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Proposed Set-Top MAME Emulation Console

BRock97 writes "An interesting post over at MAMEWorld discusses the possibility of the folks at HanaHo Games (the creators of the ArcadePC and the HotRod joystick) creating a set-top system that would run the MAME emulator and allow the user to play their collection of ROMS on a TV. From what has been posted, it sounds like the unit would be comparable to an XBox (with x86 inards), run an embedded OS (sounds like it would be Linux), and the company would fully support end user hacking of the unit (i.e. boot a DivX player). They would like to hit a target price of $200-$300 and would bundle as many ROMS as they have the right to. The company is requesting feedback." I tend to think MAME is best played in a cabinet (guess thats why I built one ;) but would love to see a mame set top box, but a custom box seems harder than simply using a dreamcast or x-box to do it. Course if they can do this with permission of the original ROM makers, this could be awesome.

177 comments

  1. Here is the "Obligitory post"... by zoloto · · Score: 0, Interesting

    Time to burn some karma ...about imagining a certian cluster of these! /karma_burned

    seriously... Could this be used also to load my nes/snes roms? Just a thought, the article didn't say.

    1. Re:Here is the "Obligitory post"... by Anonymous Coward · · Score: 0

      Could this be used also to load my nes/snes roms?

      I'm sure people would get zsnes up and running on it in a matter of days after release. So, yes. Probably.

    2. Re:Here is the "Obligitory post"... by iapetus · · Score: 2

      If it supports end-user hacking and runs Linux, then that's an emphatic yes. Plenty of suitable emulators out there to choose from.

      Provided you have legal rights to use those ROMs, of course... ;)

      --
      ++ Say to Elrond "Hello.".
      Elrond says "No.". Elrond gives you some lunch.
    3. Re:Here is the "Obligitory post"... by mccalli · · Score: 3, Funny
      Time to burn some karma ...about imagining a certain cluster of these!

      I believe such a cluster is known as an 'arcade'...

      Cheers,
      Ian

    4. Re:Here is the "Obligitory post"... by WolfgangFlur · · Score: 1

      Are there any "Legal ways" to license or obtain ROM's??? I haven't seen any that I would play yet...shame, could breath new life into those old games!

  2. Similar Posting? by webword · · Score: 5, Informative
    1. Re:Similar Posting? by daves · · Score: 1, Offtopic

      That would make four dups today.

      Looks like Taco is shooting for the record books?

      Or is this all that exceptional?

      --
      People who disagree with you are not automatically evil, greedy, or stupid.
    2. Re:Similar Posting? by Anonymous Coward · · Score: 0

      For fuck's sake, similar isn't the same thing as a dupe. "Hey, I think I another another computer related article posted today! Dupe!"

      Seriously, if you don't like it here, fucking leave. Between the zealots and trolls, we have enough noise here without fucking whiners.

  3. Charge something nominal for ROMs? by mgkimsal2 · · Score: 5, Interesting

    What'd be cool is if there was an agreement between the major ROM copyright holders to allow some company to put all the old ROMs on one CD and sell, then split an amount between them. I'm thinking small amounts per CD (1-2 cents per game?) - a disc with 500 games may have to split $10 between the original copyright holders. Perhaps the administrative costs might be too high for some, but they'd be getting *something* instead of people continually 'stealing' their original work. Yes, I've got ROMs for VCS cartridges I bought, and C64 games, and even a few I never bought. If I want more, the only options I have are 'illegal' ones.

    Someone give me an affordable, *legal* way to play those good old games I miss from the past, please.

    1. Re:Charge something nominal for ROMs? by orbital3 · · Score: 5, Insightful

      Someone give me an affordable, *legal* way to play those good old games I miss from the past, please. (emphasis mine)

      I agree with this completely, and this is the big reason I very rarely buy those compilation packs of old games. When someone's trying to sell me a collection of 10 old Atari games for $30 and there's only maybe 3 of the 10 I actually care about, that's not very good value for my money. Those old games were fun, but not so much that I'd want to spend $10 on each one... that adds up pretty quick when there's 10 games you want. There just isn't that much gameplay in those old games considering you can go pick up two-year-old PS2 games for $20 that give you ALOT more playtime. I'd easily drop $200 on a legit MAME romset. With 2045 unique games (3596 including clones), that comes out to about $0.10 each. Yeah, there's probably quite a few of those (maybe even most) that I wouldn't care a bit about, but I'm still getting alot better value than what's available now. And that's better for all of them because they'd at least be getting _something_ from me, while right now, they're not getting a penny.

    2. Re:Charge something nominal for ROMs? by Tha_Zanthrax · · Score: 1

      ever heard of 'abondonware'?

    3. Re:Charge something nominal for ROMs? by Jardine · · Score: 1

      You mean that term that doesn't appear in copyright laws and has no legal basis?

    4. Re:Charge something nominal for ROMs? by Goldenpi · · Score: 1

      But a very important economic basis. If microsoft still supported windows 95 and NT why would anyone want to upgrade to XP? It does have some bearing on copyrights, but its not a strictly legal reason. Noone cares if you download ye olde C64 games. Noone really cares if you try to sell them on a dodgey market stall. Noone minds if you rip all your old cartridges and convert your old tapes, because noones selling them. No profit, no need for enforcement, and the games are so old they dont significently affect sales of new games. Its still illegal, but theres no enforcement at all.

    5. Re:Charge something nominal for ROMs? by Anonymous Coward · · Score: 0

      What would be super cool is if I could figure out how to get MAME to work. I haven't been able to use it since version 0.32. Every time I click on the executable it does nothing. No windows open. No program launches. No errors. Nothing.

    6. Re:Charge something nominal for ROMs? by tchueh · · Score: 1

      What'd be cool is if there was an agreement between the major ROM copyright holders to allow some company to put all the old ROMs on one CD and sell, then split an amount between them.

      Ummm... Why doesn't the copyright holder just sell the cd's themselves, and that way they wouldn't have to split the cost to "some company".

    7. Re:Charge something nominal for ROMs? by Chordonblue · · Score: 1

      {What would be super cool is if I could figure out how to get MAME to work. I haven't been able to use it since version 0.32. Every time I click on the executable it does nothing. No windows open. No program launches. No errors. Nothing.} ...and this is exactly why you'll never see a major company put their roms in a MAME-enabled anything. Support costs like this will kill that idea.

      --
      "...Well, there's egg and bacon; egg sausage and bacon; egg and spam; egg bacon and spam; egg bacon sausage and spam..."
    8. Re:Charge something nominal for ROMs? by krisguy · · Score: 1

      Noone minds if you rip all your old cartridges and convert your old tapes, because noones selling them.

      Then why does Nintendo have such a policy of this?

      --
      I'm a hamker. Hams, hackers, same ethos, different medium. == 73 de KB0STG
    9. Re:Charge something nominal for ROMs? by krisguy · · Score: 1

      Every time I click on the executable it does nothing. No windows open. No program launches. No errors. Nothing.} ...and this is exactly why you'll never see a major company put their roms in a MAME-enabled anything. Support costs like this will kill that idea.

      These guys are smart enough to put a frontend on it in order to make it easier, which is sounds like you need to find for your MAME.

      --
      I'm a hamker. Hams, hackers, same ethos, different medium. == 73 de KB0STG
    10. Re:Charge something nominal for ROMs? by Anonymous Coward · · Score: 0

      I agree and would be happy to pay a reasonable fee to get the games legally.

      The only things that would worry me if it was to become more mainstream are:

      (a) Would the companies become greedy and want to charge silly prices for these old games?
      (b) Would the added exposure then also make it more difficult to aquire the roms by current means if (a) was the case?

    11. Re:Charge something nominal for ROMs? by pommiekiwifruit · · Score: 2
      Yup, I can't see why they still charge money for Abba/Beatles/Iron Maiden CDs, after all they've been out for ages longer than the initial 3 month sell-by dates! Sure there are those "best of the 1980s" music CDs that have compilations on them, but even those cost more than napster...

      </slashdot>

      Perhaps the fact that Williams, Namco and Atari/Infogrammes are still making some money from their back catalog means they don't want to be part of a collective royalty scheme that would give equal weight to obscure (but possibly quite deserving; I would love a modern version of Crazy Climber for example) arcade manufacturers.

      After all, it has taken the might of Sony (helping out with GTA: Vice City) to push through the licensing for recognisable music in a game from multiple artists; dealing with IPs from multiple companies when each would want the biggest share of the royalties would be a real pain to negotiate.

      If one of you slashdot readers can persuade several of the rights holders of the ROMs to provide a compilation legally, you will have my greatest respect; negotiation skills like that are formidable.

    12. Re:Charge something nominal for ROMs? by mgkimsal2 · · Score: 2

      Because they'd more than likely determine that it's not worth the cost to them to sell a smaller number of titles. The fixed costs (duplication, bookkeeping, marketing and others) are essentially the same whether there's 20 file or 500 files on a disk, but it's less enticing to buy a disk with 20 games than it is 500 (usually, anyway).

    13. Re:Charge something nominal for ROMs? by mgkimsal2 · · Score: 2

      How are they making money from them? I certainly can't play them, and I can't see how much value there is in games you can't play. If they're simply keeping them around as fodder for copyright violation lawsuits, perhaps you've got a point.

    14. Re:Charge something nominal for ROMs? by pommiekiwifruit · · Score: 2
      How are they making money from them?

      Have you not seen mobile phones playing Pac-man, the set-top boxes, the new console releases (soon), the gameboy advance versions, for pete's sake the threatened Pac-man Movie may be coming out. So Namco is definitely capitalising on their IP, as is Nintendo and to a lesser extent some other companies. I've certainly seen a lot of Atari t-shirts about. So a multi-company compilation would be likely to missing some of the big hitters unless you have good negotiation skills.

