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Leaping the Uncanny Valley

reachums submits this glance at "the newest level of computer animation," intended to get past the paradoxical "uncanny valley" — that is, the way animated humans actually can appear jarring as the animation gets hyper-realistic. "This short video gives us a glimpse of what we can hope to see in the future of computer games and movies. Emily is not a real actress, but she looks like a real person, something we haven't truly seen before in computer animation."

421 comments

  1. We've heard this before by CRCulver · · Score: 5, Insightful

    There was much talk about the uncanny value when Final Fantasy: The Spirits Within came out after Square had promised for years that it would have realistic humans. A common criticism was that the human beings were real enough to inspire comfort for long enough that one would be then shaken by their lack of certain flexibility and the bloodlessness of their faces. Dr Aki was more creepy than sexy.

    1. Re:We've heard this before by Narpak · · Score: 2, Insightful

      Well I guess it can be credited with pushing the limit a bit. Realism has always been a very subjective concept within the computer game industry. Without offering any examples I feel certain I have read advertisement and reviews talking about "level of realism" since games began offering Jumping.

    2. Re:We've heard this before by PunditGuy · · Score: 5, Funny

      Dr Aki was more creepy than sexy.

      "More creepy than sexy" -- four words that sum up most of the anime I've been subjected to. But if that's going to be the criteria under which we judge the depth of the uncanny valley, some people are going to navigate it a lot faster than others.

    3. Re:We've heard this before by gabec · · Score: 2, Insightful

      Not to distract from the point but... What's wrong with her nose, and why doesn't it move with the rest of her face?

    4. Re:We've heard this before by Darundal · · Score: 5, Insightful

      Actually, for me the lips were off. Most of the time they were fine, but sometimes they would get a little too wide, or their shape would be slightly off.

    5. Re:We've heard this before by Anonymous Coward · · Score: 1, Funny

      Damnit, CREEPY is SEXY.
       

    6. Re:We've heard this before by Americium · · Score: 0, Flamebait

      But they were animating Asian characters, which to me are already in the uncanny valley, who are likely to be some kind of advanced alien lifeform.

      P.S. - Damn asian chicks are hot!

    7. Re:We've heard this before by Americium · · Score: 5, Funny

      Just go to L.A. , there are much more fake looking lips on the women there

    8. Re:We've heard this before by AbsoluteXyro · · Score: 2, Insightful

      They did seem to float around a bit... also, if only her face is computer animated, then I am not impressed. "Uncanny Valley" is not all about facial animation.

    9. Re:We've heard this before by street+struttin' · · Score: 1

      I think you're on to something there. It's the "long enough" part that's the problem. You might be fooled for a little while, but then something will happen to jerk you back to reality. Maybe a mouth doesn't sync quite right, or a limb doesn't bend like it should, or hair doesn't flow quite right. Modelled physics are only a percentage of what real physics does in the world, not to mention the complexity of the human body...

    10. Re:We've heard this before by Lachlan+Hunt · · Score: 1

      This is old technology. S1m0ne looked pretty realistic to me 6 years ago. ;-)

      --
      By reading this signature, you hereby agree with the content of the above comment.
    11. Re:We've heard this before by fahrbot-bot · · Score: 1

      Actually, for me the lips were off. Most of the time they were fine, but sometimes they would get a little too wide, or their shape would be slightly off.

      I heard a similar comment about a sex-toy Jenna Jameson sells -- "uncanny valley" indeed.

      [ I know this is /. so I apologize if this joke is either unfamiliar, or all too familiar - geeks in basements, you know, hard to call (damn did it again). :-) ]

      --
      It must have been something you assimilated. . . .
    12. Re:We've heard this before by Anonymous Coward · · Score: 1, Funny

      "More creepy than sexy" -- four words that sum up most of the women I've been subjected to.

      There, broke that for you. HAND.

    13. Re:We've heard this before by ndrw · · Score: 5, Funny

      "More creepy than sexy" -- four words that sum up most of the women I've been subjected to.

      Actually, it's probably: "More creepy than sexy" -- four words that sum up most of the reactions of the women who've been subjected to me.

    14. Re:We've heard this before by dirkbaztard · · Score: 1

      and in 1985 Max Headroomlooked pretty realistic too.

    15. Re:We've heard this before by bradgoodman · · Score: 1
      Very very interesting! I never knew (or heard) of this before.

      However, I saw one of the "Final Fantasy" movies - and have always said that the graphics were so good - and the humans were done so well - that my mind started gravitating to the very very subtle things that didn't look right - like the skin looked "too dry" or something extrodinarly slight. This became a tremendous tremendous distraction.

      On the complete polar opposite - I find nothing wrong whatsoever with the animation in "South Park"!

      I concluded that as the mind was convinced that someone was "real" - the more it would discriminate. This made a whole lot of sense. Take for example why young kids (or adults) are so flipped out by people with disfigurements. This was obviously a generic thing given to us.

      I was kind of shocked and surprise to find out that this is a "known" thing.

    16. Re:We've heard this before by joetheappleguy · · Score: 1

      For me it was the exaggerated expressions (Not a software fault in this case) and the eyes.

      Always the eyes, even at that distance and in the small size presented they look wrong somehow.

    17. Re:We've heard this before by pseudorand · · Score: 1

      Hey, I have big lips, you insensitive clod.

    18. Re:We've heard this before by git68 · · Score: 1

      I agree, I didn't notice some of the other glitches mentioned (had a couple of glasses of wine) but the eyes definitely weren't right on a few occasions.

      --
      sigpending(2)
    19. Re:We've heard this before by Rothron+the+Wise · · Score: 1

      Max Headroom was just Matt Frewer in makeup. Only the background was computer generated.

      --
      A witty .sig proves nothing
    20. Re:We've heard this before by The+Angry+Mick · · Score: 4, Funny

      "More creepy than sexy" -- four words that sum up most of the anime I've been subjected to.

      Yes, but you are talking about anime - the same animation style that introduced the world to tentacle porn.

      --

      I'm not tense. I'm just terribly, terribly, alert.

    21. Re:We've heard this before by ultranova · · Score: 1

      A common criticism was that the human beings were real enough to inspire comfort for long enough that one would be then shaken by their lack of certain flexibility and the bloodlessness of their faces.

      What got me was how there was something wrong with inertia. When a huge soldier guy jumped out of a vehicle (or down the stairs - can't remember exactly) there was something wrong in the motion, like he weighted a lot less than he should had.

      Dr Aki was more creepy than sexy.

      Scientists are supposed to be creepy ;).

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    22. Re:We've heard this before by Crudely_Indecent · · Score: 1

      She has those Angelina Jolie lips....possibly even Steven Tyler lips....too wide.

      What bothered me was the eyes. They never looked at the camera. It's like watching an animation of a person with downs syndrome. No eye contact.

      --


      "Lame" - Galaxar
    23. Re:We've heard this before by fireboy1919 · · Score: 4, Insightful

      You're just imagining things. The real Emily undoubtedly sometimes opens her mouth a little too wide...probably moves centered around her nose.

      If you pay attention to the video, you'll notice that they flat-out said that it isn't computer generated imagery. They're just doing face tracking without using markers and mapping that to a mesh.

      Big deal. People do that now and get extremely realistic (perfect) results. All you need is two cameras.

      It would be interesting if they were actually generating models from this that could work independently (i.e., get CGI-Emily to move in a way that real Emily hasn't been recorded as moving), but they aren't claiming that they can do that...so they probably aren't.

      Would it be easy to film somebody with a 3d camera setup and shove them into a video game? Well, I suppose there are a few technical challenges in the sense that there aren't any 3d-movie inside-videogame codecs, but its nowhere near as impressive as the headline makes it out to be.

      --
      Mod me down and I will become more powerful than you can possibly imagine!
    24. Re:We've heard this before by Anonymous Coward · · Score: 1, Insightful

      The lips would re-proportion to the rest of the face, or would not tilt with the rest of the face.

      The teeth in the mouth were too wide for the jaw outside the mouth.

      The nose would not twitch when the lips smirked.

      The eyes did not crinkle when the lips smiled.

      I've had difficulty seeing the "uncanny" of the valley before, but this really set off my creepymeter.

    25. Re:We've heard this before by Target+Practice · · Score: 1

      Reminded me of the mouth of Sauron, in Jackson's Return of the King, in the issue of something wasn't right. Granted, her mouth wasn't that big, but it was floaty.

      --
      There's a 68.71% chance you're right.
    26. Re:We've heard this before by Spy+der+Mann · · Score: 2, Funny

      Dr Aki was more creepy than sexy.

      "More creepy than sexy" -- four words that sum up most of the anime I've been subjected to.

      Aw man, they forced you to watch Haruhi? :(

    27. Re:We've heard this before by mestar · · Score: 1

      I'm feeling like an idiot here, what is the difference between the real Emily, and the fake one? They look exactly the same to me.

    28. Re:We've heard this before by mrraven · · Score: 1

      Actually it was the hands for me, watch again the hands are totally stiff and weird looking, not even close.

      --
      Tired of all the isms, don't exploit people as an employer, or a government, mmmmK?
    29. Re:We've heard this before by davolfman · · Score: 1

      As far as I can tell her face isn't facing the same direction as the rest of her head.

    30. Re:We've heard this before by omnichad · · Score: 1

      Try not turning your eyes to the corner of your head when you're speaking off the top of it. For some reason people look to the side when they're thinking of what to say.

    31. Re:We've heard this before by PaintyThePirate · · Score: 1

      *Woosh*

      That was the sound of Rachel Roberts flying over your head.

    32. Re:We've heard this before by Anonymous Coward · · Score: 1, Interesting

      I find that looking at female US newreaders (and increasingly British ones too) sets off 'uncanny valley' for me. The nose is just to small, the hair doesn't move, and the facial expressions are just wrong

    33. Re:We've heard this before by Anonymous Coward · · Score: 0

      Is that you, dad?

    34. Re:We've heard this before by negRo_slim · · Score: 1

      I find that looking at female US newreaders (and increasingly British ones too) sets off 'uncanny valley' for me. The nose is just to small, the hair doesn't move, and the facial expressions are just wrong

      Yeah the old ones with a thing for Botox are certainly unnerving. However some of the local newsgirls...

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    35. Re:We've heard this before by Crudely_Indecent · · Score: 1

      Did you even watch the video? Do you have any idea what the main topic is? Have you met anyone with down syndrome? Do you realize that the person in the video is an animation?

      So that I'm not ONLY asking questions in this reply, I'll elaborate.

      The model in the video is constantly looking left (prompting my original comment about the eyes never making contact with the camera). I didn't notice the eyes move at all.

      --


      "Lame" - Galaxar
    36. Re:We've heard this before by BiggerIsBetter · · Score: 1

      P.S. - Damn asian chicks are hot!

      There's at least one virtual Asian chick who is, and that's "Jue" in Final Flight of the Osiris, from the The Animatrix. That short animation was IMHO a step above the movie that GP mentioned. And even this one was done in 2003-ish, so no doubt we'll get there.

      FWIW, despite your Flamebait mod, I suspect you have a valid point. Different races have different cues for emotion, different mouth shapes for sounds, etc... you've all heard, "they all look the same" and we all kinda do when you're not used to picking up the differences (yes, this goes both ways, or so I'm told). As a result, characters with faces different from what you're used to looking at may result in a larger tolerance for uncanny-ness.

      --
      Forget thrust, drag, lift and weight. Airplanes fly because of money.
    37. Re:We've heard this before by Anzya · · Score: 1

      Hm, in the future you might want to tag things like that with "Not work safe" :)

      --
      "This message was brought to you by Sarcasm and Troll Feeders United (or STFU, for you un-hip people)."
    38. Re:We've heard this before by JosKarith · · Score: 1

      'm not sure I want to hear about who sets off your "Uncanny Valley"...

      --
      'Don't worry' said the trees when they saw the axe coming, 'The handle is one of us.'
    39. Re:We've heard this before by fbjon · · Score: 1

      Sometimes her lips were a bit too smooth in some kind of transition between expressions. Also, she blinked too slow most of the time, or rather the eyelids blinked at the same speed almost every time... I would say I'd have guessed it was animation even if I didn't know. On the upside, it's really hard to tell exactly what's wrong, but something just isn't quite there.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    40. Re:We've heard this before by fbjon · · Score: 1
      WTF? The hands are real, only the face is generated.

      Or maybe you were joking...

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    41. Re:We've heard this before by Anonymous Coward · · Score: 0

      Tentacle porn? I hadn't heard about that. I'll have to check it out.

    42. Re:We've heard this before by Organic+Brain+Damage · · Score: 1

      Yes, but you are talking about anime - the same animation style that introduced the world to tentacle porn.

      Due to years of exposure to mass quantities of anime and specifically tentacle porn, I can no longer walk through the cephalopod exhibit at the local aquarium without popping a woody.

    43. Re:We've heard this before by drjzzz · · Score: 1

      Agreed! Just pause the video and it is obvious. The face looks slightly to 'her' left and up relative to the head (right and down). The color match between the head surrounding the face is also poor, emphasizing the separation, which along with a slight delay in movements make the face seem to float and wobble. Whoa, that's enough analysis for this gimmick...

      --
      to err is human, to forgive is divine, to forget is... umm...
    44. Re:We've heard this before by mrraven · · Score: 1

      That's sad then her hands have really stiff and jerky motions IMO.

      --
      Tired of all the isms, don't exploit people as an employer, or a government, mmmmK?
    45. Re:We've heard this before by ahmusch · · Score: 1

      She's not supposed to be looking at the camera. She's supposed to be being interviewed, and in a teevee interview, one generally looks at the interviewer, whether that interviewer is in- or out-of-frame, not the camera.

      The eyes did move. Not always correctly -- there were a few moments, while watching critically, where they appeared to be focused on two different things, but they did move.

  2. Not really animation by neverutterwhen · · Score: 5, Insightful

    From what i understood, this is simply an easier kind of motion capture that works straight from video without the need for sensors etc. That's not the same as creative animation, you still need a real person talking and moving.

    --
    My appreciation of Douglas Adams is far deeper than yours.
    1. Re:Not really animation by Gotung · · Score: 4, Insightful

      Yea all this does is invalidate video as proof of anything. Now you create a clip of Barack Obama planting a UED in Iraq, or John McCain visiting a gay dance club.

      All you need is video of somebody of similar build and you can put anybodies face on it.

    2. Re:Not really animation by argStyopa · · Score: 4, Insightful

      Exactly. This isn't precisely computer animation, it's motion capture minus a lot of steps.

      --
      -Styopa
    3. Re:Not really animation by Gotung · · Score: 1

      Lol IED, not UED.

    4. Re:Not really animation by Anonymous Coward · · Score: 4, Funny

      At least it wasn't an IUD.

    5. Re:Not really animation by Alzheimers · · Score: 2, Funny

      Want controversy?

      IUD.

    6. Re:Not really animation by ShieldW0lf · · Score: 1, Troll

      That's why it's being pushed so hard. Tyranny and conspiracy fall before the truth. The central control of information is failing, therefore, disinformation is critical. The integrity of testament must be destroyed.

      Keep funding this work with your video game and movie purchases, or the terrorists win.

      --
      -1 Uncomfortable Truth
    7. Re:Not really animation by niceone · · Score: 2, Insightful

      And am I right in thinking that on that video they only animated the face? The rest is real video?

    8. Re:Not really animation by brainstyle · · Score: 1

      Actually it can be creative animation. The difference is that the animation is being done by the actor, rather than someone sitting at a desk (although there's probably someone doing some cleanup work).

      --
      "Why can't everyone just be straight with me?"
      "Because we live in a bendy world, dear."
    9. Re:Not really animation by phantomfive · · Score: 1

      Now you create a clip of Barack Obama planting a UED in Iraq

      That would be the most hilarious video ever. I can just imagine the guy looking around, digging, dodging, planting and running. in an insane effort to destroy soldiers of the country he wants to lead.

      McCain in a gay club wouldn't be so interesting. He looks like might actually do it.

      --
      Qxe4
    10. Re:Not really animation by Anonymous Coward · · Score: 0

      Where exactly do you propose Barack Obama shoves his IUD?

    11. Re:Not really animation by Reality+Master+101 · · Score: 4, Interesting

      From what i understood, this is simply an easier kind of motion capture that works straight from video without the need for sensors etc. That's not the same as creative animation, you still need a real person talking and moving.

      I haven't seen motion capture look this good. But anyway, the point of this is that you could, for example, use a cheap (read: plain) actress for the recording of scenes, and then animate the perfect, beautiful princess character using her mannerisms. Let's face it -- actors get paid the big bucks for their looks, and not so much their talent. There is a hell of lot of acting talent out there that doesn't necessarily have the right "look".

      --
      Sometimes it's best to just let stupid people be stupid.
    12. Re:Not really animation by Missing_dc · · Score: 1

      McCain and Obama gay-dancing with each other in bomb vests and chaps, planting IEDs in Washington DC!!

      Now THAT would be controversial.

      --
      How amazed would you be to suddenly find that you just forgot what I wrote and you needed to reread my post.... again.
    13. Re:Not really animation by maxume · · Score: 1

      That would just be stupid.

      Much better to create false videos of them making comments that would irritate/agitate/undermine their respective political bases.

      --
      Nerd rage is the funniest rage.
    14. Re:Not really animation by jellomizer · · Score: 1

      Well video evidence alone wasn't much of proof of anything alone anyways unless the source of the evidence was verified. With most of the video surveillance cameras (especially the poor quality ones) today and todays graphics you can make convincing people in those. The movie industry CGI people for years but they are usually well in the background blurred or small or with a lot of other ways of distorting the image. Lookalike actors, voice overs, they were convincing ways for almost 2 decades to create a convincing fake.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    15. Re:Not really animation by fishbowl · · Score: 1

      Somebody could make the "Whitey" tape w/o much trouble, but for that you really just need film gimp and a voice actor.

      --
      -fb Everything not expressly forbidden is now mandatory.
    16. Re:Not really animation by Anonymous Coward · · Score: 0

      Hillery?

    17. Re:Not really animation by eagee · · Score: 1

      I think McCain teabagging Obama would be pretty funny :D

    18. Re:Not really animation by tolan-b · · Score: 1

      Motion capture is just a way to automate generating paths for computer animation, so is this. They both result in animated CGI.

    19. Re:Not really animation by Conspiracy_Of_Doves · · Score: 1

      Does it really invalidate video? The human eye might not be able to tell the difference, but want about computer analysis?

    20. Re:Not really animation by Nerdposeur · · Score: 1

      To your comment, sir, I would like to respond with a hearty "LOL." (I have restrained myself from ROF.)

    21. Re:Not really animation by mxs · · Score: 1

      Only if you also have a picture-perfect 3D-model of Obama's face.

      No, this does not invalidate video as proof of anything. Take your hyperbole somewhere else.

    22. Re:Not really animation by slashgrim · · Score: 1

      Maybe not the future of animation, but perhaps the future of cinema cosmetology?

    23. Re:Not really animation by Spaseboy · · Score: 1

      I was thinking the same thing and it really made me wonder if this isn't just a better version of rotoscoping and not actually a 3D object. In any case, the whites of the eyes and the teeth always give it away, they always look like they glow when people try to do realistic 3D animation.

      --
      "I don't want more choice, I just want nicer things!"
      -Jennifer Saunders as Edina Monsoon
    24. Re:Not really animation by Anonymous Coward · · Score: 0

      Then his campaign would be in real trouble.

    25. Re:Not really animation by gznork26 · · Score: 0, Offtopic

      Video wasn't proof of anything on 9/11/01 either. Eyewitnesses on the scene, even those speaking to anchors in the studio, were overridden when they questioned the reality of the imagery seen by the anchors of aircraft striking the WTC. If we can think about video fakery here, then lets apply the same standards to the impossibilities that were portrayed then. I wrote a story called "The Halo Effect" about some techies attempting to bring the question of video fakery into public discussion. It starts like this...

      + + +

      Derek shook his head doubtfully at the duct-taped video camera I'd showed him. "Tell me something, Jake. How do you expect me to be inconspicuous carrying that monstrosity around?"

      Now, granted, it was a bit on the clunky side, but there wasn't any elegant way to fasten a 3D mouse, cigarette-pack PC and a GPS to it. "Give me a break," I said, nestling the contraption beside my chicken satay on the small food-court table. "It's just a prototype. Early versions of the military's field disinfo kits were probably just as ugly."

