Microsoft and Nvidia Abandon PC Gaming Alliance
An anonymous reader writes with this quote from PC Authority:
"Ever since Microsoft turned its back on Windows gaming in favor of the closed Xbox ecosystem, the platform has been crying out for a champion. The company occasionally gives nods toward a revived focus upon PC gaming, most recently with yet another relaunch on Games for Windows Live and a trio of upcoming PC games, but when it comes to throwing cash around the Xbox is the beneficiary. What can definitely be said is that the one group that should be championing the PC, the PC Gaming Alliance, is going backwards. In 2009 the group lost the biggest PC game developer/publisher, Activision-Blizzard, and now it seems that both Microsoft and Nvidia have bid the alliance farewell."
the alliance doesn't seem to have done anything. Good idea, non-existant execution. The PC gaming alliance is called Steam, Gamersgate, Impulse, Direct2Drive, and for better or worse, The Pirate Bay.
Steam, with it's billion dollars a year in sales knows what's causing problems, what you're playing (and how much), what you're buying, and has a fairly good sense of what developers should be building for. That doesn't mean steams data is applicable to every single user, or every scenario, or even that it is necessarily the best service out there, especially without WoW or starcraft the data isn't perfect. But it's more likely to be successful to have people motivated by support costs and sales than a hodgepodge alliance of people who mean well, but have no real money or clear direction to back up their goals.
"the platform has been crying out for a champion" Thats what Steam is for!!!
as the article says...Microsoft is far more interested in the lucrative console arena. It'll be interesting to see what Intel will do in response to this. The Wintel alliance is still on pretty strong
nothing of value was lost. Even if the whole of the PCGA dissolved, would anyone really care? The PCGA hasn't done anything for PC Gaming. There are more news stories about the PCGA getting a new president than there are stories about the PCGA doing something useful.
And perhaps switch to the PS3?
PC gaming piracy has gotten out of control. Not for casual stuff like Farmville and The Sims but games that require an aftermarket gpu. It's the 'hardcore' pirates that have made the situation go from bad to downright embarrassing.
http://www.binplay.com/2011/01/pc-gamers-and-their-lame-excuses-for.html
And nothing of value was lost.
I never understoof, WTF it was about. Was it to make hardware manufacturers in some way change its design or pricing (ex: abandon OpenGL, sell more low-end devices subsidized by Microsoft)? Was it to make Microsoft somehow assist them in making their hardware more compatible with Windows games? Was it to somehow hurt competitors (who are right there in the same "alliance")?
Contrary to the popular belief, there indeed is no God.
.. until they all get together and start the Cloud Alliance.
This PC Gaming Alliance nonsense was only ever some half-baked attempt at PR which never got off the ground. The next logical step is to heavily advertise your next direction.
I grew up pirating games. I still pirate games. But now that I'm old and have more than $100 in my checking account I buy games too.
I bought more games last year than I bought last millennium!
Also, whenever I meet game industry people I offer to buy them a drink. I meet quite a few of them and they love booze so it really adds up.
"Steam, with it's billion dollars a year in sales ..."
No apostrophe. :)
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
I mean really, I think it is just that some publishers get stupid about the PC, and many PC gamers are whiny. From my perspective, PC gaming is doing great. Is it crushing all the consoles? No. However it seems to have more revenue than any single console, which is a more apt comparison. It is a platform, like the 360 or PS3, and in that regard is the biggest.
The PC gets most major titles just like the consoles. Sometimes they are poor ports, sometimes they are better versions. So you may see something like Hot Pursuit that is better on the 360 (because the PC version doesn't have DLC) and then see something like Dragon Age that is better on the PC (because of moddability, better graphics, and superior control).
Likewise, the PC gets exclusives, just like the consoles. No, it doesn't get a ton, but then neither do the consoles. No platform get a ton of exclusives. However the PC is certainly not left out in that regard. Most MMOs, certainly all the good ones, are PC exclusive. The PC gets many exclusive strategy games, like Civ 5 and Shogun 2.
Really PC gaming does not seem to need a champion, it is doing just fine. It is not the One True System(tm) for gaming but then has it ever been that?
At this point most publishers seem to be willing to port their games to PC, many are willing to enhance their PC versions (and that seems to be on the rise) and some are willing to make PC exclusive games. There is lots and lots to play in pretty much every category. I am a PC only gamer, don't own a console, don't want a console and I do not lack for good games to play, I lack for time to play them all.
I really think the PC Gaming Alliance died from lack of need. The platform needs to champion. Games are being made, games are being sold, that is all that there needs to be. As you aptly point out, the digital download services now ensure that even marketing is largely taken care of. Just put your game on there, people can find it.
I will NEVER buy an X-Box to game on, so they will not be getting money from me for that.
