Slashdot Mirror


Xbox 2 to Release in Fall of This Year

GamesIndustry.biz has the news that the Xbox 2 will be launched sometime in late fall of this year. With EA games already working on Xbox 2 titles and rumors of a name for the console in circulation, it looks like the first of the next-gen consoles will be here soon. From the article: "Many have expressed concern that Microsoft is forcing the next generation of console hardware too early, and that the current generation still has much to achieve. The most famous example of this came from then Nintendo of Europe MD David Gosen speaking at an ELSPA summit in London last October, where he lambasted Microsoft for pushing a next generation machine to market in 2005, and even went so far as to question Microsoft's motivation as profit." Additionally, the Seattle Post-Intelligencer has Balmer saying that they will "blow by Sony" with their next console.

765 comments

  1. According to "sources". by mcc · · Score: 1, Insightful

    "Sources".

    Right.

    Whatever you say.

    1. Re:According to "sources". by Golias · · Score: 0, Offtopic

      "Wah wah! Those big meanies are advancing the technology expectations of customers too fast! No fair!"

      I hate MS as much as the next guy, but I can't possibly find fault with a company for releasing a cool new console too soon. (Unless I'm a competitor, anyway.)

      --

      Information wants to be anthropomorphized.

    2. Re:According to "sources". by bonch · · Score: 4, Interesting

      Actually, this has been the commonly known rumor for a while now. PS3 is expected early next year.

      Meanwhile, Nintendo was waiting on the release schedules of these guys to decide when to release the Revolution. They wanted to avoid what happened with the Gamecube by coming out too late. It's expected that the Revolution will be coming out early next year.

      All three will be unveiled at this year's E3. If there was ever an E3 to be at, this would be the one (I want to see the new Zelda game).

    3. Re:According to "sources". by RootsLINUX · · Score: 2, Insightful

      I disagree. What's the point of even buying a console if it's going to be replaced with a next-gen every 2 years? Plus think of the overhead in getting game developers to familiarize themselves with the new hardware/API (which means less time for actually making games). It's not a win-win situation by any means. I think the current hardware on the PS2/GameCube/X-Box is more than enough to make great games for the next year or so. I am inclined to agree with the statement that the only reason M$ is doing this is for profit. They simply want to use this strategic move to take a larger chunk of the market because they have "the best" machine (in terms of hardware performance). I doubt that they are interested in anything other than that, but that's just my opinion.

      --
      Hero of Allacrost, a FOSS RPG for *NIX/*BSD/OS X/Win
    4. Re:According to "sources". by dillon_rinker · · Score: 2, Interesting

      By that reasoning, you should never buy a car either. Every car is replaced with a next-gen version within a year.

      The reason for buying a console is to PLAY GAMES. Buy games you like, with high replayability, and keep it for 5-10 years. The Atari 2600 was still fun for me in the 1990s.

    5. Re:According to "sources". by superpulpsicle · · Score: 0

      Any video game fanatic that has followed the history of video games know that console wars were never about hardware. If it did, Atari Jaguar and Neo Geo would have dominated.

      Looking at the numbers, xbox1 would have the shortest lifespan of any successful video game console. Why would you want to invest money in a console that ditches its hardware every 2 years. Sony's PS2 almost has a 6 year reign in comparison.

    6. Re:According to "sources". by Anonymous Coward · · Score: 1
      By that reasoning, you should never buy a car either. Every car is replaced with a next-gen version within a year.


      Yes, but you don't need to find 2003 gasoline in order to keep running your older car. If a console only lasts 2 years, then you'll get fewer games which will work on it. Your Atari 2600 had people making games for it for nearly a decade. Imagine if you could only play the first two years of games. No Pitfall (no Activision, period), no Yars Revenge, etc. I hope you liked Combat (or Target Fun if you were stuck with the Sears version)

    7. Re:According to "sources". by PIBM · · Score: 3, Informative

      Hehum...

      X - the quintessential variable

      by 32_Footsteps,
      in Games
      , Jun 30, 2000

      Pros: Potentially powerful, has serious marketing muscle behind it
      Cons: Serious questions about games and support, can the X-Box survive a DOJ breakup?

      Yes, that was almost 5 years ago... Why are you talking of every 2 years ? I don't like Microsoft, and I dislikes console even more. But what I hate most, that's those "like fact" sentences.

    8. Re:According to "sources". by Kick+the+Donkey · · Score: 1

      However, aren't developers still releasing titles for the PS1? That system's like 7 years old, now....

      --
      /. is a bunch of nerds at a million typewriters. It's not a political conspiracy determined to undermine your beliefs.
    9. Re:According to "sources". by Anonymous Coward · · Score: 0

      If the xbox was 'sucessful' I'd hate to hear what you think a flop is in the console market...

      3DO
      Phillips CD-I
      Virtual Boy
      Phantom
      Neo Geo Pocket
      Dreamcast

      Would be failures.

      A crucial distinction to make here, in the sense that the grandparent post meant "success" at least I think, would be the distinction between consoles that were able to sink versus swim-- the consoles which were able to complete their natural lifespan in the console market instead of the company having to retreat early and say "I fold". The XBox has required huge cash transfusions from Microsoft to stay in the market, but it has stayed in the market. Thus we may consider it a success. The Dreamcast or Virtual Boy, on the other hand, may be considered failures-- even though the former sold very well and the latter made a profit-- because in both cases the company was forced to dump the console while games were still being made and units were still being sold, because continuing just wasn't viable.

    10. Re:According to "sources". by squeee · · Score: 1

      Depends if the Xbox 3 does what the PS2 did, ie. is backwardly compatible.

    11. Re:According to "sources". by the+unbeliever · · Score: 1

      What's the point in buying upgraded computer parts then? Or cars?

      Technology improves over time. If you expect what you buy today to be top of the line even a year from now, I have some oceanfront property in Wyoming for you.

    12. Re:According to "sources". by Anonymous Coward · · Score: 0

      "3DO
      Phillips CD-I
      Virtual Boy
      Phantom
      Neo Geo Pocket
      Dreamcast
      "

      The xbox dwarfs those combined. Although it was lame to try to throw the Phantom in there.

      The console biz has never seen a markeplace of the scale of MS and the xbox. Nothing remotely comes close.

      Even the poor fucks responsible for the dead before it hit the shelves Dreamcast sleep soundly now that they can go to sleep knowing at least weren't responsible for the xbox.

    13. Re:According to "sources". by mmkkbb · · Score: 2, Insightful

      It uses an entirely different processor line and video subsystem. I have doubts.

      --
      -mkb
    14. Re:According to "sources". by Golias · · Score: 2, Interesting

      Well said. I have an X-Box, but probably will not get the X-Box 2. Not because I think there's anything wrong with the X-Box 2, it's just that I don't have a burning desire to collect whatever new titles might be coming out for it.

      Unless some game comes along which I consider worth the price of the console + the price of the game, I intend to skip a version generation of PS or X-Box after this next one. Nevertheless, I'm glad to see MS pushing the envelope and keeping the market competitive and interesting.

      --

      Information wants to be anthropomorphized.

    15. Re:According to "sources". by ComputerSlicer23 · · Score: 2, Informative
      I'm fairly sure the PS1 was out when I was in High school. It's which was 10 years ago.

      Here they claim it's been out since 1994.

      Which puts it between at least 10, possibly 11 years now.

      Not sure if that's authoratative, but it's at least a date I found via a quick google search.

      It's been obsoleted by the PS2 for what a little over 4 years? (It came out during the Christmas shopping season of 2000 if I remember correctly).

      However, it's not like a lot of titles are being released. It's not like the blockbuster games are being dual ported.

      I'd see fewer problems with this, if the X-Box 2 was going to be backwards compatible with the X-Box. However, from everything I've read, it's nearly a technical impossibility to do that if what has been publically guessed about the X-Box is true (I'm not sure if Microsoft has officially said anything besides that ATI will be making the video cards). I'm not paying that much attention. I believe it's supposedly going to have a PPC chip of some time (possibly a Cell, which is PPC + an array of vector processing chips if I understand it correctly).

      If they released backwards compat consoles ever 2-3 years, I wouldn't care. However, releasing non-compatible ones every 2-4 years is just insane from a consumers perspective. However, as Microsoft is just gettings it's feet wet, I could see why they are doing this (fix thier previous mistakes, and get a head of the game on the hardware cycle is probably a good idea from a business perspective, especially if they can finance the losses).

      Kirby

    16. Re:According to "sources". by Alpha+Soixante-Neuf · · Score: 1

      come on. i'm no game historian but i'm pretty sure the entire catalogue for atari 2600 can't be that much bigger than the current xbox catalogue. Now if the point was that given 5 years with one console would developers learn to max out it's capabilities making even better games then you're probably right.

      --
      "The world is a tragedy to those who feel, and comedy to those who think." -- Shakespeare
    17. Re:According to "sources". by homer_ca · · Score: 1

      Financially the Xbox is a bust. Microsoft threw tons of money at marketing and lining up developers, and the Xbox division finally made a small profit last year. Game consoles are a tough market with some strong players. Microsoft had the luxury of all that cash to subsidize its money-losing console until it got a foothold in the market. Sega and the other flops lost out because they were financial lightweights.

    18. Re:According to "sources". by Jarlsberg · · Score: 1
      Any video game fanatic that has followed the history of video games know that console wars were never about hardware. If it did, Atari Jaguar and Neo Geo would have dominated.
      The trouble with these consoles (including CDTV and 3DO), was that they were insanely expensive on release, and didn't drop in price fast enough to gain and shred of the marketplace. They were nice consoles for sure.
    19. Re:According to "sources". by redivider · · Score: 5, Insightful

      I think the current hardware on the PS2/GameCube/X-Box is more than enough to make great games for the next year or so.

      That works out well then, considering "XBox 2" won't be coming out until late this year (at the earliest) and both PS3 and Revolution aren't coming out until sometime in 2006.

      And even with new consoles being released, there will probably be games released for current-gen consoles for at least the next 2-3 years. There won't be as many, but it's not like your PS2 or XBox immediately becomes worthless the minute a new console comes out.

      I am inclined to agree with the statement that the only reason M$ is doing this is for profit.

      You really think Sony and Nintendo do what they do for anything other than profit? Sure they'll talk about the artistry involved in creating games and how they're inspired to push the limits of technology, but that's mostly PR. All three companies want to own the video game market and make as much money as possible.

      --
      Sinch
    20. Re:According to "sources". by Anonymous Coward · · Score: 0

      Where did you get that consoles will be replaced every two years? The Xbox came out in 2001. It is now 2005 and the Xbox2 may come out in fall this year. That's four years by my count.

      One thing about the hardware/API problem. I think MS has a definite advantage here. MS has the "new" XNA platform. For the Xbox2 you won't have to learn a new API and since the hardware is stable programming it is easier.

      And as for them doing it for profit. No kidding, what a non-statement that is. Next they'll tell me banks are in it for the money and not just to be a pal and give me a convenient place to store my gold bullion.

    21. Re:According to "sources". by guyjr · · Score: 1

      You will have a burning desire when we tell you to have one. You will own XBox 2. We will provide entertainment for you. On XBox 2. We will instruct you in ways of gaming and pleasure far beyond your wildest dreams.

      We are the Microsoft. Gaming as you have known it will cease to exist. You will be assimilated. Resistance is futile. All your XBox are belong to us, and we will own you XBox 2.

    22. Re:According to "sources". by MBraynard · · Score: 2, Insightful
      Look at these things on a quarter by quarter basis. A big part of MS's success this last quarter was Halo2. These things usually pay off in the long run for MS.

      One thing these guys know how to do is LEARN and implement what they learn.

    23. Re:According to "sources". by Anonymous Coward · · Score: 0

      It's possible. Yes the processor is completely different, although Microsoft did buy Virtual PC (or whatever that emulator was) for the Mac. It might be possible that they'll use that type of technology to run Xbox games on Xbox2.

    24. Re:According to "sources". by mmkkbb · · Score: 1

      maybe, but isn't the new xbox supposed to not have a hard drive as well?

      --
      -mkb
    25. Re:According to "sources". by InvalidError · · Score: 2, Insightful

      Someone who bought a 3GHz P4 more than two years ago is still fairly close to top-of-the-line by today's Intel roadmaps.

      Of course, platforms and video chips are a different story.

      Thankfully, multicore, multithreading and 64bit-ness going mainstream this year should help shake up the x86 CPU world a bit after more than two years of stagnation.

    26. Re:According to "sources". by mr+i+want+to+go+home · · Score: 1, Flamebait
      Yep - I believe that Nintendo actually want to produce great games. Yes, they want to make money, but they want to do that by making games and game systems. Microsoft want to own the market. See the difference?

      The one good game for the XBox (Halo - the most anticipated game ever on the Mac) was actually hijacked and re-ported to XBox. Even then, it seems entirely dumbed down and less innovative that what was shown at the MacWorld preview.

      Nintendo is complaining because Microsoft doesn't really care about the quality of the games - it's not going to be a battle about who has the best games for their platform, it's going to be about "features" and "performance specs".

    27. Re:According to "sources". by U1timateZer0 · · Score: 0
      Unless some game comes along which I consider worth the price of the console + the price of the game

      I must agree with you. I didn't buy myself a PlayStation 2 until about 2 months ago, and that was because Metal Gear Solid 3 amazed me to point that I could no longer go through life without a PS2.

      That being said, fuck Microsoft and their Goddamned Xbox.

      --
      Unplug all controller for great reset!!
    28. Re:According to "sources". by mabinogi · · Score: 2, Insightful

      XBox seems pretty damned successful over here in Australia, it definitely hasn't outsold the PS2, or probably come close, but it doesn't look like its flopped.
      If anything's flopped, it's the Gamecube....

      You just need to take a look in an EB to see - a long wall dedicated to PS2 games, a short wall dedicated to XBox games, and a tiny little dark corner somewhere with cobwebs growing on it dedicated to the cube...

      --
      Advanced users are users too!
    29. Re:According to "sources". by e2d2 · · Score: 1

      The reason for buying a console is to PLAY GAMES. Buy games you like, with high replayability, and keep it for 5-10 years. The Atari 2600 was still fun for me in the 1990s.

      Puh-lease, the Atari 2600 was overrated. I never bought in. I still play games on the ENIAC in the basement, and on the second floor, and on the third..

    30. Re:According to "sources". by Anonymous Coward · · Score: 1, Insightful

      The PlayStation 2 has a completely different provessor line and video subsystem from the PlayStation 1.

      They got around it by having a second chip on board. Not the most cost efficient method of achieving backwards compatability, but it shows that there's always away.

      I imagine, however, that the next gen's processor will be fast enough for machine-code emulation's overhead to not be slower than the current system's playability.

    31. Re:According to "sources". by TheHonestTruth · · Score: 2, Insightful
      In addition, in the end, they have a strong brand. When the X-Box came out, I was among the "I will never give MS my money! Ever!" but over time, as more and more games came out for all systems and the X-Box had the best graphics, I weakened. Then there was Halo 2. I grew up and broke down. The X-Box is a hell of a console. I'll definitely get the next one. Not at first, simply because I've moved past the need to have a console/game the day it comes out, but the X-Box, with X-Box Live, is a superior platform for any game that comes out on all systems. I'll get a PS3 because some of the PS exclusive titles just make it worth it, but if I was going to get only one, I really think MS has established the X-Box to be not just a competitor, but a leader (XBL far surpasses any online matchmaking for a console for the price of 1 game a year).

      -truth

      --

      I had a steady B+ in my AI class until I failed the Turing test...

    32. Re:According to "sources". by lion2 · · Score: 1

      How is this too soon? The Genesis was released in late 1989. The original playstation has released in late 1995. A siz year difference. The PS2 was released late 2000. That's 5 years this current generation of consoles has lasted. Even more when you include the Dreamcast. It seems that the next generation is right on time.

    33. Re:According to "sources". by j.bellone · · Score: 1

      Bullshit.

      Nintendo is complaining because they aren't making the games for the right group of people to get the market share (at least here in the US). They are attempting to find reasons to justify this; which is why they claim all that bullshit. The people who are talking for Nintendo are millionares, all they want is money, if a programmer making $50k a year starts talking about that then I might believe him.

      --
      I'm f#$king magic!
    34. Re:According to "sources". by Frogbert · · Score: 1
      I want to see the new Zelda game

      I'll give you a hint. You start off by getting a wooden sword and with a few "hearts" then as you progress killing wave after wave of meaningless ememys you get better swords and more hearts. Using these newly aquired powerups you go and kill a series of bosses. Then you have a go kart race with mario and yoshi and eat a mushroom to grow bigger and win. Then you kill the final guy and there is no blood whatsoever.
    35. Re:According to "sources". by Anonymous Coward · · Score: 0

      Well, think of it this way. What if every two years there are new video disc players realased that can't play the previous media? And the movie/record industry would put out new movies only on current media. Would you like that?

      Now, if the Xbox2 is backwards compatible with Xbox media/games then I guess there's not that big of a deal.

    36. Re:According to "sources". by Breakfast+Pants · · Score: 1

      You forgot the trademark of all RPGs: while you give more and more hearts enemies also begin to take more and more hearts(substitute HPs/hearts/whatever).

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    37. Re:According to "sources". by randallpowell · · Score: 1
      Bullshit.

      Nintendo is making great games but many of them are aimed at the kiddies. As much as I love Mario and Link, I can't play the new games since they're for kids. And endlessly reusing the same characters does get old. If Nintendo can make games for the older crowd that does buy games with new ideas, chracters, etc, they'd do better.

      Microsoft does want to own the gaming market but with what? Halo and halo 2?

    38. Re:According to "sources". by randallpowell · · Score: 1

      Nintendo is dying here as well. I just hope they'll drop making hardware and just make games for other consoles. I'd love to play a Zelda game in my gf's Xbox or play a Mario game on PS2.

    39. Re:According to "sources". by aichpvee · · Score: 0

      Was released in North America in the fall of 1995.

      --
      The Farewell Tour II
    40. Re:According to "sources". by The+Original+Yama · · Score: 1

      Sony has much greater control over the specs of their consoles than MS, having played a part in their design. The Xbox specs are mostly the property of Intel and Nvidia. Since neither are involved in Xbox2 (or whatever it's called) development, I find it hard to believe that MS's next-gen console will be backwards-compatible.

      Of course, I could be wrong. Maybe their VirtualPC team made some astonishing breakthrough in hardware emulation and they haven't told us yet. But it's unlikely.

    41. Re:According to "sources". by The+Original+Yama · · Score: 1

      Nintendo know that they cannot compete head-to-head with the 'big boys' (Sony and MS) and they have smartly planned their business strategy around this. They are targeting a niche market that neither MS or Sony service adequately (children's entertainment), and they are profiting from it. In contrast, MS have made hundreds of millions of dollars (maybe billions?) in losses with the Xbox.

    42. Re:According to "sources". by king-manic · · Score: 1

      Look at these things on a quarter by quarter basis
      The horrible fallacy for which the US economy is based... one quarter means nothing. It's long run consideratiosn that shoudl matter but the stock market tends to be severly myopic.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    43. Re:According to "sources". by BasilBrush · · Score: 1

      It can't be a Cell. Sony are one of the consortium that's developing the cell. There's no way they'd allow Microsoft to use it in their console before Sony releases their own.

    44. Re:According to "sources". by Araxen · · Score: 1

      All Sony has to do is bundle GTA4 for free with their PS3 and it's guaranteed to outsell the next gen Xbox. Sony still holds all the cards despite what Micro$oft thinks.

    45. Re:According to "sources". by Anonymous Coward · · Score: 0

      Instead of flaming and accusing you of being a minion of our evil corporate masters for suggesting they are not the devil incarnate, I'll point out that nintendo is really a two-headed beast. The business side is full of ruthless profit mongers, but there's also a lot of senior, influential artists in the company that are out to make interesting stuff.

    46. Re:According to "sources". by Anonymous Coward · · Score: 0

      Back in the day, word on the street about neo geo was, "OMFG (except we didn't have OMFG yet because there was no internet to invent the word on, and we were little kids in the 80's, not like today where little kids swear more than those clean cut respectable navy men, so the f-word was bad, but we said something that meant about the same thing) look at the graphics in this screenshot in the magazine! It's like an ARCADE!!! (remember when people went to the arcades for the better graphics?) drool. WHAT this can't be right $500 for it and $200 for each game?!? NO WAY I'll never get my parents to buy that in a million billion years!! (spontanously combusts)

      And nobody ever cared about the jaguar, there was no pr behind it. Atari dropped the ball before it hit the shelves, but at the time, it was "jaguar? what? oh isn't that that other game system? what's it like?"

      Anyway, the xbox was launched in north america on nov 15, 2001, so when the xbox 2 comes out it'll be about 4 years. Damn, time goes by fast. How the fuck has the ps1 been out for like 10 years?!? Where has my childhood gone! Oh yeah, I pissed it away playing video games all day. It was worth it though.

      But yeah, enough rambling from some old man that can buy his own alcohol now, the console wars are all about PR and moving units before the hype expires and before the trendsetters stop wetting their pants in anticipation and come to their senses.

    47. Re:According to "sources". by Anonymous Coward · · Score: 0

      I see you're new to trolling, so here's a pointer: When picking something to troll about, try adopting a viewpoint that is believable. Hyperbole exposes your ulterior motives.

    48. Re:According to "sources". by Anonymous Coward · · Score: 0

      thank you, that means a lot to me, since I managed to get a free trip to the USA and a pass to E3 :)

      not that i'm boasting about it.... much :D

    49. Re:According to "sources". by MBraynard · · Score: 1
      "The horrible fallacy" that the world repeatedely depends on to drag it's "long run" out of recession? Realize this: people need to eat every day.

      Japan, on the other hand, has incestuous relationships between the owners of debt and equity (often the same institution), FORCING them to use excuses like 'long run.'

      Besides, the stock market is not so myopic that it ignores promise - look at Amazon.

    50. Re:According to "sources". by drewmca · · Score: 1

      If you look at it in the long run, then you can't say that the xbox was a bust. Because they've broken even finally, they've established a brand name, and they have a good foothold in the next generation. Whether they beat Sony is debatable, but they will have a large foothold, and that's a huge market to get into.

      So if you were hoping to bash MS with their lack of ability to see the long term (not saying you were!), then it doesn't really work.

    51. Re:According to "sources". by drewmca · · Score: 0, Flamebait

      WHAT?!!??!

      I am SO sick of the misguided impression that Nintendo is some saintly group of craftsmen chugging along, doing their work like a bunch of elves cobbling shoes, whose artistry is lost in a world where people buy sweatshop shoes from Southeast Asia.

      Nintendo is one of the most mercenary, profit-driven companies out there. Look at their history (including when they were the monopoly and they "owned the market"). Has Sony or MS ever made anything as heinously market-driven and self-serving as "The Wizard"? What about shoving Pokemon down kids throats, and releasing every Pokemon game in 2 different versions, just to get kids to get their parents to by the same game twice? What about the relentless marketing of sequels? What about the fact that Nintendo turned down Sony's original overtures to jointly product a "playstation" because they didn't want to turn over any part of the market? What about the ruthless way they treated third party developers throughout their history, especially when they completely controlled the market?

      Please do not confuse the fact that Nintendo is smart enough to realize that good games will encourage loyalty and thus profit with some sort of actual desire to do right by gamers. Also, recognize that Nintendo is lucky enough to employ one of the most brilliant game designers in history (Miyamoto), and that without him, they would have done as well financially but the games would not have been as good.

      Nintendo is a ruthless competitor and it backfired on them in the last generation. Now that they're playing catch up, everyone wants to look on them with rose colored glasses and see them as some sort of boutique developer. But they are a console maker through and through, churning out and rehashing crap and playing hardball just like any other company.

    52. Re:According to "sources". by Anonymous Coward · · Score: 0
      XBL far surpasses any online matchmaking for a console for the price of 1 game a year

      Well you see, the problem with Live is that you have to actually buy the games to get to play them online. AND pay for Live subscription... And no MS-hating crusader would have that. At least we can buy an Xbox (causing losses for MS), mod it and copy all the games we'll ever need (causing losses for MS, but let's not mention all the devs) and feel good about ourselves. The thing we're missing is online support, but hey -- it's free.

    53. Re:According to "sources". by king-manic · · Score: 1

      Because they've broken even finally,

      They haven't yet. They have simply had one profitable quarter. Their still a ways from breaking even. I'm not bashing MS directly, their Xbox initiative is exactly what they need. I'm bashing the rest fo corprate america. MS does do long term projects and looks to the future. Their fairly progressive. The other corps generally are not.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    54. Re:According to "sources". by redivider · · Score: 1

      Parent is not flamebait. Most likely a mod down from a disgruntled Nintendo fanboy.

      --
      Sinch
  2. Um, duh? by VE3ECM · · Score: 4, Insightful
    "...and even went so far as to question Microsoft's motivation as profit.

    Uh, hello? What other motivation does a for-profit business ultimately have?

    Stupidest. Comment. Ever.

    1. Re:Um, duh? by Anonymous Coward · · Score: 0

      Raising the stock price, which is not the same as profit. Or control.

    2. Re:Um, duh? by oGMo · · Score: 4, Funny
      Additionally, the Seattle Post-Intelligencer has Balmer saying that they will "blow by Sony" with their next console.

      Gotta love Microsoft. Looks like they're really pushing for success with this one by following in the footsteps of Sega.

      Go Xboxcast.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    3. Re:Um, duh? by VE3ECM · · Score: 1
      And what's the best way to raise the stock price?

      Yep, you guessed it: Profit!

    4. Re:Um, duh? by Anonymous Coward · · Score: 0

      I believe he was questioning weather profit was the motivation at all.
      In other words that there was actually another motivation.

    5. Re:Um, duh? by SteveX · · Score: 5, Insightful

      I think the quote (although badly written) was saying that Nintendo was speculating that their motivation might be something other than profit.

      Although whatever their motivation (beating the other guys to market, driving the competition out of business, etc), it ultimately comes down to profit.

    6. Re:Um, duh? by Rico_Suave · · Score: 5, Insightful

      Except Microsoft has far more money than Sega. Sony won't be able to bury them with "Emotion Engine 65 bazillion polygon" bullshit marketing they way they did with Sega.

    7. Re:Um, duh? by MasterOfUniverse · · Score: 5, Informative

      I think what he meant is that thier motivation by releasing xbox 2 early might not be profit, but to get more marketshare at loss. Kinda like how they are doing with xbox1. Ofcourse thier long term goal is profit, but he is talking about short term goal of starting the next gen so early.

      --
      "There is no flag large enough to cover the shame of killing innocent people."--Howard Zinn
    8. Re:Um, duh? by Detritus · · Score: 5, Insightful

      Power and control. Microsoft has shown that it is willing to give up short-term profits in order to dominate a market. They only start turning the screws after the competition has been destroyed.

      --
      Mea navis aericumbens anguillis abundat
    9. Re:Um, duh? by numbsafari · · Score: 1

      Couldn't have said it any better...

    10. Re:Um, duh? by atcg · · Score: 0

      Pushing Nintendo out of the market, hurting Sony at a loss, which I guess would be profit motivated in the long run. Console owners may provide a backlash, since they are more used to a 5 year console cycle.

    11. Re:Um, duh? by ZephyrXero · · Score: 4, Interesting

      I still to this day find Dreamcast's hardware to be superior to the PS2.

      --
      "A truly wise man realizes he knows nothing."
    12. Re:Um, duh? by Anonymous Coward · · Score: 0

      Like they did the with the XBox? Hah! I remember reading all the magazines predicting XBox was going to win the last round of console wars. They had this, and they had that, and blah blah blah.

      I've got a name for their new console --- suX0r b0x2.

    13. Re:Um, duh? by IWannaBeAnAC · · Score: 2, Funny

      You need to remember this is Microsoft. It will take until at least version 3.

    14. Re:Um, duh? by rcs1000 · · Score: 4, Funny

      Phew, and that strategy of getting the console out early so it grabs vast amounts of market share worked so well for Sega, 3DO, Atari and so many others, right?

      --
      --- My dad's political betting
    15. Re:Um, duh? by Anonymous Coward · · Score: 0

      The XBOX is no where as innovative as the Dreamcast was. Comparing the two is an insult to the creative engineering that went into the Dreamcast's hardware.

    16. Re:Um, duh? by einhverfr · · Score: 1

      Releasing IE free of charge was not about profit. It was about monopolizing the OS market. Similarly, I fear that this is likely to be a move which will be seen assomething to do with attacking the competitors rather than making money off the product.

      Once the competitors are all *gone* then the profit comes in.

      That is the problem.

      --

      LedgerSMB: Open source Accounting/ERP
    17. Re:Um, duh? by Anonymous Coward · · Score: 0
      (Navin Johnson in "The Jerk" ON)


      "AH HAAAA!!! Its a PROFIT DEAL!!!"


      (Navin Johnson in "The Jerk" OFF)

    18. Re:Um, duh? by Lovesquid · · Score: 1, Funny

      From the article:
      "I'm feeling a little frisky on this topic right now!" [Balmer] added.

      The thought of all that money has Balmer hard as a rock, apparently.

    19. Re:Um, duh? by Ridgelift · · Score: 3, Insightful

      Well if you guys would read the article, you'd see the parent comment was correct:

      "..lambasted Microsoft for pushing a next generation machine to market in 2005, and even went so far as to question Microsoft's motivation as profit.
      "In every cycle, some manufacturer not profiting from the current cycle is eager to kick-start the next one," he said at the time."


      Yep. Stupidest. Comment. Ever.

      Although I've never been a fan of Microsoft, even I hope they do well in the console market. It means cheap hardware for me to hack, and I don't care if it comes from Sony, Microsoft or maybe McDonalds someday.

    20. Re:Um, duh? by Anonymous Coward · · Score: 0

      That's because nothing has changes since the PS2 was released, and it was inferior to the Dreamcast then.

      The X-Box has fewer titles, but it smokes the PS2. Sorry, Sony fanboys and those who really, really want to always hate the 800-pound gorilla. It just does.

      The X-Box 2 will be even better.

      But hey, cheer up Sony-istas. You still get to play all the GTA titles (the greatest console games 3var) months before X-Box owners get a port of them. That just about makes up for the weaker hardware, if you ask me.

      Meanwhile MS is trying to win the war by teaming up with EA!? Hello: Apart from Madden football, EA kinda sucks.

    21. Re:Um, duh? by oGMo · · Score: 2, Interesting

      I agree pretty much. I don't think Microsoft really gets it (when have they ever?), but they've got a lot of money to pour into their failure, too.

      My main point is that first-out-the-door hasn't meant a sure-fire winner. In fact, I don't think it has in a long time. Nintendo wasn't first out the door with NES or SNES. Sony wasn't first out the door with the PS1 or PS2 (or PS3).

      In the end, it comes down to one thing: having all the game houses making all the games for your console.

      Microsoft doesn't have that.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    22. Re:Um, duh? by 8tim8 · · Score: 5, Insightful
      Power and control. Microsoft has shown that it is willing to give up short-term profits in order to dominate a market. They only start turning the screws after the competition has been destroyed.

      I agree with you, but I don't think that will work so well in the console market. Even if they deliver backwards compatibility in their next gen console, the playing field is much more open than in the OS market. Even if they win with this next round of consoles and start screwing everyone (including 3rd party devs) over, with the following gen Sony (and I guarantee you Sony will still be around) can appeal to those same 3rd party devs and have a good shot.

      Don't forget, unlike with Windows OS, every new generation requires the customer buy a completely new set of hardware, and unless they deliver backwards compatibility there's not that much reason for a customer to stick with the XBox unless the customer actually likes the product. MS won't have the lock-in they have in the OS market.

    23. Re:Um, duh? by Datamonstar · · Score: 1

      Actually, you bring up an interesting thought. How exactly will they bury them, then? With "exclusive" titles? Brand loyalty? industry know-how? this should be a great time for game consumers, as the companies strive for our attention. It's going to be interesting to watch.

      --
      The eternal struggle of good vs. evil begins within one's self.
    24. Re:Um, duh? by Anonymous Coward · · Score: 1
    25. Re:Um, duh? by Anonymous Coward · · Score: 0

      Wow! That is an interesting therory. You are obvious a fellow who is on the ball so I'm going to let you in on a little investment opertunity I was approached with - There is this bridge in Brookland...

    26. Re:Um, duh? by Renaissance+2K · · Score: 4, Insightful

      Post people in the industry recognize the three directions that the three main console producers seem to be pushing.

      Nintendo is out to take gaming in new directions, changing the way people interact with their games and reaching out to a larger user base. Hence, the DS with its dual screens, the GBA with its universal audience, and the revolutionary controllers it seems to introduce with every console generation.

      Sony wants game console synonymous with entertainments systems, and wants every high-end home theater system hooked up with a PlayStation. If you need proof of this, just look at the PSX (the media center, not the original PlayStation that often used those initials as a code name).

      Microsoft, on the other hand, seems to have entered the gaming industry because they recognized it as a profitable venture. Without turning this into a flame war, just sit the PS2, the Cube, and the Xbox side-by-side. The PS2 is a sleek, slim, well-designed piece of electronics. The Gamecube is a tiny, uninvasive "toy" that screames accessibility.

      The Xbox is a fridge.

      Honestly, the "ideals" behind the Xbox are already obsolete. In the days of Media Center PC's, a game console based on PC hardware and running Windows CE is no longer impressive. Xbox Next seems to be sidestepping the "budget PC" architecture, with all this hooplah over Cell processors and next-generation gaming. But still... Microsoft's mission statement remains unchanged, and their values are equally static.

      If they do release it in 2005, they have less than 10 months to come up with a Halo-calibre killer app, or they're going to be laughed out of the industry.

      First does not always equal success. Dreamcast, anyone?

    27. Re:Um, duh? by kisrael · · Score: 2, Interesting

      Don't forget, unlike with Windows OS, every new generation requires the customer buy a completely new set of hardware,
      Technically true, and there's a certain % of the market who will get a new OS and slap it on old hardware, but for the most part, people buy the OS w/ their machine and never upgrade.
      and unless they deliver backwards compatibility there's not that much reason for a customer to stick with the XBox unless the customer actually likes the product. MS won't have the lock-in they have in the OS market.
      There are generally only a few types of differentiators between consoles these days:
      1. Console-unique Titles
      2. Controllers
      3. Form factor of the box itself
      4. Bells and whistles like progressive scan and dolby

      Fundamentally, a console is different than an OS, in that generations of OS have some consistency to them...it's easier to go from Win98 to WinXP then it is to go from WinXP to OSX, so you're right that there's stickiness there that game consoles don't have.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    28. Re:Um, duh? by Anonymous Coward · · Score: 0

      By the way... The have been regularly outselling the PS2 as of late... I would call that winning.

    29. Re:Um, duh? by oGMo · · Score: 2, Interesting

      These two are non-sequitur. I don't disagree with your first point; Microsoft won't give up that easy. They're too prideful.

      But money doesn't buy a successful console. Sony already has the hype engine going strong: multiple super multi-core ultra-fast CPUs in the PS3! Whether this lives up to claims or not, hype is hype. Sony has a lot of things going for them; 2 successful consoles, lots of game houses, features (backward compatibility etc.), and this time they're trying to add hardware superiority to the batch.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    30. Re:Um, duh? by Anonymous Coward · · Score: 0

      Oh my god!!!!

      Did you really just try to make that claim you fucking loser! The FlopBox managed to outsell the PS2 the one month Sony cleared the retail channels of the old model PS2 and started shipping the new process shrink model.

      Why are all FlopBox dorks such stupid fags?

    31. Re:Um, duh? by Anonymous Coward · · Score: 0


      There is this bridge in Brookland...


      NP. As soon as I get my private SocialSecurity account I'm all over that.

    32. Re:Um, duh? by SetupWeasel · · Score: 1

      At this point in time I would say they are willing to give up long-term profits in the hopes of dominating the market in the longer-term.

      The "short-term" has come and gone.

    33. Re:Um, duh? by DrWho520 · · Score: 3, Insightful

      You may think it is stupid, but as a gamer and a consumer, I like to think the company making my game system and writing my games is in it for more than just profit. Yes, I know it is naive, but for the sake of the exercise, bear with me.

      Microsoft is a software company looking to create marketshare in a new venue. They are also trying to set up a trojan horse for their MCE initiative.

      Sony is a hardware company that is producing cheap razors so they can sell the hell out of the blades. The blades being games, memory sticks and new media formats. Where someone may feel like a brick, Sony is the proverbial wall. Oh yeah, do not forget the media center addition of PS2 (was it PStwo?)

      Nintendo, on the other hand, has always professed themselves a gaming company who builds hardware and writes software with the express goal of gaming. This comment from a Nintendo Exec is far from stupid. It is actually very astute. It simultaneously communicates their coporate stance and blasts a competitor for engaging in practices that are harmful to the industry. Quite elegant, actually. Of course, I am probably a fan boy for saying that.

      The point is, Nintendo has a niche market carved out, and to be in that niche, they have to appear as the gaming company who is in it for the gamers. They are the Apple of the gaming environment. Of course, DS is a trojan horse for Revolution if you believe Reggie Fils-Aime-Whatever-His-Name-Is-With-A-Hyphen and others have been saying. That and the licensing of PalmOS present some inplication for the DS that make things...interesting. But that is my time!

      --
      The cancel button is your friend. Do not hesitate to use it.
    34. Re:Um, duh? by karstux · · Score: 1

      But will the PS3 be backwards-compatible to its first two incarnations? If not, I would think the next-gen consoles will have a relatively equal starting position.

      At this point it's impossible to compare hardware capabilites - the only thing that's certain is that both XBox2 and PS3 will pack quite a punch in that department. Both Sony and Microsoft have a few good development studios in their grasp, so I don't see a favourite there either. Sony is a bit ahead in matters of hype, though. :-)

      It will definitely be an interesting "shoot-out" to watch.

      Oh yeah... Microsoft isn't prideful, IMHO. They're greedy.

      --
      Don't whistle while you're pissing.
    35. Re:Um, duh? by Have+Blue · · Score: 1

      Sony may not have been the first console *ever*, but they did beat the N64 by a significant margin, and that was a large factor in the Playstation's success.

    36. Re:Um, duh? by LWATCDR · · Score: 0, Flamebait

      Except this time Sony will probably deliver the goods. Microsoft is going using the PPC in the next version of the XBox Sony is using the PPC+Cell. Throw IBMs know how in to the mix and you have Sony at least a generation ahead of Microsoft. That plus the fact that most people feel Sony has better games than the XBox and lots of brand loyalty from developers and gamers you have what looks like a clear win for Sony.
      The only issues left are.
      1. Will the Cell really deliver.
      2. How hard will it be to develop for the PS3.
      Development on the XBox is known quantity. Windows 32 plus direct X. The Playstation 3 is a big unknown. How hard will it be to use the Cell to it's potential? What about the API? What OS? Linux or maybe BSD? Who knows? But it should be interesting to see what happens. Microsoft blow away Sony? I doubt it.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    37. Re:Um, duh? by Have+Blue · · Score: 5, Insightful

      All the companies are looking for profit- you've just listed 2 out of the 3 methods they are using to obtain this. Microsoft's "hook" is online play- the console was designed around Live from the start, with the hard disk and the built-in Ethernet port and the headset slot (does anyone really use memory cards with Xboxes?) on the controllers. There's a very good chance Xbox 2 will have digital media and possibly PVR functionality as well, to play for the same "home media" market as Sony is. Nintendo is still content to make devices that play games and nothing else.

    38. Re:Um, duh? by wheany · · Score: 1

      Actually, this might really work. Why would I want to buy the Xbox 2 when Playstation 3 with its Cell processor is just around the corner?

      There hasn't been, to my knowledge, one single confirmed spec about the Xbox 2. And everybody knows that the PS3 will have the (woo, awesome!!!!!) Cell processor and (smokin') Rambus ram.

    39. Re:Um, duh? by Anonymous Coward · · Score: 0
      The PS2 is a sleek, slim, well-designed piece of electronics.
      Until the drive goes out on you again and you have to buy a third one.
    40. Re:Um, duh? by oGMo · · Score: 1

      I think the main factor in that war, and Nintendo's main problem since, is they just aren't coming out with games. The PS1 had a ton, with more coming out all the time... and then Final Fantasy 7 sealed that deal.

      (Actually I have a secret theory that Square determines the success of a console. If they make the next big FF for it---not just a port or sidegame---that'll be the successful console this round. Been that way since the NES.)

      What I was referring to in this case was the PS1 vs Saturn, though.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    41. Re:Um, duh? by karstux · · Score: 1, Informative

      Well, I'd rather Microsoft hadn't touched the entertainment sector at all. IMHO, that ambition was quite harmful to the PC gaming sector. Good games have been tied "exclusively" to the XBox that might have been good PC games. Those that were cross-platformed have suffered horribly...

      Proof you want? How about this:
      -KotOR (PC): good game, but with a terrible inventory system due to a lack of mouse on the XBox.
      -Deus Ex Invisible War: I needn't really comment, need I?
      -Halo: Way short of its promises, it became a standard shooter. The only feature that made it worth playing (Co-op) was removed in the PC port... which took 1 effin' year to make.
      -Fable: well... it might have sucked on the PC as well. :)

      Anyway, I do sympathize with your desire for cheap hardware hacking... but I'd really prefer a healthier game industry.

      --
      Don't whistle while you're pissing.
    42. Re:Um, duh? by pavon · · Score: 1

      Yep, that's definately what he was getting at, and I am sure that is their primary motivation in the console market period. However, the particular decision to launch early may very well be motivated in part by short-term profit. The XBox is the most expensive of all the consoles to produce. As time goes by all of the consoles are able to lower their manufacturing costs as the technology matures and full efficiencies of scale come to play. But this was less true for the XBox than other consoles. From the looks of things the XBox 2 is a much more traditional console and should be less expensive to produce. It is in Microsoft's financial interest to move from the XBox to the XBox 2 as quickly as possible because they can make more money on each XBox 2.

      Lastly, I think that this will sell well even if it is released early. People keep comparing this to the dreamcast, but it isn't a good comparison. Prior to the dreamcast, Sega's consoles were not doing very well in the market, while the Playstation was kicking ass. Therefore Sony had a lot of clout to say that the PS2 was also going to kick the Dreamcast's ass when it came out, which kept many people from getting a Dreamcast despite it's good games and technical ability. Now however, the XBox is doing great in the US, and Sony has lost some of thier clout after overhyping the PS2.

      I fully expect Microsoft to overtake Sony in the US market, with Nintendo continuing to carve out it's own niche. However, the only way that Nintendo to grow in the US or Microsoft to grow in Japan, is for them to do a better job of luring more developers, and who knows how that is going to go.

    43. Re:Um, duh? by KDR_11k · · Score: 1

      The X-Box has fewer titles, but it smokes the PS2. Sorry, Sony fanboys and those who really, really want to always hate the 800-pound gorilla. It just does.

      Um, care to explain WHY? From what I can see the PS2 itself has an awful hardware design (everything, from case to GUI to controller to internals) but wins where it counts, the games. Just too many good games are PS2 exclusive to ignore the system.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    44. Re:Um, duh? by Anonymous Coward · · Score: 0

      Actually, plenty, if it's not being run by psychopaths.

    45. Re:Um, duh? by man2525 · · Score: 1

      The best theory I've seen yet is that Microsoft brought a war to Sony's doorstep in order to protect a developing Home Entertainment "Media Center" market. They are concerned enought about Sony competing in that market that they are willing to face losses in the game market.

    46. Re:Um, duh? by Anonymous Coward · · Score: 0

      "Microsoft brought a war to Sony's doorstep"

      Uh, I don't think so.

      I doubt Sony is even aware that MS has released a console.

    47. Re:Um, duh? by gabebear · · Score: 2, Interesting

      having all the game houses making all the games for your console.

      Microsoft seems to realize this, their strategy seems simple; BUY ALL THE GAME HOUSES!

      So far this doesn't seem to have worked to well for them with the exception of Bungie, although I personally think Halo stinks. Rareware hasn't released a decent game for the Xbox yet, and Microsoft had to shut down/sell their entire Sports division now that EA and Take-Two have shut them out of Football and Baseball. Most of the games I've enjoyed on the Xbox have been put out by Ubisoft, which is still owned by the Guillemot Family and releases most of their games for all consoles(Prince of Persia, Beyond Good and Evil).

    48. Re:Um, duh? by Anonymous Coward · · Score: 0

      "From what I can see the PS2 itself has an awful hardware design..."

      Wow. Aren't you a stupid little fanboy.

      The PS2 hardware design is a prototype Cell system you dumbfuck. Let me guess you think the xbox is 'teh most powerful' cuz it's got a lot of GPU ram and a bunch of terms you read on Nvidia's webpage...

    49. Re:Um, duh? by FCAdcock · · Score: 1

      ::cough:: halo and doom3 ::cough::

      --
      --Forest C. Adcock--
    50. Re:Um, duh? by Bluetick · · Score: 1

      Does the Xbox actually run Windows CE? I thought it ran a variant of NT 5.0. Perhaps you're confusing it with the Dreamcast which was Win CE compatible?

      But I don't think Windows compatibility is supposed to be impressive for consumers, I thought it was supposed to be impressive for developers who could us a more familiar and easy to use environment.

    51. Re:Um, duh? by Anonymous Coward · · Score: 0

      Nice try, but your comment about Nintendo is incredibly biased in support of them.

      Online play? No requirement of memory cards? All Nintendo gave us was the ability to link a Nintendo product to another Nintendo product in an effort to get you to buy more Nintendo products.

