Good and funny:) but I think what they mean is that more details would give more info for exploits, so their sitting mum til things can get solidified a little more.
The thing is, that chip sounds like it's a specialized decoder for 2-3 music file formats. It's not a general-purpose comuting chip, which would be required for interpreting OGG. The extra games are probably handled by a separate processor that handles the playlist management software.
Talk about getting off topic. I don't know how to stop it directly, but the 4000 series ones I work with (4000/4100) have a setting that allows you to supress error printouts. That squelches the wasted paper.
Are you printing through Novell? I think on our network that's where the problem crops up.
PogoShell uses some neat hardware tricks that are in no way emulated correctly. So, it won't won't won't work on an emu, but works incredibly on a real flash cart and hardware. And PogoNES runs at speed in 99+% of games. It's simply incredible. Well worth the cost of a few GBA carts.
The public source allows you to make game mods. For example, Quake Rally for Quake 3, or Counter-Strike for Half-Life. Or even something as simple as the mutators in Unreal Tournament. You can change game physics and make a new game within the engine, but can't change how the engine renders stuff.
Ahem, the public source code was released, not the engine code (obviously, but...). This is just for modmakers. Really cool, but the engine's still viable business for id.
Yes, LEGO Corp. has said officially that the plural of LEGO is LEGO. Note it's also proper to spell it in all caps. I wrote a lengthy paper on Mindstorms and had to check that out.
The author seems a bit surprised that you can play the game from start to finish in the form it's in, which isn't too odd, as the localization is just editing text areas normally, not program code.
It's nice the other two-packs are greatest hits now, as they were hard to find for a while.
It is a pity that FF3 will probably not see US release ever. A two-pack with it and Secret of Mana would be nice.
Yes, Nintendo's a bit of a niche market, but because of that they can generate cool stuff like this. Plus, they market it right. Other companies would probably try to sell each of these as its own disc, and fail. Nintendo will take a number of experiments and bundle them together, or add an experiment to something else (Pac-Man Vs.).
It's an environment where the developers are allowed to fool around and they may not come up with a viable product, but generate innovation in the process.
Right, then. You want Four Swords without a Gamecube? Go get Link to the Past and have fun. Playing it on the GC provides a new environment and way to play. Plus, bear in mind you're getting *four* games on this disc.
Oh, and that stuff about needing an E-Reader to get everything on the SMB3 cart? You don't. You have everything on the cart already. The stuff you get on the E-Reader *isn't* on the cart, it's on the cards. They can create new levels at a later date to extend the life of the cart.
Actually, MAME no longer supports Pong. Pong didn't run in a ROM-style architecture. So, when it emulated Pong, it was all in the source code, which means they were distributing a game internally to the code, which went against the spirit of MAME, so it was removed from the code somewhere around.55.
No, 3 is the only one that has not been released in the US. I don't think it even made it to the WonderSwan, as was pending. The translation ROM I have is versioned 1.1, so it's probably fully-translated.
Though I suspect the parent doesn't know that US FF 3 is really FF 6.
Not entirely. See TuxRacer for at least one example of something going closed source. That open source version must remain open source (provided it was something like GPL, and not just a "you can look, but don't touch"-type deal).
However, the copyright holder can do whatever they want with the code, and later versions can be relicensed as they want. For another example, if someone wanted to make a closed-source game based on the Quake source code, they could negotiate another licensing agreement with id, even though the code is GPLed.
In short, if you are the copyright holder, you can have code released under simultaneous licenses. The "viral" quality of the GPL only holds for people who aren't the copyright holder.
I'm well aware of what he's referring to. I do concede you clip a bit at top and bottom too which I had not noticed. But I'm also aware that "nigh unreadable" is subjective, and was noting that I felt that the scaling did not damage the readability of most text in any meaningful way.
I'd hardly say the text becomes unreadable. NES games used a blocky 8x8 font usually, which looks fine on PocketNES. Maybe playing Dragon Warrior'd get a bit annoying, but most games have so little text that it doesn't matter (Dodongo dislikes smoke. You can suffer through that much squashed text). You do lose a bit at the outside, but Castlevania is the only game I've played where you lose text to the side cropping. All told, a small price to pay.
I'm amazed at how many add-ons there are for the GBA. Is it simply standard enough hardware, or is there something else causing all of this?
Most likely it does have Famicom hardware in it, like the NES on SNES box did. It'll annoy Nintendo, but seems to be hard for them to squash. It'll probably scale, hopefully just on the vertical, like PocketNES.
Also, the TV de Advance was for connecting your GBA to a TV, the precursor to the GB Player. You're thinking of the AV input carts for GBA that probably also scale.
He also said stuff was simply "funny" a lot. But bear in mind that speaking vocabularies and styles can be dramatically different than written vocabularies. I've always been impressed by how clean and funny the Nintendo translations are.
Compare that to other games, where they pretty clearly got a Japanese speaker who knows English rather than an English speaker who knows Japanese, and you get things like in Final Fantasy 7 when a certain four letter profanity has an apostrophe in it, as though it was a contraction.
Good and funny :) but I think what they mean is that more details would give more info for exploits, so their sitting mum til things can get solidified a little more.
The thing is, that chip sounds like it's a specialized decoder for 2-3 music file formats. It's not a general-purpose comuting chip, which would be required for interpreting OGG. The extra games are probably handled by a separate processor that handles the playlist management software.
Holy cow! Someone used libel and liable both correctly and both in the same post.
You just made my morning.
That maze game rocked, but it was on the Sega Master System, not the Genesis.
