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User: Jagasian

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  1. Re:I'd plead guilty too with his options on Former Intel Engineer Pleads Guilty To Taliban Aid · · Score: 1

    Aren't we always in war?

  2. Re:From an Afghani slashdotter on Former Intel Engineer Pleads Guilty To Taliban Aid · · Score: 1

    We called the Kosovo Liberation Army "freedom fighters" even though they used terrorist tactics.

    Also, surely you knew that the USA's action in Iraq was considered unlawful by many world goverments, and it involved the use or threatened use of force or violence by a person or an organized group against people or property with the intention of intimidating or coercing societies or governments, often for ideological or political reasons. So that would make the USA goverment a terrorist organization. Cut and dry.

    Finally, just as the USA thinks its actions were lawful, so does Al Queada.

  3. Re:From an Afghani slashdotter on Former Intel Engineer Pleads Guilty To Taliban Aid · · Score: 1

    So if everyone told you that you weren't human, are you saying that you would turn into something that wasn't a human?

  4. Crescent Moon on Florida's Version Of TIA May Spread To Other States · · Score: 1

    So when is the US government going to start making every Muslim war a crescent moon badge on their outer clothing?

  5. Re:Babylon 5 -- SCO analogy? on Red Hat Sues SCO, Sets Up Legal Fund · · Score: 1

    The parent post made me laugh until I cried.

  6. Conceptual Mathematics: Category Theory on Science and Math For Adults? · · Score: 1

    Category Theory can be used as an intuitive branch of mathematics, and a great book for math newbies is available. Check it out.

  7. My Impressions on ScummVM 0.5.0 Out, With Some Official Game Support · · Score: 3, Informative

    I used a previous version of ScummVM to play one of my favorite childhood games: Sam and Max (talkie version). ScummVM worked perfectly. I highly recommend it to anyone trying to enjoy an oldie but goodie. I haven't tried this latest version yet, but I am sure it is at least as good as the version I used for Sam and Max.

  8. Re:Color scale? on HomeSec Warns Again About Microsoft's Insecurity · · Score: 1

    I'm obvioudly joking with that above post. I figured I was the only one that noticed that the "terror colors" are tweaked to coincide with political moves by the Bush regime.

  9. Re:Color scale? on HomeSec Warns Again About Microsoft's Insecurity · · Score: 0, Offtopic

    All your liberals slam the war in Iraq, but considering that our alert color is blue now after the war... when it was yellow or orange before the war... seems like proof to me that the war decreased the amount of terror in our world.

  10. Are you kidding me? on HomeSec Warns Again About Microsoft's Insecurity · · Score: 1

    That "poor slob" has some of the best job security I have ever seen in an IT job these days. Is it really that hard of work to read USENET and hang out on IRC?

  11. Download Bush's Executables? on HomeSec Warns Again About Microsoft's Insecurity · · Score: 1

    So wait, the government is recommending that I download an executable and run it. Is that supposed to make me feel more safe? After being repeatedly lied to by this government, I am supposed to bend over and run their executables? I already run Linux at work. Seems the home computer needs a little conversion too.

  12. Re:windows at the office?? on HomeSec Warns Again About Microsoft's Insecurity · · Score: 0

    You better shut your pro-terrorist mouth you unpatriotic liberal! HOW MANY FINGERS AM I HOLDING UP?!? WRONG! FIVE! NOT FOUR!

  13. Undecidable on Analyzing Binaries For Security Problems · · Score: 1

    So the plan is to automatically find possible security problems in assembler code, even though such a process is not computable. Hence the program either doesn't find every security problem or finds ones that aren't actually problems. Is this really a good way to judge software?

    I mean, I can write a program that scans executables and tells ya which ones are good and which ones suck. It won't actually mean anything though.

  14. Re:The most amusing part of this whole thing... on Microsoft Deploys Linux, Open Software in Test Lab · · Score: 1

    Next you are going to tell us that Iraq has no WMDs. Stupid libby.

  15. Robinson's Requiem on Manhunt - Rockstar's Secret Weapon? · · Score: 2, Interesting

    Damn, I was hoping that someone was creating a modern version of Robinson's Requiem. That game was a true survival game, where your spaceship crashes on an earth-like planet. You then have to eek out a living, survive the elements, etc... The game was very detailed, medically, and you sometimes had to resort to things like self amputation of limbs in order to survive.

