The Rise Of Bugs In Console Games
Thanks to GameSpy for posting a column discussing the increasing prevalence of serious bugs and glitches in console titles, especially in relation to several of this summer's 'blockbusters'. Singled out are Enter The Matrix: "Even if you enjoy the game.. you can't ignore the fact that all three console makers let Atari have a 'get out of final approval free card' when it came to testing...", as well as the new Tomb Raider title: "AOD froze up on me at least half a dozen times... Lara fell through invisible gaps in the street, walked through invisible gaps in walls, and refused to walk up stairs that she was supposed to be able to climb." What's to be done when, as the author says, "judging from the sales of these... titles, enough of you guys just aren't punishing the companies for releasing sub-par products to make a difference"?
Buggy games certainly have to account for a portion of "piracy" out there. A few bad experiences of dropping $50 for a piece of trash can make individuals who aren't quite in the middle-class less than eager to take the risk again.
Consoles are even worse. At least for PC games we can anticipate patches, which generally tend to do a pretty good job fixes bugs, especially if its a big game (or an online one.)
I'm betting on "We HAVE to get this game on the shelves, otherwise we lose money because of X"
X = in time to be released same weekend as movie
X = it's already been delayed and it's killing us
Don't the publishers realize that releasing sub-par games on schedule is MUCH worse than releasing excellent games behind?
Look at Blizzard - standard-bearer for "when it's done, it'll be fabulous" - Diablo 2, Warcraft 3 are prime examples
Gamers are lenient on deadlines when the game exceeds expectations, but I'm betting that Matrix Revolutions (if they make a game) won't have quite the same reception....
"Lara fell through invisible gaps in the street, walked through invisible gaps in walls, and refused to walk up stairs that she was supposed to be able to climb." "
Let me know when you get the buggy one where Lara has invisible clothes, right buddy?
Enter the Matrix was a rush job by a studio that never should have gotten the contract. Shiny's biggest accomplishments (Earth Worm Jim, MDK) are no where near the great games put out by the first two studios contracted by the Matrix producers (SquareSoft et al). Also, Tomb Raider was an abomination to let out the door. The controls are terrible, and the game is buggy. A beautiful looking game however. Even with that said, these games are in the minority. Alot of good bug-free games came out this year
__________
Love conquers all... except CANCER
Oh wait, i have a f*cking bug. You shouldn't release so fast, you know...
Well, most people don't realize that the game is buggy as hell until they've already dropped money down on it.
Now that Electronics Boutique (among others) have started revoking their return policies you're pretty much screwed if you purchase a lemon.
How many of us have ever bought a game on the PC and the FIRST thing we do is check for patches?
Yet we still buy them the first day they are out, accepting this as common practice.
Is it any REAL surprise that companies would start pushing games such as "the matrix" (der, people bought that because it was THE MATRIX, its not THAT good, although I wouldnt call it "bad" either... its just, "meh") with bugs? These games will sell, and sell well, based on name alone.
I have 0 faith in all companies, save Blizzard. At least they havent completely fscked me yet (although the latest ACCESS VIOLATION error from WC3 TFT is starting to REALLY piss me off)...
This is my sig. Its pathetic.
the main reason there are so many bugs in console games lately is because budgets are getting slashed... A company has less time to get a game out and is forced to do it with less employees who are getting paid less. Those employees are not going to work as hard as they would if they felt that they were getting paid what they were worth. The economy trickles down.
2) With Enter the Matrix, there finish date was not determined by the status of the game but by the realease date of the movie (they were meant to come out at about the same time). I suspect the release of the Croft title corresponds to the new movie, though I am not sure.
3) Consoles have never really been bug free. Granted, they had a much better track record than PC games (since PC developers always figured they could patch). However, I remember even Super Mario Brothers and Donkie Kong having minor unintended glitches/exploits.
Recently I read on the box for Knights of the Old Republic that if you have Xbox and the components to connect to the internet with it, you can get patches and updates with it. Seems to me that they will just let flawed games out and expect users to fall into thinking the same as PC gamers, that a patch will come out and we can get a fix that way, instead of actually buying a game worth the $50.
1) Make game announcement at E3 before the game has started
2) Promise un-realistic features and an un-realistic release date.
3) Push back release date about 5 times.
