GeforceFX (vs. Radeon 9700 Pro) Benchmarks
Obiwan Kenobi writes "Looks like they guys at Maximum PC got lucky -- they scored the first ever GeforceFX benchmarks via an Alienware prototype machine. Two 'marks to notice: The Geforce FX scored 209 FPS in Quake 3 (1600x1200x32) and 41fps in 3dMark Game4 demo, while the Radeon 9700 Pro attained only 147fps in Quake 3 yet came back with 45fps in the 3dMark test. It seems that the GeforceFX is the clear leader in pure processing power, but in memory bandwidth the 9700 Pro is still king."
All these improvements mean that any new laptop, includign iBooks can play Quake 3 in full res at a decent speed :)
I guess that future Lan parties will be more and more wireless !
Trolling using another account since 2005.
ATI's 147 fps has always been a problem for me in Quake. I like to blink a lot.
I'm sure the GeForce FX drivers they were using were early beta versions, and as such, not optimized to the standard of which release drivers are.
I'll wait for the final hardware and drivers before I decide which to buy.
RaGe
We're all just noise on the wires..
Competition like this kicks ass. The big players taking turns taking the lead. I only wish Matrox were making a larger effort than the Parhelia.
What I am surprised about though is that prices are so high for graphics cards still even with relatively good competition in the marketplace. I mean even the Parhelia debuted at like $400 didn't it?
It always seemed to be that the benefit of having AMD competing with Intel, was that I could get a really good CPU pretty cheap. (Though now it seems AMD is taking it easy for awhile, so that benefit may have been short-lived.) Yet I don't see the competition driving video card prices down.
There's some evil conspiracy afoot here, I know it!
nVidia still haven't release the integrated graphics version of the nForce2 that they announced over 6 months ago (although you can buy the non-IGP version). They told me that it would be out in September of 2002 and now they just ignore me. I've made the decision to not buy any more products from them since they actively engage in announcing products that take forever to materialize. ATI, OTOH, announces a product only as they are readying to ship it. I have much more respect for this.
I wouldn't be surprised if ATI has something oodles better than the FX if/when it ever ships.
Life is the leading cause of death in America.
I'll still bet money the GF FX will be the dominant card come final release.
---
When I grow up, I want to be a kid again.
Hey, as this is about graphic cards. What do you suggest me, an ATI Radeon or an nVidia GeForce ?
I always go ATI cards but I'm thinking about changing to nVidia, what's best ? I'm using mostly Linux as OS !
n-e
3dMark 2001 is a guestimate on how fast things will work, its meant to torture your card and Game 4 (nature) is just that, the most punishing thing they could come up with.
But it is actual game performance that is important with most people, so while you may get better 3dmark scores, most people aren't running that a whole bunch to see those nifty graphics, they'd rather be running games.
Also, don't forget to mention that all these tests were run with 2xFSAA on.
Well, let's say 50fps just to have a number. You can spot a difference from 30fps to 50fps depending on how you view the output (crt, lcd, projector, broadcast, cinema... whatever).
But still, the reason for 100+ fps is that you need that extra speed when the scene is complex; 8 players, 12 monsters, 56 light sources, 93MB of textures, 1000+ objects.... then even a GeforceFX or Radeon9700 could drop down fps to noticable levels.
//TheToon
If you've ever seen something moving at 30fps, and something moving at 60fps side by side, you can easily tell the difference.
We may only be able to see 30 frames per second, but 60fps sure does seem alot smoother.
RaGe
We're all just noise on the wires..
For those who don't rtfa, the quake3 framerates for both cards had 2x antialiasing turned on. When thrown in the mix, this becomes a bit more impressive than the simple 1xx fps rate shown, as a number of current cards can achieve mid- or high-100s speeds but with no AA.
It's not simply the frame rate, but what's actually being generated in that frame.
=r
-'fester
The eye can see, in most cases, from 60 to 80fps. More if the image is pure blinking. For FPS you can't tell the difference from 70 to 200fps is those 70 ARE STABLE (worst case - low peak).
The point isn't getting Q3 to 400fps but new generation games over 100fps AVERAGE.
The big deal is that its a real world number. Yes, the eye can't distinguish much over 30fps, but we aren't concerned with that here. This is simply an established benchmark to tell us how well a card is performing compared to others.
1;
You can disregard these results since they are made with alpha/beta drivers and silicon: "With early drivers and freshly fabbed silicon, the card we tested isn't quite what you'll find in stores when the card ships in February or March.".
Full benchmarks made with production silicon and drivers should arrive in few days.
And if you really twisted our arms, we'd bet money that it will be running on a 0.13-micron core and using 256-bit DDR II memory.
And if we grab your nuts and twist, you'll confirm this? And if we threaten to cut them off... I think you'll scream just about anything...
So let me guess, they know what's coming from ATI... But like they said, its not about bandwidth, its about GPU processing power, so how will a even bigger pipe that ATi isn't filling going to help....
Tournament Management Online &
No benchmarks for Doom3? How will I know what to buy for my future über computer ;)
I fought the corporate America, and the corporate America bought the law.
sorry, but I cant help myself
In Soviet Russia... Video cards benchmark YOU!!
Really though... it seems ATI is still suffering with problems writing good drivers for their hardware, and at least for the gamers out there, Nvidia has been the better choice for a long time.
Fire in the hands of the village idiot is no tool, but a weapon of mass destruction
You may not be able to see but it effects game play drasticly. If you are at 30fps, you will be at a disadvantage to someone who is running at 70fps. The difference in FPS is also an indication of how well your PC is going to process the game, so its ok saying "i'll settle for 30fps" but this is an indication your PC may not be processing things as fast as it should be.
Not true. X-Box itself runs at 59.94 fps (or 50), as do the PS2 and Gamecube. The flicker fusion frequency is normally taken as something in the region of 60-70Hz. Henec the "ergonomic" 74Hz standard that was adopted at one point.
That was classic intercourse!
The important bit about fps is not what you can see, but what you can process between each frame that you see... stuff like AI and physics happen in between displayed frames, so the more you're able to push out, the more processing time you have for other stuff.
Well I'm not so sure considering that most PCs shipped are x86 or Mac... and there's maybe three major chip manufacturers among these three (AMD, PPC, and Intel). And yet almost ALL these computers (certainly the more high end ones) will ship with either a graphics chip by ATI or nVidia.
Even when you take into account a lot of the graphics workstations which may be running some more exotic processor, both ATI and nVidia make high-end workstation cards too (though I'm not sure who 3dlabs is owned by these days).
