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User: Merlin42

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  1. Re:3 monitor on Games that Support Dual-Head Setups? · · Score: 2, Insightful

    Yeah, but the big problem w/ running a FPS style game on two monitors is the seam. Aiming the sniper scope would be a BITCH if it spans two monitors. I remember hearing that the quakeIII engine supports shifting the view, this would allow you to have one monitor be the front view and the other be one side of periferal vision.

    What I want multimonitor support for is for RPG games. You would have your normal view on one monitor and maps, stats, dialog or whatever on the other. That would be very usefull.

  2. hex on Correcting ext3 File Corruption? · · Score: 5, Insightful

    I don't know enough about filesystems to say what the implications are but:
    the reported size in hex is
    0x400000000573
    and the actual size in hex is
    0x573

    Looks like a single extra bit got flipped when the size was stored.

  3. Re:Not december 21? on Time to Say Thanks For the Uptime · · Score: 2

    Actually the first sunday in april has 23 hours ;)

  4. Re:WinME on QuickTime 6 Is Out · · Score: 2

    No! WinME is windows without user-space.

  5. Re:And still no Linux port on QuickTime 6 Is Out · · Score: 2

    Come on shell out the $25 and get crossover-plugin ... That is how I watched the Two Towers Trailer.

  6. Re:Patent Rights on A Lawyer's View on the OpenGL Patent Mess · · Score: 3, Informative
    Wasn't anyone else suspicious when they magically created DirectX a few years ago? (Emphasis mine)
    M$ Purchased what is now Direct3D from RenderMorphics(at least that is the name that comes to mind ... it was definately something just as odd sounding). It was a software oriented 3d rendering library, which is the source of much of its awkwardess. IMNSHO

    <rantmode>
    I don't know if this has changed recently, BUT when I looked into Direct3D a while back I ran across a show stopper for what I was working on. If you use ANY double precision fp math in your code the FPU needs to be 'reset' every time it went into D3D code. This sent performance down the crapper. This basically makes it useless for scientific style applications.
    </rantmode>

  7. 8008229009 on AT&T Concerned About H2K2 · · Score: 1

    Well I tried several reverse phone directories, but the number seems to be unlisted. This includes anywho.com which is part of at&t.

  8. Re:Where else on Chicken-Feather Chips · · Score: 1

    Whooops, s/Dow Chemical/DuPont/g ;)

    I knew it was chemicals and started with D.

    So, MBNA actually physically exists in Del. !! I thought corporations just used the lenient corporate laws of del. by setting up a PO box for their 'headquarters' in Del. and then actually did business elsewhere.

  9. Where else on Chicken-Feather Chips · · Score: 1

    Hmm, given that most of the DelMarVa (Delaware Maryland Virginia) peninsula is owned by either Dow Chemical or Perdue this makes perfect sense ;).

  10. Re:changes in SCSI land ? on Serial ATA and AGP 8X motherboards · · Score: 1

    Check out: Serial Attached SCSI. This looks to be a superset of Serial ATA. In fact it suggests that a SaSCSI drive would work fine attached to a SerialATA infterface, but not vice versa.

  11. Re:Description is misleading on 8128 miles Per (US) Gallon · · Score: 3, Informative

    The rules state that the fuel tank can be no more than 750ml. In fact the maximum valume the rules allow depends on the type of system with some having a maximum of 50ml!

  12. Re:Quake 3 engine games should support it on Flip-Pad Voyager: Dual-screen Laptop · · Score: 1

    Hmmm maybe we had a bad one ...
    It was attached to an dual sgi 320(iirc) and I would assume it was using the dvi.
    We got it the moment sgi released the 320(modified x86 w/ sgi/nvidia graphics) line based partly on the belief that a complete linux implementation w/ 3d and the works was 'just around the corner'. Of course SGI dropped the whole NT worksation line REAL FAST, and the linux port was never finished.

    I remember any game we played on that thing turnded out to be nauseating. Every time you moved the screen looked like a mud puddle.

  13. Re:Quake 3 engine games should support it on Flip-Pad Voyager: Dual-screen Laptop · · Score: 1

    This works fine on three monitors, BUT with two there would be a nice big seam in the dead center .... not exactly usefull IMNSHO. And it is the FOV(Field of View) that needs to be modified. I remember messing with the fov a few years back when my boss got one of those sgi flatpanels (1600x1024 native) ... it was really cool until I realized why LCDs SUCK for fast games ... refresh rate.

  14. Re:Hidden Slashdot posts on Pet Bugs? · · Score: 1

    Slashdot is devided into sections ... look to the left to see what they are. If you want _ALL_ sections to show up on the main page go to Preferences: Homepage and select "Collapse Sections".

    I just 'discovered' this very recenently, after enabling the '10 hot comments slashbox' which would show comments for articles I had never seen.

