App store feels less optional over time. You can't officially get xcode without it, even xcode command line tools (make, etc) required app store until an outcry and then they provided an unadvertised side channel to get it. Software update is tied to store though you don't need an ID. In Yosemite the software update menu item is gone altogether and presumably you have to at least open up app store to get to it (though if you don't use any Apple applications it would only be for os updates).
The problem here is not that they're letting low-risk criminals free (big deal, she stole something), but that we still are incarcerating tons of people for even lesser crimes. Possession of drugs, selling small quantities of drugs, being a member of a gang, etc. They get locked up. Unless white of course.
When prisoners are released the concern of officials is how it looks to the voters; let a minority kid go who had some crack and it looks like they're being soft on crime, but let an old lady go and it's fine because no one is scared of jewel thieves.
The prison system does not work current, and has probably never worked in the history of mankind. There is no attempt at rehabilitation whatsover, these are just holding patterns with an "out of sight, out of mind" policy. The prison guards have strong unions that advocate for more prisons and more prisoners.
They interviewed a "game designer" and "PR manager", which is not at all the same thing as the grunts who actually have to do the programming 14 hours a day and then get laid off when it's done.
The alternative in the rules for someone using magic was "warlock". They had yet to use a term that denoted either gender, or a term that did not imply evil-doer. There was no "magic user" or even "fighter".
Is this relationship story even important to anything? Yet everyone keeps bringing it up. It's character assassination, in other words a way to ignore what the person is saying if the person is not 100% pure.
Gaming journalism has always been wannabe unprofessional journalism, even when it was men reporting on men. There's nothing new here except as a way to discredit views you disagree with.
Next, someone will redefine things and note that in console and PC games that most women are in "casual" games like RPGs and not in serious hardcore shooter games that real men play... Making these distinctions is pointless, and feel more like someone is trying to protect their sacred bastions.
I'd say gamers are completely atypical and wholly different from other human beings. The article talking about the early wargamers in the 60s and 70s, and for sure that game crowd was composed of nerds through and through. This was not a mainstream activity that you proudly announced to the Rotary Club.
Sure in the last decade perhaps some games have become more mainstream (shooters mostly, whereas RPGs are still for the nerds), so of course the rise in the number of non-typical gamers is growing.
And seriously offputting for a lot of men. Some of those games I just could not see myself walking up to a counter to pay for without a disguise. Ie, the cover of Arena comes to mind, as my first thought while knowing nothing about the game was "that looks stupid".
Add another facet too that can distinguish a lot of the Elder Scrolls games from other dubious RPG games: the females are realistic and believable (if you ignore the strange fan created mods). Ie, female armor is armor, not lingerie, the robes still cover up when worn by female characters, and so on. Women don't "run like girls" in those games (though bizarrely someone created a mod to do just that, possibly because the only females he's ever seen are in anime). Basically, treat the demographic with respect and you get that demographic as a customer base.
Skyrim is not new in this style at all. All the elder scrolls series are about exploring. Baldur's Gate series was not an on-the-rails game and encouraged poking about. Just about any RPG out there has distinguished itself from the dumb old shooting game or competitive score keeper.
And all the characters I've had in Skyrim are very very different from each other. I think you may be playing it wrong.
There are quite a lot of men as well who don't like the competitive games or the shooters. RPGs for a long time have attracted a different stereotype of gamer than the other games. In MMOs especially you find a very significant number of women, evident early on. This took a decline a think when many of the MMOs took a turn towards pvp or hardcore centric play but it's gone back up as more and more games realize many players like the exploration, or festival events, the player interactions not involving kill counts, and so on.
Nixon's southern strategy is what helped flip a lot of this, along with a two party system. One of the two parties (sometimes both) wants to get the votes of the intolerant bloc.
For me, I see the "worse is better" as the attitude to write the code that is just barely good enough to work and then check it in and never touch it again. No planning for the future (ie, making the API easy to use or portable), no optimization ("premature optimization" is so taboo that it means never optimize), not even thinking that someone else might need to read the code some day. And it's not just devs doing this, managers also tend to have a decision making process that revolves around getting stuff to ship by Friday and then fix it later (or never).
In other words the attitude of "let's write the best code we can" is nearly non existent in the software industry.
Is it accurate, or more about the popular myths? Just the title seems to be building on the myth. People want to have some sort of science/tech god out there, and we first invented Edison as the god and didn't look closely at the reality, now the pendulum is swinging again and people want Tesla to be the god instead and also ignoring the reality.
"Advanced Placement". These are, I assume, equivalent to the older "honors" courses except that they prepare you for a test you can take to skip a first semester/quarter freshman class in college. In that sense of being an honors course, I don't see what the fuss is about. We didn't even have this stuff when I was in school, and we certainly don't ever hire anyone based upon whether or not they tested out of a course. I have however seen people from top high schools who had difficulty and shell shock at the university because they tested out of a class and skipped straight to a much more rigorous second class. Sure having a student in an honors class is not necessarily a bad thing, but no one should be shocked, alarmed, or even concerned that not enough students are taking them in CS (sheesh, if you were going to take one of these classes, take it in something important like math, not a wannabe thing like highschool level CS).