And yes I know there are some *really* budget PCs out there that ship with onboard graphics by companies who primarily manufacture chipsets, but these PCs I'm pretty sure make up a small number of PC sales. Usually the "budget" PC still ships with graphics by nVidia or ATI, they just package one of their lower-end cards.
Geforce FX scored 209 FPS in Quake 3 (1600x1200x32)
while the Radeon 9700 Pro attained only 147fps
So what they are saying is that even at a ridiculous resolution, either card is capable of a higher framerate than your monitor, and your eyes.
I'm willing to bet that there's another 20-30% in the FX due to driver tuning. nVidia typically releases a new product, then, after about two to three months, releases a driver that actually makes the card fast.
Plus, if this is the first of the GigaPixel cores, then there should definitely be more in it, and the fact that it's down on memory B/W shouldn't make much of a difference.
I like Maximumpc magazine, I even subscribed to it for a couple of years, but what is up with their website? It doesn't look terrible, but they could have a lot more content on there. Maximumpc seems to have always viewed their website as a threat to magazine sales. The magazine would have been much better off having a content filled, updated daily, community based site that would attract people to the magazine. I even remember one time a year or two ago when their website was not updated for a few months due to "renovations." Who shuts down for such things besides personal websites consisting of cat pictures and one of those "under construction" animations that came out with Netscape 2.0?
The Radeon 9700 pushes 147 frames per second.
The GeForce pushes over 200 frames per second.
My monitor refreshes 75 times a second.
Tell me again why I want a top-of-the-line graphics card?
-JDF
Between 30 and 60fps the human eye can not see the difference, this means that if you display 60 different frames per second you can only see the difference between half of them. The ONLY reason to have more than 30 fps, is if you come into a graphic intensive area, it gives you more room above 30fps, thus you can stay at a lifelike playing level, even in heavy graphics.
What you feel is right is the only thing that matters... the rest is just hype.
- what is the definition of simultanagnosia?! I've been meaning to look it up!
Yet another misguided fool. The eye can see considerably more than that, up to about 70-90 FPS. You will notice the difference between a game that runs at 30 stable FPS and one that runs at 60 stable FPS. The 24-30 FPS on TV and cinema is only perceived as fluid because of motion blur.
And even in a game, having FPS over say, 70 is useful because the frame rate will vary. When there's suddenly much action on the screen the frame rate will drop...
They never test the number of text lines per second in text mode. Or Nethack FPS. My card does 7.5 FPS in Nethack, if I click the keys really fast.
optimized for what, Quake benchmarks.
I seem to recall a long standing argument about GFX card drivers being 'optimized' to perform well in the standard performance tests e.g. Quake 3.
Couldn't find a link on google though.
thank God the internet isn't a human right.
Actually, the idea is usually to retain a high rate of frames per second no matter what you are doing.
For example, my old 900mhz PC can do about 70-80 fps on Quake 3 with a moderate level of detail on if i'm just standing still (and looking at a wall, heh). When I start to move around, this fps will drop and rise depending on what is being presented on the screen at the time, such as texture detail, depth of view and other players. This causes me some real grief when trying to shoot people, especially with hit-scan weapons like railguns (ie they hit the instant you fire or there abouts, they don't travel like rockets) because you are introduced to a kind of graphical "lag", with the timing of the graphics on the screen changing constantly in relation to the actual action.
In summary, its usually a lot better to have a card that can pump out a nice steady 125fps using a ratecap than a hypothetical one which could push 160fps but will fluctuate wildly. Obviously the higher the framerate, the less noticable effect, but I at least seem to notice it. Therefore, the solution is to either lower your detail settings (I can get 80fps solid in "Tetris Mode" Quake3) or buy a card that can chuck out silly amounts of frames per second.
Aside from all the other things being mentioned here, another thing to take into account is motion blur. When you watch a movie at 24 fps, or television at 30 fps, motion blur makes sure you don't miss anything between frames. If the action is moving fast enough, it will appear as a blur in a single frame, so you're not missing anything "between" frames. Not so in a videogame. In a videogame, if the action is moving too fast there will be "gaps". So even though, technically the eye can't see anything above a certain frame rate, you can't really directly compare television or movies to video games as far as framerate is concerned.
the reliability of this source has been seriously questioned. this story has been on tweakers.net for most of the day already.
who is this mythical PPC?
If you meant PowerPC, they are made by both Motorola and IBM.
That was classic intercourse!
Have fun spending a few grand to get something readable. 75Hz... Man, your eyes must be bloodshot. Too much flicker.
I never thought I would see the day (perhaps a feeling many share on this card, but not this subject) that I would have to point to a tweakers.net article not only for being sooner but also being more in depth. The tweakers.net "news" posts tend to be bad translations of ancient slashdot posts, with believe it or not, even more braindead comments, but the geforce FX benchmark post is even updated citing doubths about the trusthworthiness of these benchmarks! Doubts which I share given the importance of the succes of this card to not only nvidia but also the card manufacturers.
Lets hope someone posts the slashdot distributed x-box private key cracking project posts on tweakers, you may get dump posts there, but the dutch power cows provide great power to such projects [insert statement about brains and brawns here].
yah, but not every system ships w/ the most uber card out there. Granted, you can order such a system, but odds are it's a top-of-the-line, $3000 workstation (or game box). Most vendors won't put the latest-and-greatest card in the system until there's a lower-cost alternative version of the card. For example, any of the GeForce 4 MX cards, or the Ti4200 64MB. Or for that matter the Radeon 9000/9500.
As for the shipping CPU type, Intel has, by far, the lion's share of the market. PC/Mac ratios run what, 50:1, and of the PC's shipped, some 80% of them are Intel? And I think I'm being conservative. The ratios there are probably much worse (for the little guy).
Why are people still using these outdated games for graphics performance? I am not interested in what it can do in quake 3, but how the performance is with vertex and pixel shaders (both which are WAY cool features.. you can greatly reduce polygon count and do *better* effects than you could before with these babies) and other, more modern things.
Between 30 and 60fps the human eye can not see the difference, this means that if you display 60 different frames per second you can only see the difference between half of them.
This myth needs to be put to rest already. It's trivially easy to tell the difference between 30 and 60fps. Period. It has always been this way. And 60fps is much nicer for very high-speed action games (it doesn't matter in other cases). Beyond 60fps, though, diminishing returns kick in very quickly.
And realize that this is a *benchmark*, not insistence that 300fps is better than 290.
This is far more complicated than Hz. When you go to the cinema, the film is projected at 24fps (I *think*). How many people do you see complaining about flicker at the cinema? Not many.
