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New Ghostbusters Video Game in the Works

Next month's issue of Game Informer has a big, familiar symbol on its cover. On their website, they tease the announcement of a brand-new Ghostbusters video game. This isn't some knock-off, either: "Harold Ramis, Bill Murray and Dan Aykroyd are getting back together and revisiting their roles to make a sequel to Ghostbusters 1 and 2 - in video-game form, and we've got the first details. Both Aykroyd and Ramis are teaming up for scriptwriting duties and are going far beyond just the typical licensed add-your-voice-to-the-game-you-had-nothing-to-do-with formula" Commentary on the announcement provided by Rock, Paper, Shotgun.

204 comments

  1. Oh god by japandegreeinit · · Score: 2, Funny

    Does this mean that damn song will be coming back too?

    1. Re:Oh god by morgan_greywolf · · Score: 5, Funny

      Does this mean that damn song will be coming back too? So what if it did? Who ya gonna call?!
    2. Re:Oh god by Anonymous Coward · · Score: 0
    3. Re:Oh god by Anonymous Coward · · Score: 0

      When there's something weird
      In the neighborhood
      Who ya gonna call?
      GHOST BUSTERS!!!

      When there's something strange
      And it don't look good
      Who ya gonna call?
      GHOST BUSTERS!!!

    4. Re:Oh god by Anonymous Coward · · Score: 0
    5. Re:Oh god by boarder8925 · · Score: 1

      So what if it did? Who ya gonna call?!
      Call Courtesy!!
    6. Re:Oh god by Anonymous Coward · · Score: 2, Funny

      "We had a good francise, and dickless here came along and created a video game from it."

      "Is this true?"

      "Yes sir, it's true. This man has no dick."

    7. Re:Oh god by pragma_x · · Score: 2, Funny
    8. Re:Oh god by geminidomino · · Score: 1

      Just a nit: You transposed "weird" and "strange". It's strange in the first verse, weird in the second...

    9. Re:Oh god by morgan_greywolf · · Score: 1

      I knew that riff sounded like "I wanna new drug", but I always told myself, "Nah, must be your imagination. If that were true, Huey Lewis would sue the pants off of Ray Parker, Jr." Guess it turns out that he did! Ha!

  2. Scraping the bottom of the barrel. by khasim · · Score: 1, Insightful

    The movie came out in 1984. It's the end of 2007 now. Are they hurting that badly for material?

    1. Re:Scraping the bottom of the barrel. by bigstrat2003 · · Score: 1

      There will be people who really like it. I'm really psyched for this game, provided they do a good job, just based on the fact that it's Ghostbusters.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    2. Re:Scraping the bottom of the barrel. by slapout · · Score: 1

      Have you seen what's been coming out of Hollywood lately?

      --
      Coder's Stone: The programming language quick ref for iPad
    3. Re:Scraping the bottom of the barrel. by ddrichardson · · Score: 5, Informative

      The movie came out in 1984. It's the end of 2007 now. Are they hurting that badly for material?

      The Warriors came out in 1979 and the game in 2005 yet is one of the best film tie-ins I've ever seen, expanding the story and letting you play through the movie.

      I guess a good game is a good game, maybe when they aren't being rushed out to coincide with the movie's release, not to mention having a cult following.

      --
      A thistle is a fat salad for an ass's mouth...
    4. Re:Scraping the bottom of the barrel. by physicsboy500 · · Score: 1
      --
      The original generic sig.
    5. Re:Scraping the bottom of the barrel. by vidarh · · Score: 5, Interesting
      What that means is that those of us who were kids when the movie opened are now right in the middle of the largest gaming demographic, and have lots of disposable cash.

      And why do you think there's been so many superhero movies over the last few years all based on storylines from the 80's? I mean, I've hardly gone to a see a single superhero movie in the last ten years that's not been based heavily on storylines I remember from the comics I bought as a kid.

      The timing is great - both in terms of the people who saw it in the cinemas and all of those of us who were too young and had to wait a few years to see it on TV or video.

    6. Re:Scraping the bottom of the barrel. by omeomi · · Score: 1

      There will be people who really like it. I'm really psyched for this game, provided they do a good job, just based on the fact that it's Ghostbusters.

      Too bad movie-themed games almost always suck...I'd love to see a good Ghostbusters game, but I don't have much hope that it will be any fun to play.

    7. Re:Scraping the bottom of the barrel. by djasbestos · · Score: 1

      I think the fact that Ramis and Aykroyd have a hand in writing the story for the game says enough: it will be funny...

      The Warriors videogame wasn't even written by the same people and it's a great game! If they can combine solid game programmers with the script they're gonna have for Ghostbusters, it should be an awesome game.

      Now all we need is Sam Raimi to write the script for an Army of Darkness videogame, if they don't simply do the plot from the movie.

    8. Re:Scraping the bottom of the barrel. by ddrichardson · · Score: 1

      The Warriors videogame wasn't even written by the same people and it's a great game!

      One of them was involved in both projects - Sol Yurick., in fact he wrote the novel. Plus many of the original actors did the voices used in the game which really added to the atmosphere.

      --
      A thistle is a fat salad for an ass's mouth...
    9. Re:Scraping the bottom of the barrel. by LrdDimwit · · Score: 1

      Lovecraft's material came out in the twenties. He's still relevant today. Why should the original release date matter?

    10. Re:Scraping the bottom of the barrel. by sanosuke76 · · Score: 1

      Relevant, yes. However, most of the Lovecraft movies are released straight to video. And admittedly, a fair number of the recent ones are bad movies that someone just had the bright idea to print the name "Lovecraft" on the front, in the hopes that fans would rent it.

      --
      My 229 is all the Sig I need http://thegunwiki.com/
    11. Re:Scraping the bottom of the barrel. by h4rm0ny · · Score: 2, Interesting


      Funny you should mention Lovecraft in connection with modern movies. Guilermo del Torro is directing "At the Mountains of Madness." I'm not sure if this is the Guillermo del Toro who directed Hellboy or the one that directed Pan's Labyrynth, but either way it's going to be a Lovecraft film with an actual budget. Also, at the other end of the scale the H P Lovercraft Historical Society produced a Call of Cthulhu film last year which is actually very entertaining (really!). They've also just released the trailer for The Whisperer in Darkness which looks even more fun. (I sincerely hope I haven't just slashdotted their servers).

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    12. Re:Scraping the bottom of the barrel. by MobileTatsu-NJG · · Score: 1

      "The movie came out in 1984. It's the end of 2007 now. Are they hurting that badly for material?"

      There was a surge in popularity for a Ghostbusters game when that demo video flew around the web about a year ago. Ghostbusters is not 'bottom of the barrel', and though the hurting for new material bit may be true, this is hardly proof of it.

      Save this meme for when they announce the Filmation Ghostbusters game. :P

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    13. Re:Scraping the bottom of the barrel. by Tim+C · · Score: 1

      And why do you think there's been so many superhero movies over the last few years all based on storylines from the 80's?

      Because a lot of the people making those movies were kids in the 80s, just like us. It's no coincidence, and it's not just cynical targeting of a given demographic. The people making them are making them because *they* think they're cool too.

    14. Re:Scraping the bottom of the barrel. by h3llfish · · Score: 1

      This comment doesn't even make sense to me... hurting for material? Are you complaining that they don't make games based on newer movies? Because guess what - they do. Every single movie that has come out in the last 10 years has a game based on it. Each and every damn one. (Personally, I thought that Hairspray: The Game was sorta fun, but got pretty boring and repetitive towards the end.)

      Or are you saying that games based on movies suck in general? If that's the case, then why does the age of the movie matter?

