Personally I'd think that Adobe standing up for itself, and perhaps threatening Apple with some-sort of discontinuing of it's products on Macs may knock some sense into Apple; it'd probably be a good thing for Adobe in the long run.
If Apple obviously doesn't want to play nice with Adobe, why should Adobe keep providing Apple with a main selling feature of Macs? (The supposed fact they're for multimedia work).
Correct me if I'm wrong, but a child would presumably understand the wolf statement literally with hair and everything. Presumably as the list of rules grow (just as a child learns), the A.I.'s definition of what John is would change.
My question is, how do you expect to list all these rules when we can probably define hundreds of rules from a paragraph of information alone.
Would it also create a very racist A.I. that tends to use stereotypes to define everything? Maybe until so many rules are learnt, it's very hard to statistically define anything, at least until more data is acquired about the object.
One thing to point out with those videos and the review is that the FOV is like a typical monitor.
That entirely depends on what game you're playing, most games allow you to adjust the FOV at least to some extent, even if you have to dig around in the settings files (which you have to do with most new games now anyway, as they seem to have their FOV set up for 4:3 monitors not 16:10).
Personally I would use 3 monitors and as I'm happy enough playing with 1 monitor, I'd increase the FOV to have the side-screens as peripheral vision; which you can't do with a large screen because you can't 'curve' it or sit closer because of it's pixel density.
Sony already caused massive issues with number crunching by removing the ability to install Linux on the latest slim PS3 models.
The old ones never need to be connected to the internet or have the ability to play the latest games, so they will not need this firmware update and will be unaffected.
This isn't big news, except maybe if they need second hand replacement PS3s.
They'd have to be moving rockets because of course the earth rotates, and as most of earth is covered in oceans we'll have to use some sort of ocean bearing vessel.
I personally suggest we use frickin' sharks with frickin' rockets attached to their frickin' heads.
It's not only that they need more sleep, it's also that they have a body-clock that is shifted to later in the day.
See this quote from the BBC article:
There's a blip in teenagers where they need to have more sleep, but also their timing of that sleep is shifted so they want to go to bed later and get up later in the morning.
The claim that "input lag is by far worse than network lag" is absurd unless you're talking about a game with client side hit detection (e.g. Shadowrun), but most console games use host side detection (Halo, Gears of War, Call of Duty, etc).
The amount of disconnection you feel with input lag is by far worse than network lag, having your mouse take 100ms to turn your view would be unplayable for me; yet I will happily play with 100ms of network lag.
Don't forget that games have inbuilt lag compensation, so it doesn't feel like 133ms to the person playing; your gun makes the firing noise and animation straight after you click, regardless of your ping.
Input lag is by far worse than network lag for games.
I meant that the Eye-toy tracked your body, which is what Project Natal does. While Sony's motion tracks your hands and what they're doing, which is what the Wii controller does.
Personally I'd think that Adobe standing up for itself, and perhaps threatening Apple with some-sort of discontinuing of it's products on Macs may knock some sense into Apple; it'd probably be a good thing for Adobe in the long run.
If Apple obviously doesn't want to play nice with Adobe, why should Adobe keep providing Apple with a main selling feature of Macs? (The supposed fact they're for multimedia work).
A million monkeys, with a million typewriters and all that; you may have a point.
EA has been getting better recently, with titles like Mirror's Edge.
The problem being that after a moment of genius, they relapse, meaning they'll probably develop a 2nd, 3rd, 4th etc.; bleeding the series dry.
I've been lead to believe this is called Feel-Around in the States:
http://www.youtube.com/watch?v=TCq_nzlou0Q
I doubt a good SDD will burn out anytime soon:
http://www.storagesearch.com/ssdmyths-endurance.html
I'll sum it up for you, a 64GB drive constantly being written to at 80MB/s will burn out in approximately 51 years.
Both Left4Dead titles support split-screen with a little playing around in the config files, if I remember correctly.
Yeah, it has a e-ink screen, but the contrast (dark gray on light gray) is awful.
It also happens to not cause nearly as much eye-strain, as well as working in bright light.
This is the UK we're talking about. They have a camera on every street corner.
Which may be true (no idea if it is), but I bet 95% of them are owned by private companies and not the government.
I'm sure it'd take a large amount of paperwork, and manpower to track all the tapes down for them (if they're even real cameras).
Correct me if I'm wrong, but a child would presumably understand the wolf statement literally with hair and everything. Presumably as the list of rules grow (just as a child learns), the A.I.'s definition of what John is would change.
My question is, how do you expect to list all these rules when we can probably define hundreds of rules from a paragraph of information alone.
Would it also create a very racist A.I. that tends to use stereotypes to define everything?
Maybe until so many rules are learnt, it's very hard to statistically define anything, at least until more data is acquired about the object.
One thing to point out with those videos and the review is that the FOV is like a typical monitor.
That entirely depends on what game you're playing, most games allow you to adjust the FOV at least to some extent, even if you have to dig around in the settings files (which you have to do with most new games now anyway, as they seem to have their FOV set up for 4:3 monitors not 16:10).
Personally I would use 3 monitors and as I'm happy enough playing with 1 monitor, I'd increase the FOV to have the side-screens as peripheral vision; which you can't do with a large screen because you can't 'curve' it or sit closer because of it's pixel density.
Here's another related Wikipedia article that people might find interesting, suspension of disbelief.
Sony already caused massive issues with number crunching by removing the ability to install Linux on the latest slim PS3 models.
The old ones never need to be connected to the internet or have the ability to play the latest games, so they will not need this firmware update and will be unaffected.
This isn't big news, except maybe if they need second hand replacement PS3s.
Can't the original half-life run in OpenGL or software rendering modes?
Does that mean anything for compatibility across platforms?
Valve doesn't seem to care (all Steam games are getting converted to run on Mac using OpenGL).
I'd like to clarify that it's only Valve games that are being ported to Macs, not 'all Steam games'.
They'd have to be moving rockets because of course the earth rotates, and as most of earth is covered in oceans we'll have to use some sort of ocean bearing vessel.
I personally suggest we use frickin' sharks with frickin' rockets attached to their frickin' heads.
It's not only that they need more sleep, it's also that they have a body-clock that is shifted to later in the day.
See this quote from the BBC article:
There's a blip in teenagers where they need to have more sleep, but also their timing of that sleep is shifted so they want to go to bed later and get up later in the morning.
I really should learn to read things properly.
Research has shown that teenagers need more sleep than other age ranges: http://news.bbc.co.uk/1/hi/magazine/7932950.stm
ADSL, Asymmetric Digital Subscriber Line.
The claim that "input lag is by far worse than network lag" is absurd unless you're talking about a game with client side hit detection (e.g. Shadowrun), but most console games use host side detection (Halo, Gears of War, Call of Duty, etc).
The amount of disconnection you feel with input lag is by far worse than network lag, having your mouse take 100ms to turn your view would be unplayable for me; yet I will happily play with 100ms of network lag.
Don't forget that games have inbuilt lag compensation, so it doesn't feel like 133ms to the person playing; your gun makes the firing noise and animation straight after you click, regardless of your ping.
Input lag is by far worse than network lag for games.
Don't forget the price of convenience, changing a bulb can be incredibly annoying when they're in an awkward location or housing.
I meant that the Eye-toy tracked your body, which is what Project Natal does. While Sony's motion tracks your hands and what they're doing, which is what the Wii controller does.
This has more in common with the Wii controller, a better comparison would be between Microsoft's Project Natal and the Eye Toy.
This isn't much use for LAME as it's open source, you can just grab any information you want off SourceForge.