What I interpreted the anonymous grandparent as saying is that s/he was learning how to use the camera through experimentation, so that the next time a similar situation comes along, the photos will turn out right the first time. However that admission about not knowing enough about photography will be a problem long term...
Simply not true if you're talking about any disposable using Kodak or Fuji 800 speed film. The boxes advertise how they're great for indoors and outdoors, but don't mention how much grain is visible after scanning the negatives. There is only about 2 to 3 megapixels per image, and scanning more than 2 makes the grain extremely noticeable. Additionally, consider the lens in those $5 cameras. A 3.2MP Canon A510 for $150 will put those disposables to shame, and pay for itself after ~20 disposables considering the costs of developing and printing for both, along with a 512MB card and rechargables.
So it's $200 to beat a disposable camera. Kodak makes a $100 3MP without zoom that also probably beats a disposable.
Really bad example with the airplane, because as long as the off-to-shot time is short enough, it all comes down to the speed of the autofocus. For that the $1000+ DSLRs beat even the $650 Panasonic DMC prosumer line handedly.
Considering my next camera in a year or two will probably be a Canon S80, I'll have to hope the autofocus and aperture capture it. Having practiced with it though, I'll know the controls though to rapidly switch to shutter-priority mode and select at least 1/400th of a second if it's a sunny day. I'd like a prosumer model with image stabilization, but a compact size is more important to me. Taking the time to learn how to use a camera is what matters with any camera, digital or otherwise. Getting to experiment with the digital means I'll know the settings to use to capture a moment. Getting a digital with enough controls to quickly adjust is another matter. The S80 is near the bottom of that scale, but it beats other compacts and super-compacts that force using menus to change the ISO or shot mode.
Re:$500? I smell a 3DO or CD-i disaster brewing.
on
CNN On The $500 PS3
·
· Score: 1
3DO would be more appropriate, becuase it had many great games, but the price was too high. The CD-i never even had many good games, let alone great ones.
Not really. Text legibility has vastly diminishing returns after about 640x480. Just because I could see the pixels in the 10 point letters didn't mean they were hard to read. Now at 1280x960 I use 12 point and feel they are about equally legible, though with the latter I can fit more text onto the screen.
Wow, first I'd heard that. It'd certainly explain why I hear more compression artifacts listening to my portable player. I'd been assuming it was the player doing substandard filtering, which is still probably part of it, but the inexpensive headphones aspect is a new idea.
Except I'd rather eventually watch King Kong on HD-DVD on a 30" than a 19" monitor. Before you tell me to get an HDTV, I'll point out that most of the lower-end models don't actually do true 1080i, let alone 1080p. Furthermore, I don't have the budget to buy a 1080p HDTV and two 19" LCDs. So the sweet spot in the middle could be the Dell 30".
Then by your math people should happily pay $40 for a 2 hour movie. Except they aren't and won't because they don't watch a movie dozens of times the way they listen to a song. More than that, it doesn't make financial sense to pay $50 for a season of a show at $2 per episode when the DVD will be $35. Except that at least the consumer gets the shows as soon as they air.
Or they could just Tivo the shows, and save money even with the Tivo costs.
How much longer until we're using voice-activated headsets anyway? The players speaks "Tell All", "Tell Team One", "Tell Player Three", and voice communication is opened between the selected players or groups. No more typing because it's faster to say it. Anyone who can afford a lapboard and a projector or HDTV presumably has broadband already so bandwidth isn't a problem. Actually hearing 11-year-olds will add some unwanted realism to characters, but that's where the market is headed.
Except the Second Life admins might require the timeout to be served in-game, not in real time. Meaning the avatar would have to spend 20 real minutes in the corn field, not just log out for 20. Yeah this could piss off the players, but the players obviously did something to deserve being sent to the corn field in the first place.
Why are you comparing a virtual timeout to prison? I'm not. The topic is punishment within a game, not real prisons. My comment was trying to bring your outlandish comparison back to a reasonable analogy, that of timeouts and detentions.
So you're saying time outs for children or detention in schools don't work? Just because they don't come with a guaranteed rehabilitation session to help people understand why they did wrong, doesn't mean the offenders are incapable of reflecting on their actions and why they're being punished.
And if you think the game is going to turn into a police state you're just naive. It could, but then people would stop paying for it. ALL online games can ban people. This one just has an unusual way of dealing with behavior that perhaps doesn't deserve a ban.
As opposed to blanketing homes with solar panels. One way or another, energy is being diverted from the land or water. Considering all the energy being released from burning coal, oil, and natural gas, I'm quite sure solar technology will be a relative drop in the bucket for decades to come.