      Fact is, we know next to nothing about this game yet, which makes it a tad early to poo poo on it. Unless you just have a love for slinging poo, you cheeky monkey! Seriously though, I don't mind if you want to complain, but I think you should have a more coherent complaint. Hint: try to complain about things that actually exist. This game doesn't yet!

    15. Re:Scraping the bottom of the barrel. by uniquename72 · · Score: 0

      I'm not sure if this is the Guillermo del Toro who directed Hellboy or the one that directed Pan's Labyrynth Umm...it's the same guy.
    16. Re:Scraping the bottom of the barrel. by nizcolas · · Score: 1

      The Sega Genesis version was pretty fun.

      You had your choice of three ghostbusters and each had different abilities. Also, near the end you fought the marshmallow man.

      --
      If you get an error, type "OVERRIDE" or "SECURITY OVERRIDE" and then try the optimize command again.
    17. Re:Scraping the bottom of the barrel. by mblase · · Score: 1

      The movie came out in 1984. It's the end of 2007 now. Are they hurting that badly for material?

      One word: Transformers.

    18. Re:Scraping the bottom of the barrel. by Anonymous Coward · · Score: 1, Interesting

      The movie came out in 1984. It's the end of 2007 now. Are they hurting that badly for material?

      The Warriors came out in 1979 and the game in 2005 yet is one of the best film tie-ins I've ever seen, expanding the story and letting you play through the movie.


      An interesting addendum to this. The movie The Warriors was based on a book written by Sol Yurick in 1965. Who himself based it on a book that is required reading for classical Greek students and West Point Cadets called the Anabasis by the Greek writer and soldier Xenophon that details his rise to leadership within a small mercenary army that got stuck deep in Persian territory and had to fight their way back home--Although I'm pretty sure he stole the idea from Herodotus.

    19. Re:Scraping the bottom of the barrel. by FishWithAHammer · · Score: 1

      Whoosh, it went over your head.

      (Hint: Hellboy sucked, Pan's Labyrinth didn't. See the "two del Toros" joke yet?)

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    20. Re:Scraping the bottom of the barrel. by NeMon'ess · · Score: 2

      Blame Sony. There was going to be a third Ghostbusters movie until the Blair Witch Project came out. Blair Witch made $140,000,000 and had a budget of just $60,000. Sony's executives thought they could follow the Blair Witch model and shelved Ghostbusters 3. The estimated cost of making G3 was $150,000,000.

      There was already a script and lots of ideas. The material was there, and we were never going to get to see it. I hope the game finally lets us see what Sony denied us.

    21. Re:Scraping the bottom of the barrel. by geminidomino · · Score: 1

      Isn't/Wasn't there bad blood between Bill Murray and Harold Ramis?

    22. Re:Scraping the bottom of the barrel. by bobcat7677 · · Score: 1

      I personally really liked the ghostbusters movies. But if those guys are getting back together to do something, I would much rather see a third movie then a dumb video game. I doubt there is anything they can do in a video game related to the ghostbusters theme that would be remotely interesting to me. The point is to be campy and funny. The campyness I'm sure will translate a little too well to the game while the humor will probably be lost.

    23. Re:Scraping the bottom of the barrel. by Freeside1 · · Score: 1

      The thing is, this game isn't promotional/advertisement material for a movie that just came out, like most movie games are. So it probably won't be rushed into release, hopefully. I also hope that it's not just a glorified FPS with Proton Packs. Since Ramis and Aykroyd are actually involved in writing it, I'm optimistic. But TFA has no mention of what company they're working with, so it could be utter crap.

    24. Re:Scraping the bottom of the barrel. by hiryuu · · Score: 1

      (Hint: Hellboy sucked, Pan's Labyrinth didn't. See the "two del Toros" joke yet?)

      I would argue that "Hellboy" was great for what it was supposed to be, as an adaptation of Mignola's source material. The comics were directly influenced by the pulp action/adventure/occult rags of previous decades, and the film (mostly) showed this.

      "Pan's Labyrinth," though, was supposed to be a fairy tale (in all the original form of such), complete with all the dark and disturbing overtones that were in those tales before they became so whitewashed. I think, with respect to the Lovecraft material, that we'll see similar treatment.

      --
      Karma: Excellent, but still won't get you laid.
    25. Re:Scraping the bottom of the barrel. by h4rm0ny · · Score: 1


      Yeah, it wasn't really fair to make that joke at Hellboy's expense. In it's own genre, it was very good and it too had some nice Lovecraftian elements. Plus no film with Ron Perlman can be that bad. I should have said Blade II but I can't really pin that one on del Toro as, like an opposite of the Ron Perlman rule, no film with Wesley Snipes can be that good.

      I'm looking forward to AtMoM like a five year old awaits Christmas.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
  3. To heck with the game by phorm · · Score: 3, Insightful

    I've been saying for years that they should do another movie. Provided that they keep with the spirit (pun not intended) of the first two, modern special effects combined with a good script could make for a great movie.

    Given hollywood's abysmal track record in late-sequals though, I think perhaps it would be better off without any, regardless of whether it is a movie or game.

    1. Re:To heck with the game by Applekid · · Score: 2, Insightful

      You had me up to "first two". Compared to the original, Ghostbusters 2 was sad.

      --
      More Twoson than Cupertino
    2. Re:To heck with the game by pete-classic · · Score: 5, Insightful

      You can hardly say that the original had a good script. A substantial amount of the film (a lot of the best parts) were ad libbed. Most of the sense of a "good script" came from the fact that Ackroyd had all this weird, but internally consistent, stuff in his head.

      I think the second one had a "proper" script. Naturally, lightning didn't strike twice.

      -Peter

    3. Re:To heck with the game by bigstrat2003 · · Score: 1

      Lies. Ghostbusters 2 is better than Ghostbusters 1, on the merits of the Statue of Liberty scene alone. Everything else is just icing on the proverbial cake. God, that scene rocks.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    4. Re:To heck with the game by spoco2 · · Score: 1

      Oh bah! While GB2 was essentially a rehash of the story of one it was done with so many new gags and great stand alone bits that it is also a classic unto itself.

      Lines from it come up all the time in my circle of friends (sad? maybe)

      "I had part of a slinky once... but I straightened it"

      I might have to rewatch it soon actually...

    5. Re:To heck with the game by Anonymous Coward · · Score: 0

      Lies. Ghostbusters 2 is better than Ghostbusters 1, on the merits of the Statue of Liberty scene alone. Everything else is just icing on the proverbial cake. God, that scene rocks.


      Bull. It's a person in a foam rubber costume, with green make-up. It's just the Marshmallow Man with a predictable twist. They took out all the stuff that really made the first movie. Stupid family friendly movies!
    6. Re:To heck with the game by king-manic · · Score: 1

      I've been saying for years that they should do another movie. Provided that they keep with the spirit (pun not intended) of the first two, modern special effects combined with a good script could make for a great movie.

      Given hollywood's abysmal track record in late-sequals though, I think perhaps it would be better off without any, regardless of whether it is a movie or game. As long as it has Bill Murray, Dan Aykroyd, and Harold Ramis it'll be a fun movie. Hell even if it's just bill murray.
      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    7. Re:To heck with the game by inKubus · · Score: 1

      I'd like to see Bill Murray return to humor instead of the droopy eyed sad guy role he's played since being typecast in the Wes Anderson flicks, Lost in the Translation, etc. I'd like to see some of that arrogant humor return, ala Scrooged. They are all older guys so you could work that into the script. Lots of aging boomer jokes, one of them can be haunted by a dead grandparent, etc.

      --
      Cool! Amazing Toys.
    8. Re:To heck with the game by Bender+Unit+22 · · Score: 1

      Well according to the extra material on Blues Brothers 2000, Aykroyd was in Ghostbusters 3. :)

    9. Re:To heck with the game by pete-classic · · Score: 1

      I wanted to see Bill Murray as Tom Bombadil, but I guess we can't always get what we want.

