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Adventure Gaming: Rest In Peace?

cordsie asks: "I've been doing a bit of research lately on the past and present states of the story-based adventure game market. I'm talking about the old Sierra and Lucasarts games, e.g. King's Quest or Zak McKracken. Generally, (and this is fairly obvious from the titles that have been appearing over the past couple of years), the consensus is that the genre is dead, at least commercially. But there seems to be a bit of disagreement when it comes to the reasons the genre died. Why did the genre die, and is it worth resurrecting?"

"From research in newsgroups and articles on various gaming sites (by no means supposed to be academically exhaustive) it seems to me that there are all sorts of idea and opinions on the subject floating around, most, as you might guess, contradictory. Here are a few examples of the kinds of statement that you can find, some from old time game designers, and others from random punters on newsgroups:

- the technology has simply moved on, and adventure games don't allow for the kind of flashy graphics and big bangs that sell video cards.

- the genre isn't dead, it just evolved. Elements that we loved from adventure gaming have been incorporated into the current genres.

- the games weren't really THAT good, we just remember the effect they had on us with rose coloured lenses. We should remember the good times and let it die. After all, who wants to play 'guess the verb' or 'click every item in your inventory on every other item'? We've moved on.

- they were too linear, and offered too little replay value.

Personally, I cherish the memories and the stories from this era of gaming, and would love to see the genre resurrected."

139 comments

  1. MMORPG's took over by override11 · · Score: 2, Insightful

    Now the same thrill we got killing monsters or solving quests, we can get by killing an opponent that thinks and reasons just as fast as we do. Its a lot more challanging to kill a real person in game then a scripted bot. :)

    --
    No I didnt spell check this post...
    1. Re:MMORPG's took over by SoVeryWrong · · Score: 2, Insightful

      I agree in a way, but the problem with MMORPGs is that the storyline barely exists. You can play days, months, or years knowing absolutely nothing of the backstory. They are all carbon copy advancement engines.

      That's what I miss about adventure games, they had a story to follow. More like an interactive book than a chore.

    2. Re:MMORPG's took over by erinacht · · Score: 2, Insightful

      They both have a place.

      Comparing point&click adventures to MMORPG's is not like for like - MMORPG's replace RPG's - Point and Clicks are a different beast

      Crosswords are fun because you pit your wits against the setter.

      Well written point and click adventures are the same

    3. Re:MMORPG's took over by eggstasy · · Score: 3, Insightful

      What?
      Since when did adventure games involve killing monsters?
      Adventure games as I recall them were point-and-click interactive stories.
      One could say that they were a direct descendant of the old text-mode Interactive Fiction games, but with graphics and a mouse interface.
      They were based around a plot that progressed through your actions, which usually involved using a few objects somewhere, or with each other.
      Most of them weren't really any good since the actions one was required to perform were completely illogical, leaving you with no other choice but to try every combination of items in your inventory with everything on the screen, brute-force algorithm style.
      On top of that, a lot of crucial items could only be gotten through what is known as "hunt-the-pixel" where there was only one single pixel on the screen representing your crucial item... it was very easy to miss.
      I welcome the death of the adventure game. Though I would love to see a bit more of their quirky humour in modern games, they usually weren't THAT entertaining, but rather frustrating. You would be stuck in the same spot for weeks and would often give up on the game. A lot of games, I could only complete with the advent of the internet and gamefaqs.com!
      Personally, I believe that a solid plot fills the niche wanted by adventure gamers: Games at the time of the glorious VGA resolution were usually divisible into zero-plot repetitive shooters and plot-only adventure games.
      Half-Life and Deus Ex, for instance, are so much better than any old 2d shooter or adventure game, that I find it hard to miss any of them.
      If only game developers would give us more quality, immersive games like those two, instead of the shallow click-fest that is Unreal Tournament and Quake...
      Any game recommendations btw? I havent played a really good game in a loooong time.

    4. Re:MMORPG's took over by RobotWisdom · · Score: 2, Informative
      The classic text-adventure was alive and living on rec.arts.int-fiction last I looked. The emphasis has shifted away from puzzles to more artistic writing, I think, but there will always be new ideas that can work within the original zork-style format.

      Shifting the emphasis to graphics has always been risky because 1) it's expensive 2) the author has less artistic control 3) puzzles are harder to implement. And because there's no replay-value, it's just not cost-effective.

      I had great hopes for Chris Crawford's Erasmatron engine as a way to allow multiple story-paths, but it was a huge disappointment. Someday Chris or someone else may yet get it right-- ie, an authoring toolkit that allows more freeform interactive-fictions without an enormous investment of authoring-effort.

    5. Re:MMORPG's took over by tigermonkey · · Score: 2, Interesting

      I like System Shock 2; yeah, it was a a shooter, but it had a decent plot, there was character advancement, sometimes there was more than one way to solve a problem (use your guns, use psionics, or hack into a computer...). I though the environment was well done; I felt like I was in the environment they were trying to convey...

      It was a little short, though; also, it did suffer at times from too much 'running around to find the key to get behind the locked door'. However, it's cheap now (if you can find it), so I'd pick it up...

      You might also want to look at any of the Thief series; at least the first two were created by the same people who made System Shock 2. In a more classic vein, Ultima Underworld 1 and 2 are also interesting, more from a historical view (i.e., 'wow, I didn't realize they had made this back then') but it's still a shooter/adventure hybrid.

      (Okay, I like Looking Glass Studios a little too much...*grin*)

      The latest Medal of Honor game (the name escapes me) seems to get good reviews, and looks like it's a more goal-oriented shooter, at least; it may be more of a shooter than what you're looking for (I miss the Black Mesa labs, too...).

      tigermonkey
    6. Re:MMORPG's took over by illumina+us · · Score: 1

      Yeah but MMORPGs, IMHO suck! The graphics are less then satisfactory. The gameplay (especiall in Everquest) is appauling, and the n00bs always make the biggest impact on the developers so the hardcore fans always feel like they have been slighted. Of course it is a lot more challenging to kill a real person, because I real person can run scripts and hacks to give himself an advantage, then add in the factor of ping. MMORPGs will never be good until the environment is fully customizable by the player population, which thus far, it isn't. My two cents...

      --
      -illumina+us "I put on my robe and wizard hat..."
    7. Re:MMORPG's took over by eggstasy · · Score: 1

      I loved Underworld! One of the few games I can say I truly enjoyed. It was not the first 3D game I had played but I found it so incredibly immersive.
      I havent played the second very much. I only got my hands on it a couple of years ago, and had even forgotten about it. Must browse my backup CDs to see if it's still there.
      I dont know much about SS2 or Thief, but I'll look into it ;)
      Thanks for the tip :)

    8. Re:MMORPG's took over by basehittimmy · · Score: 1

      If you're looking for something a bit milder, you may want to check out this site. http://www.twowaytvus.com/

    9. Re:MMORPG's took over by ginbot462 · · Score: 1

      And makes you wonder ... when I eat this mushroom, the walls go psychedelic. I wanta work at Origin! (though I assume they have totally changed from then)

      --
      Atlas Shrugged : Thematic Story :: Battlefield Earth : Organized Religion
  2. Genre isn't dead by Peachy · · Score: 5, Informative

    Or at least LucasArts hope it isn't. They've got a sequel to the great Sam & Max + Full Throttle adventures.

    1. Re:Genre isn't dead by The+Bohemian · · Score: 2, Interesting

      Agreed - I've been hanging for this one. I dusted off my original Sam and Max and played it to the end. Surprisingly it worked with sound and everything in winME, no need for ScummVm. Who says great graphics aren't conducive to the genre? Cell Shading man! I hope that's whats coming for S+M 2!!!

      --
      You are No. 79 of 145 people waiting to read this tagline. It is estimated you will be able to read it in 19 minutes.
    2. Re:Genre isn't dead by mahdi13 · · Score: 2, Insightful

      Defiantly not dead. There have been many good-decent adventure games released and more to come (the new S+M is scheduled for Q1 2004).

      Just because these are not getting as much press as Doom 3, doesn't mean they are not being made any more. I'd say the main reason people aren't looking at these very much is because of the horror that was in the mid '90s using FMV (Full Motion Video).
      Now those were bad...and have been burned into reviewers brains forever

      --
      "Some things have to be believed to be seen." - Ralph Hodgson
    3. Re:Genre isn't dead by billcopc · · Score: 1

      Speaking of FMV, whatever happened to that ? I remember every stinking PC game in the 90's had FMV sequences. The trend has been perpetuated with consoles and the concept of "Hey we got a 20mb game, let's fill the cd with crap". But on the PC the trend has moved to 3D acceleration for story elements, rather than prerendered bit-hungry stuttering badly lip-synced Bink video. Man I hated Bink.

      This isn't to say real 3D is always better than FMV, just look at Gabriel Knight III for an example of a great series ruined by 3D. Playing "Hunt the Pixel" is much more masochistic in 3D than 2D, because there is a theoretical infinity of pixels. Aw-ful!

      But what happened to adventure fusion genres like Alone In The Dark and Flashback ? Clever puzzle-solving and moderate action seemed like a winning mix. Today they've been bastardized into Metal Gear Solid and Splinter Cell, both chart-smashing successes. Now how about we take a step away from the military theme and do something light-hearted like the old days ?

      --
      -Billco, Fnarg.com
    4. Re:Genre isn't dead by SoVeryWrong · · Score: 1

      Let's hope it succeeds and they give us another game like The Dig. :)

    5. Re:Genre isn't dead by mahdi13 · · Score: 1

      Speaking of FMV, whatever happened to that ? I remember every stinking PC game in the 90's had FMV sequences.
      As you said, everyone got sick of it. It is more immersive to run the cut-scenes using the games engine and more cost-effective to do so also (FMV is expensive)

      Speaking of FMV, whatever happened to that ? I remember every stinking PC game in the 90's had FMV sequences.
      Arrgg! The repressed memories are returning!!!

      But what happened to adventure fusion genres like Alone In The Dark and Flashback...Today they've been bastardized into Metal Gear Solid and Splinter Cell
      They will be back, hopefully. I've also never been a fan of the 'military action adventure" games. The comical and silly ones have always been more of my taste. Too bad all the horror ones were gawd awful.

      --
      "Some things have to be believed to be seen." - Ralph Hodgson
    6. Re:Genre isn't dead by magnum3065 · · Score: 1

      Apparently they're going to be "Action/Adventure" games, which Full Throttle had some action elements to begin with, but I'm afraid they may end up making them mostly action and very little adventure like they did with the new Indiana Jones games. I'm really looking forward to these games and I hope they don't disappoint me like the Indiana Jones ones did.

