On other sites it has already been mentioned that Steam could be part of the game in such a way that you have to "fight" an authority (Steam auth servers) using illegal means (crack) just like in the game where you supposedly try to escape from big brother. I like the idea:)
Now, this motion sickness must be hidden images that try to influence your subconsciousness I tell you!
Is it the vendor who does this or the executive that needs to ensure safety for all when you use public streets? Don't take the analogies too far please.
there's nothing illegal about banning users from your private system for what ever reason that you choose as long as you stop billing them.
But.. HL2 is not subscription based per se. You buy a box and want to play a game. You don't subscribe to an online multiplayer service or anything.
In certain countries you are allowed to modify things you _bought_ to make use of them as intended. You bought it, you can do whatever you want to do with it within bounds of copyright law yadda yadda. That is, using a crack to free yourself from some hassle with the thing you bought is legal in those countries. What Valve does here is analogous to a merchant who sold you something and later takes it away from you.
Valve has no right to block anyone from the authenticating servers. Doing so makes them liable for refund. Note that I don't talk about people using a crack with an _illegal_ copy.
You can't just use a volume license key on a normal XP Pro install. I don't know if it works at all but you definitely don't remove activation with it.
You need the special corporate edition which has some system files replaced/changed. Only then you are free from activation.
Well, one thing I noticed: they chose x86 as an $arch name. That eliminates using uname(1) in a script.
Arbitrary decisions like that are the reason why projects around Linux look half-assed.
Take NetBSD for example. You can boostrap a whole NetBSD release for most supported archs on any halfway POSIXish system.
That is, got a Linux on a super fast amd64 platform? Use it to build a complete NetBSD release for a slower i386 box, or an ancient alpha, or a sparc.
Sure, those archs are old and noone uses them for anything serious (maybe). But to accomplish this task as such you have to maintain a very clean code base and a very well thought-out build procedure (look at/usr/src/build.sh).
Seriously, if you like Gentoo as a Linux user, look at NetBSD. The elegance will strike you.
Do you refer to DPM? It's not the read speed that's measured, how could it be anyway? With so many different drives out there they surely don't limit their game to "40x or faster".
Instead, they measure the artifically introduced distance differences between sectors. These can presumably be changed for pressed CDs but are fixed on every CD-R(W).
Using Alcohol 120% and a good drive those differences can be read into an.mds file which, along with the raw data.mdf file, can then be mounted by Daemon Tools to emulate the SecuROM protection.
http://www.alcohol-soft.com/ http://www.daemon- tools.cc/dtcc/portal/portal.php http://www.clone. cd/phpBB/ http://www.clone.cd/phpBB/viewtopic.php ?t=145 etc.
Battlefield is SafeDisc protected. Use CloneCD to create an image. Use a good reading drive with fast error skipping. Then mount that image in Daemon Tools. Daemon Tools works for all except the very latest copy protections. Mostly, the updated copy protections include a blacklist which usually gets overriden in the next D-Tools release.
If a game is SecuROM-protected, you have to use another approach, mainly using a different reading program that supports DPM.
Really, handling physical media like CD/DVD is so 2000. Today you stuff enough HD space into your file server and keep CD images to mount when needed.
That's because sharing music and movies cannot duplicate the experience of the genuine article. The only way to do that is to produce exact copies of the original CD or DVD, but such copies are a rarity on the P2P networks.
Not at all. Offset-corrected, accurately ripped and losslessly encoded CD releases aren't rare at all. They are on the rise.
s/breath/&e/ is cheaper
Recently my AOpen AX37 board failed after 3 years due to leaking capacitors. YMMV.
Printer-friendly (1-page) and coralized link.
Good thing to mention: they addressed their inline images relatively so they get fetched through the cache.
David is a personal friend of mine. I've been using his service for a few weeks and I can offer you my feedback.
You could as well have stopped typing at this point.
Feedback my ass. It's just an advert.
Put on your tinfoil hats!
:)
On other sites it has already been mentioned that Steam could be part of the game in such a way that you have to "fight" an authority (Steam auth servers) using illegal means (crack) just like in the game where you supposedly try to escape from big brother. I like the idea
Now, this motion sickness must be hidden images that try to influence your subconsciousness I tell you!
The resolution is 1920x1200 (16:10) not 1920x1600 (5:4).
Is it the vendor who does this or the executive that needs to ensure safety for all when you use public streets? Don't take the analogies too far please.
there's nothing illegal about banning users from your private system for what ever reason that you choose as long as you stop billing them.
But.. HL2 is not subscription based per se. You buy a box and want to play a game. You don't subscribe to an online multiplayer service or anything.
