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ScummVM 0.5.0 Out, With Some Official Game Support

Ndr_Amigo writes "ScummVM (an interpreter for several different adventure game engines, like Simon the Sorcerer 1 and 2, the LucasArts' SCUMM adventures and Beneath a Steel Sky, earlier Slashdot story) just released version 0.5.0. Among the usual bugfixes, new game support, etc, the interesting thing about this version is that the developers of one of our target games (Beneath a Steel Sky, by Revolution Software) actually supported us. To the extent of not only supplying us with the original assembly source code, but later deciding to release the game as Freeware to coincide with our reimplementation of their engine. This is a complete turnaround from our prior experiences, and shows that there are still a few smaller active game developers out there that are willing to help keep the classics alive for their fans... And of course you can download ScummVM and the freeware release of Beneath a Steel Sky from the ScummVM homepage :)"

153 comments

  1. I love it :) by IIRCAFAIKIANAL · · Score: 5, Interesting

    I feel that if a game is old you (as a developer/publisher) should either:

    1) Re-release it periodically. If it's worth buying they'll make money.
    2) Give it away.

    Companies like Nintendo are doing the former and others are doing the latter (didn't looking glass studios give away system shock?).

    It's too bad that a lot of companies choose to keep an iron grip on their intellectual property instead of using it to increase their reputation, especially since fans are downloading these classics anyways - why not make it legitimate?

    --
    Robots are everywhere, and they eat old people's medicine for fuel.
    1. Re:I love it :) by moosesocks · · Score: 4, Interesting

      Indeed. Companies could make humungous profits by re-releasing old games. Many games are often pulled from shelves before they become popular.

      Examples which come to mind are the SNES game 'Chrono Trigger' (has sold on Ebay for up to $150), and the 'Freespace' series of PC games which cost about $10 in retail at the end of their shelf life, but now sell for over $60 on ebay.

      --
      -- If you try to fail and succeed, which have you done? - Uli's moose
    2. Re:I love it :) by NeoSkandranon · · Score: 1

      Examples which come to mind are the SNES game 'Chrono Trigger'...

      Don't forget the Final Fantasy series for SNES. Those are nearly impossible to find now, as no one in their right mind wants to sell their copy (much like Crono Trigger)

      Re-releasing any of those games (or bundling it with a re-release SNES) would likely make Nintendo and Squaresoft a fair hunk of money for what the technology costs nowadays

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    3. Re:I love it :) by Bananenrepublik · · Score: 2, Insightful

      I think a lot of companies think along the lines of "If we give away our old games for free, why would anyone buy our new games?"

      Given the level of innovation in recent games, I think this might be a valid concern for most game publishers.

    4. Re:I love it :) by RedK · · Score: 5, Informative
      Don't forget the Final Fantasy series for SNES...Re-releasing any of those games

      But, they did re-release those games, playable on your Playstation or Playstation 2. Look for Final Fantasy Origins, Final Fantasy Chronicles and Final Fantasy Anthology. With those 3 collections, you get Final Fantasy 1-6 (except 3), all in english plus Chrono Trigger! And better yet, Final Fantasy 1 and 2 have received much needed graphical overhauls.

      Links : Origins, Chronicles, Anthology

      --
      "Not to mention all the idiots who use words like boxen."
      Anonymous Coward on Monday August 04, @06:49PM
    5. Re:I love it :) by Anonymous Coward · · Score: 0

      Well, the right thing would be to redraw the graphics. Soul Reaver for PS1 was a helluva game. If only they would redraw it with PS2 graphics and sell it again. This, or sell a big DVD collection with lots of old games (you can't actually *sell* crappy PS1 graphics nowdays).

    6. Re:I love it :) by Jugalator · · Score: 2, Informative

      Indeed. Companies could make humungous profits by re-releasing old games. Many games are often pulled from shelves before they become popular.

      Yes, Blizzard has done this:
      http://www.blizzard.com/blizzclassic/

      However, for some strange reason, they're releasing it only to GameBoy. :-/

      Anyway, perhaps this is why they're protecting their IP's just in case they would think about re-releasing the games. But I doubt any game company will go through the work of re-releasing the games in enhanced versions with improved graphics/sound since they'd have to put so much effort into it. And if they aren't going to do that, they should just release it as freeware. The only persons caring about those games are mostly just going to pay $0 for them anyway.

      --
      Beware: In C++, your friends can see your privates!
    7. Re:I love it :) by Methuseus · · Score: 1

      I think he's talking about a port to the Nintendo systems, which is whereI feel the games (at least 1-6) belong, since they were developed there first.

      --
      Two things are infinite: the universe and human stupidity, though I'm not yet sure about the universe. - A Einstein
    8. Re:I love it :) by slim · · Score: 2, Interesting

      1) Re-release it periodically. If it's worth buying they'll make money.

      I bought a new copy of Day of the Tentacle and Sam and Max on a single CD a few months ago (the mind plays tricks, but I'm sure it was no more than a year ago). So someone recognises that the property is still worth money.

      But getting Sam & Max running in Windows 2000 with full speech and music was difficult, and I never managed at all with DOTT. Getting it doing with ScummVM, however, was a breeze. LucasArts should bundle ScummVM and the games; I reckon it would save them money on fielding tech support calls. It would be polite to throw the ScummVM developers a few quid, but not obligatory.

      I can't fault either of those games, and I'd recommend anyone buy them today. Beneath a Steel Sky, however, breaks Lucasarts' first rule of adventure games - you should never be able to die or get into a situation where you can't win: in BASS you get shot in the first scene.

    9. Re:I love it :) by Ondo · · Score: 1

      It's too bad that a lot of companies choose to keep an iron grip on their intellectual property instead of using it to increase their reputation

      I suspect that re-releasing or giving away a bad game would decrease, rather than increase, a company's reputation. Most games should stay dead.

    10. Re:I love it :) by Mprx · · Score: 2, Insightful

      Chronoicles and Anthology are inferior to the original SNES versions, with longer load times and lower frame rates. There is still a market for the SNES carts.

