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Valve Apologizes For 12,000 Erroneous Anti-Cheating Bans

Earlier this week, there were reports that large numbers of Modern Warfare 2 players on Steam were getting erroneously banned by Valve's Anti-Cheat software. While such claims are usually best taken with a grain of salt, the quantity and suddenness caused speculation that Valve's software wasn't operating correctly. A few days later, Valve president Gabe Newell sent out an email acknowledging that roughly 12,000 players had been inappropriately banned over the preceding two weeks. "The problem was that Steam would fail a signature check between the disk version of a DLL and a latent memory version. This was caused by a combination of conditions occurring while Steam was updating the disk image of a game." Valve reversed the bans and gave free copies of Left 4 Dead 2 to everyone who was affected.

202 comments

  1. Customer service by bbqsrc · · Score: 5, Insightful

    They admitted there was an error and as an apology gave them all a rather expensive game. That's pretty good customer service.

    --
    Disagree != mod troll.
    1. Re:Customer service by GrumblyStuff · · Score: 5, Funny

      And gave them all a competing multiplayer game.... /tinfoilhat

    2. Re:Customer service by kurokame · · Score: 5, Insightful

      Also some good spin work.

      They took something about them screwing up in a moderately serious way while doing something people tend to get upset about them doing, and turned it into being about the quality of their customer service while incidentally advertising a rather expensive game. Since it's over Steam, net cost to Valve is some time by their database people fixing the thing they're probably legally liable to fix plus some bandwidth. Damage contained, plus nearly free marketing which would have cost quite a bit through traditional methods.

    3. Re:Customer service by Soilworker · · Score: 1, Redundant

      What if I already have l4d2 ?

    4. Re:Customer service by MachDelta · · Score: 4, Insightful

      Gift it.
      Preferably in exchange for sex. Beer is good too. Cheetos will work in a pinch.

    5. Re:Customer service by Anonymous Coward · · Score: 0

      At this point I'm happy if a company doesn't tell me it's actually my own fault and accuse me of holding my mouse wrong.

    6. Re:Customer service by Anonymous Coward · · Score: 3, Informative

      You just get two gift copies that you can send to other people.

    7. Re:Customer service by Warll · · Score: 2, Insightful

      L4D may have strong multiplayer but it also has strong single player.

      Now if Valve wanted to steal customers they would have given them Team Fortress 2. At which point they wouldn't have needed to reverse the bans since the players would be too busy collecting hats to notice.

    8. Re:Customer service by Anonymous Coward · · Score: 0

      You weren’t banned.

    9. Re:Customer service by Anonymous Coward · · Score: 5, Insightful

      Yes I do want to play games through a service that notices there errors, fesses up to them, and compensates the users for the error. It is rare enough to find a company that acknowledges there own errors let alone go out of there way to make it right.

    10. Re:Customer service by Splab · · Score: 5, Insightful

      And did all that without even having to resort to pointing at other networks and say they have the same problem.

    11. Re:Customer service by c0mpliant · · Score: 2, Informative

      Who honestly plays the single player version of L4D or L4D2?

      The entire game is based around the idea of other humans playing with you, not some bot. I don't have any statistics to back this up, but I would be very surprised if there were anywhere near the number of people playing single player that would qualify the statement of it having "strong single player". In fact I'd say its probably got one of the weakest single player modes of any single player games out there. Neither I, nor any of my friends have played the single player and infact we've had conversations about the futility of even providing a single player version of the game.

      --
      There is no -1 disagree
    12. Re:Customer service by Anonymous Coward · · Score: 0

      Get a mouse-cover. You won't be banned that way. :-)

    13. Re:Customer service by Thanshin · · Score: 1

      and now the market decides: do i want to pay to play games through a service that is capable of making such "errors"

      ...Or should I go for the other options like...

      Please clarify if you're suggesting:
      - buying boxed games.
      - buying the decent DRM free games that happen about once every six months.
      - just not buying games at all.

    14. Re:Customer service by Vorghagen · · Score: 5, Informative

      The fucking DRM is NOT what caused this issue. It was the anti-cheating software that got confused when they were in the middle of an update. I hate DRM as much as the next guy but I don't feel the need to blame it for things it has nothing to do with.

    15. Re:Customer service by yoyhed · · Score: 5, Insightful

      Whether it's beneficial to them or not, it still shows how good customer service can be conducted to benefit both the company and the consumer. Valve is one of the most community-friendly game developers, which is all the more amazing since they're such a successful company (not just a small indie developer).

      Had this happened in a previous Call of Duty game, PunkBuster wouldn't have done a damn thing about it other than releasing a patch. If anyone cries foul at Valve's generous solution, they need to take off the tinfoil hat and also realize that not playing Modern Warfare 2 for a weekend isn't so bad.

      --
      WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
    16. Re:Customer service by DaveAtWorkAnnoyingly · · Score: 1

      True, but many of those players probably would never have bought it anyway. Therefore it's not costing valve anything. Customers gets something for free, feel happy, Valve gives something away at negligable consumable cost to them, and doesn't loose revenue from lost sales as they wouldn't have been sales in the first place. Genius.

      This is the sort of customer service we should expect, not congratulate, but well done Valve, makes me happy :-)

    17. Re:Customer service by yoyhed · · Score: 1

      but you aren't even going to consider your option to start your own competing service?

      Yeah, because that's reasonable. Valve has been in the industry for 12 years and they've established the biggest digital game distribution platform. You're saying he should consider starting his own service to compete (and do better at making anti-cheat software) because some people couldn't play MW2 for a weekend?

      --
      WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
    18. Re:Customer service by Anonymous Coward · · Score: 0

      I'd say its probably got one of the weakest single player modes of any single player games out there. Neither I, nor any of my friends have played the single player

      Arguing from a position of complete ignorance is always a sound strategy for debate.

      FWIW, I play single player L4D.

    19. Re:Customer service by interactive_civilian · · Score: 5, Insightful

      Who honestly plays the single player version of L4D or L4D2?

      I do. I have a sucky internet connection, and most of the people I want to play with are on the other side of the planet, so unless we get a time with low traffic and find a decent server somewhere in the middle, someone gets stuck with 400ms pings, which make L4D(2) worthless.

      However, as a somewhat mindless zombie killing bit of stress relief, it is fine on the single player mode, and the characters can be quite amusing. Plus, they never shoot you in the face. ;)

      I like L4D(2) very much for both the multiplayer and the single player. Sometimes you don't want to deal with other people and just want to kill zombies. Sometimes you like the challenge of trying to get through a level on your own on Expert difficulty. Sometimes you don't want to deal with the idiots in pub games while your friends are all offline. While I agree that it doesn't really have a "strong" single player, it can still be quite an enjoyable single player experience. They actually did a good job of balancing that, rather than making it one of those games that is impossible or exceptionally boring to play on single player.

      --
      "Empathise with stupidity, and you're halfway to thinking like an idiot." - Iain M. Banks
    20. Re:Customer service by rjch · · Score: 5, Insightful

      Also some good spin work.

      They took something about them screwing up in a moderately serious way while doing something people tend to get upset about them doing, and turned it into being about the quality of their customer service while incidentally advertising a rather expensive game.

      There's an old saying that it's not the fact that a company screws up that generates ill will, it's the response from the company to rectify the problem.

      This is a company that has heard that saying and has taken it to heart. Bravo.

    21. Re:Customer service by Anonymous Coward · · Score: 0

      and as an apology gave them all a rather expensive game.

      and as an apology gave them all a rather inexpensive copy of a game. FTFY.

    22. Re:Customer service by c0mpliant · · Score: 1

      I meant played the single player through. I played it for about 5 - 10 minutes when the game first came out, mainly to ensure I knew the controls before playing online, but quickly realised how bad the AI is compared to human counterparts

      --
      There is no -1 disagree
    23. Re:Customer service by Sparr0 · · Score: 1

      I have only ever played L4D in single player mode. I haven't played L4D2 yet.

    24. Re:Customer service by ooshna · · Score: 1

      Apparently you never lost your broadband connection for a month have you.

    25. Re:Customer service by LingNoi · · Score: 1

      Expensive? I bought it for less then $10 two weeks ago on sale in their store.

      Also the customer service is only good when it comes to Valves games. Buy a third party game that doesn't even load? Too bad because you're using a "service" not 'buying a product". This kind of behaviour rewards companies for not even making their games work. There's no reason they couldn't offer refunds. They know how long people play the games, offering a refund to a person that has bought the game for less then a week and hasn't even played 10 minutes should be a no brainer.

      Impulse is no better by the way. Want a refund on an game bought through impulse? You have to ASK the third party developer for the refund who will obviously send back the auto response 'works for me, no refund'.

      I seriously hope the government steps in and regulates this industry better. Too many cowboy coders and greedy publishers.

