I certainly do. Macolyte fanboys attributing "innovation" to Apple, when they just borrowed ideas from other people, slapped a "lickable" interface on it and proclaimed their own greatness.
Of course every version of OS X is faster (though 50% is a fucking pipe dream) - 10.0 was pushed out the door way before it was ready - a slow, kludgy mess. OS X shouldn't have been released to the public before 10.3.
The parent post is hardly a troll. If you take everything Microsoft has added/upgraded/improved *FOR FREE* since XP was released, it puts Apple and their yearly $129 tax to shame.
"Pretty harsh comments, considering it's not likely that a single person here could do any better."
Don't be so sure. I'm not trying to toot my own horn here, but I've been playing piano since I was 6 (well over 20 years at this point). I have excellent relative and absolute pitch, yadda yadda. I haven't seen him do much of anything I couldn't do with enough practice - it's not a matter of ability so much as it's a matter of rote memorization... getting the muscle memory thing down, etc. It doesn't take away what he has done, because it does take quite a bit of practice simply to get to the point where one can do that, but to say that no one else here could do any better is an exaggeration at best.
Utter bullshit. I have a huge collection of PC games (well over 200) that I have bought over the past 15 years. The ones that worked in Windows 98, with one or two poorly programmed exceptions, work just fine in Windows XP. Some may require a tweak or two (I'm thinking of Looking Glass titles and -lgntforce), but that's the exception, not the rule.
And I have had precisely one title not work after the switch to SP2 - Freedom Force. And Irrational has issued a patch for *that*, so it's a moot point.
Any money put towards gaming is "disposable income" - it's entertainment, not a necessity (and if gaming *is* a necessity, yer priorities are way out of whack)
"Even if AllOfMp3 is legal, by buying our albums offshore, we take away the jobs of hard-working Americans in the recording industry, little people who toil for as little as 70 or 100 thousand dollars a year."
How cute. How many recording engineers do you know? How many administrative assistants? How many small band managers?
Let me assure you, I know dozens (as I live in Nashville, TN and work tangentally with the music industry), and NONE of them make anywhere near 70K. They make $40K or less generally speaking. Your ridiculous comment is like pointing to John Carmack and saying all game programmers are millionaires.
Re:don't have TiVo... Yet
on
Can TiVo be Saved?
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· Score: 2, Insightful
"If you pay that lifetime subscription, you have no idea what you're buying."
Not really... $300 will buy you approximately two years of programming ($12.95 a month). If Tivo lasts longer than that, you win!
No, money doesn't buy a successful console. *BUT*, it can prevent a console dying for lack of it. Sega simply didn't have the cash to compete with Sony's marketing. Microsoft does. It doesn't assure victory, but it does level the playing field.
Except Microsoft has far more money than Sega. Sony won't be able to bury them with "Emotion Engine 65 bazillion polygon" bullshit marketing they way they did with Sega.
I can't imagine running any modern game with less than 512MB. Yeah, they may run with less, but they won't run *well*. 384MB for Doom 3 is actually quite reasonable.
"How many articles about the impending doom of the never-profitable XBOX have you seen?"
None, because any journalist worth his salt knows damn well that Microsoft has more money than God, and won't pull the plug on the Xbox until they're good and ready. Nintendo has no such luxury.
"Nintendo is still the standby brand for millions of parents around the world."
Maybe in the handheld market, but "Playstation" has replaced "Nintendo" (as "Nintendo" replaced "Atari") as the generic name for a video game console in the home.
I agree... the Apple/Nintendo comparison is again well deserved - much of the gaming press grew up on nintendo, and tends to see everything they do with rose-colored glasses, and as a result refuse to acknowledge *anything* wrong with anything Nintendo does, unless it's a complete and utter flop (i.e. VirtualBoy)
"And if you still believe the cube is for kiddies, then you too fell for the hype."
What are Nintendo's primary franchises? How are they portrayed? What gets the most marketing from Nintendo?
The bright, colorful, seizure-inducing colors and januty music of Mario Sunshine/Golf/Tennis/Racing/Chess series, cute and happy Link, Kirby, Pokemon, etc. etc. etc.
The vast majority of Nintendo's franchises (which are the only real reason Nintendo has any marketshare at all) are very "family friendly", or "kiddie", if you will.
Yes, there are exceptions like Metroid and Resident Evil, but Nintendo's marketing treats them like red-headed stepchildren. They're just token gestures for the "hardcore" gaming community. They have no real interest in dropping the same image they have had since the mid 80s. The Nintendo fanboys can cry about it all they like, but the fact of the matter is that Nintendo refuses to let go of that image. And as long as they continue to hitch their wagon to that particular style, they will be labeled "kiddie".
"See a trend yet?"
I certainly do. Macolyte fanboys attributing "innovation" to Apple, when they just borrowed ideas from other people, slapped a "lickable" interface on it and proclaimed their own greatness.
A long standing trend, for sure.
Of course every version of OS X is faster (though 50% is a fucking pipe dream) - 10.0 was pushed out the door way before it was ready - a slow, kludgy mess. OS X shouldn't have been released to the public before 10.3.
