That's very true. The net effect of fonts' uncopyrightableness is that type designers are very sore about their stuff getting ripped off and feel defenceless when it comes to protecting their content. That's why they're so eager to cling to DRM.
Well, this article isn't talking about Microsoft's stranglehold on typefaces as much as it is about their stranglehold on standards. If you want to be nitpicky, Adobe and Linotype set the standard typefaces and Microsoft requisitioned Monotype to rip them off; we're more in the shadow of Adobe's decisions than we are those of Microsoft.
This may come as a shock, but professionally-designed fonts can actually take a year or two to perfect. In terms of effort involved in creating them, DRM on music is probably more absurd.
I'm pretty sure that the market of font designers interested in being able to protect their fonts isn't like that at all. There is a vast, on-going world of typographers who design completely normal, sane, and orderly-looking fonts for typesetting books and newspapers, all of which are respectable, legible, and very much concerned with readability. Because these typographers can't get everyone to buy licenses for their stuff, though, the Internet is reduced to a bare handful of typefaces, most of which aren't even really very good. There's still the obvious moral issue of DRM, but the proponents of the idea are much more serious than that.
After all, Epic Megagames doesn't appear to have been responsible for any of these! (At least, not directly.) Clearly, they are just regular trends. As opposed to fads. Y'know, like Rock music is a trend.
I think this may be more about the size of the debate. More like "this generation's struggle with the environmental concerns pertaining to nuclear power."
As an addendum, there's another sample right on the front page of their site, apparently done in a slightly less photorealistic renderer. The animation is rather amazing, though: http://www.image-metrics.com/
I'm pretty sure most people have slightly asymmetrical faces. Are you sure you would have noticed that anomaly if you hadn't been told it was fake ahead of time?
Think of Wolfenstein once id gets a hold of it less as a forerunner or relative to realistic WWII shooters, and more like a video game equivalent of bad fifties and sixties pulps about those shooters (since the original games were pretty much pure jail-break stuff.) Wolf 3-D was pretty much exactly that, replete with the occult stuff, Mecha-Hitler, etc. (Keep in mind Wolf3D had gun-chested zombies!) Newer sequels can be thought of as evolving in parallel by reproducing more modern, serious, and perhaps sorta conspiracy theory-ish interpretations about what the Nazis did or thought they were planning on doing. I guess the genre could be called Nazi Sci-Fi/Fantasy or something.
The UK is the only English-speaking country where a significant portion of the population still uses the long scale system. I don't htink it's all that much of a concern.
Granted, but that's not what the lawsuit was about. It was about anti-cheating mechanisms being circumvented and the game being run subordinately to another process.
I'm pretty sure that the reason that portion of the game is loaded into RAM is to bypass protection mechanisms that are designed to prevent cheating. This is closer to circumventing DRM than it is to sampling songs.
I'm pretty sure that's because, like child porn, forms of online gambling not dependent on skill are illegal in the United States, where the Linden servers are hosted, and until recently, online gambling was not legal at all: http://en.wikipedia.org/wiki/Online_gambling#United_States
Not likely. Keep in mind that Linden makes a profit off all transactions, and that fetish communities tend to involve a lot of obscure props in order to live up to their convincingness. Linden Labs is way too Libertarian to start developing any kind of paternalist tendencies, sort of like how ISPs should be.
That's very true. The net effect of fonts' uncopyrightableness is that type designers are very sore about their stuff getting ripped off and feel defenceless when it comes to protecting their content. That's why they're so eager to cling to DRM.
Well, this article isn't talking about Microsoft's stranglehold on typefaces as much as it is about their stranglehold on standards. If you want to be nitpicky, Adobe and Linotype set the standard typefaces and Microsoft requisitioned Monotype to rip them off; we're more in the shadow of Adobe's decisions than we are those of Microsoft.
This may come as a shock, but professionally-designed fonts can actually take a year or two to perfect. In terms of effort involved in creating them, DRM on music is probably more absurd.
I'm pretty sure that the market of font designers interested in being able to protect their fonts isn't like that at all. There is a vast, on-going world of typographers who design completely normal, sane, and orderly-looking fonts for typesetting books and newspapers, all of which are respectable, legible, and very much concerned with readability. Because these typographers can't get everyone to buy licenses for their stuff, though, the Internet is reduced to a bare handful of typefaces, most of which aren't even really very good. There's still the obvious moral issue of DRM, but the proponents of the idea are much more serious than that.
After all, Epic Megagames doesn't appear to have been responsible for any of these! (At least, not directly.) Clearly, they are just regular trends. As opposed to fads. Y'know, like Rock music is a trend.
I think this may be more about the size of the debate. More like "this generation's struggle with the environmental concerns pertaining to nuclear power."
As an addendum, there's another sample right on the front page of their site, apparently done in a slightly less photorealistic renderer. The animation is rather amazing, though: http://www.image-metrics.com/
I'm pretty sure most people have slightly asymmetrical faces. Are you sure you would have noticed that anomaly if you hadn't been told it was fake ahead of time?
Think of Wolfenstein once id gets a hold of it less as a forerunner or relative to realistic WWII shooters, and more like a video game equivalent of bad fifties and sixties pulps about those shooters (since the original games were pretty much pure jail-break stuff.) Wolf 3-D was pretty much exactly that, replete with the occult stuff, Mecha-Hitler, etc. (Keep in mind Wolf3D had gun-chested zombies!) Newer sequels can be thought of as evolving in parallel by reproducing more modern, serious, and perhaps sorta conspiracy theory-ish interpretations about what the Nazis did or thought they were planning on doing. I guess the genre could be called Nazi Sci-Fi/Fantasy or something.
...we could get some compensation for all of the unlistenable music that has come out in recent years, then perhaps we could move on.
The UK is the only English-speaking country where a significant portion of the population still uses the long scale system. I don't htink it's all that much of a concern.
Ha! We'll win this format war yet by giving them useless seemingly-good moderation points that do nothing to improve their karma!
Yeah, there aren't many paths from Texas to Alberta that don't go through Quebec. I hope they make it through okay!
I'm pretty sure that someone who tried to clone the X-Box 360 would be looked down upon for other reasons, so it balances out.
Granted, but that's not what the lawsuit was about. It was about anti-cheating mechanisms being circumvented and the game being run subordinately to another process.
I'm pretty sure that the reason that portion of the game is loaded into RAM is to bypass protection mechanisms that are designed to prevent cheating. This is closer to circumventing DRM than it is to sampling songs.
I'm pretty sure that's because, like child porn, forms of online gambling not dependent on skill are illegal in the United States, where the Linden servers are hosted, and until recently, online gambling was not legal at all: http://en.wikipedia.org/wiki/Online_gambling#United_States
Not likely. Keep in mind that Linden makes a profit off all transactions, and that fetish communities tend to involve a lot of obscure props in order to live up to their convincingness. Linden Labs is way too Libertarian to start developing any kind of paternalist tendencies, sort of like how ISPs should be.