      I believe there's still a market for adventure games with young audiences too, not just the nostalgic gamers who grew up on them. I've got my 10 year old brother playing Curse of Monkey Island now and he's really enjoying it. One of the things I think has hurt adventure games is the push for 3d graphics, mainly because I haven't found the 3d control schemes quite as easy to use as the 2d mouse interface. I thought Grim Fandango was an excelent game, though I did find the control to be frustrating at times, like if I didn't turn quite right to look at the item I was trying to get. I understand that game developers feel they need to try to keep up with the graphics trends, but I think they need to realize that gameplay should be first, and so they should only develop a 3d adventure game if they can make the controls work well.

  3. Turn on the lights. by user+no.+590291 · · Score: 5, Funny

    You are likely to be eaten by a grue.

    1. Re:Turn on the lights. by xagon7 · · Score: 1

      Is this wishbringer?

    2. Re:Turn on the lights. by vegetablespork · · Score: 2, Informative

      I think that exact wording is from Zork I.

      --

      Call (206) 338-5780 COLLECT for information about a genuine BA, BS, MA, MS, MBA, or Ph.D.

    3. Re:Turn on the lights. by JDWTopGuy · · Score: 2, Funny

      Slashdot should be a text adventure game.

      You are on the main page, generated for you by a beowulf cluster of soviet russians.

      There is a troll's keyboard here.
      > GET KEYBOARD
      You are now carrying the troll's keyboard.

      Suddenly, a vicious troll appears and begins throwing flamebait at you!
      > THROW KEYBOARD AT TROLL
      You hit the troll!
      The troll vanishes in a puff of smoke!

      There is a troll's keyboard here.
      > GET KEYBOARD
      You are now carrying the troll's keyboard.
      > NORTH
      You are in a maze of duplicate stories, all alike.
      > HELP
      Mark rooms with the EVIL bit to tell if you've been there before.
      > SCORE
      With a karma of 28, you are a witty wanderer. Only 60 more points to become a wizard!

      --
      Ron Paul 2012
    4. Re:Turn on the lights. by mink · · Score: 1

      You can run into a grue in wishbringer.
      Wishbringer had a few referances to other Infocom interactive fiction titles.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  4. Doesn't allow for the flashy graphics? by KCardoza · · Score: 4, Insightful

    I'm calling BS on that. Just because no one's thought to make a 3d Sierra-type adventure game, doesn't mean it's not possible. I can see something like a third-person game that used a point-click-menu-select interface, with cinematics, celebrity voice-overs, and one hell of a plot. You could combine free character movement like evercrack or any of the recent Zelda games, with Myst-like puzzles, and don't forget to throw in some action. Oh yeah, and make sure it runs on linux.

    --
    Despite millions of years of evolution, human beings, taken as a group, are still stupid, panicky animals.
    1. Re:Doesn't allow for the flashy graphics? by code-e255 · · Score: 1

      True. Just because there aren't any pure adventure games with flashy graphic engines doesn't mean it's not feasible.

      Look at Grim Fandango - good (for its time) 3d engine!

    2. Re:Doesn't allow for the flashy graphics? by Tyreth · · Score: 1

      The last month or two I've been thinking a little about these games, wishing there were some to play. They have an incredible capacity for someone to tell a story like reading a book - controlling and describing the scene. You actively take part. Sure it's linear, but so are books. I love roleplaying games and the freedom, but it's not all there is to enjoy.

    3. Re:Doesn't allow for the flashy graphics? by Anonymous Coward · · Score: 1, Insightful

      and don't forget to throw in some action.

      actually, please do forget to throw in some action. while some very short action parts might be acceptable, adding action to the whole game would just make it an action adventure. while they might sell better, they aren't the same as adventures.

    4. Re:Doesn't allow for the flashy graphics? by Sergeon · · Score: 1

      I agree, adventure games can have flashy graphics. However, sometimes this can limit an adventure game...

      The perfect example, incidentally is a "3d Sierra-type adventure game" called King's Quest: The Mask of Eternity

      The game attempted to combine 3D graphics, RPG elements and adventure gaming all into one but was crippled by a horrible interface and camera controls.

    5. Re:Doesn't allow for the flashy graphics? by Anonymous Coward · · Score: 0

      Actually, someone (i.e. Sierra) *did* make a traditional adventure-style game in full 3D...it was Gabriel Knight 3 and it was a damn fine game. Too bad by that time the market really was too obsessed by the 3D action genre to notice.

      I miss the adventure genre; I would love to see it make a strong comeback, but I think that won't happen, even with the upcoming Full Throttle and Sam & Max games. The death of this genre is really the death of indepth story-focussed gaming; I blame the impatient youth of today. Ah well; I'll just continue to cherish my old collection.

      (By the way, whomever mentioned that atrocity "Mask of Eternity" in the same breath as "adventure" should be forced to house seven rabid weasels in his trousers for the next three days. Mask of Eternity was a hack-and-slash piece of junk and didn't embody any of the spirit of true traditional adventure games. I recall it was the only game I've returned in my life (you see, I wisely avoided Outpost and Daikatana).)

      -- AC(NW)

  5. I'm playing Wind Waker right now by cheezus · · Score: 5, Interesting

    Wind Waker changes the control from really really 3rd person to less 3rd person, and there's some (easy) combat, but it's basically the same as kings quest

    solve the puzzle, move on

    use the right item to solve the puzzle, move on

    rinse and repeat

    It's just that the puzzles in the Kings Quest games were often a bit more intellectual than "push the blocks around" (but at the time I was in grade school / jr. high, so maybe I just remember wrong)

    anyway, I'd love another real KQ game (they quit making them after VI), but Zelda has enough of the elements for me

    --
    /bin/fortune | slashdotsig.sh
    1. Re:I'm playing Wind Waker right now by Matrix272 · · Score: 1

      Actually, King's Quest VIII came out in 1999. It was called King's Quest VIII: Mask of Eternity. IGN has a review.

      --
      "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
    2. Re:I'm playing Wind Waker right now by (trb001) · · Score: 2, Insightful

      but at the time I was in grade school / jr. high, so maybe I just remember wrong

      No, you're absolutely correct. The current run of games typically have quests that involve one screen...ie, you walk into a room and have to figure out how to get up the staircase by jumping or pushing blocks. There's not a lot of multi screen puzzles unless you count having to retrieve item X in order to solve puzzle A.

      I remember King's Quest and Police Quest...I don't think I EVER got all the points in PQ1. I kept trying this, that, the other, never happened. What a great game. That's what gave it great replayability. That, and you could die instantly with no warning (like a police officer can). There wasn't a lot of hand holding, if you couldn't figure out the solution you had to wait until the guide book came out or call the Sierra BBS and read message posts.

      The genre has certainly changed, and not for the better. I want a good puzzle game like PQ where there' relatively no action, ie I don't have to kill things right and left and prove my manual dexterity and reflexes are up to par.

      --trb

    3. Re:I'm playing Wind Waker right now by Anonymous Coward · · Score: 0

      I'm having flashbacks... must check the tires very closely before getting in the car.

    4. Re:I'm playing Wind Waker right now by Anonymous Coward · · Score: 0

      Once the king's quest and hero's quest games adopted the point and click style of game play, they just weren't fun anymore. All you had to do to solve a puzzle was wave the mouse pointer across the screen until the icon changed indicating that something would happen if you clicked right there. Hero's Quest 1 and 2 in EGA, with a combination of mouse and text-driven interface. Those were the days.

  6. Point & Clickys Are not Dead! by erinacht · · Score: 2, Informative

    Take last year's Syberia as a prime example - won a lot of awards (was a bit easy if you ask me) - just walk into your local Game (UK) and pick up a copy.

    The problem with the point&click adventures growing into 3D is that no is that one has managed to pull it off quite right yet they are all a bit samey - they fear text on the screen I think and the walk/talk/use type interfaces that are ideally suited to this game type.

    Lets hope the up and coming offerings from LucasArts can reignite the *real* games.

    failing that I might be forced to write one myself!

  7. Not dead yet by Galapas · · Score: 5, Interesting

    Don't Resident Evil type games fit into the adventure category? They aren'tqite as simple but you still have your items and your story line to go an play with.

    -G

    1. Re:Not dead yet by Chynnae · · Score: 1

      Not really. Resident Evil, Silent Hill, Fatal Frame (awesome game) are classified as "Survival Horror". There are some puzzles you have to solve, but at the end of the day, it's got a significant action component to iet, i.e., your character can die (and will probably die pretty often).

    2. Re:Not dead yet by Bastian · · Score: 1

      I was wondering the same thing.

      When Alone in the Dark came out, it was hailed as a remarkable evolution in the adventure game genre. There are plenty of direct descendants of Alone in the Dark that fit the bill, too - the Resident Evil and Silent Hill series come to mind.

      Granted, they now incorporate fighting monsters, and have given up on the interaction with NPC's, but that's not a very surprising change considering the genre as a whole seems to have shifted over to the console market.

  8. Dead? Yeah right.. by Per+Wigren · · Score: 1

    Then what about Runaway: A Road Adventure released this week? Runaway is one of the games with the most preorders in a long time..
    And what about Lucasarts releasing sequels to Sam'n'Max and Full Throttle?

    --
    My other account has a 3-digit UID.
    1. Re:Dead? Yeah right.. by Oscaro · · Score: 1

      And what about Syberia?

    2. Re:Dead? Yeah right.. by The_Rift · · Score: 1

      Thanks for the heads-up on that, I've got it on pre-order at amazon uk now.

      Speaking of which, the recomendations system at amazon hasn't been wrong as far as books are concerned for me so it might be a good way of keeping track of the adventure games being released nowadays.

  9. The third Monkey island near confirmed it's death by SolubleFrank · · Score: 5, Insightful

    ..at least, that's how it was for me.

    Lucasarts didn't bother to even ask creator Ron Gilbert if he had any input in Monkey Island 3, since they owned the rights to the games. The result was a quite poor followup to a supurb series which would have hooked in many new gamers to the genre. Lucasarts attempted to continue Gilberts' story and ended up tarnishing the story with countless plotholes.

    New gamers seem to be looking for the violent and flashier games while adventure game lovers look for the trickier and humourous.

    --
    Feed me a stray cat.
  10. My take... by Paddyish · · Score: 4, Interesting
    I think this change can be seen through the evolution of the King's Quest series. The series had its ups and downs (KQ6=up, KQ7=down), and the final game (KQ8) was more of a 3-d shooter style than adventure, and that trend continued with other games and companies as well.

    I've noticed, however, that games like Splinter Cell incoroporate a lot of the 3-d transferrable characteristics of the adventure genre: Creative thinking, strategy-based playability and a plot.

