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Dungeons & Dragons 4th Edition Announced

bigstrat2003 writes "For the past day, Wizards of the Coast has had a countdown to "4dventure" on their web site. The countdown ran out at 6:30 eastern time today (and the web site promptly crashed), but stories are already appearing on the rest of the web. Wizards also has had their 4th edition forums up for a couple of days."

463 comments

  1. I knew if I waited long enough... by Anonymous Coward · · Score: 0

    Yahoo!

    *dances around happy because he held out from buying 3.5 books*

    1. Re:I knew if I waited long enough... by PresidentEnder · · Score: 1

      Ya know, calling it 3.5 was a good idea. Maybe it will shut up that annoying guy who kept writing letters to Dragon about how Wizards was evil for releasing new editions. The ".5" implies that it was intermediate.

      --
      I used to carry a bottle of whiskey for snake bite. And two snakes. -Nefarious Wheel
    2. Re:I knew if I waited long enough... by cyphercell · · Score: 1

      And it was indeed intermediate, I remember the conversion sheets, the day they came out, they weren't that big. And they were available before the books came out.

      --
      Under the influence of Post-Cyberpunk Gonzo Journalism
    3. Re:I knew if I waited long enough... by Arthur+Grumbine · · Score: 5, Funny

      I think that I am (rolls a d20)...happy for this news.

      --
      Now that I think about it, I'm pretty sure everything I just said is completely wrong.
    4. Re:I knew if I waited long enough... by Surt · · Score: 5, Funny

      Come on, this deserves positive moderation for the oblique futurama/gygax reference:

                              GYGAX
                                                        Greetings! It's a ... (rolls dice) ... pleasure
                                                        to meet you!

      http://www.imsdb.com/transcripts/Futurama-Anthlogy -Of-Interest-I.html

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    5. Re:I knew if I waited long enough... by NosTROLLdamus · · Score: 4, Funny

      I don't think he meant for him to be modded funny...

    6. Re:I knew if I waited long enough... by Arthur+Grumbine · · Score: 5, Funny

      Hey, WTF!! He was talking about my post! Not his own! I'm the one that needs validation, not him!!
      *shakes his fist at the gods of moderation*

      --
      Now that I think about it, I'm pretty sure everything I just said is completely wrong.
    7. Re:I knew if I waited long enough... by Ambiguous+Puzuma · · Score: 1

      And as a result of pointing that out, you now have even more unnecessary validation!

    8. Re:I knew if I waited long enough... by Anonymous Coward · · Score: 0

      Thats what you get for failing your saving throw

    9. Re:I knew if I waited long enough... by Anonymous Coward · · Score: 0

      And as a result of pointing that out, you now have even more unnecessary validation!

      Yeah, no kidding. It turns out it doesn't matter how much Karma you have when you're stuck at level 1 all you can do is cast "grease" all day.

    10. Re:I knew if I waited long enough... by hawkinspeter · · Score: 1

      I'm waiting for the next version of Nobilis http://en.wikipedia.org/wiki/Nobilis

      --
      You're a temporary arrangement of matter sliding towards oblivion in a cold, uncaring universe
    11. Re:I knew if I waited long enough... by Anonymous Coward · · Score: 1, Funny

      What's wrong with casting grease? It's the word after all, it's got groove, it's got meaning...

  2. Re:A CHINK ATE MY BALLS by SuperRenaissanceMan · · Score: 1, Insightful

    I think it might be a first: An anonymous coward, posting racial slurs, who openly admits that he has no balls. Truth in advertising at long last?

    --
    Any comment mentioning moderation is automatically Offtopic.
  3. Why did the site crash? by tonsofpcs · · Score: 4, Informative

    Well, I left the countdown running on my computer, when it ran out, it auto refreshed and showed me the new page. Maybe a few thousand other people did the same. Anyway, the site looks quite different now, and seems to have a lot of new content, although I can't navigate it (the server being down and all). the coral cache does work though (at least it was around 8pm).

    1. Re:Why did the site crash? by Anonymous Coward · · Score: 5, Funny

      They failed on their save vs. nerds roll.

    2. Re:Why did the site crash? by justinlee37 · · Score: 1

      They have nice server hardware, no doubt, WotC is a wealthy company ... that save vs. nerds DC must have been really high. We're talking a DC of 40 or 50 here.

      There sure are a lot of nerds ... actually, it was probably like the same 3 guys refreshing the page every 5 seconds.

    3. Re:Why did the site crash? by The+Evil+Couch · · Score: 2, Interesting

      Their site ate it because their website's been poorly maintained for at least the past year. I've lost track of the number of times that I've gone to WotC's website and gotten a friendly error message saying that some portion or another was "down for maintenance" for hours at a time. Almost as often was the times I'd get an unfriendly error message for an entire wing of their site. I'm not sure if they maintain their servers in house or if they have it contracted out to someone else, but I'd say that either they're not getting their money's worth, or not they're not spending nearly enough. Which is kind of a shame, considering that they have a lot of good content on their site.

    4. Re:Why did the site crash? by Genrou · · Score: 1

      Your post was... (rolls dice) ...funny!

    5. Re:Why did the site crash? by Anonymous Coward · · Score: 0

      Well duh, of course there were just few. But they were Epic Nerds. With +15 Keyboards of Reloading.

    6. Re:Why did the site crash? by walnutmon · · Score: 1

      Your web comic is very bad.

      --
      You take it, I don't want it...
  4. Re:A CHINK ATE MY BALLS by EdBear69 · · Score: 0, Offtopic
    Whatever happened to just posting "FRIST POST!!!1!" ?

    When did we devolve to this level of inanery?

    Maybe I'm stuck in dreams of a past utopia that never was, but in any case, I feel old and slightly soiled now.

    --
    I'm not an actor, but I play one on TV...
  5. I'm not buying any more WoTC products... by thesymbolicfrog · · Score: 5, Insightful

    First they cancel the popular and successful Dungeon and Dragon magazines by not renewing the subscription with Paizo, and next they pull a stunt like this? I don't believe I'm the only one to find the DRM-laden "Digital Initiative" to be potentially a very poor substitute for the magazines, and this blunder will only compound the ill will directed against them.


    This move will only alienate their consumer base. The fact that 3.5 is working, and in no need of overhaul, exposes the fact that they are doing this under the motivation of short-sighted greed. I shudder to think what sort of backlash (as before with Dungeon and Dragon were canceled) is taking place on the forum.


    I'm literally in shock right now. I thought Wizards of the Coast understood its consumer base better and was comprised of people more concerned about the integrity of the game and more competent about long-term business strategies.

    1. Re:I'm not buying any more WoTC products... by jaseparlo · · Score: 3, Insightful

      FWIW my favourite version is still the old Basic/Expert/Companion version - the technical parts intruded less on the role playing, and you didn't need to by loads of stuff to get going. Advanced that came out around the same time was OK, you could get going with three books at least, but you got caught up in stats and dice rolls and technical aspects of the game. I thought the version 3 upgrade was mostly about selling books, let alone a new upgrade. The integrity went once the game was sold to WOTC really.

      --
      All available data suggest that regardless of any of this, the sun will still come up tomorrow.
    2. Re:I'm not buying any more WoTC products... by dreamchaser · · Score: 1

      I've never bought one of their products. I stuck with 1st/2nd Edition hybrid+house rules. I've yet to see WotC do anything worth purchasing, unless I was out of paper to wrap fish with or something I suppose.

    3. Re:I'm not buying any more WoTC products... by Anonymous Coward · · Score: 5, Insightful

      I played D&D in the transition of the 1st and 2nd edition, and I think the reason they release new versions even when the old ones are working is to stabilize things. Dragon Mag articles, supplements, special rules in modules, house rules, con rules, third party rules, and so on eventually made the game kind of a mess. I look on a new release like a "STABLE" branch in software - it's a way to allow flexibility, but occasionally fold the results back into the core.

    4. Re:I'm not buying any more WoTC products... by bigstrat2003 · · Score: 1

      That's a matter of opinion on the rules more than anything else. I hate 2nd ed rules, so just for making D&D a game I'd be willing to play, WotC rules the world in my book. (Note that I'm not trying to turn this into a "which edition is better?" debate, just saying that they did do a major update with 3rd ed, which is either good or bad depending on who you ask)

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    5. Re:I'm not buying any more WoTC products... by cyphercell · · Score: 2, Informative

      I played 2nd edition, first edition cyclopedia, 3rd edition, and I've been interested in Open Game Licensing since around 3.5 I have visited the thread yet, but here's a link.

      http://forums.gleemax.com/showthread.php?s=a7885fd 86618b84315bbfab43af9fe41&t=905801
      --
      Under the influence of Post-Cyberpunk Gonzo Journalism
    6. Re:I'm not buying any more WoTC products... by Anonymous Coward · · Score: 1, Interesting

      "The fact that 3.5 is working, and in no need of overhaul"

      Clearly you've not noticed how horribly broken some of the 3.5 rules are. Check out some DnD forums and you might be surprised.

      When a first level character can literally do infinite damage every turn, I think you're in need of a rules overhaul.

    7. Re:I'm not buying any more WoTC products... by porl · · Score: 2, Informative

      um... slashdot, remember?

    8. Re:I'm not buying any more WoTC products... by Planesdragon · · Score: 2, Interesting

      I'm literally in shock right now. I thought Wizards of the Coast understood its consumer base better and was comprised of people more concerned about the integrity of the game and more competent about long-term business strategies.

      They are. Go over to enworld.org and read the information.

      3e was a much-needed refresh. 3.5 was a patch. 3.5 + all the cruft is an unstable, annoying, POS that I haven't played in years. Not because the game has gotten worse, but because a better game is so easy to make.

      4e is necessary, and if they do it right I might just come back into the fold.

    9. Re:I'm not buying any more WoTC products... by Anonymous Coward · · Score: 5, Funny

      I'm literally in shock right now.

      I hope you're near a hospital. Do you want me to call 911 for you?

      Or perhaps find a dictionary so you can look up "literally"?

    10. Re:I'm not buying any more WoTC products... by smartr · · Score: 1

      The rules could use more of the core simplifications that 3e did to 2e. It also is interesting to see that they're going to apply Monte Cook's Arcana Unearthed style races, and apply it to the core D&D races. I wonder how much they'll take from his much better scaled magic system... http://en.wikipedia.org/wiki/Arcana_Unearthed Yes, you heard me, more powerful base races with advanced levels... It's coming in 4e. Maybe the plan was something like, Step 1: make things uncomfortable for top developers. Step 2: Wait for them to develop stuff on the OGL. Step 3: Steal it... I mean legally use the OGL. Step 4: Profit.

    11. Re:I'm not buying any more WoTC products... by Hawthorne01 · · Score: 5, Funny

      Bah! Back in my day, we just had Greyhawk! And we liked it! You kids and your fancy-schmansy role-playing games these days! Back in my day, the nearest store that sold polyhedral was a four-day walk from my house! Uphill! Both ways! In the snow! You kids have it easy these days!

      --
      "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
    12. Re:I'm not buying any more WoTC products... by Nazlfrag · · Score: 5, Funny

      Bah! You think that was hard, do ya sonnyjim? Back in my day, the only polyhedral die were marbles, and we didn't have no fancy books, just stone tablets. Of course, we had knights and dragons back then too, which made things easier in some ways. Didn't need an imagination, for starters.

    13. Re:I'm not buying any more WoTC products... by Artaxs · · Score: 1

      I ran campaigns on the TSR Original D&D from 1984 to 1994, and there has never been a richer, more developed world than Mystara, IMNSHO. I still have old friends asking me if I will ever run another D&D campaign again. Finding people to play with has never been a problem; making the time commitment to craft a good story is the only real issue. A good DM can always find people to play a role in his stories.

      I like the version 3/3.5 rules well enough, but I didn't buy AD&D books and I sure as hell don't need to buy another version. If my friends ever talk me into running another campaign, they are smart enough to figure out how THAC0 and negative AC works.

      Ultimately, it's the quality of the story and the storyteller that counts, not the individual ruleset.

      --
      Militant Agnostic: "I don't know, and damn it, neither do you!"
    14. Re:I'm not buying any more WoTC products... by kpharmer · · Score: 2, Interesting

      I used to play back in the 70s and 80s.

      1st edition was poorly designed, but at least it was relatively simple.
      2nd edition tried to fix the design with a lot of poorly thought-out patches.
      3rd edition tried to redesign the solution and managed to make it worse.
      3.5 edition tried to fix the bad redesign with more bad patches.
      4th edition will supposedly fix the prior bad designs.

      However, this vendor has no credibility when it comes to go design - they've never really created an elegant gaming system and clearly enjoy changing things around to force players to buy $1000+ in books.

      So, compare this to gurps (generic universal role playing game system at www.sjgames.com) for a second. Gurps came out around twenty years ago. They've had revisions - but the original game mechanics worked so well that the revisions are mere tweaks compared to the nonsense at wotc. This isn't to say that gurps is perfect - it could be more detailed than some groups would want - but it's a perfect example of how an elegant design ages well.

      Given the options of buying the old 1st edition books used for $5 each, playing gurps (requires 1-2 books), or playing almost any other game I've got no idea why anyone would bother with d&d anymore.

    15. Re:I'm not buying any more WoTC products... by Short+Circuit · · Score: 1

      Back in my day, the only polyhedral die were marbles, Ooh! Were they software-rendered?

      *listens intently*
    16. Re:I'm not buying any more WoTC products... by ajs · · Score: 1

      I've played every edition of D&D as well.. I'm certainly not buying 4th edition. I have a bookshelf of D&D products, and I canceled all of my outstanding orders when they canceled their relationship with the brilliant folks at Paizo, dumping the hardcopy magazines, Dungeon and Dragon. Now they're issuing a new version of the game, which will put further nails in the coffin of Paizo, and trying to milk the franchise for another round of "upgrade", which will incidentally harm all of the third parties like Malhavoc Press who have just finished huge efforts to publish OGL-compatable d20 games.

      No, I can keep buying the 3rd party d20 stuff and just ignore Wizards from here on... if I'm really jonsing for something D&D I can whip out my 3.5 edition rules and the dozen or so sourcebooks I have.

    17. Re:I'm not buying any more WoTC products... by Beardo+the+Bearded · · Score: 1

      Uh, it's an open gaming licence. The core books can be downloaded for free from Wizard's web site.

      There are HTML versions online as well. Here are a few good links:
      Sovelior Sage's d20
      Crystal Keep d20

      If you're intent on not paying for the other books, you can get them from The Place That Shall Never Be Named.

      (I've been playing for 20 years. That gives me a +5 dodge bonus vs cries of "N00b!!")

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    18. Re:I'm not buying any more WoTC products... by Artifakt · · Score: 1

      The Website has been showing a link for submissions to the online versions of Dragon and Dungeon for about two weeks now. I would guess that link has gotten them a hundred or so pitches for articles, ALL from people doubtless planning at that time to write them to 3.5 standard formats. That means every single one of those prospective article writers is now wondering if they will need to first buy an unknown amount of new rules before they can submit what they offered to write, (assuming they get accepted, of course), or wondering if this will impose months of additional delays on acceptance or requests for revisions, or on actually seeing a check, or wondering if the online versions will still be publishing articles under the old rules for a time, and for how long.
            This looks like WotC might have done something that will alienate not just its consumers, but its suppliers. Shades of SCO! I hope that at least the independent publishers that rely on the OGL (Open Gaming Licence) relationship to publish their own 3.5 related material, have been told what effects WotC thinks this will have. Maybe there has been some advance discussion with them under nondisclosure agreements or something - I really hope so. I also hope when the site becomes accessible, the legal issues are already being addressed for the general public, but given the way this timing has to be affecting independent contractors for the magazines, I won't be surprised if it takes months for WotC to clarify whether any parts of 4.0 will be under the OGL, whether there will be an available Systems Resource Document for download (and when) and other such issues.

      --
      Who is John Cabal?
    19. Re:I'm not buying any more WoTC products... by vonFinkelstien · · Score: 1

      Well said. I've always enjoyed GURPS over games based on levels and straight-jacketed classes. The old version of Champions was very similar. Now I don't play anything (until the boys get older), but have Call of Cthulhu (non-D20 of course) laying around and waiting.

    20. Re:I'm not buying any more WoTC products... by justinlee37 · · Score: 1

      "This move will only alienate their consumer base. The fact that 3.5 is working, and in no need of overhaul, exposes the fact that they are doing this under the motivation of short-sighted greed."

      I understand your pain, having a ton of books basically invalidated is like losing a long-term investment, and like you, I play D&D because it isn't as big of a scheme for your money as Magic: The Gathering or World of Warcraft -- I like being able to buy a $29.95 book (or download the .pdf, shhh!) and a $10 (well, more, once you get into it) bag of dice, and being able to play a really rich game with my friends for as many hours as I desire, for like, a couple years.

      So I know where you're coming from. But we haven't seen any of the 4th edition changes, and I think that there's a good chance that they are "concerned about the integrity of the game." Let's just give them the benefit of the doubt and hold our comments until 4th edition comes out -- I mean, they might make changes that address issues that we haven't been aware of individually, or changes that add to the experience of the game. They've done so in the past, and quite well.

      Trust me, though, if it's a pile of crap I'll be right out there with you picketing the company's sidewalk. I just want to see what they've done first.

    21. Re:I'm not buying any more WoTC products... by vonFinkelstien · · Score: 5, Funny

      Hah, hah, I literally laughed my ass off when I read your comment. Now if I could only find where it rolled off to under the computer desk.

    22. Re:I'm not buying any more WoTC products... by podperson · · Score: 5, Interesting

      I finally understand D&D. In D&D the rules are the content. They need to change them frequently because you run out of content. If you're actually interested in stories and "role-playing" (vs. leveling up and trying out new spells and magic items), then D&D's rules get in the way and you play something else... You also prefer your rules not to change constantly.

    23. Re:I'm not buying any more WoTC products... by They'reComingToTakeM · · Score: 1

      Back in 1995, I attended the Worldcon in Glasgow, Scotland. http://www.worldcon.org/

      On the schedule booklet was a message which declared that it (the booklet) was sponsored by "Wizards of the Cost".

      Serendipity or Prophecy? You decide.

    24. Re:I'm not buying any more WoTC products... by jaseparlo · · Score: 1

      Somebody should mod this up. It is a great perspective!

      --
      All available data suggest that regardless of any of this, the sun will still come up tomorrow.
    25. Re:I'm not buying any more WoTC products... by sammy+baby · · Score: 1

      However, this vendor has no credibility when it comes to go design - they've never really created an elegant gaming system and clearly enjoy changing things around to force players to buy $1000+ in books.


      Actually, their first product, "The Primal Order," was quite elegant and well done, IMO. Pity that asshole Kevin Siembeda sued them over it. (On the other hand, I suspect that the WOTC people have made all that money back in spades since then.)
    26. Re:I'm not buying any more WoTC products... by Antique+Geekmeister · · Score: 4, Funny

      Greyhawk. Now, *that* brings back memories. Graph paper, polyhedral dice rounded off from rolling, the original cardboard dungeon master's shields with the critical hit tables listed on them. Scrounging for money to pay for new lead figures and paint. Way too much soda and chips all evening, the leaden sound of grades dropping below passing as we spent nights playing instead of "studying at a friend's house, mom, honest!" The smell of far too many unwashed young men in a room, great fat older men sitting on and breaking every chair they sat on as they tried to reach over the table to move their elven-princess-wearing-only-a-tiara leaden figures.

      Now send me your address so I can mail *you* these memories and kill your desire for sex for the next ten years.

    27. Re:I'm not buying any more WoTC products... by Anonymous Coward · · Score: 0

      This is the first time I've ever heard "elegant" and "GURPS" used in the same sentence. The reference and setting books are awesome. The rule-set...not so much so.

      But if that's the style of game play you like, and there's nothing wrong with that (I go down that road myself on occasion), then I would suggest taking a looking at CORPS from BTRC.net. The pdf version is particularly nice. In a nutshell, it's a similar methodology to GURPS, but simpler, more coherent, etc.

    28. Re:I'm not buying any more WoTC products... by farmer11 · · Score: 2, Insightful

      I hear you. I recently got back in to D&D with some friends who play the 3.5 edition. And I found it surprising that the game was so damn complicated. I think perhaps D&D players want the complicated game mechanics so they can comb over dozens of books looking for loopholes and the right combination of rules to make silly "powerful" characters. I guess they would be roll-players rather than role-players. I've always liked the White Wolf World of Darkness games. Fairly simple, fun, creative. Good stuff.

    29. Re:I'm not buying any more WoTC products... by Ohreally_factor · · Score: 5, Funny

      You're starting to get it, but you're not quite there. The purpose of the game is to argue about the rules, not "play" them.

      --
      It's not offtopic, dumbass. It's orthogonal.
    30. Re:I'm not buying any more WoTC products... by Anonymous Coward · · Score: 0
    31. Re:I'm not buying any more WoTC products... by Ohreally_factor · · Score: 3, Funny

      Shades of SCO! Uh, the Shades of SCO aren't due until 4.5.
      --
      It's not offtopic, dumbass. It's orthogonal.
    32. Re:I'm not buying any more WoTC products... by polar+red · · Score: 1

      Yup, That's why WE are still playing 2nd edition...

      --
      Yes, I'm left. You have a problem with that?
    33. Re:I'm not buying any more WoTC products... by Anonymous Coward · · Score: 0

      Thats the reason I stopped playing with a GM at college. He was the only one running a campaign and was a jackass. He was a jackass because he always insisted on us creating new low-level characters every semester. I wanted to play with the big guns and monsters but lest we actually have fun and fight a frakin dragon. The one time someone else ran an all nighter short campaign we acutally had fun and lauged at the halfing rogue that was killed by a gellatinous cube in the first five minutes: after spending an hour creating the character. We later regretted such laughter as our characters might have survived if we had a rogue to find the secret exit that allowed us to avoid the room of death. Multiple Mindflayers that are a higher level than the group and outnumber them = BAD if most of the group fails will checks after bumbling into the room.

    34. Re:I'm not buying any more WoTC products... by geminidomino · · Score: 1

      I was with you until you mentioned "role-playing" and "World of Darkness" in the same thought... that much emo in one place can destabilize the universe!

    35. Re:I'm not buying any more WoTC products... by ajs · · Score: 1

      I finally understand D&D. In D&D the rules are the content. They need to change them frequently because you run out of content. If you're actually interested in stories and "role-playing" (vs. leveling up and trying out new spells and magic items), then D&D's rules get in the way and you play something else... D&D is a framework. It allows for munchkin roleplaying (which is the name that has developed over the decades for what you describe), and encourages it institutionally, as those players tend to love to buy new product. However, at its heart, D&D is a roleplaying game, and will always be fertile ground for good roleplayers who find the story more interesting than the stat blocks. I'm sorry you obviously have had such poor experiences with it.

      Flipping through the pages of Dragon magazine over the past few years really gives you a sense of both of these worlds. The "Core Deities" series of articles is a deep exploration of a world that has been developed since the very start of the game. It's good fiction and good roleplaying fodder. Then there are articles with new prestige classes and magic items strewn about like candy at the checkout isle in a drug store. It takes all kinds, and fortunately this game supported all of them. I'm hesitant about 4e because I suspect that it's going to be more of what you obviously dislike about the game and less of what I've come to enjoy about it.

      Still, I'll have 3.5e and the spin-off d20 games like Iron Heroes (review by me). Maybe you can come join one of my games sometime. ;-)
    36. Re:I'm not buying any more WoTC products... by Anthony+Boyd · · Score: 2, Interesting

      The fact that 3.5 is working, and in no need of overhaul, exposes the fact that they are doing this under the motivation of short-sighted greed.

      No. The 3.5 edition has many needed changes. Anyone who has the d20 Star Wars Saga knows that the rules can be improved, because that improved it. If WotC is basing 4th edition on SW Saga, it's a good sign.

      I personally just wrapped up a gaming session tonight, and I have to tell you that 3.5 edition rules on grappling and turning undead are brain-dead. Not brain-dead as in dead-easy, but brain-dead as in stupidly cluttered. Also, later in this very Slashdot topic, someone posted about the changes he'd seen playing out in test games, and I have to say that I VERY much like some of the things described. For example, the fact that only the attacker rolls (I cast a fireball, I roll once, those in the blast take full or half damage without rolling). That alone will double the speed at which we complete battles, and I don't think (based upon what I've heard of the implementation) that we will lose much detail. These are great improvements. I had a session last month that was 5 hours long. During that session, we had one battle with 8 goblins. The ENTIRE five hours was spent fighting them. They were not particularly hard (or easy) but we were pouring over rule books for nuances about 5-foot steps, flanking, charges/bullrushes, and so on. If 4th edition fixes some of this nitpicking by streamlining away the cruft, then I'll happily give WotC my money for the new books.

      PS: Our 3.5 edition game is at 5th level, we're in San Jose, California, we're professionals in our 30s, and we're looking for a 5th player. Email me at tony [at] outshine [dot] com, if you might be able to join.

    37. Re:I'm not buying any more WoTC products... by estarriol · · Score: 1

      I ran campaigns on the TSR Original D&D from 1984 to 1994, and there has never been a richer, more developed world than Mystara, IMNSHO.

      I suspect you mean "never been a richer, more developed D&D world than Mystara, which I would agree with.

      Glorantha is probably the richest, most developed fantasy world, with Tekumel arguing for that place too. Both have been developed constantly for decades; although this could be debated until the stars die, Glorantha effectively has a single point of control and a multitude of people who submit patches; it evolves rapidly and even occasionally breaks backward compatibility - but results in an incredibly deep and rich game world with multiple well-detailed cultures, endless myths and genuine mysteries and secrets.

      And yes, I'm including Middle Earth in my survey. It's very rich in some aspects and relatively bare in others.

    38. Re:I'm not buying any more WoTC products... by SunTzuWarmaster · · Score: 1

      Perhaps you have not played 3.5 past level 12 or so. Let me spoil it for you: fighters/barbarians/monks/samurai/melee don't get to do anything because magic scales FAR faster than feats. Feats were a good choice to augment a character, but a feat like "Precise Shot" is no way the equivalent of "Teleport 1x/day". It only gets worse as levels progress. As such, most campaigns start at level 5 or so (because no one really likes "kill the rats" missions) and end at level 15 (or before, due to fabricate, polymorph, and a number of other issues).

      Yes, I know the DM can house-rule away most spells that have abuses (most of them), but it takes considerable time/effort. In addition, a CR 15 fighter simply does not have a 50/50 chance against a CR 15 opponent. A CR 15 wizard has more than a 50/50 chance against an equally CRed opponent. The following assumes the CR system means something.

    39. Re:I'm not buying any more WoTC products... by someme2 · · Score: 5, Insightful

      Yes, insightful. (A)D&D rules are about imagining how much fun playing this game would be.
      Reading rules, looking at monsters in the monster manual, discussing adventures and planning and planning and planning all those great games you are going to play.
      The actual game experience never lives up to the imagination. They sell content that inspires dreams of games.

      --
      You can attach boosters to anything. It just costs more. -
      Anonymous Coward on Sunday November 07, @12:26PM
    40. Re:I'm not buying any more WoTC products... by KDR_11k · · Score: 1

      Roleplaying for adults isn't much different from roleplaying for kids anyway, only that adults agree upon the rules beforehand while kids make them up on the fly (and often changing them as it suits them to do what they want generating a large number of essentially deus ex machinas).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    41. Re:I'm not buying any more WoTC products... by Aladrin · · Score: 5, Interesting

      You say that as if it's negative, but I see it otherwise.

      While I haven't played a lot of pen & paper D&D, there have been quite a few video games based on fairly loose rules that you use in the right way to really come up with a great character.

      For instance: In Guild Wars, someone figured out that you could purposefully use runes to reduce your health to about 10% of what other people had... And use the game's rules to keep yourself healed and deal major damage to a whole group of enemies all at once. This is obviously WAY beyond what the game designers had thought of, and shows how flexible the system is. To this day, people are still finding new combinations of classes and skills that seem to be way overpowered. Most of them COULD have been created on day 1, but were just finally imagined.

      I see D&D's rules and arguments about the rules in the same way. All those arguments come from people interpreting the rules or the rules' interactions differently and coming up with new strategies. So for those who just want to play mindlessly, it's a pointless argument. For those that care, it's pretty much a basic part of the fun.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    42. Re:I'm not buying any more WoTC products... by deniable · · Score: 1

      Did you know that SJG has put out 4th edition GURPS? This pissed a lot of people off, especially the guys who had spent a lot of time in 3rd ed and got all the bugs worked out. I've got 4th ed now and it's actually a nice update. The sort of thing WotC was supposed to do with D&D 3, 3.5 and 4.

    43. Re:I'm not buying any more WoTC products... by mickwd · · Score: 1

      Oh, now I understand!

      Sorry, I thought you said you picked a buttercup.....

    44. Re:I'm not buying any more WoTC products... by thebdj · · Score: 3, Interesting

      I finally understand D&D. In D&D the rules are the content. They need to change them frequently because you run out of content. If you're actually interested in stories and "role-playing" (vs. leveling up and trying out new spells and magic items), then D&D's rules get in the way and you play something else... You also prefer your rules not to change constantly. I call bullshit, not only from the D&D perspective, but from all other RPG perspectives. I know people who still play Second Edition World of Darkness, which was replaced by Third Edition (and now the "New World of Darkness"); there are also people who refused to ever change to 3rd Ed D&D. The rules provide a framework, the rest is based on your imagination. If your GM/DM/ST (or whatever you want to call them) is unimaginative, then yes, you might get hindered by what is in the rulebook. The fact is a good GM can create new settings, add new characters, add new creatures, or change the entire outlay of the world.

