And there's so little CS involved with game development now. Most game devs are working with scripts and assets rather than creating or modifying the game engine and tools.
That's how game companies work. The deadline is guaranteed to be much shorter than is necessary, but the people making the deadlines are executives or the parent company rather than the actual project managers. But the small studios put up with it otherwise they'd get no work at all. Once an entire industry gets that mindset it's hard to shake it off.
I have found that sometimes it's because the younger men don't have the excuse. The boss asks for volunteers, and you end up being the only one without a family or other prior commitments. But as soon as you're married you can say "can't, the inlaws are coming in tonight" and no one will argue with you.
A lot of that attitude is self imposed. I've never seen any manager ever demand overtime, except once (and he wasn't a direct report so I told him I was taking christmas holidays whether he liked it or not). But I do see employees who seem to think that they're required to work the long hours even though no one has asked this. 90% of the staff will take off at 5 or 6, but they'll stay at work and when they do go home they may drag a box of equipment with them. Then they will occasionally pipe up with "my wife thinks I work too long, I wish she'd stop annoying me about that".
Companies do some things to trick people into working like this. First there is the stock options which are almost never going to amount to enough money to justify the effort, more typical is that they give you the equivalent of a nice bonus. Second is that managers give you a work load based upon how much you tend to do, so if you never push back and say "no" then the workload tends to grow over time. And third, always make it the employee's personal choice, so you say things like "we're in a bind here, can you work over the weekend?" rather than say "you have to come in on the weekend".
Too many people thinking "game development sounds cooool!" Which is true, it sounds cool, and on paper it actually could be. The problem is the reality of the constant never ending demand to ship as soon as possible. Crunch time is normal time, not an exception. You don't start the job as the person who gets to design the games, you start doing the grunt work. When you just barely start to get your feet wet then you get fired, or the entire company goes belly up (which is surprisingly often). The game companies with good reputations tend to be small with a high instability, game companies with steady revenue tend to be the ones people hate and they tend to farm out the work to the first type of company anyway. When your great big game project is over and it's successful, be prepared to be laid off.
Modern game design is very different anyway. Generally the hard stuff like the engine is borrowed from someone else, and the game "devs" are just doing the artwork and scripting (only possible way that a hackathon could have a game produced over a weekend). The same as most application development being on top of a browser now. The developers who do the optimization are pretty few; like him or hate him, the John Carmack style game programmers of the world are dying out.
I've got a passion for programming. But I would never take that passion to a job where I'm doing UML all day, or to a place that uses javascript, or where I'm creating something I don't care about. Of course, if someone loves games then that can help smooth over the dull and annoying parts of the job.
There is no "successful" here. A DMCA takedown notice must be adhered to in the US, or you have to pay the money to appeal against it. You can not merely ignore the take down order. Github versus a blog is irrelevant, both places must respond to the take down notice in the same way.
There are no copyright notices on the malware. Though in many jurisdictions you no longer need the notice (including the US I think).
On the other hand, are they actually copying the malware code or merely allowing the malware code to copy itself to their PCs after which they inspect it in a closed environment?
However they sent the code to that user. If someone sent me a letter in the snail mail, shouldn't I be able to show it to other people? Legally I probably can't but it's not logical.
But regardless of that, the problem is the DMCA which can have take down orders that are devoid of any legal basis; if you get a take down order then it's your own money that must be spent to remove it.
Voters are often idiots though. They are easily manipulated. They could, theoretically, vote everyone out to be replaced by hard working reformers. But it won't happen because of all the idiots. Politics are like sports fandom and just as illogical - your side are the true heroes and the other side are evil usurpers. Manipulate the voters by telling them to be afraid: afraid of terrorists, afraid of people who look different, afraid of losing their jobs, afraid that someone from a different demographic will gain an advantage, afraid of communits, afraid of fascists, afraid of flipflopping moderates. If you keep people afraid then they will voluntarily give up all their rights.
It's a con game - the people may have all the power but the con man knows how to take it.
Plus they have to pay the legal fees for the whole mess, which will far more expensive. That's likely the real reason they are fighting this until they're bankrupt.