    11. Re:I love it :) by NeoSkandranon · · Score: 1

      Precisely. I've tried to play the Crono Trigger re-release and watchd it hang repeatedly at load screens

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    12. Re:I love it :) by robosmurf · · Score: 1

      Lucasarts have done Windows ports of many of the old games.

      I just picked up (in the UK) a box set with Sam and Max, Full Throttle, The Dig and Grim Fandango. The first three which were DOS games now have DirectX Windows versions which seem to work flawlessly on WinXP.

      Now I just need to find a new version of Day of the Tentacle. :)

  2. A Scummy joke by pHatidic · · Score: 2, Funny

    A pirate walks into a bar with a steering wheel tied to his crotch. The bartender says "Why do you have a steering wheel tied to your crotch." The pirate responds:

    1. "-1 Flamebait"
    2. "-1 b4d gr4mm4r"
    3. "Arrrg it's drivin' me nuts"
    4. "-1 Troll"

    Ahh the fond memories of insult sword fighting :)

    1. Re:A Scummy joke by Anonymous Coward · · Score: 0

      How appropriate, you fight like a cow.

    2. Re:A Scummy joke by sporty · · Score: 1

      Bull.

      --

      -
      ping -f 255.255.255.255 # if only

    3. Re:A Scummy joke by Luigi30 · · Score: 1

      You forgot to say something about cheese.

      --
      503 Sig Unavailable

      The Signature could not be accessed. Please try again later or contact the administrator
    4. Re:A Scummy joke by Anonymous Coward · · Score: 0

      lololol. Thanks for the memory.

  3. Damn... by Soulfader · · Score: 4, Funny
    Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken
    Is there anything vi won't do?

    <whispers>
    Huh? Oh.

    1. Re:Damn... by Anonymous Coward · · Score: 0

      Yeah, be useful.

      Baba Booey!

  4. Finally! by Snaller · · Score: 4, Funny

    I bought Beneath a Steel Sky for the Amiga many moons ago... but it kept crashing in the garden .. now i might actually be able to finish it! (Don't tell me how it ends!)

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    1. Re:Finally! by Anonymous Coward · · Score: 0

      Hermione dies at the end.

    2. Re:Finally! by Anonymous Coward · · Score: 0

      There was a shooter in the grassy knowl.

    3. Re:Finally! by Anonymous Coward · · Score: 0

      Trinity is Luke's father

    4. Re:Finally! by Anonymous Coward · · Score: 0

      There is no sky

    5. Re:Finally! by Anonymous Coward · · Score: 0

      The alien is her father.

    6. Re:Finally! by Anonymous Coward · · Score: 0

      Rosebud was his sled.

    7. Re:Finally! by Anonymous Coward · · Score: 0

      Well, I know of one ending: you die.

    8. Re:Finally! by Anonymous Coward · · Score: 0

      LOL, funny to see all those AC's posting how it ends. I'm sure some of them even looked up or had played through the game so they posted how things actually turn out.

      AC's are so predictable. :-P

    9. Re:Finally! by kyz · · Score: 0, Offtopic

      Keyser Soze is Bruce Willis. Bruce Willis is actually a ghost. She's in the box. Mr Glass caused the traincrash. Trinity dies.

      --
      Does my bum look big in this?
    10. Re:Finally! by secolactico · · Score: 1

      (Don't tell me how it ends!)


      It was all a dream. Your char wakes up and finds Patrick Duffy in the shower.

      Survival horror, they call it.

      --
      No sig
    11. Re:Finally! by Anonymous Coward · · Score: 0

      She's a guy

    12. Re:Finally! by Anonymous Coward · · Score: 0

      It's people

    13. Re:Finally! by Anonymous Coward · · Score: 0

      It's Earth

    14. Re:Finally! by DrSkwid · · Score: 1

      The monster turns on the creator and has to be killed as a metaphor for society's demand that a man takes control of his ego and plays by the rules lest he expose the violence inherent in the system.

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    15. Re:Finally! by Anonymous Coward · · Score: 0

      Your old girlfriends boss was actually trying to steal your body from the past.

    16. Re:Finally! by Anonymous Coward · · Score: 0

      The goatse.xe guy likes rough sex. Oh, & he's also Luke's father.. and he doesn't make that wooshing sound with his throat..

  5. IDSA bastards won't care... by Anonymous Coward · · Score: 0

    ...they'll scan your site for "game", "download", "emulation" and fsck you. They can do that because the 'A' stands for america.

    1. Re:IDSA bastards won't care... by Dave2+Wickham · · Score: 1

      IHBT, I know

      Erm... the A stood for association; in the new acronym it ALSO stands for association (ESA, Entertainment Software Association).

  6. More abandonware games by Mwongozi · · Score: 5, Informative

    If you have the UAE Amiga Emulator, you can find hundreds of legitimately-released games at Back 2 The Roots, enough to keep you entertained for years!

    1. Re:More abandonware games by YOU+LIKEWISE+FAIL+IT · · Score: 1

      Ha, who needs UAE? With my held-together-with-bootlaces-and-duct-tape Amiga 500 and Back 2 The Roots, there's enough to be entertained for decades! Mainly due to loading times. :-/

      Trying to put those images back onto disks can be a holy terror if you have no hard drive and only 1Mb of RAM. I eventually cooked up a solution using zmodem to download the images into the PIPE: AmigaOS device, while using its superior multitasking capabilities to write the image to DF1:. To my amazement, it actually worked first time.

      -- YLFI

      --
      One god, one market, one truth, one consumer.
  7. Thanks to SCUMM VM... by Anonymous Coward · · Score: 0

    Thanks to SCUMM VM not only was I able to play MI, Indy, etc. but also The Dig and Loom. Hot damn were those some awesome games.

  8. ScummVM is amazing by whitmer · · Score: 5, Informative
    I'm still able to play good ol' Lucasarts adventures like DOTT, Sam'n'Max and Full Throttle even though I don't have "compatible hardware" for running them in "native DOS mode".