    26. Re:Customer service by TheVelvetFlamebait · · Score: 2, Insightful

      this is far more than "an error" on their part... but an apology and access to content they've already produced and can duplicate trivially at ~no cost is pretty much all they have to give.

      What's the cost to them got to do with anything? Apologising is about making the victim feel better, not the perpetrator feel worse. It's a good apology because they actually gave people something they may appreciate, even if there's little cost to them.

      Oh, and if you're truly that vindictive, you may take comfort in knowing that by giving them L4D2, that puts another 12,000 copies of L4D2 out there, for no money, thus, for 12,000 people, eliminating any chance that they will pay Valve for it (assuming those who have it already gift it to someone else). That puts a small but measurable dent in Valve's revenue for the game, which Valve won't be pleased about.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    27. Re:Customer service by Mr2001 · · Score: 1

      Anti-cheating software is the same thing as DRM.

      It's managing your digital right to play the game by the rules.

      Not true - VAC doesn't disable the game entirely, it only stops you from connecting to servers that check VAC. Even if you're branded a cheater, you can still run a private server or play on non-VAC public servers.

      --
      Visual IRC: Fast. Powerful. Free.
    28. Re:Customer service by Anonymous Coward · · Score: 1, Informative

      I lost my internet access for two months. Unfortunately, Steam was in the middle of an update so I was unable to play any of my 40+ Steam purchases precisely when I had plenty of time with nothing to do. That was infuriating.

    29. Re:Customer service by c0mpliant · · Score: 1

      You can play Counter strike with bots, but I don't think you'll see many people playing it that way. I still think it will be firmly in the minority.

      --
      There is no -1 disagree
    30. Re:Customer service by Anonymous Coward · · Score: 4, Informative

      Three options:
      -Own server(Either paid for dedicated, or just host it while you play). It'll help a bit, one less middleman, but only if the person hosting it has a good connection.
      -Console command to open the server browser, and just find a good low ping one, no hoping and praying involved. "openserverbrowser"
      -Force it to only choose servers below a set max ping. Use "mm_dedicated_search_maxping 150".

    31. Re:Customer service by El_Muerte_TDS · · Score: 1

      So if enough people are harmed by the flaws in VAC and enough people complain loudly they will fix the issue?

      And in any other case where they incorrectly banned people they will simply ignore them.

    32. Re:Customer service by asdf7890 · · Score: 1

      I thought that to. Though on reconsidering, they couldn't much hand out free versions of someone else's game in recompense for their mistake...

    33. Re:Customer service by Ginger+Unicorn · · Score: 4, Funny

      i'm having a hard time picturing a credible scenario where a woman would be prepared to have sex in exchange for a copy of a video game.

      --
      (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
    34. Re:Customer service by darthflo · · Score: 1

      [...] for 12,000 people, eliminating any chance that they will pay Valve for it [...]

      They actually seem to have handed out two copies to every affected account, i.e. 24'000 copies total. If even half of the gift ones end up with people who'll play them, Valve gets an 18'000 player boost to their L4D2 community and 18'000 people who might potentially mention L4D2 to their friends and invite them for a round of play.
      Valve gets goodwill by the truckload, a large expansion of their player base and tons of inexpensive (but highly valuable word-of-mouth) marketing, those affected by the ban get a free game to play and one to give away -- everybody wins.

    35. Re:Customer service by Narishma · · Score: 4, Funny

      Who said anything about women?

      --
      Mada mada dane.
    36. Re:Customer service by Schadrach · · Score: 1

      Maybe a WoW expansion on release day? Those can be exceptionally hard to find and I'm sure there are female WoW addicts out there...

    37. Re:Customer service by DrXym · · Score: 1

      L4D2 was on sale on Steam for 10.20 only recently and in the bargain bin on most websites. It's nice to get for nothing but I doubt it cost Valve much at all on their side and represents good PR.

    38. Re:Customer service by Pharmboy · · Score: 1

      i'm having a hard time picturing a credible scenario where a woman would be prepared to have sex in exchange for a copy of a video game.

      Sure, she limps when she walks, and she is gap toothed enough to eat corn on the cob through a picket fence, but in the dark, all women look like sisters. Then again, if you are trying to trade a game for sex, you probably don't look much better either, so maybe it will be a match made in heaven.

      That said, this is one of the reasons I have been pro-steam for years. They make mistakes, but they have a history of dealing with it directly and honestly. If Sony ever buys them out, I will have to start pirating games, which is something I haven't done in many years.

      --
      Tequila: It's not just for breakfast anymore!
    39. Re:Customer service by Skuto · · Score: 2, Insightful

      >but quickly realised how bad the AI is compared to human counterparts

      No really, it's the other way around in most cases :-P

      The bots don't shoot you, don't run off on their own, etc. Coop multiplayer is much more challenging.

    40. Re:Customer service by Anonymous Coward · · Score: 0

      Also, in less than 23 days!

      Less than a week in fact.

    41. Re:Customer service by rwa2 · · Score: 1

      Uh, you gift it to a couple you like, and make out with his chick while he's playing.

      Though I think I have run into women in L4D once or twice in cooperative mode. There are also a few girls I know IRL who play, but usually only a closed LAN.

    42. Re:Customer service by rwa2 · · Score: 1

      I've been buying a few games from Amazon, where they're often cheaper if Valve isn't having some ridiculous sale. That way I still have things to do if my son is tying up my Steam account on World of Goo or Civ.

      Unfortunately, I seem to have lost my physical copy of GTA IV somewhere around the house... grrr.

    43. Re:Customer service by capebretonsux · · Score: 1

      That's just because they had no free bumpers to give away.

    44. Re:Customer service by Anonymous Coward · · Score: 0

      Actually you fail at understanding the differences between a system to prevent and punish cheaters, and a system that prevents piracy.

      The first(VAC) is a system put in place by Valve, by the request of players, to curb cheating on some of their games. It does not prevent piracy, it only prevents unallowed modification of a game.

      The second is a system that tries (and usually fails) to prevent you from making multiple copies to then resell those to your friends/clients.

      While I don't aggree with most DRM implementation (Ubisoft annyone?) I think that as long as it does not inconvinience the legit consumer(aka steam) i'm ok with it.

      Oh and i'm all for VAC, since it's a system that lowers the cheating on TF2... and it's better to be able to kill that anoying spy then having said psy being invulnerable...

    45. Re:Customer service by lattyware · · Score: 1

      People and companies make mistakes - in the real world, nothing is 100% foolproof. Now, I know I'd rather go for a company that reacts like this when they screw up, than anyone else. Yes, they are doing this because it'll advertise their products, keep those customers with them, etc... But why is that a bad thing?

      --
      -- Lattyware (www.lattyware.co.uk)
    46. Re:Customer service by Ephemeriis · · Score: 1

      They admitted there was an error and as an apology gave them all a rather expensive game. That's pretty good customer service.

      Yup, not bad at all.

      Far too many companies these days would have insisted it wasn't their fault.

      And I don't think anyone really would have expected much more than simply getting their account re-activated.

      Valve could have given away pretty much anything... A copy of Portal or Half-Life or something else that's been around for a while. They certainly didn't need to give out a copy of a newer title like Left 4 Dead 2.

      Good job guys! I wish more companies behaved this way...

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    47. Re:Customer service by Anonymous Coward · · Score: 0

      I hear the Taliban have some spare monkeys.

    48. Re:Customer service by NoSleepDemon · · Score: 1

      Cheers for the commands, my net can be choppy at times and that might prove quite useful, alas I have no mod points to mod this informative.

    49. Re:Customer service by Anonymous Coward · · Score: 0

      This would've happened back in the WON days you fucking retard. VAC has nothing to do with DRM. If you want, you can even disable it on your own server for VALVe games.

    50. Re:Customer service by Ash+Vince · · Score: 2, Interesting

      You can play Counter strike with bots, but I don't think you'll see many people playing it that way. I still think it will be firmly in the minority.

      I actually know of a lot of adults who do exactly this. They cant be bothered playing online due to all the people who have too much time to dedicate to being FPS ninjas. I have always found that if you are not willing to dedicate an hour per day to playing online games you will probably not get that much enjoyment out of it due to the insane amount of dieing you do for very little killing.

      An hour per day might not sound like much, but with a full time job, travelling to work, family, sleep and other commitments finding that hour can be hard. I used to spend at least 2 hours per day gaming, and pretty much all day at weekends. Battletracker lists my longest session on AA2 as 10 hours straight. (http://battletracker.com/playerstats/aao/289831/-GuNS-Nohax/)

      Now I have a girlfriend and a job I barely fit in an hour a day to learn BFBC2. Even this hour is partly at the expense of boozing with my mates after work. If I ever have kids I am fairly sure the gaming will have to be knocked on the head for more than an hour per week, let alone per day.