4) Publisher forces companey to release now so they can get their cash with half of promised content.
5) Profit.
I hereby boycott all non-GPL'ed console games that I haven't already bought. I'm out of the console market. I'm applying the same logic to MS-hosted systems. Until I get my $ back, or I get Freedom of the source, I'm out of these propritary shit-holes.
mmmm.... apt-get install copter-commander...
And get pissed off if the patch won't work on our cracked version or if it requires a CD again.
I'm surprised the XBox hasn't had more buggy games, considering the ability of games to save patches to the hard disk. I think that was the first thing people feared when they heard that MS was putting a hard disk inside.
Unfortunately, this may be the way of the future. The PS2 has a hard disk attachment that Sony has yet to push, but you can be sure the PS3 will have one bundled in, along with some sort of subscription service to go along with it a la XBox Live. Of course, this service will provide new levels along with patches for poorly-done games, just as XBox Live will eventually do.
The unfortunate side of things is that most gamers don't finish games, and only get to see the single, linear quest the developers set out for them. Developers don't test the side quests or places out of normal reach because they rightly assume those places aren't as important. Even in the original Tomb Raider there were a number of places Lara should not have been able to hold on to, but could, and places that looked like handholds which weren't. Those weren't bugs; just design flaws.
- Cloud
look, we're not talking about pac-man anymore. every year the games and the systems involved get more and more complex, and the potential for bugs increases geometrically. consoles have been able to keep major bugs from becoming common by limiting the variables -- that is, using a standard system to play the game on -- but the system is getting very complex. it used to be, a game developer team had to write all their own code. nowadays, they use drivers and game engines that may or may not have major bugs or incompatibilities built in, even on the consoles they were written for.
show-stopping bugs like crashes or even just annoying gameplay bugs should never make it to the final product, to be sure, but crappy games based on a movie license are certainly not a NEW phenomenon. anyone remember E.T.: The Extra Terrestrial for the 2600? of course you do.
there are plenty of console games out there that are basically (major) bug free, and economic darwinism is still at work weeding out the crappy titles from the stellar ones, except where an established license gets in the way.
i could live a little longer in this prison
This is not a new thing, guys. Atari had a trillion games released for it from krap developers. Result? Krap and Bugs. This is what happens when you let everyone and their mother license your product.
The cancel button is your friend. Do not hesitate to use it.
> I guess you never downloaded Nude Raider,
Thanks dude! I saw that and thought it was the name of a new SUV, and I never downloaded it. I owe ya one!
Store policies prevent users from being able to return opened boxes.
You can't test what you can't open.
Any boxes someone doesn't buy are assumed as lack of interest not displeasure.
Every game involves different situations so there are no trends such as shoddy coding to be gleaned.
The message on the other side of this sig is false.
all that there is to it.
it's pretty easy to test a nes game in and out totally.
but when the engine is a patchwork of glue and butter mixed with cardboard and some carrots, it's no wonder there's bugs, maybe they're even found that they are there but because the complexity it might not be very simple that where the bugs really are, especially if the engine was bought from another company and some other company is doing the artwork and some monkey is doing the scripting and the mentality of fix later is in the air. after this maze comes the schedule and the product is magically ready when it's supposed to be.
the modern games companies would be in great need of 'this sucks' testing department that would test the games after the 'final' gold version came bout, and have the absolute power to say that the product sucks and should not be wasted any money on bringing to the market as it is, many pc games come out with showstoppers that are so hard to miss that it is really a wonder anybody in their right mind released it, and the same companies and groups are doing the console games now(they are more and more of the same) it's not really a wonder that these glitches get into console games either.
world was created 5 seconds before this post as it is.
Consoles, however, should be identical. The X-Box they test on is exactly the same as the X-Box that you play it on. This means that they should be able to test much more for console games than for computer games. There is no excuse for this trend.
I can't say that I don't give a fuck. I've just run out of fuck to give.
The fact of the matter is that developers know they can get away with releasing buggy crap products. Sequels that have built a huge name-recognition factor will sell miullions to people who get their gaming news only from PS2 commercials. They run out and buy Enter the Matrix, Tomb Raider 12, Army Men 14, etc. The devs know that cutting the debugging and QA budget will save them more money than the remaining bugs will cost them in lower sales.
how some bugs exist and to a certain extent I sympathise with developers. The range of not just hardware but also drivers available for each piece of hardware, make it simply impossible to guarantee a bug free game, something that can be said for any program but I think multiplied in the gaming industry.
