it would be nice to see a greater variety of game styles on the system, as it is i'd think that they would get tired of shooter after shooter after doing the real thing on a daily basis...:/
dr dos 7 was supposed to be 32bit. at the very least it had 32bit protected mode, pre-emtive multitasking. not sure how deep the '32bit' ran though (ie, if it went to the kernal or was just their emm386 implementation). i just remember it being a great os for running games at the time because it was pretty easy to setup games to have plenty of high and low memory.
my own memory is very fuzzy on the details though...
i spose this is similar in how win3.1 could do 32bit virtual memory addressing but wasn't really a 32bit os...
of course someone will likely point out that macos7 could also do this, but whereas win3.1 was mostly a 16bit os, macos from what i understand was a mostly 32bit os, but the chips it ran on were not always 32bit 'clean' (many of the systems at the time had 24bit buses)...
this thing is almost (not quite though, as i can see some uses for it...) as gimmicky and useless as the uforce i used to own for my nes. i got it for my birthday and it sure seemed like a good idea... however it was frustrating and unfun to use and ended up back in its box, only to be sold in a garage sale...
i suppose in this case, being an actual camera and not just some led's and the ps2 being a more flexible platform, there are some uses for it depending on how sony and 3rd parties decide to utilize it.
most of the comments in this thread are missing the point. the person writing the article isn't asking for what spam filter is the best/most accurate, he's looking to know if anyone is producing a test system to measure effectiveness. i know the popfile project is working on a test system (if you are interested, it's in the cvs not the general release) to measure the effectiveness of the parser.
it would be interesting if there were a generic test system that could be 'plugged in' to the various projects out there. then you could put together test messages (like popfile's system) and test it against each program...
i'd think you'd need a processor that had a little better memory bandwidth though seeing as how the xbox has a unified memory architecture. i suppose this all depends on whether we are talking about a machine that could run actual xbox code or a similar machine that could run games similar to an xbox. it is my belief (unfounded maybe) that the xbox is a little underpowered on the cpu end but makes up for it with its ability to access the ram and gpu very quickly, moreso than a cheap celeron and standard gforce card would be able to do. i dunno though, since that is pure speculation...
last i heard (sketchy memory though, so beware) was that they bought the source to watson and ran with it. when they made a better watson than watson, the original crew got upset... they signed the contract. they knew what they were getting into.
well... sega's problems were more than that. they needed to deal with their own management before getting really ambitious with new systems. sega largely killed sega from the inside out, not the outside in.
microsoft's situation is different. they've got money to burn and aren't afraid to do it. this seems more like the pie on the wall approach to selling a product (toss a pie and see what sticks). the likely outcome to this is that they'll realize that very little is going to stick as their are very real cultural barriers that they are overlooking and/or downplaying. the japanese may be fascinated by american culture, but it is a fickle appreciation.
your average japanese consumer 'gets' george carlin (for instance;P ) as much as the average american joe 'gets' hello kitty. show your parents dir en gray as they look at you funny to see what i mean.
though i'm not an xbox hater as such, i do find it somewhat amusing that yes, the wonderswan and gameboy pocket often (not always) trump the xbox in japan. for those not in tune with the sales, here's the latest figures. interestingly, with nintendo's recent gcn/gbp deal, cube sales are doing really well. hopefully it will continue...
as for the xbox-only titles, yeah, there isn't a hell of a lot of variation there for the average japanese player. especially not much in the way of rpg's (the key to the hearts of the japanese market). nor the average american player, for that matter (as i consider myself). i'm not too plussed with the majority (there are a few titles that are very tempting) of exclusive xbox stuff. when my girlfriend (ms has pretty much ignored female players altogether from what i've seen so far) starts looking at the xbox and is curious about playing some of its exclusive titles, maybe then i'll be closer to reach for the wallet...
