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Master of Orion 3 Released

Kintaro writes "The long awaited Master of Orion 3 is now in stores. The reviews so far have been unusually mixed, but rest assured the game is still complex - in fact that seems to be a recurring complaint among those that don't like it. And as an added bonus, the game actually runs on Linux right out of the box."

301 comments

  1. First post by Anonymous Coward · · Score: 0

    Never played MOO 2, but heard it was good.

  2. well there goes another bzillion hours by Anonymous Coward · · Score: 1, Funny

    Well there goes another bzillion hours of my time... sigh..

    1. Re:well there goes another bzillion hours by war3rd · · Score: 4, Funny

      No kidding, I can feel my social skills beginning to atrophy already....

      --
      Got sushi? The Sushi FAQ
    2. Re:well there goes another bzillion hours by Anonymous Coward · · Score: 0, Troll

      Here are some other good games I found, Plus an interview with the creator of MOO3. Pretty interesting reading. Link Here

    3. Re:well there goes another bzillion hours by Anonymous Coward · · Score: 1, Funny


      Kinda puts slashdot time consumption in perspective, doesn't it?

    4. Re:well there goes another bzillion hours by Disoculated · · Score: 1

      This got modded insightful?? Moderators, it's a link to goatse.

  3. finally! by borgdows · · Score: 2, Funny

    It's time for DukeNukem Forever now!

    1. Re:finally! by ehiris · · Score: 1

      Lets hope that EA Games doesn't buy 3DRealms by then.

  4. "actually runs on linux" by Prizm · · Score: 4, Interesting

    So how many games is that which "actually run on linux" out of the box? I guess it is quite a bonus, as the author put it.

    1. Re:"actually runs on linux" by Jonny+Ringo · · Score: 5, Funny

      What a fantastic quote. They should slap that on retail boxes for linux software every where.

    2. Re:"actually runs on linux" by Feyr · · Score: 5, Informative

      actually is doesn't run on linux "out-of-the-box". if you read the thread, it needs wineX

      too bad

    3. Re:"actually runs on linux" by dark_panda · · Score: 3, Informative

      Unreal Tournament 2003 runs on linux right out of the box, but it doesn't mention linux at all on the box as I recall. No need for Wine, either, as it uses SDL, I believe.

      J

    4. Re:"actually runs on linux" by Anonymous Coward · · Score: 1, Insightful

      He doesn't mean "out of the box Linux," he means "out of the box MOO3." You can install MOO3 and it will run, out of the box, on a Linux machine. No patches required.

    5. Re:"actually runs on linux" by DashEvil · · Score: 4, Insightful

      That's one of the bad things about wineX, I guess. Now people are going to start claiming that their products run under Linux, even though they don't have native support for it. Ah well.

      --
      -If God wanted people to be better than me, he would have made them that way.
    6. Re:"actually runs on linux" by bheerssen · · Score: 2, Interesting

      I've been wondering about this. If I purchase the UT2003 box from best buy, it'll run on linux? The box doesn't say so, as you pointed out.

      --
      (Score: -1, Stupid)
    7. Re:"actually runs on linux" by Negatyfus · · Score: 3, Interesting

      And even then there are a few glitches here and there, too:

      "There were a few little problems with scrolling from within a window (via the desktop option in the config file) and planet rendering during combat... but he said everything else worked great."

    8. Re:"actually runs on linux" by Anonymous Coward · · Score: 0

      yes, it uses sdl and runs almost as good as on windows on my machine (gf2ti, qthlon xp 1800+, latest drivers).

      it doesn't even need a cd to play!

    9. Re:"actually runs on linux" by dark_panda · · Score: 3, Informative

      There's a shell script on one of the CDs that you run and that's pretty much it. There is a slight flaw in the script that you should take note of, though -- when it says to put in CD 1, it's actually refering to Play CD 1 and not the installation CD. Or something to that effect. There are probably some BBS threads out there or some FAQs that explain it better. It's been a while since I installed it.

      Loki seems to have been at least partially responsible for the port, as it uses the Loki update utility to install updates and such. It was the first game I installed on my new laptop and it runs great. I'm using gentoo on a Dell Inspiron 8200, which uses a GeForce 4 mobile. I'd recommend getting the Nvidia binary-only drivers for OpenGL if you're running the game on a linux box versus the XFree86 OpenGL drivers, as they seem to run better and the difference in framerate is noticible.

      I've compared the game running on identical hardware in linux and WinXP, and you can barely notice a difference. The framerate is pretty close on both, although my linux laptop seems to run slightly smoother, probably because I shut down pretty much every running process and play the game out of twm.

      The only issue I had on linux was getting the sound to not suck. I ended up using OSS that worked well. ALSA made things pretty choppy.

      J

    10. Re:"actually runs on linux" by Anonymous Coward · · Score: 0

      yep,.. i have ut2003 running on GNU/Linux RH8.0 slotA AMD 800mhz 500M ram / 32M-ddr GeForce2. i have to turn the highend-graphics down, but the game runs really well. [i really have to upgrade my desktop]

    11. Re:"actually runs on linux" by dolson · · Score: 1

      Well, it uses OpenGL and OpenAL. Ported by Ryan Gordon.

    12. Re:"actually runs on linux" by _xeno_ · · Score: 3, Informative
      I wrote a journal entry on my experiences in installing it.

      Just the important details:

      The game itself and the Linux installer consider the disc labeled "Disc One" to be the "Play Disc" and the discs labeled "Disc Two" and "Disc Three" to be "Disc One" and "Disc Two" respectively. The Linux installer isn't mentioned clearly on anything that I found, but is on "Disc Three" in the root directory and is called "linux_installer.sh."

      I'd suggest copying the install script to a local filesystem and then executing it because the script will try and unmount your CD-ROM drive and then re-mount it. (I think it uses /mnt/cdrom as the mount-point - ensure you use the appropriate CD-ROM device for the fstab entry for /mnt/cdrom!)

      --
      You are in a maze of twisty little relative jumps, all alike.
    13. Re:"actually runs on linux" by Anonymous Coward · · Score: 0

      So, the answer is '1'?

    14. Re:"actually runs on linux" by treke · · Score: 2, Informative

      Loki's only involvement is previously empoying the developers who did the port and writing the installer/update tools. Borland, Codeweavers, and Linux Game Publishing also used the Loki installer tools.

    15. Re:"actually runs on linux" by xanadu-xtroot.com · · Score: 2, Insightful

      From the Link:

      "I got it running on Mandrake 8.2 / Enlightenment with standard WineX installation and zero configuration."

      /me sighs

      I'd hardly call that "out of the box". It's not a Linux port. It;'s hjust wizards over at TransGaming That did the work, not the folks that wrote MoO3.

      O-Well. It sounds nice anyway... I guess...

      P.S.
      Yes, I'm a transgaming subscriber, it's just that this doesn't qualify as "out of the box" in my eyes.

      --
      I'm not a prophet or a stone-age man,
      I'm just a mortal with potential of a super man.
    16. Re:"actually runs on linux" by Schnapple · · Score: 2, Interesting
      Unreal Tournament 2003 runs on linux right out of the box, but it doesn't mention linux at all on the box as I recall
      According to the developers it's because the boxes, manuals, etc. were printed before the game went gold and they didn't know Linux support was going to be included yet. Not sure why it doesn't have it on subsequent printings, though - perhaps to not confuse people?
    17. Re:"actually runs on linux" by Karn · · Score: 1

      So it's the Wine project's fault that companies will use misleading sales pitches to make their products look more attractive? I wish companies were more honest too, but your placing of the blame on the Wine project is ridiculous.

      --


      Why do I keep typing pythong?
    18. Re:"actually runs on linux" by Karn · · Score: 1

      Apologies, you weren't really placing blame. I have a itchy trigger finger I guess :)

      --


      Why do I keep typing pythong?
    19. Re:"actually runs on linux" by Tyreth · · Score: 2, Interesting
      Who cares, really? If it's either no port or winex, I'll choose the latter. And if enough games say on the box "Runs on Linux" with a WineX symbol next to it then great! Once we have enough gamers we'll see native ports. Why? Because if 20% of their market is on Linux then they'll want them happy, and a WineX version is not that.

      Any promotion of gaming on Linux, whether native or WineX, is positive. I know this because of my gamer friends, who only use computer for games. They're fascinated by Linux, and would be happy with WineX, so long as it runs close to the same as windows (doesn't need to be perfect for them).

    20. Re:"actually runs on linux" by aber · · Score: 1
      Yeah... I was also disapointed (and I'm also a WineX subscriber). Problem is, WineX performance varies WILDLY from one setup to another. Difficult to trust anything running on it as 'out of the box'.

      Wake me up when they actually have a linux port (which, according to some FAQ, is never).

    21. Re:"actually runs on linux" by Anonymous Coward · · Score: 0

      Someone mod this comment down.

    22. Re:"actually runs on linux" by bheerssen · · Score: 1

      Thanks for the tip. I went out and bought it last night, works great. Sounds good too, but then I use OSS and not ALSA anyway. I must say that the full version is way better than the demo.

      I'd been putting off purchasing it because it did not mention linux on the box so I wasn't sure if I could run it. I'm much happier now, although many important things are just not going to get done because of this game ;)

      --
      (Score: -1, Stupid)
  5. great by haedesch · · Score: 4, Funny

    I was afraid I might actually pass this year :-)

    1. Re:great by MilitaryIntel · · Score: 1, Funny

      Finish late CS labs or play MOO3?

      This is definately a tough decision here. Say bye bye to the grades.

  6. Yay for MOO!!!! by Jerdie · · Score: 1

    I have been waiting for years for this game!!! I loved moo2 and can't wait to play 3!!! I'm picking it up tonight on my way home :-)

    --
    Programming is simply the application of logic to creativity
    1. Re:Yay for MOO!!!! by ClippyHater · · Score: 5, Funny

      I'm picking it up tonight on my way home :-)

      ...and it was months before Jerdie was seen or heard from again. 100 days later, a friend finds Jerdie--hair down to knees, pasty-white skin, and 1000-yard stare--emerge from the house, blinking in wonder at the fiery orb up in the blue, blue sky. :)

    2. Re:Yay for MOO!!!! by DNS-and-BIND · · Score: 4, Funny

      The yellow face! It hurtsss us! It hurtsss us, precious!

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    3. Re:Yay for MOO!!!! by snef · · Score: 1

      Lucky you. The game isn't yet available in europe. (As far as I now)

    4. Re:Yay for MOO!!!! by IIRCAFAIKIANAL · · Score: 1

      Alot doesn't bother me much, but I must say I'm alittle annoyed with all the Gollum jokes.

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    5. Re:Yay for MOO!!!! by tntguy · · Score: 1

      And this is different from normal how?

    6. Re:Yay for MOO!!!! by DNS-and-BIND · · Score: 1
      Hey, I can only say that Ive been saying that yellow face stuff for years, and if LotR is now overexposed, its a happy day for me.

      Yes I realize Im leaving out my apostrophes, but this keyboard doesnt work well.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    7. Re:Yay for MOO!!!! by Anonymous Coward · · Score: 0

      Not that the evolution "a lot" particularly have anything to do with "a little". I can belittle your linguistic opinions without having to embiggen myself. It's all right, alright?

    8. Re:Yay for MOO!!!! by IIRCAFAIKIANAL · · Score: 1

      D'oh became a word. Is embiggen next?

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    9. Re:Yay for MOO!!!! by Jerdie · · Score: 1

      Lucky for me that moo3 has a built in alarm you can set for food and things..and regular reminder functions, so I can check slashdot at regular intervals...:-)

      p.s. what day is it? I think i was supposed to go to work today...

      --
      Programming is simply the application of logic to creativity
    10. Re:Yay for MOO!!!! by GuyWithLag · · Score: 1

      I got it here in Greece on 25-02-2003.

      ObControls: having played it for about 6-7 hours, I seem to be having several problems with the UI. In particurlar: sometimes the "ESC" key is not responding; there is no mouse-only way to go to the galactic view; sometimes the SitRep links do not work....

  7. Bah! by delta407 · · Score: 4, Informative
    And as an added bonus, the game actually runs on Linux right out of the box.
    ...under WineX, of course.

    That statement is rather misleading -- there is no native binary version available.
    1. Re:Bah! by Anonvmous+Coward · · Score: 1

      "That statement is rather misleading -- there is no native binary version available."

      That's a bummer. That would have significantly expanded Linux's game library!

    2. Re:Bah! by FortKnox · · Score: 4, Insightful

      Its a step. Why must it be 100% linux or I'm gonna bitch and moan?

      My mom used to tell me to be happy with what I got. You got it on linux, quit whining.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    3. Re:Bah! by unicron · · Score: 1

      Not quite. It probably has nothing to do with linux. The creators of the game probably did nothing more than avoid windows-specific coding techniques, making it workable under wine. Emulating in my opinion is stupid. With hard drives as cheap as they are, just dual boot the stupid computer and have a windows partition for games. Just more pointless complexity.."Women always seem to have trouble with the wall..can't ever seem to find the door."

      --
      Finally, math books without any of that base 6 crap in them.
    4. Re:Bah! by MilesBehind · · Score: 1

      Bah, indeed! "runs in linux out of the box", my ass! By the same thinking, WC3 ran in linux out of the box.

      And I was so hoping that someone was going to show NWN developers how it's done.

      I guess, for proper linux-native gaming, I should look a few stories down, or here for screenshots and features. Sad, isn't it?

    5. Re:Bah! by FortKnox · · Score: 2, Interesting

      Everything game-wise is written in DirectX. DirectX != SDL. So, you either have to hire game coders with experience in a multiplatform engine, or port (rewrite) the entire game to sell to Linux users (which will hardly be profitable, and, therefore, not worth the effort).

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    6. Re:Bah! by swv3752 · · Score: 3, Insightful

      Either A) We do not want to buy a License for MS or
      B) Why bother dual booting when everything else is done in Linux.

      --
      Just a Tuna in the Sea of Life
    7. Re:Bah! by sputnik73 · · Score: 1

      Spoken like someone who has pirated Windows. I don't want to have to pay for an operating system from Microsoft. I want to have a proper Open Source Operating System in my hard drive and that is the way it will be. I will not buy from Microsoft just to play games but I also won't steal from Microsoft. I am not a thieft.