    I loved true adventure games because of their similarities to a book - a full plot a story which could result in a number of different endings. Text adventures and semi-graphical adventures were of the same caliber, IMHO. In fact, independent developers are still making and porting both of these types, which are easy to find and free to play. Those who seek to make a profit, however, expend their efforts elsewhere.

    I would say that it is the hardware market which drives the software market, and it is this which is at least partially responsible for the decline in further commercial development of the adventure game genre.

  11. We need the 21st century adventure game. by DaPhoenix · · Score: 1

    Duke Nukem Manhattan Project was groundbreaking in its method of presentation. Truely a 3d Sidescroller - and nice to look at. We need an adventure game to utilize the same concepts so that we can satisfy Mr Wizz Bang marketers and 12 yr olds while still bringing elements of story, plot, adventure and humor to videogames.

    --
    -- -=innocent ramblings from the mind of an insomniatic programmer=-
  12. Killed by 3D by H3g3m0n · · Score: 2, Interesting

    The adventure games died out when decent 3d hardware accelerated graphics took off. Grim Fandango was probally one of the later adventure games, it had prerendered graphics with 3d characters. Although adventure games have died off many other games are starting to get adventure qualities in them. Think of the diffrence between doom and a modern single player fps shooter.

    --
    cat /dev/urandom > .sig
    1. Re:Killed by 3D by buffer-overflowed · · Score: 1

      There were two powerhouses in later-day adventure gaming. Sierra and LucasArts. When Sierra was bought out (or when they "sold out" depending on how you look at it), they started their long plunge into mediocrity. Most of the good staff was eliminated (including the two guys from Andromeda), and the emphasis of the company was shifted to distribution rather than development (Does Sierra even make games themselves anymore?). No more adventure titles from Sierra, leaving LucasArts. But, hey, we got Tribes 2!

      Now, LucasArts has released an adventure game or two over the years. Grim Fandago being the last IIRC. But, they're not done yet, Sam and Max is getting a sequel, so is Full Throttle. The genre is far from dead, and it is still viable. It's just really damn hard to come up with something new as amusing and humorous as Maniac Mansion, Sam n Max, Leasure Suit Larry, or Space Quest. Not to mention Quest for Glory (or Hero's Quest depending on when you got your copy).

      Quest for Glory series, ahh, now there was an innovative game!

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  13. Space Shooters by Apreche · · Score: 4, Insightful

    I'm aware of many reasons adventure games have passed on, but I'm not sure which one I want to put stake in. One thing I do know is Space Shooting games like Gradius, RaidenIII, R-TYPE, etc. and why they died. This might provide some insight into gaming genres as a whole.

    Back in the day there were lots of space shooters. 1942 series, ZAXON, Galaga, Galaxian, Space Invaders, Asteroids, Defender. They all fit in somewhere. But around the time of Gradius, Life Force, and definitely by R-TYPE3, Gradius 3, Raptor:COTS the genre had been perfected. There was no more new ways to innovate and make the game better.

    They put more bullets on the screen to dodge. They gave you a wide variety of weapons and defenses. They made really flashy big bosses. They provided environments that were difficult to navigate along with bad guys simultaneously. They did everything to make the games awesome. They had a lot of practice making shooters and they had perfected the art. So the genre died. Every new space shooter had to be perfect. If it wasn't then it was crap compared to the 10 or so perfect shooters. So we get Einhander, G-Darius, and now Ikaruga. There are still new games in the genre, but each one is simply a new perfect game. They each add a new gameplay gimmick to separate them from the rest. G-Darius let you grap enemies and make them join you. Ikaruga has the color change shield thing.

    These aren't bad games. In fact, they are about as good as they can be. This is the problem. Because there is no innovation in the genre nobody is buying the games. Why would I buy spaceshootX if it is the same game as spaceshootY, it only adds new sprites to look at?

    This is the same reason a lot of PC gaming is going downhill and console gaming is really kicking it. The genres which play well on a PC are lacking innovation. The RTS, the FPS, the simulation. All of these haven't seen any major advances. New games just have better graphics and physics. Tribes 2 was the last great advance in fps gameplay, and they fucked it up. Unreal Tournamet 2k3 and Unreal 2 are just more of the same, but shinier. When a genre doesn't innovate it dies. There is no reason to buy a new RTS if the RTS you already have it perfect. This is why Counter-Strike and other Half-Life mods are still #1. Nobody has come up with anything better.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:Space Shooters by Tal+Cohen · · Score: 1

      Isn't that why books are dead, too? Once they have perfected the notion, nobody can come up with anything better, so...

      In other words: Adventure games also have (had?) plot, unlike space-shooters. Plots cannot be "perfected" -- a new plot can always grab your interest. So the analogy is all wrong.

      --
      - Tal Cohen
    2. Re:Space Shooters by Captain+Beefheart · · Score: 1

      But the space shooters you describe all suffer, in the long run, from extremely narrow design limitations. Adventure games can, in theory, be endlessly compelling because of the ability to craft a deep story and immersively detailed game world.

      This is why the latest installments of the Unreal series have been underwhelming, IMHO. Unreal Tournament was such a complete rendering of the mutliplayer FPS experience that its followup was practically an expansion pack with a graphics and physics engine update. The amount of actual new *content* was lacking. A whole army of maps makes little difference when there are only a handful of truly effective designs and mutators.

      My pet theory is that things will eventually swing back towards the SP experience--somewhat--once people grow tired of the lack of content inherent to the MP experience, both persistent and otherwise. As it stands, most MMOs are glorified chat rooms or, in the case of Planetside, glorified fragfests. Or, in the case of EVE, glorified mining simulators (for now, at least).

      I believe that's why Microsoft is attempting to graft SP onto MP with Mythic. But people will still eventually run out of SP content and moving onto something else once the particular novelties of a given MMO become stale.

      Maybe I'm just biased, but I think adventure gaming has remained strong by actually being integrated into other subgenres, such as survival horror and many RPGs. Then there's the action adventure style like what Interplay is doing with Brotherhood of Steel. That said, I don't think there's much room in the long run for any more strict adventure games as we knew them, because genres evolve and combine as their limitations are reached.

    3. Re:Space Shooters by Apreche · · Score: 1

      I think you are missing the point a little bit. It is true what you say about plot. But we aren't talking about books, we're talking about video games. While the plot may change, the user interaction, the game is still the same. I can take an old adventure game engine, and make a new game on it. The plot could be outstanding, the puzzles could be ingenius. But it will still be a game of click on stuff to solve puzzles and progress the plot. While the plot will be revolutionary, perhaps enough to make the game worth buying, the game will be the same as it has always been.

      Once you've experience the perfect fps (Half-Life as evidence shows), all the others seem to be more of the same. Changing the theme doesn't make it better. When there is actually a new innovation in the genre then it means something.

      --
      The GeekNights podcast is going strong. Listen!
    4. Re:Space Shooters by Dehumanizer · · Score: 1

      Space shooters, dead?

      Try http://www.llamasoft.co.uk/gridrunner.htm :)

      --
      The Tlog - a technology blog
    5. Re:Space Shooters by joshsisk · · Score: 1

      I disagree a bit about plots - because I like survival horror games, and they really ahven't changed much - people do buy some games for the story and atmosphere. I stopped playing Silent Hill 2 because someone spoiled the ending for me, for example.

      I also disagree for FPS games. I don't think they will stagnate until they look real. For me, those games are fun because they are immersive. They imitate reality, but let you do things you can't really do. I'll continue to buy them as long as they keep making them more immersive. Once one comes out with an engine that is indistinguishable from movie footage or reality, then maybe I'll be satisfied.

  14. I'm not dead yet! I feel happy! by Joe+the+Lesser · · Score: 3, Informative

    While I may not play adventure games, this is the same sort of 'shock' journalism that we always see. Someone says something is dead because it's not as popular as it once was, and two years later, it still is alive, just in it's own niche, as it was before.

    It's like those guys who keep saying puzzle games are dead, despite the fact that puzzle games may actually be the most popular on the planet with their inclusion into cell phones and whatnot.

    --
    "I only speak the truth"
    Karma: null(Mostly affected by an unassigned variable)
  15. It's not dead, just not popular by The+Evil+Couch · · Score: 1

    If you check around, there's a wealth of games that don't break the surface of the mainstream, simply because the bean-counters tell people that they won't make much money and so they never get much in the way of advertising money.

    however, if you look at a few of the companies on top, you'll find a good number of quality games, at fairly low prices. right now, I'd say that the up-coming Sam and Max and Full Throttle games from Lucasarts are going to generate a lot more publicity within the genre as well as Dreamcatcher's continued offerings to adventure gamers everywhere.

  16. My Reaction to Adventure Gaming by Matrix272 · · Score: 5, Insightful

    Way back in the day, I was an avid adventure gamer. I played through all the Police Quest, Space Quest, King's Quest, Leisure Suit Larry, and Monkey Island games... plus any others that I could get my hands on. I still play a lot of games, and that's why I think I'm a pretty good person to ask why I'm not as interested in adventure games anymore.

    First, I don't think the main reason is graphics. In fact, I don't agree with the statement that graphics have moved beyond what adventure games can possibly offer. A couple years ago, an adventure game called the Longest Journey came out. It was a great game with fantastic graphics. It didn't do so well, commerically. Why not?

    Second, I don't think the reason has to do with adventure games being linear. Final Fantasy X was linear, yet it was fantastically successful. Before someone decides to flame me for my opinion of what concepts define whether a game is "linear", I should point out that technically speaking, a linear game only has 1 primary path to its conclusion. Thus, almost every RPG ever made is completely linear, only deviating from the primary path every now and then, and always to return to it. Note: ALMOST every RPG... Morrowind, and games like it, are exceptions.

    I would certainly agree that elements from adventure games are found everywhere. Goal-oriented puzzles are found in many, many types of games, from RPG's (obviously) to FPS's.

    The main reason I don't think adventure games do well anymore is because of our growing expectations. If a game was released in 1991 and sold 100,000 copies, it was considered a resounding success. 10 years later, if a game sells 100,000 copies, it's still a relative success, but since games no longer take only 6 months to create, there's much more of an investment, and $5 million (100,000 x $50) just doesn't go as far as it used to. Keep in mind that Final Fantasy X-2 sold 1.2 million copies in the first week of its release in Japan. 10 years ago, when King's Quest 5 was just coming out (I don't remember the actual year, so don't get all anal on this point), selling 1.2 million copies of any game would be incredible, even throughout the game's entire run.

    It might be me, but lately, I've noticed that most adventure games are based on licenses from TV shows or movies (eg. Law & Order, or CSI). I think it's still pretty safe to say that most games based on movie or TV licenses suck in the most disturbing ways.

