To be honest, 99% of the time when I am browsing files I don't even look at the properties bar. But when I need it, and it's there, it saves time. I have the computing power, so why not use it?
XP wasn't much different from 2000 either. The only compelling reason I can see to change from 2000 to XP was, you guessed it, a fresh coat of paint. Most people would say the same about XP/Vista. But I see some good differences between Vista and XP.
I use the search function quite a bit. It kicks the ass right out of the previous Windows searches.
Aero offers some pretty nice features. You can finally switch between windows by recognizing what's actually in the window, rather than it's name. Transparency is not only beautiful but also helpful at times.
I like the extra information that can be laid out in Windows Explorer windows. It sames me a right-click->Properties a lot of the time.
The Control Panel I feel is better arranged. I also like how it shows you what functions lay within categories in case you are having trouble finding what you need.
I started playing FF at 6, and played each one through until 10 (and regrettably, 10 two). I also partly played 12.
7 had great gameplay for the time and also a great story with lots of twists.
8's gameplay wasn't as good as 7 for me. The story was a drag until this second disk, when it actually started to get some substance.
9's gameplay I absolutely loved. I loved how you gained abilities from the items by gaining ability points. The story was uninteresting though.
10's gameplay and story were both great. But the story was strictly linear, and it almost felt like you were playing a movie.
10 two was a joke. Enough said about that.
12's story was a drag, the characters were a drag, and it was the first FF game I started and actually quit playing all together. The game played itself on its own. You know there's something wrong with a game when you enter a boss battle and don't have to even touch the controller. The thing that finally made me stop playing was when you figured out that the dark ghost things appearing behind the evil guys were actually gods of some sort who were controlling the destiny of everything. Way to fail, square.
So basically, make a game that is playable, has better gaming mechanics, and has characters and a story that doesn't suck. Usually FF games fail in one of these areas. I'm still praying for you Square!
There is no way you would win this case, and nor should you. You deserve to lose everything if you think even for a second that you have rights over everybody elses data.
I could say the exact same thing about software pirating.
Holy crap man. Before reading this post I was all for donating my entire body to transplants or medical research. But you've certainly given me a good case of paranoia.
There should be a clause on donor cards for "Only donate my body if I'm going to die for sure. Like really really sure. Like please, please, triple-please save me before donation!"
Because they keynote showed how lackluster things can be without a person like Jobs.
Jobs has the ability to make things seem much greater than they are. You should watch all of the keynotes, all of which can be found on Youtube I'm pretty sure. He can take any feature, or lack thereof, and make it seem as though nobody has done this before, and that you need and want it.
For example, check out when he reveals the first iMac and talks about the keyboard and mouse. They look god-awful unfunctional and ridiculous, but the crowd loves it. Actually, the whole thing looked awful.
Check out when he reveals XXX and says "boom", despite the fact that many others have done this before, and that Apple only did it by throwing 5 useful features out the window.
Jobs creates what many call the "reality distortion field". Watch the keynotes and you'll know what I mean. It's because of this that it will be difficult to replace him.
But as an engineer you also have to look at not only the technical advances you are making, but also the tradeoffs to make those advances.
I highly doubt that it's not possible to re-work the design of the components to leave a rectangular space for a removable battery. Saying that you HAD to make it non-user-removable in order to leave more space for the battery is not the engineering way -- you find a way to make it work.
I'm guessing that making the battery this way cut down the engineering costs of the laptop so much that making it removable was less cost effective. But had they put in the effort to make the battery bigger and rework the components at the same time, this would have been a much better engineering decision as it would leave them with a better platform for the future. Now they will either have to keep this battery philosophy and keep pissing people off, or re-engineer everything again which is definitely not cost effective.
Agreed. Since birth I have lived in a small farming town (population around 1000 people) and it has been mind-numbingly boring every single day. There is nothing to do, nobody interesting, and you have to go to neighboring larger towns for any form of entertainment. It is the opposite of what the psychologist describes: a severe lack of stimili. Some people like the country, other people like the city, and others somewhere in-between. And me, well I hate the country and don't mind the city.
Does anyone else think that this psychologist just isn't a city person?