      However some people still love FPS games, even though they cannot keep the ninja reactions tuned. So they set an army of bots up where they can tune them to make them a challenge but not impossible.

      In my youth I used to use the bots on UT for training, try playing against 5 or 6 of them all set to "Godlike" on a small map.

      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
    51. Re:Customer service by glittermage · · Score: 1

      I received a refund for a game purchased that did not run correctly on my machine, game ran on older version of Windows only but was not listed as unsupported on Steam. When I e-mailed Valve customer service they respond with a general policy statement of not processing refunds. Then I responded with one statement and one question. A few days later I got a refund with a statement saying they can do a refund one time. The issue hasn't arisen again so I haven't tested them but I suspect they will cave in on future requests. My statement: You know what OS my machine is running and you know the game doesn't work on this OS so you sold me a game that you know will not work. My question: Are you able to send me the name and address of your registered agent in Missouri?

    52. Re:Customer service by hedwards · · Score: 1

      In this case they did the right thing, but what I'd like to know is what would happen if it were a much smaller number affected by the bug. Given that they don't generally give people the opportunity to prove their innocence I'm not sure that they would rectify things if only a small number are affected. I'm not sure they even read messages complaining about seemingly inappropriate auto bans.

    53. Re:Customer service by Vacuous · · Score: 1

      Have you ever actually played with random pubbies on L4D2? Trust me, the bots give a much better experience.

    54. Re:Customer service by Cornelius+the+Great · · Score: 1

      Neither did Apple. They gave away cases.

      --
      Sigs are for losers
    55. Re:Customer service by Mr.+DOS · · Score: 5, Informative

      Summary's incorrect, as usual. Valve gave everyone affected a free copy of the game to gift to someone else, and a copy for themselves if they didn't already have L4D2. Essentially, Valve gave out 24,000 copies of L4D2.

    56. Re:Customer service by Mr.+DOS · · Score: 1

      ...but quickly realised how bad the AI is compared to human counterparts

      The big problem is that Valve didn't make too many changes to the AI between L4D and L4D2, so the bots can't really “deal” with some of the new things (melee weapons especially). IIRC (I only played the game briefly on a friend's account), the original L4D bots were much more useful.

    57. Re:Customer service by VGPowerlord · · Score: 1

      To Valve's credit, they have ridiculous sales quite often.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    58. Re:Customer service by VGPowerlord · · Score: 1

      The way I read it, you only got two copies if you didn't already have the game. If you did, you only get one to gift to someone else. So, the number is likely less than 24,000... but we don't know by how much.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    59. Re:Customer service by apoc.famine · · Score: 1

      You lack some serious imagination. If you're not familiar with gifts in Farmville and all the new, trashy versions of The Sims, you don't know what gamer women will do for their fix. L4D? Maybe not quite as much. But I'd bet there will still be a fair number who would.

      --
      Velociraptor = Distiraptor / Timeraptor
    60. Re:Customer service by GameboyRMH · · Score: 1

      Exactly. LAN with intelligent players>bots>random pubbies.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    61. Re:Customer service by Anonymous Coward · · Score: 0

      You say you haven't played single player, but I'm wondering if you've actually played multiplayer.

      The bots don't intentionally shoot at you. The bots don't abuse glitches. The bots don't greedily hold on to their health kits, pills and adrenaline. The bots don't farm achievements. The bots don't rush. The bots don't mess with witches. The bots don't kick you for no reason. The bots don't hold a grudge because you judged it better to run for the safehouse than save their puked, incapacitated ass from the middle of a horde. The bots don't waste 15 minutes discussing strategy and hauling gas cans before getting their ass kicked in survival in less than a minute (never using the cans), and then doing it all over again the next round.

      Don't get me wrong, I love multiplayer exactly because of the human factor. It's just stupid to accuse the bots of shortcomings when the alternative is the great unwashed masses of the internet.

    62. Re:Customer service by ctchristmas · · Score: 1

      Not so sure about that one... I heard rumors of chicks willing to bang for gold on WoW to get a flying mount.

    63. Re:Customer service by Anne_Nonymous · · Score: 2, Funny

      Let her choose the cheetos or beer then.

    64. Re:Customer service by troll8901 · · Score: 1

      Who honestly plays the single player version of L4D or L4D2?

      I do too. Maybe it's because I seldom play with friends, and I don't feel very much like playing with strangers.

      AC puts it best with his/her reply to you, "The bots don't intentionally shoot at you ..."

    65. Re:Customer service by Golddess · · Score: 1

      Sure they could. They'd probably have to pay who does own the rights to the game, but to you and me, it'd be free.

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    66. Re:Customer service by AtomicOrange · · Score: 1

      I'm sure some people would just volunteer to be their flying mount.

      --
      "What is there a tank on the boat? WHY IS THERE A TANK ON THE BOAT?!?" L4D2
    67. Re:Customer service by AtomicOrange · · Score: 2, Funny

      You think juggling all of that and a girlfriend is bad. Try getting married, I haven't played a computer game in 2 and a half months. My homebuilt pc is calling to me, it longs for my caress.

      --
      "What is there a tank on the boat? WHY IS THERE A TANK ON THE BOAT?!?" L4D2
    68. Re:Customer service by troll8901 · · Score: 1

      Valve has been in the industry for 12 years ... You're saying he should consider starting his own service to compete ... ?

      Yes. He can do it, because everyone knows Slashdot members are the greatest IT experts in the entire world.

      /ducks

    69. Re:Customer service by lgw · · Score: 1

      So if enough people are harmed by the flaws in VAC and enough people complain loudly they will fix the issue?

      And in any other case where they incorrectly banned people they will simply ignore them.

      And that makes them vastly better than most companies I have to deal with. They can be made to care.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    70. Re:Customer service by Hatta · · Score: 1

      Would Valve have admitted their mistake if it erroneously banned 12 people instead of 12,000?

      --
      Give me Classic Slashdot or give me death!
    71. Re:Customer service by morari · · Score: 1

      How many people get banned just here and there that are never given the time of day however? They've lost all those games they've bought because of a little software glitch red-flagging them.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    72. Re:Customer service by Golddess · · Score: 1

      And if you do enough "bad things" while operating a motorvehicle, you can get your license taken from you. What's your point? That people should be able to do whatever they want, on whatever servers they want, and never be held accountable for their actions?

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    73. Re:Customer service by Anonymous Coward · · Score: 0

      and friend, you don't want to picture the women who would

    74. Re:Customer service by Anonymous Coward · · Score: 0

      Yes, they avoided being douchebags. Unlike you.

    75. Re:Customer service by asdf7890 · · Score: 1

      Yes, but getting agreement for this would take sign-off from relevant people in the other company which would take time and hassle which would have to be paid for on top of the remuneration for the actual game units. And it would be more expensive per game - internally the free games would be passed off on balance sheets "at cost" which is probably zero or near zero (unless they have a tortuous internal economy like some of our clients do), the other company (if another company's game were to be used as the "sorry, here have this as a thankyou for your understanding and a token of good faith") would expect more than that per unit.

    76. Re:Customer service by xtracto · · Score: 1

      Hi Steve, I thought you didn't post in /.!

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    77. Re:Customer service by mr_gorkajuice · · Score: 1

      Right, because there actually exists people who can make a service "incapable of errors"
      /sarcasm off

    78. Re:Customer service by Anonymous Coward · · Score: 0

      you don't know my sister!

    79. Re:Customer service by twoallbeefpatties · · Score: 1

      Go a bit deeper than that - the differences between skilled people and untalented people is not that skilled people never make mistakes. It's that the skilled people fix their mistakes fast enough that they don't cause larger problems.

      --
      Libertarians somehow believe that private businesses should be stronger than governments but weaker than individuals.
    80. Re:Customer service by Anonymous Coward · · Score: 0

      Wrong. Only the original game was hard to find due to massively underestimating demand. TBC's collector's edition was hard to find and a few select locations in the middle of nowhere didn't have enough copies of the normal version, but by the time WotLK was released they had a good enough handle on how many copies to produce that there were even extra collector's editions at many shops.

    81. Re:Customer service by GarryFre · · Score: 1

      Wow, I never thought being banned could be so rewarding! :D

      --
      www.Migrainesoft.com - Computer giving you a headache? We can fix that!
    82. Re:Customer service by Anonymous Coward · · Score: 0

      Is AI exceeding HUMAN intelligence?? No Human intelligence is degrading below AI!!.. how sad.

    83. Re:Customer service by UnknownSoldier · · Score: 1

      Actually one of my buddies as his internet connection is crap.

      When he's online we easily blow through Expert difficulty. Offline, he likes the challenge of trying to succesfully complete the game with Artifical Idiots.