For an engineer or developer or programmer, I would think that a student who is efficient and organized would not be taking AP classes and instead conserving energy. There is no advantage in the long run and a hell of a lot of stress in the short term. Besides, getting a tiny number of college credits is pointless for math, science and engineering students who have more than enough credits to graduate.
I actually interviewed with him, and he seemed sane. I agree that really it could have been simplified; all rules are left justified with no leading whitespace and all command are intended with one or more whitespace. Works identically, is backwards compatible, and remains readable.
I don't use one. The one's I have to use for a particular purpose are just plain awful. They don't get along well unless the entire project (build, regression, etc) are along for the ride as well. When used in a group context they often screw up badly when used with a source code control system (ie, someone wants to check in a new file to the project and they end up checking in their personal preferences as well because the IDE didn't separate things into separate files).
Yes I'm sure there are better IDEs but I've yet to see them. (don't mention visual studio, I'm not on windows and it was indeed the one that screwed up the source control and I had to regularly fix up its project files using Emacs)
I also want to see an IDE that is not a single window MDI interface. I want multiple source code windows at once sitting side by side, not merely multiple tabs, and interspersed with windows for other tools. If the tool does some great refactoring then that's good but it all gets undone and wastes my time when it's a lousy editor.
The peace prize is not a life time achievement award. It is often an award for that particular year, as in who did the most in that year to stop wars or promote peace, etc. Thus they give the award for the peace process that occured rather than wait a decade to see if it actually holds over time. I think the committee was just genuinely glad that it looked like progress was being made and the two sides actually talked to each other.
First language I used with whitespace for blocks (before Python was invented) had that problem also, and with the vi editor I used at the time I didn't know how to prevent it from automatically converting whitespace to tabs (yes, I never even typed in the tabs the editor just decided to be unhelpful). After some baffling debugging sessions I had to seek out a vi expert to figure out what settings to use.
8 characters for tab is the worldwide computing standard that was set in place before IDEs even existed. All the early terminals used this, all the early editors that did not allow adjusting them, and all the printers that would take straight up ascii. It wasn't even until people starting using other widths that rules of no-tabs starting being added.
App store feels less optional over time. You can't officially get xcode without it, even xcode command line tools (make, etc) required app store until an outcry and then they provided an unadvertised side channel to get it. Software update is tied to store though you don't need an ID. In Yosemite the software update menu item is gone altogether and presumably you have to at least open up app store to get to it (though if you don't use any Apple applications it would only be for os updates).
The problem here is not that they're letting low-risk criminals free (big deal, she stole something), but that we still are incarcerating tons of people for even lesser crimes. Possession of drugs, selling small quantities of drugs, being a member of a gang, etc. They get locked up. Unless white of course.
When prisoners are released the concern of officials is how it looks to the voters; let a minority kid go who had some crack and it looks like they're being soft on crime, but let an old lady go and it's fine because no one is scared of jewel thieves.
The prison system does not work current, and has probably never worked in the history of mankind. There is no attempt at rehabilitation whatsover, these are just holding patterns with an "out of sight, out of mind" policy. The prison guards have strong unions that advocate for more prisons and more prisoners.
It's all a labor of love with programming, or we'd leave and take a job where we get respect and a life.
They interviewed a "game designer" and "PR manager", which is not at all the same thing as the grunts who actually have to do the programming 14 hours a day and then get laid off when it's done.
The alternative in the rules for someone using magic was "warlock". They had yet to use a term that denoted either gender, or a term that did not imply evil-doer. There was no "magic user" or even "fighter".
Is this relationship story even important to anything? Yet everyone keeps bringing it up. It's character assassination, in other words a way to ignore what the person is saying if the person is not 100% pure.
Gaming journalism has always been wannabe unprofessional journalism, even when it was men reporting on men. There's nothing new here except as a way to discredit views you disagree with.
Next, someone will redefine things and note that in console and PC games that most women are in "casual" games like RPGs and not in serious hardcore shooter games that real men play... Making these distinctions is pointless, and feel more like someone is trying to protect their sacred bastions.
I'd say gamers are completely atypical and wholly different from other human beings. The article talking about the early wargamers in the 60s and 70s, and for sure that game crowd was composed of nerds through and through. This was not a mainstream activity that you proudly announced to the Rotary Club.
Sure in the last decade perhaps some games have become more mainstream (shooters mostly, whereas RPGs are still for the nerds), so of course the rise in the number of non-typical gamers is growing.
And seriously offputting for a lot of men. Some of those games I just could not see myself walking up to a counter to pay for without a disguise. Ie, the cover of Arena comes to mind, as my first thought while knowing nothing about the game was "that looks stupid".
