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Snood, the Simple Game

Greg Costikyan has penned a Snood screed that bears reading for anyone into game design. I gave Snood a try a couple of years ago when I read that Woz was hooked on it. Fun. I've played it on and off since then. But the ninth most popular game in 2001? That's nuts. Is Snood part of a series of tiny puzzley games, like Tetris and Bejeweled, that can still do well in a world of Counterstrikes and Unreal Tournaments? Is there still the chance for an individual or small team to strike it rich writing a game like this (maybe for cell phones)? Or is the engagingly simple game doomed to extinction? M : The Snood-equivalent for Linux is Frozen Bubble.

364 comments

  1. Frozen bubble by Anonymous Coward · · Score: 4, Informative

    A RIP OFF of the Bust a move game.

    1. Re:Frozen bubble by Semi-Psychic+Nathan · · Score: 1

      Yeah, just like Tetris is a rip-off of Tetris is a rip-off of Tetris is a rip-off of Tetris...

      --
      I have nothing to allude to, and I am alluding to it.
    2. Re:Frozen bubble by los+furtive · · Score: 3, Funny

      And just like Bust a Move is a rip off of Puzzle Bobble. Anybody try Puzzle Bobble 4 on MAME? It's like smoking crack and watching saturday morning cartoons!

      --

      I'm a writer, a poet, a genius, I know it. I don't buy software, I grow it.

    3. Re:Frozen bubble by Anonymous Coward · · Score: 1, Informative

      Puzzle Bobble is just the Japanese name for Bust-A-Move. There were copyright issues when it was first released in America, so the name was changed. Nothing underhanded going on.

    4. Re:Frozen bubble by DarkZero · · Score: 3, Interesting

      Thank you for making this the first post in this story. Seeing a PC rip-off of a game that has been released on the NeoGeo, Super Nintendo, PS1, Game Boy Advance, and really almost every console and handheld game system released in the last decade referred to as an original game disgusted me.

      Is there still the chance for an individual or small team to strike it rich writing a game like this (maybe for cell phones)?

      Is there still a chance for an individual or small team to strike it rich by plagiarizing an obscure cult classic and pretending that it's a new idea? I fucking hope not.

    5. Re:Frozen bubble by shellbeach · · Score: 1
      But Snood's been the only game to go one better than the original Puzzle Bobble (which got called bust-a-move in the states), as opposed to just cloning the game practically ball for ball. Very challenging, competitive scoring ... beats Frozen Bubble hands down I fear. If only snood was ported to linux ...

      btw, the really interesting thing about frozen bubble is that it's written in perl!

    6. Re:Frozen bubble by TobyWong · · Score: 2

      No not just like that at all... it doesn't borrow some vague gameplay concepts its a blatant ripoff.

      --
      - Toby
    7. Re:Frozen bubble by wikthemighty · · Score: 1

      Seeing a PC rip-off of a game that has been released on the NeoGeo, Super Nintendo, PS1, Game Boy Advance, and really almost every console and handheld game system released in the last decade referred to as an original game disgusted me.

      ...and hardly a game that "gets no respect" (assuming he means this type of game, not Snood alone.)

      Prowd owner of an F-3 system with Puzzle Bobble 2 [www.vaps.org]

      --
      "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
    8. Re:Frozen bubble by Anonymous Coward · · Score: 0

      Agreed, but while there is no chance UBI will ever release the franchise on Linux ( or so it seems ) I have less of a problem with Frozen Bubble, a game with good production values, than I do with Snood, which for example are releasing their GBA port at the same price as the 'real deal'.

      I'm a big fan of Bust a Move, having played it to exhaustion in my university arcades, at home on Dreamcast, and with MAME, and Snood is just a travesty.

    9. Re:Frozen bubble by DarkZero · · Score: 2

      Prowd owner of an F-3 system with Puzzle Bobble 2 [vaps.org]

      Just out of curiosity, why'd you go for the Taito F-3 and not the MVS? Does the Taito F-3 version have more features or does the system have other good games or something? Personally, I've always played the MVS version because of some occasional problems with MAME and the Taito F-3 versions (yes, yes, I'm a heathen emulator user, I know), so I wouldn't know.

    10. Re:Frozen bubble by CableModemSniper · · Score: 1

      I didn't realize tetris had vague gameplay concepts. I figured the gameplay of tetris was quite well defined.

      --
      Why not fork?
    11. Re:Frozen bubble by TobyWong · · Score: 2

      I guess thats why you only post at 1, you aren't too bright.

      --
      - Toby
    12. Re:Frozen bubble by wikthemighty · · Score: 1

      Just out of curiosity, why'd you go for the Taito F-3 and not the MVS?

      First, it was slightly cheaper than the same game on MVS.

      Second, it is a bit different - has scaling backgrounds as opposed to just sliding ones, and IMHO the game looks a bit more colorful.

      The only thing lost is convenience - I can swap the carts out of the front of my 6-slot NeoGeo cabinet, whereas I'd have to open up the back of one to put the F-3 motherboard + game in.

      There are other good F-3 games, but it seems there are almost as many motherboards out there as are games as I don't see as many cartridges for sale by themselves as for MVS and CPS-2.

      --
      "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
    13. Re:Frozen bubble by CableModemSniper · · Score: 2

      Wow, that is amazing. Ladies and Gentlemen, Toby Wong just attempted to relate my intelligence to my Karma. Wow. If it'll make you think I am smarter, here I'll post at 2.

      --
      Why not fork?
    14. Re:Frozen bubble by TobyWong · · Score: 2

      If you think anyone else is even reading this you can have +100 for being a retard.

      --
      - Toby
    15. Re:Frozen bubble by CableModemSniper · · Score: 1

      I really don't know why you feel the need to insult me. Especially since you seem to consider postting bonuses so important. All I said was that I thought tetris was fairly well-defined in its gameplay and how it worked. But I am wasting my time by even typing this.

      --
      Why not fork?
  2. whatever by tps12 · · Score: 3, Funny

    Say what you will about Quake 3 and its tendency to provoke violence in children, but at least people who obsess over it are communicating with other people, albeit over the Internet.

    Games like this (and Tetris, and Solitaire, and so many others) are simply antisocial and psychologically crippling. You play for hours, not because you're "enjoying" it, but because your brain is too numbed to stop.

    If our legislators had seen these in action, they'd be banning them before they worry about the comparitively healthy first person shooters.

    --

    Karma: Good (despite my invention of the Karma: sig)
    1. Re:whatever by flippet · · Score: 2

      You play for hours, not because you're "enjoying" it, but because your brain is too numbed to stop.

      While saying "Just one more game, then I'll stop, honest!" throughout...

      --
      "Cattle Prods solve most of life's little problems."
    2. Re:whatever by Jason1729 · · Score: 5, Interesting

      I used to play multiplayer tetris on the LAN at work. There were bonus pieces that let you do good things like eliminate rows from the bottom of the screen or bad things like drop random blocks on someone's screen

      It was team based and you generally had to use your good blocks on an ally who's in trouble. We'd play it for hours at a time, and we were enjoying it and socializing, not too numbed to stop. Since we were all in the same room, it was like a LAN party. Occasionally, even the managers would play.

      Games like quake3 where all you do is go around shooting things are boring. That's what's mind-numbing and crippling. Tetris makes you concentrate and think.

      The best games are the simple ones with high playability, so to answer the question in the summary, there will always be a demand for this.

      Jason
      ProfQuotes

    3. Re:whatever by Blkdeath · · Score: 5, Insightful

      I'm not sure if this was intended to be funny, or if it was misconstrued by the mods (wow, that'd be a first!), but I'll respond as if it were in a serious tone.

      Say what you will about Quake 3 and its tendency to provoke violence in children, but at least people who obsess over it are communicating with other people, albeit over the Internet.

      Most people I see playing online shoot-em-ups are too busy fragging their opponents to bother taking their hands from the cursor keys (or whatever they use for direction and fire) to use the keyboard; that would reduce their kill rate.

      Games like this (and Tetris, and Solitaire, and so many others) are simply antisocial and psychologically crippling. You play for hours, not because you're "enjoying" it, but because your brain is too numbed to stop.

      Are the games at fault, or the people? My grandmother used to (and probably still does) play Solitaire. Alone. She had a board she'd put on her lap and a deck of cards that's probably been dealt more times than I've worn socks. She'd play until she was bored, then quit.

      I used to read quite seriously, and would often plow through 200-300 pages in a single night. (I read the American BiCentennial Series in a single school year = 10 months; grade 6). Would that be considered 'obsessive' behaviour, or is that healthy? I couldn't do it now, because performing in public school is much less demanding than performing at work (and heaven knows what would've happened if I pulled a few all-nighters like that and tried to drive before the sun came up!).

      Anything to excess is a bad thing. Be it Quake, Snood, Solitaire, reading, chocolate, sex, anything. Rather than regulating everything that COULD cause us harm - why don't we teach our children and students moderation and self discipline?

      --
      BD Phone Home!

      Shameless plug. Like you weren't expecting it.

    4. Re:whatever by jellomizer · · Score: 2

      I am not a Gammer I dont care much to play Quake 3. I do play Warcraft 3 on occasion. But most of the time I will be playing small games like Snood, Tetris, KSpaceDuels (Space War Ripoff). And it is not antisocial because the reason I play these games is because they are easy to stop playing when you are distracted and if you are distracted you are not as fustrated, as you would be when you are playing the more involved games.
      These little games are used to fill up empty time durring the day that you are not being socal. Games like Quake and Ever Crack, etc. people actually set aside time durring the day to play these game and they get angry if they are distracted from the game.
      So these little games are actually better socialy then Quake 3 because they fill up do nothing time in your day, Compared to Planned vidio game time. Sure durring that time you are playing Snood you can probably be doing something more productive but that is also true with people playing Quake.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    5. Re:whatever by insanecarbonbasedlif · · Score: 3, Informative

      I used to play multiplayer tetris on the LAN at work. There were bonus pieces that let you do good things like eliminate rows from the bottom of the screen or bad things like drop random blocks on someone's screen

      It was team based and you generally had to use your good blocks on an ally who's in trouble. We'd play it for hours at a time, and we were enjoying it and socializing, not too numbed to stop. Since we were all in the same room, it was like a LAN party. Occasionally, even the managers would play.


      Was it by chance called tetrinet? That game ruled.

      --
      Just because I doubt myself does not mean I find your position compelling.
    6. Re:whatever by man2525 · · Score: 2, Insightful

      Games like this (and Tetris, and Solitaire, and so many others) are simply antisocial and psychologically crippling. You play for hours, not because you're "enjoying" it, but because your brain is too numbed to stop.

      I think it depends on the environment. Where I work, a student development office at a university, the student assistants got hooked on Snood. They engaged in friendly competition and shared strategies for beating the different levels. True, some did spend hours at home to get better, but they most enjoyed having the high score on the computer where their friends would be playing next.

      Say what you will about Quake 3 and its tendency to provoke violence in children, but at least people who obsess over it are communicating with other people, albeit over the Internet.

      As far as communication and fantasy violence in online games is concerned, I prefer direct communication by the very real violence of throwing a pillow at a friend during a Mario Kart 64 marathon! Take that bastard!

    7. Re:whatever by NorthDude · · Score: 2

      I have to disagree, Sex can't be a bad thing, even less in excess.
      The more you do it, the better it is.

      For everything else, you were quite right

      --


      I'd rather be sailing...
    8. Re:whatever by micromoog · · Score: 3, Funny

      Once every three years doesn't count as "excess", dude.

    9. Re:whatever by fgb · · Score: 1

      I would argue that quake3 can take quite a bit of concentration to play well. You are constantly trying to outmaneuver other (human) players who do not move in predictable ways. When was the last time a tetris block did something completely unexpected? I have seen quake players pull off sudden inspired moves that just left me astounded. I find that the moment you lose your concentration, you die.

      Team games are even better.

    10. Re:whatever by Jason1729 · · Score: 1

      Yep, that's the one. Thanks for the link, I'd forgotten what it was called and haven't seen the game for years.

      Jason

    11. Re:whatever by knodi · · Score: 3, Interesting

      Seriously, it's true. Sometimes when I'm talking to my girlfriend on the phone she'll start to phase out and talk more slowly. I'll say "Close snood!" and she'll sound sheepish and close it.

      Say what you will, but the fact is, Snood is mind numbing, and puzzlingly (pun intended) addictive. I won't say we should outlaw mind numbing games, but just realize what you may be getting yourself into before sharing this with a loved one.

      --
      Austin is more fun than Dallas.
    12. Re:whatever by skeedlelee · · Score: 2

      Say what you will about Quake 3 and its tendency to provoke violence in children, but at least people who obsess over it are communicating with other people, albeit over the Internet.

      Yes I realize you're joking but I'm going to respond to the socialness of puzzle games comment seriously. Okay that's certainly true for Solitare but I think one of the weird things that makes Snood successful is the social aspect. Really. I picked it up from an old roommate who got hooked on it in college. At the time people would casually and not-so casually organize Snood tournaments. Pay for it and that's one of the added perks, tournament mode. Not quite the head-to-head action that bust-a-move had (which Snood is a blatant rip-off of), but actual tournaments, with actual people, playing at the same computer in the same room. I think there's now some elaborate web system for online tournaments but clearly Snood can be a social as anything else. Hell, now that I think about it, I remember people in my dorm years ago getting competitive on their solitaire score. Gladly didn't get caught up in that.

      Perhaps smart game designers are those that realize that not everyone wants an hours-long-caffeine-fueled-adrenaline-pumping-frag -fest. Sometimes people play games to simply distract themselves and relax. Some of my favorite games are those which are absurdly easy to learn and which somehow translate into reasonable turn based social gaming sessions. I've spent as much time playing these easy to pick-up non-dazzle games as I have the fancy looking ones. Sure I like flashy 3D graphics, but if it feels like I'm playing a movie (ie. game play feels prerecorded) then I'm not going to play it much. Heck, one of my favorite games of all time was Jump Man (on the PC now BTW). Same concept, simple to learn, puzzles, slowly increasing difficulty, and a ridiculous number of levels. And I can't tell you how many times I've heard people expound on how much they like(d) Tecmo Bowl, even well after it was horribly outdated. Many people I've known would play (beer-in-hand) marathon sessions of it, even well into the late '90s.

    13. Re:whatever by Anonymous Coward · · Score: 0

      A genuinely Insightful post on Slashdot! Thank you.

    14. Re:whatever by f97tosc · · Score: 2

      Say what you will about Quake 3 and its tendency to provoke violence in children, but at least people who obsess over it are communicating with other people, albeit over the Internet.

      Yes, no doubt many rich conversations such as:
      F*cking camper!
      Rush! Rush!
      Boot @ss-man, hes speed-cheeting

      Tor

    15. Re:whatever by mr_burns · · Score: 3, Insightful

      How is blowing a representation of a real person away with a railgun NOT antisocial!?

      --
      "Let him go, Ralph. He knows what he's doing." --Otto Mann (simpsons)
    16. Re:whatever by mgblst · · Score: 3, Funny

      Come on, he probably can't afford it anymore frequently.

    17. Re:whatever by bannerman · · Score: 1

      You obviously don't understand the complexity of mastering a good multiplayer level in a 1st person shooter. It's not just running around shooting. The shooting becomes something your hand just does, the same way rotating your L shaped piece and dropping it into place isn't really what you're thinking about when you play Tetris. It's setting up for the takedown in both games that requires thought and tactical skill. For a good player, Quake3 is a whole lot more in depth. And besides, rockets are cool. So there!

      --
      I keep forgetting my place. Jesus is for losers. Why do I still play to the crowd?
    18. Re:whatever by Dirtside · · Score: 2

      Well, you're interacting with him... that sounds fairly social to me. :)

      "Hey, Bob!"
      "Hey, Jim, how's the wife and kids?"
      *BLAM*
      Jim has taken the lead with 1 kills!

      --
      "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
    19. Re:whatever by danieljames · · Score: 1

      • Games like this (and Tetris, and Solitaire, and so many others) are simply antisocial and psychologically crippling. You play for hours, not because you're "enjoying" it, but because your brain is too numbed to stop.

      I don't agree with this comment, myself -- I think exercising the mind with Puzzle games is quite good for the brain. However, I have seen felt the post-puzzle 'ugh, what have I done with the last few hours' (as I've also felt from /.) and indeed, that was a part of the inspiration behind my game:

      Yohoho! Puzzle Pirates puts games like Tetris etc. in the context of a Pirate-themed MMP game, neatly eliminating your complaint; the game is intensely social (you puzzle with or against other Pirates) and lots of fun. Skill at puzzling actually means something to you and other players.

      We're in early Alpha testing, pop over, register and I'll slip yer in the test. BTW it's in Java 1.4 and we develop on Linux.

      - Daniel, or Captain Cleaver to some
    20. Re:whatever by Pxtl · · Score: 2

      Actually, that's the exact same reason I like Quake 3 - it loads quickly, connects quickly, and I can hop on a server and get into the game fast, and leave just as fast. Same thing with CounterStrike. There is no lengthy time commitment.

      WarCraft and EverCrack I agree on. Those games take a large time commitment to get any fun out of them. That is why my favourite RTS game is still Z - its the only one that mastered the 15-minute game. IMHO, the worst are console games with long-spaced save points (like many RPGs).

    21. Re:whatever by buzzcutbuddha · · Score: 1

      Yep, those wonderful communication skills you pick up playing Quake. Why, whenever my nephew comes over to my grandmother's house on the holidays and shows off his social skills, we're all delighted:

      "Whatever losers, don't make me shove this fork up your ass."
      and
      "Pass the yams or eat flaming death, bitch!"
      and the ever popular
      "You suck!"

      *sigh* What a delightful rapscallion he is, and such a charming conversationalist.

    22. Re:whatever by fucksl4shd0t · · Score: 2

      Sometimes people play games to simply distract themselves and relax.

      You've just hit on the only reason I still play video games. I don't have a fancy console, and I refuse to run Windows to play games (the most common reason I've seen for people continuing to run Windows even if they agree that it's "wrong", which is arguable). I find that the games that come with mandrake Linux are suitable to my purpose, which is to relax.