  4. Site will go down, here's the info... by zoloto · · Score: 4, Informative

    /. effect soon:

    Subject New Idea.. need opinions! Reply to this message
    Posted by borg357
    Posted on 01/07/03 02:28 PM

    Hello Everyone! Some of you know me, some may not. My name is Richard and I work at a company called HanaHo Games (www.hanaho.com), where I'm a product developer. Over the years, we've created some kewl emulation products like the HotRod Joystick and the ArcadePC among other things..

    I wanta drop the ball on something here, and I need some honest opinions. Over the years at HanaHo, we've gained allot of experience in creating our own embedded PCB's for use in Coin-op markets, and we also have experience in marketing, as well as some really good contacts with various partnerships in the real coin-op business.

    What would you guys think about a console based gaming system (embedded hardware unit) for use for emulation? This would be an incredibly ambitious project, as we would be facing some huge obstacles! But I've been kicking this idea around for a while now.. and here's some details:

    A stand alone game system, that's about the size of an X-box or PS2. It would have the ability to plug in USB game pads, HotRod, X-arcade, Slickstick, or home made joystick keyboard hacks. It would also be able to plug in to a TV or a VGA monitor, as well as direct sound output, and Network support built in. The base system, would simply boot up (within seconds), and play MAME. There would be an optional hard drive, but contain a DVD-ROM player for the games to load.

    With our experience in embedded products, I feel that we could launch such a project, as an alternative to "hacking" an x-box or ps2 to play MAME. Emulation would be the main purpose for this console unit, however, it would be very similar to the way the X-Box works, in fact, given today's chip prices, we might even be able to create something even more powerful than an X-Box.

    The OS would be embedded into the boot-up of the console, and we would have to reply on a team of people, working with, and creating a MAME version for this unit.

    The target price I'm shooting for would be $200-300, and we would of course bundle this with as many ROMS as we can get the rights too.

    There would also be some added bonuses here too.. First off, creating our own game system would solve a lot of ROM licensing issues, and also create and help legitimize MAME, while still keeping MAME as a grass roots movement. The only way this major gamble would work is to have the support of the MAME community. We know very well, that the market is now saturated with consoles and titles by some heavy hitters, but we're NOT after the same market of newer games. In fact, while microsoft is busy sueing everyone offering mod chips, we would fully embrace hacks in our system. This system, unlike X-Box or GameCube, or PS2 would be very very useful in "home-brew" arcade units, as well as the engine in our own line of cabinets we sell. It might even be a significant cost savings as a PC is actually a bit of an overkill for a MAME machine.

    Take a moment.. think about it. tell me what you think..

    Thanks
    --
    -Richard Ragon/Senior HanaHo Evangelist

    http://www.HanaHo.com - HanaHo Games, Inc.

    Hope this helps.

    1. Re:Site will go down, here's the info... by Garion911 · · Score: 2

      It might even be a significant cost savings as a PC is actually a bit of an overkill for a MAME machine.

      Overkill? Tell that to the 166 I tried using to play elevator action.....

      --
      Slashdot is like Playboy: I read it for the articles
    2. Re:Site will go down, here's the info... by Anonymous Coward · · Score: 0

      I started a project to create a CD bootable version of MAME. I've been too busy to work on it for 4 months, but if you are interested look at:-

      http://www.phased.co.uk/xmame

    3. Re:Site will go down, here's the info... by Goldenpi · · Score: 1

      If making a commercial console specificly for emulation, make sure the hardware is good enough to emulate a playstation. Of course it cant be sold with a playstation emulator, and no official emulator could be made without sonys permission which noone will ever get, but sooner or later some hacker will manage to write one. That way everyone emulates the playstation, lots more sales, and because officially the emulator has nothing to do with the manufacturers of the box its all safe from lawyers :-)

    4. Re:Site will go down, here's the info... by Anonymous Coward · · Score: 0

      You mean like this?

      Go here and catch up on the modern emulation scene. There's a lot of crazy crap going on.

    5. Re:Site will go down, here's the info... by Anonymous Coward · · Score: 0

      Many of us have already built a similar unit, minus the DVD drive. Basically, I used the GCT-Allwell 1030, which was available for a short while as the Websurfer Pro for $49.95. I nuked the embedded QNX distribution and replaced it with plain vanilla DOS. Add MAME, and voila! - it is a Mame console for $49.95.

      Look at http://www.linux-hacker.net for details relating to the Websurfer Pro. Newer versions of the GCT-Allwell unit have a DVD drive as well.

  5. ROM rights cost an arm and a leg... by $$$$$exyGal · · Score: 5, Interesting
    ...we would of course bundle this with as many ROMS as we can get the rights too...

    Licensing ROMS is a very expensive deal, I wonder how they plan on paying for them? I'm pretty skeptical of this venture getting much further than that post (but I'm still hopeful).

    --naked

    --
    Very popular slashdot journal for adul
    1. Re:ROM rights cost an arm and a leg... by Anonymous Coward · · Score: 0

      Well, Miss Trolliria, when going retro I only play Amiga games but even I know that there are many companies who have made their software PD. See: back 2 roots.

    2. Re:ROM rights cost an arm and a leg... by Thedalek · · Score: 5, Informative

      HanaHo is no fledgling company when it comes to the emulation community. They have successfully licensed a number of games in the past, and turned it into a profitable enough business.

      Check out www.hanaho.com.

      --
      Happiness is relative, Based upon the way we live.
  6. HOW much??? by darylp · · Score: 5, Informative

    $300 is far too much money for something like this. Put it this way, over here in the UK we can buy a console that looks suspiciously like an old N64 controller which plugs straight into the TV. It holds a large amount of NES games on it. (I haven't checked the number, but there's loads.)

    The price? 30 quid. That's roughly $50.

    Sure, some geekier-than-thou types would get a stiffy from being able to plug Linux into their telly, but the average person won't care whether or not they get their Retro gaming fix from the NES or Arcade versions of games.

    1. Re:HOW much??? by DiZASTiX · · Score: 2

      I was thinking the same thing, but from the post, if people could hack it and make it play divxs...that could be big.

    2. Re:HOW much??? by DarkZero · · Score: 5, Informative

      Many people use MAME for Neo-Geo games and other such fighting games, which require at least a 400mhz processor and 256MB of RAM. Emulation nowadays is more than just Atari 2600 games and I think Hanaho realizes that. In fact, I wouldn't be surprised if they made it quite a bit better than that, since a 400mhz processor with 256MB of RAM won't even play Mortal Kombat properly.

    3. Re:HOW much??? by glesga_kiss · · Score: 2
      make it play divxs...that could be big.

      You need a (relatively) powerful processor to play DiVX. Fingers crossed these things have the neccessary omph! to do it...

    4. Re:HOW much??? by DaBj · · Score: 1

      You could slap on a Sigma Designs MPEG2/DivX chip on it.

      That would mean it wouldn't just be a MAME console though, but slap on a DVD-ROM and a decent soundcard and you'd have a Home Entertainment Center or something...

      --
      "GNU's not Unix....it's Linux" / Kami "kokamomi" Petersen
    5. Re:HOW much??? by Goldenpi · · Score: 1
      On PC hardware yes, but on a custom optimised box with a specially optimised version of MAME and a linux kernal so small it hardly uses any CPU cycles or memory at all? Im not sure of the specs of the consoles being emulated so I can only make very rough estimates, but 32M of ram would probably be enough. 400MHz would be plenty, but anything below 400MHz x86 would probably be hard to get hold of. Obviously the console would be graphics accelerated. The hardware wouldn't be too impressive, but enough. Hopefully enough for hackers to write their own applications such as divx or VCD players, or to hack together their own games.

      This has all the indicators of vaporware, but its certinly a good idea. Im not sure how much demand there is for a console to play old games, and the supply of legal software would be a problem, so a way of running illegal roms from p2p networks and hopefully a pirate playstation or N64 emulator (optimised for hardware, no OS and with good graphics card, just about possible) would be very good.

    6. Re:HOW much??? by Goldenpi · · Score: 1

      Costs would have to be kept low for something with niche appeal like this, so forget the DVD-ROM. Think more along the lines of CD-ROM and small hard drive. Roms dont take up that much space. Theres a potential problem. The old games companys might not be too happy if their ROMS can be copied to a hard drive and the discs passed on. I suppose it will have to be limited to loading roms from a CD. It will still need a hard drive, save files and savestates are still too big to just put on flash, and im sure the hackers could find some way to get the roms unofficially loaded from the hard drive. This is one system where hacker power is critical. The target would be old console fans and geeks, and if those geeks are able to plug a terminal emulator and nullmodem into a service port on the back or a connector on the mainboard they will rapidly form a emulator-hacker community, a very powerful form of marketing. It worked for tivo.

    7. Re:HOW much??? by yerricde · · Score: 1

      but 32M of ram would probably be enough.

      Some of the Neo-Geo cartridges are twice that. Add in the kernel, a few low-level daemons, and MAME, and you're looking at some heavy swapping.

      but anything below 400MHz x86 would probably be hard to get hold of.

      Unless you buy Transmeta ;-)

      --
      Will I retire or break 10K?
    8. Re:HOW much??? by iabervon · · Score: 2

      Actually, I think a lot of people care about the difference between arcade and NES; the NES was out at a time when there was a big difference in favor of the arcade, and most NES games based on arcade games are pale imitations of the originals, even when they aren't totally different things.

