Thats not how relativity actually works. Two objects cannot, in fact move apart from each other faster than the speed of light.
The objects -can- move apart at more than the speed of light -- B will actually conclude they do!. But the objects themselves can't observe eachother doing so.
There's reason to assume that there are a lot of objects moving away from us at more than the speed of light. They're just a tad further away than the objects moving away from us at nearly the speed of light, and they move so fast (relative to us) that their light will never reach us.
Hahaha, I remember the aliens trying their hand at a cropcircle here (I live right in the middle of LOFAR country), but failing miserably with an all out of whack circle. The local media tried to spruce it up all they could, but it was just too wonky to be taken seriously. I guess they went back to flattening reeds in the UK since then.
I find that in absolutely direct sunlight I can turn off the backlight completely and read pretty good on my laptop. In indirect sunlight though it is hopeless.
What? Mass Effect 2 is horrible in this, especially the UI of your journal and saving and the like. All list-like displays (save files, journal entries) disallow double-clicks, instead forcing you to press some disconnected button to open something. The codex list (a tree-like structure) is worst, something probably working smoothly with sticks and buttons (usually an intuitive affair of 'entering and leaving' with two buttons), but horribly bewildering with a mouse. Weapon loadout choosing actually doesn't even make sense.
Don't get me wrong, love the game, and maybe its GUI is bad on console as well, in which case, port successful!
There is no standardized format for 3D models. Sure there are some oft-used formats for transport between different applications, but in those, even the fact that the model is built up out of verteces and triangles is somewhat of an artistic choice -- the modeller could have chosen NURBs. And even after that choice, the way in which he decides to distribute the polygons or NURBs can be wholly different from another modeller. As such there doesn't exist any way to build an exact 3D model of anything.
Any model built after an existing landmark will be some kind of rendition of that landmark. I think the rendition is the bit that would be copyrightable -- it's just as much not a pure representation of bare facts as a photograph would be. I'd say even if you make a laserscan of the object, this still somehow applies.
I'm not sure a capacative touchscreen registers the 'breadth' of a touch, I believe it just approximates the center of the area. That would be why you failed to press a button with it - you simply missed it. If the iPhone screen could register breadth, I am positive apps like Brushes would use this as a makeshift pressure-sensitive control for painting.
I'm sure a smart algorithm could put the iPad in something like stylus-mode, and figure out which touches are the stylus instead of resting contacts, though this should be done at the system level, and not left up to each application itself. I highly doubt this will be implemented from the get-go, though, if ever.
Also, I'm not sure but I think the iPad's touch resolution is less than the screen resolution. No problem for fingerpainting, but when you start using a stylus this could be kind of a bummer.
I should mention I'm spoiled with a Cintiq, but I'm afraid the iPad simply won't turn out to be the ideal canvas it seems to be at first look. Though there is always fingerpainting, which works great in Brushes. That alone might be worth a pad.
It kind of makes you wonder if the diamond substance is capable of being the building block for a fundamentally different life form eh? The universe is a strange and beautiful place...
With "the diamond substance", you mean carbon, right? I'd say that'd be a fundamentally similar lifeform...
Read it again, GP is talking about the blocking feature they're promising to get going at some unspecified time in the future. Possibly as soon as they know enough about your selection behaviour.
But do keep calling people retarded. It's quite amusing.
This includes the *edges of the screen* and subtitles that are fixed at the screen plane but still drawin in front of elements that should be in front of them.
Hmmm, I wonder if it's possible to move the screen's edges (virtually) forward -- might make for a nice claustrophobic effect if you get them really close. You'd need a somewhat smaller image for it, though.
Just having them float on top of al the other content is essential enough -- I watched Up with (dutch) subtitles and I can tell you it's quite uncomfortable reading letters that are further way than the image they cover. Even for just that you'll simply need 3D info inside the subs.
