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User: AndyBusch

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  1. Price on Record Label Adds PS2 Game To Album · · Score: 2, Insightful

    Note at the end of the article it says the suggested price is $20. It mentioned an included DVD as well. If you get a CD with an album and game, and a DVD, $20 is ok, but otherwise it's pricy. If the one track game is inflating the price, that's not so hot, but if they didn't add anything to the cost by including the game, that's really awesome. I've always liked enhanced CDs, though not when they make it annoyingly difficult to watch the stuff (like the ones that require a network connection to read the data on the CD).

  2. Bundles? on GameCube $99 Price Drop Now Official · · Score: 1, Redundant

    Of course, the article doesn't state either way whether there will still be a pack-in/free game/Game Boy Player, or if they are moving to only a demo disc inside. Most of the freebie games are now player's choice titles, so it's still $130 as opposed to $150, so that can still help.

  3. Multiple licensing schemes? on Are There Problems with the Perforce Open Source License? · · Score: 1

    Perhaps I misunderstand what you are expecting or doing here. Would it be possible under the Perforce license to license the development code under one license (BSD, or something that lets you use code more or less how you feel), with only the final, downloadable releases released under the GPL? I mean, I can take GPL code and sell it as a closed-source product to someone if all the code is mine to license how I see fit.

  4. Re:This sort of thing makes me puke on New Heinlein Novel · · Score: 1

    Quite true. And keep in mind also that 2/3 of the content of Salmon of Doubt is previously published material, which was in magazines and other places, just never collected. It also contains some of his most beautiful writing, which did have a place, but now more people can enjoy it as it's accessible. (I'm speaking specifically of the manta article)

  5. Re:Reason for keeping my ps1 around on PS3 Backwards Compatibility Confirmed · · Score: 2, Informative

    I know, it's a kludge to a kludge, but there are often GameShark codes that circumvent the mod-chip check. And newer mod chips act in "stealth" mode to avoid that test.

  6. Re:This file might not be on Bungie's site for lon on Halo Hackers Go Wild, Unleash Flamethrower · · Score: 5, Informative

    Bungie.org is a fan site. Bungie.net is the official Bungie site.

  7. Re:Packaging and Installation on What's Missing from Free Software? · · Score: 1

    Fair enough. It should be noted that my use of Windows primarily consists of installing Diablo, or launching Explorer to remove a slash from a filename after iTunes mucked it up.

  8. Re:Packaging and Installation on What's Missing from Free Software? · · Score: 4, Interesting

    I really don't think they meant optional in the sense that the GPL software should be binary only. I think he meant optional in that each program should be packaged. Sure, many (maybe even most) programs come packaged -- for some version of some distribution. You run into lots of chances for incompatibilites that I rarely see on Windows. In fact, it's this irregularity in packaging that made me switch from Red Hat to Slackware. Slack plays much nicer with a hybrid of packages and source compiles.

  9. Re:Why Gnome on Scorched3D Takes Classic Series Crossplatform · · Score: 3, Informative

    I'll grant that sometimes people link to the GNOME libraries when they don't need to (e.g. grip only uses a couple calls from GNOME libs). But, it's not like you have to *run* the environment to use programs like this. I run straight Sawfish, but use GNOME apps all the time, just having the libraries and whatnot installed.

    I have a larger problem with the odd KDE app I want to run, as they often start up the session management, and all sorts of odds and ends that slow me down.

  10. Re:whats to be done? on The Rise Of Bugs In Console Games · · Score: 3, Insightful

    Yes, consoles are worse in terms of allowing patches, but, as this article implies, they are fantasic generally for squishing bugs before they get out. I've only ever played two games with showstopping bugs (Metroid Prime froze, but only once, and Mortal Kombat II for SNES wouldn't let you play pong). Everything else is so minor as to be something that you have to make effort to trigger (the minus world in Super Mario Bros.). In fact, this was also the state of affairs before the internet. Software just plain worked as intended (and not in the Verant sense), because there was no economical way to send out patches. But, since there is a way now (it's also known as "burden the gamer"), companies demand faster action to get sales.

    Sadly, this doesn't seem like there's any feasible way to change this, without blowing up the internet, and making CDs expensive to produce again.

  11. Re:Donkey Kong on Nintendo Pioneer Talks NES Phenomenon · · Score: 1

    Oops. You're absolutely right. Those were also the first games to use the vertical scrolling, as I recall. Metroid at least had to switch between vertical and horizontal scrolling at a bubble door, which is why that bug works (those were the areas where the scrolling switched).

  12. Re:Donkey Kong on Nintendo Pioneer Talks NES Phenomenon · · Score: 4, Informative

    Almost. The NES version only lost one level (the pie factory). The 2600, Intellivision, etc versions also lost the elevator level. In the earliest NES games, they hadn't figured out how to use memory mappers to access larger amounts of data, so the earliest games were incredibly small. All those early carts (even through Zelda and Metroid) dump to about 40 k.