      -Peter

    10. Re:To heck with the game by Blakey+Rat · · Score: 2, Funny

      Haha, my friends and I in psychology class used to always use the line, "Good! Now let's see what happens when we take away the puppy..."

    11. Re:To heck with the game by kcornia · · Score: 1

      Personally I liked when he started going the offbeat stuff like Rushmore. Agree on the disappointment that was Lost in Translation. Nude SJ could have saved it, but alas it was not to be.

    12. Re:To heck with the game by elrous0 · · Score: 1

      Sequels done more than a decade after-the-fact always suck. "The Color of Money" is a very rare exception.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    13. Re:To heck with the game by shindrak · · Score: 2, Interesting

      Word is that Aykroyd desperately wants to do another film but Murray refuses to even consider it after the disaster that was Ghostbusters 2. Perhaps if the game is a runaway success, that might change his mind.

    14. Re:To heck with the game by spoco2 · · Score: 1

      He he... I was going to include that line too, I just couldn't remember what the object being taken away was :P

    15. Re:To heck with the game by Kokuyo · · Score: 1

      Fuck modern special effects! If they could just get into the same vibe they had in the 80s I'd be willing to pay bucks for the cinema release AND the DVD.

      No seriously, who cares about modern special effects? What was wrong with the ones they used back then? The Marshmallow-Man and the Statue of Liberty look cool to this day, the streams weren't that badly done either. I'd rather see them invest in the story than the special effects. I'm going to the cinema to be entertained, not blitzed with effects left, right and center. If I want that, I'm going to buy myself a stroboscope.

      Or am I the only one who started to understand "modernize" as "do it again but worse and more expensive"?

    16. Re:To heck with the game by Anonymous Coward · · Score: 0

      Oh god no! That was the absolute *worst* part of the movie. It was cheezy that the Statue would get New Yorkers worked up in "patriotic pride" (or whatever it was supposed to be). Plus it was just a blatant rip-off of Mr. Stay-Puff.

  4. In Soviet Russia by onkelonkel · · Score: 4, Funny

    the streams cross you!

    --
    None of them can see the clouds; The polished wings don't care.
  5. What do you mean big? by Iphtashu+Fitz · · Score: 4, Funny

    Well, let's say this Twinkie represents the normal amount of psychokinetic energy in the New York area. Based on this morning's reading, it would be a Twinkie thirty-five feet long, weighing approximately six hundred pounds.

    1. Re:What do you mean big? by bigstrat2003 · · Score: 3, Funny

      ...that's a big Twinkie. *Venkman walks in* Egon... tell him about the Twinkie.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    2. Re:What do you mean big? by AuMatar · · Score: 0

      What's that in footbal stadiums?

      --
      I still have more fans than freaks. WTF is wrong with you people?
    3. Re:What do you mean big? by geekoid · · Score: 2, Funny

      What about the Twinkie?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    4. Re:What do you mean big? by jshriverWVU · · Score: 1

      That's a big twinkie. Man I love that movie.

    5. Re:What do you mean big? by Anonymous Coward · · Score: 0

      obtag: sixhundredpoundtwinkie

    6. Re:What do you mean big? by sgbett · · Score: 0

      i dont know about footbal stadiums, but would you beleive it...

      its 0x5f3759df libraries of congress!

      --
      Invaders must die
  6. Video games based on movies are not fun to play. by Anonymous Coward · · Score: 0

    I can think of a few titles that I like. Star Wars comes to mind, but most kinda suck.

  7. Keeping fingers crossed by Fx.Dr · · Score: 3, Interesting

    Here's hoping the trio are teaming up for a third go-around out of love for the franchise instead of love for another paycheck. I can think of far too many ways this project could go sour, especially since it's been, what, almost two decades since the 2nd flick? Good luck, guys. We're pulling for you.

    1. Re:Keeping fingers crossed by alan_dershowitz · · Score: 1

      I've heard Murray isn't interested, and this is the a strong reason it hasn't happened yet. they are all actually pretty old now, and I don't know if the movie would have the same feel.

    2. Re:Keeping fingers crossed by Anonymous Coward · · Score: 0

      I've heard Murray isn't interested, and this is the a strong reason it hasn't happened yet.

      That I did not know. All I know is that, of the three of them, Murry has the strongest career - it's not at all difficult recalling his body of work over the past few years. Harold Ramis has managed to keep himself fairly busy with smaller bit parts, but primarily produces IIRC. But Dan Aykroyd? I weep when I think of the last few movies he's been in. Oh, how far his star has fallen...

    3. Re:Keeping fingers crossed by sanosuke76 · · Score: 1

      "Earth Vs the Spider", for instance?

      --
      My 229 is all the Sig I need http://thegunwiki.com/
    4. Re:Keeping fingers crossed by Joe+Tie. · · Score: 1

      I'm STILL waiting for Earth Vs Soup!

      --
      Everything will be taken away from you.
  8. Multiplayer? by JK_the_Slacker · · Score: 4, Funny

    I see an opportunity to coin a term here... when you're engaged in multiplayer, and your teammate crosses streams with you, resulting in both your deaths... we'll call that streamkilling. Or teamcrossing. I'm still working on it.

    --
    I'm waiting for a "-1 somepeoplejustshouldn'tgetmodprivileges" meta-moderation.
    1. Re:Multiplayer? by Red+Flayer · · Score: 1

      when you're engaged in multiplayer, and your teammate crosses streams with you, resulting in both your deaths... we'll call that streamkilling
      I call that, "wet feet".

      Because that's the only bad thing that ever happened when I "crossed streams" with my brothers growing up.
      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    2. Re:Multiplayer? by inKubus · · Score: 1

      I see an opportunity to coin a term here... when you're engaged in multiplayer, and your teammate crosses streams with you, resulting in both your deaths... we'll call that streamkilling. Or teamcrossing. I'm still working on it.

      Soviet Rush-In?

      --
      Cool! Amazing Toys.
    3. Re:Multiplayer? by freeze128 · · Score: 1

      Maybe a booming disembodied voice will say "Parallel KILL!"

  9. Not the first time... by Etherwalk · · Score: 2, Interesting

    There was an old Ghostbusters game--I remember playing it on a PCjr, I think in the late 80s. You needed one of the joystick accessories.

    (The PCjr itself, incidentally, is a remarkably funny machine. To add the second 128K RAM, you... wait for it... take a cover off the side of the case and plug in a unit the depth and height of the case that makes it about an inch thicker. There isn't a parallel port on the main case, but there *is* one on the back of the extra 128K RAM, which also takes its own external power supply, if I remember correctly...)

    (And you could keep going, adding inches to the case until you had 512 or 640K or some-such.)

    1. Re:Not the first time... by pak9rabid · · Score: 1

      (And you could keep going, adding inches to the case until you had 512 or 640K or some-such.)

      Good thing u'd never need more than 640K...ever, otherwise u'd be constructing quite a skyscraper.

    2. Re:Not the first time... by nomadic · · Score: 1

      There was an old Ghostbusters game--I remember playing it on a PCjr, I think in the late 80s. You needed one of the joystick accessories.

      Yep, I had that for the PCjr. Great game. And the PCjr was a great little computer that never got the respect it was due.

    3. Re:Not the first time... by Anonymous Coward · · Score: 0

      Along with the dishwasher-safe keyboard

  10. First Screen here by EGSonikku · · Score: 4, Informative

    http://kotaku.com/gaming/ghostbusters/ghostbusters-screen-co+op--mp-info-322990.php

    They've said the game is set in the early 90's after Ghostbusters II so either the Stay Puft Marshmellow Man makes a comeback or there is a flashback. Im voting he gets ressurected, or they are taking some license with the flashback since last I checked they never did and scaling of walls ;-)

    --
    - "Scientia non habet inimicum nisp ignorantem"
    1. Re:First Screen here by Anonymous Coward · · Score: 0

      In the movie the StayPuft didn't scale the wall, but he did "land" on it, IIRC, setting things on fire. The scene seems true to the movie since I can't tell in that image if StayPuft is simply huge (which he is) or if his feet are actually off the ground.

