It's a really good example of why patents and intellectual property are good things. They encourage private investment in the public interest by creating a profit incentive.
You mean that it's a really good example of how broken the US health system is? Something that can be proven to be beneficial to society as a whole, regardless of its bearing on the market, is not going to be proven beneficial... because it will have little to no market value? In my mind, that's just plain old fucked up.
*An exploit is found, which requires a new kernel.
MS needs a hook. The PS/2 had a DVD player in it. That was a hook.
There is no hook for Vista, and it's difficult to comprehend the type of "killer app" which would use it over any other iteration of Windows.
Is that they have better employee cohesion at the Perl shop.
I find that coding in Perl is just as enjoyable as coding in C#. VB.NET is not all that great, but that is due to the lack of smoothness in coding that it provides. I'm simply too accustomed to ending lines with;[enter].
Go for the money, it'll let you be more flexible in your off-time.
I'm not too sure about the informative moderation on this comment. I'm sure the other replies here exemplify why.
The most number of people you need for a raid is 40, but then again, that's the most you can have. There are exactly four 40-man raid instances throughout the game. Compare this to the relatively high number of 5 man instances.
It also isn't very difficult to get 20 people together for a ZG or AQ20 run. There are many smaller guilds which thrive on this content. Sure, it doesn't get you the cream of the gear, but the stuff that you can get isn't too shabby.
Is government stupid enough to expose information that is incredibly sensitive to the internet? (Please, don't answer this).
If they had clear information and data policies, their data would all be on private networks, without access to the outside. Not doing so is just an invitation for crackers who love challenges.
I dunno. From the looks of it, SkyOS is going to be cheap.
If it isn't cheap, it's a loser.
Then again, without a large application base, it doesn't matter how cheap it is. People will pick it up, then wonder why WoW doesn't run on it.
The worst form of evil is an erection caused by the sight of a nipple on a breast. This is far more evil, for instance, than an erection caused by seeing human beings ripped in half, and having both chunks set on fire.
"Sexual conduct" means acts of masturbation, homosexuality, sexual intercourse, or physical contact with a person's clothed or unclothed genitals, pubic area, buttocks, or, if such person be a female, breast;
We need to rush a game out to the OK market that depicts men rubbing eachother's nipples.
Indiana's reason in "Temple of Doom" is that this starving village requested that he retrieve the sacred stones, so that they would have rain again, or something. In "Raiders of the Lost Ark," his pursuit of the Ark is for two reasons: 1, his buddy uncovered the trail, but was killed. 2, he had to keep it out of Nazi control.
It wasn't always "It belongs in a museum!" The interesting thing to note, however, is that Indiana never did it for his own personal gain.
Not that I particularly care one way or the other, but I may as well make commentary in a few places.
Furthermore, if I'm so inclined [I'm not... but] I can fix and add to Perl 5.xx if Larry [and the others] decide to abandon it.
The go back to your other point, where, to paraphrase, "if MS decides to move on, are you going to ship an old version of Monad..." So, if a client has moved to Perl 6, or has the original unmodified Perl 5.xx, are you going to force your client to accept your "fixes" to that Perl? I don't see how this is much different than requiring a client to use an older version of some other system internal.
Also, I'd like to point out that ASP.NET, in particular, is quite different from PHP. Where one is interpreted, the other is compiled to IL, and then to machine code by the runtime. That code is cached, so subsequent executions of that page are much much faster than the first, as opposed to the old interpreted ASP or PHP way. Yes, there is little difference between this and CGI, with exception that the libraries are far easier to use in.NET.
Yes, you are at the mercy of MS, when it comes to very specific applications, however, the framework that Monad is built upon is an ISO standard, I believe... and is not so likely to change. MS took that step to ensure that the important bits of the.NET framework won't change. If worse comes to worst, you can roll your own script interpreter, using.NET.
Your arguments seem rather uninformed, and FUDlike, than anything. It goes both ways. You have MS zealots, who delight in remaining ignorant of OSS, but on the flip side, you have hot headed OSS zealots who do the same. Sometimes, you have to choose the right tool for the job you're doing. If you find yourself in a pure MS environment, perhaps using MS tools, and a flexible and powerful tool like PowerShell TM would be just the thing to use.
I imagine that another huge issue confronting WoW is the database design, the hardware that the database is sitting on, and how reality has exceeded the expectations that Blizzard had.
It seems that it is difficult to bring up old backups of a database, and recreate items that have been hacked/sold/destroyed. They probably didn't expect that people would be hoarding stacks and stacks of stonescale eels, or that the auction houses could possibly get to over a million items. They didn't expect to have 5+ million subscribers, realms with over 50,000 people on them... all of which could be sitting there creating heavy runecloth bandages, or looting mineral nodes, bodies, etc.
The instance servers and world servers are all tied to that database, so it has to handle everything that happens in the game. That means tables that have grown beyond the billions of entries in size. I don't think that the database was designed to handle this load smoothly, which would be why it takes minutes to loot, sometimes, or why it takes a few seconds for all of the player positioning and item information (determines what you see) to make it to the client, when you're zoning into a heavily populated zone (Ogimmar, Ironforge).
