Because hate encourages violence, they hate us, and thus they visit violence upon us and we visit violence upon them.
Iraq has never attacked the USA!
Iraq has never attacked the USA!
Iraq has never attacked the USA!
Are you really so brainwashed that you cannot see that simple fact? Oh wait, only people in other countries get brainwashed, not people in the USA. We have an objective view of the world, while everyone else does not. Ha!
This is why "love thy enemy" is such an important part of our culture. We bomb Afghanistan out of the stone age, and then hold their hand as they struggle to sort out all the damage their ex-ruler did. We did the same thing with Japan and Germany, and we'll do the same thing with Iraq.
Ok, so this answers my question. You are brainwashed. Yes, the USA bombed the hell out of the already war torn Afganistan. Nothing they hadn't seen already... just more death and destruction, and yet again the ruling government changes hands. Yes, the USA rebuilt Japan and Germany, but the same isn't being done for Afganistan. The new Afgani leader is not being given enough economic aid to properly rebuild a society's infustructure, as was done in Japan, for example. Instead, the USA concerned itself with liberal issues such as a women's right to wear whatever clothes she wishes.
While such freedom is important, it is hardly core to building a solid productive society. For that you need plumbing, electricity, transportation, telecommunications, health care, education, and industry. Meat and potatoes, not the cherry on top.
Drug production is more popular than ever, in parts of Afganistan. In fact, the drug trade was kept under control during Taliban rule. Now Afganistan and surrounding countries have increased problems with opiate traffiking and addiction. I don't believe in a war on drugs, especially when drugs like pot are included... but opiates are far more serious. So yeah, the USA really helped out with that country.
USA the republic is long since dead. Long live USA the empire! Just in case you don't know your history, after empire comes the fall.
I suggest creating a BitTorrent for it. BitTorrent is open source software written in an open language for both Linux and Windows. Here is a link to a great BitTorrent site. BitTorrent makes better use of your bandwidth than Kazaa or GNUtella. It is important to note that BitTorrent is just a swarming and segmented downloading technology that allows someone with limited bandwidth to provide a large file to 1000s of downloaders.
We will see if people are still playing the original UT series over 6 years after its release. In addition to making new maps, mods, servers, and clients for the game. Everyone is shooting for a cure for cancer, and the first to come up with one will be an innovator in my book.
Honestly, I doubt you are even aware of the numerous mods for the original Quake. Nearly all of your UT game types were already done years earlier in Quake, in addition to many many more. Don't talk about innovation, unless you know what you are talking about. UT is nothing more than a Quake clone. Quake was the first massive TCP/IP, true 3D, easily modded, first person shooter. Name even one thing that is innovative, which UT added to that mix. Sure its real meat and potatoes stuff these days, but then again, all innovative things tend to become the core of some industry.
I still play the original Quake, on a daily basis, 6 years after its release! I think that Quake is a great game! It added true 3D gameplay to the first person shooter genre, in addition to multiplayer over the internet. No other first person shooter, to this day, offers the fast and furious deathmatch gameplay that Quake offers. Just hop onto a server running "The Bad Place" map, along with 15 other people. Its a blast!
Those things might seem common today, but then everything that The Legend of Zelda does is common today. Is it a bad game?
The founding fathers of the USA were afraid of people like you, who would read the bill of rights as a definitive list of our rights/freedoms. Just because it isn't spelled out in the bill of rights, doesn't mean it isn't a right or freedom of an citizen of the USA. The bill of rights was intended to list the most important rights and freedoms, not all of them!
You can't always buy the real thing, as some games are very rare, and other games are recent english translations of Japanese only games... so no real thing exists.
It also becomes cost prohibitive to obtain all of the real thing. There are thousands of NES/Famicom games. If you just want to play the standard USA canon, then thats easy. Spend about $1000 and you can own all of the standard games, controllers, and console. Games such as SMBx, Zeldax, Megamanx, Metroid, Metal Gear, Castlevaniax, etc...
I have all of those games and the hardware to play them, but after that, you still find yourself wanting more.
