Streamers play music while they game, and even gameplay videos on youtube get flagged for copyright violations just for having the in-game music playing.
Streamers aren't going to move to a system they can't make money on. This will fail and end up like Google+.
I'm a certified-scrum-mastering, extreme-programming, object-mocking, unit-testing, pair-programming, test-driven-programming, domain-driven-programming, behavior-driven-programming, continuously-integrating, no-designing ninja! How dare you claim that I'm just selling buzzwords!
I would think it would be at least as good as the G3's which is probably the best in a phone. I upgraded from an S3 to the LG G3 and the camera was a huge upgrade. I like pretty much everything about the LG G3, but it is a downgrade in contrast and color saturation going from OLED to LCD.
I didn't think it was that big either, but this is what the article says:
A total of 4.3 million viewers tuned it to last year’s Grand Finals with a peak of 120,000 concurrent viewers. We’re expecting to top those numbers as we can see already a tremendous interest and engagement with our WoT community around this year’s Grand Finals.
But...but...but... Look at all those numbers! eSports is the FUTURE! What people really want to watch is a bunch of face cams to see the players really squint at the screen!
Because baseball had thousands of spectators right when people started playing.
Isn't this why they created "Shader 2.0", etc. support to direct X and GPUs? To improve speed and so every game developer didn't have to create their own.
Jitter is usually caused by small fluctuations in frame rates which happens in pretty much every game. With GSYNC the monitor displays the frame as soon as it is rendered, so if frame one takes 16.42 ms to render and the next frame takes 16.01 ms to render the motion will still be smooth. With a normal monitor you would get a slight jitter.
The only jitters GSYNC can't fix are in poorly programmed engines, typically seen in bad console ports.
I've been using GSYNC for over a year (originally with the GSYNC upgrade kit and now with a ROG Swift). If I ever turn GSYNC off I notice jitter immediately. GSYNC is one of those things that once you start using you can never go back.
Because that would defeat the point of an ultra-wide monitor. 1200 vertical pixels would make it less wide. There would be none of the "advantages" you get from 16:10 over 16:9 by using 21:10 instead of 12:9. And 1920x1080 content would scale terribly on 21:10 in full screen.
For first person games you just use keyboard and mouse like you always have; moving with the keyboard and turning with the mouse. The only difference is you can also independently turn your head without turning your entire body by using the head tracking on the VR set. You can also tilt your head instead of being constrained to an axis so it really adds a lot to the immersion. There are some games in development that already do this. It is simply the next logical step for first person games.
There are other devices you can pair with VR headsets such as the Omni which is basically a 360 degree treadmill and there are plenty of wiimote like devices you can use for aiming, but none of these are actually required to make VR headsets worth using.
Exactly this. If a recruiter is good he saves both the employer and the employee a ton of time and effort and it is easily worth the cost.
The problem is most recruiters are terrible at their job.
This is what we have and it works well. We keep people from coming and bothering us by having a really creepy guy outside the entrance to our section.
We used to have managers outside the entrance but they didn't stop anyone like they were supposed to, and they were always distracting us by being on the phone or asking us for updates.
It will probably be a year before any monitors come out with the VESA standard Adaptive Sync. You can get GSYNC monitors now.
I used the GSYNC upgrade kit on my VG248QE in January and since experiencing GSYNC I could never go back. Everything is much smoother at all frame rates without stuttering or tearing or any of the added input latency standard VSYNC adds.
I can't wait for non-nvidia support, but it is a long ways out.
This isn't the first time Blizzard has scrapped a project. They did it with StarCraft Ghost as well. They even officially announced and released videos for that game.
This is exactly like when management tries to get you to use some technology that they know nothing about. It isn't a good idea. Anyone that actually uses a gun knows this.
The new Unreal Tournament will be completely free (not free to play, actually legit free), but the community will be allowed to make maps, mods, and other content for it that they can give away for free or sell on the marketplace.
Why would they show eSports on ESPN when they can reach a wider audience and offer a much better experience with streaming? Traditional TV is going the way of the Dodo, everything is moving to streaming. It is like saying Soccer won't be mainstream until it is on the radio.
Cool story grandpa. You played some shitty game with shitty physics so all games must have bad physics. You used IM instead of voice and video chat so the only form of online communication must be through text. You played some shitty game at a low level so hand eye coordination and reflexes don't matter in any game. You didn't make any friends playing online that you keep in contact with and meet in real life so no one must be able to.
Your failure isn't stopping it from becoming the norm.
Streamers play music while they game, and even gameplay videos on youtube get flagged for copyright violations just for having the in-game music playing.
Streamers aren't going to move to a system they can't make money on. This will fail and end up like Google+.
I'm a certified-scrum-mastering, extreme-programming, object-mocking, unit-testing, pair-programming, test-driven-programming, domain-driven-programming, behavior-driven-programming, continuously-integrating, no-designing ninja! How dare you claim that I'm just selling buzzwords!