I DO buy windows products for 2 reasons 1) play games on, 2) keep up with current version so I can make money fixing other peoples PC's.
if they are no longer supporting gaming why would people buy their operating system? To do office work? Linux does that quite well. To do development? Linux does that even better.
Apparently their new business model will be leasing out cloud servers to run legacy OS to businesses that were not smart enough to use Linux. How sad.
As a gamer, I generally prefer playing on my PC because of the higher resolution, higher frame rates and better "eye candy" that modern PC hardware can provide. No game console comes even close.
As a game publisher, though, I unfortunately have to admit that consoles are "better". They're "better" because you can write, debug and tune a game to run well on your test console and know that it's going to work in the exact same way for everyone else's console. You can't do that with PC games - everyone's going to have different sound cards, graphics cards, broken OS or DirectX/OpenGL installs. It's a support nightmare. You only have to look at all the trouble over the recent (Arrowhead) Majicka game release - brilliant game, but unstable as anything on so many peoples' computers.
Nokia, you're next.
I'm not a lawyer, but I play one on the Internet. Blog
Now if only MS would also ditch Games for Windows Live they might show some of their old mojo they have lost recently...
Clearly games which boot from DVD are the way to go, NVidia could ally itself with a Linux distro which can autoconfig the optimal configuration and launch the game. Save games could be online.
You could sponser the mod makers and mappers of PC games. These modders aren't going to turn their backs on the PC or sell out to consoles, because they really can't modify console games in any meaningful way. How about donating one of those shiny new cards to a guy who builds the best mission for The Dark Mod for example. Maybe you could release an engine for the community to build upon. Maybe you could release some of thsoe assets in the tech demos to the modders too. Don't waste your time promoting "cyber-athletes". Most of us really aren't impressed with them, and having game content is what really gets us to upgrade our systems to play it.
By the way, thank you for being the only ones who provides Linux graphics drivers that don't completely suck.
Sincerly: a Linux gamer who will not subject himself to Windows post-2000.
1. Concentrate on making long, engaging, moddable games that blow our minds and really push the capabilities of the hardware, like Unreal, Deus Ex, or Thief did. People still mod and play these games today.
2. I know it is tempting, but stop dumbing down games and skill systems. PC gamers like options. We also like replayability.
3. Stop treating your paying customers like used toilet paper. When I go to the store and buy a game, I shouldn't have to worry about what kind of malware the modern game will be installing. I don't trust your activation schemes. Given the fact that you can't even stick around and fix critical game bugs for five years, why would I trust you with the ability to take the product back from me? I wasn't born yesterday.
4. Build PC games, not console games. Stop with the squashed, blurry textures and maps the size of my apartment.
5. Profit!
Is "PC gaming" equivalent to "Windows gaming"? The only reason why I still use Windows is because almost no games are released for Linux/Mac. I'm amazed that people (read "game developers") is uncapable of writing platform independent code. Nokia has a very good solution to this problem - a framework called Qt (yes, I'm a big fan). Moving the code (even if it is called CryEngine or Unreal Engine) to this framework should be a piece of cake.
passive-agressive smiley face
sorry havent bought a game since 2003
nor will i till DRM is dead
One thing I have never understood: all the console games are developed on PC, and i guess the levels can also be run on a PC (You can't probably do the code-debug-code cycle if you can't debug it on your IDE). So. they probably always develop something that can run the game on a PC (It may be just an alpha version). So, you design and test your game on PC but make it console only? Is it not pretty much stupid and probably insulting?
Gaming on the PC is not dead, even though some have been claiming the end is near for at least ten years now. But, gaming on the PC has changed quite a bit in the last decade. If you look at the gaming environment on the PC a decade ago, a bit longer even, in the late 90s with the launch of the first GeForce... gaming on the PC was a much larger affair - big budget games that took a big budget PC to play. Developers expected PC gamers to be on the bleeding edge, and for the most part they were. Sure, some developers tried to market to the low-end niche. But the general sense seemed to be, if you were gaming on the PC you had a beast of a rig for it, and all the big budget developers tailored their games with that in mind.
Now things have really changed. There a lot more PCs out there, but the high-end gaming enthusiast is a very small portion of computer users. So developers, with a few exceptions, tend to target those low to mid range systems out there, since that's where the market is... it's no longer reasonable for developers to expect a gamer to have a state of the art system. As a good example to this, I can't help but mention the elephant in the room when it comes to PC gaming: World of Warcraft. Easily one of the most popular PC games in the world. While WoW obviously requires more hardware than your average Facebook game, it's really not by much. They've made sure to design the game so it will run on a very low end machine, like the kind you can pick up at Walmart for under $500. Now, a game like WoW does have advanced shader features and DX11 stuff that can be toggled on for those with higher end systems, but none of it is required. Sure, the higher end machines make it look better and run faster, but it's a huge shift from the late 90s where developers just expected gamers to have high end machines to play their games at all.