They probably shouldn't have to. I'd imagine a good portion of Japanese can read English (or that's what it'd seem at least).
i think this is kinda the point the guy who was talking about iococca is trying to make (which you seem to be falling victim to here with your comment). just saying 'hey, the japanese should like anything we've got cuz we've got good stuff. just put a pink kitten on it and push the seats up and they'll sell like hotcakes!' isn't going to make it true. hell, the japanese probably don't even know what hotcakes are.
you've got to research the market before going into it. thinking the average japanese consumer knows english and knowing the average japanese consumer knows it are two very different things. microsoft didn't do their homework, and has paid for their lack of study skills.
ikaruga (gamecube exclusive) is hard, fast, fun and over too quickly (i bet you guys have heard that before! haw haw haw). it is designed to be played again and again though (skillz based ya know), so enjoy.
i agree that this stuff should be labelled properly. however, there are many movies where there are so called 'directors cuts' where the director had little or nothing to do with the film, or wasn't given enough time/money to do it the way they wanted. a good example of this is blade runner. take a look at how many cuts of this movie exist. hell, there are about that many of star wars and empire as well (though most of them were done by lucas himself). probably the greatest tragedy of studio cuts was orson welles classic masterpiece 'the magnificent ambersons' which he did after citizen kane. it was chopped up and butchered (literally) by the studio and then all the film that was cut from it was destroyed (on purpose) while welles was shooting on location in south america during the war so that welles couldn't get a hold of it. a damned shame. requiem isn't alone...
umm... no, they're not. hollywood video has nothing to do with blockbuster, other than they both have profitsharing deals with the studios. read up on your 'facts'. however, your point is still valid. i miss the abundance of mom and pop video stores that used to exist. they are/were great places to find lots of quirky movies you'd never see at a huge video company like BB or HV. sad indeed.
it would be nice to see a greater variety of game styles on the system, as it is i'd think that they would get tired of shooter after shooter after doing the real thing on a daily basis... :/
dr dos 7 was supposed to be 32bit. at the very least it had 32bit protected mode, pre-emtive multitasking. not sure how deep the '32bit' ran though (ie, if it went to the kernal or was just their emm386 implementation). i just remember it being a great os for running games at the time because it was pretty easy to setup games to have plenty of high and low memory.
my own memory is very fuzzy on the details though...
i spose this is similar in how win3.1 could do 32bit virtual memory addressing but wasn't really a 32bit os...
of course someone will likely point out that macos7 could also do this, but whereas win3.1 was mostly a 16bit os, macos from what i understand was a mostly 32bit os, but the chips it ran on were not always 32bit 'clean' (many of the systems at the time had 24bit buses)...
but like you said, if it works, then who cares?
tom & jerry, processors in the atari jaguar... ;P
excellent choice. i'd have the hourglass cursor changed to be hobbes dancing to 33's at 45. ;P
like the 1.44mb superdrive and the dvd/cd-r combo superdrive...
this thing is almost (not quite though, as i can see some uses for it...) as gimmicky and useless as the uforce i used to own for my nes. i got it for my birthday and it sure seemed like a good idea... however it was frustrating and unfun to use and ended up back in its box, only to be sold in a garage sale...
i suppose in this case, being an actual camera and not just some led's and the ps2 being a more flexible platform, there are some uses for it depending on how sony and 3rd parties decide to utilize it.
the very latest 3.06ghz one does, but not all of them, no.
most of the comments in this thread are missing the point. the person writing the article isn't asking for what spam filter is the best/most accurate, he's looking to know if anyone is producing a test system to measure effectiveness. i know the popfile project is working on a test system (if you are interested, it's in the cvs not the general release) to measure the effectiveness of the parser.
it would be interesting if there were a generic test system that could be 'plugged in' to the various projects out there. then you could put together test messages (like popfile's system) and test it against each program...
i'd think you'd need a processor that had a little better memory bandwidth though seeing as how the xbox has a unified memory architecture. i suppose this all depends on whether we are talking about a machine that could run actual xbox code or a similar machine that could run games similar to an xbox. it is my belief (unfounded maybe) that the xbox is a little underpowered on the cpu end but makes up for it with its ability to access the ram and gpu very quickly, moreso than a cheap celeron and standard gforce card would be able to do. i dunno though, since that is pure speculation...
your last name isn't hatch is it? ;P
last i heard (sketchy memory though, so beware) was that they bought the source to watson and ran with it. when they made a better watson than watson, the original crew got upset... they signed the contract. they knew what they were getting into.