But saying that I have to agree that lately some appalling games have made it to the shelves, with Enter the Matrix leading the way. I have never been as disappointed with a game as I was with EtM, I am a huge matrix fan and I would have preffered they kept the launch back, it actually would have been a good way to fill in the months leading up to revolutions and could have been a far more solid game but its money that talks these days, not quality and even worse, not gameplay quality.
Enter the Matrix though was not just a buggy game, it was no fun, if you want to see what it should have been like, get yourself a copy of Max Payne, which despite its age looks as good as EtM and download the mod MAX PAYNE: Kung Fu Edition . This is exactly how EtM should have played and this is a mod made by one person, not a giant software house.
Anyway, I could rant on for hours about the state of games today, you get the idea...
"..judging from the sales of these.. titles, enough of you guys just aren't punishing the companies for releasing sub-par products to make a difference"
Yeah, damn us for not identifying bugs with clairvoyance!
Attention deficit disorder is a complicated issue, spanning several major... HEY LET'S GO RIDE BIKES!
Since the newer console games seem to be buggier than usual I realized there could be a reason for this happening.
Xbox and PS2 are now network capable and you can dl new content for games and such so what about patches to fix games that were released and will be released in beta or even alpha states? The companies now have this option unlike the past so why don't they use it? Do they already use it?
Maybe this is the reason they released their software before it was ready since they have the option to patch it now? I know it's pushed out the door regardless but they should patch what isn't working or accept returns on said games.
I can actually see the day coming where it's a pay-per-patch option only and I doubt people would bitch much. They'd just take it dry as always. It's sad since we have let the power switch to the developers and conglomerates instead of voting with our wallets.
The problem is people buy regardless of the games state i.e. beta state so they have no reason to wait until all bugs are released. Most consumers are conditioned to expect this lack of quality now so they have no one to blame but themselves.
You aren't free to do anything, until you've lost everything.
Don't forget that publishing games on a console platform has as much to do with politics as the game itself.
Many big publishers (Eidos, Acclaim, Activision, etc) are given what I call "slack points". Basically these are allocated to them for a few games that they can use to push through QA on a "fast track". They typically use these on big-name games (Tomb Raider, anyone?) and *especially* if these big games need to be out by a hard date, such as quarterlies, Xmas, license coincide launches (ie moveies) or console launch dates. (Launch dates are a little bit different because QA is a bit tougher than usual - you don't want your launch titles to be too buggy!!)
In addition to slack points, these big publishers will also use whatever else influence they have to push a big game through. Nowadays it's all about $$$ - if a bug is not a showstopper, well lots of people are willing to look the other way (anyone remember Digital Polyphony's GT3 not being 100% finished? Lots of examples).
pirating games
You better believe I'm punishing the companies in the only way it can hurt -- $$$. The last game I bought was Moo3, and what a freaking DISASTER that's been! It took, what, five months before the game was (challenging/enjoyable/playable)!?! As far as I'm concerned, I'll try before I buy from now on, mkay?
(Well, judging from Gamespy's review of KOTOR, I might pick that up in October, but not before I scour the Bioware boards in regards to its length and playability...)
"judging from the sales of these... titles, enough of you guys just aren't punishing the companies for releasing sub-par products to make a difference"
How do you know a console game is buggy before you buy it? Okay, maybe you know a good website or something, but does the general public? No. The general public buys a console game expecting it to work without bugs.
So how do you punish the gamemakers? Chances are you probably can't return the game -- it's considered software, so most major retailers won't accept a return unless it's defective and in that case will only exchange it for the same item -- which doesn't help because all of the same title will have the same bug.
So what do you do? Don't buy that publisher's next title? I suppose, but then it's a little harder to make a linkage between the original purchase and slow sales on a subsequent title. Maybe just write a letter to the publisher complaining and letting them know you won't be buying their next title. But a letter isn't exactly punishment, is it?
would it be possible to file a class-action suit against EA (or similar) for selling defective products?