      As far as the antisocial aspect, I used to have a couple of old Macs around, and there was an asteroids clone on 'em. My wife and I used to stay up for hours after the kids went to bed and blast asteroids in the 2-player team mode. We had great fun! (Then we had...well...uh...) For a 7-year marriage with two small children a good, quick-loading, fun, 2-player game can be much more relaxing and entertaining than sex. Consider that to play the game, privacy is not required, and the kids love watching us play the game! (No, we won't let them watch us have sex)

      --
      Like what I said? You might like my music
    23. Re:whatever by fucksl4shd0t · · Score: 2

      Yohoho! Puzzle Pirates [puzzlepirates.com] puts games like Tetris etc. in the context of a Pirate-themed MMP game, neatly eliminating your complaint; the game is intensely social (you puzzle with or against other Pirates) and lots of fun. Skill at puzzling actually means something to you and other players.

      Well, I popped over, but I didn't download it yet. I don't have a vm on my linux box (other than Kaffe, which doesn't work too well), so I'll have to download Sun's before I screw with it.

      But I did get a feeling like "Boy would I love to play a good pirate game right now!" I'll check it out. :) (Even if you're blatantly pimping your own game, heh)

      --
      Like what I said? You might like my music
    24. Re:whatever by mvdw · · Score: 1

      You play for hours, not because you're "enjoying" it, but because your brain is too numbed to stop.

      s/play/read Slashdot/
  3. the truth is... by korea · · Score: 1

    This thing may be able to put in the same category as snood.. however... is, it, as, good? only time (mostly free) will tell.

    --

    --

    "pain is weakness leaving the body."
  4. Snood is a definite classic. by AugstWest · · Score: 5, Interesting

    Gamers tend to think that games will only be classics if they're adopted by gamers. That's why they're so surprised when deer hunting games outsell Quake.

    My 64 year-old mother got hooked on Snood, and got a copy for everyone she knew. She doesn't know what kind of video card she has, she doesn't know the bus speed of her RAM, but she'd be up until 3 in the morning trying to beat her high scores.

    Oh, it is already available on cell phones and PDAs.

    1. Re:Snood is a definite classic. by BethLogic · · Score: 5, Funny

      I was introduced to Snood a couple summers ago while living with a non-geek friend and got very addicted. Many unemployed hours were spent watching the pretty colors gather and then fall. When I was over at my boyfriend's apt I would take every chance I got to try to beat his high score. If he walked out of the room and was gone for a minute I'd start playing. The competition aspect made it much more gripping.

      Luckily I found a job and have been able to turn those wasted hours into time spent on /.

      Although a little Snood wouldn't be a bad way to kill time as I wait for code to build....

    2. Re:Snood is a definite classic. by Anonymous Coward · · Score: 0
      I was definitely hooked on Snood in college. Got 15 minutes before class? Snood! I'd sometimes fall asleep with snoods dancing before my eyes...

      Then I got my dad hooked on it. He's not especially computer literate (he doesn't experiment, really. My mom does that), and every few minutes a snood would land where he didn't want it, and he'd start swearing at the computer. Expletives emanating from the computer room were a dead giveaway that he was playing Snood!

    3. Re:Snood is a definite classic. by john_is_war · · Score: 1

      It is VERY MUCH a classic. I can remember I spent many many hours in algebra 3/trig playing... or sleeping. But that game is still one of the games I play the most, along with a good portion of the population at my school.

      As for your mother, but mine once stayed up until 6 AM so she could beat Bug's Bunnies Crazy Castle :P

      --
      Live life to the fullest. It's not that life is short, but that you are dead for so long.
    4. Re:Snood is a definite classic. by AugstWest · · Score: 4, Funny

      We actually started sending our high score files to her whenever we'd beat even one of her scores, and she wouldn't sleep until she'd wiped our names off the list again.

    5. Re:Snood is a definite classic. by kelzer · · Score: 2

      Luckily I found a job and have been able to turn those wasted hours into time spent on /.

      Somebody mod this up. That's one of the funniest lines I've read around here in a long time!

      --

      ---------------------------------------------
      SERENITY NOW!!!!!!!!!!!!!!!!
  5. just a bust-a-move clone by honold · · Score: 0, Redundant

    there is nothing unique about snood. all of the gameplay elements are a direct rip-off of bust-a-move.

    see this review for a little more on the subject, and give your money to the people who not only invented the game but implement it better than their 'successor' clone!

  6. Good Design, Annoying Installation by weeeee · · Score: 5, Insightful

    If only this game doesn't come with every spyware software in existance! All my friends have this game, and they wonder why their computer runs like crap after installation. Thank you Ad-Aware.

    1. Re:Good Design, Annoying Installation by jgerman · · Score: 4, Funny

      Obviously you didn't understand... getting rid of the spyware IS the game, kinda like Whack-A-Mole.

      --
      I'm the big fish in the big pond bitch.
    2. Re:Good Design, Annoying Installation by sunspot42 · · Score: 2

      Yup. I used to play Snood. I think I might have even registered it at one point on my old PC. Then it started shipping with loads of spyware, thanks to some "advice" the author got from his uncle IIRC.

      Thanks, uncle. I've now stopped using the product due to your "advice".

    3. Re:Good Design, Annoying Installation by joe52 · · Score: 2, Informative

      I used to play Snood on my mac several years ago. I even registered my copy. I agree that the current version (at least the Windows installer) is so loaded with useless software that I don't want that I would tell anyone not to install it.

      What I don't understand is why on earth the author started bundling that garbage with his game. I would have thought that with the popularity of the game that he would have sold plenty of licenses. I understand that only a small percentage of users will ever pay for a piece of shareware, but I would have thought that with the kind of volume that he has that there would be enough money in it without the spyware. Between the popups on their web site and the spyware in the installer I'm amazed that anyone would think highly enough of the author to actually pay for a registration code.

    4. Re:Good Design, Annoying Installation by dobnarr · · Score: 1
      Hi. I am the author of Snood, and I wanted to comment on this. No version of Snood comes with any software other than the Snood game. The Windows version does install a URL shortcut to Bonzi Buddy, but that's just a web link, easily deleted. Please get your facts straight before spreading false rumors - they're very harmful.

      At one point several years ago, we had a version of Snood for Windows that also installed Gator and OfferCompanion. There was a download option for the software without these things, so it was the downloader's choice. We also put a banner up during the installation in the Gator version that told people what Gator was and what it did. It wasn't secret. At that point, all Gator did was store some info like site logins and passwords on the user's computer to make logging into sites easier. It didn't share info with anybody (i.e. not spyware). OfferCompanion would show offers based on web browsing, but it never sent user information anywhere - it merely responded to web browsing activity on the user's own PC.

      We terminated our agreement with Gator long ago when they became more aggressive with their software and marketing activities.

      I'd be happy to answer further questions about this. Please, please don't keep perpetuating the myth that Snood has spyware associated with it. That's not true.

      Thanks to those who've provided constructive comments and feedback.

      Sincerely,
      Dave Dobson

  7. It's not always about graphics and violence by stevenbdjr · · Score: 5, Insightful

    Games are at heart a form a recreation and enjoyment. Some people find games like Counter Strike and UT2003 disturbing, and with good reason. Games like Tetris, Solitaire, and Snood, are simply fun, without the violence. These are the types of games that parents, grandparents, and wifes play. That's a big market.

    Heck, I'm a huge RTCW player, but one of my favorite games is still Columns on Sega Genesis.

    1. Re:It's not always about graphics and violence by Limburgher · · Score: 2
      Me too on the RTCW. Still, I felt Columns was better on the Sega Master System. My mom and I got into a HUGE fight when I went to college about me trying to take my Master System to school. She wanted her Columns.

      The Sega stayed at home. Remind me never to mess with mom again.

      --

      You are not the customer.

    2. Re:It's not always about graphics and violence by I'm+a+racist. · · Score: 0, Troll

      It's frustrating games like these (I've never tried Snood, but I mean the general type) that cause people to go into violent fits, have high blood pressure and/or heart attacks.

      Now, do you really think there's a good reason to find UT2003 more disturbing than Tetris??

      --


      Down with Saudi Arabia!!!
  8. Puzzle Bobble by Snover · · Score: 2, Informative

    Snood is primarily a cheap rip-off of the arcade game Puzzle Bobble (aka Bust-a-Move in the USA). Mame does an excellent job of playing the ORIGINAL versions, and there are also plenty of less "hacked" alternative (by hacked, I mean that Snood has removed a lot of the original features of the game that made it really fun).

    --

    [insert witty comment here]
    1. Re:Puzzle Bobble by iainl · · Score: 2

      For those that don't want to dabble in emulation, or fork out for the original Neo Geo release, I've also bought legitimate releases of various Puzzle Bobble/Bust A Move and sequels for:

      PC
      PS
      PS2
      Dreamcast
      Gameboy Colour
      Gameboy Advance
      NeoGeo Pocket Colour

      (I believe there is a Mac and Saturn release, but I don't own it)

      Hell, Taito will even do you a Puzzle Bobble Online for the PC. There really is little chance of you owning a machine that will play Snood, and not Puzzle Bobble.

      As a side thing, stay away from Super Bust A Move for the PS2 - its really painful on the eyes. A PS2 will play Bust A Move 4 just fine, so stick with that.

      --
      "I Know You Are But What Am I?"
  9. I hope these games get popular... by GoofyBoy · · Score: 3, Funny

    .. cause in my old age I can't play twitch games like I used to.

    In a child-like echoy voice;
    "Ready ... GO!"

    --
    The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    1. Re:I hope these games get popular... by Anonymous Coward · · Score: 0

      I always thought it was "leady... go!"

  10. Hm by Anonymous Coward · · Score: 1, Funny

    The Snood-equivalent for Linux is Frozen Bubble.

    This may be the killer app that gets the world's desktop running Linux and KDE!!!

    1. Re:Hm by LiftOp · · Score: 1
      ...which can only mean that the killer app to get the world running VIC 20's again can't be far behind...

      ...at least I hope so, I've got a Commodore tape drive I'm a-itchin' to put on eBay.

    2. Re:Hm by Anonymous Coward · · Score: 0

      Actually, Frozen Bubble is a Perl SDL app. No KDE.

  11. Uh, isn't this bust-a-move? by Anonymous Coward · · Score: 0

    From the PS and PS2?

    If it is, the one thing I noticed about it is that it's one game that girls of all kinds seem to like playing...

  12. What's so great about Snood? by Junior+J.+Junior+III · · Score: 2

    I got bored with it after about five minutes.

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
  13. Bust a Move Rip Off? by Flamesplash · · Score: 4, Informative

    Isn't Snood just a rip off of Bust a Move? I heard of Bust a Move long before Snood. Or is this one of those occassions where Bust a Move is the rip off and happens to be more well known.

    --
    "Not knowing when the dawn will come, I open every door." - Emily Dickinson
    1. Re:Bust a Move Rip Off? by Anonymous Coward · · Score: 0
      That's exactly what I was going to say.

      I love Bust-a-Move. I play bust-a-move-3 on my GBC when I travel. They messed up version 4 and you just can't tell two of the colors apart. Very sad.

      Funny, the slashdotted Snood website points to download.com, so I did a search there and the second result is a "Bust a Move Clone".

    2. Re:Bust a Move Rip Off? by devnull17 · · Score: 1

      Nope. Bust-a-Move is the original, although that's not the original name. The series was released in Japan (and Europe, I believe) as "Puzzle Bobble." "Bust-a-Move" in Japan, where the game in all its incarnations are developed, refers to the Bemani-like series that Americans know as "Bust-a-Groove." Confused yet?

    3. Re:Bust a Move Rip Off? by Ark42 · · Score: 1

      I agree - I was like "wtf is snood??" until I clicked on the frozen-bubble link and saw the screenshots. Immediately, I thought "OHhhh! they mean 'Bust a Move'!"

    4. Re:Bust a Move Rip Off? by SonicBurst · · Score: 1

      Bust-a-move is at least circa '91 or '92, and that was for the US NeoGeo version of it. I'm sure the Japanese version was around much earlier, and even then it may have been ported to the NG from something else, as it really isn't too hardware intensive.

      --

      Geek used to be a four letter word. Now it's a six-figure one.
    5. Re:Bust a Move Rip Off? by boinger · · Score: 5, Informative
      That was my immediate thought, too - some quick Googling shows that the original Bust A Move was an English conversion of a Japanese game "Puzzle Bobble" - the copyrights for Bust A Move go back to 1994.

      So, the question is, when is Snood from?

      --
      Send your friends messages of love at fuck-you.org
    6. Re:Bust a Move Rip Off? by Raster+Burn · · Score: 1, Redundant

      Yeah, I remember Snood... back when it was called BUST A MOVE

    7. Re:Bust a Move Rip Off? by boinger · · Score: 2
      Most game reviewers of Snood say that it's "a ripoff of Bust-A-Move", notably. And they generally say something like "Snood is a PC rehash of Bust-A-Move, complete with worse graphics than the original". I've never played Snood, but judging by screenshots, I think they're right.

      Some additional Googling turned up the Puzzle Bobble/Bust-A-Move FAQ.

      --
      Send your friends messages of love at fuck-you.org
    8. Re:Bust a Move Rip Off? by oGMo · · Score: 2

      They all look like Puzzle Bobble to me, and that was for the SNES, which is even older than the platforms listed for Bust a Move. I can't find any source for a NES version having existed, though the arcade and GameGear versions listed on that page may have been of that era.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    9. Re:Bust a Move Rip Off? by Lazlo+Nibble · · Score: 2, Informative

      Snood is the rip-off of Bust-A-Move (a/k/a Puzzle Bobble, et al.). The fact that so few people seem to recognize this kind of reinforces the original author's point about the recent obscurity of the puzzle-game genre.

    10. Re:Bust a Move Rip Off? by Lux_Nova · · Score: 0, Redundant

      Exactly. It's a fun game, but IMHO the author has a lot of nerve to ask for money for this game, let alone receive recognition for a great game. C'mon, it's a total rip-off..

    11. Re:Bust a Move Rip Off? by Evro · · Score: 1

      I don't know when Bust-A-Move came out, but I played Snood freshman year in college (1997) on my Mac. Supposedly it had been quite popular on campus for years before that.

      --
      rooooar
    12. Re:Bust a Move Rip Off? by MisterFancypants · · Score: 2
      Yes, Snood is Yet Another Bust-A-Move. Bust-A-Move has been gunning for the most-cloned-game of all time (though it still has quite a ways to go to catch up to Tetris). Bust-A-Move even has commercial game clones (Worms Blast) in addition to all the myriad of shareware/freeware clones.

      The whole premise of this article is somewhat offensive, IMO. A link to someone complaining that SNOOD gets no respect when in his 'screed' he doesn't once mention that SNOOD owes everything it has to Bust-A-Move. Give Taito some props. Bust-A-Move has been kicking ass as a simple fun game since the early 90s, and all of the Bubble Bobble/Rainbow Islands games (that some of the Bust-A-Move characters were taken from) were great fun too.

    13. Re:Bust a Move Rip Off? by jez9999 · · Score: 2

      Erm... yes, lol! The first thing that came to mind when I downloaded and played this was: this is a rather crap ripoff of Puzzle Bobble, the arcade game I've been playing and emulating for years! For those who haven't played Puzzle Bobble, go download NeoRageX and the ROM, it's excellent! And it's a nicer game than 'Snood'.

    14. Re:Bust a Move Rip Off? by jez9999 · · Score: 2

      That's funny, because when I went on holiday to America, one of the hotels I was staying actually had a few arcades in it, and one of them was a Neo Geo arcade containing the game Puzzle Bobble. Not Bust-A-Move.

    15. Re:Bust a Move Rip Off? by Crazy+Man+on+Fire · · Score: 1

      Yup, it is just another clone of Bust a Move/Puzzle Bobble. It seems to be getting at least some commercial success, too. My friend's little brother's have it (Bust a Move or Super Bust a Move or some such thing) for PlayStation 2. It is the most addictive PS/2 game that I've ever played, too. His damn 12 year old brothers can routinely beat the pants off me at it, so I stayed up until 3:00 AM trying to prove that I was better at it than they were. I failed, but had a great time at it!

    16. Re:Bust a Move Rip Off? by shellbeach · · Score: 1
      All games of this type derive from Puzzle Bobble/Bust-a-Move (they were the same game, just that in the US it was called by the second name).

      Does it really matter, though? I don't see posts about Quake3 refering to the original 3D FPS that kicked off that whole genre! (what was that, incidentally? Wolf3D? Doom? I can't remember!! But the point is that I don't see people complaining about how Quake3 is a rip off of Doom.)

    17. Re:Bust a Move Rip Off? by Anonymous Coward · · Score: 0

      According to this on the Snood homepage it was created in 1996, placing Bust-A-Move before Snood.

      The real question is, did the programmer copy Bust-A-Move?

    18. Re:Bust a Move Rip Off? by Lux_Nova · · Score: 0

      Quake3 is more of a enhancement from Doom by the same publisher. People could argue that Duke Nukem was a Doom rip-off but the fact is that its gameplay is significantly different with many new twists. The problem with snood is that with the exception of different graphics and sounds, the game play concept is identical.

    19. Re:Bust a Move Rip Off? by Aexia · · Score: 2

      But the point is that I don't see people complaining about how Quake3 is a rip off of Doom.

      Possibly because they're made by the same developers?

    20. Re:Bust a Move Rip Off? by Noren · · Score: 1

      Wolfenstein 3D was first and pretty popular, Doom was even more popular in large part because the first third of it was shareware and it added modem-based deathmatch (and cooperative play. No, no one actually played that even then.) If your definition of the first-person shooter genre includes head-to-head fighting then Doom is the first one, otherwise it'e Wolf3D.

    21. Re:Bust a Move Rip Off? by iainl · · Score: 1

      Quite apart from the fact that Quake3 comes from the makers of Wolf3D, so accusations of ripoff don't exactly go far, the point is that no-one wrote an entire article about how gloriously original it was.

      Mind you, I was about to say that having 3 in the title put paid to that, and then I remembered the number of times I've had to listen to people going on about GTA3, like the first two didn't do the exact same thing, so fair enough.