      There are rules and systems in place for a lot of these creations that GMs make. People have created tons of player generated content for various RPGs, which other people will in turn adopt. I have seen where an entirely new game was created within the rules of a larger system, like White Wolf's World of Darkness. You are truly only confined by the rules of these systems if you let yourself be that way.
      --
      "Some days you just can't get rid of a bomb."
    45. Re:I'm not buying any more WoTC products... by Junior+J.+Junior+III · · Score: 4, Funny

      Greyhawk. Now, *that* brings back memories.


      Memories? BAH! Back in my day, we didn't even have memories. Nothing had happened yet. The universe was still cooling off from the Big Bang, which was all anyone could talk about, since there were no stone tablets yet for us to carve the news in. We had to assemble everything from gluons and bosons and mesons with our bare hands, and we liked it that way. None of those pre-fabricated nucleons with their fancy positive and negative electrical charges.
      --
      You see? You see? Your stupid minds! Stupid! Stupid!
    46. Re:I'm not buying any more WoTC products... by Thyamine · · Score: 2, Funny

      I was often the DM for our group of players, and I was always amazed at how people came up with ways to create crazy new things to do. Usually it annoyed the piss out of me, but it was always quite inventive. The problem was always then having to deal with the 'problem'. If a roomful of [insert baddies here] stop being a challenge, then you have to find your own inventive ways to get the players to work. 'Hmmmm, you put your armor on for the 54th day in a row... (rolls d20, pretends to look at it)... you have a heart attack, sorry guys, Gromgir will have to stay home today'

      --
      I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
    47. Re:I'm not buying any more WoTC products... by Dausha · · Score: 1

      "The purpose of the game is to argue about the rules, not 'play' them."

      You may think you're kidding. My last two RPG groups spawned a couple of lawyers and we spent a great deal of time arguing the rules (I was DM). And, my days playing AD&D 2e is one of the reasons I used to justify my obtaining a JD as well.

      --
      What those who want activist courts fear is rule by the people.
    48. Re:I'm not buying any more WoTC products... by dreamchaser · · Score: 1

      It's not even worth it for free...that's just my opinion. I'm old fashioned...started with the 3 original paper 'pamphlet style' books back in 1975. Yeah yeah, I know, I'm old.

    49. Re:I'm not buying any more WoTC products... by Anonymous Coward · · Score: 0

      You never played Magic: The Gathering, did you? Things such as "Type 2 Tournaments", cards that effectively outright obsolete other cards (albeit possibly inevitable) . . . all signs of greed. Hence, they were able to buy TSR within a couple of years of existing.

      It's a company, and not necessarily one that has to provide much support for its products (unlike software/hardware). Once their sales slow enough, they have to shove something new or updated out the door just to keep profit rolling in.

    50. Re:I'm not buying any more WoTC products... by spaeschke · · Score: 2, Insightful

      Personally I've always liked Paranoia's approach... Player questioning you? They are disloyal commie traitors. Player doesn't like the fact that you often don't even roll the dice to decide how combat goes? Roll the dice whilst intentionally keeping your gaze fixed on the player and not on the dice and inform them that they've been incinerated. Paranoia was a game that taught gave players a good, healthy fear of a vengeful GM.

    51. Re:I'm not buying any more WoTC products... by Anonymous Coward · · Score: 0

      www.sjgames.com

      I will never buy anything of his. They is a freak and a nut job. In his opinion, anyone that plays one of his games who doesn't own their own a copy of the game is in violation of his copyright.

      At one point in time a developer for OpenRPG contacted him to find out if he would like to endorce either a server or a server room which linked back to his products and web page. His ISP was more than happy to run an OpenRPG server for free. They wanted to create some community interest. In otherwords, free advertising for him and his products by simply hosting a server, which was never even required. His response was to threaten legal action if he discovered anyone playing SJGs on OpenRPG as it "directly violates his copyrights." He sounds like a major dick. Since then I have never bought anything from his company. Anyone whos idea of community interest and support is to sue the crap of of them deserves to go out of business.

      If you dig, you can find other stories about how stupid this guy is. It becomes rather obvious why the FBI took his crap and didn't want to give it up...because he's a jack ass.

      I'm posting anonymously because I wouldn't put it past him to try to sue me for libel. AFter all, he has sued others for it before.

    52. Re:I'm not buying any more WoTC products... by KoldKompress · · Score: 1, Insightful

      Too far, friend. When you've taken the Yorkshire man sketch to subatomic level, you've stooped to a new level of comedic desperation.

    53. Re:I'm not buying any more WoTC products... by bkr1_2k · · Score: 1

      This is exactly what I was going to say. I started playing D&D in 1979 (I was 7) and never thought it was particularly limiting. We applied rules as we saw fit, other than the basic D20 to attack and 3d6 for character stats. Everything else matured as we matured, and when we got beyond the level of player that thinks killing and gaining levels is the goal, we still used rules that we felt didn't get in the way but added nuance to the game. I've always felt that was the best part of D&D, the flexibility you had to "create your own" type of game and rules system within the system.

      Maybe my friends and I just weren't the demographic they were really looking for though. I still have all my first edition books, and never really liked second edition. I didn't even bother with 3rd edition.

      --
      "Growing old is inevitable; growing up is optional."
    54. Re:I'm not buying any more WoTC products... by ckaminski · · Score: 4, Funny

      I distinctly remember one game where as a bunch of third level characters we got to meet an evil dragon who was going to be instrumental in our DMs campaign, but we thought we were goners and attacked him, so one of us jumped in his mouth (the dragon failed a dodge, go figure) and tried to stab him in the brain... figure that one out...

    55. Re:I'm not buying any more WoTC products... by KDR_11k · · Score: 1

      [GURPS] could be more detailed than some groups would want

      I wouldn't hold that against it, after all you can ignore e.g. the magic system for your WW2 campaign but when you want to play swords & sorcery you probably want to have one at hand that you can use instead of needing to make one up first. Better to have all the rules you need to play psychic detective in Roman times than finding that you lack the rules for handling rifles, fighting newborn babies or adapting to new tech after a time travel if you need them.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    56. Re:I'm not buying any more WoTC products... by Anonymous Coward · · Score: 0

      Gluons, boson and mesons? Bah!

    57. Re:I'm not buying any more WoTC products... by Trent+Hawkins · · Score: 1

      Nothing like a good alignment argument followed up by deciding which home brewed Katana stats you plan to use for your TN Paladin Vampire.

    58. Re:I'm not buying any more WoTC products... by gaijin99 · · Score: 1

      This isn't to say that gurps is perfect - it could be more detailed than some groups would want -


      I'm certainly not going to argue that GURPS is perfect, but the argument that its too detailed seems a bit odd given that GURPS (especially in 4th ed) works by giving a very basic ruleset with all the complexity being entirely optional.
      --
      "Mission Accomplished" -- George W. Bush May 1, 2003
    59. Re:I'm not buying any more WoTC products... by Hoi+Polloi · · Score: 1

      Yah!? Well in my day we couldn't call for pizza delivery. We had to write a letter and wait 3 days for it. We didn't have parent's basements to use either, instead we dug a pit in the backyard and sat in it with a plywood sheet covering us and we liked it!

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    60. Re:I'm not buying any more WoTC products... by DuckDodgers · · Score: 1

      There were tons of simplifications between Advanced Dungeons and Dragons and 3rd edition, but then they tossed in a whole horde of additional complications. Specifically, attacks of opportunity, the ability for single characters to have multiple prestige classes, the new skills and cross class skill systems, and feats: attack of opportunity feats, item crafting feats, other combat feats, metamagic feats, feat pre-requisites, feat trees. Add in more spells, more magic items, damage reduction, stacking and non-stacking bonuses. Plus monster classes. Now, the concept of monsters with character classes makes sense abstractly: Orc barbarian, Goblin master thief, Dragon wizard, whatever. But now they get their own feats, and attacks of opportunity, and prestige classes, and so forth.

      All that added complexity is spectacular for a computer game or perhaps a tabletop wargame. But it's just too damn complicated for good old Pen and Paper roleplaying for me. In my book, 3rd Edition Dungeons and Dragons was 50 steps forward from previous editions and 49 steps back. I'd rather play something else, like Spirit of the Century http://www.evilhat.com/?spirit, Mutants and Masterminds http://mutantsandmasterminds.com/, or The Dying Earth RPG http://www.dyingearth.com/. Unless every reviewer screams from the rooftops that 4th Edition Dungeons and Dragons is radically simpler, I won't give it a second glance.

    61. Re:I'm not buying any more WoTC products... by Short+Circuit · · Score: 1

      fighters/barbarians/monks/samurai/melee don't get to do anything because magic scales FAR faster than feats. You know, my roommate had an easy solution for situations where party members' capabilities were unbalanced. The party gets split, and each group (which may be as small as a single individual, or consist of most of the party) gets different challenges. As a simple example, say the child needing rescue is behind a timed trap, whose disabling switch is elsewhere. One group heads for the disabling switch, while the other snatches the kid when the trap opens, and protects him from local vermin.

      It doesn't add as much to combat time as you might think.
    62. Re:I'm not buying any more WoTC products... by Razed+By+TV · · Score: 1

      ...exposes the fact that they are doing this under the motivation of short-sighted greed. Month after month, for the past year or two, Wizards has released a must have $30 book. Each book will have feats, spells, prestige classes, maybe even a base class. Despite having more options, my gaming experience has degraded. I have to compete with my group to have a useful build, and every new book that comes out makes that more difficult. When creating a character, I feel like I have to consult 10+ books, just to make sure I'm not missing out on some better way of making the build. I don't feel that the flood of expensive books is much other than "short-sighted greed", so I don't see why more evidence of greed is surprising now.
    63. Re:I'm not buying any more WoTC products... by An+ominous+Cow+art · · Score: 2, Funny

      Personally I've always liked Paranoia's approach... Player questioning you? They are disloyal commie traitors. No, they were disloyal commie mutant traitors. You are obviously a mutant sympathizer. Please report to the Disintegration Chamber for re-education.

    64. Re:I'm not buying any more WoTC products... by david_thornley · · Score: 1

      Now *that* brings back memories.

      Graph paper, soft plastic polyhedral dice rounded off from rolling....and there were no cardboard shields in the original game; if you wanted them, you photocopied from the rules and pasted them on cardboard yourself. Lead figures? Those came later. We never got into them when they were becoming popular.

      The coolest thing about Greyhawk (the original supplement) was that they had different weapon damages, rather than 1D6 for everything. There was some other good stuff in there, including the Thief class.

      Seriously, if anybody here has older memories of D&D than mine, they were involved in Dave Arneson's group or the Lake Geneva Tactical Studies Association.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    65. Re:I'm not buying any more WoTC products... by NachtVorst · · Score: 1

      Are those like the potion of delusion? Where you're completely convinced it's a good magic item, like glasses of true-seeing or something, until it's too late.

    66. Re:I'm not buying any more WoTC products... by Sylver+Dragon · · Score: 1

      I always found an easy solution to this, when they start getting weird on you, tell them, "no." It creates a few problems up front, but that balances out pretty quick when everyone is having fun later on. Also, I had the distinct advantage that, in my group, several of us would trade off GM'ing; so, when one of us started munchinkining and the GM put the smack down on that player, everyone, including that player, sort of understood why. Heck, as a player in a campaign, I've help another as GM figure out how to get rid of a magic object which had seriously overpowered on character (illusions and spheres of destruction are wonderful things against characters who always win initiative, get half a dozen swings, and have ridiculous to-hit bonuses), granted the GM screwed up in ever letting that fall into player hands, but we all make mistakes.
      As it is, I've pretty much told all of my players that they have to work out of the PHB and other books are on a "as approved by me" basis. WotC seems to have started following Palladium in the, "every sourcebook must up the player power by a factor of 100" methodology of adding content. So, usually we have a set of basic classes with aspirations of getting $overpowered_prestige_class.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    67. Re:I'm not buying any more WoTC products... by Antique+Geekmeister · · Score: 1

      Gosh, you had hands? And already had bosons? You youngster!

      We had to use our bare wet brains to grab the particles and manipulate them. How do you think so many quarks wound up "sticky"?

    68. Re:I'm not buying any more WoTC products... by plague3106 · · Score: 1

      I played using 2nd edition rules; not sure what going a third edition would do. The only reason we used 2nd edition is because that's what was in print at the time.

      I suppose though you'd have to "upgrade" if you want to use the box sets. Dragon Lance and Spell Jammer were great if you sucked at making maps and such.

    69. Re:I'm not buying any more WoTC products... by geekoid · · Score: 1

      Except GURPS is crap. It was a good day the day I relized that.

      People want to do stuff on there turn. Funs stuff, not this turn I get to my knees.

      Plusmit is overly rules bound, and combat is Slow.

      FTR: I played it for years.

      The desing is not elegant, or there woudln't be a billion different ways to do combat.

      All the said, here is the biggest proble with GURPS:
      It is character hatefull. Everything is there to slow the character; Which is different the challenging the hero.

      I perfer a syustem tghat is very easy, and even your new character is better then the local baker(inside gurps joke).

      Here is an idea, how about a system that gives the hero a reasonable chance to knock out a guard npc?
      Or use a weapon the fits your character concept and still be effecting?

      Savage Worlds, so simple it took a month for me to get used to it. Now my games are about the adventure, not the rules.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    70. Re:I'm not buying any more WoTC products... by geekoid · · Score: 1

      Yes, Greyhawk was the best world they every released. The mkaps, books where of high quality. The adventures fir into the world.

      I don't think any game systems every produced better maps.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    71. Re:I'm not buying any more WoTC products... by Fujisawa+Sensei · · Score: 1

      I finally understand D&D. In D&D the rules are the content. They need to change them frequently because you run out of content.

      Wouldn't modules and campaign settings also be considered content?

      --
      If someone is passing you on the right, you are an asshole for driving in the wrong lane.
    72. Re:I'm not buying any more WoTC products... by Specter · · Score: 1

      "The purpose of the game is to argue about the rules, not 'play' them."

      No, I think you're confusing this with Spellfire, the CCG for rules lawyers. It is based on (A)D&D, so perhaps that's where the confusion started.

    73. Re:I'm not buying any more WoTC products... by computer_redneck · · Score: 1

      Actually Chainmail was the original supplement. Along with Blackmoor and a couple others I cannot remember the name of. Then came Greyhawk.

      Though admittedly Chainmail was not technically D&D but the interim format between D&D and Tatical Situations.

      --
      "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - BF
    74. Re:I'm not buying any more WoTC products... by computer_redneck · · Score: 1

      Forgotten Realms outshines Greyhawk. It is still the most popular of the worlds. Eberron is just being pushed harder.

      The Realms has more varied of a world with intrigue and adventure that surpasses Greyhawk.

      --
      "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - BF
    75. Re:I'm not buying any more WoTC products... by computer_redneck · · Score: 1

      The biggest lack as far as I am concerned is little to no Epic+ info and rules other than a couple snippets and the Handbook.

      With that said I have no real problem adjusting the gods and such to make them ultra epic and allow for my PCs to grow past 20.

      --
      "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - BF
    76. Re:I'm not buying any more WoTC products... by Specter · · Score: 1

      Two words for you here: Grudge Monster.

    77. Re:I'm not buying any more WoTC products... by computer_redneck · · Score: 1

      I wouldn't call it simplification more streamlined.
      In 2E you punched someone - I punch him in the face - Roll D20 - Hit - then roll D20 to see where you hit them... hrmm in the foot. What?

      Now you punch them and you hit or don't.

      Other things like the variable XP for each class was not a simplification but an improvement.

      3.XX was more logically oriented in how the system worked.

      --
      "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - BF
    78. Re:I'm not buying any more WoTC products... by coolGuyZak · · Score: 1

      ... new level of comedic desperation
      Are you new here?
    79. Re:I'm not buying any more WoTC products... by Cy+Sperling · · Score: 1
      I must disagree. The golden age of TSR 1st Edition AD&D worked because they weren't just printing rulebook after rulebook as 'content.' There were lots of great series of modules that worked as standalones (The S series in particular is full of classics) as well as some realy great interconnected series (Against the Giants, Underdark etc.)


      They had a slow trickle of hardcovers after the main 3, but these were more sourcebooks than rulebooks. Deities & Demigods & Fiend Folio, for example, simply gave DMs more resources for the system.


      Once TSR foolishly introduced 2nd edition, their content became rulebooks instead of modules. When they had 200 page books covering minutia of 'Underground Adventures" rules the game just got needlessly complex, and more expensive for less actual content. For the price of one more codex of rules complications, one could have bought 2 or 3 great modules. How many "classic" modules are there from 2nd edition?


      WOC seems determined to kill the franchise via the same mistakes that TSR made.

    80. Re:I'm not buying any more WoTC products... by Short+Circuit · · Score: 1

      With that said I have no real problem adjusting the gods and such to make them ultra epic and allow for my PCs to grow past 20. I dunno...becoming the next St. Cuthbert would seem like a worthwhile quest for those characters. Deicide might be involved...
    81. Re:I'm not buying any more WoTC products... by podperson · · Score: 1

      The purpose of the game is to argue about the rules, not "play" them.

      Ah, you've got me there. It follows that by carefully writing self-contradictory and otherwise incomprehensible rules they're adding value. It further follows that the Psionics Handbook is the greatest ever D&D rulebook.

    82. Re:I'm not buying any more WoTC products... by nuzak · · Score: 1

      That's disloyal commie mutant subversive traitors, citizen. Please report to reactor shielding manufacture for reassignment.

      --
      Done with slashdot, done with nerds, getting a life.
    83. Re:I'm not buying any more WoTC products... by computer_redneck · · Score: 1

      I do not think that level 20ish is a good place for that though.

      I think even a mild god should be effectively level 50ish... too many things that should be way up there. A lot of Demon lords are listed lower than they should be in my opinion.

      It is fun to slap templates on some monsters... really makes them interesting.

      --
      "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - BF
    84. Re:I'm not buying any more WoTC products... by nuzak · · Score: 1

      I've never looked at 4th edition GURPS. What are the major differences between it and the third?

      --
      Done with slashdot, done with nerds, getting a life.
    85. Re:I'm not buying any more WoTC products... by DuckDodgers · · Score: 1

      I grant that. Better XP system. Better multiclassing system. Better handling of attribute bonuses (instead of a separate chart for each ability). More uniform and logical saving throw system. More uniform and logical hit dice, attack bonus, and multi-attack bonus - THAC0 has nostalgic value, but the current system is much easier to grasp. More logical and easier to understand Turning Undead. Better and faster initiative system. More logical spell ranges (personal, touch, short, medium, long, unlimited). Dropped different weapon damages versus different size enemies, dropped weapon speeds. A thousand large and small moves to make the system more coherent and easier to grasp.

      Then they add a dozen complicated new aspects and return to the same 20th level Bloated Mess they had in the previous edition.

    86. Re:I'm not buying any more WoTC products... by cyphercell · · Score: 1

      This has always been an issue for third party publishers what they need to do with their modules is convert them, they still have good plots, adventures, etc

      The question I'm curious about is whether it is time to continue with v3.5 for OGL compatibility, essentially forking a game, due to licensing issues or whether or not compatibility issues will be open.

      --
      Under the influence of Post-Cyberpunk Gonzo Journalism
    87. Re:I'm not buying any more WoTC products... by computer_redneck · · Score: 1

      "Then they add a dozen complicated new aspects and return to the same 20th level Bloated Mess they had in the previous edition."

      I will completely agree with that.

      As I said in another post I can handle 20+ level but I would have liked more fleshing out of Epic+ Levels.

      --
      "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - BF
    88. Re:I'm not buying any more WoTC products... by masdog · · Score: 1

      The purpose of the game is to argue about the rules, not "play" them.
      So it's like Risk?
    89. Re:I'm not buying any more WoTC products... by masdog · · Score: 1

      That's more creative than the most recent game I played in. We had a half-orc monk and a 3-foot tall 33 pound halfing Ranger in our party. Our DM created a special rule that would allow the Orc to throw the halfling as a weapon. I think they tried to use that combination against some rock creature, and it failed miserably.

    90. Re:I'm not buying any more WoTC products... by Impy+the+Impiuos+Imp · · Score: 1

      > For instance: In Guild Wars, someone figured out that you could purposefully use runes to
      > reduce your health to about 10% of what other people had... And use the game's rules to
      > keep yourself healed and deal major damage to a whole group of enemies all at once.

      I presume it's because you entered some kind of berserker mode when near death. This wouldn't be the first game that tried to take advantage of this in some coordinated way. I know of at least one other game where something similar was done.

      And in EverQuest (I), Wizards were given a pet at high level which did tremendous damage, but was very fragile, and would get killed on the first hit, which inevitably didn't take too long given how mugh aggro its high output did.

      So some enterprising clerics in a big guild sat down one day and made a plan. As soon as the pet was created, some would cast major buffs on it to toughen it up, and they'd all start spam-healing it.

      Zing! The little dynamo worked and survived quite well, thanks.

      Soon thereafter, such buffs and heals were disallowed on "level 1 pets" and the like.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    91. Re:I'm not buying any more WoTC products... by Impy+the+Impiuos+Imp · · Score: 1

      Methinks the pretty ladies will have a tough time with you and your buddies.

      "A lawyer? Cool!" (comes nearer)

      "But he plays D&D?" (goes away, nerdling disgust level forcing her to run wildly)

      "...but he's a lawyer!" (re-approaches until disgust level increases with the inverse square)

      "...but he plays D&D!" (runs away again until the disgust level decreases to a tolerable amount)

      and so on.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    92. Re:I'm not buying any more WoTC products... by Aladrin · · Score: 1

      No, actually, it took advantage of some of the spells that had things like 'prevent more than 10% damage' and 'heal for X points when hit' and such so that they could never take more damage at a time than would kill them, and would automatically heal for more than they were hit as well. It was quite clever of them. It wasn't the only odd build so far, but it's probably the oddest.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    93. Re:I'm not buying any more WoTC products... by Impy+the+Impiuos+Imp · · Score: 1

      Foooooooosh!

      He might as well have been talking about how to hold a girl's hand.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    94. Re:I'm not buying any more WoTC products... by Impy+the+Impiuos+Imp · · Score: 1

      > St. Cuthbert would seem like a worthwhile quest for those characters.

      I don't know. Rise up to become a god, and a god of Holy magic at that, the most powerful kind.

      On the other hand, you're still named Cuthbert.

      And I thought the D&D nerds way above who were lawyers now provided a tough choice for the females, yeesh.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    95. Re:I'm not buying any more WoTC products... by geekoid · · Score: 1

      Not true at all. Plus the merchandise is not of the same caliber as Greyhawk.

      I bought into Forgotten realms, when I started getting major dungeons that didn't have content, I went back to Greyhawk. Plus some of the maps were backwards.

      Waterdeep, City of splinters!

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    96. Re:I'm not buying any more WoTC products... by PMuse · · Score: 1

      This move will only alienate their consumer base. The fact that 3.5 is working, and in no need of overhaul, exposes the fact that they are doing this under the motivation of short-sighted greed. I shudder to think what sort of backlash (as before with Dungeon and Dragon were canceled) is taking place on the forum. Dungeons & Dragons: successfully alienating our customer base into a company-destroying backlash for 31 years!
      --
      "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
    97. Re:I'm not buying any more WoTC products... by Anonymous Coward · · Score: 0

      It's pointless to argue about DnD via the World of Darkness. That's like trying to do long division using nothing but gerunds.

    98. Re:I'm not buying any more WoTC products... by chuckymonkey · · Score: 1

      You owe me a new monitor.

      --
      "Some books contain the machinery required to create and sustain universes."-Tycho
    99. Re:I'm not buying any more WoTC products... by Salsaman · · Score: 1

      That`s nothing. I once DM`ed a game where one of the players was a neutral-evil magic user. Playing his god, I informed him that he would earn extra experience by secretly killing other members of the party, particularly if they were killed in nasty ways.

      During one session, the magic user created a small metal cube with tiny holes in it. He abducted one of the other players, shrank the other player and forced him into the box. He then reversed the shrink spell, killing the other player. He collected the *liquid* which was strained through the holes in the cube, and sold it back to other members of the party as a "special potion of strength".

      I awarded him quite a lot of experience for his inventiveness...

    100. Re:I'm not buying any more WoTC products... by Artifakt · · Score: 1

      I figured the poster meant a monster, not an item. The Shades of SCO got their butts kicked by Novell, before they ever had to face IBM's Nazghul.

      --
      Who is John Cabal?
    101. Re:I'm not buying any more WoTC products... by dogthief · · Score: 1
      Point taken, however the table top RPGs are the core of a different type of experience.
      playing an RPG as if it were a video or console game wastes much of that experience and the potential of the systems.
      The purpose of roleplaying is to experience the interaction and fantastic settings, to actually think and communicate and develop ideas. ALL the rules are there to facilitate that experience. Every real (non-computer) RPG has the proviso "it's up to the GM" somewhere in the text. The HUMAN element grants the possibility of a unique story that every player contributes to. A good story, maybe even a great one, and that is something that computer based games are incapable of.

      Remember it's a ROLE-playing game, not a ROLL-playing game

    102. Re:I'm not buying any more WoTC products... by dogthief · · Score: 1
      I've been expecting this for some time, but not this soon.

      Dragon and Dungeon being digital only is a blasphemy. It's like having a digital Elvis and charging concert ticket prices to view it!
      Apparently they will post new content several times a week and at the end of the month it will be collectively considered an "issue". They still want to charge for it, $10/month if I recall, which is more than the issues were individually. No printing or binding costs; no distribution costs. This move reeks of large profit & tightening controls.

      The published material has been leaning toward the card based miniature game market for the past couple years. The formats in the latest books for monsters is a great example. Hasbro understands action figures, Wizards love collectible card games, why not force D&D into these two molds. Everything is being dumbed down for the widest possible market for $$$.

      The things that are popping up in the channels over at WotC's forums are troubling at best. the Online Wizards Community is supposed to be a sort of DnD Myspace. Previews of the new edition already indicate that it will be incompatible with 3rd ed in any functional way.

      Once or twice before I recall D&D being dumbed down and simplified to appeal to a broader group. We had Basic and Advanced D&D. Basic vanished because the less intellectual, short attention span base group was more suited to video games. Smarter, more creative players needed advanced rules to satisfy them. People who just didn't get it simply never played again...

      I've watched this happen several times with D&D, and with many other game systems/companies over the years.
      This is taken it to a new level. It will hurt them more than help!

      I looked over my 1st and 2nd edition AD&D books and actually cracked open my old Champions(Hero Games) and Star Wars (West End Games) books after reading the 4th ed announcement. I may just go back to my roots...

      In the mean time I have a ton of 3.0, 3.5 and OGL books and material that'll keep me playing for years to come!!

    103. Re:I'm not buying any more WoTC products... by ckaminski · · Score: 1

      That is truly evil... :-)

    104. Re:I'm not buying any more WoTC products... by Short+Circuit · · Score: 1

      It is fun to slap templates on some monsters... really makes them interesting. What, a vampiric Great Wyrm? "I, er, try turn undead." "Your holy symbol melts. Roll a save vs fire damage."

      The story for the in-game creation of such a thing would be amusing in itself.
    105. Re:I'm not buying any more WoTC products... by Luketh · · Score: 1

      Uphill both ways? You lived inside an MC Escher drawing?

      --
      A computer without a Microsoft Operating System is like a dog without bricks tied to its head
    106. Re:I'm not buying any more WoTC products... by Ratbert42 · · Score: 1

      You had dice? All we had were paper cups full of chits we had to cut out ourselves.

    107. Re:I'm not buying any more WoTC products... by Antique+Geekmeister · · Score: 1

      You had paper? We had to chew up our own papyrus and spit it out, then pick up Ogg and use his flat head to pound it into sheets.

      For graph paper we'd use his sister who liked to cornrow her beard, and use her gigantic jutting chin to mark the resulting sheets. She'd do anything for a date after the somewhat successful gender-change surgery. (It didn't really work, but we were too polite to mention, and hey, graph paper was graph paper, and it's not like any of were likely to get a date with Ogg eating anyone foolish enough to ask her or him or whatever out.)

    108. Re:I'm not buying any more WoTC products... by Macgrrl · · Score: 1

      I used to DM a group that included 3 min-maxing rules lawyers. Eventually we established a rule that said - If the DM has to consider the consequences for more than a minute - you're not allowed to do it.

      Some of the things they came up with were not just game breaking but game universe breaking. I had to ban the leadership feat after someone used their points to get an entire village to run into the Crater Ridge Mines as trap decoys.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    109. Re:I'm not buying any more WoTC products... by Aladrin · · Score: 1

      Okay, I'll admit it's annoying at the time... But c'mon, can't you say you have a LOT of great memories because of it? I wasn't even THERE and I just laughed about the Mines decoys. That's great stuff! :D

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    110. Re:I'm not buying any more WoTC products... by wilcoxon · · Score: 1

      WotC probably does understand they're customer base better than this. However, Hasbro is now calling the shots and they definitely don't understand games outside their core (eg all of the family board games they've produced for years).

      3.5 definitely has issues but, from the sound of it, they will lose many many players with 4.0 (due to it being so simplified and less realistic than any previous edition).

    111. Re:I'm not buying any more WoTC products... by computer_redneck · · Score: 1

      I believe there was a Vampiric Great Wyrm in the Year of Rogue Dragons Trilogy.

      --
      "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - BF
    112. Re:I'm not buying any more WoTC products... by computer_redneck · · Score: 1

      I guess it is still just a matter of opinion and interest. I will not adventure in Eberron but I will in Greyhawk.

      --
      "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - BF
    113. Re:I'm not buying any more WoTC products... by Joelfabulous · · Score: 1

      Well, all I can say is if you're ass is polyhedral, let us know if you succeeded on the DC 30 "Surgically reattaching one's buttocks."