    9. Re:HOW much??? by hikousen · · Score: 2, Interesting

      Retail cost of a DVD-ROM is $50. My guess is the wholesale costs would be about $20. There's enough room for $20. There's no hard drive available for that, either.

      --
      LadyStar - Your Magical and Mysterious Adventure Awaits
    10. Re:HOW much??? by CJ+Hooknose · · Score: 3, Insightful
      It will still need a hard drive, save files and savestates are still too big to just put on flash,

      ? "Flash" as in flash-RAM, or "flash" as in CompactFlash media? "du -sh ~/.xmame ~/.snes96_snapshots" returns a total of less than 1M, which should certainly be doable no matter what kind of media you're talking about. (YMMV on this, but I play a fair number of emulated games.) After all, an 8Mbyte SmartMedia card is roughly $10.

      if those geeks are able to plug a terminal emulator and nullmodem into a service port on the back

      Yes. If any company really tries to make this idea into a real product, this would be a big selling point. Let's just hope they can convince the marketroids and lawyers of this, and that some beancounter decides the $1-2 cost-per-unit of adding this functionality is worth it.

      --
      Give a monkey a brain and he'll swear he's the center of the universe.
    11. Re:HOW much??? by krisguy · · Score: 1

      In fact, I wouldn't be surprised if they made it quite a bit better than that, since a 400mhz processor with 256MB of RAM won't even play Mortal Kombat properly.

      Considering the cost of processors these days, 600-700Mhz should be doable. This is also the reason I don't have my MAME cabinet up yet! :)

      --
      I'm a hamker. Hams, hackers, same ethos, different medium. == 73 de KB0STG
    12. Re:HOW much??? by FyRE666 · · Score: 2

      Im not sure of the specs of the consoles being emulated so I can only make very rough estimates, but 32M of ram would probably be enough. 400MHz would be plenty...

      Yes, that was a very rough estimate, as in "pulled from thin air", I suspect. I have MAME ROMs on my site that are over 70MB, and require at least a 1ghz x86 CPU to run at full frame rate. A 400mhz CPU with 32MB of RAM would hardly have enough cycles/memory to run Asteroids through the emulator; I don't care how small the kernel is. A celeron 1ghz+ and 256MB of RAM would be the absolute minimum for a MAME console if it were to have any hope of running current and future ROMs. It would also be adequate for DVD playback, whereas a 400mhz CPU would have problems unless hardware acceleration were added (adding to the price)...

    13. Re:HOW much??? by DarkZero · · Score: 2

      Im not sure of the specs of the consoles being emulated so I can only make very rough estimates, but 32M of ram would probably be enough.

      That is absolutely wrong, but it's a reasonable mistake that most people make when they're talking about MAME. The important thing here is that MAME goes for full, "pure" emulation rather than essentially porting these games to the PC, which is what many other emulators do. Whereas the average PC game is slowly put into RAM as needed, games that are emulated by MAME are decrypted, dumped directly into RAM, and played entirely from there. That means that you either dump all of The King of Fighters 2000 into 256+MB of RAM or you go with anything less and end up waiting five, ten, or fifteen minutes for the game to load because everything is being dumped into VRAM. It's the absolute stupidest way to play the game, but it ensures that the game remains absolutely untouched by its emulation. It suffers no slowdowns, loss of frame rate, or loading times because it is all being loaded at the beginning of the game and not while the game is being played, just like the original Neo-Geo cartridges worked (since cartridges are, for this purpose, like RAM chips with the game permamently loaded into them).

      There are versions of MAME that are optimized for specific hardware setups and operating systems, but for things like Neo-Geo emulation in MAME, there really aren't any shortcuts.

    14. Re:HOW much??? by merlin_jim · · Score: 2

      FYI, my home MAME cabinet is running off a P2-450 w/ 2 64 MB sticks. I've also hooked up my VIA Eden (800 MHz, 256 MB of RAM) without much of a difference between the two...

      Games that leave a little to be desired:

      LightBringer (runs a little slow; I think this was a limitation of the hardware being emulated, not the emulator itself)

      Mortal Kombat - load times are long. Very playable once loaded

      Marvel vs. Street Fighter - load times are long. The intro scenes are a little choppy. Very playable otherwise

      Most NeoGeo games - get a little choppy when large parts of the screen start getting updated, but overall pretty playable.

      --
      I am disrespectful to dirt! Can you see that I am serious?!
    15. Re:HOW much??? by DarkZero · · Score: 2

      I find all of this to be really interesting. I knew that a lot of the people on the official MAME forums were off in their estimates about the system requirements for NeoGeo games because most of them had never tried them on anything less than a 1ghz machine (which almost all of them claim is absolutely required for it), but for some reason, it had never occurred to me that they might be wrong about other games, like Mortal Kombat.

      When I get a new gamepad (I killed it in a year... I'm so proud of myself), I'll have to try out MK and see how it works. Thanks a lot.

    16. Re:HOW much??? by merlin_jim · · Score: 2

      My #1 advice to those running MAME on older hardware:

      Video card. Get a good one. 3D acceleration isn't important, except for the fact that most 3D accelerator cards build their 3D acceleration on top of a solid 2D acceleration engine.

      Beware of early 3D cards, though; some of these actually made 2D speeds WORSE.

      AGP is good, but not required. Other than that, any decent older 3D card should do the job. 8MB or more of RAM on the vid card is good.

      --
      I am disrespectful to dirt! Can you see that I am serious?!
  7. Ok with me. by handsomepete · · Score: 3, Interesting

    Considering the horsepower that's required to do everything post 1997, Xbox level hardware may not cut it for the folks who like the Metal Slug/Capcom Vs. games/etc. For those of us who just want to sit around and play Burgertime or the Ninja Turtles arcade game, I'm all for it.

    I have a feeling this may cause more problems than it's worth, though. The last thing I want to see is some company decide that this is the last straw and really persue shutting down the mame project. I imagine getting permission from more than a couple companies to distribute rom images will be pretty hard, even if they're offered compensation. I can't get to the thread right now - what do the mamedevs think about all this?

    Has anyone bought that single player X-arcade joystick?

    1. Re:Ok with me. by t0ny · · Score: 0

      I think an XBox is more than up to the task of playing a NeoGeo game. I played those things fine on my p2-300, for goodness sake! The only down side was that it took *forever* to load, and there was some minor slowness when there was a lot of action on the screen, but hey, it was a p2-300.

      --

      Manipulate the moderator system! Mod someone as "overrated" today.

    2. Re:Ok with me. by freeweed · · Score: 2

      Considering the horsepower that's required to do everything post 1997, Xbox level hardware may not cut it for the folks who like the Metal Slug

      I've played Metal Slug (including the newest one) on my 433Mhz machine, with pretty much zero slowdown. Considering the Xbox has almost twice what I have, and doesn't have to run a bloated OS like I do, I think it's more than sufficient for anything but the newest 3D games.

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    3. Re:Ok with me. by Anonymous Coward · · Score: 0

      check out Final Burn X for the Xbox, I have ALL of the Capcom Vs., Darkstalkers etc. games, and they run without a hitch. It's got enough power, trust me.

  8. Go For It by RailGunner · · Score: 5, Interesting
    Since most "home" translations of popular classic games left a lot to be desired (Atari 2600 Pac-Man, anyone?), why not release a set-top box so people can easily relive their youth by playing classic games?

    And yes, I know how easy it is to get MAME up and running, but face it. If you're reading slashdot, chances are you're in the top 5% of the technically inclined and setting up an emulator is *easy*. But, if you're mom and pop AOL who don't even know what type of sound or video card they have, let alone the processor speen and RAM, well then it becomes a more daunting task.

    Though I have to wonder how much of a market there will be for this... considering how many publishers have released collections of their old games for the latest consoles already..

    1. Re:Go For It by Anonymous Coward · · Score: 0

      mom and dad never played arcade games, and they don't now what retro means...

  9. Permission? by SealBeater · · Score: 2, Interesting

    Why would they need permisson of the original rom owners to do this? It's not like they needed permission to make the joysticks. Anyway, I think this would actually be a good idea, but one, is mame legal to sell? Would there be any issues with that? Also, I could see this coming in handy for cabinet builders, instead of specing out a computer, just grab this, grab some roms, and go to town. I am sure you could just insert this in the place of a computer inside a cabinet. They just have to make sure that its powerful enough to run all the cpu intensive roms, like Mortal Kombat 4 and the like. I'll be keeping an eye on it.

    SealBeater

    --
    -- Its survival of the fittest...and we got the fucking guns!!!
    1. Re:Permission? by Sancho · · Score: 5, Interesting

      Because they want to include as many roms as possible in the system itself. Clearly just to make and sell the unit isn't an issue, but what's a unit without games you can purchase for it/games that come with it?

    2. Re:Permission? by SealBeater · · Score: 2


      what's a unit without games you can purchase for it/games that come with
      it?


      Uhh, every console that's on the market now? I don't recall my dreamcast
      coming with games (not that that mattered). Neither did my PS2 or the Gamecube
      I bought for christmas. I am pretty sure my co-worker's X-Box didn't come with
      a game either. Besides, it's not like anybody who spends 5 minutes looking
      can't get every MAME 0.62 rom out there in a few days.

      SealBeater

      --
      -- Its survival of the fittest...and we got the fucking guns!!!
    3. Re:Permission? by Anonymous Coward · · Score: 0

      I don't recall my dreamcast coming with...