    2. Re:First Screen here by Jeff+DeMaagd · · Score: 1

      Is that really a screen shot of the actual game? There's a lot of depth and detail in the buildings, every window is inset and all that. I suppose it can be with the latest game systems, but it could be a concept rendering.

    3. Re:First Screen here by 2nd+Post! · · Score: 1

      It could also be a nightmare sequence :)

    4. Re:First Screen here by G+Fab · · Score: 1

      If there's only one screenshot, it's never a truly accurate screenshot.

      If they had enough game to give actual screenshots, they'd show more than one.

    5. Re:First Screen here by Blakey+Rat · · Score: 1

      Yeah, but that said, I think you can get graphics like that, or damned close to it, on an Xbox 360 or (presumably) a PS3. Gears of War looks about that good, and it's been out quite a while now.

    6. Re:First Screen here by Tim+C · · Score: 1

      Mr Stay Puft was certainly trying to climb to get them, iirc, but that's not the point - if you look at the screen short more closely, you'll see one of the Ghostbusters is suspended from a line and harness. *That* definitely didn't happen in the film, so it can't be a flashback unless they're taking some licence with it.

    7. Re:First Screen here by Bloomy · · Score: 1

      Stay Puft did climb up after them. When the guys cross the streams into the doorway, his head pops up behind them.

    8. Re:First Screen here by pragma_x · · Score: 1

      I dunno, couldn't it be a "Ghostbusters I, Zuul Battle" unlockable bonus level? I'd buy it for that alone.

      Besides, they have to do something with Stay Puft if they're going to make any magazine covers.

  11. Here's some spoiler cheat info for you by Steeltalon · · Score: 5, Funny

    In this game if someone asks you if you're a god YOU SAY YES!

    --
    Regards, Ian
    1. Re:Here's some spoiler cheat info for you by 0racle · · Score: 1

      I will only buy this game if this is the correct answer to a puzzle question.

      --
      "I use a Mac because I'm just better than you are."
  12. Hilarious screenshot: by bruins01 · · Score: 4, Informative
    1. Re:Hilarious screenshot: by blueskatz · · Score: 1

      What's hilarious about it? That looks freaking awesome!

  13. Re:Video games based on movies are not fun to play by ackthpt · · Score: 1

    I can think of a few titles that I like. Star Wars comes to mind, but most kinda suck.

    The C64 version was a lot of fun to play and can still be played on C64 emulators, if you don't mind the old graphics.

    This will undoubtably be more RPG than that was, so there lies the challenge of making not suck.

    --

    A feeling of having made the same mistake before: Deja Foobar
  14. Interesting way to avoid the strike. by HaeMaker · · Score: 4, Interesting

    Since video games manufacturers are not under WGA contract, they can write video game scripts but not movie scripts.

    1. Re:Interesting way to avoid the strike. by Nilych · · Score: 0

      I take it they could write novels too. And on napkins.

      If not, does this mean I could join the WGA and not have to write any code until the strike ends?

  15. Re:Video games based on movies are not fun to play by AuMatar · · Score: 1

    Yes, but this is going to be a sequel to the movie- its own storyline set in the same world, not a copy of the story. Doesn't assure it'll be good, but I think it has a better shot than the standard movie to game conversion.

    Of course, they really ought to base it off the cartoon series. Slimer was always the best character in the show, and he wasn't really in the movies.

    --
    I still have more fans than freaks. WTF is wrong with you people?
  16. Will This Replace the Third Film? by morari · · Score: 3, Interesting

    I had heard for a while that there was going to be a Ghost Busters 3, though it would be fully CGI. I really hope that this is what became of the rumors. The film would have sucked, no-doubt. A videogame has the chance to at least be decent however. It worked pretty well for Tron 2.0 ;)

    --
    "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
  17. Scraping bottom? by fullmetal55 · · Score: 4, Insightful

    What about that movie that's opening up soon? or has it started already? Beowulf...

    it's based on an epic from 1300 years ago!

    Talk about unoriginal!

    I mean it's 1300 years old! who would want to see those characters in a different medium... /Sarcasm

    1. Re:Scraping bottom? by Nefarious+Wheel · · Score: 1
      What about that movie that's opening up soon? or has it started already? Beowulf...

      I'm waiting for the sequel set in medieval times, as portrayed by The Brothers Grimm -- "Hansel und Grendel"

      --
      Do not mock my vision of impractical footwear
  18. Re:Video games based on movies are not fun to play by mibalzonya · · Score: 5, Funny

    As I seem to remember there was a movie about some Mario brothers that turned out to be a pretty big game.

  19. Needs this tag: by PhxBlue · · Score: 1

    dontcrossthestreams

    --
    !#@%*)anks for hanging up the phone, dear.
    1. Re:Needs this tag: by Shinmizu · · Score: 1

      No, you need to keep with the modern conventions. dontcrossmystreamsbro

    2. Re:Needs this tag: by FauxPasIII · · Score: 1

      I like "dontslimemebro" =)

      --
      25% Funny, 25% Insightful, 25% Informative, 25% Troll
  20. Who you gonna call? by mlwmohawk · · Score: 1

    I loved the first Ghost Busters. The second one sort of sucked. The problems with sequels is that some of the greatness of the original is the newness of the concept. Once the "newness" is gone, or you are at least comfortable with the concept, you are left with unoriginal crap.

    Take the Marx Brothers movies, someone watching them for the first time today will find them boring because *everyone* has ripped off the Marx brothers to the point where they are not even funny anymore. Everyone knows every punchline to every joke because we've heard them all already a million times.

    Now, what could be original about a new ghost busters? What would grab our imagination, and twist it sideways and make us laugh. Don't get me wrong, I'd love to see a new ghost busters movie on par with the first, but I don't see what they could possible do to make the scary funny again.

    1. Re:Who you gonna call? by QuantumG · · Score: 1

      I've seen Ghost Busters and Ghost Busters II so many times that I sometimes forget what happened in which. The (fictional) mythology of II was superior to the (fictional) mythology of the first one I feel.

      --
      How we know is more important than what we know.
  21. Ghostbusters Doom by fredrikj · · Score: 3, Interesting

    Hah, this won't hold a candle to GhostBusters DooM2!

    1. Re:Ghostbusters Doom by PixelScuba · · Score: 1

      Awww... Thanks Fredrik.

    2. Re:Ghostbusters Doom by The_Real_GooberMan · · Score: 1

      Needs more Zombie Doom.

    3. Re:Ghostbusters Doom by Planky · · Score: 1

      Needs more Legahcee!!111. ahem.

    4. Re:Ghostbusters Doom by phillips321 · · Score: 1
  22. Has it been done before? by khasim · · Score: 1

    Ghostbusters
    Ghostbusters II
    A couple of games.

    As from your example, there are LITERALLY CENTURIES of material available.

    Yet we seem to keep getting rehashes of the same things. I'm not talking about the same plots. I'm talking movies that were already done.

    1. Re:Has it been done before? by Anonymous Coward · · Score: 0

      Nice tap dancing. What's the difference between "same plots" vs "movies that were already done"?

    2. Re:Has it been done before? by Fallingcow · · Score: 3, Interesting

      It seems to me that The Odyssey is begging to have an RPG made based on it. It'd be a little like Chrono Trigger/Cross + God of War. Awesome.