    Finally, I would say that adventure gaming isn't dead. It's always had the same number of fans as it always has... but other genres have long surpassed it. I know I enjoyed The Longest Journey, Schizm, Myst 3, The Omega Stone, etc. just as much as I enjoyed Police Quest 3 when it came out. So, in the end, I'd say that adventure gaming isn't dead, it just isn't nearly as popular as a lot of other genres. Why don't we talk about how puzzle games are dead? They don't sell very well either...

    --
    "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
    1. Re:My Reaction to Adventure Gaming by eudas · · Score: 1

      just had to add my worthless two cents in.

      TLJ was the bomb. Best Adventure Game EVAR. Truly the pinnacle of the genre.

      that is all.

      eudas

      --
      Blessed is he who expects the worst, for he shall not be disappointed.
    2. Re:My Reaction to Adventure Gaming by ZenCrawler · · Score: 1

      Yeah TLJ was an awesome adventure game, and luckily for us back in February or March Funcom announced they were working on The Longest Journey 2!

      I'll grab myself a copy as soon as it hits the shelves.

    3. Re:My Reaction to Adventure Gaming by ChadN · · Score: 1

      Just another one to chip in and strongly recommend "The Longest Journey". Very different from many of the conventional American adventure games (this one was made by, what, Swedes?) I just finished it last week, finally (I started a couple years before, while I was in Grad school and could only play piecemeal) It was HUGE!

      Great graphics, great sound, interesting story, LOTS of truly different themes, locations. And the main character was very realistic and three dimensional (not talking about just the graphics, btw) Would be the perfect game to get your 13-15 year old daughter, BTW.

      I bought it at the same time as I got System Shock 2, and often had a hard time deciding which to play (if that's any help in gauging TLJ).

      --
      "It's overkill, of course. But you can never have too much overkill." - Anonymous Slashdot Coward
    4. Re:My Reaction to Adventure Gaming by Dave2+Wickham · · Score: 1
      Would be the perfect game to get your 13-15 year old daughter, BTW.

      Way to put me [a 16 year old son] off it ;)
    5. Re:My Reaction to Adventure Gaming by ChadN · · Score: 1

      Well, honestly, you may not like it, unless you are predisposed to like interactive story games, lots of dialog, a semi-slow pace with fantasy elements, etc. But check out the website before you decide for sure.

      Btw, I'm a 30 year old guy who listens to "Tool" all day, and I liked it. :)

      http://www.longestjourney.com/

      --
      "It's overkill, of course. But you can never have too much overkill." - Anonymous Slashdot Coward
    6. Re:My Reaction to Adventure Gaming by Dave2+Wickham · · Score: 1

      Yeah, I generally quite like IF and adventure games for some odd reason ;)
      I'll take a look...

  17. [OT] Colourscheme by GregWebb · · Score: 0, Offtopic

    Eww! Nasty and almost unreadable. I quite assumed it was a rendering error at first...

    How long has this one been here, and can we turn it off QUICKLY please? :-)

    --

    Greg

    (Inside a nuclear plant)
    Aaaarrrggh! Run! The canary has mutated!

  18. Blame Myst by Snowspinner · · Score: 4, Insightful

    I think that adventure games died because everyone attempted to copy the success of Myst, and, ultimately, the consumer didn't want another Myst. Certainly not the consumers who were providing the base for adventure games. So, to corporate thought, it went "Hey! Myst is the adventure game everyone loves! We should make all our adventure games like Myst!" Followed by "No one likes adventure games anymore, because none of ours sell. Let's stop making them."

    Though the adventure game is arguably alive and well as a niche market now, and it seems to be doing well enough to keep existing as a niche.

  19. Missing Out by nvembar · · Score: 2, Interesting
    Though I love my NOLF2 and Deus Ex and the like, I'm always on the look out for "pure" adventure games. It's unfortunate that the genre sells relatively badly (excepting the MYST's), since there have been a couple very good ones that have come out using modern graphical tech.


    In particular, The Longest Journey blew my mind -- strong puzzles and, more importantly to me, a well-crafted story. Unfortunately, it got almost no distribution in the US, though you can find it for $20 at BestBuy, CompUSA, etc. And who can forget Grim Fandango? I'm hoping that the Sam and Max and Full Throttle sequels live up to those titles.

    1. Re:Missing Out by lowmagnet · · Score: 1

      I too enjoyed The Longest Journey. It was quite an amazing game. It, however suffered from "lost source syndrome", a disease in which there is a bug in a released game, and the company "lost the source code" to it. See also Ultima 8.

      --
      Heute die Welt, morgen das Sonnensystem!
  20. Bring out your dead... by Anonymous Coward · · Score: 0

    I rather enjoyed the old Monty Python adventure games. Not for their playability, mind you.

  21. It's not just the game industry... by ASPirant · · Score: 4, Insightful

    I personally have a completely different reason why this genre died.

    One of the most important aspects of the games like King's Quest was the user's imagination. Why not type "kick the cat"? It wasn't necessarily the immediate response we enjoyed, it was that the action actually affected the game at a later point in time (remember if you kick the cat, he'll later trip you at the top of the stairs and you die). Sure, it required imagination to come up with some of the statements you had to type, but the programmers showed that they out-thought you most of the time and some of the reactions to your typed statements would make you fall out of your chair laughing. I know I remember doing that several times.

    However, imagination is what is becoming a dying art. Why do games have to *look* more and more real? Because if it looks fake, you have to pretend in your mind that you are *in* the game.

    People don't want to use their imagination anymore. Just look at the movies and TV. It's so much easier to just be forcefed the stuff instead of picturing it in your mind as you read a book or play a game.

    Remember that once we got to King's Quest 5, we were no longer typing phrases in. The game was also looking less cartoony. I personally was disappointed at the new mouse interface because I missed typing in the phrases that got the funny responses.

    In my opinion, the genre died because we're getting too lazy to use our own imagination and the market saw this trend and let the games pass away.

    --
    ***
    Charles Martin
    Database Developer IV @ Santander Consumer USA
    1. Re:It's not just the game industry... by daoine · · Score: 2, Insightful
      In my opinion, the genre died because we're getting too lazy to use our own imagination and the market saw this trend and let the games pass away.

      I'd almost think the opposite: the genre might have been weakened because it wasn't flexible enough.

      To me, it seems that the genre split itself -- those who loved the storyline and excitement of adventure games moved on to other things like Theif and Half-life, which guides them more towards the FPS type game. Those who loved the experimental, imaginative points of the game now have simulation games -- things like Roller Coaster Tycoon (a personal fav) give people more than just "poke at the system and see how it responds."

      There will always be a niche market for the adventure game -- I just think that there are other genres which support the reason people liked those games in the first place.

    2. Re:It's not just the game industry... by (trb001) · · Score: 1

      While we're flashing back...

      Police Quest was another Sierra great. I remember typing "get naked" or "strip" and you would, then the game would end because you were naked in public.

      Space Quest had to be one of the greatest series ever...Roger Wilco will forever be the perfect imperfect hero. A janitor who keeps saving the universe, wonderful.

      I never could figure out why Sierra moved to the no-typing model of gaming...it was so much more creative to be able to type "fondle woman" than to have to click that hand icon on her body. I will hand it to Sierra, they still incorporated some great error messages (SQ4: click the hand on yourself a few times for the "this is a family game" message).

      --trb

    3. Re:It's not just the game industry... by Thing+1 · · Score: 1
      In my opinion, the genre died because we're getting too lazy to use our own imagination and the market saw this trend and let the games pass away.

      I think one very significant point, for me at least, in losing interest in adventure gaming is the follow:

      Cut scenes.

      Especially when replaying, or visiting an area you were already in, I hate watching the "5 or 10 second movie" which you've already seen a billion times. Myst had these, like when you went from one location to another on the train tracks. Cute the first time, but game developers should work in "Hit Esc to skip cut scene" options.

      That's why I love Quake3 and Starcraft -- the only "cut scenes" are when going to a new level (Q3) or starting a new game (SC), and although I think that with 1.5 GB of RAM Q3 should be able to load the new level while there's (say) 30 seconds left on the old level, it still gives me time for a bathroom break, or to get another beer. ;-)



      PS What happened to the "Post Anonymously" checkbox? I used to hit Tab 4 times to get to "Preview" and now it's only 3. Weird. I also was getting "550" errors trying to load the front page last night.

      --
      I feel fantastic, and I'm still alive.
    4. Re:It's not just the game industry... by lemonk · · Score: 1

      I totally agree with your conclusion, with one main distinction. While current games look more "real" and arguably easier to "get into the world", I still believe the older, blockier, more pixellated graphics required more imagination to "fill in the holes" and thus, like a book, you ended up feeing more "immersed" in the game world and therefore, became more tied to it during gameplay.

      That is why you have so many aging graphic adventure fans who pine for the old days because that connection was so strong. I don't think in 10-15 years people will be saying "weren't the graphics in Half Life amazing back then?". Once you go the route of "realism" in graphics, there is no turning back.

      I relive the old days personally by using an Dos emulator that works in Windows XP called "DosBox" (http://dosbox.sourceforge.net). /me uses the rubber chicken on the pulley

      --
      You are only popular on the Internet.
  22. Dead. Unlike the subject. by Draigon · · Score: 3, Interesting

    This is a very old topic. I remember reading "End of Adventure Games?" articles 5 years ago if not more than that.

    I don't think Adventure games would have been as linear as they were to begin with if the technology were there at the time. So I'll agree with one of the opinions you listed. It didn't die, it split apart and exists somewhere in the genres that exist today.

    My opinion really doesn't matter, though, because if this keeps up I'm going to have to say it again in another 5 years.

    --
    -Rabbit
  23. SCUMM! by MrHanky · · Score: 4, Informative

    The old adventure games aren't dead, they're just getting old. Recently, I played through Day of the Tentacle and Indiana Jones and the Fate of Atlantis, and started playing Sam & Max. These games are still great fun (although I cheat a lot when I'm stuck, being more impatient now in the future than I was back in the present), and the best thing is you can play them in Linux, FreeBSD or on your old SGI through ScummVM.

    I actually portupgraded my laptop (a 133 MHz/40 MB antique) from FreeBSD 4.7 to 4.8 just to get speech in Sam & Max. Those games are such a waste of time!