Remember, XBox, PS2, Gamecube and all the other consoles are designed to output to *INTERLACED* devices (ie, your TV). So whilst they are outputting 50 times a second, they're only outputting half the scan lines each time the scan down the screen.
It's my guess that monitor designers have a hard time calibrating there monitors for the best "non-flicker" effect. A designer never really knows what frequency the monitor is going to be run at. Certainly, if they could guarantee that a monitor is always going to be run at a specific rate, they could design the phosphor so that it only begins to fade (significantly) after 1/74th of a second later. I imagine that would have far more effect on flickeriness (I like the sound of that word).
I'm guessing here, but I'm guessing to convince your brain that animation is fluid, you need around 30hz or so (similar to TV and film). I imagine convincing your brain that something is flicker free is a combination of frequency, phosphor fade time and all sorts of other magic.
Wow. It's faster. I'm surprised! It has been 6 months since the 9700 was released, after all.
Never-the-less, It is nice to see news. Everyone was touting this as being the end all, be all video chip. It doesn't seem to be a big deal. How about we see how it performs with antialiasing and some advanced features of MODERN game engines.
Comparing future products against real shipping products is not very fair without at least keeping this in mind. This article barely mentions it.
ATI might very well ship an improved version around the time GeForce FX ships.
The higher the FPS of a card in a current game, the higher it's going to be in later games that might bring it closer to 30 fps. Quake 3 is old...but it's a standard. That's why the benchmark is so high. No one buys a 9700 Pro to play Q3.
Most major manufacturers (Hp, Compaq, IBM, Gateway...) use S3, SiS, Trident, and other cheap video cards and NOT ATI/Nvidia for their base and average PC's. Only the more mid-level to high-end machines have NVidia/ATI cards in them. I've seen some new Pc's with Geforce2's but there it's is not the mainstream shipping card by any means.
You are neglecting several other key brands of cards which are used in some cases way more then NVidia / ATI. Matrox for instance is used primarily for Digital Editing, and general 2D Graphics work because of it's fabulous image quality. 3D Labs makes great 3D CAD/Imaging (as in Production Rendering) cards which give all sorts of shader/gl extension benefits not scene on regular cards. Evans and Sutherland make good Cad cards. SGI makes good rendering cards, same as Sun.
Nvidia and ATI are good gaming cards, but they are not the only manufacturers of video cards. Their cards are built for gaming. They may work your latest pirated copy of 3d studio max/maya/animation master/lightwave/truespace, but it doesn't mean it's good at it. Far from it actually.
"AN INTERNAL MEMO from John Carmack, the creator of the Doom series of games, blames Canadian graphics company ATI for leaking the alpha of Doom III.
In a memo to his employees, leaked on the Internal Memos site, he said: "ATI is more likely to be responsible than ever before. One employee from the company has been fired and the situation has been taken care of.""
Full story here
"It seems that the GeforceFX is the clear leader in pure processing power, but in memory bandwidth the 9700 Pro is still king"
;)
or maybe the geforceFX offers REAL performance, while the ATI just manages to cheat on benchmarks?
The Stone Age did not end for lack of stones, and when the oil age ends it will not be for lack of oil. --Bjorn Lomberg
They need to run the demos with 4xAA. The 9700 and NV30 are so fast as to make FPS irrelevant and eye-candy relevant.
If the game is running at 100 fps people are going to up the eye-candy, right?
Assuming this is the case, I seem to remember the 9700 getting very similar scores whether the card was set to no AA, 2xAA or 4xAA, i.e. the AA processing was almost (but not quite) 'free'.
I know the benchmarks are very very early and it really needs to get the full treatment from a hardware site, but the important figures IMHO are ones where the card is set to run everything maxed out...I have a feeling the NV30 is not going to be in such a prominent position in that instance...
Invoicing, Time Tracking, Reporting
I bet you could buy a pretty good computer for the price of the card.
Quake has always been the little pet of nvidia's cards. If an nvidia card lost in every race except for Quake 3 frame rates, people would still use it as a lame excuse to buy nvidia over ati. Quake 3 is not god, and it is not the only game out there that matters. I wonder sometimes whether popularity has more to do with Quake 3 being used for bench marks, than the game's actual benchmark merit. Not to mention the fact that more often than not nvidia pushes simply for a higher fps rate than actually good quality at high frame rates. Kinda of a similar approach to the Intel strategy, faster clock speed, shittier product.
147 FPS...
:-)
That's twice the human temporal response.
Must be that we need to account for nyquist.
I see this alot nowadays - people saying that AMD have "lost their edge", or "been taking it easy for a while" ... that is simply not true. An AMD Athlon XP 2800+ _will_ beat an Intel Pentium IV at 2.8 GHz in most benchmarks (and the 3.06 GHz P4 in quite a few - see the latest ones at THG or AT if you don't trust me), just as it is supposed to. And you can still practically get two Athlons (not 2800+'s mind you) for the same price as one high-end Pentium IV. Surely no-one here thinks that a single P4, HT or no HT, stands a chance against a true SMP system (given apps that take advantage of both CPU's)?
.. until the next model P4/AXP is out, that is.
Furthermore, there's no app or game available on this earth, and there probably won't be for at least two years to come, where the speed difference between an AXP/2800+ and a P4/3GHz is big enough to really mean anything to anyone other than the fanatical overclocking crowd, who will spend any amount of money just to have the fastest stuff on the market, only to use it for stuff like playing Counter-Strike, which uses perhaps 20% of the total CPU and graphics card capacity. Well, if you're into that sort of stuff, sure. Get a P4 and enjoy having the fastest CPU there is
For the rest of us, who base our computer purchases on common sense, for speed, stability and price, the obvious choice is still the Athlon XP.
Besides, the Pentium IV still has a pretty fucked up design. See this page if you don't know what I'm talking about. I always laugh at people who whine that Windows is poorly designed, only to praise Intel CPU's in the next breath.
Anyone care to disagree? Remember, modding me down is so much easier than posting an intelligent reply.
Quality, performance, value; you get only two, and you don't always get to pick.
Excellent! Does anyone know if this card will be available in Dual DVI format? I am currently using a Quadro4 NVS 200 because of its dual DVI capabilities but the 3D is, um, less than stellar.
AMD's share is about 35% of the desktop cpu market so no, 80% for Intel is not conservative, it's way high.
There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
then why can i tell the difference in counter strike when it drops from 60 to 30....its choppy when you strafe / walk / move the mouse....maybe your eyes can only see 30, but the majority of us need 60. Also havin 30 FPS don't mean that all 30 are bein shot to the monitor runin at > 60Hz
i'd agree. the best real world proof i've read is watching a camera pan across a white picket fence with green grass in the background, ran at 24, 30, and 60 fps. at 24 it looks like a freaking strobe light, 30 doesn't hurt the eyes too much, and 60 is pretty decent.
either way, you still know it's a picket fence, and which way the camera is panning, which, in my opinion, is really all that matters.
moox. for a new generation.