      "games you can purchase for it"

    4. Re:Permission? by len_harms · · Score: 2, Interesting

      Thats a fairly new thing belive it or not. Up until the PlayStation came out, all consoles came with at least 1 game. Maybe not an AWSOME game, but at least a playable one. They usually also came with 2 controlers.

      If I remember correctly the original PlayStation had 0 controlers and 0 games in the box. They did this because an extra 30 bucks put them past a certian 'price point'. Plus they can charge 30 for a game, then 25-30 per controler. They are make even more money on something you will definatly want. The sentiment at the time was who would buy a console that didnt even come with a game. Aparently a lot of people...

      Also if you just bought a system and it didnt come with 2 controlers and a game you got fairly hosed. There are some pretty good bundle packs out there.

      Also keep in mind not everyone has a smoking conection into their house. On a 56k modem downloading the whole mame set would take about 17 days. If your going full blast at it. Its that big. And thats being generous that you get 5k per second and no disconects.

      I think the biggest challange will be for them to get the price point of the hardware down. Then secondly getting permision from the game companies. The game companies should jump at it. They probably havent made money on some of these games in years. If they ever broke even on em at all. If they include a dvd with all the roms on it will be gravy...

      The next problem may be MAME itself. Its licence does not allow for distribution of roms with the exes.

    5. Re:Permission? by Goldenpi · · Score: 1

      The mame license could be sorted out. Whoever makes mame could be quite happy to make an exception for this console-emulator, providing the roms are legal, because they get publicity and probably money.

      The game companys might be a little awkward. Financially its in their own intrest to release these games for the emulator. They get a little money, through not a huge ammount, and if people like the games it might encourage people to buy the modern sequals :-). But games companys might not see it like that.

      Heres an intresting story about permission. Yesterday my sister desperatly wanted a playstation dance mat. Its a square mat with pressure sensors that connects to a playstation, with a game that judges your danceing. Its currently the "in thing", and no girl between 8 and 14 is cool unless they have it. The mat was £40. But just down the road was another shop with the mat for just £12. Like the sucker she is, she brought it. I knew something was wrong from the picture on the box, where I could clearly see three phono connectors on the mat. But she refused to listen. As predicted when we got home the mat was a rip off. Looked like someone had been messing about with a few video chips, a PIC and some security sensor mats. The graphics looked like something you would expect from an 8086 and the sound..well, I know a square wave when I hear it. It took two hours of screaming and sulking before she finally was given £40 to buy the real mat. So, what was the point? I know I had one earlier, I just cant remember it. Spent too long typeing the story.

      Perhaps the consoles fans could write their own roms? With a nicely open console emulated someone would probably put together an SDK, and then small games would start appearing from hobby programers. Probably just several thousand variations on pacman and tetris, but im sure a few good projects would be done as well.

  10. Proposed Set-Top MAME Emulation Console by Anonymous Coward · · Score: 0

    Proposed Set-Top MAME Emulation Console!!! more like celda

    1. Re:Proposed Set-Top MAME Emulation Console by Anonymous Coward · · Score: 0

      Golden! err more like celda!

  11. MAME Box by yerktoader · · Score: 1
    As I do not have the kinf of money to create my own cabinet, a MAME box for my TV would be awesome. I have a computer, and several good controllers, so $300 would get me a Radeon All In Wonder and everything else great about my PC like DivX, Quake, and alternate EMU's :)
    However, If HannaHo were to produce specific controllers for games like Tron, Robotron, 720, Millipede, Ikari Warriors/Heavy Barrell, etcetera....I'd be hard pressed to NOT purchase the system.

    HannaHo, are you listening?

  12. Why? by NetJunkie · · Score: 2, Interesting

    I have MAME on my XBox right now. Go buy an XBox and chip it. Just run the ROMs right off the HD.

    No need to design some whole new system to do this stuff.

    1. Re:Why? by Goldenpi · · Score: 1

      Ive spent three hours today trying to find an easy way to chip my PS2. Ive heard the Xbox is even harder. If only I didn't have this v7 :-(

    2. Re:Why? by NetJunkie · · Score: 2

      Takes 10 mins to chip the XBox. Just get a Matrox no-solder chip.

    3. Re:Why? by gl4ss · · Score: 2

      because it isnt legal.

      that's the big 'why'.

      why take a loan when you can rob a bank?

      (sure, the risks getting busted by chipping your xbox and downloading roms are lower than getting jailed for bank robbery..)

      --
      world was created 5 seconds before this post as it is.
  13. The sales aspect. by Radio+Shack+Robot · · Score: 1

    If someone manufactured this, then vendors would have to weigh the sales aspect. Radio Shack would say "do we want to support piracy yet affirm technoloogical innovation?" I love running MAME on my internal motherboard, but bringing it into the real world might not work for the corporate brass who want to increase their stock sales.

    --

    Beep. Boop. Beep. You have questions. I have answers and your home address.
  14. Re:contradiction by t3kad0n · · Score: 1

    You don't read slashdot very much, do you? Ever tried linuxdevices.com? Well, no, you haven't. Its obvious. Just google "embedded linux" and READ. Linux can be very easily embedded. Think of the openBrick and similar projects...

  15. isn't $300 a bit high by SHEENmaster · · Score: 1

    How hard is it to emulate 15 y/o hardware?

    I realise that a lot of the emulated machines aren't that old, but I really think that it shouldn't cost that much. Couldn't a $15 pentium from a local salvage store and a decent PCI video card do the same thing?

    If I'm paying $300 for something, it should be cool enough to deserve it.

    --
    You can't judge a book by the way it wears its hair.
    1. Re:isn't $300 a bit high by Anonymous Coward · · Score: 0

      Only if you play pre-1986 static-screen games like Donkey Kong.

      I use xmame as one of my stability tests, alongside kernel compilation, because I know how CPU-intensive it is, and it has also weeded out RAM corruption once.

      No matter what gcc optimizations or version I try (fomit-frame-pointer, alignment, CPU type...) I cannot get a K6-2 500 to play 68000-based games more than 25fps. TI-based Midway games? Half that at best. That's with only half-quality sound, a scale factor of 1, no fancy effects, and pure X11 output with shared memory.

      MAME only became enjoyable on a friend's WinXP Athlon 1800+

    2. Re:isn't $300 a bit high by DarkZero · · Score: 3, Insightful

      Who says they're just emulating 15 year old hardware? A lot of us emulate games from the late '90s, such as the Neo-Geo games like The King of Fighters 2000, Metal Slug 3, or Garou: Mark of the Wolves. Those games require, at minimum, a 400mhz processor and 256MB of RAM. Add a TV-Out card to that and a small form factor and $200-$300 with a gamepad and a custom box is pretty much the minimum price.

    3. Re:isn't $300 a bit high by Anonymous Coward · · Score: 0

      Not as a flame against Linux, but I never had problems on much lower-end systems with the Windows version. What is your 3d-card?

    4. Re:isn't $300 a bit high by Peale · · Score: 2

      It all depends on what you're trying to emulate. Pac Man? Donkey Kong? Sure, you can even get away with a 486 (if you use the right Emulator, such as VAntAGE, but if you're looking to play something like, S.T.U.N. Runner, which isn't exactly young, you can't. I've got an Athlon 1GHz, and barely make full frame rate.

    5. Re:isn't $300 a bit high by Anonymous Coward · · Score: 0

      Why use an X-Window version of MAME when X-Window is not intended to be used on a "minimal" machine. Try with a no-X version and then tell us how fast is your machine.

  16. What I don't understand... by Anonymous Coward · · Score: 2, Insightful

    Is why everyone thinks gaming companies are willing to sell old roms for cents on the dollar. The games are being recycled on to mobile platforms that are as powerful as the consoles of old. I've got the original Phantasy Star on my Gameboy, and Hang On on my cellphone. I paid 30$ and 15$ for these, respectively.

    Why would Sega (as my example) say "Sure, throw all these games in your little console and send us 5 bucks!"?

    There's much more money to be made off of these old roms. They'll end up bundling ROMs from companies that are out of buisness only.

  17. Whats the point? by Anonymous Coward · · Score: 0

    $200-$300 to play mame games on my tv? I own an xbox ($200) and I can play neogeo roms, mame roms, snes roms all in one unit, have all my roms stored on a 80 gb harddrive i put in it. I can also use it as a super media player, divx, vcd's, dvd, mp3.. it does everything, why would I want to buy this?

  18. question by Anonymous Coward · · Score: 0

    Given the "must own the game to posess the rom" situation: what if I buy arcade boards etc, obtain the rom and destroy the board as I don't want to store all the hardware somewhere? am I still entitled to own the rom?
    and if the answer to the above is yes, who is to say I never owned a board for a specific game for which I destroyed the board?

    -t

  19. Re:contradiction by Anonymous Coward · · Score: 0
    Linux is not itself an embedded OS,
    Why not? Do you know something they don't?
  20. Bundling by mgkimsal2 · · Score: 4, Interesting

    Replying to own post:

    What'd be SMART - if they were to do it - is for a company to bundle all its old games together and ship it with MAME. I thought Activisin did something like this, but EA hasn't done it. Yes, it's not MAME, but there are C64 emulators available. If they'd ship all their old classics (Skyfox, Archon, Seven Cities, etc) *with* an emulator, it'd certainly sell. Huge amounts? Maybe not, but the development cost is practically nill.

  21. I can do this myself by Iscariot_ · · Score: 2
    What I still don't understand is why companies that make games don't release large emu packages. Imagine how badass it would be if nintendo released, say, 30 of their 1st party titles for NES on a single disc for Gamecube w/ an emu to run it all. I'd pay for that.