Actually, it's quite essential to place the subtitles in as frontmost a place as possible (compared to the overall image that is). You really don't want to be reading them when other parts of the image pop out more than they do. It's quite unnerving.
On the other hand, as far as 3D has any merits, it's (IMO) mostly when it's done behind the screenspace, not the popout bits, blegh.
ing back. Looking forward in time, everything is getting more separated, and, for far regions of space, the rate of separation is higher than light can catch up to.
This can only be if there are (massive) regions of space moving faster than light, relative to us.
That an entire galaxy would get accelerated to even a small percentage of light speed is hard enough to believe, but even something like 50% light speed cannot be the speed of a galaxy. Just think of the energy required to accelerate it. FTL is supposed to be impossible, and no respectable scientist can seriously believe that there are so many galaxies moving faster than light, right ?
It's somewhat more subtle than that. The galaxy isn't 'racing through space', space itself is expanding -- between us and the galaxy mostly, since galaxies tends to stick together due to gravitation.
This can be, over long distances, percieved to happen at a FTL rate, though nothing is actually moving at that rate. And relatively speaking, that FTL galaxy is unmeasurable, since you will never see it racing away from you.
Person ranked #2 decides he wants to be ranked #1. He's not really good at the game, but he does have a lot of time on his hands. So, he spends 20 hours a day fighting and killing people who just started playing. Even though he's only getting one or two points a kill, it doesn't matter; if he can kill new players at a rate 24x that of player ranked #1, then he can ascend to that spot. Does that help?
...I think the idea is that that same #2 would lose a lot of points by simply losing once to one of those new players, and just 1 point for winning.
Not saying griefing isn't possible, but there's some nicely built-in risk/reward I think.
Thats not how relativity actually works. Two objects cannot, in fact move apart from each other faster than the speed of light.
The objects -can- move apart at more than the speed of light -- B will actually conclude they do!. But the objects themselves can't observe eachother doing so.
There's reason to assume that there are a lot of objects moving away from us at more than the speed of light. They're just a tad further away than the objects moving away from us at nearly the speed of light, and they move so fast (relative to us) that their light will never reach us.
If a fence could keep out water, then, yes.
Hahaha, I remember the aliens trying their hand at a cropcircle here (I live right in the middle of LOFAR country), but failing miserably with an all out of whack circle. The local media tried to spruce it up all they could, but it was just too wonky to be taken seriously. I guess they went back to flattening reeds in the UK since then.
I find that in absolutely direct sunlight I can turn off the backlight completely and read pretty good on my laptop. In indirect sunlight though it is hopeless.
Or alternatively, Top Gear host, Jeremy Clarkson
You need, to add, most commas,
...
in te world.
What? Mass Effect 2 is horrible in this, especially the UI of your journal and saving and the like. All list-like displays (save files, journal entries) disallow double-clicks, instead forcing you to press some disconnected button to open something. The codex list (a tree-like structure) is worst, something probably working smoothly with sticks and buttons (usually an intuitive affair of 'entering and leaving' with two buttons), but horribly bewildering with a mouse. Weapon loadout choosing actually doesn't even make sense.
Don't get me wrong, love the game, and maybe its GUI is bad on console as well, in which case, port successful!
I assume you wanted to mention the name of that game as well? Sounds intriguing...
There is no standardized format for 3D models. Sure there are some oft-used formats for transport between different applications, but in those, even the fact that the model is built up out of verteces and triangles is somewhat of an artistic choice -- the modeller could have chosen NURBs. And even after that choice, the way in which he decides to distribute the polygons or NURBs can be wholly different from another modeller. As such there doesn't exist any way to build an exact 3D model of anything.
Any model built after an existing landmark will be some kind of rendition of that landmark. I think the rendition is the bit that would be copyrightable -- it's just as much not a pure representation of bare facts as a photograph would be. I'd say even if you make a laserscan of the object, this still somehow applies.
