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User: Esvandiary

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  1. Re:We can already use source two in an alpha versi on Valve Discloses Source 2 Engine In Recent DOTA 2 Update · · Score: 1

    Indeed... It's definitely running something different to the normal engine. There are a few minor differences, but the most noticeable (and telling) one is that several graphical effects are a bit buggy or otherwise "strange" in the editor version of the game.

  2. Re:Like most overgeneralizations... on You Can Navigate Between Any Two Websites In 19 Clicks Or Fewer · · Score: 1

    Sounds like it's time for robots.txt

  3. Re:Colour me a cynic for saying this... on Fans Bring Back Half Life Game Series: Black Mesa Mod Launches 9/14 · · Score: 2

    They've said they will be releasing the rest at some point; they have this much polished now, and would prefer to give us something now rather than nothing for another however-much time until they have Xen onwards finished.

  4. Re:Thought PC gaming was "dying out" 10 years ago on The Rebirth of PC Gaming? Bring On the Modders! · · Score: 1

    Hm... In technical terms DOTA-style games can definitely be done on consoles. (Hell, if they felt like it, I imagine it wouldn't be too hard for Valve to port Dota 2...)
    Without keyboard and mouse input on the console in question, I don't see it being very popular, though...

  5. Re:Aww.. on Battlefield 3 Performance: 30+ Graphics Cards Tested · · Score: 1

    I agree, rank is definitely more of an indicator of how long you've played the game rather than how good you are - or, as you say, how willing you are to do silly exploits instead of actually playing the game. I was just pointing out that it is visible, and that some people might take notice of it (but on large servers I have never seen that happen, and wouldn't at all expect to).

  6. Re:Aww.. on Battlefield 3 Performance: 30+ Graphics Cards Tested · · Score: 1

    Do you have any other recommendations for ways to approach FPS multiplayer games if you're a (let's say slightly) below-average player?

    I would say a good idea would be to choose carefully which games you go for. I'd avoid the Call of Duty series like the plague, simply because those games reward fast, twitchy aiming and your ability to fire rocket launchers. (And/or shout slurs at people who are better at firing rocket launchers than you.)
    In contrast, games like Team Fortress 2 don't rely purely on aiming skill; there is a lot more teamwork involved (in theory, at least...) and you can be very useful to your team without firing a shot, as medic or engineer. Also, in general there isn't much of a skill level expected of you in TF2 - it recently went free-to-play so there are a lot of new players anyway, and it's not assumed that everyone will know what they're doing.

    I'm older than most of the gamer community, so I don't have a lot of friends who are playing games online at the same time I am. On some games, like the old Burnout Paradise, I made friends online. But when you're not that good or at least your stats are not that good, people aren't always anxious to see you join their team.

    In TF2 there is no way to know anything about a player's skill level other than watching them play (or making a guess based on whether they're wearing a hat...).
    BF3 is slightly more ambiguous in that you can see what rank people are. That said, in general I've been playing on 64-man servers which are mostly full; if someone gets annoyed that out of 30-odd people, your team has one level 1... Call them out for being the crazy idiot that they are. ;)
    That said, if you don't think you're that good, or possibly don't know what you're doing yet, avoid taking up the "important" roles, which in BF3 are usually helicopter pilots and tanks; both are generally quite a scarce resource in-game and can make a large difference to how the game goes. Also, there's nothing quite as depressing as spawning to join your squadmate as he/she nosedives a helicopter into a mountainside. :D

    I've been playing TF2 since it was in beta, and plan to be playing a lot more BF3 (and play quite a few other multiplayer FPSs here and there). Feel free to add me on Steam or on BF3's infernal Battlelog system if you like (my username's Esvandiary on there too). I'm in the UK so depending on where you are the timezones might only match up if I'm still up at about 3am (which, uh, clearly never happens) - but I'm happy to help you get the hang of TF2 by healing you lots and giving hints, if you decide it's something you want to get into. :)

  7. Re:BF3 graphics tech talk on Battlefield 3 Performance: 30+ Graphics Cards Tested · · Score: 1

    That talk was extremely interesting, thank you very much for the link.
    Especially interesting to see DICE using deferred shading; we used the technique for a 3D game project a couple of years ago as part of my university course; it seemed like it could be a good solution in the future. That said, I'm very glad I was not the one who had to make it work, or make it fit within a half-decent performance envelope at the time! ;)

  8. Re:Aww.. on Battlefield 3 Performance: 30+ Graphics Cards Tested · · Score: 1

    For me, the singleplayer had some rather awesome moments marred by glitches and annoying quick-time events (the keys for which are hard-coded). It wasn't all that long for me either, which as you say was disappointing.
    That said, I would recommend at least trying the multiplayer. I haven't seen much smack talking on most servers so far, and I honestly think it could be fun even if you're not that good. I think the most fun I've had so far is driving jeeps while other people are gunner - in a big Conquest game, you can drive around taking points that the enemy has forgotten about, while your gunner (hopefully) mops up any infantry resistance around. Just avoid Operation Metro like the plague if you're not a fan of twitchy firefights.

  9. Re:Internet on Ask Slashdot: Is It Time For SyFy To Go Premium? · · Score: 1

    Not quite Atlantis good? Really?

    Whilst I completely agree they perhaps started off a little too slowly, I found SGU to be far better than Atlantis. Sure, ATL was more exciting for the most part, but the characters were in general about as deep as your average puddle, and the stories and arcs were about as believable as usual.

    Now please don't get me wrong - I liked ATL a lot, as I did SG1; the Stargate franchise in the past was never about watertight stories or exceptional characterisation, it was about simple fun with occasional Striking Morals (tm).
    I think this is where Universe fell down a little; it was quite a dramatic shift from the previous shows, and too much so for a lot of fans.