The parent post is hardly a troll. If you take everything Microsoft has added/upgraded/improved *FOR FREE* since XP was released, it puts Apple and their yearly $129 tax to shame.
Considering how horribly slow 10.0 was, it could only get faster.
"Pretty harsh comments, considering it's not likely that a single person here could do any better."
Don't be so sure. I'm not trying to toot my own horn here, but I've been playing piano since I was 6 (well over 20 years at this point). I have excellent relative and absolute pitch, yadda yadda. I haven't seen him do much of anything I couldn't do with enough practice - it's not a matter of ability so much as it's a matter of rote memorization... getting the muscle memory thing down, etc. It doesn't take away what he has done, because it does take quite a bit of practice simply to get to the point where one can do that, but to say that no one else here could do any better is an exaggeration at best.
Utter bullshit. I have a huge collection of PC games (well over 200) that I have bought over the past 15 years. The ones that worked in Windows 98, with one or two poorly programmed exceptions, work just fine in Windows XP. Some may require a tweak or two (I'm thinking of Looking Glass titles and -lgntforce), but that's the exception, not the rule.
And I have had precisely one title not work after the switch to SP2 - Freedom Force. And Irrational has issued a patch for *that*, so it's a moot point.
What does Media Access Control have to do with what type of mouse you use?
Since when does a product have to sell out the first week to be considered a success?
In your day? So I guess you're posting from BEYOND THE GRAVE~!!11
Any money put towards gaming is "disposable income" - it's entertainment, not a necessity (and if gaming *is* a necessity, yer priorities are way out of whack)
Epic is a "2nd-rate development house"? That's news to me.
I don't know who you've been talking to, but Halo 2 was received with anything other than a "collossal 'meh?'" - except from the Sony fanboys.
Past performance - especially when it's based on a sample of 1 - is not indicator of future performance.
"Even if AllOfMp3 is legal, by buying our albums offshore, we take away the jobs of hard-working Americans in the recording industry, little people who toil for as little as 70 or 100 thousand dollars a year."
How cute. How many recording engineers do you know? How many administrative assistants? How many small band managers?
Let me assure you, I know dozens (as I live in Nashville, TN and work tangentally with the music industry), and NONE of them make anywhere near 70K. They make $40K or less generally speaking. Your ridiculous comment is like pointing to John Carmack and saying all game programmers are millionaires.
"If you pay that lifetime subscription, you have no idea what you're buying."
Not really... $300 will buy you approximately two years of programming ($12.95 a month). If Tivo lasts longer than that, you win!
Nope - I thoroughly enjoyed it (and beat it multiple times), before the internet told me I was supposed to hate it.
The cartoons are already done in Flash (or at least it appears that way)... just a couple of action scripts, and *BAM*!!!11 New game!
No, money doesn't buy a successful console. *BUT*, it can prevent a console dying for lack of it. Sega simply didn't have the cash to compete with Sony's marketing. Microsoft does. It doesn't assure victory, but it does level the playing field.
Except Microsoft has far more money than Sega. Sony won't be able to bury them with "Emotion Engine 65 bazillion polygon" bullshit marketing they way they did with Sega.
Funny... I can play in offline mode just fine, regardless of what Steam is doing.
I can't imagine running any modern game with less than 512MB. Yeah, they may run with less, but they won't run *well*. 384MB for Doom 3 is actually quite reasonable.
"How many articles about the impending doom of the never-profitable XBOX have you seen?"
None, because any journalist worth his salt knows damn well that Microsoft has more money than God, and won't pull the plug on the Xbox until they're good and ready. Nintendo has no such luxury.
"Nintendo is still the standby brand for millions of parents around the world."
Maybe in the handheld market, but "Playstation" has replaced "Nintendo" (as "Nintendo" replaced "Atari") as the generic name for a video game console in the home.
I agree... the Apple/Nintendo comparison is again well deserved - much of the gaming press grew up on nintendo, and tends to see everything they do with rose-colored glasses, and as a result refuse to acknowledge *anything* wrong with anything Nintendo does, unless it's a complete and utter flop (i.e. VirtualBoy)
"And if you still believe the cube is for kiddies, then you too fell for the hype."
What are Nintendo's primary franchises? How are they portrayed? What gets the most marketing from Nintendo?
The bright, colorful, seizure-inducing colors and januty music of Mario Sunshine/Golf/Tennis/Racing/Chess series, cute and happy Link, Kirby, Pokemon, etc. etc. etc.
The vast majority of Nintendo's franchises (which are the only real reason Nintendo has any marketshare at all) are very "family friendly", or "kiddie", if you will.
Yes, there are exceptions like Metroid and Resident Evil, but Nintendo's marketing treats them like red-headed stepchildren. They're just token gestures for the "hardcore" gaming community. They have no real interest in dropping the same image they have had since the mid 80s. The Nintendo fanboys can cry about it all they like, but the fact of the matter is that Nintendo refuses to let go of that image. And as long as they continue to hitch their wagon to that particular style, they will be labeled "kiddie".