Well they should've read the IP document they signed when they took the funding, then.
Most institutions will try to take ideas whether or not funding was provided. They will try to use the excuse that you "used the institution's facilities" to work on your project. Isn't that what my tuition paid for?
I completely agree. I attend University of Toronto, and the first thing our prof said about our senior year project was "If you have some ideas you are passionate about that may be profitable, keep them out of the project."
That's kind of a bad example. The mock guards tried to do awful things to the participants in that study. It was basically a soft-core torture facility.
I think the evil seen here is only due to Google being such a large corporation. To smaller companies, ideas are the golden egg. They are a way to get an edge on other companies, make a splash in the market, or even create brand new markets. And people don't have a problem with this because they are the underdogs.
But Google is huge. People always seem to make a stink when big companies patent ideas. It's because they don't really need to. You know that in a few years after another company implemented an idea, the larger companies are going to copy it anyway, patent or not. Larger companies don't really need the protection of the patent system.
I've been playing POP on the PC with the 360 controller. I really like the game and it's one of the best I've played in a long time. But the never dying feature really reduced the difficulty of the game so much that there was no sense of tension from failure.
There are points in the game where they try to create tension by having platforms crumble just as you pass them, or by having poisonous gas released into the air which should eventually "kill" you. But with the lack of death, these things seemed laughable since there was no chance that they would actually kill you. They were all for show.
Despite this, the battles are done really well I thought. Even though you can't die, every time you fail the enemies' life bar gets refilled a bit. So some battles can take half an hour simply because the enemy is owning you so badly.
I would have preferred a difficulty option where timing was required. I would also have preferred sending you a few platforms back upon failure, not just from when your feet left the ground. Right now the game just seems like "well I'll just see if I can jump that way and see if it works."
At one point in the game the prince says to Elika, "If you don't value your life, it's as if you never cared about everything you lived for." This is pretty analogous to the difficulty of the game.
I don't really see a need to incorporate the reset into the game world. To be honest, if I have to play 10 games and in each one when I fail some dude/god/magical fairing has to come reset me, I'm gonna get pretty pissed off.
I'm not surprised by the findings. Give different species the same environment in which to thrive, and you'll find that they will often develop the same characteristics over time.
I remember a study done that found that marsupials had various characteristics similar to rodent mammals, despite not being related. Also that sea-dwelling mammals such as dolphins developed the same sort of fins as sharks -- also not related.
The 3G iPod was actually one of the favourites for me. One thing that bothered me about all of the models before and after it (touch included) is that the buttons are difficult to feel through a pocket. I hated using the remote control, so the third generation's seperate buttons actually let me change songs without taking it out of my pocket.
LOL I've never heard it called the clit mouse. I always called it the nub mouse.
Very true though, I love the nub mouse, too. Older laptops (mid nineties) had the nub mouse and I thought it was great. Some had a teeny trackball in the middle of the keyboard. But not many manufacturers offer the nub whom I know of, aside from Lenovo.
You said it yourself, it was a bug with the drivers. If you honestly think that Microsoft re-certifies drivers from all manufacturers every time they are updated, you're a quack.
No I don't see my OS as a personal identity. I could be a douche now and list the OS's I use, too. But that doesn't matter to me. What does matter is that people BMC about Vista when most of the time it has nothing to do with Microsoft. This just seems like another case.
I agree and have the same gripes about touch screen technology. However there are some cases, as others have mentioned, when it is better to use a touch screen.
It is very cumbersome to use the trackpad on a notebook when it's on your lap in a confined place (ie: on a subway). The trackpad is simply too close to you. There are many times when it would simply be easier to reach to the screen and resize a window or select a button with my finger. This is why I wish my laptop had a touchscreen -- not for primary use, but for some cases where it is handy.
I apologize for Celine Dion.
You would have a good point, except that those movies are nearly the same, while this Superbar/Dock is a small element of the entire OS's.
To be honest, 99% of the time when I am browsing files I don't even look at the properties bar. But when I need it, and it's there, it saves time. I have the computing power, so why not use it?
