Unless you're parking it 5 miles from your destination and you're sprinting in intervals to your shopping center, I don't see how this is even remotely adequate exercise.
How can a game written by 3-4 teen/early 20 year olds hope to compete against games that REQUIRE dozens of designers/artists?
I'll play Devil's Advocate here, but I've played the crap out of Line Rider, Porrasturvat and Desktop Tower Defense, all games made (initially) by a single person (or a very small group). DTD is a lot more fun and challenging than most blockbuster games.
The two movies I'm most looking forward to this year are Blindness and The Brothers Bloom. The former is about society experiencing an epidemic of blindness and it's helmed by Fernando Meirelles (of City of God and The Constant Gardener). The latter is the new movie by Rian Johnson, who last did Brick. Neither of these are specifically sci-fi in any way (especially Johnson's movie) but I'd figure I'd give a heads up to some interesting projects coming down the pike that aren't meant to be gigantic blockbusters.
He's a young man. It'll be good for him to have a blockbuster or two under his belt. It will give him more name recognition among the general audience and make it easier to helm productions he'd like to be involved in. And now maybe WB will let him make it, after this.
Well, let's say the clone's proficiency (x) is 0.8. I assume if they picked this one dog, he was the Michael Jordan of drug-sniffing dogs: a statistical outlier. Maybe most dogs have an x value of 0.5 or 0.4. Even with breeding, they can only hope to raise this average to 0.55 or 0.6. So this dog is a much quicker solution to their problem.
Maybe it will have the same problem Michael Keaton's character had in the movie Multiplicity. Copies of copies get dull and suddenly you've got a dog that's as good at tracking as a Chihuaha. Which I guess explains why the Storm Troopers were such poor shots.
Well, swinging the pendulum too far in either direction will result in a game that's not realistic (and therefore largely useless) or that's too dry and realistic.
I remember a long time ago (in the BBS days) there was a text-based MMO (if you can call it that, at least an MO) regarding space travel. It had more to do with shipping and trading, but I remember it being a lot of fun for me as a child.
The NASA MMO can still be PvP: the v part of it just can't be violent. Something as simple as deploying resources most effectively to discover/research planets. You can change the goals every once in a while. Now the space agency has determined that finding pockets of unobtanium for mining is better than creating a wind farm. Imagine it as a sort of "space race" that resets itself in some way every few months.
My gut feeling tells me that even the most rudimentary engine will excite passion in the right person and even the coolest game won't make you want to study physics if you didn't want to in the first place.
The design phase of this game certainly sounds a lot more interesting than your average game or MMO. Too bad the game doesn't have a budget.
$3MM was already a relatively low number. Consider the recent statement by David Jones of RealTime Worlds (they of Crackdown) where he says he'd struggle to make a game under $50MM.
Now, that's for a console AAA title with whiz-bang graphics, voice acting, etc. I'm sure the NASA MMO doesn't need to be on that level but I'm not sure the term "MMO" can properly be applied to anything with a $3MM budget, short of stuff like Puzzle Pirates.
I mean there's plenty of MMOs that were made for something closer to free than $3MM (Omerta comes to mind) but I don't think when you hear "NASA" and "MMO" you envision a text adventure.
They should just develop things on SecondLife since the client exists already. I believe they've done that already, but I'm not sure what the extent of it is.
My understanding is that there were only a few sets of rivets on one end and a zipper holding each of the sheets. At the time the shipbuilders, the L. Evi & Strauss Company, thought this was the better design, although differing "rivet-fly" prototypes were developed. I guess building seaworthy wessels was never in their genes.
I guess "bat shit insane" is a more direct way of saying counter-intuitive. If GIMP ever wants to "convert" a lot of people who are used to Photoshop, it will need to mimic what these users are familiar with: the Windows and Mac environment. That doesn't mean that you have to port over the good stuff and the bad stuff, but out of any number of graphic applications I've used over the years on Windows and Mac, GIMP was by far the hardest one to hit the ground running on.
This is not to say that Photoshop doesn't have some problems, of course.
$300,000,000 and just one girlfriend? I mean that could buy a lot of expensive Spitzer-esque hookers. Although I hear the rates are cheaper in Montana.
They've been waiting for the projection hardware/software to get in line with what theatre owners want to pay. It would be very easy to show a Pixar movie in 3D in a few cities and charge $30 per ticket. It gets trickier when you suddenly have a couple of neighborhood theatres that want to do that: there's no giant market for 3D movies at inflated prices. But with the hardware being cheaper, you only need to charge a few dollars more.