    The NES was an incredible feat, though. Since it only used a bit of internal hardware, it then relied on large amounts of processor in the cart. That's why it's so hard to emulate the console. By contrast, only a handful of SNES games (Super FX games, and Mega Man X 2 and X 3) have any processing hardware in the cart.

  13. Re:Price fixing maybe? on SEC Probe Investigates Activision, Acclaim · · Score: 2, Interesting

    Nor do I, but I don't think price fixing counts as part of an accounting investigation. I think price-fixing would be more the jurisdiction of the Federal Trade Commission. Also bear in mind that the article even is fair enough to note that being part of a probe is not intrinsically any indication of guilt.

    Also, regarding price-fixing, stores have sales on games fairly often. If they never did, then the fixing issue may come into play more.

    I'm still waiting on my check from the RIAA ;)

  14. Deluges of mail on White House Obfuscates Email · · Score: 5, Insightful

    I can appriciate the need for them to implement a "confirmation" action (Did you send this?), to stop spoofing, spamming, etc. However, the "pre-email questionaire" seems a little extreme. I suppose the goal is to ask "are you an insightful commentator or a raving lunatic?", but it takes a "are you a patriot or a terrorist?" tone about it.

    Of course, it's now harder to complain to them about it, as well.

  15. Re:No windows required! on Doom 3 Minimum Specs Revealed · · Score: 2, Informative

    It will be coming out for all three (Win, OS X, Linux) platforms. Carmack's use of OpenGL makes the port pretty easy. Also, I personally think there's a bit of a chance of some more Linux ports now that Mac uses unixy coding systems (note how fast America's Army came out for the Mac after the Linux version. It's because of how much code was sharable between the two.) Of course, as Id always does, it'll make us pay a bundle to upgrade our computers cause we like the pretty things.

  16. Re:It'd be almost trivial to find out on Donkey Kong Arcade World Record Broken · · Score: 1

    There's one substantial problem with that. In Donkey Kong, you have to complete a level on a single life. Infinite lives won't help if you can't complete a certain level.

  17. Re:Couple of MAME questions on Donkey Kong Arcade World Record Broken · · Score: 4, Informative

    I'm not up on MAME cheating, so I can't verify, but it seems that MAME could handle the kill screen. After reading the run-down, it seems that all it is is a level where the timer ticks too fast to make it to the top. If you want a simulation, run around a level until the timer runs out (an elevator stage would be best, as you could just stand there). It's not like the Pac-Man bug where half the screen garbles at the last level.

  18. Re:Here's my take on Making Mouse Wheels Work w/ a KVM? · · Score: 2, Informative

    Ack! Imwheel is an ancient crutch. Any reasonably modern software understands the wheel directly. And anyway, if you don't have ZAxisMapping set up to begin with, imwheel won't help.

    Probably, you just got a bad KVM. My IOGear chugs along happily.

  19. Re:Lose your composite too. on Finally, A Working NES! · · Score: 1

    Not only do you lose the composite out (really bad for me, cause I don't truck with RF these days), there's also a missing capacitor that causes some on-screen banding. Stay away. They're crappy.

  20. Re:Infocom games on What (And Where) Are The Classic Free Games? · · Score: 1

    Or you could note that it's out of print, and bidding at $90+ on ebay. Try www.lacegem.com. Still $50+ after shipping from England, but it's the best I can find.

  21. Sims with WineX on The Sims Overtake Myst · · Score: 1

    For all the good Transgaming is doing (mmm... Starcraft), it should be noted that the Sims only works if you get the special Mandrake Gaming Edition of it. It contains hacks to the Sims code that lets it work in Wine. The standard store-bought version doesn't work at all.

  22. Re:Why rent when you can buy? on Rent Music Over the Net · · Score: 1

    I've been thrilled with emusic for 12 months now. It's also worth noting that they have provided funding for the freeamp mp3 player and reiserfs, so they are Linux friendly.

  23. Many CD-Rs "invisible" (link to more) on Is Sony Turning Its Back On CD-Rs? · · Score: 2

    Many CD-Rs are "invisible" to DVD players' lasers. The specs should mention whether they can handle CD-R(W)s. Here's a link to a part of a DVD FAQ with a little more info. http://www.dvdcity.com/officialfaq.html#2.4.3 Andy

  24. Re:Super Mario Brothers on Easter Eggs in Open Source? · · Score: 1

    The other instructions were just for the warp zone. Not an easter egg. What you want to do, it go to the 1-2 end of the level. Stand on the pipe that would take you back above ground. Break the second and third bricks from the right (so there is one hanging over before the wall). Stand on the left corner of the pipe, crouch, then stay crouched and jump up and to the right, releasing down as you jump. With luck, and a lot of patience, you will end up going through the wall to the warp zone pipes. If you go in the center one, you will end up in world 2-2 (the water one), but it will be called "World -1" (hence it's being known as the "minus zone"). When you go into the pipe at the end, you will start again at the beginning of the world. Fun, eh? Also, there is a way to become small and fiery at the same time. mwu-ha-ha. Andy