I will - by purchasing an Nvidia video card next time I upgrade. Performance on Linux is buggy and slow with AMD/ATI, whether you're using the open source drivers or fglrx.
Too bad Dota 2 still doesn't run well in WINE using fglrx. I'm done with AMD/ATI after I replace my current card (HD 6970). I don't care that their driver situation is slowly getting better, it's still complete garbage compaired to the nvidia offerings.
Yeah, the GGP must want to revert to the old days of using XML as the standard data interchange format for web services. Why would you want to be able to express objects in a few lines of easy-to-parse Javascript when you could do the same thing with only 30 lines of messy XML?
Seriously, a couple weeks ago there was an article warning us all of the coming Unix Epoch doom, and today we are learning about a magical time when programs were written with editors! I understand that Dice.com as a job board is used to serving the lowest common denominator when it comes to IT and software "professionals," but give me a break.
gvim is one of my most-used tools as well. From my experience, an IDE is only beneficial for large projects with complicated build or deployment procedures with more than a couple developers. Languages like Java, and to some extent C++, also tend to encourage their use, especially as your external dependencies increase. C really encourages you to keep things small and manageable, so I've never felt like I've needed an IDE to keep my head wrapped around a C project. Python's sort of the same way, but at least partially because the language is so simple that it becomes much easier to keep it well-managed. For larger Javascript projects, even if they get big and awkward, there are no build procedures to speak of so just using a more robust editor like Sublime Text 2 is sufficient for me.
And you're just a waste of oxygen if the best response you can come up with is "It's unlikely that you and your guns can stop tyranny, so you shouldn't have your guns."
The reason this stuff is happening in browsers and the web is because that's where the companies who care about and support inter-operability are at. It's unfortunate that we need the browser as an additional software layer (and a big one at that) for making truly platform independent and accessible software, but it's just the state of things right now.
If you don't like it, feel free to continue browsing static HTML pages with your Lynx browser. This is the way the web is moving and it's what most people want. Seriously though, why is JSON in your rant? What could you possibly have against JSON?
To be fair, there were a lot of complaints about the controls for Phantom Hourglass and Spirit Tracks. Trying to roll was especially annoying. The only reason that the controls were at least passable is probably related to the DS's resistive touchscreen and stylus vs a smartphone or tablet's capacitive touchscreen that you operate with a finger. Plus, I don't think the Zelda games for the DS were purely touchscreen, I believe you still used the face buttons for item use (but it's been a long time since I played them, so I'm not positive).
I agree, for the most part. The best games I've found on mobile devices are for nothing more than killing a few minutes while waiting in a doctor's office or sitting on the bus. I have yet to find a "deep" gameplay experience on mobile that I would find worth pursuing if I have access to other gaming machines (PCs, consoles). Honestly it's the touchscreen-only design of mobile devices that does it, because I occasionally find some games worth playing for 3DS.
and yet the nerds who cream their pants over far cry 20 still think they are the center of the world
I know Valve has been exploring free-to-play games, but so far the only product of that has been Dota 2 which is definitely not a casual game. They are still catering to the "nerds" you speak of.
I think a big difference here is in how large of an impact these purchasing decisions can have on your everyday life. For game consoles, at most the decision only affects which games you can play. With a smartphone, it impacts the games you play, how you use the web, how you keep in touch with business/friends/family, etc.
However, your statement struck me as remarkably snobbish
Really? Which part? The one where I essentially said that what I was saying was purely conjecture and most likely naive?
Declaring that such readers are "No True Scotts... err, No True Habitual reader" based only upon the type of novel they enjoy reading.
Afterall, if they are always chasing the new trend of novels, doesn't that imply a longstanding habit of purchasing novels
A trend does not always mean a trend of novels. I know quite a few people who bought all of the Harry Potter books, the Twilight books, and the Hunger Games books, but don't buy any books in between those series.
It's not based in fact, and implies quite a bit that you maybe don't WANT those people to be habitual readers.
I really couldn't care less about who is buying which books and how frequently. I was simply stating why I thought it was odd that book retailers were catering less toward the people who from my personal experience purchase books most frequently.
I've noticed this as well, and while it seems profitable in the short-term, it seems foolish in the long-term. From my experience, the typical reader of those pseudo-sci-fi romance novels are not "book readers" in the sense that reading is a habit for them. They will go through a phase where they purchase and read a few trendy novels, and then go back to not reading much for potentially several years. By alienating the "real" fantasy and sci-fi crowd, you are alienating habitual book purchasers/readers. Those dedicated readers are going to find their books elsewhere (most likely Amazon) and you lose a long-term customer. I am not a market analyst for book publishers, though, so my thoughts are probably irrelevant and naive.
That's giving them too much credit. If that were the case, with enough of them something of value would transpire.
GGP mentioned fglrx drivers, so I continued that conversation. I'm well aware of the difference.
vote with your wallets gentlemen!
I will - by purchasing an Nvidia video card next time I upgrade. Performance on Linux is buggy and slow with AMD/ATI, whether you're using the open source drivers or fglrx.