      The single player experience would be greatly more satisfying if the you could give just one command to the bots: STAY HERE.

    84. Re:Customer service by Anonymous+Cowpat · · Score: 1

      doesn't mean that Ford will come and take the vehicle away without a refund.

      --
      FGD 135
    85. Re:Customer service by Michael+Kristopeit · · Score: 1

      What's the cost to them got to do with anything?

      uh... that was my point. the original poster called the software they gave them "expensive"... i pointed out that is irrelevant and logically fuzzy.

    86. Re:Customer service by Michael+Kristopeit · · Score: 0, Troll
      there certainly exist people who have made services that haven't YET suffered errors as severe as this one made by valve.

      is your vocabulary and logic always so limited when your sarcasm is turned on? why would you ever talk about the capability of errors? i think you meant possibility or proneness or potential for. being prone to errors is not a capability...

    87. Re:Customer service by Anonymous Coward · · Score: 0

      I hate DRM as much as the next guy but I don't feel the need to blame it for things it has nothing to do with.

      Then you don't hate it enough...

    88. Re:Customer service by Anonymous Coward · · Score: 0

      So you're saying any DRM that does not shut down the software 100% and stop any and all use of it. Is not DRM?

      The diffrence is one of semantics only. Anti cheating software IS a form of DRM.

      It enforces what someone else set down as the rules for interacting with the software.

      The fact that one form is accepted. While other other forms are not. Is very telling.
      The acceptance problems of widespread iron clad DRM is not a technical, legal, or moral issue as many make it out to be.

      It's just a PR issue.

      I bet the game companys would pay me alot of money to find a way to wrap anti-copying measures into the same mindset that accepts anti-cheating measures.

    89. Re:Customer service by Anonymous Coward · · Score: 0

      Expensive game? It costs them close to nothing to give away copies of any game and it still doesn't make up for the lost time that those 12,000 people allocated to playing their legally purchased games. It's also not good customer service, it's what they are *supposed* to do.

      This is one of the main reasons I don't like Steam and will never use it. It won't allow a company to lock me out of games that I have paid my hard earned money for.

    90. Re:Customer service by Mr2001 · · Score: 1

      So you're saying any DRM that does not shut down the software 100% and stop any and all use of it. Is not DRM?

      No. I'm saying a system that the server uses to decide to reject your connection is not DRM. DRM is a client-side limitation.

      The acceptance problems of widespread iron clad DRM is not a technical, legal, or moral issue as many make it out to be.

      There is, in fact, a significant technical difference between DRM and anti-cheating.

      DRM is where you give someone a key and a lock and expect them not to put the key in the lock except under circumstances you've chosen to allow. Since this is technically infeasible when they have control of their own computers, it leads to all sorts of draconian laws and "trusted computing" measures.

      An anti-cheating system, on the other hand, provides information that third parties can use to decide whether or not to do business with you. It works without needing to pass any draconian laws or to deny you the use of your own computer, because the third parties are the ones making the decision -- and they're voluntarily using the system to provide a better experience for their legitimate players.

      --
      Visual IRC: Fast. Powerful. Free.
    91. Re:Customer service by Mr2001 · · Score: 1

      Likewise, Valve does not come and take your game away without a refund. You can still play it in single-player mode. You can still set up a private server and play with your friends. You can even still connect to public servers that don't use VAC.

      VAC is a tool that server operators -- third parties as well as Valve -- can use to block players who have a history of cheating. You aren't entitled to use their servers; server operators have always been able to ban problem users individually. VAC is just a ban list that's updated automatically and shared between servers.

      If you have a problem with that, I wonder what you think about the shared spam block lists. Do you think spammers are entitled to use your email server, too?

      --
      Visual IRC: Fast. Powerful. Free.
    92. Re:Customer service by Michael+Kristopeit · · Score: 0, Troll

      flamebait for answering a question honestly? retarded moderators. valve drones. serve your master.

    93. Re:Customer service by Anonymous Coward · · Score: 0

      You know, I have friends like you, and I find it incredibly frustrating. So let me just lay this out, plain and simply... Often, it takes more than 10 minutes to get to know if you like a game or not.

      In these days where tutorials are everywhere and continue for hours, where games hold back features throughout the entire run in order to hold interest, and where complex stories can take dozens of hours to unfold, yeah, often the first 10 minutes might not seem all that clever, or distinctive. It's tantamount to walking out of a film just after the opening credits. My only consolation when my friends pass up some great games based on a pitifully short amount of time with them is the slight feeling of smug satisfaction from knowing I've had some great enjoyment they're missing out on.

      That's not to say that, in this one particular case of this one particular game, you aren't right. I have played through L4D single player a few times and enjoyed it, but it is primarily designed for multiplayer and it's fair to say it's a weaker game when played with AI. But let me assure you that you are only right, in this one instance, by sheer coincidence.

      (Oh, and to answer some likely responses before they're asked; no, I don't have this idea that every recommendation I have is always right. I do sometimes recommend games that my friends just plain don't enjoy, and that's fine... But all too often, they dismiss them far too quickly too have made a real judgement, as you have, and that's what bugs me. And no, I don't think this means situations like Final Fantasy 13 are acceptable... 25+ hours for the game to start is just insane.)

    94. Re:Customer service by Anonymous Coward · · Score: 0

      Wow, you Valve-employee astroturfers are all over any Valve story on Slashdot like flies on offal, but your post was particularly fast. Touche.

      PS: Steam still sucks, though, and everybody knows it.

    95. Re:Customer service by Riachu_11 · · Score: 1

      Exactly the problem. Up until this point, Valve's claim was that VAC was "infallible". Mass bans of obviously innocent people are one thing, but if VAC can screw up a bunch of people at once it can just as easily screw one person over, and he won't have the leverage to get it fixed.

  2. Actual email from Gabe by gravos · · Score: 5, Informative

    Here is the actual email from Gabe that was sent out:

    --

    Hello,

    Recently, your Steam account was erroneously banned from Call of Duty: Modern Warfare 2.

    This was our mistake, and I apologize for any frustration or angst it may have caused you.

    The problem was that Steam would fail a signature check between the disk version of a DLL and a latent memory version. This was caused by a combination of conditions occurring while Steam was updating the disk image of a game. This wasn't a game-specific mistake. Steam allows us to manage and reverse these erroneous bans (about 12,000 erroneous bans over two weeks).

    We have reversed the ban, restoring your access to the game. In addition, we have given you a free copy of Left 4 Dead 2 to give as a gift on Steam, plus a free copy for yourself if you didn't already own the game.

    To share your extra copy of Left 4 Dead 2 with a friend, you can 'Manage Gifts and Guest Passes' from the 'Games' Menu in Steam, or visit this article on the Steam Support site for detailed instructions: https://support.steampowered.com/kb_article.php?ref=4502-TPJL-2656.

    To access your own copy of Left 4 Dead 2, visit your library of games in Steam. If you didn't already own the game, it will now be listed among your others there, and is available for download immediately.

    Regards,
    Gabe Newell
    President, Valve

    1. Re:Actual email from Gabe by Warll · · Score: 1
      FYI, you can use the blockquote html element on slashdot,

      Like thus

      Sadly I cannot show the exact code since pre does not work.

    2. Re:Actual email from Gabe by MelodicMotives · · Score: 5, Insightful

      As much as I dislike the trends in super-DRM'd game distribution, you have to respect a clear, open email with no bull**** and pretty good compensation to boot.

    3. Re:Actual email from Gabe by MichaelSmith · · Score: 1

      FYI, you can use the blockquote html element on slashdot,

      Like thus

      Sadly I cannot show the exact code since pre does not work.

      <blockquote>some stuff</blockquote>

    4. Re:Actual email from Gabe by Necroloth · · Score: 3, Funny

      *shameless begging* If anyone is kind enough to want to give their free copy, I'd appreciate it :)

    5. Re:Actual email from Gabe by GigaplexNZ · · Score: 1

      You mean something like this?
      <quote>Like thus</quote>

    6. Re:Actual email from Gabe by Anonymous Coward · · Score: 0

      Am i reading the email correctly?
      It seems like valve gave you 2 copies of L4D2 if you did not have it already, one that you can gift and one for yourself?

    7. Re:Actual email from Gabe by Beelzebud · · Score: 1

      You read it correct. They gave these people one copy for them, and one to gift to a friend. If that isn't kick ass customer service, I'm not sure what is.

    8. Re:Actual email from Gabe by Anonymous Coward · · Score: 0
      You could have told him how to do that as well: use < (<) and > (>) directly instead of
      .
      

      Maybe there is an account option to toggle HTML parsing in posts, but I have not looked for it.
    9. Re:Actual email from Gabe by ezzzD55J · · Score: 1

      hey.. good point..! me too, i'm a super nice guy too ;-)

    10. Re:Actual email from Gabe by Anonymous Coward · · Score: 0

      Hey, you!

