I think that the theory is sound (as far as games teaching kids), however, I believe it should be a 'secondary' approach (like replace the games with educational games) so the kids learn whenever they are being solidary anyway. This stuff should never replace school for the same reason as you are stating plus more.
I tutored a child prodigy, but his mother refused to push him up grades. Why? Because you learn social interaction, and school teaches you how to learn. Something a video game can't really teach you.
For those of us wanting to get away from Windows, but feel Linux is still not ready for the desktop yet, this might make Apple a more viable alternative.
You forgot "and have the extra cash". Lets face it. The only reason I haven't gotten myself an iMac, is because I don't have the extra grand or so to buy one.
Now if AMD jumps into the mix, things may get interesting...
Re:Props to Linus
on
Linus on DRM
·
· Score: 5, Insightful
Linus is great in these situations. He takes rabid open source zealots and brings them back to reality before they go too far off.
He simply shows that you don't have to be political (mp3 sharer, privacy guru, etc...) to enjoy Linux. And offshoots will always be there for you rabid-types.
The real question is how do you determine if you are successful without having profits.
Its simple. Open source is scratching an itch, right? Is the itch scratched? If yes, then its a success. If it doesn't do what someone else wants, they can add it in, or ask you to do it.
What makes Open Source (or ANY project) successful is ambition and drive.
You have to be realistic in your goals, and have the drive to see everything through. Open source projects that are abandoned or failed is simply because the developers gave up for one reason or another.
You know how you got together with your buddies to make a game, but never got very far? That is a classic example of a project failing due to lack of ambition and drive.
imagine the ultimate cellphone - one that charges the battery every time it rings/vibrates
You'll still need to recharge the phone (maybe not as much, but I'm pretty sure that you won't find that significant of a different from regular phone), otherwise you are talking perpetual motion machines.
If you can float the cost of Rational's ClearCase, as in, money is no issue, then ClearCase is, by far, the best source control system. It fully supports parallel development, has a great merger, and just makes life simple for all developers once they learn the system.
I recommend ClearCase to any shop that has the cash to purchase it (and, yes, it is worth the price, but the price is VERY VERY high).
OK, then how does Extreme Programming refine or improve or reinvigorate OOP? Its something that can be done OOP or nonOOP, so you can't say it will reinvigorate OOP. It will reinvigorate ALL programming styles.
Patterns have been in use for years, so no luck doing anything 'new' there.
Aspect programming, maybe I can see being a new trend, but that's it.
Beat me to the punch. I had the exact same notion. Aspect is a new idea that is going around. Patterns are basically a 'way to code' OOP (being general, here). And putting XP makes me think the author of the article or the submitter has absolutely no idea what they are talking about (site is/.'ed so I can't tell you which).
I said to make the mud a guide when you build the real thing. The fact that MUDs use only TCP/IP alone would make a MMORPG engine halt to a grind (not even looking at the size of the packets muds send). I was suggesting that you use the ideas of the mud as the heart of how things should look once you've completed your MMORPG, not as how to code the engine. Sorry it wasn't clear in my original post.
If you really wanna make an online RPG, its best to start with a mud. MUDs take a lot less time, and you can tell right away if the game ITSELF will be interesting enough. Once this 'prototype' is done, use the same engine as a guide to making your 'product online game' engine, and add your wizbangs and graphics.
What's silly is that Blackboard is, in no way, in the clear. They know this. The circumvention WILL get out, and it WILL spread, and Blackboard KNOWS this.
What they are doing is slowing the process down so they can create a fix, and implement it before everything goes nuts on tons of college campuses
I think that the theory is sound (as far as games teaching kids), however, I believe it should be a 'secondary' approach (like replace the games with educational games) so the kids learn whenever they are being solidary anyway. This stuff should never replace school for the same reason as you are stating plus more.
I tutored a child prodigy, but his mother refused to push him up grades. Why? Because you learn social interaction, and school teaches you how to learn. Something a video game can't really teach you.
Its obvious, but something to note, that you need to have a yahoo/aol/msn email account to see all the benefits of this anti-spam initiative.
BTW - What happened to topic icons??
competition drives down prices
For those of us wanting to get away from Windows, but feel Linux is still not ready for the desktop yet, this might make Apple a more viable alternative.
You forgot "and have the extra cash". Lets face it. The only reason I haven't gotten myself an iMac, is because I don't have the extra grand or so to buy one.
Now if AMD jumps into the mix, things may get interesting...
