Does anyone even know what the service the sasser worm exploits actually does? Most of the perpetually open services on windows are totally opaque to me.
The ultimate stupidity being that under 2000, the famous "switch over to NT and screw over the legacy code" had tons of insecure network services running by default, but their backwards compatibility system (the one that enables "run in 98/95 etc compatibility mode) disabled by default.
ATI's involvement would make sense if they weren't by far the worst abusers of the OpenGL API. Seriously, it seems like half the GL commands just don't friggin work on the ATI drivers. If they don't want to hardware support a given function, fine, just shove in some MESA code and let it run slow, but right now most of them just don't freaking work.
This was not true with slow moving projectiles, actually. This happened most often in DM, where you would be shooting your plasmagun at a player on a different elevation from you - you could not lead your target, because the shots would fire level by default, and only aim up when facing the target. Of course, if you were facing the target, you were not leading them if you were facing them, so you couldn't shoot them with the plasma.
Particularly if they keep Doom's aiming style - remember Doom up/down autoaim? There was a little left/right auto too.
What I know they won't be keeping, unfortunately, was Doom's incredible raw speed. The original Doom was fast (well, when running) - faster than Quake 1 even. The catch was it was also slippery as heck, so you had to walk if you didn't want to fall off of things.
The other thing Doom had that I know we won't be seeing are those rooms of 50 imps. I guess Serious Sam remains as the only *true* successor to the original Doom.
Well, those of us who played #1 first loved it. Then #2 came and, while it was a good game, got all the darn whiny RPGers into the genre.
Some of us like strategy games. Reiche and Ford make strategy/action games mainly (unholy war, archon, etc) - SC2 was an exception. I liked SC1 a lot, and was actually a little disappointed when I started playing SC2 and found out it was an adventure game. Yes, it turned out good, but I still remember that initial disappointment.
Receipt is risky. If you give a person a receipt, then their spouse can beat them for voting for the wrong person. Better would be to write a generated "confirmation" number for each party and the user can jot down the number they actually voted for. The dummy confirmation numbers are actually the true number of a previous voter, so when the confirmation numbers and votes become public (to allow personal auditing) then a "fake" number that one gave to their spouse/boss/otherwise oppressor will appear as a valid vote. The only trick would be the possibility of recieving multiple of the same confirmation numbers.
Thus, if anyone notes that their personal (true) number does not match with the number in the database, they can push for a recount. Yes, they have no proof, but if enough people complained then a paper recount could be called. Proof, after all, is risky - it damages the anonymity of the vote process. By allowing the user to create false proof, we let them conceal their vote, but confirm, personally, that their vote was registered.
The system also prints out a ballot that goes into a conventional box, for the recount system. The user gets to watch this happen, and may physically place the paper ballot into the box themselves. Thus, we gain the advantages of the traditional system: allowance for the paper trail.
Simple. The telescope needs to be isolated for it to work well. Optics of that sensitivity do not react well to nearby vibrations, nearby heat sources, nearby light sources, and nearby energy expenditures. The hubble is currently located in the world's biggest clean room.
Amen. Give the kids a cheap external hard disk to take to class with textbooks and suchlike on that, then make a deal with a wholesale refurbisher for home and classroom desktops. The hard disk would be much less valuable if stolen.
I found that PICO has similar problems under BSD - the backspace/delete keys behave just a little flaky. It was very confusing. I get used to manually refreshing the screen a lot. Still, for non-unix people who only need to learn for 99% of unix systems, Pico gets the job done pretty well. No, its not the uber-powerful and ever-present Vi, but it works and is quite intuitive.
Amen. Those shots just startled me. When I read the description, I was expecting something like Cube (wouter.fov120.com/cube). Cube was super-high efficiency - small engine, simple mapping system, simple networking. Cube used jpegs for textures - fsck quality, I like small games. It was a good idea. But this game is gorgeous. It shows how much graphical power DX comes with out-of-the-box.
You also neglected to mention how few artists even wrote their own music. I mean, how is it that people even care about Britney? She is nothing but an instrument in her producer's orchestra. A sexy instrument, but an instrument.
I even respect pure vocalists when they at least write the songs (including the score for the instruments) that they perform.
Oh, well, for credit for the actual embracing the 2d look with the flat paper thing, yeah, Parappa gets the credit. I'm just sayin that animating sprites over a 3d background wasn't a first for anyone. But yeah, I'd forgotten how exactly Parappa looked.
I don't think Parappa deserves the credit - Capcom had a long-standing love affair with 2d sprites on 3d graphics.
I mean, hell, if we're discussing this concept seriously, how about Doom? Still, paper mario was unique in that it didn't run from its 2dness but actually made it part of its style.