So play games where you leave you hand on the mouse and press all the keys with your left hand. The lapboard picture shows 5 keys to the left of the spacebar, meaning they're adding additional, mapable keys. The "F" keys are also immediately above the number keys for mapping.
WTF are you thinking? It's angled up and turned so the left wrist doesn't have to bend outward, just like with Microsoft Natural Keyboards. For games that can be played almost exclusively with the left hand on the keyboard and the right hand on the mouse, this should be very comfortable. Looking closely at the picture, it looks like there are five keys to the left of the spacebar. My keyboard only has 3. The picture also shows the "F" keys are directly above the numbers. This all implies that people are supposed to map their keys so they're all reached with the left hand only.
Seems to me your analogy only works if the marble is swinging at the speed of light when it hits the others. At which point if the last marble bounces up faster than the first marble could have reached it, the energy from the first was transmitted faster than the speed of light.
Sure there's a battle between retailers and publishers, but something could still be worked out. Say a 12 month period during which only retailers get to sell a new game. After that the developer/publisher can sell directly from their website(s) and lower their prices. Instead of ebay being the only place to find out of print games, I'd like to give a few dollars directly to developers for $20 games that once were $50.
You're wrong. The GC uses discs approximately 3" wide instead of 5". That means there is less gyroscopic effect if the console is moved, and less chance of the disc edge grinding on the laser head. Furthermore, the console is cube shaped, but just about nobody would try to put it on it's side. So it will always be kept in a vertical orientation. Anyone moving the console while it is powered would presumably slide it over, as opposed to tilting it 90 degrees which scratches discs in the PS2 and 360.
If he's 11 and already has an xbox, PS2, gamecube, and DS, you tell him he's a spoiled little brat who should wait til this fall by which time MS will have worked out the defects in their system. By December 06 I expect 360s to have their chips manufactured with 90nm processes instead of 130. That'll take care of the overheating issues and noisy fans.
Even asked him what it was and if so, why didn't they believe him? He put it in a metal case, so what? That makes it more conspicious. I'm quite sure many folks have taken their PS2s in their carry-on because they didn't want 100 pounds of luggage on top of theirs in the cart-trains out on the tarmac.
what brand are the 2003s?
What I interpreted the anonymous grandparent as saying is that s/he was learning how to use the camera through experimentation, so that the next time a similar situation comes along, the photos will turn out right the first time. However that admission about not knowing enough about photography will be a problem long term...
Simply not true if you're talking about any disposable using Kodak or Fuji 800 speed film. The boxes advertise how they're great for indoors and outdoors, but don't mention how much grain is visible after scanning the negatives. There is only about 2 to 3 megapixels per image, and scanning more than 2 makes the grain extremely noticeable. Additionally, consider the lens in those $5 cameras. A 3.2MP Canon A510 for $150 will put those disposables to shame, and pay for itself after ~20 disposables considering the costs of developing and printing for both, along with a 512MB card and rechargables.
So it's $200 to beat a disposable camera. Kodak makes a $100 3MP without zoom that also probably beats a disposable.
Really bad example with the airplane, because as long as the off-to-shot time is short enough, it all comes down to the speed of the autofocus. For that the $1000+ DSLRs beat even the $650 Panasonic DMC prosumer line handedly.
Considering my next camera in a year or two will probably be a Canon S80, I'll have to hope the autofocus and aperture capture it. Having practiced with it though, I'll know the controls though to rapidly switch to shutter-priority mode and select at least 1/400th of a second if it's a sunny day. I'd like a prosumer model with image stabilization, but a compact size is more important to me. Taking the time to learn how to use a camera is what matters with any camera, digital or otherwise. Getting to experiment with the digital means I'll know the settings to use to capture a moment. Getting a digital with enough controls to quickly adjust is another matter. The S80 is near the bottom of that scale, but it beats other compacts and super-compacts that force using menus to change the ISO or shot mode.
3DO would be more appropriate, becuase it had many great games, but the price was too high. The CD-i never even had many good games, let alone great ones.
Not really. Text legibility has vastly diminishing returns after about 640x480. Just because I could see the pixels in the 10 point letters didn't mean they were hard to read. Now at 1280x960 I use 12 point and feel they are about equally legible, though with the latter I can fit more text onto the screen.
Wow, first I'd heard that. It'd certainly explain why I hear more compression artifacts listening to my portable player. I'd been assuming it was the player doing substandard filtering, which is still probably part of it, but the inexpensive headphones aspect is a new idea.
Okay, that screen is really cool. Thanks for the tip.