    I was around 12 years old when I played that game. I would always start the game off by amputating both legs. Made movement really difficult. ANyways, that game was all about experimentation.u

  16. Re:Since Mozilla 1.0 on AOL Lays Off 50 Netscape Coders · · Score: 1

    I was implying that it should only have the same user-interface on Windows, minus interfaces changes that bring new features such as tabs and type-ahead-find. So the reasons to switch would be that Mozilla is faster, more memory efficient, more stable, more secure, and has more useful features. Since it has the same exact interface, there is no reason NOT to switch.

    One of the main things that holds people back from switching are small seemingly insigificant differences in the interface and widgets.

  17. Re:Conspicious by their absence on Suborbital Rocketeers Ask FAA For Fair Rocketry Rules · · Score: 1

    Since you seem to know so much about Objectivism, please explain why they are pro-War, pro-Israel, anti-Muslim? I mean, have you even checked out that Ayn Rand Institute link of yours? That is pretty creepy stuff!

    Seems like the philosophy should be called Subjectivism, and its followers Subjectivists... or maybe simply "war-hawks".

    BTW, I love baklava mixed with vanilla ice cream :-P Yummy in my tummy.

  18. Since Mozilla 1.0 on AOL Lays Off 50 Netscape Coders · · Score: 2, Insightful

    I have been using Mozilla since version 1.0, on both Windows and Linux. We have seen a great improvement in stability and performance, as well as a few useful features, since that first version.

    I think that it would be best for Mozilla to throw everything they have at tweaking Mozilla as is. New features are great, but if you want more people to switch from IE, Mozilla will have to be polished so that there aren't little quirks that frustrate IE users experimenting with Mozilla.

    Not only that, but you can keep those experimenters by further improving Mozilla's performance and stability.

    It might be next to impossible, but if Mozilla could load faster than IE, without Mozilla being pre-loaded in the background, you would win a big chunk of converts with that alone.

    Page rendering actually seems faster in Mozilla, with version 1.4 on Windows. So startup time should still be the big focus, but improving rendering time is still good :-)

    Some other people also recommend making Mozilla a complete and total IE replacement on Windows. I agree. It should become something like the Coke/Pepsi test. They should look, feel, and smell the same to the user. All menus should be laid out the same. All icons should look the same. All widgets should behave the same. ...short of bug fixes, new features, and performance improvements in Mozilla... the user should not be able to tell the difference.

    I know there are IE skins for Mozilla, but someone needs to go further with that idea and redo the entire browser interface, pulldown menus and all!

  19. Re:Yes... and Quake3 too. on Quakeworld Physics Captured in Quake3 · · Score: 1

    The question is, when is the last time you fired up Quakeworld? You sound like you have never played Quakeworld, or if you have, it was during a time when people didn't know the tricks they know now.

  20. Re:not really on Quakeworld Physics Captured in Quake3 · · Score: 1

    I meant nails.

  21. Re:Quake Physics on Quakeworld Physics Captured in Quake3 · · Score: 1

    Yeah, mqwcl changed the jump prediction, to make it more accurate on new servers, i.e. server's with the jump bug fixed. The jump bug occurs when you have a really high FPS and low ping. You press jump when landing, you make the jump sound, and your screen even wiggles... but you don't actually jump.

    I understand that there are ways for the client to allow for speed cheats and stuff, but I am positive that mqwcl hasn't changed any physics other than smoothing out the jump prediction.

  22. Re:Sounds like Tribes on Quakeworld Physics Captured in Quake3 · · Score: 1

    I have a cousin in law that is a Tribes fanatic. He was explaining the skiing to me. Sounds like it takes some skill to pull of correctly in a fight, but also sounds like fun.

    People call these things bugs, but I like to think of them as emergent gameplay. Like combos in early fighting games. It wasn't designed into the game at first. It was an accident, but gamers liked them so much, later fighting games design in combos.

    First person shooter games should check out the various physics "bugs" of the popular games, such as Quake, Tribes, etc... and incorporate all of them into a modern FPS.

    Sadly, they seem to be more concerned with incorporating all of the latest graphics achievements... NOT gameplay stuff.