      The lunchtime crowd threading past our spot near the pizza franchise were too preoccupied to notice the bundle of tech we were arguing over. They also made getting a glimpse of the thing, either in person or with the mall's badly hidden security cams, problematic. We may have overplayed the geek theme a bit to make ourselves part of the visual noise by wearing old, faded convention shirts, but one thing we didn't exude was how risky this meeting really was.

      Derek lowered his shake, peered at my handiwork, and tapped one of the puttied-in connectors. "You're sure it'll work?"

      + + +

      Read the whole story here: http://klurgsheld.wordpress.com/2007/07/21/short-story-the-halo-effect/

      P. Orin Zack

    26. Re:Not really animation by jmorris42 · · Score: 1

      > Only if you also have a picture-perfect 3D-model of Obama's face.

      The guy has been on the cover of some magazine at pretty much every point to date in 2008. And I'm sure the nearest campaign office would be more than happy to supply as many camera ready samples as you needed with some fake press credentials. Just how many different angles to you think are required to build up a 3D model.

      > No, this does not invalidate video as proof of anything. Take your hyperbole somewhere else.

      Afraid it does. Without proof of pedigree video (especially the low res YouTube stuff) is worthless, and with a pedigree it is only as trustworthy as the pedigree. It really wouldn't be too hard to make fake videos at this point. Most fakes wouldn't stand up to heavy scrutiny though. To pull off a undetectable fake you would need to put enough people on the job that keeping the secret for long would be damned near impossible.. but an October Suprise might not get shot down in time. Remember that Dan Rather almost got away with a blindingly obvious fake.

      --
      Democrat delenda est
    27. Re:Not really animation by SanityInAnarchy · · Score: 1

      I'm not even sure, listening to the pitch, whether anything was animated except where they made it obvious. So maybe all of it was real video...

      Although a fair amount of it did look uncanny.

      But yes, it's about motion capture, not about the graphics.

      --
      Don't thank God, thank a doctor!
    28. Re:Not really animation by argStyopa · · Score: 1

      Well, in the broadest possible sense of animation, maybe.
      But the 'colloquial' meaning of animation would be creating something from nothing...modeling the character, texturing the character, and adding motion and sound.

      This is the digital equivalent to painting over a photograph and calling it a painting. Yes, there's paint involved, and there's an image at the end, but I'm not sure most people would agree that it's equivalent to actually painting a picture from scratch on a blank canvas.

      --
      -Styopa
  3. Wow by ssvensso · · Score: 1

    That was pretty bad ass. Now do Sammy J!!

    1. Re:Wow by mingot · · Score: 2, Funny

      Sammy Davis Jr?

  4. It's very close. by BJH · · Score: 2, Interesting

    Not quite 100%, though. It still has the same problem as almost all previous attempts - the eyeblinks don't look right.
    I don't know quite what it is - too slow? The eyelids always meet in the same place? - but it's the one thing that screams "fake" to me.

    1. Re:It's very close. by philspear · · Score: 2, Insightful

      The eyes look strange on their own. I can't quite put my finger on it, which I guess is part of why the uncanny valley is disturbing. But you're right, the blinks aren't quite right either.

    2. Re:It's very close. by gnarlyhotep · · Score: 2, Interesting

      Add to that: the smiles are all just the mouth smiling. If you watch someone smile, it's a complete facial expression, not just the lips changing orientation to the horizontal axis. The eyes narrow and cant upward at the outside, cheeks change shape slightly due to muscle tensions, hell the hairline and ears even move slightly. This is all lacking.

      Add to that, it's really hard to tell just how good the animation is on some crappy low-res youtube clip of 5 second sections of her. Give me a good 5 minute, high rez, large clip and it'll be much easier to tell just how good it is.

    3. Re:It's very close. by religious+freak · · Score: 2, Interesting

      Agreed. At first glance, she looks attractive, but then you notice something off. I can't figure it out either. Maybe the skin is just too perfect - or too much makeup?

      --
      If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011
    4. Re:It's very close. by UltraAyla · · Score: 1

      yeah, the eyes thing got me too. I think maybe her eyes just looked a little too much like actors in movies who are supposed to look possessed by something so I kept waiting for her to turn into a demon. Then when they hit the specular, I was like "I KNEW IT!"

      But seriously, the eyes put her back in the uncanny valley. The rest of it was pretty damn good.

    5. Re:It's very close. by Alzheimers · · Score: 1

      It's not just that blinks are way too slow, but that she blinks way too often. According to Wikipedia:

      "On average, a blink takes approximately 300 to 400 milliseconds...A person approximately blinks once every two to ten seconds."

    6. Re:It's very close. by Anonymous Coward · · Score: 0

      Her cheeks.

    7. Re:It's very close. by jo7hs2 · · Score: 1

      I agree. There was some hint in the blinking and the way her teeth moved and looked, at times, that she wasn't a real person. Pretty believable, but I wonder how much of that is due to the small size of the video... Would we believe it on a larger scale?

    8. Re:It's very close. by ShadeARG · · Score: 5, Informative

      That's what I thought as well until I saw it in higher quality.

      A higher quality version of the video can be found here.

      It's not perfect, but it certainly is climbing high up out of the uncanny valley to say the least.

    9. Re:It's very close. by Anonymous Coward · · Score: 0

      It's the corners of the mouth, they stick out too much and never really move with the rest of the facial expression as fluidly as they should.

    10. Re:It's very close. by ggvaidya · · Score: 3, Interesting

      I noticed the same thing, but I really don't think it would have "jumped out" at me if I hadn't been looking out for something fake - I'd just have assumed that "Emily" had strange expressions.

      I think Small Furry Creature is on the right track - the uncannyness of the valley isn't "people" looking almost-but-not-quite-right, it's our physics assumptions failing - when fat on someone's face doesn't move the right way, hair doesn't fall the way we expect it to, and so on. They got around that in this video by using real background video everywhere except for the face, so there are fewer cues for us to notice physics going wrong - except, as you point out, the eyelids. That's how they got around the uncanny valley, imnsho.

    11. Re:It's very close. by ceoyoyo · · Score: 1

      I think the blinks are too slow. When you see someone blink you don't get to watch her eyelid go dooowwwnnn then uuupppp.

    12. Re:It's very close. by Saige · · Score: 1

      Perhaps that's for normal activities, but there are times when some people will blink more often. I know when I talk to someone and try and maintain eye contact, I find I have to blink much more frequently or my eyes start watering - perhaps it's over-compensation for not blinking enough otherwise, but I'd probably be called out as "blinking too often" were I filmed doing such.

      Perhaps the person they filmed to be the basis for this video did the same thing.

      --
      "You know your god is man-made when he hates all the same people you do."
    13. Re:It's very close. by Zakabog · · Score: 1

      The eyes narrow and cant upward at the outside, cheeks change shape slightly due to muscle tensions, hell the hairline and ears even move slightly. This is all lacking.

      Someone didn't watch the video (or at least didn't understand it.) The hairline and ears are real, how could that possibly be lacking when she smiles? Everything her actual face does, the virtual face will mimic, but only the face is virtual the rest of her is real.

    14. Re:It's very close. by scubamage · · Score: 1

      Maybe mentioned in the other comments. The thing i noticed was what when the eyes closed, the eyebrows stayed static. Thats unnatural. The skin tissue gets pulled when the eyelid shuts.

    15. Re:It's very close. by Anonymous Coward · · Score: 0

      Preferably good quality porn.

    16. Re:It's very close. by Yetihehe · · Score: 1

      Not only blinking. Eyes are not really looking right (bad material and shading), shading of teeth is bad (too gray) and she has wry lips. It would be better if they set up the lights closer to real lights in this room.

      --
      Extreme Programming - Redundant Array of Inexpensive Developers
    17. Re:It's very close. by fitten · · Score: 1

      Same here... her mouth is what threw it off for me.

    18. Re:It's very close. by wtfispcloadletter · · Score: 1

      eyes, cheeks, mouth all look fake. For the hands, I couldn't quite tell from that low-res video. From what I picked up, those are the parts they actually animated and rendered too, everything else was video captured.

      The eyes and eyelids are just way over animated, like any bad actor or any animator trying to show of their skills by showing what they can animate.

    19. Re:It's very close. by Missing_dc · · Score: 1

      know when I talk to someone and try and maintain eye contact, I find I have to blink much more frequently

      Perhaps it's related to repressed scientologist training?

      or you don't want to appear to be staring?

      or you want them to think you are lying?

      or faked nervous(to put them in a false feeling of control)?

      --
      How amazed would you be to suddenly find that you just forgot what I wrote and you needed to reread my post.... again.
    20. Re:It's very close. by digitig · · Score: 1

      Add to that: the smiles are all just the mouth smiling. If you watch someone smile, it's a complete facial expression, not just the lips changing orientation to the horizontal axis. The eyes narrow and cant upward at the outside, cheeks change shape slightly due to muscle tensions, hell the hairline and ears even move slightly.

      Real smiles, yes. The sort of fake smiles we're all used to seeing on corporate promos, no. So they got away with that as far as I'm concerned.

      --
      Quidnam Latine loqui modo coepi?
    21. Re:It's very close. by gnarlyhotep · · Score: 1

      I did watch the video, thanks. The smiling, when I watched, was just her mouth moving without the other nuances there. Just because it captures an actual person doesn't mean it captures all of the nuances of the person's expressions (smile lines are an important part of a smile/frown expression, for obvious reasons those aren't going to be part of motion capture).

      Like I said though, the video on the linked article is low res youtube crap, there may be nuance i'm missing because of it and the crappy work monitor. Or it might not be there, hard to tell.

    22. Re:It's very close. by Endo13 · · Score: 1

      The eyes open too wide all the time, and as pointed out by someone else they don't change with the rest of her facial expressions.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    23. Re:It's very close. by Endo13 · · Score: 1

      Also, comparing it with the couple seconds of the actual person, the eyes are shaped wrong for the rest of the face. They're slanted up a bit too much for her face.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    24. Re:It's very close. by orb_fan · · Score: 2, Insightful

      No it's not - the technique uses image processing to capture motion, not for generating photo-realistic images. The video shows Emily (a real person) talking, only at the end of the video do they show the results of their capture software by overlaying the generated images over Emily's face. This is Motion Capture not CGI.

    25. Re:It's very close. by thedonger · · Score: 1

      You are all full of it. If that video were shown to you with no pretext and "Emily" was talking about going to the prom, you would think nothing of the sort. Any oddities in the video would be attributed to frame rate, video quality, or your friend's new monitor you are trying to put down.

      --
      Help fight poverty: Punch a poor person.
    26. Re:It's very close. by UncleTogie · · Score: 4, Interesting

      Where's her tongue?

      Maybe it's the grainy movie, but as a lip-reader, it caught my eye... that, and many face "wrinkles" that usually appear when smiling, frowning, or even raising your eyebrows seems to be missing as well...

      --
      Don't tell me to get a life. I'm a gamer; I have LOTS of lives!
    27. Re:It's very close. by Anonymous Coward · · Score: 0

      Great, now you've made her feel terrible guys... And you wonder why the industry is so male-dominated.

    28. Re:It's very close. by ShadeARG · · Score: 1

      The end result still relies on texturing and shading a mesh. The results you are referring to are an inside look at the process of phong shading. Notice that in the video it shows the different steps labeled as Diffuse and Specular? Although modeled after a real person, Emily is indeed CGI.. but her articulation is motion capture.

    29. Re:It's very close. by mdmkolbe · · Score: 1

      With the high quality video you can also better see what is wrong. Mostly the fake Emily lacks the same sharpness and definition that you can see with the real Emily.

      Don't get me wrong, if it's for background actors or video games, the quality would be great. But what I want to see is someone trying this with a face that has lots of details (e.g. old man) and that has a significantly different face than the actor (e.g. old man face on a young woman actor) and with the actor turning their head and making lots of facial expressions. Then we'll see how good it is.

      (This different face part may not apply since the company seems to focus on exact wireframe duplication of the performance.)

    30. Re:It's very close. by orb_fan · · Score: 1
      So what you are saying is that they have a process which faithfully mimics the MPEG they recorded.

      Fine.

      The uncanny valley isn't then involved. If they had taken the mask created, and had the CGI Emily do something that the real Emily hadn't, then we'd be getting somewhere.

      The whole point of motion capture is about getting over the uncanny valley, and they've been doing that for years with CGI.

      What's new about this, is that Emily didn't have to sit in front of a blue screen with hundreds of reflective dots stuck to her face, and that in itself is no small feat.

    31. Re:It's very close. by Walkingshark · · Score: 1

      It is also easier to end up blinking more often than normal when you have a bunch of bright studio lights in your face.

      --
      The world you experience is only a close approximation of reality.
    32. Re:It's very close. by DriedClexler · · Score: 2, Insightful

      Yes, I would say the eyes are what throw it off, and as they admit, the eyes are the hard part. But you really have to hand it to them: as "off" as the eyes were, I don't think they were so far off as to be a give-away. They simply made the girl look kind of "disconnected", like she's distracted by something on her mind. She actually wasn't that different from real people I've seen. In a fair test, I don't think I'd be able to pick her out. Say, give me five videos, any number of which could be fake and I have to spot the real ones. (Unless of course the real ones deliberately exaggerate their facial expressions.)

      --
      Information theory is life. The rest is just the KL divergence.
    33. Re:It's very close. by Daimanta · · Score: 1

      Honestly, it just crept me out. I didn't even really notice the cheeks or eyelids but the mouth just looks pasted. I can't help seeying what I see. The mouth was just creepy. Begone!

      --
      Knowledge is power. Knowledge shared is power lost.
    34. Re:It's very close. by riceboy50 · · Score: 2, Insightful

      You sir are totally correct. Everyone wants to prove that they'll always know what's fake and what's real but, as you said, they're full of it.

      --
      ~ I am logged on, therefore I am.
    35. Re:It's very close. by marcansoft · · Score: 1

      Emily's face is fake all along until they start showing the shading details. After those you get to see the real Emily for the first time.

    36. Re:It's very close. by ShadeARG · · Score: 1

      The uncanny valley is most certainly is involved. It is caused by a great multitude of factors, and a very important single factor that I can point you to is subsurface scattering, which is performed on the mesh. Without this, you have no hope of breaking out of the uncanny valley. Humans simply cannot be fooled when it comes to such detail, unless they have bad vision.

      CGI Emily doing something the real Emily did not do is not the point here. Motion capture is about getting past the barrier of having to model a fully realistic muscular and skeletal system, so in that particular area the uncanny valley in the sense of movement and articulation is solved. The kind of advancement that you are referring to accomplish this will not come until a muscular system and skeletal structure are fully modeled. Oh, and you can't forget about skin either.. quite complex.

    37. Re:It's very close. by philspear · · Score: 1

      That's a very good point, if this were a blind test, I would probably have a hard time identifying her as a computer simulation.

      Especially if this guy were included

      (warning, while the actual picture is safe for work, this is a seriously freaky looking guy and some of the ads on this site are NSFW)
      http://www.evilmilk.com/pictures/Dont_Do_Drugs.htm

    38. Re:It's very close. by HTH+NE1 · · Score: 1

      It's not just that blinks are way too slow, but that she blinks way too often. According to Wikipedia:

      "On average, a blink takes approximately 300 to 400 milliseconds...A person approximately blinks once every two to ten seconds."

      Have you not seen the State of the Union address with Dick Cheney and Nancy Pelosi sitting behind the President? Pelosi is blinking up a storm while Dick Cheney hardly ever blinks. (Someone will likely find the clip from The Daily Show for this.)

      I don't know which is more disturbing.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    39. Re:It's very close. by smaddox · · Score: 2, Interesting

      I just think the CG face is to flat. Her teeth, lips and eyelids have no volume.

      For instance, her eyelids seem to be in the same plane as her eyes, which is not at all realistic.

      On the other hand, her eyebrows and nose were perfect.

    40. Re:It's very close. by omfglearntoplay · · Score: 1

      Keep hitting the video "button" at 1:16 so you get a sort of .gif loop. Those now more artificial looking blinking eyes are hilarious! Works at various other spots too, but that's my fav. Basically, since the video and/or software that does the capture makes colors and fine details "off", turning her into a less realistically moving picture is more entertaining than watching the real + smudge effect we were seeing at first.

    41. Re:It's very close. by HTH+NE1 · · Score: 1

      I think the blinks are too slow. When you see someone blink you don't get to watch her eyelid go dooowwwnnn then uuupppp.

      Really, Dr. Jones?

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    42. Re:It's very close. by Anonymous Coward · · Score: 0

      As the text below the video says, "For the effect to be believable, CG Emily's face had to be perfectly superimposed on top of real Emily's face in every video frame." Only her face is CG, the rest of the scene is in fact video.

      So, only partway through the uncanny valley. To cross that threshold they need to simulate a person, not just the face.

  5. It's more convincing than... by jeffb+(2.718) · · Score: 4, Insightful

    ...many flesh-and-blood actors I've seen.

    In a discussion elsewhere, someone stated that the facial animation was good, but the body movement was unrealistic. Since the body movement was actually a live actor, I'd say that this was analogous to a passed Turing test -- an observer couldn't tell which parts were animated and which parts were human. (It's a weak analogy, of course, since there was no interaction.)

    1. Re:It's more convincing than... by ivan256 · · Score: 4, Funny

      Is a Turing test valid if the human is an idiot?

      It's ridiculously clear from the video that the face was the "animated" bit.

    2. Re:It's more convincing than... by Reality+Master+101 · · Score: 3, Insightful

      In a discussion elsewhere, someone stated that the facial animation was good, but the body movement was unrealistic. Since the body movement was actually a live actor,[...]

      I noticed, too, that there seemed to be too much weird movement. I actually suspect that's due to the real actress hamming it up too much for the capturing process, trying too hard to make it natural. I bet if they used someone who didn't know what it was for, it would've come out better.

      --
      Sometimes it's best to just let stupid people be stupid.
    3. Re:It's more convincing than... by Hektor_Troy · · Score: 1

      It's ridiculously clear from the video that the face was the "animated" bit.

      I assume you mean before they did a lot of overlay things on the face, so I need to ask you - what video were you watching? The one I was watching was low quality and fuzzy, making it difficult to make out a lot of details on the face.

      --
      We do not live in the 21st century. We live in the 20 second century.
    4. Re:It's more convincing than... by edcheevy · · Score: 1

      Is a Turing test valid if the human is an idiot?

      That made my day! But when I ponder the question, I don't see why not. It's like passing with a C minus. Our robotic overlords don't have to fool EVERYBODY, just enough of us...

    5. Re:It's more convincing than... by OeLeWaPpErKe · · Score: 1

      Is a Turing test valid if the human is an idiot?

      Yes, of course. And half the population turn into idiots (male *and* female, counterintuitive but true) if confronted with a ... well ehm ... "desirable" female.

      Seriously have you ever read alice transcripts from random people on the internet ? Even with only text "hey I'm a girl" as an introductory line and the conversation goes ... let's call it "very smooth". At times, even with basic alice "psychologist" behavior you'd have to agree : alice is the more intelligent conversation partner.

      In reality turing (even with androids, just in real life) test is where chess computers were before Kasparov's defeat : able to trivially beat all but trained humans (the terminators that would be indistinguishable from real humans at night, only alarming dogs, are very much within current technology, as long as you only require 2 hours or so of operation).

      Yes androids look like moving plastic when you're 10 cm in front of their face. But from 2 meters distance I don't notice it even when I try to look for it. Yes even from 2 meters they look like they were polished for 5 hours, but then so does any women with what is considered normal amounts of makeup. You certainly wouldn't be able to tell the android from a woman (well, girl really) with a lot of makeup.

      It's ridiculously clear from the video that the face was the "animated" bit.

      I think you're overestimating yourself. I doubt a double-blind test (a turing test) would find this movie anywhere near "ridiculously" clearly falsified.

    6. Re:It's more convincing than... by Anonymous Coward · · Score: 0

      Okay... no idiotic Turing testers. So, who decides who is a capable of performing the Turing test then?

      I know! We can develop a computer program that will decide!

    7. Re:It's more convincing than... by ivan256 · · Score: 0

      The one in the article. I watched the first 20 seconds of it, and even though nothing up to that point (article or slashdot summary) said it was just the face that was animated, it was obvious. It was obvious in exactly the same way that obects which can be manipulated used to stand out in old video games before full screen animation was possible. They may as well have drawn a black line around the bit that wasn't real.