      Their controllers are hardly amazing neither. The N64 had one of the worst controllers in modern console history. If anyone should get credit, it should go to Sega for their Dreamcast controller.

      There is one thing Nintendo does have in common with Sega, both have people claiming they were creative by trying and introducing new ideas. One is now practically dead, and the other is not that far behind.

    52. Re:Um, duh? by Bloomy · · Score: 1
      (Actually I have a secret theory that Square determines the success of a console. If they make the next big FF for it---not just a port or sidegame---that'll be the successful console this round. Been that way since the NES.)

      That reasoning might hold up in Japan, especially now with Enix and the Dragon Quest series, but Rockstar (GTA) and EA (Madden) would be bigger factors in the US. Plus, Square probably only had a real influence in the outcome of the PS1 / N64 / Saturn generation.

    53. Re:Um, duh? by brkello · · Score: 1

      I think you make some good points...but how much is Nintendo really changing how you interact with games in the console market? Sure, a very limited number of games can integrate with a GBA, but it always reeks more of trying to sell more stuff than of actually enhancing the game. As far as controllers go, I think they have gone too far. I own three consoles, and by far I enjoy the feel of the xbox controller the best. In fact, I prefer the PS2s controller over Nintendo as well. Revolutionary != better. It's good that they try though.

      I totally agree with your assessment of Sony.

      Ok, so the Xbox is larger. That's not surprising since it is a full fledged computer. For a computer, it is small. The gamecube and PS2 don't have an internal hard drive, so yeah, not surprising that they are smaller. To say the way their console looks demonstrates proof that they were just trying to make profit off the market is pretty ridiculous. What is great about the Xbox is that by far it is the most powerful of the three graphically. If a game is release on all three consoles, I will go for the xbox one just based on superior graphics (unless it was designed for another system and ported poorly). It's nice that it has an internal hard drive and that content can be added and patched to games. They are more focused on bring console gaming online than the other 2 comanies. And of course they will have a killer app...just release another Halo and they will come.

      And saying that Microsoft's mission statements and values are the same...please. Like the other 2 companies wouldn't love to get more profit and put the others out of business. You think Nintendo came up with the DS because they love gamers? All three companies are focusing on trying to get the most profit. This is business, pure and simple.

      --
      Support a great indie game: http://www.abaddon360.com
    54. Re:Um, duh? by i41Overlord · · Score: 1

      The Xbox is a fridge.

      It's also by far the most powerful console on the market. The Xbox itself isn't supposed to be a decoration or a piece of art. It is a machine. Its only purpose is to do work. And it does that work well. It easily outperforms the PS2 and the Gamecube, regardles of how cute they look.

    55. Re:Um, duh? by NotNormal23224 · · Score: 2, Informative

      No the Xbox doesn't run Windows CE, it has a 2000 like Kernal and the front end, they've released Direct X variant (where the name came from) libraries for development, but it sure isn't CE or any of the full blown OSes from MS.

    56. Re:Um, duh? by Anonymous Coward · · Score: 0

      More than one month, you idiot. The Xbox has been outselling the PS2 the last few months of 2004 which is the crucial holiday season. Plus, PS2 sales have been on a steady decline since 2002 while the Xbox is the only console that continues to be steady and grow.

      Basically, after Vice City came out people stopped buying a PS2 and the sales show that. The Xbox has had its nice share of killer titles (KOTOR 1/2, Ninja Gaiden, Halo 2) and that is evidence of their continuous growth.

      Since you evidently a GameCube fanboy, I feel even more sorry for you. That's the console out of the three that really never reached its potential. The failed console this generation was the GameCube.

    57. Re:Um, duh? by Anonymous Coward · · Score: 0

      The N64 had one of the worst controllers in modern console history.

      I hope you're joking.

    58. Re:Um, duh? by jaoswald · · Score: 1

      Geez, the bridge is in Brooklyn.

      Do your due diligence, for Pete's sake, willya?

    59. Re:Um, duh? by Richthofen80 · · Score: 1

      If they do release it in 2005, they have less than 10 months to come up with a Halo-calibre killer app, or they're going to be laughed out of the industry.

      There are rumors that the unsatisfying and incomplete feel to Halo 2 was that the real game, the one we were expecting from the demo we saw at the E3 conference, is coming out on the next-gen this year. I guess the idea is that they port the code to run on Xbox2, using enhanced HD-resolutions and such, and finish the cliff-hanger ending.

      --
      Reason, free market capitalism, and individualism
    60. Re:Um, duh? by Anonymous Coward · · Score: 0

      I have gotten Windows CE to run on my Xbox. Of course mine has a modchip in it, and I haven't gotten around to buying/making one of those Xbox controller -> USB converters (so I can hook up a mouse/keyboard), but it does infact bootup. It is also able to bootup Windows 95 (with the help of Bochs emulator I believe).

    61. Re:Um, duh? by TGK · · Score: 1

      How will they bury them?

      Does anyone else have an image of Balmer pounding his shoe on a podium at the UN?

      Now that I think about it.... Balmer and Khrushchev look a hell of a lot alike.

      Has anyone considered the possibility that MS is building a missile base in Redmond?

      --
      Killfile(TGK)
      No trees were killed in the creation of this post. However, many electrons were inconvenienced.
    62. Re:Um, duh? by Rob_GIBiz · · Score: 1

      It's called sarcasm. It happens in British journalism sometimes. Sorry :)

    63. Re:Um, duh? by Anonymous Coward · · Score: 0

      I'd like to see them pull off PVR functionality without an HD. That'd be a trick.

      An inclusion of a HD in XBox2 is far from a certain thing, no matter what the fanboy sites claim.

    64. Re:Um, duh? by Babbster · · Score: 1
      No, that's actually NOT the way it works. The way it has worked is that Square has chosen to go with a) the most popular console and b) the console with the better technology. Square ditched Nintendo at least partially because the Playstation was huge and partially because the PS technology was better suited to where they were going with their games.

      Square doesn't determine a console's popularity. A console's popularity helps determine where Square goes.

    65. Re:Um, duh? by oGMo · · Score: 4, Interesting

      The PS3 has been repeatedly confirmed as being backward-compatible with the PS2, but not the PS1. The PS1 isn't that big of a loss at this point; a good reason for keeping a PSTwo around, or getting a PSOne if you're desperate for some reason. We're talking about a gaming system that will be over a decade old here. It's not that it's dead; it's just that continuing backward compatibility would cost more than it's worth.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    66. Re:Um, duh? by Anonymous Coward · · Score: 0

      I heard a rumor that the next Xbox won't have a hard drive, but there will be one available as an add on. To make it more tempting, Halo 2.5 with updated graphics and just more was to be preinstalled on the drive for free. I also remember someone at Bungie saying they maxed the Xbox's power and that Halo 2 could be better if the hardware was there. Take it for what its worth. A rumor, so nothing, but it is interesting. Sorry for wasting your time. God, I'm dumb. Dumb as hell. But you should know that. I sent out a memo. I ate half of em though. I'm dumb.

    67. Re:Um, duh? by XMyth · · Score: 1

      You might want to ask around to people you've told that "secret" theory to. I've heard it more times than 50.

    68. Re:Um, duh? by Anonymous Coward · · Score: 0

      Who cares how powerful the system is? Its the games that count, and there have been plenty of games that did far better on PS2 than on XBOX (even though they are so much better on XBOX supposedly). And Gamecube games are not far behind at all in almost all ways when compared to an XBOX game. The real difference comes in how much time a developer devotes to putting a game on a particular console. It really shows in certain games.

    69. Re:Um, duh? by Anonymous Coward · · Score: 0
      Microsoft's "hook" is online play- the console was designed around Live from the start, with the hard disk and the built-in Ethernet port and the headset slot (does anyone really use memory cards with Xboxes?)

      Does anyone really use the hard drive on the XBox? And do those that do use it to its fullest potential? It seems like games that continually stream from DVD such as Grand Theft Auto only do more of the same on the XBox and that load time and pop-in really isn't improved as much as it should be. The same goes for Halo 2, with constant texture popping and LOD problems, it seems like the hard drive doesn't really help.

      As for the ethernet port, not many use the online capabilities as much as is possible, but I think that's because gamers don't really care as much about online capabilities as much as MS would like them to. Hardly anyone has subscribed for Live! compared to the user base, yet a much larger percentage of PS2 gamers are going online with their consoles. Perhaps this is because of the subscription fee, raising the bar for casual gamers that do not want to make a commitment. They probably just tried Tetris World for 5 minutes with the trial online package and decided it wasn't very exciting.

      MS hasn't sold their advantages to customers as being necessary so they can't expect them to be on board with their next console just because of how the previous performed, because looking at the big picture, it didn't live up to its own hype and it didn't attract the important game genres that gamers want, such as fighting games, arcade games, console-style RPGs, and franchises from Japan.

    70. Re:Um, duh? by Anonymous Coward · · Score: 0

      I would call whoever has sold the most boxes to date the winner. By the way, that would be Sony.

    71. Re:Um, duh? by Anonymous Coward · · Score: 0

      how much older is the ps2? most people buying a ps2 these days are people who broke their original, or want the new slim version.

    72. Re:Um, duh? by identity0 · · Score: 2, Funny

      Except Microsoft has far more money than Sega. Sony won't be able to bury them with "Emotion Engine 65 bazillion polygon" bullshit marketing they way they did with Sega.

      Well, a geek can dream, can't he? Maybe if we pray *really* hard...

    73. Re:Um, duh? by Anonymous Coward · · Score: 0

      The Dreamcast was, contrary to popular yet unfounded beliefs, a good system. It was ruined by Sega itself, however, and by the wild promises that Sony was promising with the PS2.

      And no, Microsoft will not overtake Sony in the next generation by virtue of what they've said so far. More people ask me when the PS3 is coming out than the next Xbox.

    74. Re:Um, duh? by KDR_11k · · Score: 1

      Actually that comment came from what I felt when I used my PS2 and read about developers complaining about the hardware. The UI sucks, the case is ugly as hell (looks like a cheap flea-market item), the controller hurts my hands and the development process is nasty. Prototype Cell or not, it sucks.
      Why do you think I'm using an XBox? I've never used one, not even held the controller once. All I know is that I hate almost everything about that little black system (referring to the PS2/70k, not some imaginary XBox) sitting next to me but I'm willing to put up with that since I'm not playing the system but the games.

      But hell, from the POV of a fanboy everyone dissing their system of choice must be a hostile fanboy...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    75. Re:Um, duh? by jericho4.0 · · Score: 1

      Not very familiar with the SEC, are you?

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    76. Re:Um, duh? by Anonymous Coward · · Score: 0

      (snicker)
      There was no bias in this post what-so-ever. Cripes man.

      Here is my completely unbiased interpretation:

      Nintendo Hampered with a lineage like no other, they are constantly faced with the prospect of reliving greatness. The ideas that were once ground breaking are now forced and, instead of visionary, have become frantic thrashes of a drowning victim. Hmmm...press something and have an on-screen image react. GROUND BREAKING!!! We use a **drum** instead of a little button! Yah...

      Sony Has become the Led Zepplin or Pink Floyd of the industry. They can poop and 100 people are goind to line up to say how it is the greatest thing ever. They have fostered incredible relationships with development houses and have now become too reliant on this. Their hardware is lackluster at best, which is fine by them as they have their programmer-beeothces to get the hardware to do things Star Trek engineers would be impressed with. While they get to play the romantic visionary, all the masses refuse to acknowledge they are a company like any other company. While there is not much for them to worry about, they should at the least be concerned. Rock Star going over to the dark side immediately showed how fragile that foundation is.

      Microsoft After helping Hitler corral a billion + Jews to the gas chambers and single handedly destroying anything and everything to do with electronic computing, they entered the game market. They did not at all take a new approach to an industry that had entered a cruise control mode. They didn't reinvent what a "game console" meant, nor what it should do. They didn't completely look at data housing in a different way. They also completely missed the boat on that whole online thing that never went anywhere. Oh, they didn't prove that console development could (and should) be like any other development. They didn't give the devs the tools to make their vision reality, instead of telling them to alter that vision...

      And I could go on. Propoganda all the way around. Yah, Nintendo are neo-hippies who thought a plastic drum was not a shallow gimmick, but was actually a swan song to their fellow human beings. And Sony are the next tier visionaries moving our culture to its next platue. They have not at all relied on the hard work of developers to make their mud look shiney. And MS does nothing but bring chaos and destruction to the world. They made the XBox as large as it is, not to house components, but to offend the true and righous gamer who is in aliance with the almighty.

      Man, the only difference between some of you and a suicide bomber is the content of your rhetoric. The ideology is just equally silly.

    77. Re:Um, duh? by jericho4.0 · · Score: 1
      The amount of hype that Sony has generated around the Cell is far more than MS has managed to scare up around the XB2. I'm certainly going to wait and see if Sony can deliver even half of the hype, because the P3 will be the machine to have if they do.

      Note also that Sony delivered all the Emotion Enigines promised, minus the 3rd party hype. Game developers took a long time to deliver, though, as it was so hard to develop for.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    78. Re:Um, duh? by Anonymous Coward · · Score: 0

      > If they do release it in 2005, they have less than 10 months to come up with a Halo-calibre killer app, or they're going to be laughed out of the industry.

      Maybe they'll have Duke Nukem Forever?

    79. Re:Um, duh? by U1timateZer0 · · Score: 1, Insightful

      Who gives a flying fuck about which console has a "more powerful GPU?" As far as I'm concerned, all 3 current consoles have near photorealistic graphics. Why not put a bunch of cash into R&D for outstanding AI, gameplay, game length, sound mapping, etc. Fuck the pretty pictures, they aren't required for gaming. If you play the original Pong, it's got 2 lines and 1 moving dot, probably a total of ~250 pixels. If you play Pong with 3D rendered paddles and a vertex shaded ball, antialiased, with texture maps, bump maps, and the like. . . guess what? You're still just playing Pong. The game didn't change a bit.

      --
      Unplug all controller for great reset!!
    80. Re:Um, duh? by Anonymous Coward · · Score: 0

      XP Embedded, which is essentially a variant of NT 5.0

    81. Re:Um, duh? by Kevin+Mitnick · · Score: 1

      wasn't everyone and their dog hoping, expecting, prognosticating that Microsoft would go bust with the XBox? For a new player in the video game console market, I think they have done very well.

    82. Re:Um, duh? by Anonymous Coward · · Score: 0

      Post people in the industry recognize the three directions that the three main console producers seem to be pushing.

      Nintendo - is out to take gaming in new directions, because they have to. They're a big company trying to swim with a couple of gigantic companies. As the underdog they're staying ahead by innovation rather than bute force dollars.

      Sony - is the big dog of consoles. They've proven they can bury better consoles with marketing and mindshare, and they couple it with the fact that their console is pretty good itself - as long as you don't buy the 1st gen. hardware. As the leader, they are obligated to try to do everything well and as such they are committed to the mainstream, and don't innovate like Nintendo does.

      Microsoft - seems to have entered the gaming industry because Sony is there, and they don't want anyone getting anything over on them. In order to keep Sony from locking up the entire market segment all MS has to do is exactly what Sony is doing. MS will try to beat Sony at it's own game, but they'll be satisfied with keeping the console market fragmented enough to keep Sony from threatening the MS-running whole house computer concept.

      Without turning this into a flame war (yeah, right), just sit the PS2, the Cube, and the Xbox side-by-side. The PS2 is a sleek, slim, well-designed piece of electronics, as long as you're not talking about the 1st generation hardware. The Gamecube is a tiny, uninvasive "toy" that screames accessibility.

      The Xbox is a VCR, something that people have long placed next to their TV's, and TV furniture has evolved to contain. Really, it's pretty much about the size of the PS2, before Sony released the shrunk version.

      In the days of Media Center PC's, a game console based on PC hardware and running Windows CE is no longer impressive. Not that anybody actually cares what's IN their game console, as long as they can mod it to run pirated games or someone can get linux running on it. But still... Microsoft's mission statement remains unchanged, and their values are equally static, though developed a bit more. Much as the next generation Nintendo and Sony units offer evolutionary steps along the paths they have already chosen.

      If they do release it in 2005, they have less than 10 months to come up with a Halo-calibre killer app, or not. Sony and MS have both both laid claim to the living room, and neither will give up. Nobody's going to get laughed out of anywhere, unless by a corporate gaff of uncommon size - unlikely, considering MS's conservative strategy.

      Really, if both corporate behemoths manage to slay each other, so much the better. It would be fitting vengance for the unjust death of a console that was ahead of it's time. Dreamcast, anyone?

    83. Re:Um, duh? by Trejkaz · · Score: 1

      And yet with all that theoretical graphical power, they still fail to maintain image quality as good as the GameCube in pretty much every game available, bar a few exceptions.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    84. Re:Um, duh? by mulcher · · Score: 1

      Ummm... Halo 3, duh!

    85. Re:Um, duh? by king-manic · · Score: 1

      Square doesn't determine a console's popularity. A console's popularity helps determine where Square goes.

      Theres something known as a "king maker". Basically in a tight fight between two factions, sometimes a smaller but influenctial third party chooses the winner. Square was the king maker in the Nintendo vs Sony fight and has been fairly influenctial in the MS vs Sony fight.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    86. Re:Um, duh? by king-manic · · Score: 1

      I will go for the xbox one just based on superior graphics (unless it was designed for another system and ported poorly

      Xbox > PS2 in graphics but Xbox ~ GC. The differences are slight, Hardly anyone will notice except with a side by side comparison. Given all of the must have titles on the PS2 and GC and the rather piddly amoutn on the xbox I'd buy a GC (and did) and a Ps2( I did) before a xbox (damn it I have too much money I did that too)... for the xbox all I play is halo.. I spent 400 bucks for basically 2 games. For the ps2 my library is huge and the GC I have all of the core games a true gamer needs.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    87. Re:Um, duh? by Anonymous Coward · · Score: 0

      I don't think anyone thought that Microsoft would chew through their whole cash pile with the XBOX, just that they might do badly enough not to try again.

      Ah well. At least the guys from Rare got some of that MS money, and exactly at the cusp where their products seemed to go completely off the boil too...

    88. Re:Um, duh? by YU+Nicks+NE+Way · · Score: 1

      No, no, no. That one's a fake -- you know that, don't you?

      He really was talking about the Brookland Bridge -- the one down by Microsooft's Maine Campus.

    89. Re:Um, duh? by drinkypoo · · Score: 1

      The PS2 is not a prototype Cell system. The Cell is a new processor built to a slightly similar design methodology as the Cell. To wit: It has a relatively low-power CPU that handles data shoveling, and a bunch of SIMD pipelines for shoveling vectors as rapidly as possible. However, the Cell varies dramatically from the Emotion Engine in that it will not have this disparity between different types of pipelines that need to be filled to make the most use of the processor. It's going to have one CPU to manage everything, and a bunch of identical cells, each of which can work on whatever type of vectors you want to feed the system. It's going to be dramatically easier to write code for than was the Emotion Engine. The PS2 might have the same total power as the Xbox, but actually utilizing it all is basically impossible (outside of ideal tech demos) so Xbox games are bound to have greater capabilities. It's just so much easier to get the most out of a P3 than out of the EE that it almost doesn't matter if the PS2 were half again more "powerful" (max ops) than the P3. Which it isn't.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    90. Re:Um, duh? by drinkypoo · · Score: 1

      Releasing IE for free leads directly to additional profits in the form of Microsoft webservers, and compiler/development suite sales so people can write ActiveX crap for webpages. It ALSO helps extend the monopoly. If you assume they have only one goal, you're going to miss out on at least one other goal...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    91. Re:Um, duh? by Marlor · · Score: 1

      Does anyone really use the hard drive on the XBox? And do those that do use it to its fullest potential?

      Well, my original XBox HDD is in a drawer somewhere, but the upgraded 100GB one is full of emulators, movies and MP3s.

    92. Re:Um, duh? by Anonymous Coward · · Score: 0
      Uh, hello? What other motivation does a for-profit business ultimately have?

      Stupidest. Comment. Ever.

      It's good to see that you summarize your own post, though I do think you're being bit harsh on yourself. That's the very point he's making, that perhaps this is more about being the gorilla rather than making money. And that kind of dumbness happens all the time in business.

    93. Re:Um, duh? by Anonymous Coward · · Score: 0

      Does anyone really use the hard drive on the XBox?

      my 160gb hd is almost full. i have my music, movie, and game collection all on my harddrive and i never have to get up to play a different game

    94. Re:Um, duh? by 16K+Ram+Pack · · Score: 1
      It's just not that important, because it's not like someone's technical specifications for their company's computer systems.


      It's gaming, and people will switch as and when it pleases them, and backwards or sideways compatibility just don't matter.


      Live gaming is the biggest lock-in factor, but I think it's way behind the games they can play (alone or with pals round) or how cool a console is. It's not the same parallel as desktop.


      I'd bet on a major marketing assault by Sony at the time that Xbox 2 is released, and most people will wait for PS3.

    95. Re:Um, duh? by aussie_a · · Score: 1

      or getting a PSOne if you're desperate for some reason.

      Well one reason is mod chips are available in my area for PS1, yet aren't available for PS2. That means if I want to play imported games, I can only import PS1 games, which means I want a PS1.

      Having said that, I have plenty of PS1 games I have imported and plenty of games I haven't finished. The PS1 can probably continue to entertain me for the next 5 years. I'd hardly call someone who had that much entertainment available "desperate" for taking advantage of it.

    96. Re:Um, duh? by aussie_a · · Score: 1

      The XBOX is no where as innovative as the Dreamcast was.

      And you know how much that helped Dreamcast? Nadda. I remember comparing Dreamcast with PS1 (but I'm sure I got a PS1 in 1998 or 1997) and I got a PS1. Because it had the games. I'll admit a PS2 is better then Dreamcast, yet my brother got a PS2. Because it has the games.

      If someone who got a Master System and Mega Drive as their sole home consoles (not including hand-helds) can say that, brand loyalty means zilch to most people. It's what system that has the games that will win.

    97. Re:Um, duh? by DukeToma · · Score: 1

      That's because it was. The Dreamcast was a much better system. Easier to develop for, built in internet capabilities, and beautiful image capabilities.

    98. Re:Um, duh? by dotwaffle · · Score: 1

      Errr... to have a monopoly by forcing out competition...

      Stupidest. Response. Ever.

    99. Re:Um, duh? by aussie_a · · Score: 1

      Despite what the -fanboys say, I don't know of this happening to anyone, so it's hardly as often as you all claim. Then again, maybe the PAL version is more stable? I doubt it somehow.

    100. Re:Um, duh? by Anonymous Coward · · Score: 0

      They use the power fine. Look at GT4, MGS3, and the upcoming God Of War. PS2 can still push more polys than any system and can keep running at 60fps unlike other systems. They still find new power tricks to this day to code on PS2.

    101. Re:Um, duh? by freeclimber · · Score: 1

      The difference between Microsoft and these other companies is that for Microsoft it is not a core business. For these other companies they could only lose cash for a certain number of years before bankruptcy occurred. Microsoft on the other hand has enough cash in the bank and profits from it's core businesses to keep spending the pittance it spends on Xbox for generations and I meant human generations and not console generations. The strategy is definitely worth it as they see it as the entrance to the all powerful home computertainment center.

    102. Re:Um, duh? by Yakko · · Score: 2, Insightful

      That doesn't really matter, as I for one don't look forward to having only sports games and FPSs available, so I'll buy the other guys' systems.

      It's all about the games, most of which, unfortunately, suck more than they don't.

      --

      --
      Me spell chucker work grate. Need grandma chicken.
    103. Re:Um, duh? by Anonymous Coward · · Score: 0

      " The PS2 is not a prototype Cell system. "

      You lose dummy.

      Stupid fucking fanboy.

    104. Re:Um, duh? by aichpvee · · Score: 0

      They didn't shut down their sports division because they got shut out of baseball and football. In fact they aren't shut out of baseball at all, being as how they are a first party developer. The reason they shut down their sports division is because their sports games blow and were getting spanked all over the place by the competition.

      --
      The Farewell Tour II
    105. Re:Um, duh? by aichpvee · · Score: 0

      Except that Gamecube actually has quality exclusive titles and a controller that doesn't look and feel like a refugee from the Atari Jaguar designers.

      --
      The Farewell Tour II
    106. Re:Um, duh? by Anonymous Coward · · Score: 0

      the controller hurts my hands

      It's not Sony's fault that you have fat hands, fucktard. Try doing some exercise instead of wanking over DoA chicks on the screen.

    107. Re:Um, duh? by drinkypoo · · Score: 1
      I am impressed with the things that have been done on the PS2. GT4 and MGS3 are both special cases, however. Most of the time, if a lot of polygons are being pushed around, the scene is very static and occlusion, lighting, and other complicated aspects of the scene are not changing very much. Gran Turismo games are absolutely beautiful but again, they are a simplified problem from the graphics point of view because you don't have to deal with a lot of surprises - the cars are literally on a track.

      The PS2 is certainly sexy hardware, but I think the world is better served by essentially off-the-shelf hardware (at least, as OTS as the hardware in the Gamecube) as it is cheaper to bring to your device. Like the gamecube and the Xbox, the PS2 is essentially constructed of familiar pieces of logic - in its case, MIPS cores, whereas, as we know, Xbox is a PC with a fancy bus and the 'cube is made from ATI and IBM bits. Unlike either the Xbox or the Gamecube, the PS2 has a complicated architecture that is difficult to support well. This is the very same problem that plagued the Sega Saturn, and it is the opposite of the Sony Playstation; Only a few developers who probably talk more to people involved with the hardware than their spouses do actually get the full potential out of the machine, and they are still finding out new and spooky things to do with the hardware years later. The Saturn was precisely the same problem. The Playstation, on the other hand, used familiar tools and was a very straightforward system. Everything in the system (down to the music chip) was highly praised. I think the Saturn would have had a chance against it if it hadn't been for its lack of 3d hardware transparency.

      So yes, the PS2 is sexy. However, it is a serious bitch to utilize to its fullest. Since people are still finding new ways to really milk the thing, arguably no one actually can get everything out of it. I doubt you can say the same thing of either of the competing systems. Granted, Microsoft had to sell Xbox at a loss, and Nintendo hasn't managed to get a piece of this broadband thing yet, but that's coming.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    108. Re:Um, duh? by antic · · Score: 1

      Same. 250GB in mine, full of games, XVIDs and MP3s. It's hooked up to a stereo and projector with 100" screen. Anyone in the house can walk into the room, sit down and choose between 50 or so games and however many movies are on there these days. Plus 600 DVDs.

      --
      'Thats they exact same thing a banana wrench monkey.'
    109. Re:Um, duh? by Anonymous Coward · · Score: 0

      With comments like:
      Wow. Aren't you a stupid little fanboy.

      And... ...prototype Cell system you dumbfuck.

      It's prettf clear who is actually the "fan boy" around here.

    110. Re:Um, duh? by Anonymous Coward · · Score: 0

      Wow, I can't believe there are people who still don't get that the PS3 is a PS2 on steroids.

      It's not like the hardware layouts are secrets that only a select few have access to.

    111. Re:Um, duh? by Anonymous Coward · · Score: 0

      They are playing Japan's game then. Japanese companies have a huge history of trading profit for long term growth. Microsoft is playing this in a small way, but the Japanese play this long term. Xbox will have its day, but Microsoft won't win this fight in the long run.

      CB

    112. Re:Um, duh? by AndyChrist · · Score: 1

      They can't destroy the competition until they have some success in Japan.

      If they don't, they just won't have the games to attract people who don't like sports games and don't care about Halo.

    113. Re:Um, duh? by Anonymous Coward · · Score: 0

      Oh please, I'll have hit the golden parachute and fled the country long before they even start their paperwork.

    114. Re:Um, duh? by Anonymous Coward · · Score: 0

      Or better yet, get an xbox so you can wank to DoA chicks in bikinis (4 at a time).

    115. Re:Um, duh? by Anonymous Coward · · Score: 0

      What? the n64 controller was pretty good, and the dreamcast controller was slightly awkward.

    116. Re:Um, duh? by Anonymous Coward · · Score: 0

      It's also 'teh most powerful' because it outperforms the PS2. Games that are released on all systems always have to be dumbed-down for PS2.

    117. Re:Um, duh? by gabebear · · Score: 1

      Oops yep, I forgot the MLB deal didn't exclude first-party game houses. I'm not a big sports game guy.

    118. Re:Um, duh? by Rico_Suave · · Score: 1

      No, money doesn't buy a successful console. *BUT*, it can prevent a console dying for lack of it. Sega simply didn't have the cash to compete with Sony's marketing. Microsoft does. It doesn't assure victory, but it does level the playing field.

    119. Re:Um, duh? by KDR_11k · · Score: 1

      Actually I have small hands. Other controllers of similar size (even PS2 clones with slightly different handle shapes) work perfectly.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    120. Re:Um, duh? by ChibiLZ · · Score: 1

      Dreamcast did not fail due to being first. Sega was bankrupt or at least very close to it when they released the Dreamcast.

      Go read up on the internal struggles between Sega US and Sega Japan.

      --
      Don't buy WoW Gold! Make it yourself!
    121. Re:Um, duh? by Anonymous Coward · · Score: 0

      Carnival games more your speed? Do you smell like cabbage?

    122. Re:Um, duh? by Lynxara · · Score: 1

      X-Box 2 actually seems to be drawing some ire in the North American marketplace. A lot of X-Box users are very casual gamers, often teenagers and college students who are dumping PS2s or other gadgets to the get the sexy new system. These aren't the people who are posting to gaming forums, reading gaming sites, or necessarily even view themselves as gamers.

      The few who actually know that MS is trying to release a new system get extremely angry over it, since "I just spent all this money on my X-Box! The new one will at least play my games, right?" And right now, all indications on backwards compatibility in the X-Box 2 point to "no".

      MS has a lot of goodwill in the American console market they could easily end up squandering, and almost exactly the same way Nintendo did with the SNES launch.

    123. Re:Um, duh? by Sam+Jackson · · Score: 1

      But you have to remember the Dreamcast wasn't a bad system to begin with. Sega just jumped the gun way to early in the console wars. But this is not to say that the next generation Xbox will be a flop. If it goes the way of the Dreamcast then they will develop a small cult following and hopefully make up for some lost profits?

      I can't wait to see what exactly is going to happen, this has already started as a good year for gamers.

      --
      --- hows it taste mother f$#@er!!!
    124. Re:Um, duh? by ZephyrXero · · Score: 1

      How come this one hasn't been modded to +5 insightful yet?? If only you could mod the same places you post...

      --
      "A truly wise man realizes he knows nothing."
    125. Re:Um, duh? by mink · · Score: 1

      I agree. I only bought a PSX when FFVII came out.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  3. Dreamcast by Scrameustache · · Score: 4, Interesting

    Remeber when Sega thought it would be a good idea to get a head start on the next-gen console race?

    Wanna bet that Sony will once again win with their incredible "wait until we have a good machine" plan?

    --

    You can't take the sky from me...

    1. Re:Dreamcast by ChuckSchwab · · Score: 2, Funny

      The Xbox 2 is going to be a good system though. Microsoft is going to implement some of their new technology in it, just like they did when they came out with the original Xbox. Keep in mind, these are the guys that came out with the whole .NET framework and created the world's most-used operating system. I see nothing but good things ahead.

    2. Re:Dreamcast by Surye · · Score: 1

      I'm still bitter about this, and refuse to buy any sony gaming product.

    3. Re:Dreamcast by Anonymous Coward · · Score: 0

      I'm not sure if you're being sarcastic with the whole .NET and Windows thing, but Dreamcast was/is a great system. How you can say Xbox 2 will be a good system though I don't know, it's not even out yet, and if EA are working on launch titles then that's hardly a resounding recommendation for me to buy it.

    4. Re:Dreamcast by grazzy · · Score: 4, Interesting

      With some diffrences. MS has billions of money to dump into development of games, they can easily use their resources to fund a couple of years loss on the console - which Sega couldn't.

      When the PS3 arrives 1 year later, the Xbox 2 will be (much?) cheaper, have a nice line of games, a larger base of players etc. Sure, the PS3 will have slightly better specs, but what will you pick when you're presented with the choice between a 699 machine and a 349 machine? Where everything else (eventually) points to the 349-machine..

    5. Re:Dreamcast by Anonymous Coward · · Score: 0

      Well... The PS2 is starting to show its age, but its still not dead yet, with companies still putting titles on the market for it. Gamecube hasn't even hit a ripe age yet. Let's all remember that the reason M$ is really putting a new console out is to sweep under the rug the original Xbox's poor performance in the areana. In all honesty, Sony can wait a while to get the PS3 out. Which it looks like they're planning on doing. Nintendo hasn't said anything, but I'm going to guess they'll wait a little longer as well. Anyone care to remind Redmond of the Tortoise vs. the Hare story?

    6. Re:Dreamcast by clausiam · · Score: 1

      Huh - you're bitter about the Sega Dreamcast and refuse to buy and Sony gaming product. I'm not following your logic here...

    7. Re:Dreamcast by Scrameustache · · Score: 4, Insightful
      The Xbox 2 is going to be a good system though.

      The Dreamcast wasn't a bad system. But Sony then released a better system: backwards compatible, better controllers, plays DVDs, etc.

      1. Wait and see what the competition releases.
      2. One-up them.
      3. Profit!

      Microsoft attempted that strategy the first time around, but focused on system stats as their definition of "better". Their original controller was a nightmare (and how long did they deny it? Now it's a collector's item, despite their repeated claims that it was perfect), you had to pay extra to unlock the built-in features (Sony did that too, but quickly realised the error of their ways, and by the time of the north american launch, DVD playing was standard out of the box).

      Of the current gen, none are utter crap. The Xbox does have slightly better graphics, if you're looking real close, and the Cube has a bunch of lil' gems of games. But since they're in a pissing contest, I think Sony's strategy will get them ahead again.

      On the whole, aside from the backroom exclusivity deals, the console wars are good for us gamers, they're trying damn hard to get the best hardware they can, and so devellopers get a good base on which to devellop (hopefully) good games.
      --

      You can't take the sky from me...

    8. Re:Dreamcast by shoptroll · · Score: 4, Interesting

      I have never seen a $350+ machine make it in this market.

      I don't care how good Sony is, $700 price tag for a machine is suicide... Neo Geo anyone? I don't think your scenario is going to be the case...

      Your scenario also presumes that XBox 2 is going to have a nice line of games... In order for that to work, M$ needs to squeeze Halo 3 and Halo 4 out of Bungie within a year in order to see any success.

      Sorry, but when a single title causes your system to significantly increase profits, it really makes me wonder what the system is really being propped up on. Knock Halo out of the equation and honestly, what is XBox left with?

      --
      Insert Sig Here
    9. Re:Dreamcast by grazzy · · Score: 1

      Figures were ofcourse a bit exaggregated. But you get the idea, the Xbox2 will be cheaper than the PS3, I'm quite confident microsoft will make sure of that.

      And as for titles, theres PLENTY of good titles for the Xbox. Sure, Halo 1/2 is good but its just not the single great title on the Xbox.

    10. Re:Dreamcast by CastrTroy · · Score: 3, Insightful

      I'm sure everybody thought $500 was too expensive for what is essentially a walkman, but then along came i-pod and fooled us all.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    11. Re:Dreamcast by Anonymous Coward · · Score: 0

      Huh - you're bitter about the Sega Dreamcast and refuse to buy and Sony gaming product. I'm not following your logic here...

      I'm actually 100% with this guy. In my mind, the Dreamcast was the "it" console for Sega again. Sony killed the Dreamcast by making up tech specs and FMV videos about the PS2 that never came CLOSE.

      Soul Calibur on Dreamcast still looks better than any PS2 game, IMHO.

    12. Re:Dreamcast by Surye · · Score: 1

      On the nail.

    13. Re:Dreamcast by Anonymous Coward · · Score: 0

      Yes, great titles, like Kabuki Warriors, programmed in a fine third world country and sold for top dollars in the US.

      Being in the game industry for over a decade has meant I've dealt with a lot of development houses. And when I look at many of the places actually doing X-Box development work, I notice an amazing trend - most of them are the same slackjawed idiots I vowed never to deal with ever again.

      Granted you have first tier publishers selling the stuff, but the people actually making the games for them - by and large third rate hacks who have a difficult time understanding what makes a fun game, who don't care about anything except milestone checks. They hire college students on summer break or straight out of college and fire them when the project ends. These cocksuckers are responsible for some of the worst games made, across all platforms, entirely because of that attitude.

    14. Re:Dreamcast by The-Bus · · Score: 4, Insightful

      Well, Sega had some major issues with the Dreamcast. (The "Edge" here is Xbox vs. PS3).

      First off, it was NOT a DVD player. The PS2 arrived at a critical time where a lot of younger folk still had not had a DVD player and you couldn't get many DVD players under the $100-150 range. So, presto, you buy a $249 console (or whatever it was), and now you've got a DVD player as well. Edge: Slightly Sony. The PS2 might have next-gen DVD media, but who has the hardware to support it? Unless next-gen displays come down to earth levels ($1,000-$4,000) no one will care to adopt this. See, for example, SACD.

      Second, by the time the Dreamcast was out in the US, the PS2 was only a month or two away from being released in Japan. Had Sega really hit the market a year before, they could've gobbled up a lot of market share from the aging, ailing N64 and PS1. But when "9-9-99" hit everyone had seen the PS2 videos and knew what was around the corner. Edge: Unknown. This all has to do with expectations. In 1999, everyone knew the PS2 would be insane. Will the PS3 be "insane" compared to the Xbox 2? We'll know this year.

      Third, the Dreamcast had no backwards compatibility (to what? the Sega CD?). The PS2 did, so automatically you had a very nice, large game library to play with. Edge: Unknown. Sony, I assume, will have PS1 and PS2 compatability in the PS3. The jury is still out on Xbox 2 having backwards compatibility.

      Fourth, EA did not have EA Sports on the Dreamcast. You couldn't play Madden or NBA Live. Now, for most people here, these are non-titles. But a very very large amount of people play these, and face it, Sega didn't have it. If EA continues with Microsoft, the Xbox 2 will have a market advantage come this fall. If you want to play the cool sports games, you need to get the Xbox 2, or settle with the slower version on the PS2. Edge: Microsoft.

      I don't think it's plausible that Sony will go the way of Nintendo or Sega. At the same time, I can't see Microsoft getting out of the home gaming market. What IS interesting is the issue of piracy. It greatly affected the Dreamcast and the Xbox, neither did well. But (until recently), that was not the case with the PS2, nor the case with Gamecube. So it doesn't seem to be a primary effect on market position.

      I think it is realistic to say that Nintendo will NOT be getting the top spot and will be a No. 2 or No. 3 competitor.

      So, no, I would not place any bets on Sony being guaranteed to win. I'm not biased either, I have both systems (and got them both well after release).

      --

      Small potatoes make the steak look bigger.

    15. Re:Dreamcast by FatherOfONe · · Score: 1, Interesting

      Umm point to some facts that say the PS3 will be 700.

      Now some hard questions for the Xbox people.
      1. Will the Xbox be backward compatable.
      2. What major developers will there be a launch? Specifically how many games will be out before Christmass 2005?

      I do agree that getting their console out early is much better than late, but I do not agree that just because Microsoft has billions in the bank they can afford to fund a looser forever. For every dollar they spend trying to defeat Sony on the PS3, they take one away from fighting Oracle on the DB, Palm and Linux on the PDA market, Apple on music sharing, Google on search engines, and Linux on both the client and desktop. Heck I won't even go in to the other battles like Tivo and cell phones. So yes Microsoft has some major resources but it is foolish to say they will put even 10% of those resources behind the Xbox.

      But hey I hope they dump 100% of their resources behind it and let Longhorn slip another few more years.... and they keep ignoring their security flaws and stability in their products.

      So in short, this is good for Microsoft, but it all comes down to games and cost, and don't believe for a second that Sony will ship the PS3 over $400. They won't. Heck, at Christmas time I talked to our Microsoft rep about the PSP and he said that he knew it would come out at well over $400, he believe more like $500. Well... here it is and guess what it isn't $400.

      Sony is not stupid when it comes to hardware. Microsoft has had major issues when they have not been able to leverage their monopoly of operating systems and office, thus I believe Sony should be scared, but not at the point of rushing out a product.

      Lastly my quesiton to Balmer, how few of these new Xboxes need to sell before you call it a complete failure? I want a hard figure for the Christmass 2005 season. To crush Sony you better sell around 20 million of them at least, and to add insult to injury how many of those xbox2 owners will still go out and buy a PS3 the following year? So "if" the hardware is far better on the PS3 then what games will they buy for? You better pray that Halo3 can save the system, or start talking to your stockholders about spending some more of that money in the bank :-)

      --
      The more I learn about science, the more my faith in God increases.
    16. Re:Dreamcast by Kaosaur · · Score: 2, Insightful

      But the PS2 is a crap machine compared to the Dreamcast.

      The Dreamcast was killed off by:

      1) Bad Marketing
      2) Poor Game Disribution
      3) Being intentionally snubbed by certain popular developers (namely EA and Konami) [Keep in mind that EA has wanted Sega out of business since the Saturn...]
      4) Customers reluctance to abandon the Playstation.
      5) Sony's repeated (and mostly false) claims that the Playstation would totally blow the Dreamcast away graphically and that people should wait for the PS2

      I think that Sega made the right business decision to release the console early...as MS may be doing. Point 4 combined with Point 5 are important. Sega most likely would have done CONSIDERABLY WORSE in a head to head battle with Sony from the start. MS would be likely to do the same...especially wit h the hype surrounding the Cell processor.

    17. Re:Dreamcast by Lovesquid · · Score: 0

      Third, the Dreamcast had no backwards compatibility (to what? the Sega CD?)

      Their previous console was the Saturn, BTW... much newer (and better) than the Sega CD.

    18. Re:Dreamcast by mausmalone · · Score: 0

      Knock Halo out of the equation and honestly, what is XBox left with?

      Billions and billions of dollars siphoned from the MS Office department.

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    19. Re:Dreamcast by ivan256 · · Score: 1

      But you get the idea, the Xbox2 will be cheaper than the PS3, I'm quite confident microsoft will make sure of that.

      Bullshit.

      The PS3 will cost exactly the same amount as the Xbox2. I'm quite confident Sony will make sure of that.

    20. Re:Dreamcast by Xentax · · Score: 1

      The pay for add-on vs. built-in thing goes both ways - yeah the PS2 plays DVDs out of the box, but the XBox has ethernet out of the box. Given that I already had a DVD player, that particular loss wasn't so bad.

      I'll disclaim myself: Doesn't the new PSTwo have the network adapter built in?

      The big things for me on the XBox are the Live service vs. the online story on the PS2, and the integrated 5.1 output. I know the PS2 supports 5.1 too, but I don't know first-hand how many games support it, so maybe that's not a big differentiator, either.

      I agree that console competition seems to be a good thing - it certainly drives the hardware price down. Balanced against that, though, is this trend of releasing lots of games on multiple platforms, which seems to sort of diminish the value in a game having any particularly compelling features unless all of its target platforms support it.

      How many games really take advantage of the XBox's hard drive, for example, beyond (maybe!) lots of save space and custom soundtrack support? Of course, even XBox ONLY games don't seem to do a great job of this, either. It seems like you could transfer assets (art, video, music) to the hard drive, either in the background or from some options menu before/after playing, and knock the disc access time out of the player experience.

      Anyway, I do think it seems 'early' for XBox2, particularly if it's NOT backwards compatible. But given how far graphics have come since the days of the PS/2 launch and the fact that we STILL don't have widespread HDTV adoption, I'm not sure how much "wow" Sony could one-up the XBox2 with just by waiting a few months or a year, compared to last time around.

      Xentax

      --
      You shouldn't verb words.
    21. Re:Dreamcast by CosmicDreams · · Score: 1

      I'd like to agree with your post, but the nitpicker in me won't let me.

      I don't think Sony is playing a waiting game at all. For the most part, their strategy has been set since they started planning the Cell processor in 2000 - 2001. Sony's competetors have known for some time when they could expect the next Sony console to be out and have planned to compete. Sony has little to no options left on the table if they should discover their design cannot technically dominate the next round in the console wars.

      MS wants to be first of the next gen consoles. They have seen how much success Sony has had over Nintendo which is partly due to being first. It may very well be a winning strategy, as long as they get buy-in from the majority of gamers.

      Lastly, I somewhat disagree that this tactic of coming out early is beneficial to gamers. Yes, its great for the improvement of games, as they will have more resources and fewer limitations. But for gamers, they will have to invest in and choose which console has the best potential for greatness. Which is fine if you have the dough and the time to continue being a gamer. If you don't if could finally be the time to stop gaming.

      --
      Go Gusties
    22. Re:Dreamcast by Anonymous Coward · · Score: 0

      better controllers

      To this day, I am still baffled by how many people actually like the PS controller. It's so tiny, I get carpal-tunnel syndrome just looking at the damn thing!

      The Dreamcast controller was a bit nicer, except still a little too scrunched together for my tastes. The MS controller is luxuriously big, however, yet still keeps all the buttons within easy reach.

      YMMV, obviously, but I can't help but think that most of the "too big" complaints about the X-Box controller came mainly from people who grew used to the cheap toys that plug into the PS2, and have convinced themselves that they were what a game controller should be.

    23. Re:Dreamcast by hollismb · · Score: 1

      Amen, brother. The dreamcast was definitely a superior system to the PS2.