    Previously I tried to play them under Win98s DOS, but audio and especially speech support was flaky because I have SB Live 1024. Now with ScummVM, no problems at all. Props to the development team!

    1. Re:ScummVM is amazing by macgyvr64 · · Score: 1

      "I, uh, fixed your door... It was sticking."

    2. Re:ScummVM is amazing by blowhole · · Score: 1

      The best part is that my sig is finally ontopic!

      --
      "Ask me about Loom"
    3. Re:ScummVM is amazing by len_harms · · Score: 1

      give this site a shot. vorgons

      They has a few usefull tips. However in a few years the only way to play any of those games will be through some sort of full on DOS emulation. Not the cheese version built into NT. Or just keep an old 486 around for these sorts of things. Not that I would ever do that.

    4. Re:ScummVM is amazing by Nurgled · · Score: 1

      I could never get Full Throttle to work under ScummVM. It would always crash on the long video sequences, which I could skip of course... but that spoils the game. It also seemed to quit at the same points when trying to run the old DOS version under Windows NT.

      It was great for playing tonnes of other Scumm games, though. When I found ScummVM, I started buying all of the old games from budget labels just to get the game code to play them. At about 2 a game it was great to get into the adventure genre again without having to have an MS-DOS installation hanging around.

  9. My Impressions by Jagasian · · Score: 3, Informative

    I used a previous version of ScummVM to play one of my favorite childhood games: Sam and Max (talkie version). ScummVM worked perfectly. I highly recommend it to anyone trying to enjoy an oldie but goodie. I haven't tried this latest version yet, but I am sure it is at least as good as the version I used for Sam and Max.

    1. Re:My Impressions by macgyvr64 · · Score: 5, Funny

      Sam: "Where should I put this thing so that it doesn't hurt anyone we know or care about?"

      Max: "Out the window, Sam. There's nobody but strangers out there."

    2. Re:My Impressions by Anonymous Coward · · Score: 1, Funny

      Childhood games?

      For chrissakes, the game came on a CD! And had speech from first version onwards (not a crappy voice remake)..

      The copyright on the CD says 1993..

      um.

      I feel old.

    3. Re:My Impressions by whitmer · · Score: 1
      (Sam throws the head out of the window and it explodes)

      Sam: "I hope there was nobody on that bus."


      Max: "Nobody we know, at least!"

    4. Re:My Impressions by JayBlalock · · Score: 1

      "You'll be of no use, Freelance Police! With the flip of a lever my ungrateful lunch date will be reduced to a half-cup of diorientated atomic mat-tahhh!" "Should I confront, subdue, and pummel the suspected perpetrator, Sam?" "Sick 'em up, little buddy!"

      --
      Bush: He's Liberal in all the wrong ways.
    5. Re:My Impressions by chgros · · Score: 1

      "Sick 'em up, little buddy!"
      I thought it was "Can't think of a reason not too".

  10. And there's more! by Dasaan · · Score: 5, Informative

    Not only has beneath a steel sky been released but Revolution are also helping the scummvm team to add support for broken sword 1 & 2.

    IMO this is a great move as it makes some of the coasters sitting on the shelves of linux converts into much more useful items again.
    Go Revolution

    --
    XP is basicly 98 with a lot more extra features to hunt down and disable. --Dram
    1. Re:And there's more! by Trigun · · Score: 1

      Like my entire Space Quest saga that I had to build an old DOS PC to play...
      Now I can put it into my Mame cabinet!

    2. Re:And there's more! by Khalek · · Score: 2, Informative

      Yes, its also a lot of directx code to sort through for people who aren't familiar with directx. If anyone wants to help out grab CVS or a source code snapshot and look in the bs2 directory. All the rendering functions and a few other things are currently stubbed out. Patches are very welcome :)

      The playable demo should work as well as the game for testing things out.

      Above comments relate to Broken Sword II which is being worked on first.

    3. Re:And there's more! by Anonymous Coward · · Score: 0

      you wont get space quest running under scummvm

  11. very cool by oohp · · Score: 2, Interesting

    This is very cool stuff. I'm using ScummVM to play Indiana Jones and the Fate of Atlantis, a game which I loved back some years ago when I had more time on my hands and still love now. Great job!

  12. Open letter to Lucas Arts by WeeBull · · Score: 5, Interesting
    Dear LucasArts,

    Six minutes ago, I learned of ScummVM's 0.5.0 release. I downloaded and installed it, and pulled my Day of the Tentacle CD from my shelf.

    As I am typing this, I'm watching the full talkie introduction playing in a window on my desktop, and I am looking forward to spending some quality time with Hoage, Laverne and Bernard.

    I you at Lucas Arts were to support the ScummVM project, I am convinced you would be able to sell your entire back-catalog of SCUMM games to a wide audience - Macintosh users, Linux users and Windows users alike, especially considering the ease at which I got ScummVM to work, compared to the struggle I faced trying to get DOTT to run in a DOS window under Windows XP.

    In the meanwhile, I'm of rooting through my two shoeboxes of old 3.5" floppies looking for Monkey Island I and II. Ah, the memories!

    (Speaking of Monkey Island - that "monkey wrench" stunt you pulled in II was entirely uncalled for, btw...)

    Sincerely,

    et cetera, et cetera

    (PS - to the ScummVM team: Top job! Props!)

    1. Re:Open letter to Lucas Arts by Anonymous Coward · · Score: 0

      Make sure you get all that shit off of your lips before you send the letter!

    2. Re:Open letter to Lucas Arts by slavemowgli · · Score: 2, Insightful

      You think the monkeywrench gag was evil? Try figuring it out in a localized version, when no translation of "monkeywrench" exists at all that would give the joke any meaning. :)

      --
      quidquid latine dictum sit altum videtur.
    3. Re:Open letter to Lucas Arts by Anonymous Coward · · Score: 0

      At least he is kissing the right arses as kissing the arse of Lucas Arts obviously is a pointless task. By kissing the arses of the scummvm team at least something will get done

    4. Re:Open letter to Lucas Arts by Hatta · · Score: 1

      Indeed, I hope they realize there's still a market for adventure games. If everyone bought their old games, they might even start making new ones. They don't even have to be pretty, with adventure games it's the story and puzzles that count not the graphics.