    8. Re:Bah! by Anonymous Coward · · Score: 0

      Thankfully most of us dont share you "ethical" limitations.

      My friend from college gave me my Xp code? Does he still use it? I dont know, and I dont care.

      I prefer to think of it more as "Violated the Eula" rather that "pirated"

      then again, ARR maitey!

    9. Re:Bah! by Anonvmous+Coward · · Score: 2, Insightful

      "Either A) We do not want to buy a License for MS or
      B) Why bother dual booting when everything else is done in Linux."


      Obviously your gaming's not done in Linux. So why cause yourself the pain?

    10. Re:Bah! by jandrese · · Score: 1

      I hate rebooting. It means I have to stop all of the background processes on my machine (including time limited things like news downloads) just to play a game. Plus I have to maintain an OS I barely ever use (It's not like you can just connect an unpatched Windows box to the net, and I usually want to play games online).

      I've found that if a game requires rebooting, I'm much less likely to play it because I have to deal with Windows again. That's why I still love my old Loki games.

      --

      I read the internet for the articles.
    11. Re:Bah! by unicron · · Score: 1

      I got my win2k from an MCSE conference. I didn't buy it, but it was hardly pirated.

      --
      Finally, math books without any of that base 6 crap in them.
    12. Re:Bah! by IIRCAFAIKIANAL · · Score: 2, Funny

      Significantly expanded? So what does one more game equal? A 25% increase?

      I kid, I kid, sorry... :)

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    13. Re:Bah! by afidel · · Score: 1

      Emulating in my opinion is stupid.

      That's good because we aren't talking about emulation, remember Wine Is NOT an Emulator.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    14. Re:Bah! by MrResistor · · Score: 1

      Obviously your gaming's not done in Linux. So why cause yourself the pain?

      All my gaming is done in Linux. UT, UT2003, all the id titles, Tribes 2, all have native Linux support.

      --
      Under capitalism man exploits man. Under communism it's the other way around.
    15. Re:Bah! by SuiteSisterMary · · Score: 1

      The creators of the game probably did nothing more than avoid windows-specific coding techniques, making it workable under wine.

      Actually, they *did* avoid windows-specific coding techniques, as it was developed SIMULTANIOUSLY on Windows and Mac. Probably has a lot to do with why it runs on WineX so easily.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    16. Re:Bah! by unicron · · Score: 1

      Yes, but the package would almost lead you to believe they had a team busting out a native binary version for linux..which isn't true, and it would be better if this point was better conveyed.

      --
      Finally, math books without any of that base 6 crap in them.
    17. Re:Bah! by Erasmus+Darwin · · Score: 1
      "Spoken like someone who has pirated Windows."

      What the hell? Windows ain't exactly expensive, especially relative to the amount of money spent by someone who's moderatly-to-heavily into current games.

      I mean I can understand this accusation if the previous poster had said something like "just use photoshop for resizing images" (where the cost of the software package far exceeds the advantage of using it for "trivial" applications). But this? This is just silly.

    18. Re:Bah! by Anonymous Coward · · Score: 0
      My mom used to tell me to be happy with what I got. You got it on linux, quit whining.

      But we didn't get it on Linux. What we got was an executable clean enough to run within an incompletely emulated environment. In other words, instead of getting something that works, we had to adapt to something else.

      If you got stabbed, would your mother tell you to be happy because of the improved ventilation?

    19. Re:Bah! by Sylver+Dragon · · Score: 1

      Sounds like my copy of XP Pro, I went to a MS OEM System Builders seminar and they gave everyone a copy of XP Pro. This was a week or or two before it hit stores. Considering that I was running a copy of Windows ME at the time (also garnered from a MS seminar) I installed XP just to escape ME. So far, I find this the best way to get new MS operating systems, is to get into their programs and go to their seminars. (Also got a copy of Small Business Server 2000). You occasionally get some good info as well.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    20. Re:Bah! by CommandNotFound · · Score: 3, Informative

      Everything game-wise is written in DirectX.

      Yeah, except for those obscure titles from that unknown company... what's their name again? I think they're called Id? :)

    21. Re:Bah! by Anonvmous+Coward · · Score: 2, Insightful

      "All my gaming is done in Linux. UT, UT2003, all the id titles, Tribes 2, all have native Linux support."

      That pretty much defines all the gaming done under Linux.

      So, out of curiosity, how long after the Windows release of those games did you have to wait? I'm asking seriously, not necessarily trying to counter-point you here. I honestly don't know the answer to that question. But if your answer is "well it took them a few months to port it", then my pain point is still very much in tact.

      It's one thing if you're mildly entertained with what is available for Linux. But if you're a gamer, then don't kid yourself. Dual boot with Windows. Even better, have a second gaming machine around. They'z not that expensive anymore.

    22. Re:Bah! by unicron · · Score: 1

      A friend of mine got a full, non-crippled version of Visual Studio Enterprise awhile back..he was pretty fucking excited, to say the least.

      --
      Finally, math books without any of that base 6 crap in them.
    23. Re:Bah! by Anonvmous+Coward · · Score: 3, Funny

      "Significantly expanded? So what does one more game equal? A 25% increase?"

      Oh, I dunno if I'd say that. But it did up the number of genres available for Linux gaming to 4!

      Here's the current list:

      1.) FPS ports from the most popular Windows releases.
      2.) Penguin Racing
      3.) M.A.M.E.
      4.) All new! Strategy game set in space provided you have Wine up and running.

      Yep, Linux now has 4 incredibly broad genres of games to play!

      (I hope the Linux mods have a sense of humor today.)

    24. Re:Bah! by _xeno_ · · Score: 3, Insightful
      or:

      C) Give up on Linux, and allow Windows XP to be your desktop platform. Install Cygwin for the Unixy things you need, and then realize that most of your development work (as in, for pay) is Java-based anyway and that you might as well stick with Windows for a better desktop experience.

      This isn't intended as an anti-Linux troll - I have Gentoo installed along with Windows XP, I got UT2003 running under Gentoo with almost no problems; but I found that for my day-to-day tasks, Windows was a far superior desktop environment than Gnome. (I personally like Gnome better than KDE, so don't try that route.)

      Sorry, Linux guys - I appreciate Linux as a server platform (I have a dedicated Linux server). But it isn't ready on the desktop yet. At least for me, since I do a fair amount of gaming. On the other hand, my Dad (who's a software engineer) has completely switched to SuSE. It's actually kind of ironic - he switched to Linux at about the same time I returned to Windows.

      (On the other hand, I still emerge rsync && emerge --update system && emerge --update world far too frequently considering I then have to reboot back to Windows to get actual work done. I even have a shellscript to help resolve new configuration files. So I have an up-to-date Gentoo system - that I don't use... I'm pathetic :))

      --
      You are in a maze of twisty little relative jumps, all alike.
    25. Re:Bah! by Pharmboy · · Score: 1

      Sorry, Linux guys - I appreciate Linux as a server platform (I have a dedicated Linux server). But it isn't ready on the desktop yet.

      Im kind of in the same camp as you. Use linux for servers and some internet only stations. Use windows when i need to use photoshop, quark, flash mx, etc. I have high hopes that this will be remedied soon(because I hate MS), but until then, I gotta make a living and windows does it better for ME. But I have a question....

      Do you find you have to make batch files named ls.bat (dir /w), pico.bat (edit), traceroute.bat, and similar? I kept getting frustated and figured the batch files were the easiest way. I also have a few scripts that correspond with DOS commands on my linux servers :) Lame, perhaps, but I get paid to get things done, not to be L33T.

      --
      Tequila: It's not just for breakfast anymore!
    26. Re:Bah! by DJPenguin · · Score: 1

      Cygwin provides all the basic commands. I have it on my work machine - it also runs eXceed so I can have local xterms pop up with not a (real) unix machine in sight.

      Thought I was going mad the other day though when "dmesg" didn't work!

    27. Re:Bah! by _xeno_ · · Score: 1
      Do you find you have to make batch files named

      Nope - that's what Cygwin is for :). Even though they suggest against it, I have Cygwin's /bin directory in my Windows path - meaning that I can use common Unix commands directly from a CMD window. Nothing too drastic has gone wrong ... yet.

      Frequently though, when I need to use a command line, I just use the Cygwin bash environment. I dunno - I'm actually fairly good at switching between the two environments.

      Just don't forget the important CMD registry entry:

      Windows Registry Editor Version 5.00

      [HKEY_CURRENT_USER\Software\Microsoft\Command Processor]
      "CompletionChar"=dword:00000009

      That enables tab completion in (any?) version of CMD. They only set it by default in Windows XP. It's documented in the CMD /? blurb, if you're ever really bored.

      --
      You are in a maze of twisty little relative jumps, all alike.
    28. Re:Bah! by SlightlyMadman · · Score: 1

      Everything game-wise is written in DirectX.

      Yeah, except for those obscure titles from that unknown company... what's their name again? I think they're called Id? :)


      That's exactly the problem with the MS stranglehold on game development. You need to be Id to be able to develop with anything else.

      Because DirectX has been so effectively put in place as the standard, there has been very little work in creating an alternative. Consequently, a small game shop can't get a title out the door without making serious sacrifices in graphics.

      This is not really Microsoft's fault, but they fully exploited it. DirectX was the first graphics programming library to really make it easy to create complex graphics. It's also very versatile, so a programmer who's learned how to use it can reuse those skills to write any kind of game they want ... as long as it runs on Windows.

      There are now some of free tools that could compete (SDL, in particular), but it's going to be tough to work against the developer momentum that MS has created. DirectX developers are almost as easy to come by as MCSE's, so anyone can hire them, cheap.

      --

      Money I owe, money-iy-ay
    29. Re:Bah! by MrResistor · · Score: 1

      So, out of curiosity, how long after the Windows release of those games did you have to wait?

      UT2003 shipped with Linux support (the install script is on disc 3).

      Quake 3 Arena I understand came out for Linux about a month after it came out for Windows, but I actually saw the Linux version on the shelf first, and that's the one I bought. id developes for cross-platform and they support several other *nices as well (all the Quakes can be played on QNX, for example), so porting isn't really an issue for them and the release dates are always pretty close. Doom3 is available for preorder on Tux Games right now, with an expected ship date of March 31.

      I don't remember how the timing on Tribes 2, but I think it was pretty close. I remember there being Linux servers when it first came out, but I think the client came out some time later. I honestly don't remember since I was still just experimenting with Linux at the time so I bought it for Windows, and it didn't hold my interest long enough for me to seriously look into getting it running on Linux since I've switched.

      Tux Games also has several other FPS titles available, such as Soldier of Fortune 2 and Allied Assault (I can't comment on the release timing of either of those, though, as I don't play them). Basically what I'm saying is if you're an FPS gamer, which I mainly am, there's very little reason to keep a Windows install around.

      They'z not that expensive anymore.

      It's not the expense, it's justifying the expense to the wife that's the problem. And frankly, I just don't like Windows, so it's difficult to justify the expense to myself as well. The only game I can think of that I wish ran on Linux is Morrowind, and the WineX guys are working on that (which is fine, fortunately frame rates don't effect playability much in Morrowind).

      --
      Under capitalism man exploits man. Under communism it's the other way around.
    30. Re:Bah! by Pharmboy · · Score: 1

      Cygwin provides all the basic commands

      I have that installed, but I have several old dos utilities that I have used for many many years, and hard pressed to change until I have to, so I still do most stuff in DOS shell (HOTDIR, Central's old FF - findfile.exe, etc)

      I do use cygwin some, but Im one of those that learned DOS first, Windows next, then Linux. Then again, i have several linux servers, and usually SSH in with Putty when i have real work to do. The dos is just to do stuff like "move *.jpg \temp" or other stuff that the gui is too much a pain for. Oh yea, except i have a batch file mv.bat for move :)

      Part of my reason for doing this is so i will get MORE used to using nix only commands, to break the habit of using "md, ren, dir" etc. I do relish the day when I CAN move off of M$.

      --
      Tequila: It's not just for breakfast anymore!
    31. Re:Bah! by rworne · · Score: 1
      So, out of curiosity, how long after the Windows release of those games did you have to wait? I'm asking seriously, not necessarily trying to counter-point you here. I honestly don't know the answer to that question. But if your answer is "well it took them a few months to port it", then my pain point is still very much in tact.

      Hey, I'm a Mac OS X user, any guesses on how long I'll have to wait?

      It's a good thing I'm a casual gamer.
      --
      I tried every decent and legal way I could think of to resolve the issue w/the business before I rented the chicken suit
    32. Re:Bah! by Anonymous Coward · · Score: 0

      Well, you could get for awhile Railroad Tychoon 2 and SMAC...

    33. Re:Bah! by msimm · · Score: 1
      Quit trying to be such a hard ass. Runs on Linux is very different from runs with Wine or runs with Winex. I read:
      "...game actually runs on Linux right out of the box."
      'As Linux binary included' too. Its just a point of clarification. 'Works with Wine(x)' is the usual way to put it.
      --
      Quack, quack.
    34. Re:Bah! by BollocksToThis · · Score: 1

      Apparently it's a little known fact that many of the cygwin tools can function outside the cygwin bash window.

      If you add your cygwin\bin directory to your PATH, you can happily use ls, grep, sed, awk etc in a normal MS command prompt. The only thing you lose is sensible handling of multiple commands (ie: pipes work much more reliably in the bash window)

      --
      This sig is part of your complete breakfast.
    35. Re:Bah! by DunbarTheInept · · Score: 1

      C) Give up on Linux, and allow Windows XP to be your desktop platform. Install Cygwin for the Unixy things you need, and then realize that most of your development work (as in, for pay) is Java-based anyway and that you might as well stick with Windows for a better desktop experience.

      If Windows was a better desktop experience, then that comment would be relevant. I like Linux for the control it gives me over what happens, and that is definately part of the desktop experience. I don't understand why Linux desktops are trying to hard to emulate Windows. It's the terrible Windows look and feel that prompted me to leave it in the first place.
      --

      Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

    36. Re:Bah! by Schnapple · · Score: 1
      The creators of the game probably did nothing more than avoid windows-specific coding techniques
      It also helps that it's a 2-D game that doesn't require lots of hardware wrangling. If Warcraft III can do WineX, then surely this little space-Excel can work.
    37. Re:Bah! by Rebar · · Score: 3, Funny

      More genres than that even.