  23. Re:Yes... and Quake3 too. on Quakeworld Physics Captured in Quake3 · · Score: 1

    Exactly! In QW, there is truely no limit to your speed, while in Quake 3, there are limits to how fast players actually can get in a game of deathmatch.

    Not to mention the fact that the supreme air control allows QW players to do awesome acrobatic jumps. My favorites are the bridge to rocket room jump in dm3 and the rocket to quad jump in dm2. They require a complete U-turn in the air! Fun to pull of yourself, and fun to watch others do in the heat of dm.

  24. A post by someone who still plays QW. on Quakeworld Physics Captured in Quake3 · · Score: 4, Informative

    I see many posts by people that haven't played Quakeworld recently. They don't truely understand what players can do, physics wise, in Quakeworld deathmatch. They confuse bunnyhopping in Quakeworld with bunnying in Quake 3. They are two different beasts. Check out this post for more info

    Let me make a few other recommendations for those who haven't played in a while, or to those that have never played this wonderful FPS game.

    For Quake's first couple years of life, players enjoyed the game and basically learned a few physics tricks: rocket jumping, wall running, etc... but after roughly 3 years since its release, some new acrobatic tricks were discovered that completely changed how Quake is now played.

    Quake has now become something that not only requires great aim and strategy, but also great acrobatic skill.

    If you want a taste of what I am talking about, download the Frags Done Extreme and Def Dag Extreme videos. They suffer from an overuse of slow motion, but thats because most of these acrobatic tricks require such great speed, that they are hard to see in full speed. Also note, when watching these videos, that low gravity or other such things are not used. The people in the video are simply moving incredibly fast, and the video is played in incredibly slow motion.

    So when the players look like they are flying, it is because they really know how to move, not because of low gravity.

    Trust me, if you have ever played Quake, but not played in a long time, those videos will blow your mind! THATS REAL DEATHMATCH BABY!

    For those that are interested in playing Quakeworld, note that it is opensource and runs on all of the major PC platforms, such as Windows and Linux. I recommend the FuhQuake client. Though the game engine is opensource, the art content such as levels, models, sounds, and textures are still copyrighted by Id Software.

    So if you want to play, you will need to pay around $10 for a bargin bin copy of the game. Install it, and then install FuhQuake over it.

    Finally, the question that I have is, if all you want is Quakeworld, then why not play Quakeworld? It is cheaper than Quake 3, opensource, and Quakeworld has lower system requirements.

    People still play Chess after hundreds of years. The game gets better with time, as players learn new ways of playing. Should we give up Chess for newer shinier versions with better graphics and sound? Nah, just play the game if its fun. Stop wasting your money on more of the same.

  25. not really on Quakeworld Physics Captured in Quake3 · · Score: 4, Interesting

    Ok, there is a difference between what a Quakeworld person means by "bunnyhopping" and what a Quake 3 player means.

    In Quakeworld, people use the term "bunnyhopping", when in fact they are referring to an acrobatic trick known as accel running. Basically it combines two physics bugs as follows:

    Accel running = BunnyHopping + StrafeTurning

    Bunnyhopping in Quakeworld doesn't give you any extra speed. It just allows you to move without friction. So if you do a horizontal rocket jump and then repeatidly bunnyhop, you will keep the full speed of the horizontal rocket jump as you run.

    Strafe turning is something that is done while you are in the air. For example, you can hold left strafe while at the same time you smoothly turn your view to the left. This causes your movement speed to increase, even past the server max speed of 320 units per second.

    So accel running combines both. Bunnyhopping to keep speed and strafe turning to gain speed. An accel runner often starts a run off by using a horizontal rocket jump to knock their speed up to around 700 (remember, 320 is the normal max running speed). Then they bunnyhop and between hops, when in the air, they alternate strafe turns with jumps inbetween, left, jump, right, jump, etc...

    It takes lots of skill to do correctly, unlike Quake2 and Quake3 bunnyhopping. However, the benefit is that there is no theoretical limit to your speed. If you are good enough, you can move faster than the fastest projectiles in the game. You can out run rockets and bullets. Kind of like the agents in The Matrix.

    The drawback is that you make allot of noise when doing it. In the other Quakes, you make noise no matter what, when you run, but in Quakeworld you can run at full speed without making a noise. Accel running, however, makes a hell of a lot of noise, so you lose the stealth advantage. So players don't always use it. Its just another skill used in deathmatch.