      --
      Give me Classic Slashdot or give me death!
    5. Re:Open letter to Lucas Arts by chgros · · Score: 1

      they might even start making new ones
      I thought they were planning a new Full Throttle and a new Sam and Max

    6. Re:Open letter to Lucas Arts by Anonymous Coward · · Score: 0

      Come back windows all is forgiven!!
      *pulls himself together and mutters "must be strong, must resist the dark side"*

    7. Re:Open letter to Lucas Arts by Nodatadj · · Score: 2, Interesting

      Ah pants...they're still going with the 3d games.
      Like MI4 wasn't bad, but it looked a bit crap compared to the lovely artwork of MI3.

      Same with the screenshots of Sam and Max. The 2D concept looks like it could be a much prettier game to play than the 3D version.

      Or maybe I just hate having to use a joypad to play adventure games...I wanna point and click where I walk to.

    8. Re:Open letter to Lucas Arts by Hatta · · Score: 1

      I think QFGV was the ultimate in 3d adventure games. The camera was fixed, and they still used the beautiful hand painted scenery we've grown accustomed to. The characters and items were all rendered. Getting rid of the sprites is great. The gameplay was awesome. The story was true to the originals. A great game from the (IMHO) best adventure game series of all time.

      --
      Give me Classic Slashdot or give me death!
    9. Re:Open letter to Lucas Arts by toriver · · Score: 1

      The problem is that LucasArts are still making re-releases. Just recently a box appeared in local stores here with Sam & Max, The Dig, Full Throttle and Grim Fandango in it...

    10. Re:Open letter to Lucas Arts by Anonymous Coward · · Score: 0

      Hey, did you know that the guy who did the code for the rerelease is one of the main MAME developers?

    11. Re:Open letter to Lucas Arts by chgros · · Score: 1

      Like MI4 wasn't bad, but it looked a bit crap compared to the lovely artwork of MI3.
      Yes, I didn't really like MI4, but they did a pretty good job on Grim Fandango.

    12. Re:Open letter to Lucas Arts by Anonymous Coward · · Score: 0

      and is now a microsoft employee? and has his own website random website? no didnt know that.

  13. Any way to extend this to modern games? by groove10 · · Score: 2, Interesting

    Am I totally off base in wondering if the Virtual Machine stuff they've developed to mimic the DOS environment can be extended to more "modern" games instead of just these old Amiga era games? Stuff like the original SimCity that ran under DOS

    Perhaps that's an impossibility due to the"non-freeness" of lots of more modern games. How supposrtive are game companies of this sort of work? Most of the games supported now are "abandonware" right?

    --
    MMORPG fan-boy? Prove your worth
    1. Re:Any way to extend this to modern games? by Anonymous Coward · · Score: 0

      It doesn't mimic DOS, it implements the SCUMM engine.

      Like the 'Z-machine' enging running the old Infocom games.

      Or Sierra's adventures running on SCI and AGI.

      The engine is what is ported from system to system. The games themselves are platform neutral data files to be interpreted by the engine.

    2. Re:Any way to extend this to modern games? by Anonymous Coward · · Score: 0

      This isn't actually a Virtual Machine in the typical sense, it's a reverse engineered SCUMM interpreter. They've added support for some other popular adventure games that use similar scripting systems too.

      For SimCity you'd be better off with DosBox or DosEmu.

    3. Re:Any way to extend this to modern games? by rking · · Score: 2, Interesting

      Am I totally off base in wondering if the Virtual Machine stuff they've developed to mimic the DOS environment can be extended to more "modern" games instead of just these old Amiga era games? Stuff like the original SimCity that ran under DOS

      The original Sim City ran on the Amiga. I don't think it was even all that late in the Amiga's timeline.

    4. Re:Any way to extend this to modern games? by Mwongozi · · Score: 1

      Isn't it easier just to run DOS in VMWare or Virtual PC?

    5. Re:Any way to extend this to modern games? by Hatta · · Score: 3, Interesting

      As I understand it ScummVM, FreeSCI, etc. are not really virtual machines, but command interpreters. Kind of like the 3d engine/front end game model we see today, except these are adventure game engines. The reason that these things are getting ported is that no one is making adventure games anymore. This very sad fact forces fans to reverse engineer, document, and implement the engines to preserve these games for posterity. This is encouraged by the separateness of the engine and the game. You don't have to port every game individually, though slight modifications of the interpreter were common. I think if you want to play the original game you're gonna have to download a pc emulator like plex86 or bochs, install MSDOS and play from there.

      --
      Give me Classic Slashdot or give me death!
    6. Re:Any way to extend this to modern games? by groove10 · · Score: 1

      Yeah, but those programs cost money. I thought SCUMMVM was free. Perhaps I'm wrong and this is another "Slashdot Ad" article.

      --
      MMORPG fan-boy? Prove your worth
    7. Re:Any way to extend this to modern games? by Anonymous Coward · · Score: 1, Informative

      I think if you want to play the original game you're gonna have to download a pc emulator like plex86 or bochs, install MSDOS and play from there.

      A fair set of DOS games work well with dosbox which emulate in one set the hardware (x86, vga, sound) and software (DOS) for those DOS time games.

    8. Re:Any way to extend this to modern games? by Jucius+Maximus · · Score: 3, Informative
      " Isn't it easier just to run DOS in VMWare or Virtual PC?"

      VMWare will still cost you a pretty penny and it's not open source like ScummVM.

      And it's probably faster to use ScummVM too because once you set up your shortcut or whatever the equivalent is on your platform then you just click it and it starts instantly instead of having to wait for the whole VM to boot up.