      The Linux games I find myself playing most often:

      1.) Kernel Patch Forever
      2.) The Hunt for Related Libraries (apt-get is considered cheating)
      3.) Theme Manager
      4.) Recompile the Compiler - a traditional UNIX strategy game

      It beats playing Windows-based games like Reboot-after-simple-install which I also find myself playing pretty often.

    38. Re:Bah! by Karn · · Score: 1

      The question you're asking this guy is the question console gamers have been asking you for years. Why spend $1000 on a game machine that will be obsolete in 1 year when you can spend $200 on a console that's good for 3?

      (Disclaimer: I'm a Linux gamer, and I don't dual boot. I just wanted to show you how you are in the same situation as Linux gamers, you pay something extra to game on a "not-so-ideal" platform for games. )

      --


      Why do I keep typing pythong?
    39. Re:Bah! by RedWizzard · · Score: 1
      Here's the current list:
      1.) FPS ports from the most popular Windows releases. 2.) Penguin Racing 3.) M.A.M.E. 4.) All new! Strategy game set in space provided you have Wine up and running.
      WTF! You forgot:

      5.) NetHack

      And with a new release being front page news, too!

    40. Re:Bah! by HiThere · · Score: 1

      If it can be made to run with WineX, I wonder why they don't build the CD so that it can just be installed, without worrying about it being Linux. ... That would allow them to release a better version, too, as the WineX reports indicate that there are many minor bugs that they could have fixed trivially.

      True, it wouldn't be the same as a native game, but it would be a LOT easier than a real port, since it almost works without their help at all.

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
    41. Re:Bah! by Anonymous Coward · · Score: 0

      It's extremely and I won't go into my personal beliefs, but many people use Linux because it is free. Not free as in beer, but free as in speech and beer. Because it is free, the desktop will come along, but only if it's audience grows (which we can control.)

      In other words, some of us prefer a free OS because it belongs to us. I've used Linux for quite a few years, but I only recently discovered that what I truly like about it (well, Free software in general) is the fact that it is mine, it is something that I can own. In today's software world of click-through licenses and CD keys, this is a pretty refreshing concept. Of course, there are other reasons I like it, but the free part is what has ensured it's success now, and will ensure it's success many years to come.

      While it's currently less easy to use in areas than Windows, the fact that the OS is truly yours holds a value for certain people, and in some cases this value outweighs benefits of other OSes.

    42. Re:Bah! by Proc6 · · Score: 1
      Because the resolution of TV eats a dong. Because first person shooters with most hand controllers eat a dong. Because complicated RTS games that use your full keyboard while sitting on a couch balancing it in your lap eats a dong. Because not being able to switch over and check your email, answer an instant message, or lookup a cheat-code on the web eats a dong.

      Consoles are great for pizza and beer parties with friends playing mindless games like Tennis, but PC's still have their place for gaming.

      --

      I'm Rick James with mod points biatch!

    43. Re:Bah! by Anonymous Coward · · Score: 0

      Out of curiosity, what applications do you NEED that run in Windows that you can't run under Linux?

    44. Re:Bah! by Marton · · Score: 1

      Well, Direct3D they might be not, but DirectX they are.

      You know, DirectSound, DirectInput, that sort of stuff.

      Just because they're programming for OpenGL does not mean that they do not use any of the DirectX (hmm, I wonder what the X stands for) APIs.

    45. Re:Bah! by zapfie · · Score: 1

      He meant real games, not text ones.

      --
      slashdot!=valid HTML
    46. Re:Bah! by Charm · · Score: 1
      Here's the current list:

      1.) FPS ports from the most popular Windows releases.
      2.) Penguin Racing
      3.) M.A.M.E.
      4.) All new! Strategy game set in space provided you have Wine up and running.

      Yep, Linux now has 4 incredibly broad genres of games to play!

      Bzzzt WRONG!

      What about

      • Heroes Of might and Magic III
      • Kohan Immortal Sovereigns
      • RailRoad Tycoon II
      • Terminus
      • RailRoad Tycoon II
      • Civilisation Call To Power
      • Jagged Alliance 2
      • Sim City 3000

      etc

      --
      -- RTFM:Slackware::Beer:Saturday
    47. Re:Bah! by Pharmboy · · Score: 1

      Out of curiosity, what applications do you NEED that run in Windows that you can't run under Linux?

      Its more than just the programs. I have to use Quark, for example. I also use Photoshop. yes I have used Gimp, I strongly prefer Photoshop tho. Plus I have years worth of programs that I am simply used to. Forte Agent for usenet, all my 'network security' tools, games of course, Plus I use Macromedia's MX suite, Dreamweaver, Flash, etc. Some Illustrator.

      Its not that I CANT use linux for some. I have a linux box next to my main workstation, and I am slowly integrating into Linux. Its not just a matter of can or can't, its a matter of productivity. I am more productive with Windows, primarily because I am more familiar with it. For now.

      Now, on the server side, all I really know IS linux. Never used the GUI on servers tho, started with a shell account on a unix box 10 years ago. Im no expert by far, but I can setup servers for mail, dns, apache, ftp, and other basic services. I can build my own kernels, although I dont as much as I used to. I prefer RH7.2, but have worked with 5.0 to 8.0, and a few versions of Mandrake, which I like on the client side, and a couple flavors of BSD. I have a couple rack servers that I rent for web servers and special applications. I hack around with perl scripts, mainly carving up other peoples good work to simply get the job done. :)

      Also, the company runs several programs that do not run well under Wine, not stable enough for production. I have tested. But then again, they don't run that well under Windows, but still better. I am trying very hard to convince them to move to new software this summer, linux based for sales/data. We are 2 years overdue for new software. Our network is so old, we are still running windows 95 as our file server (had hell installing it on that new server :) all the stations are 95. but those are different than my computers. We run different programs.

      Keep in mind, I DO a little IT work only because I'm the guy who knows how. There is no commision structure for IT :) I actually run a marketing dept., so first priority is making the company money (and getting my cut), hense, most productive method, which will be mainly Windows on my client system for another year or so.

      --
      Tequila: It's not just for breakfast anymore!
    48. Re:Bah! by CommandNotFound · · Score: 1

      ...DirectX was the first graphics programming library to really make it easy to create complex graphics...

      Sorry, but I've got to heavily disagree here. OpenGL is one of the nicest API's I've worked with; I'd place it as a model of how to build a good C API. Namely, the system initializes in a known good state, and the programmer changes that state to suit. It's a much easier system to get started with, and it sounds a lot like good OO programming, in fact (create an object in a known good state, then alter properties to suit).

      DirectX, and Direct3D in particular, have that annoying Microsoft API habit of requiring umpteen structs (often with embedded structs) to be filled and/or initialized, and then passed in to get anything done. I've heard the latest incarnations have begun to move away from that, but I don't go to MSDN much anymore.

    49. Re:Bah! by Karn · · Score: 1

      PS/2 and Xbox are practically PCs. Get a keyboard. Get a mouse. Get a chair. Put the Playstation at a computer desk.

      Most people don't actually chat while playing games, most people I know go offline.

      Most people I know don't use cheat codes because they play multi-player games, and cheating is pretty lame anyway.

      So I guess it's $1,000 for the ability to check your email without having to get up off your ass for a minute?

      Anyway, you missed my point. While some Windows gamers here think the Linux gamers are silly for gaming on a platform which offers few titles, console gamers think we are all idiots for spending $200 to upgrade a video card that will last for one year.

      The moral is it doesn't matter what someone else thinks, because someone is always going to think what you are doing is idiotic.

      --


      Why do I keep typing pythong?
    50. Re:Bah! by Erik+K.+Veland · · Score: 1
      It beats playing Windows-based games like Reboot-after-simple-install which I also find myself playing pretty often. Or the mac game... uhm... (photoshop)

      (No seriously, mac gaming rocks :)

      --
      "I tend to think of OS X as Linux with QA and Taste", James Gosling, creator of Java
    51. Re:Bah! by _xeno_ · · Score: 1
      Hence, it is option "C". If you find options "A" or "B", more power to you.

      I tried switching to Linux for over a year, but it just didn't work out. In my case, Windows costs less for me to use than Linux did - I can get all of my work done in Windows, but only most of it in Linux. Therefore, I use Windows and not Linux for my own personal desktop.

      I'm still open to changing back, should the situation change. For the time being, Windows is the better platform for my usage. The cost of not being able to use VPN and play various games while using Linux outweighs, for me, the freedoms Linux offers. I wouldn't say, or expect, that's true for everyone. But it is for me. Hence, I currently use Windows for my desktop.

      Go ahead - use Linux. I'm not saying you shouldn't. The more people that use Linux, the better. But it isn't for me. Windows is a better platform for me. Keep in mind that just because I use Windows does not prevent me from using Open Source software - I use Mozilla for my browsing, Gimp for image/digital photo editting, Cygwin for my command prompt, jEdit for text editting, Ant and Tomcat for my job...

      --
      You are in a maze of twisty little relative jumps, all alike.
    52. Re:Bah! by Anonymous Coward · · Score: 0

      Well said!

    53. Re:Bah! by Schnapple · · Score: 1

      They (id) used DirectX for everything on Quake 3 minus graphics, but word is that they're using their own code completely for DOOM III - their own sound, input, etc.

    54. Re:Bah! by FreekyGeek · · Score: 1

      "All my gaming is done in Linux. UT, UT2003, all the id titles, Tribes 2, all have native Linux support."

      That pretty much defines all the gaming done under Linux.


      All of it? You forgot little games like Railroad Tycoon II, Heros of Might and Magic, Call to Power, the whole Quake series...

  8. MoO3 does *not* run on Linux right out of the box. by Anonymous Coward · · Score: 2, Informative

    The guy who had it running under Mandrake 8.2 was using WineX. Is there a native Linux port or not?

  9. finally..... by iamsoscrewed · · Score: 5, Funny

    I can stop wondering when it will come out, and finally have my wife deny letting me buy it.

    1. Re:finally..... by RockHammer · · Score: 1

      I've used the excuse that I have to buy it if my friends are because otherwise I will miss out on the fun. These friends being ones that are very willing to buy new games. But I usually try to compromise by not buying it the day it comes out.

      She usually askes "what's wrong with all the other games you have" "This is new! I've played those."

    2. Re:finally..... by jagilbertvt · · Score: 1, Funny

      Talk about pussywhipped. If you are the one bringing home the money, then just go buy it. Lazy housewives should have no say in what you purchase. Put them in their place (namely, on their knees). Granted, these opinions may explain why I'm a single father.

    3. Re:finally..... by jaymz666 · · Score: 1

      It explains the single part, but how did you become a father? Drugs?

    4. Re:finally..... by jagilbertvt · · Score: 1

      LOL, I wish, at least that'd give me a good excuse as to why I was involved w/ my ex. Anyways, we had a kid, she left 2 yrs later and hasn't had anything to do w/ him since (she's a very immature person).

    5. Re:finally..... by _ph1ux_ · · Score: 1

      Did your wife give you that handle as well? ;)

    6. Re:finally..... by arrogance · · Score: 1

      Nah, i saved it up as my chrostmas present: i didn't get anything else so it's OK. Been waiting for 4 years for this....

    7. Re:finally..... by Anonymous Coward · · Score: 1, Funny

      Crap, chicks can get pregnant from going down on you now?!?!

      she might be pulling a fast one on you...

  10. I remember.. by Gortbusters.org · · Score: 2, Informative

    our first preview. I'm done holding my breath now!

    --
    --------
    Free your mind.
  11. Civ 3 Syndrome by briancnorton · · Score: 3, Informative

    I played it a little bit, and from what I can tell, it's got the same problem that Civ 3 has. It dosent really add anything of value, and it tacks on a bunch of semi-thought-out variables that add very little. It's fun, but not enough to make me read the whole manual.

    --

    People who think they know everything really piss off those of us that actually do.

    1. Re:Civ 3 Syndrome by Joe+the+Lesser · · Score: 3, Insightful

      The biggest problems with Civ III were the ten minute turns of 50 tanks slowly moving across the continent to your enemy, and that minute amount of resources availiable. (Not to mention the shoddy AI as usual, and countless other problems). So I don't think the games are that similar, although I've yet to play MOO3.

      --
      "I only speak the truth"
      Karma: null(Mostly affected by an unassigned variable)
    2. Re:Civ 3 Syndrome by Anonymous Coward · · Score: 1, Informative

      Just so you know, there are options to turn off animations and easy ways of moving stacks of troops across an emprire. I typically turn off friendly animations, automated animations and fight animations. Plus in the new patch you can use "j" to move a whole stack at once.

      Way off topic so i'll post anonymous. NOT THAT THAT MOD CHOICE SHOULD BE THERE OR ANYTHING!

    3. Re:Civ 3 Syndrome by Anonymous Coward · · Score: 0

      That still doesn't cover the problem of turns taking forever during later stages of the game, even on a 2.8 Ghz P-4...

    4. Re:Civ 3 Syndrome by Ian+Wolf · · Score: 1

      Actually it reminded me more of Star Wars: Rebellion. Granted I enjoyed Rebellion for a while, it eventually started to seem like too much work.

      --
      "The words of the prophets are written on the Slashdot walls."
    5. Re:Civ 3 Syndrome by HamNRye · · Score: 1, Interesting

      Another poster mentioned you can turn off animations. Minute resources.... Unlike the real world?? I thought that the minute resources were the crowning achievement of Civ III. Civ II you beat up on people at your own pace, when you have 150 Marine units, and for no other reason than pure expansionism. Pick off smaller empires while keeping the next biggest empire in check.

      The resources in Civ III actually require you to look for land that has more than trees and a river. It requires that you sometimes have to leave your fort and fight the enemy to protect your mines. It improves trade... no more walk your camel halfway around the world to trade something you can't really use, just a money bonus. (side effect, trading raw resources for money is a biggol loser.)