The controlling factor for their server performance should not be the total number of subscribers, but the number of subscribers per realm, and Blizzard has complete control over that number, because they can mark a realm as "full" and disallow logins/signups. IOW, as you know, those 6,000,000 people are not all playing in the same game at the same time.
They can control the people creating accounts and logging on, but they never will actually disallow logins or signups. They have to cater to those who create accounts so that they can "play with their friends," which means that even if a server is labeled "full," people can still create toons on them.
The current method of control is the automatic realm selection, right when you log in. It doesn't send you to a full server, and if you choose one that is full, it pops up a warning message. You can still click through the message and do your thing.
"There wouldn't be any difference between service when I pay you, and service when I don't pay you, so I might as well not pay you."
One of the reasons why companies get so smug about not giving good service, is that the consumers are so willing to bend over and take it from behind. Vote with your dollars.
There is still no legitemate reason for them not to make a patch available as soon as they finish it. They can include the patch into their scheduled cycle, but they can also then cater to the early adopters, and those who don't want vulnerable systems laying around.
Not only that, but the exact same problems are still present. People are still resorting to leveling by just standing there and repeating actions.
I wouldn't call this a problem. I'm pretty sure that this isn't the "normal" method of play. I am actually kind of glad that you can do this, since it basically gives you that much more freedom in how you play. It isn't a problem, it is more just your choice on how you want to play.
Also, if you do sit there repeating actions, you end up a little lop-sided. Say, if I only make alchemy pots, my intellect would rise quickly at the cost of other important stats... like willpower. Same goes for acrobatics / strength, etc.
Given the stress of a wedding day, most women (and some men) are just too tired to get it on that night. I'd say that the most wonderful thing to give your wife on the wedding night, is to not expect to have sex, and be cool with the fact that she may just want to get some sleep.
It's a really good example of why patents and intellectual property are good things. They encourage private investment in the public interest by creating a profit incentive.
You mean that it's a really good example of how broken the US health system is? Something that can be proven to be beneficial to society as a whole, regardless of its bearing on the market, is not going to be proven beneficial... because it will have little to no market value? In my mind, that's just plain old fucked up.
*An exploit is found, which requires a new kernel. MS needs a hook. The PS/2 had a DVD player in it. That was a hook. There is no hook for Vista, and it's difficult to comprehend the type of "killer app" which would use it over any other iteration of Windows.
Is that they have better employee cohesion at the Perl shop.
;[enter].
I find that coding in Perl is just as enjoyable as coding in C#. VB.NET is not all that great, but that is due to the lack of smoothness in coding that it provides. I'm simply too accustomed to ending lines with
Go for the money, it'll let you be more flexible in your off-time.
This is what I was thinking. How does the presence of GPL3 affect the right to use GPL or GPL2? Seriously.
We have the choice to use one or the other. I don't see how just another license affects that choice.
I'm not too sure about the informative moderation on this comment. I'm sure the other replies here exemplify why.
The most number of people you need for a raid is 40, but then again, that's the most you can have. There are exactly four 40-man raid instances throughout the game. Compare this to the relatively high number of 5 man instances.
It also isn't very difficult to get 20 people together for a ZG or AQ20 run. There are many smaller guilds which thrive on this content. Sure, it doesn't get you the cream of the gear, but the stuff that you can get isn't too shabby.
Cheater512 is a living example of why we so desperately need a "Linux Bigot" comment moderation label.
Well, at least he's a well-informed bigot!
Is government stupid enough to expose information that is incredibly sensitive to the internet? (Please, don't answer this).
If they had clear information and data policies, their data would all be on private networks, without access to the outside. Not doing so is just an invitation for crackers who love challenges.
This is the exact thought that came to mind. Maybe the guy complaining about the game just... sucked at playing.
I do recall a select few countries being involved in a lucrative oil for food business with Iraq.
I dunno. From the looks of it, SkyOS is going to be cheap. If it isn't cheap, it's a loser. Then again, without a large application base, it doesn't matter how cheap it is. People will pick it up, then wonder why WoW doesn't run on it.
For a moment, there, I thought you were talking about "40 days and 40 nights..."
The worst form of evil is an erection caused by the sight of a nipple on a breast. This is far more evil, for instance, than an erection caused by seeing human beings ripped in half, and having both chunks set on fire.
"Sexual conduct" means acts of masturbation, homosexuality, sexual intercourse, or physical contact with a person's clothed or unclothed genitals, pubic area, buttocks, or, if such person be a female, breast;
We need to rush a game out to the OK market that depicts men rubbing eachother's nipples.
Indiana's reason in "Temple of Doom" is that this starving village requested that he retrieve the sacred stones, so that they would have rain again, or something. In "Raiders of the Lost Ark," his pursuit of the Ark is for two reasons: 1, his buddy uncovered the trail, but was killed. 2, he had to keep it out of Nazi control.