So even if the GeForce FX is a bit slower for some things, those games that are using full DX9/OpenGL features will get better looking graphics thanks to the increased hardware precision. People using 3D programs like Maya with the Cg plugin will notice the biggest difference especially IMO. And at this point, NVidia's shaders are far better geared to the professional 3D graphics industry than ATi's *current* offering. This might encourage many developers to take advantage of extra GeForce FX features instead of ATi features.
(Source URL for Quote:
http://www.nvidia.com/content/areyouready
The only reason you are "seeing" a difference, is because the 30fps is interlaced. It is displaying only half the samples in the horizontal direction per field. The human eye has to integrate out aliasing effects per field, to see the full resolution of the picture. This aliasing is the interline twitter we have all seen. The eye has to try and filter out the 30-cycle flicker between the two fields. In order to save bandwidth, it was decided to refresh alternately the odd lines and the even lines. This means that for a given signal bandwidth the number of pixels in an interlaced standard will be twice the number of pixels of a progressively scanned system, resulting in good static resolution but poorer temporal resolution. The flicker perception of the human eye demands a refresh rate of at least 60 times per second to prevent flicker.
The eye is not seeing a difference, it is what the brain interperets.
- what is the definition of simultanagnosia?! I've been meaning to look it up!
Doom 3
it crawls a measly 20fps on my GeForce ti4600. When this gFX comes out, I'll get one right away, even at 500$. I can afford it and it's tax-deductible. I want one cause I want the best.
When will I end this grieving ? When will my future begin ?
I agree Junks Jerzey - I'm SO SICK of seeing this posted, AGAIN and AGAIN on Slashdot. It's like people read it once, and it sticks in their heads, and they're convinced they're right. The effect is called "pseducertainty" - also known as "being a moron".
I also love reading that "people can't tell the difference between more than 256 shades of grey". Grrrr...
Education is the silver bullet.
Put Halo next to Metroid Prime, and you can easily tell the difference between 30fps and 60fps..I assure you =]
I don't see the point of comparing the Q3 benchmarks for these cards any more. Q3 is an extremely dated engine. IIRC, it doesn't even use the early fixed-function hardware T&L, let alone any pixel or vertex shaders. It is, in no way, a predictor for how fast newer, heavy T&L, shader-enhanced games will run.
Heh. The Register and the Inquirer's "leaked memos." So full of bullshit.
correct. One of the artifacts is ghosting, a form of temporal aliasing.
From sgi:
Ghosting. A true FAQ is why multiple images of objects like trees, house edges, the horizon, etc. are seen as the viewer turns. This is a form of "temporal aliasing" and is an attribute of having a frame rate which is less than the video refresh rate.
The problem is that a single image is scanned out onto the monitor several times before being changed. The repetition of a frame means that the image is temporally inaccurate for motion. Real moving objects do not stay in one place for a couple frame times and then move.
What's actually happening is that your eye is following an object, moving with the same angular velocity, which keeps the image stationary on the retina. Between two video refreshes of the same frame, your eye has moved, but the image on the screen has not. Consequently the image of the second frame appears at a different location on the retina, and you see a "ghost" image.
So a simulation running at 20Hz update on a display refreshing at 60Hz, the object will appear tripled. On large objects such as horizon silhouette, the effect manifests itself as multiple edges.
Mod this up -> internalmemos.com is generally a legit source for memos.
...while the Radeon 9700 Pro attained only 147fps in Quake 3...
Only?!?
Without the goodies on, even the Ti4600 can "outperform" the R9700.
Hard to imagine a 'serious review' site would neglect to test these features. I don't give a crap about 400 average FPS in quake, but I do care if it drops to 14 with all the enhancements turned on. But then they were trying to make the GeForceFX look like it's leaps and bounds better.
I'd imagine it's still the case - the 9700 is still the bandwidth king. Personally, I don't care about faster (when its already faster than my monitor can display and brain can process). My next upgrade will be motivated because it will look better.
The GeforceFX isn't something thats going to leave the 9700 in the dust - it's something that should have come out 6 months ago to compete head-to-head with ATI.
At any rate, after putting together a couple of cheap flex-atx pcs with onboard S4s (shared memory - Shuttle FV25 in case anyone cares), I'm surprised at how little GPU horsepower is needed to actually play most games.
Even UT2k3 is playable on these little guys (albeit not 1600x1200 with all the goodies turned on, but playable). I'm pretty sure my "outdated" radeon 64vivo will play Doom 3 when it goes gold.
Anyhow, my point is that cards have been displaying 'fast enough' for awhile - I mean we don't measure a cards performance in polygons anymore. They need to "look better", as in more natural, smoother, more TV-like.
I don't need no instructions to know how to rock!!!!
Has anyone ever seen Nvidia Driver code? It is littered with benchmark/Game specific code.
So basically what Nvidia has done is do as little processing as possible when certain apps are running, or optimize for those specific apps.
So there benchmarks are good if you are running those apps, but bad if not.
www.mycal.net
It's a damn shame it's in a language the majority of /.ers won't understand right?
If they ever release a FPS funnier than Q3 I'll eat my hat. Tons of eye candy, but no big improvements AFAIK. Counterstrike adds something in the communication model but that's all.
If I bought UT2003 it was just to check those nice effects but I knew I'd end up playing Q3 again.
This is a great explanation of why high refresh monitors and high fps gfx cards improve gaming.
I'd mod up but have no points.
It seems that I've read this a lot in video card reviews.
"It seems that the GeforceFX is the clear leader in pure processing power, but in memory bandwidth the 9700 Pro is still king."
What is stopping the companies from putting the best of everything on one card? Is there some underlying process that i'm missing? It's been this way for a while, on will have the best memory, and the other a faster processor. I can just imagine some engineer explaining to the pointy haired boss that if we just put the fastest processor AND the fastest ram on the board, we'll dominate the market. The PHB then replies "good, do it, but with only half those things..." and so another card is born...
It's obviously more compicated than that, but it seems to follow a pattern...
The point is that there is absolutely _no_ benefit to FPS exceeding the refresh rate of the monitor. Therefore a minimum OR constant 75FPS is imperceptibly different from 200FPS if your monitor refreshes as 75hz.
if you can give me a video card that NO MATTER WHAT will produce a solid 30 fps... then you will be the richest person on the planet.
my geforece2 can produce insane framerates in a q3 room that is 4 walls a celing and floor only.
put in 90,000,000,000 objects and now it's a very different picture.
get a clue you idiot.