      --
      Sometimes I wonder if I think too much.
    114. Re:I'm not buying any more WoTC products... by Anonymous Coward · · Score: 0

      It's only "not broken" if you are a player. As a DM, running a game at higher levels is so difficult it becomes unmanageable.

    115. Re:I'm not buying any more WoTC products... by Anonymous Coward · · Score: 0

      3.5 was not working well. It worked ok. The best thing that came out of 3 and 3.5 was Open Gaming License. The DMs in my group are taking what we like and making our own game with our own books. Funny thing is it Seems Wizards is doing the same stuff we are. Even funnier Wizards has been working on it the same amount of time as we have, about a week before 3.5 came out.

      That is what bothered me. Wizards knew 4th edition was coming and still released 3.5. Not to help the game, not to make it more enjoyable, but for another $100 per gamer to go buy the core books again so they would see the exact same info as 3.0 but some minor changes to skills and feats.

  6. Well at least the "news for nerds" part is back by Liquidrage · · Score: 5, Funny

    A front page D&D news story. That's gotta be hard to top.

    1. Re:Well at least the "news for nerds" part is back by jimbug · · Score: 4, Funny

      I'm posting this with my level 20 monk.

      --
      Bite my shiny metal ass.
    2. Re:Well at least the "news for nerds" part is back by Anonymous Coward · · Score: 0
      A front page D&D news story. That's gotta be hard to top.


      You misspelled advertisement.

    3. Re:Well at least the "news for nerds" part is back by Anonymous Coward · · Score: 1, Funny

      A topper to that might be something like...

      "Natalie Portman prefers hot grits. NAKED."

      Yea, that might bring back that old /. nostalgia....

    4. Re:Well at least the "news for nerds" part is back by porl · · Score: 1

      damn straight! those other classes with their fancy "weapons" and trinkets an such.... bah! a good punch in the groin from a high level monk is all you need in almost any battle! :)

    5. Re:Well at least the "news for nerds" part is back by porl · · Score: 1

      i think a 'natalie portman up for auction on ebay' might have a larger effect though :)

    6. Re:Well at least the "news for nerds" part is back by adelord · · Score: 2, Funny

      Cheater, I know you faked most of those experience points! You are so out of our playgroup! You'll never run a character in one of my games again!

      --
      Eugene Debs: "Money constitutes no proper basis of civilization"
    7. Re:Well at least the "news for nerds" part is back by Anonymous Coward · · Score: 0

      Don't forget "petrified."

    8. Re:Well at least the "news for nerds" part is back by Short+Circuit · · Score: 2, Informative

      The last time I recall that happening was when Zonk wrote up an original review--complete with graphics--of the 3.5 core rulebooks.

    9. Re:Well at least the "news for nerds" part is back by mickwd · · Score: 3, Funny

      Wow, a +3 Post of Flaming!

    10. Re:Well at least the "news for nerds" part is back by Jawnn · · Score: 1

      If it prompts a storm of wailing about "Satan seducing our children through devil games..." from the fundamentalist crowd, it gets to be "news" AND "stuff that matters". If you can't attract significant attention, a la "Harry Potter" from an overly reactionary group like that, you have to admit that your day has come and gone.

    11. Re:Well at least the "news for nerds" part is back by jaaron · · Score: 1

      There was an article last year. I remember it because it's how I heard of Ptolus:

      http://games.slashdot.org/article.pl?sid=06/09/12/ 0146221

      --
      Who said Freedom was Fair?
  7. That probably signifies the end of new books by bigtangringo · · Score: 2, Interesting

    I own damn near every 3.5 book there is. I haven't looked too much into the "new version" but I have no intention to replace the books I own. If the "new version" is mostly moot, as far as system changes, then I'll continue to buy their books.

    Given that the system is fairly hashed out, I don't see much reason to change.

    --
    Yes, I am a smart ass; it's better than the alternative.
    1. Re:That probably signifies the end of new books by bigstrat2003 · · Score: 1

      I saw something saying that anything coming out between now and 4th ed (besides things which were already in the pipeline, I imagine) will be written in such a way that you could use them with either version. Either that means that they're not planning on having anything in the way of game mechanics in those books, or that 4th ed isn't going to change much.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  8. Website Down by JezTheBandit · · Score: 5, Funny

    So how much xp do we get for killing the website?

    1. Re:Website Down by Jarjarthejedi · · Score: 2, Funny

      10,000 xp since it was CR 40.
      -20,000 xp since the DM didn't want you to kill it this early in the campaign, it was supposed to return for an epic battle around the time of 4.5, then a final confrontation when 5 came out. Now the DM's stuck trying to figure out a new arch-villain for the rest of the campain.

      --
      There are two kinds of fool One says 'This is old therefore good' Another says 'This is new therefore better'- Dean Ing
    2. Re:Website Down by jombeewoof · · Score: 2, Funny

      Any DM worth his dice would find a way to bring the server back online.

      --
      Linux Zealots: Smarter than Mac Zealots, but still zealots.
    3. Re:Website Down by daft_one · · Score: 0

      None, but there's mad RP points in it for defecating on the server!

    4. Re:Website Down by Nephilium · · Score: 4, Funny

      Or use the classic:

      Rocks fall. Everyone dies!

      Nephilium

    5. Re:Website Down by Anonymous Coward · · Score: 5, Funny

      Internet Information Server

      Climate/Terrain: Windows
      Frequency: Common
      Organization: Solitary or cluster
      Activity Cycle: Any
      Diet: RAM
      Intelligence: Non- (0)
      Treasure: Nil
      Alignment: Chaotic evil
      No. Appearing: 1-1,000,000
      Armor Class: 9
      Movement: 1
      Hit Dice: 2
      THACO: 20
      No. of Attacks: 1
      Damage/Attack: 1-4
      Special Attacks: Crashing
      Special Defenses: Nil
      Magic Resistance: Nil
      Size: L
      Morale: Unreliable (2)
      XP Value: 12

    6. Re:Website Down by jombeewoof · · Score: 1

      I used to hate it so much when my DM did that.
      Until I started DMing, then I loved the reaction from players.

      --
      Linux Zealots: Smarter than Mac Zealots, but still zealots.
    7. Re:Website Down by bladesjester · · Score: 4, Funny

      Almost as good as the following.

      My character is standing watch one night while the rest of the party is sleeping. A lone goblin approaches.
      Me: I toss a marshmallow to the goblin
      *DM looks at we strangely for a moment*: the goblin pokes the marshmallow with his spear and then sticks it into his mouth
      Me: I cast enlarge on the marshmallow.
      *everyone falls out of their chairs*

      (sometimes I think the DM just wanted to see what the heck I was going to pull next)

      --
      Everything I need to know I learned by killing smart people and eating their brains.
    8. Re:Website Down by Anonymous Coward · · Score: 0
      > So how much xp do we get for killing the website?

      It's an IIS server! If you really want to try to destroy it, you could try to crack into it with a 0-day exploit, I suppose, or you could put it on the front page of Slashdot, but I don't know why anybody would even try. It's a fuckin' IIS server!

      So I guess you get the same as you got for the gazebo :)

    9. Re:Website Down by Discoflamingo13 · · Score: 1

      If we didn't have to use a wish after reducing it to -200 HP to kill it, no way was that website CR40. This is some serious Monty Haul crap.

    10. Re:Website Down by Anonymous Coward · · Score: 0

      Ronald McDonald would be a great arch-villain.

      Wait, not that kind of arch?

    11. Re:Website Down by ultranova · · Score: 1

      -20,000 xp since the DM didn't want you to kill it this early in the campaign, it was supposed to return for an epic battle around the time of 4.5, then a final confrontation when 5 came out. Now the DM's stuck trying to figure out a new arch-villain for the rest of the campain.

      Don't be silly. This is very good: the website can now return as an undead monstrosity. Or it could simply have faked its own death. Or the Forces of Darkness (whatever they are in the particular campaign) resurrected it to continue its dark deeds. Or it was just the child process which died (and preferably became zombie), but the parent process keeps spawning new ones...

      Death is a poor excuse for not reusing a villain.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    12. Re:Website Down by AntiDragon · · Score: 1

      Oh no, mental image...

      Thank you for making me splurt tea all over my keyboard and make my co-workers think I'm crazy.

      Sorry. Crazier....

      --
      "...So I hung back and lurked. For 18 months. Can't beat a good old-fashioned lurking."
    13. Re:Website Down by FuckTheModerators · · Score: 1

      So my party encounters a troll and kills it.
      Thinking it might be useful, and there's not much left, I throw it into my bag of holding.
      A few days later, my party then finds out we're being followed.

      As the players decide what to do, the DM turns green.

      Through a combination of various spells and the idea that a troll cannot survive in a bag of holding, but would probably serially regenerate, we drop what we believe to be an extemely pissed off, insane troll on the bad guys following us.

      Same character also ran across a portable hole and opened it at the bottom of a lake. The DM went beyond green then.

      ***Disclaimer***
      We weren't rules lawyers, and this probably isn't covered, but it was fun.

    14. Re:Website Down by bladesjester · · Score: 1

      I was known for things like:

      punting the kobold into the larger monsters.
      Casting Cantrip to create a banana peel on the stairs in the middle of a group of enemies, taking out half the group.
      In the middle of the night, casting Darkness on an arrow, shooting it into the wall above the head of a guard and walking past with my lantern.
      Casting Alarm on the magistrate's chamber pot...

      The list goes on. I was the smartassed bard in the group.

      --
      Everything I need to know I learned by killing smart people and eating their brains.
    15. Re:Website Down by justinlee37 · · Score: 1

      -20,000 xp since the DM didn't want you to ...

      Anything that anyone might say after a statement like this, will show they don't know how to structure their game, or DM well.

      The players will always end up killing NPC's you didn't mean for them to ... you can't penalize them, you just have to work around the developments.

  9. First edition forever! by mark-t · · Score: 4, Insightful

    I had to try 3e when it came out... I figured it was really cool that my favorite RPG was getting a facelift, as I was never really satisfied with the 2nd edition rules. But alas, after trying it out and playing it for a few weeks I concluded that it was a big mistake to have sold all my 2e stuff to finance the purchasing of 3rd edition material. 3rd edition D&D was not a role playing game as I understood it... it was basically just a pen-and-paper version of a computer game, requiring a ridiculous amount of number crunching and bean counting. Suddenly every single thing that a character was supposedly able to do was governed by a skill associated with a number... taking away a vital element of creativity that in my opinion is a vital core of any real RPG. Rather than trying to reacquire the 2nd edition stuff I formerly had, however, I decided instead to go all the way back to the beginning (well, almost) and go with first edition AD&D, because the number of books published for it was small enough that it wouldn't completely break my pocketbook to get them all. I spent a couple of weeks hunting for bargains on ebay and eventually got all the hardcover rulebooks for the game. I bought pdf's of modules through rpgnow, and I was good to go. I have now have a group of 4 players, and we play weekly.

    Fans of 1st edition AD&D, check out the Dragonsfoot web site. 2nd edition is well received there too.

    1. Re:First edition forever! by the_ed_dawg · · Score: 1

      Suddenly every single thing that a character was supposedly able to do was governed by a skill associated with a number... taking away a vital element of creativity that in my opinion is a vital core of any real RPG.

      ...only if your DM wants it to be. We regularly play fast and loose with the rules, allowing us to spend more time with the role-playing aspect.

      --
      There are two types of people: those prepared for the zombie apocalypse and those who will be eaten.
    2. Re:First edition forever! by deniable · · Score: 1

      OSRIC is trying to replicate 1st ed with OGL material. I've not given it a good look because AD&D isn't my thing.

    3. Re:First edition forever! by Acer500 · · Score: 1

      3rd edition D&D was not a role playing game as I understood it... it was basically just a pen-and-paper version of a computer game, requiring a ridiculous amount of number crunching and bean counting. My feelings exactly. I'm not an RPG fan, but I do have some books and computer games and I play WOTC's other money-sucking game (Magic: The Gathering)... and the 3rd edition game stuck me as impossible to manage with just pen and paper...

      Fortunately there are several cool games based on the D&D rules engine which I enjoyed a lot because I wasn't stuck with the pen-and-paper stats management (see: Bioware).
      --
      There are three kinds of lies: lies, damned lies, and statistics.
    4. Re:First edition forever! by Short+Circuit · · Score: 1

      Fortunately there are several cool games based on the D&D rules engine which I enjoyed a lot because I wasn't stuck with the pen-and-paper stats management I wrote most of a character sheet in PHP. The code's GPL'd, if you want to take a look at it. It needs a major rewrite, though; I've learned a lot about PHP since then.
    5. Re:First edition forever! by Borg453b · · Score: 1

      D&D 3rd edition = Numbercrunching? I've just created my first character in rolemaster..

      ..it took days.

      --

      - Mad, ingenous - they've both left you puzzled -
    6. Re:First edition forever! by Anonymous Coward · · Score: 0

      Yeah rolemaster is rough, but for my dollar nothing beats out the number crunching require to play in the Hero system.

    7. Re:First edition forever! by schotty · · Score: 1

      I agree with the bean counting, but that was to offload effort on the dm IMHO. Now the DM has the CRs of various skill-tests, and the player is very easily capable of rolling it and telling the DM what they CR they hit.

      If keeping track of things is that painful, I have been working on an OpenOffice spreadsheet and database set with all of the 3.5e core classes 1-20 progression and spell lists. Since I always have my laptop, and rarely just have my books, I can more simply keep my chars handy and have the core material there. Perhaps you can do the same thing (took about 3 hours total to copy in the progression tables and program the spreadsheet up to know what is going on and have the core items and equipment ready).

      But I do agree, the math is much more now, even with the simplification of your AC and attack rolls.

      --
      Sigs are nice guns ...
    8. Re:First edition forever! by ahsile · · Score: 1

      The laptop and spreadsheet/database aspect sure takes away from the "Pen/Paper" aspect of it, don't you think?

    9. Re:First edition forever! by Acer500 · · Score: 1

      Thanks! I'll probably not look into it (who am I kidding), but I will file it for future reference if I do get into D&D again :) and of course for fellow nerds :P

      Also a good thing if I want to get into PHP again (I had a very brief flash course in college).

      --
      There are three kinds of lies: lies, damned lies, and statistics.
    10. Re:First edition forever! by schotty · · Score: 1

      Not at all. The Pen and Paper aspect is getting together in person as opposed to an MMO or online. Not that I have a personal problem with online DnD/Shadowrun/Battletech, I think there is something to be said for having the face-to-face interaction with people.

      All the computerization I use for is collating the data and making it easier to have handy so a pick up game is simpler to get going. I no longer need pencils, core books, char sheets, dice. Nothing. The DM has his/her material and I have mine. A notebook and a power brick is much simpler to tote around than a notepad, a core rulebook, any expansion material, sets of dice, pencils, and erasers. What was an extremely heavy backpack now turned into a rather light satchel (and this is somewhat overkill, do I really need my tv-out adaper?).

      In the end, this is a game. And when the game becomes too cumbersome to have fun, it no longer is worth playing. Games are played for fun. Simplifying the game whilst still retaining the same environment, style, and rules to me is a natural evolution in all games.

      --
      Sigs are nice guns ...
  10. I am really pissed off. by Sniper223 · · Score: 1

    The last couple of years I have spent around a thousand dollars updating my books from AD&D 2nd Edition to D&D 3.5 and now they decide to release 4th Edition...

    1. Re:I am really pissed off. by jombeewoof · · Score: 2, Funny

      I lost interest when they started coming out with all the specialized books for the various specialties.
      When I realized I had more money tied up in D&D than I had in my stereo and computer systems combined I decided to quit cold turkey.
      And I realized trying to get a game of D&D together when you're 19 is a pretty sad thing. Everyone else with their girls and drugs and booze, and me with my Horseshoes of a Zeyphr, and bag of holding.

      --
      Linux Zealots: Smarter than Mac Zealots, but still zealots.
    2. Re:I am really pissed off. by KTheorem · · Score: 2, Insightful

      When 4th Edition comes out it will have been about 8 years since the 3rd edition books came out. Being mad because they were inconsiderate enough to release a new set of rules after that length of time seems a bit silly to me. Especially since the new edition coming out in no way makes the version you have less fun to play.

      How come you aren't pissed that they made a 3rd Edition in the first place? How dare they give you a new system to use!

    3. Re:I am really pissed off. by Sniper223 · · Score: 1

      Ok so you have valid points but come on! How long after I buy the fourth edition books until they upgrade to 4.5 and I am once again stuck with obsolete material?

    4. Re:I am really pissed off. by Sniper223 · · Score: 1

      Also, 3.5 was released in July 2003 so it hasn't been 8 years.

    5. Re:I am really pissed off. by KTheorem · · Score: 1

      I don't really consider 3rd and 3.5 to be much different, but even if 3.5 is considered to be completely separate from 3rd then it will still be very close to 5 years since any major revision or change.

    6. Re:I am really pissed off. by Atlantis1982 · · Score: 1

      No way i'm rebuying the core books again, I got the 3.5 edition books and quite happy with them. Now I just need people to play DnD. :(

    7. Re:I am really pissed off. by Anonymous Coward · · Score: 1, Interesting

      Don't believe the hype, my friend.

      Stereos and computer systems depreciate. Drugs and booze kill your mind. Girls play D&D, too.

      And everything I need to know to do my job (I'm a business consultant - and make well over a quarter million a year), I learned from D&D. I'm 33 and I still play. With a few other lawyers and accountants.

    8. Re:I am really pissed off. by Short+Circuit · · Score: 1

      Now I just need people to play DnD. Last time I said that on Slashdot, I suddenly found myself hooked up with a gaming group in my area.

      What area are you in?
    9. Re:I am really pissed off. by Anonymous Coward · · Score: 0

      The last couple of years I have spent around a thousand dollars updating my books from AD&D 2nd Edition to D&D 3.5 and now they decide to release 4th Edition... If I were you I would not even bother upgrading until they come out with at least service pack 1, to fix all the bugs introduced in 4. You might even want to wait for the Gold Box or HD versions.
    10. Re:I am really pissed off. by Anonymous Coward · · Score: 0

      I learned everything for my job (Nuclear Quantum Physics Underwater Basket Weaving Engineer, I have a 10 figure salary) from drugs and booze.

      My friends who play D&D make $7 an hour cleaning my gutters.

    11. Re:I am really pissed off. by ABasketOfPups · · Score: 1

      With a few other lawyers and accountants.

      So... you're generally playing as Lawful Evil, then?

    12. Re:I am really pissed off. by StrongAxe · · Score: 1

      While it's true that the release of a new version of any product doesn't automatically turn the old version into a pumpkin, it does have several bad effects on the old version:

      1) With all the focus on the new version, technical support (and product upgrades) for the previous version become slim to non-existent
      2) With many users of the old version migrating to the new version, it becomes harder and harder to find people who understand the old version (let alone use it actively).
      3) When a product is supported by a large user community, a new version will tend to fragment the community, with some people switching to the new version, and some choosing not to do so. (In D&D terms, this means it will be harder and harder to find people to play with using the old version).

    13. Re:I am really pissed off. by CompleatGentleman · · Score: 1

      I am once again stuck with obsolete material? Your 3.5 books are obsolete? You and your friends can't still sit around and play 3.5? Even if there's no further 3.5 content, you've got all of the materials you need to play for decades. But, wait, there is still more content being published for 3.5. At least some companies plan to keep publishing 3.5 based materials.

    14. Re:I am really pissed off. by Short+Circuit · · Score: 1

      At least some companies plan to keep publishing 3.5 based materials. I'd also argue that books are only obsolete once you can't get a group together to play a campaign from them. And judging by this thread, even 1st edition isn't obsolete by that standard.
    15. Re:I am really pissed off. by ultranova · · Score: 1

      With a few other lawyers and accountants.

      So... you're generally playing as Lawful Evil, then?

      I'd consider lawyers to be Neutral Evil. Lawful Evil would indicate that the subject keeps his word, follows the letter of the law, and generally behaves honorably but is indifferent to the suffering of others. Neutral Evil, on the other hand, indicates that the subject will do anything for his own profit, with no problems lying or twisting the law into a hideous mockery of itself if that's what it takes.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    16. Re:I am really pissed off. by Ravenscall · · Score: 1

      Ditto that, LFG in Central Ohio

      --
      You say you want a revolution....
    17. Re:I am really pissed off. by TacNuke · · Score: 1

      Thats exactly the first thing I thought when I read 4th edition was coming out...... How long until 4.5? 5? 15? 1st edition reloaded? 10th edition is the new 3.5? Oh well, here's waiting until May 08....

      --
      I am not a number. I am a free man!
    18. Re:I am really pissed off. by computer_redneck · · Score: 1

      I just moved to Springfield MA and I am trying to find someone in the area.

      --
      "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - BF
  11. Please God! Let it kill DDO. by dameron · · Score: 3, Insightful

    That would be a very good thing.

    Predictions:

    1) reductions in all rules requiring any DM adjudication
    2) more caster nerfing to "balance" the classes across all levels
    3) a new campaign world
    4) idiotic marketing

    Wizards doesn't seem to get the idea that it doesn't have enough momentum to carry the MMORPG market.

    Baldur's Gate, Icewind Dale and the (incredible) Planescape:Torment put them on perfect footing to make a huge splash in the MMORPG arena, but they chose to hack their dong off by setting Dungeons and Dragons Online in Eberron, their new PnP setting.

    Mind you DDO launched well after WoW.

    They actually decided, I can only assume, to set their 1st mainstream attempt at an MMORPG in a completely foreign world to most of their customers in order to drive book sales.

    Books.

    Pulp.

    Magazines. (now sadly gone)

    That's how out of touch they were.

    Wizards is still trapped in a world where metal must hit paper to make money, to their loss.

  12. Remember... by Rix · · Score: 4, Insightful

    WoTC got its start with Magic, the object of which is to purchase as much printed matter from WoTC as possible.

    1. Re:Remember... by Fujisawa+Sensei · · Score: 1

      They published The Primal Order long before MtG.

      MtG was where they first found success.

      --
      If someone is passing you on the right, you are an asshole for driving in the wrong lane.
    2. Re:Remember... by Rix · · Score: 1

      That is exactly what I said.

  13. It's down again by coppro · · Score: 1

    I managed to get a glimpse of the new website before the /. effect took its toll and they shut it down. It looks nice. I like how they're integrating it online, but more importantly, they're fixing various broken things that they couldn't before. I also like the idea of integrating racial substitution levels directly into the racial/class entries (mixing races and classes from different supplements probably will still be difficult, or maybe the online content will mitigate that). Also, half-elves now have inspiring presence. Sounds like they aren't just a bridge between elves and humans anymore. I'm worried about the 18 3.0/3.5 books I own though. Most of the fluff is probably still applicable, but I hope that the 700+ dollars doesn't just get thrown away.

  14. Speak it, my brother! by Infonaut · · Score: 1

    3rd edition D&D was not a role playing game as I understood it... it was basically just a pen-and-paper version of a computer game, requiring a ridiculous amount of number crunching and bean counting. Suddenly every single thing that a character was supposedly able to do was governed by a skill associated with a number.

    So true. IMO, the profusion of classes, monster types, feats, and other additions were really just an excuse to keep pumping out new rules supplements. Rather than fostering creative roleplay, for a long time D&D has fostered hack & slash gaming.

    For my money, the game system that best fostered role play and realism was RuneQuest 2. The game system was easy to learn, lean and mean, and the Glorantha setting was developed in a way that filled in many details while leaving room for plenty of GM and player creativity. Then Avalon Hill got a hold of the game, and the third version headed downhill. The recently-released Mongoose Publishing version is even worse. It's sad to see such a great game fall into such a state of disrepair.

    Yes, I realize most Slashdotters have no idea what RQ 2 is, but please allow us dottering oldsters our reminiscing.

    --
    Read the EFF's Fair Use FAQ
    1. Re:Speak it, my brother! by Nephilium · · Score: 1

      Hmmm... my favorite systems to play under (in no particular order) were:

      The Morrow Project
      Feng Shui
      Call of Cthulhu
      Earthdawn (Yes... I liked the fact that a windling could kill a dragon if they were damned lucky!)
      Mechwarrior
      Mage

      I never got a chance to play RuneQuest... but I will say I hate all RoleMaster system games with a never ending passion...

      Nephilium

    2. Re:Speak it, my brother! by Hawthorne01 · · Score: 1

      Well, from a pure game mechanics point of view, I thought Victory Games' "James Bond 007" game was *outstanding*: It was easy-to-understand yet complex and open-ended and really allowed you to get into the spirit and flow of a Bond movie/book. And of course for sheer flexibility, it's either GURPS or The Hero System (flamewar in 3...2....1...) :-). An underappreciated system, IMO, was Traveller 2300: Nice and light with a great setting.

      --
      "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
    3. Re:Speak it, my brother! by Infonaut · · Score: 1

      I never got a chance to play RuneQuest... but I will say I hate all RoleMaster system games with a never ending passion...

      Cthulhu uses the same underlying game mechanics. Gotta love a game where your favorite PC stories are about how your character turned into a gibbering idiot. Chaosium has put out some great stuff in their time.

      I bought The Morrow Project but never could convince anyone to play it. Perhaps the fact that we were so firmly entrenched in Aftermath! had something to do with it. Talk about a game for geeks. Three hours to resolve a combat scene involving four or five PCs and a like number of bad guys.

      I also bought Earthdawn and really liked a lot of the concepts in it (not surprising because I played Shadowrun for a few years). It looked like a well-balanced game, but I never found anyone who was playing it.

      --
      Read the EFF's Fair Use FAQ
    4. Re:Speak it, my brother! by Infonaut · · Score: 1

      GURPS or The Hero System

      GURPS definitely had it for flexibility. I thought the Hero System tended to create really quirky characters, but I suppose that's part of its charm. I'd give Hero System the nod for encouraging roleplaying, and GURPS for breadth.

      Traveller 2300 was a fun game too. I really got a kick out of the future history they created for it, and it was more fun than regular Traveller in my opinion. Then again, you have to love the compact form of the original Traveller books. Perfect for a quick pick-up game.

      I never played James Bond 007. How would you to compare it to Top Secret in terms of game flow?

      --
      Read the EFF's Fair Use FAQ
    5. Re:Speak it, my brother! by sgant · · Score: 1

      my friends and I played Fantasy Hero and Danger International all the time. You do get some pretty quirky characters, which was great for our group.

      Our favorite was Call of Cthulhu though...by far. I never played it when it converted to d20 though.

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    6. Re:Speak it, my brother! by Anonymous Coward · · Score: 0

      A lot of good games from the 80s got bought up and turned into rule bound nightmares. The secret is that the original rules systems were abstractions, realism wasn't given much consideration.

      Just look at an old "Murphy's Rules" for some examples of applying rules from ANY of those games without a GM with commons sense. You get: infants that can throw a football 100 yds, people who can hold their breath for 20 minutes, normal people who can survive having a limb torn off and still being able to move around with no ill effect, and so on. You could also munchkin out and have invulnerability, infinite damage, 1st level spells that were more effective than 9th level spells, no insta-kill sling bullets, and all that.

      Realism shouldn't be a consideration for anything but a tactical wargame IMO. I developed my GMing style from the limitation of playing between classes or on the bus home - so rolling dice became a "cliffhanger". The players and I both recognized that going to the dice meant stopping the story, so even when we played evenings or weekends we could go an entire session and spend maybe 5% of our time rolling dice and figuring results.

      I don't want to sound too much like some old man pining for the good ole days, but I think getting too caught up in the structure of the rules misses the point of an RPG. It's cooperative, structured storytelling. It's make believe with rules.

    7. Re:Speak it, my brother! by bughunter · · Score: 1

      I hate all RoleMaster system games with a never ending passion...
      Oh, as a GM, I love Rolemaster (and Spacemaster). The learning curve on the mechanics is a bit steep, but the mortality of the crit tables is the GM's best friend.

      Got a problem player character? Throw a difficult combat encounter at 'em. No more problem, and no need to antagonize the players with a smite pulled outta thin air.

      And, as a result, the players tend to roleplay more. Since they know combat is so deadly, the game doesn't devolve into hack and slash.

      I have two slogans for Rolemaster GMs:

      1. "Too many f*cking books!"

      and

      2. "Full Hard Cover is better than sex."

      --
      I can see the fnords!
    8. Re:Speak it, my brother! by Short+Circuit · · Score: 1

      Feng Shui I was part of a weekly Feng Shui campaign from last November through around April. It was an interesting game. While it was cool that one only needed a couple d6, it was odd that they had to be different colors.

      I ultimately wrote a PHP die roller for it. It's offline now, though; It didn't get moved over when I changed hosting. The PHP die roller revealed just how wild the roll rules in Feng Shui could be. Hand-rolled dice have a much less random result distribution than a computer.

      I should still have the code somewhere...
    9. Re:Speak it, my brother! by BridgeBum · · Score: 1

      We had an ED campaign (or 2) back when I was in school (~10 years ago). It was a fun system, especially for those familiar with Shadowrun. However, it was a very unbalanced game in many ways. Characters became VERY powerful VERY quickly. Made it a little hard to handle after a bit - especially when the characters started designing their own magic and what not. We ended up retroactively changing a few things to not be completely unbalanced, which kept the campaign going for a bit.

      Very cool system though, it was fun.

      --
      My UID is the product of 2 primes.
    10. Re:Speak it, my brother! by Anonymous Coward · · Score: 0

      And, as a result, the players tend to roleplay more. Since they know combat is so deadly, the game doesn't devolve into hack and slash. I actually had that experience with Warhammer Fantasy Roleplay. Combat was so deadly and random that players really thought twice before fighting.