      In combat, the resources lead to some interesting strategy. Cut off a countries supply of steel, oil, etc... And watch what happens to their army. I had one opponent go from making Marines to making Archers. Does he commit all of his Marines to recapturing mines, or to defending towns?

      For Civ 4, I reccomend a new tech: World Bank. As soon as it is discovered, everybody has it. You can borrow from the world bank, ideally every CIV is going to be in debt within 20 years of it's founding, and can go wildly into debt. (World Bank should extend credit equal to the cost to subvert your entire society.) Percentage of credit used is proportional to chance that World Bank A) Gets you into a war with another country, B) Changes production in one of your cities, C) "Disappears" one of your citizens (either silencing the dissenters or hiring away your scientists) creating a temporary extra unhappy citizen. (5 turns??) If you use up all of your credit the World Bank causes all Civs that owe them money to declare war on your CIV. (You have to get down to a reasonable amount of debt and then chill everybody out and get some truces called.)

      Another Tech would be "Supreme Court" - You no longer need a majority to be elected president and win via diplomatic victory. The supreme court will grant you victory with %45 of the votes.

      Hammy

      "Too much and too long, we seem to have surrendered community excellence and community values in the mere accumulation of material things. Our gross national product - if we should judge America by that - counts air pollution and cigarette advertising, and ambulances to clear our highways of carnage. It counts special locks for our doors and the jails for those who break them.

      "It counts the destruction of our redwoods and the loss of our natural wonder in chaotic sprawl. It counts napalm and the cost of a nuclear warhead, and armored cars for police who fight riots in our streets. It counts Whitman's rifle and Speck's knife, and the television programs which glorify violence in order to sell toys to our children.

      "Yet the gross national product does not allow for the health of our children, the quality of their education or the joy of their play. It does not include the beauty of our poetry or the strength of our marriages, the intelligence of our public debate or the integrity of our public officials. It measures neither our wit nor our courage, neither our wisdom nor our learning, neither our compassion nor our devotion to our country; it measures everything, in short, except that which makes life worthwhile. And it tells us everything about America except why we are proud that we are Americans."

      Bobby Kennedy - June 6,1968

    6. Re:Civ 3 Syndrome by notque · · Score: 1

      Explain. I have a computer with 1.7 ghz, and i have no such problem. (and I play Play the world*online version* as host.)

      --
      http://use.perl.org
    7. Re:Civ 3 Syndrome by SlightlyMadman · · Score: 1

      What map size are you playing? I have a PII 300 w/ 128M RAM, and it's usually 10 seconds or so between turns on a standard size map, unless I'm at war, and have to watch units shuffle around, in which case it's still only a minute or so. I also have unit animations turned off.

      If you play on the bigger map sizes, then, yes, turns will take a long time, but you can always throw more RAM at it, to speed things up.

      --

      Money I owe, money-iy-ay
    8. Re:Civ 3 Syndrome by mallfouf · · Score: 1

      I have the same problem as the previous poster. It appears when you have a lot of people to move around.
      For example: Get a lot of workers, around 15 or so, and start playing. After 20 minutes of gameplay, you will notice the lag. I have all movements animations for myself and the enemy turned off, and i still have that problem. I'm also using the PTW version. It will get worse once you start fighting.
      I think the issue comes from the system computing the ressources, and various other variables used by the game. No matter how fast your computer is, you will get to the point of lag at a certain stage of the game.
      Take care...

    9. Re:Civ 3 Syndrome by Anonymous Coward · · Score: 0

      Why not just make a mod for Civ4?

      How about "Trial Lawyers?" They would work in a simular manner as spys. You would send them to another country, and effectively steal large ammounts of money from them. Additionally, if a city is running Capitalism, for 10 turns the city looses money and can do nothing else. One side effect is that all civilizations running Democracy have random "trial lawyer" incidents which they can not stop without an additional "industry protection laws" discovery.

      You could also discover "Guerrilla political tactics." During a war you can send spys over to another country and stir up mass protests through propoganda dissimenation. Sending more spys over exponentially increases the number of unhappy citizens in the city.

    10. Re:Civ 3 Syndrome by magarity · · Score: 1

      World Bank ... every CIV is going to be in debt within 20 years of it's founding"

      An amusing list of activities for this highly fictional World Bank. Completely unrelated to the real World Bank, which makes relatively small long-term loans for infrastructure improvements in developing nations.

    11. Re:Civ 3 Syndrome by Carmody · · Score: 0, Troll

      After Civ 1 came out, I mailed in a suggestion. Remember how important announcements in Civ 1 were printed as newspaper headlines?

      My idea was that, once the United Nations was built, whenever a civilization declared war, a headline would read that the United Nations voted to censure the president of the aggressor nation, and to condemn the act. This condemnation would have no effect on the game.

      --
      God is real unless declared integer
    12. Re:Civ 3 Syndrome by grumpygrodyguy · · Score: 1

      The biggest problems with Civ III were the ten minute turns of 50 tanks slowly moving across the continent to your enemy.

      Ya that was bad, but what about the 100 housekeeping workers on automatic. Every round you had to see what they were doing, each worker stack at a time. If I cared what they were doing, they wouldn't be on automatic! Oh the humanity!

      That took at least 30secs per round.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    13. Re:Civ 3 Syndrome by notque · · Score: 1

      I disagree entirely. I run with 100's of workers. Have never had this problem.

      I use PTW. Huge Maps.

      --
      http://use.perl.org
  12. The new trend in gaming by DownTheLongRoad · · Score: 4, Insightful

    The "strategy Guide" was out months before the actual game. It should really be called "The Game Manual You Have to Pay an Extra $30 For Because We Want to Rip You Off". I guess that is too long and honest though. Just another way to drain their customer's bank accounts. Oh how I long for the old Microprose Manuals. They seem like textbooks compared to the 20 page garbage included these days.

    1. Re:The new trend in gaming by SuiteSisterMary · · Score: 4, Informative

      The Moo3 manual is 161+ pages. A good third of that is backstory.

      The strat guide was a DISAPPOINTMENT, compared to classics such as MOO1, or Master of Magic.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:The new trend in gaming by Efreet · · Score: 1

      Don't judge MOO3's manual before you read it. Oh, and another game that has a really great manual is Europa Universalis. I've learned much more history playing that game than in High School.

      --
      This sig wasn't worth reading, was it.
    3. Re:The new trend in gaming by Ablar · · Score: 1

      And when was the last time you actually saw one with info you couldn't grab off of somthing on the web that popped up a week after the game was released?

    4. Re:The new trend in gaming by c=sixty4 · · Score: 1

      The manual of Europa Universalis is great for teaching history, however it's considerably worse at telling you how to play the smegging game.

      --
      "The good die first." "Most of us are morally ambiguous, which explains our random dying patterns." --- MST3K
    5. Re:The new trend in gaming by DownTheLongRoad · · Score: 1

      If I judged the manual AFTER I bought the game, I'm screwed because I'm stuck with it. Reading the other reply to my comment makes me hopefull since the manual is over 161 pages long. Never, ever let you wife get addicted to the Sims and the expansion packs. The Strategy Guides(read as manuals) will cost you more than the damn games. I guess I'm bitter toward al games now. Battlehawks 1942 - A great Manual, a great game, on a 286, didnt need a hard drive. Aces of the Pacific/Europe - Awesome manuals, excellent games. F15, F117, Gunship etc from Microprose - The shining examples. Why could they do more on a 486 than companies can on the systems out today?

    6. Re:The new trend in gaming by Anonymous Coward · · Score: 1, Insightful

      They seem like textbooks compared to the 20 page garbage included these days.

      Have you seen the size of game boxes these days? It's a lot harder to fit a cd case plus a sizable manual in there. The manuals tend to be much thicker due to the smaller page size

      Though traditionally, simulations, strategy games, and RPGs have the most comprehensive manuals (Bioware / Blackisle games usually have good sized books in the boxes), some games are starting to lean towards an in-game help system (I think Civ3 had this, Moo3 might). The designers can add quite a bit more content very cheaply (it's just bits after all) and it's still pretty accessible, unless the game is in real-time, in which case it's more of a problem.

      Still, I miss being able to cuddle up with a game manual and read it for an hour or so before going to sleep.

    7. Re:The new trend in gaming by robman · · Score: 1

      Oh how I long for the old Microprose Manuals.

      Amen to that , brother!
      I remember in the combat section of the original manual for Civilization, they actually told you how the computer was going to calculate whether a unit won or lost a battle. In some of todays manuals you rarely get information on which factors affect combat effectiveness.

      --
      "Perl 6 will give you the big knob." -Larry Wall
    8. Re:The new trend in gaming by Anonymous Coward · · Score: 0

      The reason the strategy guide has been out for so long is because the game got delayed at the last minute. I work at EB, and we usually have the strategy guides shipped to us very shortly after a game goes gold - virtually the same time the public gets the gold announcement. MoO3 was supposed to have been released sometime in October, and we got our shipment of strategy guides approximately two weeks before the release date - normal timing as far as games/guides goes. Then we got a new release date for the game.... And then another release date... And then another one... And they've been pushing it back until now.

      I really don't believe anyone intended to rip you off with the strategy guide. We've got guides for pretty much every game out there, even the ones that I can't imagine someone would need help with. We got guides for MoO 2, and that game definitely had good documentation (both in-game and in print). Strategy guides are simply a fact of gaming these days.

      yrs,
      Ephemeriis

  13. A giant pit to throw time into... by Ron+Harwood · · Score: 1

    ...that I've been anxiously awaiting...

    I got an EB giftcard back in October... that I've saved just for this game... not that I wasn't tempted by other games... but I really wanted this one... and I try to limit my game spending. :)

  14. Not out for Mac yet by FredFnord · · Score: 3, Informative

    But apparently soon. We shall see... that's what they said about Neverwinter Nights, too... and where is it?

    -fred

    --
    Sign #11 of Slashdot overdose: You see the phrase 'moderate Republican' and you wonder if that would be a +1 or a -1.
    1. Re:Not out for Mac yet by Jonny+Ringo · · Score: 1

      Mac just gets screwed on new releases. I wish compaines would make the hybrids more. I was so happy that they did that with Warcraft 3.

    2. Re:Not out for Mac yet by Anonymous Coward · · Score: 0

      They also said NWN would be released on Linux. Oops.

    3. Re:Not out for Mac yet by ramzak2k · · Score: 1

      Duke takinem forever !

      --

      Siggy Say, Siggy Do
    4. Re:Not out for Mac yet by superdan2k · · Score: 1

      Um, yes. It is.

      --
      blog |
    5. Re:Not out for Mac yet by pastafazou · · Score: 2, Informative

      Nowhere on that link you submitted does it say the Mac version is SHIPPING. In fact, when you go to Macsoft's main page, it still says "Look for Master of Orion® III on shelves in Autumn 2002". I highly doubt Macsoft could do a conversion and release it the same day as the original.

    6. Re:Not out for Mac yet by derch · · Score: 2, Informative

      Amazon says March 19

      here

    7. Re:Not out for Mac yet by Juanvaldes · · Score: 1

      A few days ago the code went over to be approved as the GM. Then it's normal dupe time to shelves. So it will be solme 3 weeks behind. Sure beats NWN...

    8. Re:Not out for Mac yet by Anonymous Coward · · Score: 0

      What do you Mac faggots care for games when you have the marvels of Macromedia and Adobe's line of creative software to compliment your eye candy machines with a limited software library?
      Shut up and buy a real computer. Fuck you could get 15 PCs that are more than able to run MOO3 for the price of a new Mac since MOO3's requirements are low.

    9. Re:Not out for Mac yet by Rimbo · · Score: 1

      "Shut up and buy a real computer. Fuck you could get 15 PCs that are more than able to run MOO3 for the price of a new Mac since MOO3's requirements are low."

      Do I detect a hint of jealousy in your voice? Methinks the troll protesteth too much...

      You KNOW you want a Powerbook... :) :) :)

  15. To someone who has played this: by Space_Nerd · · Score: 1

    Does this game need Graphic acceleration? b/c right now my only computer is a laptop (PIII 750 w/128 mb ram) but with no graphic accelerator, and i really want to play that game!!!

    Thanks a lot!

    --
    Everybody has a purpose in life, maybe mine is to lurk in slashdot.
    1. Re:To someone who has played this: by Anonymous Coward · · Score: 2, Informative

      It uses a voxel based graphics engine and AFAIK only needs directdraw.

    2. Re:To someone who has played this: by Xentax · · Score: 1

      MOO3 has *very* modest system requirements, except perhaps on the RAM front.

      You definitely DO NOT need hardware graphics acceleration; just DirectX 8.1 (which is on the CD, of course) DirectDraw capability.

      Xentax

      --
      You shouldn't verb words.
    3. Re:To someone who has played this: by mdwebster · · Score: 2, Informative

      From the box (not the best place to find "real" sysreqs but what the hell?):

      OS: Win98/Me/2000/XP
      CPU: PII-300 or higher
      Memory: 128MB
      HDD Space: 800MB Free
      CDROM: 8X
      Video: Win98/ME/2000/XP compatible vid card (800x600x16 bit)
      DirectX: DirectX version 8.1 or higher

  16. Don't get your hopes up by Anonymous Coward · · Score: 5, Informative

    I was 'fortunate' enough to be a beta tester for this game, and I was extremely disappointed with the game. Simply put, there are fundamental issues here.

    I highly recommend that people read the review at http://www.quartertothree.com

    From this tester's perspective, that review is the clearest picture of what I feel is wrong with MOO3.

    1. Re:Don't get your hopes up by Slightly+Askew · · Score: 1, Informative
      I was 'fortunate' enough to be a beta tester for this game, and I was extremely disappointed with the game. Simply put, there are fundamental issues here.

      This deserves a +5 mod for "No Shit" factor. You were a beta tester and you found issues with the software. Gee, what a surprise, a beta version had issues. The real question is, did you do your job as a beta tester and report those issues, or did you just complain about it? How do you know that those issues were not fixed in the final release?

      "Beta testing" and "Test Marketing" are two different things. Let's not confuse them.

      --
      Public use of any portable music system is a virtually guaranteed indicator of sociopathic tendencies. -- Zoso
    2. Re:Don't get your hopes up by SuiteSisterMary · · Score: 0, Redundant

      I think you got trolled; quartertothree.com doesn't seem to have a review of Moo3...