      For that matter, The Iliad (or better yet, the whole Trojan cycle, filling in the gaps where necessary) would make a kick-ass multiplayer hack-n-slash, a bit like Gauntlet meets Dynasty warriors, with control points and a bunch of allied NPCs helping you out. Maybe the ability to call for divine intervention from whichever god happens to be on your side. Damn, that would kick ass.

    3. Re:Has it been done before? by LrdDimwit · · Score: 1

      There's a LOT of apocalpytic literature out there that would make great games. Norse mythology, for one -- Valkyrie Profile took quite a bit, but didn't have a whole lot of story and what WAS there was largely made up by TriAce. There's all kinds of cool stuff they could have used -- like Odin hanging himself, then coming back three days later with knowledge usually known only to those dead. And forget what Left Behind did with it -- just take the Book of Revelations absolutely literally and go for broke.

      If the writers were strong enough, even Roanoke would be a good springboard for a game. A colony that's doing fine ... Five years later, a resupply mission from the motherland arrives, to find the whole place simply deserted. No bodies, no blood, no signs of struggle, just -- nothing.

    4. Re:Has it been done before? by Fallingcow · · Score: 1

      If the writers were strong enough, even Roanoke would be a good springboard for a game. A colony that's doing fine ... Five years later, a resupply mission from the motherland arrives, to find the whole place simply deserted. No bodies, no blood, no signs of struggle, just -- nothing.


      Damn, that would make a great horror game.
    5. Re:Has it been done before? by king-manic · · Score: 1

      a bit like Gauntlet meets Dynasty warriors Isn't Dynasty warriors just gauntlet + Final Fight + Diablo?
      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    6. Re:Has it been done before? by sanosuke76 · · Score: 1

      Yeah, it was all those blasted wraiths. Too bad Conner was there instead of Duncan; he woulda chopped all their heads off.

      (look up the somewhat horrible sci-fi channel "Wraiths of Roanoake" to get the reference)

      You could spin Roanoke a lot of different ways, actually. UFO abduction, Babylon 4 style "we displaced them in time to help win a great battle", supernatural critters, vampires, etc.

      My personal favorite scenario is that the colony was taken over by vampires, and that vampirism was the REAL disease that decimated the Native Americans, before anyone else got involved.

      --
      My 229 is all the Sig I need http://thegunwiki.com/
    7. Re:Has it been done before? by DiscipleN2k · · Score: 1

      I always saw it as more of a Sims + Doom + My Little Pony Island Adventure.

    8. Re:Has it been done before? by Mistshadow2k4 · · Score: 1

      I hate to be one of those nit-picking jerks, but Odin hanged himself for nine days, as in:

      I know that I hung on a high windy tree for nine long nights;
      I had a spear wound -- that was my work -- I struck myself...
      They brought me no bread, no horn to drink from...
      Crying aloud, I seized the runes; finally I fell...
      Thus I learned the secret lore, prospered and waxed in wisdom...

      And I agree, a great many of the epic myths and sagas would make for awesome games.... but knowing the game companies, there'd be an advert for shoes in the middle of the Trojan War ("Are your shoes more comfortable than these?" -- points to soldiers' sandals -- "If not, maybe you should try our brand!").

      --
      I dream of a better world... one in which chickens can cross roads without their motives being questioned.
  23. Re:Video games based on movies are not fun to play by boris111 · · Score: 1

    I loved that game as a kid. I remember how you could upgrade your car to add cool effects. You had to avoid the ghost at first then when you're driving. Then once you got the vacuum upgrade you could suck up the ghosts as you're driving by them.

  24. Screams to be made for the Wii by wooden+pickle · · Score: 1

    As awesome as that Stay-Puft Marshmallow Man screenie looks, this game just HAS to come out on the Wii.

    1. Re:Screams to be made for the Wii by Telepathetic+Man · · Score: 1

      Unfortunately, I think the movies are under the Sony Pictures banner. That's not an "end all", but it could get in the way of a Wii release.

      --
      Just because you can, does not mean you should.
    2. Re:Screams to be made for the Wii by mattack2 · · Score: 1

      The variety.com article (mentioned elsewhere in this thread) says:

      Publisher is particularly optimistic for the chances of "Ghostbusters" because, unlike the young male-targeted "Scarface," it has the potential to appeal to children and adults. Developer Terminal Reality is making a "Ghostbusters" game for PC, Playstation 3 and Xbox 360 aimed primarily at the core gamer demographic, while Red Fly Studio is making a version for Playstation 2, Wii and DS designed more for families and casual gamers.

      So there is no "in the way" problem.

  25. Requirements by Anonymous Coward · · Score: 1, Insightful

    This better be on Wii. I better be able to catch a ghost with my Wiimote, and slide a trap out with the nunchuck. Otherwise, I'll take a big pass as every other GB game has been awful.

  26. Re:Video games based on movies are not fun to play by bigstrat2003 · · Score: 1

    Uh... the movie was based on the game. Not the other way around.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  27. Very true, not the first time... by Panaqqa · · Score: 4, Informative

    Actually, there was a Ghostbusters game written for the Commodore 64 that I can recall playing back in about 1984. Surprisingly good graphics for the standards of the time, and considering the machine could only user 8K of RAM for video (and that 8K it had to steal from the 64K RAM total in the machine).

    As I recall, the program was a little over 30K in size. Hmph. These days a "hello world" executable can run 1.7 MB.

    1. Re:Very true, not the first time... by morgan_greywolf · · Score: 2, Funny

      Hmph. These days a "hello world" executable can run 1.7 MB. Maybe in YOUR world.

      #include <stdio.h>
      int main() {
                      printf("Hello, world!\n");
                      return(0);
      }


      compiled with gcc 3.4:

      -rwxrwxr-x 1 me users 6788 Nov 15 16:50 hello


      almost 7k.

      ~
    2. Re:Very true, not the first time... by Panaqqa · · Score: 1

      Obviously it won't be 1.7 MB if you use gcc, or for that matter assembler (in which case I can bring it in under 1k). But try it using an IDE from a certain unnamed software and flying chair provider famous for bloat and see what size your executable is. Especially if you let it include everything it wants to in your project.

    3. Re:Very true, not the first time... by bedouin · · Score: 1

      That was a great game. Upon seeing this story in my RSS reader it was the first thing I thought of. I was tempted to load an emulator just to play it.

    4. Re:Very true, not the first time... by Applekid · · Score: 2, Informative

      It's very possible to get a Windows "Hello World" made in Visual Studio in under 5 or 6K.

      If setting it to "release" mode is all you rely on you'll be unhappy. You can enter project settings and set options such as align on 1-Byte boundaries instead of the default 16, REALLY remove debugging information (strangely, some still sticks around), set the linker to exclude the default libs, things like that. Look at the options, think about what they would do, and set it to the one you think is appropriate. When done, save your profile for future projects.

      You might have to dig around the Win32 API to get the "native" equivalent to printf (it'd probably be easier to just call one of the messagebox functions), but you can do it.

      Ya gotta trick Microsoft's compiler into doing what you want (as opposed to just passing parameters to gcc) but it can get done. I've personally built an application for our sysadmins that monitors a specific system environment variable and lets you set it to one of three possible values from the notification area with just a click. All in exactly 4608 bytes, packaged in an EXE, including the tray icon with only Visual Studio and no packing utilities.

      To be fair, though, you shouldn't HAVE to dig through all that stuff, and, heh, I probably should have stopped when the application was done. But I had a coworker tell me from the start I should just do it in .NET and I had a heart attack and aspired to make the tiniest thing possible. B)

      --
      More Twoson than Cupertino
    5. Re:Very true, not the first time... by LordSnooty · · Score: 1

      But it's not really a 'Hello, World' program then, is it, it's a 'Hello, World' with a load of includes and other stuff you don't need. Amazingly enough, the designers of said IDE didn't envisage that all you'd want to do is print 'Hello, World' on the screen, so they made some assumptions about sockets, GUI controls etc.