      I'm a Rolemaster hater though. Endless charts, and lookup tables, and rules for *everything*. A game that has rules and rolls for running downstairs in armor needs to have a very canny GM and cooperative players who have the good sense to ignore the rules 99% of the time and resolve situations with story and roleplaying. I've had enough roleplaying groups poisoned by rules lawyers or powergamers that I just don't trust RPGs that give them any sort of respectability.
    11. Re:Speak it, my brother! by Mikloscorv · · Score: 1

      Ars Magica. I've been playing it nearly as long as I have D&D and it is still my favorite system.

    12. Re:Speak it, my brother! by An+ominous+Cow+art · · Score: 1

      I bought the RQ2 boxed set and was floored by how clean and elegant the rules were. Until then I had only played AD&D, Gamma World, Traveler and Top Secret, which were horribly unrealistic messes (though fun). Oh, and Melee/Wizard/The Fantasy Trip (GURPS predecessor) which was another nice, clean system. I recall that I adapted the Wizard magic system to Runequest and it worked fairly well.

    13. Re:Speak it, my brother! by Hawthorne01 · · Score: 1

      Top Secret compared to James Bond is like comparing a Chevy Nova to a Ferrari. Nothing wrong with the Nova, it was a good, solid car, but it was never state of the art.

      James Bond, with it's Hero Points, smooth combat system and fan-freaking-tastic supplements was one of the best systems I've ever seen. They were so good I used "Thrilling Locations" and "The Q Manual" as sourcebooks for every modern-day game I ran after that.

      --
      "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
  15. Oh, man, have to spend more money by Jim+in+Buffalo · · Score: 5, Funny

    I'm going to have to spend all my money buying the new books! If I had a girlfriend, she'd kill me!

    --
    This sig, aah-ah, is comin' like a ghost-sig...
    1. Re:Oh, man, have to spend more money by LordEd · · Score: 1

      If you had a girlfriend, perhaps you would have to put on your robe and wizard hat.

  16. Tor like oatmeals! by Anonymous Coward · · Score: 0

    Tor like oatmeals!

  17. The Saga Continues by ShakaUVM · · Score: 5, Informative

    I run a nationwide 3.5ed D&D campaign (anyone can play -- www.livingplanar.com), and have talked a little bit with some people at WOTC about 4th edition. If you've been paying attention to their releases over the last year or two, you'll have noticed like I did that they've been experimenting with a lot of new 'systems' for doing stuff. The Tome of Battle completely redid combat for non-spellcasters, the Tome of Magic introduced 3 new magic systems which didn't fit in with the standard magic-user/cleric model that we've had since the '70s. Magic of Incarnum was another alternate magic system. Complete Scoundrel introduced 'skill tricks' which rewrote how skills worked. Complete Mage introduced 'reserve feats' which allowed spellcasters to cast (weak) spells all day long. Hell, the Warlock (which was a weak spellcaster that never ran out of spells) was probably their first real attempt at 'fixing' magic in D&D, which has long been problematic, is it has always overshadowed your mundane fighter types.

    In 3ed or 3.5ed D&D, if you want to play a fighter (and you're optimizing your character), you play a spellcaster, and use spells to make yourself more human than the human.

    At the San Diego Comicon this year I was a WOTC volunteer who was basically the 'Star Wars Saga Edition Guy' who got to explain the rules of Saga Edition to maybe 50 tables of people, running half hour games each time. Since Saga Edition is supposed to be real close to 4th edition, I'm probably as familiar as anyone with the hypothetical rules right now. Saga edition, in a nutshell... is okay. It removes your armor class and saving throws. Instead you have a joint AC/Save thing called Fort Defense, Reflex Defense and Will Defense, and the attacker makes all dice rolls (with the defense numbers normally 10 points higher than your old save, so a +5 reflex save would be a 15 reflex defense in the new system) so if I were to, say, fireball the party as a DM, I'd roll one d20 with my 10d6 fireball damage. If I got a 15 on the d20 'attack' roll, it would do full damage to everyone with a Reflex Defense of 15 or lower, and half damage to everyone higher. So you don't have to wait for 6 people to break out their dice, figure out their saving throw bonuses, etc. You just pitch the dice together, announce the result, and move on. A nice touch, though I'm a bit leery of running spells like Wail of the Banshee that way, as it will greatly increase the chance of TPKs -- we'll see if they keep one save for the party with that.

    AC is now your Reflex Defense.

    They have something called a condition track which runs concurrently with your hit points (you still have hit points -- Saga Edition is 90% the same as D20 rules). Any time you take more than your 'damage threshold' in damage (it's usually somewhere around a number between 15 to 20), you get a point of impairment, which adds a cumulative penalty to all your D20 rolls (-1, -2, -5, -10 KO), until you get knocked out at 5 points of impairment. So even if you have 200 hit points, if you take 20 damage 5 times in a combat, you'll be KOed, because they were bigger hits to you than 10 10 point hits.

    The main thing that annoys me about the new system is that it is a little too generic. There's very little difference in the classes, with saves being almost totally revamped so that everyone's saves will be within 2 points of each other (your class save bonus only applies once, and you get the best of all classes that you multiclass in, and then progresses the same for everyone). Likewise, everyone gets a bonus to damage equal to half their class level. So a 20th level noble does the same damage with a blaster as a 20th level Jedi (3d6+10). The only difference in the classes are their 'special ability' talent trees, which work like in World of Warcraft. Essentially, every other level you get a new 'talent', many of which have prerequisites of other talents. So if you want the ability to reroll an attack roll once per day (a rogue ability) you might need the talent to reroll a skil

    1. Re:The Saga Continues by bigstrat2003 · · Score: 1

      magic... has always overshadowed your mundane fighter types. Did you play the same D&D I did? Magic users are incredibly gimped compared to fighters. Maybe it gets better at higher levels (I never had the patience to play past level 10ish), but you find yourself either a) having the completely wrong spells for your situation prepared, or b) out of spells, constantly. I swore that if I ever ran a campaign, spell preparation would be GONE as a house rule, and I'd use the spell point system from Unearthed Arcana.

      Then again, this was my experience, and may not be indicative of the game as a whole, which is why I ask.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    2. Re:The Saga Continues by oscarmv · · Score: 1

      Yeah, things do invert after level 10, with the full-fledged spell casters overshadowing the fighter-types. Badly.

    3. Re:The Saga Continues by jombeewoof · · Score: 1

      That was the intended result as far as I thought.
      If your caster could survive to the 10+ level mark then he/she would become one of the all powerful wizards.
      I always played it like I read in the books, where the spellcaster characters would be vastly superior to hack-n-slash types except for either low level or when they are grossly under prepared.

      I think it even said something like that in the original rule books. (circa 1978)

      --
      Linux Zealots: Smarter than Mac Zealots, but still zealots.
    4. Re:The Saga Continues by Anonymous Coward · · Score: 0

      I think that this might depend on your group (as almost every does with D&D)

      I've found that high level (15 level plus) warrior types can deal can easily deal 80-120 per round - and they do this more consistently than a spell-caster can. This is mainly do with how there are more bonuses available to apply to hit rolls than there are to the target DCs for saving throws (increasing the chances of affecting the target) and that weapons get constant bonus to damage (from strength, weapon specialisation, etc) while spells are almost always just a number of dice. There is also the fact that many high level monsters also have spell-resistance meaning a spell has to succeed on two rolls rather than one for attacks (in most cases).

      This does depend on the types of encounters you're running, what type of game you're playing, etc. In my campaigns I've run and played in, it's been the high level warriors doing the damage, while the spell-casters end up supporting the warriors with healing, casting beneficial spells on the party, crowd control spells and hopefully get the occasional luck spell in that can quickly take down an opponent.

    5. Re:The Saga Continues by DrMrLordX · · Score: 1

      Did you ever play a Sorcerer in 3e or 3.5e? Or any of the other spontaneous casters? They generally had no trouble with spell preparation. They were still kind of weak until higher levels, though using summons and remaining invisible all the time was a good tactic, at least in 3e anyway. In 3.5e, summons don't really last long enough. Heck, Wizards or even Clerics (with the proper domain) could do that nonsense. And Mystic Theurges? Hoo boy.

    6. Re:The Saga Continues by bigstrat2003 · · Score: 1

      I played a wizard, because I didn't want limits on what spells were in my spellbook (the wizard has some, but they're fairly inconsequential if I remember correctly). I was frustrated that you either gimped yourself in terms of what spells you knew (sorceror), or you gimped yourself in terms of casting what you did know (wizard). Really pissed me off to no end, trust me.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    7. Re:The Saga Continues by complexmath · · Score: 1

      Guess I'll have to wait and see, but I don't really see the point of maintaining a class-based system if there is little distinction between the classes. Why not just give up and move to a skill-based system? Also, your description of how AC is implemented seems a bit too simple for my tastes. I'd prefer if armor provided a defense rating and a damage mitigation rating, so a physical attack could be broken into three checks: did the attack penetrate the player's defenses, if so, did it penetrate his armor, and if so, mitigate damage based on the armor rating and possibly the type of attack. I know AD&D kind of worked this way, bu the math behind it was way to screwy to be workable.

      I guess we'll never see it in D&D, but one of the RPG combat systems I like best (of the RPGs I've played) is the one in Top Secret. Each body part has its own hit points and could be individually attacked, injured, and disabled. RoleMaster is quite good as well, and the critical tables it uses are a lot of fun. Both provide more detail than D&D and do so in a simple manner so things flow smoothly, making combat more a role playing experience and less a series of dice rolls. The new 3e+ D&D rules do go a long way towards simplifying combat by making things far more consistent (which is good), but the result also feels inexplicably bland. Or perhaps I just have some nostalgia for the older rulesets.

    8. Re:The Saga Continues by Short+Circuit · · Score: 1
      complexmath wrote:

      Also, your description of how AC is implemented seems a bit too simple for my tastes. I'd prefer if armor provided a defense rating and a damage mitigation rating, so a physical attack could be broken into three checks... *points at your username*

      I guess we'll never see it in D&D, but one of the RPG combat systems I like best (of the RPGs I've played) is the one in Top Secret. Each body part has its own hit points and could be individually attacked, injured, and disabled. When we were in high school, my brother modded 3rd edition to do something similar. Largely because three of our players were SCA swordfighters IRL.
    9. Re:The Saga Continues by Short+Circuit · · Score: 1

      Mystic Theurges don't interest me as much as Heirophants...I'm playing my first cleric (and, incidentally, my first magic user. Never got around to it before.), and while that character is going to retire Saturday (As a LN cleric serving a LG deity, he doesn't very well fit in with the largely CN party.), I intend to get a neutral- or good-aligned character with a level or two of Heirophant.

      Cure Serious Wounds as a ranged touch spell? Just what a cleric needs when dealing with a party member too stupid (INT 6) to realize he can't best every opponent with physical strength.

      Said party member has an STR score of 22. Going into rage brought him up to 26. Then I cast Bull's Strength on him, bringing him up to STR 30. ("What kind of door?" "It is a heavy wooden--" "Not anymore...") Thank God the player role-played a 6 intelligence well, or that character would have been grossly unbalanced. A creature capable of demonstrations of such feats of strength ought to have a trail of his own followers. He hauled back most (all?) of 10,000 copper pieces from the giant we killed last week...

    10. Re:The Saga Continues by Chibi+Merrow · · Score: 1

      And then there was the level 17 "wizard" in my last game I was running who was secretly a cleric serving the old elder elemental god from 1st ed. throwing 15HD delayed blast fireballs into the face of a shadow dragon this past weekend... -_- None of the fighters in the party could touch it and his ridiculous madness bonus to spell save DC meant the dragon was eating the damage straight up. Sickening, really. Most of the melee classes have just learned to stay out of his way until he's out of spells, and usually if there's anything left it's either A) Fire immune or B) One hit from a dirtnap.

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    11. Re:The Saga Continues by YGingras · · Score: 1

      The original idea was to focus on role playing. You can have more realistic systems but in the end, if you spend more times on the technical size of the system than on acting, you lose. Live Vampire's rock paper scissor is good enough if you have good player. I've had my best games with it.

    12. Re:The Saga Continues by ShakaUVM · · Score: 1

      >> Did you play the same D&D I did? Magic users are incredibly gimped compared to fighters.

      This was true before 3ed, but not after 3ed. Well, maybe it's true if you don't optimize properly.

      Mages in 3ed start around on par with fighters and end better than fighters. The only weakness a low level mage has is lack of spells per day, and a low starting hp. But his color spray can end a combat with a single action. By 3rd level or so, he will have an AC around 26 (much better than a fighter's) and have spells enough to end a couple combats by himself every day. By 7th level he gets polymorph, and he's better than a fighter, even at fighting. I wrote one of the first power attack calculators (www.distanceeducationconsultants.com/ddcalc.php) to calculate how much damage my wizard would be doing with power attack when he had Shapechange and a bunch of other buffs up.

    13. Re:The Saga Continues by ShakaUVM · · Score: 1

      It was true in old D&D. But in the new editions, low level mages have spells like shield and mage armor for +8 to AC, alter self for +6 to AC, false life (so they have more hp than a fighter), backbiter, color spray, etc. There's no weak levels for a mage.

    14. Re:The Saga Continues by jombeewoof · · Score: 1

      Sounds like they made it too easy, were clerics similarly beefed up?

      --
      Linux Zealots: Smarter than Mac Zealots, but still zealots.
    15. Re:The Saga Continues by bigstrat2003 · · Score: 1
      I call bs. Wizards are incredibly weak in the lower levels. More AC doesn't mean jack if that's all you can usefully do (and due to the low str you likely have, and your low base attack bonus, you can't go in and melee). Cantrips are fairly useless, so when you get only a couple spells per day... there's absolutely nothing you can do if you do things like hp and ac buffs. Maybe if you buff your fighters up...

      You can get away with some ridiculous stuff if things go juuuust right (in one campaign my roommate ran in college, this wizard we had killed an entire army with silent image and his familiar, mostly because my roommate, God bless him, was way too lenient with his interpretation of what was or was not a believable image), but in all but those specific situations, you're useless. Color spray? Great, you took one monster out of the picture (if that), now what about the rest? Better let the fighters take care of them. Oh, and you'd better hope you don't get more encounters for the day, cause you just used all you got. Oh, you didn't have the right spell prepared? Too bad, you're useless for the rest of the day. Sorry.

      Playing a wizard in D&D is something like getting your teeth drilled without Novocain, imho.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    16. Re:The Saga Continues by ShakaUVM · · Score: 2, Insightful

      You can end a whole fight with a color spray, sleep, or web. I've tanked before as a 5th level sorcerer before, since with shield, mage armor and alter self up the monsters couldn't hit him, and if they did hit him, he'd just recast false life.

      While you might think that playing a wizard is difficult, I've leveled up enough wizards and sorcerers through the years to know their strength in low levels is things like the above, not pitching out the solitary useless 1d4+1 magic missiles. You just find the niche for yourself, play smart with conserving your spells, and they'll do just as well as the raging 26 strength half-orc barbarian. Not in damage, but if you knock out 3 enemies with a color spray, that's just as good as killing three people in one action.

      When you hit 8th level or so, then the damage spells come into their own power, and you start casting the big fireballs, combusts, etc., with an empower slapped on top of it for extra gas. 12d8 (no save) all day long from an empowered combust outshines the barbarian, and at 10th level, the 15d6 empowered fireballs will rack up huge amounts of damage against groups of enemies.

      Like I said, there's really no weak spot for them, as long as you know how to play. Of course, with a philosophy like that, I *do* usually end up getting stuck playing the wizard in home groups. =)

    17. Re:The Saga Continues by StrongAxe · · Score: 1

      Let us assume he is a L17 cleric with CON18. Average hit points are 148.
      Try pitting him against the following opponent:
      L11 Half-orc rogue, STR22(18+2 racial+2 via leveling)
      Rogue sneaks up nearby (within 150 feet), then tries to activate a wand of greater invisibility (75% chance of success; if he fails he can try again until he succeeds), then in the next four rounds he drinks potions of silence, enlarge person, bull's strength and haste, then advances 30' after each potion (60' after the haste) until he is right next to the cleric.
      Each successive round, wielding a +1 Brilliant Energy Greataxe (which is now large sized, and passes through armor like a hot knife through butter), he takes three sneak attacks (which are likely to hit), doing 3d6+1(axe)+13(1.5x9strength) +6d6 sneak damage, average is 45.5 hp/hit. This will drop the cleric in two rounds, maybe 1 if he's lucky.
      To add insult to injury, 1 in 5 hits do 50+ damage, triggering a Massive Damage check.
      The cleric cannot cast spells near the rogue, so he's virtually helpless. If he tries to move away, the rogue gets a sneak attack of opportunity which will drop the cleric during the first round instead of having to wait for the second round.

      This virtually indestructible character is killed in 1-2 rounds by an opponent six levels below him, and using equipment well within the average budget of a character of that level.

      Power has its uses, but subtlety can easily trump it any day.

    18. Re:The Saga Continues by KoldKompress · · Score: 1

      Knight takes Queen! Checkmate!

    19. Re:The Saga Continues by andphi · · Score: 1

      Dying is nearly impossible in Star Wars Saga Edition. It might just be an artifact of playing Star Wars, but essentially all PCs are given 6 or so 'extra lives' per level. If they die, they just mark off an extra life, and stay at 0 hp. You also can't die unless you take more than your damage threshold in damage in a single hit.
      So they're turned Star Wars: The Roleplaying Game into Star Wars: The Videogame?

      Why not just call it Star Wars: The Search for More Money?
    20. Re:The Saga Continues by Jaysyn · · Score: 1

      So what do you do if the Cleric has Trueseeing up or passes his listen check (since you're a *large* munchkin & you probably don't have points in DEX)? Casts quickened sanctuary (which you fail because your Will save sucks)? Hits you with a greater dispel? Then Destruction or a similar fort / will save vs death spell?

      Oh, that's right, you die. Horribly. Then you're raised as an zombie. Have a nice day.

      I'm not even taking possible domain spells like Greater Invisibility or Time Stop into account.

      All in all it really just depends on how each character is built & how smart the player or DM is.

      Two more flaws in your logic:

      1.) Clerics have no problem casting spells near rogues, especially if they have Combat Casting or Skill Focus: Concentration. Or are in Defensive Casting mode, or all 3.

      2.) I'm pretty sure you can't take 3 sneak attacks in one round if your opponent isn't flanked.

      Anyway either you have a very unimaginative DM or if you're the DM you just like killing your players.

      --
      There is a war going on for your mind.
    21. Re:The Saga Continues by complexmath · · Score: 1

      Well yeah. But the D20 system seems to be developing towards something that suits CRPGs more easily, and computers can handle a few extra rolls quite easily. It's special cases and inconsistencies they stink at. What I don't like about the 3e+ rules for D&D is that they made the dice rolling fairly consistent, which is nice for both players and computers, but the process still feels a bit complex for P&P and at the same time lacks the perks available to a CRPG system (more authenticity). By the same token, I've used other systems (those I mentioned above) that were easier to comprehend, more fun to use, and felt more authentic. I'll concede, however, that D&D is pretty much stuck with the broad strokes of its ruleset because that's what makes it D&D to many people: AC and HP for combat and a class-oriented design. I think WoTC is likely afraid to change things too much for fear of alienating its playerbase (though quick successive edition releases isn't helping there either--the campaign I'm involved in has no plans of moving to 4e).

    22. Re:The Saga Continues by Mongoose+Disciple · · Score: 1

      You can end a whole fight with a color spray, sleep, or web. I've tanked before as a 5th level sorcerer before, since with shield, mage armor and alter self up the monsters couldn't hit him, and if they did hit him, he'd just recast false life.

      While you might think that playing a wizard is difficult, I've leveled up enough wizards and sorcerers through the years to know their strength in low levels is things like the above, not pitching out the solitary useless 1d4+1 magic missiles. You just find the niche for yourself, play smart with conserving your spells, and they'll do just as well as the raging 26 strength half-orc barbarian. Not in damage, but if you knock out 3 enemies with a color spray, that's just as good as killing three people in one action.

      This is consistent with my own experience, for what it's worth.

      The best wizard players I've seen are easily as tough as any character in the party by, say, level 3. Past that point their dominance just gets worse, and worse, and worse. And, equally, the best wizards I've seen aren't usually trying to throw big damage or even any damage, and often will conserve their spells. After that enemy archer is hit with blindness, that hydra with slow, the key party character protected by a blur as enemy rogues mass him, etc., what could have been a scary fight is over and the wizard won it, even if he doesn't do anything for the other six rounds of the fight and doesn't inflict a single point of damage.

      Obviously, enemies get saving throws, and things don't go the low level wizard's way ten times out of ten, but they tend to go that way often enough that a well-played wizard of any level seems like a powerhouse character to me.

    23. Re:The Saga Continues by Chibi+Merrow · · Score: 1

      Ahhh that reminds me of my days as a Kobold Thief/Priest in AD&D 2nd. Cast silence on a rock, put on ring of greater invisibility (actually existed in a 1st edition module, the idiots) and then walk up and 5x backstab a caster over and over. Those were the days.

      Couple problems with your idea:

      Brilliant energy does ignore the +3 glamered full plate he's wearing, yes, but not the moderate fortification on it. So your sneak attacks only have a 25% success rate. He does have combat casting and is a munchkin himself so he also has a several potions of invisibility. Chances are he would managed to drink one before he died. Then there's the problem of his spell resistance as he is a Drow and so at level 17 he actually has a SR of 28. Whoops, a potion of silence has a caster level of 3 so it's not possible for you to affect him with it. So then it's Quickened Sanctuary, Heal, True Seeing, and then you're a 150 point Harm spell away from being a really awesome zombie. Or chances are, since he's insane he'll do something silly like drop a quickened (Rod of Metamagic, Quicken) maximized fireball at his feet followed up by a cone of cold. With his Insanity bonus to spell DC the rogue is not making the save, so his evasion doesn't matter. Even a normal Drow cleric who doesn't have access to elemental wizard spells would be fine. Just follow up Sanctuary with Invisibility Purge. A non-drow Cleric at that level might have some trouble, but that's their own dumb fault if they haven't invested in some spell resistance or fortification for their armor.

      Even if you managed to kill him, however, there is still the problem of the other cleric in the party, who happens to have had herself purposely turned into a vampire (Wish I was kidding about that) and who also turned the party's fighter while she was at it. 3rd edition fixed the "undead immune to invisibility" bit from earlier editions, so she wouldn't see your rogue right away, but he couldn't hurt her anyway with that weapon and she would probably make the spot check to notice an invisible character on her first attempt. And since she is a Drow as well (but with a lower SR) chances are your silence won't affect her, either. Wash-Rinse-Repeat.

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    24. Re:The Saga Continues by Chibi+Merrow · · Score: 1

      So what do you do if the Cleric has Trueseeing up or passes his listen check (since you're a *large* munchkin & you probably don't have points in DEX)?
      Well the potion of silence (What a frickin' abuse of potion rules) would theoretically negate the Cleric's ability to make listen checks as well as spell cast. However as I pointed out in my response to the guy, the cleric was a Drow, so he ignores the silence effect with his spell resistance anyway. Funnily enough in the fight I quoted he did have true-seeing up since they were fighting a Shadow Dragon in the dark and they're frickin' hard to see.

      Hits you with a greater dispel?
      Ehhh use invisibility purge, lower level and more effective in this case. You'd have to area-cast greater dispel if you couldn't see the guy and that will remove your own buffs.

      Then Destruction or a similar fort / will save vs death spell?
      I'm a big fan of harm myself, but both harm and destruction have the problem of being touch attacks. Plus there's the fact that he's trying to pretend he's a wizard, so either of those spells would be a give away. If I had no other choice, though, Hold Person would probably be what I would go for, before trying to touch a rogue.

      1.) Clerics have no problem casting spells near rogues, especially if they have Combat Casting or Skill Focus: Concentration. Or are in Defensive Casting mode, or all 3.
      Well to be fair he was depending on his potion of silence to win the day.

      2.) I'm pretty sure you can't take 3 sneak attacks in one round if your opponent isn't flanked.
      Technically you can sneak attack whenever your opponent is denied their dex bonus to AC, which in the case of having greater invisibility cast on you while attacking is usually true. So that's within the rules.
      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    25. Re:The Saga Continues by bar-agent · · Score: 1

      Why not just call it Star Wars: The Search for More Money?

      Wait for the sequel...5th edition.

      --
      i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
    26. Re:The Saga Continues by StrongAxe · · Score: 1

      So what do you do if the Cleric has Trueseeing up or passes his listen check (since you're a *large* munchkin & you probably don't have points in DEX)?

      My point here was not to build a balanced character, but rather one within normal parameters that could still wipe the floor with a higher level characters if he got the drop on him.

      With true seeing it is reduced to normal thief with 14 ranks in hide (a class skill) sneaking up from behind a cleric with at most 10 ranks in spot (a non-class skill). Not guaranteed, but better than even odds. Listen is useless, since the rogue is silenced and makes no sounds to hear. (Save and spell resistance to silence only apply if you actually try to cast silence on a creature; since the potion is used on the rogue and not the cleric, save and SR don't apply.) The ONLY thing the cleric MIGHT notice is that he suddenly can't hear his own heart beating just as the rogue is breathing down his neck. The DC for such a check would probably be pretty high.

      Casts quickened sanctuary (which you fail because your Will save sucks)? Hits you with a greater dispel? Then Destruction or a similar fort / will save vs death spell?

      Of course, if the cleric gets to cast anything the rogue is toast. But this whole wham-bam scenario depends vitally on the cleric never getting a chance to cast any spells at all. Since the cleric is within 10 feet of the silenced rogue, he can only cast spells prepared in advance with silence spell metamagic feat. Granted, I tend to have high-level clerics prepare a silenced dispel magic just for such occurrences), but how many clerics that you have ever played actually make routine use of such feats? Silent sanctuary from a WIS24 cleric would have a DC of 18, which the rogue would fail 2/3 of the time. This means he would likely get only one good WHACK in per round. Still, in the second round he only needs one hit to kill the cleric, so it doesn't help him.

      Oh, that's right, you die. Horribly. Then you're raised as an zombie. Have a nice day.

      A REALLY BIG half-Orc zombie :) Yes, but ONLY if the cleric actually gets to fire off a spell.

      I'm not even taking possible domain spells like Greater Invisibility or Time Stop into account.

      If the cleric is invisible, the rogue won't even attempt to sneak up on him, since he doesn't know he's there. Granted, if the cleric were buffed out the wazoo, some of the buffs might have interesting interactions...

      All in all it really just depends on how each character is built & how smart the player or DM is.

      Exactly. This is what I have been trying to say. It is less a matter of raw brute power then subtlety and cleverness. Of course, a L17 cleric or wizard would turn a L11 rogue into hamburger if he isn't surprised. (at worst, a word of recall or teleport to back away, followed by some careful scrying, buff spells, then teleport or plane shift or gate to pop back in with spells blazing. This whole scenario depends on the rogue getting surprise. But it points out that surprise can be worth more than six character levels! And at character levels where casters generally overpower non-casters to boot.

      Two more flaws in your logic:

      1.) Clerics have no problem casting spells near rogues, especially if they have Combat Casting or Skill Focus: Concentration. Or are in Defensive Casting mode, or all 3.


      I never said he would have a problem casting a spell, provoking an attack of opportunity (By the time you're 17th level, even wizards can laugh at the concentration check). Just that he couldn't cast because of the silence. Attempting to step out of the area of silence would provoke an attack of opportunity.

      2.) I'm pretty sure you can't take 3 sneak attacks in one round if your opponent isn't flanked.

    27. Re:The Saga Continues by StrongAxe · · Score: 1

      (see more details in my response to the parent reply to my original post).

      Well the potion of silence (What a frickin' abuse of potion rules)

      How about an oil of silence then? Different name, same dynamic.

      ... would theoretically negate the Cleric's ability to make listen checks as well as spell cast. However as I pointed out in my response to the guy, the cleric was a Drow, so he ignores the silence effect with his spell resistance anyway.

      There are two things wrong with this: First silence has save and spell resistnce ONLY when cast upon a creature. Since the rogue is not objecting to it, it sticks to him, and affects anyone nearby.

      Second, even if the cleric was immune to the silence effect, the rogue isn't, so he could sneak up with impunity and not be heard.

      Funnily enough in the fight I quoted he did have true-seeing up since they were fighting a Shadow Dragon in the dark and they're frickin' hard to see.

      True Seeing only gets rid of magical obscurity, not mundane obscurity - it still won't give you any bonuses for seeing a rogue sneaking up on you from shadows, or a secret door, etc. A visible silent sneaking rogue is still a silent sneaking rogue.

      I'm a big fan of harm myself, but both harm and destruction have the problem of being touch attacks. Plus there's the fact that he's trying to pretend he's a wizard, so either of those spells would be a give away.

      Unless an observer has a massive spellcraft skill, and is playing very close attention, they would be hard pressed to tell harm from vampiric touch, or destruction from disintegrate. (other than the fact that the cleric spells require touch, but wizards could deliver rays point-blank, and there is a metamagic feat in one of the supplements that lets you extend touch spells into rays). In any case, this whole scenario depends on the cleric never getting a single spell off before being killed. If he can cast anything, the rogue is most likely dead meat.

      Besides, if the cleric is passing himself off as a wizard, how many delayed blast fireballs can such a wizard normally cast anyway? If he never casts any other spells, that in itself might look suspicious.

    28. Re:The Saga Continues by StrongAxe · · Score: 1

      Ahhh that reminds me of my days as a Kobold Thief/Priest in AD&D 2nd. Cast silence on a rock, put on ring of greater invisibility (actually existed in a 1st edition module, the idiots) and then walk up and 5x backstab a caster over and over. Those were the days.