  24. Lets keep saying it, cause it will matter by quantax · · Score: 3, Interesting

    I swear if I heard 'adventure is dead' again, I'm gonna go into a psychopathic rage of destruction. Yes, adventure games now are nothing like their older counterparts who made up for their so-so graphical ability with indepth stories and interaction within the game. Adventure however is not dead since they are still making games for it. Last year 'Syberia' was a pretty big one, and though I did not think it was anything close to the classics, it was an adventure game and a well made one at that. The Longest Journey which came out in 2000 was another great adventure game, one that surprised many people with its appearance and quality. Again, while this may not be as good as the classics, it was a good game, and well made. Full Throttle 2 is slated for released soon, and I know the makers of Syberia are working on another game.

    No, those who say adventure is dead are either A) not playing the games at all and thus dont know what theyre talking about or B) have such a rigid definition of adventure games they cant accept whats available now. Thats too bad for you, but don't go around saying the horse is dead when we're all still riding it around. Not to mention the HUGE potential for a really good adventure game to be released; the more people who say stuff like this, the more likely the only adventure games you will find in the future will be on ebay or abandonedware. So yes, please lets not get too dramatic here, nothing is dead yet, only on its way.

    --
    "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
  25. Re:Knee-jerk by Paddyish · · Score: 2, Insightful

    This is true. I think when people hear 'adventure game', they think automatically text or 2-d. Obviously, the genre has evolved with the technology. It could quite possibly become huge again, should some developer with good ideas decide to throw all their resources at it.

  26. It's all about the writing by frenchgates · · Score: 1

    In action games you can cover up a bad or missing story by great graphics and gameplay. Adventure gaes are pretty much entirely about the story, and writing a good one is HARD. Not many people can do it, just like not many can write a good movie script.

    But the real kicker is that even if you write and produce a great one, the market isn't blockbuster-sized, so companies aren't as interested in funding.

    Tim Shaffer (sp?) is about the best writer (Grim Fandango, Full Throttle) and he moved on to his own company and a platformer game for XBox. (doublefine.com)

    --
    Syntax error: loose != lose, affect != effect, then!=than
  27. Far from dead by kalimar · · Score: 1
    Adventure gaming dead? Not at all. Take for example, Neverwinter Nights. It's a classic adventure game.
    • Make a character
    • Go forth and slay things, complete quests, interact with environment and other characters
    • Watch character improve

    Yeah, sure, there are 'big' adventure games like Everquest, Asheron's Call, etc where there is no real story and the adventure is in exploring (or camping). Neverwinter Nights is (IMHO) closer to being true to the genre. There's a story in which you control one of the main characters.

    Neverwinter Nights is a good example of where the genre is going, in fact.

    To address the statements you found in relation to NWN:

    • NWN takes full advantage of high end graphics cards. The better the graphics card, the more detail and effects you can get from NWN.
    • NWN is still classic adventure genre, but there's much more diversity available.
    • We have moved on from 'click every item in your inventory on every other item'. NWN allows for the creation of custom recipes to create new items in-game. NWN is a good example of how good adventure games can be.
    • Linear? Nah. There are more ways to go through the official campaign than I can think of. I'm on my 6th replay of the official campaign with my 6th character and I'm finding new things every time. Not to mention the user-created content that keeps me coming back.

    As for other games,
    Mechwarrior 4: Mercenaries is another great adventure game. Run a mercenary company that controls giant robots and blow shit up.
    Elder Scrolls 3: Morrowind is supposedly even better than NWN. I haven't played it but my friends that have keep saying how great it is.

    The list goes on and on. If you want, include MMORPGs in your classification of 'adventure' games and suddenly you see where the genre went.

    1. Re:Far from dead by frenchgates · · Score: 3, Informative

      You are talking about a role playing game. It really isn't the genre under discussion.

      In a classic adventure game you don't "make a character", you don't improve your character's stats in the D&D way, and you generally don't slay things by force of arms, you do it instead by puzzle solving.

      There are isolated exceptions to these, but not all together.

      --
      Syntax error: loose != lose, affect != effect, then!=than
    2. Re:Far from dead by kalimar · · Score: 1
      In answer to your points:
      1) An RPG is an adventure game. An RPG without adventure is rather pointless. Thus it is part of the genre under discussion.
      2) Could you provide an example of what you consider a classic adventure game? Perhaps you were thinking of Myst. I certainly agree that it is an adventure game. I wouldn't necessarily say it's a classic adventure game since there were adventure games galore before Myst came around.
      3) Since slaying things by force of arms is 'not generally' part of adventure games and puzzle solving is, then what about those puzzle-solving games based on 'force of arms' systems (such as those NWN modules where combat doesn't mean anything and puzzle solving is everything)?

      To sum up (because to explain would take too long*):
      RPGs are adventure games. Anyone who says otherwise doesn't understand the nature of an RPG. They are, however, not the only type of adventure game.

      I'll don my asbestos pants now.

      * If you don't get the Princess Bride reference, don't bother commenting.

    3. Re:Far from dead by frenchgates · · Score: 2, Informative

      "I'll don my asbestos pants now."
      That won't be necessary.

      Basically Adventure and RPGs share enough in common to sit under the same heading in a game taxonomy, but there are enough differences that that they certainly require their own sub-genre classifications.

      Classic adventure: Zorks, Grim Fandango, etc. NWN may have modules with no combat, but they are certainly not what the game was primarily intended for or the producers would not have spent so much time on the underlying leveling/monster menagerie/combat systems.

      I don't think I'm saying anything particularly radical here. Most game sites differentiate between adventures and RPGs in their own navigation, for example.

      --
      Syntax error: loose != lose, affect != effect, then!=than
  28. Incorporated by KDan · · Score: 3, Insightful

    As many have said already, the adventure game genre is not dead at all. Additionally, a lot of features of adventures games have been incorporated inside other genres. For instance, rpg's like Baldur's Gate (or, better, Planescape Torment) have plenty of features which come straight from adventure games. Even some shooters incorporate adventure game features (puzzles, npcs, discussions, etc). I think that far from being dead, the adventure game is ever-present! Nowadays almost every game, no matter its genre, has a bit of adventure gaming sprinkled on top of it, if only to make the bits between the action scenes more interesting.

    Daniel

    --
    Carpe Diem
    1. Re:Incorporated by buffer-overflowed · · Score: 1

      RPGs/FPSs are not and will never be adventure games. I'm sorry, but, when Gordan Freeman shouts out from atop the corpses of dozens of aliens, "I love the smell of victory in the morning. It smells like salt, no, oregano, no, victory!" then we can talk.

      They all treat themselves wayyy to seriously, and while this can be fun, it's not the same spirit. That seperates the two genres, IMO.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  29. Evolved by FortKnox · · Score: 3, Insightful

    Now, take out your hardcore MMORPG. Remove the FPS which is just about killing and more killing.

    What do you have? Resident Evil types. Zelda:WindWaker types. Genre busters (a la the "Theif" series, Deus Ex, System Shock 1&2). Those are all evolved Adventure games.

    And, yes, I was (and still am) a HUGE fan of the adventure genre. Quest for Glory (formerly "Hero's Quest") lured me in, Monkey Island kept me from leaving.

    Seriously, go buy Thief 2, System Shock 2, or Deus Ex. Yes, they are a First Person perspective, but they are very much an adventure genre.

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:Evolved by code-e255 · · Score: 1

      ---Seriously, go buy Thief 2, System Shock 2, or Deus Ex. Yes, they are a First Person perspective, but they are very much an adventure genre.
      ---

      Yup! I just played Deus Ex a few months ago, and the adventure (and RPG) elements of it really r0x0r! I can't wait for for Deus Ex 2!

    2. Re:Evolved by FortKnox · · Score: 1

      If you like Deus Ex, go to your local eb, fork over $5, and buy a copy of System Shock 2. Its the same 'style', just a different story (and its an older game, but also was made by warren spector). Basically, you can choose between 3 professions, and give attributes out, just like Deus Ex, but its a much spookier game (well, it starts getting freaky after the third or so board).

      Every person that enjoyed Deus Ex I suggest buying System Shock 2 and they like SS2 better! Go check it out!

      In fact, I'm changing my sig to point more people to it.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    3. Re:Evolved by 0x0d0a · · Score: 1

      Why no unevolved games, though?

      I mean, you *can* do a lot with new technology, and yes, we tend to view old games with a rosy tint of nostalgia. However, I *liked* 2d side-scrolling or top-scrolling shooters. Those just plain aren't being made any more. 3d hardware can do wonders for 2d games -- take a look at Chromium B.S.U. Imagine something similar for an X-Box or similar...

    4. Re:Evolved by FortKnox · · Score: 1

      I think it comes down to sell-ability.

      Within a month, I could make a 2d sidescroller and release it for free. If you put down a full team of developers, and make one incredible, you wouldn't be able to recover from all the costs, because most people would opt for the free game, instead (and if its open source, the game, itself, would improve constantly).

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
  30. The Longest Journey by DavidLeblond · · Score: 3, Informative

    One of my favorite games of all time, The Longest Journey, has just announced they are working on at least one, maybe two more games in the series. It seems to me that this whole "adventure games are dead" stuff started when Sierra got bought out and stopped making adventure games. But companies like Revolution are still going strong, and now are trying to get adventure games out to the consoles.

    I don't think the genre will ever be truely "dead".

  31. Why (IMHO) Adventure Games Suck by code-e255 · · Score: 1

    I think the typical, pure adventure game genre died out because pure adventure games were boring.

    All you did in them was read text, click some action icons and click on objects/characters on the screen to interact with them.

    The actual "game" part of adventure games was usually pish.

    What was good about adventure games then? The story (and all the elements of it, such as the characters)!

    Can only pure adventure games have that? Well, apparently years ago most game developers though so, but of course that's not true. Any type of game, be it an RTS, a FPS or whatever, can, and should have, a great story!

    I'd quite like to see some new, innovative adventure-focused games, though. The game "Blade Runner" was quite cool, imho. It was similar to typical adventure games, but it was non linear, there was a bit if action (you had your little blaster which you could use), it has a awesome atmosphere (thanks to good graphics/sounds).

    Anyway... to conclude, imho pure adventure games suck and are boring, but the actual adventure element is important and should be a part of any good computer game.

  32. Not dead by Lomby · · Score: 2, Insightful

    The adventure games are almost dead, but they also evolved. Take the Shen Mue saga. The Shen Mue games are adventure games, moved to 3D graphics the right way, not like the Lucasarts failures such as Monkey 4 (crap all around) and Grim Fandango (good story, but crappy control).
    In Shen Mue there is a great story, lot of objects, lot of people, lot of interaction. I think that if the real adventure creators (Steve Purcell/Ron Gilbert) had worked with current hardware, they would have created something similar (probably with their twisted humor).

  33. Rush for technology by mnmn · · Score: 1

    Game makers have been rushing to make everything 3D and support directx9 opengl and the fancy nvidia, ati extensions. Companies are no longer focusing on the storyline and art so much.