    24. Re:Dreamcast by prockcore · · Score: 1

      The Xbox does have slightly better graphics, if you're looking real close

      I beg to differ. Compare NFS Underground on the PS2 with the xbox or gamecube. I keep running into walls on the PS2 because I can't tell that there's a turn up ahead. The graphics on the PS2 are awful.

      I'm not even talking about poly count.. i'm talking about how fucking *dirty* the graphics are.

    25. Re:Dreamcast by ivan256 · · Score: 3, Interesting

      ...the console wars are good for us gamers...

      Yes, for now.

      If, and let's hope that's a big if... If Microsoft wins and ends up with vast marketshare compared to it's competitors (like Sony has now), you'll see their real strategy kick in. Do you really want Microsoft software/hardware/formats/DRM as the technology interface between you and content providers? Do you want the console market to stagnate like the office application/web browser/operating system market has since they started dominating those markets?

      Given Microsoft's history with how they've used a dominant market position in the past, there won't be an Xbox2 connected to my television no matter how good it is, lest we end up with a decade of video game technology stagnation.

    26. Re:Dreamcast by gstoddart · · Score: 1
      The Dreamcast wasn't a bad system. But Sony then released a better system: backwards compatible, better controllers, plays DVDs, etc.

      So ... will the XBox-2 be backwards compatible? One the the nice things about the PS2 was it would play all/most of the PS1 games, so you could carry your library forward.

      I've seen reference to the fact that the architectire will be more PPC-ish, so it might not be possible to make it backwards compatible.

      Does anyone know (or think they know =) if the next-gen Xbox will be equally backwards compatible? If not, I can see themselves having problems.

      --
      Lost at C:>. Found at C.
    27. Re:Dreamcast by Scrameustache · · Score: 1

      I know the PS2 supports 5.1 too, but I don't know first-hand how many games support it, so maybe that's not a big differentiator, either.

      None. The PS2's 5.1 support is for movies and cinematics only, it doesn't support 5.1 in-game audio.

      And since I don't have 5.1 audio at home, and in fact, I know very few people who do, it's not a great loss on their part.
      This is what I called "slightly better stats".

      The Xbox advantages are... inconsequential to most people.
      The differences in graphics are subtle at best, the difference in high-end format support is only of importance to people who have a high-end setup, by definition a small percentage of the market, and those people have enough disposable income to buy more than one console, so they won't make a difference in market share.

      So maybe Microsoft learned a lot from their first console venture, but their initial effort betrayed a fundamental misunderstanding of what matters to their target consummers, they focused on things that didn't matter to most of us (oh, you have an extra rendering layer that gives you "shiny" effects? Whoopdeedoo!). They might have matured, but this move makes me think they haven't, and Ballmer's comments cement that impression.

      --

      You can't take the sky from me...

    28. Re:Dreamcast by Marthisdil · · Score: 0

      Knock Halo out of the equation and honestly, what is XBox left with?

      A bunch of other games that are better than the ones on PS2?

    29. Re:Dreamcast by masterQba · · Score: 1

      you seem to forget that rockstar's contract with sony ends soon, the next gta game can be an xbox exclusive. and that game sells.

      --
      xb0x
    30. Re:Dreamcast by Golias · · Score: 1

      Their original controller was a nightmare

      If by "nighmare" you mean "wonderful dream come true", then I agree.

      All three of my third-party X-Box controllers are almost the exact same shape & size as the original controller, and I would have it no other way.

      The "S" controller was made specifically for the Japanese market (where almost everybody has tiny little hands), and caught on in the US with PS2 bigots who bought the X-Box as a "second" console.

      It was bundled with later X-Boxes not as an admission of anything, but because it was cheaper. You know, like the crappy PS2 controller is cheaper.

      If it were up to me, I would want the X-Box controller to be even BIGGER. A flooer-mounted job with the two halves of the controller a good foot and a half apart. That would not be practical to package and sell with the console, and the original X-Box controller design was a nice compromise.

      I don't currently have a PS2, but if I bought one (and GTA:SA was almost enough to get me to cave in), I would probably run out and buy bigger and better controllers for it before I even powered it up.

      Now you may disagree with every word I just said, but guess what? It's all opinion. Telling me that my choice of controller is "wrong" or "inferior" is about as useless as telling an emacs user that his text editor is a "nightmare" and he should be using vi.

      I like the big honkin' X-Box controller, you like the li'l bitty PS2 controller. "Cain't we all jess git along!?"

      --

      Information wants to be anthropomorphized.

    31. Re:Dreamcast by Jarlsberg · · Score: 1
      What IS interesting is the issue of piracy. It greatly affected the Dreamcast and the Xbox, neither did well. But (until recently), that was not the case with the PS2, nor the case with Gamecube. So it doesn't seem to be a primary effect on market position.
      Your piece was interesting to read. I think you're right in your assessment that intially, piracy was a non factor with PS2. Nowadays it's just as easy to download a PS2 game as it is an Xbox game. Not so with the Cube, though it doesn't seem to help it much.

      An interesting news item cropped up in the gamesindustry in late january: http://www.gamesindustry.biz/content_page.php?aid= 6521 (first profitable quarter for Xbox). This must be very encouraging for Microsoft.
    32. Re:Dreamcast by Scrameustache · · Score: 1

      I don't think Sony is playing a waiting game at all.

      Neither do I, I think they're just being steady Neddies. It just so happen that by not-rushing, they are also (in a way) waiting to see what the rushers release.

      Lastly, I somewhat disagree that this tactic of coming out early is beneficial to gamers.

      I didn't mean that the early part is good for gamers at all. I meant that having a 3 way competition is good for gamers. It prevents the companies from having a complacent "our console is good enough, lets milk it and not waste money on R&D" attitude.

      --

      You can't take the sky from me...

    33. Re:Dreamcast by Jarlsberg · · Score: 1
      Microsoft attempted that strategy the first time around, but focused on system stats as their definition of "better". Their original controller was a nightmare (and how long did they deny it? Now it's a collector's item, despite their repeated claims that it was perfect)
      I resent that. I think (and I'm completely honest) that the original Xbox controller is the finest controller ever made for any game system. I have only one, and I've been trying to get hold of replacements (not that I have had a need for one yet, it's a very sturdy piece of kit), but have had no luck so far. :(
    34. Re:Dreamcast by Scrameustache · · Score: 1

      Compare NFS Underground on the PS2 with the xbox or gamecube. I keep running into walls on the PS2 because I can't tell that there's a turn up ahead. The graphics on the PS2 are awful.
      I'm not even talking about poly count.. i'm talking about how fucking *dirty* the graphics are.


      That, aside from you outrageous exagerations, isn't caused by the PS2, it is caused by having a game develloped for one console and then inexpertly ported to other consoles, in a rush.

      --

      You can't take the sky from me...

    35. Re:Dreamcast by cheinonen · · Score: 1

      I'm fairly sure next gen displays are down to the $1,000-4,000 range you stated. My HDTV, with integrated tuner and a stand thrown in, ran me $1,800 and looks amazing. You can get an HDTV for under $1,500 easily now, even a nice, big RPTV one, and LCD/DLP sets are all well below your $4k mark. Even plasma sets come in below that. HDTV over cable runs me an extra $5 a month, so your price range there is a little high. SACD also fails not because of price (you can get SACD playback in a DVD player for under $200 easily), but because lack of media support, and because most people frankly don't care, or have good enough equipment to care. I might, but I admit I'm in the minority.

    36. Re:Dreamcast by Politburo · · Score: 1

      How many games really take advantage of the XBox's hard drive, for example, beyond (maybe!) lots of save space and custom soundtrack support? Of course, even XBox ONLY games don't seem to do a great job of this, either. It seems like you could transfer assets (art, video, music) to the hard drive, either in the background or from some options menu before/after playing, and knock the disc access time out of the player experience.

      A lot of games DO pre-cache to the HD. If you haven't played the game in a while, and it seems like it is taking longer to load than usual, you can bet that it is pre-caching. I wish I could provide concrete examples of games but I just can't remember any at this moment. I'm fairly sure that Halo does this. I think the Burnout games do as well (at least 3).

      One must remember that a stock Xbox HD is only 8 GB, and only a portion of that is reserved for the pre-cache. It would be impossible to knock out all disc access time, since that would require too much HD space, and would mean copying a 1-3 GB DVD to HD each time you want to play (assuming the cache was invalided by playing another game).

    37. Re:Dreamcast by Scrameustache · · Score: 1

      will the XBox-2 be backwards compatible?

      No.
      Not out-of-the-box at least. The Xbox2 won't have a HD, and therefore will not be compatible with all the Xbox games that require a HD to save, or in many instances, run at all.

      So maybe they could release an add-on HD that might perhaps allow you to run old games on the new console, but I don't see think so.

      --

      You can't take the sky from me...

    38. Re:Dreamcast by shoptroll · · Score: 1

      contracts can also be renewed...

      square-enix's contract with Sony is set to expire soon too...

      --
      Insert Sig Here
    39. Re:Dreamcast by ivan256 · · Score: 1

      ...the crappy PS2 controller...

      Is this the same crappy PS2 controller that contains *all* spring-free analog buttons (including the D-pad), and analog sticks that are in the position your thumb occupies at rest rather than up out of the way?

      The size and shape of a controller may be a matter of personal preference, but the construction quality of the DualShock 2 is well beyond "crappy" and the technology in the DualShock 2 is far beyond that of the basic vibrating USB gamepad that comes with the Xbox.

      If only there were a DualShock 2 Wavebird or a Nintendo Wavebird with DualShock style analog shoulder buttons instead of those springy things....

    40. Re:Dreamcast by SnprBoB86 · · Score: 1

      > Sorry, but when a single title causes your system to significantly increase profits,
      > it really makes me wonder what the system is really being propped up on.
      > Knock Halo out of the equation and honestly, what is XBox left with?

      Next time you buy a multi-platform game, check the reviews. IGN and Gamespot (I think) both comment on which platform the game is "best on". XBOX wins almost every time.

      XBox Live is increadable. Nothing compares. Rarely, if ever, any lag. Voice comm and match making.

      A slew of other great exclusive titles:
      http://www.in5ane.com/platform/Xbox/exclu sive
      (granted a lot of these are ported PC->XBOX or XBOX->PC, they are great for people who can't afford a high end desktop or with live support)

      The PS2 is an increadable platform with increadable games (many of which exclusive to PS2), but the XBOX is just superior in just about every way except for sheer quantity of games.

      --
      http://brandonbloom.name
    41. Re:Dreamcast by javaxman · · Score: 1
      When the PS3 arrives 1 year later, the Xbox 2 will be (much?) cheaper, have a nice line of games, a larger base of players etc. Sure, the PS3 will have slightly better specs, but what will you pick when you're presented with the choice between a 699 machine and a 349 machine?

      I'm sorry to even ask, but in what way will the XBox2 have a larger base of players than Sony when the PS3 comes out ? Did Sega's 'larger base of players' help it ?

      Specifically, will the Xbox2 be backwards compatable ? No? See, what I'm thinking is that the PS3 will play PS2 games. How many people own how many PS2 games ? My thinking is that every single one of those PS2 owners counts towards the "base of players"... and Xbox2 players are only those who buy an Xbox2 in it's first year on the market.

      Of course, we're guessing here... can I ask where the $699 price for a PS3 comes from ? As for the specs... well, you're *really* guessing there, right?? Which machine will have the better graphics capability ?

      Sega had lots of cash, ( though of course not as much as MS ) and did fund a couple of years ( but not more ) of Dreamcast... but only a couple. As long as we're predicting based on little information, I predict that M$ does keep the Xbox2 going for a couple of years... before it introduces the Xbox3, after a relatively short lifespan, like the original Xbox, forcing it's followers to upgrade. Sound familiar ? The only way the XBox2 will have a long product lifespan is if the PS3 tanks... something few are predicting.

      Anyway, I'm not so sure this is as price-sensitive a market as many make it out to be. $50 games aren't too much. $400 consoles aren't too much. $700 might be pushing it, but... if the graphics quality is as photo-realistic as it should be, and pushes the envelope that much further beyond what the XBox2 does... well, the well-to-do gamer crowd will get it, invite their friends over to play/show off with their plasma displays. Then everyone will want one.

      Keep that in mind: the target market here buys displays that cost more than $2k. Will $699 seem like too much for a truly amazing game machine to them? It seems like too much to me, but I don't have the cash for a $2-3k display. If I did, maybe I would buy a new $699 PS3. As it is, I'll wait a year or two, then buy, like I did with the PS2. But I'm not likely to buy an XBox2 in any event.

      What's interesting is that both consoles will 'succeed', what's to be seen is how well each will do.

    42. Re:Dreamcast by The-Bus · · Score: 1

      I completely forgot about that one in my post. A friend had a Saturn but I didn't know anyone else with one. I actually own one now that someone left for me, and all they have is like Zombie Kill Patrol or something along those lines.
      So you can understand why I have selectively forgotten it. :)

      I think even if the Dreamcast could play Saturn games, it would not have made a very big difference. The Saturn was a bit too Japanese for most U.S. consumers and didn't really have a very good game library for Americans. Now that I give it some further thought, there aren't too many games which nowadays are "must have" that are not at least on one other console. I still only own Twisted Metal: Black and Katamari Damacy because for every other PS2 game, I could simply wait for the Xbox version to come out - and I'm casual enough of a gamer to not really know about some of the more esoteric PS2 games which I am missing out on.

      At this point, I'm glad that the consoles are spaced out so that, if I really wanted to, I could buy both the Xbox 2 and the PS3 without any major strain on my budget without having to decide on picking only one of them.

      --

      Small potatoes make the steak look bigger.

    43. Re:Dreamcast by Anonymous Coward · · Score: 1, Informative

      The Xbox does have slightly better graphics, if you're looking real close

      Most of us play in the same room as the TV set, so the graphic edge of the X-Box is pretty obvious, especially on HDTV sets.

    44. Re:Dreamcast by Politburo · · Score: 2, Insightful

      better controllers

      Putting aside the fact that "better controllers" is a subjective item...

      The DC controller is vastly superior to the PS. Triggers that are actually triggers are your friend. Putting analog functionality into a button.. did anyone play test this 'feature'? It's fucking maddening. The PS controller is a bit small for me, and since the analog sticks were hacked on, they are obviously mis-placed. I was also never able to get the 'feel' of the sticks. I can move to the extremes without problems, but actually using the analog functionality of the stick is frustrating.

      I also prefer the Xbox controller. Just about the only drawback is that the sticks are also buttons. This is nice in theory, but in the heat of gameplay you end up pressing down the stick a lot more than you realize. I also don't like the position of the black/white buttons on the 'S' controller, but I try to stay away from that one.

    45. Re:Dreamcast by Scrameustache · · Score: 1

      Now you may disagree with every word I just said, but guess what? It's all opinion. Telling me that my choice of controller is "wrong" or "inferior" is about as useless as telling an emacs user that his text editor is a "nightmare" and he should be using vi.

      Ironically, your entire post was devoted to telling me my choice of controller is wrong.

      All three of my third-party X-Box controllers are almost the exact same shape & size as the original controller, and I would have it no other way.

      And yet, Microsoft did a 180 and gave in to public pressure to release the smaller controller in markets other than Japan, and went on to discontinuing the jumbo original controller.

      And BTW, it's not just the size, the button placement made no sense, you have to shift your hands to get to the upper buttons. The redesign in the "s" controller (not to be confused with the "j" controller, which is almost identical, but japanese) button placement is part of the better deal.

      You are part of that minority who prefers a bigger controller. There is no reason to snub you people, but the intelligent thing to do would have been to offer a choice (I know, not Microsoft's forte), not to force the bigger controller on a reluctant public.

      --

      You can't take the sky from me...

    46. Re:Dreamcast by Anonymous Coward · · Score: 0

      The original XBOX controller was one of the most appealling aspects about the console. No more tiny Japanese hand size controller. My 26 year old adult cacausian body actually had a controller designed for it. The move to all "s" controller sucks and its asses like you that drove MS to it. Fuck the tiny controllers that give you carpel tunnel. I hope that the large controllers are released at least as in store purchases for XBOX2 because the small controllers will kill it for me. Main reason I don't play PS2 (that and all the games suck; designed for Japanese kids who live a fantasy world or American kids who want to be thugs).

    47. Re:Dreamcast by Have+Blue · · Score: 1

      The original controller was fine. You must have little girl hands.

      I'm going to have a lot of trouble getting used to the S controller if it's really the standard controller for Xbox 2, the white and black buttons in particular. It looks like it would be very uncomfortable to pull my thumb back all the way to hit them, and hitting them with the first joint doesn't seem quite right either.

    48. Re:Dreamcast by Scrameustache · · Score: 1

      I think (and I'm completely honest) that the original Xbox controller is the finest controller ever made for any game system.

      The button placement made no sense: You can't reach all the buttons without shifting your hand. If you place your index on the right trigger, I can't see how your thumb could reliably move from the upper clear button all the way down to the analog stick to cover all the buttons you could have to press.

      I can understand how offering a big controller to people with big hands is a good idea, but forcing it on everyone was just arrogant (it's the Microsoft way!).

      --

      You can't take the sky from me...

    49. Re:Dreamcast by Bluetick · · Score: 1

      Except, Sony didn't have a good machine, they had a good enough machine. Sony waited a year and didn't have much to show for it, they won on hype. They built an incredibly lopsided machine so that they could capitalize on three things they could market very well (polygons, backward compatibility, and DVD playback). I own a PS2, but I'd rather play my Dreamcast or Xbox. Compare the DC and PS2 released at the time, the DC games were usually as good or better. They didn't have as many polygons, but they didn't suffer from fuzziness, jaggies, bad textures and excessive load times.

      The PS2 did eventually get better with some of the big name exclusives, but the DC died, so who knows what would've happened there. But the PS2 was not a dramatic leap over the DC, and nowhere near as dramatic as the leap the Gamecube and Xbox took over PS2.

    50. Re:Dreamcast by Anonymous Coward · · Score: 0

      I have to second the paren'ts comment about the original Duke controller - a wonderful, perfectly sized controller that I and my other 2 brothers loved.

      It wasn't too large for the general population - it was too large for the Japanese population. For the average Westerner, with a larger hand size, this was a godsend after years of having cramped hands from the tiny controllers of early systems.

      It felt nice to finally be able to relax my hands and have every button at a perfect distance. And so, of course, Microsoft had to give in to the whining of a group of prepubescent kids who hadn't had their growth spurt yet, and change it.
      (Completely ignoring the fact, that the average gamer is in their mid-20s so most adults would have preferred it the way it was.)

      I agree that Microsoft should have kept offering the original - but they made a choice when faced with the groupthink and shrill voices saying "But that's not how SONY does it!!!11!1" and decided to give in.

      It's a pity they did.

    51. Re:Dreamcast by Tenebrious1 · · Score: 1

      When the PS3 arrives 1 year later, the Xbox 2 will be (much?) cheaper, have a nice line of games, a larger base of players etc. Sure, the PS3 will have slightly better specs, but what will you pick when you're presented with the choice between a 699 machine and a 349 machine? Where everything else (eventually) points to the 349-machine..

      Of course, a $699 price tag isn't all that much to Sony's target audience, the Japanese gamer who has a lot more disposable cash than the average American gamer. Then too, the $699 machine may just be for the Japanese market, with all the bells and whistles the Japanese want, while a lower priced base console would probably appear in the US.

      --
      -- If god wanted me to have a sig, he'd have given me a sense of humor.
    52. Re:Dreamcast by ad0gg · · Score: 1

      Your forgot about 480p widescreen. Almost all games for the xbox support at least 480p, and all the new games suport widescreen. Only game i've seen for psx2 that supports 480p is GTA SA.

      --

      Have you ever been to a turkish prison?

    53. Re:Dreamcast by Golias · · Score: 1

      Ironically, your entire post was devoted to telling me my choice of controller is wrong.

      I'm glad you caught the irony, but saddened that you thought it unintentional. I guess subtly really is pointless on Slashdot after all.

      There is no reason to snub you people, but the intelligent thing to do would have been to offer a choice (I know, not Microsoft's forte), not to force the bigger controller on a reluctant public.

      They didn't force anything on anybody. First of all, you certainly didn't need to buy and X-Box. Secondly, the market is absolutely stuffed with thrid-party controllers for both the X-Box and the PS2. Oddly enough, the most popular third-party X-Box controllers look a lot like the original beast that once shipped with the X-Box, so I'm obviously far from the only one who prefers the hefty gear.

      --

      Information wants to be anthropomorphized.

    54. Re:Dreamcast by |/|/||| · · Score: 1
      My sentiments exactly, and the main reason why I'll never buy an XBox. I can't think of a market that was improved by having MS as a competitor. When I heard of the XBox my first thought was, "Oh shit. There goes the game industry."

      Since then, my only hope has been that they will fail and move on to decimate something else. It didn't happen with the XBox, but with any luck XBox 2 will be a huge flop.

      --
      [javac] 100 errors
    55. Re:Dreamcast by PepeGSay · · Score: 1

      People said the same thing about the original PlayStation "it's going to be X bazillion dollars". Which didn't materialize, Sony knows where the price points are and will design accordingly.

    56. Re:Dreamcast by axis-techno-geek · · Score: 1
      I'll disclaim myself: Doesn't the new PSTwo have the network adapter built in?

      Yes, the 7000 series have this, the thin little PS2's, about an inch thick.

      The big things for me on the XBox are the Live service vs. the online story on the PS2, and the integrated 5.1 output. I know the PS2 supports 5.1 too, but I don't know first-hand how many games support it, so maybe that's not a big differentiator, either.

      7000 series PS2's have this as well, lots of games have 5.1.

      --
      This is not the sig line you are looking for... -- Old Jedi Sig Line Trick
    57. Re:Dreamcast by Jarlsberg · · Score: 1
      I can't see how your thumb could reliably move from the upper clear button all the way down to the analog stick to cover all the buttons you could have to press.

      I can understand how offering a big controller to people with big hands is a good idea, but forcing it on everyone was just arrogant (it's the Microsoft way!).

      I can do that just fine :). And forcing a big controller... I dunno, it's like Sony forcing a small controller to people with big hands, or Nintendo forcing a completely horrible controller to just about everyone. Sony's controller is really the worst of the bunch - it's painful to use. This is all my opinion of course, it's not a general assessment. I own all three consoles, so there's no fanboyism at hand here. The worst of the worst, however, belongs to another era: the Amiga CD32. I love the console (I still have it hooked up), but the original controller is bad to the extreme. It's just a flat, elongated piece of plastic with unresponsive buttons. (*Shudder*).
    58. Re:Dreamcast by shoptroll · · Score: 1

      Considering that XBox was released well after PS2 i'm not surprised that they'd get better reviews. Of course the newer hardware is goign to look and sound better.

      And XBox live is by far the best feature that sets XBox apart from the pack. However, this was something that M$ took the time to design, and implement from the get-go. If Sony had been smart, they would've packaged netplay in with the console.

      --
      Insert Sig Here
    59. Re:Dreamcast by Generic+Guy · · Score: 1
      To this day, I am still baffled by how many people actually like the PS controller.

      You've got to be kidding. I've owned nearly all consoles since the Atari VCS days, and I've always found the PlayStation (and subsequent PS2) controllers the absolute best design -- to the point where I wonder why it took so long for a company to come up with such a simple yet brilliant design. I'd describe them as the improved button layout of the SNES controller with the comfort of a Sega Genesis control.

      I like my Dreamcast, and these days I appreciate it even more than I did a few years ago. But that controller was pretty bad. Likewise with the Xbox, especially the teardrop buttons which you can't figure out except for looking down at the darn thing.

      Side note: My vote for worst controller would probably go to the Atari 5200, because of mushy and extremely poor button positions. Although the original Atari 7800 controls would be a close second-place for worst controller.

      --
      { - Generic Guy - }
    60. Re:Dreamcast by Scrameustache · · Score: 1

      Putting aside the fact that "better controllers" is a subjective item...
      The DC controller is vastly superior to the PS.


      Well, you didn't put that aside for long...

      Triggers that are actually triggers are your friend.

      Arbitrarily calling the R and L buttons "triggers" so that you can decry their non-triggerity: Not productive.
      You like triggers? Fine, I find them pointless. Buttons will do just fine, thank you very much.

      Putting analog functionality into a button.. did anyone play test this 'feature'?

      Yes, and it works like a charm. The amount of subtle movement that it allows in Metal Gear Solid 2 is amazing, it grants you the ability to creep around corners, move just the tiny amount you need to to see through air vents while you hide in lockers, etc.

      the analog sticks were hacked on, they are obviously mis-placed.

      Where the hell would you put them? They are fine where they are, the only problem with them is when you nick one when moving to the seldom used "select" and "start" buttons.

      I was also never able to get the 'feel' of the sticks.

      Your lack of l33t sk1llz does not equate to a design flaw ;-)

      using the analog functionality of the stick is frustrating.

      Second time you've said that... and you also prefer a bigger controller. Has it occured to you that you might simply be all thumbs? No offense...
      I had a hard time learning to controll anolog functions after a lifetime of digital controllers too, but I did it with a few weeks of playing Mario64, now I can amaze my friends with my skillz. I guess that would be why we call them skills...
      Had a friend who would bitch and moan about analog controlls all the time, mostly because it was something that showed up after he had passed the age of 15, and therefore after the age where learning new tings comes naturally to us feeble humans.

      I also prefer the Xbox controller. Just about the only drawback is that the sticks are also buttons. This is nice in theory, but in the heat of gameplay you end up pressing down the stick a lot more than you realize.

      The playstation sticks are also buttons, but as part of the whole "better controller" deal, they don't click unless you actually push down on them, and since they are placed at an angle, you never do this accidentally (I didn't know they were buttons until Ape Escape told me to use them).

      I also don't like the position of the black/white buttons on the 'S' controller, but I try to stay away from that one.

      I don't like them on either model, they remind me of the Cube's Z button: feels like a last minute add-on, akward to use and rarely well implemented in games.

      Now, let me complain:

      The Dreamcast controller was almost as big as the console itself! Why not just put buttons on the damn thing?

      And the + button had sharp corners and was really hard to move, my thumb actually turned blue from playing a fighter game on the damn thing! What a horribly painfull design!

      And don't get me started on the wire coming out TOWARDS THE PLAYER! What the FUCK is wrong with these people? Do you plug the end of that wire on that side of the controller? No? Then have the wire come out in the direction it's going to go, idiots. Putting a little groove so you can place (and replace every 10 minutes as it falls) the wire in the right direction is a lame work-around to this huge design flaw.

      --

      You can't take the sky from me...

    61. Re:Dreamcast by Anonymous Coward · · Score: 0

      " Knock Halo out of the equation and honestly, what is XBox left with?"

      Uhm. Everything?

      I've got all three current systems (four if you count the Dreamcast) and I really only buy exclusives for the PS2 and GameCube. I buy the rest for the Xbox because the games just run much better there.

      This means I have a small handful of games that I care about for the GameCube, even fewer for the PS2 and the rest I have for the Xbox.

      I still 3 my Dreamcast more than the other three combined though. I have more games for it and I play it more. Even though the Dreamcast lost, it also won. That level of originality disappeared when SEGA moved out of the hardware business sadly.

      I'm just hoping that Nintendo's offerings will bring SEGA and other third parties back to what they once did so well: create amazingly inventive and original games and lots of oldskool arcade action.

    62. Re:Dreamcast by Scrameustache · · Score: 1

      They didn't force anything on anybody. First of all, you certainly didn't need to buy and X-Box.

      Sigh.

      Force if you wanted an Xbox. Duh!

      --

      You can't take the sky from me...

    63. Re:Dreamcast by CastrTroy · · Score: 1

      Oh how true that is. How much would it take them to fine tune a game to what the system can support in order to provide better gameplay. NFS HS2 is choppy on my GameCube when all 8 cars happen to be in your view. At the time when you need the most control, it gets choppy, and you crash. You'd think they could just tune the graphics since console games don't have to deal with different configurations. I can handle this on my PC, and chalk it up to my computer not being fast enough, but when you know the exact system the game is going to be used on, there is no reason to just not cut down the graffics so the game is playable.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    64. Re:Dreamcast by Scrameustache · · Score: 1

      The only thing I have a problem with on the analog PS controllers is the screw-holes can irritate my skin after prolonged use, which are not as much a desing flaw as a limitation of manufacturing technology.

      My hands are a bit longer than what they were aiming for, but it's just a question on pressing on the L and R buttons with the inside of my fingers instead of the tips. Aside from that: Great comfort, great button placement, amount and sensibility, and round edges so you don't get controller-sores (aside from the screw holes).

      P.S. "Screw hole" jokes in 3... 2... 1...

      --

      You can't take the sky from me...

    65. Re:Dreamcast by Anonymous Coward · · Score: 0

      Couldn't agree with you more. When it comes down to it, most Sony gaming stuff is hyped up shite.

    66. Re:Dreamcast by Scrameustache · · Score: 1

      The original controller was fine.

      That would be why it was lambasted worldwide and eventually phased out then?

      --

      You can't take the sky from me...

    67. Re:Dreamcast by erwejo · · Score: 1

      If anyone remembers Neo-Geo, the other big flaw with their strategy was the out of this world cost for each and every game. I do not remember specifics, but it was up in the $200 range for a game. The large price tag might not be suicide - but rather targeting a completely different market. One that a video game system has never tarteged before. That of a the new young shopper that is buying the system as the corner-stone to their entertainment center. Purchase power and disposable income have never been higher for parts of the teenage demographic. A while back, I heard there would be DVDR included as well as Tivo, internet acess and probably more when released.

    68. Re:Dreamcast by Datafage · · Score: 1

      Bitter that Sony hype killed the superior Dreamcastm, yes...

      --

      Nicotine free Amish .sig.

    69. Re:Dreamcast by Politburo · · Score: 1

      Well, you didn't put that aside for long...

      Well, the point of my disclaimer was that no one is going to 'win' this discussion.

      You like triggers? Fine, I find them pointless. Buttons will do just fine, thank you very much.

      I like triggers for one simple reason: I like driving games. Playing a driving game with buttons just doesn't work for me, analog buttons or not.

      Has it occured to you that you might simply be all thumbs? No offense...

      Considering that I do just fine on the Xbox/DC, and generally well on the PS (I have gripes, but in the end I'm still able to play the games..), and did fine on the SNES, NES, Genesis, Master System, and computer keyboard, I'm not willing to entertain this thought at this time.

      Yes, and it works like a charm. The amount of subtle movement that it allows in Metal Gear Solid 2 is amazing, it grants you the ability to creep around corners, move just the tiny amount you need to to see through air vents while you hide in lockers, etc.

      This is done with a button? I have only played a bit of MGS, but it seems like all of these actions would be done with a stick. At least I would want them done that way, but my aversion to analog buttons has already been noted.

      I don't like them on either model, they remind me of the Cube's Z button: feels like a last minute add-on, akward to use and rarely well implemented in games.

      IMO, in the original layout, the B/W buttons are perfect. They are auxiliary function buttons. They are near to the 4 main buttons, but not far enough away that you can't hit them when needed (unlike the S layout).

      The playstation sticks are also buttons, but as part of the whole "better controller" deal, they don't click unless you actually push down on them, and since they are placed at an angle, you never do this accidentally (I didn't know they were buttons until Ape Escape told me to use them).

      Yes, the clicking action on the PS sticks does seem better. Since L3/R3 are rarely used, though, I don't know if one can easily compare the accidental click-rate.

      I agree with just about all of your DC gripes. I didn't think it was too big, though, but as has been previously noted, I prefer larger controllers. I have no idea who designed that damn wire.

    70. Re:Dreamcast by WebGangsta · · Score: 1
      Third, the Dreamcast had no backwards compatibility (to what? the Sega CD?). The PS2 did, so automatically you had a very nice, large game library to play with. Edge: Unknown. Sony, I assume, will have PS1 and PS2 compatability in the PS3. The jury is still out on Xbox 2 having backwards compatibility.
      Sony has already announced that the PS3 will be backwards compatible with the PS2 and PS1. For them, it's just a smart business decision that has already been proven to be successful.

      There's no easy way that the XBox2 can be backwards compatible: how would you transfer your games/songs/etc from the hard drive of 1 to the hard drive of the other? Over the home network is feasible... since that's been available from people with mod chips. But it's unlikely that MSFT would open up the system in such a way to let us do it via the home network. Throw in the rumored decision to not have a hard drive in the XBox2 and you really can't have backwards compatibility unless they have some emulator that figures out where to store the game data that would normally be written to the drive.

      I just don't see it happening.

    71. Re:Dreamcast by Scrameustache · · Score: 1

      This is done with a button? I have only played a bit of MGS, but it seems like all of these actions would be done with a stick. At least I would want them done that way, but my aversion to analog buttons has already been noted.

      You are underestimating the amount of things that can be done in that game.
      The sticks are busy : )

      --

      You can't take the sky from me...

    72. Re:Dreamcast by gstoddart · · Score: 1
      Not out-of-the-box at least. The Xbox2 won't have a HD, and therefore will not be compatible with all the Xbox games that require a HD to save, or in many instances, run at all.

      This is an upgrade?
      --
      Lost at C:>. Found at C.
    73. Re:Dreamcast by XxtraLarGe · · Score: 1

      Uhhh, I don't know about that. I bought a Dreamcast after they had discounted them to $100. The DC definitely had some pretty sweet games, like Sonic Adventure and Soul Calibur. I really enjoyed the dozen or so titles I had. Then I bought a PS2 and got into GTA3, Devil May Cry, etc. I really have enjoyed the dozen or so titles I have on my PS2. If I had to pick, I'd choose the PS2, simply because there are so many games more games for the PS2 that I want than I wanted when I had my DC. When it comes right down to it, it's the quality of the titles that decides the superiority of the system, and not the system specs.

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    74. Re:Dreamcast by Babbster · · Score: 1

      PS2's multi-channel audio is NOT only available in cinematics and the like. DTS multi-channel sound is available to developers in all parts of games (I believe that ProLogic II is also available, but that isn't supported on my particular receiver). It certainly made a big difference with Vice City when I played it. Unfortunately, it's handled in software instead of dedicated hardware (the Xbox offloads 5.1 to separate hardware) so it's possible to take a performance hit by using the multi-channel sound in the PS2.

    75. Re:Dreamcast by Babbster · · Score: 1

      All PS2s have 5.1 output via optical. The difference between PS2 and Xbox in this respect (well, besides Xbox going outboard with all their AV outputs) is that the PS2 has to handle multi-channel gaming in software while Xbox has Dolby Digital sound available in hardware for their games.

    76. Re:Dreamcast by drinkypoo · · Score: 1

      I agree that the original US Xbox controller is superior for most purposes to the Controller S. I have very large hands and the Controller S hurts mine. However, when I play games in emulation, for some reason they are easier to play on the Controller S.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    77. Re:Dreamcast by tlhIngan · · Score: 1

      If anyone remembers Neo-Geo, the other big flaw with their strategy was the out of this world cost for each and every game. I do not remember specifics, but it was up in the $200 range for a game

      That might actually be due to raw material cost, actually. Given that the good games often run into megabytes of space (on a MC68000 CPU with 24 address lines offering a whopping 16MB of address space), it's a wonder it sold at all. Remember, this was early 90's, and the NES/SNES/etc using cartridges were all typically under 1MB. And out comes a console whose games consume 16-32MB of raw program data (code, graphics, sound). ROMs are fairly expensive devices (and PCs of that era typically were lucky to have that much RAM), so the raw material cost was probably up there.

      Then you have the huge games which came later (late 90's) consuming on the same hardware 64MB+ (possibly 128MB as well).

      Of course, it's no wonder why the games were huge (honestly, the graphics are quite good for a system of its age). I think only the N64 started to match cartridge sizes to the Neo-Geo (though, being Nintendo, they just buy several million mask ROMs per game, or more to their standard, custom-design the ROMs to be handed to a memory manufacturer).

    78. Re:Dreamcast by drinkypoo · · Score: 1
      The dreamcast controller sucks. It's easily one of the worst controllers ever, right after the Sega Genesis controller with its ABSOLUTELY AWFUL D-Pad. Sadly, the Saturn 3D Pad is far better than the Dreamcast controller, down to having a removable cable that came out the proper end. Leave it to Sega to make something WORSE from one generation to the next. However, I did not have your problem with the DC D-Pad.

      I do agree with the parent, though, in saying that the analog sticks are in the wrong place on the dual shock. You have to put your hands in an unnatural position to use them properly, and more importantly, you have to move them from the normal position in which you can hit everything else. This is not ergonomic, to say the least.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    79. Re:Dreamcast by drinkypoo · · Score: 1

      I can hit any control on the Xbox controller (the full size one) without shifting my hands. My hands are large. Microsoft's original Xbox controller is the ONLY console controller that properly accomodates the size of my hands. It was reasonable that they should start selling a smaller controller, but I had to run out and get some used ones so I could have controllers that were the right size for me.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    80. Re:Dreamcast by FuturePastNow · · Score: 1

      And what if Microsoft comes up with a new version of the XBox2 a year later? A new version every year? Think of it like this:

      XBox2 (Fall 2005): Game console, plays DVDs, connects to the internet.

      XBox2 (Fall 2006): Same as above, but adds TV tuner and hard drive for PVR functionality.

      XBox2 (Fall 2007): As above, but with an HDTV tuner and a bigger hard drive. Plays HD-DVDs.

      MS wants to dominate the home media market. There's no reason a game console has to be a static, unchanging product; they can keep adding features, as long as it plays games the same way. That also justifies keeping the price high.

      --
      Give a man fire, and you warm him for the night. Set a man on fire, and you warm him for the rest of his life.
    81. Re:Dreamcast by AaronW · · Score: 1

      One big advantage Sony has over Microsoft in the case of the PS3 is that Sony makes their own ASICs and can probably include them in the PS3 at cost. Microsoft has no such advantage. They must pay for the CPU and graphics chip which you can be sure will not be sold at a loss from the suppliers (i.e. ATI).

      When you make your own ASICs, your cost for mass production are typically much lower than if you buy off the shelf parts, even if you pay someone else to make the parts for you.

      By not making their own silicon, Microsoft is at a disadvantage, just like how now they must pay Intel and NVidia for every XBox 2 sold.

      --
      This post is encrypted twice with ROT-13. Documenting or attempting to crack this encryption is illegal.
    82. Re:Dreamcast by Anonymous Coward · · Score: 0

      Better system?! The DC had online play and an impressive roster of AAA titles when the PS2 was launched. The PS2 was flimsy, unreliable and had only one or two games worth playing for a long, long time. The DC was cheaper, had better games, better graphics and online play! You've got to be kidding me.

      Sony won because their product was hyped and because Sega was broke, not because the PS2 was better. The PS2 at its launch was a total joke.

    83. Re:Dreamcast by Blakey+Rat · · Score: 1

      Use the HD to store files?

      Only a few games.

      Use the HD as a virtual memory/texture cache?

      Almost all Xbox games, except crappy PS2 ports. That's where the HD in the Xbox shines, as swap space.

    84. Re:Dreamcast by Scrameustache · · Score: 1

      DTS multi-channel sound is available to developers in all parts of games [...] it's handled in software instead of dedicated hardware

      Izzat so?
      Ah, well, er... allrighty then.

      --

      You can't take the sky from me...

    85. Re:Dreamcast by Lynzzu · · Score: 1

      One of the problems I have seeen is with marketing. Even with all the money MS has, they do not market their games for the X-Box. They choose X-Box live and Halo to push all their power behind. Meanwhile so many more games are ignored from a marketing perspective. Sony on the other hand markets most of their games very hard.

    86. Re:Dreamcast by Scrameustache · · Score: 1

      My hands are large. Microsoft's original Xbox controller is the ONLY console controller that properly accomodates the size of my hands. It was reasonable that they should start selling a smaller controller, but I had to run out and get some used ones so I could have controllers that were the right size for me.

      I really don't know why they can't just sell both.

      --

      You can't take the sky from me...

    87. Re:Dreamcast by drinkypoo · · Score: 1

      yes, that's what gets me, too. there's no reason they couldn't sell both, except that it's cheaper to just make one. however, there is clearly demand for both types, and some number of people who are currently waiting around for used controllers would buy them new and provide microsoft with more revenue instead...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    88. Re:Dreamcast by Anonymous Coward · · Score: 0

      Actually, Sony will be paying nVidia for every PS3 sold since they will be supplying the GPU for the PS3.

    89. Re:Dreamcast by king-manic · · Score: 1

      MS has billions of money to dump into development of games

      Their shareholders will severly limit that. They have maybe two to four years left. If they arent' profitable someone will yank the chain.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    90. Re:Dreamcast by DeadScreenSky · · Score: 1

      So since all EA games are designed for the PS2 as the primary system (oftentimes the Xbox and PS2 versions even being developed independently by lesser devs like in the pre-Underground NFS games), how does that work out exactly in this example?

      Calling the PS2 graphics "dirty" is about as perfect a description as I have heard. Whether it's the fact that the games have less AA, poor texture filtering, more limited lighting models, less texture RAM, inferior video output hardware, no bump mapping, or some combination of multiple factors, the PS2 graphics just don't look very clean compared to your average Xbox or GC game (or hell, even compared to many Dreamcast games, since the tile based rendering gave the system pretty much free super sampling, an excellent form of AA). Some PS2 games still have really excellent art, of course, but most of them do look really dirty.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    91. Re:Dreamcast by king-manic · · Score: 1

      5) Sony's repeated (and mostly false) claims that the Playstation would totally blow the Dreamcast away graphically and that people should wait for the PS2

      I agree with the mostly... not because the hardware couldn't do it, but simply because it takes that much effort. Compare MGS 3 with anythign ont he Dream cast....

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    92. Re:Dreamcast by DeadScreenSky · · Score: 1

      DVD playing was free on the launch PS2s in Japan, too. In fact, that's really the reason it did so well initially (being the cheapest DVD player around - though you definitely got what you paid for). For the first few months of its existence the PS2 actually had more consoles sold than games - Japanese people were using them as DVD players. So what extra built-in features are you referring to exactly?

      This is all ignoring that the hard drive (no memory cards!) and built-in ethernet on the Xbox are a far better freebie than a sub-standard DVD player...

      And the Xbox's graphics are clearly superior in all but the worst cases (bad ports, really - maybe some budget games). You don't have to look "real close", and neither does the average gamer. Just put a PS2 and Xbox next to each other and open your eyes.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    93. Re:Dreamcast by Scrameustache · · Score: 1

      DVD playing was free on the launch PS2s in Japan, too. In fact, that's really the reason it did so well initially (being the cheapest DVD player around - though you definitely got what you paid for). For the first few months of its existence the PS2 actually had more consoles sold than games - Japanese people were using them as DVD players. So what extra built-in features are you referring to exactly?

      I'm referring to the fact that to unlock the DVD player in the first shipped version of the PS2 in japan you had to pay about 30 U.S. dollars to get a disc which saved a special file on your memory card that unlocked DVD playback.

      This is all ignoring that the hard drive (no memory cards!) and built-in ethernet on the Xbox

      Fan boy.

      --

      You can't take the sky from me...

    94. Re:Dreamcast by Anonymous Coward · · Score: 0

      I remember the SNES controller being vastly more comfortable than the PS2 controllers are. But maybe it was the size of my hands when I used it. The PS2 controller just feels cramped and the analog controls are in the wrong place for extended use.

      Personally I liked the N64 controller best. The Gamecube controller is a bit of a step back. The Xbox controller isn't terrible but I still like the Gamecube controller better.

    95. Re:Dreamcast by Scudsucker · · Score: 1

      for what is essentially a walkman

      Really? You could put a couple thousand songs on a Walkman at a time?

    96. Re:Dreamcast by Razor+Sex · · Score: 1

      The best controller ever, by far, was for Nintendo 64.

    97. Re:Dreamcast by shawn.fox · · Score: 2, Informative
      Do you really want Microsoft software/hardware/formats/DRM as the technology interface between you and content providers?

      As opposed to the totally open source products Sony produces right? Competition is good for us as consumers. I would much rather have the option to buy Xbox 2 or PS3 than to be stuck using proprietary products like Sony's betamax, minidisc, and memory sticks.

      Sony has continuously tried to lock users into their products and has often succeeded. The PS and PS2 are great examples of that. Just because they have not been as successful at it as Microsoft is no reason to demonize MS in favor of Sony. Both companies will screw you if they have the chance.

    98. Re:Dreamcast by ivan256 · · Score: 1

      Just like a fanboy to assume that everybody else is a fanboy.

      I'm not brand loyal, I'm just anti-Microsoft. If Sony ever decides to halt progress just because they happen to be the dominant market player I'll start being anti-Sony too. Until then I'll judge each of their products on it's own merits.

    99. Re:Dreamcast by ivan256 · · Score: 1

      I think nVidea is just supplying technology, and not an actual chip. Sure, Sony will have to pay licensing fees and such, but they'll be free to figure out the least expensive way to manufacture the parts on their own.

      That's a big deal, because in the chip world, parts generally get *more* expensive over time when you buy them from a third party. Microsoft is having this problem with the Xbox right now. Intel has discontinued the CPU and nVidea has done the same with the GPU so Microsoft has to pay a premium to keep the parts in production. It seems like they're going to try to avoid that for the Xbox2 by licensing the design for the CPU and renting some fab capacity.... That's probably one of the biggest reasons they switched from an intel to an IBM core. Intel isn't known for licensing their processor cores, but IBM does it all the time.

    100. Re:Dreamcast by Anonymous Coward · · Score: 0

      The Dreamcast wasn't a bad system. But Sony then released a better system: backwards compatible, better controllers, plays DVDs, etc.