    That said, I honestly feel it was a much better and more interesting show overall; the tension and pacing was leagues ahead of SG1 or ATL, and the stories actually felt believable. No English-speaking aliens with North American accents, and all that. Not to mention what to me was the most interesting aspect of the whole show - the interactions between the human leaders.
    The production values of SGU in pretty much all areas were just way beyond the previous shows, and it has kept me interested more than any other show out there at the moment. I for one really hope they somehow find a way to continue the show, even if it's on another network.

  10. Re:Champion on Microsoft and Nvidia Abandon PC Gaming Alliance · · Score: 1

    It's actually better than that - you don't even need to reinstall Steam; just run Steam.exe and it should work perfectly. I installed Steam on my desktop exactly once, in March 2004 - I've just copied the directory ever since.

    That said, I have encountered some third-party (mostly GfWL-encumbered) games that don't play by the rules and dump stuff in the user directory. But I guess if you're re-doing the machine, you're probably backing that up anyway!

  11. Re:Why I love Moore's law on IBM To Build 3-Petaflop Supercomputer · · Score: 3, Informative

    I believe May's Law is the one you're referring to; a corollary to Moore's Law, stating that software efficiency halves every 18 months (or two years).

  12. The other 75%... on 25% of Worms Spread Via USB · · Score: 0

    ... had already died from a Concrete Donkey.

  13. Re:Uh on Intel Buys McAfee · · Score: 0

    Anyone care to take a swing at the weight? d:

    I'd rather not; I suspect it'd hurt my hand quite a bit upon impact!

  14. Re:I don't know that I'd call it serious on Valve Apologizes For 12,000 Erroneous Anti-Cheating Bans · · Score: 0

    In most cases I'd agree, but by the sound of it, it was full-scale VAC bans being given out.

    That means that with your account, you can no longer play on VAC-secured servers on any game, and means you have a big red "probably a cheater" mark on your Steam Community info. In other words, you probably want a new Steam account.

    That said, the response was excellent. You hit the nail on the head - "It wasn't a serious problem because they dealt with it."

  15. Re:I disagree on WIPO Committee Presentations Show Nuanced View of Copyright · · Score: 0

    Interesting you say that...

    A few years back, a fake NEC company was found operating, selling knock-off products under NEC's name.
    The funny thing? As well as copying NEC's products, they actually made some of their own as well, anecdotally even rivalling the quality of the real NEC. Good old competition, eh? :)

  16. Re:Oh my on After 8 Years of Work, Be-Alike Haiku Releases Official Alpha · · Score: 0

    Haikus are easy,
    But sometimes they don't make sense.
    Refrigerator.

  17. Re:Enforcing artificial scarcity is a poor strateg on Indie Game Dev On the Positive Side To DRM · · Score: 0

    Look at Starforce protected titles. Unplayable when they came out.

    There, fixed that for you.

  18. Powered by reactors? on Entire Moon Added To Google Earth · · Score: 0

    That's no moon!

    (I know, hypermatter != nuclear, but since when did we let that get between a Wookiee and his meme?)

  19. Re:I think they should skip this name... on Sci Fi Channel Becoming Less Geek-Centric "SyFy" · · Score: 0
    In a way, you're depressingly accurate... From Wikipedia:

    Described as "television's first science fiction family saga," Caprica is a terrestrial drama rather than a space opera, set against the backdrop of a society close to our own.

    The one thing I hoped was true about the creators of BSG is that they might know that a good (and perhaps final) ending to something is important; a lot of other people certainly seem to have missed this recently, and it looks like they have too. Real shame...

  20. Re:Get fat and sequester carbon... on The Inexact Science of Carbon Neutrality · · Score: 0

    Imagine the environmental benefits if everyone in the US gained 30 lbs! A billion pounds of carbon sequestered! Woo-hoo!

    ... and just maybe every woman on Earth might no longer be pressured into trying to be so thin that they'll probably end up with anorexia nervosa.

    Well, we can hope, eh? :)

  21. Re:No. on Anyone Besides Zune Owners With New Year's Crashes? · · Score: 1, Funny

    It is dark. You are likely to be eaten by a grue.

  22. Re:well thats more just the processor... on How Small Can Computers Get? Computing in a Molecule · · Score: 1, Funny

    It also means noisy circuits.

    You mean like in Formula 1?

  23. Re:Let's have a closer look on UK ISPs Are Censoring Wikipedia · · Score: 0

    Both the page and the image also just result in the connection being dropped for me - also Virgin Media.

    I really hope this hits the mainstream media. I don't want to be whoring my VPS with proxy traffic forever... :)

  24. Re:Broken Algorithm BS on Time to Get Good At Functional Programming? · · Score: 0

    However, for a long time, an immediate corollary of Moore's Law was that software doubled in speed every 18 months, which is essentially why Moore's Law as important.

    That's true until you consider May's Law, which states that software efficiency halves every 18 months to make up for it.

    ... And it's a depressingly true-to-life law.

  25. Re:How Ironic on Chrome Vs. IE 8 · · Score: 0

    Really? In that case, I have to assume that you were running pages with Flash - my Chrome's Flash plugin seems to go screwy very easily.
    Apart from that, I've found CPU usage to be very, very nice - especially coming from Firefox where keeping many tabs open, Flash or no, seems to leave a huge CPU usage even when it's idle.

    The real WTF, surely, is where it installs itself (on XP): C:\Documents and Settings\User\Local Settings\Application Data\Google\Chrome.
    I guess Google are too good for Program Files these days...