    Even lucasarts were'nt immune to this. Remember what they did to monkey island?? Monkey Island 3 was a big success, at least for an adventure game, but then there was the obscene monkey island 4, made in 3d, dysfunctional and uninteresting.

    I occasionally play sonic2, wonderboy and some atari, commodore64 games. Theres nothing wrong with a good sidescroller or adventure game and they still have their own place. But game developers are focused elsewhere.

    --
    "Give orange me give eat orange me eat orange give me eat orange give me you." -Nim Chimpsky
  34. Hello, i'm Bobbin Threadbare. Are you my mother? by SolemnDragon · · Score: 1

    You are in a maze of twisty little corridors, all of which look alike.

    My monocle! I've lost my monocle! If I don't find it soon, I'll lose all the monocle-grabbing muscles in my eye!!!!

    Would you like to buy a shuba?

    "Over my dead body!" "Preference noted..."

    Use the rubber chicken with the pulley in the middle...

    Zkull.

    Play humbug with octopus.

    Take filofax from Viking.

    Lie down in front of bulldozer.

    The code phrase is, "say alexis."

    You have been bitten by chiggers. If you don't stop the itching soon, you will die. (Get Mud) Whew! What a relief!

    Vichysoisse Avec Rat Hair.

    Give comfit to Dodo. Take stick.

    Kill Goblin with sword. Take amulet.

    If you recognised 3 or more of the previous references, adventure games are not dead.

  35. More Recent Adventure Games by th3walrus · · Score: 1

    For proof of what "modern" adventure games would be check out Gabriel Knight 3 or Starship Titanic.

    Gabriel Knight 3 is, in my opinion, the greatest adventure game ever. The graphics are beautiful, the voice acting is excellent (led by Tim Curry as Gabriel Knight), and the story is amazing. I need more adjectives, this game is that great. It is proof that you can take a Sierra adventure game into a 3d environment and have it work extremely well. It ended with a whole setup for GK4, but unfortunately I doubt we'll ever get it.

    I mention Starship Titanic because it shows how a text based control interface can still work and be fun. The greatest thing about adventure games was that you could do anything. Even if you got the standard "I don't know how to 'bang a gong'" message, at least you could try. The modern day point and click just doesn't give you that option. You're confined to the limits of the graphical interface. With text based interfaces your only limitation is verbal.

    There was also a little known massively multiplayer online adventure game in the works called Gryphon Tapestry. I was fortunate enough to beta test it for a few weeks before the whole project got shut down. They had some really great ideas on bringing an adventure type game to the online market and it's a damn shame that it wasn't completed.

  36. Grand Theft Auto 3 by MarvinMouse · · Score: 1

    In a weird twisted way kinda reminds me of Police Quest adventure games. Except you can go and shoot anyone you want, and the game is a far bigger sandbox than Police Quest ever was.

    Personally, I would love to see this merge between the sandbox nature of GTA and the adventure gaming style of PQ or KQ or any of the series. That would be way way way too fun. (IMHO)

    --
    ~ kjrose
  37. Is it that time of the year again? by Violet+Null · · Score: 1

    Every year we get someone pontificating on the death of adventure games. It really gets tiresome. If only we could get some 'FACT: Adventure games are dying' trolls to liven things up...but they seem to all be scared away by the color scheme here.

    Anyways, adventure games aren't dying. Text adventure games may be dead (commercially), but they live on thanks to the goodly number of tools that people can use to make their own (the most widely known being the Z-machine, which has interpreters on just about everything under the sun). In fact, I'd say that the best of the recent releases are far superior to anything that Infocom produced. Examples: Anchorhead (Lovecraftian), Christminster (Detective), and Spider and Web (Espionage). But, yes, commercially, text adventure is more or less dead.

    Adventure is still going strong, though. You've still got classic adventures like The Longest Journey and Syberia, and you also have the "new" set of adventures (which tend to involve shooting things repeatedly in between the puzzles), such as the Resident Evil series, which, last I checked, seemed to be doing quite well. But even putting that aside, more and more games are now becoming adventure games mixed with something else. Every time you're playing a FPS and you encounter an obstacle that can't be overcome by force, they've taken a page from the adventure genre (many bosses fall into this category). Every time you're in an RPG, and you have to do deliver object A to point B, or convince NPC to agree with you...that's the adventure genre again. And you'll find that games that contain those sorts of puzzles tend to be much better received than games that don't (which would you rather play: Half-Life, or Quake II? Baldur's Gate or Pool of Radiance (the remake, not the original)).

  38. GTA by angle_slam · · Score: 1

    Grand Theft Auto is sort of an Adventure game. You complete quests, gain weapons, build your running skills, etc.

  39. Syberia by kknm_fixxxer · · Score: 2, Interesting
    Go and play Syberia from Microids. Or their newer game, Post Mortem. If the adventure genre is dead, they are doing a great job at resurrecting it and I wish them best of luck.
    I nearly cried at the ending of Syberia, the story was great and graphics beautiful.
    Speaking of graphics, the technology behind Syberia is nothing like Doom III, but it incorporated 3D for character animation (even let you turn antialiasing on). Post Mortem is a bit of a step forward graphics-wise, but just wait for Syberia 2:
    • Dynamic graphics and lighting details such as glass reflections, ice texture, uniform fabric, and decals.
    • Real-time snowfall and footsteps marks.
    • Dynamic lighting and shadows.
    • Animated fog.
    • Enhanced in-game animation.
    (taken from an interview with Benoit Sokal on Gamespy).
    That's pretty impressive for an adventure game, if you ask me... Just take a look at screenshots in the interview.

    // fixxxer
    --
    This signature is only a product of your imagination. It is not real.
  40. Text Adventure Games are Still Exploding by kriston · · Score: 1

    When someone mentions "Adventure Games" I still think of text adventures like the old Infocom games. I played games like Calixto Island on my TRS-80 CoCo that were still text adventure games but had graphics to illustrate the story. I didn't really appreciate the new fully graphical adventure games from outfits like Sierra On-Line where you didn't have to type anymore--I still like the old art of text adventures. That art, called Interactive Fiction, is exploding and every year there is a competition.

    I have an online sampler of Interactive Fiction text adventures online. Just go to:

    Kriston.net/Games

    Kris

    --

    Kriston

  41. Quest For Glory (Hero's Quest) by Sploozoo · · Score: 1

    The quest for glory series would be easily ressurectable into 3d. The integrated RPG/adventure model was spectacular. It would be sorta zeldish, but with different hero classes and not leveling up abilities, but character build up stats (intelligence, strength, etc...) They already incorporated semi 3d combat into the game, this could be seemlessly done now.

    1. Re:Quest For Glory (Hero's Quest) by Anonymous Coward · · Score: 0

      Uh, they came out with a 3d quest for glory. I bought it, and it was horrible. They made combat take place in real time, and the camera was fixed. Basically 3d characters in a layered 2d backdrop. Have you ever tried to aim a fireball with no real visual cue for aiming? or a sword strike, or a bow and arrow?

      Ugh. They even tried to work in multiplayer.

    2. Re:Quest For Glory (Hero's Quest) by bluemeep · · Score: 1
      Oog. I loath to even consider QFG5 as an actual sequal... It suffered the same fate as KQ8 -- Sierra going "Gee, we sure do like this newfangled three-dee thingamajig. Let's make ALL our games three-dee!"

      Sometimes I still cry late at night. While listening to the soundtrack CD.

    3. Re:Quest For Glory (Hero's Quest) by Dehumanizer · · Score: 1

      Uh, all QFGs had combat in real time. I agree that 5's wasn't as good as some of the others, though.

      --
      The Tlog - a technology blog
  42. The article simplifies a very complex issue... by Anonymous Coward · · Score: 1, Insightful

    I am an avid adventure game fan. I have been playing adventure games and loving them as long as I can remember. My first computer games I played and loved were adventure games: Below the Root (if that counts), Adventure, Zork, King's Quest, Space Quest, Monkey Island, and so forth and so on.

    I have lots of reactions to what is implied and asked by this story:

    Most importantly, it has to be emphasized that adventure games are not dead. The original submitter was careful to note not dead "commercially", but the connotations of the story is the same--that adventure gaming is a dead genre.

    Why am I picking at this point? Because many fans of text adventure games will note that whether or not adventure games are commercially dead is a moot point. They are very much alive in the open-source and independent gaming community. I really am not saddened by this--in fact, I am gladdened by this! It's one of the few--if only--vibrant gaming communities that are populated primarily by independent developers, typically individuals writing games for a hobby, but less frequently, as a secondary vocation. It's almost irrelevant that they're not a large source of commercial income, because good games are still being written and produced--and that's all that really matters.

    So that's actually text adventure games--or interactive fiction. What about graphic adventure games? Well, putting aside quibbles about games like The Longest Journey, I would admit that there is a dearth of graphical adventure games, even in the independent gaming community. There are numerous explanations for this problem.

    First, I think there's something to be said about the typical computer gaming population or audience. Just as the typical internet user has become more representative of the general population as time has gone on, so too has the typical computer user. Let's face it: adventure games put an emphasis on thinking and puzzle solving, and are not sensational or viscerally exciting. This is not a criticism necessarily, as books aren't either, and I'm not about to say that books are bad. But it is to say that most of the population doesn't like to play a computer game that requires sitting around and thinking about a problem. Think of Grand Theft Auto, for example. As the market has changed, and game development has become more corporate and commericalized, more effort is placed on genres that deliver sensational, exciting, extravagant stimuli.

    Second, adventure games really did fall behind technologically. This is definitely true of graphics, games like The Longest Journey aside, but it's true of a whole host of other things. Even with text adventure gaming--with all the advances in natural language processing and AI, it's amazing someone hasn't done anything more with parsers, dialogue generators, and plot flow. Adventure games remained remarkably linear in plot and related factors. For a long time, first person adventure games were horrible in their interface--ridiculously restrictive movements, limited world interaction--absolutely horrible. Many of them still are.

    Third, on a related note, the gameplay of adventure games never really advanced, and to the extent they did, it was because of the introduction of new genres from outside adventure gaming. For example, adventure games could have branched into first-person action, but the impetus never came from within adventure gaming. So you got games like Half-Life and System Shock, from the action gaming community, to create a new hybrid action-adventure genre. Note that it's generally action-adventure, not adventure-action. Role playing is another example of this--character attributes, and nonlinearity, never got any attention from the adventure gaming community. It was, however, taken up by games like Baldur's Gate, revitalizing adventure gaming in the form of role-playing. Thus a resurgence of role-playing, even though it resembled adventure gaming in a big way.