      If you don't like the potion of silence there is always using a scroll and casting it on his own armor, or weapon, or a rock, etc. use magic device is a Rogue's friend :)

      Couple problems with your idea:

      Brilliant energy does ignore the +3 glamered full plate he's wearing, yes, but not the moderate fortification on it. So your sneak attacks only have a 25% success rate.


      Ooh! Gotta love fortification! Yes, that would definitely cause problems.

      He does have combat casting and is a munchkin himself so he also has a several potions of invisibility. Chances are he would managed to drink one before he died.

      This whole scenario absolutely depends on the cleric never being able to cast any spells before he's killed, other than perhaps a single defensive or abjuration spell. All a potion of invisibilitiy would do for him would give the rogue -4 to hit the deathblow.

      Then there's the problem of his spell resistance as he is a Drow and so at level 17 he actually has a SR of 28. Whoops, a potion of silence has a caster level of 3 so it's not possible for you to affect him with it.

      Save and spell resistance on silence only apply when casting it on a creature. So if someone tried to cast silence on a Drow, he could save and resist, But if they cast it on the floor next to the Drow, or an unattended rock near the Drow, or on an object which is later brought near the Droaw, he gets NO save or SR. This is a game balance issue - if you cast a spell on someone, they're toast - they can't get out of the way afterwards (hence the save and SR), but if it's just somewhere nearby, they can just step away.

      So then it's Quickened Sanctuary, Heal, True Seeing, and then you're a 150 point Harm spell away from being a really awesome zombie.

      It would have to be a Silent Quickened sanctuary and/or true seeing, although the sanctuary alone would make him much harder to hit (on average, once/round; worse, if Heightened), and true seeing or invisibility purge would negate all but the initial sneak damage. There are many things the cleric could do, once he gets the opportunity to actually cast something.

      Or chances are, since he's insane he'll do something silly like drop a quickened (Rod of Metamagic, Quicken) maximized fireball at his feet followed up by a cone of cold.

      Both of which are REALLY effective against a rogue with improved evasion...

      Oh wait - a cleric that can cast fireball AND cone of cold?? Just how many wizard spells are on his list, anyway?

      With his Insanity bonus to spell DC the rogue is not making the save, so his evasion doesn't matter.

      Insanity bonus? Just how high is that?

      Even a normal Drow cleric who doesn't have access to elemental wizard spells would be fine. Just follow up Sanctuary with Invisibility Purge. A non-drow Cleric at that level might have some trouble, but that's their own dumb fault if they haven't invested in some spell resistance or fortification for their armor.

      I will admit this is a one trick pony. If he gets the drop on the cleric and the cleric can't cast quiekened and/or silenct spells, he's very quick toast. Otherwise, the rogue is very quick toast.

      Even if you managed to kill him, however, there is still the problem of the other cleric in the party, who happens to have had herself purposely turned into a vampire (Wish I was kidding about that) and who also turned the party's fighter while she was at it. 3rd edition fixed the "undead immune to invisibility" bit from earlier editions,

    29. Re:The Saga Continues by ShakaUVM · · Score: 1

      After 5 rounds of free prep time you should be able to do better than that. Besides, that would hardly kill a level 17 cleric who'll be hovering around 170hp or so.

      You get one attack (sure for 50 damage) during the surprise round. The cleric moves away and you get a second attack for 50 damage. Then various bad things happen to you.

      That's assuming the cleric has no rounds of prep time, has no spot check, no items on, no contingent healing, no ability to tumble, no spells up. It's pretty one sided, but the cleric will still probably win.

      If you allow such cheese as Divine Metamagic, then things get progressively worse for non-spellcasters.

    30. Re:The Saga Continues by StrongAxe · · Score: 1

      After 5 rounds of free prep time you should be able to do better than that. Besides, that would hardly kill a level 17 cleric who'll be hovering around 170hp or so.

      I was just using basic rules, and whipped this up off the top of my head. I didn't try to go for a really optimized scenario. Given the original model, 170hp would just take one more hit, well within the two-round limit.

      You get one attack (sure for 50 damage) during the surprise round. The cleric moves away and you get a second attack for 50 damage. Then various bad things happen to you.

      The rogue will get a free swing, then it goes to initiative. He will probably beat the cleric at that, which means he will get in four attacks averaging 182 points of damage before the cleric can even act once, or a fifth attack for 227 if the cleric steps away. (Yes, as the original poster pointed out, if the cleric is wearing armor with fortification that will reduce the sneak attack damage which causes major problems).

      That's assuming the cleric has no rounds of prep time, ...

      If somebody jumps you, they get prep time. You don't, since you can't predict just when the encounter will occur, and most buffs don't last for one hour/level (yes, the ones that do will probably be running).

      ... has no spot check, ...

      Even if you have an excellent spot check, it's hard to notice someone who is invisible and silent if you have no idea he's there, and no expectation that someone WOULD be there. Besides, hide is a class skill for rogues, while spot is not a class skill for clerics, so just raw ranks would put the rogue at max 14, and the cleric at max 10.

      ... no items on, no contingent healing, ... no spells up.

      As I said, this was a fairly hastily-thought-up scenario. If we really wanted to make it fair, and compare apples to apples, the cleric would get items. And buffs. And so would the rogue. And the rogue would be L17, not L11.

      ... no ability to tumble, ...

      tumble lets you avoid an attack of opportunity when you move through a contested square as part of your movement. It doesn't let you avoid one when retreating.

      It's pretty one sided, but the cleric will still probably win.

      If he has the ability to take any action, he will likely drop the rogue in one or two rounds. The whole idea though was to be able to drop him before he gets a chance to do anything at all. Basically, just to show the basic concept that surprise is verypowerful, often more advantageous that several class levels.

      In fact, many years ago, a famous chess master asserted that a one-move advantage was worth a full piece: he constructed a simple scenario in which the white player gave up all 7 of his major pieces in exchange for a 7-move headstart, which resulted in an instant win for white.

      If you allow such cheese as Divine Metamagic, then things get progressively worse for non-spellcasters.

      If the cleric can get any spells off at all, the rogue is likely toast, so metamagic isn't that important - it just asdds insult to injury.

    31. Re:The Saga Continues by shindrak · · Score: 1

      Dying is nearly impossible in Star Wars Saga Edition. It might just be an artifact of playing Star Wars, but essentially all PCs are given 6 or so 'extra lives' per level. If they die, they just mark off an extra life, and stay at 0 hp. You also can't die unless you take more than your damage threshold in damage in a single hit. So you can theoretically be tossed (at 0 hit points) into a pit of ravenous wolves, and if you have a high damage threshold, still be there the next morning, since they can't kill you.


      I once spent three rounds in a row coup de gracing a PC for 50 points of damage (he old had 30hp total!) and he didn't die, since he had extra lives (they're called force points) he just kept marking through.

      I'm waaaay late to the party on this thread, but I thought I'd post anyway just in case Shaka gets replies emailed to him.


      I just wanted to point out that what you say about the Saga rules and death is not quite right. Coup de grace does not care about damage thresholds. It simply kills the person. So an unconscious body against a pack of wolves is dead meat.

      The rules aren't quite clear on the second point, but you could certainly rule that the coup de grace is no longer lowering the target's hit points to 0 if the target is already at 0. Since the rules state that the target must have been lowered to 0 hit points by the attack to qualify for spending a life-saving force point, the coup de grace no longer qualifies and they simply die. That seems the most logical interpretation to me.

  18. Archive of the website by rdwald · · Score: 1

    I managed to get into the site long enough to copy some of the files; they're available as a torrent here:

    http://cw.enlightning.de:6969/stats.html?info_hash =6455bdea4c06c4583302c452ed0363b06447a6e0

  19. New disclaimer on the cover too by rsanta74 · · Score: 5, Funny

    WARNING: The following product contains orcs, trolls, wizards and knights. Neither the author nor the publisher shall assume any explicit or implied responsibility for potential loss of sex, lunch money, or dignity. Prolonged use may result in permanent retention of "virgin" status.

  20. That's called 'Bad GMing' by Elemenope · · Score: 2, Informative

    Most rules books for RPGs explicitly say 'these rules only at the discretion of the GM', and they are right to do so. If a character is doing infinite damage every turn due to munchkining and slavish and/or badly twisted interpretations of some rules set, the GM is not doing his/her job, period. My favorite D&D system was 3rd ed, right out of the box (well, corebooks); needed few dice, easily scalable, removed most of the cruft from prior eds, and was easy to ad hoc or homebrew rules. When a book rule gave a counterintuitive mechanic for something, I or whoever else was GMing would craft a house rule that worked better. I have found that so long as the players trust that you are being fair and attempting for a fun game, they tend not to be crummy sports about the rules.

    --
    All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
    1. Re:That's called 'Bad GMing' by bigstrat2003 · · Score: 1

      If a character is doing infinite damage every turn... the GM is not doing his/her job, period. Heh heh heh... if I were a DM, I'd allow that. Unless my other players complained about it, of course. I'd think it was hilarious. Really, it's about what you want out of the game. But you are right in saying that if you have a problem with the rule balance, then change the rules to fix it. The DM's discretion, not Wizards', is final.
      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    2. Re:That's called 'Bad GMing' by TaoPhoenix · · Score: 1

      Fascinating comment compared to their other lead flagship that allowed them to buy D&D at all.
      In the Magic world, they did whatever they wanted and/or had to, to declare a central ruleset. There are no house rules at sanctioned events. Also, no turning back the clock. No "ditching all the new sets and playing like it's 1993".

      I really expect that a movement will grow that will adhere closely to their 4th ed. rules as the central corpus. I expect Wizards to forcefully deprecate any prior version. However, the consequences of this are thunderingly unclear.

      --
      My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
    3. Re:That's called 'Bad GMing' by bigstrat2003 · · Score: 3, Insightful
      Not really. The difference between D&D, and Magic, is that people (as far as I know) don't play D&D in any sort of tournaments. If there were WotC-run D&D tournaments, they'd be within their rights to specify which version of the rules were used. You have to have a level playing field.

      D&D, on the other hand, is played by small groups of people, rather than in tournaments. There's nothing they could do to stop house rules if they tried. Similarly, there's nothing they could do to stop house rules in Magic if they tried, as long as you're not talking about a sanctioned tournament.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    4. Re:That's called 'Bad GMing' by mazarin5 · · Score: 2, Funny

      Of course people play at tournaments!

      --
      Fnord.
    5. Re:That's called 'Bad GMing' by bladesjester · · Score: 1

      The difference between D&D, and Magic, is that people (as far as I know) don't play D&D in any sort of tournaments.

      Unless you count D&D minis, and then there are quite a few tournies. But for standard D&D rpg? I just can't see a tournament working.

      --
      Everything I need to know I learned by killing smart people and eating their brains.
    6. Re:That's called 'Bad GMing' by Mprx · · Score: 2, Insightful

      Ability to modify the rules is no excuse for bad rules. The problem with 3.5e is that it is only balanced for the "iconic" party of 4: meatshield fighter, blaster wizard, healbot cleric, skillmonkey rogue. If you bothered to read the rules you'd quickly realize that this party is highly suboptimal, to the extent that playing a good character (eg. wildshaping druid, battlefield control wizard, self-buffing combat cleric) quickly makes the traditional roles irrelevant without even trying. However, a lot of people have an emotional attachment to tradition, and get upset when their favorite class is useless in combat. This isn't even considering what you can do with addons - Core rules are broken enough as it is. It's not so much "munchkinism" or "optimizing" as having a basic understanding of statistics and not being an idiot.

    7. Re:That's called 'Bad GMing' by KDR_11k · · Score: 1

      When I was in school we did indeed have houserules for Magic though I don't remember much about them now. I think the most common rule was "no circles of protection" because those things were just massively cheesy.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:That's called 'Bad GMing' by Chris+Mattern · · Score: 1

      The difference between D&D, and Magic, is that people (as far as I know) don't play D&D in any sort of tournaments.


      You know, a couple of minutes with Google could've corrected that assumption. D&D tournaments are regularly held at gaming conventions. Many D&D adventure modules were originally used for a tournament before they were released to the public.

      Chris Mattern
    9. Re:That's called 'Bad GMing' by Mongoose+Disciple · · Score: 1

      Yep.

      I mean, I grant you, D&D convention play is generally not for fabulous cash purses, but there's a big audience for the game in conventioners (one that I'd bet, on average, is much much more likely to buy a new D&D book than the average D&D gamer) that is perpetually stuck with 'the rules as written' or something very close to them.

      I'm no longer in that group, but for them, a new edition is probably long overdue. Imbalances become obvious very quickly in convention play and spread through the community like wildfire. After a year most characters you play with are one of only a few relatively optimal builds, because even if you're not all about the combat or powermunching, it's only so fun to play D&D and be totally ineffectual relative to the rest of the table.

    10. Re:That's called 'Bad GMing' by totallygeek · · Score: 1

      Not really. The difference between D&D, and Magic, is that people (as far as I know) don't play D&D in any sort of tournaments. If there were WotC-run D&D tournaments, they'd be within their rights to specify which version of the rules were used. You have to have a level playing field.

      D&D, on the other hand, is played by small groups of people, rather than in tournaments. There's nothing they could do to stop house rules if they tried. Similarly, there's nothing they could do to stop house rules in Magic if they tried, as long as you're not talking about a sanctioned tournament.



      House rules with Magic were horrible. I cannot do my Time Elemental / Stasis trick any more!?!?!

    11. Re:That's called 'Bad GMing' by Anonymous Coward · · Score: 0

      It actually is run in tournaments, run by the RPGA, and there is also the living greyhawk game, which is a massive collaboration of players and DMs

    12. Re:That's called 'Bad GMing' by computer_redneck · · Score: 1

      RPGA - The reason there is so much crap about the rules. Bunch of teenage pimpled idiots who cannot handle a Polymoprh Spell or a 20D6 Fireball from a PC because it ruins their game.

      --
      "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - BF
    13. Re:That's called 'Bad GMing' by computer_redneck · · Score: 1

      You think that is cheesy? Try Force of Nature with Spirit Link (I think that is it) on it.
      No Upkeep - Deals 8 points damage. Spirit Link gives you a life for ever point of damage dealt by creature. Also FoN does not tap while doing this.

      --
      "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - BF
    14. Re:That's called 'Bad GMing' by PhoenixOr · · Score: 1

      There are D&D tournements at gaming conventions all the time. Look into the RPGA.

    15. Re:That's called 'Bad GMing' by KDR_11k · · Score: 1

      That just negates the upkeep, circles of protection could often blunt a whole attack. I mean, one freaking mana to avert all damage from one source? These things were close to invincibility, you were lucky if you could do any damage at all.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    16. Re:That's called 'Bad GMing' by computer_redneck · · Score: 1

      It has been a bit since I played so....

      I thought circles only stopped one SOURCE and then tapped? Though they might not tap but I do not remember exactly been too many years.

      --
      "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - BF
    17. Re:That's called 'Bad GMing' by KDR_11k · · Score: 1

      Circles are enchantments, they can't tap. Sure they only stop one source but it's not easy to do damage with many different sources in order to exceed your opponent's mana supply (as many sources require mana from you to be used as well) and it greatly reduces the number of maneuvers you can perform. If the things were usable only once per turn you could just use a feint but with multiple uses you can end up needing so many feints that you don't have anything left to do damage, especially since regular defenses are still available to him so after depleting his shield mana you still have to deal with his creatures and whatever else he has fielded. It's possible that they were nerfed in some rule change later on, it's been a while since I played.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    18. Re:That's called 'Bad GMing' by Macgrrl · · Score: 1

      Our last long term D&D campaign I played a druid. It was gimped until around L13 at which point it rocked. It suffered what most 'hybrid' classes suffer from - which is it's powers are too dilute to be effective in any single role.

      Half the time I couldn't hit what everyone else was attacking (and if I did my damge sucked), I was severely and non-logically limited in the weapons I could use (staff, dagger and scimitar? - daggers and scimitars are metal - so why can't I use a regular sword?), my spells were more effective outside than inside.

      Bizzarely, I am experiencing many similar issues with my WoW Druid.

      My other D&D toons have generally been mages or rogues, or combinations of the two (spell filtcher etc...).

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    19. Re:That's called 'Bad GMing' by wilcoxon · · Score: 1

      Yes. People do play D&D in tournaments. Each year at GenCon, there is the RPGA D&D Open where hundreds (thousands?) of players compete while playing D&D. You could also consider the official "campaigns" as tournaments as well (Living Greyhawk, Living Arcanis (no longer WotC's), X'endrik Expeditions, etc).

  21. Dungeons and Dragons. by momerath2003 · · Score: 1
    --
    I had but a simple dream, to destroy all humans.
  22. old news by DreadSpoon · · Score: 3, Insightful

    People said the same damn thing about D&D, and then AD&D, and then second edition AD&D, and then D&D 3.0. "I'm not buying the new edition, I wasted more money than I can count on these [lame-ass over-priced useless] source books!"

    A year or two after the new edition was out, they all usually break down and buy the new edition, sell off their old books to collectors or hobby stores, and move on.

    Or you can be one of those old foggies who swears by the old edition, never upgrades, and then runs out of people to play with. But then, if you honestly bought every single 3.5 source book (seriously, why the hell would you possibly need all of those?), I imagine you have bigger problems than finding people to play with.

    1. Re:old news by Samadhi69 · · Score: 1

      You're ignoring the changes between the revisions.
      GG: Groundbreaking. Some serious inconsistencies but who cares? Thank you GG for bringing this into the world.
      Version 2.0: Minutia reigns! A micromanaging nightmare.
      Version 3.0: The 3.0 books were very tight. Nearly anything you could think of doing, there was a way to figure out how to do it. And it never took 30 hours of research or arguing. But there were some serious exploits and balance issues.
      Version 3.5: Corrected many of the serious exploits like Hold Person and many of the 'buff' spells and many other balance issues.

      The difference between 2 and 3 was like night and day. Anyone with half an elf would have bought the set. And 3.5 (the update to 3) was virtually demanded by the fans due to exploits and min/max problems. I don't hear any clamoring for another version.

      Go ahead and buy them if you want, but I think everyone will be happy with 3.5 for years, and anyone with 4.0 books might just be thrown out into the snow and called a n00b.

    2. Re:old news by Mongoose+Disciple · · Score: 1

      Obviously we don't really know what 4E will look like yet, but I think you're kidding yourself if 3.5 doesn't have still have a lot of imbalances/problems on the same order of magnitude as those in 3.0 that it fixed. I mean, the game balances reasonably well if you ignore everything outside of the core books. And as long as no one wants to play a character that isn't a full spellcaster. I've played it for years and had a great time doing so, but I think there's still room for improvement there. I grant you, I loved 2E in its day and I was extremely skeptical about the need for a 3E, but, you know, once I got past that and actually played it, it [i]was[/i] a much better game that allowed for a much wider variety of characters to be viable. (Or more viable.) I have probably naive hopes that 4E could be as much of an improvement, and thanks to the advent of the internet and Beowulf clusters of supergeeks examining everything with a fine tooth comb, I'll have a pretty good idea of what is or isn't in there a long time before I even have to think about spending money on it.

    3. Re:old news by bigtangringo · · Score: 1

      I'm inclined to think the "core is spectacular, outside core is broken" is by design. If not, I think it will be a trend regardless.

      Which is part of the reason our group is going to be sticking with 3.5. The rest of the reason being like Windows Vista, what we have now works just fine.

      --
      Yes, I am a smart ass; it's better than the alternative.
  23. Another vote for Runequest. by khasim · · Score: 1

    Runequest - where you can play a duck.

    Forget the ducks. You can play a baboon.

    Don't forget the "cults". When choosing a religion MEANS something to your character.

    Yep. When Avalon Hill got it, they ruined it. Particularly if you've ever read the errata for their stuff. Lunar sorcery beats everything.

    Battle magic was the best idea ever. And their hit chart was great, too. Lose a leg in combat? Well you're out of the fight (unless you're a scorpion man). But if your teammates surrender soon enough (and the enemy accepts surrender), you can be healed. Finally a combat system that doesn't encourage "fight to our last breath" scenes.

  24. Re:A CHIN ATE MY BALLS by said213 · · Score: 0, Redundant

    were you aiming for a funny mod?

    --
    help me fix this "Terrible" karma, please!
  25. Re:New disclaimer on the cover too by jombeewoof · · Score: 0, Troll

    this might be the funniest post I've ever read on /.
    oh how I wish I had mod points.

    --
    Linux Zealots: Smarter than Mac Zealots, but still zealots.
  26. Kinda like software... by ConceptJunkie · · Score: 2, Interesting

    There's a pattern here that was also the same with DOS, Windows, Netscape, and perhaps others.

    Version 1 was awful.
    Version 2 was a little better.
    Version 3 was excellent and stable.
    Version 4 was big and bloated.
    Version 5 fixed all the problems with version 4 that shouldn't have been made after version 3.

    Of course, I played mostly 1ed and a little 2ed. I haven't played since the 3ed came out, but I always liked the 1ed rules with all the leftover nonsense from miniatures and wargames and stuff (1" = 10' indoors, but 30' outdoors).

    To be honest I thought TSR was totally jumping the shark by the late 80's with all their "If it's not 'official', you can't use it." crap, and by 1992 or so most of the people I played with had moved out of town.

    I really can't speak to WotC, but I thought of software given the comments I've read. "3.5 is stable" "3.5 is buggy"...

    --
    You are in a maze of twisty little passages, all alike.
    1. Re:Kinda like software... by wilcoxon · · Score: 1

      To me, I'd say D&D has followed this progression:

      Version 1 was pretty good
      Version 2 was pretty bad
      Version 3 was pretty good (though very different from 1&2)
      Version 3.5 was a little better (though I didn't like a few of the changes)
      Version 4 (from what I've heard so far) will be terrible

  27. Re:Please God! Let it kill DDO. by Anonymous Coward · · Score: 0

    I don't know why, but "hack their dong off" is the funniest phrase I've seen this week.

  28. In more ways than one by Kittenman · · Score: 1

    As per the mantra ...

    1: Release base version

    2: Make money

    3: Release patched version

    4: GOTO 2 and meanwhile ..

    5: PROFIT !

    --
    "The greatest lesson in life is to know that even fools are right sometimes" - Winston Churchill
  29. Timelords by Jedi+Holocron · · Score: 0, Offtopic

    Bah! Just play Timelords by BTRC instead.

  30. Re:A CHIN ATE MY BALLS by Anonymous Coward · · Score: 0, Troll

    No. I want one offtopic and six underrateds.

  31. Great Potential, Worrisome Indications by logicnazi · · Score: 4, Insightful

    I really like the idea of a new D&D version. It's a chance to improve some of the imperfect rules in the last edition. For instance the fact that it's nearly impossible to create a fast moving dexterous fighter that has parity with a burly strength based one.

    As far as people complaining about having to buy another version I sympathize but you don't have to buy the new version and WoTC shouldn't be forced not to fix the system just because some of us bought the previous version. I don't know if I will buy the new one (I have 3.5) but the next generation of gamers shouldn't be stuck with the imperfections of the system we played.

    On the other hand I'm a bit worried about the online subscription part. The publication of feats and other rule changes in dragon was bad enough but an online subscription has even more of an official air about it and will give WoTC a very strong incentive to put overpowerful feats in the subscription. Hopefully, they will mostly just include story/background material and the occasional fix but we will have to wait and see.

    --

    If you liked this thought maybe you would find my blog nice too:

    1. Re:Great Potential, Worrisome Indications by Anonymous Coward · · Score: 0

      For instance the fact that it's nearly impossible to create a fast moving dexterous fighter that has parity with a burly strength based one.

      You want the Scout, from the Complete Adventurer handbook.

      To be fair, it's nearly impossible to create any sort of fighter that has parity with a full caster.

    2. Re:Great Potential, Worrisome Indications by Anonymous Coward · · Score: 0

      "As far as people complaining about having to buy another version..."

      download the pdfs :)

    3. Re:Great Potential, Worrisome Indications by kripkenstein · · Score: 1

      I really like the idea of a new D&D version. It's a chance to improve some of the imperfect rules in the last edition. For instance the fact that it's nearly impossible to create a fast moving dexterous fighter that has parity with a burly strength based one.
      By far the most annoying flaw with the 3.x rules was two-weapon fighting. There is a tremendous advantage to focusing your fighters on taking the two-weapon cluster of feats, and in all the campaigns I've played that is exactly what happened. Sure, a shield can grant you a few points to AC, but another weapon gives you several attacks. Pit one against the other, the latter will win. Except perhaps at levels 1-5.

      Basically the only thing that could make using a shield useful is if the DM gives out shields +5 but only swords +1. Ridiculous.
    4. Re:Great Potential, Worrisome Indications by artaxerxes · · Score: 2, Insightful

      You have this backward. Two Weapon Fighting (TWF) with the feat, is mechanically weaker than Two Handed fighting (THF) with Power Attack.

      Higher pre-requisites, i.e. Dex 15, the fact there is a whole series of feats to take. Penalties to hit. Lack of full STR damage in the off hand. Inability to use TWF except as a full attack. Finding paired weapons. This has been true since 3e boreal.catsden.net/RPG/d20-twf.pdf

      The D&D Optimization Boards have run the numbers into exhaustion... there is a recent discussion here
      http://forums.gleemax.com/showthread.php?p=1331996 2

      Of course any DM can make TWF effective by limiting treasure that supports other styles, but a single greatsword +5 weilder will trump TWF for damage any day. The extra damage from 2 handed power attack just scales too quickly.

      Perhaps in 2e there was no weakness to TWF. With a high enough dex you could ignore the penalties to attack and just added another attack.

      --
      man kann nicht nicht kommunizieren
    5. Re:Great Potential, Worrisome Indications by The+Rizz · · Score: 2, Insightful

      If your group always concentrated on two-weapon fighting, it sounds like you were min-maxing damage, but still choosing suboptimal options. If you're going for a survivable tank, you make use of a shield (even more-so now with all the Magic Item Compendium goodness); if you want to dish out the damage, you take a two-handed weapon and power attack. The only reasons to use two-weapon fighting are: (1) if you have sneak attack or similar damage-adding mechanics on your character; (2) use of Tactical or Weapon Style feats that give you an ability you want (still sub-optimal from a feat-cost standpoint); or (3) role-playing/style reasons.

    6. Re:Great Potential, Worrisome Indications by kripkenstein · · Score: 1

      You are right, I am sorry. I meant to say that TWF and THF are both much better than sword-and-shield. Which of TWF or THF is better than the other is debatable (I tend to think TWF, but I am not sure, as you said, there are convincing calculations saying otherwise).

      My point, which I guess I didn't make that clear, was the imagery problem. I imagine most fantasy fighters to use a sword and shield... a minority a two-handed weapon, and an even smaller minority two weapons. But the 3.X rules make it so it is just unplayable to be a sword-and-shield fighter - unless you don't mind losing out to the other fighters all the time. So the whole thing becomes completely surreal, in the sense of not agreeing with my imagination ;)

    7. Re:Great Potential, Worrisome Indications by The+Rizz · · Score: 1

      I imagine most fantasy fighters to use a sword and shield... a minority a two-handed weapon, and an even smaller minority two weapons. But the 3.X rules make it so it is just unplayable to be a sword-and-shield fighter - unless you don't mind losing out to the other fighters all the time. You only ever "lose out" to the other fighters in terms of damage output - with a +5 heavy shield you have an AC 7 points higher than other fighters. When you're fighting a Big Nasty(TM) that 35% extra miss chance can make a whole lot of difference. Also, no two-weapon fighter should be without a shield. They should always have either Improved Shield Bash or Improved Buckler Defense.
    8. Re:Great Potential, Worrisome Indications by Anonymous Coward · · Score: 0

      Any good DM and this isn't a problem. Just add two or three feats that work with shields.

    9. Re:Great Potential, Worrisome Indications by logicnazi · · Score: 1

      I at least just really liked the idea of role playing a character who was a sword nerd, i.e., traveled to the best swordfighting schools etc.. etc..

      However, it ruins the whole roleplaying aspect if your fighter who is supposed to be intelligent and dedicated to becoming a master of the art finds himself always inferior to huge burly tanks.

      Exactly what I'm saying is that I think the rules need to be changed when they interfere with my roleplaying. Especially when what one wants to roleplay is a fairly common archetype.

      --

      If you liked this thought maybe you would find my blog nice too:

  32. Yeah, right by crumbz · · Score: 0, Troll

    Wizards is a terrible company and will not get a single cent from me.

    I'll wait for bittorrent.

  33. Re:A CHINK ATE MY BALLS by Anonymous Coward · · Score: 1, Funny
    > When did we devolve to this level of inanery?

    "Welcome to Slashdot!"

    If he'd written it about a gelatinous cube eating his balls, he'd have earned the elusive "Keyboard of First Posting +5". The trick is to come up with a cliche that's actually on topic. He almost got it.

  34. Weird timing.. by Anonymous Coward · · Score: 0

    What with the D&D Tactics game for the PSP coming out just a few days ago. That made the decision for me to rent it instead of buy it. Not the brightest marketing folks..

  35. Will 4ed be OGL content? by Dachannien · · Score: 1

    Because there's one very good reason that my players and I are using 3.5ed right now instead of the 3ed that we bought all those books for.

    1. Re:Will 4ed be OGL content? by Anonymous Coward · · Score: 0

      It's been confirmed that it will be OGLed in some form. They are currently still writing it so they didn't give precise info but the intent is definitely there (unsurprising considered how well it worked out for them in 3.x)

  36. Great! by swillden · · Score: 2, Funny

    I need some more 3.5 stuff. Maybe this will put a little more of it on ebay.

    --
    Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
  37. IIS Can't keep up, go figure by Anonymous Coward · · Score: 0

    Maybe Wizards should have considered switching to Apache HTTPD instead of using Microsoft IIS before launching a campaign that gets more than half a dozen hits per second. Let's give them the message:

    http://www.wizards.com/use_apache_httpd ;-D

  38. After careful consideration . . . by lord_nimula · · Score: 1

    I jump into the Rift.