Linus is great in these situations. He takes rabid open source zealots and brings them back to reality before they go too far off.
He simply shows that you don't have to be political (mp3 sharer, privacy guru, etc...) to enjoy Linux. And offshoots will always be there for you rabid-types.
Who's loss? None.
Yeah, this was my bad. I fixed it in the JE, but it didn't get accepted until late, so I didn't get a chance to email and have them change the date.
You are sadistic!
;-)
I like the way this man thinks!
Beat me to the punch, but it is exactly the same thing I was thinking.
They are better off being hard to find and spread out, than one giant name everyone can sue
The Forever War by Joseph Haldeman. My all time Fave
Maybe the insulin can be stored there too.
I believe the 'medication delivery through eyes' is putting medication directly into your blood. Insulin is injected into fat, not blood.
I misread the questions.
The real question is how do you determine if you are successful without having profits.
Its simple. Open source is scratching an itch, right? Is the itch scratched? If yes, then its a success. If it doesn't do what someone else wants, they can add it in, or ask you to do it.
Popularity != Success
What makes Open Source (or ANY project) successful is ambition and drive.
You have to be realistic in your goals, and have the drive to see everything through. Open source projects that are abandoned or failed is simply because the developers gave up for one reason or another.
You know how you got together with your buddies to make a game, but never got very far? That is a classic example of a project failing due to lack of ambition and drive.
Oh... wait... no its not. Nevermind...
Geez, the second dupe within a couple hours. Wonder what's diverting Taco's attention?
;-)
I guess he'll quadruple check for dupes for the rest of the day
Chill. Was nothing more than a joke (I have -no- idea why it was marked 'insightful'. I was expecting 'funny' or 'flamebait', but 'insightful'??)
which adds overflow checks to C/C++ code
;-)
Overflow check? But I thought C/C++'ers like the amount of CONTROL that comes from being able to shoot themselves in the foot!
At least, that's what they tell me when I tell them I program in Java now.
Guess you'll need to figure a way around these checks, eh?
imagine the ultimate cellphone - one that charges the battery every time it rings/vibrates
You'll still need to recharge the phone (maybe not as much, but I'm pretty sure that you won't find that significant of a different from regular phone), otherwise you are talking perpetual motion machines.
If you can float the cost of Rational's ClearCase, as in, money is no issue, then ClearCase is, by far, the best source control system. It fully supports parallel development, has a great merger, and just makes life simple for all developers once they learn the system.
I recommend ClearCase to any shop that has the cash to purchase it (and, yes, it is worth the price, but the price is VERY VERY high).
ROFLMAO. Thanks for making my day. Damn, where are the +1, Funny mods (or mod points) when you need them?
... if you had $3,400.00, then you can get everything there AND an iPronto.
Yeah, I'd rather buy an big-ass projection TV, and get some exercise trying to find the remote than buy something like this.
Hell, I bet you I could build a machine, get some IR unit attached to it, and have it do more for under $1k.
OK, then how does Extreme Programming refine or improve or reinvigorate OOP? Its something that can be done OOP or nonOOP, so you can't say it will reinvigorate OOP. It will reinvigorate ALL programming styles.
Patterns have been in use for years, so no luck doing anything 'new' there.
Aspect programming, maybe I can see being a new trend, but that's it.
Beat me to the punch. I had the exact same notion. Aspect is a new idea that is going around. Patterns are basically a 'way to code' OOP (being general, here). And putting XP makes me think the author of the article or the submitter has absolutely no idea what they are talking about (site is /.'ed so I can't tell you which).
Tablizer, however, has ideas to an alternative to OOP that are quite interesting.
I said to make the mud a guide when you build the real thing. The fact that MUDs use only TCP/IP alone would make a MMORPG engine halt to a grind (not even looking at the size of the packets muds send). I was suggesting that you use the ideas of the mud as the heart of how things should look once you've completed your MMORPG, not as how to code the engine. Sorry it wasn't clear in my original post.
If you really wanna make an online RPG, its best to start with a mud. MUDs take a lot less time, and you can tell right away if the game ITSELF will be interesting enough. Once this 'prototype' is done, use the same engine as a guide to making your 'product online game' engine, and add your wizbangs and graphics.
What's silly is that Blackboard is, in no way, in the clear. They know this. The circumvention WILL get out, and it WILL spread, and Blackboard KNOWS this.
What they are doing is slowing the process down so they can create a fix, and implement it before everything goes nuts on tons of college campuses