      I didn't realize that they later did the overlay stuff on her face until you mentioned it and went back and looked again.

      Don't get me wrong... This is really impressive motion capture. I'm just calling bullshit on the "uncanny valley" claim.

    8. Re:It's more convincing than... by pitchpipe · · Score: 1

      Is a Turing test valid if the human is an idiot?

      One day, I imagine that super-intelligent beings will be debating whether un-enhanced humans are really conscious.

      Can something with so low an intelligence and such limited awareness actually be conscious?

      --
      Look where all this talking got us, baby.
    9. Re:It's more convincing than... by liquiddark · · Score: 1

      Or, perhaps, the director trying to reproduce the unnecessarily physically verbose performances common to a lot of CGI scenes.

    10. Re:It's more convincing than... by camperdave · · Score: 1

      Is a Turing test valid if the human is an idiot?

      Clickety-click. New sig in place.

      --
      When our name is on the back of your car, we're behind you all the way!
    11. Re:It's more convincing than... by Carewolf · · Score: 1

      No, the face was low quality and looked animated. The rest was pretty high quality. Try looking again, it is very obvious once you notice it.

    12. Re:It's more convincing than... by smaddox · · Score: 1

      That kind of leads you to the following question:

      Will the Turing test eventually be passed because computers get smarter, or because the more we rely on them, the dumber we get?

    13. Re:It's more convincing than... by kabocox · · Score: 1

      Is a Turing test valid if the human is an idiot?
      It's ridiculously clear from the video that the face was the "animated" bit.

      From the AI's point of view, all humans are idiots so of course it counts. ;)

    14. Re:It's more convincing than... by shliddle · · Score: 1

      Is a Turing test valid if the human is an idiot?

      Now THAT'S a sig!!

    15. Re:It's more convincing than... by Anonymous Coward · · Score: 0

      ...many flesh-and-blood actors I've seen.

      At least more than Hayden Christianssen.

  6. meh by Anonymous Coward · · Score: 1, Informative

    Only the face is CG. The rest is a real actress.

  7. Uncanny mask by Carewolf · · Score: 1

    So gluing an weird uncanny mask on an actors face will be the future of animation?

    1. Re:Uncanny mask by kherr · · Score: 1

      Yeah, that face sets off the creeps in me, it's clearly an uncanny mask over a human. The only "advancement" I see there is the natural movement, because it's a human moving.

    2. Re:Uncanny mask by vertinox · · Score: 3, Funny

      So gluing an weird uncanny mask on an actors face will be the future of animation?

      Considering the quality of acting these days by Hollywood, anything that obstructs their faces would be an improvement.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    3. Re:Uncanny mask by edcheevy · · Score: 1

      To be fair, some human faces give me the creeps.

    4. Re:Uncanny mask by amliebsch · · Score: 1

      Well, it'll sure come in handy when Captain Freedom needs to finish off "Ben Richards" in a final showcase showdown.

      --
      If you don't know where you are going, you will wind up somewhere else.
  8. Jesus Christ by Anonymous Coward · · Score: 0

    Why is it always some shitty blog that's linked instead of the original article?

  9. End of blah blah by Rob+T+Firefly · · Score: 4, Insightful

    Just as synthesizers were the end of "real" musicians, photography was the end of "real" paintings, etc.

    1. Re:End of blah blah by Anonymous Coward · · Score: 2, Insightful

      Does that mean this is the end of real people?

    2. Re:End of blah blah by garett_spencley · · Score: 1

      Not only that, but having watched the video, talk about a flamebait remark. The whole process REQUIRES "real" actors. They perform, are recorded and then the software analyses the video and allows the "animators" to transform the performance in various ways (replacing the human with a character for example). It's similar to motion capture only it doesn't require the performer to wear a suit or markers etc.

    3. Re:End of blah blah by Anonymous Coward · · Score: 0

      Do you realize that this can revolutionize the Pornography industry? Imagine all the poses you would ever want to see - Its just a render farm away!

    4. Re:End of blah blah by TheLostSamurai · · Score: 1

      Not only that, but having watched the video, talk about a flamebait remark. The whole process REQUIRES "real" actors. They perform, are recorded and then the software analyses the video and allows the "animators" to transform the performance in various ways (replacing the human with a character for example). It's similar to motion capture only it doesn't require the performer to wear a suit or markers etc.

      This technique requires real actors FACES. That face can then be transplanted onto any animated body which have already gotten very close to actual human realism. The point of this is to add another missing component to creating a fully realistic animation.

      --
      I am Jack's complete lack of surprise.
    5. Re:End of blah blah by jdew · · Score: 1

      you can trip on my synthesizer

    6. Re:End of blah blah by Anonymous Coward · · Score: 0

      electronic world for every boy and every girl

    7. Re:End of blah blah by plasmacutter · · Score: 1

      Just as synthesizers were the end of "real" musicians, photography was the end of "real" paintings, etc.

      I absolutely love that quote about synths.

      My mother, who grew up in the beach boys era, holds to this.

      Unfortunately, i've been exposed to the blood and guts of electronica composition, and the reality is that computer synths offer means to screw up as infinite as the means to produce compelling works. (all too many times, electronic diaRIAA music results.)

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    8. Re:End of blah blah by OeLeWaPpErKe · · Score: 1

      Well for functions where an ideal body is required or even a positive and little creative ability is required, quite frankly ... yes. Or where a non-human body would be a handy thing to have, like when lifting 500 pound crates.

      Porn, commercials, promotion, secretary work, tourguides, reporters, "normal" soldiering or policing ... would be easily handled by an android that literally, is a perfect woman/man. Never says no, does exactly what you want her to, looks perfectly (or not, whatever you require) as you want every day ...

      Furthermore androids will soon enough start to outperform "idiot" humans in the thinking department and they have a huge advantage in the workplace : they're more efficient (human body is about 3/100000 efficient, non-vegetarians are worse, not very hard to beat that using electrical motors that can easily be 90% efficient), require no pay, and they can switch bodies when the task at hand requires it. Cleaning tiny ducts will pretty soon be handled exclusively by robots. So will building construction. And if Japan is any indication, they will start maintaining the street without human intervention before 10 years pass.

      Do you think companies (or even things like Obama's campaign) will risk putting people with real thoughts and opinions at the reception desk instead of androids they control 100% (well we all know how this will go, democrats will put them there, then republicans will make a moral issue out of it, ... lot's of running around) ? Heh ... would you ?

      Androids are also the ultimate defense against idiots coming through the door with a gun or a bomb or ... they're a very good answer to terrorism.

      Heh, there's a movie on youtube of an android explaining to a few reporters on a Tokyo roadshow : "I would make a better reporter because I work all day and all night, never getting tired, never requiring any pay, and can simply record my eyes" (she actually came up with most of this sentence herself, or so the video claims).

      They didn't print it.

      Besides, let's get real. Search for "android" or "actroid" on youtube, and you'll find yourself using the word "she" for those robot things (not many male androids for now). They can certainly be nice to talk to.

      And there's been a study about human interaction that you might call a turing test with profound implications, actually little kids will gladly accept robots they can play with as their equals, as human, provided they exhibit certain (very, very limited) behavioral patterns. They will even try to "save their friend" by holding him/her up when his batteries run out, or yelling to the nurse that "their friend is not well". Often clearly expression how the nurse is "not nice" for turning him/her off.

      In other words, in 10 years, the green nuts won't just be calling herding animals immoral, but programming (or God forbid, deactivating) a robot probably too.

    9. Re:End of blah blah by Anonymous Coward · · Score: 0

      no no no, you have it all wrong. Pop music was the end of "real" musicians.

    10. Re:End of blah blah by Koiu+Lpoi · · Score: 2, Insightful

      Just as synthesizers were the end of "real" musicians, photography was the end of "real" paintings, etc.

      It could easily be argued that pitch correction and sampling ruined popular music, and things like photoshop and other image modifications have ruined the visual arts.

    11. Re:End of blah blah by mjwx · · Score: 1

      Just as synthesisers were the end of "real" musicians

      I don't know, I haven't seen any "real" musicians around lately, just a lot of techno and rap which is not music.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    12. Re:End of blah blah by Anonymous Coward · · Score: 0

      /me gets off your lawn

  10. needs less youtube by Anonymous Coward · · Score: 0

    I'll let you know when I see something other than a postage stamp sized youtube video.

  11. They failed, and they're lying. by ivan256 · · Score: 4, Informative

    First off, they failed at getting passed the "uncanny valley". That video is still creepy looking.

    Second, this isn't computer animation. It's just video processing. If you still need to do high resolution motion capture to produce your images, you haven't replaced the actor. You've merely edited their appearance in the performance. They didn't even bother to go so far as to take the captured motion and paste key bits of it together into the speech. They just had her sit there and say the whole thing, then "rendered" it.

    Lame.

    1. Re:They failed, and they're lying. by mbourgon · · Score: 1

      Norman Spinrad's "Little Heroes" - pay people to "control" a virtual video star. If they complain too much, hire someone else - the star is unchanged. Think the GEICO Gecko, but with a human.

      --
      "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
    2. Re:They failed, and they're lying. by Reality+Master+101 · · Score: 1

      First off, they failed at getting passed the "uncanny valley". That video is still creepy looking.

      I could tell it was phony as well -- but it would be interesting if I had seen it without knowing ahead of time it was phony. This is definitely getting closer to fooling people.

      --
      Sometimes it's best to just let stupid people be stupid.
    3. Re:They failed, and they're lying. by ivan256 · · Score: 1

      I don't know.. I think the line around her face at the seam where the colors and textures didn't match up were a dead giveaway. Even not knowing what it was (while she was telling you what it was), I don't see how I could have watched that and not thought something was done to the video and that her face had been altered in some way.

      This would be a great technology for creating "ransom note" videos though.

    4. Re:They failed, and they're lying. by Anonymous Coward · · Score: 0

      I take it you can do better than that?
      Until then, have some respect for those that try or fail trying.

    5. Re:They failed, and they're lying. by Bombula · · Score: 1

      If you still need to do high resolution motion capture to produce your images, you haven't replaced the actor. You've merely edited their appearance in the performance.

      Yup, they already did this in the Matrix 2 and 3. And yup, it still looked uncanny. In this article's video, the slow-motion blinking is the most uncanny thing. Real people blink much, much faster.

      --
      A-Bomb
    6. Re:They failed, and they're lying. by Anonymous Coward · · Score: 0

      You are a complete and utter liar. If nobody told you that this was fake, you would not have known. Hell, the video compression could be blamed for any abnormality you *may* have seen.

    7. Re:They failed, and they're lying. by Gorkamecha · · Score: 1

      It's precisely the sort of elevated creepy that comes from the uncanny valley effect....I think this is *worse* then the final fantasy movie people are complaining about above. It's almost Lovecraftian in it's "wrongness". I couldn't put my finger on it and say "yah, that moment there, it's not right" but the whole presentation was just unsettling. *clicks on tape recorder* Note to self, use this technology to make a new Call of Cthuhlu movie.

    8. Re:They failed, and they're lying. by jibster · · Score: 1

      Fair dues to you if you can see anything wrong in this video.

      I've watched the high quality version twice and I can't spot any issues. Maybe frame by frame you can catch something but I think this is pretty spectacular.

    9. Re:They failed, and they're lying. by Anonymous Coward · · Score: 0

      It's one of those things that's so subtle, you can't point to one problem, but if you watch it for a bit, you can tell something's a bit off.

      When I was listening to amplifiers, I did some double-blind A/B testing. Some cheap ones were obviously bad: you could point to one instrument that sounded awful. Nicer ones obviously had much more subtle differences, and you can't point to one instrument or range that sounds bad, because the tone is all there. One thing I tried was closing my eyes, and pretending I was in a concert hall. Good amplifiers made it believable; lesser amplifiers sounded flat, and I just couldn't picture an orchestra in front of me. I'm told audio geeks call this "soundstaging".

      The same thing happens here. I can't tell quite what's wrong, but if I try to imagine this as a video of a real person, it falls flat. It looks like a very good animation, true, but I can't convince my brain it's a real person.

      If I had to point to one place, it looks like her eyes maybe don't move with the rest of her face, and her mouth goes up and down in slightly strange ways. But I agree they've got the basics down, and now simply need to make it all flow.

    10. Re:They failed, and they're lying. by mestar · · Score: 1

      [i]That video is still creepy looking.[/i]

      What are you talking about, it looks completely normal to me. We are talking about this video, right.

      http://www.youtube.com/watch?v=bLiX5d3rC6o

      I don't see even one hint of wrong. Nothing. Until they turn on the wireframes.

  12. Not a good test by SIGFPE · · Score: 4, Insightful

    Motion capture a face and rerender it from the same viewpoint as a camera used to capture the texture and you'll trivially get something almost indistinguishable from the original. It's only a valid test if you change something significant: move the camera, change the lighting, change the facial features or change the performance.

    --
    -- SIGFPE
    1. Re:Not a good test by brainstyle · · Score: 1, Troll

      If it's so bloody trivial, where's the version of the software you wrote?

      --
      "Why can't everyone just be straight with me?"
      "Because we live in a bendy world, dear."
    2. Re:Not a good test by verbamour · · Score: 4, Funny

      I think the measure of the technique is, "how different does Emily look than the actor who supplied the base footage?"

      For example, could they make me look like a sixteen year old boy like I portray when I'm chatting?

      Oh, wait, I meant to post that anonymously...

      Undo, undo, undo!!!

    3. Re:Not a good test by SIGFPE · · Score: 1

      > If it's so bloody trivial, where's the version of the software you wrote?

      I can't show you the software but the output has been used successfully in a couple of movies.

      --
      -- SIGFPE
    4. Re:Not a good test by Tekfactory · · Score: 1

      are you a cop?

    5. Re:Not a good test by brainstyle · · Score: 1

      And you don't use markers on your system, either? (I'm not trying to troll here, just curious at this point)

      --
      "Why can't everyone just be straight with me?"
      "Because we live in a bendy world, dear."
    6. Re:Not a good test by SIGFPE · · Score: 1

      No markers in the system whose algorithms I developed.

      If you want to impress you need to do something more than just reproduce a performance from one viewpoint. When my stuff was published we at least rendered animated turntables so you could view all round.

      I'm not saying the method on the video isn't good, it's the video that's the problem. I saw videos 10 years ago that blew me away, but nothing came of them as they were dead-end techniques that didn't allow much in the way of creative variation - the whole point of motion capture in the first place.

      --
      -- SIGFPE
    7. Re:Not a good test by Anonymous Coward · · Score: 0

      Motion capture a face and rerender it from the same viewpoint as a camera used to capture the texture and you'll trivially get something almost indistinguishable from the original. It's only a valid test if you change something significant: move the camera, change the lighting, change the facial features or change the performance.

      Don't be so ridiculous, if the only "trivial" user input involved was to "motion capture a face and rerender it from the same viewpoint" high end VFX wouldn't be a multi-billion dollar industry.

      You clearly have no grasp of the concepts involved in 3D animation.....

      Who in their right mind modded this "insightful"?

  13. It may be the holy grail for special effects by joeflies · · Score: 1

    but it sure doesn't seem to be producing something of value, when there's a general level of distaste to what CGI's done to filmmaking. I've grown tired of paying my $13 to watch computer graphics fight each other on the big screen.

    I still remember Titanic being the first time I've heard that the human mind has a built-in detector that alerts when they see animated humans, and fooling it is very difficult. Well, I watched Titanic and noticed right away when they showed animated humans, so it was still a long ways off from delivering what they promised.

  14. Wow, quite amazing. by anomnomnomymous · · Score: 5, Insightful

    I am amazed at the quality of this animation: Still, I could see there was -something- wrong with her, but could not put my finger on it. (this was of course also influenced since I -knew- she was fake before watching the vid).

    Btw, here's a direct link to the video: http://www.youtube.com/watch?v=bLiX5d3rC6o
    Be sure to tick the 'Watch in high quality' when the video opens (anyone knows a way to do that automatically in a link?)

    --
    When you shoot a mime, do you use a silencer?
    1. Re:Wow, quite amazing. by cheesecake23 · · Score: 4, Informative

      Be sure to tick the 'Watch in high quality' when the video opens (anyone knows a way to do that automatically in a link?)

      Add '&fmt=6' after the link. Like this: http://www.youtube.com/watch?v=bLiX5d3rC6o&fmt=6

    2. Re:Wow, quite amazing. by hey! · · Score: 2, Insightful

      I think the question is exactly what are they faking?

      It seems they're building the face images out of a data model. They've done a good job on things like skin (a very complex biological structure). But where did they get the model? From an actress. So it's something like turning Andy Serkis in to Gollum, only more streamlined from a workflow standpoint.

      When they can build the model from general instructions ("OK, 'Emily' should look angry here.") then they've got something which is, in a sense, scientifically impressive. But for now, they have something which is technologically impressive.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    3. Re:Wow, quite amazing. by Bad+Ad · · Score: 0
    4. Re:Wow, quite amazing. by anomnomnomymous · · Score: 1

      Oh nice. Thanks!

      Any chance you know what the fmt stands for? (as for me to remember it more easily :) )

      --
      When you shoot a mime, do you use a silencer?
    5. Re:Wow, quite amazing. by roscivs · · Score: 1

      Any chance you know what the fmt stands for? (as for me to remember it more easily :) )

      I remember it as "format", but I don't know if that's what it really stands for ...

      --
      ~ roscivs
    6. Re:Wow, quite amazing. by Anonymous Coward · · Score: 0

      I am amazed at the quality of this animation: Still, I could see there was -something- wrong with her, but could not put my finger on it. (this was of course also influenced since I -knew- she was fake before watching the vid).

      Btw, here's a direct link to the video: http://www.youtube.com/watch?v=bLiX5d3rC6o

      Be sure to tick the 'Watch in high quality' when the video opens (anyone knows a way to do that automatically in a link?)

      Just add the proper tag to the end of the video such as. "&fmt=18"

    7. Re:Wow, quite amazing. by aGuyNamedJoe · · Score: 1

      I agree, it's come a long way. I think the biggest problem I saw was that the animated image was too "flat" -- although the teeth were curved, they didn't seem to fit the skull structure.

      I must say, as one who's spent some time trying to draw portraits, humans are really good at sensing the structure under a face, particularly as it moves. It's really hard to get all the pieces to "fit together" -- particularly with a live model, since you may draw the mouth at a different time from the eyes, and the model can only sit "still" for a short time -- the stiller the shorter.

      joe

    8. Re:Wow, quite amazing. by LA+Thierry · · Score: 1

      by adding &fmt=18 to the link or your browser's address bar, you'll reach the high quality version

    9. Re:Wow, quite amazing. by Anonymous Coward · · Score: 0
    10. Re:Wow, quite amazing. by et764 · · Score: 1

      It would have been nice to watch the video without knowing that it was a fake. I don't think I would have noticed, but you're right, it did look like something was wrong. It's almost like she was wearing too much makeup.

      It was sort of like watching Firefly or Terminator: The Sarah Connor Chronicles. For some reason, Summer Glau always strikes me as not quite real. Of course, the parts she plays are meant to look a little inhuman. At any rate, it seems like the animators have at least gotten good at duplicating a human pretending not to be one.

    11. Re:Wow, quite amazing. by mikael · · Score: 1

      It would have been interesting to see the real actress speak and move in one half of the frame, and see the animated version on the other half.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    12. Re:Wow, quite amazing. by Anonymous Coward · · Score: 0

      You can make the high res apply automatically by adding "&fmt=6" at the end of the youtube url. It won't work if one isn't available, though.

      "&fmt=18" is always available and only brings the quality up for the sound.

  15. Waaay to uncanny for me by Daimanta · · Score: 1

    The mouth is pasted in the face all crooked. Look at the mouth, it creeps the hell out of me.

    --
    Knowledge is power. Knowledge shared is power lost.
    1. Re:Waaay to uncanny for me by Samantha+Wright · · Score: 1

      I'm pretty sure most people have slightly asymmetrical faces. Are you sure you would have noticed that anomaly if you hadn't been told it was fake ahead of time?