Yeah, I was using mqwcl for the last year, but switched to FuhQuake once I got a faster computer. I like the jump prediction in FuhQuake better than in mqwcl... FuhQuake also has the eyecandy... but mqwcl is great if you just want raw framerate and ultra tweaked to nothing graphics.
mqwcl at a solid 300 fps on a lan, with a ktpro server... its just all about the shaft. Rockets are sooo 1997;-)
Wrong, and I quote from NesterDC's latest README.txt file: ------------------ Status of NesterDC-7.1
Supported
* almost fullspeed emulation
------------------
NesterDC does NOT draw every frame, so that it can play games at full speed. So you are still better off with a low latency Linux, FCE Ultra, some playstation to usb adapters, and a really fast CPU. I am a huge NES nerd, own tons of the real thing, and emulate the rest. I make sure to use the best emulation possible, so I do my homework.
One last thing, I saw your website, and your section about Quake. Uhhh, if you still play Quakeworld, I suggest you use the FuhQuake client. It has numerous improvements both graphical and network, in addition to a few interface tweaks. In addition, you can play single player COOP using Quakeworld's network protocol. Isn't open source great? Isn't Id Software great? Well, John Carmack is great, at least.
Doom deathmatch was great, but Quakeworld deathmatch is a definite improvement, with internet play, true 3D graphics, and free aka mouse look. As I understand it, there are various open source projects that have added these features to Doom. Most people don't want a new game, they just want their old favorite game with a few improvements. Check out Doom 2 with new high resolution textures and the JDoom project which adds true 3D graphics to Doom!
Compare those screenshots side by side with screenshots of the original DOS Doom. It is the same gameplay you love, but definitely better graphics! You will need more hardware than you used back with the original DOS Doom, but you won't need much by today's standards.
Dude, I would own you at some Quakeworld deathmatch on the world's smallest lan!!! A 10ms ping, 0 packet loss, dm6, and one lightning gun, will be all I need. Your feet will never touch the ground.
If you only need the features of a black book, then why not buy a black book and a mechanical pencil? You will have infinite battery life, better water proofness, better shock resistance, cheap memory, an easy intuitive user interface, and the entire device, black book plus pencil is orders of magnitude cheaper than a Palm.
For those that want to listen to music, watch movies, and surf the web... well, we can't do that with a pencil and paper.
Palms are just expensive replacements for tried and true technology: the pencil and paper.
Last time I checked, the best NES emu for the Dreamcast only ran games at 100% speed when every other frame was drawn. Hence, it wasn't emulating games at full speed and frame rate. Because of the way that many primitive sprite based games did graphical effects, drawing every other frame can cause bad unwanted artifacts. For example, when your avatar gets hurt in a NES game, usually, the sprite representing him is drawn every other frame. If you have bad luck, your sprite could be drawn on frames that aren't drawn because you are dropping frames. This results in your sprite being nearly invisible.
This man speaks the truth. NESticle was the best NES emulator over 6 years ago. By todays standards, it is trash, and you are better off using FCE Ultra, an open source emulator that runs natively on Windows and Linux.
Early last month, I burned a copy of Knoppix, a Debian based Linux distro that can run without installation from the CD. It doesn't modify your computer whatsoever. Perfect for seeing what Linux has to offer.
Not only that, but Knoppix can be installed to your harddrive like a traditional distro.
Back to my story. I burned a copy of Knoppix because my Windows 2000/NTFS laptop crapped itself. Of course, the laptop didn't come with any tools capable of extracting the data from my harddisks. I remembered a Slashdot article about using Knoppix as a rescue disk, so I gave it a shot.
I put the CD in the CD drive, and powerup up my laptop. Within about 30 seconds I was looking at a complete KDE desktop. I had desktop icons for my harddrive, dvd drive, etc... I had access to office software, web browsers, multimedia players, everything! There was even an icon on my taskbar telling me my battery was at 100% charge.
Then I asked myself: "Wait, it didn't ask me any setup questions, but it works"?
Internet access, audio, video, usb, etc... were all automatically detected and setup correctly!
So I played around with the various apps, and then I began to rescue the data on the NTFS formatted harddrives, which was the original purpose for burning this Knoppix CD, after all.
After that successful use of Knoppix, I went to my parent's house and tried it on their computer. Everything worked except for their USB printer. Again, Knoppix booted straight to a KDE desktop in under 1 minute!
Then I tried it on my wife's computer, friends' computers, etc... Knoppix works! Knoppix even works on the computers in the school computer lab, which is 100% Windows 2000.