      --
      "I Know You Are But What Am I?"
    22. Re:Bust a Move Rip Off? by Anonymous Coward · · Score: 0

      The first episode of Wolf3D was shareware too. id Software and Apogee were the poster-boys of the ASP (Association of Shareware Professionals) back when it was actually a major force.

    23. Re:Bust a Move Rip Off? by Anonymous Coward · · Score: 0

      "The real question is, did the programmer copy Bust-A-Move?"

      Yes, the rip-off-ness is as apparent as Reversi being a rip-off of Othello once you play it.

    24. Re:Bust a Move Rip Off? by devnull17 · · Score: 1

      I'm not sure what to tell you. I've seen them too. But then again, Amazon's got 17 results for Bust-a-Move and none for Puzzle Bobble. Of course, if you're looking for "Puzzle Bible," there are 69 books that might suit your needs...

  14. No Need To Worry by aerojad · · Score: 1

    There will always be a need for a simple game (board game, tetris game, etc.) that doesn't greet the user with 200fps and take 5 gigs to install needing 1.5 gigs of ram to run smoothly on the newest mind-bending video card. There will always be a market for that, but there is just a level of satisfaction of beating a computer at chess that shooting someone on a Counter-Strike map can never duplicate.

    --

    SecondPageMedia - Wha
    1. Re:No Need To Worry by lewp · · Score: 2

      I'd say it's the other way around. I find beating an actual human opponent to be much more satisfying than beating some computer that doesn't really care one way or the other.

      --
      Game... blouses.
    2. Re:No Need To Worry by seamelt · · Score: 1

      yeah but when you play games against a computer you dont get to talk all 1337 like and use great phrases like

      "pump shotty pwnage"
      "AWP wh0r3"
      and everyones favorite "teh gay haxx0r"

  15. Web Games by Arc04 · · Score: 1

    I think there is a big market for compilations of classic games on portable consoles like the Gameboy SP.

    And people on ancient PCs can play these games without having to have $300 video cards - good for poor people who still like addictive gameplay.

  16. snood is fun but... by Stanley+Feinbaum · · Score: 2

    The windows version really blows. It's slow and thegraphics are chunky. Like most programs originally coded for Mac, it was NOT ported to windows properly.

    I enjoy playing snood on my g4 when I am not working on journalism but I have tried it on PCs a few times and it is a terrible mess. How snood became popular outside the Mac platform I will not know...

    --

    Stanley Feinbaum, professional journalist and master debater! God bless the USA!

    1. Re:snood is fun but... by Anonymous Coward · · Score: 0

      Gotta agree with you there. The Windows version, although it has a few more features, pales in comparison to the Mac version. The new Mac OS X version is pretty clunky too, but at least it's still in beta.

    2. Re:snood is fun but... by Anonymous Coward · · Score: 0

      It's pretty crappy on the Mac, too. If you're running it under OS 9, your machine won't be able to sleep while it's running. That's pretty awful considering what happens to the LCD of certain models if the lid is closed and it doesn't go to sleep! How nice it would be to open up your computer to finish your game of Snood and find that your screen had melted because the programmer was too lazy to figure out how multi-tasking is supposed to work!

    3. Re:snood is fun but... by Anonymous Coward · · Score: 0

      Uhhh, did you maybe try opening the preferences and turning on "allow background events", or maybe, oh I dunno, PAUSING? One bug doesn't mean "pretty crappy" if the rest of the user experience is great (which it isn't on Windows and Mac OS X).

    4. Re:snood is fun but... by Anonymous Coward · · Score: 0

      you make an interesting point. Sometimes, graphics aren't everything in video games. I find some of the most fun I've had was with video games that have "oldschool" graphics (i.e. snes games, 2d games for PC ... Commander Keen anyone?) Maybe that's just because I was a kid then, and every game was fun, but I find that the "lower quality" graphics actually had more of a personal feel to them (Of course, most of the Japanese ones were done with incredible skill, if you've ever looked at the way they create the pixelated scenes and backgrounds...SOM3 comes to mind...they're friggin' genius') Now all it takes is a bit of mathematical knowledge and heavy graphical API knowledge, and you can make a 3D game...Games have really lost that unique aspect, and Snood is one that still has it (hehe...you got to admit those little things you shoot look pretty funny..IMO much more fun than the colored balls in other games of similar style) So basically...Yet again, real artistic creativity is better than graphics done by a CS major.

  17. strike it rich by mesach · · Score: 2, Insightful

    I think that was the problem with the .bombs

    Everyone wanted to "Strike it rich" and didn't care if what they were striking it rich on was really worthwile. I mean come on dog food delivery?!

    While I think that snood would probably be cool to play on a cell phone. Don't do it because you wanna get rich doing it, just do it cause its a thing that you think we need,

    I think the quote is
    do what you love the money will come.

    --
    moo.
  18. snood = bust a move by Ferro_Man · · Score: 1

    a lot of people here on campus play snood and are also addicted to it. It is almost identical to the bust-a-move games. My mom playes bust a move for the n64 all the time, and she would challenge me to play against her (i would win eventhough the only time i play the game is when she challenges me)...and now she has my 10 year old cousin hooked on the gamel, because my mom actually bought her a copy of bust a move for the computer! I have not played snood, but it looks identical to bust a move.

    i don't really know anything about where one would download or purchase snood, but it seems to me that the programmers for bust a move should be able to get money for copywrite infringement

    --
    [echelon]
  19. Zen and Snood by _Sambo · · Score: 3, Interesting

    The logic of solving small puzzles quickly and in sequence is the best training i can think of for the world's future coders.

    Snood, like tetris, is a puzzle that is impossible (or at least improbable) to beat. But trying to do the improbable is one of the most endearing traits of the human species. (Think flying, scuba diving, landing on the moon, ending the cold war, etc.)

    This speed induced logic could help to sharpen the minds of young scientists, and keep the minds of bored scientists busily doing nothing for the duration of their addiction. Crap. It's a double-edged sword.

    God bless Snood.

    1. Re:Zen and Snood by Anonymous Coward · · Score: 0

      An appeal of Snood is it's lack of a countdown clock. Take an afternoon to line up a shot if you want. Snood can wait. :)

    2. Re:Zen and Snood by Quill_28 · · Score: 2

      What is the definition of beating tetris, and why is it impossible or improbable?

    3. Re:Zen and Snood by xmda · · Score: 1

      A couple of weeks ago, I managed, for the first time, to toally clear the tetris screen. Does not sound much, but I was almost thinking that it couldn't be done, that there were some algorithm in the game that forbid that (apart from when you start of course). This was a victory for *me*, but the game just kept going so I guess I did not beat it... :)

    4. Re:Zen and Snood by zapfie · · Score: 1

      Depends on the version, but some of them you 'beat' by clearing a certain minimum number of levels- the Game Boy version did this, and gave you different endings depending on how well you did. (though you had to do pretty damn well to get 'em)

      --
      slashdot!=valid HTML
    5. Re:Zen and Snood by jez9999 · · Score: 1

      But half of the appeal of Puzzle Bobble is that you not only have to line up a shot but do it in a certain amount of time. It's a much better designed and more polished game than this, IMHO.

    6. Re:Zen and Snood by Anonymous Coward · · Score: 0

      There is no definition of "beating"... Only a definition for getting beaten. So it's a game that you cannot "win", only lose. That's the point.

    7. Re:Zen and Snood by plastik55 · · Score: 2

      In the original versions of Tetris, the space shuttle on the screen would take off once you passed level 15.

      It is improbable since it's very hard (highest I got was level 11).

      --

      I have a positive modifier on Troll. When I mod someone Troll their karma should go UP!

  20. Most popular Rip-Off by brandorf · · Score: 3, Insightful

    Snood is fun, but it's hardly original, Taito's Bust-a-Move has been around for years prior to the emergence of snood, and has seveal arcade games, and ports on the PSX, PS2, GBC, GBA, PC and probbably others as well. It's interesting that almost enveryone in college has played snood, but most have never heard of the original. I don't really think there's any sort of analogy for it.

    --


    Bork Bork Bork!!
    1. Re:Most popular Rip-Off by stratjakt · · Score: 1

      I'd never heard of Snood in my life until today, but I've been a fan of Bust-a-move/Puzzle Bobble forever.

      There are tons of clones of it about, maybe I did play Snood and then immediately forgot about it as soon as I saw another Bust-A-Move clone.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:Most popular Rip-Off by GigsVT · · Score: 1

      The analogy are the people that though Jay-Z had a great original song with "Hard Knock Life", or that Vanilla Ice had an original sound with "Ice, Ice, Baby", MC Hammer with "Can't touch this".... etc.

      People repacking something and getting much more famous than the original happens all the time. It happens in technology too, a lot of the people credited as the "inventor" of such and such really just repackaged someone else's work and happened to market it just the right way.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
  21. I always liked by big_groo · · Score: 3, Insightful

    Blockout.

    A 3D Tetris-a-like. Loads of fun.

    .

    1. Re:I always liked by Deagol · · Score: 2

      I'd forgotten about this awesome game (a download into my VMWare session is going as I type this). Far more enjoyable than Tetris. And far better than Welltris. Anyone remember that piece of shit, Welltris? Man, did it suck ass. I can't belive I spent real money on that game.

    2. Re:I always liked by wiremind · · Score: 1

      I remember welltris !

      A few Years back, i was in highschool, I installed it on my computer, played it once or twice, then forgot about it.

      About a month later my mom found it, and she was HOOKED. she for some reason, loved it. she played it for a few months, every day, for 30 minutes to an hour at least. (note: my mom is a sys-admin/geek, so shes spends alot of time sitting infront of a computer )

      Eventually she gave up the game. but man, she was Hooked on it.

    3. Re:I always liked by kubrick · · Score: 2

      There's a GNOME 1.x version of Blockout as well. Hasn't been updated for a while, though.

      I've loved Blockout since I played the arcade version soon after it came out here... the Lynx port is my favourite game for that platform, and I also have the Amiga version (somewhere :).

      --
      deus does not exist but if he does
  22. a rip off and... by Anonymous Coward · · Score: 0

    it's a game that will entertain mentally challenged 5 year olds. What a waste of time.

  23. Yes, theres a demand by supergwiz · · Score: 1

    Is Snood part of a series of tiny puzzley games, like Tetris and Bejeweled, that can still do well in a world of Counterstrikes and Unreal Tournaments?

    Of course theres still a demand for simply, small games. Just look at Nintendo GameBoys sales numbers.

  24. Dont forget bubble bobble by Anonymous Coward · · Score: 2, Informative

    The ORIGINAL game where the green monster from bust a move came from. I owned the commodore 64 version, and it was a VERY addictive platformer, which imho pushed a lot onto a small cassete.

    I never completed all 100 levels, But its still a legendary game that deserves a mention.

    1. Re:Dont forget bubble bobble by stratjakt · · Score: 1

      The 'monsters' are named Bub and Bob, and are actually princes who've been transformed into the little bubble-blowing dragons, and are on an adventure to be returned to their original states.

      It was followed with an incredibly poor sequel: Rainbow Islands, which as legend has it, was rushed to production in 2 weeks after the developers sat around doing nothing while they were being paid to do a Bubble Bobble sequel.

      Then came Puzzle Bobble/Bust-A-Move, and later came Snow Bros - which is pretty much an update of Bubble Bobble with shinier graphics, boss battles, more powerups, and this time featuring princes who've been converted to snowmen who ensnare their enemies in big snowballs instead of bubbles.

      And thats the story of Bubble Bobble.

      Oh yeah, every game in the series, save Rainbow Islands has been cloned to death by unoriginal game developers. Snood among them.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:Dont forget bubble bobble by RichardX · · Score: 2, Informative

      "It was followed with an incredibly poor sequel: Rainbow Islands, which as legend has it, was rushed to production in 2 weeks after the developers sat around doing nothing while they were being paid to do a Bubble Bobble sequel."

      Wash your mouth out, filthy heathen!!
      Rainbow Islands was ace. I wore a hole in my hand with a Konix Navigator joystick I played it so much on my Atari ST.

      Sure, the concept was guff, and it wasn't all that polished at first glance, but once you explored it's hidden depths - it had at LEAST twice as many secret bonuses, etc as Bubble Bobble.. Hell, even now I remember that every third enemy you killed gave you a special.. I think the order was red pot x 3 (extra rainbow), yellow pot (fast fire), trainers/sneakers (move fast), super-special.. and if you crushed an enemy with a rainbow they turned into a gem.. depending on where you crushed them, they'd fly a different way, and where they landed dictated the colour of the gem.. get 'em all, and you open the secret level... and on, and on..

      I can't believe it was rushed in 2 weeks. To this day it remains one of the most secret packed arcade games I've ever played!

      Anyways, yeah. Big long ramble, sorry. Just had to stick up for this much maligned game tho :)

      --
      Curiosity was framed. Ignorance killed the cat.
    3. Re:Dont forget bubble bobble by Anonymous Coward · · Score: 0


      Re: Rainbow Islands. Rubbish.

      That game has soooo much hidden stuff, it's unbelievable.

      However, if that were really about Parasol Stars, I could believe it. Parasol Stars was the sequel to Rainbow Islands, and it was pretty damn poor. It hasn't been cloned, unsurprisingly.

      BTW, Snow Bros. isn't part of the Bubble Bobble series at all. It was by Toaplan. All the others are Taito games. Snow Bros was just a fancy clone/ripoff.

      Since the bubble bobble series just consists of Bubble Bobble, Rainbow Islands, Parasol Stars, Bubble Memories, Bubble Symphonies and Puzzle Bobble and its many identical sequels, and Bubble Memories/Symphonies are just enhanced Bubble Bobble games, I think claiming "every game has been cloned to deaths" is a bit much, since you're says "they've cloned two games..." ...

      BTW, Bub and Bob were actually on a quest to rescue their girlfriends as well.

      In fact, I think their names are about the only bit you got correct...

    4. Re:Dont forget bubble bobble by Anonymous Coward · · Score: 0
      It was followed with an incredibly poor sequel: Rainbow Islands,

      What the hell, people!?

  25. Important Concept Missing from Frozen Bubble by Lord+Bitman · · Score: 2

    Okay, played this thing for 3 seconds, it looks well executed [especially for an Open Source game, how the hell many GOOD games do we have? zero? yep!]
    But it launches colors which arent already on the screen, adding needless clutter and taking away from the fast-paced nature of Bust-A-Move. Booo! Hissss!
    Yeah, I formed that opinion in 3 seconds.

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
    1. Re:Important Concept Missing from Frozen Bubble by juhaz · · Score: 1

      No it doesn't.

      Or at least it didn't when I last played it, sometimes the ball which cames right after you clean a color from the screen is of that color, but not at other times.

    2. Re:Important Concept Missing from Frozen Bubble by iainl · · Score: 1

      If what Juhaz has just said is true, then that is correct behaviour. A new bubble for the 'next' slot is chosen randomly from the colours on-screen, not at the point of moving from the 'next' to the catapult.

      --
      "I Know You Are But What Am I?"
  26. Good insight by Raul654 · · Score: 0, Interesting

    Let me preface this by saying whoever modded that as funny should be taken into some dimly lit parking lot and raped

    With that said, you have some good insights there, but I disagree on one issue. I would argue that such single-player games as you name fall into two catagories. You have games (1) that require a lot of thinking to progress -- tetris, Freecell, etc; and (2) those games such as Snood, Tron, etc that do not. Games in catagory #2 cause people to faze out, and (IMHO) are the ones that are the most socially destructive.

    --


    To make laws that man cannot, and will not obey, serves to bring all law into contempt.
    --E.C. Stanton
    1. Re:Good insight by Anonymous Coward · · Score: 0

      Let me guess - your sense of humor was sexually abused as a child, right?

    2. Re:Good insight by Anonymous Coward · · Score: 0

      Let me put it this way -- "No, Uncle ernie, no!"

    3. Re:Good insight by maxume · · Score: 2

      I used to play lots of freecell. I stopped, mostly because it is fairly easy, and gets repetitive. I don't really remember, but I think before I stopped playing, I would regularly look at least 10 moves ahead before doing anything. It still only takes me ~ 1 minute to win a game. Freecell is a catagory two game. If it matters, my winning percentage when I played alot was ~80%, mostly because I wasn't that patient with myself, and would rush into losing occasionally. Playing hungerover contibuted some too, but that's my own fault...

      --
      Nerd rage is the funniest rage.
    4. Re:Good insight by Anonymous+Custard · · Score: 2

      How does tetris take more thinking than snood? Tetris takes pattern recognition and quick thinking, and snood does as well. Tetris uses shape geometry, snood uses angle geometry. And let me tell you, I've faded out playing tetris as often as any other puzzle game.

    5. Re:Good insight by Anonymous Coward · · Score: 0

      No, Uncle Taco, no!!!

    6. Re:Good insight by alienmole · · Score: 4, Insightful
      Let me preface this by saying whoever modded that as funny should be taken into some dimly lit parking lot and raped

      Wow, talk about someone who lacks a sense of humor!

      You have games (1) that require a lot of thinking to progress -- tetris

      Ha! Nice troll! Wait... you're not serious? "A lot of thinking"? Tetris? Are you retarded? Well, I suppose that has to be a rhetorical question...

    7. Re:Good insight by Anonymous Coward · · Score: 0

      Try game #-1 and #-2 (on Windows)... Yes, they are negative numbered games.

    8. Re:Good insight by Anonymous Coward · · Score: 0

      Can we quit it with the "retarded" jibes. I have a cousin who is retarded, please don't use it as a form of insult. Thanks.

    9. Re:Good insight by Anonymous Coward · · Score: 0

      Damn, there goes my 42 game winning streak...

    10. Re:Good insight by alienmole · · Score: 1
      I'm sorry to hear about your cousin. I know many people who suffer from all sorts of disabilities. However, that doesn't detract from the fact that these people have certain characteristics, many of which are not desirable to emulate for someone not so afflicted. Some of the people I know joke about their own limitations.

      It's only an insult when it is applied to someone who is capable of doing more. Actually, in the case of the guy who thinks Tetris requires "a lot of thinking", I'm not quite sure which category he falls into...

