I think you're confused. Strictly speaking, GCC isn't even a C compiler.
GCC stands for "GNU Compiler Collection". In that collection, there's a C compiler as well as a C++ compiler, a Java compiler, and many more (they are not completely separate, they actually share a lot of code between them).
All of them are written in C, and the news here is they're going to be written in C++ in the near future.
I'd assume that Porsche's engineers have thought of all of these issue which are obvious to armchair knowitalls. I'd also assume that the fact that they're announcing an implementation suggests that they've solved these issues.
True, but people are still interested in how they solved the issues. The way I see it, saying '$SUCCESFULCOMPANY is doing something stupid, because $REASONIVEJUSTHOUGHTOF' is just a way to start a discussion and get some insight.
Spray your graffiti on a clean road sign, and then just spray this on your graffiti.
Re:120fps vs 60fps is like night and day
on
Framerates Matter
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· Score: 1
I'd really like to try a double-blind test to see if I can tell 120Hz vs moreHz.
I'd be interested in finding out how to do a double-blind, visual test.;-)
Heh. It know it was probably a joke but, it's pretty easy actually. You can even do it by yourself. I did it to convince myself I could tell 60 versus 120Hz.
I wrote a shell script that generated a config file for quake that contained lines like "bind x set com_maxfps y" where x is 0 through 9, and y is randomly chosen between 60 and 120.
Then I loaded the config file in-game, and wrote down what I thought the framerate was for 0, 1, etc. and compared it to the generated file. I never got it wrong.
It's double blind because I never had to look at the config file before I completed the test. Oh, and don't forget to set cg_drawFPS to 0.;-)
Re:120fps vs 60fps is like night and day
on
Framerates Matter
·
· Score: 1
For a high speed game like Quake even 60fps is totally unplayable and there's a massive difference between 90fps and 120fps. I consider 120fps the minimum for Quake and for that reason I continue to use a CRT. If you put my CRT at 120Hz+120fps next to a 60Hz+60fps LCD the difference is night and day and the LCD looks extremely choppy. You don't even have to do a side by side comparison and if you're used to playing at 120fps on a daily basis then you'll instantly see the difference when you see the game running at 60fps.
You may want to try one those new 120Hz LCD monitor when your CRT dies, or when you need the space on your desk. I really like mine (and like you, I can't stand playing Quake at 60fps, it actually hurts my eyes.)
I'd really like to try a double-blind test to see if I can tell 120Hz vs moreHz.
Ah, I didn't know that. I always believed a C compiler was all you needed to bootstrap all of GCC.
Is Ada the only counter example?
I think you're confused. Strictly speaking, GCC isn't even a C compiler.
GCC stands for "GNU Compiler Collection". In that collection, there's a C compiler as well as a C++ compiler, a Java compiler, and many more (they are not completely separate, they actually share a lot of code between them). All of them are written in C, and the news here is they're going to be written in C++ in the near future.
So, poking the skin with a sharp object triggers the release of painkillers by the body? I'm impressed.
I tagged this "aww".
And on the seventh day, God said : "299,792,458 m/s is enough for everyone".
It's free() as in speech(), not as in beer().
FTA:
Stone tools found on an island indicates that humans were capable of rudimentary sea travel in order to get to Crete from the mainland.
Don't jump to conclusions. Maybe they just built a bridge.
I'd assume that Porsche's engineers have thought of all of these issue which are obvious to armchair knowitalls. I'd also assume that the fact that they're announcing an implementation suggests that they've solved these issues.
True, but people are still interested in how they solved the issues. The way I see it, saying '$SUCCESFULCOMPANY is doing something stupid, because $REASONIVEJUSTHOUGHTOF' is just a way to start a discussion and get some insight.
So 20 years from now, we'll have this super human AI. But will it be able to finally finish the code for Duke Nukem Forever?
Spray your graffiti on a clean road sign, and then just spray this on your graffiti.
I'd really like to try a double-blind test to see if I can tell 120Hz vs moreHz.
I'd be interested in finding out how to do a double-blind, visual test. ;-)
Heh. It know it was probably a joke but, it's pretty easy actually. You can even do it by yourself. I did it to convince myself I could tell 60 versus 120Hz.
I wrote a shell script that generated a config file for quake that contained lines like "bind x set com_maxfps y" where x is 0 through 9, and y is randomly chosen between 60 and 120. ;-)
Then I loaded the config file in-game, and wrote down what I thought the framerate was for 0, 1, etc. and compared it to the generated file. I never got it wrong.
It's double blind because I never had to look at the config file before I completed the test. Oh, and don't forget to set cg_drawFPS to 0.
For a high speed game like Quake even 60fps is totally unplayable and there's a massive difference between 90fps and 120fps. I consider 120fps the minimum for Quake and for that reason I continue to use a CRT. If you put my CRT at 120Hz+120fps next to a 60Hz+60fps LCD the difference is night and day and the LCD looks extremely choppy. You don't even have to do a side by side comparison and if you're used to playing at 120fps on a daily basis then you'll instantly see the difference when you see the game running at 60fps.
You may want to try one those new 120Hz LCD monitor when your CRT dies, or when you need the space on your desk. I really like mine (and like you, I can't stand playing Quake at 60fps, it actually hurts my eyes.)
I'd really like to try a double-blind test to see if I can tell 120Hz vs moreHz.
Actually, the rules say you have to do it the other way or it does'nt count, so doing it by falling only solves half the problem.
Don't even get me started on Water. Water has been linked not only to piracy but also to terrorism.
And natural disasters too. I heard that floods, in most cases, were caused by an excess of water.
Get a couple bottles of really good wine and store them carefully. You want at least two in case one of them turns bad (shit happens).
I recommend a good Bordeaux, (my favorites are Saint-Estephe). But really, any wine that ages well is going to be great after 16 years.