The beauty of Knoppix is that you can give copies to your friends, so that they can experiment with Linux, and if they really like it and want to switch, they can tell Knoppix to install to their harddisk. Otherwise, if they don't install to their harddrive, Knoppix doesn't change anything, as it runs from a ramdisk by default!
The important thing is for our programming languages to not adhere to some gimmic paradigm, but instead the language should be WYSIWYG on a syntactical level. This is obtained by having many of the same properties found in languages such as the various Lambda-calculi:
1. Referential Transparency: equivalent pieces of code can be swapped by simple cut-n-pasting the code
2. Church-Rosser Property: programs aren't just deterministic, a program does the same thing no matter which parts are evaluated first
3. Curry-Howard Isomorphism: statically typed programs have a logical behavior
Note that I am not advocating functional programming, as other programming paradigms can still use these language properties.
Surprisingly, these 3 properties are NOT found in most programming languages. This is why small changes in code can cause things to fall apart. Without these properties, small changes can have a domino effect and react badly with other far off pieces of code.
For example, without the first property, referential transparency, two pieces of code that do the same thing can't necessarily be interchanged by simple cut-n-paste. With modern languages such as Java, this isn't as much of an issue, but you can still have problems, especially with regards to multiple threads. In languages such as C, however, unless the code is extremely well written, you can't swap out one piece of code for the other. Global variables, goto statements, etc... Referentially transparent languages would always 100% garrentee that equivalent pieces of code could be cut/paste swapped.
Without property 2, programs tend to be extremely nondeterministic! C and C++ are two languages that are extremely nondeterministic. For example, not initializing variables, multiple threads, referencing deleted objects, etc... Java has similar problems, especially with regards to multithreading, garbage collection, etc...
The lack of a logical interpretation (property 3) means you can compile code that just flat out don't make sense in the terms of describing an algorithm. C, C++, and Java allow use of generic pointer variables, so you accidentally pass meaningless things to functions. In C and C++ it is a void*, and in Java it is an Object reference.
It is still possible to keep nondeterministic behavior, concurrency, and mutation in a language with the above 3 properties (relaxing property 3 though). The above 3 properties also don't necessitate a functional paradigm.
Anyway, silly paradigms that sound all nerdy might be fun, but they aren't useful. Instead, we should work to make our programming languages well behaved! Subexpressions in the language should be "what you see is what you get"!
A better open source Quake is FuhQuake, which is updated more frequently than QuakeForge. Not only that, but FuhQuake is more stable. Why pay money for more of the same? Just play Quake. Its free.
The designer of The Sims even claimed himself to be inspired by Little Computer People. Of course, The Sims improved the upon The Little Computer People in many ways. There are a few areas, however, where The Sims took steps backwards. Mainly in that you can't directly have a relationship with a sim, while you could play games directly with your little computer person.
Parappa is Simon with cartoon graphics. The core gameplay is the same. Just a different skin.
After 1990, every game has been derivative. Sometimes the derivative games make great improvements on past ideas. Most times gamers are sold more of the same.
Here are two requirements that would completely make this console:
1. Use an embedded, realtime or low latency operating system. Gamers want responsive controls and audio/video. Using a low latency Linux kernel should be more than enough, and it should be fairly easy.
2. Hardware should be silent or at least very quiet. They last thing gamers want is to plug in a game system that sounds like a vacuum cleaner.
Also, let me throw in a few more suggestions:
Concentrate on MAME, and MAME only! Embedded set-top boxes work best when they do one thing really well, and suppley a simple interface.
It is illegal for Microsoft to engage in predatory pricing like this. Even if MPEG4 is a proprietary standard mascarading as an open standard, Microsoft is yet again breaking the law.
Sorry, forgot to hyperlink Frags Done Extreme. Also realize that in these AVI videos, everything is in slow motion. Most of these frag tricks and acrobatic stunts happen so fast, that the entire videos are done in slow motion. Some are more slomo than others. So no physics modificaitons were made. Its all standard physics, just in slow motion.
The tricks done in the QDQ videos are impressive, and definitely worth checking out, but the tricks done in the Frags Done Extreme (FDE) series and the Def Dag Extreme (DDE) series are far more impressive. They contain both frag tricks and acrobatic stunts.