      --
      Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
    2. Re:Waaay to uncanny for me by Samantha+Wright · · Score: 1

      As an addendum, there's another sample right on the front page of their site, apparently done in a slightly less photorealistic renderer. The animation is rather amazing, though: http://www.image-metrics.com/

      --
      Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
    3. Re:Waaay to uncanny for me by MadKeithV · · Score: 1

      I agree - the front page animation is more impressive and way less creepy.

  16. I'm not so sure by bugs2squash · · Score: 1

    When they use different faces at the end, then clearly the technique is being used (and even if they had chose a more natural face it would have been obvious). But are they saying that the technique was in use for the entire video ?

    If so - it has me fooled - there was a small glitch at one point, but nothing that would lead me to think it was a faked video until the end.

    --
    Nullius in verba
    1. Re:I'm not so sure by Anonymous Coward · · Score: 0

      Dammit, read the description. It's fake all along except right at the very end after the shading demos, when they show the real thing.

  17. Yup by nine-times · · Score: 4, Insightful

    I'd say it's past the uncanny valley. That's not to say that I can't tell it's fake. She looks a little fake. Something is wrong-- her face is too still or something. But she doesn't look like a zombie. She's not distractingly creepy. That's all they're really shooting for at the moment, right?

    1. Re:Yup by Anonymous Coward · · Score: 0

      Watch the eye blinks. It's uncanny.

    2. Re:Yup by Anonymous Coward · · Score: 0

      It's her eyes. They don't move enough. There are other details that aren't quite right, but the lack of minute eyes twitches gave it away for me. Oh, and "her" complexion is oddly flat.

    3. Re:Yup by karnal · · Score: 1

      That's what always seems to get me about animated characters in this manner. It always seems that someone misses the fact that when someone smiles, it does modify the cheek structure a little - and that's what I find creepy.

      Near the end, it seems they got that a little right, but in the beginning, her smile creeps me out because the rest of her face just seems to not move at all....

      --
      Karnal
    4. Re:Yup by Anonymous Coward · · Score: 0

      Interesting aside... Do we become numb to the effects of the weirdness in the valley the more we are exposed to it?

    5. Re:Yup by Anonymous Coward · · Score: 0

      One thing they're missing is much of the changing of skin on the forehead and cheeks. Everything stays perfectly smooth -- it's easy to see in the homepage video.

      Looks too much like Golem from LotR to me...everything is too smooth.

    6. Re:Yup by Anonymous Coward · · Score: 0

      she is too symmetrical. real people aren't. all movements, smiles, everything are slightly asymmetrical in a real person.

  18. poor kevin by yodleboy · · Score: 1

    looks like kevin costner will be out of a job soon. why pay millions for wooden actors with exactly 1 tone of voice? almost feel sorry for the guy.

  19. Different types of faces? by JakeD409 · · Score: 2, Insightful

    I wonder if certain faces work better with this technology than others. Perhaps younger, smoother faces (like "Emily") work better than old, wrinkly faces, since they can get an accurate representation of skin texture without as much complexity.

    1. Re:Different types of faces? by grumbel · · Score: 1

      Actually my impression is that its the other way around, i.e. the old faces often look the best when computer animated for some reason. In Final Fantasy for example I always found Dr. Sid to be by far the best of all of them and some of the older background character also looked pretty good and in something like this video the old guy also feels the most natural while the men looks a little unnatural and the women not even close to realism. Might have something to do with old people not having all that detailed facial animation to begin with, so if something goes wrong its harder to spot or so.

    2. Re:Different types of faces? by Bevilr · · Score: 1

      I dunno about you guys but staring at wrinkly old people's faces in the manner I'm sure most of us stared at "Emily's" face would freak me out weather said person was real OR animated

  20. How true was this? by SmallFurryCreature · · Score: 2, Insightful
    I got the feeling it was just a few people who complained but the meme got picked up and then it became 'cool' to say that.

    Do stuffed animals instantly create a sense of revulsion? Not really else they wouldn't have been around for so long yet this is the ultimate uncanny valley item. As close to the living thing as you can get, fully posed as if it is alive, yet a rotting corpse nonethless.

    If you ever dealt with real corpses you would know that they really ain't all this disgusting, it is so easy to get used to it that you might be temped to think that the so called natural revulsion is just media installed reaction.

    If the uncanny valley really exist, then please explain realistic paintings that have been around for ages, artisit have tried for hundred of years to create realistic images of human beings and we admire their efforts without any sense of revulsion. Same with statues. Do we feel uneasy at madam Thussauds?

    Yes we do NOTICE it when a seemingly realistic thing behaves unrealistic but I have the same sense when I see a car in a computer cut scene that doesn't obey the laws of physics and for instance slides.

    It has nothing to do with the uncanny valley, if a real human being was holding a glass of water that didn't spill when tipped over you would get the same feeling.

    We know how things work and when they don't we get upset. The trick that cartoons and such pull is that they say right up front by their looks that they are not real and therefor things don't have to work as we expect it.

    That was the problem with Final Fantasy, it tried to be a human drama and then didn't use human emotions on the faces of the actors. IF it had been a pure action flick with no close-ups there wouldn't have been a problem. It wasn't the uncanny valley, it was just bad acting, if it had been done by humans who could act we would have felt the same.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:How true was this? by Travis+Mansbridge · · Score: 5, Insightful

      Many of the examples you've given don't cross over into "uncanny valley" territory - nobody would get stuffed animals confused with real animals, or people. The things considered to be in the "uncanny valley" are generally attempts at photorealistic humans that get close enough to confuse the observer, and then turn disturbing when they act in an unnatural way. It is similar to your glass of water example, however this is cognitive dissonance on a higher level, because it's dealing with "real" people and sometimes "real" emotions.

    2. Re:How true was this? by ReverendLoki · · Score: 4, Insightful

      Actually, stuffed animals are a good example outside the uncanny valley. Remember, we are talking just about human appearance and action, not animal.

      Regarding realistic paintings and statues - yes, they do look like humans, and I would say they reach past the valley on that point, but they don't act like humans. I would also suggest that it is easier for us right now to transcend the valley in appearance than it is to do so in action, if for no other reason because we've had more practice.

      Wax figures are another good example. Madame Tussaud's wax figures are excellent representations of the human form - but again, they don't act human, which makes the valley easier to surpass. However, have you ever been to a bad wax museum? I have seen some pretty bad wax figures as well, and they trigger the uneasiness that this theory suggest an inanimate object in this valley would.

      As far as cartoons, the physics-defying glass of water - these are all non-human representations, and thus not covered by this theory.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    3. Re:How true was this? by lymond01 · · Score: 1

      I think the problem isn't how realistic the person looks when they are still...I'm fairly certain we can digitally construct a completely human-looking image down to the rising acne.

      It's the combination of the "perfect human" image with the stiff animation. Be it the Hulk or Final Fantasy, people don't move like that: they don't glide, they don't have still features. Watch those cartoon commercials where they've basically cartooned over real people talking and moving: THAT'S how much people move around. Most cartoons, when someone is speaking, running, standing...they're frozen or manage the occasional eye-blink or hand gesture. Try to stand perfectly still for 10 seconds...you probably can't, and even if you could it feels totally awkward.

      What "Emily" has done is shown, again, that nobody's head or facial expression is ever really still, and that's what gets you away from looking at an animated feature and start looking at life-like computer generated actions.

    4. Re:How true was this? by Omnifarious · · Score: 1

      I found the people in "The Spirits Within" to be distracting. I kept looking at them trying to figure out why they didn't look like people. I actually largely enjoyed the movie, but I suspect that my ability to deal with that kind of irritation is a lot higher than most people's.

    5. Re:How true was this? by Chyeld · · Score: 5, Informative

      I think you misunderstand the uncanny valley concept. In fact, your entire rebuttal is mostly a restatement of the concept itself.

      The point is the more realistic something is, the more disturbing any 'defects' in it's simulation are. Stuffed animals don't breath, they don't move, they don't growl. Neither do paintings. These things may be realistic in the sense that they portray a snapshot of the thing they are based on, but they don't come anywhere close actually convincing you that they ARE the thing they were based on. I don't know of anyone who would mistake a stuffed bob cat sitting in someone's den or a museum as the real thing for more than a few seconds. Likewise, people pretty much know when they are looking at a painting or even a photo.

      All of those things are on the 'safe' side of the valley. The problem comes when you start getting things that move, sound, and mostly act as if they are alive but clearly aren't. Your actor with the no-spill glass would be in the valley, so to would be photorealistic computer models that didn't have facial expressions when they spoke (ala FF).

      And for the record, while the uncanny valley was popularized by talking about computer generated graphics, it was actually coined by a roboticst back in the 70's, and was based on an idea first presented by Freud in the 1910's.

    6. Re:How true was this? by sam0737 · · Score: 2, Interesting

      To back up what you said...

      I have a friend who is proficient in performing table magic. One time he was performing that to a more traditional-thinking Chinese Woman in 40's and she was VERY SCARED and linking that to superstition and seriously advise my friend not playing "that thing" because it's "ghost-involving" etc.

    7. Re:How true was this? by rolfwind · · Score: 1

      Pictures and stuffed animals are generally not animated...

      It's hard to feel revulsion from a still. When something tries to be alive (animated), that's when it kicks in.

    8. Re:How true was this? by StewartBell · · Score: 5, Interesting

      Important to note that the only part of the video that looks completely normal is the behavior of the head, the arms, the breathing of the torso-essentially everything done by the actual human. I'd be surprised if you felt absolutely no (at least confusion if not revulsion) watching the video. The face was interesting to me, but I was blown away by how realistic the hair looked, how realistic the arm movements--until I realized that that was all still a regular human being. Then, when I focused in on the face alone, it simply looked animated, and if not disgusting, at least completely out of place.

      I think the general feeling, even if it isn't an all-out feeling of disgust, is one that things are...not...right. Ultimately, I think this is a pretty bad example, though, since Emily is touted as being "not real" but in fact the majority of the body language--the stuff we are tuned into almost subconsciously--is still human. I think if this video skips by any general feeling of revulsion, disgust, or out of place-ness, it is specifically because there are still physical human elements in it.

    9. Re:How true was this? by Steauengeglase · · Score: 4, Insightful

      I'd say it is pretty hard to dispute. We need mechanisms for identifying someone with say, the early stages of leprosy or birth defects (finding the right mate, etc.).

    10. Re:How true was this? by Thelasko · · Score: 1

      What about the bear from this commercial. It always creeped me out, and I never knew why.

      --
      One of our competitors trademarked the term "hypothesis". From now on, we will call them "boneheaded ideas".
    11. Re:How true was this? by p0tat03 · · Score: 1

      If you ever dealt with real corpses you would know that they really ain't all this disgusting, it is so easy to get used to it that you might be temped to think that the so called natural revulsion is just media installed reaction.

      That's because you KNOW it's a corpse. If this same corpse got up and started walking around you would be pretty freaked out. Or even a live person walking about, looking like that corpse, would be extremely uncanny.

      The problem with the uncanny valley is that they purport to be something, but our minds are screaming that something is wrong. In Final Fantasy's case, we were supposed to think these guys are uber-real, but yet something about them wasn't quite right.

      Do we feel uneasy at madam Thussauds?

      I do. I know others who are... Sensitivity to the uncanny valley varies.

    12. Re:How true was this? by Anonymous Coward · · Score: 0

      Stuffed animals don't look a bit like real animals. Paintings don't *move*.

    13. Re:How true was this? by Anonymous Coward · · Score: 0

      Your various examples are avoiding the uncanny valley. People have made photo-realistic still images with computers for a while, and realistic paintings go back further. But those are still - there is no sense of unnatural movement. Artists who aim for slightly distorted images might create some of that "this isn't quite right" feeling of the uncanny valley, but pushed further, people start creating surreal images.

      Cartoons and stop-motion animation generally aren't attempting to make people think it's a live video. Maybe at first people were astounded to see "moving pictures" of the animated sort, but now it's no trick, it's just the nature of the medium. But when someone pushes the images towards realism, the uncanny valley is made real.

      And yes, I find wax statues )like those found at Madam Tussauds) rather spooky. But that's more because they've become realistic enough that their lack of movement is the disturbing issue.

    14. Re:How true was this? by Anonymous Coward · · Score: 0

      I think wax museum's are a fairly good analogy to this. It seems that people can have repulsion reactions to that, which is probably the basis for many of the horror movies based on them.

    15. Re:How true was this? by Tekfactory · · Score: 2, Interesting

      Um, he's talking stuffed animals as in Taxidermy, not Beany babies. Actually the comment on painters is they approximate skin color and lighting values and even very realistic masters aren't mistaken for photographs. Photo realistic 3D is close enough that you are looking for human ticks, and body language that is missing and therefore appears odd. Also until 3D rendering could do subsurface lighting, light passing through your skin, and reflecting the blood and layers underneath, the blush response, etc. You get Zombies like Tom Hanks in Polar Express.

    16. Re:How true was this? by Thelasko · · Score: 3, Funny

      Of course, Boy George also gives me the creeps.

      Note: I didn't post a link to Wikipedia out of fear of a picture. [shudder]

      --
      One of our competitors trademarked the term "hypothesis". From now on, we will call them "boneheaded ideas".
    17. Re:How true was this? by Anonymous Coward · · Score: 1, Informative

      "If the uncanny valley really exist, then please explain realistic paintings that have been around for ages, artisit have tried for hundred of years to create realistic images of human beings and we admire their efforts without any sense of revulsion."

      Static images are MANY times easier to generate than moving ones. Besides, if you look at some of the earlier, medieval paintings in Europe (say, pre-1400s), before they really got a handle on rendering the human form, some of them truly do look rather creepy -- like, "no human ever looked like this", with weird 2D-looking profiles, odd body proportions and poses, no perspective projection, and so on.

      It's been a long time since painting crossed the "uncanny valley" in most cultures but it's there. More interesting is the possibility that it might have shifted position over time (e.g., those medieval paintings may have seemed fine at the time, but look odd to modern eyes).

    18. Re:How true was this? by just_another_sean · · Score: 4, Interesting

      Many of the examples you've given don't cross over into "uncanny valley" territory - nobody would get stuffed animals confused with real animals...

      I thought this too at first but after reading further I realized (at least I think I did) that the PP is talking about real animals that are stuffed after death. So not your cute, cuddly stuffed toy you give to your kid - no one is generally going to be fooled by that.

      A dead but stuffed and preserved animal can be difficult to tell apart from its live counterpart, at least until you look long enough and realize it isn't moving.

      And contrary to the PP, I do find these disturbing. Just a personal feeling and I do agree that the whole "uncanny valley" thing is a bit exaggerated. But I don't think you can say for sure one way or the other because I believe it's very subjective and there probably isn't a 'one opinion for everyone' take on it.

      --
      Creationist Textbook Stickers Declared Unconstitutional by CowboyNeal
    19. Re:How true was this? by HTH+NE1 · · Score: 4, Interesting

      Then there's the opposite. I've looked at a beautiful simple lawn sculpture of a rabbit, thinking I've never seen one that detailed before in my life... then it twitched. And then it was so perfectly still again I thought I might have imagined the twitch. It would let you get within 5 feet before it decided you were too close. It wouldn't even turn its head to keep you in sight.

      Oh, and then there's those certain portraits that have depressions on the eyes so that seem to follow you everywhere. Like they're painted on the inside of spoons.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    20. Re:How true was this? by Noexit · · Score: 1

      To answer your first question: Teddy freakin' Ruxpin. Cute and all until he started speaking and moving around. Immediate drop from "awwww..." to "ewwww..." And maybe some of the same reaction to Furbies? Not quite as strong, but you wonder what it would have been like if they spoke ?

      --

      Never argue with a man carrying a water buffalo

    21. Re:How true was this? by grumbel · · Score: 4, Insightful

      If the uncanny valley really exist, then please explain realistic paintings that have been around for ages

      I think what people mostly call the "uncanny valley" is not the result of a work produced by an artists, but the result up motion captured data applied to a computer model (often generated by 3D scanning). The miss-detection in the data and the incorrect mapping from the animation data to the model result in uncanny results and most often you don't have an artist there to clean things up. When you on the other side have an artists to clean things up, the results most often look quite a fine.

      I consider the uncanny valley not something that you drop into the closer you get to realism, but something that you drop into when you screw up the balance between different aspects of a work. A perfectly realistic 3D human will look really uncanny if you just stitch it onto a not so realistic animation, since a lot of vital pieces in facial animation and such would simply be missing. On the other side if you take that same animation and stick it to a simpler human model things look quite fine. Its simply a matter to not move the motion and the graphics so far apart that they won't fit together any more. If you have a super realistic face with every wrinkle modeled perfectly, you better have some animation data to make those wrinkle behave realistically in motion, if you don't you better scale back your detail level, since what looks uncanny is that that is there and looks wrong, not those pieces that are simply missing.

      Over the course of the last 20 or so years I have seen a ton of stuff that I would consider uncanny and a ton of stuff that I consider to look quite fine, none of the uncanniness however had much to do with the realism, since even a cartoon creature can look quite uncanny when things are out of balance.

    22. Re:How true was this? by hraefn · · Score: 1

      I'm pretty sure the grandparent was referring to real animals that had been "stuffed" or otherwise preserved, glass eyeballs and all. You are correct that "stuffed" plush toy animals are well outside the uncanny valley.

      Many people think preserved animal carcasses are creepy. Some also find realistic paintings (at least those with eyes that "follow" you) unnatural and creepy.

    23. Re:How true was this? by jmorris42 · · Score: 1

      > It's hard to feel revulsion from a still. When something tries to be alive (animated), that's when it kicks in.

      That isn't even the whole problem. It is when a CG character bounces in and out of 'real' that creeps people out. Take Final Fantasy for example. When I watched it on the big screen it had exactly that effect for me, one minute I'd forget it was a cartoon and a second later WHAM, back to cartoon land. Interestingly enough though when I later watched a copy from a VHS tape it was much better. I think film made the defects too visible.

      --
      Democrat delenda est
    24. Re:How true was this? by dirkbaztard · · Score: 2, Informative

      Watch those cartoon commercials where they've basically cartooned over real people talking and moving: THAT'S how much people move around.

      That process is called rotoscoping. It's been around for almost 100 years, although more recently the technique has been performed using computers.

    25. Re:How true was this? by Dogtanian · · Score: 1

      Actually the comment on painters is they approximate skin color and lighting values and even very realistic masters aren't mistaken for photographs.

      I've seen some *very* good paintings that might be mistaken for photographs at a glance. Or maybe they wouldn't; the problem is that I already knew that they were paintings.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    26. Re:How true was this? by DrOct · · Score: 2, Interesting

      I would point out that I in fact know a lot of people who find Madamn Thussads to be quite creepy. I don't personally but often see the same problem as I do with things in the "uncanny valley" it's not so much about them being creepy as that they just look... off. The reason that stuffed animals (and by this I assume you mean taxidermy, not things like teddy bears) don't fall into the uncanny valley is that they're so close to the real thing that they're on the other side of the valley. They also aren't humans, which people generally find more creepy than other things. That's why it's called a valley, things on one side, are stylized and/or cartoonish, things inside the valley are pretty realistic, but not quite right, so they look wrong to most people, and things on the other side of the valley are realistic enough to not bother people. As I said most of the time it's humans that just aren't quite right that bother people, so... things like cars in games, don't generally bother people as much.

    27. Re:How true was this? by dreamer-of-rules · · Score: 1

      There's a huge part of your brain dedicated to recognizing and reading other human faces and expressions. I'd guess that a component of the "uncanny valley" is due to that part of your brain stepping in and saying.. there's another of my species! pay attention! wait, something's wrong!!!

      It wouldn't care about dead stuffed sheep, no matter how realistic. And maybe not paintings, though from the number of "Jesus' sightings" in the wild, it's clear that the face recognition brain bit is overstimulated in many people.

      --
      Everyone is entitled to his own opinions, but not his own facts.
    28. Re:How true was this? by Draek · · Score: 1

      That was the problem with Final Fantasy, it tried to be a human drama and then didn't use human emotions on the faces of the actors. IF it had been a pure action flick with no close-ups there wouldn't have been a problem. It wasn't the uncanny valley, it was just bad acting, if it had been done by humans who could act we would have felt the same.

      We did.