Except I'd rather eventually watch King Kong on HD-DVD on a 30" than a 19" monitor. Before you tell me to get an HDTV, I'll point out that most of the lower-end models don't actually do true 1080i, let alone 1080p. Furthermore, I don't have the budget to buy a 1080p HDTV and two 19" LCDs. So the sweet spot in the middle could be the Dell 30".
Then by your math people should happily pay $40 for a 2 hour movie. Except they aren't and won't because they don't watch a movie dozens of times the way they listen to a song. More than that, it doesn't make financial sense to pay $50 for a season of a show at $2 per episode when the DVD will be $35. Except that at least the consumer gets the shows as soon as they air.
Or they could just Tivo the shows, and save money even with the Tivo costs.
Quite right, but of course if they continue to cause problems they'll just get banned.
How much longer until we're using voice-activated headsets anyway? The players speaks "Tell All", "Tell Team One", "Tell Player Three", and voice communication is opened between the selected players or groups. No more typing because it's faster to say it. Anyone who can afford a lapboard and a projector or HDTV presumably has broadband already so bandwidth isn't a problem. Actually hearing 11-year-olds will add some unwanted realism to characters, but that's where the market is headed.
Except the Second Life admins might require the timeout to be served in-game, not in real time. Meaning the avatar would have to spend 20 real minutes in the corn field, not just log out for 20. Yeah this could piss off the players, but the players obviously did something to deserve being sent to the corn field in the first place.
That was my point. I'm not worried and the grandparent raises an unnecessary concern.
Why are you comparing a virtual timeout to prison? I'm not. The topic is punishment within a game, not real prisons. My comment was trying to bring your outlandish comparison back to a reasonable analogy, that of timeouts and detentions.
So you're saying time outs for children or detention in schools don't work? Just because they don't come with a guaranteed rehabilitation session to help people understand why they did wrong, doesn't mean the offenders are incapable of reflecting on their actions and why they're being punished.
And if you think the game is going to turn into a police state you're just naive. It could, but then people would stop paying for it. ALL online games can ban people. This one just has an unusual way of dealing with behavior that perhaps doesn't deserve a ban.
As opposed to blanketing homes with solar panels. One way or another, energy is being diverted from the land or water. Considering all the energy being released from burning coal, oil, and natural gas, I'm quite sure solar technology will be a relative drop in the bucket for decades to come.
So play games where you leave you hand on the mouse and press all the keys with your left hand. The lapboard picture shows 5 keys to the left of the spacebar, meaning they're adding additional, mapable keys. The "F" keys are also immediately above the number keys for mapping.
WTF are you thinking? It's angled up and turned so the left wrist doesn't have to bend outward, just like with Microsoft Natural Keyboards. For games that can be played almost exclusively with the left hand on the keyboard and the right hand on the mouse, this should be very comfortable. Looking closely at the picture, it looks like there are five keys to the left of the spacebar. My keyboard only has 3. The picture also shows the "F" keys are directly above the numbers. This all implies that people are supposed to map their keys so they're all reached with the left hand only.
It saves space. Any other easy questions about the product?
Seems to me your analogy only works if the marble is swinging at the speed of light when it hits the others. At which point if the last marble bounces up faster than the first marble could have reached it, the energy from the first was transmitted faster than the speed of light.
Sure there's a battle between retailers and publishers, but something could still be worked out. Say a 12 month period during which only retailers get to sell a new game. After that the developer/publisher can sell directly from their website(s) and lower their prices. Instead of ebay being the only place to find out of print games, I'd like to give a few dollars directly to developers for $20 games that once were $50.
You're wrong. The GC uses discs approximately 3" wide instead of 5". That means there is less gyroscopic effect if the console is moved, and less chance of the disc edge grinding on the laser head. Furthermore, the console is cube shaped, but just about nobody would try to put it on it's side. So it will always be kept in a vertical orientation. Anyone moving the console while it is powered would presumably slide it over, as opposed to tilting it 90 degrees which scratches discs in the PS2 and 360.
If he's 11 and already has an xbox, PS2, gamecube, and DS, you tell him he's a spoiled little brat who should wait til this fall by which time MS will have worked out the defects in their system. By December 06 I expect 360s to have their chips manufactured with 90nm processes instead of 130. That'll take care of the overheating issues and noisy fans.
Even asked him what it was and if so, why didn't they believe him? He put it in a metal case, so what? That makes it more conspicious. I'm quite sure many folks have taken their PS2s in their carry-on because they didn't want 100 pounds of luggage on top of theirs in the cart-trains out on the tarmac.