      Wait and see what the competition releases.

      One-up them.

      Profit!


      This is not insightful. You are a Playstation fanboy. Microsoft isn't releasing xbox2 so that you'll buy it instead of Playstation 3. It's releasing it to take advantage of the lack of new consoles on the market. With consoles, once you get a consumer, they'll keep buying your product. Also, I'd be surprised if Sony could really "one-up" Microsoft after xbox2 is released, considering the time it takes to develop a console.

    101. Re:Dreamcast by Anonymous Coward · · Score: 0

      I can one-hand a basketball (pick up a basketball with one hand, then wave it around, again one handed) - which is one popular definition of large hands - and I found the original the X-Box controller uncomfortable and, more importantly, annoying to use.

      Listen, face facts, you were willing to acclimate yourself to the controller for fandom's sake. You were unwilling to do so for Sony. As evidence I submit to you that my hands are large (using the aformentioned benchmark), and I found the original PS1 controllers (the basis for all Sony controllers since) uncomfortable - but got used to them after enough multiplayer fighting games at work.

      But hey, far be it from me to interject reality in your argument, it has to be large hands, yes, large hands, couldn't be you just adapting to the controller, no, no, impossible.

      IMHO I think Microsoft looked at the 32-bit market and basically designed their controller around the Saturn - for no particular reason I've discovered. Probably the right big-wig liked that controller and the yes-men underneath did what they do. There's a lot of yes-men at MS.

      The Saturn controller was similar in shape and similarly uncomfortable to me. I tried like hell to get used to it because I loved playing Virtual Fighter but ultimately never did. The X-Box took that design, bloated it, stuffed buttons into the extra space, then pronounced it done.

    102. Re:Dreamcast by canceritispox · · Score: 1

      I've got my own controller opinions about the three consoles...

      First up is XBox. I really despise their giant controller, but it's not so much the giant-ness that gets me, it's the button placement. For starters, the Start and Back buttons are jammed right in between the D-pad and the right analog stick. Unfortunately for people like me who habitually press the Start button with their right thumbs (I even did it on the N64), this means that in order to push that button I either have to stretch really far with my left thumb or do an awkward dance to lift my right thumb _over_ the right analog stick. This is just plain uncomfortable.
      The black and white button placement I have no issues with... they're auxiliary buttons, and they're not particularly difficult to reach when you do need them. The clicking analog sticks are also kind of convenient, especially when they're used logically (sniper rifle zoom in Halo, for instance), although I do occasionally move when I wanted to click and vice versa.
      The triggers on the big controller are a little on the heavy side, but they're workable and they do have a good feel (although a tad sluggish due to weight).
      But what I hate the most about the big controller (and really what does it in for me) is the ABXY grid of buttons on the right there. For starters, they're just terrible buttons. They don't feel like they're on a natural controller; they feel to me like strange unresponsive alien controls. Oftentimes while playing I'll find myself uncertain of whether or not I actually pressed one of them. But worse than their feel is their terrible arrangement. They're really close together, and the awkward diamond practically ensures that anyone with human hands is going to mess up.

      I find the smaller controller a far better option. For one, it has none of the 'features' of the larger controller which I so loathe. The button diamond is far more intuitive (especially to someone like me who played a lot of SNES) and the buttons themselves are more responsive, and I don't have to summon rain whenever I want to pause the game. The triggers are also a bit lighter, which makes them more responsive to my playing style (I generally use very little force to push controller buttons).
      I also find it a bit more ergonomic... about the right size (I don't think controllers should be too big, although my hands are certainly not tiny), and comfortable to boot.

      The PS(2) controller is next... and in general, I like it. But I always have some peeve or another, except possibly with the SNES controller. Anyway, my biggest bitch about the PS(2) controller is that the D-pad is actually four separate buttons. Meaning, of course, that it doesn't comprise one item on the outside... it's four separate buttons. From my personal experience, I have always had a hell of a time using those four separate buttons. The direction transfer wasn't smooth... I had problems, for instance, running diagonally and clutch-switching to another direction.
      On the other hand, I really liked the shape buttons and the L and R shoulders. They were really responsive and excellent.
      The analog sticks I found well-placed but a tad lacking. I always found them a bit unresponsive and not quite sensitive enough... and I had to do my XBox rain dance to hit the start button, unfortunately (even worse if I wanted to turn the analog off! that button was really soft and awkward to press... maybe for good reason).

      And finally, the controller for the Gamecube. Let me start by saying that in general I love the GC controller. For the most part it's excellent.
      I love the analog stick on the left. It's got those wonderful little grip circles on it, and it's light and very responsive. I've never had problems with it.
      On the other hand, the undersized D-pad on the left wing (I call those little extensions 'wings') is a bit problematic. With a good part of nintendo's target audience being younger children, I guess they didn't see the need to beef up the d-pad a little

    103. Re:Dreamcast by toddestan · · Score: 1

      I agree about the SNES controller. I have an aftermarket one that is slightly larger to make room for the turbo switches. That one was as comfortable as can be.

      I never liked the analog sticks in terms of comfort. After a while, my thumb just aches. Though, the N64 controller is really nice in the games where you can get away with using the regular + pad (which are pretty few, I must admit).

    104. Re:Dreamcast by Osty · · Score: 1

      Is this the same crappy PS2 controller that contains *all* spring-free analog buttons (including the D-pad), and analog sticks that are in the position your thumb occupies at rest rather than up out of the way?

      That cuts both ways. The spring-free "analog" buttons (in quotes, because "off", "half-on", and "on" don't qualify as analog in my book) make the PS2 crap for racing games. Sure, a spring-loaded trigger may be more prone to wear, but I'm fine with that. I've gone through only two XBox controllers since launch day due to bad springs, and I'd happily buy another controller if my current one dies. The ability to actually modulate throttle and braking in XBox racing games is awesome, compared to the craptastic gameplay you get in Gran Turismo 3 with the standard dual-shock controller. (Don't even say I can use the right thumbstick as analog throttle and brakes -- for one my brain just doesn't work that way, and for another you need to be able to apply brakes and throttle at the same time, which you can't do on a joystick.)

      Sadly, there are no third-party PS2 controllers with spring-loaded triggers, and I've not yet found a way to connect an XBox controller to my PS2 (there are plenty of adapters to connect a PS2 controller to an XBox, which seems like a huge waste of time and effort). If anybody knows where I can find a PS2 controller with proper triggers, or an adapter to use an XBox controller on PS2, please let me know.

    105. Re:Dreamcast by Anonymous Coward · · Score: 0

      "Second, by the time the Dreamcast was out in the US, the PS2 was only a month or two away from being released in Japan."

      Almost exactly six months.

      "Third, the Dreamcast had no backwards compatibility (to what? the Sega CD?)."

      Emulation (official Sega and homebrew) can do accurate Mega Drive on Dreamcast, but Sega CD would have been incredibly difficult, probably well outside the realm of possibility.

      Also, Saturn was Sega's immediate predecessor to Dreamcast. Full-speed Saturn emulation is impossible for Dreamcast, while hardware reimplementation of Sega CD or Saturn on Dreamcast (a la PS by way of PS2) would have been costly to the point of suicide, thanks to the luxurious hardware components of both platforms. Sega was crazy/cool that way.

      "Fourth, EA did not have EA Sports on the Dreamcast."

      True, this hurt Dreamcast outside of Japan. EA didn't want to support Dreamcast because they were afraid of being second-class citizens to Visual Concepts. This was a smart decision on EA's part, but it permanently changed many people's perception of Dreamcast for the worst.

      "I don't think it's plausible that Sony will go the way of Nintendo or Sega."

      You walk a fine line, lumping Nintendo and Sega together. The two companies are now, and have always been, nothing alike, in terms of corporate strategies, profitability, and even market relevance.

      "At the same time, I can't see Microsoft getting out of the home gaming market."

      I can. It would take a major blunder, of which Microsoft has proven themselves very capable. It's certainly doable, at least.

      "What IS interesting is the issue of piracy. It greatly affected the Dreamcast and the Xbox, neither did well. But (until recently), that was not the case with the PS2, nor the case with Gamecube. So it doesn't seem to be a primary effect on market position."

      Dreamcast sales were hurt because of piracy, sure. It is so easy and cheap to do on the user side, although a somewhat lengthy process on the pirate side. But a similar state applies to PS2, which has been cracked for a very long time (longer than you seem to think, considering you think Xbox piracy is easier and/or came earlier and/or is more prevalent than PS2 piracy). In all honesty, PS2 and Xbox are equivalent in their potential for piracy, while the GameCube, even post-PSO and post-Viper, is still a PITA to do on both the pirate side and the user side, and therefore is much less of an issue when it comes to Nintendo's bottom line.

      But essentially, I agree. Piracy has almost no effect on market position, just profitability.

      "I think it is realistic to say that Nintendo will NOT be getting the top spot and will be a No. 2 or No. 3 competitor."

      I think you lend Nintendo low-to-fair credibility, Sony far too little (!), and Microsoft far too much, at least in this industry. Not to be cute, but there is no reason to believe Xbox 2 will rock Sony's boat. People like to support the top dog until they falter. It's human nature. That signals that the time is right to kick them to the ground and spit on them. That time has not yet come for Sony, and may never come. See, Sony's doing the right thing, concentrating on out-Sonying Microsoft (who are merely trying to emulate Sony themselves). Sony has the money and legacy to do this.

      "So, no, I would not place any bets on Sony being guaranteed to win. I'm not biased either, I have both systems (and got them both well after release)."

      Anyone else see something wrong with that last sentence?

      Now anyways, I have been playing, buying, watching, and participating in the Japanese and Western games market (from the production _and_ sales end) for nigh over 25 years. I'll say it now, given what we know (as well as the fact that I've accurately predicted, often to my own disappointment, how the games market would go in terms of competition for every generation since Famicom): Sony is set to win the next generation, Microsoft will contin

    106. Re:Dreamcast by @madeus · · Score: 1

      I agree completely, the Dreamcast controller and the XBox controller are vastly superior.

      It might seem neat to have a small controller because it looks cooler, but in reality you cramp your hands (and I have small hands).

      The reason that the XBox controller is so large is that it was designed by people who had a clue what they were doing (just look at the cable quality, and the break points it, that shows attention to detail). The 'Dreamcast' style of controller simply a more appropraite design for extended playing on a home console, as you say the PS2 analog sticks are a kludge.

      I'm no XBox fanboy, the PS One was a great console, but I was very sad to see people not adopt the excellent quality Dreamcast and instead by into the stupid PS2 marketing BS. The DC still plays titles like Dead or Alive better than the PS2, at higher detail w/ more pologons, and of course is much easier to develop for. The PS2 was actually pretty piss poor by the time it eventually arrived.

      Sure, the Cube is pretty limited in many ways compared to the XBox, but still has some great abilties and of course some fantstic games.

      I really hope Sony are buried over this. They got lucky with one console by having the smarts to include half decent pologon shifting support when Sega dropped the ball by not having it in the Saturn. And Sony only did that by shafting Nintendo over the CD deal.

      Dispite being a fan of other Sony products, I would be quite happy to see Sony shafted over this one.

    107. Re:Dreamcast by Anonymous Coward · · Score: 0

      What a sad, fucked up world you live in.

      Get ready for more grief loser, Sony is about to 'get lucky' all over again with the PS3.

    108. Re:Dreamcast by Anonymous Coward · · Score: 0

      It is forbidden by the Microsoft TRCs to use the hard drive as virtual memory store. And considering the fact that it has twice as much memory as the PS2 it's not necessary either.

    109. Re:Dreamcast by Shadow99_1 · · Score: 1

      I still loved those original Xbox controllers, they were masterpieces of design (and never made my hands hurt after a few hours of gaming). People like you who bitched and whined because it wasn't like any other controller you'd seen are what killed it, not that it was a bad design. I can't believe how many peopel ahve been brainwahsed by Sony into believing those hand crunching nightmares they call controllers are the ultimate in gaming controller goodness, it's absurb...

      --
      we are all invisible unless we choose otherwise
    110. Re:Dreamcast by Shadow99_1 · · Score: 1

      I don't want Sony or MS to win... And as long as they are fighting it out tooth and nail, neither of them will win... In the long run I think things will even out with MS taking 45% of the market and Sony taking 45% of the market... and if Nintendo hangs in their it will take the remaining 10%... With them stablizied like that I don't think either will have the muscle to screw us over completely...

      --
      we are all invisible unless we choose otherwise
    111. Re:Dreamcast by ivan256 · · Score: 1

      a spring-loaded trigger may be more prone to wear

      Screw wear... I hate that it makes your finger tired.

    112. Re:Dreamcast by Anonymous Coward · · Score: 0

      It was only blasted by whiny bitches like you. The original XBOX controller was designed for adults, not children or Japanese people with small frames. I consider the original XBOX controller to be the pinnacle of controller design and development, whereas the PS2 controllers feel like something designed on an island full of tiny people...wait a second.

    113. Re:Dreamcast by Anonymous Coward · · Score: 0

      Such stupid things, spoken by such a stupid person, in defense of a poorly-designed game controller of all things.

      If there are any Japanese out there reading this, please know that there are Americans who hate and are ashamed of people like the parent poster as well.

    114. Re:Dreamcast by Anonymous Coward · · Score: 0

      By that rule, the PS2 has had far more crappy games then the DC.

    115. Re:Dreamcast by mink · · Score: 1

      Not really. If you look at what MS itself said about that profit, they know it's a one time bump and will not be able to sustain it. This was entirely due to Halo2. Maybe if MS can put out a Halo game every quarter they can finally start to turn the Xbox around, but at under 100 million per quarter how many years will it be until the Xbox recovers the several (more then two I know) billion that has been lost on the venture?

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  4. Microsoft's motive is... PROFIT? by JessLeah · · Score: 1

    Shock! Horror! ;)

    1. Re:Microsoft's motive is... PROFIT? by macaulay805 · · Score: 1

      Well, you'd think the contrary on the first generation XBox!

    2. Re:Microsoft's motive is... PROFIT? by JessLeah · · Score: 1

      Actually, to be honest, I don't think they care much about profit. They care about control. They care about dominating markets. A few years ago, the XBox wasn't taken seriously; now it is. Every teenage punk thinks it's the hottest thing since sliced bread; they deride the GameCube as the "LameCube" or "KidCube", and the PS2 seems popular only among RPGers. Joe Fratboy seems to like the XBox.

      In a few years, they'll dominate the video game world. Then they may or may not crank up prices, but the point is they'll have control. This'll just help further cement their control on the PeeCee side of things, gaming-wise.

      Similar example: Do they make money off of IE? No. But it helps them maintain control in other areas.

  5. Profit by qwerty55 · · Score: 1, Insightful

    "and even went so far as to question Microsoft's motivation as profit." Isn't that the motivation of almost all business.

    1. Re:Profit by soft_guy · · Score: 1

      I think I read that to be that that their motive *wasn't* profit. I think the article meant that Microsoft's motive was to gain marketshare at the expense of taking huge losses on the product - otherwise the sentance really makes no sense. It was kind of ambiguous, though.

      --
      Avoid Missing Ball for High Score
  6. but by TedCheshireAcad · · Score: 0, Offtopic

    BUT does it run LINUX?

    oh, wait...

  7. Joke... too... easy... by Anonymous Coward · · Score: 2, Funny

    Microsoft blow? That's nothing new.

  8. XBox 2 specs? by BobWeiner · · Score: 2, Interesting

    Anyone know what the specs are on the upcoming XBox 2? Any truth to the rumor that it will employ G5 processors?

    --
    The PC Weenies: 11 Years of Online Tech 'Too
  9. Blow by Sony? Hahaha by Xoknit · · Score: 3, Informative

    The PS3, according to official statements, will have as much PPC cores as the XBox2.. But will also have 32 SIMD cores.

    Come on Steve who are you kidding. Even a monkey can see that you will be pwned.

    1. Re:Blow by Sony? Hahaha by Anonymous Coward · · Score: 1, Insightful

      Can post a link to these "official statenements". Sony hasn't officially disclosed details about PS3.

      BTW. Real World Technologies has some estimates for the power consumption of Cell:

      "The power consumption characteristics of the processor were not disclosed by IBM. However, estimates in the range of 50 to 80 Watts @ 4 GHz and 1.1 V were given."

      Changes of PS3 having four 8 SPE Cells are zero (unless Sony will ship canister of liquid nitrogen with it).

    2. Re:Blow by Sony? Hahaha by Drako2 · · Score: 0, Flamebait

      I think as a good rule of thumb it's useful to disregard everything Steve Ballmer says. Everyone knows he's a MS pumpet and nothing more.

    3. Re:Blow by Sony? Hahaha by BagOBones · · Score: 1

      Might not mater if Sony is slow to release an API and good devloper tools for the hardware. Or crippled the system with low amounts of ram.

      Notice how much better Xbox games looked than the currnet PS2 games? Ever read how frustrated the devlopers of the top PS2 games where that they had to jump through hoops to make use of the PS2 hardware?

      --
      EA David Gardner -"... but the consumers have proven that actually what they want is fun."
    4. Re:Blow by Sony? Hahaha by Anonymous Coward · · Score: 0

      Are u kidding? The goal of Microsoft is not to outperform PS3 but to outsell it .

    5. Re:Blow by Sony? Hahaha by Anonymous Coward · · Score: 0

      Ever read how frustrated the devlopers of the top PS2 games where that they had to jump through hoops to make use of the PS2 hardware?

      Yes, and so has Sony. They're putting a lot of effort into making sure humans can program the thing this time around.

    6. Re:Blow by Sony? Hahaha by snuf23 · · Score: 1

      MS pumpet? Um. He's the CEO of Microsoft, what would you expect him to say? Would you expect Steve Jobs to me impartial concerning Apple?

      --
      Sometimes my arms bend back.
    7. Re:Blow by Sony? Hahaha by dioscaido · · Score: 1

      hardware speed != sales

      It's all about the games. And if Xbox2 opens up with Halo 3, it's going to have a massive market adoption by the time the PS3 and the next Nintendo come out. And you can be sure they'll have some other blockbuster in the wings and a console price drop right around the time these new consoles come out. They won't have the fastest hardware, but it's smart business.

    8. Re:Blow by Sony? Hahaha by temojen · · Score: 3, Interesting

      Have you ever programmed for a stream processor? I haven't. I suspect neither have most game developers (although the few who have written shaders have a leg up). Writing for a stream processor is very different from writing for a general purpose CPU. I suspect few games will use it at first.

    9. Re:Blow by Sony? Hahaha by bVork · · Score: 1

      I'm inclined to agree.

      However, its also a good idea to ignore any pre-release specs about Sony products. As I recall, the ps2 was supposed to do something like 65 million fully textured and lit polygons. It has a hard time doing 15 million. Oh, and it doesn't even have anti-aliasing!

      Personally, I'm going to wait until I see actual games running on actual consoles before I make any judgements about who will win the next generation's console war.

    10. Re:Blow by Sony? Hahaha by Have+Blue · · Score: 1

      Yeah, and the Emotion Engine was going to make games indistinguishable from movies.

    11. Re:Blow by Sony? Hahaha by karstux · · Score: 1

      Well, it has been speculated that Sony would ship the PS3 with Cells of the next (65nm?) production process generation. That would lower the CPU's capacitance, and it might enable them to lower the voltage, thus reducing the power consumption.

      Also, remember that power consumption is a function of clock speed... IIRC, those 50-80 Watts (quite a broad range, isn't it?) were speculated for 4GHz. The PS3 might do with less than that.

      --
      Don't whistle while you're pissing.
    12. Re:Blow by Sony? Hahaha by BillBrasky · · Score: 1

      Sony's machine will likely have less than 32 SIMD cores to decrease power consumption and increase yield...

      Regardless, having the SIMD cores and doing something with them are two different things. Much of the hardcore geometry transformation, lighting, blending and pixel shading is likely to be done inside your GPU anyways.

    13. Re:Blow by Sony? Hahaha by drinkypoo · · Score: 1

      it's just vector units, keeping the vector units filled is like keeping the SIMD engine in the Pentium IV filled, except it's harder because there is so much more capacity and there are probably multiple pipelines. However, it will not be as hard as on the PS2, where there are two vector units, and one of them has two pipelines, and every pipeline is different.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    14. Re:Blow by Sony? Hahaha by rpozz · · Score: 1

      Absolutely spot-on. As many people often forget, good hardware is totally useless without the appropriate software. Porting games from other platforms could very easily have some 'issues' too.

    15. Re:Blow by Sony? Hahaha by thatguywhoiam · · Score: 1
      Have you ever programmed for a stream processor? I haven't. I suspect neither have most game developers (although the few who have written shaders have a leg up). Writing for a stream processor is very different from writing for a general purpose CPU. I suspect few games will use it at first.

      I would have suspected the same thing before there were 50 million PS2s in the world.

      --
      If Jesus wants me it knows where to find me.
  10. Profit?!? by BigDawgES · · Score: 1, Funny

    even went so far as to question Microsoft's motivation as profit.

    A corporation? Motivated by profit? All this time I thought companies were supposed to act solely for the greater good of humanity!

    1. Re:Profit?!? by byrd77 · · Score: 4, Insightful

      Missing the point; Nintendo is saying that MS may be doing something detrimental to short term profit (selling next-gen hardware early, thus reducing returns on current-gen investments) in order to take market share from competitors, thereby (hopefully) improving long term profit potential. Nintendo is notorious for eeking out every last bit of return from products before moving to the next generation (think gameboy), so it's understandable why this may irk them.

      --
      - Carpe diem, quam minimum credula postero.
    2. Re:Profit?!? by Zangief · · Score: 1

      Nintendo is notorious for eeking out every last bit of return from products before moving to the next generation (think gameboy), so it's understandable why this may irk them.

      Nintendo stopped releasing Games for the N64 as soon as the GameCube was in the market.

  11. Profit? Of course! by ERJ · · Score: 0, Redundant

    and even went so far as to question Microsoft's motivation as profit.

    Of course their motivation is profit. It might not be immediate profit but long term squeezing out competition is Microsoft's way of making profit.

    I guess I see the guys point but I am pretty sure that profit is the long term goal of Microsoft with the XBox.

  12. What's next? by UnknowingFool · · Score: 4, Funny
    Okay so far:

    Halo 2 released
    Doom 3 released
    Red Sox win World Series
    Hurd reaches milestone
    Now, Xbox2 releasing in November

    Has global warming started to cool down hell already?

    --
    Well, there's spam egg sausage and spam, that's not got much spam in it.
    1. Re:What's next? by laresek · · Score: 4, Funny

      Never fear, Duke Nukem Forever is still not out.

      Hell has a long time yet to completely freeze over!

    2. Re:What's next? by Anonymous Coward · · Score: 1, Funny

      I wouldn't worry too much. Still no sign of Duke Nukem Forever...

    3. Re:What's next? by zev1983 · · Score: 1

      You forgot the fire and brimstone in Washington state, the tsunami in the Indian Ocean, the 3 or 4 hurricanes in Florida, and the locust plagues in Africa. The End is near! Flee!!!

    4. Re:What's next? by Lonath · · Score: 1

      I heard an unconfirmed rumor that Duke Nukem Forever will be one of the XBox2 release games...

    5. Re:What's next? by FecesFlingingRhesus · · Score: 1

      There where 5 named storms 3 of which directly hit my house.

    6. Re:What's next? by The-Perl-CD-Bookshel · · Score: 1

      You left out, "Eagles make it to the Super Bowl"

      --
      I don't keep a lid on my coffee so when I walk around I look busy -me
    7. Re:What's next? by SetupWeasel · · Score: 1

      Ooooh! And the New York Islanders go UNDEFEATED!

      They haven't played any games, so they certainly can't lose any.

    8. Re:What's next? by master_p · · Score: 1

      Not until DNF comes out...:-)

    9. Re:What's next? by KevinIsOwn · · Score: 1

      I bet the Phantom will be next.

      Wait, no.

    10. Re:What's next? by KZigurs · · Score: 2, Funny

      Look for Duke Nukem Forever release next week on slashdot.

      Remember - you first heard it from me.

  13. Longhorn by tommyth · · Score: 1

    Yup, just like Longhorn was going to be released on schedule.

  14. A company doing business for profit? How dare they by Anonymous Coward · · Score: 0, Redundant

    "The most famous example of this came from then Nintendo of Europe MD David Gosen speaking at an ELSPA summit in London last October, where he lambasted Microsoft for pushing a next generation machine to market in 2005, and even went so far as to question Microsoft's motivation as profit."

    Can anyone name a single company on the face of the planet that isn't motivated explicitly by profit?

    And Nintendo isn't making video games for profit? Could have fooled me when they were charging 70 bucks a cartidge monopolizing the industry in the 80s.

  15. More power to them. by cybrthng · · Score: 1, Interesting

    If there is one place where Microsoft has actually achivieved "Innovation" it *IS* on the xbox and services surrounding it.

    I for one am excited to see the potential, excited for the competition and look forward to the "big 3" duking it out.

    I also think its funny how people bash Microsoft for being anti competitive in the PC world and then bash them for being HIGHLY competitive in the Console world.

    1. Re:More power to them. by Anonymous Coward · · Score: 0

      They're highly competitive only while there is still competition. Then after they win, they sit back on their laurels and enjoy their monopolies.

    2. Re:More power to them. by j-turkey · · Score: 4, Insightful
      I also think its funny how people bash Microsoft for being anti competitive in the PC world and then bash them for being HIGHLY competitive in the Console world.

      Dude, this is Slashdot. If there was an article about Bill Gates wiping his nose, he'd be criticised here.

      Trying to rationally discuss anything relating to Microsoft on Slashdot is an excercise in futility.

      --

      -Turkey

    3. Re:More power to them. by CastrTroy · · Score: 2, Insightful

      The x-box is not innovative as far as gaming consoles. It's basically a small form factor PC (large when compared to things like Mac Mini), that only plays video games. I think that the gamecube is much more innovating as they were able to produce a very good gaming console without making it too big, as well as giving it fast load times. X-Box didn't really bring anything new to the console market. They may have the most advanced system out there, but then again, they were the last to market.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    4. Re:More power to them. by SlashSnot · · Score: 2, Insightful

      They are being HIGHLY competitive by: Buying up the game companies and sucking them dry. Releasing hardware and taking a loss for years to gain market share (and take share from others). Releasing platforms early to beat others to market. Some would "bash" them for being "HIGHLY" competitive so that they may later achieve their legendary status as "anti competitive" in this market segment later. I own an XBox. I also own Windows versions, and I sometimes do wonder what price I am paying for doing so.

    5. Re:More power to them. by DrSkwid · · Score: 1

      Wiping is so positively common and vulgar, a gentleman always dabs his nose.

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    6. Re:More power to them. by Anonymous Coward · · Score: 0

      Small nitpick. Nintendo was last to market.
      (Sega, Sony, Microsoft, Nintendo)

    7. Re:More power to them. by Lovesquid · · Score: 2, Informative

      X-Box didn't really bring anything new to the console market

      Hmm, what about:
      internal hard drive
      built-in network capability
      graphics that are nearly on par w/ the best PC cards 2.5 years later
      XBox Live community
      use of the system as a multimedia device (MP3 player, Karaoke, music mixer)

      Those seem innovative to me, and many are only doable on the PS2 with hardware add-ons after the fact. Granted, these all existed on the PC, but I own all 3 current systems and a high-end PC, and the X-Box is clearly the most technologically advanced, considering it requires virtually no configuration or added hardware to use any of these features.

      Those who think that the X-box is the least advanced of the 3 current consoles are likely twitchy MS-haters.

    8. Re:More power to them. by Drakino · · Score: 4, Informative

      X-Box didn't really bring anything new to the console market.

      Now, I'm no huge fan of the XBox, nor Microsoft. But I will give credit where it is due. The XBox (a year after launch) brought the best online connectivity solution out, passing what Sega was starting to do on the Dreamcast. The XBox live service blows away gaming online on any other console. GameCube has what, one true online game? Playstation has a few, but they don't link in any way, so I can't see if my friends are playing game A or B. Lastly on the online area, the XBox shipped standard with ethernet for online play. Dreamcast shipped standard with a modem. Gamecube ships with no connectivity option, and only recently were PS2s being sold with the networking built in (the mini PS2), or with an adaptor in the box.

      The XBox also excels in putting out more HD games then any other console. Gamecube only does 480p, and the PS2 claims to do 480p as well on some games. Neither outdo almost every Dreamcast game supporting 480p, except the XBox going on to also support 720p and in some cases 1080i.

      Then there is audio. Way better support from the developers for full 5.1 sound out of the XBox compared to any of the others.

      I didn't even touch on the hard drive yet and already have 3 major points. The drive allows expansions to games, like the added game types and maps to MechAssault. Though that I feel was more due to MechAssalult being rushed for release, but hey, at least it could be added later.

      The first next gen console I got was the Dreamcast and loved it. Next I got a Gamecube, just because Nintendo does indeed do well in making fun to play games. I picked up my XBox when Steel Battalion came out (I'm a mech junkie), and finally only recently got a mini PS2 and several of the now $20 games. I still have more GameCube games over any other console, but that may change now that I own an HDTV and want to see more games on it take advantage of the higher resolution. I don't like the idea of supporting Microsoft a ton here, but they are doing a decent job in the console space. I saw both the Gamecube and PS2 as a downgrade to the Dreamcast in several areas, only the XBox was an upgrade to me.

    9. Re:More power to them. by Lovesquid · · Score: 0

      Sorry for self- reply. I left out HD support and 5.1 sound out of the box.

      Cheers!

    10. Re:More power to them. by CastrTroy · · Score: 1

      Correction, the Gamecube does have an optional ethernet connector. You said that Gamecube has 1 online game and then stated that it had no connectivity. Anyway, you are right though, Xbox live is the best there is in terms of connectivity, however I still think it sucks. Wouldn't it be nice if one of console makers offered some kind of free multiplayer support like we are used to with PC games?

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    11. Re:More power to them. by wift · · Score: 1

      I agree w/ Drakino. After being hounded by a friend to get xbox and xbox live I'm very glad I did. That friend's list is worth the $50 a year. I played online w/ my PC and basically hated it because of the smacktards out there. Having some control over what someone does by being able to cancel the account does keep the smacktards in check. Being able to see my friends online and what game they are playing via web or xbox is worth > $50.

      --
      ....... Thus ends my attempt at wit or whatever
    12. Re:More power to them. by Drakino · · Score: 1

      I said the Gamecube ships with no network connectivity, and as far as I know that is still true. I am very much aware of the broadband adaptors, as I own one, and have even tried the tunneling solutions.

    13. Re:More power to them. by Aleman · · Score: 1

      You're right, Xbox Live is definitely not innovative. Give me a break, Microsoft set the standard for online console gaming, which is THE future. Hopefully Xbox 2 will build off of this and create an even more cohesive and enjoyable online environment.

    14. Re:More power to them. by OzRoy · · Score: 1

      Actually I'm pretty sure the Gamecube was released after the XBox.

    15. Re:More power to them. by rseuhs · · Score: 1
      online connectivity

      PCs had online connectivitiy since when?

      HD games

      PCs had better resolution than TVs since when?

      hard drive

      Yet another PC-feature.

      I agree with you at the sound, tough. That's the only thing that's really new about the XBox.

      Fact is, Microsoft built a console out of PC-parts, it bought a PC-gaming company (Bungie) and released PC-like games (FPS like Halo) and brought along a lot of PC-gamers.

      Now, if XBox2 isn't backwards compatible, they are dead, IMO. If they are, things might get a little more interesting, however Sony has a couple of advantages: First they can react on XBox2 and make sure the PS3 beats it on every account. Then they have hardware that is much better suited (the cell which is half-CPU half-DSP) while the XBox2 will use a general-purpose CPU (again, but at least no x86), so Sony will be able to deliver much more performance at a lower price. Thirdly, Sony still has a much larger gaming library. 4th, XBox is dead in Japan, which will make it very hard for XBox2 to gain any ground there.

    16. Re:More power to them. by king-manic · · Score: 1

      Now, I'm no huge fan of the XBox, nor Microsoft. But I will give credit where it is due. The XBox (a year after launch) brought the best online connectivity solution out, passing what Sega was starting to do on the Dreamcast. The XBox live service blows away gaming online on any other console. GameCube has what, one true online game? Playstation has a few, but they don't link in any way, so I can't see if my friends are playing game A or B. Lastly on the online area, the XBox shipped standard with ethernet for online play. Dreamcast shipped standard with a modem. Gamecube ships with no connectivity option, and only recently were PS2s being sold with the networking built in (the mini PS2), or with an adaptor in the box.


      Network play has it's nice features but it also isn't fun getting pwned by "1337n00bst0mp3r" over and over again. I myself have no problem with online compitition, I'm even ranked in one of the RTS's (top 20 on two coasts). But the vast majority of my friends avoid that. They hate losing. And none of the xbox owners subscribe to live. They just dont' want to get shit stomped online. Online play much less attractive to normal people then it is to nerds like us. It didn't help the xbox move that much more units.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    17. Re:More power to them. by Anonymous Coward · · Score: 0

      The PS-2 has 5.1 sound as well. However, I don't think I've ever seen a game that supports it.

    18. Re:More power to them. by drewmca · · Score: 1

      The ps2 will only support 5.1 in cut scenes. It cannot do 5.1 realtime. That's a fact.

    19. Re:More power to them. by Scudsucker · · Score: 1

      graphics that are nearly on par w/ the best PC cards 2.5 years later

      Huh? Maybe if your benchmark is Halo, which was a pretty half-assed port on the PC, but other than that I don't think so. Decent, yes, on par with the best, not so much. Aside from an old chipset, the XBox is also saddled with 64 megs of shared memory. The limitations are painfully obvious in Thief 3 and Deus Ex 2, where the levels are hacked up so the XBox can handle them. I say painfully because especially in Thief's case,just about the ENTIRE GAME could fit in a couple of the larger levels in Thief 2.

    20. Re:More power to them. by Lovesquid · · Score: 1

      I was thinking more of the graphics in Riddick, DOA Ultimate, etc. Purty stuff.

  16. PowerPC 970MX by Seoulstriker · · Score: 5, Informative

    Derivatives of the PowerPC 970 are being used in the Xbox Next and Project Revolution, Nintendo's successor to the GameCube. A sister processor will also be in Sony's PlayStation 3 system. IBM is currently developing the 970MP, which is due out in the 3rd quarter of 2005, and is code-named "Antares". The PowerPC 970MP is said to be a dual-core processor that can scale up to 3.5GHz. This chip should start at 90nm and then graduate to the 65nm process.

    --
    I am defenseless. Use your button. Mod me down with all of your hatred.
    1. Re:PowerPC 970MX by alatesystems · · Score: 4, Insightful

      However, the Nintendo Revolution will not have DirectX, unless something has changed that I didn't know about. The X in Xbox came from DirectX, the abstraction language that almost all windows game programmers use(with the exception of games from id that use OpenGL).

      The whole point behind the xbox was for it to be a "console for the developers". It lets people who are used to writing PC games, which includes most studios, to begin writing games immediately for a new console with a minimal learning curve.

      From what I understand, the PS2 is INSANELY hard to write software for, and I imagine the gamecube and the forthcoming revolution are/will be the same.

      Microsoft really has done a good thing for once by making a device that just plays games and basing it off of a common abstraction layer.

      With all that said, if it isn't compatible with my current games, I'm definitely going to hold off buying it until I see what the cell processor infrastructure has to offer. Why buy a console that can't play all my games until I can compare the Xbox Next, the PS3, and the Nintendo Revolution.

    2. Re:PowerPC 970MX by Kagato · · Score: 4, Insightful

      DirectX is a factor, but it's not as clear cut as you think. The next generation of consoles will gets it's speed from having multiple processors. This is because we've essentially hit the wall for processor speed. If we'd kept pace with the jumps in CPU speeds we had in the 90's we'd be up to a 8-10Ghz CPU by now.

      That being said, directX is not going to address the fact that writing code that actually takes advantage of the multiple CPU's is not easy. Even seasoned developers find this kind of programming hard. You have to deal with a whole range of bugs that aren't a factor with single CPU aware programs. This is has been covered by slashdot a number of times. As the common PC moves towards SMP developers (Java, C++, .Net, etc.) will have to take a hard look at how they are doing things.

      While it is true, the XBox is easier to program than Playstation, it should be noted that the success of the Playstation was because Sony provided a well crafted SDK and development platform. It was reported that the Playstation was much easier to write for compared to Nintendo and Sega at the time.

      To sum up, your plan of waiting and seeing is a good idea. And I think it's the plan that Sony is counting on.

    3. Re:PowerPC 970MX by uujjj · · Score: 1

      MS console, Sony console, Nintendo console, all made by IBM

    4. Re:PowerPC 970MX by Politburo · · Score: 1

      The X in Xbox came from DirectX, the abstraction language that almost all windows game programmers use(with the exception of games from id that use OpenGL)

      I would think that id uses DirectX as well. What you're actually referring to is Direct3D, the graphics portion of DirectX. DirectX also contains packages for networking, input and sound.

    5. Re:PowerPC 970MX by JFMulder · · Score: 1

      Why people are always talking about single processor console running only one thread at a time? We're all running Windows and Linux at the same time, and we have hundreds of threads already in use. What tells you that developers are not already running different threads on the same CPU in games right now?

    6. Re:PowerPC 970MX by Anonymous Coward · · Score: 0
      From what I understand, the PS2 is INSANELY hard to write software for, and I imagine the gamecube and the forthcoming revolution are/will be the same.
      I don't think anyone has had reports from the Revolution yet, but apparently Nintendo went out of their way to make the GC easy to code for. That, and with certain developers helping create a quality toolbase (i.e. Factor5 and their 5.1 Surround library from Rogue Squadron II), the theme has always been that the 'Cube was wonderful to program something on (in contrast to the PS2).
    7. Re:PowerPC 970MX by rabbot · · Score: 2, Informative

      Actually many developers use OpenGL for the 3D code instead of Direct3D in PC games.
      DirectX is usually used for sound, input, etc. So considering how many games are 3D, i'm not sure having DirectX support is such a wonderful thing. By the way, the Gamecube is much easier to develop for than the PS2.

    8. Re:PowerPC 970MX by Anonymous Coward · · Score: 0

      The PS/2 is only insanely hard to write software for if you're a Windows developer who's never done any kind of game programming before, and therefore any architecture besides x86 Win32 is difficult. For people who've written code on 8-bit, 16-bit, and 32-bit consoles - the PS/2 isn't particularly difficult. It's not a Sega Saturn, for instance.

      But of course the current generation of programmers have never known anything harder than Win32 x86 development tools, so therefore there's much wailing and gnashing of teeth over being forced to learn something different. The prevaling attitude among that crowd is that game programming shouldn't be any more difficult than writing some RAD application for a POS system. Which is an interesting point of view, certainly, but their laziness isn't particularly defendable.

      Expect much wailing and gnashing of teeth over the XBox2 (at least once it hits mainstream - not a good idea to publically wail and gnash under an NDA) since it represents a break away from x86, so therefore that camp will be forced to learn something new.

    9. Re:PowerPC 970MX by Kagato · · Score: 2, Informative

      Tha vast majority of programs do not deal with concurrentcy. i.e. Multi-Thread, Multi-CPU. Having multiple threads in a program is not that hard. You have a lot of that in the Java and .Net world already. In particular with web based programming. But making it so the threads actually talk to each other AND being able to antipate parallelization? Don't confuse a task manager/scheduler at the OS level being SMP aware to a true SMP aware application. That's a whole different animal. Dr. Dobbs Journal has a great article on why CPU's have hit the wall, and why concurrent programming is VERY hard, and done by so few developers. This was posted to slashdot a couple weeks ago:

      http://www.gotw.ca/publications/concurrency-ddj. ht m

      In todays Windows World I haven't found any games that actually take advantage of Multi-proccessor. You may gain a little bit of speed from the OS's scheduler, but it's not like 2 1Ghz CPUs will yield a machine that as fast as a 2Ghz machine.

    10. Re:PowerPC 970MX by Zangief · · Score: 1

      While it is true, the XBox is easier to program than Playstation, it should be noted that the success of the Playstation was because Sony provided a well crafted SDK and development platform. It was reported that the Playstation was much easier to write for compared to Nintendo and Sega at the time.

      True. The Saturn had dual processors in a weird architecture. Sega itself had problems developing for it.

      The N64 used some variant of OpenGL, but afaik, it also had some awkward architecture.

      However, The Cube and Xbox are both easier to develop for than the PS2, and is this machine that is the top dog now...I don't know how much of an issue this is.

    11. Re:PowerPC 970MX by bucket74 · · Score: 1

      With all that said, if it isn't compatible with my current games, I'm definitely going to hold off buying it until I see what the cell processor infrastructure has to offer. Why buy a console that can't play all my games until I can compare the Xbox Next, the PS3, and the Nintendo Revolution.

      I see the "backwards-compatability" issue from a different perspective. For the most part, I wish console-makers would forget about investing resources in making their "next-gen" consoles backward compatible. Just concentrate on optimizing your hardware for the generation it belongs to. Something will be sacrificed in order to make your xbox1 games play on your xbox2. You know what else, all your "current games" will still be 100% playable on your "current system." Don't forget tha backwards-compatability adds to the overall pricetag.

    12. Re:PowerPC 970MX by Anonymous Coward · · Score: 0

      It's nice to speculate on hardware that may or may not be included in the future consoles. What is clear to me is that there are no must have software to push this hardware. When Sony came out with the new console it was understood that good games were comming (all games, FF games, etc.). When it came out and all there was to play was SSX we played my friends but all of us agreed that until the software had arrived we need not pay a premium on the hardware. What GTA came out everyone bought one. When Xbox came out I had to have Halo, and despite it being radically different from the Mac game I had followed it was amazing and the hardware purchase was justified by it and the promise of more games like it. Nintendo was seen as respectable hardware and software however for a different age group than the college male demographic.

      What software is driving these new hardware systems? So we can play HL2 and Doom3 without sacrifice on a console? Why? They will be old by the time these things come out. I don't see any other games being hyped as hardware sellers on the horizon.

      My own opinion is that Halo 2 ended so abruptly and looked so crappy because it will continue on the Xbox2 at launch. After seeing its sales MS knows it will move a lot of hardware with this game. But what about PS2? Do they have a GTA in the works for launch? Does Nintendo have a Mario EXXXtreme edition comming (probably)?

    13. Re:PowerPC 970MX by YE · · Score: 1

      Ummm, not exactly. The Gamecube is *very* developer-friendly, and the graphics API is OpenGL in all but name.

    14. Re:PowerPC 970MX by Kagato · · Score: 1

      It's an interesting point. I think a certain level of ease is expected. But may not be everything to a prospective software company. For example, developers for the Sega Dreamcast could choose between writing a native game, OR writing it in Windows CE. The vast majority of games where written natively.

    15. Re:PowerPC 970MX by Anonymous Coward · · Score: 1, Informative

      The Gamecube is very easy to develop for. I remember about the time the console was coming out hearing the stories of companies testing their development for the system and finding out how easy and quickly they could put something on the system.

    16. Re:PowerPC 970MX by Huring · · Score: 0

      What? It plays games?
      And here i am only using it to watch my divx-movies...

      Seriously though, that was the main selling point for me this time over that it could be easily modded so that i can use it for a lot more than just games. It's also a dvd-player, music jukebox and a photo-viewer.. Now if i only could connect the iPod directly to the xbox, that would rock!

      --
      There is never, ever, any need for MS Comic Sans
  17. Adblock satisfaction... by hedgehog2097 · · Score: 0, Offtopic

    Thanks for that Zonk... The first GamesIndustry.biz link kept me happy with Adblock for a good few minutes.

    I'd dread to think what it looks like in IE.

  18. Not too Early? by KrackHouse · · Score: 1, Interesting

    If the rumors are true and we've reached the point of diminishing returns as far as better graphics are concerned then maybe MS is making a smart move here. Xbox 2 graphics are going to be fast enough to support High-def resolutions (1920x1080 & 1280X720) so it should be fairly future proof.

    At this point, if the PS3 is late and/or the Cell chip is hard to write fast code for then the MS early mover advantage could be really bad news for Sony. Of course I think Open Source games will be the killer app(s) that spark the beginnig of a PC gaming reniassance and legal nightmare but that's going to take a couple more years.

    --
    What if Digg added local news and a Slashdot inspired comment karma system? ---
    http://houndwire.com
    1. Re:Not too Early? by ZephyrXero · · Score: 1

      "...I think Open Source games will be the killer app(s) that spark the begining of a PC gaming reniassance..."

      I agree completely. I assume you are working on Motorsport...looks pretty nice ;)

      As far as the graphics go, it's already been shown with surveys that alot of casual/non-gamers can't even tell any difference between PS1 and PS2 games... how do they expect to justify the graphic difference between PS2 and PS3??? ...and the same goes for all the companies. My point is this though....if the casual gamers that have caused the marked to explode over the last few years can't tell much a difference between Xbox and Xbox2...then why would they even buy one as long as games keep coming out for regular old Xbox? This...is yet another reason that indy/open-source games will be taking off in a big way soon too ;)

      --
      "A truly wise man realizes he knows nothing."
    2. Re:Not too Early? by adam31 · · Score: 2, Insightful
      At this point, if the PS3 is late and/or the Cell chip is hard to write fast code for then the MS early mover advantage could be really bad news for Sony.

      The problem with the 'early mover advantage' is that it really only applies to games, not consoles. The real motivation for being an early adopter to a next-gen console is to play the sickest game 3v4R.