The fact that there is truely no limit to your speed in Quake is one of the key reasons it has more interesting physics. The other key points are the ramp jumps and no weapon switch delays. Things missing in Quake 3.
Just like rocket jumping was a bug at first, but then later designed into FPS games. And in fighting games, juggling your opponent was not designed into the game at first, but once people saw that such combos required skill... such things started to become designed into fighting games. You would think more FPS designers would design these things into future FPS games (no weapon switch times for juggling and no max speed, bunnyhopping, strafe movement for acrobatics).
Obviously the trend of today is to do realistic FPS games, but for the fun FPS games, these things should be standard gameplay constructs, just like the rocket jump.
If you love 2D games, then I suggest the following two top quality opensource emulators in addition to MAME:
FCE Ultra is an opensource Nintendo Entertainment System (NES) emulator.
ZSNES is an opensource Super Nintendo Entertainment System (SNES) emulator.
I have MAME and the two emulators above installed on my computer, and I went to Radioshack and bought two Playstation to USB adapters, so that I could use standard Playstation controllers to play the games emulated by these applications.
I have over 10,000 2D games that I can play on my computer now. Out of those, I probably play 30 on a regular basis. Great fun!
I still play the original Quake on a regular basis, and there are plenty of benefits to having no less than a 72 frame per second framerate during the entire game. Your movement improves, such as jumps, turning, running speed, etc... In addition to that, your lightning gun (the most powerful Quake 1 weapon) does more damage.
So for Quake 1, the magic number was 72 fps.
Another cool thing is that, unlike other FPS games, which mandate at minimum ping. For example Quake3 ping on a lan is 50ms, even tho it lies and says 0ms. In Quake 1, there is almost no limit to your minimum latency. So yes, Quake 3 in many objective ways, is not as good as the original Quake. So anywhere you can improve speed in the original Quake, you lower your ping. On a lan, your ping is about 13ms, in Quake, with 72fps.
However, if you have 400fps, your ping is about 3ms. It might be hard to understand why such things matter, if you haven't played Quake, but the game requires fine precision unlike any other first person shooter.
If you don't believe me, watch the "Def Dag Extreme" and "Frags Done Extreme" videos. Seriously, the stuff that people do in Quake, beets hands down any other skill related thing done in other games.
Considering that the original Quake is over 6 years old, maintaining at least 72fps in the game isn't very difficult.
Iraq has never attacked the USA!
Iraq has never attacked the USA!
Are you really so brainwashed that you cannot see that simple fact? Oh wait, only people in other countries get brainwashed, not people in the USA. We have an objective view of the world, while everyone else does not. Ha! Ok, so this answers my question. You are brainwashed. Yes, the USA bombed the hell out of the already war torn Afganistan. Nothing they hadn't seen already... just more death and destruction, and yet again the ruling government changes hands. Yes, the USA rebuilt Japan and Germany, but the same isn't being done for Afganistan. The new Afgani leader is not being given enough economic aid to properly rebuild a society's infustructure, as was done in Japan, for example. Instead, the USA concerned itself with liberal issues such as a women's right to wear whatever clothes she wishes.
While such freedom is important, it is hardly core to building a solid productive society. For that you need plumbing, electricity, transportation, telecommunications, health care, education, and industry. Meat and potatoes, not the cherry on top.
Drug production is more popular than ever, in parts of Afganistan. In fact, the drug trade was kept under control during Taliban rule. Now Afganistan and surrounding countries have increased problems with opiate traffiking and addiction. I don't believe in a war on drugs, especially when drugs like pot are included... but opiates are far more serious. So yeah, the USA really helped out with that country.
USA the republic is long since dead. Long live USA the empire! Just in case you don't know your history, after empire comes the fall.
I suggest creating a BitTorrent for it. BitTorrent is open source software written in an open language for both Linux and Windows. Here is a link to a great BitTorrent site. BitTorrent makes better use of your bandwidth than Kazaa or GNUtella. It is important to note that BitTorrent is just a swarming and segmented downloading technology that allows someone with limited bandwidth to provide a large file to 1000s of downloaders.
We will see if people are still playing the original UT series over 6 years after its release. In addition to making new maps, mods, servers, and clients for the game. Everyone is shooting for a cure for cancer, and the first to come up with one will be an innovator in my book.