      You didn't tell the world of your post how to write &lt; and &gt; on slashdot. Therefore you suck.

      After all, if they type that, all they get it < and > respectively.

      For the reference, you need to type &amp;lt; and &amp;gt; to make that happen. :-)

    11. Re:Actual email from Gabe by Anonymous Coward · · Score: 0

      You didn't tell the world of your post how to write &amp; on slashdot. Therefore you suck. :)

    12. Re:Actual email from Gabe by onefriedrice · · Score: 1

      You mean something like this? <quote>Like thus</quote>

      No, that's wrong. You need <pre> to do it!

      --
      This author takes full ownership and responsibility for the unpopular opinions outlined above.
    13. Re:Actual email from Gabe by xtracto · · Score: 1

      Yes, that guy Gabe is now my hero.

      Now, I do not use Valve and nowadays do not play games on my PC; but having the CEO/President of a company accept staright away that they screwed, and doing several steps to fix the problem is something very rare in this day and age.

      I applaud Valve for this and deffinitely would like to see other companies follow similar policies.

      This makes me curious of buying valve games, and also makes me feel good that I bought a gift game from Valve for my brother-in-law last christmass.

      Thumbs up!

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    14. Re:Actual email from Gabe by Anonymous Coward · · Score: 0

      But how do I type &lt; and &gt;? Whenever I try, it comes out as < and >!

    15. Re:Actual email from Gabe by mrmeval · · Score: 0, Troll

      Good compensation would be refunding the full amount of the game they'd blocked and any extra paid. The owner keeps their copy of the game and it remains working.

      --
      I'd go on a Vegan diet but the delivery time from Vega is too long. --brownkitty
    16. Re:Actual email from Gabe by Anonymous Coward · · Score: 0

      good compensation if you have no job and can spend time playing a new game.
      it's not like it cost them anything. how about a $xx voucher for a game of choice instead.

  3. Re:Dear Soulskill by Noodlenoggin · · Score: 2, Insightful

    Are you actually trying to make a living out of this "game journalist" gig? Is it working?

    It's not working very well because I read about this a couple of days ago. Then again online journalism does seem to be all about rehashing something someone else wrote about last week.

  4. Public relations 101 by Anonymous Coward · · Score: 0

    Some of the PR people should take a close look at this move. (we're looking at you Apple)

    The whole issue of 12.000 errors will be quickly forgotten.
    Steam users wil continue to use Steam. trust their system and continue to buy games.

    Actual loss??, mininmal.

    Only a percentage of those 12.000 would have bought the L4D2.

    Concluding:

    Smart Choice, Good move, now lets get on with business.

    1. Re:Public relations 101 by Anonymous Coward · · Score: 0

      Only a percentage of those 12.000 would have bought the L4D2.

      Yet I believe every single one of those 12,000 will end up as a tax deductible loss. Just like every pirated copy is a lost sale. They might end up MAKING money by having to pay less taxes. ;)

  5. Re:I have only 1 thing to say by Anonymous Coward · · Score: 0

    So if I send you porn, it has to be from girls aged 12-14?

  6. I Love Valve. by DoctorPylons · · Score: 3, Insightful

    Even though you can argue about Steam as DRM, I love what Valve is doing as far as consumer-relations. "Pirated our game? It's OK, we'll give you more incentive to buy it instead of pirating it." Gabe Newell is a trailblazer in the video games frontier, and I'm glad we have him.

    1. Re:I Love Valve. by ildon · · Score: 1

      "Pirated our game? It's OK, we'll give you more incentive to buy it instead of pirating it."

      Not sure what that has to do with this situation. Unless you're talking about some unrelated situation that I haven't heard about.

  7. Re:How about a refund. by Anonymous Coward · · Score: 0

    They cant refund you the money because its in another companies hands. Giving away their own game doesn't cost them anything, just a possible lost sale. Refunding money that mostly went to another company costs them money out of their pocket. So you think they should pay because they limited your multiplayer experience for up to two weeks, on a game you dont like anyways... Just take the gift and next time look into a game before buying it.

  8. cheating by networkzombie · · Score: 3, Funny

    I wish punkbuster worked as hard as Steam at keeping cheaters offline and making up for their mistakes. I'd get all my games for free and I wouldn't get kicked as often.

    1. Re:cheating by Necroloth · · Score: 2, Informative

      and not just the cheaters, I wish they'd fix the game on Steam! If you have the Steam overlay on (as default), punkbuster will kick you out of your game! I have to disable/enable this everytime I change games away from CoD.

    2. Re:cheating by Anonymous Coward · · Score: 0

      FYI, if you were not already aware, you can enable/disable Steam Community on a per game basis now. If you right click a game entry in your library to open the game's properties I believe you'll find the checkbox for this on the first property page.

  9. Re:How about a refund. by Anonymous Coward · · Score: 0

    So you think they should pay because they limited your multiplayer experience for up to two weeks, on a game you dont like anyways

    I get the impression the whole account is flagged as cheating and that applies to all games on the account. I may have misinterpreted this however.

  10. That good by Netshroud · · Score: 5, Funny

    Valve's PR is so good that some people were complaining on the official forums that VAC didn't erroneously ban them - they wanted a free game.

  11. Re:Ironically by TechnoFrood · · Score: 2, Informative

    I'm slightly confused as to how being banned from online servers has anything to do with DRM, given that a game with no DRM could still implement a similar anti cheat system to Valve's VAC.

    Assuming MW2 works anything like the Valve games with VAC (I'm thinking this may be unlikely as it has no dedicated servers), when you get VAC banned your account is prevented from playing on VAC secured servers (although the unsecured servers tend to be crap and full of people using cheats).

  12. Re:Ironically by pinkushun · · Score: 2, Informative

    Aah VAC is not DRM, my ignorance got ahead of me!

  13. I don't know that I'd call it serious by Sycraft-fu · · Score: 5, Insightful

    I mean sure, people got banned but that would only be serious if the bans couldn't be undone or something. They got banned, they got unbanned. No problem. Same basic effect as if the servers had crashed or their net connection had died.

    It wasn't a serious problem because they dealt with it. The free game (two actually, they gave it to the people and gave them a copy to gift to a friend) is good PR, and should help smooth everything over.

    I don't mind that companies make mistakes. Everyone makes mistakes. Anyone who demands perfection all the time is a moron. All I ask is that they acknowledge and fix their mistakes, which was done here. The free game was a good call, to settle people down, especially since many gamers act like an interruption of their gaming is the end of the world.

    1. Re:I don't know that I'd call it serious by Esvandiary · · Score: 0

      In most cases I'd agree, but by the sound of it, it was full-scale VAC bans being given out.

      That means that with your account, you can no longer play on VAC-secured servers on any game, and means you have a big red "probably a cheater" mark on your Steam Community info. In other words, you probably want a new Steam account.

      That said, the response was excellent. You hit the nail on the head - "It wasn't a serious problem because they dealt with it."

    2. Re:I don't know that I'd call it serious by Straterra · · Score: 2, Informative

      That means that with your account, you can no longer play on VAC-secured servers on any game

      Not true. You get banned for the single game and any other games that rely on the game engine. For example, I have two Steam accounts. Both have Counter-Strike 1.6 and Counter-Strike : Source. One has been VAC banned for CS 1.6. Because of this, every 1.6 engine game is also VAC banned (Half Life, Team Fortress, The Specialist). On the second account, I have CS:S VAC banned. I can't play Garry's Mod, TF2, or any other Source engine game online on that account.

    3. Re:I don't know that I'd call it serious by skyride · · Score: 0

      Well I suppose the solution to that is to not cheat in the first place?

      If you're willing to pay a fair bit of money for cheats, there's plenty that remain undetected by VAC, however it does a fantastic job of keeping out cheats most of the time, which always ruins the game for other players. Also as its built into Steam and the engine itself, its easily the least intrusive anti-cheat system around. Since VAC works on recognising known cheats and illegally injected DLL files (as was the case in this instance), there is virtually zero chance of false detection, and as you can see here, they deal with it quickly when there is.

    4. Re:I don't know that I'd call it serious by troll8901 · · Score: 1

      One has been VAC banned for CS 1.6. ... On the second account, I have CS:S VAC banned.

      Not being judgmental, just curious what happened.

      Um ... what happened?

    5. Re:I don't know that I'd call it serious by Straterra · · Score: 1

      I agree. They were both secondary accounts that I used when cheating with friends. I have a third account that I use for playing legitimately. If you cheat and get banned, then don't complain. I'm certainly not.

    6. Re:I don't know that I'd call it serious by Straterra · · Score: 1

      I cheated and got banned. I cheated in 1.6 after I purchased and primarily played Source. I cheated in Source after I had a second account. It was actually pretty fun with a friend.

