But the point here is still that the one and only Mona Lisa's value is derived from the fact that it was specifically painted by a specific guy at a specific point in time; copies, no matter how perfect, do NOT have that one piece of value; the copy was NOT painted by that one specific guy. Hence, people who would be willing to buy the Mona Lisa for exhorbitant amounts of money wouldn't be willing to spend the same amount on a copy.
In other words, copying the Mona Lisa does NOT transfer over it's prime 'value.'
Copying a piece of software, however, DOES copy over it's prime value. Nobody buys a copy of XP Pro for the box, or the manual; they buy it for it's ability to run. Well, a copy can run just as well as the original. Therefore, copying it is worth doing.
As to an artist being able to sell a copy so long as you point out it's a copy, well, hell, what do you expect? It's out of copyright. I can sell performances by my orchestra of Beethoveen's Fifth.
Yes, but nobody gives a flying fuck over a photocopy of the Mona Lisa, or even a pixel-perfect scan. Why? Because the value assigned to it is in that it's a single painting by some dead guy.
The value of software is that it performs a task. That task can be performed by a copy. The 'task' of the Mona Lisa cannot be transferred to a copy.
Aye, aye. If you're ever in a rather morbid mood, go pick up the 'Taint of Madness' sourcebook for Call of Cthulu RPG. As with many such expansions, it's a wonderful primer and history on it's subject; subject in this case being the history of psychology and mental disease.
Nasty stuff, like locking people in giant washing machines for 'hydrotherepy.' *shudder*
Now, what I've always hated in interviews was 'behavioural profiling.' "Tell me about a time...you were part of a project that was going very very poorly. What did you do? How did you react?" Yeah, show me your Masters of Psych or Sociology, and then you can interpret my actions.
I guess we're still pretending that there is some real science behind these tests.
Well, later you throw in racisim, so I'll point out that Galileo was excommunicated from the church because of his 'nonsense.' I think that psychology and social interactions are a science, just one that we're only now starting to explore in a structured way.
In the original poster's case, he was not considered at all because of his test score.
No, in the original poster's case, he THINKS he wasn't considered at all because of his test score. We've no way of knowing that, do we?
Hell, at this point, I could say that 'when hiring for a programming job, giving them a problem to solve isn't 'fair' because it measures how well they take tests, not how well they'll code on a day to day basis.'
Should decisions be made solely on things like M-B type indicators? No, probably not. Can said things have a bearing? Yes.
But you're proposing a world where I have no right to accept a job that I would be unhappy at.
No, I'm proposting a world where the employer has the right to refuse me a job based on the fact that I can't do it properly.
I'm not qualified to do marketing. No matter how many courses I take, how much marketing theory I understand, I'm not qualified to do marketing. Why? Because I'm not a 'people person.' Therefore, I'm not qualified to do marketing. I might be 'technically' qualified, but I'm not qualified.
I can guarantee you that I would NOT be happy in my work, but I would be capable of doing all that is required.
I'm sure you would. But would they rather hire the exuberant, extroverted people person, who doesn't need to force a smile and who really does care about the customer, or would they rather hire the engineer who is unfortunately caught in the tech implosion, and doesn't want to be there?
It's no more 'unfair' or 'discriminatory' to check for this, then it is to check for 'hard' skills. If you can't code, you can't be a programmer. If you can't sympathise/empathise with people, you can't be a counsellor.
If they're programming, but they hate it, and want to be an artist, should I really hire them to be a programmer?
'The merits' can and should include things like 'will they get along with the rest of the team' and 'are they psycologically capable of performing their tasks?'
Somebody like me, for example, an INTP probably shouldn't be hired for a marketing job. That's not discriminating against me, that's understanding that I don't have the temperment to do marketing.
The second link under the 'What is an INTP' for intp.org, by the way, is an excellent essay on us INTP types.
Maybe they were paranoid about winding up doing 'free work' for you. I've seen it happen.