      Either that, or I've slipped into illteracy again.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    3. Re:Don't get your hopes up by Xentax · · Score: 4, Insightful

      Hmm. I was a beta tester too, and I feel no need to remain anonymous. Are you afraid of NDA-related trouble, or are you pretending to be something you're not?

      I think the game is great. By no means perfect, and the learning curve is one of the steepest I've encountered in a "game", but it *definitely* grows on you. As I recall, it was little different for MOO2, just to a lesser degree.

      In general folks, don't take a reviewer's word for it, unless they're VERY specific on what's not to like, and if that applies to you or not. I mean, the graphics will probably get slammed, but eye-candy isn't a must-have for everyone. Also, too many people will sell this game short because they haven't put enough time into it -- the first stages of the game aren't very compelling, and your first game or two might feel more like work than fun as you're learning the ropes.

      I'll say this -- if you want something *simple*, this is not the place to look. You don't really have to micromanage in the MOO2 sense of the term, but there's a lot going on there, maybe more than some people will want to deal with.

      Otherwise, it's a great game. The battles in the later stages of a game are amazing and fun; real-time combat means you FINALLY have a space strategy game where maneuver is a non-trivial factor in the outcome. Also, combined arms are there and fairly balanced -- you can't win with JUST fighter or missiles or beam weapons, you probably need all 3 against a savvy opponent.

      Xentax

      --
      You shouldn't verb words.
    4. Re:Don't get your hopes up by Anonymous Coward · · Score: 0

      No Xentax, I'm too lazy to register. It has nothing to do with anonymoty. I encourage everyone with the disposable income to try the game, and approach it with an open mind. I did not like it, and I felt this review summed up the majority of the reasons WHY I did not like it.

      The game does not have the "just one more turn" magic that previous MOO or Civ games have evoked in me.

      -Nate "Lokust" Timperley

    5. Re:Don't get your hopes up by Anonymous Coward · · Score: 0

      For the unwashed:

      http://www.quartertothree.com/reviews/moo3/moo3- 1. shtml

      -Lokust

    6. Re:Don't get your hopes up by Anonymous Coward · · Score: 1, Insightful

      I tested on this game from alpha until gold. I submitted my bug reports, as well as my CONCERNS, just like all of the other testers.

      I tested the beta, and I played the game. When I stated I was extremely disappointed with the game. I was referring to the finished game. Not the beta. While I may have been equally disappointed with the beta, that is not relevant here.

      I know that issues were not fixed in a final release, because we were sent potential gold releases, including the final build. Furthermore my issues with the game were not things to be fixed like bugs. They were problems with the fundamental game design at work. I could submit my opinion all I wanted, but by the time the game was at beta, they weren't exactly going to rewrite the whole thing at that point.

      Maybe your post should have been modded (+4, presumptuous)?

    7. Re:Don't get your hopes up by B5_geek · · Score: 1

      I am one of the ones who have waited YEARS for this game. I look forward to running out after work and buying it. The review pointed out that the viceroy has more control over the planets then you do. I enjoyed altering my Farmer/Worker/Scientist ratios. I enjoyed plotting my research paths. Will I lose this level of control?

      --
      "The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
    8. Re:Don't get your hopes up by Valdrax · · Score: 1

      Xentax.. long time no see. I have just one question. How do you think the game stacks up to what we were told it was going to be a year ago?

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    9. Re:Don't get your hopes up by Xentax · · Score: 1

      You can choose to min-max food/mineral/production/research values for each and every colony, *if you want to*, by turning off planetary AI at every colony.

      Personally, this was the kind of stuff I *hated* having to do in MOO2, especially the late game, so I'm glad that AI control is there, and (IMHO at least) it does a pretty good job of doing it for you. With even limited macromanagement of development plans for your empire, you get AI-run development that puts lots of mining on mineral rich worlds, lots of farming on biologically-diverse and fertile worlds, and lots of industry on large planets, etc.

      Xentax

      --
      You shouldn't verb words.
    10. Re:Don't get your hopes up by Xentax · · Score: 1

      Hey, as long as you're clear about what you don't like and why, that's fine.

      I just want people to realize that, to some extent at least, this is a situation where one man's junk is another man's treasure.

      Xentax

      --
      You shouldn't verb words.
    11. Re:Don't get your hopes up by sammy+baby · · Score: 1
      I think you got trolled; quartertothree.com doesn't seem to have a review of Moo3...

      You mean, except for this one?

    12. Re:Don't get your hopes up by Xentax · · Score: 2, Interesting

      I think the game delivers most of what was promised, though clearly not all.

      Namely, it's a game that's VERY deep, yet still fun. Obviously, it's not quite as deep as some had hoped. For example, you can't fight battles at starlane junctions, only at planets or otherwise in-system. Targets and missions for espionage aren't nearly as dynamic and intricate as I'd hoped (or as was originally designed).

      But what's there is still going to be worth it to most people. Combat is FAR more interesting than it was in MOO or MOO2; as I said elsewhere, MOO3 space combat allows for maneuver -- not just firepower -- to make a significant difference in the outcome of a battle. Ground combat is much more interesting than previous incarnations (though I realize it could go even farther, yet some people would just as soon not have ground combat at all). The research side of the game is huge, though some will find it more "noisy" than interesting, I suspect, as the player can't take as direct a hand in research planning as some would like.

      So, to answer your question, I don't think the game lives up to what was *planned* a year or more ago, in some ways. But, what IS there is still a worthy game for most fans of the series and the genre.

      Xentax

      --
      You shouldn't verb words.
    13. Re:Don't get your hopes up by Alsee · · Score: 1

      You can choose to min-max food/mineral/production/research values for each and every colony, *if you want to*, by turning off planetary AI at every colony.

      More than one of the reviews I just read said that doesn't fully work - that even with the AI "off" it still starts messing around with some of your settings. Is it possible you just overlooked this problem because you "hate" to manage planets that way?

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    14. Re:Don't get your hopes up by SuiteSisterMary · · Score: 1

      Yes, except that one. As mentioned, it appears I've slipped into illiteracy again.

      That having been said, 60 minutes isn't enough to critique something like Moo3, any more than three bites are enough to critique a seven course meal.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    15. Re:Don't get your hopes up by modme2 · · Score: 1

      Anonymous Coward, l33t_d3wd_69@hotmail.com - whats the difference?

    16. Re:Don't get your hopes up by Anonymous Coward · · Score: 0

      That having been said, 60 minutes isn't enough to critique something like Moo3

      Oh boy, have you slipped into illiteracy! It says right on the front page of the review:

      * Note: "60 Minute Review" is a riff on the title of Quarter to Three's short review format, which we called 60 Second Reviews. It is not a measure of how long I've played the game! I've completed three games on medium difficulty, each lasting well past 300 turns, and I've played into about a dozen more for varying amounts of time and at different difficulty settings.
    17. Re:Don't get your hopes up by Wraithlyn · · Score: 1

      Um, you can contact the latter? And search for their email address and maybe find more information? And look up everything else they've written?

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    18. Re:Don't get your hopes up by mdwebster · · Score: 1

      The counterargument I've read to that is that it does monkey with certain things but only when 'necessary'. Like the people are starving and it can't import food from other colonies it will change some zoning over to food production or if a revolt is about to happen it will start building morale improving structures. Supposedly the 'real' way to manage your viceroys revolve around creating your own buildlists and contingency plans and they'll follow those depending on the situation at hand instead of the built-in ones. Looks like it'll take a while to get used to the management balance there if that's the case.

    19. Re:Don't get your hopes up by NDPTAL85 · · Score: 1

      You really "ARE" illiterate today:

      "* Note: "60 Minute Review" is a riff on the title of Quarter to Three's short review format, which we called 60 Second Reviews. It is not a measure of how long I've played the game! I've completed three games on medium difficulty, each lasting well past 300 turns, and I've played into about a dozen more for varying amounts of time and at different difficulty settings."

      As a friend, I recommend you self-impose a moratorium on yourself from posting to Slashdot for one entire week until you regain control of your senses.

      --
      Mac OS X and Windows XP working side by side to fight back the night.
    20. Re:Don't get your hopes up by Xentax · · Score: 1

      There are no bugs in this area that I'm aware of; however, some things are still built whether the AI is on or not.

      This set of things is the ones that there's reason NOT to build -- the "routine" sort of DEA improvements. So, if you put 3 Research DEAs on a planet, and some funding into planetary improvements, it'll put the Advanced Research labs or whatever else is available to improve the DEA's capacity and/or efficiency. But it will NOT place any DEAs on the planet for you if it's turned off.

      Obviously, if there IS a bug (or even if people just don't like the way it's working), hit the forum (linked from in the article) and let QSI know about it.

      Xentax

      --
      You shouldn't verb words.
    21. Re:Don't get your hopes up by salimma · · Score: 1
      Xentax.. long time no see


      D-oh! Obviously beta-testing the game :p
      --
      Michel
      Fedora Project Contribut
    22. Re:Don't get your hopes up by SuiteSisterMary · · Score: 1

      *sigh* I know, I know. But still, he's just not grokking the thing.

      For example, no mention, I think, of 'planetary development policies;' you create what are more or less meta-build queues, and apply them to planets, and let your viceroys do their thing.

      I liken Moo2 vs Moo3 as being like Starfleet Academy vs, well, no game that I know of. Klingon Academy, maybe. Moo2 claimed to be an empire sim, but wound up being a planet sim, fifty times over. Starfleet Academy claimed to be a cap ship sim, but was a space superiority fighter sim. Well, Moo3 *is* an empire sim, and the Emperor tends not to get down into the zoning of individual continents on planets.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    23. Re:Don't get your hopes up by Valdrax · · Score: 1

      No, actually, I quit the Master of Orion III forums a long time ago after the second major feature cut. From what I've read, Xentax is still pretty active. While the game is still going to be good, I can't conceive of how it could be as good as it would've been if all the features, especially Ethos, had been implemented. Some of the cut features were the ones that had me rabidly following the game in the first place.

      In my parting message, I wrote down the one bit of wisdom I learned from the experience. Much like the old axiom about those who love sausage and the law, people who love video games should never watch them being made.

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    24. Re:Don't get your hopes up by salimma · · Score: 1

      Yes, I can sympathize. It's inevitable really - they have to make the game good enough for most people, so most will have some pet features cut.

      I'm hoping that what is left is good enough to keep me hooked - I must admit I find the new battle system quite appealing. In MOO:I ships are grouped by class, so my pet strategy was having an insane fleet of fighter-bombers carrying no shielding whose job is to swarm past the defense screen and bombard the planet to oblivion :p. In MOO2 that's not possible - but lo and behold, we now have... task classes :)

      The Harvesters don't really live up to the pre-release hype though. Oh well. Mac version not out until sometime next month, so I can actually get all my university work done and play during the holiday.. yay!

      Oh, having 'magnate civilization' sounds cool though. How good is the implementation? Always liked the Elerians - telepathic Amazonians :)

      Regards,

      --
      Michel
      Fedora Project Contribut
    25. Re:Don't get your hopes up by Xentax · · Score: 1

      Magnate Civs are *very* cool.

      Not as cool as they could be; at least not yet. They don't have their own art for combat units, for example.

      But they DO have their own habitability preferences (which is the main reason they're so strategically valuable), and one of the Magnate Races is THE best ground combat race in the game; others can at best tie them.

      Xentax

      --
      You shouldn't verb words.
    26. Re:Don't get your hopes up by salimma · · Score: 1
      one of the Magnate Races is THE best ground combat race in the game

      Bulrathi? Darlok? arrgh. Still waiting for my game to come. Getting the Mac version so it'll be a few more weeks... oh, can one use magnate populace as spies as well? Since the Darloks, well... :)

      --
      Michel
      Fedora Project Contribut
  17. Linux play by blitzoid · · Score: 0, Offtopic

    I'm glad that it plays on linux right out of the box.

    I'm noticing a small (Yet growing) trend in the amount of games that run linux out of the box, or are adding native linux support (ala Neverwinter Nights), and I personally think that's a Good Thing.

    --
    I am a filthy pirate.
  18. Mixed Reviews... by LordYUK · · Score: 3, Insightful

    Of course a game like this is going to get mixed reviews. First, the games feature list has changed numerous times, note that isnt necessarily a bad thing, but you say one thing will be in there, and then it isnt, well, thats not very good. Two, the release date got pushed back several times, which can have a negative effect on the reviewer. Third, its COMPLICATED... Pick up Diablo and you can play it in about 5 mins (if that) and after an hour or three you can have a pretty good feel of the game to review. MoO3 is long and complicated (Civ3 took me about 6-7 games before I started realizing how everything worked, and what I needed to do and when, which was about 25+ hours) and a reviewer with a deadline probably doesnt have that kind of time to sit with every game, so the ones that liked MoO2 probably got into it faster, and rated it better than the more casual gamer.

    Of course, I am not a reviewer, but I was expecting (on my own personal scale) a 7.5/10 star game. The graphics arent that great, which weakens the rating, and if its like Civ, enduring long hours to play one game is not always a bonus, so it loses points there.

    With that said, I cant wait to get my hands on it!

    --
    This is my sig. Its pathetic.
    1. Re:Mixed Reviews... by Anonymous Coward · · Score: 2, Insightful

      What's wrong with the people today?

      It's a strategy game, thus
      a) It doesn't need great graphics.
      b) It needs to be complicated.

      This isn't about running and killing everybody in sight, this is about managing an empire.

      6-7 game learning curve ensures that after that you can enjoy dozens of games. In fact many people still plays games like MoO1 (released in 93), Master of Magic (released in 94) and MoO2 (released in 96). How many are playing Diablo in singleplayer mode?

    2. Re:Mixed Reviews... by Anonymous Coward · · Score: 0

      Heh, I do sometimes. Of course, I also play MoM, but.. :) Anyway, my point was going to be that strategy games *shouldn't* be too complicated. More complexity makes it harder to learn, and exponentially harder to balance. Simple games can require just as much or more deep thought, e.g. Chess.