Well, there's always software mods. I know a guy with an XBox who uses it for nekkid skins for DoA2. Can't do that without a mod chip. But he also uses it for l33t w4r3z and shite.
Why can't we just get the Indrema project restarted and give all the console hackers a real platform?
Heheh, forgot about gearing and suchlike - have used a racing go-kart that has no clutch, no gearshift, nothing. You start the damn thing by picking up the rear end and running forward while the driver guns the engine. 2-stroke on that thing gets it doing 60.
God, I want one of those now. That being said - simple 2-stroke engine? These days a 4 stroke engine can be made that small (allowing for cleaner burn and not mixing the oil in), and a 2-stroke engine in that size (looks to be about go-kart sized) can do 60 easily. What gives?
Absolutly. Especially amusing when you realise that the music was not hired - it was done as a contest. Very successful approach. Speaking of MOO (in your sig), MOO2 had the same sort of thing RPG's had - endless downtime staring at screens. As such, it had similarly excellent music.
Disappointed nobody mentioned Descent ][. First major, popular game to use CD audio (beating Quake by a matter of weeks, I think). Oddly enough, the one track by a nameable musician (Skinny Puppy's Ogre) was awful.
That's only because for a while, they were unique in attempting epic, classical soundtracks. Those days are long gone. Besides, the Megaman games have always easily had as good music as the Final Fantasy games. Ditto StarFox. Its just you notice it more in Final Fantasy because the game has so much quiet wandering time.
Then CD audio came and since then any game can have awesome music. IMHO, my award for best orchestral soundtrack goes not to the myriad ff games but to Total Annihilation.
I mean Pop, the genre. Not as in an abbreviation for popular music. As in I like classic rock. By your logic, Cobain was pop.
Besides there are variying degrees of bland popularness, ones which we've long since pushed passed the limits. There has always been music made by artists who are really just a front for a team of producers, and music made by artists who aren't. Whether or not they're nationally or internationally reknowned, the difference is in whether they are artistically responsible for the music they preform. Most pop is played by preformers, not musicians.
I would be willing to pay a $5 starting fee and then the cost of two HBO packages for 10 quality channels in a package rather than the 100 channels of shit to choose from that I have now.
Does anyone even know what the service the sasser worm exploits actually does? Most of the perpetually open services on windows are totally opaque to me.
The ultimate stupidity being that under 2000, the famous "switch over to NT and screw over the legacy code" had tons of insecure network services running by default, but their backwards compatibility system (the one that enables "run in 98/95 etc compatibility mode) disabled by default.
ATI's involvement would make sense if they weren't by far the worst abusers of the OpenGL API. Seriously, it seems like half the GL commands just don't friggin work on the ATI drivers. If they don't want to hardware support a given function, fine, just shove in some MESA code and let it run slow, but right now most of them just don't freaking work.
This was not true with slow moving projectiles, actually. This happened most often in DM, where you would be shooting your plasmagun at a player on a different elevation from you - you could not lead your target, because the shots would fire level by default, and only aim up when facing the target. Of course, if you were facing the target, you were not leading them if you were facing them, so you couldn't shoot them with the plasma.
Particularly if they keep Doom's aiming style - remember Doom up/down autoaim? There was a little left/right auto too.
What I know they won't be keeping, unfortunately, was Doom's incredible raw speed. The original Doom was fast (well, when running) - faster than Quake 1 even. The catch was it was also slippery as heck, so you had to walk if you didn't want to fall off of things.
The other thing Doom had that I know we won't be seeing are those rooms of 50 imps. I guess Serious Sam remains as the only *true* successor to the original Doom.
Well, those of us who played #1 first loved it. Then #2 came and, while it was a good game, got all the darn whiny RPGers into the genre.
Some of us like strategy games. Reiche and Ford make strategy/action games mainly (unholy war, archon, etc) - SC2 was an exception. I liked SC1 a lot, and was actually a little disappointed when I started playing SC2 and found out it was an adventure game. Yes, it turned out good, but I still remember that initial disappointment.
Receipt is risky. If you give a person a receipt, then their spouse can beat them for voting for the wrong person. Better would be to write a generated "confirmation" number for each party and the user can jot down the number they actually voted for. The dummy confirmation numbers are actually the true number of a previous voter, so when the confirmation numbers and votes become public (to allow personal auditing) then a "fake" number that one gave to their spouse/boss/otherwise oppressor will appear as a valid vote. The only trick would be the possibility of recieving multiple of the same confirmation numbers.
Thus, if anyone notes that their personal (true) number does not match with the number in the database, they can push for a recount. Yes, they have no proof, but if enough people complained then a paper recount could be called. Proof, after all, is risky - it damages the anonymity of the vote process. By allowing the user to create false proof, we let them conceal their vote, but confirm, personally, that their vote was registered.