  14. Pitty? by romania · · Score: 0

    Accepting such a software on your computer can lead to this kind of thing or worse. So why bother to report it?

    --
    http://www.accountkiller.com/removal-requested
  15. Re:How about a refund. by TheVelvetFlamebait · · Score: 2, Insightful

    You make it sound like the block is a personal favour, and that giving you a game is useless, since you have no qualms about picking it up for free. Put short, you don't sound like you're owed an apology or restitution.

    --
    You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
  16. Fuck Valve, but I love Left For Dead 1 by Narcocide · · Score: 1

    Does this mean that L4D1 might stop mysteriously disconnecting me under wine?

    1. Re:Fuck Valve, but I love Left For Dead 1 by Anonymous Coward · · Score: 0

      If you're going to try to use some hack to play a game you get what you deserve. Don't think you're owed support for playing via wine.

  17. Valve never reprocess the banned player by Anonymous Coward · · Score: 0

    This does not effect my opinion about Valve.

    I bought HL2 when it came, played it two times trough and then I uninstalled it and throwed the game to closet. After I moved away (about 9 months later), I re-installed HL2 and planned to try CS Source when friends were going to have a LAN party (10 persons).

    I re-installed Steam, HL2 and did go to test the online game littlebit to check how maps have changed and what new maps there is (I played CS 1.6 beta lots).

    Well, Steam said Valve was banned my account because the cheating in HL2 multiplayer. Nothing really helped to get the account back. All the HL - HL2 games and about five other steam games were all now useless for multplayer.

    No were accessed to account, password was not cracked (it was 16 letters by lenght, with all the needed sizes and special letters) and the game was impossible to be used in my computer (un-installed) or taken from closet.

    It does not matter so much because I do not play online than two games. But it just is not fair that accounts gets branded with cheater status when the whole account is not being used!

    Now I needed to make a new account because friend of my gave me five games as gifts. I lost my online nickname what I have kept since HL1 release and people has finded to respect that name and I had good reputation with it.

    If valve would try to settle this down by giving a free copy of L4D2, I would just say that it does not help.

    1. Re:Valve never reprocess the banned player by ledow · · Score: 1

      1) You should challenge it, and ask for evidence, dates, times.

      2) You could easily have had your password sniffed, possibly even from an uninstalled version of Steam, if you got a virus/spyware in the meantime - many of them lift your details right out of the registry/filesystem because a Steam account is a very valuable commodity. They don't need to "crack" anything - if they have read-access on your computer, they can lift your username/password if you got Steam to memorise it. Once they got banned on your account, they probably wouldn't bother to use it again, either. This sounds even more likely if you claim never to have played HL2 multiplayer yourself beforehand.

      3) The terms and conditions say that once you're banned, you're banned, unless you can provide proof your account was hacked. That may be "unfair", but you agreed to it when you signed up.

      4) You can't really expect Valve to distinguish between "someone else used my account and got me banned" and "I'm a cheater and claim the same". Thus, if any cheating is detected, your account is banned. Otherwise every cheater would say that and VAC would be useless.

      5) Losing your online nickname? That's quite pathetic. If you'd been playing lots of multiplayer and built up lots of admin access, stats, etc. on your STEAM_ID, then I could understand that but what would you have done if the original Steam account hadn't been able to use your nickname because someone else was? It's not a big deal at all. At least you could move any Steam friends you had over to your new account, if that's what you wanted to do.

      6) The multiplayer Steam games have been dirt-cheap for ages. The Source Multiplayer pack is currently $29.99 which is a drop in the ocean for a serious gamer. That's half the price of a modern console game, or for the same price you could get the Counterstrike pack which contains the original CS, CS:CZ and CS:Source. Or CS Classic on its own is only $9.99. If you were that worried about it, you could have just re-purchased the games.

      Your banning was not Valve's mistake, unless you can prove otherwise. Did you ask for logs, did you ask for the exact cheat used, when and from what IP? Valve have that sort of info to hand and could have helped you but the chances are you had your credentials lifted, either by a friend or some malware, and your account was banned. For a game that you could rebuy for $9.99 if you really wanted it.

      It sounds more like you hardly ever used Steam, hardly ever played any Steam games. If I were you, I'd have asked for logs, I'd have searched the online cheater-list websites for my STEAM_ID and if it was really that big a deal, start writing letters, demanding proof and/or just rebuying the games.

    2. Re:Valve never reprocess the banned player by shentino · · Score: 1

      RTFM: http://forums.steampowered.com/forums/showthread.php?t=138233

      1) Bans cannot EVER be appealed.

      2) Getting hacked is not a defense.

      The only reason Valve took action at all in this case was because being iron-fisted and letting the bans stand would have been a PR catastrophe.

    3. Re:Valve never reprocess the banned player by Anonymous Coward · · Score: 0

      "Did you ask for logs, did you ask for the exact cheat used, when and from what IP"

      They won't provide that even if you asked. They won't provide anything at all, especially anything that a cheat author could potentially use to suss out details of VAC or refine a cheat against detection.

      However, this is a nice big chink in the armor to Valve's ridiculous responses of "VAC is infallible and our word is final and irreversible, you filthy cheater, now shut up or we'll ban you from tech support". I have great respect for Valve as a game developer and an artistic entity, but their customer support in dealing with wronged customers vs cheaters leaves a hell of a lot to be desired, and occasionally makes me momentarily rethink my love for them. My brother had his account hijacked and when I tried to talk to them about it, I got the single most unhelpful, disdainful, paternalistic stiff arm I have EVER experienced in dealing with ANY customer service system. If it wasn't for the fact that I work in the same industry and didn't want to piss off a (potential) future employer (I can dream, can't I?), I would have considered taking them to small claims court on principle alone in response to the attitude I got from Steam customer service.

    4. Re:Valve never reprocess the banned player by Ash-Fox · · Score: 1

      I would be more inclined to believe you if you were not an Anonymous Coward.

      --
      Change is certain; progress is not obligatory.
    5. Re:Valve never reprocess the banned player by Anonymous+Cowpat · · Score: 1

      Party A accuses party B of breaching contract
      Party A uses this to activate penalty terms
      Party B requests proof of breach from party A
      Party A refuses to provide proof.

      I wonder how often Valve defaults on, or quietly settles, lawsuits.

      --
      FGD 135
    6. Re:Valve never reprocess the banned player by Anonymous Coward · · Score: 0

      Valve never gives you any information except that your account triggered VAC. There is no appeal. There are no logs There is no knowing what hack.

      It's harsh but cheating plummeted once VAC came online and honestly, it's like your car: the law doesn't care that you weren't driving when there were 10 kilos of coke in the trunk, that shit is impounded until the trial's over and destroyed afterward.

  18. much more than just a ban by Anonymous Coward · · Score: 0

    will they also be paying for my months of therapy? :'(

    strippers uhh... i mean psychologies are expensive.

  19. "VAC is infallible" by Durzel · · Score: 5, Insightful

    As good a move as this I can't help but wonder about the comments made by volunteers moderators on the SPUFs (Steam Powered User Forum) about how "VAC doesn't make mistakes", how bans were permanent and indisputable, etc.

    I wasn't on the receiving end of one of these bans myself but if I had been I would've felt pretty aggreived to be tacitly labelled a cheater and that my account "was gone", with moderators talking about a computerised system being impossible to fool and never wrong, etc.

    1. Re:"VAC is infallible" by Anonymous Coward · · Score: 0

      "The problem was that Steam would fail a signature check between the disk version of a DLL and a latent memory version. This was caused by a combination of conditions occurring while Steam was updating the disk image of a game."

      I would wager that the problem was not VAC per-se. VAC probably did exactly as it was supposed to, but the problem was that the updating system resulted in the items being checked being wrong. I'm not saying VAC is infallible though, because this is an obvious example where the (perhaps) correct operation of VAC resulted in a ban.

    2. Re:"VAC is infallible" by Anonymous Coward · · Score: 0

      Can someone explain (I refuse to use Steam), when you get banned from MW2 like this, do you just lose:
      1) Your ability to play online with others?
      2) Your ability to play the game in single player mode (provided there is one)?
      3) Your ability to play the game on unofficial servers (if the game allows this)?
      4) Your access to any game on your Steam account (total account ban)?

      I'm confused about this, it seems like if this ban included number 4 people should wise up and quit using Steam, regardless of how well Valve handled the situation. It's possible if this had been a less frequent glitch the bans would have stood as the cause may not have been investigated or discovered.

    3. Re:"VAC is infallible" by mounthood · · Score: 1

      As good a move as this I can't help but wonder about the comments made by volunteers moderators on the SPUFs (Steam Powered User Forum) about how "VAC doesn't make mistakes", how bans were permanent and indisputable, etc.