    3. Re:Mixed Reviews... by Mmmrky · · Score: 1

      Master of Magic is one of my all time favorite games. I feel that a truly good game should be complicated. It adds to the replayability. Parent is right about Diablo. Once you're done, why go on? I got bored midway through act III and haven't touched it since.

      I still play MoM. I still play Jagged Alliance 2 (my favorite game). Who cares what it looks like as long as it plays well?

    4. Re:Mixed Reviews... by galaga79 · · Score: 1

      Well according to Metacritic the game is getting mixed reviews, some as low as 50 others as high as 92, averaging out at 75 at this stage.

    5. Re:Mixed Reviews... by Generation · · Score: 0

      Moo3 is not a game. Moo3 is an excersize in pressing the "turn" button. I've played it for about 5 days now. The AI does EVERYTHING for you. Even when you try and turn the AI off it STILL does everything for you. I set the game to IMPOSSIBLE difficulty and just clicked turn 350 times. I won. What's the challenge here? I didn't do anything besides click turn. The challenge shouldn't be losing. I read a post in a forum in which someobody said they actually managed to lose a game. But they didn't do it by being attacked. Even though he "obsoleted" all war ship designs for his empire so that the AI couldn't build war ships. No, even though his empire was completely unprotected. Even though he declared war on every race. Even though he had no spies. No race ever took even one of his planets. Ultimately it was his people who revolted against him that caused him to lose the game.

      That is how bad this game is.

  19. Probably good, but needs some time by t0ny · · Score: 3, Insightful
    I have noticed that when opinions are polarized regarding a work, ie some love it, some hate it, it is generally very good.

    I noticed some of my favorite movies were like this. If it applies to this game, it is quite possible a very deep game.

    From what I have read, however, the learning curve is really very high, which may be what is putting off many early adopters who havent had time to work through the curve.

    I think the real test of this game will be the review it gets in one or two months, and then if it has enough to keep people playing it a few years from now, pushing it into "classic" statis. From what beta testers have said, however, it sounds like they may have a classic.

    Hopefully the complexity will not prevent it from selling well.

    --

    Manipulate the moderator system! Mod someone as "overrated" today.

  20. Didn't Sun *just* announce this yesterday? by Anonymous Coward · · Score: 1, Funny

    Wow! Now that was fast.

    Perhaps they aren't going down for the third time. Strange they should rest all their hopes in a game though.

    Oh. Wait....

  21. well, i might as well quit my job now... by kingofthepineforest · · Score: 1

    galactic conquest takes priority!

  22. Online costs (lowest & highest) per Froogle by TastyWords · · Score: 5, Informative

    Least expensive: CompuExpert has it for $39.90 and BuyPCSoft has it for $39.85. Most expensive: Chumbo.com for $52.99 It looks like standard retail is $49.99

    1. Re:Online costs (lowest & highest) per Froogle by greenreaper · · Score: 1

      Whereas Galactic Civilizations is just $39.95 across the board:

      EBGames
      Amazon
      Gamestop
      CompUSA

    2. Re:Online costs (lowest & highest) per Froogle by Anonymous Coward · · Score: 0

      I can beat that.

      alt.binaries.shareware currently has it for ...free. God bless Xnews.

  23. "runs on linux"? by kwiqsilver · · Score: 3, Informative

    I don't think this really qualifies as running on Linux. I started using linux to get away from proprietary software and crash-prone dll libraries.
    And now to play moo3, I'd need to install WineX, which if I'm not mistaken is a proprietary extension of Wine, and requires authentic windows dll files to run.

    1. Re:"runs on linux"? by (startx) · · Score: 1

      ...and you are mistaken. You CAN run it with the windows dlls, but it'll work just fine without them.

    2. Re:"runs on linux"? by puetzk · · Score: 1

      winex is somewhat proprietary (it's aladdin public license, which makes it the same as AFPL ghostscript) with some additional truly proprietary (binary only) bits provided only to subscribers which handle licensed things like copy protection. No idea whether you need these for MOO3 or not, if they didn't use messy copy protection probably not.

      And it certainly has no need of windows dll's at all (or rather less than stock wine, since transgaming has been more willing to band-aid specific app problems even when fixing the problem right is hard.

      Basically, winex is a lot messier (mixed licenses, bad hacks) and works a bit better for the apps it has been hacked up for. but you can get most of the source (under AFPL, for non-commercial use) even as a non-subscriber they have pushed things back to rewind fairly regularly (when they aren't just awful hacks)

      --
      The Matrix is going down for reboot now! Stopping reality: OK. The system is halted.
    3. Re:"runs on linux"? by jesco · · Score: 1

      I remember Transgaming's website to be a bit non-talkative about where to get the 'free' version.

      So, here's a link: WineX.

    4. Re:"runs on linux"? by nutbar · · Score: 1
      MOO3, along with most games, is proprietary too. So either be consistent and not play proprietary games, or get down from your high horse and quit whinging about WineX. It works well, and it's cheap.

      And no, it doesn't require authentic windows dlls to run.

  24. Out of the box? by Anonymous Coward · · Score: 1, Insightful

    Requiring WineX does NOT count as 'out of the box,' especially considering how using WineX can require some serious tweaking before coming even close to Windows performance.

  25. doesn't work by Anonymous Coward · · Score: 4, Funny

    # apt-get install moo3
    Reading Package Lists... Done
    Building Dependency Tree... Done
    E: Couldn't find package moo3
    # apt-get install master-of-orion-3
    Reading Package Lists... Done
    Building Dependency Tree... Done
    E: Couldn't find package master-of-orion-3

    OK, so what's it called then?

    1. Re:doesn't work by RPoet · · Score: 4, Funny

      You got it wrong. Try:

      # apt-get moo

      --
      "Oppression and harassment is a small price to pay to live in the land of the free." -- Montgomery Burns.
    2. Re:doesn't work by SlightlyMadman · · Score: 1

      Did you try:
      #apt-cache search moo

      There it is:
      gmoo - a GTK+ based MOO (and MUD) client

      Hmmm ... don't know what that "MUD" thing is that they're talking about, but it looks like MOO has already been included in debian stable, and it's built with GTK+, no less! Wow, you rock, Infogrames!

      Oooh, gotta go, I just noticed a moon lander implementation for X!

      --

      Money I owe, money-iy-ay
    3. Re:doesn't work by Anonymous Coward · · Score: 1, Funny

      (__)
      (oo)
      /------\/
      / | ||
      * /\---/\
      ~~ ~~
      ...."Have you mooed today?"...

    4. Re:doesn't work by Anonymous Coward · · Score: 0

      This APT has Super Cow Powers.

      it all makes sense now. heh.

  26. Complexity not the problem? by Anonymous Coward · · Score: 0

    The Avault review seemed to be okay with the complexity, but did complain about the poor manual which made it difficult to jump right in. Also cited was atrocious AI. Also, he didn't cite it as a negative, but the reviewer said it has real time space combat instead of the turn based from MOO2, which put me off immediately.

  27. Doesn't work for me by yamla · · Score: 4, Informative

    Note: Moo3 does not currently work for me with the latest version of WineX. Early on in the game, it seems to forget that I have a keyboard attached and also stops registering mouse clicks, though I can still move the mouse cursor around. I strongly suspect this will be an easy fix but at the moment, Master of Orion 3 does not work in Linux for me.

    --

    Oceania has always been at war with Eastasia.
    1. Re:Doesn't work for me by Dogun · · Score: 1

      Say, did you have to do anything special to start it up? Mine dies before displaying any graphics.

    2. Re:Doesn't work for me by yamla · · Score: 1

      Did you remove the copy protection? WineX is notoriously bad with copy protection. Apart from that, no. Nothing special whatsoever. I use gentoo linux and installed winex straight from transgaming.com. I have access to the paid version, of course, but I didn't do anything special.

      --

      Oceania has always been at war with Eastasia.
    3. Re:Doesn't work for me by Dogun · · Score: 1

      got it working, mouse was invisible, moved over textbox, became visible.
      i crashed during turn 2 while moving the mouse around - all screens seem to work so far, so maybe it's a sound issue?

    4. Re:Doesn't work for me by yamla · · Score: 1

      Please note: I have been able to resolve my problems. I changed to using the system cursor instead of the highcolour cursor. I have so far found no problems running MoO3 in Linux. That said, I have not tried the multiplayer.

      --

      Oceania has always been at war with Eastasia.
    5. Re:Doesn't work for me by Dogun · · Score: 1

      say, how does one choose to use the system cursor to avoid the changing cursor bug that crashes moo?

    6. Re:Doesn't work for me by yamla · · Score: 1

      I think if you modify your Moo3Prefs.ini file and set cursor=0, that will do it.

      --

      Oceania has always been at war with Eastasia.
  28. Lol by jayhawk88 · · Score: 4, Insightful

    Some guy gets a pre-release or beta version (check the post dates, 2-16) to run on a certain version of Linux via Wine, and suddenly it's "runs on Linux right out of the box".

    "If I read it on the Internet, it must be true!"

    1. Re:Lol by SuiteSisterMary · · Score: 1

      Actually, the game went gold Jan 24th, and full review copies have been out for a while. It's not an alpha or beta.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  29. moo3 by Anonymous Coward · · Score: 1, Informative

    I managed to get hold of a copy yesterday. Granted I have only had about 5 hours of play time, so far it's not looking too good. First the game is locked at 800x600 resolution, that looks like crap on my laptop. The font chosen is quite blurry. As for gameplay, viceroys(AIs) manage EVERYTHING for you. It really comes down to just clicking turn and perhaps choosing who to attack. Blah, bring me Galactic Civilizations.

    1. Re:MOO3 by Anonymous Coward · · Score: 2, Informative

      You know if you took the time to actually learn the game you might realize that theres this little check box in the empire screen "Planetary Econ AI" which completely disables that AI if you like to micro-manage everything,and if you want to dictate what it builds there are these things called "development plans".

  30. Ha. Moo... by Stanl · · Score: 2, Funny

    Here's an indication I need my morning coffee. I am reading all of your posts with Moo this and Moo that, and I think to myself, aren't they supposed to be talking about .. Master Of Orion Then it dawned upon me what was going on. At first I was thinking cows...perhaps it's because I live in the dairy state

    1. Re:Ha. Moo... by TeknoHog · · Score: 1

      "Moo" on slashdot is more likely a reference to distributed.net.

      --
      Escher was the first MC and Giger invented the HR department.
  31. ATITD got me first by debrain · · Score: 1

    It's unfortunate that I discovered A Tale in the Desert last week ... I was quite looking forward to MOO3, but I just don't have the time for two games. I'm sure MOO3 will be around for some time, but right now ATITD fills in all those psychological voids that society is otherwise unable to provide. ;)

  32. Running on Linux is not a bonus... by Call+Me+Black+Cloud · · Score: 0, Redundant

    ...if you don't run Linux.

    Yes, I'm one of the few who happily use Windows at work and at home, for fun and for software development (Java), and isn't afraid to say so on slashdot!

  33. Storms delay game release by eberry · · Score: 1

    Just called my local EB. They say they don't have it yet due to a delay in shipping caused by winter storms!

    Is there no end to the maddness?

    --
    Whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa. Lois, this isn't my Batman glass. - Peter
  34. Re:MoO3 does *not* run on Linux right out of the b by Anonymous Coward · · Score: 0

    WineX runs on Linux. MOO3 runs on WineX. Ergo, MOO3 runs on Linux.

    Did you miss transitivity in school?

  35. Re:MoO3 does *not* run on Linux right out of the b by Anonymous Coward · · Score: 1, Informative

    And if you don't have WineX installed, you're SOL. MoO3 only runs "out of the box" if WineX is already installed.

    And I had to learn about transitivity on my own; I did time at a public school.

  36. Time to show your Linux faith by Ignorant+Aardvark · · Score: 2, Insightful

    Linux nerds, it's time to put your money where your mouth is. I for one am going to show my support for games such as MOO3 that support Linux by actually buying them. No, I won't "dl l33t w4r3Z". I'm gonna pay $50 or whatever it is at my local EB for a copy of this game. Actually, I might want two copies. One for playing at home, and one for playing on my Linux laptop.

    1. Re:Time to show your Linux faith by Anonymous Coward · · Score: 0

      check it again, it doesn't 'support' linux. if you have WineX and probably a few other things on your linux, then it works.

      'out of the box' is not the correct thing to say about it.

    2. Re:Time to show your Linux faith by HamNRye · · Score: 1

      Did you notice that the game only runs on LInux due to wineX??

    3. Re:Time to show your Linux faith by Anonymous Coward · · Score: 0

      Unreal Tournament 2003 would be a better one to do this for - it really does support Linux.

    4. Re:Time to show your Linux faith by Anonymous Coward · · Score: 0

      I guess that for you its time to put your brain where your mouth is... Cant you read the article before posting one of those pre-formulated phrases like "Linux nerds, it's time to put your money where your mouth is."? I guess that if youve read the article and this really shows your point of view, youve also bought all the games in the transgaming games database, in fact you probably bought 'em twice, to support the linux community better...

    5. Re:Time to show your Linux faith by Ignorant+Aardvark · · Score: 1

      Maybe if you want people to listen to you, you shouldn't be posting anonymously?

    6. Re:Time to show your Linux faith by Anonymous Coward · · Score: 0

      You clearly listened to him.

      You Ignorant Aardvark.

  37. What's more by kfg · · Score: 1

    As is usual in these cases, it only "works" for sufficiently low values of "works."

    Is someone going to start claiming that MS Office "works" on Linux, "right out of the box"?

    It'll be news to a lot of people.

    KFG

  38. Emulation by ucblockhead · · Score: 1

    One of the things that hurt OS/2 was that once OS/2 got decent Windows emulation (well, the ability to run Windows as a task), developers lost all incentive to develop apps for OS/2. Why bother, when they could just get users to buy the Windows version? Of course, this meant fewer native OS/2 apps, which meant less reason to buy it in the first place.

    Now Linux doesn't have quite the same problem, as there's a much larger application library out there for it, but if Wine runs lots of new games immediately, it does remove incentive for those game publishers to publish native versions.

    (Of course, Loki's failure likely killed the idea anyway...the trouble is that lots of Linux users demanded games, but didn't actually buy them...oh well...can't say that I'm any better. I waited for all the Loki titles to start selling for firesale prices before buying.)