Thank you thank you. I couldn't conjure up her name, despite the fact that she gave the speech at my graduation last May.
Talk about getting off topic. I don't know how to stop it directly, but the 4000 series ones I work with (4000/4100) have a setting that allows you to supress error printouts. That squelches the wasted paper.
Are you printing through Novell? I think on our network that's where the problem crops up.
PogoShell uses some neat hardware tricks that are in no way emulated correctly. So, it won't won't won't work on an emu, but works incredibly on a real flash cart and hardware. And PogoNES runs at speed in 99+% of games. It's simply incredible. Well worth the cost of a few GBA carts.
They said in their post "pc version", thus meaning the bug is in the pc version of the game, not the XBox one.
The public source allows you to make game mods. For example, Quake Rally for Quake 3, or Counter-Strike for Half-Life. Or even something as simple as the mutators in Unreal Tournament. You can change game physics and make a new game within the engine, but can't change how the engine renders stuff.
Ahem, the public source code was released, not the engine code (obviously, but...). This is just for modmakers. Really cool, but the engine's still viable business for id.
Yes, LEGO Corp. has said officially that the plural of LEGO is LEGO. Note it's also proper to spell it in all caps. I wrote a lengthy paper on Mindstorms and had to check that out.
Thank you. I loved the movie for that reason. The timing was impeccable. ILM has partly atoned for their sins in Star Wars with that.
The author seems a bit surprised that you can play the game from start to finish in the form it's in, which isn't too odd, as the localization is just editing text areas normally, not program code.
It's nice the other two-packs are greatest hits now, as they were hard to find for a while.
It is a pity that FF3 will probably not see US release ever. A two-pack with it and Secret of Mana would be nice.
Sorry. Point taken. I was referring to the levels and demos, rather than the somewhat goofy powerup cards.
Yes, Nintendo's a bit of a niche market, but because of that they can generate cool stuff like this. Plus, they market it right. Other companies would probably try to sell each of these as its own disc, and fail. Nintendo will take a number of experiments and bundle them together, or add an experiment to something else (Pac-Man Vs.).
It's an environment where the developers are allowed to fool around and they may not come up with a viable product, but generate innovation in the process.
Right, then. You want Four Swords without a Gamecube? Go get Link to the Past and have fun. Playing it on the GC provides a new environment and way to play. Plus, bear in mind you're getting *four* games on this disc.
Oh, and that stuff about needing an E-Reader to get everything on the SMB3 cart? You don't. You have everything on the cart already. The stuff you get on the E-Reader *isn't* on the cart, it's on the cards. They can create new levels at a later date to extend the life of the cart.
Actually, MAME no longer supports Pong. Pong didn't run in a ROM-style architecture. So, when it emulated Pong, it was all in the source code, which means they were distributing a game internally to the code, which went against the spirit of MAME, so it was removed from the code somewhere around .55.
No, I read this in the blurb:
I'm using an old clamshell iBook at work with Debian/PPC on it.
That said, I like sawfish with a nice thin theme, even when I had a 19" with 1600x1200.
Actually, it's mega*bits*, not bytes. That'd make it one megabyte. And, yes, all the cart data fits in 4 Mb.
I've never quite understood why carts, modems, and mp3s use bits instead of bytes.
No, 3 is the only one that has not been released in the US. I don't think it even made it to the WonderSwan, as was pending. The translation ROM I have is versioned 1.1, so it's probably fully-translated.
Though I suspect the parent doesn't know that US FF 3 is really FF 6.
Not entirely. See TuxRacer for at least one example of something going closed source. That open source version must remain open source (provided it was something like GPL, and not just a "you can look, but don't touch"-type deal).
However, the copyright holder can do whatever they want with the code, and later versions can be relicensed as they want. For another example, if someone wanted to make a closed-source game based on the Quake source code, they could negotiate another licensing agreement with id, even though the code is GPLed.
In short, if you are the copyright holder, you can have code released under simultaneous licenses. The "viral" quality of the GPL only holds for people who aren't the copyright holder.
I'm well aware of what he's referring to. I do concede you clip a bit at top and bottom too which I had not noticed. But I'm also aware that "nigh unreadable" is subjective, and was noting that I felt that the scaling did not damage the readability of most text in any meaningful way.
I'd hardly say the text becomes unreadable. NES games used a blocky 8x8 font usually, which looks fine on PocketNES. Maybe playing Dragon Warrior'd get a bit annoying, but most games have so little text that it doesn't matter (Dodongo dislikes smoke. You can suffer through that much squashed text). You do lose a bit at the outside, but Castlevania is the only game I've played where you lose text to the side cropping. All told, a small price to pay.
I'm amazed at how many add-ons there are for the GBA. Is it simply standard enough hardware, or is there something else causing all of this?
Most likely it does have Famicom hardware in it, like the NES on SNES box did. It'll annoy Nintendo, but seems to be hard for them to squash. It'll probably scale, hopefully just on the vertical, like PocketNES.
Also, the TV de Advance was for connecting your GBA to a TV, the precursor to the GB Player. You're thinking of the AV input carts for GBA that probably also scale.
He also said stuff was simply "funny" a lot. But bear in mind that speaking vocabularies and styles can be dramatically different than written vocabularies. I've always been impressed by how clean and funny the Nintendo translations are.
Compare that to other games, where they pretty clearly got a Japanese speaker who knows English rather than an English speaker who knows Japanese, and you get things like in Final Fantasy 7 when a certain four letter profanity has an apostrophe in it, as though it was a contraction.