I think it's more about judges not wanting to give out huge contempt penalties. The contempt judgements come at the judge's own discretion, with no presentation of evidence. So a judge giving a large contempt penalty may be worried about looking capricious, worried about hurting their own good name, etc.
Lawyers can and will backstab each other, there's no friendship or comeraderie.
Wouldn't have existed if it weren't for adventure games either. At least one of them should have been on the list. Either Zork or Colossal Cave. MMOs are too new, with huge fanbases that go after each others' throats like it was politics. Adventure games was a full genre that includes later RPGs and MMOs and MUDs, and whatnot.
All of them at least require being outside (some sports like sumo or basketball are inside but make up for it by being physical).
I would not call these things sports, not even e-sports. They're gaming competitions, nothing more than that. There is some contention about whether or not chess is a sport, but everyone at least agrees it's not an athletic event. Playing music is not a sport, even though it for some instruments it takes more athleticism than golf. If any nerd ever deserved to get a wedgie, it would be those e-sports competitors who should be first in line.
As for his injury, if the medical expenses were all paid, then why does that scar look so bad that even a medical internist would be ashamed of it?
Though it can be an interesting idea with lots and lots of mathematics behind it. The science of physics is how to bring that domain of mathematics into the real world.
I heard of an actress who ate dirt. She explained that she heard about this from a taxi driver. It takes a special kind of stupid to be a celebrity, because they're unable to find jobs doing anything else.
Don't forget, we were still stuck in tribal animosity in the west just a few decades ago. It's not completely settled, euro-tribalism is still pretty volatile. And with the upcoming election, the American tribalism could flare up violently as well.
True. No one should rely on their garage door as a security mechanism. Don't keep valuables in the garage. If someone wants to steal your car then the best lock in the world won't keep them out if your door isn't steal or you have glass windows.
And there's so little CS involved with game development now. Most game devs are working with scripts and assets rather than creating or modifying the game engine and tools.
That's how game companies work. The deadline is guaranteed to be much shorter than is necessary, but the people making the deadlines are executives or the parent company rather than the actual project managers. But the small studios put up with it otherwise they'd get no work at all. Once an entire industry gets that mindset it's hard to shake it off.
I have found that sometimes it's because the younger men don't have the excuse. The boss asks for volunteers, and you end up being the only one without a family or other prior commitments. But as soon as you're married you can say "can't, the inlaws are coming in tonight" and no one will argue with you.
A lot of that attitude is self imposed. I've never seen any manager ever demand overtime, except once (and he wasn't a direct report so I told him I was taking christmas holidays whether he liked it or not). But I do see employees who seem to think that they're required to work the long hours even though no one has asked this. 90% of the staff will take off at 5 or 6, but they'll stay at work and when they do go home they may drag a box of equipment with them. Then they will occasionally pipe up with "my wife thinks I work too long, I wish she'd stop annoying me about that".
Companies do some things to trick people into working like this. First there is the stock options which are almost never going to amount to enough money to justify the effort, more typical is that they give you the equivalent of a nice bonus. Second is that managers give you a work load based upon how much you tend to do, so if you never push back and say "no" then the workload tends to grow over time. And third, always make it the employee's personal choice, so you say things like "we're in a bind here, can you work over the weekend?" rather than say "you have to come in on the weekend".
Too many people thinking "game development sounds cooool!" Which is true, it sounds cool, and on paper it actually could be. The problem is the reality of the constant never ending demand to ship as soon as possible. Crunch time is normal time, not an exception. You don't start the job as the person who gets to design the games, you start doing the grunt work. When you just barely start to get your feet wet then you get fired, or the entire company goes belly up (which is surprisingly often). The game companies with good reputations tend to be small with a high instability, game companies with steady revenue tend to be the ones people hate and they tend to farm out the work to the first type of company anyway. When your great big game project is over and it's successful, be prepared to be laid off.
Modern game design is very different anyway. Generally the hard stuff like the engine is borrowed from someone else, and the game "devs" are just doing the artwork and scripting (only possible way that a hackathon could have a game produced over a weekend). The same as most application development being on top of a browser now. The developers who do the optimization are pretty few; like him or hate him, the John Carmack style game programmers of the world are dying out.