      But the comments from EA, that "next generation Xbox titles would ship alongside current generation offerings later this year" implies that whatever games are available for XB2 are going to be available on current consoles as well. People don't pay early adopter prices just to play what everyone else has. (And don't think that EA is going to be releasing any XB2-only games. Their strategy has always been to leverage the expense of producing a game across as many platforms as possible).

      The other possibility is that games are going to be rushed to market... Never a good idea. Or they'll have to rely on their first-party titles. It would take a heroic effort to get Halo3 to market before PS3.

      The point is that Sony is not under as much pressure as you think. They want to make sure that when they release something, it's perceived to be the highest quality offering (whether it's true or not). Notice that Sony never pressured DP into making Gran Turismo a launch title for any of their consoles. Sony knows that when DP launches a title, everyone in Japan will buy it and the console it was written for, and nothing is worth tarnishing a reputation (again, whether or not the reputation is accurate). Microsoft has never been constrained by such scruples.

    3. Re:Not too Early? by KrackHouse · · Score: 1

      Why the emphasis on early adopters? They're a fraction of the market for gamers. I personally am not a huge fan of MS but it's interesting to see my post get modded down just because I think they may have made a good decision.

      --
      What if Digg added local news and a Slashdot inspired comment karma system? ---
      http://houndwire.com
    4. Re:Not too Early? by Anonymous Coward · · Score: 0

      What does it matter what resolution it can achieve when the majority of the market has standard 800x600 tvs? So far the Revolution is the only console that is known to be compatible with computer monitors for increased resolution.

    5. Re:Not too Early? by KrackHouse · · Score: 1

      Standard TVs are 480i which is something like 640x480. XBox supports a few High-Def games. I and a few people I know have high definition TVs.

      --
      What if Digg added local news and a Slashdot inspired comment karma system? ---
      http://houndwire.com
    6. Re:Not too Early? by Rolgar · · Score: 1

      I wonder if they could be planning a later release with a faster processor and video card that would come out later. Release an XBox every year, and with some games, the game maker could say Required, XBox 2005, recommended XBox 2007. If the Processor and video chips ramp up, the only real issue is if the games are set to run on a specific processor speed (like old PC games). Of course, having a splintered console base could be a very bad thing, but since I've heard that there will be 4 editions of the XBox2, maybe MS doesn't care.

  19. rumors of a name for the console... how about.. by eggoeater · · Score: 3, Insightful

    YBox

    1. Re:rumors of a name for the console... how about.. by jo42 · · Score: 1

      I've trademaked ZBox(C)(R)(TM)!

    2. Re:rumors of a name for the console... how about.. by alatesystems · · Score: 1
    3. Re:rumors of a name for the console... how about.. by Anonymous Coward · · Score: 0

      Followed shortly by the ABox and BBox. Lucas then sues.

      Gojira vs Mothra! Fight!

    4. Re:rumors of a name for the console... how about.. by robyannetta · · Score: 1
      You're forgetting to name the new titles for the Xbox 2:

      ) Hack
      ) Zork: The Next Generation
      ) The Pit (Upgrade from my old BBS days)

      --
      - Just my $0.02, take with a grain of salt, your mileage may vary.
    5. Re:rumors of a name for the console... how about.. by mapmaker · · Score: 1
      Remember how the first verion of Internet Explorer you ever saw was IE3, because Netscape was up to version three at that time?

      I say they'll do the same thing with Xbox - they're going straight to Xbox3 so the kiddos don't get the idea that Sony is a generation ahead.

    6. Re:rumors of a name for the console... how about.. by Anonymous Coward · · Score: 0

      Better yet, they could have an 'X' for each generation, that would surely give the kiddos some ideas

    7. Re:rumors of a name for the console... how about.. by hencethus · · Score: 1

      XIBox

  20. Forcing the market, I think not by shoptroll · · Score: 3, Insightful

    Well... The PS2 is starting to show its age, but its still not dead yet, with companies still putting titles on the market for it.

    Gamecube hasn't even hit a ripe age yet.

    Let's all remember that the reason M$ is really putting a new console out is to sweep under the rug the original Xbox's poor performance in the areana.

    In all honesty, Sony can wait a while to get the PS3 out. Which it looks like they're planning on doing.

    Nintendo hasn't said anything, but I'm going to guess they'll wait a little longer as well.

    Anyone care to remind Redmond of the Tortoise vs. the Hare story?

    --
    Insert Sig Here
    1. Re:Forcing the market, I think not by Anonymous Coward · · Score: 0

      aka the sega vs the sony story?

    2. Re:Forcing the market, I think not by AviLazar · · Score: 1

      Poor what? The only reason I have a ps2 over an xbox is because I am an FF junkie (though FF x-2 blows chunks). XBOX is nothing to sneeze at - it is a great system.

      --

      I mod down so you can mod up. Your welcome.
    3. Re:Forcing the market, I think not by mcc · · Score: 2, Insightful

      What I am curious about is whether the XBox 2 will have backward compatibility. Sony has guaranteed backward compatibility in the PS3 all the way back to the PS1. Nintendo initially promised backward compatibility in their next console, though they seem to be retreating on this promise lately. Microsoft meanwhile has not said anything solid but has publicly downplayed the importance of backward compatibility in the XBox 2 when it has come up. Plus what we know about the hardware of each console means it would be relatively easy for Nintendo or Sony to provide backward compatibility, but relatively difficult for Microsoft to do the same. Microsoft did quietly buy an x86-on-PPC emulation company a few years back but the idea that could be used for backward compatibility in a game console is a long shot, plus there's the rumors about the hard drive.

      This could potentially be a mistake from Microsoft's perspective. Whichever consoles in the next generation offer backward compatibility will have a much smoother transition from one to the next-- especially since in this next generation the switchover will occur while the previous generation's consoles are enjoying a vibrancy unprecedented in console generation changes in the past. Whichever consoles fail to provide backward compatibility will have a much harder sell to new consumers because they will begin with a disadvantage in game library size, and will also find themselves not just competing with the other two companies, but also competing with their own previous product-- "do I buy an XBox 1 or an XBox 2?" ceases to become a clear cut question for many people in such a situation.

      But, we'll see what happens.

    4. Re:Forcing the market, I think not by javaxman · · Score: 1
      What I am curious about is whether the XBox 2 will have backward compatibility.

      Let's review. The XBox is basically an Intel PC. The XBox2 is ( from all we know now ) basically going to be a PowerPC with a completely different graphics subsystem from the first XBox. So, the ability to emulate the first generation on the second generation is going to be limited at best, don't you think?

      In short, try playing your favorite graphics-intensive 3D video games for Windows running inside VirtualPC on a single-processor PowerMac G5, then get back to me on how well you think XBox2 is going to be backwards-compatable.

      Somehow, I don't think it's going to happen.

    5. Re:Forcing the market, I think not by SetupWeasel · · Score: 1

      I'm wondering how they are going to convince all these people who just bought an XBOX in the past year that they should spend $300 to replace it.

      Maybe they will drop XBOX Live support for the original XBOX, just a thought.

      At any rate, I think releasing the XBOX 2 so early will discourage exclusive 3rd party games. Microsoft is too eager to make their system obsolete. Those companies that are releasing or recently released exclusive games for the XBOX are going to have a very short sales cycle that they wouldn't have anticipated when development started.

    6. Re:Forcing the market, I think not by Anonymous Coward · · Score: 0

      I doubt we will see backward compatibility from the XBox, for a couple of reasons.

      First off, from what little I understand about the platforms, it will be technically challanging to do so. M$ tends to let others try the really hard stuff first, then follow if it looks like it will work.

      Second, the cornerstone of M$'s success is the whole, "upgrade today, we included 3 more features that you can not live without". Why make Halo1 and Halo2 backwards compatible, when they can sell you Halo1X2 and Halo2X2, at full price, that have been modded to work on XBox2? Also, how many other titles would you even WANT to take with you? Are their any other titles? Every XBox I have ever seen only plays Halo/burnout/generic sports. Seems like a lot of work for two games. I don't even count the sports ones, because they get replaced every other year, new platform or not.

      Third, since XBox came to market, the M$ FUD machine has been hammering at how unneeded backwards compatible games are. When I hear M$ telling me what to think about a specific feature, I know which way they are leaning.

  21. Bungee by pploco · · Score: 1

    Wonder if bungee will have anything new to add to the XB2 launch. Halo2 sure ended funny.

    --
    Gimme that booze you little pumpkin pie hair cutted freak!
  22. PPC games optimization by goombah99 · · Score: 1, Interesting
    So it looks like Macintosh is going to be the premier game computer in the future. LAready we are seeing that when games are optimized for ppc they beat the best intel boxes. The problem is not paltform performance but optimzation of ppc and availability of the games in ppc format.

    xbox is going to solve both of those. Of course they will still need grpahics card optimization and that will be different on Xbox and Macintosh. But clearly the largest obstacles to mac dominance of the gaming world are being removed. Price of course is not an issue here since a top gaming machine will cost more than an equivalent macintoshes--macs are good values at the high end of the market.

    --
    Some drink at the fountain of knowledge. Others just gargle.
    1. Re:PPC games optimization by goombah99 · · Score: 1
      here's a link to a site reviewing mac verus PC perfomrance on the latest machines. They find that on games optimized for PPC the PPC is better but without optimization the PPC is about half as fast as the best Athalon system available.

      http://www.barefeats.com/mac2pc.html

      --
      Some drink at the fountain of knowledge. Others just gargle.
    2. Re:PPC games optimization by BlueCodeWarrior · · Score: 1

      Now, I may be wrong on this too...

      ...but there's a whole lot more to a Mac than the processor. Yes, they're using an offshoot of the G5 for a processor, but what about the other hardware? I'd imagine console games are highly optimized for the video card and such...so I doubt this means 'omg n0 wr0k and g4m35 4 M4C!!!1'...

      As much as I'd like to welcome our new gaming overlords, I don't see it as happening...

      Here's hoping I'm wrong.

    3. Re:PPC games optimization by XaXXon · · Score: 1

      I can't see processor optimization meaning much for video games. Modern video games are (at all but the lowest resolutions) GPU limited. Optimization for video cards has much more affect on game performance than CPU optimization.

      Maybe as AI and physics become more demanding CPU capability will become more important, but if history has anything to show, CPU performance increases will greatly outpace game's use of it.

      I think the reason there are no games for Mac is that there's very little market for them.

      NOTE: I have a PowerBook G4, so you can't call me a PC zealot. It's no game machine, but that's fine. I wouldn't buy a game for it even if it was.

    4. Re:PPC games optimization by kuwan · · Score: 1

      Not necessarily. Just because the code will be running on PPC processors doesn't necessarily mean that you'll be seeing a lot of games for the Mac platform. The bigger problem is the libraries and operating systems the games will be running on.

      Yes, it will be a good thing to have people optimizing code specifically for PPC processors. More people will likely be learning AltiVec and writing code for it. And the code will hopefully be optimized well for the PPC platform taking its strengths and weaknesses into account. But that doesn't make a Mac port easy or practical. Games for the NeXT XBox will be coded to Windows APIs (Win32, DirectX, etc.) and so they'll probably be much easier to port to Windows. They may not be optimized as well for x86 processors, but it'll be much easier to get the games running.

      If anything there'll probably be more opportunities for people with PPC and AltiVec optimization experience (assuming they want to work in the sweat-shop environment the gaming industry provides).

      --
      Join the Pyramid - Free Mini Mac

    5. Re:PPC games optimization by goombah99 · · Score: 1
      You shoul dhave a look at the last macworld demo of the new video editing software they demoed. The new macs can do real time video processing on a playing video. Lots of crazy mathematically complex digital filters are being appied to real time video. To me this says that the CPU is capbable of generating entire screen paints in real time without the help of the GPU. thus I see this as becoming a major boost to gaming capability

      This performance increace cant just be due to CPU speed or altivec instructutions since G4s are that different. I suspect the key is the improved bus on the new macs which have separate shared busses for the dual processors. Thus one can be doing Disk I/O without and memory access without slowing down access to the GPU.

      --
      Some drink at the fountain of knowledge. Others just gargle.
    6. Re:PPC games optimization by MetaPhyzx · · Score: 1

      Er, and i say this as a DIE HARD Mac user... Ease up on that word "dominance" when three of the top games of the last year have yet to show up on Macs. Two (HL2 and Rome: Total War) sure as hell won't, and Doom 3... what... next year? It pains me to have to boot up the 2.4 Ghz Athlon XP box to play em' but hey, I like my games, and for me, Console games just dont cut it. I can't see playing say... a Baldur's gate derivative on a console. Just feels wrong.

      It's been like that for awhile, and will continue to be like that as long as the installed base is of a different flavor than Mac/MacOS X... It's going to take market demand for that, and no matter how many ppl (myself included) stampede out and buy Mac-Minis; until Apple's mid-range hardware is competitively featured (more vid card choices?) and priced and more developers write games not to Direct X... this outlook kinda looks like a pipe dream. no offense, my friend.

      --
      Blacker than my baby girl's stare. Black like the veil that the muslimina wear. Black like the planet that they fear...
    7. Re:PPC games optimization by j-turkey · · Score: 4, Insightful
      So it looks like Macintosh is going to be the premier game computer in the future...But clearly the largest obstacles to mac dominance of the gaming world are being removed...

      This may be true in a Macintosh fan's wettest dreams. Superior hardware has almost nothing to do with viability as a gaming platform. It's all about market share. Go back to 1986, when the Amiga was the big thing. It had graphic and sound capability beyond any other home PC for it's time. It was not, however, the premier gaming platform becuase there simply wasn't enough market share for every game developer to start making Amiga games. 90% of the games on the shelf were for "MS-DOS". It will take far more than the Xbox's use of PPC chips for the Mac to be a viable gaming platform for any but the most successful and widely distributed games (let alone a dominant gaming platform).

      Furthermore, the fact that the xbox ran on wintel hardware didn't mean that the xbox games were easily portable. They ran on a special version of DirectX that was incompatible with Windows DirectX. Games like Halo, which were ported to Windows were ported by third parties, and the backend was a ground-up port. It wasn't just a simple recompile.

      The marketshare dictates other issues as well. For example, most peripherals are developed with Wintel in mind (not because Wintel is a technically better or worse platform...it has nothing to do with that -- it's all market share). So when nVidia or ATI crank out their latest graphics card, they have Wintel in mind. The Mac is sort of an afterthought and it tends to show in pricing. Apple went the extra mile by using open standards for their hardware, but you're still paying a premium for Macintosh verisons of Wintel hardware. It's not because they require many hardware tweeks to work -- the hardware is essentially identical. It's becuase the company has to expend the same amount on driver development and support, and the returns are limited. They'd rather stay competitive in the larger market (Wintel) than have to make the Wintel users subsidize the Mac development and support -- hence the premium on Mac graphics cards.

      If you're buying a PC and honestly intend to use it with gaming in mind -- the Macintosh is probably the wrong PC for you. Forget about your allegiances for a second and just look at the software that's out there. I had to face this same issue when I finally ditched my Amiga in 1996. Maybe in 10 years, things could change, but buying a Mac today with the thought-in-mind that it's going to be a dominant (or even viable) gaming platform within its lifetime does not seem realistic to me. I strongly disagree with your statement that this removes the largest obstacle -- or really had anything to do with why Macintoshes aren't dominant gaming platforms.

      --

      -Turkey

    8. Re:PPC games optimization by soft_guy · · Score: 1

      MacOS X graphics subsystem (Quartz) is GPU accelerated. While the G5 is pretty damn fast, part of the speed of the demo you saw may have been partially accelerated by the GPU.

      In regard to the GPP, I think there obviously is *some* market for Mac games. You go to the Apple store and there is a shelf of Mac games there. I'm certainly planning to buy The Sims 2 when it comes out for Mac. I think there is a history of Apple not promoting games for Mac and Mac people not being gamers which fed each other. In the very beginning, Apple really discouraged game development because the computer press called the graphical user interface "game like" and claimed it was not good for business use. Apple worked really hard to overcome that perception and really never was able to do so until the success of Windows. So, discouraging games was probably a good idea back prior to 1992.

      --
      Avoid Missing Ball for High Score
    9. Re:PPC games optimization by Alpha+Soixante-Neuf · · Score: 1

      about the only way that'll work is if microsoft buys mac and every mac will run MS-OSXI(longhorned panther). Oh and the Dell G7 will run final cut pro like nobody's business.

      --
      "The world is a tragedy to those who feel, and comedy to those who think." -- Shakespeare
    10. Re:PPC games optimization by Anonymous Coward · · Score: 0

      So wait, what are you saying? That a game that is developed and optimized for one platform may not be as fast when simply ported without optimizations to another platform? The mind reels!

    11. Re:PPC games optimization by Retric · · Score: 1

      The G5's memory bandwith is insane vs PC.
      PC games are stuck with 32 bit CPU's vs G5 64 bit CPU.
      The grapthics cards are basicly the same. (PC world has more but MAC's use the same hardware so it works out.)


      They both use the same HDD, mice keybord ect.

      So it looks like MAC wins for high end gaming they just don't have that many games.

    12. Re:PPC games optimization by Ucklak · · Score: 1

      Wasn't the market share for computer games the C64 back then? I seem to remember aisles of games for the Commodore until 1989 when the PC gaming shifted to IBM compatible.

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
    13. Re:PPC games optimization by Creepy · · Score: 2, Insightful

      Nah - you've got some key issues missing - my guess is that Microsoft [will/has] port[ed] DirectX to PPC, but they would NEVER release it on mac, and they also probably ported Windows CE to it, so you'd have an entirely different set of APIs and graphics calls. They may have taking advantage of the PPC's ability to work in either little or big endian modes (though only in some models - the 970 doesn't, but Sony's Cell, which is supposed to be similar to the one MS uses, does). Since all the APIs are still Windows proprietary, it will still be much easier to port to Windows.

      The main problem I've seen is programmers that don't separate I/O from the core code - that's really all you need to port for C and C++, so the better the abstraction, the easier the port (especially now that added raw assembly optimizations are much rarer). Optimization, for the most part is a dark art - I've gotten 10x better performance just by using a profiler for a couple of hours, and other times tried for days and squeaked out maybe .02%. And while I felt vector units were very important just a couple of years ago, more and more of the functionality that they were used for is being moved into the GPU. Stuff like Clipping, particle systems, volumetric fog, skinning, and render to texture can all be done on the GPU now. Vectors are still useful for path finding, physics, and sometimes collision detection but their value just isn't what it was.

      Even using a cross platform API like OpenGL doesn't always solve I/O problems - take this chunk of code I pulled from a working cross-platform (but not cross-endian) 3D engine:
      glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, data);

      the fix is to use a variant of the function that tells the card the order of the bytes and passes it each of the "inverted" 32 bit blocks of RGBA data.

      glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, data);

      not only do you get a free endian fix, you also get a free performance boost since passing data to the card by int is much faster than by byte (nVidia actually recommends the above function).

    14. Re:PPC games optimization by labratuk · · Score: 1

      Do you ever wonder why macintosh fanboys are famed for not knowing what they're talking about?

      --
      Malike Bamiyi wanted my assistance.
    15. Re:PPC games optimization by toddestan · · Score: 1

      Do you ever wonder why macintosh fanboys are famed for not knowing what they're talking about?

      Yes, actually.

    16. Re:PPC games optimization by BlueCodeWarrior · · Score: 1

      No, you don't understand my statement. I know all of what you said already...I've been using Macs (not MACS!!) since the Plus...

      What I mean is that a console ships with the same kind of hardware in all of them. Most importantly, they all have the same graphics card...so I'm sure that console games are programmed with that particular card in mind. Real computer hardware, however, has lots of different graphics cards...so they're going to have to retool the game for that stuff anyways. If they've abstracted things correctly, it shouldn't matter, but with performance being key in gaming machines...so if they retool it for computers, they just might decide to tailor it to Windows instead of bothering with Mac stuff. I mean, to make a game run, you have to deal with the OS more than the actual architecture...

      Do you see where I'm going?

  23. Innovating by adam31 · · Score: 1
    Ballmer quote:
    "The graphics, what it can do, the way things look, huge innovation... What is 'Halo 2?' It's the greatest video game ever written."

    "...And furthermore, we fully expect Halo 3 to be the most innovative game ever written!"

    1. Re:Innovating by Anonymous Coward · · Score: 0

      "There's probably a more humble way to say what I just said, but I'm all worked up."

      - Ballmer (from the article)

  24. So... by aprilsound · · Score: 0, Redundant
    1. Release next-gen console ahead of competitors.
    2. ????
    3. Profit!
    But seriously,
    David Gosen ... lambasted Microsoft for pushing a next generation machine to market in 2005, and even went so far as to question Microsoft's motivation as profit.
    Of course it's profit! Is Nintendo not in business to make money? I know some programmers will work for 'shrooms, but honestly...
  25. Ballmer bullshit by Scrameustache · · Score: 3, Insightful

    Why do people buy one game console over another? As we say around here, 'Duh, it's the games.' ... Partly they're great games because they have great graphics, they have great processing, they have great this, they've got great that, but it's about getting great games. [...] What is 'Halo 2?' It's the greatest video game ever written.

    I'm sorry, no.
    Graphics are nice, but gameplay is what counts. And Halo 2 is just another multiplayer FPS.

    I still replay Super Metroid and Castlevania: Symphoy of the Night about once a year, and every few months I get an urge to replay Rez intensly for a couple of weeks.
    The graphics were an important part of the initial experience, but they are just eye candy, and they get old fast. Why would I still play old games when the new ones have the better graphics? Gameplay? That's right.

    --

    You can't take the sky from me...

    1. Re:Ballmer bullshit by Yevda · · Score: 1

      The graphics were an important part of the initial experience, but they are just eye candy, and they get old fast. Why would I still play old games when the new ones have the better graphics? Gameplay? That's right.

      I am in total agreeance.. I mean, why did I play Everquest for so many years with less than par graphics and Everquest 2 for only a couple weeks?.... There were many factors, addiction, lack of a life, etc.. But gameplay was definately there.

    2. Re:Ballmer bullshit by Scrameustache · · Score: 1

      Halo2 may be just another multiplayer FPS, but it happens to be the current best multiplayer FPS on any console

      THAT I can agree with.
      "Current best multiplayer cosole FPS" is, however, a tad different from "best game ever written".

      --

      You can't take the sky from me...

    3. Re:Ballmer bullshit by mausmalone · · Score: 1
      I'm sorry, no. Graphics are nice, but gameplay is what counts. And Halo 2 is just another multiplayer FPS.
      heh... and it only has mediocre graphics at that. Definitely blown away visually already by Metroid Prime, MP2, and Riddick ... and that's just games in similar genres.
      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    4. Re:Ballmer bullshit by poofyhairguy82 · · Score: 1
      I still replay Super Metroid and Castlevania: Symphoy of the Night about once a year,

      Do you use an emulator...? The smoothing can add some life to those old graphics.

    5. Re:Ballmer bullshit by saddino · · Score: 1

      Graphics are nice, but gameplay is what counts.

      Absolutely. Which is why the only game I have never tired of playing is Nethack.

      Of course, I still like playing new games (Katamari Damacy is ingenious), but long-term replay value in new games is rare IMHO.

    6. Re:Ballmer bullshit by AlexMax2742 · · Score: 1
      Graphics are nice, but gameplay is what counts. And Halo 2 is just another multiplayer FPS.

      Your parent might have exaggerated their claim of Halo 2 being the best FPS ever, but Halo 2 is defeniatly on my top 5 list of best FPS on any system (console or PC) ever. It's not 'just another' FPS, otherwise how could it have managed to stand out from all of the other FPS' avalable on the system?

      --
      I'm the guy with the unpopular opinion
    7. Re:Ballmer bullshit by Anonymous Coward · · Score: 0

      Keep repeating that to yourself...

      Then you won't hear those nasty voices in your head saying you were a stupid fuck for buying an xbox for a mediocre shooter like Halo 2...

    8. Re:Ballmer bullshit by Anonymous Coward · · Score: 1, Interesting

      Did you know that when television was still gaining a foothold in the population, that people would say they still preferred to listen to the radio instead? That it had "something extra", the tv lacked?

      Nostalgia is a powerful influence on our lives - just don't kid yourself into thinking something is there when it isn't.

    9. Re:Ballmer bullshit by Eric_Cartman_South_P · · Score: 4, Funny
      What is 'Halo 2?' It's the greatest video game ever written.

      Sam and Max called, Mr. Ballmer, and the little bunny said to go fuck yourself.

    10. Re:Ballmer bullshit by rpillala · · Score: 1

      When Ballmer says it's the greatest video game ever written, he's probably thinking of greatness in terms only of how much money it made. More to the point, how much money it made him.

      I saw some guy from Disney talking about the potential for a sequel for some Pixar movie, and he said "we think there's a tremendous amount of value in the franchise, and we are hopeful that the value will be able to be produced as a film and brought to the marketplace. We'd really like for Pixar to be a part of that effort, but if not then..."

      I wonder if he's ever even seen a movie.

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    11. Re:Ballmer bullshit by Anonymous Coward · · Score: 0

      *applause*

    12. Re:Ballmer bullshit by Scrameustache · · Score: 1

      I saw some guy from Disney talking about the potential for a sequel for some Pixar movie, and he said "we think there's a tremendous amount of value in the franchise, and we are hopeful that the value will be able to be produced as a film and brought to the marketplace. We'd really like for Pixar to be a part of that effort, but if not then..."

      I wonder if he's ever even seen a movie.


      Hehe, there's a rumour that Disney can't get a big name director for their Pixar-less Toy Story 3 because all the competant animators are affraid they'll be blackballed from Pixar (the new leader in animation) if they do it : )

      Suck it, Eisner!

      --

      You can't take the sky from me...

    13. Re:Ballmer bullshit by pilkul · · Score: 4, Interesting
      But gameplay-wise, Rez is just a simple on-rails shooter, and its delayed targeting system is IMHO even a step backwards from traditional instant shooting. Time Crisis 2 and the original SNES Starfox are superior to Rez, gameplay-wise. The only reason to play Rez is for the visuals and sound effects.

      And try to imagine Castlevania: SOTN without the wonderful flowing sprite artwork of Alucard. Imagine if he was just a colored square. Would the game really be as enjoyable?

      This is not to bash Rez and SOTN; they are very fine games that achieve what they're trying to do. What I'm saying is that a game is an organic experience, and you can't isolate out one element like "gameplay" and say that's all that matters. You're right that graphics for the sake of bland "realism" (like in too many FPSes) are usually not worthwhile; but visuals that are fresh, original and inspiring (like those of Rez) and that work together with the gameplay to create an atmosphere (like SOTN) can be what makes a game worth playing.

    14. Re:Ballmer bullshit by Scrameustache · · Score: 1

      But gameplay-wise, Rez is just a simple on-rails shooter, and its delayed targeting system is IMHO even a step backwards from traditional instant shooting.

      That's... an oversimplification, at best.

      The gameplay includes the enemies, how they come, where they come, the timing, the flow, etc, etc, etc.

      It's not something that can be summed up in a single sentence.

      --

      You can't take the sky from me...

    15. Re:Ballmer bullshit by Anonymous Coward · · Score: 0

      Tetris would be the game you're looking to compare them to. Would tetris be just as fun with 2d graphics as with 3d?

    16. Re:Ballmer bullshit by Anonymous Coward · · Score: 0

      Because Microsoft was willing to pump millions into marketing the game (more millions than other companies can do), and their marketing and a general ignorance by Halo 1 fans created a sense of "this is best game ever".

      As someone who has played numerous first person shooters, Halo 1 and 2 have not impressed me at all, and even those who were essentially taking a week off of work to play Halo 2 when it came out eventually realized it wasn't as great as they were telling themselves it was.

    17. Re:Ballmer bullshit by Anonymous Coward · · Score: 0

      Especially considering "consoles" exclude all PC games and the equivalent.

    18. Re:Ballmer bullshit by AbRASiON · · Score: 1

      This AC is completely and utterly correct.

      Halo 1 and 2 are both "not bad games" - but best game ever and "master cheif is a badass" kind of stuff is by pure, well-marketed-to fanboys.

    19. Re:Ballmer bullshit by Retric · · Score: 1

      On the other hand I listen to the radio (NPR) more than I watch network TV so there could be more to it than Nostalgia.

      Old games have vary difrent gameplay . Namely the old do this or die. Hell look at Halo vs Contra and you see a world of difrence in how much pure skill it takes to beat the game. In a 1 hit = death and X deaths = start over vs you can take lot's of hit's but X hit's = retry from last save.

    20. Re:Ballmer bullshit by Scudsucker · · Score: 1

      but Halo 2 is defeniatly on my top 5 list of best FPS on any system (console or PC) ever.

      The problems with Halo 2 are 1) the single player aspect is basically a mission pack for the first game and 2) all the new stuff in multiplayer could have ben accomplished with mods of the first game.

    21. Re:Ballmer bullshit by |/|/||| · · Score: 1
      I'll second that. TV may have better graphics than radio, but most of the content stinks.

      I listen to a few shows on the radio every weekend (Cartalk, etc) but my big ol' Sony NTSC videogame monitor has never experienced television in the 2 years that I've had it.

      --
      [javac] 100 errors
    22. Re:Ballmer bullshit by lowe0 · · Score: 1

      Hey, the only voices I hear are my friends back home, or who've moved away, who get together to play Halo 2 a couple times a week.

      We're all having a great time with that "mediocre shooter". Sure, the single-player was pretty vanilla (and the ending utterly sucked) but the multiplayer is an absolute blast, and there's no shortage of players.

    23. Re:Ballmer bullshit by ThrobbingGristle · · Score: 1

      I agree... I keep playing nethack and I've never even seen the stinking wizard, let alone his damn amulet.

      I once ate a cockatrice egg though... just another in a long line of creative ways to die.

    24. Re:Ballmer bullshit by pilkul · · Score: 1
      Old games have vary difrent gameplay . Namely the old do this or die. Hell look at Halo vs Contra and you see a world of difrence in how much pure skill it takes to beat the game.

      There are plenty of very hard new games; you just aren't looking in the right places. Jak II, Ikaruga, Beatmania IIDX, for example.

    25. Re:Ballmer bullshit by AlexMax2742 · · Score: 1
      Kinda what Doom 2 was to Doom, right? And most of the stuff in Doom 3 has been modded into Quake using Terabrae.

      You don't see me complaining though. Doom 2 is probably the first on my list of favorite FPS'. The fact that it was just a 'mission pack' is irrelivent.

      What exactly were you expecting?

      And on a somewhat related note, I loved the ending of Halo 2. I thought it was merely decent, and then I heard people having aneurysms over it ending so abruptly, which made it all the more sweeter.

      --
      I'm the guy with the unpopular opinion
    26. Re:Ballmer bullshit by Anonymous Coward · · Score: 0
      Keep repeating that to yourself...

      Then you won't hear those nasty voices in your head saying you were a stupid fuck for buying an xbox for a mediocre shooter like Halo 2...

      You want to talk about mediocre games? You gamecube people got Mario Sunshine.

      Don't get me wrong, I loved Mario 64, but damn, it's beyond me how Nintendo could have messed up such a sure thing.

    27. Re:Ballmer bullshit by Scudsucker · · Score: 1

      Kinda what Doom 2 was to Doom, right? And most of the stuff in Doom 3 has been modded into Quake using Terabrae.

      And as soon as you find out where I mentioned Doom 2 or 3, you'll have a point.

      What exactly were you expecting?

      Non missionpackness from one of the "top five FPS's of all time". Duh.

    28. Re:Ballmer bullshit by Retric · · Score: 1

      I will look into them.

      The last "hard" game I picked up was the puzzle game where you can rewind the sands of time, prince of pursha (SP?), and it barely lasted a weekend. (I read several revies and they all said it was "hard') It seems like most games these days have a lot of easy content and it feels more like watching a movie than playing a game. Which is just not worth the 50$ I spend just to play though them in a weekend. Take metroid Prime it was a great game I don't have a game cube so I was playing it on my sisters system when I was home for Christmas and while I did get stuck (huge boss near the end I could survive for like a half hour vs. it but I only had time to try him twice before I had to go home.) I was at like 80% done in less than 3 days. Now compare that to the first metroid, which I picked up after I got home a proceeded to have my ass handed to me for the first 4 hours of game, play. After I picked up the first energy tank I stopped dieing but man that game was HARD.

      Try picking up some of the old Nintendo games and see how hard they are vs. the new crop of games coming out. Yea most FPS have an insane setting but for the most part games these days seem to be stuck on easy. (Then again I have years of gaming behind me and mad reflexes so I am willing to accept that part of this is me but I think most gamers my age are ready for harder games than I see out there.)

      PS: I am realy just sick of spending 50$ for a game that only lasts a weekend if that.

    29. Re:Ballmer bullshit by AlexMax2742 · · Score: 1
      And as soon as you find out where I mentioned Doom 2 or 3, you'll have a point.

      Non missionpackness from one of the "top five FPS's of all time". Duh.

      I really can't see how you were missing my point. Your statement of calling Halo 2 a bad game simply because it was essentially Halo with some stuff added is simply invalid. I was attempting to demonstrate this by posting an example of a game (Doom 2) that - in spite of being a "mission pack" for an earlier game - was several orders of magnitude better than it's predacessor.

      It doesn't matter if Halo 2 is a "mission pack" or not, if the mission pack adds the right things it can vastly transform a game into something totally new and enjoyable all over again. Halo 2 did this in spades.

      --
      I'm the guy with the unpopular opinion
  26. They need games for it by CrazyJim1 · · Score: 1

    I just bought an Xbox last week because of Halo2. If you don't make good games for your console, people won't buy it.

  27. All I wanna know by Anonymous Coward · · Score: 0

    Can I boot Dyne:Bolic off it?

  28. Global Warming? by emo+boy · · Score: 1

    Doesn't global warming...warm stuff? Cool down hell? Is the water draining off the icebergs seeping into hell or did i miss something?? :)

    1. Re:Global Warming? by Anonymous Coward · · Score: 0

      It is thought global warming will eventually interupt ocean currents like the Gulf Stream. It is thought this will result in some places (the UK for example) actually getting colder.

  29. in other news by kevinx · · Score: 1

    The phantom was released last week. Unfortunately you probably didn't see it on the shelves because it comes in an invisible box.

  30. I hope they work the bugs out this time by Joshua53077 · · Score: 4, Insightful

    When the original Xbox came out, I rushed out to buy it. Unfortunatley, my console had a lot of quality control problems including scratching my games and then refusing to play them. I had heard a number of reports of similar problems but when I called tech support, they would not admit that there were design defects or manufacturing defects. They did fix it but it was an annoying ordeal that I should not have gone through (I was without the console for quite some time). Hopefully this time, they have all the bugs worked out.

    1. Re:I hope they work the bugs out this time by Bri3D · · Score: 1

      This is the DDE or Dirty Disc Error. It was caused by M$ trying to spec low-quality DVD drives to keep their losses low. Unfourtinately the drives took much more of a beating then in the PCs they were designed for and quickly failed. Xboxen also have quite a few other quality control issues due to M$ specing crappy parts. Also xboxen are given to fail more because they have a HD, one of the most unreliable methods of storage. I have never heard of anyone filling up more than 1/3 of an Xbox drive(5GB for gamesaves) except for with the horrendously slow music ripping feature or games themselves if they have a mod. A hard drive in a game console was a bad idea simply because of the harsh environment in which game consoles must live(living rooms with children and transport to parties). Lesson to MS:Spec your Xboxes with parts that aren't going to break. When your crappy parts do break give gamers a new box. The backlash is going to be worse then the costs.

  31. This is completely backwards by deft · · Score: 3, Insightful

    Who here cares if the last thing can still be used? We yearn for the next graphics card when we know damn well the last one we had will probably be just fine... because we love the cutting edge stuff. Thats part of being a tech geek.

    So now someone wants to put out something better, and we're all supposed to say no! Too early.... let me play with this one longer?

    Bah, those who want to play with PS2 and XBox can do so, but I'm going to take a bet that if this is that much better, people will buy it...if not, it will die.

    But retraining new tech for the sake of keeping old tech around? Thats counter-slashdot... and the same argument applies if it was Sony or Microsoft, although I'd also sneak a side bet in that if it was Sony, it would be a good thing... but its Microsoft, and people love to hate them.

    --

    There's nothing Intelligent about Intelligent Design.
  32. Competitiveness by Infonaut · · Score: 5, Insightful
    I also think its funny how people bash Microsoft for being anti competitive in the PC world and then bash them for being HIGHLY competitive in the Console world.

    The thing that bothers me is that Microsoft's anticompetitive behavior in the PC world directly affects their ability to be so competitive in the console world. Microsoft makes use of monopoly rents to subsidize the losses they accrue with the XBox.

    It's a lot easier to spread into new markets when you can siphon profits from a monopoly you hold in another market.

    --
    Read the EFF's Fair Use FAQ
    1. Re:Competitiveness by 1000101 · · Score: 2, Insightful


      Microsoft just reported their first quarterly profit from their Home and Entertainment unit. They lost money on the XBox in the beginning, but they knew all along that the long term would be profitable. The 'monopoly subsidizes the XBox' argument is now void.

    2. Re:Competitiveness by alatesystems · · Score: 1, Insightful
      It's a lot easier to spread into new markets when you can siphon profits from a monopoly you hold in another market.
      Oh you mean like?

      All ancillary products paid for by the main product.

      Have a reality check; all companies do this. You have a good product and you put that money back into R&D for new products. Take a look at the cash flow sheet of any publicly traded company, and stop being a basher. Try to put logic into an argument.

    3. Re:Competitiveness by mdw2 · · Score: 1

      and it only took how many years?

      --
      This sig intentionally left blank.
    4. Re:Competitiveness by Anonymous Coward · · Score: 0
      ..when you can siphon profits from a monopoly you hold in another market

      Speaking of trying to put logic into an argument, you could remember what someone's argument actually is before refuting something different.

      Last time I checked, Google was not a monopoly.
    5. Re:Competitiveness by mcc · · Score: 1

      Try to put logic into an argument.

      Okay:

      The law applies differently to companies who hold or seek monopoly power than to other companies-- and in the opinion of many people, ethical concerns do as well.

      (Please be aware that if you think "monopoly power" means "they are successful", you don't understand the term.)

      Anyhow, perhaps there is some sort of distinction to be made between spending a portion of your profits on research, and dumping profits from one market into a consistently money-losing enterprise for years upon years as a way of buying oneself influence in another market.

    6. Re:Competitiveness by Anonymous Coward · · Score: 0

      Microsoft makes use of monopoly rents to subsidize the losses they accrue with the XBox.

      They must have some hotels then. Even Boardwalk only pays $50 without improvements!

    7. Re:Competitiveness by nine-times · · Score: 1
      Additionally, I believe that Microsoft's competition in the console world is a method of protecting their PC dominance. One of the reasons home users might run a Windows PC instead of Mac or Linux is that the PC game industry focuses almost entirely on Windows. How many times has some Mac fan-boy posted the line on /. "Buy a Mac and a PS2, you'll be happier"?

      Plus, it has been clear for some time that Sony is aiming to have the Playstation take on more and more functionality, including DVR and MP3 playback and such. Maybe web browsing? Who knows.

      My point is, as it becomes more practical to incorporate more complex functionality into game consoles, the game consoles themselves will take customers away from the desktop PC market. So what's Microsoft's natural reaction? Release a game console themselves which consists basically of a modified desktop PC running a modified version of Windows.

      If Microsoft wants to stay a monopoly on the desktop, they need to monopolize all areas of computer manufacturing so that they can make their products fail to interoperate with anything non-Microsoft. This means owning the server market, portable device market, game consoles, DVRs, web TVs, and if there's going to be computer built into your refrigerator or portipotty, they'll want to own that market, too.

    8. Re:Competitiveness by soulhuntre · · Score: 1

      "Have a reality check; all companies do this"

      Of course, but in the land of /. if you actually do it well enough to suceed on a massive scale you spontaneously turn evil.

      --
      --> Fight tyranny and repression.... read /. at -1!
  33. PPC? by swimmar132 · · Score: 1

    Did previous consoles use a PPC architecture? Why are the XB2 and PS3 using them?

    1. Re:PPC? by macaulay805 · · Score: 1

      The Nintendo GameCube did ..

      With a custom ATI Sound core as well ...

    2. Re:PPC? by Anonymous Coward · · Score: 0

      You're forgetting the version of NT3 they brought out for PowerPC. I hear they have a fully-functioning version of the NT kernel working on the PPC arch. Just because you don't know about these things doesn't mean that MS can't be employing some of the best talent out there.

    3. Re:PPC? by Anonymous Coward · · Score: 0

      the PS2 and gamecube both use a PPC architecture

    4. Re:PPC? by Anonymous Coward · · Score: 0

      I don't know about the GameCube, but the PS2 uses a MIPS.

      PS3 will be based on a PPC-derivative.

    5. Re:PPC? by athakur999 · · Score: 1

      Windows NT 4.0 had a PPC version as well. They killed off most of the non-x86 ones with 2000 though due to slow sales. The NT kernel was designed with portability in mind so creating a new PPC version shouldn't be too huge a task.

      --
      "People that quote themselves in their signatures bother me" - athakur999
    6. Re:PPC? by Surye · · Score: 1

      I stand corrected.

    7. Re:PPC? by yfmaster · · Score: 1

      Microsoft is experienced with PPC. They have been writting OSes for PPC for a while, since at least NT 3 if i recal.

    8. Re:PPC? by badasscat · · Score: 1

      A bit off topic... but PPC? I keep hearing they'll be using a PPC arch. Correct me if I'm wrong, but 1) Microsoft is not experienced with the PPC arch (okay, MS Works for Mac does not count, nor IE, I mean on the whole), nor is the majority of the gaming industry.

      Ummm...

      Ok, maybe Nintendo's not "the majority" of the gaming industry, but it's not like nobody's ever used a PPC before or written software for it. And MS has certainly written more than Works and IE for the PPC (MS Office, anyone?).

      Let's face it, there is no Wintel monopoly in general-purpose CPU's anymore, and that's a good thing. And nobody except Sony actually custom-designs their own game console CPU's anymore, it's just too expensive (but even the Cell is supposedly intended for use outside the PS3, so they're obviously going to try to make their investment back in general-purpose machines). I just lament the fact that AMD is not getting their chips into any of these machines.

      I definitely think the Cell is going to be a tougher nut for the industry to crack than the PPC. The Cell, while basically PPC-based, is a mostly-new architecture... the PPC itself, though, is pretty well worn-in.

      That doesn't mean I think the Xbox 2 will be a success. If history's a guide, I think it will be absolutely crushed by the PS3. The game console market doesn't work the way MS thinks it works.

    9. Re:PPC? by soft_guy · · Score: 1

      The Pippin used a PowerPC chip.

      --
      Avoid Missing Ball for High Score
    10. Re:PPC? by soft_guy · · Score: 2, Insightful

      How about NT 4.x for PowerPC?

      Also, there is this new thing called a compiler. It lets you write computer code in a "high level language" and then translates it for you into assembly language for whatever chip you are targetting.

      --
      Avoid Missing Ball for High Score
    11. Re:PPC? by king-manic · · Score: 1

      The game console market doesn't work the way MS thinks it works.

      Bill gates: It didn't fail? Inconceivable!

      Inigo: You keep using that word. I do not think it means what you think it means.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    12. Re:PPC? by lowe0 · · Score: 1

      We'll see the same thing we normally see - people will stick pretty close to the libraries and so forth at the beginning, and as the tools and compilers improve, and programmers get more familiar with the specific chips, they'll be able to write more efficient code and increase the quality of the game environment.

    13. Re:PPC? by mink · · Score: 1

      Win2k for the Alpha was sweet. IF MS had not killed it I would have bought it. Instead they killed it so I am still running an old outdated beta.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  34. The Bigger Concern by Anonymous Coward · · Score: 0

    I don't really care when the new platform comes out. The bigger concern for me is if XBOX2 will be backwards compatible. I would have no problem spending the $ if I could play all my old games on it.

    Otherwise why would I want to buy one. There are still tons of great XBOX games I want to play and I don't really care to throw out the ones I have. This seems critical to a successful early launch and the long term success. I think the playstation hit the nail on the head when they released their 2nd generation.

    1. Re:The Bigger Concern by Radres · · Score: 1

      Why is backwards-compatibility such a big deal for consoles? You can have more than one console attached to a television, or set it up so that it's easy to swap one out when you want to play the games from the other system.

    2. Re:The Bigger Concern by Tarindel · · Score: 1

      Because not everybody that buys a PS3 will have a PS2 or PS1. I bought my PS2, and was happy that I could dip back into the PS1 archive that I had missed because I never bought a PS1.

      Even so, if my PS3 plays PS2 and PS1 games, that means I can keep one console in my living room and put the PS2 elsewhere in my house. If it's not backwards compatible, I have to keep them both in my living room, which means more clutter.

    3. Re:The Bigger Concern by Radres · · Score: 1

      Valid points, but: 1) The original poster already has the first XBox and doesn't want his current games to become obsolete 2) By the time the new unit gets to market, the old unit's price has dropped to the point where it can be had very cheaply. So short of the hassle of having multiple units hooked up to your telivision at once, what advantages are there?

    4. Re:The Bigger Concern by fyngyrz · · Score: 4, Insightful

      Why is backwards-compatibility such a big deal for consoles?

      Because...