In certain countries you are allowed to modify things you _bought_ to make use of them as intended. You bought it, you can do whatever you want to do with it within bounds of copyright law yadda yadda. That is, using a crack to free yourself from some hassle with the thing you bought is legal in those countries. What Valve does here is analogous to a merchant who sold you something and later takes it away from you.
Valve has no right to block anyone from the authenticating servers. Doing so makes them liable for refund. Note that I don't talk about people using a crack with an _illegal_ copy.
Using crack != illegal copy
My 0.02
You must be trolling. Anyway..
What you list are all valid examples of pay-per-use. Of course it's expected that my entry card is checked if I want to see a movie.
Are you checked when you use your car? Your vaccuum cleaner? Your swimming pool?
You have some problems with understanding subscription vs. buying it seems.
If you could buy a DIY Disneyland to build in your garden, would you still bend over if Disney came to check your pass each time you use the thing?
Good. Now do it for 10000 files and create a report from that.
Or do it for files named after some pattern and created after a certain date.
Not to mention the console trolls who claim playing FPSs with a gamepad is on par or superior to playing with mouse+keyboard.
Yeah, I'll really have to keep an eye on biometrics.
Can you fix this?
all the managers know HL2 just got released.
So noone is there except you because they all play HL2.
You can't just use a volume license key on a normal XP Pro install. I don't know if it works at all but you definitely don't remove activation with it.
You need the special corporate edition which has some system files replaced/changed. Only then you are free from activation.
Well, one thing I noticed: they chose x86 as an $arch name. That eliminates using uname(1) in a script.
/usr/src/build.sh).
Arbitrary decisions like that are the reason why projects around Linux look half-assed.
Take NetBSD for example. You can boostrap a whole NetBSD release for most supported archs on any halfway POSIXish system.
That is, got a Linux on a super fast amd64 platform? Use it to build a complete NetBSD release for a slower i386 box, or an ancient alpha, or a sparc.
Sure, those archs are old and noone uses them for anything serious (maybe). But to accomplish this task as such you have to maintain a very clean code base and a very well thought-out build procedure (look at
Seriously, if you like Gentoo as a Linux user, look at NetBSD. The elegance will strike you.
Be honest, did you say that about XP as well?
I remember the outcry about XP:
"It's just Win2000 with eye cancer"
"2000 is just fine"
"Activation crap!"
Nowadays it's just
"Feature x is not as easy as in XP"
"Tool y runs suboptimal on 2000"
"XP is just 'newer' and thus better"
"Use the corporate edition"
Do you refer to DPM? It's not the read speed that's measured, how could it be anyway? With so many different drives out there they surely don't limit their game to "40x or faster".
.mds file which, along with the raw data .mdf file, can then be mounted by Daemon Tools to emulate the SecuROM protection.
- tools.cc/dtcc/portal/portal.php. cd/phpBB/p ?t=145
Instead, they measure the artifically introduced distance differences between sectors. These can presumably be changed for pressed CDs but are fixed on every CD-R(W).
Using Alcohol 120% and a good drive those differences can be read into an
http://www.alcohol-soft.com/
http://www.daemon
http://www.clone
http://www.clone.cd/phpBB/viewtopic.ph
etc.
Battlefield is SafeDisc protected. Use CloneCD to create an image. Use a good reading drive with fast error skipping. Then mount that image in Daemon Tools. Daemon Tools works for all except the very latest copy protections. Mostly, the updated copy protections include a blacklist which usually gets overriden in the next D-Tools release.
If a game is SecuROM-protected, you have to use another approach, mainly using a different reading program that supports DPM.
Really, handling physical media like CD/DVD is so 2000. Today you stuff enough HD space into your file server and keep CD images to mount when needed.
^H^H
That's because sharing music and movies cannot duplicate the experience of the genuine article. The only way to do that is to produce exact copies of the original CD or DVD, but such copies are a rarity on the P2P networks.
Not at all. Offset-corrected, accurately ripped and losslessly encoded CD releases aren't rare at all. They are on the rise.
Horribly OT, but it bothers me.
Can anyone explain the phrase "by and large" to a non-native english speaker?
I know what it means but the words just don't make sense. It feels awkward reading or even using it.
Of course I wonder what "argv" is. Should probably be "$@".
I doubt they even tested the scripts as pasted:
... do
...; do
#!/bin/bash
for i 192.168.1.11 192.168.1.12 192.168.1.13
ssh root@i argv
end
should be
#!/bin/bash
for i in 192.168.1.11 192.168.1.12 192.168.1.13
ssh root@$i argv
end