  27. Bust-a-move by SonicBurst · · Score: 4, Interesting

    otherwise known as puzzle bobble to the rest of the world. Both mame and NeoRageX play it very well, btw. :)

    --

    Geek used to be a four letter word. Now it's a six-figure one.
    1. Re:Bust-A-Move by matticus · · Score: 3, Informative

      oh, and I'm aware that puzzle bobble came before bust-a-move, but they're the same game. Bust-a-move is just the american name for it.

    2. Re:Bust-A-Move by kryptoknight · · Score: 1

      My sentiments likewise. A few years back, my classmates were raving about a "new very addictive game" called snood. I checked it out and was very disappointed. Snood is just a weak copy of bust-a-move that I played as a teenager in the arcades! If anyone have played bust-a-move for a period of time before, I don't think they would find snood fun at all. In the arcade versions of bust-a-move, you get to interact and play against the person standing right next to you and that can't be duplicated by a copycat like snood. Bust-a-move was also really popular with the girls as well, who preferred it over the Street Fighters II and the likes.

  28. You want addictive and simple? by ansomatica · · Score: 1

    My circle of friends are somewhat addictive to this great little helicopter game.

    --
    -==-
    1. Re:You want addictive and simple? by Suppafly · · Score: 2

      Pocket Tanks was rather popular where I work, and before that it was BridgeBuilder, both quite fun until they stopped letting us play games.

    2. Re:You want addictive and simple? by RichardX · · Score: 1

      if you like that, and happen to be a PalmOS PDA owner, check out SFCave which this heli game is basically a clone of. Be warned.. it's more addictive than crack. Oh, and don't bother trying the Java version on the page. it sux. PalmOS version is great tho :)

      --
      Curiosity was framed. Ignorance killed the cat.
  29. blatant plug by kisrael · · Score: 3, Informative

    My contribution to the 'amazingly simple game' genre are game buttons, reasonably rich games each played entirely within a single CGI form grey pushbutton, as both controller and display. I still come back to these every once in a while, especially Dashteroids and Happy Eater.

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    1. Re:blatant plug by LucVdB · · Score: 3, Interesting

      Hey, those are pretty cool. Well done.

      I also like Tiny Windows Games.

      This makes me think that given half a chance humans will find a game in even the simplest activity.

    2. Re:blatant plug by daeley · · Score: 2

      This makes me think that given half a chance humans will find a game in even the simplest activity.

      I agree with you completely.

      BTW, what's your karma? ;)

      --
      I watched C-beams glitter in the dark near the Tannhauser gate.
    3. Re:blatant plug by fucksl4shd0t · · Score: 2

      My contribution to the 'amazingly simple game' genre are game buttons [kisrael.com], reasonably rich games each played entirely within a single CGI form grey pushbutton, as both controller and display. I still come back to these every once in a while, especially Dashteroids and Happy Eater.

      Not something I really want to spend a lot of time playing (I remember trashing joysticks with the original Summer Games), but really cool stuff, dude.

      --
      Like what I said? You might like my music
  30. already been ported to cell phones by ketamine · · Score: 2, Insightful

    I've had snood on my samsung java-enabled phone for a few months...

  31. Always room for these games by core+plexus · · Score: 4, Insightful
    "Is Snood part of a series of tiny puzzley games, like Tetris and Bejeweled, that can still do well in a world of Counterstrikes and Unreal Tournaments?"

    Short answer: Most Definately

    I've found older people and kids, especially, love Frozen Bubble (in Linux), as well as Tetris, Minesweeper, Tux Racer, etc. There will always be a place for these games. And don't just do it on the hope of making a mint: do it for the challenge, the thrill, the exposure, or even the vanity.

    Fight with computer brings SWAT team

    1. Re:Always room for these games by joestar · · Score: 2

      It's interesting to notice that Frozen Bubble has been designed by MandrakeSoft employees! Really, it's a shame that MandrakeSoft pays Free Software coders to develop free games :-)

    2. Re:Always room for these games by Anonymous Coward · · Score: 0

      Short answer: Most Definately

      Long answer: Spell-checkers, on the other hand, will never do well.

    3. Re:Always room for these games by RyLaN · · Score: 1

      frozen bubble even has a time in secons addicted-o-meter..

      --
      At least the war on the environment is going well
  32. It's not just computer games. by Tofino · · Score: 2, Insightful

    Little, simple card, board, and RPG games also get little respect from card, board, and RPG game developers or "hardcore" gamers. Magic: The Gathering (the card game) and Mage Knight (the miniatures game) are both available for purchase in every game store in existence, you can learn to play either in about 20 minutes, and they are fun and addictive. The rules, while not particularly rich or complicated, are elegant, and strong enough to keep people playing. But both of these games are looked down upon by "traditional" gamers.

    1. Re:It's not just computer games. by Anonymous Coward · · Score: 0


      are you saying the rules to Magic The Gathering are simple and elegant?

    2. Re:It's not just computer games. by Thedalek · · Score: 1

      I'm curious as to how arrived at many of the conclusions stated here.

      Firstly, M:tG and Mage Knight are hardly the small games. They are the dominating force within the tabletop gaming industry. Secondly, neither really does anything particularly innovative (but then, it could be argued that all card games are essentially some combination of Gin/Rummy, Poker, and War).

      The small, simple games would be things like Icehouse, Kill Dr. Lucky, and to a lesser degree, The Settlers of Catan (This statement is false in Germany, where Catan has more commercial success than Monopoly has here in the states). Details about these games (and indeed, places to buy them) can be found at:

      www.wunderland.com
      www.cheapass.com
      www.mayfai rgames.com

      Respectively.

      Also, I would particularly reccomend Piecepack, which is a sort of open-source boardgame development system (only physical, not digital). Details can be found at:

      www.piecepack.org

      --
      Happiness is relative, Based upon the way we live.
  33. The Year of the Snood by sandbenders · · Score: 5, Funny

    I remember it like it was yesterday- rank upon rank of students sitting behind Macs in the computer labs, forcing helpless drama students to go to the engineering labs and use windows machines to get their homework done. Countless hours lost, students failing left and right, the university computer store replacinging record numbers of worn-out Mac mice and keyboards.... The cause: Snood. The year: 1998.

    Good thing Slashdot stays on top of the latest trends in the Mac world.

    Among my friends, Snood has come and gone, enjoyed a brief renaissance, and finally slipped into obscurity. In fact, the year I graduated, in 1998, the term 'Bad Snood'- for a stupid move, or a stroke of bad luck- was in common usage on campus.

    --
    Eagles may fly, but weasels don't get sucked into jet engines.
    1. Re:The Year of the Snood by Night+Goat · · Score: 2

      I hear that, man. I remember in '98, working at the university computer help desk, playing that game to beat the high scores of my fellow co-workers. That was pretty much the only decent way to kill time when stuck using the Mac.

      The best thing about Snood is that if you needed to help someone with their computer, you could go away and come back without worrying about your game. It'd still be there like you left it.

      PS: My mom has played over 5000 games of Snood on her unregistered DOS version of the game. She's very hesitant to have me upgrade the folks' PC, because apparently you can't get a version of Snood that'll let you play forever without registering it!

    2. Re:The Year of the Snood by cudaboy_71 · · Score: 1

      I remember it like it was yesterday- rank upon rank of students sitting behind Macs in the computer labs, forcing helpless drama students to go to the engineering labs and use windows machines to get their homework done. Countless hours lost, students failing left and right, the university computer store replacinging record numbers of worn-out Mac mice and keyboards.... The cause: Tetris. The year: 1989.

      --
      if it ain't broke, break it.
    3. Re:The Year of the Snood by MAXOMENOS · · Score: 2
      My mom has played over 5000 games of Snood on her unregistered DOS version of the game. She's very hesitant to have me upgrade the folks' PC, because apparently you can't get a version of Snood that'll let you play forever without registering it!

      Not true. The shareware (unregistered) version of Snood will let you play unlimited Easy and Child level games, and a limited number (100 or so) of Medium, Hard, Evil, Puzzle, etc. games. If you want to play more of the harder levels, you need to cough up money.

    4. Re:The Year of the Snood by Night+Goat · · Score: 2

      Ah, I see. She must have meant that she couldn't play forever on the harder levels. She's quite good at the game, I imagine the easier levels are too easy.

    5. Re:The Year of the Snood by May+Kasahara · · Score: 1
      Engineering lab? Sure it wasn't a graphic design lab? ;)

      In between assisting helpless drama students with ClarisWorks, we lab monitors would play endless games of Snood on an old Apple II (I forget the exact model), trying to top each others' scores before the next monitor came in (I'm proud to say that I was consistently among the top five scorers).

      However, there was no Snood, nor any games of any kind, on the PowerMacs within the lab itself (they weren't allowed). I guess the school administration knew just how addictive and distracting these little games can be ;)

  34. Puzzle bobble ripoff by YAN3D · · Score: 1, Funny

    1. Take puzzle bobble (bust a move in the U.S)
    2. Add shitty graphics
    3. Add spyware
    4. ?
    5. Profit!

    1. Re:Puzzle bobble ripoff by Anonymous Coward · · Score: 0

      Cookie for the South Park reference. If I had mod points, you'd be gettin' one. (:

    2. Re:Puzzle bobble ripoff by Cuthalion · · Score: 1

      Step 3 = step 5.

      The way this works is Gator Inc, or whoever, will pay you per copy of their software you trick your users into installing. I doubt it's still this high, but when I was working for Sonique (the mp3 player) in early 2001 Gator offered $1 (!) per install (we turned them down).

      --
      Trees can't go dancing
      So do them a big favor
      Pretend dancing stinks!
    3. Re:Puzzle bobble ripoff by Anonymous Coward · · Score: 0

      You sir are a moron.

  35. best game in the genre... by kisrael · · Score: 4, Insightful

    *THE* best game in the genre, at least for two players, is "Panel de Pon" aka "Tetris Attack" aka "Pokemon Puzzle League". This game has an amazing seesaw action two player, since the garbage blocks you send to your opponent can end up being used against you, allowing combos that will bring garbage blocks raining down on your own head.

    EGM mentioned some upcoming mega-puzzle-compilation for GameCube, with 4 player versions of Tetris, Tetris Attack, Dr. Mario, etc...man, I am *so* there.

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    1. Re:best game in the genre... by Cuthalion · · Score: 1

      Panel de Pon is the first game to introduce the notion of attack blocks from chains, and is a fine game, but the Best 2p puzzle game is Money Puzzle Exchanger, for the Neo Geo. The PSX version is okay, if you have a region 2 (or modded) PSX, but the neo geo one is the one to play. I guess if you don't have a Neo Geo you can just use MAME. :/

      You should also check out Starsweep, if you can find it. It's for the PSX and was made by the same guy who wrote Panel de Pon.

      Btw: I've recently (a few weeks ago) to start building a definitive collection of puzzle games (with the appropriate hardware. Fuck emulators!). Any suggestions?

      --
      Trees can't go dancing
      So do them a big favor
      Pretend dancing stinks!
    2. Re:best game in the genre... by NintenDoctor · · Score: 1

      Agreed. Tetris Attack and its brethren are indeed classics, and the multiplayer does have that instant reversal ability that some people like so much in Puzzle Fighter.

      That said, I'll own you any place, any time. I'm not kidding; I've known people who thought they were great until they met me.

      And a shameless plug is always nice too: This, but it's in VB so all of you would hate it.

      --
      I've moved on.
    3. Re:best game in the genre... by kisrael · · Score: 2

      That said, I'll own you any place, any time. I'm not kidding;

      I don't doubt it.
      Here's my story: I can beat any of the women in my family in most videogames, but not the one that they really get into. (for my mom that includes 2600 versions of Burger Time, Pengo, Ms Pac Man, Missile Command, and then GB Tetris.) And that included Tetris Attack.

      Well, my buddy and I also got into this game, his thoughtful combo-seeking play vs. my "speedbitch" technique, usually with me having a slight edge. We played for months and months. The songs and shouts started to drive my girlfriend (who still became my wife sometime during this all) nuts. And at the next family reunion...BAM! I was champion of the family, after previously being humiliated by all of them at seperate times.

      So I was pretty psyched when I went to a classic video game show and saw they had a Pok.Puzzle League tourney. I knew I there'd likely be a few freaks there who could beat me, so I wouldn't be champion, but it would be interesting to see how I did...

      I got clocked in the first round. By someone who got schooled in the second.

      People can build up ungodly skills in this game. (And alas, my main competitor has given it up, citing carpal tunnel like reasons, so I'm unlikely to pursue my own skills much futher)

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    4. Re:best game in the genre... by Anonymous Coward · · Score: 0

      If you like Tetris Attack and have a 3d Accelerator, try the fiendishly addictive 'Crack Attack'.

      GPL iirc, Linux/Windows/.

      http://www.aluminumangel.org/attack/

    5. Re:best game in the genre... by gid-goo · · Score: 1

      You must never have played bust-a-move in a arcade or bar against some poor fool. Watching the suckers line up as I guzzled cheap beer, man, it was the best. Carefully creating a huge chain to drop on your opponent, listening to their screams as an unstoppable flurry of bubbles come rushing up. It makes me a little nostalgic.
      Athough MK1 in the mall near CWRU was a good 2nd. Come to think of it Mario Kart in my friends suite was pretty killer as well and we had beer there as well (unlike the mall).

    6. Re:best game in the genre... by robotpants · · Score: 1

      Be careful though...Tetris Attack is intensely addictive and will almost certainly take over your life should you give it the chance to do so. I dreamt of brightly coloured blocks for months.

    7. Re:best game in the genre... by deblau · · Score: 2

      Play Yahoo Towers. No, I'm not affiliated with them, I've just spent way too much time playing this dumb game.

      --
      This post expresses my opinion, not that of my employer. And yes, IAAL.
    8. Re:best game in the genre... by Broccolist · · Score: 2

      If you like Money Puzzle Exchanger, check out Magical Drop 3, also for the Neo Geo. Basically the same principle, except that all you need to make a combo is to clear 2 or more groups of colored balls really fast, even if they are unrelated. If you pause for half a second your combo stops. The kind of frantic game where you pound on the controller and yell trash talk at your opponent; I like it much better than MPE personally.

    9. Re:best game in the genre... by cosmol · · Score: 1

      You're on. Have you ever played until the clock stops? We have many times.

    10. Re:best game in the genre... by NintenDoctor · · Score: 1

      Never get the chance. Game's usually over by the four-minute mark, and 90% of the time in my favor.

      That said, ZSNES is capable of online play...

      --
      I've moved on.
    11. Re:best game in the genre... by Cuthalion · · Score: 1

      Magical Drop is "ok". But MPE has the same potential for chains (that is, you can extend an existing chain by throwing more stuff together, but the potential for regular chains is greater, because of the introduction of the extra coin (though to really be able to use this effecively you have to figure out the rules for where it will appear).

      My biggest complaint about MD3 is that the controls feel sluggish to me. I think that's because you can't move until you're done grabbing or dropping a piece (in MPE you can drop (or actualy grab) something and then scoot over while it falls). Which means that you just can't be as fast.

      I actually wrote a game similar to both of these, but with a color mixing theme - Magic Crayon Conundrum. In the process I studied MPE and MD3 pretty carefully. It needs a lot of work before it's on par with them, in terms of features or production quality or so (in the middle of a rewrite), but if you like this kind of thing, by all means, check it out.

      --
      Trees can't go dancing
      So do them a big favor
      Pretend dancing stinks!
  36. snood by Zen · · Score: 1

    Yes, Snood is definitely one of the most popular games out there. Every once in a while it comes up in a conversation, and people always recognize it. My wife plays it on the pc for hours, and I play on my palm pilot whenever I'm stuck somewhere and have nothing better to do.

  37. You mean... by vasqzr · · Score: 1


    A game doesn't have to be an overhyped, over-produced, $2 million budget, 3D rendered, hunk of shit to be 'good'?

    You're kidding me.

    What I loved about the older video games, up until about the SNES era, was that game programmers could be innovative instead of concentrating on packing CD's full of graphics and 3D effects.

    1. Re:You mean... by Wavicle · · Score: 2

      If your game is not a $2 million 3D rendered "hunk of shit", then some student on break between quarters/semesters is going to fire up their copy of Visual C++ and have a clone of your game out in a month. The tools of creation are so advanced that the difference between a shareware game and a professional game is two million dollars of art resources, story line, and AI. It is not uncommon to see 'write a clone of Tetris' as an assignment/project in an upper division CS class.

      In fact the first time I saw Tetris was as a shareware clone for my Amiga.

      --
      Education is a better safeguard of liberty than a standing army.
      Edward Everett (1794 - 1865)
    2. Re:You mean... by fucksl4shd0t · · Score: 2

      In fact the first time I saw Tetris was as a shareware clone for my Amiga.

      I still haven't played the original. :)

      --
      Like what I said? You might like my music
  38. Possible reason why by saitoh · · Score: 1

    Well, I can speak for those at my school (UMPI) who live in the dorms. The games are widly held as being king over Halo or UT style games.

    Now why this happens can possibly be attributed to the same reasons why Nintendo wont grow up (see previous slashdot story for more info); people seem to want simple games that are just fun. Nothing complex, nothing where many days/weeks are required to learn the game or even become proficient at it. People (atleast those that I have contact with) appear to fit into this reasoning.

    3 cents (was 2, but inflation is a w3nch)

    Page

    --
    We don't need an "overrated" so much as we need a "you completely missed the parent's point, dumbass..."
    1. Re:Possible reason why by devnull17 · · Score: 1

      I think there's a simpler explanation. Of all of the people I know in my building at UMass Amherst, I think maybe three of them have decent graphics accelerators. PC games, when present at all, are very simplistic.

    2. Re:Possible reason why by Anonymous Coward · · Score: 0


      UT and quake take days or weeks to learn?

      Dude, you're slow... took me about 30 seconds to learn how to play 'em.

      A.

  39. Non-computer games by Continental+Drift · · Score: 1
    I'm a programmer, and I enjoy many computer games, but over the past few years I have been doing much more non-computer game design. The best of those that I had the privilege to work on is Zendo, best described as an inductive puzzle game where the first player to figure out the puzzle wins. But there are hundreds of other great games out there that don't require electricity.

    Here are several essays on game design, many focusing on simplifying a game to focus on the interesting mechanics and decisions. Clearly this applies to computer games as well, but non-computer games are also more accessible to non-programmers.