    6. Re:Very true, not the first time... by Anonymous Coward · · Score: 0

      Looking at your sig I assume your a liberal.

    7. Re:Very true, not the first time... by lgw · · Score: 1

      You might have to dig around the Win32 API to get the "native" equivalent to printf (it'd probably be easier to just call one of the messagebox functions), but you can do it. That library call would be ... printf.

      Win32 is a small, solid API that's been mostly unchanged now for >10 years. There are 100 layers of crap built on top of it, but you don't have to use those.

      Ya gotta trick Microsoft's compiler into doing what you want (as opposed to just passing parameters to gcc) but it can get done. You can also just pass parameters to cl. You didn't think Microsoft built anything internally using projects and solutions, did you? (Well, maybe stuff in C#, but that's a different story).
      --
      Socialism: a lie told by totalitarians and believed by fools.
    8. Re:Very true, not the first time... by Tralfamadorian · · Score: 1

      These days a hello world program is far more functional and entertaining than that Ghostbusters game:

      http://www.gametrailers.com/player/17324&type=mov.html?id=17324&type=mov

    9. Re:Very true, not the first time... by Anonymous Coward · · Score: 0

      http://awards.scene.org/nominees.php?cat=10

      There's plenty of very impressive stuff done in 4k, far more so than changing a variable and a tray icon.

      It's somewhat moot either way since you're using libraries, whether they be Win32 or DirectX..... it's not REALLY 4k of code.

    10. Re:Very true, not the first time... by morgan_greywolf · · Score: 1

      Ya gotta trick Microsoft's compiler into doing what you want (as opposed to just passing parameters to gcc) I didn't pass ANY parameters to gcc when I compiled that Hello World. I suppose if I threw in a -O3 ... ... here lemme check ...


      -rwxrwxr-x 1 e379868 sysadm 4693 Nov 16 08:52 hello


      Almost 5k.

    11. Re:Very true, not the first time... by Applekid · · Score: 1

      Coolest stuff I've ever seen. Thanks!

      Not saying I was a wizard, BTW, but a hello world just doesn't have to be 1.5M and it's not Microsoft's fault farther than just making it difficult.

      --
      More Twoson than Cupertino
  28. Oblig Quotes by MrCopilot · · Score: 2, Funny
    Ok, She's a Dog.

    Yes, Its true this man has no Dick.

    --
    OSGGFG - Open Source Gamers Guide to Free Games
    1. Re:Oblig Quotes by MrCopilot · · Score: 1

      Yay, my Daughter just informed me, she has never seen it. We get to watch it again.

      --
      OSGGFG - Open Source Gamers Guide to Free Games
  29. How old does it make me... by FuzzyDaddy · · Score: 1

    when I remember playing a ghostbusters game on my Apple //e?

    --
    It's not wasting time, I'm educating myself.
    1. Re:How old does it make me... by plague3106 · · Score: 1

      I was playing it on an Atari 2600.

    2. Re:How old does it make me... by Techman83 · · Score: 1

      About 25! :P

      --
      # cat /dev/mem | strings | grep -i cat
      Damn, my RAM is full of cats. MEOW!!
    3. Re:How old does it make me... by ShadowsHawk · · Score: 1

      Great game. I vaguely remember driving around and trapping ghosts. I had quite a few for the Apple II. Commando, Prince of Persia, Ghost Busters, Spy vs Spy, Alf (terrible game).

    4. Re:How old does it make me... by FuzzyDaddy · · Score: 1

      I had choplifter, which was a lot of fun. After playing for a long time on a monochrome monitor, I was amused when I saw it in color - and landing on the little people gave a flash of red.

      --
      It's not wasting time, I'm educating myself.
  30. Ghostbusters!? by PixelScuba · · Score: 3, Funny

    Awww, I thought it was gonna be He-Man.

  31. Re:Video games based on movies are not fun to play by ackthpt · · Score: 1

    I loved that game as a kid. I remember how you could upgrade your car to add cool effects. You had to avoid the ghost at first then when you're driving. Then once you got the vacuum upgrade you could suck up the ghosts as you're driving by them.

    I think Ghostbusters was the first BIG game on the C64. Yeah, there were a lot of successful titles, but when it came out almost everyone had to play it.

    I think it set a lot of expectations early in video games that people would just buy stuff named for a film or a tv show. There were a lot of games that were utterly horrible and unplayable to follow.

    --

    A feeling of having made the same mistake before: Deja Foobar
  32. Wii by techstar25 · · Score: 1, Insightful

    The Wii was designed for a game like this. Imagine the potential of four players with Wiimotes. If they don't design this game from the ground up for the Wii, it would be a major travesty.

    1. Re:Wii by raptorspike · · Score: 1

      Well, after what I read earlier, I'm probably going to end up buying this on PC. It says that the "real game" will be on 360/PS3/PC, while a "family game" will be Wii and DS. WTF!

  33. There's somethin' strange... by Telepathetic+Man · · Score: 1

    ...in the videogame store

    --
    Just because you can, does not mean you should.
  34. The RIAA! by Anonymous Coward · · Score: 0

    > So what if it did? Who ya gonna call?!

    Song Busters!

  35. Re:Video games based on movies are not fun to play by grumbel · · Score: 1

    Depends, if a game doesn't try to replicate the story of the movie and instead focuses on telling its own story in the same universe there is a good chance that it can be good. The bad movie games are most often those that try to mimic the movies story and that kind of never works.

  36. Okay, you win, you are the fanboy of the year by SmallFurryCreature · · Score: 3, Interesting

    We know nothing about this game except that it will be a sequel to a movie and you claim it was meant for the Wii? What on earth are you smoking and how deep is that Wiimote up your ass anyway?

    It could be an adventure, it could be a sim, it could be a management game, it could be a shooter, it could be a stategy game.

    What makes this game a Wii game? Take one look at the released screenshot, does that look like something the Wii can pull off?

    About the only Wii connection I can think of is using the remote to control the beams, possibly a fun way of doing it, but nothing you couldn't do as easily with a mouse.

    Anyway the story so far is that it is going to be on all the platforms. This usually means the game is going to suck some major donkeyballs as it will have to fit to the restrictions of ALL the platforms.

    If anything, I hope that this game will have some bloody humor in it for once. The hotel shootup in game form, oh yeah, I pay for that.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Okay, you win, you are the fanboy of the year by sammy+baby · · Score: 1

      a) I would have been very worried about you if you didn't think of "using the remote to control the beams." Because that would be soaked in awesome juice if done right.

      b) For the record, it's streams.

      c) Regarding the hotel shootup: "I feel so funky."

    2. Re:Okay, you win, you are the fanboy of the year by grahamd0 · · Score: 1

      It could be an adventure, it could be a sim, it could be a management game, it could be a shooter, it could be a stategy game.

      What makes this game a Wii game?

      What makes any of those genres of games a bad fit for the Wii? There are fun examples of all of those types of games on the Wii.
    3. Re:Okay, you win, you are the fanboy of the year by Anonymous Coward · · Score: 0

      consider chomping on some antidepressants after playing with your small-furry-creature before yakking in public

    4. Re:Okay, you win, you are the fanboy of the year by Foerstner · · Score: 1

      We know nothing about this game except that it will be a sequel to a movie and you claim it was meant for the Wii? What on earth are you smoking and how deep is that Wiimote up your ass anyway?

      It could be an adventure, it could be a sim, it could be a management game, it could be a shooter, it could be a stategy game.

      What makes this game a Wii game? Take one look at the released screenshot, does that look like something the Wii can pull off?

      About the only Wii connection I can think of is using the remote to control the beams, possibly a fun way of doing it, but nothing you couldn't do as easily with a mouse.