I'm not sure a capacative touchscreen registers the 'breadth' of a touch, I believe it just approximates the center of the area. That would be why you failed to press a button with it - you simply missed it. If the iPhone screen could register breadth, I am positive apps like Brushes would use this as a makeshift pressure-sensitive control for painting.
I'm sure a smart algorithm could put the iPad in something like stylus-mode, and figure out which touches are the stylus instead of resting contacts, though this should be done at the system level, and not left up to each application itself. I highly doubt this will be implemented from the get-go, though, if ever.
Also, I'm not sure but I think the iPad's touch resolution is less than the screen resolution. No problem for fingerpainting, but when you start using a stylus this could be kind of a bummer.
I should mention I'm spoiled with a Cintiq, but I'm afraid the iPad simply won't turn out to be the ideal canvas it seems to be at first look. Though there is always fingerpainting, which works great in Brushes. That alone might be worth a pad.
How would an iPad with stylus work? Would you need to wear gloves to prevent your resting palms from registering as contactpoints?
It kind of makes you wonder if the diamond substance is capable of being the building block for a fundamentally different life form eh? The universe is a strange and beautiful place...
With "the diamond substance", you mean carbon, right? I'd say that'd be a fundamentally similar lifeform...
Read it again, GP is talking about the blocking feature they're promising to get going at some unspecified time in the future. Possibly as soon as they know enough about your selection behaviour.
But do keep calling people retarded. It's quite amusing.
Just print to PDF and select from there. Or is that OSX only?
This includes the *edges of the screen* and subtitles that are fixed at the screen plane but still drawin in front of elements that should be in front of them.
Hmmm, I wonder if it's possible to move the screen's edges (virtually) forward -- might make for a nice claustrophobic effect if you get them really close. You'd need a somewhat smaller image for it, though.
Just having them float on top of al the other content is essential enough -- I watched Up with (dutch) subtitles and I can tell you it's quite uncomfortable reading letters that are further way than the image they cover. Even for just that you'll simply need 3D info inside the subs.
Actually, it's quite essential to place the subtitles in as frontmost a place as possible (compared to the overall image that is). You really don't want to be reading them when other parts of the image pop out more than they do. It's quite unnerving.
On the other hand, as far as 3D has any merits, it's (IMO) mostly when it's done behind the screenspace, not the popout bits, blegh.
Velocity is a vector, you can only be somewhat sure its length will be c.
Talking about needing to shut down your browser... just, wow.
You'd be amazed how many pornographic images are saved under those default filenames.
Yes, I'm just feeding your new hobby.
ing back. Looking forward in time, everything is getting more separated, and, for far regions of space, the rate of separation is higher than light can catch up to.
This can only be if there are (massive) regions of space moving faster than light, relative to us.
That an entire galaxy would get accelerated to even a small percentage of light speed is hard enough to believe, but even something like 50% light speed cannot be the speed of a galaxy. Just think of the energy required to accelerate it. FTL is supposed to be impossible, and no respectable scientist can seriously believe that there are so many galaxies moving faster than light, right ?
It's somewhat more subtle than that. The galaxy isn't 'racing through space', space itself is expanding -- between us and the galaxy mostly, since galaxies tends to stick together due to gravitation.
This can be, over long distances, percieved to happen at a FTL rate, though nothing is actually moving at that rate. And relatively speaking, that FTL galaxy is unmeasurable, since you will never see it racing away from you.
I do wonder how far back we can actually see... Is there a time period from which all the light has already passed the Earth?
Yes. That period is called 'just now'.
Where's my prize?
Person ranked #2 decides he wants to be ranked #1. He's not really good at the game, but he does have a lot of time on his hands. So, he spends 20 hours a day fighting and killing people who just started playing. Even though he's only getting one or two points a kill, it doesn't matter; if he can kill new players at a rate 24x that of player ranked #1, then he can ascend to that spot. Does that help?
Not saying griefing isn't possible, but there's some nicely built-in risk/reward I think.
Good thing I still have my pen camera!
I'm afraid they're already compliant with this new law