Yes...we're hiring...a...cisco...engineer...but we need you to come in...for a day...and...ummm...show us how...well you can...umm...fix this problem with the router. *shifty eyes* We broke it *shifty eyes* as a test, you see. *shifty eyes*
Also, it's very important psychologically to let people know that what they were doing in war mattered, that it was for a good reason, and that they can put the gun down, now.
Vietnam vets would get off the plane, 12 hours after being shot at in the jungle, and would be spat upon and jeered by anti-war protesters. That's damaging.
I remember seeing a video some teenage buggers had made, 'How to use the skills taught in Counterstrike in real life.'
It was bloody hilarious; a bunch of guys wearing black jumpsuits with nice model guns *bunny hopping* through a room, becuase, as counterstrike teaches you, hopping repeatedly makes you harder to hit.
I don't know what made me recognize the contradiction, but one day I realized that I couldn't have it both ways: If you believe that holding a "virtual" scalpel and doing a dissection can teach you how do perform a dissection, then it follows that holding a virtual gun and shooting someone can teach the SKILLS (not give you the desire to, mind you) to shoot real people. You can't have it both ways. Either virtual skills transfer, or they don't.
The contradiction doesn't exist, because 'doom' or 'lethal enforcers' aren't 'murder' simulators. Lethal Enforcers won't teach you how to use a real firearm. Real firearms don't magically reload when you fire them off to one side. Real shotguns don't fire with the 'ctrl' key, Doom not withstanding. Gatling guns are NOT man portable, let alone accurate while firing at a 40 mp/h run, contrary to Doom.
Or are you saying that because I played Life & Death on a CGA Tandy, I'm qualified to perform appendectomies and remove aortic anyurisms(sic)? Because I played L&D 2 on a VGA 386, I'm competant to deal with haematomas and brain cancer? Because I played Nascar 2002, I'm capable of actually driving a Nascar class vehicle in a Nascar event?
Sure, if you're using an actual firearms training simulator, you're learning how to use a gun, and to kill people. But nothing you can find in a computer store or an arcade is going to teach you those skills.
I nearly flipped out when I was going through the manual for Emperor: Rise of the Middle Kingdom, and the paper manual said '..for further detail, refer to the PDF manual on the CD.' That pissed me off.
True, true, but again, if you run into the right (wrong) person in a HR department, somebody of the 'old school,' if you will, that sort of thing *does matter.* The devil, as they say, is in the details, and seeing as all it costs you is a few bucks for a ream of higher-quality paper, and the time to slap it into your printer, why not play every card available to you?
In terms of electronic resumes, always make sure your name is in the filename; 'resume.(doc/pdf/wpd/ps/rtf)' will simply get thrown out. Some places will insert you into HR databases; throw in as many product/tech names and buzzwords as you can. Other places, don't, so don't.
It's a big ole' crap shoot, I'm afraid, and the fact that so many of the old 'rules of thumb' are going by the wayside makes it more difficult to figure out what will and won't get your resume simply tossed out the door.
*sigh* I know, I know. But still, he's just not grokking the thing.
For example, no mention, I think, of 'planetary development policies;' you create what are more or less meta-build queues, and apply them to planets, and let your viceroys do their thing.
I liken Moo2 vs Moo3 as being like Starfleet Academy vs, well, no game that I know of. Klingon Academy, maybe. Moo2 claimed to be an empire sim, but wound up being a planet sim, fifty times over. Starfleet Academy claimed to be a cap ship sim, but was a space superiority fighter sim. Well, Moo3 *is* an empire sim, and the Emperor tends not to get down into the zoning of individual continents on planets.
If you're a pacifist, would you really have designed and published Doom?
Don't forget, America is the country where restaurants no longer sell french fries, but freedom fries.
Not Another Stupid Acronym?
Never Abandon Space Adventures?
Not necessarily. It's called 'beating the bushes.'
You can often spook the game into doing something hasty, or stupid, and thereby exposing itself by pointing out that they've already got a leak.