      --
      No problem is insoluble in all conceivable circumstances.
    29. Re:How true was this? by Omestes · · Score: 1

      Part of the problem is the static image, but the motion, and slight differences in affect. We humans are very good at, and devote huge amounts of brain power, to perceiving the affect of others. So when they are a little close, but still off in strange ways, it can be jarring. In the Final Fantasy movie, when the characters walked, it gave me a mild case of the heeby-jeebies, I still can't quite put my finger on why, but it seems that they moved far to smoothly to be actually human.

      The other problem we run into with "virtual" people, and not stuff animals (or even corpses), is that our brain is constantly tricked into thinking they are real, then being jarred by their unreality. This can lead to a feeling of "uncanniness".

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    30. Re:How true was this? by Ubergrendle · · Score: 1

      One theory about the uncanny valley is that its a self preservation instinct kicking in. In terms of breeding partners, we make thousands of miniscule evaluations of fellow human beings on a subconscious level...is the partner healthy? strong? intelligent? Clear skin is a sign of health. Body symmetry is a good indicator of physical suitability and fitness.

      The uncanny valley is a triggering of this 'avoid!' response. The closer to human something looks, the more finely tuned our instincts get triggered... no point in evaluating a fake giraffe on these grounds. Movement is a big way we identify things, so a moving image is more likely to trigger this response as well.

      Children are a good indicator fo this; they aren't socialised to be 'polite', they just know something 'isn't right'. If you have kids you'll understand...they have to be taught to supress the fear/fright response to the first physically deformed person they meet.

      --
      John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
    31. Re:How true was this? by ultranova · · Score: 1

      Yes we do NOTICE it when a seemingly realistic thing behaves unrealistic but I have the same sense when I see a car in a computer cut scene that doesn't obey the laws of physics and for instance slides.

      It has nothing to do with the uncanny valley, if a real human being was holding a glass of water that didn't spill when tipped over you would get the same feeling.

      We know how things work and when they don't we get upset. The trick that cartoons and such pull is that they say right up front by their looks that they are not real and therefor things don't have to work as we expect it.

      This has everything to do with the uncanny valley, in fact it is the very definition of uncanny valley: you see something which looks almost like a human, but there's something wrong, whether it is the expressions, physics, body language, or whatever.

      People get nervous when things don't work the way they should. With computer-generated photorealistic animation the result is called "the uncanny valley".

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    32. Re:How true was this? by jollyreaper · · Score: 1

      If you ever dealt with real corpses you would know that they really ain't all this disgusting, it is so easy to get used to it that you might be temped to think that the so called natural revulsion is just media installed reaction.

      Anyone else thinking about a certain character from Sexy Losers when they read this?

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    33. Re:How true was this? by Anonymous Coward · · Score: 0

      > Do we feel uneasy at madam Thussauds?

      HOLY CRAP YES

    34. Re:How true was this? by Chibi+Merrow · · Score: 1

      It's funny, when I read the post you were responding to and his mention of "stuffed animals" the first thing that came to mind was when I walked into a Department Director's office in City Hall and a bobcat was laying on the floor looking at me. Of course, it was stuffed, but the way it was posed was a perfect replica of how a cat will look at someone who just walked into the room. Took a few seconds for the rational part of my brain to remind me that bobcats don't hang out in City Hall.

      The grandparent is trying to claim that the whole "uncanny valley" thing is just a meme repeated so people can sound smart/cool... But his/her/its rebuttal comes off as a dismissal of something based solely on its popularity, as there's not anything substantive put forth to make it seem as if he/she/it is even passingly familiar with what the "uncanny valley" is... Kinda ironic... :)

      IMO the uncanny valley does exist, as I came across the response myself before I was even familiar with the term (including, funnily enough, reacting to still photography of *real* humans that had been altered slightly, which seriously refutes the GP's argument), but I think it is slightly overhyped. I didn't find the Final Fantasy movie's characters disturbing visually... But then again, they didn't look remotely "real" to me, and I was too busy being angry at how little "Final Fantasy" made it into the movie and lousy in general it was. I'm just a bit jaded, I guess, due to experience with computer graphics. I've seen so very few attempts at "realism" that got close enough to fall into my "valley."

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    35. Re:How true was this? by DavidTC · · Score: 1

      Incidentally, the 'face recognizance' part of our brain is probably why both domestic cats' and dogs' faces proportionally match human faces much better than their wild relatives. We like them more when they do, so those are the ones that we are more likely to take care of.

      Which is also why domestic cats 'meow'. All cats can make a wild variety of noises, a lot more than people suspect, and probably all of them could make that noise, but only domestic cats do, and they do it because we've, over the generations, naturally selected for it because it mimics a sound that human babies make, which we were originally selected for because parents who pay attention to that noise have less dead offspring.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    36. Re:How true was this? by Corporate+Troll · · Score: 1

      Oh, and then there's those certain portraits that have depressions on the eyes so that seem to follow you everywhere. Like they're painted on the inside of spoons.

      That's not even required. It is just a matter of perception. A painting with a figure staring straight again, that's it... (link)

    37. Re:How true was this? by DavidTC · · Score: 2, Insightful

      Corpses don't have anything to do with the uncanny valley, and neither do mounted animals.

      Those actually are the things they look like, they're just unmoving versions of them. It's not CGI fur or a computer generated face.

      Any revulsion anyone feels is due to their deadness, not the fact they look like what they actually are. (In fact, it is often remarked that dead people just look like they're sleeping.)

      Same thing with pictures. A picture of a real thing looks like...a picture of a real thing. We do not have uncanny valley issues with pictures.

      Arguable, we do have such a valley when we are born, but we lose that about 2 or 3, when we realize that pictures are not the actual thing and people do not live in the TV.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    38. Re:How true was this? by mpeskett · · Score: 1

      The "Jesus Sightings" are a demonstration of how good we are at recognising patterns, especially faces - we see them even when they aren't there (in evolutionary terms it's better to look into the dark and think "holy fuck it's a tiger, run" when it's just a trick of the light, than it is to not see the tiger and get eaten). The same effect allows us to connect and empathise with a cartoon character - we recognise the basic pattern of a human face there instead of just thinking "my, that's an odd collection of colours and shapes, why is it talking?"

      We recognise these patterns, but we simultaneously recognise that they aren't the real thing, just something that's intended to represent the real thing. The uncanny valley problem occurs when they get close enough to not trigger the "it's only a simulation" reflex, and instead we're thinking of them as a real face, but then the little differences become horribly apparent.

      We're immensely good at seeing the patterns, so we notice all the little glitches and flaws that make it seem creepy, unless it's unreal enough for us to know that it's not intended to be real.

    39. Re:How true was this? by LiquidCoooled · · Score: 1

      I think paintings and sculptures do not fall into uncanny valley because they are stationary and unmoving.

      No human can remain THAT still and be alive hence no real problem.

      --
      liqbase :: faster than paper
    40. Re:How true was this? by GrahamCox · · Score: 1

      The point is the more realistic something is, the more disturbing any 'defects' in it's simulation are

      Well, your grammar is certainly quite close to the real thing - making its defects all the more disturbing.

    41. Re:How true was this? by dbcad7 · · Score: 1

      I find taxidermy in general disturbing.. even a hunters trophy (film has been around how long ?).. it's just macabre.. and then I have to wonder about the people who chose this as a profession (or hobby), how do you come to a decision that this is something you would like to do ?

      --
      waiting for ad.doubleclick.net
    42. Re:How true was this? by YttriumOxide · · Score: 1

      Then there's the opposite. I've looked at a beautiful simple lawn sculpture of a rabbit, thinking I've never seen one that detailed before in my life... then it twitched.

      Kookaburras (Australia's most famous member of the Kingfisher family) also do this a lot. I'd never seen one before and then moved to Australia a few years back (I've since left again). When I was looking for a place to rent, I noticed a "stuffed bird" sitting on a fencepost, and thought how odd it was to put it there. As I was staring it at, it turned its head around to face the other way (looking 90 degrees left turning to 90 degrees right) and it nearly gave me a heart attack! It was just so perfectly still before and after the movement, and even during the (very fast) movement, the rest of its body was completely statue-like. Those things really know how to NOT move.

      --
      My book about LSD and Self-Discovery
      Also on facebook as: DroppingAcidDaleBewan
    43. Re:How true was this? by YourExperiment · · Score: 1

      Then there's the opposite. I've looked at a beautiful simple lawn sculpture of a rabbit, thinking I've never seen one that detailed before in my life... then it twitched. And then it was so perfectly still again I thought I might have imagined the twitch. It would let you get within 5 feet before it decided you were too close. It wouldn't even turn its head to keep you in sight.

      Goddammit man, was it real? Don't keep us in suspense!

    44. Re:How true was this? by Sally+Forth · · Score: 0

      I posit that the width and positioning of the "uncanny valley" is individual and depends on the sensitivity of the person. I am very sensitive, distinguishing colors and musical tones to a surprising subtlety, and synesthetic as well.

      Personally, for me, taxidermy crosses the line, and so do fur-covered or "skin"-covered animatronics. Yes, if I go to Chuck E Cheese, I don't like to sit with my back turned to the stage creatures...

    45. Re:How true was this? by DanielLC · · Score: 1

      I have seen a photo in uncanny valley. It was a picture of a gynoid (AKA fembot).

  21. Uncanny valley... by martyb · · Score: 3, Insightful

    Uncanny valley in a nutshell: Is it a "Good Robot" or a "Bad Human"?

    But, there is an assumption about what is acceptable... what is the norm? At the moment, we're in a rapid transition phase. There are relatively few human-enough-like examples within our day-to-day existence. I would suggest that as these emulants (to coin a term) become more prevalent and pervasive, their familiarity will reduce the perception of their being bad.

    We've come a long ways in the 35+ years since I used an ASR-33 Teletype over a 110-baud modem to a time-shared 8KB minicomputer. That sounds like a long time, and in some respects, it is. Today's generation has seen rapid advancements in game consoles, and even now, the best still appear really good, but still unreal. My guess is that in 5-10-20 years, when the visuals become even better, AND THERE HAS BEEN AN EXTENDED PERIOD OF FAMILIARITY, there will be less of a gap to leap. Not just because the visuals got better, but because we have become more familiar with them.

    An aside: Look into the eyes of a young baby. Watch how they make eye contact, and don't let go. Watch how intently they examine you. That's setting up neurons and patterns of what is safe, good, bad, and everything else.

    P.S. I wonder if the transition from the old black and white TVs to today's HDTV sets has run through a similar perception challenge?

  22. http://www.image-metrics.com/ has another demo by ChienAndalu · · Score: 5, Interesting

    They have another demo on their Front Page
    And while it's extremely impressive, sadly it's definitely in the valley for me.

    1. Re:http://www.image-metrics.com/ has another demo by smallfries · · Score: 1

      It seems strange that they've chosen a model who never blinks. It kind of ruins the effect somewhat. The other comments about the mouth being slightly off and missing the face seem more noticable on the video.

      The talking head has a (very) slightly different shape of face to the actress. I wonder if their approach is having difficulty mapping from one face shape to another?

      --
      Slashdot: where don knuth is an idiot because he cant grasp the awesome power of php
    2. Re:http://www.image-metrics.com/ has another demo by eagee · · Score: 2, Informative

      Yipe, that girl looks like she's about to dine on human flesh.

    3. Re:http://www.image-metrics.com/ has another demo by daenris · · Score: 1

      Indeed. I actually think the one on the front page of their site is a bit better than the link in the article, but still has problems. Especially when she starts making weird faces at the end, the animated face's motions/expressions were enough off that many of them just end up looking creepy.

    4. Re:http://www.image-metrics.com/ has another demo by Anonymous Coward · · Score: 0

      yeah, that front page video is creepy

    5. Re:http://www.image-metrics.com/ has another demo by blind+biker · · Score: 1

      Yep, deep in the valley :) the easiest I know is by the fact that I didn't find the animated girl hot.

      --
      "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
    6. Re:http://www.image-metrics.com/ has another demo by Anonymous Coward · · Score: 0

      it's obviously not that good at picking up some stuff as the eye's don't reflect the "looking at idiot boards" flick of the original actress in the 2nd sentance

    7. Re:http://www.image-metrics.com/ has another demo by mrraven · · Score: 1

      That one is REALLY crap watch "she" never blinks and the eyes are totally lifeless and don't move or refract light in any realistic way at all. That one isn't even too uncanny yet, it's just bad like something rendered on an Amiga in the early 90s.

      Ladies and gents I do believe we've been spammed by a so, so animation company.

      --
      Tired of all the isms, don't exploit people as an employer, or a government, mmmmK?
    8. Re:http://www.image-metrics.com/ has another demo by rantingkitten · · Score: 1

      Well, okay, it looks odd in that demo. First, the actress looks nothing like her digital counterpart -- their faces are different shapes, and mapping that one-to-one has to be a challenge in and of itself. Second, the digital actress looks too perfect -- her skin tone is unnaturally flawless, and her face doesn't wrinkle the same way a real human's would when she makes different expressions (watch the real actress' face at the same time, and see how her forehead crinkles and so forth in certain expressions.) The hair doesn't move either, and isn't well-rendered.

      All that being said, though, I don't think the point of the demo was to try to convince you that the digital woman is real. It was more proof of concept -- now they can take basically any actor or actress, even if that person doesn't have the right "look" for the part, and remap their face to suit the needs of the role, without the need for special motion-capture cameras. This also means that you can have your actors in a real setting, interacting with each other and the environment, instead of sticking them in a dark room with markers all over their face and saying "Okay, now, in front of you there's a tall guy. Look up at him. No, he's taller than that! Look up some more! Now, you're shocked at his appearance. Put shock on your face!" It'll make for some much more convincing performances when we get actors out of the green rooms and back onto real sets again.

      --
      mirrorshades radio -- darkwave, industrial, futurepop, ebm.
  23. creepy by Surt · · Score: 1

    Face slanted to the side, blinking uneven. Really creepy.

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    1. Re:creepy by HappyEngineer · · Score: 1

      It looks real to me. I'll bet you wouldn't even be able to tell if you didn't know bout it ahead of time.

  24. Just replicating a real image by RevWaldo · · Score: 1

    Not to down play the achievement.

    Now when you have a realistic looking virtual actor that works like this:

    Character: Dorothy
    Dialogue: Oh Auntie Em! There's no place like home!
    Emotion: Overjoyed

    Then we've got something.

  25. The eyes? by stox · · Score: 1

    There is something downright wrong with the eyes. I can't put my finger on it, but it just looks creepy.

    --
    "To those who are overly cautious, everything is impossible. "
    1. Re:The eyes? by Cytlid · · Score: 1

      Yes there's something definitely wrong with the eyes. When you look at someone and look into their eyes, you are sort of concentrating, you see the wheels turning. This looked like gazing into the eyes of a robot or animal, or even a stuffed toy. They weren't engaging, they didn't stay in once place long enough. It's almost as if they were trying too hard, especially with the blinking. It was almost too random, no rhyme or reason to it.

      --
      FLR
    2. Re:The eyes? by Anonymous Coward · · Score: 0

      The point that made me cringe was around 0:15 (just before the second title card) where the actress bobs her head. I'm fairly certain the face parts don't move together when she does that.

  26. The demo is a streaming video ?!? by DrYak · · Score: 5, Insightful

    Yay ! Wonderful low-bandwidth youtube streaming video in all its glorious crap-quality !
    The best way to show technical demos about photo-realism !

    I can't wait to see the thumbnail sized 60%-quality jpeg screen caps, too !

    I feel as much informed about the quality as when watching all those wonderful ads about hiddef screens on the TV.

    ---

    Common, Image Metrics, can't you just post a descent hi-quality video file, so we can actually see what your technology looks like ?

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:The demo is a streaming video ?!? by Rhapsody+Scarlet · · Score: 1

      Yay ! Wonderful low-bandwidth youtube streaming video in all its glorious crap-quality !
      The best way to show technical demos about photo-realism !

      Can't really help much with the quality (adding '&fmt=18' makes it about the best it can be) but using the Video DownloadHelper extension for Firefox allows you to download YouTube videos rather than just streaming them.

      Additional tip: When using Video DownloadHelper on YouTube, several download options will be presented to you. You want the one labelled 'video.mp4' (just rename it to whatever you want when downloading it), that's the high quality video. The FLVs are all standard quality for some reason.

    2. Re:The demo is a streaming video ?!? by jebrew · · Score: 1

      Yes they can...check out their main page. There's a high quality streaming video with a rendered face and the actor in a pip box.

      The rendered face definitely has uncanny valley written all over it, but it's pretty good. Still need proper skin deformations and light scattering, but they're getting closer.

    3. Re:The demo is a streaming video ?!? by Anonymous Coward · · Score: 0

      Yeah, I love those HDTV ads that are shot at 24fps or less and telecined back to 29.97fps 480i NTSC. It looks so _life-like_ to see jerky, blurry motion. lol

  27. When I heard that Ben Affleck... by Anonymous Coward · · Score: 0

    would be playing Superman some years ago (thank $DEITY it didn't happen -- enough that he ruined DareDevil), I remember thiking oh, well, Chris Reeves is paralyzed from the neck down, and now Superman will be played by someone paralyzed from the neck up... :-(

  28. And in 20 years... by 192939495969798999 · · Score: 1

    people will laugh at this just like they laugh today at that "Men at Work" video.

    --
    stuff |
    1. Re:And in 20 years... by Liquidrage · · Score: 1

      I don't agree. That is basically close enough that a person couldn't tell the difference between a real person and the digital actor.

      They might laugh at the style of clothes or hair, the make up, etc... But the human body/mind has limitations and once your technology is good enough to fool a human, it's good enough to fool a human.

    2. Re:And in 20 years... by mdm-adph · · Score: 1

      Don't you mean the Dire Straits video?

      --
      It is by my will alone my thoughts acquire motion; it is by the juice of the coffee bean that the thoughts acquire speed
  29. Property by SmallFurryCreature · · Score: 1
    The movie industry loves this. Why? Imagine just how much it would be worth to paramount to have a young Kirk, McCoy and Spock available. For that matter, these actors at any age the story call for.

    Just how much easier would it be to make James Bond with the same face for decades? Hell, you could make stunt doubles do all the acting, glue on a pretty face and be done with it. Replace them if they ask for to much money but keep the face going.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Property by kidcharles · · Score: 1

      Excellent points. Combine computer actors who don't age and perpetual copyright and you have decades of entertainment product without the need for creativity!

      --
      Ceci n'est pas une sig.
  30. Forget movies and games by Liquidrage · · Score: 1

    I can't wait till this technology used in pr0n!

  31. "Real Emily" by religious+freak · · Score: 1

    Near the end of the vid, they have about two seconds of "real Emily".

    After seeing this part, I'm really under impressed. They basically took a really hot chick and put some kind of software wireframe mask over her face and made her look exactly the same - only creepy.

    When you can take a fat, ugly chick and make her look like real Emily - blog it.

    I always appreciate people pushing the envelope, but this is just an alpha test.

    --
    If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011
    1. Re:"Real Emily" by Anonymous Coward · · Score: 0

      When you can take a fat, ugly chick and make her look like real Emily - blog it.

      Beer.

  32. Worse. by Noted+Futurist · · Score: 1

    This doesn't leap the valley, it digs it deeper.

    One of the creepiest things I've ever seen.

  33. Sweet by Jaysyn · · Score: 1

    59 Comments & we've already killed PCWorld.com

    --
    There is a war going on for your mind.
  34. Hasn't jumped the valley. by MMC+Monster · · Score: 5, Funny

    Heck, she doesn't even look as real as Celine Dion, let alone a real person.

    --
    Help! I'm a slashdot refugee.
    1. Re:Hasn't jumped the valley. by BotnetZombie · · Score: 1

      When they can move Celine Dion and Michael Jackson out of that valley, I'll be impressed.

    2. Re:Hasn't jumped the valley. by Anonymous Coward · · Score: 0

      I thought Celene Dion was just a motion-capture of Bonnie Tyler.

  35. Looks uncanny to ME by dpbsmith · · Score: 3, Interesting

    I wish I'd somehow had a chance to view this before knowing that it was a computer animation... say, a side-by-side comparison of a real and an animated person and a challenge to guess which was animated.

    To me, "Emily" did not look real and did look uncanny. Actually, it reminded me of nothing so much as one of those videos where they replace a baby's mouth with animation so that it appears to be talking like an adult. It seemed to me that the animation's "mouth" was not stably positioned on its "face;" when the head turned, I perceived a change in the position of the mouth relative to the face. Something about the skin didn't look right, either.