    1. Re:Non-computer games by Anonymous Coward · · Score: 0

      And, for the record, I work for wunderland.

  40. Confessions of a Snood addict by seldolivaw · · Score: 2

    I habitually browse the web in one window while playing snood in the other. I was playing Snood when I saw this article. I play Snood while watching TV, and when I'm chatting, and whenever I should be working. I play Snood a *LOT*.

    Further confession: I use the aimer, 'cause I prefer the puzzles to the actual dexterity skills. Or so I rationalize it to myself, anyway.

  41. Re:NOT just a bust-a-move clone by Anonymous Coward · · Score: 4, Informative

    IGN is dead wrong about Snood, as is whomever thought that Frozen Bubble is equivalent. There are two seemingly small differences between Snood and the Puzzle Bobble series, but they make all the difference in the world.

    The first difference is the lack of any timing element. This gives Snood a meditative quality unlike Bust-a-Move, which uses power bubbles and other flashy gimmicks as a crutch to make up for dull game fundamentals.

    More importantly, Snood's danger bar can be ROLLED BACK. This makes Snood an infinitely more complex and strategic game than Bust-a-Move; you don't need perfect aim or lucky pieces to win, just great thinking. To use another video game analogy: it's the difference between someone who uses ticks and cheap combos to play Street Fighter II, and someone who can win without throwing a single hadouken.

    There are just enough really subtle touches in Snood that I think Dave Dobson really understands game design. His earlier (Mac-only) game, Centaurian, is an outstanding tribute to Bosconian as well as every classic video game of the 80's.

    I do pity the poor Windows users who have to put up with crapware like Gator to install Snood, though. The original Mac version never had any spyware, and I don't expect the Mac OS X version to, either.

  42. Play Snood responsibly by Mr.+Sketch · · Score: 3, Funny

    I had a friend in college that played Snood for a very long time and her leg fell asleep so when she got out of her chair she fell on her leg just right and broke it.

    Yep, Snood is responsible for at least one broken leg so, please play responsibly.

    1. Re:Play Snood responsibly by Anonymous Coward · · Score: 0

      and that friend would be you, right?

    2. Re:Play Snood responsibly by fucksl4shd0t · · Score: 2

      and her leg fell asleep so when she got out of her chair she fell on her leg just right and broke it.

      Forget her leg, her brain must have been asleep for her not to notice her leg sleeping!

      --
      Like what I said? You might like my music
  43. Always room for these types of games by Masem · · Score: 2
    Tetris, Snood, Bejeweled will always fill a niche in the gaming market that you'll rarely find filled by major developers, in that these are the types of games people play when they want a quick diversion, or don't want to upgrade to the latest & greatest hardware, or just to have something more intellicully stimulating than most FPSs without the time commitment of RPGs and RTS games. They load fast, are easy to learn, require few resources, and yet can be addictive and fun to play. There's more of them being made all the time by the same type of people that specialize in shareware, PopCap being a prime example of a group working off their success. And with the easy of programming these things thanks to the simplicity of Flash and/or Java, there's a lot more people getting involved with these as well.

    Sure, not all the games are equally challenging, and not every game will be met with the same appriciation as others, but it's definite a niche that needs to be filled and it's being filled quite well.

    --
    "Pinky, you've left the lens cap of your mind on again." - P&TB
    "I can see my house from here!" - ST:
    1. Re:Always room for these types of games by Anonymous Coward · · Score: 0

      Quick diversion?? I started playing a game on journey difficulty, and six hours later I was still on round 50!! What I wouldn't give for a save feature...

    2. Re:Always room for these types of games by big_cat79 · · Score: 1

      Quickie games definitely have a place. Before I got my cable modem, a quick game of freecell or bejeweled killed time while waiting to dial up. On my Palm, the only shareware game I thought worth buying was bejeweled, for those moments in the doctor's office or waiting for a meeting or for damn Beltway traffic to move. Definitely good some of the time, but cranking up UT or Sims is fun too.

      --

      BigCat79

      "The dead have risen and are voting Republican!" --Bart Simpson
  44. Sooo.... by sharkey · · Score: 2

    Woz likes Snoodling, huh?

    --

    --
    "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  45. Not an indie design success story by Junks+Jerzey · · Score: 5, Insightful

    I've played it on and off since then. But the ninth most popular game in 2001? That's nuts. Is Snood part of a series of tiny puzzley games, like Tetris and Bejeweled, that can still do well in a world of Counterstrikes and Unreal Tournaments?

    I like the sentiment, wanting the little indie game designer to succeed. That's great!

    But at the same time, is it really a success for all these so called inde developers to keep endlessly, endlessly, cloning the same handful of Tetris variants? Even ten years ago these things were stale, and now, in 2003, we have people hailing a design 100% borrowed from the Bust-A-Move arcade game from the mid 1990s as a "success" for the little developer? Surely there is a way to stay outside the "world of Counterstrikes and Unreal Tournaments" without resorting to writing rehashes of the same diddly batch of puzzle games.

    1. Re:Not an indie design success story by Kevin+Stevens · · Score: 2

      Most of today's games are rehashes of earlier games. The last time a 'new' game came about was probably wolfenstein- and it made a huge impact on the industry. Snood had the same amount of gameplay innovation in it as Quake 2 and 3, Unreal tournament 1 and 2, duke Nukem, etc... had. Indie designers can continually re-implement them because they dont need state of the art graphics, and thus given enough time can be made from the ground up with one or a few people. I do not disagree with what you are saying, but I also do not think you should limit the scope of your scorn to just puzzle games.

    2. Re:Not an indie design success story by Junks+Jerzey · · Score: 4, Insightful

      Most of today's games are rehashes of earlier games. The last time a 'new' game came about was probably wolfenstein- and it made a huge impact on the industry

      Most games are in established genres, but Snood is more than just in the puzzle genre: it's a 1-for-1 rewrite of Bust-A-Move. Period. That's perfectly fine...unless you're trying to use it as the poster childer for what a brash, independent game designer can come up with, which is what's happening here.

      There have been a lot of original games over the last ten years. To say otherwise is defeatist. Here are a few: Tony Hawk Pro-Skater 1, Theif, The Sims, PaRappa the Rapper, Super Monkey Ball, Crazy Taxi, Prop-Cycle, and Jet Grind Radio. Please note that "original" does not imply some kind of mythical lack of ties to other games, but rather a game that has some independent vision, and not just an attempt to be like another game.

      Blindly accepting the overly derivative nature of most games is like admitting that there's no good music, so you just listen to pop crap like Mariah Carey. In actuality though, there's a lot of really good music with independent vision, and lots of people seek it out. Not so with games, however.

    3. Re:Not an indie design success story by jrstewart · · Score: 2
      But at the same time, is it really a success for all these so called inde developers to keep endlessly, endlessly, cloning the same handful of Tetris variants? Even ten years ago these things were stale, and now, in 2003, we have people hailing a design 100% borrowed from the Bust-A-Move arcade game from the mid 1990s as a "success" for the little developer?


      Can you believe that in 2003 people are still playing blackjack, poker, bridge, hearts and spades? These games were old a hundred years ago.

      There's nothing wrong with playing an old game. There's nothing wrong with updating an old game for a new platform, with a new twist on the rules, or even just a new look. Millions of people never played Bust-A-Move and can now enjoy Snood.

      There's not really very many games out there, but that's okay. I'll still sign up for the next Wolfenstein 3D (Return to Unreal Team Capture the Half-Quake IV) or the next SimCity.
    4. Re:Not an indie design success story by Schik · · Score: 1
      If you want a more original puzzle game, try out Deadly Rooms of Death. Great game, it will take you a very very long time to complete if you've never played it before.

      It's even on sourceforge if you have some free time and some coding skills.

    5. Re:Not an indie design success story by Anonymous Coward · · Score: 0
      Tony Hawk Pro-Skater 1: 720 degrees, Skate or Die
      Thief: countless stealthy 2d maze games - even the original CW in some ways
      The Sims: Little Computer People Project
      PaRappa the Rapper: Come on - ever play "Simon"? This is the least original of all.
      Crazy Taxi: Cosmic Taxi et al - but yes, the feel of the game was quite new.
      Jet Grind Radio: JGR really was pretty original. It does have forebears, but it comes closer than anything else above to the idea of inspired originality. In fact I should borrow my friend's DC and finally finish this game. ;)

      I haven't see Prop Cycle or Super Monkey Ball, but don't doubt that they drew heavy "inspiration" from older games. Being truly innovative is tricky. It's also not strictly necessary - what's usually at issue (with games, music, or any other media) is whether it's actually any good. Usually it's not, and what you've actually done here is list games that were fun and fresh-feeling. They still owe a heavy debt to their forebears, because that's just the way human society works. Piggybacks on a bunch of tall people and all that. ;)

      btw there was a Puzzle Bobble ripoff on the Mac before Snood - it didn't have a fixed grid like Snood, instead using sort of sticky marbles of various sizes, but it was essentially the same game. Less fun though, and also a bit unstable. You might still be able to find it on the info-mac Hyperarchive.

    6. Re:Not an indie design success story by Junks+Jerzey · · Score: 2

      The Sims: Little Computer People Project
      PaRappa the Rapper: Come on - ever play "Simon"?

      This is anal retentive nit-picking, like refusing to read a science fiction novel because it includes space flight on the basis that earlier books did as well.

      PaRappa, for example, is a musical game. You repeat short sequences to a beat. Simon was simply "memorize a long, never ending sequence." The play experience is completely and utterly different.

      There is nothing to be gained from pristine originality, and that's okay. But if you insist on pristine originality then you quickly start calling all games derivative, and that marginalizes the creative effort behind some games. For example, blowing off PaRappa as a Simon knock-off is not the same thing as blowing off Snood as a Bust-A-Move knock-off. In one case there's a genealogy of concepts, in another case there's a design template.

    7. Re:Not an indie design success story by balloonpup · · Score: 1

      ...Return to Unreal Team Capture the Half-Quake IV...

      Ah-HA! So you're the one responsible for "Don't Be a Menace to South Central While Drinking Your Juice in the Hood!"

      --
      I sing the doggie electric!
    8. Re:Not an indie design success story by Jagasian · · Score: 3, Insightful

      The designer of The Sims even claimed himself to be inspired by Little Computer People. Of course, The Sims improved the upon The Little Computer People in many ways. There are a few areas, however, where The Sims took steps backwards. Mainly in that you can't directly have a relationship with a sim, while you could play games directly with your little computer person.

      Parappa is Simon with cartoon graphics. The core gameplay is the same. Just a different skin.

      After 1990, every game has been derivative. Sometimes the derivative games make great improvements on past ideas. Most times gamers are sold more of the same.

    9. Re:Not an indie design success story by Cederic · · Score: 1


      Hmm, Tony Hawks Pro Skater is a (particularly good and highly entertaining) game that takes the concepts introduced in games like 720 (add a 'degrees' sign) produced in the late 80s. The Sims is merely an advanced version of Little Computer People.

      Many games have some independent vision; very few break seriously new ground.

      ~Ced

    10. Re:Not an indie design success story by Junks+Jerzey · · Score: 2

      The designer of The Sims even claimed himself to be inspired by Little Computer People.

      That's inspiration, which is different than stating "I'm going to write a game just like Little Computer People."

      Parappa is Simon with cartoon graphics. The core gameplay is the same. Just a different skin.

      The core gameplay is not the same! Both involve the player repeating a pattern, but in the first case you just try to remember one endless sequence, so it's a game of memorization. PaRappa is not a game of memorization, it's a game of musical timing.

      After 1990, every game has been derivative.

      Utter nonsense! And in any case, just writing off games as derivative is meaningless. There are degrees of inspiration. Many great novels were inspired by other novels, but you can't really tell. The author used a previous work to start his thinking and went from there. But if you specifically set out to write a book "like Ender's Game, only better," then that really shows through. Most games developed in the 1990s take the latter route, but not all of them.

  46. Spyware by Anonymous Coward · · Score: 0

    Yes, the author appears to need extra revenue sources. Spyware is a suckshit thing to package with any program. I say flood Dobson until he removes Bonzai Buddy et al!

  47. just one more game by kennon42 · · Score: 4, Funny

    although, realizing this effect, the creator of snood helpfully provided a "Just One More Game" function, and even gave it its own hotkey :)

    --
    -- Microsoft is the best becau[INVALID PAGE FAULT IN MODULE Signature.exe AT ADDRESS 0x4353]
    1. Re:just one more game by UnixRevolution · · Score: 1

      I noticed this too!

      Frozen Bubble under linux is cool, and on the Sharp Zaurus and Linux IPaq's, Froot is really fun. The main thing to remember is that it's just a game and you shouldn't be spending all your time playing it.

      Q3 develops excellent reflexes and it's just plain good fun...so what if it's violent? part of being human is being able to tell what's real and what's not?

      Now if you want a simple concept with tons of playability, the Worms series can't be beat.

      --
      You like your new Mac more than you like me, don't you, Dave? Dave? I asked...She said Yes.
  48. Bust A Move by vitaflo · · Score: 1, Redundant

    Perhaps it's worth noting that Snood (and all games like it) are based off of the addicting game Bust A Move, originally released on the Neo Geo in arcades in 1994.

    This type of game is definitely not new. Just had to give credit where it was due. ;)

  49. Addicted by VariableSanity · · Score: 1

    This game is evil. I go to college, and snood has become the game to play in the dorms. They are all addicted to snood!! And I am not joking, the amount of games played is a few hundred in the first month. WHY??? SNOOD IS THE DEVIL!!! (Shannon: Lay off the snood)

  50. Frozen Bubbles LAN Fun by long_john_stewart_mi · · Score: 2

    I went to a LAN party in the summer, and the most popular tournament was Frozen Bubbles (I *think*... CS may have barely beaten it). The great thing about the game is that the learning curve isn't very steep. If everybody has little experience at it (like most people at the LAN), that's when you have a blast. You can just hop in, learn the 3 buttons necessary, and have fun. =)

    --
    ...oOOo..'(_)'..oOOo...
  51. Actually by Anonymous Coward · · Score: 2, Funny

    It is a variation of Asteroids, As are ALL drop from the sky games, Tetris et al. You youngsters are probably amazed by Pong!

    1. Re:Actually by Twirlip+of+the+Mists · · Score: 2

      It is a variation of Asteroids, As are ALL drop from the sky games, Tetris et al.

      Asteroids? No. I think you're thinking of Missile Command.

      --

      I write in my journal
    2. Re:Actually by Anonymous Coward · · Score: 0

      Think of Missle command, but with strategy..

    3. Re:Actually by pyrrho · · Score: 1

      No, it's not Asteroids or Missile Command... my mind reading device indicates it's "Space Invaders" that he's thinking of.

      No wait -- pachinko!

      --

      -pyrrho

    4. Re:Actually by neostorm · · Score: 1

      But wasn't Missile Command a rip off of Asteroids too?

      Snood crashed my desktop when uninstalling. This isn't fun at all.

  52. bust a move by Suppafly · · Score: 2

    How can you give props to snood for being inovative when its a blatant ripoff of bust a move which came out several years before snood was even conceived.

  53. plug for a simple game by Gallo+Nero · · Score: 1

    I used to like squigs which was similar(ish) and came on a coverdisk of an amiga mag ... er, this was some years ago.

    anyway if you think thats simple try this ...

    (flash game)

    I really like it, but then I'm biased. Yes this is a shameless plug.

    1. Re:plug for a simple game by fucksl4shd0t · · Score: 2

      (flash game) [happyworm.com]

      Warning for people using a real browser with popups disabled, this game requires a popup and you will have to disable it to play it.

      --
      Like what I said? You might like my music
  54. Bust-A-Move by matticus · · Score: 3, Informative

    I remember throwing quarters into Bust-a-move like 8 years ago. Then last year, someone asked me if i had heard of "Snood," supposedly the "most addictive game ever". Surprisingly enough, it's not near as good as Bust-A-Move even though it's a DIRECT RIPOFF and as far as I can tell, the little Bubble Bobble dinosaurs don't get any money from the probably $12 the Snood creators made from including spyware in the game. It's disgusting. Which would you rather play, a game with the bubbly goodness of the dinosaurs, or a crappy ripoff that pops up ads? Give me a break. Frozen Bubble stays relatively true to the original Bust-A-Move, and it's Free, so check that out, but please, for the love of everything that is good, inform EVERYONE you know who has ever heard of Snood that it is a crappy ripoff of Bust-A-Move and it should be called Bust-A-Move, if only to make people aware that Bust-A-Move exists. Please.

  55. Atomica, Snood et al by Mephie · · Score: 1
    I was hyper hooked on Atomica for a long time (found on *gasp* MSN). After a while it sorta wore off, but I keep going back to it and other games like it. The main appeal to me is the fact that it's quick and simple, close to mindless, and you don't have to completely close out everything else you're doing and invest all of your attention on this one thing. It's a great background game which makes it perfect for a relaxer while working.

    Or maybe it's an attention span thing...

  56. Simple games rule... by TwoEdge77 · · Score: 1

    More likely Unreal and Counterstrike doomed to extinction. The simple games will always be with us. Anyone for checkers?

  57. Other puzzle games by Old+Wolf · · Score: 2

    The article says, "Tetris was the game that originally sold GameBoy, the single hit game that convinced people to buy the device."

    I beg to differ - I had a GameBoy but was annoyed that it only came with stupid Tetris. I think GameBoy sold well because of the idea of being able to walk around playing games that were a bit more involving than existing handheld games (eg. those crappy flat display ones).

    Back to my main point.... two other puzzle games I loved were Sokoban (although the version I have has 100 maps and is free) and Blots, a game that was remarkable because you controlled one guy with the left hand and another with the right hand. Unfortunately, I cannot find Blots anywhere now. It was a shareware game in pre-web days but the author seems to have slipped out of existence after posting only five free levels. Any one got info?

    Finally, I don't think it matters what the game is called... I've played this game but have never heard the names 'Snood' or 'Bust A Move', I'm sure when the survey called it the 9th most played game, they were referring to all games with this same theme.

  58. For Zaurus users... by dr_dank · · Score: 3, Informative

    there is Froot. Definitely a must for Zaurus gamers who like Snood.