Just watch for the flurry of activity as they try to shut said leak down.
But the point here is still that the one and only Mona Lisa's value is derived from the fact that it was specifically painted by a specific guy at a specific point in time; copies, no matter how perfect, do NOT have that one piece of value; the copy was NOT painted by that one specific guy. Hence, people who would be willing to buy the Mona Lisa for exhorbitant amounts of money wouldn't be willing to spend the same amount on a copy.
In other words, copying the Mona Lisa does NOT transfer over it's prime 'value.'
Copying a piece of software, however, DOES copy over it's prime value. Nobody buys a copy of XP Pro for the box, or the manual; they buy it for it's ability to run. Well, a copy can run just as well as the original. Therefore, copying it is worth doing.
As to an artist being able to sell a copy so long as you point out it's a copy, well, hell, what do you expect? It's out of copyright. I can sell performances by my orchestra of Beethoveen's Fifth.
Yes, but nobody gives a flying fuck over a photocopy of the Mona Lisa, or even a pixel-perfect scan. Why? Because the value assigned to it is in that it's a single painting by some dead guy.
The value of software is that it performs a task. That task can be performed by a copy. The 'task' of the Mona Lisa cannot be transferred to a copy.
Not if you only put the backdoor in to F-15s being built for export.....
Aye, aye. If you're ever in a rather morbid mood, go pick up the 'Taint of Madness' sourcebook for Call of Cthulu RPG. As with many such expansions, it's a wonderful primer and history on it's subject; subject in this case being the history of psychology and mental disease.
Nasty stuff, like locking people in giant washing machines for 'hydrotherepy.' *shudder*
Now, what I've always hated in interviews was 'behavioural profiling.' "Tell me about a time...you were part of a project that was going very very poorly. What did you do? How did you react?" Yeah, show me your Masters of Psych or Sociology, and then you can interpret my actions.
Well, later you throw in racisim, so I'll point out that Galileo was excommunicated from the church because of his 'nonsense.' I think that psychology and social interactions are a science, just one that we're only now starting to explore in a structured way.
No, in the original poster's case, he THINKS he wasn't considered at all because of his test score. We've no way of knowing that, do we?
Hell, at this point, I could say that 'when hiring for a programming job, giving them a problem to solve isn't 'fair' because it measures how well they take tests, not how well they'll code on a day to day basis.'
Should decisions be made solely on things like M-B type indicators? No, probably not. Can said things have a bearing? Yes.
At least, I think so.
I've had Splinter Cell freeze twice on me; my Playstation (esp. Final Fantasy 8 and Xenogears) froze way more often than that.
Oooh, a third edition of the Big Yellow Safe book? I'm there.
No, I'm proposting a world where the employer has the right to refuse me a job based on the fact that I can't do it properly.
I'm not qualified to do marketing. No matter how many courses I take, how much marketing theory I understand, I'm not qualified to do marketing. Why? Because I'm not a 'people person.' Therefore, I'm not qualified to do marketing. I might be 'technically' qualified, but I'm not qualified.
I'm sure you would. But would they rather hire the exuberant, extroverted people person, who doesn't need to force a smile and who really does care about the customer, or would they rather hire the engineer who is unfortunately caught in the tech implosion, and doesn't want to be there?
It's no more 'unfair' or 'discriminatory' to check for this, then it is to check for 'hard' skills. If you can't code, you can't be a programmer. If you can't sympathise/empathise with people, you can't be a counsellor.
Huh. Maybe they didn't have Delphi compilers at home?
Dunno, dunno. Guess they didn't want a job too badly if they couldn't be arsed to do that, eh?
If they're programming, but they hate it, and want to be an artist, should I really hire them to be a programmer?
'The merits' can and should include things like 'will they get along with the rest of the team' and 'are they psycologically capable of performing their tasks?'
Somebody like me, for example, an INTP probably shouldn't be hired for a marketing job. That's not discriminating against me, that's understanding that I don't have the temperment to do marketing.