    9. Re:Any way to extend this to modern games? by og_sh0x · · Score: 1

      Try VDMSound. Despite its name, it emulates more than just sound, making it possible to play quite a few otherwise unplayable games under 2000 or XP. It only works with these two flavors of Windows, though. And it does not fix the problem with old Sierra games and processors over 500 MHz.

    10. Re:Any way to extend this to modern games? by Joe+Tie. · · Score: 1

      You might want to try Dosbox, if you haven't allready. It runs on a large variety of operating systems, and has done a great job with most of the dos games I've thrown at it. I'm really looking foreward to playing through all the old Ultima games in Linux!

      --
      Everything will be taken away from you.
  14. PocketPC version by Cothol · · Score: 3, Interesting

    I use the pocketpc version to play Day of the tentacle. while I'm on the train.
    Works wonderfull on my Axim, I got a cheap 512MB CF-card so now I can play the full cd vesion I got and get all the voices.

    1. Re:PocketPC version by Ndr_Amigo · · Score: 3, Informative

      I use the pocketpc version to play Sam and Max on the train :) I only have a 256mb CF card tho, but I just use the MP3 compression. - Ender Lead Monkey Wrangler, ScummVM

    2. Re:PocketPC version by PaintyThePirate · · Score: 1

      PocketScumm is a pretty cool project. Nothing beats having Sam and Max in your pocket ;)

  15. No Monkey Island for ME! by WeeBull · · Score: 1
    I know it's bad form to reply to my own message, but here goes anyway -

    So I rooted through the old disks. Sadly, no Monkey Island.

    HOWEVER - I did find a copy of good old Leather Goddesses of Phobos, and it plays just DANDY in an XP command window (once you've downloaded and run ansi.com from here)!

    I feel an urge. Suppose I should head northwest!

    1. Re:No Monkey Island for ME! by Nine+Of+Mirrors · · Score: 1
      There're several VMs for Infocom's Z-Code format (Z-Code is cross-platform and runs on just about anything), Windows Frotz 2002 is one of them.

      Z-Code, along with TADS and a couple other formats, is still used by enthusiasts today via the Inform compiler.

      Check out some of the five-star games at Baf's Guide to the Interactive Fiction Archive if you're curious! A few of these are at least as good as Infocom's best efforts.

    2. Re:No Monkey Island for ME! by usotsuki · · Score: 1

      ROTFLOL

      BTW, you can run THAT game in a VM too...why run in two tiers of emulation? Look for "WinFrotz".

      And ZORK I-III (on the same VM as LGOP) are freeware ;)

      -uso.

      --
      Dreams, dreams, don't doubt dreams, dreaming children's dreaming dreams. Sailor Moon SS
    3. Re:No Monkey Island for ME! by pete-classic · · Score: 1

      But you can't get the full effect without the scratch-n-sniff card.

      -Peter

      PS: The Secret of Monkey Island is the best game ever. I'd gladly pay LucasArts $50 for a "SCUMMpack" of all those games.

      -Peter

    4. Re:No Monkey Island for ME! by Dimensio · · Score: 1

      I feel lucky. I once purchased a "LucasArts Collection" just for AfterLife (my at-the-time boyfriend was interested in the game and the collection was actually cheaper than the boxed standalone game), and it included both Monkey Island games on a CD (and MI1 was the "enhanced" one with CD audio). Also had The Dig and Full Throttle, though FT does not yet work in ScummVM. I already had DoTT, Maniac Mansion, LOOM, Indiana Jones and the Last Crusade and Zak McCraken so I was set.

      Still, it took me awhile to find a talkie Sam and Max...

  16. Not in the same way by Jonathan · · Score: 1

    It isn't a DOS emulator -- SCUMM games are written in a cross-platform format -- that way LucasArts didn't need to write, for example, completely different versions of a game for DOS and Amiga -- they just had to write a SCUMM interpreter for each platform. It's basically the same strategy that the Infocom people did for text adventures like Zork.

  17. ScummLinux LiveCD by g_dancer · · Score: 3, Informative

    The ScummLinux project allows you to play your favorite ScummVM-supported games anywhere; just boot the CD, choose a game, and enjoy. It supports all the soundcards supported by the Linux kernel and TV-Out for some graphics cards, so you can even play on a television set.

  18. Only right thing to do by Jugalator · · Score: 3, Insightful

    I think Revolution Software is only doing this right thing by releasing it as freeware. I mean, does those old Sierra games even *work* on a modern Windows installation to 100%? They aren't sold and build on ancient technology, so why should they not just upload it all to their FTP and say "here you go, if anyone want it"?

    I just find what many game companies do with those ancient games no one will ever care about again being so incredibly silly...

    --
    Beware: In C++, your friends can see your privates!
    1. Re:Only right thing to do by Anonymous Coward · · Score: 0

      I just find what many game companies do with those ancient games no one will ever care about again being so incredibly silly...

      Obviously you care about those games enough to want them re-released. The game companies care enough about their "intellectual property" to guard it as jealously as possible.

      There's a parallel with this situation in the film industry. Thanks to the recent copyright extensions in the US, lots of old silent films are rotting away in studio vaults because the studios have no interest whatsoever in archiving them. Due to copyright restrictions, an interested third party would not be allowed to archive those old films, even if it means that small pieces of film history are slowly disappearing.

    2. Re:Only right thing to do by Jugalator · · Score: 1

      Obviously you care about those games enough to want them re-released.

      Yes, re-released for free, I'd like to add. I couldn't care less about them if they sold them. They aren't really worth much to me except for a nostalgy trip. That's what I meant in my comment; I don't think many would care about purchasing their games if they sold them since they're of inferior quality and barely even work on today's hardware, probably even less on tomorrow's. They often require third party software like ScummVM and/or fiddling with DOS emulation options to work, and then you'll perhaps still be without the sound. So in the form of the currently protected intellectual property, I don't think many (including me) are interested in a release of these games unless it's a release as public domain.

