The configure script will first see if the gtk development packages are on the system. If so then it will build the gtk client. Else it will check if the XAW development packages are on the system, and if so it will build the XAW client. If it can find neither it will say "configure: error: could not guess which client to compile".
To figure out what you need: use "./configure --enable-client=gtk" which will force it to try compiling teh gtk client. Then the configure script will stop the moment a requirement is not found, and it will be easier for you to figure out what you need to do to satisfy the requirements.
on Mandrakeforum tom says: Update Mar 20, 2002: It looks like KDE 3.0 RC2 is not included in Mandrake Linux 8.2. My apologies for any confusion my contrary statement in this article might have caused.
That would mean that the average digit sum of a number was 5, which is clearly wrong.
I happened to find the same result as the parent ((45 * (10 ^(n-1)) * n) + 1), which makes it likely to be right. That gives 27.000.001.
Method: See that all possible combinations of 6-digit numbers are in the range 000000...999999. Then for a given digit all numbers occur with the same frequency due to symmetri. Then the average contribution of that digit is sum(0..9)/10=45/10. Then the average contribution of a 6-digit number is 6*45/10. There are 1.000.000 numbers in 000000...999999, so we multiply the average with 1000000. Now we have the sum from 1-999999, but we needed the sum 1-1000000, so we add digitsum(1000000)=1.
The result is then 45/10*1.000.000*6+1 = 45*100.000*6+1=45*10^(6-1)*6+1. Generalize the number of digits and you get the formula above.
The thing is, people have adopted the terms megabyte and gigabyte to mean what they do now, the power of two unit insted of the proper power of ten. This is how language evolves - the improper becomes accepted.
The thing is, it is used in two different meanings. That simply is a mess and should be corrected.
I haven't seen the code but I am willing to bet that the game's graphics can be upgraded without changing the gameplay.
The isometric engine is compatible with the civ II one. We got the current isometric graphics from a civ II mod pack. You can pretty easily convert the civ II standard gfx (which people seem to like) for use with freeciv. Of course those can't be distributed due to copyright.
Another multiplayer issue stems from the fact that players makes their moves simultaneously. A battle unit in Freeciv has both an attack strength and a defense strength. During a multiplayer game, when two opposing units are placed close to each other at the end of a round, the game turns into an action game at the beginning of the next round, since each player wants to either attack or run away as quickly as possible. The only good solution to prevent this would be to disallow simultaneous movements. This, however, says Unold, "would turn the game into a boring waiting game."
If it was possible to manage your cities while the other players moved their units you might be able to minimize the waiting, while still having non-simultaneous moves.
A 2-player game could then go like this:
-player 1 moves his units.
-player 1 finished moving, and passes the control. The production in player 1's cities is updated, new structures build etc.
-player 2 moves his units. (player 1 can still manage his cities, and assign orders to his units, though move or attack orders will not take effect until it is his turn)
-player 2 finished moving, and passes the control. The production in player 2's cities is updated, new structures build etc.
You put people in prison to make it clear to them that their actions are unacceptable. The prison term then hopefully teaches them not to repeat their actions.
Some also want revenge over criminals for their actions, but I usually don't consider that a valid reason.
Lastly, long punishment could serve as a discouragement to other people, but it would in a sense be unfair for someone to be punished for no other reason than this, and should be avoided if possible.
If he had already learned his leason it served little purpose to put him in prison, and the punishment is fair, IMO.
And what the hell is up with hiding status reports in unrelated article threads [slashdot.org]?
It would be cool if there was some kind of persistent meta-article where slashdot in generel could be discussed, stuff like this.
It should then have some kind of auto-expirery system. (perhaps subtract one mod point every 3 days, remove posts with negative scores as a result.)
Besides, the real center of mass is somewhere way underground.
Actually it makes perfect sense of you define your continuum as the surface of the earth.
Actually it is aptly named. On a normal singleprocessor chip your threads are executed sequentially, but the OS switch between them once in a while.