    Would I have accepted it as real if I were expecting "real?" Yes. But that's not the same thing.

    Some years back I took part in an experiment to gauge something about necessary bit rates and algorithms to make synthesized speech sound real. What struck me forcibly was that, in this experiment, when you were listening to the best synthesized speech, if I'd had no standard of comparison I'd have said it was real. But when they switched to a real voice saying the same thing, there was the most amazing sensation, almost a tactile sensation of sound shaped by warmth and moisture. Only after you heard the real thing did the synthesized speech seem cold and mechanical.

    1. Re:Looks uncanny to ME by ceoyoyo · · Score: 1

      Sure, our brains suck at remembering an absolute standard and comparing new things to it.

      For lots of things, fooling the absolute standard is good enough. Just make sure your movie doesn't have any real people in it. Most movies already do that -- if you want seriously creepy take a fairly well animated fake person and stick them next to an actual person. Or a cartoon next to a real person. I've never liked the live-action/animated combo.

  36. It's the real deal by ylikone · · Score: 1

    Not just "very close"... it's motion capture, not animation. So, yes, it is pretty much exact. Anything "odd" you see in the face is just because you've been told it's animation. Jokes on you.

    --
    Meh.
    1. Re:It's the real deal by Anonymous Coward · · Score: 0

      No, that would depend on the res of the motion capture and number of control points and res and poly count used in playback. Back in the day, Amiga (and ported to other platforms) Another World and Flashback were early semi-motion-captured things, technically incredibly impressive for their time. But you'd never mistake them for real, because they used only tens of control points. Still quite immersive (and cool, if short, games).

    2. Re:It's the real deal by grumbel · · Score: 2, Insightful

      No, the whole problem with motion capture is that its *not* exact. The results can be pretty faulty, especially when it comes to facial animation and when you then apply those faulty animation data to an equally imperfect mesh you lend right deep down in the uncanny area, exactly *because* its motion capture. With hand animation on the other side an artists can fine tune the results till they look perfect, which however never really happens for realistic facial animation since it would just be way to much work.

  37. It's all in the eyes! by Anonymous Coward · · Score: 0

    Agreed, this is a bad test case. For me, it's all in the eyes. Final Fantasy had some ground-breaking stuff in it, but I can't get past the fact that everyone looks cross-eyed! With the technology they have, why is it so hard to focus the eyes?

    This video minimizes this, as she is staring at the same point for the whole video, but you can still see it there as well.

  38. I don't get it by Anonymous Coward · · Score: 0

    Sooooo, now they can have actors act out scenes, then create digital versions that look exactly like the actors doing exactly what the actors did. Fascinating.

  39. obviously by ylikone · · Score: 1

    Because someone wants their shitty blog to get hits and hopefully cause said shitty blog to become immensely popular and profitable.

    --
    Meh.
    1. Re:obviously by Anonymous Coward · · Score: 0

      1. Create shitty blog.
      2. ???
      3. Profit.

  40. Papparazzi-in-a-Box by grikdog · · Score: 1

    Every Saturday Night Satirist will want one: "You can have my virtual talking head when you pry it/him/her from my cold dead fingers."

    --
    ``Tension, apprehension & dissension have begun!'' - Duffy Wyg&, in Alfred Bester's _The Demolished Man_
  41. I've seen much better by Anonymous Coward · · Score: 0

    I could tell from the beginning that the face was applied and the body was real. The face looked odd and strangely smooth. I've seen other systems do as well with the facial capture with a far better final result. The movements are getting close to real but it's still not a 100% and if you can't convince people on a low res clip I doubt it'll fool anyone at modern game res. The technology is improving but I hate to break it to everyone but it's still actor driven so what's the big deal? Better stunt shots? It's more impressive to see the movements on a non human character than on a human. It's harder to fool the eye with a human because millions of years of evolution have taught us to spot humans. I have seen some impressive facial work done lately but it's an expensive process and largely pointless. I still remember fifteen years ago critics seeing actor replacement as being the big thing computers had to offer. They have changed how films are made on every level and we still aren't up to replacing humans. Until you get rid of the capture step you aren't replacing actors you are using actors to drive avatars, period.

  42. Thank goodness! by DRAGONWEEZEL · · Score: 1

    Now ugly people can be actors too!

    --
    How much is your data worth? Back it up now.
  43. Thousands of dollars of software by Leo+Sasquatch · · Score: 1

    and hours of computer time, to make someone look *exactly* like themselves. Truly uncanny. And completely unimpressive, as they could just be, you know, lying their asses off about the whole thing.

    If the actress under the fake face had looked completely different at the end, then that would have been impressive. Otherwise, who's to say they didn't just film the real actress the whole time, and claim to be digitally replacing her features while doing nothing of the sort.

    I had a discussion with a friend some years ago about how long it would be before we could go into a video shop and ask for 'Rain Man', but with Arnold Schwarzenegger in both lead roles. I think it had been triggered by the idea that Sony had licensed the model human data based on Kevin Bacon in 'Hollow Man', as it had cost so much to digitise that they weren't going to use it just once. I seem to remember reading that a lot of the FX shots in Spider-Man 1 were done using that digital human, just with a Spidey skin, so there was a question about whether you could use the film in a game of 6 Degrees.

    Assuming these guys are telling the truth, how long before actors start having their faces 'preserved' digitally at their peak, and still appearing as they were in their 20's or 30's decades later, even on a completely different body?

  44. She's a man, baby, a man! by jbeaupre · · Score: 1

    We all assume the human in the video is a woman. But wouldn't it be more impressive (and scary) if it were a man?

    --
    The world is made by those who show up for the job.
  45. Reminds me of... by mdm-adph · · Score: 1

    A Scanner Darkly.

    --
    It is by my will alone my thoughts acquire motion; it is by the juice of the coffee bean that the thoughts acquire speed
    1. Re:Reminds me of... by JeanCroix · · Score: 1

      That's what I was thinking. They failed to mention what made this any more advanced than computerized rotoscoping, which is what their description pretty much made it sound like. "Motion capture without markers" is still motion capture.

  46. Her motion is too smooth by davidwr · · Score: 1

    Look at her eyebrow movements and other gestures. They are too smooth and even. Real people don't do that.

    If you measured how real people move and threw in some randomness on top of that, it would look a lot more realistic.

    Within a few years, you won't be able to tell an SDTV-quality newsreader from a computer simulation in a 5-minute clip. Within a generation, it will be possible to do feature-film-length "live-action" movies that exist only in a computer, and the average viewer couldn't tell it wasn't live-action.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
    1. Re:Her motion is too smooth by MozeeToby · · Score: 2, Interesting

      I would be shocked if "within a generation" you couldn't do video games that are animated in real time to the live action level. You're forgetting that one generation ago (~1990), it was impossible to do even cartoon level animation (the first full length CG picture was Toy Story in 1996). Today, a dozen ametuers using free software can produce a short film with equal or better effects (http://en.wikipedia.org/wiki/Elephants_Dream/).

    2. Re:Her motion is too smooth by ConceptJunkie · · Score: 1

      (~1990), it was impossible to do even cartoon level animation

      I think the people who make Andre and Wally B would beg to differ.

      --
      You are in a maze of twisty little passages, all alike.
  47. Uncanny in the other direction by FooAtWFU · · Score: 3, Interesting

    For a look at the "uncanny valley" in the other direction, I recall someone posted this link to something about http://inventorspot.com/articles/girls_get_anime_look_with_extrawide_contact_lenses_16872">"anime eyes" contact-lenses in a story a couple of days ago and it certainly freaked a number of people out.

    --
    The World Wide Web is dying. Soon, we shall have only the Internet.
    1. Re:Uncanny in the other direction by Chyeld · · Score: 4, Interesting

      There actually have been theory's put forward that there will be a second 'uncanny valley' when it comes to transhumanism.

      In other words, as 'normals' begin modifying their appearance outside of what is considered normal, they will start to slide down that valley and become socially unacceptable till they get to the point where they are back on the other side of the valley and just accepted as 'freaks'.

    2. Re:Uncanny in the other direction by riceboy50 · · Score: 3, Insightful

      I think you can already see this effect with heavy body modification that goes on today.

      --
      ~ I am logged on, therefore I am.
    3. Re:Uncanny in the other direction by Chyeld · · Score: 1

      Except (at least in general) I don't think we've seen anyone get to the other side of that valley. We've seen plenty of people who get 'side show attraction' labels, but no "yeah, he's all right" labels.

    4. Re:Uncanny in the other direction by riceboy50 · · Score: 1

      I was more referring to coming out the other side to where we "just [accept them] as 'freaks'". So basically we already have the full gamut of altered humans around and society is not having a difficult time with it. I think it is based on the fact that deep down we know they are like us but have just altered their appearance. That is not so with simulated reality; thus the disconnect.

      --
      ~ I am logged on, therefore I am.
  48. Yes, but does it even exist? by Moraelin · · Score: 5, Interesting

    Well, a better question is if the uncanny valley really exists. Or rather, if it's really as simple as that valley, or we're actually looking at a more complex and multi-dimensional phenomenon.

    And I'll attempt to build a framework to falsify it. It's a bit roundabout and I'll start by explaining the what and why of that framework, before all else. Bear with me, please.

    First of all, before someone jumps in with the ever popular, "OMG, you're not worthy to question the high priests!" (err... "scientists"), the uncanny valley is just a hypothesis. A very compelling and well argued one, no doubt, but hardly a proven fact.

    Second, before I get into the meat of the argument, the points chosen to represent it are highly debatable. E.g., is a zombie scary because of being close enough to the real thing to fall in the "uncanny valley", or because of the whole cultural meaning of death, undeath, corpses, etc?

    When you look at each point individually, you can handwave and argue it to be wherever you want it, to support your hypothesis. It's called the Texas sharpshooter fallacy, after the fable of the sharpshooter who shot first and then painted a bullseye around the hole. You can "prove" anything in (pseudo-)science if you can do just that to the data: take a fuzzy and ill defined points and argue where they belong on your curve.

    The "uncanny valley" paper does just that. We don't know the exact X coordinate on that graph for a zombie or a robot. It could be way right or way left, or whatever. So what really follows is that Mori decided a priori where they belong on that curve, and then places them at a point based on that. It's a textbook application of the Texas sharpshooter fallacy.

    So what I'm going to do is an ad absurdum reduction of his curve.

    I don't know the exact coordinates of any of my examples either, but, here's the important part: I don't need to pretend to. I'll just peg them between two other values, which, assuming the curve is correct, both fall in the valley or outside it, or some other position. Based on the reaction they caused, and, again, assuming that the curve were correct.

    And due to the shape of the curve, if two points are in the valley, then everything between them is in the valley too. If two points are, say, both to the left of the valley, then a point between them should be on the left of the valley too. That is the important part.

    So, let's build a counter-example: the FF movie was called a clear example of the Uncanny Valley. It's in the valley. Sony's Everquest 2 (particularly with the unnatural ambient bloom enabled) caused a similar reaction, and many euphemisms were used to describe just that: that that world looked disturbingly unnatural, especially if you pushed the graphics settings high enough. Classic example of entering the uncanny valley from the left, eh? So it's point 2 in that valley.

    A point between them should, obviously, also be in the valley. That curve only has one dip, right?

    Well, point #3 could be Oblivion. The graphics are better and more detailed than Sony's graphics in EQ, but don't even come close to the insane polygon counts and animations of the FF movies. It's between the two points. It should also be in the valley. It isn't. Nobody was repulsed by Oblivion's graphics. Or pick Crysis, or whatever newer high-end game, and you get the same curious behaviour. It ought to be in the valley, but it isn't.

    Let's build another counter-example: so we're told that zombies are only repulsive because they're so close to humans as to fall in the uncanny valley. So logically, if you start with a zombie and move farther and farther away from human-like with it, eventually it exits the valley. Right? In fact, past a point it becomes outright _cute_ and appealing. Or ought to. I mean, that's the shape of that curve.

    You probably realize already how absurd that statement is, but let's actually imagine it. Let's say we start with that corpse an

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Yes, but does it even exist? by Tekfactory · · Score: 1

      Um, not so to sound trite, but yes the characters in Oblivion are in the valley, I was repulsed by them, after having installed a new video card, and hooked up the DVI/HDMI to the big screen, I was let down every time I looked at King Whatsisname. Are the trees and rocks and other things, no not really, but photorealistic backgrounds have been done for a long time in movies, it just took a while to get pushed down to computer games. Photorealistic characters don't exist in movies or video games yet.

    2. Re:Yes, but does it even exist? by jmorris42 · · Score: 1

      > So, let's build a counter-example: the FF movie was called a clear example of the Uncanny Valley.
      > It's in the valley. Sony's Everquest 2 caused a similar reaction,

      Never played an MMO myself, but I have been around enough Evercrack addicts (my brother for one) to have seen enough of the ingame graphics to be able to say this: If you have ever been confused between those graphics and the real world you should shutdown your computer and get the hell out of the house for a few hours.

      The issue with FF was that some scenes looked real enough you forgot you were watching animation... and then something (many people couldn't even say what exactly) would act 'wrong' and snap you back to the realization it was just a cartoon. It was the back and forth between real and unreal that creeped people out. One or the other is not a problem.

      Notice that successful feature animation take steps to make sure you never forget it is a cartoon. They avoid human characters as a general rule, break as many laws of physics as any classic Looney Tune and generally behave as us viewers expect cartoons to work. For another example Pixar didn't attempt a film with 'humans' as the principle cast until "The Incredibles", their sixth deature film.

      --
      Democrat delenda est
    3. Re:Yes, but does it even exist? by Anonymous Coward · · Score: 0

      Well said, sir.

    4. Re:Yes, but does it even exist? by Moraelin · · Score: 1

      Never played an MMO myself, but I have been around enough Evercrack addicts (my brother for one) to have seen enough of the ingame graphics to be able to say this: If you have ever been confused between those graphics and the real world you should shutdown your computer and get the hell out of the house for a few hours.

      Well, I hope that bit of "hur, hur, I'm smarter than those people confusing RL and MMOs" bit of ego masturbation made you at least feel better about yourself. You needed that, right? Atta boy.

      1. I'm talking about Evercrack 2, not Evercrack. _Very_ different graphics. Not only decades ahead of Evercrack 1 graphics, they were half a decade ahead (on max details) of what any computer or graphics card could do at the moment. (Other than as a slide show.) To even run at full graphics details without swapping, you needed 512 MB of video RAM, which didn't even exist yet as a consumer card. Only some ultra-expensive professional OpenGL cards had that much.

      So, well, at least if you want to construct an insult around that notion, it helps if you have any clue what you're talking about. Otherwise it's like talking about an F-16 based on that P-47 you saw in WW2 movies.

      2. Nobody said anything about confusing RL and MMOs or their graphics. That's just a cheap insult, not something that actually happens to anyone. Just like nobody who saw the FF movie ever really forgot that it's just a movie. Sorry. You can get down from that high horse now.

      We're not talking about forgetting it's a MMO, or anything equally stupid. Nor about taking it for real when you really look at it up close. I'm talking about the fact that most of the virtual worlds become... a background thing, if you will. When you're running from point A to point B, or slaughtering bear cubs for a quest, you soon start thinking about the task at hand or whatever else. You don't actively think about whether this really looks like a tree, or that really looks like a cat. It's not confusing them, it's merely suspension of disbelief. You just take the world for granted and stop thinking about it.

      It works in most games, even if they're nowhere near confusable with RL. E.g., nobody will say that a cartoonish WoW tree or house or crocodile is exactly like a RL one. (The crocs have 6 legs, ffs.) But you start basically ignoring it. Your brain just records "ah, a tree, I must run around it" and doesn't bother analyzing the details. Because the human brain works at a concept level, and even the written word "tree" is enough to fire the "tree" signal up there. You don't go, "wtf, the word TREE looks nothing like a tree." WoW's cartoonish graphics work as just that: tokens good enough to tell you that that's a tree, without thinking twice about it.

      Something about EQ2's world and faulty shaders, however, actually produced a nagging sensation that that's so not a tree.

      The issue with FF was that some scenes looked real enough you forgot you were watching animation... and then something (many people couldn't even say what exactly) would act 'wrong' and snap you back to the realization it was just a cartoon. It was the back and forth between real and unreal that creeped people out. One or the other is not a problem.

      3. Well, blimey, that was exactly the sensation most people had in EQ2 if they turned the graphics high enough. Maybe less so for humans, but the trees and rocks were using very high resolution, scanned textures and lots and polygons. They were _almost_ believable enough to fool the brain. Then something in the back of the head would go, basically, "WTF, that's so _not_ a tree!"

      And not just "oh, it's a cartoon", but there was something disturbingly wrong about the world of EQ2. Many words like "sterile" or "artificial" were used to try to put in words what's wrong about it. That world (and as I was saying, the hideously wrong bloom they used) created the sensation of being in a place that's just... wrong. It tripped the suspension of disbelief big time.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    5. Re:Yes, but does it even exist? by ultranova · · Score: 1

      First of all, before someone jumps in with the ever popular, "OMG, you're not worthy to question the high priests!" (err... "scientists"), the uncanny valley is just a hypothesis. A very compelling and well argued one, no doubt, but hardly a proven fact.

      "Uncanny valley" is the term given to an observed phenomenon - the tendency of human beings to feel uneasy when encountering almost, but not completely, realistic depictions of human beings. As such, it is not a hypothesis, but an observation (which, of course, might still be incorrect); the attempts to explain it are.

      Second, before I get into the meat of the argument, the points chosen to represent it are highly debatable. E.g., is a zombie scary because of being close enough to the real thing to fall in the "uncanny valley", or because of the whole cultural meaning of death, undeath, corpses, etc?

      Personally, I'd go with the "things which try to kill and eat you are scary" theory ;).

      Or let's take a game with zombies. They look gross, right? Because, we're told, they're in the Uncanny Valley. Well, let's reduce the polygon counts and texture resolution a bit. Make them pixelated or cartoonish. Add some cell shading. Hmm, nope, sorry they're not really cute anyway.

      They don't look gross because they're in the Uncanny Valley, they look gross because they have lots of blood and gore on them and chunks of flesh missing or rotting. But I'd say that one reason why zombies are often depicted with stiff, "zombie-like" walk is that humans don't walk that way, so it looks creepy, despite it logically making the zombie slower and thus less dangerous.

      And there has, in fact, been "cute" zombies, born from the twisted imaginations of Japanese doujin artists of course. Google for "Cute lovable zombie attack", it's positively heart-warming. "Uups, my noodles fell out" 8|.

      Maybe it's just a case that for every complex problem there's a solution which is simple, elegant and _wrong_. In this case, it's the uncanny valley.

      Except, of course, the uncanny valley is not the solution, it is the problem.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    6. Re:Yes, but does it even exist? by DavidTC · · Score: 1

      And even then no one is going to mistake a frame of The Incredibles for a real people.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    7. Re:Yes, but does it even exist? by DavidTC · · Score: 1

      Dude, Everquest is nowhere near the valley. There aren't really any computer games that are.

      The fact people complained that it looked unnatural doesn't mean it was in the valley, it just means their rendering sucked.

      And zombies are not related to the valley at all. If there are actual people walking around in makeup, those are actual people. They might look horrible, but they sure as hell look like 'real people'.

      Also, no one said the other side of the valley is 'cute' and I have no idea where you got that. The other side just doesn't look real at all, it looks like a cartoon, and thus we have no problem with it.

      You want to apply some scientific standards to the unnatural valley, go ahead, but you should probably learn what the heck it is first. Nothing that is actually human can ever be in the valley. (Unless it's go through quite a lot of computer processing.)

      --
      If corporations are people, aren't stockholders guilty of slavery?
    8. Re:Yes, but does it even exist? by Moraelin · · Score: 1

      "Uncanny valley" is the term given to an observed phenomenon - the tendency of human beings to feel uneasy when encountering almost, but not completely, realistic depictions of human beings. As such, it is not a hypothesis, but an observation (which, of course, might still be incorrect); the attempts to explain it are.

      Actually, it's a term coming from a paper, the same one trying to pass off that curve as the explanation and graph of it. It's also the name used for the hypothesis in the paper. So it's a bit hard to dissociate them like that. It's not some vaguely-defined meme, really a very precise term, for exactly one hypothesis.