It wasn't always "It belongs in a museum!" The interesting thing to note, however, is that Indiana never did it for his own personal gain.
Not that I particularly care one way or the other, but I may as well make commentary in a few places.
Furthermore, if I'm so inclined [I'm not... but] I can fix and add to Perl 5.xx if Larry [and the others] decide to abandon it.
The go back to your other point, where, to paraphrase, "if MS decides to move on, are you going to ship an old version of Monad..." So, if a client has moved to Perl 6, or has the original unmodified Perl 5.xx, are you going to force your client to accept your "fixes" to that Perl? I don't see how this is much different than requiring a client to use an older version of some other system internal.
Also, I'd like to point out that ASP.NET, in particular, is quite different from PHP. Where one is interpreted, the other is compiled to IL, and then to machine code by the runtime. That code is cached, so subsequent executions of that page are much much faster than the first, as opposed to the old interpreted ASP or PHP way. Yes, there is little difference between this and CGI, with exception that the libraries are far easier to use in .NET.
Yes, you are at the mercy of MS, when it comes to very specific applications, however, the framework that Monad is built upon is an ISO standard, I believe... and is not so likely to change. MS took that step to ensure that the important bits of the .NET framework won't change. If worse comes to worst, you can roll your own script interpreter, using .NET.
Your arguments seem rather uninformed, and FUDlike, than anything. It goes both ways. You have MS zealots, who delight in remaining ignorant of OSS, but on the flip side, you have hot headed OSS zealots who do the same. Sometimes, you have to choose the right tool for the job you're doing. If you find yourself in a pure MS environment, perhaps using MS tools, and a flexible and powerful tool like PowerShell TM would be just the thing to use.
I imagine that another huge issue confronting WoW is the database design, the hardware that the database is sitting on, and how reality has exceeded the expectations that Blizzard had.
It seems that it is difficult to bring up old backups of a database, and recreate items that have been hacked/sold/destroyed. They probably didn't expect that people would be hoarding stacks and stacks of stonescale eels, or that the auction houses could possibly get to over a million items. They didn't expect to have 5+ million subscribers, realms with over 50,000 people on them... all of which could be sitting there creating heavy runecloth bandages, or looting mineral nodes, bodies, etc.
The instance servers and world servers are all tied to that database, so it has to handle everything that happens in the game. That means tables that have grown beyond the billions of entries in size. I don't think that the database was designed to handle this load smoothly, which would be why it takes minutes to loot, sometimes, or why it takes a few seconds for all of the player positioning and item information (determines what you see) to make it to the client, when you're zoning into a heavily populated zone (Ogimmar, Ironforge).
The controlling factor for their server performance should not be the total number of subscribers, but the number of subscribers per realm, and Blizzard has complete control over that number, because they can mark a realm as "full" and disallow logins/signups. IOW, as you know, those 6,000,000 people are not all playing in the same game at the same time.
They can control the people creating accounts and logging on, but they never will actually disallow logins or signups. They have to cater to those who create accounts so that they can "play with their friends," which means that even if a server is labeled "full," people can still create toons on them.
The current method of control is the automatic realm selection, right when you log in. It doesn't send you to a full server, and if you choose one that is full, it pops up a warning message. You can still click through the message and do your thing.
"Well, then, I'd like to cancel my account."
"Excuse me? Why do you want to cancel?"
"There wouldn't be any difference between service when I pay you, and service when I don't pay you, so I might as well not pay you."
One of the reasons why companies get so smug about not giving good service, is that the consumers are so willing to bend over and take it from behind. Vote with your dollars.
I suppose a good deal of issues could be eliminated if low power cpu's were to be used in such a manor...
I only do this because you have written this twice. The word is "manner," not "manor." A manner is a way of acting. A manor is a mansion.
Heh. You must have some real self-esteem issues, considering that you're willing to end friendships over spelling errors.
There is still no legitemate reason for them not to make a patch available as soon as they finish it. They can include the patch into their scheduled cycle, but they can also then cater to the early adopters, and those who don't want vulnerable systems laying around.
After a year or two of "good," I'd be inclined to sell and start over again. =)
WoW runs on a Mac. All they need to do is port Oblivion over, and I'd be set.
I wouldn't call this a problem. I'm pretty sure that this isn't the "normal" method of play. I am actually kind of glad that you can do this, since it basically gives you that much more freedom in how you play. It isn't a problem, it is more just your choice on how you want to play.
Also, if you do sit there repeating actions, you end up a little lop-sided. Say, if I only make alchemy pots, my intellect would rise quickly at the cost of other important stats... like willpower. Same goes for acrobatics / strength, etc.
Given the stress of a wedding day, most women (and some men) are just too tired to get it on that night. I'd say that the most wonderful thing to give your wife on the wedding night, is to not expect to have sex, and be cool with the fact that she may just want to get some sleep.
Go get rompy on your honeymoon. =)