Newsie, Moderator, www.tauniverse.com
When the Matrix game was released, I was dissappointed, not at the game but at the developer Shiny Entertainment. For those who don't know, Shiny has brought us such games as Earthworm Jim and Sacrifice, both which were and still are great games. When I heard that Matrix sucked, especially due to major technical issues, I wondered why Shiny would do such a thing especially since they've never slacked on a project before. If you look at the schedule however, it explains a lot. Look at it this way: movies are usually very strict on release dates and its rare that a movie will be pushed back once a date has been announced. Video games on the other hand are well known for coming within days of gold status and then being pushed back weeks, sometimes months. If you make a video game based off a movie, especially a 'pop' movie like the Matrix, you are forced to work under the deadline of the movie. And believe it or not, movies are easier to 'cheat' on by using simple technology tricks in place of other more time-consuming methods. Code on the other hand does not deal in tricks and cheats, its either all or nothing, or a buggy piece of crap. Publishers these days wield a lot of power; when your console game craps out repeatedly you can garentee 70% of the time that it was the publisher and not slapshod work on the part of the developers.
"What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
You know what's funny. You'll have these games in which the bugs are so bad that all people do is bitch about how they ruin the game. But at the same time, you have games like Halo and GTA, where people get so bored that they spend countless hours of game play finding glitches and documenting them for sites like GameFaqs. So dare I say, some people out there actually like the glitches, mind you that they don't interfere with the game play. On the other hand, it's a damn shame stores have the worst if any return policy on games. Why is it that if I am honestly so disappointed in a game that it gets more depreciation than a car when I go to return it, yet if I don't like a pair of tighty whiteys, I can return those, skid marks intact?
And here we have a case of the "good-old days syndrome"
"When I was your age.... All our software worked! There was no patching and freezing or any of that! None of this 6 years in development crap you kids today put up with"
While I won't argue for the quality of a lot of the games that get put out (3DO and Acclaim, I'm looking at you two) I would hardly say that the games of yesteryear were bug-free or really any more functional than the games of today.
Are games buggy? Yes
"But super mario brothers never froze when I was playing my NES" you say. And I ask "How many of Nintendo's games today freeze up all the time? Zero" The companies that produce crap, have produced crap since the dawn of time. Those that have been commited to quality, have for the most part stayed with that creed.
Is this a new phenomenon? No, we are just a lot more likely to notice and or hear about it from others than we used to.
On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
As an avid programmer I believe there is no excuse for major bugs in console games because they can't be patched. This doesn't mean that its allowable for PC games to have major bugs either, but at least those can be fixed. Console games need to have an even more rigorous testing process then their PC counterparts for that very reason.
I've had my own experience with defective console software: NBA 2k3 for the GameCube. 2k3 freezes without warning in the middle of a game. The worst part about it is that the freeze is so severe that the reset button on the cube doesn't even work. While Sega has acknowledged the problem they can't seem to figure it out. And curiously they aren't developing anymore sports games for the GameCube. I've resolved never to buy a sega product again because of it.
Many of us refer to those as 'doors'.
Grand Theft Auto: Vice City was riddled with bugs. Reviwers responded by giving it perfect scores. Consumers responded by buying millions of copies. Who wants to bet that buggy games are going to become more and more commom.
Anyone else have that problem?
...spike
Ewwwwww, coconut...
Imagine if movies hit the theater with scenes missing, or even just sections that don't display right, or have faulty audio, etc. Moviegoers would revolt.
As gaming heads more mainstream, the tolerance of the public to deal with technical failures will drop.
I'm currently playing Midtown Madness 3 on the Xbox. Great game, but the custom soundtrack option has HUGE bugs (one involves a failure to randomize - playback just goes in reverse order through the playlist on some occasions, and another bug involves the soundtrack getting "stuck" on a single song). What trade school dropout programmer can't implement a simple randomizing algorithm?
Luckily, a "fix" is supposedly coming (downloadable through Xbox Live). But it shouldn't come to that.
In some cases, with games like Enter The Matrix, the push to release a game on 3 or 4 different platforms at once is a fool's quest that leads to crap like this. Any game that tries a simultaneous multiplatform release in a short dev time will end up like this.
Of course, the biggest problem is a million or so idiot customers bought it anyway.