XP wasn't much different from 2000 either. The only compelling reason I can see to change from 2000 to XP was, you guessed it, a fresh coat of paint. Most people would say the same about XP/Vista. But I see some good differences between Vista and XP.
I use the search function quite a bit. It kicks the ass right out of the previous Windows searches.
Aero offers some pretty nice features. You can finally switch between windows by recognizing what's actually in the window, rather than it's name. Transparency is not only beautiful but also helpful at times.
I like the extra information that can be laid out in Windows Explorer windows. It sames me a right-click->Properties a lot of the time.
The Control Panel I feel is better arranged. I also like how it shows you what functions lay within categories in case you are having trouble finding what you need.
And that's all I can think of right now.
I started playing FF at 6, and played each one through until 10 (and regrettably, 10 two). I also partly played 12.
7 had great gameplay for the time and also a great story with lots of twists.
8's gameplay wasn't as good as 7 for me. The story was a drag until this second disk, when it actually started to get some substance.
9's gameplay I absolutely loved. I loved how you gained abilities from the items by gaining ability points. The story was uninteresting though.
10's gameplay and story were both great. But the story was strictly linear, and it almost felt like you were playing a movie.
10 two was a joke. Enough said about that.
12's story was a drag, the characters were a drag, and it was the first FF game I started and actually quit playing all together. The game played itself on its own. You know there's something wrong with a game when you enter a boss battle and don't have to even touch the controller. The thing that finally made me stop playing was when you figured out that the dark ghost things appearing behind the evil guys were actually gods of some sort who were controlling the destiny of everything. Way to fail, square.
So basically, make a game that is playable, has better gaming mechanics, and has characters and a story that doesn't suck. Usually FF games fail in one of these areas. I'm still praying for you Square!
There is no way you would win this case, and nor should you. You deserve to lose everything if you think even for a second that you have rights over everybody elses data.
I could say the exact same thing about software pirating.
Well, for one thing, it's illegal, immoral, and unethical. Fighting crime by being a criminal... well, you see where I'm going with that.
I'm pretty sure that in the USA if someone is robbing your store, it's OK to pull a gun on them. Why should the internet not have an equivalent?
So I guess they are going to keep copies of mail sent through the postal service as well? Oh wait, that would require opening it.
I'm not trying to scare you
Holy crap man. Before reading this post I was all for donating my entire body to transplants or medical research. But you've certainly given me a good case of paranoia.
There should be a clause on donor cards for "Only donate my body if I'm going to die for sure. Like really really sure. Like please, please, triple-please save me before donation!"
Because they keynote showed how lackluster things can be without a person like Jobs.
Jobs has the ability to make things seem much greater than they are. You should watch all of the keynotes, all of which can be found on Youtube I'm pretty sure. He can take any feature, or lack thereof, and make it seem as though nobody has done this before, and that you need and want it.
For example, check out when he reveals the first iMac and talks about the keyboard and mouse. They look god-awful unfunctional and ridiculous, but the crowd loves it. Actually, the whole thing looked awful.
Check out when he reveals XXX and says "boom", despite the fact that many others have done this before, and that Apple only did it by throwing 5 useful features out the window.
Jobs creates what many call the "reality distortion field". Watch the keynotes and you'll know what I mean. It's because of this that it will be difficult to replace him.
But as an engineer you also have to look at not only the technical advances you are making, but also the tradeoffs to make those advances.
I highly doubt that it's not possible to re-work the design of the components to leave a rectangular space for a removable battery. Saying that you HAD to make it non-user-removable in order to leave more space for the battery is not the engineering way -- you find a way to make it work.
I'm guessing that making the battery this way cut down the engineering costs of the laptop so much that making it removable was less cost effective. But had they put in the effort to make the battery bigger and rework the components at the same time, this would have been a much better engineering decision as it would leave them with a better platform for the future. Now they will either have to keep this battery philosophy and keep pissing people off, or re-engineer everything again which is definitely not cost effective.
Agreed. Since birth I have lived in a small farming town (population around 1000 people) and it has been mind-numbingly boring every single day. There is nothing to do, nobody interesting, and you have to go to neighboring larger towns for any form of entertainment. It is the opposite of what the psychologist describes: a severe lack of stimili. Some people like the country, other people like the city, and others somewhere in-between. And me, well I hate the country and don't mind the city.