... with the death of Origin.
IMHO, *no* game developer, id included, pushed PC hardware more than them. Virtually all the Wing Commanders, Strike Commander, etc. ran horribly on anything but the highest-end hardware (when first released). I think what the PC games market needs right now is the exact opposite of what you describe - a company like Origin. By "forcing" people to upgrade, PC's might get some of the companies that switched to consoles back.
I do agree with you partially - my current gaming addiction is to Natural Selection, a Half-Life mod - gameplay is still very important.
-chris
...Did anyone test the cards running quack3?
Wah!
"GeforceFX ... 41fps in 3dMark Game4 demo, while the Radeon 9700 ... came back with 45fps in the 3dMark test."
Who cares? 3dMark test is designed around directX 8, while both of those cards are designed to take advantage of directX 9. Wait until the next 3dMark release then you have a valid test.
Why would you ever need more than 24 (film) or 30 (video) frames per second anway. Can humans actually preceive the difference between 30 fps and 156 fps? Can monitors display these frame rates?
Wouldn't a measue of how many polygons or textures rendered per frame at a give frame rate be a better measure of how much value a video card actually provides?
Now all I need is a monitor that can refresh at 209Hz!
Unfortunately, this still cannot fully explain why all movies about auto-racing are so terrible...
I love when new technology (such as the GeForceFX) is released... It means older stuff (like the ATI 9700) will be cheap enough to actually buy.. =) I can live with 140-whatever fps... I get maybe 45 fps on my gpu now.. =)
Just when you make it idiotproof, some idiot builds a better idiot.
Although it is important to see how a Video Card can perform with current-day games, I think the beauty of NV30 is it's potential for near photo-real renders with future software. Has anybody seen Nvidia's demo they showed at that Australian developer's conference? The real-time Fairy model was amazing; it was a extremely high polygon model with convincing animation and excellent lighting with several lights. The quality of her face was on par with the Final Fantasy movie (the Spirits Within). The sooner people start buying a card with these capabilities, the sooner game developers will start utilizing the features and horsepower.
Assuming the eye can only process about 30 fps, unless your eyes are perfectly synched with a monitor, you'll see the difference. Having the monitor have a much higher refresh rate (and the card displaying a high fps as well) will pretty much guarantee that you see everything without flicker.
As someone else has said, games at lower fps will not have fluid motion of objects, and they'll jump around. Making it as smooth as possible prevents viewing things like that.
MaximumPC states that they think the Radeon 9700 will likely close the gap when anti-aliasing is cranked up. However, the Intellisample compression will supposedly vastly increase the speed of anti-aliasing on the GeForce FX (see Anandtech article). I would think that this would push the GeForce FX even further ahead of the Radeon.
The biggest thing to remember, and this has been said again and again, is that this is beta silicon and beta drivers we're seeing. Not only does the performance from early beta drivers of a card to final increase substantially as we've seen with releases in the past, nVidia has proven time and time again that they can get a hell of a lot more performance out of their cards with new drivers (See Detonator XP release and Detonator 40.xx release, both of which gave something like 25%+ performance increases to the top-level cards at the time)
It's not GigaPixel technology (deferred tile rendering). Just plain old immediate mode rendering. In a souped up, uber programmable, all floating point version. With an embarrassing bandwidth bottleneck.
The whole point of the FX is not for high FPS on older games(which you can't even tell the diff after 100 fps). It is about the multiple pixel shader fx and cg support. This chip is made to bring cinematic "FX" to the desktop. When newer games start supporting this, ATI will be far far behind when FX owners are able to play games that look as good as the Final Fantasy movie did. Just look on Nvidia's site to see what this means.
Considering that ATI has a new card coming out soon, I doubt nVidia will get to be king of the hill for very long.
"Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
I actually own one of those Snap-On screwdrivers. I got it years ago as a repayment for a favor I did for a mechanic friend of mine. At the time I thought the repayment was not, shall we say, commensurate with the debt owed. But then I started using it and realized that he was actually giving up something terribly valuable. It is the best scrtewdriver I've ever used, hands down. I've had it for like 10-12 years now and can't deal with other drivers. The grip, in particular, is what does it -- it works so well that it's very easy to strip threads and actually break screws if you use cheap hardware. But if you have to drive a deck screw into a 2x4 by hand, there's no other tool. It's wholly unsuited for PC uses, however.
The only problem I had with MaxPC recommending it was the fact that the tip is *incredibly* magnetic. Like, lots and lots for a plain old screwdriver. You can shove the driver into a bucket of screws and the thing will come out absolutely festooned with screws. It will do the Jedi force screw pickup trick from about an inch away, which is annoying until you get used to it (and then it becomes handy). It's probably got a real rare earth magnet in the tip to make it so strong (and expensive). And it's the last tool I would use to screw a motherboard into a case with. Even it the tip wasn't very magnetic, it's just not a good driver for really delicate work.
As far as MaxPC getting paid to shill them, I don't think so. Snap-On has their target audience pretty well sewn up and probably doesn't need the handful of PC owners willing to pay $100 for a tool to increase/maintain their sales. They have trucks that drive around to mechanics and they have drivers/sale people that know their routes and they protect their customer loyalty fiercely. Because they haven't really set up their distribution model as a "normal" retail channel, courting a couple hardcore PC geeks is definitely not their market and doing so through a computer magazine would not be a wise decision for them to make.
Besides, I've seen MaxPC absolutely trash a product whose ad is on the facing page. They're notoriously cruel, in fact, and I think they tend to err on the side of being a little too mean (eg, they'll ding a perfectly decent video card because it doesn't have like a TV out port -- forgetting that this features might not be something everyone wants or uses and brings the price of the card down). I've never seen them with an obviously bum recommendation and I'd trust their review over those of any Ziff-Davis publication in a flat second. I was a little amazed at their recommendation at first, but it was not because of their jounalistic integrity.
-B
Ash and Hickory, straight-grained and true, make excellent bludgeons, dandy for the cudgeling of vegetarians.
You get by with 24 fps because the camera shutter is physically open for some time, blending the incoming content over that time. It's like mixing consecutive CG images together. This effect is called temporal anti-aliasing (in contrast to spatial anti-aliasing what video cards already do) or motion blur. Cameras just do this naturally. If you look at (still) film footage, you'll notice that none of the frames are perfectly sharp or clear.
