Except Steam have already made it publicly known that they have a procedure in place to ensure you don't lose access to games in the event that they have to close doors.
Invest in an array of 230ft satellite dishes and transmit your source-code off-planet at maximum power. Retrieval of the data may be problematic, though.
Actually this is supposed to cover most online purchases. When you pay for something to be shipped, you are not supposed to be charged until that item actually ships. With regards to the patent, by clicking accept the receiver is effectively getting the gift/item shipped...
These are digital texts books. They have near zero cost of reproduction. Is 80% less really that good a deal when you take that in to account?
As someone else already stated, this is just another model of artificial scarcity generated for commercial gain. I don't really see the logic in renting any digital product unless it happens to be an actual service.
To start with, teach PHP and HTML. These are good ways to get people used to the idea of GUI design and basic programming without needing to worry about complex event handling. When they are ready to move onto this you can introduce JavaScript and database integration through MySQL.
HTML/CSS takes care of the looks, and you learn about functions using PHP. It is easy to set up something 'live' that people can play with.
Throughout this they will be learning elements of C-based languages and it will make the transition to C++ and other languages that much easier.
Considering that over 90% of the companies that suffer a major data outage file for bankruptcy within a year, simply getting to Major Disaster No #3 is an achievement in itself.
Although the cost of the hardware and technical resources can seem high when implementing full disaster recovery solutions, it's still something that every business needs.
My wife and I are moving into a new apartment, and we had the option of just going for internet service or internet + TV. We do not need a landline phone service as we both have cellphones.
After looking at the cost and the additional taxes, it was hard to justify paying in excess of $80 a month just for 'basic' TV over cable. We looked at what legitimate content is available through services like Netflix or free-of-charge providers, even via official network websites, and came to the conclusion that there is no justification for the prices now charged by the cable suppliers.
You might find my own story interesting with regards to this subject. I more or less fell into game design, and although I still don't get paid for what I do, I get a great amount of enjoyment and satisfaction from it.
As for languages: a familiarity with C++ is a must. Once you have down the basics, most other "C" based languages will be pretty easy to pick up.
The project I work on has also recently released the source code for the Medusa Engine SDK, a fully featured MMO development platform. the same one we are using to create the game DarkSpace.
Medusa is being licensed under one of three different licenses depending on how you want to use the source code. In a nutshell, If you want to make money off the source code, then you will have to pay a fee. If you just want to make games and release them for free or just for fun, the source code and engine is free of charge. Download it at http://www.palestar.com./
The following text is an except from my blog on http://www.mmoprg.com/ (http://www.mmorpg.com/blogs/Drafell/022009/3337_DarkSpace-Development-Blog-Introduction), giving an overview of how I got into game design.
I hope you enjoy it.
- - - - -
First, I would like to introduce myself to you all, and explain my role in the DarkSpace community.
Several years ago, I was idly rambling through cyberspace,looking for a new game to play, when I stumbled across an odd title called DarkSpace. Although not your classic MMO, something about it appealed to me, so I downloaded the client and got sucked into losing the next few months of my life.
The initial introduction was bleak. There didn't seem to be a great number of players, and I was a little confused to start with as to what exactly the aim of the game was. I was on the verge of quitting when a clan offered to teach me the ropes and learn the basics on how NOT to die. I realized that a small community did not automatically mean that a game has no future, and I soon became an avid supporter of the game, administering the DarkSpace arm of a clan fleet called the Shattered Star Confederation. Six months later I was asked if I would like to join the DarkSpace Moderation team - a group of player volunteers who help police the community, dealing with player queries and helping to prevent exploitation of the game system.
Naturally I said "Yes," and real life was postponed for another couple of years.
As time passed, I gradually took on more and more responsibility whilst seeing the game evolve through many variations, and just helping out where I could, or where I saw a need for assistance. Note that I have had no training, and no formal education with regards to community management or public relations. This is probably very apparent from my particular style of communication, and I have a tendency to ramble into totally unrelated topics, such as now...
As time passed, I started to get more and more into actual game development. I had an interest in music, and so made a few, somewhat questionable tracks (you have to admire anyone that can actually write and produce music. It is not as easy as it may look, or sound). I also developed an interest into graphics, and through playing a multitude of other games, I got interested in the concepts of game balance and design.
Eventually this coalesced into me and a friend (Jack) submitting a general balance proposal to the owner of the DarkSpace game and head of development, Richard Lyle, and despite having few coding or development skills between us, we were given access to the source code and development environment for the DarkSpace game. I was getting into LUA scripting, and had messed around with creating my own little DarkSpace themed HTML game, and somewhat cheekily stated that I would probably be able to learn C++ in a few weeks. Ignorance is bliss, and a few years on my "C" skills are still questionable, to say
Except Steam have already made it publicly known that they have a procedure in place to ensure you don't lose access to games in the event that they have to close doors.
Invest in an array of 230ft satellite dishes and transmit your source-code off-planet at maximum power. Retrieval of the data may be problematic, though.
Best... fireworks... ever!
Just do the van rims...
Asimov's "Complete Robot" is responsible for getting me into Sci-Fi at the age of 7 or 8. The stories are fairly sanitary from what I remember.
Seems like a pretty redundant ban to me. Most places offer free refills on soda...
Actually this is supposed to cover most online purchases. When you pay for something to be shipped, you are not supposed to be charged until that item actually ships.
With regards to the patent, by clicking accept the receiver is effectively getting the gift/item shipped...