Does anyone else think that this psychologist just isn't a city person?
Well they should've read the IP document they signed when they took the funding, then.
Most institutions will try to take ideas whether or not funding was provided. They will try to use the excuse that you "used the institution's facilities" to work on your project. Isn't that what my tuition paid for?
I completely agree. I attend University of Toronto, and the first thing our prof said about our senior year project was "If you have some ideas you are passionate about that may be profitable, keep them out of the project."
That's kind of a bad example. The mock guards tried to do awful things to the participants in that study. It was basically a soft-core torture facility.
Does this sub-inspector happen to be a hot chick?
I think the evil seen here is only due to Google being such a large corporation. To smaller companies, ideas are the golden egg. They are a way to get an edge on other companies, make a splash in the market, or even create brand new markets. And people don't have a problem with this because they are the underdogs.
But Google is huge. People always seem to make a stink when big companies patent ideas. It's because they don't really need to. You know that in a few years after another company implemented an idea, the larger companies are going to copy it anyway, patent or not. Larger companies don't really need the protection of the patent system.
I've been playing POP on the PC with the 360 controller. I really like the game and it's one of the best I've played in a long time. But the never dying feature really reduced the difficulty of the game so much that there was no sense of tension from failure.
There are points in the game where they try to create tension by having platforms crumble just as you pass them, or by having poisonous gas released into the air which should eventually "kill" you. But with the lack of death, these things seemed laughable since there was no chance that they would actually kill you. They were all for show.
Despite this, the battles are done really well I thought. Even though you can't die, every time you fail the enemies' life bar gets refilled a bit. So some battles can take half an hour simply because the enemy is owning you so badly.
I would have preferred a difficulty option where timing was required. I would also have preferred sending you a few platforms back upon failure, not just from when your feet left the ground. Right now the game just seems like "well I'll just see if I can jump that way and see if it works."
At one point in the game the prince says to Elika, "If you don't value your life, it's as if you never cared about everything you lived for." This is pretty analogous to the difficulty of the game.
I don't really see a need to incorporate the reset into the game world. To be honest, if I have to play 10 games and in each one when I fail some dude/god/magical fairing has to come reset me, I'm gonna get pretty pissed off.
I'm not surprised by the findings. Give different species the same environment in which to thrive, and you'll find that they will often develop the same characteristics over time.
I remember a study done that found that marsupials had various characteristics similar to rodent mammals, despite not being related. Also that sea-dwelling mammals such as dolphins developed the same sort of fins as sharks -- also not related.
Neither windows or Linux "get" the touchscreen.
As far as I'm aware, neither of them have even released an OS that attempted to "get" the touch screen yet.
The 3G iPod was actually one of the favourites for me. One thing that bothered me about all of the models before and after it (touch included) is that the buttons are difficult to feel through a pocket. I hated using the remote control, so the third generation's seperate buttons actually let me change songs without taking it out of my pocket.
LOL I've never heard it called the clit mouse. I always called it the nub mouse.
Very true though, I love the nub mouse, too. Older laptops (mid nineties) had the nub mouse and I thought it was great. Some had a teeny trackball in the middle of the keyboard. But not many manufacturers offer the nub whom I know of, aside from Lenovo.
You said it yourself, it was a bug with the drivers. If you honestly think that Microsoft re-certifies drivers from all manufacturers every time they are updated, you're a quack.
No I don't see my OS as a personal identity. I could be a douche now and list the OS's I use, too. But that doesn't matter to me. What does matter is that people BMC about Vista when most of the time it has nothing to do with Microsoft. This just seems like another case.
I agree and have the same gripes about touch screen technology. However there are some cases, as others have mentioned, when it is better to use a touch screen.
It is very cumbersome to use the trackpad on a notebook when it's on your lap in a confined place (ie: on a subway). The trackpad is simply too close to you. There are many times when it would simply be easier to reach to the screen and resize a window or select a button with my finger. This is why I wish my laptop had a touchscreen -- not for primary use, but for some cases where it is handy.