      • ...not everyone has room for multiple consoles, and moving them around is hard on the machines and the connectors (and the cables, though they're relatively inexpensive.) Moving them around is also annoying.
      • ...not everyone can afford multiple consoles, and selling an earlier one can offset the cost of a new one. But if your game library will be rendered useless by selling the console, then you can't sell it, which means you can't offset the price of the new one, which means you're probably not going to get the new one.
      • ...people with the above concerns don't want to throw their investment in games out the window. It's not just the money -- it's the time invested at getting good at them, too.
      • ...you can only attach so much to your master A/V component in a reasonable/comprehensible fashion. For instance, I have three game systems attached already - XB, Ps2, G/c - as well as XM, Sirius, CD, DVD, a couple of audio processors, an HDTV, a satellite TV component, a VCR, a turntable, an MP3/network component and a security monitor switching system.
      • ...you can only load up just so many machines on your entertainment center before it gets out of hand. This isn't the same problem as the number of inputs on your A/V system -- this is about available shelf and controller/wiring storage/tucking space. Not everyone has an entertainment center the size of Siberia, though I'm very happy to say I do. :-)
      • ...controller compatibility can be an issue as sort of a subset of backwards compatibility. I own several dance mats, the eye-toy, some RF controllers and of course the standard controllers. I'm used to them; they're warm and fuzzy, as it were. If controller compatibility is maintained, then you're 1-up on your new console in the "I have goodies" sense.
      • ...current customers take it as a sign of committment from the vendor that they were thinking about the people who already gave them $$$ when the new machine was designed, and this is a very good deal for the vendor (and probably exactly why the ps2 plays the vast majority of ps1 games.)
      • ...current game vendors can continue to create games for the "old" architecture, selling into both the old market and the new market while they learn how to handle the new hardware. This was true before, but it is especially true now -- the better ps2 games are really pretty nice looking. I wouldn't be the least bit offended if some fair percentage of "new game" ps3 gameplay looked and felt like ps2 gameplay, my concern is actually being able to play the game, more than anything else. I would be offended if the fifty-plus ps2 games I have were unable to run on the ps3 (which seems quite likely at this point, we'll see.) My investment in the XB isn't that large, and in the G/c, almost nothing, so my annoyance will scale accordingly. :-)
      • ...people who cannot afford the new hardware can still enjoy new releases that run on the previous generation because the developers are still coding for it (there are still ps1 games coming out, for instance... the ps2 is a big reason why)
      • ...for some people, the old console may move to the kids room, where it continue to be used, and where new games for a different age group will continue to be appreciated -- new games that will cease to come much sooner if the hardware is no longer developed for. Again, see the development history of new games for the ps1 to understand why this is a factor.
      • ...when production stops on a particular generation of hardware, as the machines die, it typically becomes more difficult to repair or replace them. If the new generation of hardware is compatible, the failure of an old machine is not t
      --
      I've fallen off your lawn, and I can't get up.
    5. Re:The Bigger Concern by Radres · · Score: 1

      Valid points, but is your need to save on swapping out machines worth bringing forward an older architecture and all its flaws that could be resolved by a fresh design? Anyone who has done low-level programming for the x86 architecture can tell you that there are a ton of things that have been carried forward due to the fact that each new x86 processor had to maintain backwards-compatibility with the one that came before it. The advantage of the console market is that they can completely junk an old architecture and start fresh. For my new console, I'd rather see new games completly unhindered by clunky old architecture than save a little hassle on my end by having to reconnect my systems.

    6. Re:The Bigger Concern by fyngyrz · · Score: 1
      is your need to save on swapping out machines worth bringing forward an older architecture and all its flaws that could be resolved by a fresh design?

      No. But this isn't a prerequisite in any case. There are three obvious ways to bring compatability in:

      1. Make the new hardware == the old hardware, plus more stuff. This is the most restrictive choice, and I doubt anyone would seriously consider it these days, as there are some new ideas that can most likely make or break new hardware. This is what Intel has been doing with x86; and it is annoying, no question about it. It is also why the cell design could take Intel to the mat if they continue this behaviour.

      2. Add the old hardware to the new hardware. The Ps2 did this -- there is actually a Ps1 in there, separate from the Ps2. This is expensive in parts and space, but it considerably reduces the need for compatibility between the new design and the old design and so it is an attractive option anyway. Also, the cost is defrayed by time -- it's considerably less expensive to put the functionality of a Ps2 on a board today than it was when the Ps2 was released.

      3. Emulate. This is the most attractive option by far in terms of console cost; on the other hand, it requires the most out of the new hardware, as emulation at speed typically requires a whole lot more horsepower than the original machine had (I'm speaking authoritatively as an author of a number of software-based emulation engines.) The up side of that is no customer is likely to object to a new machine that is powerful enough to actually emulate the old one at speed. The down side of that is that despite the hype, we don't typically see performance leaps of that magnitude in the five years or so that seem to be a console release cycle. Is the cell such a performance leap? I somehow doubt it, but it'd be delightful if it was. Is the next XB powerpc such a performance leap? Judging by current Mac windows emulation capabilities... I think not. But again, I am ready to be proven wrong, and I'd be happy as hell about it, too.

      --
      I've fallen off your lawn, and I can't get up.
    7. Re:The Bigger Concern by bushidocoder · · Score: 4, Funny
      You're forgetting the biggest reason -

      Live in girlfriends / wives don't like lots of boxes cluttering up "their" living room. That's wasted space where you could put another coffee table or something.

    8. Re:The Bigger Concern by Kjella · · Score: 1

      *Prepares flamebait comment about this being slashdot and that's why it is moderated funny and not insightful, but then reconsiders*

      This actually matters. In some cases, a lot. I know people that spend a lot of money just because something is stylish. I was looking at TVs today. 32" 100Hz CRT: 7000NOK. 32" LCD: 18000 NOK. What are you spending 11000NOK ($1600-1700) extra on? Those that buy these aren't the people worried about the extra square feet or the few dollars on the power bill. Just because it is stylish. So, how much are you willing to pay to have one stylish console instead of two cluttered ones? It is worth far more than any geek thinks, having been desensitized by the cable clutter behind his PC(s).

      --
      Live today, because you never know what tomorrow brings
    9. Re:The Bigger Concern by Anonymous Coward · · Score: 0

      Yeah, but is it backwards-compatible with my modchip? That is what's going to keep my Xbox around for quite some time, no matter how legal it is. One of these days, I might even install linux on the sucker.

      Oh hell, I'll just get it over with now:
      One of these days, I might even install linux on the sucker.

      Yeah, but can you imagine a Beowulf cluster of those cliches?!?! HAHAHA!!!

    10. Re:The Bigger Concern by bushidocoder · · Score: 1
      I agree - its actually less of a joke for me than it is a serious problem.

      I own all three consoles, an N64, a Tivo, a DVD player, and a few stereo components. None of these match with my fiance's vision of the IKEA lifestyle. Finding a cabinet capable of holding all of that stuff is amazingly hard, especially one that doesn't disrupt my remotes.

      Don't get me started on controllers.

    11. Re:The Bigger Concern by Anonymous Coward · · Score: 0

      # Add the old hardware to the new hardware. The Ps2 did this -- there is actually a Ps1 in there, separate from the Ps2. This is expensive in parts and space, but it considerably reduces the need for compatibility between the new design and the old design and so it is an attractive option anyway. Also, the cost is defrayed by time -- it's considerably less expensive to put the functionality of a Ps2 on a board today than it was when the Ps2 was released.

      the PS3 will do this also as they've got the PS2 in one chip (see the new PS2) this includes the original PS1 Cpu. (it's called the "dragon") so they'll drop the dragon onto the PS3 as well as 2 cells, their custom nvidia GPU XDR ram and call it a day. then in the redesign they'll integrate the dragon and the cells and the GPU into one chip for the upcoming PS4. Sony knows what they are doing, microsoft and nintendo may as well merge to better battle sony.

    12. Re:The Bigger Concern by mink · · Score: 1

      In your PS2 the PS1 processor handles IO for your memory cards and I think controlers. When the PS2 detects a PS1 game inserted it lets the PS1 run it.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    13. Re:The Bigger Concern by vgarofalo · · Score: 1
      I would like to add an item of my own to your list.
      • Attracting new customers. I do not own an XBox, and judging by XBox's marketshare, lots of other people don't either. Without reverse compatability, when the XBox 2 comes out, I will only be able to consider XBox 2 games when I decide if I'll buy it (I won't). With reverse compatability, I'll be able to consider XBox 1 games as well. Being able to play XBox 1 games on the XBox 2 may be what influences me to buy it.
      -- V
    14. Re:The Bigger Concern by fyngyrz · · Score: 1

      Excellent point, and one I am sure that the manufacturers should consider. Thanks!

      --
      I've fallen off your lawn, and I can't get up.
  35. How long before by KingBahamut · · Score: 1

    The modding instructions come out, so that I can "upgrade" my token Mandrake box?

    --
    "God of Rock, thank you for this chance to kick ass. "
  36. Next generation too early by PhotoBoy · · Score: 1

    It's understandable for MS to want to transition to a new console quickly, with the success of Halo 2 and the Xbox currently having quite a "cool" image it's probably the best time to do it. And at the same time they can get rid of the costly hardware they make a loss on and the piracy issue. Still at least removing the hard drive that makes it harder for Tecmo to start suing its fans for enjoying modding their games...

    I think Nintendo especially have a lot to offer on the GameCube this year, with RE4, Zelda, DK Jungle Beat, Star Fox etc.

  37. Poor performance? I think not. by cybrthng · · Score: 1

    Xbox exceeded in many ways where many others have failed.

    Show me this "poor performance" you speak of and then maybe i'll listen to you.

    1. Re:Poor performance? I think not. by Anonymous Coward · · Score: 0

      Um... do you follow gaming news at all? Ever seen the monthly console sales reports? How about their market share? Any financial information at all?

      No? Well, let me assure you, the PS2 has outsold the GC and XBOX combined a few times over. Not being a Sony fan, I find this unfortunate; it's a harsh reality.

    2. Re:Poor performance? I think not. by soft_guy · · Score: 1

      poor performance

      I think he means "poor performance" financially, not the console itself. XBox has been a huge financial failure for Microsoft. Right now, they don't care because everything they do loses money except for Windows, Office, and Exchange. Now, if something happened to some or all of those cash cows (Linux on the desktop perhaps?), then I'm sure Microsoft would start caring about XBox loses (and MSN loses, and MSNBC loses, and MSN Search loses, etc.) real quick.

      --
      Avoid Missing Ball for High Score
    3. Re:Poor performance? I think not. by shoptroll · · Score: 1

      Well, there's teh fact that in Japan Nintendo still continues to outsell Microsoft. Of course Sony still trumps both of them.

      Don't forget that M$ loses money on each XBox that rolls off the assembly line.

      --
      Insert Sig Here
    4. Re:Poor performance? I think not. by Anonymous Coward · · Score: 0

      Except that the XBOX division just showed a profit in the last quarter. Oh wait, the "M$" bashers say that it is a fluke because it was because of Halo 2. Well guess what guys? Halo 2 is part of the XBOX divisions product line. Its like saying that McDonalds only has profit due to hamburger sales.

    5. Re:Poor performance? I think not. by Anonymous Coward · · Score: 0

      Oh finance master, please continue to look at your tea leaves.

      It was not a fluke, Halo2 was an honest to god success. However, how many console titles have been published, that had sales figures like Halo2? (answer, none)

      How many quarters have M$ posted a profit in their Home entertainment division? (answer, one)

      Chances that M$ will be able to repeat this performance next quarter? (answer, none)

      Was M$ HE division profitable over the past 6 months? (answer, no)

      Was M$ HE division profitable over the past year? (answer, no)

      Doesn't look like you need to be an M$ basher to see that the profit posted last quarter was a result of a wildly profitable game. Question is, do you think M$ can release a game of this popularity every quarter? Hell, I can't even name three Xbox titles.

    6. Re:Poor performance? I think not. by PepeGSay · · Score: 1

      My xbox died shortly after the warranty expired... and until that point the games were pretty average with the sole exception of halo. Which when you consider the PC games in that genre are as good, why do you need halo? My personal opinion is that the xbox is doomed to die at some point. We'll just have to see if I am right.

    7. Re:Poor performance? I think not. by randallpowell · · Score: 1
      Show me this "poor performance" you speak of and then maybe i'll listen to you.

      My X-box used to freeze while loading, crash randomly, and the hard drive failed after the DVD couldn't read disks. It was great! $300 for a paperweight.

  38. PPC? by Surye · · Score: 1

    A bit off topic... but PPC? I keep hearing they'll be using a PPC arch. Correct me if I'm wrong, but 1) Microsoft is not experienced with the PPC arch (okay, MS Works for Mac does not count, nor IE, I mean on the whole), nor is the majority of the gaming industry. Do we really need a waiting period for everyone to brush up on PPC? And how is this in MS's best interest as ease of porting to _their_ operating system becomes further difficult.

  39. Really torquing me up!!!! by Seahawk91 · · Score: 0, Flamebait

    First, Microsoft is slammed for not being innovative and meeting market needs. Now Microsoft is slammed for being too innovative. I know this is Slashdot, but I sense a pattern. Whether you love or hate Microsoft, fast graphics and awesome games stand on their own merit.

    For the parent poster, I am sorry you will have to buy a new system from Microsoft to be in the latest crowd. If this bothers you, just wait six more months and buy a PS3 so you can use your current games on the (then) latest system.

    Some people will complain about anything.

    1. Re:Really torquing me up!!!! by Anonymous Coward · · Score: 0

      ...but I'm going to take a bet that if this is that much better, people will buy it...if not, it will die.

      nostradamus? is that you?

    2. Re:Really torquing me up!!!! by Tufriast · · Score: 2, Insightful

      Eh, no taking a processor which they didn't make at all - and making it their own, and stating the "the system is innovative" is crap. They aren't innovative, and the slashdot audience isn't slamming them for being innovative. What they are slamming them for is being rude about business practices - which is the "American Way". There are going to be three versions of the XBox. The first one will be out this year, the second in 2006 in order to compete with PS3, and the last in 2007 to compete with Sony's power play to take over the living room. Before this is over, your PC, game playing device, and DVD/Movie Player will be at the center of the betting pool for both companies. And another thing...Halo isn't awe inspiring, and or original. It happens to be a FPS that was configured properly on a console - plain and simple. No company did it before b/c no company incorporated the "internet" into their core business model FROM THE START. FPS games exist b/c of the web - period. Sony dropped the ball, and let the internet slip. So, to repeat: it wasn't innovation - it was a shot in the dark, and they hit the big time. If one DECENT FPS had been ported to a system with a stable internet crowd, M$ would be looking at discontinuing the system.

      --
      Help me, help you. - Jerry McGuire
  40. Can't Wait... by Anonymous Coward · · Score: 0

    I, as an Xbox fanboy, can't wait for the next gen console to be released, what a splendid day it will be. Hopefully, Halo 2.5 will be a launch title too. God that would be nice!

    Let the flaming begin...

  41. Bad article by brkello · · Score: 1

    The most famous example of this came from then Nintendo of Europe MD David Gosen speaking at an ELSPA summit in London last October, where he lambasted Microsoft for pushing a next generation machine to market in 2005, and even went so far as to question Microsoft's motivation as profit.

    I didn't know Microsoft was a not-for-profit organization now. Does all XBOX profit go to tsunami vicitims? Seriously, this seems like a good idea. PS2 came out before the other next gen consoles, and that is how they came out ahead. Microsoft is trying to emulate that. If they can get the titles on it, then they may beat out the other two this time around. But accusing them of doing it for profit is probably one of the stupidest things I have read in awhile. Of course they are doing it for profit...is Gosen and Nintendo doing this from the kindness of their heart? Overall, it is a horrible article with very unprofessional writing. You have to question anyone who uses the phrase "anyone and their dog" when they are writing an article.

    On the flip side of all this...bring it on Microsoft. While I won't but an Xbox2 right away (I like waiting for a later rev to get the kinks out and the price to drop) more competition is a good thing. If this causes Sony and Nintendo to innovate more or drop their prices, then we all benefit. I don't understand a lot of people on here who want one company to win (a lot of pro-Nintendo fan boys are on here for some reason). I hope all companies do well so that we have a choice. This always benefits the consumer. Moves like EA getting the exclusive NFL license and aquiring game companies left and right is not encouraging on the software side of things. (Though my friend has made lots of money off his EA stock)

    --
    Support a great indie game: http://www.abaddon360.com
    1. Re:Bad article by kex · · Score: 1

      The biggest difference between the PS2 and xbox release wasn't really the time period- it was the mass of good games out for the ps2, with no real list of winners with the release of xbox. If MS has the same list of 5 crappy games, not 50+ on the shelves when xbox next comes out, look for people to sit on it until PS3 comes out.

      --
      I try not to laugh in death's face. I tend to make belittling comments and snicker behind death's back.
    2. Re:Bad article by dknight · · Score: 1

      umm, I hate to break it to you, but the PS2 did NOT come out before the rest of the next gen consoles... the DreamCast did (I should know, I owned one). And, for the record, the dreamcast was a flop, which is a shame because it was a great system. The PS2 won because of a massive title base, backwards compatibility, a built in DVD player at a time when they were still fairly new, and a dead-solid system.

    3. Re:Bad article by DaveCBio · · Score: 1

      It won in Japan because it was a relatively cheap DVD player and could play PS games. It did not have a massive title base out of the gates, even the US launch later sucked. Sony killed the DC because it used effective FUD (you know, that thing people complain the MS uses all the time) and had companies like EA on it's side.

    4. Re:Bad article by brkello · · Score: 1

      You aren't really breaking anything to me. I don't include the Dreamcast because it was such a flop, which is bizarre because people who had them really liked them. You are right, timing isn't everything. But the reason they had such a massive PS2 title base (just ignore PS titles) is that they had the edge on timing. The other consoles came out after, and by that time, most people already had a PS2. Those who didn't could compare and see a vast number of games on the PS2 side, so that made the choice for them (ignoring the quality of games). So timing is important in this competition. Obviously, everyone says the same things you listed on why the PS2 won over the others. But it already had a solid base over the other before comparing was even an option. But I can always count on Slashdotter to be nit-picky about the little details:P

      --
      Support a great indie game: http://www.abaddon360.com
  42. Meanwhile, back in reality by Mike+Hawk · · Score: 1

    But clearly the largest obstacles to mac dominance of the gaming world are being removed.

    There's still that little problem of noone owning a mac. But whatever, the xbox dev kits have some similarity to the ppc so lets consider PC gaming over.

  43. DNF for Xbox2 rumored for December by MexicanMenace · · Score: 1

    . . . not really, but I figured I'd get that one out of the way. :D

  44. I think by Tsiangkun · · Score: 1

    with all the hype around the cell processor, it would almost seem that if Microsoft releases without one inside their box too, the release date was too soon.

  45. Re:Profit? Of course! by Anonymous Coward · · Score: 0

    Maybe the concern is Microsoft's focus on short term profit instead of long term industry viability, but it still sounds like whining.

  46. Let the countdown begin! by bizitch · · Score: 2, Funny

    Ok - the Xbox2 is out in November - Does that mean modchips and hacks in time for Christmas?!?!

    --
    ---- "Logoff! That cookie shit makes me nervous!" - A. Soprano
  47. Yeah...right by SteakandcheeseUm · · Score: 1

    I thought I saw on the news that Microsoft got in the Cell Processor game way behind sony. Interesting.

  48. Blow by Sony? by autosentry · · Score: 1

    I think everyone agrees that the XBox is technically superior to Playstation. Well, most people. But are the games more fun? Not really. All XBox has is a lot of first person shooters, the most irritating Sonic game ever coded, and gorey fighting games that are a lot less fun than say, Katamari Damacy. Although, Dance Dance Revolution is kinda fun . . .

    --
    Monster Zero is the reason we cannot live on the surface, but must live forever live underground like this.
    1. Re:Blow by Sony? by Anonymous Coward · · Score: 0

      How is it technically superior?

      The X-Box is newer than the PS2, so naturally it has somewhat higher specs.

      Comparing the technology otherwise is kind of difficult, as the PS2 has custom hardware whereas the X-Box basically uses PC hardware.

      This time, if we see X-Box 2 come out significantly earlier, it's likely that PS3 will surpass it in terms of specs.

    2. Re:Blow by Sony? by otis+wildflower · · Score: 1

      KOTOR, Mechassault, Fable are the big non FPS hits, and they're all damned good. Jade Empire is going to f???ing PPWN. There's been some Crimson Skies raves, but I'm actually not a big fan of that game, I would have preferred a cockpit view game...

      Anything that's on both platforms will look and sound better on XBox. For example, compare GTA3 and GTAVC on both. Does PS2 even do dolby digital 5.1? Guess what, playing in full surround is completely awesome, and it can be an unfair advantage in games that have good soundstage support (like Halo2.. You can tell by listening where fire is coming from).

      And oh yeah, I frickin love Halo2 even when I'm getting waxed by 12-year-olds.

    3. Re:Blow by Sony? by Anonymous Coward · · Score: 0

      If this goes as planned Microsoft will release their console ~1 year early as Sony. This will give developers plenty of time to get familiar with the system and to hook them on. Well, because Xbox will be the only next gen console available at that time. And people buy new stuff.

      This is actually brilliant strategy from MS and from that comment in the article it is clear the competition is worried.

      Let's say you want to make an AAA tittle. Would you miss the release of the first next gen console and wait for a year to release it? Didn't think so.

    4. Re:Blow by Sony? by Anonymous Coward · · Score: 0

      Yes, the playstation does full 5.1 out. It has the optical out port even if that is your fancy.

    5. Re:Blow by Sony? by Anonymous Coward · · Score: 0

      I would release it where the game has the most opportunity to sell... Which right now is Sony, and 2 years after XBox Next is released... will still be Sony.

      Face it, Sony has a monstrous league especially in foreign markets. I remember reading that the XBox had only sold a couple of consoles one month in Japan. Crazy!

    6. Re:Blow by Sony? by otis+wildflower · · Score: 1

      Which PS2 games support dolby digital 5.1?

      In gameplay, not cutscenes.

      My teeny tiny ps2 (which I got for GTASA ;) has a SPDIF out, but from what I know it's only useful for cutscenes and DD/DTS DVDs.

      Many XBox games (particularly the tier-1 stuff) support full discrete 5.1 sound in 'realtime' gameplay. Including the GTA double pack.

      Some XBox games also support 720p, though I don't have a HDTV (yet).. I'm thinking even the 480p widescreen support would be handy...

    7. Re:Blow by Sony? by CronoCloud · · Score: 1

      It's possible for the PS2 to do Dolby Digital during gameplay but apparently it causes a performance hit so early PS2 developers used DTS and Dolby Pro Logic II instead. That sort of became standard. So if you want a surround sound system attached to the PS2 you want it to support all 3 formats.

      The PS2 can do 480p, 720p, and 1080i too, but games that support that are not common.

      It can also do VESA SOG VGA in, 1280x1024 1024x768 800x600 640x480 not much supports VGA out.

  49. Global Cooling by Seoulstriker · · Score: 1

    Global Cooling will eventually take the place of Global Warming just like the reverse happened in the 70s. When they get more data in the future showing that the Earth is cooling, the theories will switch. Thus, when hell cools down, the global cooling theory will take over for global warming theory.

    --
    I am defenseless. Use your button. Mod me down with all of your hatred.
  50. pfff, who needs xbox by megarich · · Score: 0, Flamebait

    I'm quite content with ps2 and even more content that I discovered WOW so i say da hell with xbox :). They can release it yesterday for all I care, still won't change the fact I'm not buying one.....

  51. I think they're rushing to market. by Scrameustache · · Score: 4, Insightful

    When the PS3 arrives 1 year later, the Xbox 2 will be (much?) cheaper, have a nice line of games, a larger base of players etc. Sure, the PS3 will have slightly better specs, but what will you pick when you're presented with the choice between a 699 machine and a 349 machine? Where everything else (eventually) points to the 349-machine..

    Replace "PS3" with "PS2" and "Xbox2" with "Dreamcast", and we're 5 years all over again.

    The DC was cheaper, had a bigger base of games, and yet, here we are, a few years later, and Sega's hardware division is history. Not that MS would ever stop, but their strategy has been tried before, and I don't think the result will be any different.

    --

    You can't take the sky from me...

    1. Re:I think they're rushing to market. by prockcore · · Score: 1

      Replace "PS3" with "PS2" and "Xbox2" with "Dreamcast", and we're 5 years all over again.

      However, every console that has survived long enough has has stumbled with the introduction of their third generation product.

      Atari 2600, Atari 5200, *trip* Atari 7800
      SMS, Genesis, *trip* Saturn
      NES, SNES, *trip* N64

      So which is more likely to happen? The xbox2 graphics are considered "crappy" compared to the PS3.. or the PS3 is a giant, expensive, flop.

    2. Re:I think they're rushing to market. by Junks+Jerzey · · Score: 1

      Atari 2600, Atari 5200, *trip* Atari 7800

      The 5200 wasn't third generation. It was a repackaging of 3-4 year old computer technology as a new game system. It was the Atari 800 without a keyboard.

      Additionally, the 5200 did so-so in the market. It was not a major hit by any means.

      NES, SNES, *trip* N64

      The N64 didn't hit NES and SNES numbers, no, but it was a well-respected platform. Mario 64 and the first 3D Zelda were milestones of game design, for example. And while it didn't put a dent in the PlayStation, it handily defeat the Dreamcast and was a strong contender for several years.

    3. Re:I think they're rushing to market. by Anonymous Coward · · Score: 0

      It may not of worked for Sega to release their console one year ahead of Sony but it did work for Sony to release the PS2 one year ahead of Gamecube and Xbox.

    4. Re:I think they're rushing to market. by brkello · · Score: 1

      So why did the Dreamcast fail? Purely because it came out first? If they do it right, they can be like Sony is now. Part of the reason Sony came out on top this round was that it came out first. Sega was in a different position that where Microsoft is. MS can afford failure for a long time, where Sega obviously couldn't.

      --
      Support a great indie game: http://www.abaddon360.com
    5. Re:I think they're rushing to market. by Scrameustache · · Score: 1

      So why did the Dreamcast fail?

      I think that the speed and ease with which their DRM was bypassed was a big part of it...

      --

      You can't take the sky from me...

    6. Re:I think they're rushing to market. by McNihil · · Score: 0

      I don't recall that any of those were backward compatible so really the comparison is not valid. My bets are on SONY.

    7. Re:I think they're rushing to market. by jgerman · · Score: 1

      had a bigger base of games,

      Like hell it did. The DC games were limited in number and severely limited in scope. PS2 hype wasn't what killed the dreamcast no matter how much Sega fans want to cry about it.

      It was a lack of a large range of quality titles. It was horrible industrial design. It was lack of support. And as much as I hate to say it, it was how easy you could copy games.

      --
      I'm the big fish in the big pond bitch.
  52. It's all about the games... by sterno · · Score: 3, Insightful

    I think it was the head of Nintendo that pointed this out, but when it comes to consoles, it's really about the games. If the next incarnation of GTA runs on a PS3, then a PS3 is what I will own. I don't particularly like Halo, because I find shooters work much better on PC's. So what's to draw me to their system?

    Think of it this way: what can the XBox 2 possibly offer me that's new? Sure they can up the graphics performance, hard drive space, etc, but it's really just making it an evolutionary step better than the current system. Furthermore, if raw performance was a big deal, they'd already dominate the market because the XBox outperforms and has more features than the PS2. Hell, even for existing XBox owners the decision will require some thought seeing as old games won't play on the new system (as far as I know).

    On the other hand, the PS3 will be backward compatible, add significant processing power, and quite likely add some new features like having a hard drive and output for HD. Those features, of course, already exist on an XBox, but this means people fixated on hardware performance should be turning to PS3 as the better system. So barring some major manufacturing glitches, delays, etc, I see no reason to think the PS3 will be losing market share to the XBox 2.

    --
    This sig has been temporarily disconnected or is no longer in service
    1. Re:It's all about the games... by Lovedumplingx · · Score: 1

      "Hell, even for existing XBox owners the decision will require some thought seeing as old games won't play on the new system (as far as I know)"

      It's true. This will be a major selling point on whether I (a current Xbox owner) continue with the Xbox system in the future or if I switch to the PS3.
      And many gamers I've talked with agree that if it's not backward compatible they'll be switching as well.

    2. Re:It's all about the games... by dlZ · · Score: 2, Insightful

      I bought a PS2 on release. At the time, I was working at a large video game reseller. It at the time was one of the worst gaming decisions I made. It destroyed my games (nice circular burns. And I saw countless other units do the same thing), didn't have a very decent release selection, and didn't play the one PSX game that I hadn't had a chance to play (my PSX broke less than a week before release, only reason I bought one when I did.)

      I also bought an X-Box at release. Yes, the game selection yet again wasn't that great. But I found the system just more enjoyable. I was very anti-XB before it's release. Got caught up in my own M$ hating a bit too much. Then it came in, and I played DOA, and I fell in love.

      Now I own a mini-PS2 (my first failed, and I refused to buy another one for ages), my original X-Box, and a Gamecube. Most played system? The X-Box, then probably the Gamecube. I almost never touch the PS2. And why? I work, a lot. When I want to play a game, it's usually with friends. So I toss in Burnout 3 in my X-Box, or Mario (varios sport/racing) game into the cube. I have a 51" HDTV, and the X-Box takes advantage of that. PS2 is actually scary looking on it. And the Gamecube, well, Nintendo will have a special spot in my heart. What other company could get a bunch of mid 20's to 30's people together and have them yelling and laughing over a turtle shell knocking into a go-cart.

      --
      rm -rf ./evidence @ punkcomp
    3. Re:It's all about the games... by sterno · · Score: 1

      So, other than your initial bad experience with the PS2, it seems that PS3 may offer all the advantages of an XBox for you. If the PS3 provides:

      1) HD output
      2) Networking

      Then the XBox2 isn't looking to be any better than the PS3 (assuming it doesn't ruin your discs, etc).

      --
      This sig has been temporarily disconnected or is no longer in service
    4. Re:It's all about the games... by Mitaphane · · Score: 2, Informative

      I bought a PS2 on release. At the time, I was working at a large video game reseller. It at the time was one of the worst gaming decisions I made. It destroyed my games (nice circular burns. And I saw countless other units do the same thing), didn't have a very decent release selection, and didn't play the one PSX game that I hadn't had a chance to play (my PSX broke less than a week before release, only reason I bought one when I did.)

      I'm curious. You didn't happen to have the PS2 at a vertical angle did you? I used to have a PS2 sitting on a box. Because of the weight it eventually deformed the box and the PS2 sat at a slighty forward angle. It was around that time I noticed the PS2 making disc scratching noises. After a couple of days my copy of TTT was rendered completely worthless. Also, the people I know that have had their PS2s stand vertical seem to have had problems with disc scratching as well. I don't know if this means anything but they seem to be related.

      But yeah the optical drives Sony puts in their Playstations must be the absolute cheapest shit they can find. I've went through 3 PSOne's and 2 PS2's (the first one I bought from Sony directly didn't work). It's a good thing I've found ways to "take advantage" of various retail stores return policies. There's no way in hell I'd throw $50(or whatever the cost to take it to a repair place) at Sony to fix their cheap ass optical drives.

    5. Re:It's all about the games... by Jarlsberg · · Score: 1
      Hell, even for existing XBox owners the decision will require some thought seeing as old games won't play on the new system (as far as I know).
      Why? It's not like their current Xboxes will suddenly stop working. :)
    6. Re:It's all about the games... by sterno · · Score: 1

      True. But the thing is there's no innate advantage to sticking with the same system like there is with a PS3. I'm starting from scratch if I get an XBox2, whether I had an XBox, a PS2, or an Atari 2600.

      --
      This sig has been temporarily disconnected or is no longer in service
    7. Re:It's all about the games... by Anonymous Coward · · Score: 0

      Then you of course also own the platform where the GTA series run the best currently. That would be *tadaaa* The Xbox ;)

      Well, at least when San Andreas comes out this summer.

    8. Re:It's all about the games... by Jarlsberg · · Score: 1

      Ok, sure, there's that. But I personally think the whole "huge old library" argument is overrated. Very few, I think, bother with PS1-games. I think it's an insignificant portion of the market.

    9. Re:It's all about the games... by sterno · · Score: 1

      It doesn't matter how many people play their PS1 or PS2 games on a PS3. What matters is how many consider that as one factor of upgrading. I mean there's something really appealing to simply replacing my PS2 entirely with a PS3 instead of having multiple boxes connected to my TV.

      I may never play those old PS2 games, but at least I don't have to have another lump of plastic in my living room if I do.

      --
      This sig has been temporarily disconnected or is no longer in service
    10. Re:It's all about the games... by master_p · · Score: 1

      All my friends have PS2s. I was the only one to be on the Dreamcast camp, simply because I am an arcade game lover (I practically grew up with SEGA's arcade games).

      Let me tell you something: PS2 sells like hot cakes, because of two reasons:

      a) DVD playback,

      b) KONAMI Evolution Soccer 4. In fact, it is the only game most of my friends have.

      PS2s are everywhere: caffes, 5x5 mini soccer clubs (hey, this is Europe, we play soccer), rent-a-movie video clubs, cinemas, airports, everywhere! where is XBOX? nowhere. And why PS2 is so succesful? because of its image! yes, that's right, PS2 is synonymous to gaming. XBOX has no established gaming value, and Gamecube is for kids (Nintendo). And who buys consoles? males at 10-17 don't have the wallet for maintaining a console. It's the market from 20 to 30 that is the main audience of Playstation, and that audience largerly identifies itself with the pop culture and pop sports. So I see another win for Sony. Sorry MS!

    11. Re:It's all about the games... by dlZ · · Score: 1

      No, I didn't have the unit vertical. I saw way too many units damage discs because of it. I just had a bad unit all around the first time. I just saw so many units come back, and it wasn't only the original releases. They did use a really low quality drive in them.

      With taking advantage of return policies, when it came down to regular customers, we used to let them return them for a new unit if it was obvious they didn't abuse it. It was one of the few things we sold that I honestly thought the warranty was worth it. That was also before they changed our warranty policies and started replacing units with "refurbished" replacements. That was one of the final straws that actually got me out of there and into a real job, too, though.

      --
      rm -rf ./evidence @ punkcomp
    12. Re:It's all about the games... by dlZ · · Score: 1

      Neither system really looks better to me at this point, because I haven't actually played either. That is one of the largest factors for me, along with multiplayer abilities. But I have a feeling I will end up with both units. One of the big draws for a Sony system is the very large chance they'll have GTA again. I have played them, and I enjoyed them to an extent, but they weren't a system seller for me. My largest selling point is a system with strong multiplayer. Especially racing games.

      I guess I really am trying to not take sides as much as I did last time. I was disapointed last time around, so I hope for a high quality system from both of them. More competition is hopefully better for all of us.

      --
      rm -rf ./evidence @ punkcomp
    13. Re:It's all about the games... by Mitaphane · · Score: 1

      Since you used to work in the biz (sorta), I've got another question for you. When you guys took back the busted consoles do you just ship them back to Sony? I'm just curious because if so you'd think they do something about their busted drives.

    14. Re:It's all about the games... by drinkypoo · · Score: 1

      Sony has ALWAYS had the worst optical systems around. Discman CD players are also about the least reliable portable CD players and survive very little abuse. My last discman actually was quite good and is in a box somewhere and still working, but the one before that died the first time I dropped it on carpet, while my memorex mp3 player has been dropped four or five times on a variety of surfaces and is still working fine. Playstation and Playstation 2 both have horrible laser units. The PSOne is better than the old PS but still not very good. Many old PS systems have to be inverted to properly read a disc. I'm absolutely done with sony CD devices except for gaming systems, and I will only buy them because as you point out you can buy a system, swap the unit, throw it back in the box, and return it. The warranties on all sorts of consumer devices, especially gaming systems, have gotten downright pathetic.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    15. Re:It's all about the games... by dlZ · · Score: 1

      Sadly, they never went back to Sony. They just shipped PS2s back to our warehouse, who supposedly repaired them. These refurbished units were almost always defective out of the box when they came back. I think they just turned them on, and if they had a blue light, they sent them back. X-Boxes on the other hand were repaired at a M$ location, and those came back working (they normally just put new guts in the case. Refurbished X-Boxes were an excellent deal for a bit. They even had official boxes just for them.)

      I'd say I worked about as far out of the biz as one could, though =D Sadly, it paid more than the position I had before it, which consisted of a company sucking my life blood keeping their servers up. Have to love the US economy. Did manage to build up a nice collection of older RPGs.

      --
      rm -rf ./evidence @ punkcomp
    16. Re:It's all about the games... by Anonymous Coward · · Score: 0

      I don't particularly like Halo, because I find shooters work much better on PC's. So what's to draw me to their system?

      get some friends, then you will understand why Halo is such a success

    17. Re:It's all about the games... by spectecjr · · Score: 1

      Hell, even for existing XBox owners the decision will require some thought seeing as old games won't play on the new system (as far as I know).

      Don't be too sure of that. Last year they were hiring JIT compiler authors for their XBOX division - and there's only one explanation that I can come up with for that, and that's they're working on an emulator.

      Didn't hurt that they were describing the job as doing the "nearly impossible".

      --
      Coming soon - pyrogyra
  53. Old news by cwestpha · · Score: 1

    I am sorry but this "news" has been around since fall of 2004. We all knew xbox was going to be released late 2005. Now once you give us some half decent new information then you can post it to /. and until then keeps your submissions under control. P.S. the Xbox 2 is not going to be called xbox 360. They were thinking about that over a year ago. Currently Xbox Next is the most likely title (since they dont want to use xbox 2 because people may think xbox 2 PS3).

  54. I missed the part by aftk2 · · Score: 1

    where, in order to get the Xbox 2, you had to trade in your current system.

    --
    concrete5: a cms made for marketing, but strong enough for geeks.
    1. Re:I missed the part by BRock97 · · Score: 1

      where, in order to get the Xbox 2, you had to trade in your current system.

      Where, in order to get the Xbox 2, you have to give up your existing Xbox and make the entire library of games that you own for that system useless. Seriously, the only reason I rushed out to by a PS2 was because I knew I would be able to play the 1-2 good release games and had my entire library of existing PS games to play on it as well.

      --

      Bryan R.
      The price of freedom is eternal vigilance, or $12.50 as seen on eBay.....
    2. Re:I missed the part by Lovesquid · · Score: 0

      I think the appealing part in backward-compatibility is to those who DON'T already own an X-Box 1. They then get the option of playing all the cool older games they missed, plus the new Xbox 2 stuff.

      I mean the new console will only have a handful of launch titles anyway, which is not enough (for me, at least) to rush out and get one. However, if I get to play Halo 2, Riddick, Burnout 3, Fable, etc., also, it's much more appealing.

    3. Re:I missed the part by Anonymous Coward · · Score: 0

      The point the GP is making is that there is no reason to give up your Xbox when you buy an Xbox 2.

    4. Re:I missed the part by mink · · Score: 1

      Many people trade in existing consoles for noew ones. For example EB used to give you 30-40 dollars credit on the purchase of a new console.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  55. Blow. by sutekh137 · · Score: 1

    Sure, MS is tough, and their next-gen box will rock. But if the expect to get blown by Sony, they might have another thing coming.

    Oh, wait. "Blow". Sorry, my bad.

  56. yes there is another one by coolcold · · Score: 1

    monopoly!!!

    --
    I am harvesting funny/good quotes. Please help by putting them in your sigs :)
  57. Uh, sorry, no. by mcc · · Score: 5, Informative

    The one H&E quarterly profit is a phantom, resulting completely and entirely from the release of Halo 2. It will not be repeated. Microsoft got a large spike in revenue since they are the publisher of Halo 2, and it was a fantastically quickly-selling game. This spike was large enough to cancel out their losses from the quarter in which the game was released, hence the profit. Unfortunately this doesn't really mean much of anything. The "profit" from that quarter was absolutely measly in comparison to their general losses, and wasn't enough to cancel out the loss from the quarter before-- if you look over the last six months instead of just the last quarter they lost money in that period. And there seems no reason to believe anything but that the next three months will devour that profit just as nicely.

    Bungie seems to have been the one good investment H&E has made since the beginning of the XBox. But there is no chance they are going to be able to make the segment float on its own. Meanwhile if you can produce an event which causes a quarterly profit once, this isn't terribly impressive. H&E might as well have put $50 million in a savings account every quarter for a few years, then withdrawn it all at once and said "look! we made a profit this quarter!"

  58. This is really too easy by nerd256 · · Score: 1

    1. "blow by Sony"
    2. undersell products a la Wallmart
    3. ...
    4. Profit!

  59. 360 degrees = round X-Boxen? by Lovesquid · · Score: 0


    I'm sure this will be WAY better than the Okama Gamesphere.

    Cartman *playing GameSphere*: Man, Towelie, you're the worst character ever.
    Towelie: Yeah, I know.

  60. Price? by Anonymous Coward · · Score: 0

    Where'd you get that price comparison? From the apple website (which doesn't seem to have a system-configuration checker, sadly) a powermac G5 with a GF6800 Ultra cost much more than an athlon-64 box with a GF6800 Ultra, something like 50% more. The chip might be a little better, but not enough for that kind of price difference - games are more likely to be graphics card limited than CPU limited nowadays anyway.

    The problem with apple is software availability (can you even play counter-strike?), price, and image (they just aren't leet...).

    By the way, Xbox 2 will presumably use some kind of directX graphics API, and Macs only do openGL. Porting would be much harder than you seem to believe. Plus Microsoft controls the platform, and has lots of leverage with the publishers - they won't let games get ported to a rival software platform entirely if they can help it.

    1. Re:Price? by Anonymous Coward · · Score: 0

      Xbox 2 will use Microsoft's XNA platform.

  61. Unfortunate Choice of Words by ackthpt · · Score: 1
    Microsoft blow? That's nothing new.

    TOKYO - UBS Downtown Tokyo was rocked today as a massive bomb packed inside an XBox 2 blowing rival Sony away. Dozens were injured in the blast and taken to nearby hospitals. Steve Balmer of Microsoft, Inc. was being sought by police for questioning after his statement that, "they will 'blow by Sony' with their next console."
    --

    A feeling of having made the same mistake before: Deja Foobar
  62. That's totally what I thought! by soft_guy · · Score: 2, Insightful

    I totally thought "Sega" when I read this article. They are going to market real early with their console and a lot of people will be like "Let's wait for PS3." If Sony can bring the PS3 onto the market on schedule, it could be real bad for Microsoft. The way I see it, Sony doesn't even have to beat MS to market, they just can't afford to not meet their announced schedule.

    Oh, and if MS is late with the XBox 2, that could hurt them I think. I think a lot of the console market has to do with number of titles you run and also whether you are meeting people's expectations or not.

    --
    Avoid Missing Ball for High Score
    1. Re:That's totally what I thought! by Johnny5000 · · Score: 1

      They are going to market real early with their console and a lot of people will be like "Let's wait for PS3." "Oh, and if MS is late with the XBox 2, that could hurt them I think"

      well, yeah..
      if MS comes out with the XBox2 before the PS3 comes out, some people will say "Lets wait for the PS3."

      If they come out with it after the PS3 comes out, then people will say "I just bought this PS3, so why buy another console?"

      either way MS would lose, so they're putting their money on the early release, hoping to steal some of the gamers who MUST have the newest system, and hopefully coast by on good reviews and exclusive games.

      --
      The libertarian solution to the failures of capitalism is to apply more capitalism til the failures are fixed.
    2. Re:That's totally what I thought! by aussie_a · · Score: 1

      By the sounds of it, they'll have 12 months to have games developed on it. If a ton of games are developed in that time, they could beat Sony. Otherwise they're screwed.

      Though for me, it's whoever has the most RPGs. Xbox can have a ton of games, but it will barely register on my radar (8 for Xbox, 33 for PS2, 9 for Gamecube, guess who won that war for me ;) Having said, that most of those are "pretend" RPGs, the sort I don't like anyway). But again, I'm not your average gamer. I have a ton of games on PS1, so I can out-wait any console-wars to see which system has the best games.

  63. 360? by Chanc_Gorkon · · Score: 1

    I thought it was going to be called teh Xbox 360? That's what engadget seems to think. Even to the point of posting a logo.

    --

    Gorkman

  64. People, listen to Ballmer! by IInventedTheInternet · · Score: 0

    If he has show us nothing else, it is that he is truly the voice of reason and rational thought!

    I find it a relief to have such a wise and steady voice in the chaotic world of computers.

  65. god bless ya ;-) by Scrameustache · · Score: 5, Funny

    If there was an article about Bill Gates wiping his nose, he'd be criticised here.

    With good reason! Have you seen the brand of tissues he's using? That stuff is made directly from trees!

    Responsible people use tissues made from recycled paper. He's clearly mad with power!

    --

    You can't take the sky from me...

    1. Re:god bless ya ;-) by TeknoHog · · Score: 1
      Have you seen the brand of tissues he's using?

      I think it's Microsoft Nose Wipe.

      --
      Escher was the first MC and Giger invented the HR department.
    2. Re:god bless ya ;-) by WoBIX · · Score: 1

      Recycled? From wood splinters and industrial castoffs right? Imagine it in TP rolls:

      "Microsofts Rambo Brand Toilet Paper! It's rough and tough, and doesn't take shit from anyone!"

      This post made entirely from recycled jokes.