      Look, I don't have a Wii--or any other console, for that matter--but I definitely think the Wii controller was made to simulate a proton wand. Sometimes the graphics can take a back seat to the interaction.

      --
      The US free market: two halves of a government-granted duopoly are free to set the market price.
    5. Re:Okay, you win, you are the fanboy of the year by Anonymous Coward · · Score: 0

      it could be a sim, it could be a management game... it could be a stategy game.

      Oh yeah, that would KICK ASS! Woo! Screw shooting lasers and trapping ghosts, how about a nice STRATEGY game!!!

      They actually kind of did that already; there's a Ghostbusters game where you earn money, buy and sell items, and even maintain the amount of gas in your car. Guess what? It SUCKED.

      I can only hope that anyone who does make a new Ghostbusters game has the good sense to eschew managing finances and buying equipment in favor of, you know, BUSTING GHOSTS!

  37. Re:Video games based on movies are not fun to play by Anonymous Coward · · Score: 0

    And what movie do you think Mario Brothers was based off of???

  38. Try the Commodore 64 one. by Moryath · · Score: 0, Redundant

    It was a HELL of a great game. Didn't precisely mirror the movie, but damn fun to play... over and over again.

    Far too few games are fun to play over and over again these days. Most of them are "ok I'm done, now what?"

  39. Angry Video Game Nerd by Anonymous Coward · · Score: 0

    Let's hope it's better than this one

    http://www.youtube.com/watch?v=0fIDV8xbdTI

  40. Cool by Anonymous Coward · · Score: 0

    Too bad they can't pull off a movie. Before they really get too old someone should make one most ghostbuster movie.

    The first one kicked ass. Still one of my fav movies.

  41. Beowulf... by Moryath · · Score: 1, Offtopic

    has about as much to do with the original story (or even modern revisions) as I, Robot had to do with the novel or even Asimov's creation.

    And it'll probably be just as shitty a movie too.

    1. Re:Beowulf... by Anonymous Coward · · Score: 0

      it looks shitty.

      i once read a review of ralph bakshi's "lord of the rings" where it said bakshi "filmed a crappy movie, and then traced it."

      "beowulf" looks like they filmed a crappy movie, and then traced it... WITH A COMPUTER

  42. Re:Video games based on movies are not fun to play by Bryansix · · Score: 1

    The fact that you even saw that movie and didn't know the game existed many years before means that something is wrong with you. The movie made absolutely no sense without the game. You would just be like "is this some kind of metephorical reference to gayness with the fungus and everything?".

  43. I think so. by the_fat_kid · · Score: 1

    quick name the last FUNNY movie Dan or Rick made.
    yeah, I've had two kids and 4 jobs since then.

    Honey, I shrank the Blues Brothers 2000!

    --
    -- Sig under construction...
  44. Re:Video games based on movies are not fun to play by Anonymous Coward · · Score: 1, Funny

    Actually, the movie "Super Mario Bros." was a real-life documentary recounting the every-day struggles of a couple Italian plumbers living in the big city. That it had everything in common with the video games released almost a decade before was entirely coincidence.

  45. Re:Video games based on movies are not fun to play by cleatsupkeep · · Score: 1

    And that has changed how? Look at the crap like Spongebob Squarepants games or games based on various Disney Channel or Nick shows. It's just changed so we aren't watching the shows/movies they make the cheap and crappy games about as much.

  46. But.... by CrazyTalk · · Score: 1

    What about the fourth, African American Ghostbuster? Won't HE be back too?

    1. Re:But.... by ThomsonsPier · · Score: 1

      That would be Ernie Hudson, if you're interested. Also seen in 'The Crow'.

  47. Yes, have some. by UglyRedHonda · · Score: 3, Funny

    Yes, have some!

  48. Frankly, non-WGA people should do what they want. by TheSpoom · · Score: 1

    I really dislike the idea that because the WGA is striking, everyone else tangentially connected to them should stop what they're doing as well in a "show of support" for the strike. If you do, in fact, support the strike, good for you. But this criticism of people who don't stop what they're doing really kinda pisses me off.

    If you're not a member of the WGA, they do not represent you and you therefore do not represent them.

    --
    It's better to vote for what you want and not get it than to vote for what you don't want and get it.
    - E. Debs
  49. Dupe? by Anonymous Coward · · Score: 0
  50. Variety has a better article by Champion3 · · Score: 5, Informative

    There's a way more informative article with additional screen shots here. Looks like Ernie Hudson (Winston), Annie Potts (Janine), and William Atherton (Peck) are signed on!

    --
    I'm going to the casino. Don't gamble.
  51. Plot by H0D_G · · Score: 1

    SFX had an article a few months ago about ghostbusters. Apparently in the third film the ghostbusters would venture to hell- which was basically a ghost/demon inhabited manhattan. It never got off the ground because Bill Murray was not interested, and without Venkman, why bother? apparently Ackroyd will also be doing motion capture for this http://www.sfx.co.uk/page/sfx?entry=i_ain_t_fraid_of

    --
    Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home!
    1. Re:Plot by Enderandrew · · Score: 1

      Akroyd has been talking that plot forever, and I imagine that might lend itself well to a GTA-type sandbox game, or like Spiderman, running around New York city and having all kinds of mayhem.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
  52. Re:Frankly, non-WGA people should do what they wan by Anonymous Coward · · Score: 0

    I don't see anything in his post criticizing them for not supporting the strike.

    I just see some commentary on why these Hollywood writers might suddenly be writing for a video game.

  53. Arcade game by Captain+Spam · · Score: 1

    One game that's been hanging around my local Gameworks for years is "Brave Firefighters", a Sega game (in Gameworks, so that part isn't surprising) which involved the player using a fire hose apparatus (decorative; it was essentially a standard light gun past that) that strapped over the shoulder in an effort to stop a raging fire in a mansion.

    As soon as I put this thing on my shoulder, I looked at what I was wearing: what looked like a long blaster with a hose extending behind me. Past that, there was one thing I couldn't get out my head. If you combined that with the Time Crisis footpedals (to spring the traps), you would have Ghostbusters the arcade game.

    Now, I'm well aware this that we're talking about is going to be a console and/or PC game, most likely, but I still think that, using Brave Firefighters as a physical model, you could make a pretty sweet Ghostbusters arcade game. Then again, if they, say, made this for the Wii and had a proton pack and trap adapter that you could plug a Wiimote into...

    --
    Demanding constant attention will only lead to attention.
  54. Who's making it? by r_jensen11 · · Score: 1

    Personally, I liked the university. They gave us money and facilities, we didn't have to produce anything! You've never been out of college! You don't know what it's like out there! I've *worked* in the private sector. They expect *results*.

  55. bustin' makes me feel good by cpt.hugenstein · · Score: 1

    This is like a wet dream especially if it does not suck like the previous games. Hell it would even make me consider a ps3 if needed.
    The world needs this almost as much as mother3 in english maybe even a little more!

  56. who ya gonna call? by Corf · · Score: 4, Funny

    HE-MAN!

    --
    The pain was excruciating and the scarring is likely permanent, but that just means it's working.
  57. Re:Video games based on movies are not fun to play by CleverNickedName · · Score: 1

    If you ever see another post like the parent, which seems too stupid to be true, please assume it is humour.

    Just a hint. ;)

    --


    Unfortunately, I am not Wil Wheaton
  58. Re:Frankly, non-WGA people should do what they wan by Anonymous Coward · · Score: 0

    I really dislike the idea that because the WGA is striking, everyone else tangentially connected to them should stop what they're doing as well in a "show of support" for the strike. If you do, in fact, support the strike, good for you. But this criticism of people who don't stop what they're doing really kinda pisses me off.