    --
    The cake is a pie
  39. Better than MOO: Stars! by Moritz+Moeller+-+Her · · Score: 1

    I have never understood the hoopla about MOO. If you compare it to the complexity and fun Stars! offers, it is blown right out of the water.

    Also Stars! will work with your old copy of Windows-3.11 for Workgroups :-)

    Free demo here: http://crisium.com/stars/stars/demo.htm
    Newsgroup here: news://rec.games.computer.stars

    --
    Moritz
    1. Re:Better than MOO: Stars! by jesser · · Score: 1

      Yeah, Stars! is great :) I just wish the developers would finish the mostly-written sequel called "Supernova".

      --
      The shareholder is always right.
    2. Re:Better than MOO: Stars! by Anonymous Coward · · Score: 0

      Runs great on Linux using Win4Lin. Plus you get some more mileage out of that old Win95/98 disc you've got collecting dust. Downside is it runs Office too.

  40. You got tanks? by Galvatron · · Score: 1

    I always went bankrupt on the third or fourth turn. Clearly there was something critical that I was unable to figure out. I always seemed to have an income of 1 at the beginning, and so building one building would make my income equal my expenses. Blah, it was just not as good as Alpha Centauri.

    --
    "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    1. Re:You got tanks? by notque · · Score: 1

      You needed to adjust your science rate. You do this in the advisor screen. You turn down science, increase taxes and you have more money.

      Or what I do.. increase science rate, and avoid bulding building until i have to.

      --
      http://use.perl.org
  41. Schweeeet! by Anonymous Coward · · Score: 0

    About bloody time.

    DEATH TO THE SAKRA! VIVA LA ELERIAN HOTTIES!

    C'mon, you'd do the Elerian scientist babe. She could overclock me any time, rowrl.

    Okay, so that was Moo 2. They better have the Elerians in Moo 3.

    Or I'll be forced to buy it and ruin my GPA anyway. :(

    *snert* EverCrack my ass. The MOO games are what all the hardcore gamers get addicted to!

  42. long wait... by pellaeon · · Score: 1

    I've been watching progress on this game since I can't remember when. It feels like a longer wait that it was for M$ to release a stable os ;-)

    I didn't know it ran on linux though. That's a marvellous bonus, I just hope this excellent example is followed more and more often...

    --
    -- /bin/coffee missing. universe halted.
  43. Multiplayer question by drivers · · Score: 1

    Am I going to have to buy two copies if I want to play multiplayer on a LAN?

    (At the risk of being offtopic: if anyone knows that answer to Civ 3 as well... If I have one copy of Civ 3 do I have to buy TWO copies of the Multiplayer expansion AND another copy of Civ 3 to play two players on a LAN?)

    1. Re:Multiplayer question by LordYUK · · Score: 1

      Oh god no... you just hop onto Kazaa and download it like everyone else... and you get a KILLER intro music from the folks who cracked it!

      --
      This is my sig. Its pathetic.
    2. Re:Multiplayer question by SlightlyMadman · · Score: 1

      I'm not sure if this is technically permitted with licensing agreements, but speaking purely theoretically for informational purposes only:

      Many games only require the CD to be in the drive to actually launch (as long as you did a full install), so you can launch it on one PC, toss the CD to your friend, and let him launch it. I'm not specifically telling you that you can do this with Civ3:PTW.

      --

      Money I owe, money-iy-ay
  44. So much for vaporware... by Luxviaest · · Score: 0

    Now all we need is an X86 version of OS X and we'd be set.

    Sig:
    Television...
    Anesthetizing the youth of America since 1928

  45. MOO3 on a mimimum requirement box by Anonymous Coward · · Score: 0

    Last time I checked, the minimum requirement for the game were a PII300 with 128 meg of RAM. This is pretty low, and I wonder if the game is really playable with this kind of system or if its another marketing trick to sell the game to the largest audience possible. Has anybody run the game with this kind of hardware configuration?

    1. Re:MOO3 on a mimimum requirement box by Hot+Soup+LD · · Score: 1

      I ran the game last night on a minimum requirements laptop (a Dell Inspiron 7000, PII 300), and it ran quite well, considering. The full motion video was choppy at points, and the mouse cursor had this annoying flicker until I turned all the graphics features to 'low'. After that, once I got into the actual game, I experienced no problems whatsoever.

      So, my verdict is, it's actually playable on the minimum system reqs (and still looks good and runs nominally), unlike a lot of graphic intensive games.

      --
      Hot Soup - Lethal Doses
  46. yes by notque · · Score: 1

    1 copy of civ 3. 2 copies of civ 3 ptw.

    --
    http://use.perl.org
  47. Loved... by Shads · · Score: 1

    ... MOO & MOO2. However, MOO3 is pathetic. The AI for your side can't be turned off, it doesn't take your order, etc. The game was better when there was a graphical representation of numbers rather than this spreadsheet presentation. I was very disappointed. I hope one of the future patches correct this. /emote looks at his mothballed fleet of 1100 troop carriers he didn't request, want, or even potentially use.

    Check out http://www.quartertothree.com for a good review.

    --
    Shadus
    1. Re:Loved... by jas79 · · Score: 2, Funny

      so, it got an AI which cannot be turned off and it looked like a spreadsheet.

      Are you sure you aren't mistaking it for Microsoft Excel?

    2. Re:Loved... by Anonymous Coward · · Score: 0

      The AI CAN be turned off,alot of the info in that review is bad,I mean,can you really trust a "60min review" of a game that can take several dozen hows to learn all the in's and out's of?

      Tip: When you have enough troop carriers or any ship just mark the design as obsolete and the AI will never build any ever again,the ones already finished will still work just fine though.

    3. Re:Loved... by nelsonal · · Score: 1

      So that is where clippy ended up, no wonder they waited so long to release it, Bob was much worse.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    4. Re:Loved... by Anonymous Coward · · Score: 0

      Um, the vicaroy can be turned off, that reviewer probably is a moron.

    5. Re:Loved... by Aexia · · Score: 1

      /emote looks at his mothballed fleet of 1100 troop carriers he didn't request, want, or even potentially use.

      The troop carrier thing is easily fixed.

      If you don't need more troop carriers, obsolete the design and the AI will stop building them.

      Also, it helps to have more than one ship design at each hull size. Planets will frequently build the largest ship that they can make. For a lot of less developed planets, troop carriers are the largest ship they can make. Give the AI something else to build and it'll build it.

      The AI does what you tell it to do very competently. Unfortunately, the manual sort of left out how exactly to tell the AI what you want it to do.

  48. Real players by Anonymous Coward · · Score: 0

    You know, I don't mean to sound like a troll, but I Really, Really wonder how GW Bush and other world leaders would do on this kind of empire simulator.

    Think about it.

    1. Re:Real players by Anonymous Coward · · Score: 0

      Not that I have any use for GWB or most other world leaders, but I also wouldn't assume these sorts of games are actually of any real-world use. Think about this: do you want the sort of person who sits around playing MOO3 or whatever for 100 hours until they've beaten it, running a country? ;)

  49. MOO3 by Fedmahn+Kassad · · Score: 1

    from what ive read the AI is horribly broken. and you are forced to use this AI to manage your colonies for you, and when this broken AI does something goofy and you try to rectify it, on the next turn it GOES BACK to the way it was... this is a problem folks. Between MOO3 and Freelancer, the modern day PC gaming industry has managed to collectively urinate on 2 of the greatest PC game brands. Not that i care for tradition or even cherished memories of the passed. It just stinks, and yea i suppose its like expecting your favorite band to re-write your favorite album over and over every time they put out a record. I just wish that if they couldnt live up to the legend then just let it go, and call your game something like "In 2 Years there wont be any difference between the PC and consoles cause thats what some marketroid fuckstick wants Space Combat Shooter" or "we taylor our games to the no-brained 14 year olds of this generation cause all the hardcore gamers got married and their wives dont let'em buy PC shit anymore Turn Based Strategy" So yea i guess ill just keep on blastin Nazi's in Battlefield 1942.

  50. Where is it? by Cheetahfeathers · · Score: 1

    Not out at Fry's yet. Computer superstore my ass. ;)

  51. Cheap ass Linux (L)users = No Linux games by Anonymous Coward · · Score: 0

    if Linux users werent so cheap, maybe they'd get some decent games. But they want it all for free, so Loki goes under, and face it no VC is going to back another Loki b/c you cheap fucks won't pay for your software. So STFU losers and go play games on windoze.

    BTW, X crashes all the time, you lying pricks.

  52. if you can't get it to run... by Dogun · · Score: 1

    My problem initially was that I had a second drive configured in my .transgaming/config to a directory that didn't exist - when moo3 probed for it it died.
    try running
    winex -debugmsg +err moo3.exe
    to see what's going wrong.
    Of course, I've still got other problems:
    dariusMaster of Orion 3$ winex -debugmsg +err moo3.exe
    err:win32:_EnterSysLevel (0x4084d998, level 2): Holding 0x408ed9c4, level 3. Expect deadlock!
    fixme:ole:CoSetState (0x653b3758),stub!
    fixme:file:SetFileAttributesA (C:\WINDOWS\SYSTEM32\SIntf16.dll):100 attribute(s) not implemented.
    fixme:file:SetFileAttributesA (C:\WINDOWS\SYSTEM32\SIntf32.dll):100 attribute(s) not implemented.
    fixme:file:SetFileAttributesA (C:\WINDOWS\SYSTEM32\SIntfNT.dll):100 attribute(s) not implemented.
    fixme:aspi:TranslateASPI32Address (0xafef60, 0xb05104), stub !
    fixme:aspi:SendASPI32Command ASPI: Partially implemented SC_HA_INQUIRY for adapter 0.
    fixme:ole:CoSetState ((nil)),stub!

    ideas anyone?

    1. Re:if you can't get it to run... by Dogun · · Score: 1

      woohooo
      Okay, I uninstalled it, reinstalled it, included DX 8.1b and now it gets to the opening screen, though there's no mouse cursor.
      Anyone else got similar problems?
      (15 minutes later)
      Wahoo! Okay, the game looks sweet. The mouse cursor was invisible in the beggining for me, but after putting my mouse over a text box, it became a text cursor, which is a lot better than nothing. The game seemed to have no real problems after that until at the end of turn 2 (15 minutes later) I crashed. I'm using ALSA, gonna try switching drivers.

    2. Re:if you can't get it to run... by Dogun · · Score: 1

      okay, started it windowed this time. i think it has a problem switching from the "scrolling" curser (as you move the mouse to the edge of the screen to move the camera to other parts of the starmap) back to the original. Here's the error message, anyone else getting this one or something similar?

      dariusMaster of Orion 3$ winex moo3.exe
      X Error of failed request: BadMatch (invalid parameter attributes)
      Major opcode of failed request: 93 (X_CreateCursor)
      Serial number of failed request: 988
      Current serial number in output stream: 995

    3. Re:if you can't get it to run... by Anonymous Coward · · Score: 0

      ever get the feeling you're talking to yourself?

  53. My initial reaction is dissapointment by Wraithlyn · · Score: 2, Interesting

    Disclaimer: I've only spent about an hour with this game, which obviously is not nearly enough for an in-depth analysis, but I have to say I'm pretty appalled with the offering so far.

    It seems like all the life, colour, and magic has been taken out of the game. Let me give you an example... in prior MOO games, when you colonized a planet, you were treated to a nice full screen animation of a spacecraft landing on the planet's surface, and saw one of your colonists putting up a flag, and then it asked you to name your new world. (You could skip these sequences if desired, of course)

    In MOO3, you get a log entry. That's it. Hooray. This "reduction to bare data" seems prevalent everywhere in the game. Yes, it's efficient, detailed, and deep. So is a spreadsheet. But is it fun??? The interface is also very bland... I mean.. flat shading everywhere??? This isn't 1989 anymore, how about some gradients or textures people!? And the few space battles I've seen so far have literally been single pixel ships wandering around on a 2D grid.

    The first two MOO games grabbed me like a steel clamp and didn't let go. They had so much personality and polish. This one, I am finding myself having to force myself to try and get into it.

    --
    "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    1. Re:My initial reaction is dissapointment by gh · · Score: 1

      So, I'm suppose to not enjoy a strategy game because the gee-whiz graphics and animations are not available. The very same gee-whiz graphics that I typically turn off after the first or second time seeing them?

      In every computer strategy game I have played, the animations have always been turned off with few exceptions where it may have enchanced actual game play. The latter has rarely been the case.

      I and I'm sure others are looking for detailed, relatively complex game that will grow and be more enjoyable over the long haul -- not just for the first few hours and weeks. The reason I have purchased few games in the last few years is that most games are just that -- geewhiz things that get old after not much time.

      If MOO3 doesn't meet your appetite, there will be GalCiv which sounds like what you're after.

    2. Re:My initial reaction is dissapointment by Wraithlyn · · Score: 1

      It's not the eye-candy I miss.. trust me, I'm an old time paper and pen RPG'er, text-gamer and MUDder, I do not need flashy graphics to enjoy a game. But.. have you PLAYED MOO3? All the personality and sense of wonder just seems gone. It's just an enourmous pile of numbers. And this is from a very methodical, number-headed math major.

      As I said right off the bat, I've only played about an hour, and I intend to play more, but that hour was enough to convince me that this isn't 1/10th as addictive or fun as the previous two games. YMMV, this is just an opinion.

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    3. Re:My initial reaction is dissapointment by Shadarr · · Score: 1

      All the positive reviews I've read say the same thing: you don't enjoy the game for the first 10-20 hours. At some point a light goes on in your head and it all starts to make sense. Up to that point it is very much like work. And remember, these are the positive reviews.
      Tycho (at Penny Arcade) said he had to buy the strategy guide and it still took a couple days before he really felt like he was playing the game, rather than fighting with it. So keep that in mind. If you can put in the time, you may find you like it. Personally, I don't think I have that kind of time any more. When I was in highschool, sure. But nowadays I generally only play games for a few hours at a time, and sometimes don't play at all for a week. This just doesn't sound like the right game for me. Maybe I'll give Space Empires IV a go, it's been sitting there on my shelf for close to a year.