    Finally, I think it's important to point out that adventure gaming isn't necessa

  43. not really dead yet by nsebban · · Score: 1

    I asked myself the same question a few weeks ago. So I asked Google about my favorite oldies and their hypothetic new versions, and I found this :

    the Zak McKracken 2 project
    Zak McKracken and the Alien Rockstars
    Simon the Sorcerer and the whole magic door

    And many many other links (most of them are here)

    It seems that the Adventure Games Community is still alive, and producing quality remakes of the old games we played many years ago :)

    --
    ____
    nico
    Nico-Live
  44. Flight Sims Are Dead by nick_davison · · Score: 3, Insightful

    Go back about two years and you magazines regularly ran articles saying, "Flight Sims Are Dead".

    Sure, you could find a few examples like Microsoft Flight Sim but they were dismissed and the genre was considered dead. Then the stunning IL2 came out, Combat Flight Sim 3, B17, Project One and a whole slew of others while Lawrence Holland, one of the biggest names in the classic era of PC flight sims is coming out with another in the Secret Weapons line.

    Basically, the genre was in hibernation until several different sources came up with new tricks and new technologies to exploit and then, once there was something new to offer, it was back with a vengence.

    Currently, adventure games are considered dead. There are examples of the genre that are still getting rave reviews such as American McGee's Strawberry... uh, I mean Alice, Syberia, Anacronox (or whatever it was called), etc. but they, just like the examples with flight sims before them, are getting dismissed.

    Go in to other fields entirely... Guitar was "dead" during the dance music era, guitar soloing was "dead" a couple of years ago. Yet it all strangely comes back as soon as a couple of inovators coincide at the same time.

    Declaring a game (or indeed any) genre dead generally proves one of two things:

    1) You're a magazine after a sensational article title.

    2) You've just not been in the field long enough to recognise a cycle when it hits you.

    Adventure games may currently be in hibernation but they'll almost certainly return. Maybe it'll be through realtime Myst style graphics on modern cards (look at Links now compared to what it was like 10 years ago). Maybe it'll be in an FPS engine - ultimately, other than Counterstrike, what's made Halflife so popular is that fact it was the most Adventure Game like FPS out there and still is. Maybe, with the capacity of DVDs, someone'll figure out how to make the old CD-ROM interactive movies in to something that's actually any good. Maybe it'll be a new approach entirely. It'll almost certainly be a combination of several. However it happens though, it almost certainly will happen.

    Then they can start writing about the Post Doom III death of the FPS genre or whatever it may be.

    1. Re:Flight Sims Are Dead by chumpieboy · · Score: 1
      Declaring a game (or indeed any) genre dead generally proves one of two things:

      1) You're a magazine after a sensational article title.

      Speaking of which, isn't it time to declare Apple dead? ;)

    2. Re:Flight Sims Are Dead by nick_davison · · Score: 1

      Speaking of which, isn't it time to declare Apple dead? ;)

      They died a good half a decade ago, back before they released the iMac and iPod, G4s and OS-X, when they were so screwed Microsoft was giving them money to keep going just so it couldn't be acused of being a monopoly.

      Geez! Don't you read the magazines!?!

  45. Adventure gamign not dead by Anonymous Coward · · Score: 0

    Hmm, Full Throttle 2 is coming out soon. That and Resident Evil are the new types of Adventure Gaming. They are mixing it in with the action genre more then they used to.

  46. Re:Hello, i'm Bobbin Threadbare. Are you my mother by johnrudy · · Score: 1
    > You are in a maze ...

    Zork.

    > My monocle! I've lost my monocle! ...

    It seems familiar ... I remember a monocle puzzle in Monkey Island 2 ... But I don't remember this specific phrase, so that's probably not the reference.

    > Would you like to buy a shuba?

    Below the Root.

    (Extra credit, people: Who actually read the books once they finished that game? Who read them before the game existed?)

    > Use the rubber chicken

    Monkey Island.

    > Lie down in front of bulldozer.

    Hitchhiker's Guide to the Galaxy

    > You have been bitten by chiggers.

    I know the reference, but don't know why I do.

    > Vichysoisse Avec Rat Hair.

    Monkey Island 2.

    > Give comfit to Dodo.

    I know that one, and don't know why either.

    How about these two easy ones?

    The tentacle's gonna be pissed!

    This don't look like the Lincoln Tunnel, Sam.

    Adventures games are not dead.

  47. Death by insane logic? by Thedalek · · Score: 1

    For myself and several of my friends, the death of the point-n-click adventure genre came just after King's Quest 4: The Perils of Rosella. Honestly, the puzzles weren't puzzles in any sense. They were just examples of "do some random thing and hope it's the same random thing the programmers thought of."

    An example: You need a plank of wood to cross a (very shallow) area. A frog is blocking your way. Get the shiny ball hidden underneath the bridge two screens back, then throw it at the frog.

    Honestly, does that make any sense? The writers for some of these things just couldn't come up with plausable situations, puzzles, or solutions.

    I'd really love to see sales figures of the games as compared to sales figures of the solution books.

    --
    Happiness is relative, Based upon the way we live.
    1. Re:Death by insane logic? by mink · · Score: 1

      You might want to brush up on your classic fairy tales before you try too many more KQ games.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  48. No game genres ever really die... by neostorm · · Score: 1

    They just live on in the forms of other games, merged with other genres, to make new experiences.

    Take a look at the Resident Evil series, many RPGs, and several other games that borrow heavily from the adventure gaming style. Many borrow heavily from Adventure Games, just as other games borrow aspects from them.

    I think I've heard "I have decided this game genre is extinct!" a few too many times now. You really aren't looking close enough, or really understanding the way that games work and evolve to be able to claim such a thing.

  49. what are you talking about? by MORTAR_COMBAT! · · Score: 1

    adventure games aren't dead.

    You're saying Zelda isn't an adventure game? It sold almost 1 million copies last month.

    --
    MORTAR COMBAT!
  50. Curse of Monkey Island? by Grendel+Drago · · Score: 1

    Wait, what was wrong with MI3? I loved MI3, and was going to go back and play the first two if I could ever find 'em.

    --grendel drago

    --
    Laws do not persuade just because they threaten. --Seneca
  51. Zelda? by DonkeyJimmy · · Score: 1

    What about the new Zeldas? Hell, Mario too. Just because you can stab things, jump, and roll around doesn't make it not an adventure game. The new ones play just like old adventure game in how you have to think and solve problems (even if the solution is often to shoot it with an arrow).

    I like the old adventure games (Space Quest era) more then almost any games, but now you can combine adventure and real time action, and it works pretty damn well.

    --
    "Probably the toughest time in anyone's life is when you have to murder a loved one because they're the devil." -Philips
  52. Adventure games on Linux by rubinson · · Score: 1

    What I've found frustrating is the lack of adventure games available for Linux. TuxGames offers a number of strategy and FPS games but only a few adventure games. On the surface this makes sense, strategy and FPS (along with RPGs) are the best selling genre of computer games.

    But I wonder if the Linux gaming market isn't somewhat different than the Windows gaming market. Many of the people who run Linux are older professionals. We're often not runnng the latest and greatest equipment. Perhaps one explanation for the lackluster sales of Linux games is that they're targeting the wrong population.

    It also seems that the sales of Linux adventure games might be better relative to other genres. As it currently stands in the overall industry, adventures games are a small fish in a big pond. Selling a few thousand copies of Doom III for Linux is a drop in the bucket when compared to the number of Windows sales. But selling an few hundred additional copies of Siberia may be significant. (Not to mention that many adventure games are produced by small, independent publishers for which the margins are even more important.)

    Personally, I would plunk down $50 right now for The Longest Journey or Siberia or The Last Express on Linux. There are a host of adventure games that I would happily pony up for. But I have little desire for the scores of strategy and FPS games that TuxGames offers.

    1. Re:Adventure games on Linux by 0x0d0a · · Score: 1

      What I've found frustrating is the lack of adventure games available for Linux

      Really? I've found that adventure game support for Linux is actually quite good relative to other genres.

      There's an entire commercial seven-episode line in the LadyStar series.

      Hopkins FBI was, I believe, the first commercial SDL-using game available for Linux.

      Want to play older adventure games in Linux? ScummVM can run older Lucasarts adventure games. AGIL lets you play old AGI Sierra games, and FreeSCI old SCI Sierra games. TADS can run on Linux to let you play TADS-based text adventure games (it *is* true that there isn't an HTML-enabled runtime for Linux, but that hasn't turned to be much of a big deal), and Frotz lets you play text-based Z-Machine games on Linux. Both of these have massive libraries of games, some of which are very good (I dearly love Tower of Babel for TADS). There are runtimes for numerous other, less widely-used systems listed on ifarchive.

      Finally, I realize it's not a fantastic solution, but adventure games that use DirectX are more likely to work with WINE than the latest 3d shooter because they tend to use fewer features. Riven, for instance, works this way.

      But I wonder if the Linux gaming market isn't somewhat different than the Windows gaming market. Many of the people who run Linux are older professionals. We're often not runnng the latest and greatest equipment. Perhaps one explanation for the lackluster sales of Linux games is that they're targeting the wrong population.

      I agree -- the best selling games for Linux have been Civilization, SimCity 3, Kohan...the games without high end system requirements on 3d cards or CPU. They tend to be less twitch games.

      I wish adventure game developers would return to the VM-based approach that Sierra and Lucasarts used to great success. The portability and ease of debugging is well worth it.

    2. Re:Adventure games on Linux by Kwil · · Score: 1

      Probably don't exist because they're tougher for a tech-geek to make.

      Sure, the programming aspect of an adventure game is generally pretty easy, but coming up with a coherent story line and set of intriguing puzzles that don't involve algorithm optimization? What linux guru is going to waste his time with that?

      --

      That Jesus Christ guy is getting some terrible lag... it took him 3 days to respawn! -NJ CoolBreeze

  53. Myst sucked the oxygen... by freeBill · · Score: 1

    ...out of the genre. Too much popularity, too fast, not enough game. Non-gamers flocked to it; game companies tried to clone it (incredible graphics on a relatively small number of screens, who needs characters anyway); more interesting projects in the genre couldn't get funding if they couldn't prove they were "the next Myst."

    It's a familiar story. MS sucked the oxygen out of "push technology" with a bad implementation forced on all its OS users, but PointCast was a good idea.

    Then something interesting happened: "The Longest Journey," "Syberia," "Zak McCracken II," "Sam & Max" getting ready to hit the road again. And then there was a bunch of guys setting up SCUMM-engine web sites and amateur-publishing efforts.

    Anytime that happens, you know the genre's never gonna die. Just ask Neil Young.

