Personally I used edna, which is an MP3 server written in Python. Were easy to install, works well, playlists are supported, Winamp and XMMS work well with it.
There is just one small difference. A car is a rather simple device, and you have a limited set of controls to interact with it (pedals, gear, steering wheel). A computer is extremely more complex, both in its components and in the interaction possibilities. Before being allowed to drive a car, at least in Europe, you have to pass two exams: a theoretical (signs, limits,...) and a practical one. Before being allowed to use a computer (and post on Slashdot), you do not have to take any course nor pass any exam. Keep these facts in your mind the next time people wonder why the computer is so difficult to use. Without a proper instruction you would not be able to use your car (either driving would be too difficult or you would smash it at the first crossing: how are you supposed to know that a red light means stop?)
Hmmm, you should read the article before commenting.
The last two articles on Xeons used their forum database as the workload for the benchmark. In the current article he even managed to use an unnamed enterprise order management system.
Then, if you have the games and the 64 bits systems at hand, why not do a quick benchmark?
Their review of windows64 highlighted some obvious problems, probably with drivers/PCI, that may be relevant for professional use (think of CAD).
If I understand your requirements correctly, you may want to investigate the use of Python (in the form of Apache's mod_python) along with the ReportLab tools. You can find a nice article detailing its usage here
I was referring to Taiko No Tatsujin, which is produced by Namco. DDR is produced by Konami. By the way, you can play DDR on the PC, and an even better option is Stepmania
From my personal experience, I can tell you that the best game for nongamers is Taiko No Tatsujin (Drum Master). DDR and Eye Toy are a bit too difficult for the non-gamer (expecially DDR), since they require quite a bit of coordination. Sadly Namco says there is no market for it outside Japan, so if you want to play it, you have either to buy the arcade machine or to use the PS2 japanese version.
This year I had the chance to go to the VLDB (Very Large Databases) conference in Berlin. The keynote speech was about this Millipede project.
I must say everybody in the audience was really impressed: from one side the technological aspects, bordering on nanotechnology, were very interesting. Seeing almost the same principle of vinyl discs miniaturized is really fascinating. The other really interesting point is the impact that such a storage system will have for our systems.
Imagine, you have 10 Tb of space: what will change in the way you handle data? Probabily the first impact will be the disappearance of the deletion of files: why not keep all the old versions of a file if you have all this space? We could use it as we use packet writing on a CDRW. Or what if your iPod could store some Terabytes of data and restit to a lot more of shock (acceleration)?
The speaker made clear that the storage capacity is huge, but the performances are more or less the same of an HD from today: still the Millipede is highly parallelizable.
I think we must see these new storage technologies not merely as bigger HD, but as something different, with lot of space, but with a bit less of performance.
If you see it from a business perspective, remember that IBM sold its HD division to Hitachi about one year ago: it seems clear that they are going to concentrate themselves on new storage technologies.
Increase in internetworking is always welcome, especially in China and Russia, but there are projects such a Geant which already provide european countries with 10 Gb (and more) pipes.
If you have a very reliable connection you may want to go for AFS
In case the connection is not realiable (or not fast enough), you may want to try CODA which is a distributed filesystem which supports disconnected operations. Beware: AFS is a mature project, while CODA may still be a work-in-progress.
Why future? Several such parking systems are already in use in different countries. There is one near Lugano (Campione) in Switzerland, and I saw one in Japan.
I personally own a nice optical mouse with a trackball instead of a wheel. It exists and it is called 4D Magic Ball Optical Mouse (by some kind of El-Cheapo brand).
You have to put it into perspective: the first Tomb Raider games was rather interesting, it was the only PC game that could be seen as an answer to Mario 64.
The subsequent TR games all sucked big time (to be gentle). Sometimes it is not enough to have a babe as the main character to make a good game. This holds true also for the movie.
Really, Tomb Raider is a pop culture phenomenon, due to the babe effect, but it is really non-influent in the gaming world.
The adventure games are almost dead, but they also evolved. Take the Shen Mue saga. The Shen Mue games are adventure games, moved to 3D graphics the right way, not like the Lucasarts failures such as Monkey 4 (crap all around) and Grim Fandango (good story, but crappy control). In Shen Mue there is a great story, lot of objects, lot of people, lot of interaction. I think that if the real adventure creators (Steve Purcell/Ron Gilbert) had worked with current hardware, they would have created something similar (probably with their twisted humor).
I can strongly suggest using Dia in conjunction with tedia2sql. You can do the graphical design in Dia and then convert the result to SQL for various databases (Oracle/MySQL/PostgreSQL/...). It is really fast and stable, it supports tables with indexes, primary keys, foreign keys,...
Some years ago, consumer electronics was a niche market, for people that really understood what they wanted, and valued quality.
Now the consumer electronics market is a mass market, full of people attracted by shiny surfaces, cool shapes, but who don't understand anything about the product itself.
Customer doesn't care about quality -> quality sinks.
The guy does not realize that what he proposed is not at all simple to implement in silico.
This two additional mapping register would complicate the pipeline hazard detection in an exponential way.
Another point is that I don't think that by doubling/tripling the number of registers available you will get a ten fold performance increase: a small increase could be expected, but not much.
Another problem is the SpecialCount counter: this would complicate the compilers too much. It would also make the instruction reordering almost impossible.
Personally I used edna, which is an MP3 server written in Python.
Were easy to install, works well, playlists are supported, Winamp and XMMS work well with it.
There is just one small difference. ...) and a practical one.
A car is a rather simple device, and you have a limited set of controls to interact with it (pedals, gear, steering wheel).
A computer is extremely more complex, both in its components and in the interaction possibilities.