Honestly, I doubt you are even aware of the numerous mods for the original Quake. Nearly all of your UT game types were already done years earlier in Quake, in addition to many many more. Don't talk about innovation, unless you know what you are talking about. UT is nothing more than a Quake clone. Quake was the first massive TCP/IP, true 3D, easily modded, first person shooter. Name even one thing that is innovative, which UT added to that mix. Sure its real meat and potatoes stuff these days, but then again, all innovative things tend to become the core of some industry.
I still play the original Quake, on a daily basis, 6 years after its release! I think that Quake is a great game! It added true 3D gameplay to the first person shooter genre, in addition to multiplayer over the internet. No other first person shooter, to this day, offers the fast and furious deathmatch gameplay that Quake offers. Just hop onto a server running "The Bad Place" map, along with 15 other people. Its a blast!
Those things might seem common today, but then everything that The Legend of Zelda does is common today. Is it a bad game?
The founding fathers of the USA were afraid of people like you, who would read the bill of rights as a definitive list of our rights/freedoms. Just because it isn't spelled out in the bill of rights, doesn't mean it isn't a right or freedom of an citizen of the USA. The bill of rights was intended to list the most important rights and freedoms, not all of them!
You can't always buy the real thing, as some games are very rare, and other games are recent english translations of Japanese only games... so no real thing exists.
It also becomes cost prohibitive to obtain all of the real thing. There are thousands of NES/Famicom games. If you just want to play the standard USA canon, then thats easy. Spend about $1000 and you can own all of the standard games, controllers, and console. Games such as SMBx, Zeldax, Megamanx, Metroid, Metal Gear, Castlevaniax, etc...
I have all of those games and the hardware to play them, but after that, you still find yourself wanting more.
Yeah, I was using mqwcl for the last year, but switched to FuhQuake once I got a faster computer. I like the jump prediction in FuhQuake better than in mqwcl... FuhQuake also has the eyecandy... but mqwcl is great if you just want raw framerate and ultra tweaked to nothing graphics.
;-)
mqwcl at a solid 300 fps on a lan, with a ktpro server... its just all about the shaft. Rockets are sooo 1997
Wrong, and I quote from NesterDC's latest README.txt file:
------------------
Status of NesterDC-7.1
Supported
* almost fullspeed emulation
------------------
NesterDC does NOT draw every frame, so that it can play games at full speed. So you are still better off with a low latency Linux, FCE Ultra, some playstation to usb adapters, and a really fast CPU. I am a huge NES nerd, own tons of the real thing, and emulate the rest. I make sure to use the best emulation possible, so I do my homework.
One last thing, I saw your website, and your section about Quake. Uhhh, if you still play Quakeworld, I suggest you use the FuhQuake client. It has numerous improvements both graphical and network, in addition to a few interface tweaks. In addition, you can play single player COOP using Quakeworld's network protocol. Isn't open source great? Isn't Id Software great? Well, John Carmack is great, at least.
Doom deathmatch was great, but Quakeworld deathmatch is a definite improvement, with internet play, true 3D graphics, and free aka mouse look. As I understand it, there are various open source projects that have added these features to Doom. Most people don't want a new game, they just want their old favorite game with a few improvements. Check out Doom 2 with new high resolution textures and the JDoom project which adds true 3D graphics to Doom!
Compare those screenshots side by side with screenshots of the original DOS Doom. It is the same gameplay you love, but definitely better graphics! You will need more hardware than you used back with the original DOS Doom, but you won't need much by today's standards.
Dude, I would own you at some Quakeworld deathmatch on the world's smallest lan!!!
A 10ms ping, 0 packet loss, dm6, and one lightning gun, will be all I need. Your feet will never touch the ground.
If you only need the features of a black book, then why not buy a black book and a mechanical pencil? You will have infinite battery life, better water proofness, better shock resistance, cheap memory, an easy intuitive user interface, and the entire device, black book plus pencil is orders of magnitude cheaper than a Palm.
For those that want to listen to music, watch movies, and surf the web... well, we can't do that with a pencil and paper.
Palms are just expensive replacements for tried and true technology: the pencil and paper.