      That's my problem with it -- that many companies still protect these rotting games until the point they're barely playable without support tools, for which reason? Just out of greed? Or because there exist a very small chance that they will indeed release a "special edition" where they've fixed the incompatibilities with, say, Windows XP and perhaps even using a higher resolution and full speech? Not that I understand why a game company would like to go back and rework an ancient game instead of just making a new game.

      --
      Beware: In C++, your friends can see your privates!
  19. Work-around for Amiga garden crash. by reality-bytes · · Score: 2, Funny

    Take the Amiga back into the house.

    --
    Ripping an new rectum in the fabric of spacetime.
    1. Re:Work-around for Amiga garden crash. by Snaller · · Score: 1

      *bonk*

      LOL

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  20. Oh Joy... by Anonymous Coward · · Score: 0

    Once again, I can hear the immortal line "Those breasts are never natural" without having to dig out the CD.

  21. code wheel? by Anonymous Coward · · Score: 0

    Okay, so I dug out my old Monkey Island II CD. unfortunately, I lost my code wheel. I guess I could download a hacked version somewhere, but I'd prefer to play my own version. So, can I get a code wheel or a scan of it somewhere?

    1. Re:code wheel? by Anonymous Coward · · Score: 0

      There are a couple scans of the code wheel if you google long enough, but there are also unprotect cracks on the usual crack sites (astalavista) that make life a lot easier.

  22. Mac vs PC by jmelloy · · Score: 1

    Does anyone know if you can use PC CDs on a Mac with this? Cuz that would be awesome.

    Also makes me want a dreamcast.

    1. Re:Mac vs PC by usotsuki · · Score: 1

      Theoretically it shouldn't be a problem. I believe both systems grok ISO 9660.

      -uso.

      --
      Dreams, dreams, don't doubt dreams, dreaming children's dreaming dreams. Sailor Moon SS
  23. Re:And there's EVEN more! by Jugalator · · Score: 2, Interesting

    Revolution Games have also released their first game as freeware:

    Lure of the Temptress

    What a wonderful game company. :-) I'm tempted to send them an e-mail, thanking them for this initiative they're taking, only hoping others will follow in their step. I would really like to see a boom in legit abandonware.

    --
    Beware: In C++, your friends can see your privates!
  24. Mac? Yes. by SpriteGF · · Score: 1

    On OS X, you can read from PC discs, and simply get the game data off there and store it on your hard drive (or, say, your Pocket PC). ScummVM works beautifully on the Mac, especially since it does not have speed issues that you'd run into with DOS emulators like DosBox.

  25. Game manual by iamacat · · Score: 1

    I put a copy of Beaneath the Steel Sky manual on my web site. The useful summary is "try to right click objects" which wasn't obvious on my Mac. The game looks fantastic.

  26. Multi platform rocks by Memossy · · Score: 1

    I've been playing DOTT on my mobile phone on train journies for the last few weeks, with voices and everything (MS Smartphone). Need I say more? Long may it continue :)

  27. Re:More info by Psykechan · · Score: 2, Informative

    "UAE" is free and legal as is the software at "Back 2 The Roots" but what you still need is a legal version of the Amiga Kickstart.

    Fortunatly, the people behind Amiga Forever have you covered. They sell a licensed copy of the Amiga's Kickstart and it's OS. Actually, their package has several versions of the Kickstart/OS so you can pick and choose which Amiga flavor to emulate including the A500 (which most games were designed for), CDTV and CD32. The disc even contains an interview with Jay Miner!

    Support legal emulation.

  28. WAREZ please by Anonymous Coward · · Score: 0
    i know this is against the ScummVM philosphy, but i own almost every lucasarts game but am finding it increasingly diffficult to get hold of mokey island 1 or 2 in the UK. a link to downloadable talkie versions would be very appreciated.

    PS lucasarts: i have tried buying them from you, but you wont even sell them to me cuz i am not in america

    1. Re:WAREZ please by kyz · · Score: 2, Informative

      Run out to your nearest UK games shop. Lucasarts have released a whole bunch of packs, including the Monkey Island Bounty Pack (Monkey Island 1, 2 and 3). 20 quid to you, guvnor.

      Then there's the Sam 'n' Max / Day of the Tentacle pack.

      Then there's the Grim Fandango / Sam 'n' Max / The Dig / Full Throttle pack.

      If you don't see them on the shelves, just ask. They're available all over the country, in every high street.

      --
      Does my bum look big in this?
    2. Re:WAREZ please by toriver · · Score: 1

      Then there's the Sam 'n' Max / Day of the Tentacle pack

      Couldn't get it to run on Windows XP, but perhaps I can just use SCUMMVM on the installed datafiles... :)

    3. Re:WAREZ please by Anonymous Coward · · Score: 0
      Lucasarts have released a whole bunch of packs, including the Monkey Island Bounty Pack (Monkey Island 1, 2 and 3)

      which is no longer available in UK stores... trust me, i asked in several places

    4. Re:WAREZ please by kyz · · Score: 1

      search of ebay.co.uk for monkey island

      These things are available. Legally. Don't start pirating until you've got the game.

      --
      Does my bum look big in this?
    5. Re:WAREZ please by Anonymous Coward · · Score: 0

      but i have the games on amiga format... its just ridiculously hard to get an amiga floppy image onto a PC. as far as i know, owning the amiga version should make it legal for me to own the exact same data files from the PC version, no?

    6. Re:WAREZ please by kyz · · Score: 1

      as far as i know, owning the amiga version should make it legal for me to own the exact same data files from the PC version, no?

      No. Firstly, the Amiga files are different (one's a 16/32 colour game, the other's a 256 colour game with a CD soundtrack). Should I be allowed to copy someone's CD album because I bought a tape version in the 1980s?

      Secondly, nobody but the copyright holders (Lucasarts) are allowed, legally, to give you a warez copy.

      We can generalise:
      Q: Is there some loophole that makes WAREZ legal?
      A: Nope.