      It's not a conundrum, it's just hypocrisy: Valve doesn't really believe VAC is perfect, as demonstrated here, but people don't really care until they get thrown under the bus. It's the same reason the US has 5% of the worlds population and 25% of the worlds prisoners.

      --
      tomorrow who's gonna fuss
    4. Re:"VAC is infallible" by Anonymous Coward · · Score: 0

      This type of ban was through VAC or Value Anti Cheat System which only impacts the ability to play multiplayer matches in that particular game. Even then it only impacts playing on servers that have VAC enabled (all MW2 servers are VAC enabled but other games allow dedicated servers to be set up to not use VAC.)

      Getting a VAC ban in one game does not impact any other games that may use VAC and does not impact the ability to play single player at all.

      There is another type of ban that blocks access to your entire Steam account but that is usually reserved for terms of service violations or payment issues (i.e. multiple users sharing a single Steam account or doing a cred card charge-back against Valve after buying a game from the Steam store.)

  20. While this is nice and all.. by Anonymous Coward · · Score: 0

    ...what about the more unusual fringe cases where people truly are banned for no reason, but have no recourse because it didn't happen to 11,900 other people?

  21. Re-buyers by Anonymous+Cowpat · · Score: 1

    and what will valve do for MW2 players who have already gone out and bought a new copy to continue playing? That is, after all, the only option that valve says is open to people who get banned by VAC.

    --
    FGD 135
    1. Re:Re-buyers by Anonymous Coward · · Score: 0

      Get some patience & grow up.

      Sorry, but an adult person understands that whilst it can be infuriating when things go wrong, things *DO* go wrong occasionally - and in that instance, it's a case of waiting for someone to take ownership of the problem and fix it quickly.

      But with all respect, this isn't someone waiting for a heart transplant, it's *JUST A BLOODY GAME*, for god's sake!!!

      And if all you have to do with your life is *PLAY THIS GAME* to the point where you have to rush out for a new copy in order to get back onto it as quickly as possible, then *GET A BETTER LIFE*!!!

    2. Re:Re-buyers by Anonymous+Cowpat · · Score: 1

      yeah. right.

      Valve has been pretty clear on this, VAC bans are permanent and unappealable. You get banned, you have to buy a new copy, says it in their documentation.

      If this has taken a few days to sort out, SOME people (out of 12,000) will have gone out and bought new copies. It's one thing for Valve to give out some of their own product (marginal cost: negligible), I'll believe that they truly care when I hear about them refunding the costs of peoples redundant second copies. Not just allowing them to gift them to someone else, actually reaching into their own pockets and handing money back.

      This hasn't affected me, so I don't need to get some patience. An intelligent and literate person reads Valve's documentation and knows that it says that Valve does not distinguish between genuine cheaters, and people that it has mistakenly identified as cheaters. As such no amount of waiting will normally result in Valve 'taking ownership' of its mistake or ever fixing it.

      And the point that I made was that it's not 'just a bloody game', it's real money that people could have spent on something else. That may not be on the scale of a heart transplant, but it is another step up from having to play something else for a few days.

      --
      FGD 135
    3. Re:Re-buyers by drinkypoo · · Score: 1

      If this has taken a few days to sort out, SOME people (out of 12,000) will have gone out and bought new copies.

      And if they weren't Steam-powered games, then they could now resell those copies as is explicitly protected in the USA anyway by First Sale law.

      I would very much like to join a class-action lawsuit against Valve for preventing my exercise of First Sale rights as I cannot resell my copy of Half-Life 2, a short and somewhat boring game which I beat on day one. I probably should have just taken it back to the store and claimed it was defective. If I had known that Steam doesn't even make playable backups at that point, I would have.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  22. Re:How about a refund. by Ash-Fox · · Score: 1

    I get the impression the whole account is flagged as cheating and that applies to all games on the account. I may have misinterpreted this however.

    No, only for games that have the same engine. So if you are caught cheating on games based on the Source engine, you end up flagged as a cheater on all Source-based games you own.

    --
    Change is certain; progress is not obligatory.
  23. Dear Evil Customer-Screwing Corporations.... by pandrijeczko · · Score: 1

    ...please take note from Valve's fine example of good customer service.

    "We fucked up, we're not going to bullshit our customers, and here's quite a nice present to say we're sorry".

    I'm not a fan of games companies as a rule, but kudos to Valve for demonstrating that they care about their customers.

    --
    Gentoo Linux - another day, another USE flag.
  24. Re:Ironically by Anonymous Coward · · Score: 0

    Precisely how is this "not DRM"? DRM is an extension of the old dongle concept - realizing they can't prevent software being copied, they instead restrict how you may use it. In this case, an "anti-cheat" system restricts you from using a certain set of servers, according to a single-sidedly decided set of rules ostensibly (but obviously not infallibly) to prevent cheating. That those servers opted in to be restricted merely means the server-side restriction was voluntary.

  25. Valve gives away 12000 copies of a 4GB game by MistrBlank · · Score: 1

    4GB, originally $50 (now $30 I think) game.

    And yet I'm supposed to believe there's a massive production cost on digital downloads particularly when it comes to selling a 5MB ePub or 5MB song (that I am not allowed to download again if I lose the song).

    I originally did not agree with Valve's tactics but the reality is they're becoming benevolent and good with their business. I just wish the versions of games they sold did not have the same anti privacy measures built into the games as the hard copy versions.

    1. Re:Valve gives away 12000 copies of a 4GB game by MistrBlank · · Score: 1

      should have been "anti-piracy" ...

      And now I find out they're giving out 2 copies. That just amazes me and glad to see Valve making up for such a big folly.

    2. Re:Valve gives away 12000 copies of a 4GB game by Blakey+Rat · · Score: 1

      How the fuck is file-size relevant? At all?

      Are you saying that if the ebooks were stored as 1200 DPI scanned images (totalling up to 4 GB or more) than suddenly they'd be justified in charging $50?

      What's an anti-privacy measure? Like, it forces you at gunpoint to enter your real name and address or something?

  26. Re:Ironically by Anonymous Coward · · Score: 0

    I'm slightly confused as to how being banned from online servers has anything to do with DRM, given that a game with no DRM could still implement a similar anti cheat system to Valve's VAC.

    Isn't tying accounts to serial numbers a form of DRM? In the absence of serial numbers and other DRM, there's nothing to keep a banned player from reinstalling their game from scratch and signing up as a new player without buying a new game. So without DRM, you could still boot cheaters, but you couldn't enforce per-purchased-copy bans like VAC does.

  27. Blizzard, take note. by Drakkenmensch · · Score: 1

    THIS is how you handle an issue. You don't wait for a 50,000 posts 1600 pages long thread of disgruntled customers swearing they will never play your game again to form, only to tell people later that you've got "exciting new changes coming in the future" in the same breath as announcing that the unilateral change is getting overturned.

    1. Re:Blizzard, take note. by JTsyo · · Score: 1

      Not to mention the video card destroying properties of SC2.

    2. Re:Blizzard, take note. by Drakkenmensch · · Score: 1

      Nothing Blizzard has ever released will match the video card melting power of unleashing a full raid's worth of AoE on Onyxia's whelps...

  28. Everybody wants to give valve a blowjob by Anonymous Coward · · Score: 0

    Because their DRM denial of service'd thousands of people, some up to 2 weeks. Makes sense.

    http://img14.imageshack.us/img14/6773/steam2n.gif

  29. Bad RAM? by Megane · · Score: 2, Interesting

    Sounds to me like this could also give a ban to someone who had bad RAM. One bit wrong in an area that gets a signature check and you're gone. Doesn't even have to be bad RAM, if a cosmic ray flips a bit.

    Better run that memtest86 NOW.

    --
    #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    1. Re:Bad RAM? by Anonymous Coward · · Score: 0

      It more than likely fails multiple times. In the same way every time. A flipped bit would only trigger a warning once.

  30. Let me get this straight... by Anonymous Coward · · Score: 0

    I have here a so-called 'Slashdotter' doesn't think that anti-cheat software is some form of DRM? This, from the group of so-called people who claim that when they buy a game, they want to do anything they wish to it? That it's 'theirs'?

    And you don't think that anti-cheat (whatever defines the word 'cheat', in this sense) is some form of DIGITAL RIGHTS MANAGEMENT?

    Wow.

    1. Re:Let me get this straight... by skyride · · Score: 0

      Hello, Welcome to the year 2010. In the year 2010, most of us play FPS games online, with other real people. Said people do not like to play you if you are using a cheat (we're talking about aimbots, a plugin that actually aims perfectly at heads for you) to give you a massive unfair advantage.

  31. MW2 Scabs by Anonymous Coward · · Score: 0

    People playing the blasphemous Modern Warfare 2 despite mass boycotts deserve banning. We demand dedicated servers!