    --
    Eternal vigilance only works if you look in every direction.
  54. Re:Hello, i'm Bobbin Threadbare. Are you my mother by pythian · · Score: 1

    > Give comfit to Dodo.

    I know that one, and don't know why either.


    That's from another great Windham Classic ... Alice in Wonderland. That and Below the Root were really quite great games (:

    And yes, I did read Below the Root after playing the game, and try from time to time to actually find a copy to buy (; I only read the first in the series, wasn't it a trilogy?

  55. Re:Why (IYHO) Adventure Games Suck by Anonymous Coward · · Score: 0

    I'll tell you why adventure games don't sell. Because people don't appreciate them any more. We live in a world where everything's gotta be *fast* and engaging. No one wants to sit and think out a puzzle, at least not a really challenging one.

    Did anyone here play Sierra's Rama? It was *fantastic*. The gameplay was linear, but it was it was simply amazing in terms of puzzles available, and the amount of lateral thinking required.

    Computers, and thus computer games used to be available to a certain section of society, a long time ago, that for reaons I don't understand completely was more inclined to play such games. Now every Tom, *Dick*, and Harry has a computer, and plays games that involve a was rinse repeat cycle of 1)Get around the corner, quietly; 2)Kill that @!#@!# alien; 3)Goto (1)

    Off to play UT now, ;)

  56. Kings Quest stopped at KQ VII (IMHO) by Anonymous Coward · · Score: 0

    I think what the person meant was after King's quest VI Sierra diverged from the standard formula that made the series great namely King Graham questing to save a person, people, or place. I personally think it stopped at Kings Quest VII. Yes they made Kings Quest VIII but the only similarity between it and previous games was it starts in Daventry. There's no king questing, none of his family questing, Connner isn't trying to become the new king. It became more or less a glorified 3D RPG or perhaps a 3rd Person Shooter as opposed to an adventure game. Going around killing everything in sight working to level up and get better armor and weaponry.

  57. Re:The third Monkey island near confirmed it's dea by kreyg · · Score: 1

    I would disagree with that - MI3 was great. It was MI4 that left a lot to be desired...

    --
    sig fault
  58. Expensive and risky by magic · · Score: 1

    It is really expensive to produce a rich adventure game in 3D (and you can't sell a 2D game anymore). Creating environments and characters like those of King's Quest for real-time 3D is just hard. In contrast, driving a game by combat lets you deemphasize the environment and squeeze a lot more game time out of a few hallways filled with the same crate model. I think Deus Ex was a pretty good adventure game/RPG, but it was heavily combat driven. Making a non-combat interaction game with 100 hours of play would require a lot of cash to create-- and there isn't any market data showing that lots of people (by modern standards) will buy it. I think the ideas don't get off the drawing board because of this.

    -m

  59. gamefaqs by OwlofCreamCheese · · Score: 1

    I think gamefaqs and the internet was a big downfall. get really stuck on a puzzle and you can just look up the answer. I remember space quest, some puzzles stopped me for months (space quest II, rub the berrys on yourself to swim through the swamp) honestly parts of the game like that really aren't fun, and if I had had the internet I would have looked up the answer, but not being able to made the game fun only after I was all done, it made beating the game a big acomplisment and made me real happy.

    --
    -You're wasting your time. Alfador only likes me.
  60. Re:Hello, i'm Bobbin Threadbare. Are you my mother by SolemnDragon · · Score: 1
    Zkull was a QL Sinclair game. THe monocle reference was monkey island, the part where he'd cry that he was going to be left there cooold hungrryyyyy and alooooone...

    the Viking filofax and the humbug/octopus reference are both from a more recent basic text adventure called Humbug.

    The chiggers are from an atari (128, i think) cartridge game where you had to kill a vampire. Everytime you entered the swamp, you got bitten by chiggers.

    The kill goblin but comes from the Palm OS game, oh, what's it called now? i can't even remember. Something '...Castle... ' Real simple, but a start for adventure games on the handheld, so ifigured folks might recognise it.

    The 'over my dead body' reference is from LOOM, of course, and Monkey Island later included the phrase "Hello, I'm bobbin threadbare. Are you my mother?" which was said when the main character gets shot from a cannon, and falls on his head... the joke being that bobbin threadbare was the main character in LOOM, and spent all his time looking for his mother, who had been turned into i think a swan... made by the folks who later made Monkey Island... you know, adventure games might not be dead, but i'm starting to understand why my social life was so tough in grade school...

  61. Silly People by Anonymous Coward · · Score: 0

    I may not be bearly as hard-core a gamer as I used to be, but I couldn't help but throw in my $0.02 here. Yes, Adventure games are in a slump right now. So what? I think everyone is forgetting the most obvious example of something similar happening. RPGs. I remember that, before Baldur's Gate came out, everyone was lamenting the death of RPGs. I was one of them, because I'd loved all the Ultimas, Phantasy, etc. games and it really looked like the genre was just about dead. Then Black Isle came out with Baldur's Gate and, well, I think we can see how popular the genre is today! And it *didn't* completely fragment, it just improved dramatically.

    The primary focus of a good adventure game is to tell a story. If a good, engaging story is written, the money will follow.

  62. Excellent post by 0x0d0a · · Score: 1

    I think you've got it dead on. There isn't a whole lot you can add to an above view/side scrolling shooter with modern technology (as a matter of fact, trying to do one in 3d can just complicate things). It's still fun to play 1943 or R-Type. Without the technological advantage, it's hard to beat the best of the best.

  63. Recurring event by 0x0d0a · · Score: 1

    I think this has happened with most genres.

    Every two or three years, there's a particularly popular yet unexpected game which becomes massively cloned. Counterstrike (realisticish military gaming), Ultima Online/Simms (MMORPG), Myst (adventure games), Doom (3d mow-em-down games). The followup surge oversaturates the market. There's no *possible* way that the market can support the number of games going into it, competition becomes brutal, and lots of publishers get burned. Consequently, it's really hard to get publishers to immediately spend more money on similar games.

    It would be much better if publishers stopped trying to follow new genres as much. It's fairly rare that hit titles come out that are simply same-genre games as another popular game, and *very* frequent that there's massive amounts of same-genre games coming out.

    Right now, we're coming off of a realistic modern wargame FPS kick. I wonder what it'll be next...

  64. And the darwin award goes to.... Ripper by buffer-overflowed · · Score: 1

    Yes, and damn them for selling out. Damn them for firing the two guys from Andromeda and damn them for stopping actually making software.

    Oh well, the whole industry has changed. It's not only the "intellectual elite" who own computers anymore, it's a lot of luddites who didn't know the internet existed prior to 1995/96, and who bought typing programs to learn how to type properly around the same time. They've completely changed the environment. Look at IRC now compared to 7 years ago. "Ripper is hardcore!" Perfect example of what I'm talking about. That incident signaled to me loud and clear that the common man really had entered the internet in full force.

    Gamers who think that playing FF7(and being one of the first to 'discover' that series... at number 7...) on the PS1 makes them oldschool. People like that don't have the necessary tastes or sophistication to get a space shooter, or adventure game, or why someone would find the original Zelda still fun to this day. They don't want real plot, they want the relatively shallow plots of the modern Final Fantasy (admit it, if you can't figure out the twists before they happen in a square game, you haven't been paying attention). It's the same type of person who doesn't read, they watch TV. Sigh.

    And yea, I was mocking that kids death.

    --
    The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  65. Re:Hello, i'm Bobbin Threadbare. Are you my mother by johnrudy · · Score: 1

    Ah, yes, Alice in Wonderland. I remember it now. I actually have it (and Below the Root) for my C64 emulator. But I can't remember the damn controls!!

    It was the first in a trilogy. I don't remember the name of the whole trilogy, but as a kid, I do remember reading them all. We did manage to acquire them, but we bought them from a local library that was closing. I don't have them anymore, and I doubt that my mother kept them, either, so I think they're lost to time.

    Damn shame.

  66. Fate of Atlantis ROCKED!!! by LanikMueller · · Score: 1

    One of the best adventure games I ever played. Monkey Island I/II and Space Quest I beats it by just a hair though.

  67. What killed adventure games? Adventure games! by Anonymous Coward · · Score: 0
  68. Should have been called "Annoying Games" by Anonymous Coward · · Score: 0

    There are only so many times I want to open the drawer to find the piece of paper with the combination to the vault that contains the key that opens the door that ...

  69. Old Man Murray Said it Best by Anonymous Coward · · Score: 0

    And whaddaya know, they're back online!

    http://www.oldmanmurray.com/features/374.html

  70. The best article ever written on the subject... by cherrycoke · · Score: 1

    was by Erik Wolpaw at Old Man Murry. Click here.

    --
    http://www.farmerbob.org
  71. My definition of "adventure games" by dotmaudot · · Score: 1

    When I think of an adventure, my mind goes to Infocom... or even the PDP-11 version of Zork, whose name I am forgetting in this moment.
    It is obvious that those kind of games do not exist anymore - what the heck, even Linux starts with a GUI!
    ciao, .mau.

  72. OT: What happened to Zeus after Sierra buyout? by Anonymous Coward · · Score: 0

    Anyone remember Zeus, by Impressionsgames?
    They were very good games, more advanced variants of sim city. After releasing Rise of the Middle Kingdom, they were bought up by Sierra and their webpages transferred to *.sierra.com, but they aren't updated. By the time they were bought up, it seemed likely that they were going to release sequels to the zeus series, but now...?
    Does anybody have any information about them??

  73. Genre needs to change with the times... by labcoat · · Score: 1

    The adventure game genre was big in its day, and could still hold its own given the right avenue.

    One way the genre could change would be to switch platforms. Nowadays nobody wants to sit in front of their PC to "play a story." Adventure games would be perfectly suited for PDAs. The player would usually play by himself and would save his progress to pick up where he left off. This model is perfect when travelling. Games like the Sierra Quest For Glory and King's Quest series, the Police Quest series, and the Lucasarts SCUMM games would do well in a market where online games are slim. I, for one, love playing Indiana Jones and the Fate of Atlantis on my Zaurus SL-5500.

    Another way the genre could change would be to add some online features. Adventure games, to me, have always been an interactive story. If a small group of players worked together through the story, the genre could be brought up-to-date. Zak McKraken or Maniac Mansion would work great with an online feature such as this, since there are parts of the story where the player actually switches to a different character. Each player would work toward the same goal, but would share in reaching it.

    Another online feature that has yet to catch on with adventure games is downloadable episodes. If more episodes were available online (either free or with a reasonable price model), the players would be able to continue the story rather than having to shelve the product when the game was "beat."

    Adventure games have held a special place in my heart ever since I played Zak on my Commodore 128. I would love to see this genre updated and brought back to life.