  15. Re:LucasArts just missed a great opportunity... on Lucas Confuses ScummVM With Abandonware · · Score: 1

    But you forget one of the cardinal rules of software sales:
    You make more money if you sell the same product multiple times.

    ie

    Mankey Island on DC - $20
    Monkey Island 1 on Palm - $20
    Monkey Island 2 on Palm - $20
    Monkey Island on WinXP - $20
    Monkey Island Collection on PS2 - $20
    .
    .
    .
    You get the idea

    As you can see ScummVM sort of hurts this business model. ie I purchase ony one of the above and effectively get the others for free ... So I must be stealing ;)

  16. Re:Surround Gaming on Matrox Parhelia Benchmarks and Review · · Score: 1

    The card can only do 2 digital outs. Im not sure but it might be able to do 1 digital + 2 vga. So those LCD's (which still suck for games) would be running via analog signals; although it might not be so bad since matrox cards consistently have the best image quality of any consumer card out there.

    Also if you use LCD's make sure you get quality displays with a reasonable viewing angle. You can't exactly look at all three displays directly. But, then again 3 CRT's would take up an AWFULL lot of desk space.

    Hmmm so this basically is another cool sounding feature from Matrox that is rendered almost useless by reality (anyone else recall 'headcasting' ;).

  17. Re:This can be done now... on Yamaha CD-RW Drive Writes Images In Substrate · · Score: 3, Informative

    Actually no. When real data is written to disk there are 3 layers (iirc) of error correcting/detecting that would disrupt the pattern. In fact if I understand the format correctly data is written in such a way that it can be recovered from multiple physical locations on the disc (to prevent a single scratch from ruining things). So writting long strings of 1's and 0's wouldn't quite do it. You need to be able to tell the laser when to turn on and off. This is something that normal drives don't allow. For the conspiracy theorists out there this is in compliance with the wishes of companies like Macrovision ;). Hmmm could this be used to create perfect 'backups' ;) of games?

  18. Re:Slashdot branching out. on The Owner-Builder Book · · Score: 1

    And 30 minutes after your post we get the "Cell Phone in Teeth" story. Hmmm, one down 6 to go.

  19. Re:OpenGL 2.0 on NVIDIA's Pixel & Vertex Shading Language · · Score: 1

    You make some good points. Although one could make a reasonable arguemnt for NVidia avoiding OGL2.0.
    1) NVidia _needs_ a solution that is "portable" to both OpenGL and Direct3D.
    *Many of the current game developers who are driving sales of thier cards have a significant amount of investment (in both LoC and experience/knowledge) in D3D that they will not abandon even if OGL2.0 is far superior.
    *They still need good OGL for breaking into the high profit margin profesional sector and for the latest iD engine.
    2) Directly bringing the programability aspects of OGL2.0 into DX would not fly. M$ would never admit that someone else has a good idea (at least not until after that idea has been purchased).
    3) They need to have competitive buzzwords for use when the P10 is released.

    therefore Cg was their solution, and it gave them the operatunity to write some massively forward looking buzzword loaded press releases :)

  20. Re:Hype or innovation? on NVIDIA's Pixel & Vertex Shading Language · · Score: 1

    I agree with you on most points ... except for the real-time rayracing. One important thing to consider when building a 'real-time' system is that the innermost loop that is time sensitive should be effectively O(1). You want to avoid algorithms that can blow up under certain circumstances(Think two mirrors with a glass ball in between :), which makes recursive algorithms very dangerous. This is why reflections are generally handled by doing different environment maps. Also having each peice of geometry (triangle) be able to be rendered independently is important to a low latency real-time system. If you need to evaluate the entire scene as a whole (to figure out what a reflected/refracted ray hits) then you are pretty much guarenteed to increase latency which has a very poor effect on playability/interactivity.

  21. Re:News.com beat ya. on NVIDIA's Pixel & Vertex Shading Language · · Score: 1

    'Cause 3Dlabs already created it ... see their OpenGL 2.0 proposal. My fear is this is _only_ a preemptive strike against the "full programability" of the 3dlabs P10 which will sooner or later have a consumer version. High level interoperating programability is very much needed to access the power of current and more complicated future cards.

  22. fufme on Haptic Battle Pong... Future of Game Interface? · · Score: 1

    Hmmm... maybe fufme could use this as their model M ... so when does the phantom model F arrive ;) Maybe they could rename it from the sensable phantom to the sensual phantom.

  23. Re:GPS Satelites know this ! on Einstein's Theory To Go Beta Testing · · Score: 2, Insightful

    GPS sats make adjustments for relativity on, well, relatively large scales. What these researchers are interested in is the small scale(both temporal and spatial I would think) fluctuations. Basically I get the impression that they are attacking the gap b/w quantum theory (small) and relativity(large) from above, so to speak.

  24. Re:Pathetic... on Your Online Marketplace for Classified Jet Parts · · Score: 2, Interesting

    Did he actually sell any of the "D" parts? It says that 11 of 18 were "D" and he sold 4 items .. he _might_ have only sold non "D" labeled items.
    Also, did the packaging indicate that they needed to be destroyed or did it just have a big red "D" which he would not know the meaning of?

  25. Re:Voltages on April 1, 1972: Write Only Memory · · Score: 1

    Actually it requires a 6 FOOT colling fan ... placed 1/2 inch from the package.