The system also prints out a ballot that goes into a conventional box, for the recount system. The user gets to watch this happen, and may physically place the paper ballot into the box themselves. Thus, we gain the advantages of the traditional system: allowance for the paper trail.
Simple. The telescope needs to be isolated for it to work well. Optics of that sensitivity do not react well to nearby vibrations, nearby heat sources, nearby light sources, and nearby energy expenditures. The hubble is currently located in the world's biggest clean room.
Amen. Give the kids a cheap external hard disk to take to class with textbooks and suchlike on that, then make a deal with a wholesale refurbisher for home and classroom desktops. The hard disk would be much less valuable if stolen.
Jesus, and you people call yourself nerds. Am I the only person here who read Snow Crash? This is just like the VR in that book.
Learn to read people.
I found that PICO has similar problems under BSD - the backspace/delete keys behave just a little flaky. It was very confusing. I get used to manually refreshing the screen a lot. Still, for non-unix people who only need to learn for 99% of unix systems, Pico gets the job done pretty well. No, its not the uber-powerful and ever-present Vi, but it works and is quite intuitive.
Remember Star Control 3? Justice, yeah, right.
Amen. Those shots just startled me. When I read the description, I was expecting something like Cube (wouter.fov120.com/cube). Cube was super-high efficiency - small engine, simple mapping system, simple networking. Cube used jpegs for textures - fsck quality, I like small games. It was a good idea. But this game is gorgeous. It shows how much graphical power DX comes with out-of-the-box.
You also neglected to mention how few artists even wrote their own music. I mean, how is it that people even care about Britney? She is nothing but an instrument in her producer's orchestra. A sexy instrument, but an instrument.
I even respect pure vocalists when they at least write the songs (including the score for the instruments) that they perform.
LoTR was allowed 'cause it was in the original book.
Oh, well, for credit for the actual embracing the 2d look with the flat paper thing, yeah, Parappa gets the credit. I'm just sayin that animating sprites over a 3d background wasn't a first for anyone. But yeah, I'd forgotten how exactly Parappa looked.
I don't think Parappa deserves the credit - Capcom had a long-standing love affair with 2d sprites on 3d graphics.
I mean, hell, if we're discussing this concept seriously, how about Doom? Still, paper mario was unique in that it didn't run from its 2dness but actually made it part of its style.
Damn - someone beat me to it. I was hoping to gather some support to do something like that for my thesis.
Well, there's always software mods. I know a guy with an XBox who uses it for nekkid skins for DoA2. Can't do that without a mod chip. But he also uses it for l33t w4r3z and shite.
Why can't we just get the Indrema project restarted and give all the console hackers a real platform?
Heheh, forgot about gearing and suchlike - have used a racing go-kart that has no clutch, no gearshift, nothing. You start the damn thing by picking up the rear end and running forward while the driver guns the engine. 2-stroke on that thing gets it doing 60.
Yeah, not saying its a bad thing its slow.
God, I want one of those now. That being said - simple 2-stroke engine? These days a 4 stroke engine can be made that small (allowing for cleaner burn and not mixing the oil in), and a 2-stroke engine in that size (looks to be about go-kart sized) can do 60 easily. What gives?
Well, that was mostly just Doom and its derivatives.
Absolutly. Especially amusing when you realise that the music was not hired - it was done as a contest. Very successful approach. Speaking of MOO (in your sig), MOO2 had the same sort of thing RPG's had - endless downtime staring at screens. As such, it had similarly excellent music.
Disappointed nobody mentioned Descent ][. First major, popular game to use CD audio (beating Quake by a matter of weeks, I think). Oddly enough, the one track by a nameable musician (Skinny Puppy's Ogre) was awful.
That's only because for a while, they were unique in attempting epic, classical soundtracks. Those days are long gone. Besides, the Megaman games have always easily had as good music as the Final Fantasy games. Ditto StarFox. Its just you notice it more in Final Fantasy because the game has so much quiet wandering time.
Then CD audio came and since then any game can have awesome music. IMHO, my award for best orchestral soundtrack goes not to the myriad ff games but to Total Annihilation.
I mean Pop, the genre. Not as in an abbreviation for popular music. As in I like classic rock. By your logic, Cobain was pop.
Besides there are variying degrees of bland popularness, ones which we've long since pushed passed the limits. There has always been music made by artists who are really just a front for a team of producers, and music made by artists who aren't. Whether or not they're nationally or internationally reknowned, the difference is in whether they are artistically responsible for the music they preform. Most pop is played by preformers, not musicians.
I would be willing to pay a $5 starting fee and then the cost of two HBO packages for 10 quality channels in a package rather than the 100 channels of shit to choose from that I have now.