Add another facet too that can distinguish a lot of the Elder Scrolls games from other dubious RPG games: the females are realistic and believable (if you ignore the strange fan created mods). Ie, female armor is armor, not lingerie, the robes still cover up when worn by female characters, and so on. Women don't "run like girls" in those games (though bizarrely someone created a mod to do just that, possibly because the only females he's ever seen are in anime). Basically, treat the demographic with respect and you get that demographic as a customer base.
Pink basically means you don't have to worry about your coworkers borrowing your tools, so it's a smart choice.
Skyrim is not new in this style at all. All the elder scrolls series are about exploring. Baldur's Gate series was not an on-the-rails game and encouraged poking about. Just about any RPG out there has distinguished itself from the dumb old shooting game or competitive score keeper.
And all the characters I've had in Skyrim are very very different from each other. I think you may be playing it wrong.
There are quite a lot of men as well who don't like the competitive games or the shooters. RPGs for a long time have attracted a different stereotype of gamer than the other games. In MMOs especially you find a very significant number of women, evident early on. This took a decline a think when many of the MMOs took a turn towards pvp or hardcore centric play but it's gone back up as more and more games realize many players like the exploration, or festival events, the player interactions not involving kill counts, and so on.
Nixon's southern strategy is what helped flip a lot of this, along with a two party system. One of the two parties (sometimes both) wants to get the votes of the intolerant bloc.
What they need on planes are bouncers.
For me, I see the "worse is better" as the attitude to write the code that is just barely good enough to work and then check it in and never touch it again. No planning for the future (ie, making the API easy to use or portable), no optimization ("premature optimization" is so taboo that it means never optimize), not even thinking that someone else might need to read the code some day. And it's not just devs doing this, managers also tend to have a decision making process that revolves around getting stuff to ship by Friday and then fix it later (or never).
In other words the attitude of "let's write the best code we can" is nearly non existent in the software industry.
Just don't handle his corpse and you should be safe too.
Is it accurate, or more about the popular myths? Just the title seems to be building on the myth. People want to have some sort of science/tech god out there, and we first invented Edison as the god and didn't look closely at the reality, now the pendulum is swinging again and people want Tesla to be the god instead and also ignoring the reality.
"Advanced Placement". These are, I assume, equivalent to the older "honors" courses except that they prepare you for a test you can take to skip a first semester/quarter freshman class in college. In that sense of being an honors course, I don't see what the fuss is about. We didn't even have this stuff when I was in school, and we certainly don't ever hire anyone based upon whether or not they tested out of a course. I have however seen people from top high schools who had difficulty and shell shock at the university because they tested out of a class and skipped straight to a much more rigorous second class. Sure having a student in an honors class is not necessarily a bad thing, but no one should be shocked, alarmed, or even concerned that not enough students are taking them in CS (sheesh, if you were going to take one of these classes, take it in something important like math, not a wannabe thing like highschool level CS).
For an engineer or developer or programmer, I would think that a student who is efficient and organized would not be taking AP classes and instead conserving energy. There is no advantage in the long run and a hell of a lot of stress in the short term. Besides, getting a tiny number of college credits is pointless for math, science and engineering students who have more than enough credits to graduate.
I actually interviewed with him, and he seemed sane. I agree that really it could have been simplified; all rules are left justified with no leading whitespace and all command are intended with one or more whitespace. Works identically, is backwards compatible, and remains readable.
I don't use one. The one's I have to use for a particular purpose are just plain awful. They don't get along well unless the entire project (build, regression, etc) are along for the ride as well. When used in a group context they often screw up badly when used with a source code control system (ie, someone wants to check in a new file to the project and they end up checking in their personal preferences as well because the IDE didn't separate things into separate files).
Yes I'm sure there are better IDEs but I've yet to see them. (don't mention visual studio, I'm not on windows and it was indeed the one that screwed up the source control and I had to regularly fix up its project files using Emacs)
I also want to see an IDE that is not a single window MDI interface. I want multiple source code windows at once sitting side by side, not merely multiple tabs, and interspersed with windows for other tools. If the tool does some great refactoring then that's good but it all gets undone and wastes my time when it's a lousy editor.
The peace prize is not a life time achievement award. It is often an award for that particular year, as in who did the most in that year to stop wars or promote peace, etc. Thus they give the award for the peace process that occured rather than wait a decade to see if it actually holds over time. I think the committee was just genuinely glad that it looked like progress was being made and the two sides actually talked to each other.
Literature prize might be partially political too at times.
First language I used with whitespace for blocks (before Python was invented) had that problem also, and with the vi editor I used at the time I didn't know how to prevent it from automatically converting whitespace to tabs (yes, I never even typed in the tabs the editor just decided to be unhelpful). After some baffling debugging sessions I had to seek out a vi expert to figure out what settings to use.
8 characters for tab is the worldwide computing standard that was set in place before IDEs even existed. All the early terminals used this, all the early editors that did not allow adjusting them, and all the printers that would take straight up ascii. It wasn't even until people starting using other widths that rules of no-tabs starting being added.