      The term is "sympathy strike." They've more or less vanished in modern times due to the Wagner and the Taft-Hartley Acts (which turned unions into their modern guise of semi-ineffectual bureaucracies which pretty much just debate things politely with employers, rather than the old-style unions, two-fisted fraternities that could really go toe-to-toe), but sympathy strikes were a force to be feared back in the day. A railroad baron could laugh off a strike by his rail workers, but if the dock workers and the miners who worked to load his trains and build his rails (subsidiary divisions were just about invented by the railroad guys) joined in, his entire chain of production would grind to a halt, and the employer would suddenly feel roughly the same hardship that the now-unpaid union men went through when they resorted to a strike.

      OTOH, the sympathy strike should be properly targeted. If you were writing for a game company that has no connection to film or tv conglomerates, a sympathy strike would just be a goofy excuse to take a vacation. OTOH, if you're writing for, say, Sony's games division, it would be a brave act of solidarity, that could have an impact on the WGA strike. (And if you were to attempt unionization later down the road, the WGA might support you in turn.) If you don't want to do that because you're afraid you'll lose your job, that's okay. There's no obligation for you to do so, but you are a bit cowardly.

      - mantar

  59. Don't mess with a classic by Ed+Avis · · Score: 2, Insightful

    Ah, Ghostbusters. I remember that on the Spectrum. The weird crackling noise at the start which someone explained to me was meant to be a speech sample. Driving around the map running over ghosts so that later (in what now seems a masterpiece of boring gameplay) you could suck them up with your ghost vacuum. The boxing glove on a spring which jumped up to catch ghosts (was that in the movie?). The rather anticlimactic Marshmallow Alert when all you had to do was put down ghost bait and you could run him over on the map screen. And what was the point of the game anyway? It ends when the ectoplasm count reaches 999, but should you try to slow that down or speed it up by letting ghosts reach Zuul so you can get to the end quicker?

    Good theme music though.

    --
    -- Ed Avis ed@membled.com
  60. mnb Re:Scraping the bottom of the barrel. by Anonymous Coward · · Score: 0

    It's motherfucking Ghostbusters man.
    Damn.

    The flowers are still standing.

  61. Re:Frankly, non-WGA people should do what they wan by HaeMaker · · Score: 1

    Exactly. Also, there is no way Ramis and Akroid are not WGA members.

  62. Uncrackable by Slur · · Score: 1

    What I remember about Ghostbusters was... it was really hard to crack the Atari version!
    You'd think you had it cracked, but in the middle of driving or moving on the map... crash.

    --
    -- thinkyhead software and media
  63. Re:Video games based on movies are not fun to play by Anonymous Coward · · Score: 0

    Wait, wait, wait... you mean the movie actually makes sense if you play the game?!

    This is news to me.

  64. Re:Video games based on movies are not fun to play by pragma_x · · Score: 1

    FWIW, there was an amateur "Retro Remake" done of this classic not too long ago. Updated graphics, sound, with the same core gameplay:

    http://www.remakes.org/comp2006/screenshots.php?page=4

    Fortunately, it's one of the better ones on the site. Enjoy.

  65. Documentary by Snufu · · Score: 0

    Ayckroyd and Ramis will be playing themselves, as ghosts. They are dead, right? http://www.deadoraliveinfo.com/dead.nsf/pages-nf/main

  66. For starters... by freeze128 · · Score: 1

    For starters, they should make Slimer more evil than friendly. That really seemed to be too focused to the kiddies in the second film.

    Another thing they really must do is get Rick Moranis to make out with more women. Maybe the blonde from his party in the original. Sure, it's more of an adult theme, but it would make for a better movie.

    Lastly, there should be no "passing of the torch" crap. We all know the original cast is old, and not getting any younger, but there is no need to introduce someone like Jimmy Fallon as Venkman's nephew or some crap like that. Make us BELIEVE that the ghostbusters we know and love will be our ghostbusters FOREVER.

  67. Whoa, hold up!! by Khyber · · Score: 1

    "it could be a management game,"

    Forget what he's smoking!! MANAGEMENT GAME?!?!? What are YOU smoking? Can I have some of it?

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    1. Re:Whoa, hold up!! by Kurrurrin · · Score: 1

      You do understand that was what the first game was, right?

      --
      -Doug
    2. Re:Whoa, hold up!! by Khyber · · Score: 1

      No, the first Ghostbusters on the NES was NOT about management, nor was the follow-up on the Genesis. The first NES game was a race against time after building up PKE levels by clearing buildings of ghosts, then havng to enter the Zuul building and make it to the 22nd floor. The Genesis version was just an updated side-scroller version of the same with better graphics and controls. I own the games, so I'm well aware about what the Ghostbusters game franchise is all about.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    3. Re:Whoa, hold up!! by mink · · Score: 1

      Where does the arcade version fit into this?

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    4. Re:Whoa, hold up!! by Khyber · · Score: 1

      Ghostbusters Arcade was 1987, way after the NES and Atari versions. (1984 I think for NES version)

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    5. Re:Whoa, hold up!! by Kurrurrin · · Score: 1

      So, the parts that I remember about having to earn money and buy various equipment that you used to capture the ghosts is all just because of a bad memory?

      --
      -Doug
  68. Re:Video games based on movies are not fun to play by mooterSkooter · · Score: 1

    I always liked the video-game version of Scarface - Vice-city. At least that's what it looked like to me!

  69. They could combine it with Star Trek. by master_p · · Score: 1

    Hey, ghosts in space! captured by phasers! ghosts using transporters to go places! it would be cool!!!!

  70. I for one by jasonzx · · Score: 1

    welcome our new protoplasmic overlords!

  71. Re:Video games based on movies are not fun to play by jam244 · · Score: 1

    ... there is a good chance that it can be good. The bad movie games are ...
    I'm fuzzy on the whole good/bad thing.
  72. Sega Master System! by raddan · · Score: 1

    This stirs up a pocket of long-unused brain tissue... I remember that one of my favorite games for the Sega Master System was Ghostbusters. And it was so much better than the Nintendo version that my friends had (I can't remember why I thought so). Never could quite beat Zuul, though.

    SMS was a great console. I always get weird looks from people when I bring it up, but it seemed years ahead of the Nintendo at the time. I had a game that used 3-D glasses! Never saw that on the Nintendo.

  73. in the game, remember by Anonymous Coward · · Score: 0

    ... When the light is green, the trap is clean!

  74. Elebits... by wikthemighty · · Score: 1

    If it doesn't come out you can always play Elebits...

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
  75. Re:Video games based on movies are not fun to play by Zoshnell · · Score: 1

    If movies have taught me anything, and they haven't, the game of mario brothers was based on ancient sumerian texts called the Supa(sic) Koopa Cousins.

    --
    "Do you suppose that's why God lives in the Heavens? Because he lives in fear of His creations?" - Steve Buscemi
  76. Gameplay video by Jimbot256 · · Score: 1

    Check it out here.

    It looks pretty swell if you ask me. It's just snippets of ghost catching (and the occasional sliming) gameplay, but I'm sure there'll be a whole lot more. What is shown looks promising. Next-gen ghost catching never looked so sweet. There's also a main site up for the game already.

  77. Re:The NES version sucked though. n/t by Anonymous Coward · · Score: 0

    n/t

  78. don't generalize by Dixon+Hill · · Score: 1

    All anyone should be concerned with is the fact that Harold Ramis and Dan Ackroyd are actively apart of this projects development and they should be supported in their efforts in getting as far as making a game based on such a great license. I believe they have been pursuing something like this for years now. So one should not look at this as a bad movie to games tie in, but as a game with great potential especially since the original cast and writers are involved, something that can't be said for other movie based games and vise versa. The only thing we all can take a sigh of relief about is the fact "EA" will not be developing it.