    Or, an alternative solution, why don't we just concentrate on xbox mame? I own all three modenrn consoles, and my entertainment cabnet is pretty full as it is :)

    1. Re:I can do this myself by clontzman · · Score: 3, Interesting

      I'm guess it's because releasing 30 games for $40 could really hurt their bottom line, since one of the main thing that drives new game sales is that you've played through your existing games already. If you've got hundreds of hours of gameplay for $40, what's the incentive for you to buy more games?

      I'm not saying I agree, but I imagine that's what's preventing Nintendo from putting every Super Mario game onto a single disc. You might never have to buy a game again.

    2. Re:I can do this myself by Iscariot_ · · Score: 2

      Then explain compilations like Super Mario Allstars for SNES which was all previous mario games on one cartrige.

    3. Re:I can do this myself by krisguy · · Score: 1

      At my local Wal-Mart I saw a device that was a card reader for the GBA, and there were three different games that came out on the NES, like Excitebike for example. You swipe the card, the whole game is loaded on the GBA and is playable.

      Nintendo makes this, but I'm too lazy to look up what it's called on the site.

      --
      I'm a hamker. Hams, hackers, same ethos, different medium. == 73 de KB0STG
  22. What do you mean a custom box seems harder?! by autopr0n · · Score: 4, Interesting

    Steps for getting an Xbox to play Mame games:

    Find grey-market chip for your xbox on the 'net
    order it
    wait
    open up your Xbox, solder it in
    burn the right CD, with all the games you want to play


    Steps in using a dedicated MAME console:

    Use it.

    Yeah, seems so much harder.

    Seriously this thing seems a lot simpler. I already have an x-box, but I might be more intrested in this, since for *me* this will be a lot simpler. And I lost the urge to dick around with computers just for the 'fun' of of it a few years ago.

    --
    autopr0n is like, down and stuff.
    1. Re:What do you mean a custom box seems harder?! by pacc · · Score: 2

      Steps for getting an Xbox to play Mame games:

      1. Get a licence
      2. Compile MAME
      3. Sell it

      Steps in using a dedicated MAME console:

      1. Develop hardware
      `?????
      5. Advert/story on slashdot
      6. Profit!

    2. Re:What do you mean a custom box seems harder?! by autopr0n · · Score: 1

      1. Get a licence

      I'm sure microsoft would love selling a license for a program that would allow 'full hacking' of the hardware.

      --
      autopr0n is like, down and stuff.
    3. Re:What do you mean a custom box seems harder?! by slim · · Score: 2

      I'm sure microsoft would love selling a license for a program that would allow 'full hacking' of the hardware.

      It would do nothing of the sort.

      The way Xbox works is, if the binary isn't signed with MS's key, the program ain't running (unless the box is chipped).

      So:
      1. Buy rights to use some set of ROMs.
      2. Compile MAME with support for said ROMs.
      3. Write whizzy front end
      4. Buy license from MS, get binaries signed.
      5. Sell kosher Xbox game product

      MAME already runs checksums on the ROMS, although it only warns you if they're wrong. If anyone were really paranoid, they could extend this to refuse to run, and to use a more secure hash function.

      FWIW I think this would be The Right Way to port games like Metal Slug 3 to the Xbox. The hardcore will appreciate getting emulation rather than a port.

      It wouldn't be the first time something like this has been done. When Sega released their Sonic collection for the PC, they paid Steve Snake for a version of his KGen Genesis emulator.

      Hmm, all this gets me to thinking... MAME with Kaillera on Xbox Live, for online multiplayer games and the ability to chat with the other players... If the right games were licensed, I'd buy an Xbox for that.

    4. Re:What do you mean a custom box seems harder?! by Lumpy · · Score: 2

      open up your Xbox, solder it in

      solder it in?????

      the Xbox mod I got was set it on the correct location and mess about for a little bit until the green light came on (yes you do this HOT!) then tighten the screws.

      no soldering, and it takes ZERO technical effort...

      Yes I have an X-box.... although I'll never buy a game for it.. I'm happily playing all the mame roms and Divix's on it.... now to get that lame X logo off of the enclosure.....

      I AM one of the consumers that Microsoft fears... I'll buy the hardware and never EVER buy or play one of their games.... not interested in that... that's what my PS2 and Gamecube is for.

      --
      Do not look at laser with remaining good eye.
    5. Re:What do you mean a custom box seems harder?! by UberLame · · Score: 2

      Don't remove the lame X. Just find a way to add mame after the X.

      I so far have refused to buy an Xbox. However, I did see one game recently that was rather tempting. The game was Steel Battalion from Capcom. Thankfully though, this one game is $199, so I can't afford it anyway.

      --
      I'm a loser baby, so why don't you kill me.
    6. Re:What do you mean a custom box seems harder?! by Anonymous Coward · · Score: 0

      What are you a moron?

      You might as well stop buying games for every other console too, because they're the same ones making games for the Xbox as well (and we can't have that now can we).

      Hint: It's the games you play, not the console, it's okay to enjoy them. (and try not to use the old "EVERY SINGLE GAME SUCKS!" arguement, they've released some more (and I don't recall the PS2 having "gotta own" titles it's first year either).

      For such a high tech website, there sure are a bunch of childish posters.

  23. New system would make sure coders get $$$. by Viewsonic · · Score: 5, Insightful

    Unlike stealing a bunch of ROMs are you are doing on your XBox.

    1. Re:New system would make sure coders get $$$. by glesga_kiss · · Score: 5, Insightful
      Argh! Piracy is not stealing, not that old argument again. If it were stealing, the courts would have decided long ago that there are no need for anti-piracy laws, because the anti-thieving laws already cover it.

      And as you can't buy these ROMs anywhere, how are you depriving someone of any income? Even if you were paying for them, who would the money go to? Not the original developers, I can tell you that much!

      Can you say "victimless crime"? No one is hurt, so frankly I couldn't care less. I base my life around what is morally correct, not what is on the lawbooks.

    2. Re:New system would make sure coders get $$$. by rizawbone · · Score: 1
      I base my life around what is morally correct, not what is on the lawbooks.

      You must have a hard time finding an entire wardrobe made by non-exploited workers, never eating bananas, never being able to fill your car with gas, getting your significant other jewelry that wasn't paid for with the blood of countless africans... (more lefty-babble here)

      oh wait, do you mean you live life by what is morally correct, as long as it fits your lifestyle?

      i never knew downloading roms made you morally right. you learn something new every day.

    3. Re:New system would make sure coders get $$$. by glesga_kiss · · Score: 2
      You must have a hard time finding an entire wardrobe made by non-exploited workers, never eating bananas, never being able to fill your car with gas

      Damn right. So hard that it's impossible. Do you manage it?

      But I do avoid certain companies, and own a fuel efficient car. The best I can do really, without resorting to sitting around naked in a field all day, eating grass.

      do you mean you live life by what is morally correct, as long as it fits your lifestyle?

      No.

      i never knew downloading roms made you morally right.

      I never said that. I implied that it wasn't morally wrong.

      I also never said that I was morally "right" as a whole either. What exactly was the point you were trying to make?

    4. Re:New system would make sure coders get $$$. by rizawbone · · Score: 1
      What exactly was the point you were trying to make?

      thanks! made it for me.

    5. Re:New system would make sure coders get $$$. by yomegaman · · Score: 1

      I'm a technical grunt myself, so I can sort of sympathize with this prevailing sentiment that only the developers matter. However, it's important to remember that the businesspeople who put up the money to start companies and fund development are the ones taking the real risks and providing the resources for the developers to do what they do. If the company goes down the tubes the developers can drive across town and get new jobs, while the investors lose everything they put in. I know I'm tiliting at windmills here but I think we should not denigrate their contributions to making the products we all like.

      My point is (assuming I have one), claiming it's okay to copy things rather than buy them because it would just be some suit who gets the money is not really a good rationale.

      --
      ...wearing a skin-tight topless leather jumpsuit, with cutaway buttocks and transparent crotch panel.
  24. What I'd like even more by Joe+Tie. · · Score: 1

    Would to have emulators for the 8 and 16 bit consoles on there two. Possibly it could check the headers of the files on your cd and launch the appropriate emulator. I've thought about buying one of the linux pc's, throwing in a tv out and couple game pads to do this myself in the past. I'm sure I'm not the only one here whose gaming space is a bit cluttered by older consoles that don't get as much use. Replacing those consoles and the dozens of carts for the with a box and a couple cds would make for a nice space improvement.

    --
    Everything will be taken away from you.
  25. MAME doesn't allow distribution of roms by Virtex · · Score: 5, Interesting

    They would have to get the permission of the MAME developers as well. If you read the license that comes with MAME, it forbids distribution together with roms.

    --
    For every post, there is an equal and opposite re-post.
    1. Re:MAME doesn't allow distribution of roms by Richard+Bannister · · Score: 1

      According to a recent thread, MAME may soon be GPL.

      --
      http://www.themeparks.ie
    2. Re:MAME doesn't allow distribution of roms by Drachemorder · · Score: 5, Informative
      "They would have to get the permission of the MAME developers as well. If you read the license that comes with MAME, it forbids distribution together with roms."

      I don't think that would be much of a problem if they legally bought the rights to distribute the roms. The MAME developers put that in there as a guard against being accused of copyright violations and piracy. Take away the threat of piracy lawsuits, and I imagine they'd be perfectly willing to allow MAME to be shipped in this sort of system.