    --Lord Nimula

  39. Comment removed by account_deleted · · Score: 4, Insightful

    Comment removed based on user account deletion

  40. still playing 2nd edition... by Jorgandar · · Score: 5, Insightful

    ....and using some 1'st edition rules and books too. I just think D&D has kinda lost its "magic" that made the original game. I never really got into 3'rd edition or 3.5 edition. It's not about rules, it's about gameplay and overall 'feel' that made D&D what it is. If you didn't like a rule - throw it out. if you want to change something, then change it. The heart of D&D has always been flexibility to adapt. updaing the rules ad-nauseum doesn't bring the original theme back. In fact it dilutes the game.

  41. Re:Did they fix the stupid combat system yet? by jombeewoof · · Score: 3, Informative

    A "hit" was considered a hit that would cause damage. Physically touching your opponent with your weapon was not enough to cause damage. (this was covered in the rules)
    That is why certain armor types were better against certain weapon types.
    Piercing weapons had a bonus to hit plate type armor, but a penalty to chain type armors.
    slashing weapons had the opposite.
    Bludgeoning weapons would have a penalty for leather, and an even worse penalty for padded armor types. etc...

    It was all covered in the first edition rulebook, and that was only like 80 pages long.

    --
    Linux Zealots: Smarter than Mac Zealots, but still zealots.
  42. "We can sell them paper ... on computers!" by justinlee37 · · Score: 3, Insightful
    "What the company does describe as revolutionary is the method of product delivery, which will incorporate online play for the first time. WotC is incorporating online components into the game through a new Website, DnDInsider.com. Each paper product will include codes to unlock digital versions on the site for a "nominal" activation fee. Players will also be able to use DnDInsider tools and access regular new content similar to the material that was previously released in Dragon and Dungeon magazines (see "Interview with Liz Schuh") for a monthly fee (as yet undetermined) greater than the old subscription price, but less than a MMORPG subscription. Magazine-style content will be added to the site three times a week and compiled into digital "issues" monthly."

    I like how WotC's idea of "revolutionary product delivery" is "We can sell them paper ... on computers!"

    Granted, they are adding that online client "to 'supplement, not replace' meatspace play," and a client like that is something that me and my friends have been saying would be cool for years now, but ...

    They're still just selling us paper, but on computers.

    1. Re:"We can sell them paper ... on computers!" by Bieeanda · · Score: 1
      Wait, wait. They're selling you sourcebooks... that have codes inside so that they can sell you shit that should have been in the book in the first place? Like that's going to fly.

      Personally, I saw D&D4 coming as soon as the the new Star Wars system was announced. I'm experiencing more schadenfreude than annoyance this time around, since I picked up on the print-now-rehash-later routine back when TSR used to do it, and I stopped buying new RPG source back around when 3E hit. In an industry that is basically predicated on the consumer's creativity, there's only so much supplemental stuff you can sell before you reach saturation and have to force your current run of stuff into obsolescence. As someone noted above, Wizards has been doing this for ages, with their Magic: the Gathering game, with its constant churn of tournament-legal cards and sets. In this instance though, I don't think WOTC is at fault. I get the feeling that Hasbro, rather than figuring out the strange ecosystem that geek gaming exists within, is putting ever-mounting pressure on their geeky subsidiary to perform like their traditional games do-- or rather, grumbling about natural sales drop-offs as the RPG market reaches saturation. Sell-through probably isn't an issue this time, but the cycle of reboot-and-rewrite that began with 2nd Edition is definitely accelerating.

    2. Re:"We can sell them paper ... on computers!" by justinlee37 · · Score: 1

      Each paper product will include codes to unlock digital versions

      Wait, wait. They're selling you sourcebooks... that have codes inside so that they can sell you shit that should have been in the book in the first place? Like that's going to fly.

      My interpretation isn't that they're selling materials that aren't in the book, they're just selling you their version of those .pdf copies of the books that fly around bittorrent all the time -- exact digital copies of the sourcebook material.

      Of course, why anyone who had the actual book might want that is beyond me, unless maybe their primary computer was a laptop or they traveled a lot.

    3. Re:"We can sell them paper ... on computers!" by justinlee37 · · Score: 1

      but the cycle of reboot-and-rewrite that began with 2nd Edition is definitely accelerating.

      I don't see it a pointless scheme just to make money -- 3.0 made some changes to the game that AD&D needed. THAC0 is a joke, and in 3.0 the way the ability scores work is beautifully simplified. Also, replacing "backstab" with "flanking" makes the DM's job a lot easier, since he no longer has to worry about facing in combat. Not to mention, is it true that "Elf" used to be a class, instead of a race? Because that's just ... unclean.

      The way I see it, D&D has significant, periodic changes made to the system that enhance the experience, while M:TG's tournament-legal card sweatshops are just a way to trick people into opening their wallets every weekend.

      I mean, I started playing ~3 years ago, in high school, and the system was 3.5 then. It's not like 3.5 came out last month, you've had a full four years to play with your $90 set of core books -- and it shouldn't be too hard to adjust all of that content you bought to 4.0 rules, if you're lame enough to use that stuff.

      (Your collection might cost more than $90, but man, don't buy the completes, download them! If it's not something you need every 2 minutes at the table, you can just consult it during character/NPC creation, and print out any relevant bits you might need to reference during the game.)

    4. Re:"We can sell them paper ... on computers!" by briester · · Score: 1

      "Imagine leveraging the power of the INTERNET to expand your playerbase!" says the AOL spokesman to the Wizards of the Coast board of directors one day...

    5. Re:"We can sell them paper ... on computers!" by Anonymous Coward · · Score: 0

      I think it's free. Like textbooks that have a cd with a pdf of the book inside. That way you have both the physical version, and an electronic version. I think the only extra purchase is the subscription to the "Insider" which would basically be a subscription to Dungeon/Dragon, with some added electronic content.

    6. Re:"We can sell them paper ... on computers!" by The+Rizz · · Score: 1

      exact digital copies of the sourcebook material.
      Of course, why anyone who had the actual book might want that is beyond me, unless maybe their primary computer was a laptop or they traveled a lot. I'll give you a hint: Ctrl+F

      Also, there's the ease of use/lookup - instead of a stack of books taking up space, and several more spread out on your desk, you just have a couple of windows open on your screen.

      Copy & paste the text of any complex spells/feats/items/abilities into a word processor and you end up with a nice, compact list of what your character can do - and not have to lug around 50 pounds of books so you can look them up later.

    7. Re:"We can sell them paper ... on computers!" by deniable · · Score: 1

      Elves, dwarfs and halflings in D&D were run as classes because the system only had classes and no rules for races. Old D&D (not advanced) was a much simpler set of rules wasn't as heavy as the modern versions. If you're poking around for used versions get the Rules 'Cyclopedia because it pretty much covers the whole game in one book.

    8. Re:"We can sell them paper ... on computers!" by Bieeanda · · Score: 1
      Well, we're talking about a lot more than $90, once the new versions of the various class splatbooks and other "must have" books are factored in. That's not what I'm concerned about, honestly. Heck, if I still had a regular group, I'd definitely be interested in 4E. Number crunching is no longer a favourite pastime.

      What I am concerned about is that this reboot cycle is accelerating. 1st Edition was published in 1974. Fifteen years later, in 1989, 2nd Edition (which mainly trimmed cruft) was published. Eleven years later, 3E hit the shelves. Three years later, 3.5 comes out. Five years on, 4E is set to arrive. Leaving tinfoil hats (or tinfoil d4s) out of it, the rewrite cycle is definitely accelerating. Does this mean anything? No, not necessarily. There's going to be some old-guard player and retailer resentment, but not enough to cause any real disruption.

      I mean, I started playing ~3 years ago, in high school, and the system was 3.5 then. It's not like 3.5 came out last month, you've had a full four years to play with your $90 set of core books -- and it shouldn't be too hard to adjust all of that content you bought to 4.0 rules, if you're lame enough to use that stuff.
      No offense meant to you, but this kind of sentiment bothers me. I get a perception of obsolescence out of 'a full four years' that would be perfectly understandable if computer software was being discussed, but pen and paper games certainly don't play themselves out that fast.

      Anyway, I'm just looking at patterns that I find vaguely concerning. I don't doubt for a minute that this will be a roaring success-- Wizards has a whole marketing department, and they've been at this long enough to know what passes and what fails.

    9. Re:"We can sell them paper ... on computers!" by justinlee37 · · Score: 1

      FTFA: Each paper product will include codes to unlock digital versions on the site for a "nominal" activation fee

    10. Re:"We can sell them paper ... on computers!" by justinlee37 · · Score: 1

      Well, we're talking about a lot more than $90, once the new versions of the various class splatbooks and other "must have" books are factored in.

      See my above comment about downloading.

    11. Re:"We can sell them paper ... on computers!" by justinlee37 · · Score: 1

      Elves, dwarfs and halflings in D&D were run as classes because the system only had classes and no rules for races

      So every Elf, Dwarf and Halfling in the setting was nearly exactly the same, with the same sort of training and class progression? Just little carbon copies of each other?

      I'll take the current system, thanks. e3.5 isn't very "heavy" at all.

  43. It's an allegory, haha! by Anonymous Coward · · Score: 0

    Two Wizards are crawling through a dungeon, killing the various monsters and taking their stuff. A fine time for all involved. Walking down the hallway, however, their torchlight shines upon two doors, with a grim-faced devil standing betwixt them.

    The devil calls out. "Hear my words, adventurers. I present you with these two doors, the doors of Riaa and Jobs. You must choose one and move forward, otherwise, you shall perish."

    The devil first gestures to the door on his left. "This is the door of the demon Riaa. He is legion, made of many, and seeks only to control and reap. He offers a wonderous treasure beyond imagination, yours for the taking, that lies just beyond his door. The gold will always be yours, as no one shall be able to take it from you."

    Next, the devil gestures to his right. "This is the door of Jobs. Behind his door, you will find only more struggles, with no security to speak of."

    The first Wizard, overcome by the same lust for wealth that drives many adventurers to the slaughter of innocent Orcs and Goblins, entered the door of Riaa. He entered the room beyond to find exactly the wonderous treasure promised- but also found the corpses of many other adventurers, for the room had no exits. He had suffocated himself, and was able to enjoy his new riches for only a short while.

    The second Wizard, valuing experience more than mere wealth, entered the door of Jobs. And there, he found a tunnel, filled with mooks, loot, easy XP, which continued to even deeper, richer levels of the dungeon.

    1. Re:It's an allegory, haha! by Anonymous Coward · · Score: 0

      I think I entered the Door of Do Not Get It.

      WTF does any of that have to do with Steve Jobs?

  44. I thought it was fine by fullphaser · · Score: 1, Flamebait

    As I understand it, there is already enough brokenness in 3.5, why would we want to release a 4th version, where there is a very large chance they will release a literal ton of books and new abilities that will further contribute to the work a DM has to do to make sure the players are relatively balanced. Its tough enough having to spend several minutes going through each thing they want and making sure that its not some net plan to become the next pun pun.

    --
    Did someone say cake?
  45. Everybody dies by steveha · · Score: 1
    Did you ever see the old Tunnels and Trolls game? It came with everything you need in one box: the rules, tips for GMs, a solo adventure so you could get a feel for things.

    In the tips for GMs section, one tip said

    Don't be unfair to the players. Don't have a room like: "The Sun Room: You open the door, and everybody dies instantly."

    In the solo adventure, one of the rooms was

    The Sun Room: You open the door and die instantly. (We told you not to do it, but we never said we couldn't do it.)


    steveha
    --
    lf(1): it's like ls(1) but sorts filenames by extension, tersely
    1. Re:Everybody dies by Antique+Geekmeister · · Score: 1

      I *loved* that game. It was only surpassed by "Bunnies and Burrows" (http://en.wikipedia.org/wiki/Bunnies_and_Burrows) , which was great fun to play with gamers who'd started taking themselves too seriously.

  46. Re:Did they fix the stupid combat system yet? by Anonymous Coward · · Score: 0

    Yes, it's been fixed. Since at least 2000 or so, in fact, because 3rd ed does not have "THAC0" -- characters have an attack bonus that functions similarly. It represents how likely you are to damage somebody, not just to hit them. Yes, it's much easier to hit a guy in plate mail, but it's much harder to damage him.

  47. Paranoia by Anonymous Coward · · Score: 0

    The best role playing experience I had was Paranoia.
    Since your character was going to die (all 6 clones) before the end of the adventure, you might as well enjoy yourself. No more level grind, just play and have fun.

    Plus it was helped that the Computer (GM) and one of the players were brothers. So, siblings rivalry got turned into great game dynamics. BTW, in Paranoia the Computer is trying to kill you. ... because you are a mutant Commie traitor.

    1. Re:Paranoia by Infonaut · · Score: 1

      Plus it was helped that the Computer (GM) and one of the players were brothers. So, siblings rivalry got turned into great game dynamics.

      I'll bet it did. That was a great game. Talk about designers who had a wicked sense of humor. Definitely the most Kafkaesque RPG ever created, and at the height of the Cold War. An unbalanced, bizarre, and very fun game. I like your point about the level grind. No danger of that in Paranoia, which was a brilliant move on the part of the designers.

      --
      Read the EFF's Fair Use FAQ
  48. Bah! by Anonymous Coward · · Score: 0

    Real D&D players use the BOXED set! (Failed saving throw vs nostalgic ramblings...)

    Blackmoor rules!

    1. Re:BAH! by An+ominous+Cow+art · · Score: 1

      Ah, but what happens when a Sphere of Annihilation hits your Black Globe shield?

    2. Re:BAH! by Creepy+Crawler · · Score: 1

      The DM suddenly dies of a heart attack!

      Hugggnh!

      --
  49. D&D is dead! Long live the children of Zork! by Anonymous Coward · · Score: 0

    True D&D died when Ad&d started. Your only real option is is to find a copy the old red back basic set (and its additions) or use telnet or a decent terminal client and MUD.

  50. It is about make believe by Infonaut · · Score: 1

    I don't want to sound too much like some old man pining for the good ole days, but I think getting too caught up in the structure of the rules misses the point of an RPG. It's cooperative, structured storytelling. It's make believe with rules.

    I agree. I actually conducted some really fun role playing long-distance with some friends when I was in the Army. We basically took turns writing each other's characters into stories. The rule was you couldn't kill off anyone else's PC, but you could kill off an NPC you had created. I'd write my friends' characters into cliffhangers, then one of them would continue the story, then another would step in. It was a great way to keep the momentum going until we got back together for some actual tabletop gaming. Some of the best "gaming" we ever did was just creating those stories.

    --
    Read the EFF's Fair Use FAQ
  51. Re:My autistic, mentally handicaped nephew by Torvaun · · Score: 1

    Unfortunately, you just can't manage to get a grip on it. Maybe you should let the autistic, mentally handicapped kid be the DM, you have much less to try and think about as a player.

    --
    I see your informative link, and raise you a pithy comment.
  52. Oh okay, realistic combat by SmallFurryCreature · · Score: 1

    Are you ready? So you are a melee class and have chosen heavy armour. Do you know why it is called HEAVY armour? That is right, because it is HEAVY.

    So, your party spot an enemy coming towards you, what do you do? Rush in? Not so fast HEAVY armour user, don't you think you should put it on first? What, you were already wearing? For the entire 6 hour journey through the old forest? Oh well, lets see, how about a 50% reduction of all your stats for being exhausted?

    So, wait several rounds while you put on your armour with the help of a NPC (You think you can put HEAVY armour on yourselve?) or go into battle as a wreck?

    Okay you are entering combat finally, start the counter at 1. What counter you ask? Your exhaustion counter. You do not think you are going to last forever with a ton of steel hanging from your body do you? Ten rounds, that is your max before you are starting to loose it.

    Ah, your hit, no worry, the armour absorbs the damage, BUT you do need to start counter2, the daze effect. You do not think you can keep being hit and not suffer at all do you? The ringing sound in your ears alone is at least 10% of your stats.

    Also heavy armour tends to be very rigid, metals of the age just ain't the flexible, start counter3 to see when it will simply shatter.

    GET THE PICTURE?

    I am not even getting into the most basic interplay between your stats, how an agile person would be able to be more agile regardless of armour class, how strength would still be needed to be agile in heavy armour. (So your agility would limited by your strength NOT by your armour)

    How a high intelligence/wisdom would mean you would be able to select better moves.

    You could think up plenty of extra rules and ways in which stats interact and you could end up with a pretty realistic combat system. It would just take forever to do anything at all.

    Take for instance damage, a broken rib is dangerous BUT not instantly lethal, a broken leg is the end for a melee fighter but a mage can cast sitting down and a ranger might just be able to fire a bow from one leg. Yet 99% of games give you nothing more then a simple health bar.

    The D&D system is designed to be simple to learn, not require to many things to tracks and still be fun. No it ain't realistic but it "works".

    Offcourse, if you then apply D&D rules to a computer game you are just taking the piss, a computer can keep track of countless figures and can compete even the most complex rules in an instant, D&D on a computer would be like using Deep Blue to play TicTacToe.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Oh okay, realistic combat by tm2b · · Score: 1

      Ahah!

      I see you've played Rolemaster (Arms Law, especially) and Aftermath! What can beat 40 different hit locations on the body and a separate table for shotgun shell types?

      --
      "It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
    2. Re:Oh okay, realistic combat by Weedlekin · · Score: 5, Informative

      "You you are a melee class and have chosen heavy armour. Do you know why it is called HEAVY armour? That is right, because it is HEAVY."

      People who play role playing games (and write rules for them) routinely overestimate both the weight and encumbrance of armour. The heaviest combat armour from any period (i.e. ancient Greeks to late mediaeval) weighed around 40-50lbs, which is about half a modern military field pack, and unlike said pack, much of the weight was distributed around the body instead of being a heavy lump at the back. There are mediaeval woodcuts of men in full plate armour doing cartwheels, hand-stands, and running and jumping, and Joan of Arc routinely wore it despite being a peasant girl who wasn't trained as a warrior, so it was nothing like as restrictive and heavy as RPG rules (with the notable exception of Chivalry and Sorcery) routinely make it.

      NB: many of the myths about mediaeval armour in particular come from the Victorian English, who failed to distinguish between late mediaeval jousting plate and war / combat armour. Jousting plate was massively reinforced on the left-hand side (the lance was couched in the right-hand, pointing to the left, so the left side took the impact), and restricted arm movement to what was necessary for aiming the lance and moving a shield up and down by about a foot, so people wearing it were unable to mount their horses without assistance. Jousting saddles were also specially designed to have low backs so that whoever got hit by a lance slid off instead of arching backwards, which experience had shown was an excellent way to end up as a paraplegic.

      "What, you were already wearing? For the entire 6 hour journey through the old forest?"

      I suggest you read some history, because people have been wearing armour of all types for periods of far longer than six hours for thousands of years, in climates ranging from winter ice to hot deserts and steamy, humid jungles. The reason for this was logistical: armour had to be transported by some means during campaigns, and wearing it was an excellent means of doing so that left valuable baggage train space free for food, water, missile weapon ammunition, siege artillery parts, and all the other sundry items that an army in the field requires.

      "Okay you are entering combat finally, start the counter at 1. What counter you ask? Your exhaustion counter. You do not think you are going to last forever with a ton of steel hanging from your body do you? Ten rounds, that is your max before you are starting to loose it."

      The main fatigue factor in pre-firearms battles came from the fact that swinging manual weapons of 2lbs+ around is a lot like chopping down trees with an axe, a notably exhausting activity despite the fact that it isn't usually done while wearing armour. Fatigue might be slightly increased by adding between 20 and 40 lbs of extra weight, but the effect would be minimal due to the fact that most of the warrior class (i.e. D&D fighters) had been training to fight in it since they were seven years old. A far bigger problem once helms with full face protection became common was limited visibility, which made it difficult to deal with threats that weren't directly in front of the armour wearer, thereby rendering them vulnerable to attacks from the side and rear.

      "Also heavy armour tends to be very rigid, metals of the age just ain't the flexible, start counter3 to see when it will simply shatter."

      The plates that were used in both platemail and full plate were hammer-forged, not cast, so they deformed when struck with sufficient force (i.e. they sustained dents) rather than shattering. There is no documented, or for that matter even mythical account of armour shattering, and there are no existing examples of even the cheapest munition plate (i.e. the stuff that was handed out to foot soldiers, and collected up again for storage) that shows any sign of shattering or cracking, although there are many which either exhibit dents and holes, or signs of dents / holes that ha

      --
      I'm not going to change your sheets again, Mr. Hastings.
    3. Re:Oh okay, realistic combat by Kineticabstract · · Score: 1
      This may well be the most reasonable, interesting, and well-written post I've ever read on /.

      Kudos.

    4. Re:Oh okay, realistic combat by dan+dan+the+dna+man · · Score: 1

      Jolly good read sir, excellent post.

      --
      I don't read your sig, why do you read mine?
    5. Re:Oh okay, realistic combat by An+ominous+Cow+art · · Score: 1

      Fringeworthy broke the body down to multiple charts for each part of the body, then had ways to track exactly what organs, bones, arteries, etc were struck by the penetrating bullet. Fun, gory stuff.

    6. Re:Oh okay, realistic combat by feelbad_feelsgood · · Score: 1

      I just want to say that I am deriving incredible joy from reading this thread in the voice of the Comic Book Store Guy from the Simpsons.

      Truth to tell, a lot of /. threads are better that way, but this one is classic.

  53. Re:Did they fix the stupid combat system yet? by cei · · Score: 1

    Sorry, THAC0 was introduced in 2nd ed... The original DM's guide had combat matrices for each class (pp 74-75) that had to be looked up constantly (hence being on the original DM's screen).

    --
    This sig intentionally left justified.
  54. Hero FTW by kn0tw0rk · · Score: 1

    When gaming, I preferred the HERO system over GURPS, due to the way that HERO dealt with adding abilities to characters in a more balanced way, and letting the special effects of the the ability be just cosmetic.

    But the thing which makes a game is the GM, and how well they can work the group. And a good GM is a rare find. But sadly, MMORGS are killing the tabletop roll playing IMO.

    --
    See my art -> http://herbevore.deviantart.com
  55. Re:Did they fix the stupid combat system yet? by dcollins · · Score: 1

    The main point of the "d20 System" (which underlies 3E D&D from 7 years ago) is to get rid of things like THACO. In 3E, you always have some "bonus", add it to a rolled d20, and compare to an enemy's target number to determine success. See: http://www.d20srd.org/srd/theBasics.htm#theCoreMec hanic

    The combat cycle is still attempting to get a hit, roll damage, and subtract from hit points. Armor does make you harder to hit, not reduce damage. Many people have tried the "damage reduction" variant, and the company officially published the alternative in more than one venue. However, the majority of people who tried it tend to come back thinking that it's too complicated for tabletop play (considering that it adds another statistic and another lookup-and-subtraction to every attack in combat). See: http://www.d20srd.org/srd/variant/adventuring/armo rAsDamageReduction.htm

    --
    We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
  56. Re:New disclaimer on the cover too by eugene_roux · · Score: 1

    Prolonged use may result in permanent retention of "virgin" status.

    Much the same may be said for hanging out on Slashdot, you know...
    --
    Part Time Philosopher, Oft Times Romantic, Full Time Unix Geek
  57. Anti-Succubus by ultranova · · Score: 4, Insightful

    Now send me your address so I can mail *you* these memories and kill your desire for sex for the next ten years.

    Speaking of sex, I always wondered why there were no Upper Plane equivalent of Succubus. I mean, flirty fishing works and would be a perfect fit for Chaotic Good outsiders, so why don't they go about seducing blackguards away from evil or something ? A wink, kiss and some bedroom gymnastics could easily stop entire evil armies in their tracks.

    In fact I'd say that the Balance requires such beings, unless of course sex is inherently evil in the DnD universe. I guess WotC is just too prudish to add them...

    --

    Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    1. Re:Anti-Succubus by Paolone · · Score: 1

      Speaking of sex, I always wondered why there were no Upper Plane equivalent of Succubus. Given the quantity of half-celestials, I'd say all of the upper plane denizens managed to get laid with mortals...
    2. Re:Anti-Succubus by Yosho · · Score: 1

      In fact I'd say that the Balance requires such beings, unless of course sex is inherently evil in the DnD universe.

      Have you seen the Book of Vile Darkness? Yeah, sex is inherently evil. Especially if it's kinky sex.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    3. Re:Anti-Succubus by why-is-it · · Score: 1

      Speaking of sex, I always wondered why there were no Upper Plane equivalent of Succubus. I mean, flirty fishing works and would be a perfect fit for Chaotic Good outsiders

      In the Forgotten Realms pantheon, there is a goddess called Sharess who fits that bill.

      I would have thought that Sune might be a contender, but her adherents are not unbridled hedonists.

      --
      *** Where are we going? And what's with this handbasket?
    4. Re:Anti-Succubus by Creepy · · Score: 1

      because succubii and incubii are associated with lust and adultery and that is a bad thing in religion. Ever notice that while angels are generally associated with male names, they are actually described as eunuchs? The whole point is heavenly creatures don't have the lusts and desires of mortals (or need them). Demons like the succubus don't have such desires, either, they play off the mortal needs of such things and take life force, create demon children, or find adulterers to eat, depending on the story. Most stories of succubii have them being demons that take the form of beautiful women (suggesting shapechangers). D&D never really used that aspect, from what I recall.

    5. Re:Anti-Succubus by ultranova · · Score: 1

      because succubii and incubii are associated with lust and adultery and that is a bad thing in religion.

      In some religions, yes, catholic christianity the most famous example amongst them. This is not true for all of them; there have been many religions which actively encouraged (temple) prostitution, and some religious sects still engage in flirty fishing (using sex to gain converts).

      Most sects of christianity (which you're propably referring to with "religion") consider marriage as a God-given institution; therefore not respecting it is unlawful and in itself evil. In DnD terms these sects would be Lawful Good or Lawful Neutral.

      The DnD alignment system has separate axis for Good-Evil and Laful-Chaotic. This means that law-abiding people can be extremely evil (and indeed, the Devils of DnD multiverse are Lawful Evil), while lawbreakers can be good (and yes, there are Chaotic Good celestials). In other words, sleeping around is not automatically sinful in DnD, as long as no one gets hurt. Consequently, there's no good reason why Chaotic Good beings - such as some celestials - wouldn't do just that. In fact the "Forgotten Realms" campaign setting includes a Chaotic Good goddess of hedonism and "sensual fullfillment", Sharess.

      The lesson here is that fantasy worlds aren't neccessary consistent with the real world. Shocking, isn't it ?-)

      Ever notice that while angels are generally associated with male names, they are actually described as eunuchs? The whole point is heavenly creatures don't have the lusts and desires of mortals (or need them).

      AFAIK there's no discussion in the Bible about the possible sexuality of angels or the lack of it, apart from a single remark from Jesus which, frankly, is not sufficient basis to make any far-reaching conclusions about the matter, especially since the context was marriage rather than sexuality itself, and an unclear passage about God(s?) sons liking daughters of men (which, again, could mean pretty much anything) near the Genesis.

      Not that any of this has anything to do with DnD celestials who, according to the Monster Manual, are capable of producing offspring with mortals and in fact do so in sufficient numbers that the descendants of the resulting half-celestials have a specific racial name (aasimar).

      Finally, "eunuch" is a term for a man who's been castrated. I think that the term you mean is "asexual".

      Demons like the succubus don't have such desires, either, they play off the mortal needs of such things and take life force, create demon children, or find adulterers to eat, depending on the story.

      Apart from being utterly irrelevant to the matter at hand, since we're talking about actions and not the emotions behind them, there is no reason whatsoever to consider this to be true in the DnD universe.

      Most stories of succubii have them being demons that take the form of beautiful women (suggesting shapechangers). D&D never really used that aspect, from what I recall.

      DnD succubus are shapechangers. Read the Monster Manual and see for yourself.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    6. Re:Anti-Succubus by Anonymous Coward · · Score: 0

      Speaking of sex, I always wondered why there were no Upper Plane equivalent of Succubus. I mean, flirty fishing works and would be a perfect fit for Chaotic Good outsiders, so why don't they go about seducing blackguards away from evil or something ? A wink, kiss and some bedroom gymnastics could easily stop entire evil armies in their tracks.

      You mean like the twelve virgins of the suicide bombers?

      It's sad when reality is weirder than fantasy authors can imagine.

      (Yes, I'm going to hell for this one)

    7. Re:Anti-Succubus by david.given · · Score: 1

      In fact I'd say that the Balance requires such beings, unless of course sex is inherently evil in the DnD universe.

      You should check out The Book Of Erotic Fantasy, a completely genuine and official add-on module. Despite the badly photoshopped nude photos decorating the inside, and the occasional mention of things you would really rather not know (did you know that gnomes like group sex? Are you now happy with this knowledge?), it's actually quite interesting. There are a number of specialist classes inside that would actually fit in quite well to a non-dungeon-crawl RPG session. And no, they're not what you're thinking of.

      ...if you've played Planescape: Torment, then Fall-From-Grace's character could come straight out of this book.

    8. Re:Anti-Succubus by Impy+the+Impiuos+Imp · · Score: 1

      There's no succubus because they use the term "outsiders" to collectively refer to vastly disparate entities such that poor design can label some spells as affecting "outsiders".

      And we all know who the real outsiders in this situation are anyway, don't we?

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    9. Re:Anti-Succubus by Impy+the+Impiuos+Imp · · Score: 1

      > and the occasional mention of things you would really rather not know (did you know that gnomes like group sex?)

      F*** YOU!

      I have to play WoW 2nite!

