If you just want to run Folding while you charge, then I've yet to meet a PC that does more units per Watt than the PS3 anyway, so you might as well go back to Plan A.
Apple's 'right' to manage who and how the controls for the Shuffle are implemented are indeed controlled by this change. Those signals are digital (one presumes - they're all sent down a single cable, and I'm guessing they don't do it with different voltage signals).
Which would be lovely, if the game didn't keep matching my 0BP rubbishness up against people with several thousand; seriously, the lowest BP score I've met since buying SFIV at the weekend was still over the 1000 mark.
I know I'm crap, but having my arse kicked by people who have played Street Fighter before is getting a bit dull.
Not if it's their own hotmail and gmail accounts or if they have permission, I can spam myself if I want to, and you could spam me as well if I gave you permission.
I'm not so sure; wouldn't you need permission from Microsoft/Google as well? It's their servers that are taking the hit.
Well, two of the games I mentioned were multiplatform, so it's hardly surprising they're not showcases for how many polygons you can throw around.
But Motorstorm isn't even as good looking as PGR3, let alone virtually any recent racing game on either platform. Killzone 2 makes me want to beat the programmers around the head with CliffyB's arm, shortly after I've ripped it off him, both it and Gears 2 are so utterly soulless in their stereotypical post-apocalyptic shades of grey and brown (see also: Resistance). Drake's Fortune just doesn't grab me at all for some reason.
But Ratchet & Clank is quite pretty, yes.
Personally, I care far more about style than poly count or texture size. But for the latter, I'm more impressed with Oblivion and Burnout Paradise (on either platform) than most of the stuff you've mentioned.
Games like Drake's Fortune, Ratchet & Clank, Killzone 2 and the Motorstorm games simply aren't being made for other platforms.
Tomb Raider: Underworld, Banjo Kazooie, Gears of War and MX vs. ATV are definitely like those games. You might not like them as much. In the case of Motorstorm, I don't like it as much. But there's really nothing unique about the game styles.
That rather depends on how you define 'feature'. Most of the list consists of fairly minor (in terms of coding) adjustments to the UI in response to user feedback - making win-tab give better visual feedback, changing the effect of win-#, reintroducing 'Open With' dragging because people liked it more than endlessly increasing the quick-task menu, and so on.
As far as the testers are concerned, the UI elements that have been changed _were_ bugs.
That sounds almost exactly like Harmonix have gone back to their roots and given us a Frequency sequel, just using the Rock Band name to get the casuals interested.
Gears, Vegas, GRAW and many other games not only have cover systems, but implement them better than Killzone. That it also sticks doggedly to a first-person view so you can't see much while in cover isn't a significant innovation, if you ask me.
Yes, Edge got rather carried away with their review of Halo 3. However, 7/10 is if anything better than I'd expect to see at the bottom of that text - they've reviewed tonnes of PC FPS titles like that and given them 6/10.
And I'd go back to the Xbox model, which actually worked amazingly well - just make a damned PC.
Sadly, the XBox model didn't work at all well. At no point in its entire life did Microsoft make anything other than a painful loss on the hardware, because while being all commodity stuff made for a swift development cycle, it left them without any control over the cost of components.
That their custom design for the 360 led to all sorts of painfully expensive repair bills is another matter, obviously, but in theory they make money on each box that doesn't die.
Actually, I built a new box a couple of weeks back with "crappy onboard graphics". It turns out that even Intel's 3100 chipset has enough power to turn on Aero Glass's bells and whistles without impacting performance, so I don't worry about it.
My old box ran Vista terribly, but that seems to be more due to it only having 1Gb (to my new box's 4) than anything else.
I remember 98SE, yes. Microsoft sent me a free copy, because I'd registered my purchase of 98 at the time. So I never realised it was supposed to be anything other than a nicely-packaged service pack.
They did offer to replace it with a Windows model. But because the random Dell tech told her that Linux is great when you get the hang of it, she changed her mind.
Now she realises she should have taken up the offer after all, her phone call is to the local TV station instead.
Obviously I suck at the game, or I wouldn't be struggling to get anywhere on merely Hard, rather than Expert. But it's intensely frustrating that Medium Through The Fire And Flames is so easy in comparison, and that's a problem I've not hit with Rock Band because Harmonix ensure that Medium starts to offer me a challenge by the end of the game, but Hard starts off relatively calmly.
I (possibly like quite a few others in the last year) bought it because the bundle of wireless guitar and game cost me less than the wired Rock Band guitar.
Which is the game it most gets used with - GH3 has too many songs I don't like, and a completely messed up difficulty curve where Medium of the last song is far too easy in comparison to Hard of the first, so you can't step up the challenge smoothly.
Oh, definitely. The handling model in GTA is incredibly unrealistic. A 6-year-old brought up on a diet of Forza and GT-R would stand a much better chance.
You also raise a point of double standards. Not only is my 4-year-old present when I buy videogames in a shop, but he comes round the supermarket for the rest of the week's shopping. Somehow, the checkout person is capable of understanding that the bottle of wine is for me, and doesn't object to that.
Unlike a car, however, only a gun can protect you from an assailant.
On the contrary. The reinforced steel shell of a car does an excellent job of protecting you from the sort of assailant you demonstrated is the most statistically likely.
I for one would far rather get a tail-end shunt from another vehicle while driving than run over by someone doing the same speed.
For disk reads, modern cacheing configuration shouldn't be signficantly slower than a RAMdisk.
For writes, it's obviously no good for any data you need to survive a reboot. There are a few specific circumstances where you want this, but don't have access to the source in order to tell it to just work in memory. But not many.
Add in 100M being a number Pete Waterman just pulled out of his backside, and maybe £11 is bang on the button.