    3. Re:MAME doesn't allow distribution of roms by BigJimSlade · · Score: 4, Informative

      Not only is this true, but they have shipped a "MAME-Dev blessed" version of MAME in the past with a CD of Capcom ROMs. This came with their HotRod PC arcade joystick. I don't know if you can still get it this way or not, but I have one.

    4. Re:MAME doesn't allow distribution of roms by innocent_white_lamb · · Score: 1

      Not only is this true, but they have shipped a "MAME-Dev blessed" version of MAME in the past

      That's not exactly the situation. It's not "MAMEdev-blessed", but rather more along the line of "let sleeping dogs lie" as far as MAMEdev is concerned in regard to the Capcom Classics disk.

      Yes, there is a difference.

      --
      If you're a zombie and you know it, bite your friend!
    5. Re:MAME doesn't allow distribution of roms by BigJimSlade · · Score: 2

      My mistake... I thought they had permission from the MAME team.

  26. Customer Base by phorm · · Score: 2

    Depends on the customer base. Selling, say, 1000 post-console games at $10-$15 won't make much money. Selling 100,000 (bigger numbers probably apply) to an all-in-one package would probably make more cash. If you could dump it in there with some EMU's for a bunch of different hardware: NES emulator, SNES emulator, Sega Emulator, MAME Arcade Emulator - you could sell different games as packs (as is often done with old games anyways).

    I'm not sure how many people would buy "Hang On" for a cellphone, but I'd imagine a certain number would find it rather sweet to own the "Capcom fighter collection", or "Zelda Suite" etc etc.

    1. Re:Customer Base by Goldenpi · · Score: 1

      Some games wouldn't port to a cellphone very well. Games that want large screens, or controls that dont have to be pressed with a fingernail. Anyway, there are quite a few mid-80's and earlier games companys that have gone out of business. A bigger problem could be getting the console manufacturers to license the firmware. Nintendo and sony would never allow it because it would cost them sales of their modern consoles. Atari seems quite happy with their cell phones. Unless you want to emulate the CPC6128 theres not much that could be easily done. Althrough the CPC6128 might not be a bad choice. Amstrad dont make it or anything remotely resembling it anymore, so they might be willing to license the firmware. Its got quite a few decent games. And one of the main games manufacturers, Firebird Software, seems to have disappeared so is probably out of business, leaveing a lot of games behind. No copyright problems on that one, and the hardware could be comfortably emulated on a 586. Only problem is it would need a full keyboard, not just a games controler.

  27. Vertical games? by AtariDatacenter · · Score: 2

    I'm wondering how they're going to handle the problem of vertical games on a home-TV based game box. I haven't tried MAME at NTSC resolutions, but don't you lose quite a bit when you have to compress down to fit the screen?

    1. Re:Vertical games? by kaisa_sosey · · Score: 1

      Turn the TV ;-)

    2. Re:Vertical games? by AtariDatacenter · · Score: 3, Interesting

      I know you're being funny. But to address it seriously, for any good size TV, that is physically not very realistic. Additionally, the yoke (or something) gets out of alignment when a TV is placed on its side, and you get some big colored splotches on the screen.

      Although, I must say, it'd be interesting to see 'veritcal' and 'horizontal' home console gaming. ;)

    3. Re:Vertical games? by rworne · · Score: 2

      With the right video card and a VGA to component adaptor, you can get the card to put out frequencies to drive an HDTV-ready set. The discuss this to no end on AVSforums for home-theater PCs.

      I once had Tempest running on my XBR set (sideways) at 720P, and it was much sharper and better quality than I could get with a VGA to NTSC converter. Unfortunately for me, I bought the wrong converter and it didn't work well for the higher HDTV modes.

      --
      I tried every decent and legal way I could think of to resolve the issue w/the business before I rented the chicken suit
    4. Re:Vertical games? by (trb001) · · Score: 2

      This may dupe ADC's post, but I just built a MAME cabinet with an old 20-something" TV and can tell you, from experience, that turning TV's is 'bad'. I originally wanted to built a cocktail table, but had to settle on building an upright because the tv couldn't be moved much more than 15 degrees past the horizontal without color splotching. I think it has to do with how the CRT paints the screen, but I couldn't tell you technical details. All I *can* tell you is turning the TV isn't an option, you'll need to get a monitor if you want to be able to rotate the whole screen.

      --trb

  28. Chances are... 0.0% by Mulletproof · · Score: 5, Interesting

    "Course if they can do this with permission of the original ROM makers, this could be awesome."

    Nintendo is still making money off of selling trading cards with classic games imbedded on them. How many incarniations of the Classic Gaming CD (which contains 10 games, taking up less than 10% of the disk) have you seen? Care to by the sequel?

    No, they're gonna have to shell out for the permission to use those ROMs.

    --
    You need a FREE iPod Nano
  29. Sooo.... by Joe+Tie. · · Score: 5, Funny

    If it's allready running Linux, does that mean we have to change our usual plans and try to get windows to run on it?

    --
    Everything will be taken away from you.
    1. Re:Sooo.... by williwilli · · Score: 1

      ...switch places wackily do? :P

  30. pc is enough by v(*_*)vvvv · · Score: 1

    I have all my ROMs on my HD, can download anytime, send them anywhere... and guess what, my laptop has video audio output...

  31. slashdotted cabinet by Anonymous Coward · · Score: 0

    I like how CmdrTaco slashdotted his own site ; )

  32. MythGame by Yebyen · · Score: 2, Interesting

    It's worth noting that MythTV (PVR software) already has a "MythGame" addon, which is a mame frontend. MythTV is designed with control from an IR remote in mind, so it would make a really good candidate as software for a set-top box. Now, if you'll excuse me, *unpauses CSI*.

    --
    Restating the obvious since nineteen aught five.
    1. Re:MythGame by mcspock · · Score: 1

      ahh yes, i was checking for such a comment before i posted the same thing. it seems like a set top box should do more than just one thing (like play games).

      --
      -- Patience is a virtue, but impatience is an art.
  33. Cmdrtaco.net is /.'ed by seldolivaw · · Score: 1, Offtopic

    Oh, the irony. Or something.

  34. Via Eden by mccalli · · Score: 2
    Isn't this the perfect application of Via's fanless Eden platform?

    I'd thought of doing something similar myself, except that mine would also be an MP3/DVD player. The Via was the setup I was considering doing this with. Don't think I'll bother now - I have a Shuttle and it's easily transportable from upstairs to the TV. Add a wireless keyboard/controller and you're done.

    Cheers,
    Ian

  35. Don't see the market... by cefek · · Score: 1

    ...since, in my opinion, only those who are geeky enough to install evolution-x modchip and xmame (uploading all their pirated ROMs) are potential customers.

    And they would prefer XBox - not only it runs xmame (and you can copy all your roms from your PC), but it also run Splinter Cell, Halo and many other games you might want to play some day.

    --
    Plain old sigh.
    1. Re:Don't see the market... by SomeOtherGuy · · Score: 2

      The market is the people who want to be have the support and blessing of the parent company to poke around inside the hardware and see if they can get them to maybe pop toast or act as expensive alarm clocks without having to worry about the DMCA or RIAA or ABCD or FBI, et al breathing downn their necks or lawyers knocking on their doors. I for one don't think procurring and installing "mod's" that have to be purchased from a guy in a long trenchcoat in the back ally -- or from lick tsu tang inc. shipped on a slow boat from china with a hefty price tag and no warranty....

      I for one like to be able to poke around without getting all McGuyver...I am to old for that anymore.

      --
      (+1 Funny) only if I laugh out loud.
    2. Re:Don't see the market... by Anonymous Coward · · Score: 0

      only those who are geeky enough to install evolution-x modchip and xmame (uploading all their pirated ROMs) are potential customers.


      Actually, the same people who would pay $100 for a joystick are most likely gonna spring for this.

      IMO this "set-top box" should be upgradable so that you can run future installations of MAME. It should also have support for networked play as well as the usual emulation extras like savestates, SRAM files, and replayable movies.

      There may be another problem, however, with issues like TCPA.

  36. Great Mame cocktail cabinet by Beebos · · Score: 2, Informative

    I just saw this mame cocktail cabinet at a Tampa distributor. Scroll down to the bottom of this page;

    http://www.homegameroom.com/catalog/newvideo.htm

  37. "sounds like it would be Linux" by Anonymous Coward · · Score: 0

    An unbiased reading of the post suggests no such thing. QNX, WXP Embedded, WinCE, PalmOS, and a bunch of other low-footprint OSes would work just as well for MAME (maybe not PalmOS for DVD playback...)

    1. Re:"sounds like it would be Linux" by leoboiko · · Score: 2

      Maybe QNX, WinCE, PalmOS etc. licensing costs are prohibitive?

      --
      Prescriptive grammar:linguistics :: alchemy:chemistry. Stop being a nazi and learn some science.
  38. VERY Pointless by Anonymous Coward · · Score: 0

    MAME never looks like it's going to be a finished product, so owners of this emulator would need to update their set-top box when a new version comes out each week.

    Not only that, but each update seems to break many of the old ROMS, so you have to get another ROM dump before you can play the game again.

    :o\

  39. Re:New system would make sure coders get $$$ haha by Anonymous Coward · · Score: 0

    rofl!

    Even if this system licensed the ROMs, you can be sure that the coders would see none of that money. Just ask any musician/actor how much fun it is cashing in their 30 cent royalty checks.