      >:(

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    10. Re:Anti-Succubus by dogthief · · Score: 1

      I have to say I wasn't too impressed with Book of Erotic Fantasy, although the addition of an adult sexual content is very appealing for an experienced and mature group. I wouldn't recommend it for new or younger gamers, mostly because the finer points and potential are lost on that age/maturity group. I know I wouldn't have been able to utilize such a book when I started playing way back in '86. A more in depth game with lots of intrigue almost has to have some element of innuendo and temptation. Dryads and nymphs powers are based on sexual attraction, as well as succubi. The Book of Erotic Fantasy seemed to me like a lot of enthusiasm but not a lot of technical development. The pictures were distracting and looked like they were done by some kids with photoshop after spending the day at a Ren Faire. Some parts of it was very useable, and it was high time SOMEBODY tackled that aspect of the genre, but not quite worth the hefty price tag. Great addition to pick up used. (I go to Half.com a lot for most of my d20 library.) There was a book published called Nymphology that was far better and more amusing than the BoEF. Even though it had a lot of corny jokes (ie: Monster-One Eyed Trouser Snake) it was all playable mechanically. I loved the Mystic Pimp prestige class!

    11. Re:Anti-Succubus by crosstalk · · Score: 1

      funnily enough the originators of the book of erotic fantasy lost their d20 license because of QUALITY standards from wtoc and had to switch to just ogl(Open gaming License)

      http://www.gamingreport.com/article.php?sid=10243

      --
      An armed society is a polite Society
    12. Re:Anti-Succubus by Creepy · · Score: 1
      Not necessarily Christianity - the Apocrypha describes Lilith, the first wife of Adam and is often associated with both Incubus and Succubus demons. Lilith appears in both Jewish and Christian writing (but only as a screech owl in the Bible).

      Islam has a succubus that cuts the penis off and eats adulterous men that fall into her temptations. I don't remember her name, but it was creepy enough imagery to remember the story.

      A book I borrowed from the library in college on gods and angels (the name is eluding me at the moment) described Cherubim, Seraphim, and Ophanim as eunuchs, so I was just using their words - asexual works, too. Technically, since angels are also shape changers, it is entirely possible for them to assume one sex or the other. Cherubim have a natural form with a human body, Ox face and feet and 8 conjoined wings, as I recall, while Seraphim typically have 6 wings - 2 on the head, 2 on the feet and 2 large ones on the back. I don't really remember anything about the Ophanim other than they are closely related to Cherubim and have lots of eyes. That book also described most angels with colored wings, which I found fascinating because I've never seen that in picture.

          I won't pretend to remember exactly what parts are in the bible and what are outside because I don't know - I've read several translations of the bible since I was a child and various related and non-related works (parts of the Apocrypha [deuterocanonical books in Catholicism], Qu'ran, Torah, parts of translations from the dead sea scrolls, etc). Bible translations vary widely, mainly because at best, an English translation is 3rd generation and often 4th or more since the original Arameic scriptures don't exist (like one I recall being Arameic->Hebrew->Greek->Latin->English).

      DnD succubus are shapechangers. Read the Monster Manual and see for yourself. My 2nd edition monster manual was stolen in Jr High, but I didn't think they were full shape changers in that (just human and demon form). It's been a while, I could be completely wrong. I've played 3rd edition D&D and even have the Player's Handbook, but the guy that plays DM never let me look at the MM.
    13. Re:Anti-Succubus by Ohreally_factor · · Score: 1

      I always wondered why there were no Upper Plane equivalent of Succubus. Wouldn't it be called a Spitcubus?
      --
      It's not offtopic, dumbass. It's orthogonal.
  58. the good old days by kaizokuace · · Score: 1

    i miss thac0. Even though it was crazy it still had charm.

    --
    Balderdash!
    1. Re:the good old days by Macgrrl · · Score: 1

      Somewhere I still have some homemade DM screens with the THAC0 tables and saving throws all typed out so that I didn't have to do the math while dealing with all the different dice rolls going on in mass combat.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    2. Re:the good old days by kaizokuace · · Score: 1

      yea we had sheets done up for that! we also changed the rules so everything was counted by seconds instead of turns and one person was appointed the "combat master" to keep track of the time.

      --
      Balderdash!
  59. Re:Did they fix the stupid combat system yet? by Sumadartson · · Score: 1

    Try out warhammer fantasy roleplay for a change. http://www.blackindustries.com/ . It has a faster and more fun rule system, which actually makes some sense. IMHO, the world is more fun too; darker, with a lot more humor.

  60. Bah, Easy I say! by TiggertheMad · · Score: 5, Funny

    You think you had it hard with marbles for dice and real dragons trying to eat you? PFFFt, you were pampered.

    Why, When I played D&D, there were no dragons yet, and they hadn't even invented magic. To us the game was sci-fi!

    NOW GIT OFF MAH LAWN!

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
    1. Re:Bah, Easy I say! by techpawn · · Score: 1

      Right...
      In my day, we had to get up at 6am three hours before we went to bed so we could start to imagine these stone tablets on to which you'd get the rules to roll marbels! To us the stone tablets where sci-fi

      And you try to tell the kids of today that and they won't believe you

      --
      Ask not what you can do for your country. Ask what your country did to you
    2. Re:Bah, Easy I say! by Bloke+down+the+pub · · Score: 1

      Stone tablets? Luxury! In my day t'earth hadn't cooled and we had to make do with magma.

      --
      It's true I tell you, feller at work's next door neighbour read it in the paper.
    3. Re:Bah, Easy I say! by FauxPasIII · · Score: 1

      > they hadn't even invented magic. To us the game was sci-fi!

      Well, you know what they say; any sufficiently primitive magic is indistinguishable from technology.

      --
      25% Funny, 25% Insightful, 25% Informative, 25% Troll
    4. Re:Bah, Easy I say! by rhombic · · Score: 1

      Pfft. At least you had magma. Our parents sent us out for days on end, collecting enough radioactive dust & rocks to squeeze together to make magma.

      --
      1984 was supposed to be a warning, not an instruction manual.
    5. Re:Bah, Easy I say! by ashamanq · · Score: 1

      Radioactive dust and rocks! You had it easy, having dust and rocks nearby. Back in my day, matter hadn't coalesced into anything larger than an atom! We had to get up early, and wish gravity would start working to our benefit that day, so we could get something to eat other than free floating atoms and other particles! Pshaw... radioactive dust and rocks.

  61. Re:Did they fix the stupid combat system yet? by king-manic · · Score: 1

    Why in the hell would wearing really good armor make you less likely to be hit??
    Like its hard to hit a guy wearing full plate mail?
    If anything, wearing heavy armor should make you easier to hit.
    The armor should absorb damage, not make you less likely to be hit...


    If you look back at medieval armor you'll find that good armor "deflected" blows while poor mans armor absorbed them. Although full plate was msotly for show and was obsoleted fairly quickly, it deflected most common strikes. Notice the odd angle on most armor. It might be for show but it's meant to make hitting it with a solid blow difficult. The more modern the armor the more angular and odd shaped it got.

    Check here for a brief over view.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  62. D&D - the only teen abstinence program that wo by Anonymous Coward · · Score: 0

    So, is it a government conspiracy, a desperate last ditch attempt to stop teenagers from screwing eachother? ... or something even more sinister? du-duu-duuun.

  63. Unrealistic! by SoupIsGood+Food · · Score: 5, Funny

    Speaking from experience, if you are:

    1) Intelligent enough to win a D&D tournament
    2) Lucky enough with the dice to win a D&D tournament
    3) Big and strong enough to literally bash through a wall

    Then, yes, the one, single, supa-hot D&D honey will be all-up-ons. And lordy, lordy, will she ever be into cosplay, with more vinyl and leather than you can conceive of... super bonus round for fetish-addled roleplay freaks. Hot chicks love a fat geek, so long as he can kill a jock with his bare hands and understands the difference between her Sailor Moon costume and her Sailor Mars costume.

    The rest of you will die alone.

    1. Re:Unrealistic! by IpalindromeI · · Score: 1

      Pretty obvious that Sailor Mars had the red skirt. Also, she was much hotter.

      --

      --
      Promoting critical thinking since 1994.
  64. Re:Please God! Let it kill DDO. by Baljet · · Score: 2, Insightful

    Why would a new revision of the tabletop rules impact their online offering?
    The differences between DDO and 3.5 are considerable.

  65. You're refering to the SRD by gd2shoe · · Score: 2, Informative

    Not quite, but close.

    WoTC has provided an open source license that they call "open game license" (for, get this "open game content"). They have NOT provided the core books under this license.

    What they have done however (and I applaud) is provide a vast majority of the core rules under the OGL. This is referred to as the SRD (System Reference Document). The SRD does not contain everything that the books do. In general, the books are more verbose, but the SRD relates the rules just as well. The SRD rarely says "why" (as the books occasionally do). I believe there are a rare few few key rules not covered in the SRD.

    The best place to read the SRD? In my opinion it is at www.d20srd.org (no connection to myself whatsoever). Everything is HYPERLINKED! The site is amazing in terms of quick access to everything. It even includes spell and monster filters to help navigate those areas. This can make building adventures much easier at times. (Example: the SRD includes 5 Undead monsters between CR 5 and 15 who have a lawful alignment; beats flipping through the book and finding one or two.)

    --
    I won't join Slashcott. OTOH, If Beta goes live, I just won't be back until it's fixed. Sorry Dice.
    1. Re:You're refering to the SRD by Talgrath · · Score: 1

      The big thing that the SRD does not include is level advancement information and the like. In essence, the basics that you need to play "Dungeons and Dragons" itself; but you are welcome to build your own level advancement system, etc off of the OGL. Think of it as kind of like Microsoft giving you enough code from Word to print, spellcheck, etc; but not giving you the ability to actually write text. You can write your own "text writer" for Word and incorporate it into the OGL version of Word, but you haven't created "Microsoft Word", you've created "Bob's Word."

    2. Re:You're refering to the SRD by xhrit · · Score: 1

      >but you are welcome to build your own level advancement system, etc off of the OGL.

      This is something expressly forbidden in the ogl. And the reason I stopped trying to port my game to d20. Oh, and the part about you cant make using ogl content...

    3. Re:You're refering to the SRD by ericlondaits · · Score: 1

      No, you're getting mixed up with the d20 license:

      - OGL: Open Game License, by virtue of which you can use anything in the SRD in your own OGL product.

      - d20 License: License to put the d20 logo in your product on certain conditions: no PC creation rules, no level advancement, no digital products, etc.

      You can use the OGL without subscribing to the d20 license... which is exactly what products like "Arcana Evolved" and "Iron Heroes" do, since both include PC creation rules.

      --
      As a Slashdot discussion grows longer, the probability of an analogy involving cars approaches one.
    4. Re:You're refering to the SRD by gd2shoe · · Score: 1

      Other arguments entirely aside, I dare you to point out where in the SRD it describes character creation (in sufficient detail).

      Post a link.

      You will find information on the basic stats, but nothing that describes how to generate the ability scores themselves. In aggregate, it comes close. The SRD is not entirely sufficient for character creation (although it comes very close).

      --
      I won't join Slashcott. OTOH, If Beta goes live, I just won't be back until it's fixed. Sorry Dice.
    5. Re:You're refering to the SRD by ericlondaits · · Score: 1

      I'd never claim the SRD covers character creation because it clearly doesn't. Just that the OGL doesn't forbid character creation rules...

      Not all OGL rules are in the SRD, by the way... lots of players and companies have published OGL materials, many of which include custom character creation rules. You want OGL character creation rules? Try Arcana Evolved, Iron Heroes, Mutants & Masterminds, True 20, and lots of other games.

      --
      As a Slashdot discussion grows longer, the probability of an analogy involving cars approaches one.
  66. I wanna cast magic missile! by tm2b · · Score: 1
    --
    "It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
  67. Lack of value in the new editions? by crunzh · · Score: 1

    There seem to be a lack of value in the new editions. I played when it was the 2nd ed rules, they seemed to hold out for what 10-12 years. How come the new rules hold so much less?

    --
    Visit http://www.crunzh.com/ for free software. Mac/Lin/Win
    1. Re:Lack of value in the new editions? by Talgrath · · Score: 1

      Dare I point it out; because Wizards of the Coast actually knows how to make money? As I recall, the previous owners of the Dungeons and Dragons publishing rights, TSR, crashed, burned and was devoured by WotC due to their shitty treatment of other companies and their own playerbase. Look, I liked the old version of DnD to some extent, but it really was just too bloody complicated; you had a rule for EVERY BLOODY THING YOU CAN IMAGINE INCLUDING GETTING PREGNANT! Simple rules that can be added to? Great. Backround info on my favorite settings? Great. Rules on getting freaky with it? No thank you.

    2. Re:Lack of value in the new editions? by crunzh · · Score: 1

      You may be right about wotc making more money but TSR was alive for something like 20 years, they cant have done all that bad to be in business for so long. A lot of businesses (esp in the RPG genra) dont last that long. 2nd, was more the absence of rules for other things than combat, the core rulebooks did not include that many rules. And I am cetain it did not have rules about getting pregnant. I stopped playing ADnD 2nd ed because of the lack of detailed rules (I preferred rolemaster back when I gamed).

      --
      Visit http://www.crunzh.com/ for free software. Mac/Lin/Win
    3. Re:Lack of value in the new editions? by deniable · · Score: 1

      Actually it was computer games and CCGs, like Magic: the Marketing. These took a lot of money out of the market and caused several companies to close down.

    4. Re:Lack of value in the new editions? by discord5 · · Score: 1

      How come the new rules hold so much less?

      Corporate greed (aka making profit). The thing is that most people will sell their used books once they don't plan on playing anymore. (eg. you're moving, and your wife finds your old books (no, not those books)) TSR didn't have to deal with ebay and the internet as much as WoTC has to. If you look around for a while in appropriate places, I'm sure you can find all DnD 2 3 and 3.5 stuff on the net in PDF.

      So what can you do to prevent people not buying your core rulebooks from ebay, or pirating (yarrrr) everything from the Internet? Release a new set of rules every x years. Die hard fans will buy it because well... they're die hard fans. Kids'll buy it because they have to get their gaming gear somewhere. The only ones who should be really pissed off are the people buying books about settings and extended rules.

      I used to be a DM back in the day of 2nd ed for a regular group. I used to love the boxed sets that came with a bunch of adventures all ready, but most of them had certain rules that applied specifically to 2nd edition. It was pretty neat because not only did you have something that was basicly ready for play (after an initial reading), you'd get a few "new" monsters, and a fairly good storyline with most of those boxes, often spanning an adventure or 3 keeping a group busy for a while.

      When the 3rd edition came out, many of these boxed sets got reprinted (a great many more did not). When 3rd ed came out it became increasingly difficult to get boxed sets for 2nd ed that weren't overpriced (as if they weren't expensive enough already). Didn't bother us for too long though, as soon some of us ended up getting married, moving away, etc... Fun times.

  68. Why electronic? by metamatic · · Score: 1

    Of course, why anyone who had the actual book might want that is beyond me, unless maybe their primary computer was a laptop or they traveled a lot.

    My laptop is about the size of the DMG alone, and a lot lighter than half a dozen rulebooks. It's also much faster to find something using full text search than by flipping through pages.

    My biggest complaint with 3E was the lack of official e-book editions. From the widespread torrents, I'd guess a lot of other people had the same issue. Maybe WotC have gotten that clue they needed.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  69. D&D vs Roleplaying by gaijin99 · · Score: 3, Informative

    I'll agree that if you ignore the fact that D20 is a class based system, add many house rules, and have a good group and DM you can actually do something other than munchkin the game. But why not just use a different system if you want to really roleplay instead of rollplay?

    Each gaming system has certain strengths and weaknesses, and D20's strength lies in its appeal to munchkins, rules lawyers, etc. Now, I'll also admit that there are some systems which manage to out munchking D20, Rifts comes to mind.

    But I think the original poster's point stands: If you want to play something more than a hack and slash type game, you are vastly better off with a different system. For pure kick in the door type monster slaughters D20 isn't bad at all, you want a more nuanced gaming experience and you'll find that the rules begin to hold you back. I'll take GURPS, thanks. Now if only SJ games would do something like the OGL I'd be truly happy, and I think GURPS would benefit.

    --
    "Mission Accomplished" -- George W. Bush May 1, 2003
    1. Re:D&D vs Roleplaying by nuzak · · Score: 0

      GURPS, yikes. Very nice character creation system, but one-second combat rounds? Micromanagement beyond belief and an awesome headache for a GM. I never met a GM who ran GURPS combat by the book. Ever read the GURPS Hi-Tech worldbook and see how much die-rolling you would have to do with artillery? It's almost comical. I'll take something like White Wolf's storyteller system -- my favorite part of it is how it encourages "specializing" your basic attributes (something you can do with GURPS advantages/disadvantages to a degree, but WW left more to the GM while still giving him numbers to fall back on)

      Rifts and the Palladium games were damn fun -- Megadamage FTW! And I always liked the magic/technology backstory and brutal post-apocalyptic atmosphere better than the silliness of shadowrun. But the ne plus ultra of munchkin gaming: Champions. I remember buying whole bricks of d6 just for that game.

      Things I really loved were the damage charts in ICE games though, like the ones in Spell Law: I recall the maximum result for concussion damage was something like "Foe is reduced to a gelatinous mass. Get a spatula."

      --
      Done with slashdot, done with nerds, getting a life.
    2. Re:D&D vs Roleplaying by nuzak · · Score: 1

      Sorry for the double post, but some moderator has a hard-on for my posts, and I feel like gaming the system as much as they do (hey, appropriate for this article).

      GURPS, yikes. Very nice character creation system, but one-second combat rounds? Micromanagement beyond belief and an awesome headache for a GM. I never met a GM who ran GURPS combat by the book. Ever read the GURPS Hi-Tech worldbook and see how much die-rolling you would have to do with artillery? It's almost comical. I'll take something like White Wolf's storyteller system -- my favorite part of it is how it encourages "specializing" your basic attributes (something you can do with GURPS advantages/disadvantages to a degree, but WW left more to the GM while still giving him numbers to fall back on)

      Rifts and the Palladium games were damn fun -- Megadamage FTW! And I always liked the magic/technology backstory and brutal post-apocalyptic atmosphere better than the silliness of shadowrun. But the ne plus ultra of munchkin gaming: Champions. I remember buying whole bricks of d6 just for that game.

      Things I really loved were the damage charts in ICE games though, like the ones in Spell Law: I recall the maximum result for concussion damage was something like "Foe is reduced to a gelatinous mass. Get a spatula."

      --
      Done with slashdot, done with nerds, getting a life.
    3. Re:D&D vs Roleplaying by gaijin99 · · Score: 1

      I use the v4 rules and don't have any real complaints re: combat. Its got quite a few dice rolls (especially if you use the full rules rather than combat lite), but its about on par with D20 as far as rolling dice goes.

      As for one second combat rounds, what's the problem? Its more realistic. Moreover its not a question of how long each round is, but how many combat rounds are required for the average combat. In my experience GURPS combat rarely lasts more than ten rounds, and usually ends in five or fewer. In my experience with D20 at the higher levels it can take dozens of rounds to resolve melee combat.

      As for rifts, I know a lot of people gripe about megadamage, but that was never my main complaint about it, and rifts which may be the game I dislike the most. It took the sins of character classes and magnified them while preserving nothing good about them. You chose the Glitter Boy template? Cool, you get a badass powered suit, a gun that can level whole city blocks, and you're billy badass incarnate. You chose a rogue scientist template? Sucks to be you, you'll be a smear of paste on the wall during the first combat. Add to that the fact that they made a few other classes, which appear to have munchkin potential, useless (ie: mind melter, none of their nifty powers work on people in megadamage armor, should have chosen the Glitter Boy template sucker). Then there's the fact that leveling up, which in most class based systems means something, doesn't really make that much difference in RIFTS. A level 10 Glitter Boy has somewhat better rolls than a level 1 Glitter Boy, but not that much better, and a level 10 rogue scientist is still a smear on the wall if he ever gets into combat...

      Then there's all the stuff that just got left out of the rules entirely. Is it possible to repair megadamage armor? If so how much does and cost and what kind of facilities would it take? No one knows, its never discussed at all. Does a juicer ever need to refil his rig? What happens if it gets damaged? How much would a replacement cost? And, until the latest edition anyway, how the hell do you cast spells? Then there's the problem with the index, namely that there isn't one. I lothe rifts, and lothe it all the more because if it weren't tied to such an awe inspiringly bad system and such wrechedly laid out books, the setting seems pretty nifty.

      I played several of WW's X the Y games, and I've got no major complaints. They're fun, the rules don't suck, etc. I disagree that the specialties for attributes in WW are better than advantages/disadvantages in GURPS, but that's obviously a matter of taste.

      As for munchkining, I still think that Hackmaster does a damn good job for fantasy munchkin (I mean, its basically 1st edition AD&D). And, to be honest, v3.5 D20 is a nice system for pure powergaming.

      Each to their own of course. For me class based systems turn me off to a game unless its extremely compelling for other reasons, obvously that isn't a universally shared attitude.

      --
      "Mission Accomplished" -- George W. Bush May 1, 2003
    4. Re:D&D vs Roleplaying by Impy+the+Impiuos+Imp · · Score: 1

      Triumph: No, seriously. Have you even kissed a girl without having to give her your credit card number first?

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    5. Re:D&D vs Roleplaying by nuzak · · Score: 1

      Your complaints about rifts are spot-on -- an awful hodgepodge as a game, but great as a premise. I only ever played it a couple times (as a juicer, and no the refill question wasn't addressed), and I'm pretty sure both games ended up with us clearing the table an hour later to play quarters til we passed out.

      Seems to me though that the golden age of RPG's is long passed though. I know I personally just can't get into the tabletop games anymore.

      --
      Done with slashdot, done with nerds, getting a life.
  70. Earthdawn by gaijin99 · · Score: 1

    Despite my aversion to class based systems, I bought quite a bit of ED stuff, got a group together and we found it to be a very nice game. Mostly I liked the setting, but the rules worked well enough.

    My "game I bought but never could play" was TORG.

    --
    "Mission Accomplished" -- George W. Bush May 1, 2003
  71. Re:A CHINK ATE MY BALLS by Anonymous Coward · · Score: 0

    FUCKING NERDS

  72. Damn it... by embsysdev · · Score: 1

    I *just* ordered a set of 3.5 books after getting back into the game. I started losing interest in the game around the time they introduced the bard class (I kind of felt they jumped the shark) but I was drawn back by my kids wanting to play chutes & ladders too many times.

    The kids love it. They're natural explorers and this is their favorite game now. It's a good educational tool too. It's teaching them about the consequences of their actions as well as math and bartering.

    1. Re:Damn it... by geekoid · · Score: 1

      And now is your chance to teach them they don't have to buy every edition just to have the latest...I'm just sayin'

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Damn it... by An+ominous+Cow+art · · Score: 1

      I *just* ordered a set of 3.5 books after getting back into the game. I started losing interest in the game around the time they introduced the bard class (I kind of felt they jumped the shark) Odd, the bard class has been in the Players handbook in all the various editions. The only time it wasn't a 'core' class was 1st edition, where it was a horribly complex optional class.

      Oh, maybe you're talking about the old 'D&D' rather than 'AD&D', in which case, I withdraw this comment, as I never played Basic Set after the hardcover books started coming out. (although I started D&D with the boxed set)

  73. What for? by Opportunist · · Score: 3, Insightful

    I hated the 3.0 edition of D&D. It crippled the rather detailed world of D&D2 (i.e. AD&D) with its rich cultural and RP-able background into a hack'n slash orgy much like Diablo. It was geared away from sophisticated RP towards mindless slaughtering of mobs, character development meant "gather stuff" instead of actually developing your char.

    Sure, the GM could lessen that effect, but still, what remained was that "character growth" was reduced to killing mobs left and right and looting. If you played actually by the rules, there was no room for "good role play" as something that could be rewarded sensibly.

    Then 3.5 came out and, frankly, I hardly looked at it because after the 3.0 desaster, I didn't even want to take a closer look. It looks much like they heard the outcry, but I stick with AD&D.

    Now, after everyone bought the books, we're hitting 4.0. So what now? Buy all those books yet again? Thanks, no. There simply is no need to. I can see that you have to stay current with games where you want to play tournaments and compete with people outside your group of friends, like in tabletop games or card games, but for role play? I choose the people I play with carefully. I don't need to compete with anyone outside of my group.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:What for? by pandrijeczko · · Score: 1
      I played original and advanced D&D, as well as other RPGs, up until about the time D&D 3E came out - not because of it, just because I'd had enough of role-playing in general.

      The thing about Gary Gygax's original D20 system was that it was great for quickly-resolved combats, especially with the good old THAC0 values, which made it great for just dungeon bashing or, with good role players, as a small core set of rules for campaigns where the players were experienced enough to "wing" everything else. If anything, the best campaigns I've played in were 1E or 2E (A)D&D campaigns where the DM just made stuff up when he needed it.

      D&D 3E bought in all the rules for skills and that made it far too complex - if you want a great skill system then the straightforward Chaosium percentage system in Runequest, Call Of Cthulhu and Stormbinger was absolutely fine. But if the D20 system had used this, it would then have been accused of plagiarism.

      --
      Gentoo Linux - another day, another USE flag.
  74. Keep molesting D&D jerk offs. by east+coast · · Score: 1

    How about that? Wizards wants to turn D&D into the new CCG at a higher premium! Keep pumping out new books with new editions and making each book dependent on another to keep those coffers filled.

    I swear that if my current group goes all ape-shit over 4.o that I'm done. I've refused to buy 3.5 and 4.0 is the last straw.

    I'm sure it won't matter much to WotC though as thousands of teens who don't remember the long life of AD&D 1&2 will think this is the normal progression will shell out tons of money for a new magazine (I refuse to call some of these supplements books) to get a whole 2 new classes that they'll probably never play.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
  75. no need to upgrade =p by Anonymous Coward · · Score: 0

    There's no security fixes in newer upgrades.
    Just get AD&D 2nd ed. like everybody and have fun. no need of new books. it was fun that way. If one rule isnt good you throw it away. if you need a new rule you add it. But that's rare, AD&D 2nd ed was covering many things and really nice already. Never had a "balance" problem either with it. Probably because we threw away senseless stuff from time to time or the GM simply improvised stuff :)

  76. BAH! by Melllvar · · Score: 1

    Who cares about D&D when there's a whole new, revamped edition of TRAVELLER coming out in a few months?

    I'll see your Fireball Spell and raise you one FGMP-15.

  77. Re:cumming in ya bum by Xenomorph.NET · · Score: 1

    It's good to know Slashdot allows content like this when someone clicks on a story.

  78. Fixing the Rules - Why? by Cyphertube · · Score: 1

    Ok, seriously, if you're a pen and paper gamer, who has a good group that plays well together, then honestly, you don't likely need to buy a new version of the rules. I mean, we had a group of people who had all gotten 3.0, whined about a few things, and many just looked at the SRD when 3.5 came out to see some class fixes and so on. No big deal.

    But let's say we're not just looking at my home campaign playing with my friends. Let's say we're looking at the Living Campaigns, in which broken rules are important. Or we're looking at computer games and MMORPGs. Now fixing the rules is really important. I loved Neverwinter Nights, and I've enjoyed NWN2, but so much has felt limited at times. Well, you can't go into certain areas of gaming so well when the rules break down.

    I know a LOT of people are upset at the end of Dragon and Dungeon magazines. I honestly would love to see a release on DVD of the whole series of Dungeon, and again, I could dare say I would like to see an updated release of Dragon. But I also know people in publishing, and I know it's gotten a lot tougher to stay competitive. I am happy to see the idea that when I buy a hardcover, which I enjoy to read, that I will be able to get digital access to it. I'm much happier when I go to a gaming session and can take my laptop with me and grab the information that way. I've got a copy of the SRD on my machine for that reason.

    A lot of people seem to be really upset about the whole DRM issues, and I can't say I blame them. DRM is frustrating. Nothing like the fun and joy if I happen to have three different machines that I use, and let's say my two laptops I might take for gaming are running OSX and Ubuntu. I much prefer, as seen in another Slashdot article today, the idea of watermarking. Hey, come, contact me about my watermarked copy, and I can show you my license. No worries.

    People get pissy when they feel they are being taken advantage of. Well, seriously, no one forced you to buy Magic of Incarnum at full retail price. I certainly didn't. (It's peripherally interesting, but I'm glad I only paid five buck for it.) In many ways, the jump from 3.0 to 3.5 was a little silly, but I didn't need to buy all new books. I have a feeling that 4.0 will result in some good changes, and some of my rules-lawyers friends will have to rethink their min-max strategies again, but it won't be anything earth-shattering. As long as nobody sends up back to THAC0 and negative ACs, I think we'll survive.

    If WotC sends me some preview copies, I'll be sure to review and let you know what's goofy and what's not.

    --
    Linux - because it doesn't leave that Steve Ballmer aftertaste.
  79. older AD&D by innatetech · · Score: 2

    I still prefer 2nd Ed AD&D, and after that 1st ed. (Yes, I have the books.)

  80. File sharing issues by greyfeld · · Score: 1

    Since you can get entire 3.0 and 3.5 book collections in PDF on Bit Torrent, it only makes sense for them to make some changes. Most D&D geeks are also computer nerds these days, so their revenue stream from the books has probably died out. Time for a change so people who are hooked feel compelled to buy the new stuff. It would be nice if they would start releasing adventures in a computer format so the DM could just set their laptop in front of them and run the game. Have all the dice tools, tables with quick links, etc. I think games would run a lot smoother than having everyone grab their books and spending five minutes looking up some obscure reference. They should put out a Wiki on CD with all the rules.