    3. Re:god bless ya ;-) by saboola · · Score: 1

      In a related slashdot story when Steve Jobs blows his nose all that comes out is rainbows and rivers of sunshine

  66. Right... by DaveCBio · · Score: 1

    No one even has beta dev kits yet and they are saying it's going to launch this fall? I'd say that's far from a certainty. Both Sony and MS are waiting to see who blinks first.

  67. Huh? by mcc · · Score: 5, Informative

    Are you responding to me or someone else?

    I suspect my post above was unclear, I am sorry. What I was trying to point out is that gamesindustry.biz has no evidence in their article more solid than "according to sources". I was not trying to say Microsoft couldn't or wouldn't or shouldn't release their console in that timeframe, just trying to observe that maybe readers should be aware that this news is not from official sources and should not be taken simply at the Slashdot headline's word. We don't know anything for certain yet.

    1. Re:Huh? by Anonymous Coward · · Score: 0

      He wasn't responding to you, he just wanted his post to be near the top of the page, where it's more likely to be modded up as long as it's not an anagram of "frist psot1" or contains a goatse link. If that's your real UID number, you should know better. Or maybe you thought it was 1995 again.

    2. Re:Huh? by Golias · · Score: 0, Offtopic

      I was responding to your comment, merely piling on and joining your glorious chorus of cynicism. This is a flimsy story to support flimsy criticisms.

      Not everybody who relies in your thread is doing so to disagree.

      --

      Information wants to be anthropomorphized.

    3. Re:Huh? by Kevin+Mitnick · · Score: 1

      hey, you're not new here... don't you know you're never supposed to apologize for stuff you post?

  68. Xbox 2 can't win by Anonymous Coward · · Score: 0

    The Xbox 2 will still fail miserably in Japan, leaving Japanese game developers working on Sony and Nintendo (with the odd exception of Tecmo). This ensures that no matter what happens, Sony and Nintendo will have a nice lineup of games that isn't just EA's library re-hashed from last year.

    Seriously, Final Fantasy 13 on a Cell-powered system. Think about it. Just the thought of Final Fantasy 10 helped kill the Dreamcast, in addition to the PS2's ability to play DVDs.

    That reminds me, wasn't there a story about how the Xbox 2 wasn't going to support an HD video disc format? And since the PS3 will... it truly will be the Dreamcast vs. PS2 all over again.

  69. Yet another "next generation" of consoles by Zemrec · · Score: 5, Insightful

    Am I the only one rolling eyes over this? I just can't get excited about new consoles. I currently own all the current consoles, and feel guilty as I hardly use them now.

    About the only things that could seem like a major upgrade to me would be improved resolution by requiring an HDTV (not likely to happen), and cheap but effective VR gear like in Sci-Fi (really not likely to happen anytime soon.)

    I mean, come on, all the current game systems have many of the same games on them now with little to distinguish them visually and aurally.

    Same goes for PC games, really. All FPSers follow the exact same formula, and dispite all the graphical glory possible with Geforce 6800 Ultras and Athlon64 FXs and their ilk, they all boil down to trying to imagine yourself in a virtual world when all you see and experience is coming from the monitor in front of you and the speakers nearby.

    Why isn't there true VR yet? A FPSer that utilized immersive, full-body experience would be amazing!

    Instead, we just get new super-marketed hype machines that push more polygons than the last models so the eye-candy is sweeter, but otherwise they're the same old thing all over.

    I will admit I enjoy many of the games available for the current systems and they weren't possible before them, but I think the real next generation should be a VR gaming system.

    (Yes I know the Virtual-Boy was a flop, but that was Nintendo's mistake in releasing "VR" too early on too inadaquate hardware)

    1. Re:Yet another "next generation" of consoles by FecesFlingingRhesus · · Score: 2, Interesting

      There are quit a few limitations to VR which make it unsuitable in most cases for games. I worked for a long time in the simulation industry and let me tell you head mount based VR is hardly ever used. The reason is that it is very hard to fool the mind into an immerse environment. When the body is not in motion and you eyes are seeing things in 3D and your ears are telling you that you are still standing still, it causes a few problems. The most sever is motion sickness as well as headaches. Even individuals that do not get motion sickness will eventfully succumb when fully immersed for extended periods of time. Now if you look at flight simulators (what I mainly designed) you will see that this does not happen the reason being is that you eyes and your body are experience the same thing. In reality headset based VR is more of a gimmick than anything practical in saying that though I have seen some pretty cool equipment that does not do total immersion in which it can augment reality by displaying things onto your retinal that help in certain situations. Such as I once saw a headset that projected all of the vital organs onto a person so that a surgeon could see a person internals without making an incision. It worked in conjunction with MRI technologies, and was about the most freaking cool thing I think I have ever seen.

    2. Re:Yet another "next generation" of consoles by greenrom · · Score: 1

      The current gen XBOX already has hardware support for HDTV at 720p and 1080i. The only problem is that most of the games don't support the higher resolutions. Still, on all games you can play in 480p instead of 480i if you have a HDTV (or a display capable of progressive scan).

    3. Re:Yet another "next generation" of consoles by Anonymous Coward · · Score: 0
      About the only things that could seem like a major upgrade to me would be improved resolution by requiring an HDTV (not likely to happen)
      Actually Xbox2 is making a hard requirement that all games will support 720p.
    4. Re:Yet another "next generation" of consoles by mpesce · · Score: 2, Informative

      As somone who was intimately involved in the Sega "Virtua VR" HMD, I know a few things about why there is no VR HMD in wide-scale use.

      Reason 1: It's very bad for your brain.

      Turns out that using the "false" stereo generated by perspective displays makes your brain interpret the signals coming through your eyes in the real-world incorrectly. This effect occurs in nearly everyone who dons an HMD, but goes back to normal after a period of time. Trouble is, that period of time varies from person to person on a bell curve distribution. Some folks come back to normal nearly immediately, while others take hours or days. This means you *can not* trust your depth perception after using a fully immersive VR system. (Don't believe me? Check out the SRI report on this, published in 1996.)

      Reason 2. It's bad for your neck.

      Adding even just a little weight to your head increases torque forces on your neck, and can result in neck strains. The old generation of "Darth Vader" HMDs were particularly bad in this respect. Now that they're little more than heavy eyeglasses, this isn't so much a problem, but it does need to be considered - particularly in children, whose necks can support a lot less weight.

      Reason 3: Bad VR will make you sick.

      As had been noted by another poster, any desynchronization between your body and your brain of greater than 50 msec *will* make you motion sick. And some people are more sensitive to motion sickness than others - this too varies along a bell-curve distribution. Now while the computer can nearly always respond in less than 50 msec., it is difficult and expensive to develop sensors which can give you accurate yaw/pitch/roll readings that quickly.

      Given these three conditions, it isn't surprising at all that immersive VR hasn't taken off - it's bad for you!

  70. Obligatory Apple price dis alert by shoptroll · · Score: 5, Funny
    --
    Insert Sig Here
    1. Re:Obligatory Apple price dis alert by Hellasboy · · Score: 1

      you might have to drag and drop the following
      link

      --

      "Tread softly because you tread on my dreams"
  71. $699??? by sterno · · Score: 1

    Where did you see that the PS3 was going to cost $699? I've heard no confirmation on price though I have seen suggestions that they'll have two versions, one that is in that price range, with a lot of extra features like a DVD recorder, etc (similar to the PSX). And a pure game machine in the usual price range.

    Keep in mind that Sony will have a lower cost for their hardware than Microsoft will in the long run. Why? Because Microsoft is getting a processor that is only for the XBox. Sony is getting a processor that's going to be part of a lot of different systems. So, they'll have a long run cost advantage. Furthermore, if the Cell's architecture works as advertised, then they should be able to release future Playstations that up performance simply by adding more cells, where as Microsoft will have to do a complete re-engineering. In theory, there might be the possibility of connecting up your PS3 to your PS4 to give you some extra performance.

    --
    This sig has been temporarily disconnected or is no longer in service
  72. Games need to be redeisgned not hardware by Anonymous Coward · · Score: 0

    who cares how powerful the hardware is....99% of games out today r terrible...they need to innovate in the game design department before making newer hardware. Yet sadly that's how the general public rates a game. Usually the first thing most people say about a game is DEWD CHECK OUT THE GRAPHICS ON THIS!!! OMG I WANT THIS GAME!!! and it's some game about taking a power dump in different restrooms. BUT it has awesome graphics so it sells!!!

    1. Re:Games need to be redeisgned not hardware by Anonymous Coward · · Score: 0

      It's true. As someone who used to work in the games industry it has now become a joke. More polygons, more pixels, bigger resoultion, bigger textures, bigger framerates and... smaller games. People working ungodly hours like slaves to churn out endless shit. It is really sad. It is an industry that is in conceptual meltdown mode. Very few developers are actually innovating anymore, "lets just fill up the screen with more pixels, polys, textures for this next new game which guess what you go around shooting people". Yawn. Boring.

      Everytime a new console comes out the 'promise' of 'cinematic visuals' appears, but we are still ages away from that sort of thing.

      As for MS, I really don't understand what I'm reading in this thread. MS like to experiment in markets. The games market is just an experiment for them attached to various loose concepts about home entertainment systems and digital hubs and all that bullshit because they can afford to do that. Believe me MS have no long term strategy for the games market or for the XBox. They won't be doing in this a few years, I was very suprised that the XBox 2 was even announced at all. Hardware is not, and never has been MS's core market.

  73. When will PC's become extinct? by HycoWhit · · Score: 1

    Remember the Forbes/Forture article from last week talking about the smell of rot coming from Microsoft? How much longer do you think folks will be using Windows and Intel based platforms? Does anyone think the OS or chip will still be prevelant in the consumer market in five years? How about 10 years? The only way for Microsoft to stay in the game is to innovate. I'm keeping my fingers crossed that Microsoft wins the console war. Kind of scary to see the tech edge slipping away from the USA and moving to the contries along the Pacfic Rim.

    1. Re:When will PC's become extinct? by stuntedpunk · · Score: 0

      Are you out of your mind? When did the US have a technical development edge over the pacific rim? CDs anyone? Laserdiscs? Japan is still putting out technologies that never reach the US until years later because our market isn't ready for them. Go back to Tech History 101.

    2. Re:When will PC's become extinct? by lordperditor · · Score: 1

      Haha your hilarious dude, pay attention. The tech edge slipping away from the US? they have yet to get the tech edge so how could it be slipping away.

  74. i thought games were just as important by Ryunosuke · · Score: 1

    I think it's nice everyone's all worked up over how much is under xbox2's hood. But what good is any of this, if all it has are 400 sports games, 62 Halo expansions, and maybe (doubtful) an rpg? Sorry, I don't feel the X2 will have anything anyone but either most basic gamer, or hardcore epenis gamer will want. 3rd party rpg titles, backwards compatibility, and random stuff like the uh ... Damacy(sp) game will keep Sony in the lead for at least this next generation. After that however, MS may just get the idea that games sell a console ... but I'd give them a few more years to learn that. Star Ocean 2/3 > Halo * in my book

  75. You have been mislead. by Anonymous Coward · · Score: 1, Insightful

    If you write your game with only windows and xbox in mind, then its easy to port from one to the other. However if you write your game correctly, its easy to port to any system.

    I don't know where you got the idea that PS2 is especially difficult, but PS2 and gamecube development are both as easy as xbox development. I would say gameboy development is "difficult" if you consider low level programming difficult, other than that the level of difficulty is pretty much even across the consoles.

    And your first paragraph is just plain wrong. Very few game developers use directx exclusively, valve being the only ones that come to mind. Game development and engine development are no longer tied, so when you make a game you just license an existing cross platform engine and use it, you don't actually write directx or opengl code, its already done for you.

  76. Rumor Has It... by nate+nice · · Score: 1

    That all 3 people that bought an X-Box in Japan have already lined up to get the X-Box 2! Those wild and crazy Japanese, boy are they nuts!

    --
    "If you are a dreamer, a wisher, a liar, A hope-er, a pray-er, a magic bean buyer ..."
    1. Re:Rumor Has It... by Anonymous Coward · · Score: 0

      What? Asians are just as likely to suffer from Not Invented Here Syndrome as anywhere else? Shocking!

      The reason it will not succeed in Asia is because Asians won't buy from a non-Asian company (stupid, yes, but they can be just as prejudiced as anywhere else).

      In addition, XBox clearly markets games towards a Western preference, with FPS, and sports games. These aren't popular in Asian culture.

      I don't see why one small country like Japan should dictate the direction XBox will take in selling consoles worldwide - they aren't that significant in terms of the market that Microsoft is selling to.

    2. Re:Rumor Has It... by nate+nice · · Score: 1

      "The reason it will not succeed in Asia is because Asians won't buy from a non-Asian company"
      They won't buy from a non-asian country? Are you nuts? Consumers don't care what business is pushing it. They want whats best for their money.

      "In addition, XBox clearly markets games towards a Western preference, with FPS, and sports games. These aren't popular in Asian culture."
      Well, you're closer verifing you're a moron. So you're telling me Halo is why all of Asia just isn't having it? As for sports games, they LOVE their baseball games, their wrestling games and soccer games proven by the fact that they are constantly top sellers not to mention horse racing games and other nutty games. I wouldn't expect them to buy American Football games. Would you?

      "I don't see why one small country like Japan should dictate the direction XBox will take in selling consoles worldwide - they aren't that significant in terms of the market that Microsoft is selling to."
      Only the largest worldwide market for video games and the second largest consumer dollar in the world! And what market is Microsoft trying to sell to? I'm guessing the market that people buy games in, ie; America, Japan, Europe, etc. I mean, Sony, Nintendo, etc markest all types of games to all types of cultures because they understand that people buy games they like. Maybe the reason many solid 3rd party companies are not getting in bed with MS on this one is because they have all learned from past experiances what happens when you do.

      By your post you're either a 10 year old home sick from school or a really pathetic adult who is quite stupid. Or a troll who got me.

      With that, as usual my money's on MS to eventually win because they always do and always will so long as they are above the law and in the bed of the people who make it.
      I'm not sure why they push a video ame platform when they dominate PC OS' and all the games that come out on those. It seems counter productive almost.

      --
      "If you are a dreamer, a wisher, a liar, A hope-er, a pray-er, a magic bean buyer ..."
  77. Horrible comparison by yoshi_mon · · Score: 1

    Last time I checked there was still:

    Yahoo!
    Altavista
    a9
    Ask Jeeves
    Lycos
    Teoma

    ...and even:

    MSN

    Have a reality check; Google is far from a monopoly. They may be the most popular but that's quite different than being a 2 time convicted monopolist.

    --

    Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
    1. Re:Horrible comparison by nine-times · · Score: 1
      Well, just because there are other search engines doesn't mean it's different from Microsoft. There are other operating systems, and other web browsers, and other office suites.

      But still, I think you're right that there's a difference: there isn't really anticompetitive behavior. First, Google has yet to create any means whereby it's difficult to use other search engines. For example, if Google made their search engine in such a way that you had to choose either to be indexed by Google or to be indexed by others, that might be considered Microsoft-like behavior. But also Google's services don't force you into using other Google services. There's no reason why you couldn't use Gmail for your web-mail, Lycos for your search engine, Blogger for you blog, and Mapquest for your maps. Using Google desktop search doesn't force you to use Google Maps in any way that I'm aware of.

      So they aren't really using dominance in one area to force people to use their other products. At most, they're using their good reputation in one area to lend respectability to their attempts to develop other areas.

  78. EA Titles for XBOX 2: by Anonymous Coward · · Score: 0

    NHL 2005
    NHL 2006

  79. At least until next fall that is. by aztektum · · Score: 1
    There's no way they will be able to sell this at a profitable price and hope to push units. Sure /.'ers/gamers might be willing to buy one, but moms and dads aren't going to give little Johnny anything over 300 dollars (+ the cost of the new software) to "just play video games on."

    The current consoles still have plenty of AAA titles that are coming out and more than enough of a catalog that it would be cheaper to buy the console you don't have now and 3-4 of their big games, plenty of which have seen huge price breaks by now.

    If this turns into reality, MS is really jumping the gun by pushing this for next fall I think.

    --
    :: aztek ::
    No sig for you!!
  80. Am I just an old fart? by Rob+Y. · · Score: 1

    Y'know what. Video games haven't been interesting since Q-bert. Pretty, yes. Technologically impressive, you bet.

    Watching the Grammy's last night, I could see the appeal of Usher, Kanye West, Black Eyed Peas, etc. But the appeal felt essentially the same for all three. It's not the music. It's the energy, the hype, the dancing. Musically, it all makes a bland outfit like Los Lonely Boys seem super-creative.

    Somehow the experience of hip-hop, video games and recent action films all feel the same. Lots of WOW factor, and nothing else to keep your interest. Honestly, I don't see how anybody feels the need to own more than one item from each category.

    So at 52, I have to question whether it's my age or just the cheap commercial culture. My favorite album of '04 was SMiLE, admittedly at least partially as a nostalgia-fest. But you've got to admit that there's at least an attempt at an emotional connection with the music that went into its production. Are today's audiences really satisfied with Las Vegas-style extravaganzas?

    --
    Posted from my Android phone. Oh, I can change this? There, that's better...
    1. Re:Am I just an old fart? by Anonymous Coward · · Score: 0

      you are old, and apparently uninteresting if you cant get excited about anything

      old and boring. new and fresh. its obvious what you prefer.

  81. You know the problem? by Anonymous Coward · · Score: 0

    Nobody cares. FPS games are akward and difficult on a console, which explains why the "best FPS on any console" has terrible numbers compared to old, outdated FPS games on the PC. "We made the best console version of a genre that sucks on consoles" isn't the same as "we made the best game ever".

  82. Ybox.. duh? by osho_gg · · Score: 1

    And Bill is paying some marketing folks big bucks for that?

  83. Good Deals on used Xboxen by Anonymous Coward · · Score: 0

    People are sheep, and will buy this thing as soon as it comes out. But they already have an XBox. Since in theory this console will be backwards compatible (no reason it can't be) people are going to be selling there Xboxen on eBay for cheap. I think I will pick up a few, and have MythTV in every room. Now I just need to find some cheap TVs :)

  84. I'll make a bet... by Skim123 · · Score: 1

    The XBOX 2 won't be released in 2005. Just look at .NET 2.0 and how the release date for that keeps getting pushed back further and further....

    --

    I could not justify my existence if I were a turkey farmer. Would I terminate myself? Undoubtably, yes.

  85. It doesn't make any difference to a developer. by Anonymous Coward · · Score: 0

    Writing a game doesn't involve writing ASM, you don't need any advanced knowledge of the architecture you are writing the game for.

  86. MCE by eberly · · Score: 1

    I'm sure this has a lot to do with Microsoft trying to bring the PC into the living room also. The 2005 Media Center OS and xbox (with extender) are a great starting combination for Microsoft to try and bring their monopoly into the living rooms instead of just the computer room. The next xbox will connect directly to XP Media Center out of the box, and will bring Microsoft that much closer to not just owning your PC, but your TV also. The all-in-one PC/TV/Tivo/Radio/MP3/Music/DVD/Movie/Game/Monopoly box.

    1. Re:MCE by Anonymous Coward · · Score: 0

      The marketplace failure Xbox and the marketplace failure Media Centers from MS are their two big weapons to try to own the living room?

      Yeah, you aren't just some poor fuck with those two products...

    2. Re:MCE by eberly · · Score: 1

      Oh yes, I'm the "poor fuck" with the two products, and you're the "poor fuck" who has to be anonymous. Yes, these may be perceived as two failed attempts, but you have to admit that MS has used the Xbox as more than just a gamming system. They also used it as a Trojan to enter into the living room. ass

  87. "It's All About Games" = Myth by superultra · · Score: 4, Insightful

    I assmaned - er, assistant managed - at a major EB during the launch of the Dreamcast, the PS2, the Xbox, and the Gamecube. That means that, at least in the geographical area of our store, I knew more about the people buying these systems than Ballmer, the EB President, or any of Sony's focus groups.

    It's not all about the games. The Playstation2 launched with zero great games and I do mean zero. You have no idea how many times gamers would walk in our store during the first 3-5 months after the PS2 launch and just stare at the PS2 wall blankly, as if a great game would suddenly materialize on the shelf before their very eyes. SSX did ok, and so did Madden. But otherwise, the launch was dismal. It was such a game wasteland for the PS2 that people thought Onimusha was the best game since Super Mario. To make it worse, there was not only a shortage of systems, there was a shortage of memory cards. Logistically, the PS2 launch was a failure.

    Yet, even before the good stuff starting showing up, it was clear that the PS2 was a better system seller than the Xbox. Was it the backwards compatibility? Nope. Most people who bought the PS2 would buy one or two PS1 games, come in two weeks later, and bitch about the crappiness of PS1 games on the PS2 and never buy another. DVD playback probably had something to do with it. GTA3? No - by then (Christmas) it was already clear that the PS2 was doing far better than the Xbox and GC combined.

    It was merely that it was named the Playstation. In the end, it was brand, not games. I wish - I really wish - that it were the games that mattered. But in the end, it's not. What's sad is that with the beginning of the XBox, I saw this "it's all about the games stupid" philosophy in the Xbox coporate guard. The good news is that I think XBox2 will do better (and therefore provider better competition for Sony - always good). The bad news? I think the new guys in charge of Xbox know/learned that it's all about the brand stupid.

    Further proof? Cf. Sega, who's last 5-7 years, from Dreamcast to 2K sports, has been a battle against brand.

    Good games making a system, and bad games breaking it, is a myth. In the end, brand is almost all that matters (And maybe DVD playback).

    1. Re:"It's All About Games" = Myth by brkello · · Score: 1

      I disagree. I followed Square off of Nintendo and on to the Playstation. So to me, it's all about the game company/games. Who cares about the brand?

      --
      Support a great indie game: http://www.abaddon360.com
    2. Re:"It's All About Games" = Myth by alphaseven · · Score: 1
      I agree, another good example is the Nintendo DS, which is selling well despite a weak set of launch titles. Like I know people who have told me what a neat system it is, but that it's too bad there aren't any great games for it yet.

      I remember an interview with a guy at sony where he admitted that early on the PS1 didn't have better games than the Saturn, it had better marketing. Personally I didn't buy a PS1 until FFVII came out, and the PS2 didn't interest me until I saw Metal Gear Solid 2, but a lot of people buy stuff by the brand.

    3. Re:"It's All About Games" = Myth by evilviper · · Score: 1
      Good games making a system, and bad games breaking it, is a myth.

      Interesting theory, but I have to disagree.

      Nintendo and Sega were the big names when the Playstation was launched, and yet people bough the Playstation rather than the Sega Saturn. There are plenty of good reasons for that, including "games", but certainly not because Sony was some trusted name in video consoles.

      The PS2 is interesting, in that it has full backwards compatibility. So, even with no PS2 games, it had a huge library of PS1 games, in addition to being cheaper than most DVD players at the time. Would you buy a PSone when your PS1 breaks (and an XBox/Gamecube later), or would you spend a bit more money and buy a PS2? Most often the latter is a better deal.

      And remember what I said before? Nintendo was the major brand, yet the N64 was quite a big flop. Why did the two major brands fall so quickly, if the brand is all that matters?
      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    4. Re:"It's All About Games" = Myth by ppp · · Score: 2, Insightful

      I don't agree. The PS2 may have had week launch titles, but there was an expectation that good games were coming. I remember everyone drooling over teasers for Metal Gear Solid 2 and Final Fantasy X. Everyone knew that Sony had the developers lined up, and they eventually did deliver.

    5. Re:"It's All About Games" = Myth by kubrick · · Score: 1

      Yeah, I looked at the DS and thought "Nice system. I'll probably get one when there are some decent games for it." Of course, I bought an Atari Lynx on launch, but I was a lot younger then (and the games out for that at launch time and in the next few months were bloody good :)

      --
      deus does not exist but if he does
    6. Re:"It's All About Games" = Myth by Varkias · · Score: 1

      Your right on some points but I look at it a bit differently.

      Yes the brand does matter in the beginning of the consoles lifetime, especially with Sony and the PS2's backwards compatibility. People would buy a PS2 JUST to prepare for the next generation of games and be able to play PS1 games. Did they complain because of the lack of PS2 games? Of course, but did they still buy PS2's yes. Why? Because of the brand name people knew that Sony would eventually deliver on the games, which they did. If Sony did not deliver the games they would not be #1. Metal Gear Solid 2, Final Fantasy X, and Grand Theft Auto all games that helped push the Sony brand to deliver on it's promise to release quality games.

      Nintendo was in a similar position during the SNES/N64 transition era, but made several critical errors (No CD's only carts, loss of 3rd party support). But the main reason that Nintendo lost first place was because of the games. People put trust in the Nintendo brand that they would deliver enough quality games in an adequate timeframe and they failed. Games were sparse, delayed and people started to look elsewhere towards Sony and the Playstation.

      So yes in a sense you are correct it is the brand, BUT it is not directly the brand that people are buying. It is the trust that the brand will deliver enough quality games on the system in a timely manner.

  88. spelling correction by Anonymous Coward · · Score: 0

    I think as a good rule of thumb it's useful to disregard everything Steve Ballmer says. Everyone knows he's a MS pumpet and nothing more.

    g/pumpet/s//CEO/

  89. Not profit, marketshare. by saddino · · Score: 1

    Microsoft's motivation as profit.

    Given Microsoft's cavalier attitude towards pricing the XBox and indulging Sony in the console price war, I don't think Microsoft is interested in profit...for the moment. Microsoft's carrot has always been marketshare, even to the point of pricing products at zero (Internet Explorer). Microsoft believes that faster hardware = larger developer interest = larger customer interest, or put simply, the console on the technological forefront is the one that wins the market, and thus the revenue, in the long run.

    Nevertheless, this strategy didn't work for Sega, 3DO, Atari or the others, so I'm not sure why Ballmer thinks it will work for them. The console market has shown time and again, software -- whether weak titles leading to demise (Atari 2600) or strong titles leading to dominance (Playstation 1) -- is the key. Microsoft's success with the XBox is largely due to Halo and Halo 2, so you'd think they'd realize that the "bleeding edge" cuts both ways.

  90. I'm sorry but this is just BS by Anonymous Coward · · Score: 0

    When the PS2 came out a whole year before the XBOX everyone loved to jerk off talking about how far MS was behind and how they would never catch up. When the sales numbers for the 2 consoles came out and the PS2 won it was a great thing.

    Now, when MS uses the exact same tactic and wants to release their game console early it's f**cked up.

    But of course, when a European man in charge of a Japanese console's production has something to say about MS it must be true.

    I actually think it's BRILLIANT of MS to come out with the console early. Why? Because I've been thinking of getting an xbox to play games on for a while, but since my PC is so much more powerful it's like a step down going to an xbox. If MS can get their new lineup of games, like Dungeon Siege II for example, to run on better hardware with some benefit that either I don't have on my PC or one that is signifigantly cheaper, I'll be buying.

    It really sickens me how political we've gotten about things. If anyone thinks Sony has plans for us consumers that are any different than MS has think again. At least with MS you won't have to worry about tentacles coming out of your PC and raping everyone woman within 2 square miles. Be careful with your wallet, but the women are safe with MS!

  91. Umm Xbox1 is making money by ad0gg · · Score: 1
    Maybe haven't seen the latest figures but the Xbox 1 is bringing in the cash. $84 million last quarter. Its the perfect time for a new console. Use the Xbox 1 sucess to float xbox2 initial costs.

    Xbox's 2004 Success Sets Company Up for 2005

    --

    Have you ever been to a turkish prison?

    1. Re:Umm Xbox1 is making money by SetupWeasel · · Score: 1

      One profitable quarter out of TWELVE is NOT "bringing in the cash."

      According to this GamesIndustry.biz article:

      - The quarter-year ending Dec 31, 2004 was the first profitable quarter for the "Home and Entertainment Division"

      - this division posted a profit of $84 million for that quarter.

      - The same three month period in 2003 resulted in a $397 million loss.

    2. Re:Umm Xbox1 is making money by dtfarmer · · Score: 1

      $84 million last quarter.

      ... and can you guess the reason why that quarter was profitable? Can you say Halo 2 (quick, what's 4.2 million x $50)

      Unless MS has another Halo 2 coming out, the next quarter will go back in the red or maybe be around break even, but it will not even be close to $84 million again which pales in comparison to the money MS has sunk into the xbox over the last 3 years. (another poster cited an almost $300 million loss same quarter 1 year ago - I'm too lazy to go look it up and link to it, though.)

    3. Re:Umm Xbox1 is making money by Nexum · · Score: 3, Interesting

      The XBox has made a profit for one quarter. This was solely due to the success of Halo. No other quarter has ever seen profit for XBox.

      What's more, Microsoft has publicly admitted that this is a one-off financial blip, the Home and Entertainments division will not maintain this performance - by their own admission.

      --

      This sig has been deprecated.
    4. Re:Umm Xbox1 is making money by ndogg · · Score: 1

      That's for software only. They lose money on every sale of hardware.

      --
      // file: mice.h
      #include "frickin_lasers.h"
  92. You people forgetting one crucial point by o0congee0o · · Score: 1

    Microsoft is going to win not because of market share OR higher spec machines.

    They are going to win because they have a solid gaming API to give developers a serious thinking on which platform to support.

    Did Team Ninja decide to release Ninja Gaiden on exclusive on XBox because it was the next big thing? nope they made that decision soely on the programming API, spend X dollars on developing in house API or spend X dollars focusing on kick ass content?

    More developers = more games = more choices on bad games. I don't know about you peeps but I bought my last console on the vast choices of games on the shelf.

  93. Thanks, Microsoft. by DwarfGoanna · · Score: 2, Funny
    Dear Steve, Bill, and friends,


    When you guys first threw your weight into the console game arena, I have to admit I was worried. I was afraid you would do the same thing to it that you've done to the web browser, the personal computer, and well...everything else you've touched. That is, bury anything interesting or innovative under a huge pile of blood money. It really has ruined those things, and made you guys even bigger and wealthier. But it also pissed some people off. Some smart and innovative people, like the folks at Apple, the screaming millions of Linux contributers, the phoenix that was Netscape and is now Mozilla/FF/Thunderbird. You've inspired huge communities of people to do some great things.


    And they're starting to nip at your heels, aren't they?


    Back to video games. Well, Sony is Sony. Think the installed base of Atari without the complacency. They are fully aware that you'll devour them if they slip up, so they are trying like hell not to. I would say they've done a good job so far. Nintendo has taken a different tack (though they are still beating you everywhere but here). While people denigrate them for being a "kiddy" platform, they forget that we have such a huge market for games now partly because of the success of the NES with us when we were kids.


    Your foray into gaming has ensured we have a top dog (maybe an alpha Aibo?) that stays quick on its feet, and guaranteed Big N will be around for at least another 20 years. I couldn't be happier with that. Please, feel free to remain the limburger cheese of the console business. Continue to turn people like me off with your one hit wonder lineup of games. Fight hard for you status as the console people buy after they already have one of the others. And don't hesitate to milk your installed base for whatever (subscriptions, DRM, feature creep) you can.


    Thanks,


    Dwarfgoanna

    --

    "You know why you do not see me styling wit my homies? Because I have no homies!!" -Mojo Jojo

    1. Re:Thanks, Microsoft. by spectecjr · · Score: 1

      Back to video games. Well, Sony is Sony. Think the installed base of Atari without the complacency. They are fully aware that you'll devour them if they slip up, so they are trying like hell not to. I would say they've done a good job so far. Nintendo has taken a different tack (though they are still beating you everywhere but here). While people denigrate them for being a "kiddy" platform, they forget that we have such a huge market for games now partly because of the success of the NES with us when we were kids.

      Blah, whatever. I'd say it's much more because of the huge market of Sinclair Spectrum, Commodore 64 and Atari system which were around back then.

      --
      Coming soon - pyrogyra
    2. Re:Thanks, Microsoft. by satoshi1 · · Score: 1

      The video game market started to decline, however, even after Atari introduced their new console. It was Nintendo's NES that revived the market here in the US. An interesting tidbit: Nintendo was originally going to market the NES under the Atari name, but then decided not to. Makes one wonder what would have happened had they gone with Atari?

    3. Re:Thanks, Microsoft. by toddestan · · Score: 1

      Makes one wonder what would have happened had they gone with Atari?

      Well, we would of had the Atari Entertainment System, followed by the Super Atari Entertainment System, followed by the Atari 64, and now we would have the Gamecube. :)

  94. laff by Smobien · · Score: 1

    The xbox2 will never overtake PS3. When im wrong, you can quote me.

  95. My thoughts, exactly by jabber01 · · Score: 1

    And what more does an inferior by comparison console have to achieve, besides milking customers who are not willing to wait for the next best thing?

    If anything, what this quote tells me is that, while Microsoft wants to profit by pushing the latest and greatest, Nintendo wants to profit by sitting on its laurels for as long as possible.

    --

    The REAL jabber has the user id: 13196
    What you do today will cost you a day of your life

  96. XBox 2 vs PS3 vs GameCube2 by MrLizardo · · Score: 1

    ...And the winner is IBM! Seriously, with all the nextgens using PPCs they're in a great position since no matter who wins in the console wars they're selling processors. Conspiracy theories may now commence.

    --
    ^I'm with stupid.^
  97. Predictions by Nintendork · · Score: 1
    Early last year I made some predictions and see them coming true. The Xbox 2 will dominate if it hits the market first.

    -Lucas

    1. Re:Predictions by Enoch+Root · · Score: 1

      Your predictions come through because they're a cop-out. You predicted that either the XBOX 2 would come out first or slightly after the PS3, which is like saying 'Tomorrow it's gonna either rain or be sunny'.

    2. Re:Predictions by Nintendork · · Score: 1

      Umm, you do realize that Sony beat the others to market by a long shot (1 year) the last two generations? Besides, Enoch Root's a wimp. You should have used the name Bobby Shaftoe. :p

      -Lucas

  98. Yikes by wizbit · · Score: 1

    Did everyone miss the rather scary, sexual connotation used by Ballmer while hyping the Xbox2?

    It's going to blow by Sony.

    Also from TFA: His voice escalated to a crescendo as the audience laughed and applauded. "I'm feeling a little frisky on this topic right now!" he added.

    Whoa there, big boy. Though it did remind me of a good line from Family Guy:

    Peter Griffin: Hey, where's my VCR?
    Hillbilly #1: Dangit, Buck, I wanna use the sex box.
    Hillbilly #2: It's *my* sex box. And her name is Sony.

  99. You know i have always wondered... by Dewrf · · Score: 1

    Hmm i have always wondered what the n64 would have been like if it had a cd drive instead of cartiges. Hmmm that would be a cool hack(real hack as in hardware not software i.e. crack) you know ripping the innereds out of a n64 and adding a cd drive to it or even a dvd drive it would only be worth it if you could build software on the hacked hardware, hmmm why don't the games companys release the old sdk's for the obsalite consoles? i mean wheres the snes and genises sdk's, the software that you used to make the games. There not probabilty relased for any kind of profit based reson maybie just because they dont want anyone to have them or develop software for there old hardware with out there sayso or something like that sigh Anyhow what do you guys think the next consoles are gona look like hmm i'm thinking box shape again with a hint of chrome, heh anyone remember that rummor that the origonal x-box was going to be a giant X heh -Jay

  100. Microsoft is trying to force Sony by hipsterdufus · · Score: 1

    No way will the Xbox 2/Next come out in time for Christmas. Microsoft is trying to force Sony to release their PS3 before it's ready, then release the Xbox 2/Next to one-up them. Microsoft is not a leader in ANYTHING, they follow.

    Has anybody seen a SDK for the XBOX 2? Without one, how do you develop software for it? So we're like 10 months away from the purported release date. There was the SDK for the Xbox 12 months before the XBOX 1. Heck, what ARE the titles for XBOX 2? Surely if games are going to be released for it in Novemeber they are already alpha and getting ready to go beta.

    No SDK, no titles. No titles, no console. The hype machine at Microsoft is running full tilt to force Sony to release the PS3 ahead of schedule.

    1. Re:Microsoft is trying to force Sony by Anonymous Coward · · Score: 1, Informative

      Which planet do you live in?
      The Xbox2 SDK was shipped long time back.

      You think EA started working on the games without a SDK?

    2. Re:Microsoft is trying to force Sony by Anonymous Coward · · Score: 0

      STFU and come back when you have a clue. The sdk and alpha dev kits are out there and games are being made right now. Microsoft has this thing dialed and it'll be tight. Sony will produce another incredible pain in the ass piece of hardware that will have bare bones system support and poorly translated manuals.

  101. So tempting... by tgd · · Score: 1

    So tempting to make a comment mentioning Nintendo dominating video games, Linux on the Desktop, and pigs flying but I already got modded down today in the China article as a troll, so doing it twice might get my hands slapped by the Slashdot gods.

    So I agree, the future dominance of Linux on the desktop is sure to cause a drop in the core financials of Microsoft such that the economic viability of the XBox becomes paramount. ;-)

    It pains me to say it, I love my XBox.

  102. Personally by mcc · · Score: 5, Interesting

    I'd tend to suspect-- and if this news is true suspect even more-- Microsoft's goal with the XBox2 very much isn't profit. I mean, the "maybe it's profit" bit in the article is still a stupid comment, you're right. But I think the comment's wrong.

    The thing is Microsoft seems very willing to do things for motivations other than profit. All of Microsoft's divisions except Server, OS and Office are consistent and heavy money losers. The XBox has been no exception. Microsoft doesn't really seem to ever show signs of minding this. If it's for purposes of expansion, no amount of money wasted seems to be too great.

    Now, mind you, Microsoft insists they do very much intend to make a profit on the XBox 2. They claim this has been the goal all along, lose money on the XBox, make it back on the XBox2. But as I said, I'd question this. Here's why.

    The chief reason the XBox has been such a money loser seems to be the cost of the console. Microsoft went out and bought a bunch of relatively expensive commodity PC components from off-the-shelf companies to build the XBox from, and the result seems to have been a console so expensive to manufacture that no realistic amount of game license sales that a single consumer might generate could recoup the loss from selling them that XBox. All signs are Microsoft has learned at least some lesson from the XBox that they will be applying on the XBox 2. Leaked information so far indicates that Microsoft has dropped the hard drive and will be contracting to more traditional video game console contractors-- like IBM-- rather than trying to buy PC components (important because IBM, since they're geared for contracting, will be able to lower their prices over time, whereas PC vendors, since they're geared for bulk, if anything raise prices over time-- because who, for example, makes 8GB hard drives anymore?). This by itself would indicate Microsoft is finally in a position to start making money-- though they'd have to make an awful lot to recoup the billions in losses from the XBox 1-- since they seem to be taking steps to manufacture a console that isn't sold at a large loss.

    But I think Microsoft has given indication they aren't going to be taking advantage of that position. The problem is the release date. Microsoft has been very explicit that they intend to beat the PS3 and N5 to market-- and if this article is right, they'll be beating it to market by a LOT. But they probably realize at some level that whether they do that or not, they're going to have to retain the technical lead. Microsoft's entire strategy this generation has been based almost entirely on having the best hardware and attracting developers and users through that. They can't change strategies that quickly; surrendering the technical lead to Sony means potentially surrendering a huge chunk of their fanbase from this generation at the same time, if Sony shows even a hint of competence in marketing. This presents a problem. With the XBox, Microsoft had the advantage of two years to tinker with their hardware and let technology improve after the PS2 was released. With the XBox 2, Microsoft will be giving (or expect to be giving) Sony as much of an extra year to prepare their console, plus they'll have to overcome Sony's crazy vector processing ways (which were enough the PS2 was able to almost keep pace with the XBox and Gamecube when programmed by experts, despite being two years older). This would mean that they would have to design the box to be [i]so[/i] powerful that PPC or no, Hard drive or no, it's going to be sold at a loss.

    If I'm right about this, and Microsoft does continue selling the XBox 2 at a loss anywhere near the scale of the XBox-- this seems to mean Microsoft simply doesn't, and never has, cared about profit with the XBox, their "it'll make money eventually" profits aside. Microsoft can sell at some loss and still make a profit, of course, technically, maybe, but the chances of this are so shaky it shows profit isn't actually a goal-- just a nice

    1. Re:Personally by Doctor_Jest · · Score: 1
      If I'm right about this, and Microsoft does continue selling the XBox 2 at a loss anywhere near the scale of the XBox-- this seems to mean Microsoft simply doesn't, and never has, cared about profit with the XBox, their "it'll make money eventually" profits aside. Microsoft can sell at some loss and still make a profit, of course, technically, maybe, but the chances of this are so shaky it shows profit isn't actually a goal-- just a nice potential side effect, not something Microsoft H&E really cares about attaining.
      I think you hit the nail on the head with this one. Microsoft is shoehorning its way into the living room, however much it costs. They want what Sony and Nintendo have (more of what Sony has, with the other divisions in addition to gaming), which is a shot at being the interface between the fat guy on the couch and his TV. Microsoft wants to break into the content business. I think they're positioning their consoles as a placeholder for PVR, DVD-on Demand, and the like. Devices that will power the next generation of home entertainment for the easily amused.

      It puts into perspective their eagerness (more than usual) to get out their media licenses and whatnot. Vendor lock-in on a scale not seen since Ma Bell is what Billy G's after.

      Glad I don't much like new movies or games... ;) heheh.

      --
      It's the Stay-Puft Marshmallow Man.
    2. Re:Personally by Shadow99_1 · · Score: 1

      Um you do realize the PS3 and the Revolution will both be launched (in japan) early next year right? That means they have maybe 3 or 4 months to modify their hardware after seeing what MS does... But see 3 months is the lead time from ordering parts to having consoles to sell, so really this won't give them time to do much of anything... They can't change the hardware that they will launch in the US a year after the Xbox 360 hits the market, because that would make it difficult to work with the japanese titles.

      This won't give Sony or Nintendo any real advantage except for the people who will wait to see what those companies will launch. And even so I predict good holiday sales this coming christmas for MS's Xbox 360 console, based on the fact it will be the newest coolest thing in the console industry for a year stateside.

      --
      we are all invisible unless we choose otherwise
    3. Re:Personally by mcc · · Score: 1

      Um you do realize the PS3 and the Revolution will both be launched (in japan) early next year right?

      What is your source for this?

    4. Re:Personally by Shadow99_1 · · Score: 1

      My god look at just about any fricking gaming site that tracks this stuff. Neither fo them is going to wait until fall next year to launch in japan, heck for quite awhile alot of people in the industry (EA included) stated that PS3 would be launched this year in japan! Now from the latest rumors (because Sony doesn't discuss new product before an official announcment is all rumor til E3) they say spring launch in japan.

      Nintendo has several comments where they stated quite specifically that they would launch in 2005 and it seems they are only delaying it because they only feel Sony competes with them (or at least the Tokyo office feels that way, from their statements) and Sony had issues getting their new console ready.

      Anyways I have my own sources as I work in the game industry and they seem to agree with what I've said and most of the gaming news sites say. Anyways go ahead and don't believe me, but I'm fairly interested in where your proof is since you seem so determined to undermine me... What makes you think you know better?

      --
      we are all invisible unless we choose otherwise
  103. xbox profit in 2004 by peter303 · · Score: 1

    2004 was the first year xbox had a profit, albeit a modest one. Time to march on then.

  104. A $700 machine did exist in the recent past... by USCG · · Score: 1

    In the days before the Sega Saturn and Sony Playstation 1, remember the 3DO FZ-1 from Panasonic? When it first came out it was a whopping $700.

    Then it dropped to $500...

  105. Or how about XBoy? by glrotate · · Score: 1

    and make it protable?

  106. Too soon by Anonymous Coward · · Score: 0

    Why the hell would Microsoft want to come out with a new system first? Right now they have the advantage of having the most powerful hardware on the market. Announcing that it will be obsolete in a few months isn't going to move Xbox ones, not to mention that it will probably piss off anybody who just got one for Christmas.

    If they bring this out in September with a handful of rushed titles, people are going to wait and see if the grass is greener on the Sony or Nintendo side. Well, at least that's what I'll do.

  107. Bad idea to launch before PS3. by i41Overlord · · Score: 1

    Sony has released so much hype about the PS3 that the kids are whipped up into a frenzy. Nobody is going to buy any new console until they see what the PS3 can do.

    I think the PS3 will turn out to be mostly hype. I don't think it will be much faster than the Xbox2, or even as fast. The Cell processor is overrated.

    But the kids don't know that. They are easily fooled and have high expectations for the PS3. They are going to wait and see how the PS3 does before they make any new console purchase. Microsoft will be better off releasing their new console shortly after the PS3 comes out and is tested by various websites.

    The only reason I can see MS doing this is if Sony isn't planning on releasing before the holiday season, and MS wants to have a system ready by then.

    1. Re:Bad idea to launch before PS3. by 91degrees · · Score: 1

      Most of the specs for the PS2 were hype. The Dreamcast was a very competent system, but everyone was assured that the PS2 was going to be so many lightyears ahead. And while it was probably a better performing system, there were probably times the DC could outperform it. But the PS2 was the system everyone would go for just because according to the hype, it was so much better.

      Now, the cell could be interesting. It will certainly give a performance boost in some of the areas where that's needed. It's uncertain whether it will help everywhere. The actual speed increase remains to be seen.

  108. Simultaneous European release by Jarlsberg · · Score: 1

    Ahh, if there's one thing I like about the Xbox, it's that it'll be released almost simultaneously in Europe as the rest of the world. I really loathe the Asian thing where the hot stuff is released first in Japan, and then some six months later in Europe and rest of the world. I don't even know when PSP is scheduled to be released in Europe and the Nintendo DS is still a couple of months away...