If you just want to run Folding while you charge, then I've yet to meet a PC that does more units per Watt than the PS3 anyway, so you might as well go back to Plan A.
Apple's 'right' to manage who and how the controls for the Shuffle are implemented are indeed controlled by this change. Those signals are digital (one presumes - they're all sent down a single cable, and I'm guessing they don't do it with different voltage signals).
That's DRM.
Which would be lovely, if the game didn't keep matching my 0BP rubbishness up against people with several thousand; seriously, the lowest BP score I've met since buying SFIV at the weekend was still over the 1000 mark.
I know I'm crap, but having my arse kicked by people who have played Street Fighter before is getting a bit dull.
I'm not so sure; wouldn't you need permission from Microsoft/Google as well? It's their servers that are taking the hit.
Well, two of the games I mentioned were multiplatform, so it's hardly surprising they're not showcases for how many polygons you can throw around.
But Motorstorm isn't even as good looking as PGR3, let alone virtually any recent racing game on either platform. Killzone 2 makes me want to beat the programmers around the head with CliffyB's arm, shortly after I've ripped it off him, both it and Gears 2 are so utterly soulless in their stereotypical post-apocalyptic shades of grey and brown (see also: Resistance). Drake's Fortune just doesn't grab me at all for some reason.
But Ratchet & Clank is quite pretty, yes.
Personally, I care far more about style than poly count or texture size. But for the latter, I'm more impressed with Oblivion and Burnout Paradise (on either platform) than most of the stuff you've mentioned.
Tomb Raider: Underworld, Banjo Kazooie, Gears of War and MX vs. ATV are definitely like those games. You might not like them as much. In the case of Motorstorm, I don't like it as much. But there's really nothing unique about the game styles.
That rather depends on how you define 'feature'. Most of the list consists of fairly minor (in terms of coding) adjustments to the UI in response to user feedback - making win-tab give better visual feedback, changing the effect of win-#, reintroducing 'Open With' dragging because people liked it more than endlessly increasing the quick-task menu, and so on.
As far as the testers are concerned, the UI elements that have been changed _were_ bugs.
That sounds almost exactly like Harmonix have gone back to their roots and given us a Frequency sequel, just using the Rock Band name to get the casuals interested.
If so, I thoroughly approve.
Why Sony? King Kong is a property of Vivendi Universal. Who, incidentally, have a far larger record label.
Umm, because it's a videogame?
Speaking to various journalists I know, some have been an awful lot harder on the game than Edge have been. Others think it's as good as Gears 2.
Actually, thinking about it, the ones that hate the game think it's as bad as Gears 2, as well. So make of that what you will.
Gears, Vegas, GRAW and many other games not only have cover systems, but implement them better than Killzone. That it also sticks doggedly to a first-person view so you can't see much while in cover isn't a significant innovation, if you ask me.
Yes, Edge got rather carried away with their review of Halo 3. However, 7/10 is if anything better than I'd expect to see at the bottom of that text - they've reviewed tonnes of PC FPS titles like that and given them 6/10.
Given the current state of the US motor industry, they are probably still bigger than GM, mind you...
Don't worry, despite the 'insightful' mod I got the joke. Nice work.
Really? Time to recompile Firefox as AAAAABrowser.exe, then.
Sadly, the XBox model didn't work at all well. At no point in its entire life did Microsoft make anything other than a painful loss on the hardware, because while being all commodity stuff made for a swift development cycle, it left them without any control over the cost of components.
That their custom design for the 360 led to all sorts of painfully expensive repair bills is another matter, obviously, but in theory they make money on each box that doesn't die.
Actually, I built a new box a couple of weeks back with "crappy onboard graphics". It turns out that even Intel's 3100 chipset has enough power to turn on Aero Glass's bells and whistles without impacting performance, so I don't worry about it.
My old box ran Vista terribly, but that seems to be more due to it only having 1Gb (to my new box's 4) than anything else.
I remember 98SE, yes. Microsoft sent me a free copy, because I'd registered my purchase of 98 at the time. So I never realised it was supposed to be anything other than a nicely-packaged service pack.
They did offer to replace it with a Windows model. But because the random Dell tech told her that Linux is great when you get the hang of it, she changed her mind.
Now she realises she should have taken up the offer after all, her phone call is to the local TV station instead.
Obviously I suck at the game, or I wouldn't be struggling to get anywhere on merely Hard, rather than Expert. But it's intensely frustrating that Medium Through The Fire And Flames is so easy in comparison, and that's a problem I've not hit with Rock Band because Harmonix ensure that Medium starts to offer me a challenge by the end of the game, but Hard starts off relatively calmly.
I (possibly like quite a few others in the last year) bought it because the bundle of wireless guitar and game cost me less than the wired Rock Band guitar.
Which is the game it most gets used with - GH3 has too many songs I don't like, and a completely messed up difficulty curve where Medium of the last song is far too easy in comparison to Hard of the first, so you can't step up the challenge smoothly.
Oh, definitely. The handling model in GTA is incredibly unrealistic. A 6-year-old brought up on a diet of Forza and GT-R would stand a much better chance.
Or maybe not...
You also raise a point of double standards. Not only is my 4-year-old present when I buy videogames in a shop, but he comes round the supermarket for the rest of the week's shopping. Somehow, the checkout person is capable of understanding that the bottle of wine is for me, and doesn't object to that.
On the contrary. The reinforced steel shell of a car does an excellent job of protecting you from the sort of assailant you demonstrated is the most statistically likely.
I for one would far rather get a tail-end shunt from another vehicle while driving than run over by someone doing the same speed.
For disk reads, modern cacheing configuration shouldn't be signficantly slower than a RAMdisk.
For writes, it's obviously no good for any data you need to survive a reboot. There are a few specific circumstances where you want this, but don't have access to the source in order to tell it to just work in memory. But not many.