    1. Re:File sharing issues by geekoid · · Score: 1

      "Most D&D geeks are also computer nerds these days"

      Laughable these days. TO be able to get that data, you don't need to be a nerd, or especially computer literate.

      I agree about the Wiki, but how to make money? put it online with ads? Would it make enough money that way to pay people for there effort? If I were in charge of the TSR division(whatever there calling it) I would certianly try that route for 4th edition.

      OTOH, I mostly run savage worlds specifically because I want an action packed and fast game as opposed to some overly specific way of doing things. I play in a DnD game though.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:File sharing issues by wilcoxon · · Score: 1

      Not really. I have several friends who run gaming stores. D&D books still outsell all other RPGs.

      As to bit torrent and similar, many people simply do not want to download copyrighted material illegally while others use it to simply preview things before they buy it.

      I love the idea of D&D 4 offering physical and PDF. However, you should get both for the cost of the book (not "plus a small access fee"). And DRM is a terrible idea (watermarks are much better).

  81. Why do people get so worked up? by Vorpix · · Score: 1
    Ok ok... a new version comes out. I can understand you getting upset if you're somebody who JUST got into DnD, JUST purchased the PHB and maybe some other books, and now suddenly the 4th ed is coming out. But remember folks, this is DnD. Despite the digital inclusions eluded to in the 4th ed articles, this is an analog game! You aren't being forced to update to 4th edition like so many Windows updates. You can play the older version with just as much enjoyment as new revisions.

    Are you worried you can't get new campaign books for 3rd edition? Tell that to the hoards of people who still play 2nd ed with campaigns that are, wait for it now... completely original. And they still have fun!

    So if your group wants to update to 4th edition, great. If you want to stick to 3rd, or 2nd or God forbid play the original game rules, then you can certainly do it! I haven't been able to play much since my old group is all over the country, so I'm hoping the virtual tabletop might be a good way to bring us back together. This is a good thing.

    --
    frog blast the vent core
  82. If you know about D&D, I recommend you read... by wolfing · · Score: 1

    It's super funny (only for those "in the know" I think) http://www.giantitp.com/comics/oots0001.html

  83. Re:Did they fix the stupid combat system yet? by HikingStick · · Score: 1

    While the combat system was an oversimplification of combat mechanics, established players understood that a "hit" was not merely physical contact, but rather physical contact that conveyed damage to the target. After some really fun game sessions, my buddies and I would often write (or simply re-tell) the stories of the battles--full of glancing blows, hits, misses, and then those final blows that decimated the enemy (i.e., the places in the game where we rolled three "natural 20s" in a row for uber-damage).

    --
    I use irony whenever I can, but my shirts are still wrinkled...
  84. Two Words: Dark Conspiracy by gaijin99 · · Score: 1

    Based, I think, on the Twilight 2000 rules, my friends and I gave up when we discovered that firing a fully automatic weapon required a separate to-hit roll for each bullet (modified by the first to-hit roll), a location roll for each bullet that hit, etc, at least I think that was how it worked, we got the game back in 199X so its been a while.

    I liked the setting, and the suggestion in the rule book that the GM read tabloids for adventure ideas was fantastic, but in the end we concluded that it'd require a supercomputer to deal with combat so we played Call of Cthulu instead.

    --
    "Mission Accomplished" -- George W. Bush May 1, 2003
  85. 2nd edition AD&D FTW by joeszilagyi · · Score: 1
    It's all been downhill since AD&D second edition. We bought and played those in SIXTH GRADE. I haven't played AD&D since I was about 19-20. I'm 31 now. But damn it, and damn you all: my nostalgic memories mean I am right and it was better!

    On a related note, Windows 3.1 FTW. The old days ruled!

    --
    Dude, where's my packet?
  86. Re:If you know about D&D, I recommend you read by Dragon+By+Proxy · · Score: 0

    You don't need to be "in-the-know," so long as you have a basic understanding of the rules, the premise, stuff like that.

    Otherwise, I would've given up on it strips upon strips ago.

  87. Products of... by Das+Auge · · Score: 1

    I was disheartened when they dropped the slogan, "Products of your imagination". I pretty sure that the new slogan is, "Products that fill our bank account". :(

    1. Re:Products of... by Jonathan · · Score: 1

      They were probably worried about IP-issues -- after all, if they admit that they are products of *your* imagination, ownership issues are pretty murky...

    2. Re:Products of... by Ohreally_factor · · Score: 1

      Didn't these issues all get settled in The People Vs. Freddy Krueger? Or did I just dream that?

      --
      It's not offtopic, dumbass. It's orthogonal.
  88. Re:Did they fix the stupid combat system yet? by Fujisawa+Sensei · · Score: 1

    You seem to have missed the bit in first edition where combat is abstract, so a 'hit' doesn't mean a literal hit, and damage doesn't mean literally being cut with a sword. A hit means inflicting damage, where damage is a combination of injury and exhaustion.

    --
    If someone is passing you on the right, you are an asshole for driving in the wrong lane.
  89. You ever been in the army? by SmallFurryCreature · · Score: 1

    I have, nothing special, just the dutch draft system, but I can tell you that a typical military pack is NOT light. Carrying a full pack on your back WILL leave you exhausted at the end of a long march. Sure a trained soldier/warrior will be able to do it, BUT not without a stat hit. Remember we are after realism, and if you think someone who has just marched through a forest for the day wearing a full combat outfit is as fresh as a person who hasn't, you must be superman.

    If you believe that soldiers wore their full equipment all the time because of ease of transportation I suggest you read up on tactics. You can do this, IF you want your soldiers exhausted when they reach wherever they are going. Fine if that is a friendly camp, but if it is the frontlines. This is known from roman times with accounts from soldiers on the difference between their marching equipment and their combat equipment.

    It has always been basic strategy to make sure that your own soldiers do NOT have to march for long, while forcing the enemy too, to ensure that your own troops are the freshest and will therefore have the best chances of winning. This is such basic stuff I can't believe I even have to convince someone of it.

    For your other points about armour I give you a bit, but I would really like to give you a modern helment, fully padded and be allowed to hit you with baseball bat a couple of times. If you are not affected by that, well again, nice to meet you superman. If fully trained boxers are wobbly after being hit in the head by PADDED gloves, then so will you be.

    Padding spreads out the blow, it does NOT completly absorb it. Again, try some real world experience, like boxing, even with a helmet on you will feel it if you are hit repeatedly.

    You have some intresting theory, and prove me wrong on some cases but I get the feeling you haven't actually ever experienced real world situations like wearing heavy equipment or fighting.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:You ever been in the army? by geekoid · · Score: 1

      Modern military packs aren't the same thing. The environment is totally differet. From living off the land, to the number of support personal actually traveling with the army.

      I have worn heavy packs, and been in 'melee' combat. Live or die stuff. Coincidently I also studied warfare history. The above poster is pretty much correct. You seem to be assuming that the poster implied at the end of the day the people wearing it where in perfect condition. Something he does not say. I think the London Tower used to sell some pretty great videos showing examples from real life about armor, how it was worn, and dispelling some myths.

      Finally, trying to go for 'realism' a fools errand in an Role playing game. Especially in a game where the combat is in no way designed to be realistic. It is an abstract of combat, many of the detail get lost.
      Example:

      You got a nice well trained buff guy on a horse. well armed and prepared, and expensive btw.
      For 1/10 the cost I got 100 peasants with long sticks.

      I would win that combat every single time in the real world. In fact, that tactic had more to do with the fall of plate armor more then gun powder did. Cheap and effective.

      In DnD the knight would win almost every time.

      "If fully trained boxers are wobbly after being hit in the head by PADDED gloves, then so will you be."
      Except in the combat being discussed, you are being hit by a guy with a sword that isn't very good at delivering a lot of force in a manner that is effective against armor, as opposed to a pick, or club, or axe. Sword is a great weapon against flesh or light armor. I suggest you read George Silvers treatse and be sure to maintain the context of the time.

      You can get trained to walk around in forty pounds of armor in a few weeks, and it is not that bad to move around in. Much less fatiguing the 40 pounds on the back.

      Me, I stopped caring about forcing a perceived realism on a game. I just like to have fun.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:You ever been in the army? by Anonymous Coward · · Score: 0

      I can tell you that a typical military pack is NOT light
      That's great. Who are you arguing against? The parent never called a military pack light or anything of the sort, he just said heavy armor was lighter and had better weight distribution.

      Carrying a full pack on your back WILL leave you exhausted at the end of a long march.
      That's great. Who are you arguing against? The parent, again, described the ways that heavy armor is NOT like "carrying a full pack on your back". It is lighter and has better weight distribution.

      I would really like to give you a modern helment, fully padded and be allowed to hit you with baseball bat a couple of times. If you are not affected by that, well again, nice to meet you superman. If fully trained boxers are wobbly after being hit in the head
      That's great. Who are you arguing against? The parent acknowledged that hits to the head could cause concussions. But see, in your original post you made it out like ANY hit would cause "ringing" (which is BS), you made no mention of being hit specifically in the head.

      You came in here spouting off like a know-it-all on gear from all eras because you've seen some modern combat, but got completely schooled by someone who clearly has greater knowledge of medieval specifics. Just deal with it and move on.

      Your sad and obvious attempt at saving face only demonstrates your insecurity about being corrected, and apparent lack of reading comprehension.

      Have a nice day!
    3. Re:You ever been in the army? by Weedlekin · · Score: 3, Insightful

      "I have, nothing special, just the dutch draft system, but I can tell you that a typical military pack is NOT light."

      That was my point. A military field pack is around twice the weight of a typical suit of armour, and it's all concentrated in one place instead of being spread around the body, yet trained soldiers carry them over extremely long distances, and then fight battles. An excellent example of this was British paras and commandos, who fought after marching significant distances over extremely rugged terrain in the 1982 Falklands War carrying not only their own field packs and weapons, but also a variety of heavier armaments such as mortars and the ammunition for them (this was variously termed "yomping" and "tabbing", depending on whether one is talking to a marine or para).

      "Sure a trained soldier/warrior will be able to do it, BUT not without a stat hit."

      Romans routinely marched 50 miles a day on their roads wearing chainmail or lorica and a metal helmet while carrying a large shield, pilum, short sword, and a pack containing a water / wine skin, food, eating and cooking utensils, weapon maintenance equipment, and various digging and cutting tools. At the end of each day's march, they would use their axes to cut down enough trees to act as supports for earth palisades around the entire army, and then use their digging tools to bank the earth, and excavate a deep ditch around this fortified camp. Remains of such "marching camps" indicate that they were often of considerable size, e.g. the one at Raedykes in Scotland that covers 114 acres.

      A true historical incident serves to show how different people who spent every day from the moment they could walk doing hard manual labour were from 21st. century Western blobs of grease. King Harald Godwinson force-marched 1500 men from London to Tadcaster, York (185 miles) in 4 days, where they defeated Harald Hadrada's Viking invaders in a day-long battle so convincingly that only 24 of the original 200 invading ships managed to escape. Then, he heard that William The Bastard had invaded in the south, so he force-marched his army back to London in another 4 days, where they stopped only to gather reinforcements, then marched 105 miles to Hastings, and fought another day-long battle against the fresh Norman troops, who were unable to break their shield wall despite having cavalry. Harald's Saxons still had enough energy to pursue fleeing Breton, Flemish, and Norman forces who routed, and although this pursuit led to Harald's eventual defeat, it is an excellent indicator of how hardy pre-industrial people were, especially when one considers that those forced marches weren't on what either we or the Romans would describe as "roads".

      "Remember we are after realism, and if you think someone who has just marched through a forest for the day wearing a full combat outfit is as fresh as a person who hasn't, you must be superman."

      Historical accounts from periods ranging from early classical to late mediaeval seem to indicate that there was little effective difference in freshness between armoured and unarmoured troops that was actually caused by its weight rather than other factors such as its tendency to trap heat on hot days, and radiate it on cold ones. However, the fact that people from very hot climates such as Greek hoplites and Persians clibanarii wore it, as well as those from cold ones such as Vikings is an excellent indicator of the fact that the advantages it conferred on its wearer far outweighed any discomfort that they endured.

      "If you believe that soldiers wore their full equipment all the time because of ease of transportation I suggest you read up on tactics. You can do this, IF you want your soldiers exhausted when they reach wherever they are going."

      Copious historical examples show that this is not the case. If tactical sources diverge from historical fact, then those tactical sources should be revised.

      "This is known from roman times with accounts from soldiers on the difference between their march

      --
      I'm not going to change your sheets again, Mr. Hastings.
    4. Re:You ever been in the army? by Anonymous Coward · · Score: 0

      What's really interesting is that you spout off partial facts and irrelevant knowledge to impress the kids without as much as denting his points.

      1982, Falklands War, Goose Green. The paras covered 10 miles under cover of darkness to reach their jumping off point (a few miles from enemy positions), then rested for the day to attack the following morning.

      Romans may have marched 50 miles in a day (at that speed, they'd have reached Italy in the time it took the Germans to get to the f*cking Channel in 1940, but okay), but what they didn't do was march 50 miles, and then give battle. Never mind build a camp in between. For one thing, there's only so many hours of daylight. Second, if you cared to think a bit instead of just memorising, you'd realise than even the most moronic of an enemy would jump on them right when they're tired and off cutting trees or digging trenches, and they knew that. So instead, what they did was march, say 10 miles, look around, then build a camp. If the enemy's around, you can give battle and go back to your previous camp, if he's not that's your new base camp. Remember: to the romans, the fortified camp was as much a place to lick their wounds, and thus prevent a defeat becoming a disaster, as a way to prevent a night attack (that remains a messy business even with modern technology). And if you want to know what happens when they forgot all I just said, look up Teutoburger Wald. Oh, yes. It may come as a surprise to you but bigger camps are actually easier. Why? Say you got 4 times the troops, you need 4 times the surface, fortunately you only have to build twice as much wall.

      I don't know much about the true historical incident, but I did pick up Montgomery's History of Warfare, and he seems to indicate that Harold left London on the 15th or 16th of September, and he's definite that he heard that Edwin and Morcar had been defeated (on the 20th). He won at York on the 25th. It looks to me that the 4 day march is doubtful at best. Also it did not take him 4 days to come back to London, but a whole week, after which he had to wait for the rest of his army (and not only for fresh troops). And I'm sure you would not disagree that having to charge uphill surely had something to do with the cavalry being unable to break the shield wall. Finally the "rout" that led to Harold's defeat, as I'm sure you're aware, was actually a feint by William who actually managed to convince his unruly rabble of knights to do something a bit smarter than charging.

      But all this is actually irrelevant. The key point, you see, and as you noted yourself in "day-long battle", both of them, is that after marching, they had a night's rest. Otherwise there's a big disadvantage. When the troops don't rest, say like the French at Crecy, or maybe the crusaders at Catin, well, they lose.

      And, frankly, that romantic "hardy pre-industrial people" is just crap. I seem to remember that the original marathon guy - allegedly - died of the effort. People do much, much, worse several times a year nowadays.

      Seems to me your "historical accounts" are at best misrepresented, and the tactical sources are just fine, thank you very much. And the reason the "marchers quite frequently win" is quite simply because that allows them to give battle on the ground of their choice (like Harold at Hastings, incidentally, too bad he couldn't hold his troops). That doesn't mean, like you seem to believe, that you can march 8 hours in full combat gear and be ready to fight. You can if you have to, that's the point in marching in combat gear, but you'll be in much better condition to do so after some food and some sleep.

  90. Re:Did they fix the stupid combat system yet? by argStyopa · · Score: 1

    Um, play Runequest? http://en.wikipedia.org/wiki/Runequest

    "The game's combat system was designed in an attempt to use what its creater, Steve Perrin, had experienced through live-action combat with the Society for Creative Anachronism. An attack is rolled using percentile dice (a 10 sided die, twice, to create numbers between 01-99, and 00 counts as 100). If your skill level is equal to or higher than the number rolled, you have hit your target. The defender has the chance to try to avoid the blow or parry it, again determined with percentile dice. For very low rolls there was a system of critical hits (armour protection negated), or for certain weapons a chance to 'impale' (double damage). Attackers always had a chance of missing (if they rolled 96% or above). They also had a very small chance of Fumbling, where something unfortunate happened to the attacker, such as losing a piece of equipment, falling over or even causing damage to themselves or friends. (These outcomes were randomly determined following the botched attack roll.)

    A key component of the RuneQuest combat system was hit location. Successful attacks were allocated randomly to a part of the target's body. (Or else a particular part could be aimed at with a reduced chance to hit.) Combined with the inate chance of everyone to hit, as well as the critical/impale system, this meant that even the most powerful character could be disabled and killed by a weak opponent. For example, a lucky hit against a leg, weapon arm or head could render a character defenceless or severely limited in their attack.

    The original versions of RuneQuest were known for making most levels of magic notably weaker than in other games, at least in its ability to directly attack rather than enhance a warrior's ability. Magical attack was resolved with a comparison between the attacker's and the target's Power provided an single percentile chance of the spell working.

    As a result, combat in RuneQuest became more detailed, slower and always in some ways riskier than most other RPGs. This often meant play was not as combat focused as other RPGs."

    Not mentioned explicitly above, each location is armored so that armor is subtracted from the damage applied to result in the damage actually taken by the location. ex: Broadsword is d8+1 dmg (plus a strength bonus of 0 to generally 1d6 or 2d6 for the biggest, strongest humans), armor is 1 for soft leather, up to 12 for plate.

    Try it!

    But back On-topic: Interestingly, I had a conversation years ago with Monte Cook in which he'd mentioned that one or more of the lead 3rd edition editors was a big fan of RQ and you can see it in umpteen ways. It *appears* from the description above that some of the more obvious RQ elements are being diluted.

    --
    -Styopa
  91. Psst by geekoid · · Score: 1

    You got older.

    OTOH I remember complying when they came out with ADnD. Elves and Dwarfs are a class damn it! ;)

    Maybe you need to change to a simpler system, or the type of roleplaying.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  92. Re:Oh okay, realistic combat - Richard Lionheart by CheddarHead · · Score: 1

    In support of Weedlekin's comments - There's an interesting book called "Warriors of God" by James Reston Jr. It's about Richard the Lionheart and Saladin in the Third Crusade. In this book, there is a description of Richard's actions at a battle near the town of Jaffa. The Christian forces were out numbered and defeat seemed almost certain. However, Richard almost single handedly turned the battle.

    He was an indestructible killing machine in his armor. Later in the battle, there were so many arrows stuck in his armor that "he looked like a porcupine". At another point he was completely surrounded by enemies "and yet emerged from a pile of dead unscathed". Richard's skill and physical abilities combined with his armor made him an almost supernatural force that the Muslim fighters learned to give a wide berth.

    At the battles outset, the Muslims out numbered the English 4 to 1. However the lightly armor Muslim fighter were no match for Richard and the other armored knight of his party. By the end of the day the Muslims had lost 700 men, while the Crusdader had lost only 2 dead and a number of wounded.

    Beyond this illustration of armored men in battle, it's a facinating book. I highly recommend it as both an entertaining and informative read.

  93. Are there any girls there? by CarnivoreMan · · Score: 1

    I'm very much looking forward to rolling the dice to see if I'm getting drunk

  94. Re:If you know about D&D, I recommend you read by wolfing · · Score: 1

    Well I find many of the jokes deal with the rules, so for those who have never played it, I don't see how it'd be funny. I know, for me I'm on the 407 or so and I just laugh as much or more as I did in the first ones, it hasn't lost its magic

  95. Unearthed Arcana by rjschwarz · · Score: 1

    I could be wrong but I think Unearthed Acana came out to normalize and add all the stuff from Dragon Magazine. I doubt it's a coincidence that Gary Gygax was outmanuevered out of TSR around the time Version 2 was being written.

  96. They are NOT Rules by computer_redneck · · Score: 1

    Read the early pages of the Dungeon Masters GUIDE - Pre 3.0

    These are guidelines and the DM has the right to change anything or use anything he wants. The only thing for a DM to do is apply what he wants consistently.

    --
    "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - BF
    1. Re:They are NOT Rules by Impy+the+Impiuos+Imp · · Score: 1

      Pre-3.0? Try AD&D "1.0" in the late '70s.

      Always list the house rules up front, before play starts. Here's mine:

      - You get 95 points to distribute

      - 18 STR on fighter? Roll 3 d10 and use the 2 highest for your /00 roll.

      - No psionics

      - No monks (sorry, no hand-to-hand guy will ever outdamage a guy with a sword or axe on my watch.)

      - You get your full hit die on creation, i.e. 8 points for a fighter, not having to roll d8. Each subsequent level, you get roll your hd 2x and keep the highest.

      - No sudden death traps, which isn't to say there isn't injury out there or stuff you could get into big trouble over.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  97. Re:Did they fix the stupid combat system yet? by ahsile · · Score: 1

    WFRP 1st Edition is awesome. I haven't delved too deep into 2nd Edition, but the city/area supplements are very nice.

  98. Re:Did they fix the stupid combat system yet? by Sumadartson · · Score: 1

    2nd edition is a huge improvement. The game becomes faster and 'career hopping' is no longer the case for experienced non-mages. Archers also pack significantly more punch in this edition, making the targeteer a viabe advanced career.

  99. And they're still claiming to own the name by HiThere · · Score: 1

    "Dungeons and Dragons", at least without the capitalization, was the common name for a group of associated games before that nlank-dashed company stole the name.

    I suppose that steal isn't quite the right verb, but it's nearly right. Before they stole it, it was widely used. Now that they have stolen it, you can't use it any more. Sounds like stealing to me.

    The technique was quite simple. They formed a company and issued a game using a commonly used term for the game. Then they sued anyone else who used the term. Unless that person looked able to defend themselves, in which case they'd find another victim. (Remind you of another company? There are several who've used this basic approach.)

    I didn't like it when Mozilla claim-jumped the Firebird database project's name. Well, they eventually renamed it to FireFox. Most companies, however, just muscle in. This is the "dungeons and dragons" is the first instance where I noticed that happening. I'd thank them for sensitizing me, but I'm still mad at them.

    --

    I think we've pushed this "anyone can grow up to be president" thing too far.
    1. Re:And they're still claiming to own the name by seebs · · Score: 1

      You got any sources there? I never heard of any "dungeons and dragons" games prior to Chainmail and then D&D. I have never heard of a pre-TSR game like that, under any name.

      So, let's see some sources. Company names, product names, publication dates, stuff like that.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    2. Re:And they're still claiming to own the name by HiThere · · Score: 1

      My sources are: I was in the environs when it happened. I had friends complain to me at the time. (Sorry, I wasn't much of a gamer myself. But I had friends who had friends who were part of Chaosium.) I read descriptions in the media of how D&D worked, and had friends who confirmed it. This is BEFORE TSR's heist. D&D is a name created by and for the community of gamers...and then stolen from them. (It wasn't totally accurate. Most games didn't have any dragons. But that was the standard name.)

      Sorry, if you want sources check old zines...of which I don't have any. They were the first commercializer of the class, but they sure didn't invent either that class of games OR the name.

      The way it used to work was:
      Somebody invented a dungeon map, some characters, some monsters, etc. Positioned them strategically, And invited some friends over to play.

      The problem:
      Characters created in one game often couldn't transfer to another.

      This is the problem that they attempted to solve, and they probably did a pretty good job of solving it. Unfortunately, their approach essentially killed the game as it had been. It made being a DM a much less creative activity, and opened the way for pre-packaged scenarios. (Previously people had rarely played a prepackaged scenario...not even one made by a friend. There are plusses and minuses to their approach. Now, e.g., one can figure what chance a troll has against a samurai ... or at least measure their capabilities on the same scale. Used to be that a character being imported from another game took his chances of how the DM would rate his skills. Now it was standardized.

      So there were basically the same advantage as any system of standards. And there was every problem that a system of *proprietary*!! standards creates. Including the company claim-jumping the name.

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
    3. Re:And they're still claiming to own the name by wilcoxon · · Score: 1

      I'd never heard this before and can't find any evidence of it (though it may be true). The first boxed set of D&D was published in 1974 which means the brown books pre-date that. RuneQuest (Chaosium's first game) wasn't published until 1978.

      Personally, I started role-playing in 1981 or 1982 but I find it unlikely that TSR could usurp the name completely in less than a decade (I never heard the term D&D used for anything besides the actual D&D game).

  100. Who plays D&D anymore? by stmfreak · · Score: 2, Insightful

    I was introduced to TSR's D&D and AD&D in the late seventies while in school, so it only affected my dignity as a pre-teen and I was okay with that. Of course, having a bunch of friends that played meant that I played ocassionally through my teens as well. My parents no doubt approved of this method of birth control.

    Coincidentally, I worked at WotC when they aquired TSR, but had long ago stopped playing D&D since I had no time as a working professional and my D&D friends had scattered to the winds after High School. I left WotC before they were acquired by Hasbro, but cannot imagine that move was good for the product.

    Now I'm a certified adult with job, mortgage, wife, kids, etc. and cannot imagine having time to play D&D. My kids aren't playing it. They're into Madden '08 and Guitar Hero II or sports outside. They'll ride a bike, surf the web^Wmyspace, chat with friends or play video games.

    So who exactly is the core audience for this product? And why did it need to get rev'd into what is apparently a very different game from the story-telling enterprise it was thirty years ago?

    --
    These opinions guaranteed or your money back.
    1. Re:Who plays D&D anymore? by geekoid · · Score: 1

      I am 43. 2 young kids, married full time professional, and I play.
      It's not the same style when I was a young teen, but it is enjoyable.
      Just for clarification, the people I play with are also professional around my age. Once I stopped watching TV I found I had a lot of free time.

      A lot of players are adults.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Who plays D&D anymore? by Durrok · · Score: 1

      I play with 10 adults online every other Friday using Fantasy Grounds to play online. Our DM's kids want to play but they are still too young. They help out with adding the dice rolls (There is a function to do it automatically btw) and in a year or two I'm sure they will be playing. DnD will let them use their imagination, help them be more creative, help them read, and help them with math... but yeah, Madden is great. Teaches them about football at least. :)

      --
      I keep telling myself I'm not the desperate type.
    3. Re:Who plays D&D anymore? by Anonymous Coward · · Score: 1, Funny

      Nobody. It was all an elaborate ruse. Since you and your kids aren't playing it, it sure stands to reason no one is, because you're the only people in the world, you fucking moron.

  101. Re:Did they fix the stupid combat system yet? by DerangedAlchemist · · Score: 1

    A 'hit' is a hit that causes damage. So more armor makes it difficult to cause a damaging hit, or you need to aim for an unarmored part. In third edition this was sort of fixed the way you would think. What you are describing is called a 'touch attack', armor doesn't stop it and actually can make you easier to hit by lowering your dexterity bonus.

  102. Jesus saves... by subl33t · · Score: 1

    ... and takes half damage.

  103. Re:If you know about D&D, I recommend you read by Anonymous Coward · · Score: 0

    I have never role-played D&D or equivalent in my life. Some of the jokes take a bit of puzzling out, or go over my head, but mostly OotS is just funny, gripping or touching. I turned into a total fanboy and bought the books (with transatlantic shipping) after reading all the strips online. Then I converted my wife, who has never been near an RPG either.

    Order of the Stick is emphatically not just for those who get the arcane D&D jokes. From an outsider's perspective, the games sound kinda fun, but I'm not particularly interested in them except as inspiration for the comic.

  104. It's a good time for oldschool D&D by Anonymous Coward · · Score: 0

    Retro is all the vogue these days, and this is just off the top of my head:
    - Basic Fantasy RPG (OGL; d20/Basic D&D hybrid)
    - Labyrinth Lord (OGL; Basic/Expert D&D remake)
    - OSRIC (OGL; AD&D 1e remake)
    - Castles & Crusades (d20/AD&D hybrid)
    - Mazes & Minotaurs (1974 style D&D with a twist)
    - Dungeon Squad (super-simplified *D&D)
    - Tunnels & Trolls 7e (HELL YES!)
    Needless to say, there are many choices out there beyond Hasbro-brand D&D...

  105. Re:So good it deserves a repost by larry+bagina · · Score: 1

    I remember it from the 90s as well... it's like the interactive fiction version of goatse.

    Another classic story I vaguely recall involves a guy masturbating while reading a book about sex with midgets. He then proceeds to do some coke and start hacksawing his leg. When that doesn't work, he grabs a chainsaw, amputates his leg, and shoves it up his ass before having an insane orgasm. Anybody else remember it? I've tried googling but amputee midget masturbation porn seems to be a popular fetish.

    --
    Do you even lift?

    These aren't the 'roids you're looking for.

  106. Uhh Riiiight! by Anonymous Coward · · Score: 0

    2. "Full Hard Cover is better than sex." Dude! Have you ever even had sex? ;)
  107. Fuck by Anonymous Coward · · Score: 0

    Fuck, fuck, fuck! Now I'm going to have to go through that whole thing again where I tell my friends I don't fancy DnD, and they're all like, "But that was last edition!" and then they rope me into playing the new edition and I hate it, too. Fuck!

  108. In Dog we trust by Anonymous Coward · · Score: 0

    Well It didn't work too well for Raistlin Majere... his battles with the Gods of Krynn to take thier place destroyed the world and then he couldn't create anything without them. God of a dead world! Fun...

  109. Re:Did they fix the stupid combat system yet? by ahsile · · Score: 1

    Interesting. I will have to delve into our GM's cache of 2e stuff.

  110. Re:Please God! Let it kill DDO. by wilcoxon · · Score: 1

    Eberron is by far my favorite of the campaign settings TSR/WotC has ever produced (Dark Sun being my second favorite and FR my third). I loved that they set DDO in Eberron. However, Turbine killed DDO by not listening to alpha&beta testers - each and every patch during beta made it less and less like D&D (their one selling point).