I've got a passion for programming. But I would never take that passion to a job where I'm doing UML all day, or to a place that uses javascript, or where I'm creating something I don't care about. Of course, if someone loves games then that can help smooth over the dull and annoying parts of the job.
Doesn't it do the same thing that an old fashioned bookmark does? Except for the ad revenue of course.
There is no "successful" here. A DMCA takedown notice must be adhered to in the US, or you have to pay the money to appeal against it. You can not merely ignore the take down order. Github versus a blog is irrelevant, both places must respond to the take down notice in the same way.
There are no copyright notices on the malware. Though in many jurisdictions you no longer need the notice (including the US I think).
On the other hand, are they actually copying the malware code or merely allowing the malware code to copy itself to their PCs after which they inspect it in a closed environment?
However they sent the code to that user. If someone sent me a letter in the snail mail, shouldn't I be able to show it to other people? Legally I probably can't but it's not logical.
But regardless of that, the problem is the DMCA which can have take down orders that are devoid of any legal basis; if you get a take down order then it's your own money that must be spent to remove it.
Because DMCA takedowns are trivial to create, very difficult to remove, and very expensive to ignore. The law is hopelessly broken.
Because the guns will stop shooting at stop signs and start shooting at cameras?
Voters are often idiots though. They are easily manipulated. They could, theoretically, vote everyone out to be replaced by hard working reformers. But it won't happen because of all the idiots. Politics are like sports fandom and just as illogical - your side are the true heroes and the other side are evil usurpers. Manipulate the voters by telling them to be afraid: afraid of terrorists, afraid of people who look different, afraid of losing their jobs, afraid that someone from a different demographic will gain an advantage, afraid of communits, afraid of fascists, afraid of flipflopping moderates. If you keep people afraid then they will voluntarily give up all their rights.
It's a con game - the people may have all the power but the con man knows how to take it.
Plus they have to pay the legal fees for the whole mess, which will far more expensive. That's likely the real reason they are fighting this until they're bankrupt.
I think it's more about judges not wanting to give out huge contempt penalties. The contempt judgements come at the judge's own discretion, with no presentation of evidence. So a judge giving a large contempt penalty may be worried about looking capricious, worried about hurting their own good name, etc.
Lawyers can and will backstab each other, there's no friendship or comeraderie.
Wouldn't have existed if it weren't for adventure games either. At least one of them should have been on the list. Either Zork or Colossal Cave. MMOs are too new, with huge fanbases that go after each others' throats like it was politics. Adventure games was a full genre that includes later RPGs and MMOs and MUDs, and whatnot.
Play a woodwind, or be a singer, there's a whole lot of breath control required which means staying in shape.
All of them at least require being outside (some sports like sumo or basketball are inside but make up for it by being physical).
I would not call these things sports, not even e-sports. They're gaming competitions, nothing more than that. There is some contention about whether or not chess is a sport, but everyone at least agrees it's not an athletic event. Playing music is not a sport, even though it for some instruments it takes more athleticism than golf. If any nerd ever deserved to get a wedgie, it would be those e-sports competitors who should be first in line.
As for his injury, if the medical expenses were all paid, then why does that scar look so bad that even a medical internist would be ashamed of it?
This explains why e-sport jocks still make fun of nerds, like real jocks but without a coach to tell them what good sportsmanship is.
Though it can be an interesting idea with lots and lots of mathematics behind it. The science of physics is how to bring that domain of mathematics into the real world.
I'd eat my own liver, if I knew how to make my own chianti.
We also eat bottom feeders.
I heard of an actress who ate dirt. She explained that she heard about this from a taxi driver. It takes a special kind of stupid to be a celebrity, because they're unable to find jobs doing anything else.
They should have at least "liked" the picture before bombing the building.
Don't forget, we were still stuck in tribal animosity in the west just a few decades ago. It's not completely settled, euro-tribalism is still pretty volatile. And with the upcoming election, the American tribalism could flare up violently as well.
True. No one should rely on their garage door as a security mechanism. Don't keep valuables in the garage. If someone wants to steal your car then the best lock in the world won't keep them out if your door isn't steal or you have glass windows.