Before being allowed to drive a car, at least in Europe, you have to pass two exams: a theoretical (signs, limits,
Before being allowed to use a computer (and post on Slashdot), you do not have to take any course nor pass any exam.
Keep these facts in your mind the next time people wonder why the computer is so difficult to use.
Without a proper instruction you would not be able to use your car (either driving would be too difficult or you would smash it at the first crossing: how are you supposed to know that a red light means stop?)
Hmmm, you should read the article before commenting.
The last two articles on Xeons used their forum database as the workload for the benchmark. In the current article he even managed to use an unnamed enterprise order management system.
Then, if you have the games and the 64 bits systems at hand, why not do a quick benchmark?
Their review of windows64 highlighted some obvious problems, probably with drivers/PCI, that may be relevant for professional use (think of CAD).
If I understand your requirements correctly, you may want to investigate the use of Python (in the form of Apache's mod_python) along with the ReportLab tools.
You can find a nice article detailing its usage here
I was referring to Taiko No Tatsujin, which is produced by Namco.
DDR is produced by Konami.
By the way, you can play DDR on the PC, and an even better option is Stepmania
From my personal experience, I can tell you that the best game for nongamers is Taiko No Tatsujin (Drum Master).
DDR and Eye Toy are a bit too difficult for the non-gamer (expecially DDR), since they require quite a bit of coordination.
Sadly Namco says there is no market for it outside Japan, so if you want to play it, you have either to buy the arcade machine or to use the PS2 japanese version.
This year I had the chance to go to the VLDB (Very Large Databases) conference in Berlin. The keynote speech was about this Millipede project.
I must say everybody in the audience was really impressed: from one side the technological aspects, bordering on nanotechnology, were very interesting. Seeing almost the same principle of vinyl discs miniaturized is really fascinating.
The other really interesting point is the impact that such a storage system will have for our systems.
Imagine, you have 10 Tb of space: what will change in the way you handle data? Probabily the first impact will be the disappearance of the deletion of files: why not keep all the old versions of a file if you have all this space? We could use it as we use packet writing on a CDRW. Or what if your iPod could store some Terabytes of data and restit to a lot more of shock (acceleration)?
The speaker made clear that the storage capacity is huge, but the performances are more or less the same of an HD from today: still the Millipede is highly parallelizable.
I think we must see these new storage technologies not merely as bigger HD, but as something different, with lot of space, but with a bit less of performance.
If you see it from a business perspective, remember that IBM sold its HD division to Hitachi about one year ago: it seems clear that they are going to concentrate themselves on new storage technologies.
Anyway, the future looks really interesting!
Increase in internetworking is always welcome, especially in China and Russia, but there are projects such a Geant which already provide european countries with 10 Gb (and more) pipes.
If you have a very reliable connection you may want to go for AFS
In case the connection is not realiable (or not fast enough), you may want to try CODA which is a distributed filesystem which supports disconnected operations. Beware: AFS is a mature project, while CODA may still be a work-in-progress.
Why future?
Several such parking systems are already in use in different countries.
There is one near Lugano (Campione) in Switzerland, and I saw one in Japan.
Fuel cells win!
I personally own a nice optical mouse with a trackball instead of a wheel. It exists and it is called 4D Magic Ball Optical Mouse (by some kind of El-Cheapo brand).
Nothing new on the horizon...
You have to put it into perspective: the first Tomb Raider games was rather interesting, it was the only PC game that could be seen as an answer to Mario 64.
The subsequent TR games all sucked big time (to be gentle). Sometimes it is not enough to have a babe as the main character to make a good game. This holds true also for the movie.
Really, Tomb Raider is a pop culture phenomenon, due to the babe effect, but it is really non-influent in the gaming world.
If you eat less and drink only water, you will get better in no time.
As easy as that!
Amazon US does not sell electronic devices oversea. Have you tried the european subsidiaries (amazon.fr / amazon.de / amazon.co.uk)?
As a general remark, UK is a member of EU.
The adventure games are almost dead, but they also evolved. Take the Shen Mue saga. The Shen Mue games are adventure games, moved to 3D graphics the right way, not like the Lucasarts failures such as Monkey 4 (crap all around) and Grim Fandango (good story, but crappy control).
In Shen Mue there is a great story, lot of objects, lot of people, lot of interaction. I think that if the real adventure creators (Steve Purcell/Ron Gilbert) had worked with current hardware, they would have created something similar (probably with their twisted humor).
I can strongly suggest using Dia in conjunction with tedia2sql. You can do the graphical design in Dia and then convert the result to SQL for various databases (Oracle/MySQL/PostgreSQL/...). ...
It is really fast and stable, it supports tables with indexes, primary keys, foreign keys,
The way to obatin a perfect haduken is d/df/f+punch...
Sorry, but the people who get internet via a geostationary satellite (36'000 km) break this record daily.
Hey, we are joking now.
Prior art: who/rusers/talk.
This is really a joke of a patent application.
Some years ago, consumer electronics was a niche market, for people that really understood what they wanted, and valued quality.
Now the consumer electronics market is a mass market, full of people attracted by shiny surfaces, cool shapes, but who don't understand anything about the product itself.
Customer doesn't care about quality -> quality sinks.
Simple, convert them into openoffice format. Now you have XML files that retain formatting, but may be searched and stored like text files.
Access to documents anytime/anywhere?
Even when the OS of the server is taken down by the Slashdot effect?
The guy does not realize that what he proposed is not at all simple to implement in silico.
This two additional mapping register would complicate the pipeline hazard detection in an exponential way.
Another point is that I don't think that by doubling/tripling the number of registers available you will get a ten fold performance increase: a small increase could be expected, but not much.
Another problem is the SpecialCount counter: this would complicate the compilers too much. It would also make the instruction reordering almost impossible.