5.6.1 is okay, but it'd be nice to see 5.8 in there...
meh. they'll prolly startup a new company and produce more games. same old story, different names.
broadcom i believe...
yeah, i read the comment two or three times because i couldn't believe my eyes. ;P
yeah and no source for making your own nvidia driver if they said no.
well... sega's problems were more than that. they needed to deal with their own management before getting really ambitious with new systems. sega largely killed sega from the inside out, not the outside in.
;P ) as much as the average american joe 'gets' hello kitty. show your parents dir en gray as they look at you funny to see what i mean.
microsoft's situation is different. they've got money to burn and aren't afraid to do it. this seems more like the pie on the wall approach to selling a product (toss a pie and see what sticks). the likely outcome to this is that they'll realize that very little is going to stick as their are very real cultural barriers that they are overlooking and/or downplaying. the japanese may be fascinated by american culture, but it is a fickle appreciation.
your average japanese consumer 'gets' george carlin (for instance
though i'm not an xbox hater as such, i do find it somewhat amusing that yes, the wonderswan and gameboy pocket often (not always) trump the xbox in japan. for those not in tune with the sales, here's the latest figures. interestingly, with nintendo's recent gcn/gbp deal, cube sales are doing really well. hopefully it will continue...
as for the xbox-only titles, yeah, there isn't a hell of a lot of variation there for the average japanese player. especially not much in the way of rpg's (the key to the hearts of the japanese market). nor the average american player, for that matter (as i consider myself). i'm not too plussed with the majority (there are a few titles that are very tempting) of exclusive xbox stuff. when my girlfriend (ms has pretty much ignored female players altogether from what i've seen so far) starts looking at the xbox and is curious about playing some of its exclusive titles, maybe then i'll be closer to reach for the wallet...
They probably shouldn't have to. I'd imagine a good portion of Japanese can read English (or that's what it'd seem at least).
i think this is kinda the point the guy who was talking about iococca is trying to make (which you seem to be falling victim to here with your comment). just saying 'hey, the japanese should like anything we've got cuz we've got good stuff. just put a pink kitten on it and push the seats up and they'll sell like hotcakes!' isn't going to make it true. hell, the japanese probably don't even know what hotcakes are.
you've got to research the market before going into it. thinking the average japanese consumer knows english and knowing the average japanese consumer knows it are two very different things. microsoft didn't do their homework, and has paid for their lack of study skills.
umm... wow. that's a little culturally elitest... don't ya think?
ikaruga (gamecube exclusive) is hard, fast, fun and over too quickly (i bet you guys have heard that before! haw haw haw). it is designed to be played again and again though (skillz based ya know), so enjoy.
i agree that this stuff should be labelled properly. however, there are many movies where there are so called 'directors cuts' where the director had little or nothing to do with the film, or wasn't given enough time/money to do it the way they wanted. a good example of this is blade runner. take a look at how many cuts of this movie exist. hell, there are about that many of star wars and empire as well (though most of them were done by lucas himself). probably the greatest tragedy of studio cuts was orson welles classic masterpiece 'the magnificent ambersons' which he did after citizen kane. it was chopped up and butchered (literally) by the studio and then all the film that was cut from it was destroyed (on purpose) while welles was shooting on location in south america during the war so that welles couldn't get a hold of it. a damned shame. requiem isn't alone...
umm... no, they're not. hollywood video has nothing to do with blockbuster, other than they both have profitsharing deals with the studios. read up on your 'facts'. however, your point is still valid. i miss the abundance of mom and pop video stores that used to exist. they are/were great places to find lots of quirky movies you'd never see at a huge video company like BB or HV. sad indeed.
or a render farm...