  32. VAC not so perfect after all, huh Valve? by ZorinLynx · · Score: 3, Insightful

    One of my gripes with Valve is they have always claimed that VAC *never makes mistakes* and that VAC bans are absolutely permanent with no chance of appeal.

    I'm glad they were able to admit that yes, VAC can make mistakes and nothing is perfect. Maybe they will re-think their uppity "VAC is flawless. Bans are forever. Sorry." policy now.

    Heck, they won't even reverse VAC bans for people who get their accounts hacked. How wrong is that?

    1. Re:VAC not so perfect after all, huh Valve? by revlayle · · Score: 1

      Obviously they did rethink it, as they unbanned 12000 accounts :)

    2. Re:VAC not so perfect after all, huh Valve? by ZorinLynx · · Score: 1

      Well yes, but what I mean is that I hope in the future that they will look into people who say their account was hacked (fairly easy to prove with IP logs) or that they were banned unfairly.

    3. Re:VAC not so perfect after all, huh Valve? by Anonymous Coward · · Score: 0

      A VAC ban is permanent? Why wouldn't it just be 24 hours, or 1 week? I'm guessing it's another one of valve's money grabs to get people to buy another account.

    4. Re:VAC not so perfect after all, huh Valve? by Anonymous Coward · · Score: 0

      It WAS flawless. Then someone found a bug. For a short time it wasn't flawless, now it is again. ;)

  33. I would like the L4D2 gift. by antdude · · Score: 1

    If anyone doesn't want it or already have the game. :)

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  34. MW2: Help! by xmorg · · Score: 1

    I joined a game and it was really wierd peopel were floating around and running fast. after the match i was level 70 and had all guns! Help!!!!

  35. Not surprised by g0bshiTe · · Score: 1

    This isn't surprising to me. Last Christmas I acquired a for pay hack, I revered it and removed the need to login and phone home (read, made it free), it spanned about 6 games, some Steam some PunkBuster. I sent an email to Steam, sent one to EvenBalance to inform them that I had this and was interested in submitting it to them for dissemination and inclusion into their detection engines. Next day heard from EvenBalance they wanted it, so I sent it. 3 days later that cheat was detected in all PB enabled servers. To this day no word from Steam. I reposted my frustration to the Steam message boards hoping for some kind of interest, I was met with random flames of the type "what makes you think they need or would want your help", and quite literally "VAC software doesn't make mistakes". Those are directly quoted from the threads. Anyone who has visited the Steam boards knows the latter is true from all the people that post about being banned and claiming innocence. So my response, I took the loss on the money I spent for MW2 and quit playing it. I actually jumped in a server a few weeks ago for 3 minutes, it was obvious the cheating going on, when you are kitted out with UAV jammer and watch on kill cam where someone is watching you through a wall walk crouched (read silent) not run through a hallway. Yeah VAC works.[sarc tags] So I'll stick with games that don't require VAC, those that do require VAC I'll only play if they are fully Co-Op and not VS.

    --
    I am Bennett Haselton! I am Bennett Haselton!
    1. Re:Not surprised by Maarx · · Score: 1

      A 'Nerd-Raging Lamer' approaches!

      A 'Nerd-Raging Lamer' summons a 'Wall of Text'!

      A 'Nerd-Raging Lamer' casts 'Giant, Angry, and Unformatted' on his summoned 'Wall of Text'!

      A 'Wall of Text' swings at you!

      A 'Wall of Text' hits you for 4,294,967,295 damage!

      You die.

  36. Re:How about a refund. by Itninja · · Score: 1

    What if my 9 year old was banned while playing something like Build-a-Lot 3. "Sorry about that Billy. Here's a free copy of a game rated MA. Shhhh....don't tell your parents".

    --
    I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
  37. Good, now... by Anonymous Coward · · Score: 0

    Now will they fix VAC to get rid of all the cheaters infecting TF2?

    It's gotten absolutely unplayable recently unless you play against bots. Even at the highest setting, the bots won't outright cheat, they'll have very realistic reactions instead of insta-dodge/aimbot/etc.

  38. I think it's worth noting by Glarimore · · Score: 1

    If you get banned on Steam for cheating in one game, you get banned from playing any online game on a server that is VAC secured. So these MW2 bans actually caused customers to be banned from all their steam games, not just MW2. Granted, not playing games online for one weekend isn't going to kill anyone.

  39. Why bother? by woboyle · · Score: 1

    You'd think he would start to realize that DRM only irritates his most loyal (paying) customers. Yes, he "did the right thing" in reinstating those banned, and gained some goodwill by giving them free games, but one has to wonder at what cost. Most people will happily pay for what they use, and object to paying for stuff that they only want to try out. There are better ways to get folks to shell out $$ for your products than treating them like criminals. So, my opinion is that Steam needs to reassess their entire position on DRM with their product line.

    FWIW, I worked for many years with a company that produced very expensive software. We considered DRM on our products a number of times, and actually produced some pretty effective DRM software measures. However, we realized that innocent actions and acts of God could disable our customers' systems at times that would cost them (and us) dearly. As a result, all of these "initiatives" went nowhere. What was the result? From startup until I left 18 years later, we grew from 7 people to one of the 60 largest application software companies in the world with over $200M in annual sales. Not a Microsoft or Adobe, but a respectable (and profitable) company that has the loyalty of its customers.

    --
    Sometimes, real fast is almost as good as real-time.
  40. Re:I have only 1 thing to say by Anonymous Coward · · Score: 0

    If you'll note, he said from, not of. A subtle yet important distinction. ;)

    Which, yes, you used "from" as well, but given the age range, it sounds like you're trying to suggest GP wants CP.

  41. Quality by codecore · · Score: 1

    This could have been avoided if they hired software test engineers. On my tour of their office last year, I was told that they do not have QA people, but rely on internal play testing, and external betas to find bugs. As a STE, I feel this is the wrong approach. Well, you don't need to play HL2, or TF2 long before you learn how their policy doesn't work to eliminate bugs.

    An external play-tester runs in to a minor bug. Does he report it? Remember that requires taking the effort to document the versions of all files involved, application configuration, server, network configuration, route trace, time, and exact sequence of operations that lead him to this failure point. It means trying to reproduce it. Oh, it doesn't reproduce? Try it three more times. Now try to reproduce it again on another machine, and another OS, and with another service-pack, with and without security hotfix AX7318. Get a network dump. Create a high quality report. Send it to the correct group. Once it is reported fixed, try to reproduce it again. And again. Or just igore the minor bug, and play play play. That's what I thought.

    An external play-tester runs in to a major bug, like the servers are lying about the number of players on it, or any number of disconnected issues. How did this crap get released on the public? Why are we seeing big bugs on a mature product? Oh yeah, I remember now, they don't have automated regression tests, long-haul stress tests, code coverage tests, fault injection tests, low-memory testing, dropped or currupt packet testing, network jitter testing, every-controller (gamepad, joypad, stick) testing, component testing with mocks, installation and un-installation, and upgrade testing, admin and non-admin account installation and application execution tests, integration tests, fuzz testing, version verification test, and verification verification testing. They don't have exhaustive test plans, and accountability for quality. They have you and me, and the hope that one of us will find and report all the bugs.

    Now, I could investigate these bugs, and send them in, and hopefully the product will improve, as I do for my employer. On the other hand, they refuse to hire people in my profession. So, do I document these errors? Hell no. Do I play their buggy games? Sometimes, when my frustration tolerance is high.

    -Scott

  42. Fucking good on yah Valve. by _0rm_ · · Score: 1

    Insert "How's Episode 3 coming along?" comment here. Also, isn't Valve admitting bugs in VAC one of the four horses of the apocalypse?

    --
    Boredom is bliss.
    1. Re:Fucking good on yah Valve. by Lord+of+Hyphens · · Score: 1

      I thought HL:Episode 3 was one of the four horsemen.

      --
      "I've spent my whole life figuring out crazy ways to do things. It'll work." -- Montgomery Scott, "Relics"
  43. Starcraft analogy by KingAlanI · · Score: 1

    When I spent a lot of time playing Starcraft 1, I liked the single-player mode as much as Battle.net multiplayer.

    Single-player campaigns or custom scenarios were a totally different game.
    And I admit that I was bad enough that I was often challenged enough by the AI, and too rushed by good multiplayer people.

    Not to mention the join-and-drop people and the extra-resource maps and assorted other little issues

    --
    I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
  44. The free copies are irrelevant. by Joker1980 · · Score: 1

    For me the biggest thing that valve did with this apology was give a DETAILED ACCOUNT OF WHAT WENT WRONG, and how it was fixed. The the L4D2 giveaway is just icing, a nice gesture.
    Most companys would have flat out refused to admit it was their problem, nevermind apologise.

    --
    Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."