On a Simultaneous Multithreading chip severel threads are executed simultaneously. Sort of a multiprocessor solution, except that the a lot of circuits are shared.
I think the simultaneus processes in SMP can be normal processes too, not just threads. (the distinction is a bit vague anyway)
I guess the reason why they wore them at at was that they needed to make the enemy "inhuman" so they could kill them. ie, make the film acceptable for the censors.
An assembly program, not assembler code...
on
Genetic Stone Soup
·
· Score: 3
ten thousand lines of assembly code in a month, and why?
Just for clarity; it doesn't say the language is assember, just that what the program does is assemble genome fracments...
How typical - a bit of constructive critizism and you can't handle it. Where would we be if it was not possible to acknoledge the flaws in the software we make?
Linux mandrake autodetected all my hardware. Debian autodetected none of it. It was a bit of a pain to try to figure out which driver my ethernet card needed, and dusting of the monitor manual for refresh rates. And manual mouse and video card configuration is a pain, except I had tried those before so they ddin't really take long.
And now I am at it, I had to download a lot of drivers etc. before I could start on the network install. I can't see why it couldn't just put all the essentials on one floppy and then get the rest of the base system over the network.
Oh, and dselect is a horrible user interface. They really need a good graphical one under X. (I use apt currently)
But when installed debian is really nice and robust. After all, why else would I use it?:)
In freeciv it is not a problem as the server simply only sends the client whatever info should be available to the player.
Yes, I know that is not relevant to your problem, but I though I would mention it, because it is such a clean and obvious solution in some cases.
The configure script will first see if the gtk development packages are on the system. If so then it will build the gtk client.
Else it will check if the XAW development packages are on the system, and if so it will build the XAW client.
If it can find neither it will say "configure: error: could not guess which client to compile".
To figure out what you need: use "./configure --enable-client=gtk" which will force it to try compiling teh gtk client. Then the configure script will stop the moment a requirement is not found, and it will be easier for you to figure out what you need to do to satisfy the requirements.
It means that the names it suggest will be related to teh terrain near where the city is build.
Or... open the savegame in civworld, the scenario editor and change what you want.
on Mandrakeforum tom says: Update Mar 20, 2002: It looks like KDE 3.0 RC2 is not included in Mandrake Linux 8.2. My apologies for any confusion my contrary statement in this article might have caused.
That would mean that the average digit sum of a number was 5, which is clearly wrong.
I happened to find the same result as the parent ((45 * (10 ^(n-1)) * n) + 1), which makes it likely to be right. That gives 27.000.001.
Method: See that all possible combinations of 6-digit numbers are in the range 000000...999999. Then for a given digit all numbers occur with the same frequency due to symmetri. Then the average contribution of that digit is sum(0..9)/10=45/10. Then the average contribution of a 6-digit number is 6*45/10. There are 1.000.000 numbers in 000000...999999, so we multiply the average with 1000000. Now we have the sum from 1-999999, but we needed the sum 1-1000000, so we add digitsum(1000000)=1.
The result is then 45/10*1.000.000*6+1 = 45*100.000*6+1=45*10^(6-1)*6+1. Generalize the number of digits and you get the formula above.
And 1 post reminding you that you forgot the post reminding you that you forgot the 10 posts from people translating "Rolig liten hattgubbe".
:).
And 1 post... never mind
The thing is, people have adopted the terms megabyte and gigabyte to mean what they do now, the power of two unit insted of the proper power of ten. This is how language evolves - the improper becomes accepted.
The thing is, it is used in two different meanings. That simply is a mess and should be corrected.
I meant civ III, not civ II...
I will try civ II when they release the linux version :P.
Start the client as "civclient --tiles trident" to use the old view.
I haven't seen the code but I am willing to bet that the game's graphics can be upgraded without changing the gameplay.
:)
The isometric engine is compatible with the civ II one. We got the current isometric graphics from a civ II mod pack. You can pretty easily convert the civ II standard gfx (which people seem to like) for use with freeciv. Of course those can't be distributed due to copyright.
freeciv with civ II gfx
(I coded the Freeciv isometric view.)