      --
      Does my bum look big in this?
    7. Re:WAREZ please by samhalliday · · Score: 1
      i was about to recommend the same thing :-D

      unfortunately ebay is the only way to go in the UK for older games like this; the bigger stores like virgin and hmv are mostly sold out of the lucasarts bundles, but you might get lucky in some stores.

    8. Re:WAREZ please by Anonymous Coward · · Score: 0

      Should I be allowed to copy someone's CD album because I bought a tape version in the 1980s?

      well you supposedly aren't buying the medium, but the stuff that's on it.. so, why not? you've already paid for (licensed) the product.

    9. Re:WAREZ please by kyz · · Score: 1

      You appear to have read too much slashdot.

      Hint: if any CD retailer tells you you haven't "bought" the CD you've bought, trading standards would be round in a flash.

      Any "license" would be for the stream of data on the tape, which is a different entity from the stream of data on the CD. Both are seperate copyrighted works.

      --
      Does my bum look big in this?
  29. Are there any new games for it? by vadim_t · · Score: 3, Insightful

    I mean, did anybody write a completely new game for ScummVM? Or, are there any tools for making them at least?

  30. About the demise of adventure games by niom · · Score: 1

    The reason that these things are getting ported is that no one is making adventure games anymore.

    I think Old Man Murray explained it best.

    --
    -- Repeat with me: "There is no right to profits".
  31. Re:And there's EVEN more! by russx2 · · Score: 2, Interesting

    Agreed, they're a nice company. I actually did my secondary school work experience there a few years ago in York, UK.

    They're a great bunch of people and definitely have that friendly feel to them (relatively small group when I was there). If I remember correctly, the 3 owners of the company are actually the director, lead programmer and tools programmer who used to work out of a flat many moons ago. Nice to see them supporting their old games.

    Check out Broken Sword 3 currently in development.

  32. Thank you ScummVM team! by haut · · Score: 1

    I was at my parents house for a couple weeks this summer and had my iBook. I noticed a Monkey Island disk (which had 1 and 2) in a stack near my parents PC. I remembered ScummVM, downloaded it, and played for hours and hours. I'm looking forward now to getting Sam and Max and many of the other classics. IMO those were the best games I've ever played, thank you for your hard work!

  33. Exult by Anonymous Coward · · Score: 2, Interesting
    People who like ScummVM may also like Exult, a GPL'd reimplementation of the Ultima 7 engine. Not only does it run on modern hardware and a bunch of operating systems, it also implements modern scalers so that the ancient 320x200 game looks good to modern eyes as well.

    Sarien runs even older Sierra AGI games. You know, like Leisure Suite Larry.

    Are there any other games which were reimplemented like that? I know someone wrote a System Shock browser that some day could some day become a full engine, and it looks like some of the people who worked on Exult are now looking at Ultima 8.

  34. Windows SCUMM by jmajb · · Score: 2, Informative

    I don't know if I should mention is here, but how about the Windows SCUMM engine in the LucasArts Archives(R): Adventure Collection? It is written bij Aaron Giles.

    Jac

  35. I know this ain't a game hint forum but.... by Anonymous Coward · · Score: 0

    how the hell do you open your inventory on beneath a steel sky?

    -a truly anonymous coward

  36. SE P800 version by Priyadi · · Score: 1

    P800 version is here. Just finished Monkey Island 2 with it. However I wonder why it is not an official scummvm release.

  37. Let's hear it for open source! by Rogerborg · · Score: 1

    Building a better tomorrow by cloning obsolete engines!

    Given that you need a copy of the original game to play it, and given that wine has been around for a good few years now, this is a vanity project. Good for them, but it just reenforces the impression that open source is largely imitative rather than innovative.

    --
    If you were blocking sigs, you wouldn't have to read this.
    1. Re:Let's hear it for open source! by BlackFingolfin · · Score: 2, Informative

      Thanks for your wisdom which enlightens us. I knew this ScummVM stuff must be a sham. Oh, BTW, can you please point me again at those instructions to get WINE running on PalmOS, MorphOS, DreamCast, WinCE or Mac OS X? I just can't seem to find them right now.
      Hmmm, and how again do I activate the aspect ratio correction and Scale2x for Maniac Mansion?
      Oh and while you are at it, please tell me which program I need to use my Amiga version of Mi2 with Wine?

      I am looking forward to your helpful answers, oh grand master and bringer of light :-)

    2. Re:Let's hear it for open source! by Anonymous Coward · · Score: 0

      Yep. And as BASS doesn't even run with windows ME and higher (and doesn't run under true DOS either, if your CPU speed is higher than ~200 Mhz), the probability must be really high that it runs with WINE.

      -- LavosSpawn

    3. Re:Let's hear it for open source! by Simon+Brooke · · Score: 1
      Given that you need a copy of the original game to play it, and given that wine has been around for a good few years now, this is a vanity project.

      No, it's not. I've had a lot of fun recently playing Monkey Island on my Sharp Zaurus, which doesn't run Wine and doesn't have an i386 processor. Oh, and, yes, it is a legal copy of Monkey Island.

      --
      I'm old enough to remember when discussions on Slashdot were well informed.
    4. Re:Let's hear it for open source! by Rogerborg · · Score: 1

      You mean it doesn't run on Symbian? Pah, useless piece of crap. ;-P

      --
      If you were blocking sigs, you wouldn't have to read this.
    5. Re:Let's hear it for open source! by BlackFingolfin · · Score: 1

      There is a port to Symbian 7.0, for the Sony Ericsson P800: http://dreo.org/p800/. And it will soon be integrated into CVS, too.
      Sorry, you'll have to try again 8-)

    6. Re:Let's hear it for open source! by Rogerborg · · Score: 1

      Yoink.

      --
      If you were blocking sigs, you wouldn't have to read this.
  38. Re:2001: A SLASHDOT ODYSSEY - by osm by Anonymous Coward · · Score: 0

    Bless the original author of that troll, and bless you for reposting it.