    --
    Where does the school board find them and why do they keep sending them to ME?
  59. Aw man, not another cheap Apple crack... by Anonymous Coward · · Score: 0
    "Like most programs originally coded for Mac, it was NOT ported to windows properly."

    Sorry about that, but us PC people have enough good software that we don't have to port everything over. Hence, on the rare occasions a program needs to be ported from Apples, the coders don't have a lot of porting experience.

    I hope that clarifies the situation.

    1. Re:Aw man, not another cheap Apple crack... by entrippy · · Score: 1

      See, he wasn't actually making "another cheap apple crack" - he was stating the case. He's right, too. He doesn't try to say "Macs 0wnz y0ur PC biznatch!" he's just pointing out that the port is, like many mac->pc ports, pretty crappy.

      And you respond by making a dig. Well done you.

  60. I 3 puzzle games! by Cuthalion · · Score: 1
    There are two things I like about puzzle games.

    1. They aren't bogged down with realism or physics or anything like that. They are Game in it's most absolute form.
    2. They are one of the few genres where it's possible to make a reasonable game without enormous art resources.
    --
    Trees can't go dancing
    So do them a big favor
    Pretend dancing stinks!
  61. Ad-Aware out of date by thenightfly42 · · Score: 2, Informative

    Ad-Aware is critically out of date, and therfore dangerous, according to SpyWareInfo. It's expected to be "out of commission" until February for the free version. He recommends Spybot in the meantime.

  62. SNOOD! by kaoshin · · Score: 1

    I think I still have a patch to modify the high score list. There was this guy who snooded so good and he was always emberassing us with his scores so we faked our scores to shut him up.

    1. Re:SNOOD! by Anonymous Coward · · Score: 0

      Let me guess. He still embarrasses you about your spelling.

  63. You know why Snood gets no respect? by piku · · Score: 2, Interesting

    Because it is just a lame Puzzle Bobble ripoff. Sorry Snood, you're about 6 or 7 years too late.

    It almost makes me sick that Snood has become so popular while nobody has even heard of Puzzle Bobble.

    1. Re:You know why Snood gets no respect? by slim · · Score: 3

      Because it is just a lame Puzzle Bobble ripoff.

      I'm with you there. I just downloaded Snood to see what the fuss was about, and you're right: it's Puzzle Bobble without the hypnotic music or the great graphic design.

      Details of the arcade original here.

      Puzzle Bobble is also known as "Bust a Move" - you can play it on MAME, and there are versions for most consoles, from the Megadrive/Genesis right through to PS2.

      Seriously, if you like Snood, try the real thing, and find out what a little finesse and a few production values can do.

  64. Buying snood by rosewood · · Score: 2

    Snood, like the other puzzle games, including the ones from Popcap, has a problem with buying.

    I want to buy Snood, but if I want it for my PDA and Windows, I get to pay for it twice. Gh-ey. Why should I pay popcap twice for the same damn game?

    As for snood, there are quite a few snood products, and my gf is friggen addicted to it. She is not much of a computer person and Ive told her a dozen times she needs to register but she says "Why do that when I can find the reg code on google?!"

    1. Re:Buying snood by angst_ridden_hipster · · Score: 2
      I want to buy Snood, but if I want it for my PDA and Windows, I get to pay for it twice. Gh-ey. Why should I pay popcap twice for the same damn game?

      Yeah, I know what you mean. I want new tires, but if I want 'em for both my bicycle and my car, I get to pay twice. Totally sucks.

      --
      Eloi, Eloi, lema sabachtani?
      www.fogbound.net
    2. Re:Buying snood by Anonymous Coward · · Score: 0

      OMFG GREAT ANALOGY not

      Im buying the exact same game, just compiled differently. Its not even the same as buying the PS2 edition and wanting Xbox.

    3. Re:Buying snood by angst_ridden_hipster · · Score: 2
      Im buying the exact same game, just compiled differently.

      Spoken like someone who has never done cross-platform development. Do you think you can simply take a Windows app source and change a command-line switch to compile a Palm Pilot app?

      It's (unfortunately) not that easy.

      --
      Eloi, Eloi, lema sabachtani?
      www.fogbound.net
  65. bejeweled equivalent for linux? by eries · · Score: 2

    Is there a linux equivalent for bejeweled?

  66. I love these type of games any more by Anonymous Coward · · Score: 0

    I used to be a hard core gamer. I had two consoles (PS and DC) and was constantly upgrading my PC to keep up with the latest and greatest.

    Then I got married and got a career.

    I don't have time for 40hr RPGs anymore. I'm honing my sysadmin, programming, and business skills while you're playing games. I'd rather pay my mortgage and invest for the future than stay on the PC upgrade treadmill.

    I still like to play games, though. These puzzle and strategy games are great because 1) they're fun, 2) I can start, play, and finish a game in under 10 minutes, and 3) I don't have to buy the latest/greatest whatever to play them and avoid the hassles of troubleshooting drivers and all the PC related crap.

    BTW, Snood is a total rip-off of Bust-A-Move and not a very good one at that. For those who like Snood you should really check out Bust-A-Move 4, probably my favorite puzzle/strategy game ever (Advance Wars for GBA is close second). It has better physics (Indeed!), multiplayer, and multiple single-player games.

  67. Moble Games by Rcknight · · Score: 1

    As far as i can see, nobody is ever really going to want to spend huge amounts of time playing games on something like a mobile phone or pda, therefore huge, complex games are generally out of the question.

    A simple, addictive game like snood(not that i have played it) is exactly what people will be looking for on these kind of devices.

    Games on mobile phones are never very likely to rival those on things like gameboy advance, so keeping them simple seems the best option. Because of this i could see small developers selling a game (or at least the concept) to someone like nokia for their phones, and getting pretty rich in the process

  68. To ween you off Snood by OldStash · · Score: 1

    Try any one of these methadone-based, browser games

  69. Welltris by Dephex+Twin · · Score: 2

    We used to have Welltris, and I played it a lot when I was about 10-12 years old. I thought it was a pretty cool game. It was a similar idea to Tetris, but making it 3D and having the option for 5-block pieces expanded the game. It was also pretty original to have a looking-down-a-well perspective.

    I don't know... it was not a huge departure from Tetris, but I thought it was decent.

    --

    If you want to make an apple pie from scratch, you must first create the universe. -- Carl Sagan
  70. Mod Parent Up. by GeckoX · · Score: 1

    Been months since I had points to give, wish I knew why.
    Suffice to say, if I had them now I'd give a bunch to you, one of the most insightful things I've read on here in a quite a while.

    --
    No Comment.
    1. Re:Mod Parent Up. by Anonymous Coward · · Score: 0

      Been months since I had points to give, wish I knew why.

      The simple answer would be that you sucked as a moderator and got meta-moderated into oblivion.

    2. Re:Mod Parent Up. by GeckoX · · Score: 2, Funny

      Ahh, I see oh wise coward.

      --
      No Comment.
    3. Re:Mod Parent Up. by Anonymous Coward · · Score: 0

      curious, does being modded into obvlivion keep you from m2? i haven't had mod points ina loooong time (after a period of having them every week and a half or so) but I get M2 almost every time I check /.

  71. Netris - netris.org by PeePeeSee · · Score: 1

    check it out - most of you have probably heard of it already tho' - One of the most addictive games I have ever played. Internet tetris for those of you who are slow....ya need two players unless you compile the bot - best way to play is best out of five. I really wish someone would come out with a version that had a central server so you could play more than just your small group of friends.

  72. Always... by vex24 · · Score: 2

    There will always be a market for games you can play in a discreet window with the sound off at work. I think Windows Solitaire is probably the most played game ever.

    --

    People shape laws. Not the other way around.

  73. Snood not aimed at hardcore gamer by xiong · · Score: 2, Insightful

    Perhaps Snood's popularity is due to the type of audience it's reaching. Much like Solitaire, Freecell, Tetris, etc, I've found it's more of an "office game." It appeals to a wide audience who likes to dabble in occasional mindless monotony to escape from...well, their daily dribble. These individuals, although not gamers in the _truest_ sense, still play video games and certainly account for at least a good portion of Snood's popularity.

  74. Super Puzzle Fighter 2 Turbo by boinger · · Score: 1
    Bust-A-Move and its rip-offs like Scrood are okay, but I consider it a less-skilled game than Super Puzzle Fighter 2 Turbo.

    That is a game you can build and build skills. I can quickly get into "the zone" and just be unstoppable (so far).

    My girlfriend likes Bust-A-Move much more, so we have to trade back and forth as to the puzzle-game-of-the-moment. Not be a jerk or anything, but I find myself having to self-cripple with not rotating the jewels. Makes it a much harder game. Anyway. It's a great game.

    --
    Send your friends messages of love at fuck-you.org
  75. I happen to know the guy who wrote Snood by mistcat · · Score: 3, Informative

    The author of Snood, Dave Dobson, is a professor where I went to College. From what I understand from talking with him and people who asked him about it in school, he wrote it just for fun and figured he might make a couple hundred bucks over the lifetime of the game from the few people gracious enough to register the game. Its hard to believe how the game has taken off. I think this is more a triumph of the internet and the ways an uncontrolled distribution channel can let just about anyone into the marketplace. There are plenty of markets where cost of getting into the distribution channels alone is enough to stifle meaningful competition. Just read Charles H. Ferguson's High Stakes, No Prisoners for an example.

    I think another thing to consider is that the internet doesn't just allow for originality or quality but also popularity. I think its sobering to realize that even in the anti-clique of the open source movement there is a lot pressure to conform to certain world views and also to tear down what's popular. (I'm sure everyone who posts to slashdot with a @aol.com address can attest to that) I'm sure there are games with better graphics and maybe better game play than snood out there, but I think a lot of peoples reflex reaction is to attack snood simply because its not necessarily the very first game of its kind. The problem is that without popular products, even ones that are not the best of their breed, some markets will never get wide exposure. I think that most genre's of software benefit immeasurably from exposure, it almost always spurs competition and I'm sure there will be bigger,faster,stronger snood that I'll hear about on slashdot in another year.

    --
    "A lie gets halfway around the world before the truth has a chance to get its pants on." - Sir Winston Churchill
    1. Re:I happen to know the guy who wrote Snood by Anonymous Coward · · Score: 0

      Another factor in its success is the author's complete disregard of Puzzle Bobble -- and in fact a concerted effort on his part to hide this superior original. A search for puzzle bobble on the Snood forums returns 0 results, and it is not for lack of people trying to inform others....

  76. Snood download site by yppiz · · Score: 1
    Here is the download site for snood: www.snood.com

    --Pat

  77. Pop-Pop by Anonymous Coward · · Score: 0

    Ambrosia (AmbrosiaSW.com) has been making lots of great fairly simple games for the Mac for years. When I first saw Snood, I was surprised to find that Ambrosia didn't write it. Everyone with a Mac who hasn't: GO PLAY POP-POP RIGHT NOW. I'll see you online.

    (I'll just say this now, in anticipation of the many replies- yes, they rip off the ideas for most of their games. Pop-Pop is basically just Pong. So what? They do a great job sprucing up these simple games and getting the game play just right. And they do things like Escape Velocity, which is brilliant, I've still never seen anything else like it.

  78. Some other puzzle games worth mentioning. by Shutaro · · Score: 2, Interesting

    For those of you that are into puzzle games like myself there are plenty of other games worth mentioning. Here's my little list:

    Columns -- Sega's answer to Tetris. Fun and addictive.

    Magical Drop -- Sorta like Puzzle Bobble but upside-down. Highly addictive.

    Money Idol Exchanger -- A Magical Drop-like game but there's math involved. Many may be put off by the cutsey graphics but it's a great game.

    Puyo Puyo -- Released in the states as Puyo Pop or Puzzlow Kids. Tetris-like.

    Chu Chu Rocket! -- Extremely fun in multiplayer mode.

    I know for a fact that most of these have open source clones available, it's just a matter of looking for them.

    --
    Alejandro Abreu -- Composer http://listen.to/Ollin
  79. Not suprised Woz was hooked... by Anonymous Coward · · Score: 0

    What was it?...maybe it's that it was one of the three games available for the Mac in 1995.

  80. Let's ask KLOV by gosand · · Score: 2
    Bust a Move and Puzzle Bobble are essentially the same game. One is Neo-Geo, the other is not. Both say copyright 1994, but the stat sheet says Bust a Move was released in 1993. For more info, check out KLOV.

    KLOV rocks.

    --

    My beliefs do not require that you agree with them.

  81. Typing, no. Talking, yes. by raygundan · · Score: 2

    I've been playing Battlefield 1942 the last few months with a group of old friends scattered around all corners of the country. We use Roger Wilco so we can all talk to eachother while playing-- it's a fantastic way to catch up with friends, and a game that forces you to work as a team to win. Even the guys playing with us who aren't on our voice server are definitely typing. To not do so would lose you the game.

    But communicating aside, I agree with you. Excess is bad, and if you're not enjoying it, why play?

  82. video games by snyrt · · Score: 2, Interesting

    okay, first off, i'm a fan of snood, i love it. though, the one game i fell more in love with was smiletris. i still don't know the rules, but i continue to waste my life with it.

    secondly, going on with that whole debate that is going on about influencing children and Snood vs. UT. this is an insight i had a few days ago.

    thirty years ago, children played board games. board games have rules, but you have to learn the rules and enforce them for yourself. you then have to be able to explain the rules to others when you want to play with them. you accept that you must play within the rules of the game and you're okay with that.

    today, with computer games, the rules are enforced by the programming. children try to test the rules. they also try to find cheat codes and subconsciously, this gets them to feel that they don't have to adhere to the rules if they can just find the loophole.

    that's why kids these days are bastards.

    --
    -"Hey, Baby. It's not a rash, it's textured love."
  83. Give me any of those games any day... by jellisky · · Score: 5, Insightful

    I love those simple games... the ones that make me focus and think for about a half hour or less. Tetris, Bust A Move (and other Snood-type variants), Tetris Attack (and other variants), Bejeweled, Nisqually, Glines, any of those Yahoo Games word games... all of those get some significant playing time during a standard week from me.

    But that's not to say that the more complex games don't get playing time from me. The Civilization series, the Final Fantasy series, Imperialism, the Diablo series... all of those also get played regularly on my computer/console.

    The big point, though, is that each game fills a different type of gaming and entertainment niche for me. Both will have markets in the world of gaming.

    But, I contend that making those "simple" games, is, as the author pointed out, probably harder than making the more "complex" games. Kind of an oxymoron at first glance, but if you think about it, it makes perfect sense.

    A "simple" game must have few controls and those that it does have should be almost immediately obvious in nature. This severe limitation in design isn't overly restrictive, since a simple game will have simple rules, by definition.

    But where a simple game is difficult is in the rules of the game. A simple game's rules must be flexible enough that there is no trivial strategy for putting up good scores or winning. The rules must, however, be simple enough that, in reality, they should be able to fit on a simple splash screen. The gameplay should be fluid and usually ever-changing, allowing for natural planning ahead and strategy building. Lastly, skill, not luck, should dominate the gameplay.

    Taking these all into account, I can see why there aren't all that many of these simple games. That's not an easy design paradigm, in the least. But, simple games will never really get too much recognition, since they don't really need to. I think the authors of such games often realize that quite quickly. The market is there, but it remains quiet since it doesn't take much time or money to make such a game. So, the ideas can be coded up by an amateur or a professional or two, tested by a few of their friends, and put out for the world to enjoy. Not much infrastructure or capital or time needed for that, is there?

    So, keep giving me both types of games. I'll gladly take both. :)

    -Jellisky

  84. More than just a Bust-a-Move rip-off? by Steve525 · · Score: 1

    Yes, as everyone pointed out Snood is a rip-off of Bust-a-Move/Puzzle Bobble. I immediately recognized this when my sister-in-law showed me this game, Snood, which she was addicted to. Although I had seen Bust-a-Move, I never bothered to play it.

    So, I immediately downloaded both for comparison. I can say for sure why, but I found Snood much more fun, and my wife and I soon became addicted. There is something about the gameplay of Snood that just seemed better. Perhaps it was the little things, like the speed of the shot from the cannon (much faster in Snood), the ability to do trickier shots in Snood (by sneaking the shot between two almost touching neighbots)?

    I think this just goes to the point of the article/blog- it is really difficult to make a simple game so incredibly fun. Yes, Snood was a rip-off. Somehow though, the game ended up being immensely successful, and I don't think saying it's a rip-off of Bust-a-Move is sufficient to explain its success. (Although since Bust-a-Move was a successful game, I will admit that explains a large part of it).

    1. Re:More than just a Bust-a-Move rip-off? by SmartGamer · · Score: 1

      In my opinion, the best change from BAM to Snood is the Danger Bar.

      In BAM, it hits every X shots, and X drops across the course of play. Just something to deal with, no real strategy to it.

      In Snood, you can decrease the Danger Bar with trick shots, encouraging seriously creative play beyond the scoreboard...

      It really changes the game more than either of the other changes- although "squeezer shots" make the game more skill-based.

      --
      Warning: Poster of this comment is a nerd. Just like everybody else here.
  85. What is this doing here? by Anonymous Coward · · Score: 0

    The author of this blog obviously didn't do any research into this "original" game before going on about how it's an example of how the little indie developer can come up with something new. If he had, he wouldn't seen how big a rip-off the game is and how he's been had.

    Oh, but wait, it's a *blog* so it's not supposed to be a well-researched piece.

  86. Offtopic by Anonymous Coward · · Score: 0

    Anybody know of any Spaceward Ho! knock-offs? That game used to keep me occupied for hours but I haven't played it since I left the evil Apple behind.

    1. Re:Offtopic by Anonymous Coward · · Score: 0

      Isn't that what the Master of Orion series is about? And Spaceward Ho was itself a rip-off of Reach for the Stars. ;)

  87. Snood is to Family... by Sefi915 · · Score: 1
    I'm the 'gamer' in my family, what with Everquest and Jedi Knight 2 and UT and GTA and all.

    Then there's my brother, sister, mother, and father (when he could see) who all play games like Tetris, Snood, and other puzzle games, possibly even more religiously than I do mine.
    Yelling at the screen, throwing controllers, slamming desks... You think MA rated games incite violence?!