    4. Re:My initial reaction is dissapointment by B5_geek · · Score: 1

      I feel 100% the same way you do. I just dropped $80 CDN on this and my biggest reaction: The computer just wants to play itself.


      --
      "The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
    5. Re:My initial reaction is dissapointment by misophist · · Score: 1


      Well gh, it's good for you that you like to turn off all graphics in the games you play. I guess that makes you a big boy.

      What I object to is the fact that MOO3 gives you a few crappy bits of graphics at 800X600 resolution. It looks plain bad. They should have just given the relevent numbers in tables without the weird user interface and ugly graphics.

  54. Rough around the edges.... by Ephemeriis · · Score: 3, Informative

    I picked up my copy of MoO3 earlier today, and I've been playing it ever since. The transition from MoO2 (which I was playing just last night) is rough, to say the least. Many, many things have changed. Not better, not worse, just very different. I don't know if I like it yet. Some things seem to be more complicated than they need to be... Others seem too simple... The in-game documentation is either well hidden, or missing. There isn't much of a tutorial. Numbers appear to be the preferred representation...rather than any kind of graphical charts or meters. And there's an awful lot of AI assistance available to keep things moving along. Visually, it's a disappointment. The graphics are very dated. The GUI is stark, dull, and cluttered. But... I'm still being drawn back to it, to play some more. We'll see.

    If anyone is curious, I'll be posting my impressions to my blog.

    yrs,
    Ephemeriis

    --
    "Work is the curse of the drinking classes." -Oscar Wilde
  55. A (Brief) review at PA by DredPirateRoberts · · Score: 1

    Tycho over at Penny Arcade got a copy of the game in his grubby mitts about two weeks ago. His comments were positive, with the stipulation that information overload is a problem at first.

    --
    "All animals are created equal, but some animals are more equal than others." - George Orwell
  56. What I noticed was going wrong by Aexia · · Score: 2, Informative

    is that people try to micromanage the game when they're really not supposed to. You manage the AIs and they'll take care of thing for you. If you don't manage the AIs by setting proper development plans, they'll appear to act eratically. Once you learn to macromanage the game, the AI works quite well.

    Unfortuantely, the manual is pretty bad at explaining all of this and the strategy guide is next-to-useless. Hence the vertical learning cliff that many people are falling off of. If I hadn't been reading the official forums, I'd be screwed too.

  57. Reveiwers always pan complex games by DunbarTheInept · · Score: 1

    Any really good complex game always gets trashed on by game reviewers because they don't have the time to really learn it before dropping it and starting on the next game. So if the learning curve is hard, they just throw their hands up and go, "oooh, it's too confusing." and give up. It's kind of like trying to get someone to review the C language who's only been doing it for a week, or a review of "vi" by someone who's only been trying it for a day. If a tool or game has good value *later* but bad value *at first*, it gets a bad review. If it has good value at first, but is limited so it doesn't have good re-use value, this doesn't get reported by the reviewer who hasn't had it that long.

    --

    Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

  58. Actually by oqti · · Score: 1

    *bzzzt* wrong!

    It's id

    *whistles innocently*

    --

    magic is obscurity
  59. My thoughts on MOO3 by freelance+cynic · · Score: 1

    I'm a big fan of this kind of game (MOO, Civ, SMAC). I've just tried MOO3, and, at priori, it's fun and everything, but I'm still trying to decide if it's a game or a spreadsheet with a graphical interface... =)

    1. Re:My thoughts on MOO3 by benzapp · · Score: 1

      I don't think Kant would appreciate this use of a priori

      --
      I don't read or respond to AC posts
  60. Recurring Complaint by Anonymous Coward · · Score: 0

    no, the recurring complaint is that it is boring and repetitive, and the only point of the game is to guess which combination of skills has the guaranteed advantage which ensures success. Masters of Orion was for people who though Trade Wars was too action packed, and Masters of Orion II was for those that couldn't handle the fast pace of Everquest.

  61. but actually it doesn't by Anonymous Coward · · Score: 0

    If Moo3 doesnt run on linux out of the box because it needs Wine, how can you say that UT 2003 does when it needs SDL?!!?!?!??!!

    1. Re:but actually it doesn't by Anonymous Coward · · Score: 0

      That's because UT2003 comes with a little file named libSDL-1.2.so.0

      The installer puts this file by default in /usr/local/games/ut2003/System
      The game's NATIVE linux client isntaller is on the 3rd CD.

      UT2003 does in fact run on linux out of the box.

  62. linux out of the box? by cmburns69 · · Score: 1

    "And as an added bonus, the game actually runs on Linux right out of the box"

    Now I won't have to research the "Multiple OS" and "Open Source Movement" technology branches. Right on!

    An online Starcraft RPG? Only at

    --
    Online Starcraft RPG? At
    Dietary fiber is like asynchronous IO-- Non-blocking!
  63. /cry by Stormshadow · · Score: 1

    I played MoO religiously, I loved it.
    I played MoO2 seriously... I liked it... mixed bag. Improvements here and there, but a lot of micromanagement that just made the game go 'erf'.

    I tried playing MoO3 for an hour.

    Start -> Control Panel -> Add/Remove Programs -> Master of Orion 3 -> Remove ...

    I'm not so upset that it cost me the 50 someodd dollars... I WANT MY HOUR BACK!

    1. Re:/cry by EllF · · Score: 1

      MOO3 removes most of the micromanagent. It's also complex, and takes more than an hour to full appreciate and understand. Why did you buy a complex galatic conquest game if you expected whizz-bang-gee excitement in 60 minutes?

      --
      We who were living are now dying
      With a little patience
  64. Re:MoO3 does *not* run on Linux right out of the b by Anonymous Coward · · Score: 0

    Did you not read the subject of the thread you replied to?

    What part of "out of the box" do you not understand?

  65. I think it it is shipping because.... by Essron · · Score: 1

    I pre-ordered a month ago at amazon and my order inquiry promises delivery estimate: March 7 - March 13. The status HAS changed from a release date of Feb. 25 to the delivery estimate. My guess is they are processing the first batch of pre-orders, but are already sold out of the first shipment.

  66. a heap of if then's by Anonymous Coward · · Score: 0
    IF MOO3 suffers from required micromanagement in some areas and yet lack of control in other areas

    THEN why not layer everything through some management/AI filter along with a robust system of multiple settings. (this can even be used for difficulty)


    IF it seems that numbers overwhelm the interface and reporting data
    THEN how about providing options of graphical representations as well as statistical consolidation?

    IF people do not understand the difference between strategy (even in battle terms) and tactics
    THEN perhaps they should stick to diablo and Mario brothers.

    I hear people bitch about self labled strategy games not allowing unit level control and I just want to denounce myself as being part of the human race. I love action games, I love strategy games but communication in this sense is more than just a similar lexicon it is for classification (thus quick and easy formulations of expectations for a particular "genre") Perhaps the disease that has struck RPG for so long is finally rotting the core out of Strategy at last. So sad

  67. You made me laugh, but... by AtariDatacenter · · Score: 1

    I don't think your complaints really have much to do with Civ 3, or MOO3, do they?

  68. Harvesters. TELL US ABOUT THE HARVESTERS! by AtariDatacenter · · Score: 1

    Okay. They've kept it a big secret. And I thought the image I saw of them looked like someone's thumb. So, what is the secret of this Harvester race that is so compelling!!?!

    1. Re:Harvesters. TELL US ABOUT THE HARVESTERS! by NightRain · · Score: 1
      They're parasites that attach themselves to a host species and take control of it. That's about it really...

      Ray

  69. actually doesn't run on linux by Anonymous Coward · · Score: 0

    are the editors really that dense or is this a conspiracy?
    It runs on x86 ONLY with an "emulator".
    I'm off. It's official - slashdot sucks.

  70. I got... by marshac · · Score: 1

    I got moo3 today and other than it starting out really slow, it only runs in 800x600. Since I have a LCD screen, it doesn't look so sharp. Perhaps it looks ok on a CRT, but with LCDs becoming more and more common, developers need to think about letting apps run in the native resolution of the display.

  71. And this just in... by Anonymous Coward · · Score: 0

    The week, Transgaming (popular for allowing Linux users to play games normally meant for Windows) has annouced a new game inclusion to it's database: the long-anticipated Master of Orion 3. We talked with one of the transgaming developers. He said "Well, it was pretty tough getting this game to run, but after a few code tweaks, and a couple of changes to our latest veriosn, we were able to release the new version /just/ as many subscribers lost their three-month subscriptions... talk about timing!" The new version can be downloaded freely-- with your $15/per 3 month subscription. check outhttp://transgaming.com/who-the-hell-cares-about -GNU-lets-screw-the-bastards-who-we-got-the-code-f rom-and-not-return-code-back-to-the-non-X11-liscen ce-team.html for the details

    As soon as more companies start making linux native binaries, then i'll start paying for games again. and hey, why not advertise it runs on linux (COUGH id COUGH)

  72. m00t by dalleboy · · Score: 1

    ... or was it w00t?

  73. Civ3 - Um, ever try the shift key? by Creepy · · Score: 1

    You can speed up animations a lot by pressing the shift key in civ 3. This is really handy when you want to watch some events, like your battleship battle, but not watch two enemies duke it out with 400 tanks.

    The only problem I had here was the damn Windows StickyKeys program kept launching after pressing shift 5 times in a row, even after I told it to stay off.

  74. Piratism by Anonymous Coward · · Score: 0

    I was able to buy the full game from a mall in Malaysia almost a week before this article, and only for 5 Ringgits (around 1.3 USD). I'm not a fan of piratism and I will buy the original game, but this still makes me wonder how well organized piratism is around here.
    Just take a taxi to Imbi Plaza and there are tens of thousands of CDs and DVDs for sale.

  75. MoM Strategy Guide by PurplePhase · · Score: 1

    Oh yeah, baby, there's been so few since that amazing manual. Granted it would have been nice to have all that spell and unit stat information in the regular manual, but then I would have had to print it out when I finally got a copy of the game in the "Play the Universe" collection.

    Still a pain to get it installed, since it needs revised autoexec.bat and config.sys files I've long since forgotten how to edit :(

    The Uber-poster is right, though, way the heck too many games have the barest of manuals included while many strategy guides are now adding just the basic information which should have been included in the first place.

    8-PP

    1. Re:MoM Strategy Guide by SuiteSisterMary · · Score: 1

      Aye, that is a problem.

      I nearly flipped out when I was going through the manual for Emperor: Rise of the Middle Kingdom, and the paper manual said '..for further detail, refer to the PDF manual on the CD.' That pissed me off.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  76. Moo3 under Linux by seanbruno · · Score: 1

    It does indeed seem that Moo3 runs under linux. I had to tweak my Transgaming Winex installation(Shameless Plug), but here is a link to my install procedures: http://www.ina-community.com/forums/showthread.php ?s=&threadid=263319&highlight=linux

  77. Purchased. Played. Returned. by AtariDatacenter · · Score: 1

    Not very many recent comments. I think I probably have a more seasoned outlook on this game at this point.

    First, the game has bugs all over the place. For example, the enemy AI hardly, if ever, attacks (with a few exceptions). Playing on Impossible (difficulty level) can actually be incredibly easy! Many users report doing quite a lot for the first part of the game, then sitting back and hitting [NEXT TURN] 200 or so times and eventually winning the game. The brain-dead AI is a lot of it (attack strategy, and also negotiations where you have a constant war-peace-war-peace 3 turn cycle with your computerized opponents).

    This isn't a joke. With a rare exception (being next to the Ithkul or something), it doesn't put up anything approaching a real fight.

    The user interface is described by many as substandard. Both in terms of being a navigational hazard that has to be figured out, to being akward to do regular things, to not providing simple right-click information. Most users have to work to try to figure out how to do the most basic tasks, like colonize a planet. Back to the informational thing, you'll find that other races will chastise you for your actions. Of course, you have no idea what the action was that provoked them. Perhaps you just met them? Or they'll angrily threaten you to say that they're warming up to you.

    The crowning achievement of all of this is the macromanagement concept. If the macromanagement AI doesn't work well, you're going to be micromanaging bits and pieces as you find them wrong. Worse, if the macromanagement AI works well, here are your following duties:

    1. Move ships around for exploration and combat. (This _is_ micromanagement, but it is enjoyable. Glad the AI didn't take this over, and they still left it in the game.)
    2. Perform diplomatic functions.
    3. Perform HR functions (hire/fire leaders and spies)
    4. Perform rare macromanagement functions with 2 screens of sliders and tables.
    5. Hit the NEXT TURN button. Again. And Again.

    Macromanagement was a horrible double-edge sword that QuickSilver cannot win with. Right now, people aren't complaining too badly about the concept. But then again, they're not really even being attacked. Wait until the pressure is on to develop better ships quickly and efficiently (defend the empire... attack others) and watch the MacroAI bust at the seams with inefficiency that the players are going to have to go and mop up.

    This is a historic moment in strategy games, much like the Titanic was an historic moment in sea travel. The best good that can come of this is not to repeat it. Sometimes the purpose of your labor is to serve as a warning to others.

    Too bad. I really wanted to play a MOO game.

    Check out their their forum for a more up-to-date view.

  78. Last Post! by alpg · · Score: 0

    Home centers are designed for the do-it-yourselfer who's willing to
    pay higher prices for the convenience of being able to shop for lumber,
    hardware, and toasters all in one location. Notice I say "shop for," as
    opposed to "obtain." This is the major drawback of home centers: they are
    always out of everything except artificial Christmas trees. The home center
    employees have no time to reorder merchandise because they are too busy
    applying little price stickers to every object -- every board, washer, nail
    and screw -- in the entire store ...

    Let's say a piece in your toilet tank breaks, so you remove the
    broken part, take it to the home center, and ask an employee if he has a
    replacement. The employee, who has never is his life even seen the inside
    of a toilet tank, will peer at the broken part in very much the same way
    that a member of a primitive Amazon jungle tribe would look at an electronic
    calculator, and then say, "We're expecting a shipment of these sometime
    around the middle of next week."
    -- Dave Barry, "The Taming of the Screw"

    - this post brought to you by the Automated Last Post Generator...