I also thought the idea was to be bandwidth friendly... and they are achieving that by the use of... images?
Durpa brigade coming through...
This had to be done...
Yo Dawg, I heard you like browsers
How about a Kickstarter project for say... $80billion...
Except DuckDuckGo uses Bing to power it's searches.
In terms of quality and relevance, it still has a long way to go.
Just capturing a single frame of the video is all you need to decode it... obvious flaw...
Conceptually good, practically useless.
Where are my mod points?!
So, providing the Senator that was with him agreed, it was all good.
You will probably find that the majority of people using NoScript are already familiar with SOPA and PIPA.
"These are not the droids you are looking for."
What would blacking out slashdot actually do?
Increase the productivity of most tech workers by an order of magnitude.
Great ad for Elastic Compute.... where is the actual newsworthy part?
Try "Pastafarian."
These are digital texts books. They have near zero cost of reproduction. Is 80% less really that good a deal when you take that in to account?
As someone else already stated, this is just another model of artificial scarcity generated for commercial gain. I don't really see the logic in renting any digital product unless it happens to be an actual service.
If only I could mod this :-(
To start with, teach PHP and HTML. These are good ways to get people used to the idea of GUI design and basic programming without needing to worry about complex event handling. When they are ready to move onto this you can introduce JavaScript and database integration through MySQL.
HTML/CSS takes care of the looks, and you learn about functions using PHP. It is easy to set up something 'live' that people can play with.
Throughout this they will be learning elements of C-based languages and it will make the transition to C++ and other languages that much easier.
Unfortunately, most drastic change only comes through revolution.
It would be sad to see that occurring in a G-20 country, but at this point is is looking inevitable.
We are currently undergoing a technological revolution, and society will invariably be changed by it; not just in the States, but worldwide.
Considering that over 90% of the companies that suffer a major data outage file for bankruptcy within a year, simply getting to Major Disaster No #3 is an achievement in itself.
Although the cost of the hardware and technical resources can seem high when implementing full disaster recovery solutions, it's still something that every business needs.
My tipping point is the up-coming weekend.
My wife and I are moving into a new apartment, and we had the option of just going for internet service or internet + TV. We do not need a landline phone service as we both have cellphones.
After looking at the cost and the additional taxes, it was hard to justify paying in excess of $80 a month just for 'basic' TV over cable. We looked at what legitimate content is available through services like Netflix or free-of-charge providers, even via official network websites, and came to the conclusion that there is no justification for the prices now charged by the cable suppliers.
You might find my own story interesting with regards to this subject. I more or less fell into game design, and although I still don't get paid for what I do, I get a great amount of enjoyment and satisfaction from it.
As for languages: a familiarity with C++ is a must. Once you have down the basics, most other "C" based languages will be pretty easy to pick up.
The project I work on has also recently released the source code for the Medusa Engine SDK, a fully featured MMO development platform. the same one we are using to create the game DarkSpace.
Medusa is being licensed under one of three different licenses depending on how you want to use the source code. In a nutshell, If you want to make money off the source code, then you will have to pay a fee. If you just want to make games and release them for free or just for fun, the source code and engine is free of charge. Download it at http://www.palestar.com./
The following text is an except from my blog on http://www.mmoprg.com/ (http://www.mmorpg.com/blogs/Drafell/022009/3337_DarkSpace-Development-Blog-Introduction), giving an overview of how I got into game design.
I hope you enjoy it.
- - - - -
First, I would like to introduce myself to you all, and explain my role in the DarkSpace community.
Several years ago, I was idly rambling through cyberspace,looking for a new game to play, when I stumbled across an odd title called DarkSpace. Although not your classic MMO, something about it appealed to me, so I downloaded the client and got sucked into losing the next few months of my life.
The initial introduction was bleak. There didn't seem to be a great number of players, and I was a little confused to start with as to what exactly the aim of the game was. I was on the verge of quitting when a clan offered to teach me the ropes and learn the basics on how NOT to die. I realized that a small community did not automatically mean that a game has no future, and I soon became an avid supporter of the game, administering the DarkSpace arm of a clan fleet called the Shattered Star Confederation. Six months later I was asked if I would like to join the DarkSpace Moderation team - a group of player volunteers who help police the community, dealing with player queries and helping to prevent exploitation of the game system.
Naturally I said "Yes," and real life was postponed for another couple of years.
As time passed, I gradually took on more and more responsibility whilst seeing the game evolve through many variations, and just helping out where I could, or where I saw a need for assistance. Note that I have had no training, and no formal education with regards to community management or public relations. This is probably very apparent from my particular style of communication, and I have a tendency to ramble into totally unrelated topics, such as now...
As time passed, I started to get more and more into actual game development. I had an interest in music, and so made a few, somewhat questionable tracks (you have to admire anyone that can actually write and produce music. It is not as easy as it may look, or sound). I also developed an interest into graphics, and through playing a multitude of other games, I got interested in the concepts of game balance and design.
Eventually this coalesced into me and a friend (Jack) submitting a general balance proposal to the owner of the DarkSpace game and head of development, Richard Lyle, and despite having few coding or development skills between us, we were given access to the source code and development environment for the DarkSpace game. I was getting into LUA scripting, and had messed around with creating my own little DarkSpace themed HTML game, and somewhat cheekily stated that I would probably be able to learn C++ in a few weeks. Ignorance is bliss, and a few years on my "C" skills are still questionable, to say