  88. The Common Factors by rdmiller3 · · Score: 2
    There are hundreds of games in the same class as "snood", including all the knock-offs. You can probably remember playing some of these:
    • Shoot the things dropping from above.
    • Fit the falling blocks.
    • Blast floating rocks to bits or be crushed.
    • Pilot and shoot your way along a lengthy and trecherous course.
    • Use a paddle to bounce a ball off a brick wall.
    • Guide a hungry thing through a maze, avoiding predators and gathering food.

    These and many other "simple" games are popular for the same reasons:

    1. They're different from each other. Each type came up with a whole new paradigm. By comparison, all first-person shooter games are practically identical.
    2. They're straightforward enough that any one of them could be assigned as an intermediate programming class project. Knock-offs everywhere. Everyone says they've played "Tetris", but nowadays how many people do you think have ever even seen the real "Tetris(tm)"? It was a DOS-based game, remember?
    3. They're not like real life at all. We play games for escape, mostly.

    Well, that's what I think.

    -Rick

  89. Weblog to be regular feature by Torgo's+Pizza · · Score: 3, Interesting
    I was reading an email from Greg the other day and he mentioned that he's going to make his blog about game design a regular thing. Or as he put it, "I'm starting the blog mainly because I rarely find this kind of material on the Web; consumer-oriented sites offer mainly reviews, while professional sites offer mainly how-to material. I want deeper analysis, and since I don't often find it, I might as well write it myself."

    Greg is a fantastic designer, having worked both with paper and electronic-based gaming. Plan to visit often to get more insight in game design. It should be updated once a week.

    1. Re:Weblog to be regular feature by Mittermeyer · · Score: 2

      Here is a link to Costikyan's work. Most of you won't recognize the wargaming titles, but this man is one of the greats.

      Bow you PC worms.

      --
      ________________________________________ History Must Not Fall Into The Wrong Hands ___________________________________
  90. Astroblaster on Atari 2600 in Turbo Mode by asscroft · · Score: 1

    My favorite game of all time is Astroblaster on Atari 2600 in Turbo Mode!!

    It's like a combination of asteriods and space invaders, where you move all around and shoot the asteroids as they fall, only it's at warp speed and after you shoot one it splits up into more and they fly even faster towards you at odd angles. You hold down the trigger so that you have this steady stream of bullets and you zig zag all over the place. The more you get hit the more points you lose, until you die. But the more you shoot the more points you get and the faster the bullets come. I love that game more than any other.

    Second place would be freecell for my palm pilot.

    --
    because I have been enjoined by this Holy Office to abandon the false opinion which maintains that the Sun is the centre
    1. Re:Astroblaster on Atari 2600 in Turbo Mode by RichardX · · Score: 1

      Ooh, cool. Sounds like Pang, except being on the 2600 it must pre-date Pang by quite a bit.

      Anyways tho, it sounds like you should check Pang out if you like that sort of thing - don't have a URL or anything, but someone must've written a Win or Linux clone by now. The basic idea with Pang is it's like a single-screen platformer with balls bouncing around. You have to avoid them, and you can shoot upwards at them.. hit one, and it splits, asteroids style.

      It was originally (AFAIK) an arcade coin-op, but there were ports to a number of console/computer sytems.. I think it was around the 16 bit (ST/Amiga, etc) era. I'm pretty sure it's emulated by MAME, too.

      --
      Curiosity was framed. Ignorance killed the cat.
  91. YHBT. YHL. HAND. by Anonymous Coward · · Score: 0

    I'm sure there are some nice parting gifts for you. Take care, okay? Bye now!

  92. I'm sure other people have pointed out... by Jace+of+Fuse! · · Score: 1

    I'm sure other people have pointed out the fact that SNOOD has been around a while and by many different names. I'm not even sure SNOOD is the "Original" either. Many of the varients have other elements that differentiate them, and they can't exactly be called all the same game. Of the many that I've seen SNOOD is pretty unremarkable, even if it's still a "good game".

    All in all, the best Snood-Like game I've ever seen was a small (I mean really small) Flash application.

    And when it comes to Tetris... Not all *tris games are equal.

    --

    "Everything you know is wrong. (And stupid.)"

    Moderation Totals: Wrong=2, Stupid=3, Total=5.
  93. That's a good thing... by artemis67 · · Score: 2

    Most people I see playing online shoot-em-ups are too busy fragging their opponents to bother taking their hands from the cursor keys (or whatever they use for direction and fire) to use the keyboard; that would reduce their kill rate.

    I've noticed that the foul language in online games is directly proportional to the pace of the game. As an example, Sony makes an online tank game called Tanarus that has several variations, some faster than others. In the slower game there's some expletives, but not a lot. In the faster game, the language is unbelieveable, because, while the pace is alot faster, it's still a tank game and therefore allows for typed messages between melees while your tank is cruising away or you're respawning in your base.

    The reason we don't see worse language in Q3A, I believe, is that there simply isn't enough time to talk AND play.

  94. Snood in Java by wadey+fh · · Score: 1

    I liked Snood so much, I convinced my teacher to let me use it for my term project in Java. Maybe he gave me an 'A' because he couldn't stop playing it ;).

    I'll risk the life of my server to post a link here:
    http://facehat.cjb.net/~wade/java/javood/

  95. RIP OFF by Anonymous Coward · · Score: 0

    Snood is a complete ripoff. It's real name is puzzle bobble, or bust a move. It's not even an original game. The entire design has been stolen.. Play the real games. It's a big series and much better.

  96. Success in Small Teams by BaShildy · · Score: 1

    Is there still the chance for an individual or small team to strike it rich writing a game like this

    Yes. Bejeweled was made by one individual in a course of only a few days. That man and a few of his friends formed a small games studio called popcap and are doing very well with their java and PDA games.

    When your in the games industry with a small budget, you have to pick your projects accordingly. Do not work on a massive game that will take over a year. Your first project will most likely not be a big hit, so don't count on future sales to keep you afloat. Work on quick turnaround projects that will generate enough so you will stay afloat when (not if) one of your projects bomb.

    Treat your company as a business first, or you will find yourself over budget and out of V.C. or your own savings. My friends John and Brian of Popcap started out with little; and became the java games powerhouse of the web because they made smart business decisions. They also knew how to make games for their target audience, not just making games they themselves think are fun. There is still room in the java/pda market for other small teams to do this as well.

  97. say what you want by Anonymous Coward · · Score: 0

    btu with games like snood or shockwave.com slow times at the call center would be hell.

  98. So what? by angelkey · · Score: 0

    Your story, while whimsical, was a blatant attempt at a Dickens-esque cleverness. 'She might not be the richest, she might not be the tallest, but on that cold London night, Sara had a heart that stood taller than any mountain. Please suh, can uh have a cup o soup? She'd say as she played Snort into the wee hours of a twinkling dawn. Save it, karma whore.

    --
    "During times of universal deceit, telling the truth becomes a revolutionary act." - George Orwell, 1984
  99. Answer by rosie_bhjp · · Score: 1

    "Or is the engagingly simple game doomed to extinction?"
    As long as people like my boss and my wife exist, absurdly simple games will continue to be popular. How many hours have been wasted by snake or memory on Nokia cellphones? Solitaire, Freecell, etc.

    --
    A radio maverick jumps to internet only. The Future of Rock n Roll
  100. Troll La lalalala by angelkey · · Score: 0

    Thought I'd try my hand at what they call 'trolling'. and your sig is right on.

    --
    "During times of universal deceit, telling the truth becomes a revolutionary act." - George Orwell, 1984
    1. Re:Troll La lalalala by AugstWest · · Score: 2

      Please, come troll at the site then. It's a bitch to get discussion forums going.

  101. Snood isn't violence free by Demonikus · · Score: 1

    Isn't the object of Snood to score points by grouping three or more of one type of monster together and then they fall off to oblivion?

    Yeah, that's really violence free.

    Violence is still violent, regardless to what it is towards.

    And pretending to be violent is not necessarily the same thing as being violent.

    One of my favourite games when I was a kid was going outside and playing 'war' with my friends. According to current popular reasoning, I should either be in the army, a mercenary, or just a ravening lunatic, (er, ignore that last bit). Nope, I'm a semi-normal person.

  102. Huge Rip-Off by Anonymous Coward · · Score: 0

    This game is such blatant rip-off of Bust-A-Move that I find it DISGUSTING that anyone would have the nerve to call it creative. The "designer" of this game should be sued, divested of his property, and quite possibly shot. Thank you.

    1. Re:Huge Rip-Off by Anonymous Coward · · Score: 0

      agreed. We should start a petition against petitioning against sueing people that are making petitions and then eat all the money in the world while spinning crazily in circles and entering a deeper trance then the king of Bleveskovolokia could dream of even if he was eating the sacred tainted chic pea and halucinating about flying pink elephants that couldn't remember where they were.

  103. Good for Snood by ZeeCog · · Score: 2, Insightful

    It doesn't really surprise me to see such games as this take such a high position in a most popular games list. To be perfectly honest, I think the ring of the gaming industry that has produced such titles as Counter-Strike and Unreal Tournament has begun to lose site of the most important aspect of gaming: the gameplay; and i'm really surprised to have seen the likes of Counter-Strike and such cling to their elevated status for so long. When I look back to the dawn of video and computer gaming - well, the dawn to someone born in 1980. (the advent of the NES) - there is something that I recall being there that I just can't seem to find today: fun. You could possibly say this is attributed to general childhood nostalgia, and this definitely does play a part, but I think not as big a part as most people would believe. I think today's high-tech games are turning into overgrown graphical demos. What is the single most important thing that is needed in order to market any game on the internet today? Screenshots. Why are these things so important to people? What I'd like to see once in a while is a written document authored by the game's designer detailing his vision and intention behind the game's design and what innovations he hopes to incorporate or perhaps even discover in developing the game. Perhaps what I envision is some sort of publicly available, abridged version of the design doc for the game or something along those lines. Something to assure the fans that the team behind the game has aim and creativity. However, I don't see this kind of thing coming into common practice anytime soon, mainly because I think most of today's development teams lack all of what was mentioned above.

    --

    -Zeecog

  104. As much as I respect supporting retarded children, by Schik · · Score: 1

    I don't think I'd have them creating the art for my game. I know, I know, it's not about how good a game LOOKS... but where there are a million other games out there that play JUST LIKE THIS one, it's not worth my time to play it unless it has something the others don't.

  105. Legal Action by Angram · · Score: 2

    Do the makers of Bust-A-Move have a legal case here? New Bust-A-Move games are still coming out (for the PC, too). Is it me, or do computer games have little if any ability to copyright their ideas? Most FPS are clones of the originals, as are simulation games, etc. They aren't new ideas, they're ripoffs. Movies suffer similar consequences (after a teen movie comes out, it isn't uncommon to find a complete ripoff along side it in Blockbuster). Why is there so little protection on visual creativity?

    --

    GL
    1. Re:Legal Action by wikthemighty · · Score: 1

      Do the makers of Bust-A-Move have a legal case here?

      Copyright usually protects elements of a game, not it's mechanics. This is why Wizards of the Coast started patenting game mechanics for Magic: The Gathering. As long as the clone games are at least moderately different from Puzzle Bobble/Bust-a-Move, they will remain legal.

      --
      "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
    2. Re:Legal Action by tarmo · · Score: 1

      You can't copyright or patent ideas. Not in Europe, and I hope not in the USA either.

      You have copyright over a certain product that required creativity to create. You can patent a certain new technique. But you cannot patent ideas. Which is good, because there are something like 10 original stories in existence, and all the rest are just variations.

      Trademarks are awarded for famously known words, symbols and other things that are known in the public and associated with a certain company, product or brand.

      So: change the name, create it from scratch and avoid patented techniques. If you can make it cheaper or better than the original, you'll be successful. Isn't this what the capitalistic freedom in USA is all about?

  106. Warning!! Snood installs Bonzai Buddy!! by permaculture · · Score: 1, Informative

    Gee thanks guys. I downloaded Snood and it installed BonzaiBuddy on my machine. Now I have to run AdAware to kill it, which takes ages.

    Just a warning for those of us who prefer to avoid smegware.

    --
    Environmentalism is the new Victorianism. Everyone ties on a green corset and pretends we're virtuous.
    1. Re:Warning!! Snood installs Bonzai Buddy!! by lorcha · · Score: 2

      Hmmm. It's been a while since I installed Snood, but I'm pretty sure it only installs a link to Bonzai, not the actual app. But frankly I don't even know what BB does. AdAware kills it pretty effectively.

      --
      "Avoid employing unlucky people - throw half of the pile of CVs in the bin without reading them." -- David Brent
    2. Re:Warning!! Snood installs Bonzai Buddy!! by Anonymous Coward · · Score: 0

      You and your parent: It's bonzi, not bonzai...

  107. Give Snood a real try. by zod1025 · · Score: 1

    All of you people out there who say "Snood is just a crappy bust-a-move" obviously have never even PLAYED Snood, or at least not for more than a few minutes. I also guarantee that you didn't read the rules of the game, so you really don't know how much better Snood is and basically you are just talking out your ass.
    Snood is a great game - please, give it another try. It helps to register your version as well, to unlock all the puzzles and features.
    Basically, stop poo-pooing on this great game. Support it, and it's creator, and more games will come!

    --

    -ZOD-
    1. Re:Give Snood a real try. by Anonymous Coward · · Score: 0

      I've played both. Snood is a poorly made rip-off of the original. In the meantime, the sequels to Puzzle Bobble have made some advances, while Snood is worse than even the first in the series.

  108. Why Snood is more popular than Bust-a-Move by Rayonic · · Score: 5, Interesting

    You may be wondering why Snood is so much more popular than the game it poorly rips off, Bust-a-Move (aka Puzzle Bobble). I mean, BaM was around for years, appeared on many more systems, enhanced the gameplay over the generations, always had multiplayer , etc, etc. So why Snood?

    Simple: Snood was (is?) available in the America Online games section.

    Yep, we have another thing to curse the "drooling AOL hordes" for - popularizing an inferior puzzle rip-off. Oh, and for a good non-spyware-riddled version, try Popcap.com's Dynomite, or at least go out and one of the many versions of Bust-a-Move (not all versions listed).

    1. Re:Why Snood is more popular than Bust-a-Move by Databass · · Score: 2, Insightful


      There is one other single design difference that made Snood accessible to the masses: Turn based. That simple choice opens the game up to people who would ordinarily fear it. In the original Busta Move and Puzzle Bobble, you only had like 5 seconds to shoot your bubble before it was force-fired automatically. But only "hardened gamers" have the reflex skillsets to enjoy this kind of time pressure. My friends and I have long enjoyed Puzzle Bobble and Bustamove. The multiplayer in these games can have the intensity and shots per second of a Quake 3 match.

      My friend's mom saw us playing those games and didn't join in. But when we later got her Snood, she was sorely addicted. Her reasoning? "It doesn't go too fast." While it's tempting to look down on the masses and gloat about our superior gamer skills, it's these downright simple games that drive games forward towards recognition amongst the non-gamer masses.

    2. Re:Why Snood is more popular than Bust-a-Move by Anonymous Coward · · Score: 0

      While it's tempting to look down on the masses and gloat about our superior gamer skills, it's these downright simple games that drive games forward towards recognition amongst the non-gamer masses. That would be fine if Snood weren't so gruesomely ugly. It's one thing to not put aesthetics first, but it's an entirely different to make something as hideously ugly as possible. It is on purpose, right?

  109. blatantly offtopic. by Xerithane · · Score: 1

    I've been playing Battlefield 1942 the last few months ...

    What server do you play on? I just started playing a week or so ago and am trying to find some "regulars" to play with. I've found a few people, but just joining at random doesn't work because most of the time you do that the people play with the team work of autistic lepars.

    --
    Dacels Jewelers can't be trusted.
  110. Re:Typing, no. Talking, yes. by Anonymous Coward · · Score: 0

    Give me a break. Games are a crap way to catch up with friends. E-mail and phone calls are great ways to catch up with friends. News groups are a great way to catch up with friends. Even livejournal and the likes are good ways to catch up with friends. When playing games there is very little catching up. When was the last time you asked someone how his relationship was doing or how his kid is recovering from the illness or how he likes his new boss in the middle of a quake match?

  111. Also... by Anonymous Coward · · Score: 0

    Part of the problem here is that there are so many little but addictive games. Regardless of whether or not they can sell in compitition with the big name games, they have to compeate with each other. After you create your game, you have to prove that it stands out from the crowd of tetris varients and similar games before it will sell really well.

  112. Re:Bust-A-Move/Puzzle de pon by Anonymous Coward · · Score: 0

    Personally I like Puzzle de pon out of the bubble popping games. Too bad I can't seem to find it anywhere. Anyone know of an arcade with it in the bay area? If i remember correctly, the biggest difference between bust-a-move and puzzle de pon is that puzzle de pon is a timed game while bust-a-move is based on the number of bubbles you fire. Plus there were hidden skill shots that gave an insane number of points in puzzle de pon.

  113. I can't believe noone's mentioned Triptych! by RichardX · · Score: 1

    Okay, how about a truly original (not to mention addictive) twist on Tetris

    Triptych is kindasorta like Tetris, except you freely rotate the blocks (instead of in 90 degree increments), and it has physics. Yes, _physics_.. the blocks act like spongey rubber blocks, bouncing around and stuff. It's insanely fun to play - personally, I find it extremely easy, but that's kinda nice.. y'can take your brain off the hook and just enjoy the mad bouncy fun. And of course, it gets faster the further you get.

    FWIW, it's from the same people who made Pontifex 1 and 2 - the bridge building games. Definately worth checking out.

    --
    Curiosity was framed. Ignorance killed the cat.
  114. Am I the only one by cardshark2001 · · Score: 2

    Who found this game very very boring? I cannot believe so many people liked it! It completely failed to capture my imagination or stump my brain. I played it several times trying to figure out what the big deal was, with no success.

    Now, BattleBalls (aka Senkyu in Japan) on the other hand, got many of my quarters in the arcade.

    --
    WWJD? JWRTFA!
  115. we need more games like this by helix_r · · Score: 1


    tetris
    crystal quest
    bust a move (snood)

    What exactly is it that these games do to people's minds??