  40. Who hasn't thought of doing this? by JohnG · · Score: 2

    Seriously I have wanted to do this since I first tried MAME, but MAME is continually evolving and I think will continue to push hardware limits. Since I don't have the money for a full-on gaming quality machine I have been giving serious thought to nabbing an old 100mhz pentium off of ebay and slapping a TV out video card (or heck, just hooking it to my TView VGA-2-NTSC convertor and making up a settop Stella player. Maybe up the power a little for a NES or (dare to dream SNES) emulator. I don't know why, but having grown up with Atari playing games on a PC monitor still just doesn't cut it, and playing console games on a monitor is just sick and wrong. :)

  41. If a slashdot editor ... by SuperDuG · · Score: 2

    ... slashdot's themselves ... is that considered ... mastochistic?

    --
    Ignore the "p2p is theft" trolls, they're just uninformed
  42. Sign me up : ) by Xanthra47 · · Score: 1

    Yes, yes, yes !
    $200-$300 dollars seems a bit high,
    but I'd gladly sell my X-Box, my PS2, and my DC to
    get my hands on something that was both hackable and
    hacker friendly : ) Where's the waiting list ? Where do I sign up ? If I plunk down $100 now, can I beta test ?

  43. A Change, of sorts by t0ny · · Score: 0

    well, its nice to see Yet Another Useless Mame Article, but I guess its better than seing the Yet Another Useless Linux Article, or the always present Yet Another Petty Microsoft Complaint (see also Yet Another Rank Regarding Microsoft Installed Base Envy).

    --

    Manipulate the moderator system! Mod someone as "overrated" today.

  44. DIY Is Already Here! by lkaos · · Score: 2
    These price quotes are from mini-itx.com:
    • VIA EPIA 800 - $110.71
    • 256MB PC133 - $46.53
    • Cubid 2688R Mini-ITX Case - $94.67
    • Toshiba Slimline 8X DVD - $136.38
    Total: $388.29

    Plus, if you really want to soup up your machine you could add:
    • Maxtor 80GB 7200RPM HD - $133.17
    • Geforce 4 PowerPack Pro/450 w/TV-out 64MB - $120.34

    Now, this particular site probably marks up a little not to mention that you could find all this stuff on sale. Moreover, most of the above (including the VIA board and case) are available at brick-and-mortor shops today. In fact, I've been eying a VIA board over at Fry's for the past month or two.

    All in all, I really don't see the value-add that this would offer. With the GeForce card, one could probably play most PC games too.
    --
    int func(int a);
    func((b += 3, b));
  45. Xbox by Anonymous Coward · · Score: 0

    Xbox, $200
    ModChip, $20-60
    Total: $300

    Its already been done.
    -Hidari
    Its a set top box that does mame and then some
    Mame,Snes,Nes,Sega-aster,GBA,CPS1&2,GBC,
    PC Engine, regionless dvd.. Streaming videos..

    This set top box enough for you?

  46. Hard Non-functional Requirements by Jagasian · · Score: 2

    Here are two requirements that would completely make this console:

    1. Use an embedded, realtime or low latency operating system. Gamers want responsive controls and audio/video. Using a low latency Linux kernel should be more than enough, and it should be fairly easy.

    2. Hardware should be silent or at least very quiet. They last thing gamers want is to plug in a game system that sounds like a vacuum cleaner.

    Also, let me throw in a few more suggestions:

    Concentrate on MAME, and MAME only! Embedded set-top boxes work best when they do one thing really well, and suppley a simple interface.

  47. LOLROFLMAOAFK MAME Emulation Console IS SO BIG by Anonymous Coward · · Score: 1, Insightful

    LOLROFLMAOAFK!!!

  48. Perspective of a MAME enthusiast by badasscat · · Score: 2, Insightful

    Ok, just a few opinions/perspectives from someone who is an actual member of the "MAME community" referenced in the Hanaho post.

    First off, $300 is not too high for this sort of thing. This is not intended to compete with PS2 or GameCube, this is not going to be a mass market thing. The fact is Hanaho makes money selling $200 joysticks and $1,000 cabinets, and X-Gaming does also. Enough people will pay for this sort of thing for it to be profitable if it's truly as easy and quick as Hanaho says it will be, and truly as customizable. Lots of us have built PC's specifically for use with MAME and spent more than $300 to do it - *and* we have to deal with booting Windows and using the Windows (or Linux, or whatever) interface whenever we want to play. Something that would boot *in seconds* into MAME, and would load all ROMs and play them without a hitch, that's worth $300 to me and I'm sure a lot of other people. It would be a far more elegant solution to making your own MAME-based arcade cabinet than sticking a PC in there like we pretty much all do now, or you could just hook it up to your TV.

    It would *have to* be upgradable though, at least as far as CPU and memory. That shouldn't be a major problem, though, as 99% of the games MAME supports will run on a slow CPU, and they'll all run on a faster CPU, so only those of us interested in playing KOF99 or Metal Slug X would really need to worry about it. Basically, build it with PC architecture but make the OS completely dedicated to MAME, and make it small and cheap (for a PC) and boot lightning quick. This thing would be easily profitable. There's far more value to running about 80% of all old arcade games (some of which are actually not that old - only a year or so in some cases) than to running 100% of all NES games (as someone else brought up, regarding those cheap Chinese NES emulators you can buy). We're talking thousands and thousands of games here, arcade-perfect; games you had to pay between a quarter and a buck to play when they were new, and still would if you managed to find them in a real arcade today. The relevant term here is "arcade-perfection" - nobody ever talks about "NES-perfection".

    As for the ROMs, few developers are interested in licensing these things because many of them still make money from their older games. Look at Namco with their Namco Museum series, or Midway with their Midway Greatest Hits (not to mention their updates) - they still consider these IP that are worth protecting. It is technically piracy to run these on a MAME box without owning the original game, though nobody really cares that much to do anything about it and many of these publishers I've talked to actually find MAME a very impressive piece of software despite their legal misgivings. Capcom has been more flexible and actually does license their games to Hanaho. It's possible some other companies may follow suit if an actual MAME box were to come out but I doubt it would be worth it - I'd rather keep the costs of the box down than have a few extra licensed games.

    Anyway, get to work, Hanaho! If it does all you've said it will and is at least CPU and memory-upgradable, I'm sold.

  49. Pace micro and Sega Dreamcast on Set Top Boxes by alanw · · Score: 2

    Pace Micro of Saltaire, England are a major manufacturer of set top boxes. A year ago they entered into an agreement with Sega to add dreamcast technology to their STBs. Pace are now all but tits-up (although that is mostly to do with the Football League, ITV digital, Enron and Worldcom).

  50. Controllers by Trevin · · Score: 1

    What a project like this really needs is a good set of controllers -- joysticks, knobs, levers, trackballs, buttons, etc. that can be set up just like the arcade. I've looked around for PC controllers, but found almost nothing that wasn't some kind of variation on the single pot joystick or Nintendo/PS standard controller.

    1. Re:Controllers by CavemanKiwi · · Score: 1

      With a PC you use any playstation controller, I know Namco used make a Cool 6 button arcade stick. Check here for the USB adapter http://www.playserver1.com/play247.asp?page=title& r=PC&title=109247 (I am sure this must available in other countries too)

  51. MAME low profile to survive copyright issue. by Anonymous Coward · · Score: 0

    In this world of copyright violation where RIAA and other try to kill MP3 and DIVX, MAME has always had a low profile.

    Somehow, even if MAME require ROMs to be usefull (there are a few FREE ROM), they suceeded to fly below radar. One of the reason might be because they limit themself to "oldies" and explicitly forbit bundle with ROMs on the same media (and also casino like game).

    Now with the slashdot effect, MAME will blink on all radar screen and might get in trouble. Slashdot highlight was the last think we need. ;-)

    On the side note, if MAME goes GPL it will be impossible to keep the no-bundle no-casino policy since this would make the code less FREE.

  52. MK3 == PSX? by yerricde · · Score: 1

    make sure the hardware is good enough to emulate a playstation.

    Rule of thumb: If it's good enough to run "Wolf Unit" games such as Mortal Kombat 3 and NBA Maximum Hangtime, it's almost good enough to emulate the Sony PlayStation game console. I have read somewhere that the Wolf Unit was based somewhat on the PS1 hardware.

    --
    Will I retire or break 10K?
  53. Re:Support the theft of Intellectual Property! by Anonymous Coward · · Score: 0

    Yes its Me eKROUT!

  54. Re:STUPID PEOPLE!! by Anonymous Coward · · Score: 0

    I love you. Please lick my ass and take a dump on my chest. You are the geek among geeks..

  55. Negotiate a license with Nicola by yerricde · · Score: 1

    The next problem may be MAME itself. Its licence does not allow for distribution of roms with the exes.

    Its public license doesn't. However, the maker of a device that comes with licensed ROM sets may be able to negotiate a separate license with Nicola Salmoria, the copyright owner of MAME.

    --
    Will I retire or break 10K?
  56. Or do it yourself by simc · · Score: 1

    It is easy to create your own "game console" with the pc you already own. Just get a video card with tv-out and a "gui" suitable to the low resoloution of your tv such as game launcher instead of a window manager. You don't need the keyboard, you can control it with the joystick. Then you just install xmame and you have a mame console.

    But why limit yourself to mame. It is easy to add snes suport with zsnes, divx movies using mplayer, dvd using ogle and you could add pretty much anything else as long as there is software to do it.