Note how Freeciv has goto lines and Fog of War displayed, unlike civ II.
Another multiplayer issue stems from the fact that players makes their moves simultaneously. A battle unit in Freeciv has both an attack strength and a defense strength. During a multiplayer game, when two opposing units are placed close to each other at the end of a round, the game turns into an action game at the beginning of the next round, since each player wants to either attack or run away as quickly as possible. The only good solution to prevent this would be to disallow simultaneous movements. This, however, says Unold, "would turn the game into a boring waiting game."
If it was possible to manage your cities while the other players moved their units you might be able to minimize the waiting, while still having non-simultaneous moves.
A 2-player game could then go like this:
-player 1 moves his units.
-player 1 finished moving, and passes the control. The production in player 1's cities is updated, new structures build etc.
-player 2 moves his units. (player 1 can still manage his cities, and assign orders to his units, though move or attack orders will not take effect until it is his turn)
-player 2 finished moving, and passes the control. The production in player 2's cities is updated, new structures build etc.
etc.
You put people in prison to make it clear to them that their actions are unacceptable. The prison term then hopefully teaches them not to repeat their actions.
Some also want revenge over criminals for their actions, but I usually don't consider that a valid reason.
Lastly, long punishment could serve as a discouragement to other people, but it would in a sense be unfair for someone to be punished for no other reason than this, and should be avoided if possible.
If he had already learned his leason it served little purpose to put him in prison, and the punishment is fair, IMO.
That forum would fx be the right place to ask why my karma seems jumped from +6 to -1 without any reason whatsoever. Meaning I post at 0. %&/&%
And what the hell is up with hiding status reports in unrelated article threads [slashdot.org]?
It would be cool if there was some kind of persistent meta-article where slashdot in generel could be discussed, stuff like this.
It should then have some kind of auto-expirery system. (perhaps subtract one mod point every 3 days, remove posts with negative scores as a result.)
I suppose that means you purely run windows ME so you can play diablo?
Besides, the real center of mass is somewhere way underground. Actually it makes perfect sense of you define your continuum as the surface of the earth.
Well, it would not have been that fatal, even if you hadn't had a root shell open. Just reboot and pass "init=/bin/sh" to the kernel.
:).
Half the fun of unstable is fixing it when it breaks
Actually it is aptly named. On a normal singleprocessor chip your threads are executed sequentially, but the OS switch between them once in a while.
On a Simultaneous Multithreading chip severel threads are executed simultaneously. Sort of a multiprocessor solution, except that the a lot of circuits are shared.
I think the simultaneus processes in SMP can be normal processes too, not just threads. (the distinction is a bit vague anyway)
I guess the reason why they wore them at at was that they needed to make the enemy "inhuman" so they could kill them. ie, make the film acceptable for the censors.
ten thousand lines of assembly code in a month, and why?
Just for clarity; it doesn't say the language is assember, just that what the program does is assemble genome fracments...
from the unsung-hero dept.
Not really...
How typical - a bit of constructive critizism and you can't handle it. Where would we be if it was not possible to acknoledge the flaws in the software we make?
Linux mandrake autodetected all my hardware. Debian autodetected none of it. It was a bit of a pain to try to figure out which driver my ethernet card needed, and dusting of the monitor manual for refresh rates. And manual mouse and video card configuration is a pain, except I had tried those before so they ddin't really take long.
:)
And now I am at it, I had to download a lot of drivers etc. before I could start on the network install. I can't see why it couldn't just put all the essentials on one floppy and then get the rest of the base system over the network.
Oh, and dselect is a horrible user interface. They really need a good graphical one under X. (I use apt currently)
But when installed debian is really nice and robust. After all, why else would I use it?
In freeciv it is not a problem as the server simply only sends the client whatever info should be available to the player.
Yes, I know that is not relevant to your problem, but I though I would mention it, because it is such a clean and obvious solution in some cases.
Read the article - the rice will be free for people earning less than $10000 a year. They may take over the market, but they won't earn any money.