Now, before someone points out that my example, WoW, is already several years old, I would point that Blizzard just released an expansion at the end of 2010, and if they wanted they could have totally reworked the game engine for high end systems (while that would be an expensive endeavour, if anyone could afford to it's Blizzard). They did not though, because Blizzard knows that having more systems able to run the game increases the potential market.
That's not to say games for high end systems don't exist on the PC anymore, since they obviously do, but they seem to be the exception instead of the norm these days. And a lot of those high end games are cross-platform, so they only require high end systems because they're competing with the current generation of consoles (which, I admit, isn't hard given this generation of consoles seems to have outlived all previous generations). I guess my long-winded point here is that the landscape of the PC gaming world has changed. High end systems are no longer the default assumption like they were a decade ago. I think overall this is good for gamers, since instead of being an expensive niche hobby, PC gaming is within the reach of anyone who can own a very modest PC.
"To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking
PCGA is among other things working to develop marketing for PC games, combat piracy, developing new business models beyond retail sales, and establishing minimum hardware requirements for PC games, along with guidelines for developers to make games work for those requirements. According to president Randy Stude, the PC Gaming Alliance is to "help make certain that the PC game industry had a public voice and a pulpit for accurately communicating the size, growth and overall popularity of the single largest gaming platform worldwide." They will also perform market research for their members and the public.
From Wikipedia
Twinstiq, game news
Well this is going to make the advertising blitz for Windows 8 very interesting considering they've already plugged that bullet point, isn't it. (or just laughable, as usual..)
captcha:contrary
Valve also doesn't take a "Talk to the hand" approach to VAC false positives, even the VAC Wikipedia entry lists four instances where VAC has made mistakes. All instances were rescinded.
That page lists only two instances of "benign cheats" causing irreversible VAC bans. Both those cases clearly contravened VAC policy.
Finally, only 56 games are VAC enabled and VAC bans only apply to games that use the same engine as the game you're caught cheating in.
Nick
While it is true that many of the assets are developed on the PC, the games code is mostly developed on the special dev kit hardware that interfaces with the PC, or is a PC/Console hybrid. It is easy to find pictures of the development kits by using a search engine.
Thus it doesn't ever run on a stock PC. There are exceptions to this like anything made in XNA. Also I understand that early versions of the Xbox360 dev hardware were just Mac computers running emulation software, but the code ran at something like 1/10th the speed of the final system.
Microsoft, Apple, Google, Amazon what's the difference? All steal money from devs and control with walled gardens.
I am tired of mindless blogatorials. There is some connotation here that developing for PC is "open" while developing for Xbox is "closed", where open = good and closed = evil. What? Last I checked game developers made games that span many systems, PC, Xbox, PS3, etc. Sure, there are exclusives, but generally speaking Microsoft has made their exclusives available on PC around the same time as on the Xbox, so I am not sure where this rhetoric is coming form.
PC gaming has been dying a very slow death. While companies like Valve are making a decent push to ensure the final nail doesn't hit the coffin, the reality is people do not buy $4000 gaming PC's filled with $1000 video cards anymore. The highest selling PC platform sold in 2010 were netbooks/laptops, these are not gaming powerhouses. There is no more money in PC gaming. If Crysis 2 or Alan Wake was released as a PC only exclusive, the game developers releasing those games would go bankrupt.
Also Microsoft != PC gaming. Microsoft has been pulling out of PC gaming for a while now, but they are not the sole contributors or providers of PC gaming. All the Microsoft/nVidia partnership was about was to ensure that Direct X ran smoothly on nVidia hardware, so games were branded with nVidia logos to indicate that games were optimized for nVidia hardware. Fast forward 10 years and mostly any video card will run about any video game smoothly. Why keep a partnership for a requirement that is no longer necessary in a dying market.
As long as there are $300 gaming systems that offer excellent graphics and broad enough feature set, there is no more reason for PC gaming. The purists might disagree, but come on, you can't keep a market strong while less then 1% of the market are still concerned about how many FPS they can push out of their PC gaming rig.
BTW, the PC is dying too. As more devices like phones, set-top boxes and tablets start blurring the line between computer/internet device, the need for a dedicated desktop is becoming more and more irrelevant. About all a "PC" is going to be used for in the next 5 years is a file server or development system for other platforms.
Well nVidia can't really quit developing graphic card drivers and promoting the Windows platform... I mean FOSS users would like seeing nVidia giving more attention to linux and the other *nix-es, and also getting back at Microsoft by moving to OSX should still benefit FOSS, at least in a way. But as long as there are Microsoft technologies such as DirectX and Direct3D in the middle, PC Gaming will more or less be a Windows asset, without Microsoft backing anything...
uhm...
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