Too bad Dota 2 still doesn't run well in WINE using fglrx. I'm done with AMD/ATI after I replace my current card (HD 6970). I don't care that their driver situation is slowly getting better, it's still complete garbage compaired to the nvidia offerings.
Yeah, the GGP must want to revert to the old days of using XML as the standard data interchange format for web services. Why would you want to be able to express objects in a few lines of easy-to-parse Javascript when you could do the same thing with only 30 lines of messy XML?
Please, learn how to use anchor tags.
Seriously, a couple weeks ago there was an article warning us all of the coming Unix Epoch doom, and today we are learning about a magical time when programs were written with editors! I understand that Dice.com as a job board is used to serving the lowest common denominator when it comes to IT and software "professionals," but give me a break.
gvim is one of my most-used tools as well. From my experience, an IDE is only beneficial for large projects with complicated build or deployment procedures with more than a couple developers. Languages like Java, and to some extent C++, also tend to encourage their use, especially as your external dependencies increase. C really encourages you to keep things small and manageable, so I've never felt like I've needed an IDE to keep my head wrapped around a C project. Python's sort of the same way, but at least partially because the language is so simple that it becomes much easier to keep it well-managed. For larger Javascript projects, even if they get big and awkward, there are no build procedures to speak of so just using a more robust editor like Sublime Text 2 is sufficient for me.
And you're just a waste of oxygen if the best response you can come up with is "It's unlikely that you and your guns can stop tyranny, so you shouldn't have your guns."
That wasn't the primary article linked to in the summary, genius.
The reason this stuff is happening in browsers and the web is because that's where the companies who care about and support inter-operability are at. It's unfortunate that we need the browser as an additional software layer (and a big one at that) for making truly platform independent and accessible software, but it's just the state of things right now.
If you don't like it, feel free to continue browsing static HTML pages with your Lynx browser. This is the way the web is moving and it's what most people want. Seriously though, why is JSON in your rant? What could you possibly have against JSON?
To be fair, there were a lot of complaints about the controls for Phantom Hourglass and Spirit Tracks. Trying to roll was especially annoying. The only reason that the controls were at least passable is probably related to the DS's resistive touchscreen and stylus vs a smartphone or tablet's capacitive touchscreen that you operate with a finger. Plus, I don't think the Zelda games for the DS were purely touchscreen, I believe you still used the face buttons for item use (but it's been a long time since I played them, so I'm not positive).
Ah, I completely forgot that they made TF2 F2P (since it didn't affect me as I had TF2 since it was first released in the Orange Box).
Quick, market this idea to Intel and Nvidia before someone else figures it out!
Didn't know that, thanks for the tip! I would have just modded you up but I've already posted on this thread.
"Steam" doesn't make games. Valve makes games, and Steam is another product of Valve.
I agree, for the most part. The best games I've found on mobile devices are for nothing more than killing a few minutes while waiting in a doctor's office or sitting on the bus. I have yet to find a "deep" gameplay experience on mobile that I would find worth pursuing if I have access to other gaming machines (PCs, consoles). Honestly it's the touchscreen-only design of mobile devices that does it, because I occasionally find some games worth playing for 3DS.
and yet the nerds who cream their pants over far cry 20 still think they are the center of the world
I know Valve has been exploring free-to-play games, but so far the only product of that has been Dota 2 which is definitely not a casual game. They are still catering to the "nerds" you speak of.
You're making the assumption that they do not already have such contingency patches ready and waiting.
I think GP was referring to Xbox 360 and Windows.
I think a big difference here is in how large of an impact these purchasing decisions can have on your everyday life. For game consoles, at most the decision only affects which games you can play. With a smartphone, it impacts the games you play, how you use the web, how you keep in touch with business/friends/family, etc.
However, your statement struck me as remarkably snobbish
Really? Which part? The one where I essentially said that what I was saying was purely conjecture and most likely naive?
Declaring that such readers are "No True Scotts... err, No True Habitual reader" based only upon the type of novel they enjoy reading.
Afterall, if they are always chasing the new trend of novels, doesn't that imply a longstanding habit of purchasing novels
A trend does not always mean a trend of novels. I know quite a few people who bought all of the Harry Potter books, the Twilight books, and the Hunger Games books, but don't buy any books in between those series.
It's not based in fact, and implies quite a bit that you maybe don't WANT those people to be habitual readers.
I really couldn't care less about who is buying which books and how frequently. I was simply stating why I thought it was odd that book retailers were catering less toward the people who from my personal experience purchase books most frequently.
I'd like to know what some of those are.
...so I can incorporate them into my evil plans...
I've noticed this as well, and while it seems profitable in the short-term, it seems foolish in the long-term. From my experience, the typical reader of those pseudo-sci-fi romance novels are not "book readers" in the sense that reading is a habit for them. They will go through a phase where they purchase and read a few trendy novels, and then go back to not reading much for potentially several years. By alienating the "real" fantasy and sci-fi crowd, you are alienating habitual book purchasers/readers. Those dedicated readers are going to find their books elsewhere (most likely Amazon) and you lose a long-term customer. I am not a market analyst for book publishers, though, so my thoughts are probably irrelevant and naive.