Last time I checked, the best NES emu for the Dreamcast only ran games at 100% speed when every other frame was drawn. Hence, it wasn't emulating games at full speed and frame rate. Because of the way that many primitive sprite based games did graphical effects, drawing every other frame can cause bad unwanted artifacts. For example, when your avatar gets hurt in a NES game, usually, the sprite representing him is drawn every other frame. If you have bad luck, your sprite could be drawn on frames that aren't drawn because you are dropping frames. This results in your sprite being nearly invisible.
This man speaks the truth. NESticle was the best NES emulator over 6 years ago. By todays standards, it is trash, and you are better off using FCE Ultra, an open source emulator that runs natively on Windows and Linux.
There are more than two parties in the USA.
Early last month, I burned a copy of Knoppix, a Debian based Linux distro that can run without installation from the CD. It doesn't modify your computer whatsoever. Perfect for seeing what Linux has to offer.
Not only that, but Knoppix can be installed to your harddrive like a traditional distro.
Back to my story. I burned a copy of Knoppix because my Windows 2000/NTFS laptop crapped itself. Of course, the laptop didn't come with any tools capable of extracting the data from my harddisks. I remembered a Slashdot article about using Knoppix as a rescue disk, so I gave it a shot.
I put the CD in the CD drive, and powerup up my laptop. Within about 30 seconds I was looking at a complete KDE desktop. I had desktop icons for my harddrive, dvd drive, etc... I had access to office software, web browsers, multimedia players, everything! There was even an icon on my taskbar telling me my battery was at 100% charge.
Then I asked myself: "Wait, it didn't ask me any setup questions, but it works"?
Internet access, audio, video, usb, etc... were all automatically detected and setup correctly!
So I played around with the various apps, and then I began to rescue the data on the NTFS formatted harddrives, which was the original purpose for burning this Knoppix CD, after all.
After that successful use of Knoppix, I went to my parent's house and tried it on their computer. Everything worked except for their USB printer. Again, Knoppix booted straight to a KDE desktop in under 1 minute!
Then I tried it on my wife's computer, friends' computers, etc... Knoppix works! Knoppix even works on the computers in the school computer lab, which is 100% Windows 2000.
The beauty of Knoppix is that you can give copies to your friends, so that they can experiment with Linux, and if they really like it and want to switch, they can tell Knoppix to install to their harddisk. Otherwise, if they don't install to their harddrive, Knoppix doesn't change anything, as it runs from a ramdisk by default!
EVERYONE SHOULD TRY Knoppix!
The important thing is for our programming languages to not adhere to some gimmic paradigm, but instead the language should be WYSIWYG on a syntactical level. This is obtained by having many of the same properties found in languages such as the various Lambda-calculi:
1. Referential Transparency: equivalent pieces of code can be swapped by simple cut-n-pasting the code
2. Church-Rosser Property: programs aren't just deterministic, a program does the same thing no matter which parts are evaluated first
3. Curry-Howard Isomorphism: statically typed programs have a logical behavior
Note that I am not advocating functional programming, as other programming paradigms can still use these language properties.
Surprisingly, these 3 properties are NOT found in most programming languages. This is why small changes in code can cause things to fall apart.
Without these properties, small changes can have a domino effect and react badly with other far off pieces of code.
For example, without the first property, referential transparency, two pieces of code that do the same thing can't necessarily be interchanged by simple cut-n-paste. With modern languages such as Java, this isn't as much of an issue, but you can still have problems, especially with regards to multiple threads. In languages such as C, however, unless the code is extremely well written, you can't swap out one piece of code for the other. Global variables, goto statements, etc... Referentially transparent languages would always 100% garrentee that equivalent pieces of code could be cut/paste swapped.
Without property 2, programs tend to be extremely nondeterministic! C and C++ are two languages that are extremely nondeterministic. For example, not initializing variables, multiple threads, referencing deleted objects, etc... Java has similar problems, especially with regards to multithreading, garbage collection, etc...
The lack of a logical interpretation (property 3) means you can compile code that just flat out don't make sense in the terms of describing an algorithm. C, C++, and Java allow use of generic pointer variables, so you accidentally pass meaningless things to functions. In C and C++ it is a void*, and in Java it is an Object reference.
It is still possible to keep nondeterministic behavior, concurrency, and mutation in a language with the above 3 properties (relaxing property 3 though). The above 3 properties also don't necessitate a functional paradigm.
Anyway, silly paradigms that sound all nerdy might be fun, but they aren't useful. Instead, we should work to make our programming languages well behaved! Subexpressions in the language should be "what you see is what you get"!