    BT

  39. Whats the point by jester · · Score: 0, Flamebait

    of publicising one persons game engine on Slashdot when you have a release site called Freshmeat. This is version ermmmm .... errmmm ... 0.5. So you publicise it ? Fair enough a release 1.0 or 2.0 of a major piece of software. I would really like to see the Slashdot policy of publicising software releases.

    1. Re:Whats the point by samhalliday · · Score: 1
      its to alert the community to the fact that Revolution Software are freeware-ing a lot of older titles: Beneath a Steel Sky and Lure of the Temptress now, hopefully Broken Sword 1&2 next (i have the first one, but cross-platform support woudl kick ass). Hopefully, other software houses will (under the persuation of /. folk) follow, and maybe even be able to cash in on it. it has already been mentioned that Lucasarts could bundle all their older stuff on a CD using modern compression (ogg and mp3) with ScummVM and make a fortune, whilst making us all smile.

      i know I'll be buying Broken Sword 3, if only to support Revolution Software for their kind act.

  40. Re:And there's EVEN more! ( how to get sound) by ru-486 · · Score: 1

    Great game, use VDMSOUND to get the dos based sound working. I have been able to get sound working in many other dos games such as Civilization, Might and Magic, Master or Orion etc.

    Get it at:
    http://sourceforge.net/projects/vdmsound/

    From the Vdmsound page:
    VDMSound is a program that overcomes what has probably been the most exasperating limitation of DOS boxes since Windows NT -- sound support. VDMSound is an open, plug-in oriented platform that emulates an MPU-401 interface (for outputting high-quality MIDI music), a SoundBlaster compatible (SB16, SBPro 2, SB2, SBPro, etc.) implementation (for digital sound effects and FM/AdLib music), as well as a standard game-port interface (for playing games with joystick support). In development are improvements to the existing joystick emulation, and possibly VESA support.

    Unlike all the Win9x SoundBlaster ISA 'legacy' drivers available from a variety of PCI soundcard manufacturers, VDMSound is not a mere 'wrapper' or 'bridge' to existing audio hardware. It is a self-contained, 100% software emulation program that is completely independent of your audio hardware type and settings. VDMSound works with any soundcard, and will even work on computers that have no audio hardware at all (for instance, instead of outputting sounds through your soundcard using the standard Windows drivers, VDMSound can easily output them to disk).

    VDMSound works on Windows NT 4.0, Windows 2000 and Windows XP. For Windows 95, 98 or Me support, see this!

  41. Bravo! by bluephone · · Score: 1

    I loved Beneath a Steel Sky, years back when I bought it. It was fantastic, and the entire package carried the theme of the game, including the in-box little comic book. It really brought the whole interactive-comic feeling alive, and I salute Revolution Software for this little gift back to the general gaming community. I'll definetly give their games a +1 modifier when looking at the game shelf next time. ;)

    --
    jX [ Make everything as simple as possible, but no simpler. - Einstein ]
  42. Tech support by Snover · · Score: 1

    Okay, how should I put this so that it doesn't sound like a shameless plug? Ah, to hell with it. Need help with ScummVM, or some other old game you want to play but just can't manage to get working? (Come on, I know there are a few of you out there.) VOGONS has you covered. Ender (you know, the ScummVM guy) regulars the forum.

    Okay, I'm done plugging.
    But seriously, check it out. We're a year strong and, not suffing from complete mental breakdown, yet.

    --

    [insert witty comment here]
  43. VMWare may cost money.. by Inoshiro · · Score: 1

    But DOSEmu costs nothing. It works really well. I used it to continue a Genecyst game I was unable to play under Win9x and WinNT kernel OSes, as well as playing the original 2 Monkey Island games. :-D

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:VMWare may cost money.. by evilhayama · · Score: 1

      I tried using this, and quite a few other dos emulators to play sam and max (with sound) and none of them worked. I was tearing my hair out until I found ScummVM, which worked first try, and even had a scumm style interface. Works well with Alt-Tabbing and the like in windows too, unlike some dos emu's.

  44. embarrasing moment by NanoGator · · Score: 1

    I'll never forget describing Day of the Tentacle while having dinner with the family. My aunt, uncle, and grandmother were in town and so we had this big dinner. And I described to them about how there's one part to where you dess up as an American flag so ya look like a giant striped tentacle. Everybody had a stunned look on their face! I didn't realize I had called it "Day of the Testicle."

    --
    "Derp de derp."
  45. Maybe it's time to give it another try by Anonymous Coward · · Score: 0

    I recently finished Full Throttle using ScummVM. It worked mostly ok, but skipped one entire scene (before jumping the gorge). Thankfully ScummVM automatically awarded me all the items needed to continue playing, so it didn't ruin the whole experience. No crashes on video, and I don't remember any other crashes either. Running on XP.

  46. Maybe you chose the wronc ones. by Inoshiro · · Score: 1

    DOSEmu 1.1.5 and 1.0.2.1 both worked well for me, although I'd reccomend 1.1.5. The SB emulation is better than in VMWare; VMWare's audio breaks up like there's no tomorrow for some reason. It's almost like I have reverb turned on :-/

    DOSEmu is also free as in freedom and free as in beer. VMWare is fairly expensive if you aren't a student.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  47. Beneath a Steel Sky is Amazing by luekj · · Score: 1
    Wow.

    Thanks so much for the freebie devs!

    This game is just amazingly well-written and even cast.

    These kind've games are like novels, they take a long time to finish, and sometimes you just can't stop while at others you get frustrated or distracted (like when you have no idea how to solve a puzzle, like I don't, like right after I start up that transport or whatever robot I'm completely stuck *wink* *wince*)

    Anyways, it's sad that games like this are few and far between. Maybe someone can turn this awesome art form into a cash generator again. I think shenmue is a shining example of a more 'mainstream' evolution of this storytelling genre.

    Anyways, enough with the babbling self. These kind of games rock! No doubt about it.

    --
    Many Thanks,

    Luke