- Agilista
Sorry, we're looking for Rockstar developers.
I would think it would be at least as good as the G3's which is probably the best in a phone. I upgraded from an S3 to the LG G3 and the camera was a huge upgrade. I like pretty much everything about the LG G3, but it is a downgrade in contrast and color saturation going from OLED to LCD.
A total of 4.3 million viewers tuned it to last year’s Grand Finals with a peak of 120,000 concurrent viewers. We’re expecting to top those numbers as we can see already a tremendous interest and engagement with our WoT community around this year’s Grand Finals.
But...but...but... Look at all those numbers! eSports is the FUTURE! What people really want to watch is a bunch of face cams to see the players really squint at the screen!
Because baseball had thousands of spectators right when people started playing.
They don't use visible light so it wouldn't be so bad. But there have been a million articles like this in the past. It is a very niche technology.
Unfortunately it still wouldn't fit images from the Nikon D810 without some vertical scrolling. 7360x4912
Isn't this why they created "Shader 2.0", etc. support to direct X and GPUs? To improve speed and so every game developer didn't have to create their own.
Actually it does a great job eliminating jitter.
Jitter is usually caused by small fluctuations in frame rates which happens in pretty much every game. With GSYNC the monitor displays the frame as soon as it is rendered, so if frame one takes 16.42 ms to render and the next frame takes 16.01 ms to render the motion will still be smooth. With a normal monitor you would get a slight jitter.
The only jitters GSYNC can't fix are in poorly programmed engines, typically seen in bad console ports.
I've been using GSYNC for over a year (originally with the GSYNC upgrade kit and now with a ROG Swift). If I ever turn GSYNC off I notice jitter immediately. GSYNC is one of those things that once you start using you can never go back.
Because that would defeat the point of an ultra-wide monitor. 1200 vertical pixels would make it less wide. There would be none of the "advantages" you get from 16:10 over 16:9 by using 21:10 instead of 12:9. And 1920x1080 content would scale terribly on 21:10 in full screen.
For first person games you just use keyboard and mouse like you always have; moving with the keyboard and turning with the mouse. The only difference is you can also independently turn your head without turning your entire body by using the head tracking on the VR set. You can also tilt your head instead of being constrained to an axis so it really adds a lot to the immersion. There are some games in development that already do this. It is simply the next logical step for first person games.
There are other devices you can pair with VR headsets such as the Omni which is basically a 360 degree treadmill and there are plenty of wiimote like devices you can use for aiming, but none of these are actually required to make VR headsets worth using.
Exactly this. If a recruiter is good he saves both the employer and the employee a ton of time and effort and it is easily worth the cost.
The problem is most recruiters are terrible at their job.
If we addressed the real problem which is ISP monopolies we probably wouldn't have a problem with net neutrality.
This is what we have and it works well. We keep people from coming and bothering us by having a really creepy guy outside the entrance to our section.
We used to have managers outside the entrance but they didn't stop anyone like they were supposed to, and they were always distracting us by being on the phone or asking us for updates.
Foot services
I thought it was satire because it is hard to believe anyone is that stupid.
It will probably be a year before any monitors come out with the VESA standard Adaptive Sync. You can get GSYNC monitors now.
I used the GSYNC upgrade kit on my VG248QE in January and since experiencing GSYNC I could never go back. Everything is much smoother at all frame rates without stuttering or tearing or any of the added input latency standard VSYNC adds.
I can't wait for non-nvidia support, but it is a long ways out.
This isn't the first time Blizzard has scrapped a project. They did it with StarCraft Ghost as well. They even officially announced and released videos for that game.
This is exactly like when management tries to get you to use some technology that they know nothing about. It isn't a good idea. Anyone that actually uses a gun knows this.
How many of these do I need to get my laptop down to 0 lbs?
The new Unreal Tournament will be completely free (not free to play, actually legit free), but the community will be allowed to make maps, mods, and other content for it that they can give away for free or sell on the marketplace.
Not even close to the first. I remember reading a review in PC Gamer magazine over 10 years ago about a fanless silent gaming pc.
Get used to Swift Key and you'll never go back to Swype. You can easily type 5X faster Swift Key over Swype.
Why would they show eSports on ESPN when they can reach a wider audience and offer a much better experience with streaming? Traditional TV is going the way of the Dodo, everything is moving to streaming. It is like saying Soccer won't be mainstream until it is on the radio.
Cool story grandpa. You played some shitty game with shitty physics so all games must have bad physics. You used IM instead of voice and video chat so the only form of online communication must be through text. You played some shitty game at a low level so hand eye coordination and reflexes don't matter in any game. You didn't make any friends playing online that you keep in contact with and meet in real life so no one must be able to.
Your failure isn't stopping it from becoming the norm.