I've never seen The Incredibles theatrically, so I hope that they bring it back in 3D into theatres.
That would be their 2009 Christmas musical, The Princess and the Frog, set in New Orleans. It's hand-drawn.
(I believe their direct-to-video films are hand-drawn too, possibly).
I like Studio Ghibli's mix of hand-drawn and 3D. I believe Ponyo on a Cliff is going to be done in watercolor (or at least a style resembling watercolor).
Re:Oh sure, he's hot shit NOW
on
The DIY Tank
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· Score: 1
Since the tank fires Red Bull cans, what would the anti-tank missile use? I guess it would need larger shells, so... Rock Star? Or 2-liter bottles of Shasta?
Well, if your only HD source is cable TV, then yes, 1080 might be overkill. But if you have other sources (game consoles, high-def media players) then you do get the benefit of 1080i/1080P.
Comcast and Verzion are topsy turbty around here. My Comcast connection is pretty solid and the quality is better than the FiOS TV that I've seen. And both of these are better than the signal from TWC at my friend's place.
The Comcast signal isn't flawless, but it's good enough considering what I pay. As a company, however, they're still infuriating. As is Verizon.
You can also think of it this way: for photo retouching, this works pretty well for when I'm not home and don't have access to Photoshop. Works better than pbrush.exe at least.
Amazon's top selling Disney titles, Enchanted and 101 Dalmatians, are $14.99 right now. The only two movies above $19 in their bestsellers (which change hourly) are I Am Legend, Sweeney Todd, and August Rush. The first two are special collector's sets and have cheaper alternatives. August Rush is $20. Pixar movies, like movies put out by the Criterion Collection, will always be a few dollars more. But that's the excception.
Right now, if I needed to build a film library, I could get 100 great films for $10 or less each, on average. Indiana Jones, Back to the Future, The Godfather, Ghostbusters, Citizen Kane, Jaws, or whatever movies you like. This simply was not possible eight years ago. Today it is.
Unless you're parking it 5 miles from your destination and you're sprinting in intervals to your shopping center, I don't see how this is even remotely adequate exercise.
How can a game written by 3-4 teen/early 20 year olds hope to compete against games that REQUIRE dozens of designers/artists?
I'll play Devil's Advocate here, but I've played the crap out of Line Rider, Porrasturvat and Desktop Tower Defense, all games made (initially) by a single person (or a very small group). DTD is a lot more fun and challenging than most blockbuster games.
Have you ever made out with a port because it's got a female connector?
Yes, but then I'm am amateur teledildonics researcher.
The two movies I'm most looking forward to this year are Blindness and The Brothers Bloom . The former is about society experiencing an epidemic of blindness and it's helmed by Fernando Meirelles (of City of God and The Constant Gardener). The latter is the new movie by Rian Johnson, who last did Brick. Neither of these are specifically sci-fi in any way (especially Johnson's movie) but I'd figure I'd give a heads up to some interesting projects coming down the pike that aren't meant to be gigantic blockbusters.
He's a young man. It'll be good for him to have a blockbuster or two under his belt. It will give him more name recognition among the general audience and make it easier to helm productions he'd like to be involved in. And now maybe WB will let him make it, after this.
Well, let's say the clone's proficiency (x) is 0.8. I assume if they picked this one dog, he was the Michael Jordan of drug-sniffing dogs: a statistical outlier. Maybe most dogs have an x value of 0.5 or 0.4. Even with breeding, they can only hope to raise this average to 0.55 or 0.6. So this dog is a much quicker solution to their problem.
Maybe it will have the same problem Michael Keaton's character had in the movie Multiplicity. Copies of copies get dull and suddenly you've got a dog that's as good at tracking as a Chihuaha. Which I guess explains why the Storm Troopers were such poor shots.
Well, swinging the pendulum too far in either direction will result in a game that's not realistic (and therefore largely useless) or that's too dry and realistic.
I remember a long time ago (in the BBS days) there was a text-based MMO (if you can call it that, at least an MO) regarding space travel. It had more to do with shipping and trading, but I remember it being a lot of fun for me as a child.
The NASA MMO can still be PvP: the v part of it just can't be violent. Something as simple as deploying resources most effectively to discover/research planets. You can change the goals every once in a while. Now the space agency has determined that finding pockets of unobtanium for mining is better than creating a wind farm. Imagine it as a sort of "space race" that resets itself in some way every few months.
My gut feeling tells me that even the most rudimentary engine will excite passion in the right person and even the coolest game won't make you want to study physics if you didn't want to in the first place.
The design phase of this game certainly sounds a lot more interesting than your average game or MMO. Too bad the game doesn't have a budget.