I've noticed this becoming an increasingly alarming problem on the Xbox, and part of it is due to the PC port mentality they seem to have. This was especially apparent in games like Morrowind and Ghost Recon. We're talk roach motel. Live games have seen this problem with a vengence as the "patch it later" menatlity of the PC is taking increasing hold. Not only are they shipped with obvious bugs, but timely patching is a fanciful illusion. Honestly, I laugh everytime I hear somebody mention a patch for a Live game.
I wish I could say it was getting better, but this is one area where the PC seems to be overrunning the console and not vice versa.
You need a FREE iPod Nano
But unfortunately, I agree that the blame here lies solely with the consumer. Not YOU, reader, but just the average consumer -- the same one who goes to see the latest idiotic "blockbuster" movie without having read any reviews.
Game companies are businesses, and they don't have any obligation to make awesome games. Their obligation is to make games that sell, and to sell, they sacrifice everything else: time, money, quality, anything.
To the people who say that delayed games that are great sell better than crappy games that are on-time: this simply not true for licensed properties, especially ones based on movies. There's only a very small window of opportunity for a movie-license game to worm its way into people's wallets, and that is while the multimillion dollar movie campaign itself is arresting people's consciousness for just long enough to make them buy all the related junk. Rant all you want -- that's just how the human mind works.
I haven't had many problems with my console games. Zelda was pretty close to flawless and I only ran into one reboot bug with Metroid.
:)
SSX Tricky I've gone through walls and grinded upside down, but they don't show up most of the time.
Pikmin, never found a bug.
Super monkey balls (Can't remember if it's 1 or 2 with the problem) there's no w in the alphabet but who needs that letter anyways. Two T's for everyone!
Wow. If you think Blizzard is the most reliable company, you are a very strange and deluded person. Just look at the rat's nest Bnet has become.
You've never worked at a Wal-Mart electronics section, have you? Sure, that's the stated policy. However, in reality, the policy is "do whatever the customer wants you to" (at least at the store I worked at, it was). If you whine and bitch and moan and ask to see a manager, they'll take your return. Hell, most of the time, you just have to be firm about it- your repeat business is more important to them than a measily policy (esp. since they'll just mark the game as "defective" and send it back to the manufacturer regardless).
We had one customer come in one time and complain that the South Park game contained "inappropriate language," and so she wanted to return it. Well, no sh*t, lady! There's a label on the front and back of the box that says "Mature: Language." Not to mention the fact that it's a South Park game. But she got her return. [sarcasm] The customer is always right. [/sarcasm]
Sono koro, bokura wa, sore ga sekai no shinjitsu da to shinjite ita.
Ah, games have had bugs for years... and it's definitely not a NEW thing to have video games development cycle shortened in order to get a product out by Christmas. I have Atari games with bugs in them too, and when you compare things, games these days probably have LESS bugs per unit of code than they used to. I mean hell, Mine Storm (the game built into the Vectrex) screws up if you beat level 13, because it tried to load information that isn't really there.
Obviously, some games have some pretty major bugs that stick out like a sore thumb these days... especially since imperfections aren't tolerated as well (sprite corruption in an Atari game isn't as bad as broken polygons, or a complete crash on a PC game), but I hardly think it's enough to warrant any major action.
-"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH
The parent post is Insightful or Funny, and indeed it's not offtopic if you know what it means. Look the subject of this article.
We accept opened games with a few exceptions
1.) you can't have abused the game. It has to still be passable as new.
2.) It has to be in the first 7 days WITH a receipt.
3.) You can't treat the store like a personal rental service. We do stop people from abusing the system.
4.) We won't take any subscription based title back. Online RPGs and a few other items (XBox live comes to mind) are completely
Oh. Right. So it's supposed to go like this?
- buy game
- play game
- game locks up
- don't buy game
Hmmmmmmm.--
I have 0 faith in all companies, save Blizzard. At least they havent completely fscked me yet (although the latest ACCESS VIOLATION error from WC3 TFT is starting to REALLY piss me off)...
Aah, so you weren't one of the ones utterly screwed over when Blizz corrupted a bunch of D2 characters and refused to rollback or restore them?
And from your mention of WC3, I take it that you weren't one of the ones who was terribly disappointed in Blizzard for releasing a game that shares pretty much all of the flaws of its previous 3 (or 5, if you count BtDP and BW) RTSs. Really, they seem incapable of learning from experience, or from other companies.
