Well, I lived in Taiwan for quite a while, and I think Windows is quite common among geeks because (for no clear reason) MSN Messenger has become the No. 1 communication vehicle among the young folks. No one ever asked my ICQ No. or mail address, just my MSN name. Which I still don't have, by the way.
Actually, some of my friends are living quite far away from me. Nevertheless, we try and meet every couple of months, and once you know how it feels like to hug them in real life, it just seems kind of awkward to "replace" it with virtual hugs. I guess this just doesn't cut it for me.
I have never seen the use of this whole 3D-avatar-stuff. I can communicate just fine via phone, mail and chat. If I want more interaction, I rather pack my bags and visit my friends than "meeting" them in some virtual wonderland. But then again, maybe I'm old school.
I'm in the middle of moving right now, and although my games collection might not be valuable in a monetary way, there are so many sweet memories attached that I decided to keep it, although some label it "waste of space". Those games were part of my childhood and I couldn't give (or throw) them away. Hell, I even play some of those now and then, like the classic LucasArts adventures and my all time favorite, System Shock 2.
Well, I think this comes down to a matter of friend/foe recognition. Humans aren't supposed to kill each other, but this rule is modified in times of war as it is OK to kill "the others". In the same way, cynically, the first law would still apply if enemies were tagged "non-human".
From my own experience, the stress relief is actually bound to rewards. This is exactly the way games like Diablo work; if there wasn't a cool item to harvest every few minutes or so, the game would quickly feel boring and repetitive.
Another related thing which I read about the other day: Some scientists assume that games do not make people aggressive but that it's just the other way round; aggressive people feel attracted to games because they are a safe way of "venting" their violence.
I can see the way that a RPG can calm you down, but I don't think this is a general rule for games. I've seen people all fired up from FPS so that they actually had to stop playing for a while to cool down again.
The Sea of Tranquility on the moon was the landing site of the Apollo 11 mission. I heard the name was chosen to honor that.
Well, that's exactly what I had in mind. I'd mod Randall up if I had some points left.
Well, I lived in Taiwan for quite a while, and I think Windows is quite common among geeks because (for no clear reason) MSN Messenger has become the No. 1 communication vehicle among the young folks. No one ever asked my ICQ No. or mail address, just my MSN name. Which I still don't have, by the way.
Actually, some of my friends are living quite far away from me. Nevertheless, we try and meet every couple of months, and once you know how it feels like to hug them in real life, it just seems kind of awkward to "replace" it with virtual hugs. I guess this just doesn't cut it for me.
I have no lawn, you insensitive clod!
I recommend a paper clip.
I have never seen the use of this whole 3D-avatar-stuff. I can communicate just fine via phone, mail and chat. If I want more interaction, I rather pack my bags and visit my friends than "meeting" them in some virtual wonderland. But then again, maybe I'm old school.
I'm in the middle of moving right now, and although my games collection might not be valuable in a monetary way, there are so many sweet memories attached that I decided to keep it, although some label it "waste of space". Those games were part of my childhood and I couldn't give (or throw) them away. Hell, I even play some of those now and then, like the classic LucasArts adventures and my all time favorite, System Shock 2.
I think Godwin's Law applies here...
Well, I think this comes down to a matter of friend/foe recognition. Humans aren't supposed to kill each other, but this rule is modified in times of war as it is OK to kill "the others". In the same way, cynically, the first law would still apply if enemies were tagged "non-human".
But those are not run by an AI, or are they? Because this would be really, really scary.
If they don't get robots this far, please don't give them guns, ever. EVER.
Well, it was not exactly poetry, but it was better than the mess we're looking at. But judge for yourself.
I can only apologize for what was done to my original submission...
From my own experience, the stress relief is actually bound to rewards. This is exactly the way games like Diablo work; if there wasn't a cool item to harvest every few minutes or so, the game would quickly feel boring and repetitive. Another related thing which I read about the other day: Some scientists assume that games do not make people aggressive but that it's just the other way round; aggressive people feel attracted to games because they are a safe way of "venting" their violence.
I can see the way that a RPG can calm you down, but I don't think this is a general rule for games. I've seen people all fired up from FPS so that they actually had to stop playing for a while to cool down again.
Nice idea to go for encryption, but it turns out that the most popular keyless lock system was hacked just a couple of days ago...