A better open source Quake is FuhQuake, which is updated more frequently than QuakeForge. Not only that, but FuhQuake is more stable. Why pay money for more of the same? Just play Quake. Its free.
The designer of The Sims even claimed himself to be inspired by Little Computer People. Of course, The Sims improved the upon The Little Computer People in many ways. There are a few areas, however, where The Sims took steps backwards. Mainly in that you can't directly have a relationship with a sim, while you could play games directly with your little computer person.
Parappa is Simon with cartoon graphics. The core gameplay is the same. Just a different skin.
After 1990, every game has been derivative. Sometimes the derivative games make great improvements on past ideas. Most times gamers are sold more of the same.
Here are two requirements that would completely make this console:
1. Use an embedded, realtime or low latency operating system. Gamers want responsive controls and audio/video. Using a low latency Linux kernel should be more than enough, and it should be fairly easy.
2. Hardware should be silent or at least very quiet. They last thing gamers want is to plug in a game system that sounds like a vacuum cleaner.
Also, let me throw in a few more suggestions:
Concentrate on MAME, and MAME only! Embedded set-top boxes work best when they do one thing really well, and suppley a simple interface.
It is illegal for Microsoft to engage in predatory pricing like this. Even if MPEG4 is a proprietary standard mascarading as an open standard, Microsoft is yet again breaking the law.
Sorry, forgot to hyperlink Frags Done Extreme. Also realize that in these AVI videos, everything is in slow motion. Most of these frag tricks and acrobatic stunts happen so fast, that the entire videos are done in slow motion. Some are more slomo than others. So no physics modificaitons were made. Its all standard physics, just in slow motion.
The tricks done in the QDQ videos are impressive, and definitely worth checking out, but the tricks done in the Frags Done Extreme (FDE) series and the Def Dag Extreme (DDE) series are far more impressive. They contain both frag tricks and acrobatic stunts.
The fact that there is truely no limit to your speed in Quake is one of the key reasons it has more interesting physics. The other key points are the ramp jumps and no weapon switch delays. Things missing in Quake 3.
Just like rocket jumping was a bug at first, but then later designed into FPS games. And in fighting games, juggling your opponent was not designed into the game at first, but once people saw that such combos required skill... such things started to become designed into fighting games. You would think more FPS designers would design these things into future FPS games (no weapon switch times for juggling and no max speed, bunnyhopping, strafe movement for acrobatics).
Obviously the trend of today is to do realistic FPS games, but for the fun FPS games, these things should be standard gameplay constructs, just like the rocket jump.
If you love 2D games, then I suggest the following two top quality opensource emulators in addition to MAME:
FCE Ultra is an opensource Nintendo Entertainment System (NES) emulator.
ZSNES is an opensource Super Nintendo Entertainment System (SNES) emulator.
I have MAME and the two emulators above installed on my computer, and I went to Radioshack and bought two Playstation to USB adapters, so that I could use standard Playstation controllers to play the games emulated by these applications.
I have over 10,000 2D games that I can play on my computer now. Out of those, I probably play 30 on a regular basis. Great fun!
I still play the original Quake on a regular basis, and there are plenty of benefits to having no less than a 72 frame per second framerate during the entire game. Your movement improves, such as jumps, turning, running speed, etc... In addition to that, your lightning gun (the most powerful Quake 1 weapon) does more damage.
So for Quake 1, the magic number was 72 fps.
Another cool thing is that, unlike other FPS games, which mandate at minimum ping. For example Quake3 ping on a lan is 50ms, even tho it lies and says 0ms. In Quake 1, there is almost no limit to your minimum latency. So yes, Quake 3 in many objective ways, is not as good as the original Quake. So anywhere you can improve speed in the original Quake, you lower your ping. On a lan, your ping is about 13ms, in Quake, with 72fps.
However, if you have 400fps, your ping is about 3ms. It might be hard to understand why such things matter, if you haven't played Quake, but the game requires fine precision unlike any other first person shooter.
If you don't believe me, watch the "Def Dag Extreme" and "Frags Done Extreme" videos. Seriously, the stuff that people do in Quake, beets hands down any other skill related thing done in other games.
Considering that the original Quake is over 6 years old, maintaining at least 72fps in the game isn't very difficult.