$3MM was already a relatively low number. Consider the recent statement by David Jones of RealTime Worlds (they of Crackdown) where he says he'd struggle to make a game under $50MM.
Now, that's for a console AAA title with whiz-bang graphics, voice acting, etc. I'm sure the NASA MMO doesn't need to be on that level but I'm not sure the term "MMO" can properly be applied to anything with a $3MM budget, short of stuff like Puzzle Pirates.
I mean there's plenty of MMOs that were made for something closer to free than $3MM (Omerta comes to mind) but I don't think when you hear "NASA" and "MMO" you envision a text adventure.
They should just develop things on SecondLife since the client exists already. I believe they've done that already, but I'm not sure what the extent of it is.
My understanding is that there were only a few sets of rivets on one end and a zipper holding each of the sheets. At the time the shipbuilders, the L. Evi & Strauss Company, thought this was the better design, although differing "rivet-fly" prototypes were developed. I guess building seaworthy wessels was never in their genes.
I guess "bat shit insane" is a more direct way of saying counter-intuitive. If GIMP ever wants to "convert" a lot of people who are used to Photoshop, it will need to mimic what these users are familiar with: the Windows and Mac environment. That doesn't mean that you have to port over the good stuff and the bad stuff, but out of any number of graphic applications I've used over the years on Windows and Mac, GIMP was by far the hardest one to hit the ground running on.
This is not to say that Photoshop doesn't have some problems, of course.
We've come a long way from Custer's Revenge. Just in the past few years we've had games featuring them: Prey and Turok.
Really?
$300,000,000 and just one girlfriend? I mean that could buy a lot of expensive Spitzer-esque hookers. Although I hear the rates are cheaper in Montana.
I'm pretty sure I've seen the video of this and yes, it is sweet. Frightening, but sweet.
They've been waiting for the projection hardware/software to get in line with what theatre owners want to pay. It would be very easy to show a Pixar movie in 3D in a few cities and charge $30 per ticket. It gets trickier when you suddenly have a couple of neighborhood theatres that want to do that: there's no giant market for 3D movies at inflated prices. But with the hardware being cheaper, you only need to charge a few dollars more.
I've never seen The Incredibles theatrically, so I hope that they bring it back in 3D into theatres.
That would be their 2009 Christmas musical, The Princess and the Frog, set in New Orleans. It's hand-drawn.
(I believe their direct-to-video films are hand-drawn too, possibly).
I like Studio Ghibli's mix of hand-drawn and 3D. I believe Ponyo on a Cliff is going to be done in watercolor (or at least a style resembling watercolor).
Since the tank fires Red Bull cans, what would the anti-tank missile use? I guess it would need larger shells, so... Rock Star? Or 2-liter bottles of Shasta?
The purple of Milka is trademarked as well.
Wow, I may end up being the most handsome man in the world. I've been repelling mates for many years past my teenage years.
Well, if your only HD source is cable TV, then yes, 1080 might be overkill. But if you have other sources (game consoles, high-def media players) then you do get the benefit of 1080i/1080P.
Comcast and Verzion are topsy turbty around here. My Comcast connection is pretty solid and the quality is better than the FiOS TV that I've seen. And both of these are better than the signal from TWC at my friend's place.
The Comcast signal isn't flawless, but it's good enough considering what I pay. As a company, however, they're still infuriating. As is Verizon.
You can also think of it this way: for photo retouching, this works pretty well for when I'm not home and don't have access to Photoshop. Works better than pbrush.exe at least.
The episodes are already online. Not "coming soon", not "to be"... you can see them right now.
Erm, wasn't Wright's speech just commenting on the views of US Ambassador Edward Peck?
McCain is probably a bit more informed than that, considering his own daughter has her own YouTube channel. Now, that's not nearly direct or impressive as Obama asking advice from Larry Lessig when putting together tech policy, but it's something.
Or, he's a person who has no problem selling out his country for millions.
Amazon's top selling Disney titles, Enchanted and 101 Dalmatians, are $14.99 right now. The only two movies above $19 in their bestsellers (which change hourly) are I Am Legend, Sweeney Todd, and August Rush. The first two are special collector's sets and have cheaper alternatives. August Rush is $20. Pixar movies, like movies put out by the Criterion Collection, will always be a few dollars more. But that's the excception.
Right now, if I needed to build a film library, I could get 100 great films for $10 or less each, on average. Indiana Jones, Back to the Future, The Godfather, Ghostbusters, Citizen Kane, Jaws, or whatever movies you like. This simply was not possible eight years ago. Today it is.