      But ok, I have no problem with the observation that some things look disturbingly unnatural. (I've had the exact same sensation in EQ2, as I was saying, so I'm not going to argue that something I've seen doesn't exist;) I have a problem with the pseudo-science explanation tacked on it.

      Personally, I'd go with the "things which try to kill and eat you are scary" theory ;).

      [...]

      They don't look gross because they're in the Uncanny Valley, they look gross because they have lots of blood and gore on them and chunks of flesh missing or rotting. But I'd say that one reason why zombies are often depicted with stiff, "zombie-like" walk is that humans don't walk that way, so it looks creepy, despite it logically making the zombie slower and thus less dangerous.

      So basically you've disagreed with that paper right there and then.

      Zombies and corpses are not something I imagined on the moment, they're actually points on their graph and used as "data points" in the paper. And yes, it claims that Zombies are right at the bottom of that valley, and corpses are more like at the entrance of it. It claims that zombies are repulsive _because_ they're smack-dab in the worst possible point as the close-enough-to-human metric goes.

      Except, of course, the uncanny valley is not the solution, it is the problem.

      Except, of course, what the paper called "uncanny valley" was the explanation. And since that's when that term was used for the same time, invented/coined if you will, I figure it can mean exactly what the author wants it to mean :P

      --
      A polar bear is a cartesian bear after a coordinate transform.
    9. Re:Yes, but does it even exist? by Moraelin · · Score: 1

      And zombies are not related to the valley at all. If there are actual people walking around in makeup, those are actual people. They might look horrible, but they sure as hell look like 'real people'. [...] Nothing that is actually human can ever be in the valley.

      I don't know... I'm pretty sure it had some points in the original paper in the valley that were humans in various disguises, or a prosthetic hand on a human. A handicapped human is the right edge of the valley in one of Mori's graphs.

      Also, no one said the other side of the valley is 'cute' and I have no idea where you got that. The other side just doesn't look real at all, it looks like a cartoon, and thus we have no problem with it.

      Wrong. The Y axis is the "emotional response" to it, or in other words it largely measures how attractive or repulsive people find something.

      It also argues that the peak on the left side of the valley is, basically, the point where non-human things are the most appealing, attractive or able to create empathy. That there's a reason why cartoons and fables use talking animals: that those fall on that peak on the left side.

      So maybe "cute" isn't the word, but it sure as heck claims more than "we have no problem with it."

      --
      A polar bear is a cartesian bear after a coordinate transform.
    10. Re:Yes, but does it even exist? by ucblockhead · · Score: 1

      Er, what?

      I spent much my Oblivion playing time wondering when they were going to explain the skin-disfiguring disease that apparened to be running rampant.

      --
      The cake is a pie
    11. Re:Yes, but does it even exist? by Carnildo · · Score: 1

      Well, point #3 could be Oblivion. The graphics are better and more detailed than Sony's graphics in EQ, but don't even come close to the insane polygon counts and animations of the FF movies.

      I'd disagree that polygon count is a good measure of the degree of realism present. Case in point: Final Fantasy 7, Final Fantasy 8, and Final Fantasy 9 all had about the same polygon count, but the character designs in 8 were far more realistic than the cartoony designs in 7 and 9 (and, in my experience, far more disturbing).

      I'm not saying that Oblivion doesn't fall between EQ2 and the FF movie for realism, but there's no objective reason to put it there. By doing so, you're making the same mistake that the defenders of the Uncanny Valley hypothesis are.

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
    12. Re:Yes, but does it even exist? by Anonymous Coward · · Score: 0

      Google for "Cute lovable zombie attack", it's positively heart-warming.

      Wow, it turns out I'm pretty gullible.

    13. Re:Yes, but does it even exist? by jmorris42 · · Score: 1

      > And even then no one is going to mistake a frame of The Incredibles for a real people.

      Which is intentional. Pixar has the computing power and human talent to make scenes look much more realistic than anything they have released to date. My point is they intentionally avoid doing photorealistic scenes or characters to keep viewers firmly in the cartoon mindset. Very good animation mind you, but always instantly recognizable as animation. Because once you try for photorealistic you have to succeed in every scene. And even Pixar realizes that while they could make most scenes real enough they would fall short enough times over the course of a feature film to end up with the FF problem.

      --
      Democrat delenda est
    14. Re:Yes, but does it even exist? by Anonymous Coward · · Score: 0

      That's a very long winded way of saying that they have no hard evidence.

    15. Re:Yes, but does it even exist? by objekt · · Score: 1

      I don't think it exists. Different things look creepy to different people. But damned if people on the internet don't like to drop the phrase "uncanny valley" at every opportunity. I think they are trying to impress others. I'M LOOKING AT YOU, BOING BOING!

      --
      -- Boycott Shell
    16. Re:Yes, but does it even exist? by TriezGamer · · Score: 1

      As far as I am aware, the uncanny valley has always been applied specifically to humans.

    17. Re:Yes, but does it even exist? by Anonymous Coward · · Score: 0

      Google for "Cute lovable zombie attack", it's positively heart-warming. "Uups, my noodles fell out" 8|.

      Lnk, pls. 404 everywhere.

    18. Re:Yes, but does it even exist? by owndao · · Score: 1

      I believe that you've made an initial error that invalidates most of what you say later and that is the assumption that the uncanniness is a function. I have a feeling that it is more history dependent. There are many "y" values for any one "x" value. When a change in facial configuration occurs it is not just the end configuration that determines the uncanniness but more the transition (path) that had to take place in "y" to get us to any "x". For example, the showing of teeth. The showing of teeth is usually interpreted as a threat gesture in most of the land-based mammalian family yet humans typically take in other factors that led to the "tooth showing" such as a preceding joke or a blush.

      Just a thought...

      --
      Be as you would have the world become.
  49. Two things. . . by Fantastic+Lad · · Score: 1

    1. I'm glad it has been formally recognized that computer-animated humans look creepy. "Uncanny Alley". Good call and so true.

    2. This isn't animation. It's digital film with an advanced form of cut & paste. --Which isn't to say that it's not cool or that it doesn't open up some new nifty options for film-makers. But animation? Come on.

    They put real moving lips on animated faces back on some awful show back in the 70's, and nobody should have been proud to call that "animation" either. Basically, no animator is ever going to break the barrier in "Uncanny Alley" because photo-realism is not what animation is about. Animation is about using abstract generalizations to capture the impression of human qualities. Photo-realism simply doesn't belong in the world of hand-painted art. Animator's hands are not wired up to cameras; they're wired up to these wondrous pattern and abstraction machines which exist forever in the boundless world of dream logic. And thank-goodness for that, or we'd be a race of cold and un-feeling robots. Ick.

    -FL

  50. That video in the link by bjdevil66 · · Score: 1

    ... was too low in resolution to see anything. A higher resolution video would've been more helpful.

    More importantly, as other posters have said, this still requires humans doing the original. This is an apples and oranges argument when comparing this to animation from scratch.

  51. fake fake fake by Anonymous Coward · · Score: 0

    Come on!! that is so fake

    her lips are not off, resolution is so bad if you maximize it that she off altogether, lipsync is bad because video quality is bad.

    You people are so easy to fool.

    at the end it's only special effect, any good studios can overlap those special effects over anyone's face.

    you people should get out more.

    i'm guessing some of you believe they are actual real lifesize transormers out there since they looked so real.

  52. Wouldn't it be funny if... by ylikone · · Score: 1
    ..this were actually just the real woman, not animation at all? You would all look like fools with your "she doesn't blink naturally", "her face is too smooth", etc... comments.

    Oh, wait a minute... this ISN'T animation, it's basically a wireframe model placed directly over the face. It basically is the real thing.

    --
    Meh.
  53. Yes, the end of real actors. by ThomsonsPier · · Score: 1

    I'm sick of hearing that perfectly realistic CG will mean the end of real actors, even if they are just saying it to get publicity.

    Real actors will never be replaced as long as the people who watch films do so at least in part for the people on screen: people they admire; people they envy; people about whom they may fantasise.

    I know (or at least hope) the makers of this virtual person don't really think they'll do away with actors (voice and live theatre are two barriers to that at the moment), but I would like someone to change that particular stuck record.

  54. no. it doesn't look real by heroine · · Score: 1

    The GooTube thumbnail looked better, but the higher resolution shot on image-metrics.com looked fake. Also, the voiceover still requires a living human.

  55. every progression gets the same treatment by poetmatt · · Score: 1

    Every time technology progresses further in terms of realism we get this exact same scenario.

    What happens every time is:
    people use games as excuses for things, blaming the games for being "too close to real life" for totally unattributed things (see: GTA lately?)

    Additionally we get people scared/confused by the additional realism that occurs as well and spread FUD.

    I really wonder what will help when tv is higher resolution than real life, aka futurama?

  56. Full CGI movie? by Zebadias · · Score: 1
    So to make a CGI film all you have to do is shoot the whole thing live action an then render it all?

    Is this not somehow missing the point?

  57. Photo of the real Emily by 2phar · · Score: 2, Interesting

    Is this her?

    If so, good but a little way to go yet :)

  58. Animation or rotoscoping? by argent · · Score: 1

    Is there any actual animation (can you make Emily blow a kiss, stand up, do something the actor didn't do), or is this just fancy rotoscoping?

  59. Nothing really new by AmiMoJo · · Score: 2

    The only thing new here is that the equipment required to do the motion capture has been reduced to a single video camera. The facial movements are not being generated by a computer, merely copied from an actor so it's still nowhere near a believable simulation of a human face.

    --
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  60. Facial motion capture by kyashan · · Score: 1

    I saw this last week at Image Metrics's booth at Siggraph.
    Image Metrics is really about capturing facial motion and not so much about rendering.

    It looks very real, only the face is weird.. in fact, only the face is synthetic (possibly just remorphed).
    When I realized that it was a re-animated face on top of an actual real world video I felt a bit cheated 8)

    --
    "La presi e te la pagai (480.000 Lire)"
  61. Re:Uncanny in the other direction (proper link) by Anonymous Coward · · Score: 0

    Broken link in parent, try this

  62. Lips and skin by jannone · · Score: 1

    Real Emily lips have more specularities, and her skin is more detailed than the virtual counterpart. The face positioning looks a bit strange as well. BTW, this is very interesting. People complain they have pasted a virtual version of the same face, but that's missing the point that they could have pasted any imaginable face using the same recorded expressions. It's not perfect, but still quite impressive.

  63. It's "performance transfer technology" by Animats · · Score: 3, Interesting

    Image Metrics calls this "performance transfer technology". It's not really animation; it's more of a scheme for pasting face A onto actor B. Quite a bit of this already goes on; often, when you see a stunt performer's face on screen, the face of the principal has been transferred to the image of the stunt performer. With this new technology, that can be done without matching camera angles or going through the whole "dots on the face" makeup ordeal.

  64. digital make-up. BFD. by Mr.+Slippery · · Score: 1

    The video of "Emily" is not some from-scratch animation. It's very closely based on live footage. This is digital image make-up, not animation. "The end of actors?" Hardly. Feh.

    --
    Tom Swiss | the infamous tms | my blog
    You cannot wash away blood with blood
  65. Introducing Emily O'Brien the real actress by erbmjw · · Score: 3, Informative

    The person in the video is Emily O'Brien a professional actress. You can find a much better video of Image Metric's work on this page of her website

    1. Re:Introducing Emily O'Brien the real actress by riceboy50 · · Score: 1

      Haha, wow. That video at the bottom definitely does not cross the Valley.

      --
      ~ I am logged on, therefore I am.
  66. Am I missing something? by Rui+del-Negro · · Score: 3, Insightful

    So they make a 3D model of Emily's face (using a 3D scanner, presumably), then they film Emily moving her face, then they deform the model to match Emily's facial expressions, then they superimpose the model on Emily's head.

    Er... what for?

    At best they'll end up with something identical to the original (but they don't - the model doesn't wrinkle properly and sometimes the tracking is slightly off - you can see her face "float" relative to the hairline and ears).

    I could understand the point if they could take expressions from one person's face and replicate them on another person's face (which is something you can do with motion capture - and some clean-up work). But obviously they can't do that automatically, or they would have done it for the demo.

    I can see this kind of technology being useful to disguise the transition between an actor's real face and a 3D face (which will later be deformed by hand, or morphed into some creature, etc.), but the demo is so limited (camera doesn't move, the 3D face is almost identical to the real face, etc.) that it seems a long way off from being an alternative to motion capture and manual tweaking. This is like showing some (supposedly) revolutionary new GPU by making it print "Hello World" on the screen. If the technology is so great, why such a limited demo?

    1. Re:Am I missing something? by the+phantom · · Score: 1

      Didn't watch to the end of the video, did you? They showed a couple of other faces on the actress.

    2. Re:Am I missing something? by Rui+del-Negro · · Score: 1

      Didn't understand the end of the video, did you? The "other faces" you're talking about are simply isolated channels (diffuse / specular / etc.) of the same face. It's still Emily's face with a superimposed render of... Emily's face (just using a different shader).

  67. Umm... by MsGeek · · Score: 2, Insightful

    What about that funky Replicant teddy bear from Blade Runner? That was all the way IN the Uncanny Valley.

    BTW the girl on the video in the article...FAIL. Very, very, VERY creepy.

    --
    Knowledge is power. Knowledge shared is power multiplied.
    1. Re:Umm... by tzhuge · · Score: 2, Funny

      Are you sure it's the Uncanny Valley affecting your reaction the girl in the video and not the /. effect?

      The /. effect is what I call the nature fear and discomfort all /. readers feel towards the finer sex. I'm pretty sure they have cooties.

    2. Re:Umm... by treeves · · Score: 1

      I'll have to look at it again. I thought she looked quite natural. Maybe at higher resolution or larger image size there'd be a problem.

      --
      ...the future crusty old bastards are already drinking the Kool-Aid.
    3. Re:Umm... by HappyEngineer · · Score: 2, Interesting

      Really? I doubt I would have known she wasn't real if I hadn't know about it ahead of time. Either you have a heightened sense of revulsion for the almost human or I am totally insensitive to what humans look like.

    4. Re:Umm... by Pollardito · · Score: 1

      At the very least you would have written her off as having had 9 gallons of Botox injected, which is not exactly a comparison to nature. I can't give a completely unbiased viewpoint (because I read the summary that spoils the objectiveness of any viewer), but it was pretty creepy to watch that video. There was a smoothness to the skin that was completely unnatural and was easily evident even in a fairly poor quality video, and there were weird movements of facial features that weren't coordinated with the movement of the head itself.

      IMO most of the realism in that video came from the motion of the body and the surroundings, because I believe those were actually real elements and only the face was overwritten with CGI.

    5. Re:Umm... by MsGeek · · Score: 1

      'scuse me...I'm of the "finer sex" as you put it. No Y chromosome here. Oh, you thought I meant MICROSOFT geek? Oh well. Common mistake.

      Anyhoo, I'd think a CGI guy who looked like that would also be very, very, VERY creepy.

      --
      Knowledge is power. Knowledge shared is power multiplied.
    6. Re:Umm... by Rogerborg · · Score: 2, Insightful

      She looks like she's been filmed with one of those magic wrinkle-smoothing cameras so beloved of chat show hosts (and Cybill Shepherd). Letterman has effectively been a CGI creation for the past decade. All that's different about this is that it's pasting specific new features over the old ones, rather than just blurring them.

      --
      If you were blocking sigs, you wouldn't have to read this.
  68. Uncanny Valley? by Anonymous Coward · · Score: 0

    I thought it would be a story about the female sexual organs.

    "Vagina: The Eerie Canal"

  69. Doonesbury was way ahead on this one... by Anonymous Coward · · Score: 0

    remember when Boopsie had her body digitized?

  70. The Nose by oyenstikker · · Score: 1

    The nose (the nostrils in particular) don't move, which results in a disconnect between the mouth and eyes.

    --
    The masses are the crack whores of religion.
  71. The problem with CGI so far... by voss · · Score: 2, Insightful

    Is they are trying to make a perfect looking human...humans are defined by their imperfections. When they airbrush real humans too much it winds up looking fake.

    They need to add human imperfections to the CGI models to pass the uncanny valley test.

    1. Re:The problem with CGI so far... by The-Bus · · Score: 2, Interesting

      And not just in their physical makeup, but their movements too.

      The movements of Wall-E are, to Pixar's credit, more realistically "human" than almost every video game animation I've seen.

      --

      Small potatoes make the steak look bigger.

    2. Re:The problem with CGI so far... by riceboy50 · · Score: 1

      They need to add human imperfections to the CGI models to pass the uncanny valley test.

      Why? You just refuted that in your previous statement: "When they airbrush real humans too much it winds up looking fake." You would have just assumed she was wearing too much makeup or was airbrushed. Valley crossed.

      --
      ~ I am logged on, therefore I am.
    3. Re:The problem with CGI so far... by voss · · Score: 1

      The valley will be crossed in video when a cgi character can pass for a human up-close in broad daylight. These guys have managed a face...almost...I do salute them

    4. Re:The problem with CGI so far... by riceboy50 · · Score: 1

      The Uncanny Valley is not a technological achievement metric of some kind like reaching 65nm line width in CMOS fab. It's also not universal—being different for every observer.

      So extrapolating in general terms I would say it's a fuzzy mark where some particular encounter would fool most people given the setting. I think the crappy, carefully controlled YouTube video reaches that bar, as illustrated by what I said about makeup/airbrushing.

      --
      ~ I am logged on, therefore I am.
  72. Finally! by Anonymous Coward · · Score: 0

    Porn directors will now be able to use even the skankiest starlets, and with this new technology, you won't see ANY pimples on their ass or breast augmentation scars! Heck, they could even have _guys_ provide the motion capture for the starlets instead... .

  73. 4chan response by Bazman · · Score: 1

    I was going to say 'tits or gtfo' but then I realised this was slashdot, not 4chan...

  74. Not only that... by camperdave · · Score: 1

    magine just how much it would be worth to paramount to have a young Kirk, McCoy and Spock available.

    Not only that, but how about brand new episodes of Gilligan's Island or Hogan's Heroes? Or how about a proper final season or two of Farscape, or Firefly?

    Although... Voices may still be a problem. How are we doing on believable voice synth?

    --
    When our name is on the back of your car, we're behind you all the way!
  75. Re:Uncanny in the other direction (proper link) by HTH+NE1 · · Score: 2, Informative

    Broken link in parent, try this

    "Since no amount of cosmetic surgery will make actual human eyes larger, some girls are trying another way to up their cute quotient: extra-wide contact lenses!"

    Well, there is the crazy shit known as "eye tattooing". It's still a young procedure and I don't know if they can blend a tattoo that close to the iris.

    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  76. Let me see if I've got this right... by Anonymous Coward · · Score: 0

    You take an actor, have them deliver a series of lines or perhaps play an entire character role, and then you use that performance to sync up with some facial imaging software so that a computer can play back the perforamce? That sounds like double-work to me. Sounds pretty f*ckin' useless too, but what the heck do I know? As an actor, I'd be totally offended to be told, "Oh by the way, we're going to overwrite your performance with some software because you don't look like the actual character." Well then why would you pick that actor/actress in the first place?

    This seems like someone has spent alot of time and money to attain a goal simply because they can. I am unimpressed....close to revolted, actually.

    1. Re:Let me see if I've got this right... by ChefInnocent · · Score: 1

      Think of this as a small step towards an end goal. S1m0ne is one example. Or I'd prefer to think maybe they could make the next Wonder Woman movie with Lynda Carter of the 70's rather than some other actress or Lynda Carter of the now. She could do the voice acting, and then they just attach it to her digital double. Or, maybe even take it a step further and create a whole new John Wayne picture.

  77. Speaking of buzzwords cognitive dissonance. by aristotle-dude · · Score: 1, Interesting

    Why do people on slashdot feel the need to use words like cognitive dissonance, a psychological/clinical term rather than just expressing how it makes you feel?

    --
    Jesus was a compassionate social conservative who called individuals to sin no more.
    1. Re:Speaking of buzzwords cognitive dissonance. by Singularitarian2048 · · Score: 1

      What's the point of using any word, when you could use more simpler words instead?

      The only issue is whether or not a word is used correctly.

    2. Re:Speaking of buzzwords cognitive dissonance. by aristotle-dude · · Score: 1

      What's the point of using any word, when you could use more simpler words instead?