  57. The missing app... by mythosaz · · Score: 1

    The missing "killer app" for MAME isn't a box that lets you play on the TV. Tons of us dream of building a nice full console, but we're never going to get it finished. We want a joystick, better than the HotRod, that has a full suite of buttons (incuding ESCAPE, ~ and TAB) and a coin-mech, or buttons and wires to emulate it. And you know what? We want it to be the same size as the one that's going to go in the cabinet that we're not going to build, so we can take the first step and feel good about not wasting cash on a "quality" joystick that's never going to mesh into our END product. JAMMA headers optional. I know that Ultimarc will sell me all the conversion gear I need. Not everyone is a carpenter. We want someone to make useful stand-alone pieces that later fit into our dream machine.

  58. Obligatory Simpsons quote by Tim+Browse · · Score: 2
    Can you say "victimless crime"?

    "Shoplifting is a victimless crime - like punching someone in the dark!"
    -- Nelson Muntz

    Tim

  59. On The MAME Note... by Peale · · Score: 2

    version .63 of MAME just came out today. Downloadable, of course, from http://www.mame.net.

  60. damn you philistines! by Anonymous Coward · · Score: 0

    Emulation of arcade games is technically interesting but no matter what system you emulate them on, it's NOT LIKE THE ORIGINAL EXPERIENCE!

    If you want to just play a sh!tload of games, emulate away - but if you want to 'relive your youth' get some cabs and some boards - they look, sound and play perfectly!

    ...and you can always kick the thing with all your strength without worrying about trashing your poor little pc/xbox/whatever.

  61. real consoles, please! by eMilkshake · · Score: 2

    Forget lame-looking 2600 consoles -- I'd like to see emulation of the walkup boxes. I'd like to play the arcade Altered Beast (my jenny just wasn't the same) and definately Crystal Caverns (castles?) with Bently Bear. Of course, this box would need a roller to control Bently as well as centipede, but a guy can hope!

  62. Re:contradiction by krisguy · · Score: 1

    Considering MAME has been ported to so many platforms, including older Kodak digital cameras, an embeded Linux running MAME should be no problem.

    --
    I'm a hamker. Hams, hackers, same ethos, different medium. == 73 de KB0STG
  63. 2 problems with your theory, guv by freeweed · · Score: 2

    1. Those NES in a controller setups are nowhere NEAR legal.

    2. Arcade games emulated by MAME are far, far beyond what an NES could ever do.

    So, let's sum up: $50 for an illegal, mid 1980's era game unit - or $2-300 for a 100% legal, up to and including games from at least 10 years later unit.

    Hmm, you're right, why would *anyone* want this?

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  64. Animal Crossing, and Sonic by freeweed · · Score: 2

    Imagine how badass it would be if nintendo released, say, 30 of their 1st party titles for NES on a single disc for Gamecube w/ an emu to run it all.

    OK, so it's only about 15 first-party NES games in Animal Crossing (that I know of), and you have to work a bit to get them (but Universal codes makes it 15 minutes of work MAX), but what you want is already out there. Plus, you get an entire game beyond that.

    The Sonic collection is pretty damn neat too, even if it is only 7 games.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  65. Check your facts by freeweed · · Score: 4, Informative

    Hanaho has been legally distributing quite a lot of roms, with full permission of the copyright holders, for some time now.

    See: Capcom, for one. There are also quite a few arcade roms that have been put into the public domain over the years.

    Nintendo is not the end-all and be-all of video games (even if they did make some of the funnest :)

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    1. Re:Check your facts by innocent_white_lamb · · Score: 1

      There are also quite a few arcade roms that have been put into the public domain over the years.

      No arcade rom that I'm aware of is "public domain", with the possible exception of PolyPlay, which was written in East Germany and the copyright holder has now vanished completely.

      The only other games that are freely distributable by anyone are Gridlee and Robby Roto, both licensed by their respective copyright holders for free distribtuion for non-commercial use only. Which is a long way from public domain. See here for download information and the relevant licenses.

      --
      If you're a zombie and you know it, bite your friend!
  66. rom bundles by Suppafly · · Score: 2

    and would bundle as many ROMS as they have the right to.

    Let me wager a guess at how many that would be.. perhaps zero??

  67. I thought this had been done already? by Hubert_Shrump · · Score: 2

    Isn't this what Dreamcast Emulation is all about?

    Well, not all about. But somewhat. A large part. Mostly. Kinda.

    --
    Keep your packets off my GNU/Girlfriend!
  68. Just mod your playstation... by ClioCJS · · Score: 1
    PS2Mame exists and is under development. No matter how good your cabinet may be, PS2 controllers are more fun to use than buttons and joysticks and keyboards.... (Unless it's a trackball game, then use your computer...)

    Theoretically, you could fit EVERY rom on one dvd-r. That would be a kick ass disc.

    --
    -Clio
    Karma: Bad (mostly from not giving a fuck)
    Blog: http://clintjcl.wordpress.com
    1. Re:Just mod your playstation... by Anonymous Coward · · Score: 0

      No, ps controllers are nowhere near as good as the real thing and no, you couldn't fit EVERY rom on one dvd-r.

      sorry.

    2. Re:Just mod your playstation... by ClioCJS · · Score: 1
      Can you hook 4 dual-analog joysticks to a pc? No. If 4 people want to play, you share keyboards, maybe one person gets a joystick. For 4 person games, that is most decidedly inferior.

      All roms on 1 disc? I think so. Playstations play DVD9 (9 gig) dvd discs. A sample directory list I have shows 1800 roms taking 2.7 gigs. There are about 4000 roms which means the total can be extrapolated to 5.9 gigs. PLENTY OF ROOM FOR ALL THE ROMS. And if not, a disc-swap method could easily be used.

      Unfortunately PS2Mame only supports 30 roms on the disc. You burn the IP address of your server into the disc, and it gets other roms from your computer.

      Either way: 1) you are wrong
      2) you can play EVERY GAME on your playstation. (Currently, a pc is required to do more than 30 unless you want to burn many copies of the disc, but eventually a dvd9 will be enough.)

      I concded that for certain games that may not be desireable, butfor party games (ie more-than-2-player) it is definitey superior.

      It is also cheaper. Mod chip = $20-$80, install=$80ish. You can mail your playstation and have it returned modded for $120-$160 counting return shipping. That is cheaper than the $300 price included, and saves one more input on your television (mine's full now that I got a PS2... Only having 3 inputs is very limiting.)

      --
      -Clio
      Karma: Bad (mostly from not giving a fuck)
      Blog: http://clintjcl.wordpress.com
  69. Linux not right by slim · · Score: 2

    I love Linux, but I don't think it's right for this project. The only reason to run Linux on this thing is that you like Linux and you haven't thought of the alternatives.

    What MAME needs is an OS that doesn't get in the way. There's no need for any processes other than MAME to be running, so no multitasking. We want fast, direct access to graphics and sound hardware. We want DOS. It's no coincidence that the core MAME source is written for DOS.

    If a free OS is required, I'm given to understand that MAME runs fine under FreeDOS.

    DOS MAME aleady contains code to underclock certain video cards to TV scanrates. ArcadeOS is one MAME frontend that can also run at these scanrates.

  70. Similar, but not identical. by oneiros27 · · Score: 2

    Personally, the thing that interests me the most is that the mention of bundling ROMS with it, which would suggest [assuming it's legal], that some of the original companies are willing to liscense them out.

    The other major difference is the price. The arcade in a box (full version), is over US$1k, and this new article is talking about a US$300 price.

    You also start looking at theoretical [HanaHo] vs. already done [Arcade in a Box]. Then there's controls...Arcade in a Box comes with the arcade-like buttons, etc, while it sounds like HanaHo's thinking about USB support, and you'd plug whatever gamepad/joystick/etc it can support, but it'd be seperate from the box.

    --
    Build it, and they will come^Hplain.
  71. While it is an interesting idea... by 3vi1 · · Score: 1
    While it is an interesting idea, I don't think it's realistic to expect many customers for such a product.

    It seems that the main target audience is people who do things like building their own arcade cabinet. Face it: geeks like that (Me - Arcanomicon), like to put together the PC components too.

    In my case, I built the entire thing from junk parts so that it didn't cost a dime. I can upgrade it a piece at a time, as I upgrade my other computers and scavenge their old motherboards/memory/etc...

    An 'all-in-one' solution that's not a heck of a lot cheaper than buying the parts and which could restrict later upgrade options.... eh... not a hot product in my opinion.

  72. grumble by Eil · · Score: 2


    I just want to note, in an overtly bitter tone, that I had this same idea 2 years ago.

  73. P2P MAME ROM Sharing by Anonymous Coward · · Score: 0

    I have an idea floating around my head for a P2P file sharing program specifically for MAME (and any other ROM's).

    It would be specifically for ROM's, and would know the roms by MD5sum, so it could find them regardless of name (and even use something like the GoodTools to rename them properly (additional standardization here would be nice, or make it so the name doesn't matter at all).

    Everyone would have to contribute on a near 1:1 basis. You would need at least 20 ROM's before available before downloading, and you would get credits to download based on what you had shared with others.

    The software would intelligently seek out ROM's you need based on what you already have (again forcing people to SHARE). In a matter of a day or two you should be able to complete your set, including all samples and artwork (based on availablility).

    Support could be added for add-on's for renaming, additional ROM sets (like NES, SNES, Atari, etc).

    Hopefully it won't stay a dream forever...

    ~B

  74. Last Post! by alpg · · Score: 0

    These download files are in Microsoft Word 6.0 format. After
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    all versions of Microsoft Word, WordPad, and Microsoft Word Viewer
    -- From Micro$oft

    - this post brought to you by the Automated Last Post Generator...