Take a 2x2 square. Calculate the area: 4. .5 unit_lengths wide. New area: 9.
Now, give it a border
Do this again. 16.
And again. 25.
Rinse and repeat until you get bored.
See? Geometric expansion. Exponential works as well, but either is valid.
I realize that Infogrames aka "Atari" is not the Atari of old, but let's put it in perspective. I went through 30 cartridges of "Air Sea Battle" on my Atari 2600. That game never worked on my system. Then on the Atari 7800, "Impossible Mission" lived up to its name to the tee; there was a bug in the game that prevented you from beating it. I guess that means there was no issue of false advertising. Come to think of it, same goes for the Matrix. Can you seriously complain about that title when the movie specifically states there are glitches in the Matrix itself? In this case, the game is living up to the movie(s). Besides, people who spend $50 so they can be Jada Pickett-Smith in a videogame should have their heads examined...
"Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
I only saw ONE game freeze (Metal Gear 2: Snake's Revenge), for some reason if you played the game very well, and got 3 stars by the time you reached the train level the game would just stop.
On the other hand, during the early NES years in japan they had to recall some systems and games, that's when things got tough
Besides that games usually froze because of dirty connectors (and the 'great' tradition of blowing air to the game paks)
Can you guys think of other games that froze?
The reason console game companies are being like this now more than ever is because they can and they think they have to. They are following the model of other software development. Console games used to be the paragon of software stability.. if you crash they won't buy was the mantra.. now MS has joined the fray and let me tell you.. they know how to win by shipping first and shoddy.
:)
So to compete other companies had to try something. They looked at other software industries (Patch # what!!?!?) and they did what they thought they had to. Console games are only a small wedge of a much bigger problem.. consumers have learned to accept crap from software because they've been told they have to.. In my opinion it makes the whole industry look bad.. (well it does make software developers look like dark magicians working in the arcane and unpredictable arts.. so I guess there's some mystique value
That day will end though, I think. Unless the industry can find some other great paradigm shift that will baffle consumers and convince them "It's all new and therefore should be buggy".. Otherwise people will start shopping more and more on quality. The software industry just has to mature some more is all. Companies are already getting rocked by this.. slowly but surely..
DescSuit
"Don't the publishers realize that releasing sub-par games on schedule is MUCH worse than releasing excellent games behind?"
The sad fact is, unless the bugs make the game completely unplayable, it is almost always more profitable to release a game on time then wait for 'perfection'. This is especially true with movie tie-in games. If they waited to release the Matrix game until now it wouldn't sell nearly as well.
As a game programmer, I wish this wasn't true. But I can't think of a single title that has been 'perfected' before release. On the other hand, I'm surprised the console makers are allowing these games to pass testing. I remember the nightmare months of 90-hour weeks fixing bugs reported by those game-testing geeks at Nintendo (I love them now because they helped us make some of the greatest games ever but, at the time, I just wanted to piss on their cheerios).
Spell cheek you've failed me four the last thyme!
Sorry, but the "lots of different hardware combinations' excuse just doesn't hold much water anymore.
Sure, I've come across games within the past few years that had actual hardware related issues (one game's installer would freak out if it detected an AMD CPU for some reason) but most of the bugs I see in games are due to poor design and testing.
The fact that an item disappears from your inventory has nothing to do with what video card or driver version you're running, for instance.
You can't expect games not to have bugs in them these days. If you(the publisher and/or consumer) want all the features they want, they have to be written. Games take 2 years or so to develop now, they have HUGE levels, HUGE amounts of animation, very complex hardware (ps2, pc), huge amounts of SDK's to go through, each system has its own sets of interface rules to adhere too, plus, you need to add STUFF into the game.
All games released have loads of bugs, theres some big ones in jak and daxter, and even in ratchet and clank (which is like, the most optimised PS2 game there is), theres numerous places where mario can get through walls, etc etc
now, you spend say, the last 3+ months of work fixing bugs on a game, unless, lets face it, some games are rushed (ie. those in the topic)
everyone leaves bugs in their games, these people clearly forgot to fix some of the more important ones. I'm guessing very strict deadlines got in the way. Not that its the developers fault, nintendo, sony, and microsoft all do extensive checks before letting a game through. (unless your EA, who are allowed to bend the rules... but thats anotehr topic entirely)