You'll need 60+ fps of the crisp, sharp computer graphics images to create the same smoothness. (As an aside, TAA would be a t'riffic thing for old slow LCDs -- 20 fps could look like 60!)
> It seems that the GeforceFX is the clear
> leader in pure processing power, but in memory
> bandwidth the 9700 Pro is still king."
Or rather it seems that drivers need tuning up for this particular benchmark. Remember, FX is not officially out yet so drivers have much field for improvement.
I'm pretty sure the film is redrawn much faster than 24 fps. Most people consider less than 72Hz to be flickering. But if you redraw each frame three times (3x24=72Hz) it'll still look flicker-free and smooth for anything taken with a camera. If you want to see why it doesn't work for a rendering I suggest you go here:
/ x_ motion.htm
http://freespace.virgin.net/hugo.elias/graphics
and check out 2: Temporal anti-aliasing (Motion Blur). It's kinda hard to explain without pictures. It makes a lot more sense if you think of "reality" as having infinite fps, and your camera only 24fps. The result is motion blur, and without it, it just doesn't look real. Compare 24 of the rendered images compared to 24 motion blurred one and you'll understand.
Kjella
Live today, because you never know what tomorrow brings
Your eyes can see up to 200 fps. The people posting this garbage are misinformed twits.
Do a search on google on fps and quake 3. Its like some bad urban legend that gets trotted out everytime there is a discussion on frames per second.
When you actually know something on a subject and then read the posts, it makes you realize what a bunch of fucking morons most slashdotters are.
HP and Compaq now only use Geforce 4 MX 420/440/460s on their higher end machines (HP 763N, 863N, 873N, 883N, Compaq 6370US).
The rest of them use either Intel Extreme Graphics (which are ok (HP 753N, Compaq 6350US)) or a lower grade intel card. They also use cards like the S3 ProSavage (HP 523N, Compaq 6320US)).
Sony uses crap S3 (or is it SiS?) video cards in all of their desktop computers. Which is disappointing. For their laptops they use mainly ATI Radeon derivatives.
Suprisingly, you are much more likely to find an ATI or nVidia card on a HP/Compaq/Toshiba laptop than a desktop, probably because their is still some profit margin left in laptop computers (unlike desktops). Compaq's mid-range 1500 series is all ATI Mobility Radeons, as is HP's mid-range 4000 series and high-end 5000 series. Toshiba's base 1410 series uses Geforce 4 420 Go chipsets, their mid-range 1900 series uses the 440, and their high-end 5200 series uses the 460.
And yes... in case your wondering, I do currently sell computers =)
Casual Games/Downloads
...maybe I should've held off on getting my Ti4200..
ATI? I'll never buy another one of their cards.. nVidia is the shiznit, baby!
Cruising the internet on my TI-99/4A @ a whopping 300 baud!
"The real-time Fairy model was amazing; it was a extremely high polygon model with convincing animation and excellent lighting with several lights. The quality of her face was on par with the Final Fantasy movie (the Spirits Within). The sooner people start buying a card with these capabilities, the sooner game developers will start utilizing the features and horsepower."
Which tells you that the rest of the computer has to be able to generate those high-poly count, not just for characters, but other things in the game as well. Kind of the schism one sees between CPU speed and Ram speed. Oh! Did I mention the improved physics engines we'll need to keep our eyes from glazing over looking at the pretty pictures? Or did you just miss the article slashdot had about the present state of games, and the game industry?
" You won't have any problems with an Nvidia card under Linux using XFree86 4.x.x. "
Wanna bet? XFree86-4.2.99.3-1.20021223.3mdk and kernel-2.4.19.19mdk-1-1mdk. Nvidia's latest and previous driver lock up the system so tight, only a hard reset works. I'm using the 'nv' driver until Nvidia (1) Goes open-source (Ha!), (2) Releases a version that works with both. (Sounds like Windows World DejaVu doesn't it?).
GTA3 has an option to add motion blur. I don't like it though, things appear much sharper when it is off. But on a lower end card maybe I would see the benefit.
- PS. This is what part of the alphabet would look like if Q and R where eliminated.
These benches are more of the same passed-around mush that nVidia's been handing out since October. Wake up and smell the coffee, people--these are the same programs nVidia handed out in the October handouts for benchmarking. Did the reviewer have a gun to the back of his head, so that he couldn't mange to run *anything* else? How convenient.
By the author's own words, this was no review. There are no 6x, 8x FSAA tests, at all, although these are supposed capabilities of GF FX--there are no screen shots for comparison--in otherwords, there is absolutely nothing to prove this ever took place. There are no anisptropic filtering tests, we don't know what cpu system the Radeon 9700 benchmarked on--nothing--absolutely nothing of interest that you would normally see in a real review is present. Even if you believe the author--he says unapologetically he was under direct duress by nVidia as far as what he was permitted to show AND SAY.
Already people on the Rage3D forums are talking about how much slower the 9700P speeds are in this promotional propganda piece than they themselves can get with their systems at home.
Also....what, pray tell, would Alienware be doing with a NVIDIA beta prototype? As a small OEM I would expect that if anything Alienware would have an OEM beta version of the card--possibly. Certainly not a nVidia version of a prototype card! If nVidia needs Alienware to beta test its upcoming card this must mean nVidia hasn't even finished the prototype reference design yet and nVidia's OEMs haven't even begun production!
Here's what I think it is: a paid-for promotional piece which is designed to deter people from going ahead and buying an ATI 9700 Pro. What it most certainly is not is an actual review of the product--by the words of the author himself. What I still can't get over is that these are the very same benchmarked programs nVidia was handing out in October!
When nVidia starts sending out cards to reviewers with driver sets and saying, "Have at it--review it any way you like!" that's when I'll start listening.
When I show my pr0n at 209 FPS, it just spoils it!
It's Christmas everyday with BitTorrent.
Not that kind of motion blur. I'm not referring to smudgy video. When I say motion blur, I just mean combining multiple frames into one, as a way of "temporal resolution" (framerate) with the limited refresh rate a monitor or television screen can offer.
Motion blur in GTA has nothing to do with the kind of motion blur I'm talking about.
Sorry, that should say "...as a way of adding 'temporal resolution'"
One quick point to address all the 150 fps in Quake jokes:
Frame rate consistancy is what is most important (by far). A game that runs at 30 fps solid will also feel better than a game that runs at 60 fps some of the time but then bops back and forth between 30 fps and 60 fps.
The VisSim industry has done a better job of saying "we only need 60 Hz (fps) but we better never ever see you dip below that or you are out!" This forces hardware and software to be optimized for locking at 60 fps. I can tell you that a 60 fps Air Force flight simulator will always feel higher performance than a soupped up PC running Quake at 100 fps but dipping down to 50 fps or worse when things get hairy.