  109. Hardly "by far" by Anonymous Coward · · Score: 0
  110. Yawn.. by ad0gg · · Score: 0
    Do you live an alternative reality? Ninetendo is dieing. Can you name one game nintendo released that was on the top 10 games world wide? PSX2 and Xbox both had shortages last christmas season due to a 22% increase in console sales yet Gamecube was no where near that 22% increase in fact their sales fell. Saying that xboxes are obsolete is quite funny because all market data says otherwise. Xbox is clearly the number 2 console in numbers world wide, and latest numbers from last quarter indicate strong sales for MS. What reality are you living in?

    Demand for the GameCube last year was hurt by the lack of hit games for the console. - Bloomberg

    uters and other news agencies have reported out of Japan that Nintendo's net profit has fallen 43 percent in the latest quarter, and that the videogame maker has also cut its forecast for the full year by more than one fifth, citing a strong yen and weak sales of the GameCube. - Reuters

    Only one Nintendo title made it to NPD's Top 10 list: "Pokémon FireRed" for the Game Boy Advance. The company's highest-selling GameCube game, "Pokémon Coliseum," ranked 25th, according to Lowenstein. - Seattle Times

    The company now expects that by the end of June it will have sold 21 million to 22 million Xboxes since the product debuted, up from an earlier forecast of less than 20 million. - CNET News.com

    The Home and Entertainment division, which includes the Xbox and all games sales, reported sales of the console up 30% on the same period last year... Ferrango

    PS: Name one killer game that came with psx2 on launch. Ready to Rumble, Timesplitters.. I think not.

    PSPS: I remember having the same type of debate when xbox originally came out. Which just proves slashbotters have no insight on how consumer markets work.

    --

    Have you ever been to a turkish prison?

    1. Re:Yawn.. by Anonymous Coward · · Score: 0

      "PS: Name one killer game that came with psx2 on launch. Ready to Rumble, Timesplitters.. I think not."

      At least do your homework please. Gran Turismo was *the* killer game and it sold exceptionally well.

    2. Re:Yawn.. by Anonymous Coward · · Score: 0

      Last I checked, the XBOX was being blown out of the water in Japan (of course they would only matter if the XBOX were doing better).

      The reason the Gamecube suffered during Christmas is purely simple: There was nothing new concerning the console, and the number of new games was not as large as it was originally intended.

      The PS2 sold well (if you could find one) because of the new slim model, which many people seem to think is an entirely new system at first. The XBOX never seemed to be in high demand until after Christmas. I work at a video game store (and know how well other stores are selling stuff too), so trust me.

      Yes, the PS2 had a horrible launch, and the XBOX's launch was pretty much as crappy as well. I never considered Halo to be God's greatest gift like some people seem to, and maybe that's because there were better, completed games before it even came out.

    3. Re:Yawn.. by ad0gg · · Score: 1
      "At least do your homework please. Gran Turismo was *the* killer game and it sold exceptionally well."

      Grand Turismo didn't come out till almost a year later.

      --

      Have you ever been to a turkish prison?

    4. Re:Yawn.. by Anonymous Coward · · Score: 0

      Wasn't the only thing at launch a lousy fireworks simulator?

    5. Re:Yawn.. by Trejkaz · · Score: 2, Insightful

      Can you name one game nintendo released that was on the top 10 games world wide?

      It's a bit retarded to ask such questions in an environment where there might be people who actually know the answer.

      Pikmin 2 was on the top slot for several weeks in a row, and there were at least two other titles through the course of the year which were at the top slot, and far, far more in the rest of the top ten. If you want I can get a complete list. :-)

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    6. Re:Yawn.. by hunterx11 · · Score: 1
      This reminds of me of something. But whatever could it be?

      You don't need to be The Amazing Kreskin to predict Nintendo's future. Reuters and other news agencies have reported out of Japan that Nintendo's net profit has fallen 43 percent in the latest quarter, and that the videogame maker has also cut its forecast for the full year by more than one fifth, citing a strong yen and weak sales of the GameCube. Red ink flows like a river of blood.

      --
      English is easier said than done.
    7. Re:Yawn.. by king-manic · · Score: 2, Insightful

      Ninetendo is dieing

      Ask these questions: How much money did nintendo make? How much money did MS xbox division make? How well are the total numbers for the GC vs total numbers for the xbox.

      This will tell who dying... no one. Nintendo has it's niche. Like Apple. You can't kill them. They will always be profitable if not mainstream.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    8. Re:Yawn.. by Anonymous Coward · · Score: 0

      I think it was called Fantavision. I'm not sure though. Smuggler's Run was a pretty good game.

  111. You're rewriting history by Anonymous Coward · · Score: 0

    "Wanna bet that Sony will once again win with their incredible "wait until we have a good machine" plan"

    Sounds cute, but it ignores the reality.

    on 9/9/99, Dreamcast was released in the U.S. It had been released in Japan close to a year ahead of that.

    It was better than anything out there. And in fact, it had an impressive lineup of games at launch.

    Sony did the obvious.... they talked about how the next gen console was so advanced that it was a strategic weapon, how it was so incredible that to buy now was foolish because Sony has graphics and games that were beyond incredible.

    The intent was to freeze Sega. And it worked.

    When the PS2 came out...it was nice. But hardly revolutionary. The PS1 was revolutinary. The PS2 was evolutionary. And despite the B.S. from Sony how zillions of tetrahedorns by multiple cells in real time blah blah blah, you know that the graphics will be better in an evolutionary way, and oh yes, the copy protection will be better.

    What we learned was that Sony, by being first has the least powerful console out there, but here's the important part: The current generation is more than powerful enough for any kind of game that anybody has imagined.

    So all this about next gen consoles is about marketing, because:

    "THE BIG REVOLUTION IS OVER IN VIDEO GAMES. ITS ALL INCREMENTAL IMPROVEMENTS NOW"

  112. You think in two dimensions by ianscot · · Score: 5, Insightful
    It's not always a question of who wins an overall victory; it's also a question of whether individual market niches can get carved out and held by a given company. Nintendo is facing off against a planned onslaught of portable products, but they've had a big edge there to this point.

    Kids are another obvious example of Nintendo's existing niche. I'm a single parent of two 11-year-olds. Nintendo has a huge advantage with pre-teen kids and their parents. You talk about "killer games," and Nintendo has several killer franchises -- Zelda for one -- that work for a family audience. XBox has exactly zero such games or franchises, unless you want to count sports titles which the PS2 is very comparable in anyway. For my money, the limited range of GC sports titles are more than enough to keep Nintendo on the list of choices, for us. PS2 would be second. XBox's selling points actually make me recoil. (Don't get me wrong, I thought Bungie was the best game company out there period before the MS buyout -- but Halo bores me asleep. One more of those? XBox, from my point of view, is pitching itself to a far nastier audience than I ever want to become part of.)

    Their Xbox niche is 25+ year old people, which is a growth market. But even if they win that, and even if it gives them an overall win in the console market, that doesn't mean they've taken Nintendo's audience.

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
    1. Re:You think in two dimensions by fluxrez · · Score: 1

      XBOX has the Halo franchise although Halo 1 was released on PC its clear xbox is the main focus for Bungie's goldmine

    2. Re:You think in two dimensions by drewmca · · Score: 1

      My kids are going to play Halo and Splinter Cell and then go out and beat up your kids.

  113. Remember the Sega Dreamcast? by vprasad · · Score: 1

    so much for early Windows gaming starters.

  114. Re:PS 2 nice design = nope by Anonymous Coward · · Score: 0

    "he PS2 is a sleek, slim, well-designed piece of electronics"

    Haahahahahahahaahahahahahahahahahahahaahhaahahha ha hahahaahahahahahahahahahahaa

    I can't stop laughing. I used to work for Phony some years back when the PS 2 was still in development. Everyone thought the PS2 design was some sort of prototype and would be resolved by the time it was launched. No one realised that was actually....it.

    It is probably the worst design ever for a home console. It is truly terrible. It is embarrassing.

    thanks for the chuckle though

  115. Difference in cultures... by Chordonblue · · Score: 1

    "Sony won't be able to bury them with "Emotion Engine 65 bazillion polygon" bullshit marketing they way they did with Sega."

    Don't bet on this when it comes to Japan. They love that Emotion Engine and Super Poly Fighter stuff. Think of the car analogy - what sells for vehicles over there, doesn't necessarily translate to what sells here.

    We like'm them big ol' pick up trucks and SUVs. Oh, HELL YEAH!

    They, on the other hand, are to be liking vehicles that you are to be having to squeeze into.

    The analogy holds true for consoles as well. Xbox is truly a better machine in almost every way to the PS/2, but that doesn't matter to the Japanese. It's all about the games, and it's all about the TYPE of games offered.

    HINT: The Japanese will be more interested in Sailor Moon - Rising Fright than NHL: 2006/7/8, etc... Come to think of it, so am I!

    --
    "...Well, there's egg and bacon; egg sausage and bacon; egg and spam; egg bacon and spam; egg bacon sausage and spam..."
    1. Re:Difference in cultures... by einstein · · Score: 1

      I've always heard that in Japan, the minivan was one of the most popular car type. Because so much of their other space is cramped, they like to have as much room as possible in their cars.

      I might be wrong through...

    2. Re:Difference in cultures... by Chordonblue · · Score: 1

      My understanding is what they LIKE and what they can AFFORD are two different things. Garage sizes, parking places, gasoline prices, etc. probably contribute to the kinds of choices they make - as they do for us.

      --
      "...Well, there's egg and bacon; egg sausage and bacon; egg and spam; egg bacon and spam; egg bacon sausage and spam..."
    3. Re:Difference in cultures... by macshit · · Score: 1

      It also probably depends a lot on where you live. I've known people in the Japanese countryside that have minivans, but they're pretty rare around Tokyo.

      In the city there generally seems to be an even split between "small elegant efficient" cars (much smaller -- and more elegant -- than anything you'll find in the U.S.) and "big bloated mercedes" (conspicuous consumption by rich people) type cars.

      --
      We live, as we dream -- alone....
    4. Re:Difference in cultures... by Lynxara · · Score: 3, Interesting

      Who controls Japan isn't even in question at this point. Nintendo has a better chance of toppling Sony over there than Microsoft does. Hardly anyone owns an X-Box and even Japan-exclusive games for the system sell poorly.

      I somehow doubt MS was talking about the Japanese market when they mentioned "blowing by Sony", though. I really expect to see MS drop entirely out of the Asian market in the next console generation and just focus on Europe and North America. If they don't, then they really deserve whatever ill fortune comes their way; the Asian market has made it very clear that they don't like the X-Box and don't want MS in their console marketplace.

    5. Re:Difference in cultures... by nutshell42 · · Score: 1
      The situation in Europe is almost as bad (sales by the end of 2004):

      North America
      PlayStation 2 - 32.86 million
      Xbox - 13.2 million
      GameCube - 10.11 million

      Japan / Asia
      PlayStation 2 - 19.47 million
      Xbox - 1.7 million
      GameCube - 3.78 million

      Europe / PAL
      PlayStation 2 - 29.06 million
      Xbox - 5.0 million
      GameCube - 4.13 million

      Data from here (scroll down)
      --
      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
    6. Re:Difference in cultures... by Lynxara · · Score: 1

      Hm, interesting figures...

      The main diff I can see is that X-Box is still #2 in Europe, and an American company will probably have an easier time with localizations than Nintendo (who've always had problems getting product into Europe). I think MS can reasonly expect to do at least as well or better in the next generation in the European market, while they've probably peaked in the Asian market.

  116. Killer App is Halo 2 by Halcyon-X · · Score: 2, Interesting

    MS claimed Halo 2 was programmed with the XBox 2 in mind, and that the true Halo 2 experience will be on the XBox 2. So there you have it, assuming you want to buy and play that game all over again and you want to buy the XBox 2 to do it.

    --

    .sig: Open Source, Open Mind

  117. Halo quality app is in fact Halo 3 by SuperKendall · · Score: 1

    I did not play it yet, but from all readings the ending of Halo 2 was "abrupt".

    Why such an ending? I think it was a cliffhanger of sorts, and portends Halo 3 as a launch title that picks up where Halo 2 left off and finishes off the story properly.

    I don't even think it takes a lot of imagination to see this will happen, Halo (the franchise) has carried them a lot further than they would be otherwise without it.

    I do agree the XBox is rather an unappealing fridge at the moment though, it'll be interesting to see how refined it becomes (if at all).

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Halo quality app is in fact Halo 3 by Anonymous Coward · · Score: 0

      Of course they will use the Halo franchise for all its worth. They will milk it dry so long as people continue to think the way they do about the games.

      Considering how long it took the first game to reach the state it was released at, and the long time it took for Halo 2 to come out, they would have to have been working on Halo 3 for quite some time now to make it a sort of launch title.

      Then again, this is becoming more and more an age where sequels are released far less than a year after the first game's release.

    2. Re:Halo quality app is in fact Halo 3 by tsioc · · Score: 0

      to fan the rumors... there was that speech where someone from MS said that Bungie were working on Halo 2 AND 3 simultaneously... if that were true, it might explain the cliffhangers... ABRUPT cliffhangers... as in NO resolution or closure of ANY kind. also, it wouldnt have to ship at launch. Perhaps it could ship when PS3 launched? Or shortly before?

  118. I have no idea what's going on. by Jim+Turner · · Score: 1

    Okama Gamesphere, anyone?

    --
    ~ I would like to apologize in advance to those of you whom I may one day kill.
  119. The question is devlopers by evilned · · Score: 1

    EA will make a bunch of games for the XBox2, so will Take Two, but the real question is what sort of support will the japanese developers like Konami, Square Enix, and Sega will do with it. Remember, that in the past generation, Sega is the only one who has done any serious XBox only developement. As far as comparing the Dreamcast to XBox 2, nope, sorry. Microsoft's name in the gaming realm is improving, not like Sega with 3 failed console/console addon's in a row. The other thing with the DC was there were alot of great games, but they were all made by Sega. There were very few really great 3rd party games for it. Microsoft, however, with the exception of Bungie, is almost completely dependant upon 3rd party developers.

    --

    "My head hurts, My feet stink, and I dont love Jesus." -Jimmy Buffett

  120. 1981 called. by dmaxwell · · Score: 1

    And it wants its commercial back.

  121. Of course... by secretsquirel · · Score: 0

    ..it's the nintendo guy who's bitching about them releasing it too early. You'd think that eventually they'd learn thier lesson. Sheesh

  122. EA kinda sucks by quietkey · · Score: 1

    Yeah, EA doesn't have anything but Madden. Oh, wait, they have the exclusive rights to NFL, Nascar, and FIFA. Oh, and there's that fringe game Tiger Woods. Nothing big though. Oh, on second thought, didn't they make a fairly popular game called Goldeneye? It really is stupid for MS to ally with them, and all those crappy games. After all, Burnout 3 was a huge flop, and no one would ever play Need For Speed. It's not like EA created the best selling game of all time, The Sims. Yeah, stupid, stupid Microsoft.

    Note: dislike Microsoft, but own 2 PS2s and 2 XBoxes. Xbox has better graphics, PS2 has more good games, not so hot on the graphics. Personally, I'm more interested in good games and gameplay than I am in polygon count.

    1. Re:EA kinda sucks by The+Original+Yama · · Score: 1
      Xbox has better graphics, PS2 has more good games, not so hot on the graphics. Personally, I'm more interested in good games and gameplay than I am in polygon count.
      Polygons aren't everything, either. Halo 2 actually has fewer polygons than the original, yet the graphics look better. A group of smart PS2 developers could probably make graphics which come close to the graphics in a standard Xbox title.
    2. Re:EA kinda sucks by Anonymous Coward · · Score: 0

      Polygons aren't the issue, though amount of texture ram and size / quality of textures may be. I think it's the quality of the textures on ps2 rather then the poly count that makes me shudder.

  123. The N64 and Branding by superultra · · Score: 2, Interesting

    And remember what I said before? Nintendo was the major brand, yet the N64 was quite a big flop. Why did the two major brands fall so quickly, if the brand is all that matters?

    Good point, but I contend it's still the brand. I'm not talking "Brand Loyalty," which is what you're referring to. I'm talking brand. What Nintendo failed to do was develop a brand that grew with their audience. The PSX had. Nintendo marketed the N64 to kids. Look at the design of the system; round edges, colorful buttons. Compare that to the PSX. Straight edges. Looks like a CD player that would have fit into with 5 other audio devices on an AV shelf. Which has to do directly with brand.

    Even the games have something to do with brand, so I'm not discounting them entirely. But the games on both the N64 and the PSX built into the brands they had established. Mario 64 and Pilotwings catered to the kid image Nintendo was fostering, and Tomb Raider and Ridge Racer to the all growed up PSX image. Brand.

    What might have hurt Xbox in round one is that it just was not an established brand. Those who knew about it kept saying (wrongly) that it was just a PC, or that it would bluescreen every five minutes (again: BRAND). Five years later, and it's clear they've mastered image/brand as well as Sony ever did. What do you always see in the tour bus of bands on MTV? Halo and Xbox. What am I always seeing in tuned cars? Nintendos? PS2s? Nope: xboxen.

    Which is why round two of Xbox v. Playstation will be more interesting than one. I love Nintendo will all my gaming heart, but I swear to god this lame ass talk of revolution and changing things is the wrong way to go. Well, right as in creating good games - but in terms of winning the war? They're hopeless. And that makes me sad.

    1. Re:The N64 and Branding by evilviper · · Score: 1
      What Nintendo failed to do was develop a brand that grew with their audience. The PSX had.

      You can use that arguement for Sony Vs. Nintendo, but certainly not for Sony Vs. Sega.

      The Sega Saturn had many of the same games as the Playstation, and was a better-looking unit, even though bulkier (a bit like the Xbox in fact).

      I love Nintendo will all my gaming heart, but I swear to god this lame ass talk of revolution and changing things is the wrong way to go. Well, right as in creating good games - but in terms of winning the war? They're hopeless. And that makes me sad.

      I disagree with you there, too. I was woried about Nintendo when the PS1 was taking over and Nintendo didn't challenge them. However, since the GameCube, I think Nintendo is shaping up to take the lead once again. Besides technical specs, besides their very good games, they are doing very good, IMHO, by having many games of the type that you can't find on PS2/XBox.
      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
  124. I'll just buy the Xbox Next and the PS3 by tjhorne · · Score: 1

    Like a lot of people I end up buying both.

    1. Re:I'll just buy the Xbox Next and the PS3 by lordperditor · · Score: 1

      With a gig of 1066mhz ram and a 6800 ultra my PC will kick all three of the next gen consoles without breaking a sweat so I am sweet for a while, I'll just sit back and laugh at the pathetic "next gen" console specs. Mwuhahahahahaaaa Mwuuuuuhahahahahahaa

  125. Money in the bank, dude by KZigurs · · Score: 1

    No, it didn't. But on the other hand - neither of them had (reasonably) unlimited gobs of wicked cash so they could tell all of us how great the thing is while saving the earth or just playing volleyball just to stare at real-like boobs.

    After all, this is consumer market - and regardless of how wicked cool device you have on the shielf, nobody will even take a look at it unless they will be repeatedly reminded how it is called* - just so they remember the name when they are in the store. Something with long-term memory of consumers, I suppose. Solved with marketing. Or friends that jump around you in extacy when you are in the store.

    ---
    * I know, one will be tempted to tell me about iPod. But think about the name. Four simple letters. Catchy spelling. This was not a lame - "play-station" or even "x-box". Everything has an X-something. How am I supposed to remember x-what was I supposed to love? TV! MTV ADS!

    1. Re:Money in the bank, dude by kesuki · · Score: 1

      atari had money, not as much as microsoft, but they had money... games are the big important factor in the long term success of a console. what is microsoft doing to change that? nothing they haven't been doing with Xbox, so I don't see a huge shift from PS2 gamers over to Xbox2. but by releasing early, they could be hurting inital sales of the next nintendo console, or the next sony console, because xbox 2 will have it's big title games out, and the others will be shipping with who cares yawn launch titles mostly.

  126. You do? by superultra · · Score: 1

    I followed Square . . . Who cares about the brand?

    Apparently, you.

    Square are not gaminig gods (cf. Bouncer). Yet you referred to the brand, not even a series of games. It just so happens that Square sold you on their brand even better than Sony or Nintendo. But, even with that you're in the minority by following a publisher (save, perhaps, EA Sports). Secondly, Sony owns Square, at least in theory. So you're still connected to the brand of Sony, yes?

    1. Re:You do? by reidbold · · Score: 1
      I followed Square . . . Who cares about the brand?

      Apparently, you.


      I think that's just about the funniest thing I've read on /. for years. Cheers to superultra.
      --
      -Reid
  127. Re:Dreamcast: No EA by ppp · · Score: 1

    The Dreamcast was doomed from the start because third parties like EA announced they were never going to support it. Like it or not, EA's sports titles are a huge factor in console sales. While the hardware is a factor, it's software that makes or breaks a console's success.

  128. Phantom by Anonymous Coward · · Score: 0

    I'll wait for the Phantom Console... It should be out about the same time as the XBox 2 (according to sources).

  129. Take this "Next Gen" Bullshit and shove it by MutantHamster · · Score: 1

    I hope this thing bombs like Donald Rumsfeld. Unless it's fucking photorealistic I don't care. I don't need a "new" thrown at me just for the sake of making a "new" console.

    --
    My Greatest Heist - Muisc partly inspired by the unbeatable Qwantz
  130. This is EXACTLY the same for XBox2 vs PS3! by Viewsonic · · Score: 1
    The XBox2 probably WONT have HD-DVD this time according to latest rumors.

    Dreamcast didn't have DVD. Same boat.

    XBox2 will be released only a few (3-6) months before the PS3 is released in Japan. It will carry Blu-Ray, which is just like the PS2 using DVD as its medium. It will "one up" the XBox2 bigtime. Same boat.

    The XBox2 will more than likely NOT have backwards compatability. The processor AND graphics processor are so different it isn't even funny. I suppose they could do a dual chipset box, but short of that, I dont think we'll see much compatability.

    It looks to me like XBox2 is headed to the Dreamcast way. Certainly E3 or before will clear this all up.. But it will be hard.. Even moreso now that GTA4 has been announced as an exclusive for PS3 already.

  131. Great expectations by superultra · · Score: 2, Interesting

    Actually, if I recall correctly FFX wasn't even announced when the PS2 launched. MGS2, yes, although that was a long ways off. Honestly, if there were titles that were pre-emptively driving system sales, it was the Bouncer (sadly) and GT3. For that period of after Christmas to the spring following, there was very little game expectation. I should know, because EB employees are partially evaluated on how many preorders a store gets, and it was hell to get anyone to preorder a damn thing for the first year or so after launch.

    Besides, even the expectation - if it had an impact at all, which I say it didn't - was part of the branding. You said yourself that "everyone knew that Sony had the developers lined up," yet in the beginning Microsoft had nearly as many developers lined up as Sony did save perhaps Square (this is in a pre-GTA3 world where Rockstar mattered). People believed that Sony would bring them good games. Moreover, if game expectation had anything to do with it, gamers expectations for Xbox Live from Microsoft may have countered it slightly.

    Listen, I want to say that it's about the games, but that's just not true. Even the expectation of good games for a system is part of branding, image, and identity.

  132. Intel's Demise? by Frobozz0 · · Score: 1

    Okay, flaming subject aside... ALL 3 major consoles, and Apple's Macintosh, will be based on PowerPC Architecture.

    What does that mean for Intel? It sure as hell doesn't indicate even Microsoft's confidence that their processors perform well in low power/high output environments.

    This is interesting.

    --
    "Politicians find new names for institutions which under old names have become odious to the people."
  133. EA more than kind of sucks. EA is evil incarnate! by Behrooz · · Score: 4, Insightful

    It's not like EA created the best selling game of all time, The Sims

    Actually, it's nothing like that at all. Maxis was the developer of The Sims, EA was just the publisher. In fact, few of the original titles in the series you named were actually developed in-house at EA, as you might know if you had even rudimentary knowledge about how the game biz works nowadays. Here's a quick listing of some quality games and their original developers:

    The Sims - Maxis (Purchased by EA during Sims development, project almost cancelled)
    Goldeneye - Rare (Now owned by Microsoft)
    Need For Speed - Black Box (Purchased by EA, 2002)
    Burnout - Criterion (Purchased by EA, 2004)

    EA doesn't create. EA buys, strip-mines, and casts aside. They're significantly worse than Microsoft on almost any scale-- demonize Microsoft's monopolistic tactics if you will, but at least M$ still creates innovative products and don't treat their employees like shit. Compare that to EA-- worst working conditions in the gaming biz, and they do things like acquire exclusive rights to produce games from the NFL.

    If you like good games, you should hate EA. They're the worst of the worst, a solely short-term-profit motivated corporation with no vision, integrity or class. EA is dedicated to mediocrity, and that's all there is to it.

    That's the reason why I'm still a fan of Valve's Steam Content Distribution idea, despite all of the short-sighted bitching about minor issues that I see right here on Slashdot. The best way to ensure good games is to cut out out the middlemen and nuke the overhead, because the biggest obstacle to the release of quality games right now is the publisher. Reliable pay-to-play online distribution does just that.

    --
    "We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
  134. Saturn by elli2358 · · Score: 1

    If I remember right, the Saturn was an overly complex machine with two processors among other things, making the cost involved with backwards compatability prohibitive even if the console were popular enough to merit it. I agree about the game library though, the US market got nothing really good except Nights, while Japanese games like Radiant Silvergun are selling for the equivalent of over $100 each.

  135. Re:EA more than kind of sucks. EA is evil incarnat by tsioc · · Score: 0

    I couldn't agree more. I stopped buying EA games last year, but I did make 1 exception: Oddworld. Does anyone else find it ironic that Oddworld games are now distributed by a company like EA?

  136. Backwards compatibility is overrated by angle_slam · · Score: 1
    When buying a next-gen system, the last thing in my mind is backwards compatibility. You can play PS1 games on a PS3? Who the hell cares! I can barely stand to play the poor graphics of PS1 games on my PS2 now. Most HDTV owners think the PS2 is unplayable on big screens because of poor graphics quality. Who really cares if it'll play PS1 games? If I want to play a PS2 game, I'll put it in my PS2.

    If I want to play XBox 1 games, I would buy an Xbox 1, not an XBox 2.

    1. Re:Backwards compatibility is overrated by aussie_a · · Score: 1

      Because when my previous console dies, I want to still be able to play my games. Backwards compatability is 2nd place on my list (for instance, I have a PS1, my brother has a PS2. By the time I buy a new console, I'll be moving out of home, I'll no longer have a PS2 but I'll have games for it. I'm planning on getting a PS3 so I can play my PS2 games).

    2. Re:Backwards compatibility is overrated by angle_slam · · Score: 1

      The XBox2 will be released this fall. I seriously doubt that I'll still be playing any game I'm regularly playing now.

    3. Re:Backwards compatibility is overrated by aussie_a · · Score: 1

      Wow. I'd hate to have a system with games that had such little re-playability.

    4. Re:Backwards compatibility is overrated by Anonymous Coward · · Score: 0

      When my previous console dies I'll fix it or pick another one up at a pawn shop for $20. There *are* other options.

    5. Re:Backwards compatibility is overrated by angle_slam · · Score: 1

      Has little to do with the system or even the games and more to do with my ADD. I very rarely play even my favorite games for even 6 months. The fact that I can Ebay games for $30 instead of trading them in for $10 is also pretty good.

  137. First to market? by StikyPad · · Score: 1

    There are strong rumors that the PS3 will be unveiled in late March, to beat MS and Nintendo to the next-gen punch. If true, Sony is doing the exact thing MS is being accused of. Who knows when manufacturing and distribution would start, but it looks like MS is really just trying to keep up, rather than any sort of preemptive action.

  138. Smart Play by lanevorockz · · Score: 1

    Microsoft have the money and the power needed to take technology for the next level. If you want to use a bad equipament as ps2 or other stuff, you are trying to hold the evolution process of the world. I think that as microsoft is not very strong in game business this kind of strike could really put her int a very good position in the next few years. I hope that communities don't blow away this opportunity of be taken for the next level, with XNA Longhorn and XBox 2. The quality of life provided by the technology rises a lot, if you want to be smart and bet in technology thats fine. But don't try to hold technology in worst levels as keep using a 500mhz processor as if it is ! I am a game developer and I need to maximize everything to get some good resort in ps2, using a new technology means, easier was to create best games. Think about that and don't go trough the mood.

  139. What's a monopoly? by Infonaut · · Score: 1
    According to Media Metrix, Google controls less than half of all searches, so Google is hardly a monopoly.

    Microsoft is not a monopoly because anyone on Slashdot says so, but because it has been proven to be a monopoly in federal court.

    So Google is not a monopoly, but Microsoft is a monopoly. That seems logical to me, given the facts.

    As for your assertion that all companies do this (pay for ancilary products with the main product), that's not the case. Many public companies run divisions as separate profit centers, which must sink or swim on their own.

    I've tried to put logic into my argument, and hope that it meets with your approval.

    --
    Read the EFF's Fair Use FAQ
  140. And you know why you find that? by Anonymous Coward · · Score: 0

    Because you are retarded. Seriously, what are you smoking? Compare anything about the systems, the PS2 comes out way ahead. I wonder if I could get modded up for pretending the atari 2600 blows away the SNES.

  141. The only reason I will ever buy an XBox2 is.. by ikekrull · · Score: 1

    If I can hack it to run Linux like my XBox 1.

    Otherwise it can stay on the shelf with all the other Microsoft products i'll never buy.

    Seriously, the Xbox is a really useful device with the addition of a general purpose OS - It runs freevo over wireless LAN as a media front-end, streams MP3 radio, rips DVDs and even runs a MIDI sequencer for me.

    I also use it to browse the web on occasion on my TV.

    I don't actually own an XBox game (I have a PS2 for that) but I certainly spend more time playing movies and TV etc. on the XBox than i do playing games on the PS2.

    If the XBox2 has even half the security holes and hackability of the XBox1 then i'll be happy.

    --
    I gots ta ding a ding dang my dang a long ling long
  142. Nintendo only outsells Xbox in Japan by xswl0931 · · Score: 1

    You forget to note that XBox outsells Gamecube in America and Europe. And guess what, they are bigger markets than Japan.

  143. I, for one... by tattoi.nobori · · Score: 1
    I applaud Mr. Ballmer's honesty regarding the next generation of consoles, and hope that this indicates a sea change in Microsoft's corporate culture. Although, I can't say I care for such vulgarities, coming from a CEO...

    Wait, what?

    ...oh. Blow *by* Sony. Nevermind.

  144. All I can think of... by Alkaiser · · Score: 1

    Is what the evil guy from Fast and Furious says after the ADD kid fires off his nitrous...

    "Too soon, Junior."

    Microsoft looks at this situation and sees, "The only reason we lost is because we weren't entrenched first."

    Which is utter BS. So now they're making one of the classic mistakes in a 3-system race, and that is to launch early.

    When you're the first one out of the gate, and more than half of the competition is behind you...people are going to wait to see what comes next, because only a very, very small percentage of the gaming population has enough disposable cash to plunk down $300 + 2 games 3 times within the span of a year.

    The other foolish mistake is to launch at a higher price point, which Microsoft will undoubtedly do, since Sony and Nintendo can just launch afterwards, and undercut.

    I'll reserve judgement until after E3, but at this stage of the game, I'd kiss the XBox goodbye.

    --
    Netjak.com independent reviews of domestic & import video ga
  145. Dumb people never learn by Anonymous Coward · · Score: 0

    >Phew, and that strategy of getting the console
    >out early so it grabs vast amounts of market
    >share worked so well for Sega, 3DO, Atari and
    >so many others, right?

    Hey jacka$$, did you also know how underpowered (and overpricesed) those consoles were compared to their competitors back in the day?

    Xbox2 isn't going to be visually any different than PS3 and won't cost more than the PS3.
    You can take this one to the bank.

    1. Re:Dumb people never learn by JFMulder · · Score: 1

      Actually, the Dreamcast was a better machine than the PS2 in a lot of aspects. The problem with the Dreamcast wasn't the game quality, quantity or power of the machine. If was the brand : Sega. Their last machine tanked over here so nobody bought it.

    2. Re:Dumb people never learn by Anonymous Coward · · Score: 0

      " Actually, the Dreamcast was a better machine than the PS2 in a lot of aspects. "

      No it wasn't.

      Thankfully the very large game development house I was working at the time saw what a piece of crap the machine was and made a very public statment to effect that we weren't going to waste our time on the stillborn turd.

  146. Fall? by Samah · · Score: 1

    So I can expect this around March or April?
    Not everyone lives in the northern hemisphere you know.
    "3rd Quarter" is just as easy to say as "Fall".

    --
    Homonyms are fun!
    You're driving your car, but they're riding their bikes there.
  147. One question about the title by BorgCopyeditor · · Score: 1
    Xbox 2 to Release in Fall of This Year

    Release what? Do we need a hazmat team standing by? Or just some clean towels?

    --
    Shop as usual. And avoid panic buying.
  148. Why it's going to be called the "360" by Zhe+Mappel · · Score: 1

    Because for every 359 people who buy a PS3, someone will buy an X-Box. ;-)

    1. Re:Why it's going to be called the "360" by Anonymous Coward · · Score: 0

      " Because for every 359 people who buy a PS3, someone will buy an X-Box. ;-)"

      Oh yeah!

      And when that 360th person actually does buy an xbox MS's PR flaks with rush out a press release claiming the xbox is surging...

  149. GameCube pretty easy, actually by CreateWindowEx · · Score: 1
    The GameCube is far easier to develop games for than the PS2. Like the Xbox, the graphics engine on the GC is accessed through a fairly easy-to-use library (similar to a very stripped-down OpenGL), plus because the hardware itself is less flexible than the nVidia hardware (e.g., no vertex or pixel shaders, fewer texture stages), the API is simpler which makes up for the fact that it's a "new" API instead of something based on an existing PC graphics API. The only gotcha is that it uses the opposite byte-ordering from the other consoles. Unfortunately the third-party market for GameCube is terrible, which is why few people are spending much time targetting it.


    Whereas the Xbox and GameCube give you a graphics API to use, to develop for the PS2 (without using RenderWare or other middleware) is basically equivalent to writing your game *and* writing your own version of Direct3D/OpenGL *and* writing your own driver-level code to drive a somewhat screwball (although endearing) architecture and work around some rather glaring limitations in the hardware (e.g., lack of color*color blending, hardware clipping, have to fake out zfail by reversing the entire zbuffer with sprite strips, etc, etc). Testing out a new vertex shader on the Xbox can take five minutes, whereas even with a good set of macros, writing and debugging a new PS2 VU microprogram can take hours if things don't go well.


    The only reason that PS2 games look "about" as good as Xbox games is that developers spend much more time working on PS2 technology due to its far greater market share. Also, since content creation (3D models, animation, texture maps, sound music) and QA/approvals/marketing/licensing make up a pretty huge percentage of the cost of developing a title, the extra hours of PS2-specific programmer sweat/pain doesn't act as a huge additional cost in the big picture. However, uncounted scores of programmers who have sacrificed their sanity to coding for the "Emotion Engine" will probably have to be buried in concrete in a few years after the PS3 replaces the PS2 and all their hard-won skills become useless...

    1. Re:GameCube pretty easy, actually by Anonymous Coward · · Score: 0

      You can't possibly be that stupid.

      You've never touched a PS2 Tool you dimwitted faggot.

  150. I cannot agree. by Anonymous Coward · · Score: 0

    PS2 shipped out a year or so before Xbox...

    Yes, PS2 has bad launch titles. But it had no competition in its generation at the time. By the time GC and Xbox shipped, PS2 had many good titles, SSX had been out for months. Furthermore, Xbox shipped out with truly awful games, low availability and a mutant controller. GC did better on the games, but there was no Zelda or Mario platformer (only a lousy Luigi game and the great Super Smash Bros Melee) for the platform for a quite while. Super Monkey Ball was great, but it couldn't carry a platform.

    Gran Turismo 3 had been out for months for PS2 before MS shipped their first Xbox. SSX Tricky (for PS2) was out right as Xbox came out. And barring Halo (which I thought sucked, but that was not a universal sentiment), Xbox didn't have a game worth buying the platform for until Mechassault came out about a year after launch in 2002.

    PS2 was successful because when it sucked, it's biggest comptition was PS1. And by the time any real competition game along, PS2 had a lot of solid titles. Being able to play PS1 games and DVDs didn't hurt either.

    For the record, I never liked Onimusha. I preferred Resident Evil, which was even more stupid than Onimusha.

    1. Re:I cannot agree. by Anonymous Coward · · Score: 0

      " PS2 shipped out a year or so before Xbox..."

      How fucking sad the twisted rationalization people need to go through...

  151. $700 console by Anonymous Coward · · Score: 0

    I don't care how good Sony is, $700 price tag for a machine is suicide... Neo Geo anyone?

    Don't forget, the Neo also had $200 games. The system was never meant to appeal to the general gaming public at large. Better comparison would be the 3DO? It too had a similarly hefty pricetag, but games priced in the same range as the other consoles'.

    That mentioned, I don't think I've ever seen succeed a console that was promoted as more than a game machine (if not "... and it plays games too!") Exception maybe a DVD player, but people actually wanted a DVD player, nobody ever wanted a multimedia device, they just want to play games.

    One of my friends sold off all his Megadrive (Genesis) stuff to fund the purchase of a 3DO, thinking it would be the next big thing. Boy, did he ever regret that move...

  152. Not about profit! by lordperditor · · Score: 1

    Please the XBox was hardly an exercise in profit, and lets face it if they have up'd the spec of the XBox2 to anywhere even near that of a current PC they will lose money hand over fist with the XBox2 as well. It is about buying market share, nothing more. If they get enough then they will squeeze the market, pay attention that is how Microsoft has always worked.

  153. Why not XBOX as the Media Center? by lcfactor · · Score: 1

    How many of you out there have your XBOXs 'chipped' - I personally don't because I have prefered to live in the land of legal XBOX IP's - but many friends who don't take such advantage of the Live service (which has been on the whole weak until Halo 2) do.

    The amazing thing is that their chipped XBOX's with the modded hd's and their ports of MPLAYER and ffmpegx make for perfect medis center boxes- servers for mp3's, dvd rippers, btclients, and everything else you could want (complete librarys of classic MAME games for parties and the like) all in their little $200 console.

    Microsoft really missed out, in that they are spending time and effort building bloated aggrivating Windows Media Center PC's all for the sake of DRM and an OS no one wants anywhere near their playback devices-

    Microsoft could have DRMed the XBOX (boo hoo) and killed the console market if they had seen their device as a sucessor to the DVD player, CD player and computer like some adventuresome hackers did. If they droped the WinMediaPC and went this route with the Xbox2 they would definately see a plus to their marketshare.

    If of course the consumers didn't get so upset by the DRM licencing strategies that they threw them out the 'window' and wend OSS.

  154. Welcome to the past! by TyrionEagle · · Score: 1

    SPOnG revealse this in mid January as part of their Exclusive Need for Speed story.

    --
    -- I like the cut of your thinking, young man. - me.
  155. Yeah, Sony is great. by Anonymous Coward · · Score: 0

    When the PS3 decodes video streams for the scene skip game there won't any lag or dropped frames. And then a giant Chochobo will kill me.

  156. DC, PS2, GC by @madeus · · Score: 1

    What a sad, fucked up world you live in.

    Surrounded by losers like you? Guess so!

    Get ready for more grief loser, Sony is about to 'get lucky' all over again with the PS3.

    Okay, I'll go over this again just for your benifit (as you don't get it):

    The point is not that I have greif - I'm not stupid enough to believe the marketing BS that surrounded the PS2 and I'm not stupid enough to belive it about the PS3 (If you believe the cell chip will make possible cinema CGI quality graphics in real time thats your problem).

    So, to recap I'm not dumb enough to buy one, ergo I don't get greif.

    I'm sure muppets like you will love it though.

  157. Wheel? by diskonaut · · Score: 1

    Unbelievable graphics? Gimme a decent steering wheel and force feedback already!

  158. oh yeah, and... by Scudsucker · · Score: 1

    otherwise how could it have managed to stand out from all of the other FPS' avalable on the system?

    Because all FPS's suck on consoles, Halo included. Also, a lot of first and third person shooters are 'XBoxized', like Theif 3 and Deus Ex 2, and have tiny tiny maps.

    1. Re:oh yeah, and... by AlexMax2742 · · Score: 1
      Because all FPS's suck on consoles, Halo included. Also, a lot of first and third person shooters are 'XBoxized', like Theif 3 and Deus Ex 2, and have tiny tiny maps.

      If Halo or Halo 2 showed you anything, it was that vastly large maps were certainly possible on the Xbox. Therefore I can only conclude that the tiny tiny maps of Deus Ex 2 and Thief 3 were the engine's fault (both of which happened to be the same engine, by the way).

      --
      I'm the guy with the unpopular opinion
    2. Re:oh yeah, and... by Scudsucker · · Score: 1

      If Halo or Halo 2 showed you anything, it was that vastly large maps were certainly possible on the Xbox. Therefore I can only conclude that the tiny tiny maps of Deus Ex 2 and Thief 3 were the engine's fault (both of which happened to be the same engine, by the way).

      I know, same engine and same studio. Yes, Halo 1&2 have larger levels, but less detail. It all depends on where you put your polygons; the DOA games and Rumble Roses have great looking charachter models, but the environments aren't as detailed.

      And the "suckiness" I was referring to are the controls. First person shooters need a keyboard and mouse, just as racing or fighting games need a controller.

    3. Re:oh yeah, and... by AlexMax2742 · · Score: 1
      Just as racing or fighting games need a controller.

      You picked just about the two worst types of games to pick for "using controllers". Fighting games "should" be played, according to elitists, on arcade sticks, and Racing games "should" be played with steering wheels. Except they're usually designed for an all-in-one controller, which can handle all of these jobs...racing...arcade sticks...and FPS's...adequitely.

      --
      I'm the guy with the unpopular opinion
    4. Re:oh yeah, and... by Scudsucker · · Score: 1

      You picked just about the two worst types of games to pick for "using controllers".

      No, I didn't, I was comparing them to PC games. You only need the wheel if you want the most realism you can get - otherwise it doesn't matter. As for arcades...who cares?

      and FPS's...adequitely

      Depends on your definition of "adaquatly". I've watched guys with, to quote Shawn Micheals, "talent on loan from God" get 18 headshots in a row in Counter-Strike on a PC. It is simply impossible to get that kind of precision with a controller. Also, controllers are crippled on movement/aiming. In Halo for example, you have to stop moving to move your thumb over to one of the buttons if you want to switch weapons or try to butt someone with your rifle. You can also factor in the sucky detail displayed on your typical interlaced television, and the crappy split-screen jibba jabba you have to go through for multi-player.

    5. Re:oh yeah, and... by AlexMax2742 · · Score: 1
      No, I didn't, I was comparing them to PC games. You only need the wheel if you want the most realism you can get - otherwise it doesn't matter.

      For driving games , you do not get nearly the range of motion you get with a wheel when using a control stick. It's a lot easier to make fine adjustments with a wheel than with a controler. Also, being able to adjust the amount of acceleration your car is puting out with an analog pedal is vital for games like GT4. A wheel shows MEASUREABLE IMPROVEMENT over a controller. However, although measureable, there are also plenty of very skilled players who race with a controller.

      Depends on your definition of "adaquatly". I've watched guys with, to quote Shawn Micheals, "talent on loan from God" get 18 headshots in a row in Counter-Strike on a PC. It is simply impossible to get that kind of precision with a controller. Also, controllers are crippled on movement/aiming. In Halo for example, you have to stop moving to move your thumb over to one of the buttons if you want to switch weapons or try to butt someone with your rifle.

      Your example is on the extreme end of the spectrum. I have seen some bsolutely unbeleivable Halo and Halo 2 videos. They seemed to have very precice control over their charactors and would go on 50 kill long killing sprees or make spectacular flag runs. Sure, they could possibly be even better with a keyboard and mouse, but you know what, it goes back to my point about the racing wheel, that yes the specialty controller (Keyboard and Mouse in a FPS's case) DOES offer some tangable advantages but nowhere near the degree that people like you would beleive.

      --
      I'm the guy with the unpopular opinion
  159. Cell Processor by lappy512 · · Score: 1

    I hardly see how they will blow by sony if sony is going to use the Cell processor designed to get many teraflops. Links: Tom's Hardware about Cell Processor Cell Processor Explained Google News on Cell Processors Forum Topic about Cell Processors

  160. So sorry, but I am already at a negative six.... by Seahawk91 · · Score: 1
    I did not start this as flame bait, but I will finish it as such.

    From the parent:

    "Many have expressed concern that Microsoft is forcing the next generation of console hardware too early, and that the current generation still has much to achieve."

    To me this says, "Microsoft is being innovative, and the others do not want/ cannot compete. They feel they can get more profit from the older systems before they have to move on."

    You say: Since Sony has a fab plant, they are original. Since Microsoft only has software, marketing and lawyers; they are not origninal. Who's fab plant are they using if it is not their own? Could it be a second tier plant in Taiwan or Mainland China? If Sony exceeds demand to production, could it be the same plants they will use?

    You are so boring and tiring. I am sure that it is interesting to know that every two years, Microsoft will have a new hardware tweak for xbox, but that will put them behind the power curve. PS3 is already over due and to have xbox compete with them in a year is ludicrous. The market will eventually assume a rythem of xbox, then sony, then xbox, maybe nintendo, but definately sony..etc.