    Low latency Rocket area games in quake and unreal approach this level of addiction but they don't have that poetic minimal quality.

    What other games have that minimal yet addictive quality??

  116. Reminds me of one o' my customers... by Midnight+Ryder · · Score: 4, Interesting

    This kinda reminds me of one of my customers. I quite often talk to my game customers via email (Asking how to get past a level, needing a re-download after loosing the game, etc. Not all 'support' stuff really, but, kinda nice to talk to the people who enjoy the games, and find out what they want more of.) Anyway... one of my customers that contacted me had a serious problem. She was in her late 60's, I believe, and loved Tile Panic!, a fairly simple puzzle game that requires some quick thinking on higher levels.

    Problem is, her daughter wouldn't let her play anymore. Apparently she had heart problems, and after a while, her blood pressure would go WAY up, and she'd have to quit playing.

    Not wanting to be the death of nice little old ladies, I created a separate version for her that takes out the time-based element of the game. She's the only one I know who managed to actually play perfect games on more than one of the game difficulty levels! But the whole thought of someone refusing to give up playing the game dispite the health detrement because they like the game too much is both strange and encouraging ;-)

    (Eh - since I'm here, I'll plug one o' my other puzzle games, since that's a bit o' the discussion on this thread - go check out Tile Panic!, as mentioned above, and Boulder Panic! 2 DX. Or don't :-)

    --

    Davis Ray Sickmon, Jr - looking for something to read? Check out my three free novels at MidnightRyder.org

    1. Re:Reminds me of one o' my customers... by AugstWest · · Score: 2

      Not wanting to be the death of nice little old ladies, I created a separate version for her that takes out the time-based element of the game.

      I wish more puzzle game developers would consider this with their games. I play Bejeweled constantly on my Palm, but it's only fun on Easy mode. It gives you a whole different challenge with a puzzle game. In Bejeweled the goal becomes management of the game pieces available, and whole new strategies for the game develop.

    2. Re:Reminds me of one o' my customers... by Midnight+Ryder · · Score: 2

      Hm. Hadn't much thought about that. It would be dead simple for me to put un-timed options in most of my future puzzle games. I'll keep that in mind :-)

      --

      Davis Ray Sickmon, Jr - looking for something to read? Check out my three free novels at MidnightRyder.org

  117. Simple is Good by (eternal_software) · · Score: 3, Interesting

    Sometimes the simple games are the best.

    Super Puzzle Fighter II Turbo for the original PlayStation is a great example of this. Everyone that I have showed this game to has become hopelessly addicted, yet it could easily be coded by a small team.

    Even though it was released back in 1997, it consistently goes for good money on eBay, because it is so much fun and so hard to find.

    1. Re:Simple is Good by W+Parasyte · · Score: 1

      Luckily SPFIIT is being ported to the GBA (should be out next month). I have my money set aside for it.

      --
      -- Your IP is showing
  118. Snood doesn't get any respect because it doesn't by skintigh2 · · Score: 1

    deserve any. It is yet another clone of a great game from the early 90's. There is no innovation in snood. It's not even a great clone.

    It's like a tetris clone, but one player, and with confusing animated pieces. Intereting, but nothing worth writing home, or blog, about.

  119. Re:NOT just a bust-a-move clone by Anonymous Coward · · Score: 1, Interesting

    Have you heard of puzzle mode? Also introduced in the puzzle bobble (bust-a-move) series long before snood.

  120. Snood Station by lukehan · · Score: 1

    On my hall we have a small room that used to be the hall phone booth before everyone got phones in their room. We set up an old Mac with Snood on it and it is a great stress reliever and invariably results in a large number of people hanging out in the hall, talking or just watching the game. So I would argue that used properly, Snood and games like it can be great community builders.

  121. Bonzi Buddy by Anonymous Coward · · Score: 0

    Why is Slashdot promoting Snood when the "free" download includes a Bonzi Buddy promo (and what else?) even when the EULA makes no such mention?

  122. Puzzle Bobble by vandel405 · · Score: 1

    Its too bad snood is just a rip of puzzle bobble and snood seems to get all of the credit.

    Most snood players have never even heard of puzzle bobble even though it is original, and has "Cooler" features.

    Maybe i'm wrong, but it seems puzzle bobble came out in '94, i don't know when snood was released.

    Here is a link to some puzzle bobble info if anyone cares :)
    http://taito.overclocked.org/pbobble.html

  123. Snood is a Puzzle Bobble ripoff, too! by Anonymous Coward · · Score: 0

    Anyone that points to it as a model for game design is mad!

  124. Snood by NetGyver · · Score: 2

    I'm pretty shocked that this little game made 9th most played game in the world. Many commments prior to mine say Snood is nothing more then a Bust-A-Move knockoff. Being a former Snood addict, I never played Bust-A-Move, so I couldn't say for sure if it was until i did a google image search of Bust-A-Move screenshots It's kind of hard to deny this point. I first played Snood in my fiancee's dorm at her school where it's extremely popular among the students there. Needless to say, i was hooked for a few months playing it non-stop. After awhile, It turned into a game I play on occasion, to distract myself for a little while.

    However, aside from originality issues, the article poses a few points:

    * Games of this nature are POPULAR.

    * Games of this nature appeal to a broader demographic then the majority of big-selling retail games. Senior citizens all the way down to 6 year olds play these types of puzzle games. It's good for parents, knowing their child won't be exposed to ultra-violance. It's a good alternative to those who are squeemish when it comes to the likes of 3D first person shooters etc.

    * Games of this nature are good for passing the time away until you have to do something else.

    I don't necessarly agree that Snood and it's developer should be recognized in the game industry with trumpets sounding like the article suggests. However, I do think games *like* Snood should be given more respect and attention to.

    The simplicity of Tetris, Snood, Bust-A-Move etc, is one of it's main selling points. They have a very a small learning curve, fun to play, and help pass the time away without getting too involved in the game itself, and they don't require much when it comes to hardware requirements.

    But what is their market potential? First things that come to mind are cellphones. These types of games would also encompass atari games, etc. Anything with minimum hardware requirements. Another use for them would be handheld game machines such as GBA and other less popular portables. Games of this type would fit the bill for PDAs as well. Outside of that, nothing else comes to mind off hand.

    In any case, I enjoy Snood for the game that it is, and I'd like to see these types of games get a little more recognition. I wouldn't stop playing Counter Strike or Quake over them, but I do believe they have their place in the gaming industry as a whole. With some more orginiality, a little more diverseness, I believe developers who produce games of this nature, in time, will recieve the recognition that they deserve.

    --
    A Penny for my thoughts? Here's my two cents. I got ripped off!
  125. snood is damn addictive by CakerX · · Score: 1

    snood is one of the most addictive games ever made. Nothing mind boggling or new, just exetremely fun. thats something most newer games forget. Games are not just toys but art, and a form of self expression. Modern games seem to be more intrested in "OMG HOT GRAPHICS" to relize that more important things make a quality game. This is why ALL the good games come from basement companies

    Doom was writing when id software as a basement co.
    the build engine was written by a 12-year-old, and developed(into games) by a then-modest sized company 3d-realms.

    Serious Sam, and postal were also by nobodies

  126. Was Windows even out in 1989? by yerricde · · Score: 1

    windows machines ... The year: 1989.

    Microsoft Windows 1.0 and 2.0 were in essence pretty shells around DOS. Windows 3.0, the first "Mac killer", wasn't released until May 1990.

    The cause: Tetris.

    If you're still addicted to falling tetraminoes, if Tetris is still your drug, then by all means shoot up!

    --
    Will I retire or break 10K?
  127. Bust A Move by mrobin604 · · Score: 1

    This is just a Bust A Move ripoff! It plays exactly the same!!

    The arcade in UCLA's student union had something like 8 Bust A Move machines and they were always busy... back in 1992 when I was there in grad school. I doubt Snood is 11 years old.

    -marsh

  128. Candy Crisis by May+Kasahara · · Score: 1
    If puzzle games were candy, this one would cause cavities. I found the demo through the Snood website... Candy Crisis has great gameplay, a simple (and whimsical) design, and THE best music I've ever heard in a puzzle game.

    I also like Tetris Attack, which a bunch of others have already mentioned...

  129. Much better PC version... by Anonymous Coward · · Score: 0

    and it has multiplayer: Puzzle Bubble Online.

  130. Re:Dynomite by Anonymous Coward · · Score: 0

    PopCap Games has a similar title called Dynomite.

    http://www.popcap.com/dynomite

  131. Seriously Just a Bust A Move/Bubble Bobble Clone by Anonymous Coward · · Score: 0

    To the poster above who stated that somehow by subtly changing things it's original, yea sure... and vanilla ice *didn't* rip off other rappers/song writers for his songs/beats

    Seriously The game blatently copies bust-a-move(or bubble bobble, whoever said that bust a move copied it, get a life, its the same game). About those gimmmicks your talking about, let's face it, the games been out for years, if you want the bare bones of it, grab the first ps one version for $5 and have at it. The vs. mode is enough to beat snood to death.

    I walked in on a friend playing this game once, and he was calling it innovative. Hell you don't see me taking the source for quake, changing the title, taking out the netcode, and replacing it with spyware and saying it's my brillant piece of work do you? Would you stand for it if I did? HELL NO. Look at this "Snood" logically and you'll see why it should get no priase.

    Take a look at some really innovative games for a chance, like moonbase commander or something.

    -GearType2

  132. Women drive the small game market by Mean_Nishka · · Score: 1

    These small games are incredibly popular with women.. I caught my girlfriend's mother the other day playing snood, and my mother has a gameboy with only one game (Tetris) that she's been playing for three years now..

  133. Get the PS2 version! by Jynxeh · · Score: 1

    I think it's called Super Bust-A-Move or something... excellent game. Different characters, player vs. computer, player vs. player, puzzle mode, alternate puzzle and vs. modes... and hidden characters and stages. I doubt it costs much, and I find it's a lot more fun with a controller, than on a computer, using a keyboard. I also have the PSX version, which is more arcade-like, and has the excellent time trial mode. I originally played it years ago on SNES, when my older sister rented it, and I've been hooked ever since.

  134. Bubble Bobble ripoff? by fredistheking · · Score: 1

    Maybe I am remembering bubble bobble incorrectly but Snood seems to be the exact same game to me. Am I missing some sublety or am I just crazy?

    ----

  135. That's not all by Rayonic · · Score: 2

    Ironically enough, there were PC versions of Bust-a-Move 2 and 4. Thus making Snood even less remarkable (if that were possible)

    Other systems BaM appeared that you didn't mention were the Saturn, Nintendo 64, Dreamcast, Neo Geo Pocket Color, Gameboy Color, 3DO, Gamegear, and (I'm pretty sure) the original non-color Gameboy.

  136. Since 1997 at least... by terbor · · Score: 1

    This game has been around. I used to play it on my parents' Mac before going to my summer job that year. I had to rush to get there on time more times than I can count.

  137. Bust a Move is 10x better then this crap by Anonymous Coward · · Score: 0

    errrm... #9???? how the Bust a Move is much better then this game.

  138. dave dobson... by Grahf666 · · Score: 1

    In case you don't know, he's the guy who made Snood. He taught my introductory programming class last semester. Great guy.

    Yes, despite the very decent money he surely makes from his game, Dobson still teaches Computer Science and Geology (if you really care at what college, look up his webpage, I'm sure he mentions it). I thought he was a great teacher too: his passion for programming, and his in-class examples, come from the field of games, which are a wonderful teaching tool. The components of a fairly simple game (like, say, Space Invaders) make a great introduction to the various concepts of programming. You have graphics, game logic, user interface, possibly networking, etc.

    Yeah, Dave's a good teacher.

  139. looking for another game by Anonymous Coward · · Score: 0

    I used to play on my old Mac - was written by a guy in Germany.

    Premise was that you wer elooking for lost spaceships in deep space. The screen had a grid overlaid on it with horizontal, vertical, and diagonal lines. You would launch "probes" by clicking on an intersecting set of lines. A number would show how many, if any, spaceships were located on the grid lines radiating from the intersection you clicked. You had to locate 5 ships and would score higher if you could locate all ships in the least number of moves.

    Was a neat game but have never seen it anywhere else.

    You had a screen with a grid of vertical, horizontal, and diagonal lines. The grid represented an area in deep space. You would click on an area of the screen where the lines intersected

  140. Playing ut2k3 (CTF) is not *so* different by Qbertino · · Score: 2

    Ok, ok, hear me out.

    People, like friends of mine, seem to think that playing an FPS like UT2k3 eats up something like 16 hrs. a day, as opposed to the litte minesweeper inbetween. And only is something for superl33+ freaks. Wrong.
    When I feel like having a little break I fire it up and play 2 - 3 matches at most, all usually no longer than 15 minutes each.
    Actually playing an FPS like UT2k3 in CTF (capture the flag) mode can been either very difficult or boring, depending on the people you've got on the server.
    The only essential difference in 'gaming-nature' I see to a game like B-a-M or Tetris is the fact that it only is interresting as a goal-orientated multiplayer and that it has more controls than a n00b can grasp imediately.
    There is point though that games like ut2k3 in popular modes like CTF can be very frustrating when trying to reach a skilllevel that is able to compete with expierienced players. Coming in a public server as completely new to the game seems somewhat pointless if no one gives you some help and advice along the way. Sort of like competing with Kasparov in Speed-Chess.
    That's probably the most outstanding feature that keeps the occasional-gamer away from choosing FPS as their past-time.
    The need to compete not with brick-dropping algorythyms but with real people that can plot and plan ahead and are far more challenging (& fun) than any AI could ever be. But also has a higher 'entry' threshhold.

    --
    We suffer more in our imagination than in reality. - Seneca
  141. uh, hello? Snood is a ripoff of another game... by syukton · · Score: 1

    Snood is just a ripoff of SNK's Bust a Move, which was released in 1994. See here.

    --
    Reinvent the wheel only at either a lower cost, greater effectiveness, or your own personal enrichment and satisfaction.
  142. Puzzle Bobble has a fundamental flaw by fireboy1919 · · Score: 2

    The game is incredibly easy for the most part. The hard part is play control.

    Any puzzle game that makes play control the biggest challenge isn't much of a puzzle game. It's a play control game.

    To me, there are just four words to describe such games: not worth my time.

    --
    Mod me down and I will become more powerful than you can possibly imagine!
  143. MOD PARENT UP by Anonymous Coward · · Score: 0

    I wish I had some points to spare :/

  144. Connect 4. by pommiekiwifruit · · Score: 2
    Bust-a-move clearly comes more from the connect-4/tic-tac-toe school of (pre-video) games. The mechanics are quite unlike asteroids.

    Good variations of asteroids include Pang, and the manta ray level in super mario sunshine.

  145. Re: Snood does NOT install Bonzi Buddy!! by dobnarr · · Score: 1

    Snood only installs URL links to the Bonzi site. It doesn't install any software other than Snood. Please don't spread false rumors.

  146. The top played Windows games, October 2001 by bcaulf · · Score: 1
    According to Jupiter

    1. Solitaire (Microsoft) Your comment has too few characters per line Your comment has too few characters per line Lameness filter encountered Thanks slashcode
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    1. Re:The top played Windows games, October 2001 by Anonymous Coward · · Score: 0

      enjoy your inflatable computer

    2. Re:The top played Windows games, October 2001 by Anonymous Coward · · Score: 0

      it looks like you like lists. do you know what that means?

    3. Re:The top played Windows games, October 2001 by Anonymous Coward · · Score: 0

      you must be an archivist! b. cough.

    4. Re:The top played Windows games, October 2001 by Anonymous Coward · · Score: 0

      i don't know? time to witness some baptisms?

    5. Re:The top played Windows games, October 2001 by Anonymous Coward · · Score: 0

      you must have hot computing!

    6. Re:The top played Windows games, October 2001 by Anonymous Coward · · Score: 0

      perhaps even nine inches suffice

  147. Re:Snood registration code by LawAbidingCitizen · · Score: 0, Offtopic
    Hi Ghandi!

    Information may want to be free, but posting that code is stealing and wrong! You can be sued and possibly prosecuted for stealing. You should delete that post asap.

    :-)

  148. 3d chess client by crhylove · · Score: 1

    i'm still waiting for a fully 3d opengl real time online chess board.... for windows. how damn hard can this be?!?

    rhy

    --
    I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
  149. Shit.. by Anonymous Coward · · Score: 0

    You dumbasses still haven't figured out that this poster always trolling?

    Do you fucking morons read through their histroy and journal before modding them? If you have you would have noticed that this poster is a troll, they allways cracks jokes when ever they get low karma and a score of 1. Then they are yet again able to not only troll people, but prove what a bunch of stupid fools /.ers with mod points are.

  150. Dynomite is a much better clone of Bust-a-Move by Opiuman · · Score: 1

    Better graphics, better sound -- no spy-ware... Dynomite rocks...
    No I do not work for PopCap games, I'm just addicted to Dynomite -- which means my carpal tunneling syndrome has a carpal tunneling syndrome.

  151. Re:Typing, no. Talking, yes. by raygundan · · Score: 1

    "When was the last time you asked someone how his relationship was doing or how his kid is recovering from the illness or how he likes his new boss in the middle of a quake match? "

    Wednesday night. (It's thursday morning)

    What else am I going to do when I'm dead? And I suck and get killed a lot. Do you also think that playing basketball with your friends is a lousy way to have fun together, just because relationship discussions during the game are extremely limited? Can you think of a better way to get 10 people across the country into a conference call at the same time than by centering it around something they all enjoy doing? Try it. Call 10 out-of-state friends and try to get them into a 3-hour conference call. Then, try it again with 10 out-of-state gamer friends, and invite them to play a game and chat. Tell me which one gets more friends together.

  152. Snood Author, Dave Dobson's Comments by LawAbidingCitizen · · Score: 0
    Snood author, Dave Dobson's comments re the original Snood article:

    Click here: http://www.costik.com/weblog/2003_01_01_blogchive. html

  153. Last Post! by alpg · · Score: 0

    Anything labeled "NEW" and/or "IMPROVED" isn't. The label means the
    price went up. The label "ALL NEW", "COMPLETELY NEW", or "GREAT NEW"
    means the price went way up.

    - this post brought to you by the Automated Last Post Generator...