The biggest evidence of this issue being unimportant in PC gaming is the number of people or games that run with vertical blank (vblank) synchronization turned off. This is wrong wrong wrong in my opinion but most gamers are willing to live with enormous visual artifacts from partially completed frames to get that max fps and lowest input latency when things tough on the system.
So, to all those that mock high fps benchmarks, I challege you to post information on a recent 3D game, gfx card, system, and config that allows you to play with all the gfx features on (or those that are important to you) with vsync on using a 60 Hz display and only double buffering which locks at 60 fps solid without ever dipping below that.
That is when things have become fast enough for _that particular_ game.
Products like the NV30 and R300 help push the bar but are still not overkill. Take the above challenge and now turn on 16x multi-sampled FSAA (same as an SGI Onxy/IR), 8x anisotropic filtering (often more important than FSAA), 1600x1024 (the native resolution of my DFP), 128bit pixel depth (which NV30 can do before scan out), and include very complex vertex and fragment (pixel) programs. With all of that, turn Vsync on (as it should be) and have this entire combination run at 60 fps per second regardless of what is going on in the game at any and every given moment.
When we can do all of that, we are finished. :-)
The problem then becomes the content creators who continue to push the envolope. GeForce FX is launching with a demo that has Jurasic Park/Toy Story quality rendering tied to real-time dynamics and feature film quality animation. However, it is not quite to the level of Gollum in LOTR: Two Towers. Imagine Doom4 with 50 characters on the screen that all look like Yoda or Gollum. My point is that there is always room and applications for higher performance.
100 of these running around locked at 60 fps is the new goal: http://notendur.centrum.is/~czar/misc/gollum.jpg
Holy cow, you must have estimated based on Oprah Winfrey's eyelids, or some other hippo like Star Jones.
1-2g at most.
Hate to break it to you, but having just spent some days researching this, I concluded that there is nothing that the GeforceFX will support that the Radeon 9000 series won't. nVidia's web site may say differently, but that doesn't make it so.
The FX may do it faster (though this remains to be seen, of course) but it probably won't do it with better image quality. If anything, I'd say ATI cards have historically produced nicer output where there's any difference at all.
Hell, even the drivers for the Radeon 9700 are getting good reviews. I thought the season of miracles was a couple of weeks ago. ;-)
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
And then there's me, with my voodoo2/12M. You can buy them for $10. It even runs games at a playable framerate, along with all the other opengl software I run on it.
My card has open source drivers, and even if it's 5 years old, it works. =] I'll upgrade someday.
I don't have the quote but it was in one of his .plan updates in the last 6 months; Id makes more
money on its own games than from licensing the engines.
Someday we'll all be negroes
just slap a huge cooler on top of it and add 150+mhz to core speed. Oh wait. Nvidia may have patented that technology.
Not to be too picky here, but your statement is not necessarily correct. Exposure time of the film is not locked to 1/24th second for 24fps 'movie' film, or 1/30th of a second for TV. It is possible to lock your exposure at, say, 1/24th...but you'd have to change your arpeture (and thus depth of field) so that your exposure is still spot-on. I'm guessing that in pro-level equipment, there's also some sort of filter that can vary quickly in the lens assembly so that if you NEEDED 1/24th second exposures AND f/1.8 arpeture with an outdoor scene with varying lighting, it would be possible to do this.
But anyways, you can display film at 24fps which was only exposed per frame at 1/1000th second.....I've seen this disturbing trend in some recent movies and especially music videos. Kindof freaks me out sometimes. =) Still, controlling motion blur to produce a specific effect is just as valid as any other technique to give a piece a specific 'feel'.
Sorry if I went off on a tangent....just had to state that a 24fps movie isn't necessarily (or even often?) exposed at 1/24th second per frame.
man tunefs | grep fish
There are some animated games that incorporate motion blur (not smudgy video as you pointed out to the opther poster).
Play Capcom vs. SNK or any of Capcom's other fighting games (starting with Super Street Fighter II, I think). If you pause the game in the middle of some moves, you will see blur frames, where characters are drawn with distorted appendages (for example) to add the illusion of movement, while still keeping the game speed high.
He said that in a Video interview about the R300 *before* he said what he did about the GeForce FX AFAIK.
Hate to break it to you, but there are things that the Radeon 9700 won't support. And can't support in the current hardware revision. 128-bit floating point precision in shader output is one of them. The Radeon 9700 is limited to 96-bit from all the technical documentation I've read. The Radeon 9700 *CAN* increase it's support of other things that NVidia does through software upgrades (driver), but 128-bit support isn't one of them, that's a hardware limitation.
There are a few other things too, but I don't have the time to expound on those in great detail.
And BTW, if I'm wrong about the 96-bit, by all means please show me how I'm wrong.
Maybe 3 years ago.
Now the most common PC graphics chips are the Intel Integrated Crap, Ati Radeon 7000/7500/9000 and NVidia MX/NForce stuff.
ATi and NVidia are big players in the Workstation Graphics area as well, NVidia's Quadro chips are the default for low-mid range cards and ATi's new FireGL is the performance lead inb sub-$5000 cards.
"You've got an invalid haircut" -Warren Zevon - Life'll Kill Ya
I'm aware of all of this, but I'm trying to avoid being confusing. I'm just trying to lay down the basic concept. Sure, you're absolutely right though.
Doesn't anyone know how many issues this thing has? Most people fear the dreaded VIA 4-in-1 driver problems and incompatibilities. There have been numerous mentions of VIA problems on sites like tomshardware.com and anandtech.com.
The AMD cpu's are great, but who wants to deal with the problems of the VIA chipset?!
Yeah so I'm not a gamer and I'm not an animation expert, and I'm really far too lazy to actually read the article. However, I have a general question, that I think is on topic.
If I remember correctly, movie projectors run at something like 24 fps, no? And not many people have epileptic seizures at the movies because the image is "too jumpy". In fact, I would go so far as to say that movies, even animated ones, look better than the animations in Diablo II or Warcraft III, even viewed on my little brother's (admitedly long-since outdated) GeForce card.
So my question is, What gives? What the hell is this 147 fps business? Can humans even detect that many frame changes? If so, do +/- 20 or 30 fps matter that much, at that level? And why do movies at 24 fps look fine to me?
-Toad
Very true
GeForce + 3dfx = GeForceFx?
Does this card incorporate any 3dfx technology or is it just a name?