      The only issue is whether or not a word is used correctly.

      I suppose it's a really a judgment call people have to make. Do you want to be brief and possibly make yourself less understood by the general populace or would you rather use your own words to describe how something makes you feel? Taking the latter approach is more personable and create the possibly of not only getting your point across on an intellectual level but can also engage your audience emotionally. It has been shown that people often remember what people say longer if they are able to attach emotion to those words.

      --
      Jesus was a compassionate social conservative who called individuals to sin no more.
    3. Re:Speaking of buzzwords cognitive dissonance. by Singularitarian2048 · · Score: 1

      I am all in favor of not using overly-fancy words when explaining a difficult point, if it can be avoided. Feynman was great in that way. And most philosophers I've read are terrible in that way.

      When arguing a logical point, it may be a good idea to specifically avoid appealing to emotions. Emotions confuse an issue. I want people to agree with me because they agree with my logic, not because I have engaged them on a personal level.

    4. Re:Speaking of buzzwords cognitive dissonance. by x2A · · Score: 1

      When you're talking about "the science" behind something that elicits an emotion, you usually want to keep the mind (both yours and the listeners) on the mechanism, rather than triggering the emotion which can then alter the perception of what's being said.

      Also, emotions usually range from person to person, depending on when the person last felt the emotion, what other emotions they've felt at the same time, things that have triggered those emotions etc. Using precise ("technical") words reduces the ambiguities that appealing to an emotional state can create due to these.

      --
      The revolution will not be televised... but it will have a page on Wikipedia
    5. Re:Speaking of buzzwords cognitive dissonance. by Anonymous Coward · · Score: 0

      This is by the way important in any discussion or speak if the feeling is negative (as it is in this case). People might forget what you said, but the feelings remain and if the feelings are negative people will think "don't remember what he said, but I know I didnt like it".

  78. Meh by Anonymous Coward · · Score: 0

    The shark still looks fake.

  79. Confucius say by Profane+MuthaFucka · · Score: 1

    Confucius say "Uncanny valley not such a difficult problem for porn."

    --
    Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
  80. Emily is NOT computer generated.... by bc8o8 · · Score: 1

    A quick check of IMDB says that the article has it all wrong. "Emily" is a real person and actress, the only parts that were simulated were only the crappy looking (although technically very difficult) modifications made at the end. According to the credits at the end of the video, her name is Emily O'Brien (imdb) So I guess all the "fake" and "awkward looking" gestures she made in the video weren't proof it was fake, just proof that she's a bad actress.

    1. Re:Emily is NOT computer generated.... by bradgoodman · · Score: 1
      1. I'd say it passed the "uncanny valley" 100%

      2. I am/was suspecting that this was not computer generated.

      I was waiting for the end of the movie, when it showed some 50 year-old [insert random ethnicity] guy doing the (non) "motion-capture" for the video - and his 500 lb. neighbor doing the voice-over. That would be followed by a couple of screen-shots of the "Emily" model on the designers CAD screen, being designed and tweaked.

      But no - I believe that Emiliy was just...Emily.

    2. Re:Emily is NOT computer generated.... by Anonymous Coward · · Score: 0

      Apparently she passed the test with you. Her face was fake all along, from the start through the "crappy looking modifications". Only right at the end did they show the real emily.

    3. Re:Emily is NOT computer generated.... by bc8o8 · · Score: 1

      Are you telling me that their big demonstration was to simulate the motions and expressions of an actress using the motions and expressions of that same actress?

      That is either the most mind-numbingly stupid demonstration I've ever heard of, or one of the most brilliant. I'm not really sure which yet.

      Based on the higher resolution video that was posted earlier I have to say that if you are correct, I am REALLY impressed.

  81. I think we should shoot for the uncanny valley by s_p_oneil · · Score: 1

    Let's make some horror video games where the people in it are creepy enough to really freak people out.

  82. Very good .. almost perfect by talexb · · Score: 1

    The demo looks fantastic .. the only problem I had was that there was some loss of definition around the eyes. Otherwise, wow. Double wow.

  83. Proof that Aliens aren't among us (Space Kind) by bradgoodman · · Score: 1
    I've always thought this this was a kind of proof that people from outer space do not roam amongst us a-la Star Trek.

    My belief is that this mechanism would make it very very very difficult for a super-intelligent race to "fool" us into thinking one of their own in disguise was one of us.

    You could perhaps argue that if they were that intelligent that they could pull it off - but I doubt that to be the case - because it seems that these type of biological traits - be they reflexes, implules, etc. - are so refined in the structure of biology - that almost no amount of "intelligence" could overcome them. Furthermore, with something as complicated as the subtlties in not just look, but smell, sound and especially behavior - it would be an impossible task to pull off.

    Obviously - you could argue that they could with enough sophistication, etc. - but this is just my $0.02.

  84. It is more scarey than you could imagine by Anonymous Coward · · Score: 0

    This happened to me one Saturday night :(

  85. Turtle Talk at Epcot by Arccot · · Score: 1

    Disney created a "show" called, if I remember, Turtle Talk at their Epcot theme park. It's basically an animated turtle on screen that talks, and responds to the audience in real time. Apparently there's an actor controlling the eyes, mouth, movement, and providing the vocal responses of the character on the screen.

    It had a quite a bit of an uncanny valley feel to it because it was so close to human movement and looks on a turtle. If they made the turtle an animated human that responded to the audience like that, my guess is that many of the kids in the audience would be freaked out to the point of leaving the room.

    Anyways, my personal experience with uncanny valley. Turtle Talk highly recommended.

  86. Danger Danger Will Robinson by MrSmith0011000100110 · · Score: 1

    This is the type of thing that is going to usher in a new era of dangerous computerized interaction. Voice/Gesture recognition + Emily = Lonely Computer Geeks wet dreams. A woman that will talk and interact with you. Later, for everyone, a computerized friend. Gee, it's not hard enough to get regular people to use verbal communication nowadays, let's add another layer of complexity to that by allowing them to program how their "realistic" friends interact with them. I for one say nay.. I'll stick with people. TYVM

  87. My webcam does this by CXI · · Score: 1

    Ok, so it's not quite at the same level, but my Logitech webcam will stick a hat or beard on my face in real time, or completely replace my video with video of a shark or a cat or a stick figure whose mouth, eyes and expressions mimic mine. Way, way cheesier looking effect, but hey it's just a webcam!

  88. shrinking gap by HappyEngineer · · Score: 1

    Regarding the extended period of familiarity, I've found that I'm less and less aware of effects in movies. I used to instantly see something as an effect. Now it's entirely possible for me to watch an effects movie without even thinking that something is fake.

    I'm sure the same thing is happening to me regarding animated actors. The more uncanny valley I see in video games, the less unusual the valley seems.

    I think it's conceivable that the valley could close up without any additional advanced being made. I might just get used to it and not see it as abnormal.

    It's like fake boobs. The more women there are who have fake boobs, the less likely I am to even think that they might have fake boobs.

  89. Other amazing computer animations & editing by Superken7 · · Score: 1

    Has nothing to do with Uncanny valley, well, almost..

    This is amazing stuff, also something which can be used for future computer animations:

    http://www.garry.tv/?p=623

    I sometimes wonder where all those "magical algorithms" come from.

  90. Ya could have fooled me. by bdwoolman · · Score: 1

    I confess that, at least at this res, I would have been fooled hands down; that is, viewing Emily cold. No way would I have twigged that this is CGI in a blind test. IMHO knowing it was an animation beforehand queers the game a bit. Hard to say if any perceived funniness is projection or perception.

    That said, with all the possible faces art and imagination could muster, Couldn't they have made her a little hotter? Or maybe chosen the face of a star long since gone?

    And that dress. Yikes! No taste. Absolutely no taste. She must have started her career at Microsoft.

    --
    "No fear. No envy. No meanness." Liam Clancy
  91. The Future - I patented it. by Physician · · Score: 1

    My patented idea is utilizing this technology to revolutionize movies in the future. You will be able to insert your family members, friends, favorite actress into the role of whatever Hollywood release comes out. The acting would look the exact same but you could get a different face. Say you would like to see your own face instead of Christian Bale in Batman, no problem. This is the future of the entertainment business.

    --
    Does God treat us as servants or friends? Check my homepage.
  92. Before the descent by Anonymous Coward · · Score: 0

    I don't think we've yet seen anything that the uncanny valley hypothesis would cover. This is a real human being, with a real voice and a real body, with a computer rendered (not animated) face that is actually not very convincing in the higher resolution video.

    A robot programmed to emulate human emotions, looks, and language will represent the first truly creepy descent into uncanny valley; something that appears real on the surface and yet leaves you with the uncomfortable feeling that there is "something wrong", something you can't put your finger on.

  93. What? by Snaller · · Score: 1

    It's a recording of a woman with some graphics over it? That's what it sounds like (and doesn't sound impressive)

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  94. Polar Express by sarysa · · Score: 1

    While there's leaps that have been made in computer animation that are obvious even in a low resolution YouTube video, it still has the same problems that Polar Express has...a lack of expression. "Emily"'s facial expression was still pretty bland and robotic, and seemed to be lacking the range of motion seen in a real human. Unless it was an oversight that the animators missed in their demo...but I doubt it.

    That said, we're definitely getting closer...

    --
    Charisma is the measure of someone's ability to lie with a straight face.
  95. This will improve Hollywood by Roger+W+Moore · · Score: 1

    It's more convincing than...many flesh-and-blood actors I've seen.

    So when they get it perfected maybe this will mean that they can hire good actors instead of good looking actors and then use the computer to pretty them up.

    The other advantage will be that the celebrity salaries will probably end up being more reasonable over time since studios can own the digital likeness and use whomever they want to animate it. Of course this will likely mean trouble since now the actors/actresses will actually get paid a reasonable salary based on how well they can act....

  96. What about by msimm · · Score: 1
    Ceramic dogs. Those are creepy. Or paintings that seem to follow your eyes.

    Do stuffed animals instantly create a sense of revulsion?

    Erm, ya? Taxidermy often is creepy, especially creative taxidermy.

    --
    Quack, quack.
  97. This "proprietary software" sounds like by omfglearntoplay · · Score: 1

    This "proprietary software" sounds a lot like a farking video camera with "makeup mode". I mean, how is it so different from video that has been digitally edited for tweakage??? If it starts with a real actor/actress, requires filming, and the end product is 99% (your definition on percentage may vary from mine) from the "film"... where is all this supposed CG??

    1. Re:This "proprietary software" sounds like by groovy_daemon · · Score: 1

      Exactly. They are just trying to sell a product by over hyping it. Nothing new here folks, move along. This is not new or amazing at all. In fact it's pretty lame what people will say and do to try to make a buck.

  98. UED in Iraq by vimm · · Score: 1

    I thought Kerrigan got them all long before they got home?


    Unless....


    The WMDs are psi emitters!!1

  99. Even replicants couldn't cross the uncanny valley. by shliddle · · Score: 1

    If Tyrell couldn't do it, what makes you think we can?

  100. I'd say: by therpham · · Score: 1

    This has crossed the lowest point of the valley but is just beginning to climb back out.

  101. Amazingly lifelike by Kenoli · · Score: 1

    It looks like real video because it is real video. Wow.

  102. Tell it to me in Star Wars. by nitehorse · · Score: 1

    I love 30 Rock.

    (You can see the scene that quote is from at http://www.mediawithabrain.com/2008/04/25/30-rock-tackles-uncanny-valley-with-worlds-first-porn-video-game if you watch the second video.)

  103. Re:Proof that Aliens aren't among us (Space Kind) by Chyeld · · Score: 1

    With enough exposure to non-human reactions, you pitiful humans lose your sensitivity to this. Why do you think we gave the world Anime and GTA. By the time our warriors have reached your planet, you will be ripe for.... *ahem*

    I mean, of course, you are right my fellow human. We could easily see through such disguises. Come let us enjoy a chilled liquid at the local poison dispensary together.

  104. Wait until eye contact w/robots becomes reality by Miamicanes · · Score: 4, Interesting

    An even bigger problem will be making robots that can convincingly pass for human while physically in their presence and trying to feign one-on-one communication. Have you ever noticed that somehow, something just kind of clicks, and you *know* you've made eye contact with someone... and you know that THEY know, too? They might be far away, in a moving vehicle, looking at something else (or just generally looking around), but every now and then "it" happens... you make random, fleeting eye contact with a stranger.

    My theory is that it's due to the fact that your eyes are always moving (if your eye were perfectly still, you wouldn't be able to see, because rods and cones derive most of their information from CHANGES rather than instantaneous sampled state). I'm guessing that the pattern of movement appears random, but somehow the part of your brain responsible for background signal processing is able to recognize that movement pattern in the eyes others, and tries to synchronize itself to it. Neither person is intentionally trying to do it, or is even aware of it, but their brains -- through visible eye movement -- are actively negotiating the equivalent of a handshake... and when it happens, a metaphorical "datagram" gets sent to your conscious brain letting you know that you've "locked on" to another person. When you're intentionally talking to someone, it lets you know that you have their attention. When it unexpectedly happens at some random moment when you're just gazing out at the horizon, it can be awkward and uncomfortable.

    It's why if you're trying to hide, the worst thing you can possibly do is try to watch what's going on nearby. You might be in the dark shadows, or behind a large object with little more than a hole big enough to see through... but somehow, if someone happens to gaze in the right direction, and their eye detects the movement pattern of an eye somewhere nearby, they're going to immediately feel like something is amiss, even if they don't immediately realize what just happened. If their gaze crosses the gaze of another person who's looking at something entirely different, it might just be a feeling of unease. It's why looking for a lost person or animal is easier than looking for a lost object, at least if you're close enough to potentially make eye contact, Looking for a misplaced object, your brain has to process everything it sees, and constantly do pattern-matching. With people and animals, it's kind of like they're emitting a short-range beacon that allows you to randomly gaze around, but get "that feeling" whenever eye contact occurs, signaling that some area merits further visual inspection.

    Anyway, getting back to the Uncanny Valley, it'll be interesting to see what impact the ability to feign eye contact by robots will have. A robot with no eye contact seems creepy in a "dead" kind of way. Would a robot that "almost" managed to maintain eye contact be MORE comforting, or creepier still? Would the "comfort" factor depend upon whether the person interacting with the robot KNEW they were interacting with a robot? Or would making "almost correct" subconscious eye contact with a robot send chills down the person's spine, setting off subconscious alarms to let them know, "DANGER! Something here isn't quite right!", regardless of whether the person KNEW it was a robot?

    1. Re:Wait until eye contact w/robots becomes reality by Zey · · Score: 1

      How the robot reacts in relation to eye contact will be just as much of a problem as it is depending on which culture you grew up in as a human. For example, Anglo Australians show engagement and respect authority figures by keeping eye contact when you're speaking to them. Aboriginal Australians, by contrast, have it in their culture that you shouldn't keep eye contact with authority figures as it implies insubordination. Lord knows how trouble that miscommunication has caused in less enlightened times...

  105. You are missing the point... by denzacar · · Score: 1

    THAT demo is for presenting what their facial capture and animation system can do.

    You know... like taking a live actor, record his/hers performance WITHOUT adding any markers AND turning that video into a 3D animated face.
    No need for modeling. Just have the actor ACT and record that.

    --
    Mit der Dummheit kämpfen Götter selbst vergebens
  106. Not so great as you might think by Cathoderoytube · · Score: 1

    I worked with Image metrics on a project last year. The mocap stuff they sent us was nice, but they baked all the animations into the vertexes so we had a hell of a time trying to sync it up with the rest of the character. We finally figured out where they hid all their animation keys. It wasn't on any properly named node either. Only marginally annoying I have to say. They really need to learn their place in the production pipeline. Since I'm probably going to have to be dealing with them again very soon.

    --
    I have nothing compelling to say
  107. fnarr by Anonymous Coward · · Score: 0

    I'd "digitise" her "uncanny valley" any day

  108. Ok, but I don't really need that by Moraelin · · Score: 1

    Well, ok. Maybe. Still, even without that, the point can still be made with other examples.

    I mean, for some you don't even need two anchor points. It's enough to start with something on the left and move even more left, or stuff like that. The curve being what it is, it's still possible to make a prediction and test it.

    E.g., a zombie still doesn't move out of the valley if you make it even less human, as I was describing.

    E.g., ok, so they say that cartoon characters are appealing and create empathy because they're on the peak on the left side. Fair enough. So moving it farther to the left (i.e., towards even less human), should at best make them even more attractive, and at worst still remain above zero. Because there is no other dip below zero to the left on that graph.

    So... let's start from a talking bunny like Buggs Bunny. Hmmm? A zombie, maggot-infested, rotten-corpse-eating, talking bunny, stretching his arse like the goatse guy? I think it just got pretty disgusting.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  109. Looks quite uncanny to me by Anonymous Coward · · Score: 0

    She has no wrinkles. Her smiles look totally fake. And what's with the ghoulish makeup?

  110. Anecdotal support here ... by beer_maker · · Score: 2, Interesting
    I was thinking this explanation sounded a bit mystical & spooky, till I realized it actually explains something I had experienced a while ago when I lived in Hawaii. I did a lot of snorkeling, often to the same beach area, and many times (dozens) while diving at that site I would be meandering along and suddenly stop to look around. If I did so I would invariably find a ~football-sized hawaiian pufferfish tucked down into the coral, not swimming but giving me the eye. Once they were spotted, they would pop out and swim away. They were big enough that if they had been swimming I would have seen them, so it seems the eye-contact WAS the alerting factor.

    It wasn't the same fish each time, it wasn't the same place each time, it wasn't even the same time(of day) each time - I would be swimming & sightseeing, stop for no apparent reason, start observing closely, and there would be a large-eyed fish watching me.

    Thanks for making me reconsider my initial position - what's that old expression? It's not the things we don't know that get us in trouble, it's the things we know that aren't so.

    --
    Hmmm. Your ideas are intriguing to me and I wish to subscribe to your newsletter.
    1. Re:Anecdotal support here ... by Miamicanes · · Score: 1

      You know, even 25 or 50 years ago, there probably WOULDN'T seem to be any obvious explanation for "that feeling" that didn't seem metaphysical or supernatural... but then again, to Marconi or Tesla, CDMA and MPEG-4 would have seemed like black magic (though PCM, with bits recorded as horizontal rows on high-resolution black & white film with one sensor tube per bit fed into a simple resistor DAC, would have probably made perfect sense and been do-able with 1920s technology if cost were no object and someone managed to figure out how to get the bits sampled in the first place). When you think of it terms of visible high-frequency motion patterns, protocol handshaking, Kalman filters, and digital signal processing in a massively multitasking environment (the human brain), the theory doesn't really seem particularly strange or unbelievable. I've actually searched online to see whether anyone has ever explored it in a research/academic setting, but so far it seems to be just a personal pet theory of mine ;-)

  111. Re:Proof that Aliens aren't among us (Space Kind) by bradgoodman · · Score: 1
    "Let's take a relaxed attitude towards work and watch the Baseball match. The "Ny [pronounced 'Nie'] Mets" are my favorite squadron".

    -Apu, Trying to act like he's not an alien (From India).

  112. My cat's encounter with Uncanny Valley by billstewart · · Score: 1

    So we've got stuffed animals around the house, some of them on the bed, and they're more likely to be feline (lions, tigers, pumas, etc.) rather than bears. My previous cat decided that all of them were pillows for cats to lie down on, though he'd chew the whiskers off of them.

    My new cat (who's about 4 years old) generally feels that way, but one day he hopped up on the bed and saw a tiger that's about the size of a housecat, and he freaked. He cautiously snuck up to it, worried it was going to attack him, until he got close enough to sniff it and could be sure it wasn't real. After that he's been ok with it. Also there's a cheetah that's about half his size that purrs when you squeeze it (cheetahs are the only large cats that purr), and he'll go over and knead on it repeatedly to make it purr.

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
    1. Re:My cat's encounter with Uncanny Valley by Travis+Mansbridge · · Score: 1

      If only I could mod something +1 cute

  113. Paranoia time? by Anonymous Coward · · Score: 0

    If the quality gets to the 'undetectable' level, you could be placed on-camera in a criminal act, for instance, or alternatively, supply a (fake, but albeit difficult to disprove) 'video alibi'.
      This may provide Groklaw with new meat in the future...let's wait and see.