The second link under the 'What is an INTP' for intp.org, by the way, is an excellent essay on us INTP types.
It's not a question of 'better' so much as 'complementary.'
Throwing an INTP onto your team can produce quite a bit of friction, if they're all SJ types, for example, as I recall.
Maybe they were paranoid about winding up doing 'free work' for you. I've seen it happen.
Yes...we're hiring...a...cisco...engineer...but we need you to come in...for a day...and ...ummm...show us how...well you can...umm...fix this problem with the router. *shifty eyes* We broke it *shifty eyes* as a test, you see. *shifty eyes*
*shudders in excitement*
There's one I hadn't thought of. Very very nice.
Most of my dailies are listed in various strings, but each Friday, never forget....
Bob the Angry Flower!
Also, it's very important psychologically to let people know that what they were doing in war mattered, that it was for a good reason, and that they can put the gun down, now.
Vietnam vets would get off the plane, 12 hours after being shot at in the jungle, and would be spat upon and jeered by anti-war protesters. That's damaging.
I remember seeing a video some teenage buggers had made, 'How to use the skills taught in Counterstrike in real life.'
It was bloody hilarious; a bunch of guys wearing black jumpsuits with nice model guns *bunny hopping* through a room, becuase, as counterstrike teaches you, hopping repeatedly makes you harder to hit.
The contradiction doesn't exist, because 'doom' or 'lethal enforcers' aren't 'murder' simulators. Lethal Enforcers won't teach you how to use a real firearm. Real firearms don't magically reload when you fire them off to one side. Real shotguns don't fire with the 'ctrl' key, Doom not withstanding. Gatling guns are NOT man portable, let alone accurate while firing at a 40 mp/h run, contrary to Doom.
Or are you saying that because I played Life & Death on a CGA Tandy, I'm qualified to perform appendectomies and remove aortic anyurisms(sic)? Because I played L&D 2 on a VGA 386, I'm competant to deal with haematomas and brain cancer? Because I played Nascar 2002, I'm capable of actually driving a Nascar class vehicle in a Nascar event?
Sure, if you're using an actual firearms training simulator, you're learning how to use a gun, and to kill people. But nothing you can find in a computer store or an arcade is going to teach you those skills.
Aye, that is a problem.
I nearly flipped out when I was going through the manual for Emperor: Rise of the Middle Kingdom, and the paper manual said '..for further detail, refer to the PDF manual on the CD.' That pissed me off.
True, true, but again, if you run into the right (wrong) person in a HR department, somebody of the 'old school,' if you will, that sort of thing *does matter.* The devil, as they say, is in the details, and seeing as all it costs you is a few bucks for a ream of higher-quality paper, and the time to slap it into your printer, why not play every card available to you?
In terms of electronic resumes, always make sure your name is in the filename; 'resume.(doc/pdf/wpd/ps/rtf)' will simply get thrown out. Some places will insert you into HR databases; throw in as many product/tech names and buzzwords as you can. Other places, don't, so don't.
It's a big ole' crap shoot, I'm afraid, and the fact that so many of the old 'rules of thumb' are going by the wayside makes it more difficult to figure out what will and won't get your resume simply tossed out the door.
*sigh* I know, I know. But still, he's just not grokking the thing.
For example, no mention, I think, of 'planetary development policies;' you create what are more or less meta-build queues, and apply them to planets, and let your viceroys do their thing.
I liken Moo2 vs Moo3 as being like Starfleet Academy vs, well, no game that I know of. Klingon Academy, maybe. Moo2 claimed to be an empire sim, but wound up being a planet sim, fifty times over. Starfleet Academy claimed to be a cap ship sim, but was a space superiority fighter sim. Well, Moo3 *is* an empire sim, and the Emperor tends not to get down into the zoning of individual continents on planets.
Step 3: boot from any Linux boot disk, because this entire thing presupposes you have physical access to the machine, and the floppy is bootable.
Step four: Mount the physical disks.
Step five: do whatever you want to the data.