I for one will be very happy when the bandwidth is made to be utilized (i.e. by the card) to allow the rendered product to go from the card to the system memory and harddrive. What would be nice would be the ability to use the video cards dedicated features for geometry calculations for various programs. Oh well.
Will the geforce fx have hardware dvd playback like the radeon? Will it have great tv out quality? If so, I'll get the geforce fx mx or whatever they call their budget line of cards.
MOD UP PLEASE! Right now I don't have any mod points to give but this guy is the only one who got the ATI story 100% correct.
Hmmm... Pie...
But Nvidia's new cards use a more complicated memory setup so i wouldn't be surprised if the driver updates have dramatic improvements for the fx as well.
Hmmm... Pie...
NFORCE 2 is shaping up to be an excellent chipset, stability wise and more (I won't argue against the fact that intel may have better working drivers). Also AMD will be integrating more chipset features (memorty controllers) into the processor in the future because of problems like this.
Hmmm... Pie...
I'm perfectly happy with my SiS equipped motherboard (ECS K7S5A). I've had no issues with it, or the chipset, and I've run all kinds of operating systems and software on this machine.
I even went out and bought a $30 SiS AGP video card (SiS 315 chipset, 64Megs onboard) that works great for the MechWarrior 4 series of games, the Delta Force series of games, Empire Earth, etc. I typically play with high graphics detail at 1024x768 (all I have is a 17" monitor at the moment, anything higher is wasted on this POS). I get decent frame rates.
I spent less than $100 for both the motherboard and the video card, and I've been extremely pleased with the performance and the stability of my system.
I'd definately recommend SiS based hardware to anyone. I'll never buy another VIA based motherboard again.
attained only 147fps in Quake 3
"only 147fps?"
"only 147fps?"
I think we need some new games to push the hardware.
I personally cannot wait for this card.
I know, I know, "But what about the lower framerate and memory bandwidth than ATI?"
Read the recent article about the GeforceFX on Tom's Hardware, and you'll see why this doesn't matter.
Besides, I'll take real-world benchmarks like average FPS in Quake 3 than benchmarks in programs like 3DWinMark.
And with the extremely advanced support for programmable shaders in the GeforceFX, I expect it to kick ass when Doom 3 comes out.
. . . because so many people know they can get scads of free mods (or the tools to make thier own!) out of an id game. You get more, and more diverse, bang for your buck from q3 than sof2.
:)
And if they don't know first hand, their ]<ewl friend is admant that they get q or q2 or q3 (soon Doom3).
And, of course, by definition the engine game (q[1-3]) is released first. First always helps
everything in moderation
I *wondered* why I couldn't seem to focus on the background in The Two Towers' panoramic scenes until the camera stopped moving.
LalalalaI'mNotListening!
;)
Just got my 9700 Pro, and I'm sticking with it!!
Behold PC Gamer December 2002 Volume 9 Number 12
A behind the scenes interview with the "id" staff (not ID, Id...etc), page 74, paragraph starts...
"Over the past couple of years Carmack has openly admitted his waning interest in games. (Though since id derives its greatest revenue from its games - rather than licensing engines - it's likely he'll be building games for years to to come.)..."
No sig for you!!
I got the impression you meant that the video drivers for console don't change much. I disagree.
Just to see an example, get the games launched for playstation at the beginning and then compare them to, say, Final Fantasy VIII, you will see a HUGE difference in performance!
Of course some of the people who develop to the system eventually can't use the libraries anymore, because they are pushing the system to the limits, and start hitting the hardware manually.
That's one of the things that I always liked in consoles and old computers (MSX, Amiga), you can hit the hardware directly and you will _probably_ be safe.
I know it is not possible today, because the hardware is much more complex and the engines too, but I like the appeal!
Well, I guess we could do a little bit of code hacking and start using Text Mode Demos to benchmark text lines per second. :-)
When you start benchmarking text, and people are coding ridiculous things like raytracing in text mode, you know you can't go wrong.
Most NTSC video cameras produce 60 fields (all independent) per second. 30 frames per second (odd and even fields always representing the same moment in time) would look much more like film footage; in fact some directors (if the footage is intended for video and not theaters) shoot on film at 30 frames per second to keep that filmed feel but with smoother telecine (3:2 pulldown, the way 24 frames are copied into 60 fields, is fairly ugly).
Everyone is the result of incest by children of Adam and Eve!
Actually, we are all descendants of Cain and Eve. Cain got his specified but unnamed wife from somewhere and the only woman available at the time was his mother. Naturally, this only applies to (and explains) fundy Christians.:D
BTW, do you think Adam or Eve have a navel?;)
Is this a sigs-optional kind of place? 'Cause I am totally down with that if you know what I mean.
Their benchmarks are already flawed. If you watched the launch, they said it SEVERAL times, RAM is running at 1ghz.
Here's the link, it's a 1.5 hr video with slides, but was worth EVERY minute. Some NICE examples of how powerful the card is.
Click Here to see presentation
/.
It's DDR II running at 500MHz (x2 = 1 GHz.)
It's exactly the same thing as "DDR 400"--the ram runs at 200MHz actual speed, the "400" is its "effective" speed versus SDR SDRAM (which would have to run at 400MHz to equal the throughput.)
The problem is it is setup on a 128-bit bus, which gives it a theoretical max throughput of ~16 gigs/sec versus ATI's 9700P theoretical max throughput of ~19 gigs/sec (because the width of ATI's dram bus is 2x as wide as nVidia's, at 256 bits.) To equal the 9700P's current dram throughput the GF FX's DDRII ram bus would have to be clocked at 620MHz (x2 = 1.24GHz.)
Well, he thought, since neither Aristotelian Logic nor the disciplines
of Science seemed to offer much hope, it's time to go beyond them...
Drawing a few deep even breaths, he entered a mental state practiced
only by Masters of the Universal Way of Zen. In it his mind floated freely,
able to rummage at will among the bits and pieces of data he had absorbed,
undistracted by any outside disturbances. Logical structures no longer
inhibited him. Pre-conceptions, prejudices, ordinary human standards vanished.
All things, those previously trivial as well as those once thought important,
became absolutely equal by acquiring an absolute value, revealing relationships
not evident to ordinary vision. Like beads strung on a string of their own
meaning, each thing pointed to its own common ground of existence, shared by
all. Finally, each began to melt into each, staying itself while becoming
all others. And Mind no longer contemplated Problem, but became Problem,
destroying Subject-Object by becoming them.
Time passed, unheeded.
Eventually, there was a tentative stirring, then a decisive one, and
Nakamura arose, a smile on his face and the light of laughter in his eyes.
-- Wayfarer
- this post brought to you by the Automated Last Post Generator...