Being someone that has worked on both sides of the fence, you'd be truely surprised at how a newbie can find crashing and other bugs simply because people haven't thought to do something (because they've been doing it their 'normal' way for so long).
T: If that link doesn't work for you without cutting and pasting, reader Stephen Ostermiller suggests "you might want to use this link which appears to be the same document mirrored elsewhere."
In other words: Mozilla is trying to avoid the slashdot affect with some clever DNS switching. Here's a loophole, now slashdot that f*cker!
How about we cut them some slack seeing as 4 people already posting the info in the comment section?
Amazing. A post to what's basically a "RTFM" to anyone submitting a bug.
Doing this simply creates intimidation. What if some newbie found an integral bug, gets a "RTFM" and is too intimidated to report the bug?
Anyone who has been assailed by "RTFM" in chat rooms can understand where I'm coming from.
Honestly, if open source takes over, the gripe will go from MS to RTFM. Its something that should be addressed now instead of later.
Whoops, you're right. Sorry about that. Yeah, milton bradley had a "Hero's Quest" board game and got the trademark on it before the game was released (but didn't file suit until after the game released), so they changed the name.
I agree that the old *Quest games rule (personal fav is Heros Quest, or "Quest for Glory" as it used to be called), however, it was found that adventure games simply don't sell anymore. There was a sharp decline in adventure game sales as soon as FPS became popular.
Good luck competing in todays PC gaming market (hope you have the cash to buy a good game engine instead of taking the time to make one from scratch).
Remember, graphics and wizbangs are what makes the sale, but plot and fun is what makes a game outlast time.
When Windows and Linux update themselves as much as they do, you should at least use both products at their highest level. For example, compairing the newest linux kernel to win98, then claiming that Linux will overtake MS in 5 years is a study that holds no water.
Obviously you are biased to Linux. My question is do you use Windows? Honestly, I have a hard time believing statistics from a one sided person. So if you use Windows as much as Linux and see the pluses to both operating systems, then I'm more likely to take what you say seriously.
Arcade's weren't a fad, they just didn't upgrade at the speed of consoles, so consoles caught up and passed up arcades. Why would I fork over $0.50 a game when I could spend $50 for the entire game, and not have to leave my house (plus better graphics, saved gameplay, and no smoke)?
Here's a good example:
Rollercoaster Tycoon
Written almost entirely by Chris Sawyer at home (I think he wrote it as a rollercoaster sim for his kids), and is one of the highest grossing computer games of all time.
Keep in mind that CS was a mod of a game, meaning the original game studio (sierra or valve, forget which) gets to decide whether you sell it or not.
But honestly, you can successfully make a good game from scratch if you have the time (it isn't much of a 'money' issue). Graphics are the only thing that you'll need help with. If you want to make a 3d game, Garage Games sells a 1-seat license of their torque engine for $100, which isn't breaking the bank. But the real problem is finding the graphic artists and animators and paying them.
I've contemplated this idea for a long time (I've run a mud for several years now).
With a good set of rules, I think its possible:
1.) Remove levels. Everything is based on attributes and skills.
2.) Put in aging (including death date from old age, character is gone forever).
3.) Allow players, on creation, to start from either a young age, middle age, or old age.
You're maniac 50+hours a week players will go for the young age, and can build up better skills when they reach a middle age than any player that starts at middle age. You're 'casual' players start at an older age, which includes a ton of skills, have fun, but don't have to worry about really working on skill development or getting thrashed by the maniac players.
And if maniacs stay maniacs, they'll eventually die.
Of course, this won't work well with games that require tons of monthly fees, because your maniacs give you your steady income, but its a great idea for free games like MUDs, etc...
Before naysayers come out through the woodwork, know that serious gamers that have played through have absolutely loved the game. Me, being a hardcore Metroid player on the NES loved all aspects of the game, and loved how they stayed true to the franchise (including the music) in all aspects, except one very minor one.
And, yes, Metroid Prime alone is worth buying a 'cube for (hey, super mario melee makes for an excellent side game, too).
... but why?
If no one is going to speak it again, and it isn't written anywhere, why should it be preserved?
Reminds me of people that are 'pack rats.' Why must you feel compelled to keep something you don't use?
Lets face it, msot of us do printf debugging
:-P
Actually, I do System.err.println() debugging, so nyah
Just cause. And I'm not killing the signal-to-noise ratio, cause some other troll would just FP instead of me, so nyah! :-P
Being someone that has worked on both sides of the fence, you'd be truely surprised at how a newbie can find crashing and other bugs simply because people haven't thought to do something (because they've been doing it their 'normal' way for so long).
T: If that link doesn't work for you without cutting and pasting, reader Stephen Ostermiller suggests "you might want to use this link which appears to be the same document mirrored elsewhere."
In other words:
Mozilla is trying to avoid the slashdot affect with some clever DNS switching. Here's a loophole, now slashdot that f*cker!
How about we cut them some slack seeing as 4 people already posting the info in the comment section?
Amazing. A post to what's basically a "RTFM" to anyone submitting a bug.
Doing this simply creates intimidation. What if some newbie found an integral bug, gets a "RTFM" and is too intimidated to report the bug?
Anyone who has been assailed by "RTFM" in chat rooms can understand where I'm coming from.
Honestly, if open source takes over, the gripe will go from MS to RTFM. Its something that should be addressed now instead of later.
Because the stories are boring me today, I've decided to waste some karma.
In other news...
Zzzzzz.....
Deus Ex is full of story.
Another good one is "Oni". Tomb-raider like perspective, but the ability to fight AND use weapons. Very genre-breaking.
Have you tried Deus Ex, Theif 2, or System Shock 2 before?
Whoops, you're right. Sorry about that. Yeah, milton bradley had a "Hero's Quest" board game and got the trademark on it before the game was released (but didn't file suit until after the game released), so they changed the name.
I agree that the old *Quest games rule (personal fav is Heros Quest, or "Quest for Glory" as it used to be called), however, it was found that adventure games simply don't sell anymore. There was a sharp decline in adventure game sales as soon as FPS became popular.
you can test it out a bit beforehand
By test it out, do you mean play with it, or can you play with the code?
Honestly, I think the Torque engine is excellent for breaking into the industry, but if I had the financial backing, I'd go for the Havok engine.
Good luck competing in todays PC gaming market (hope you have the cash to buy a good game engine instead of taking the time to make one from scratch).
Remember, graphics and wizbangs are what makes the sale, but plot and fun is what makes a game outlast time.
My spidy-sense is tingling... must be a FP!
Hehe... sorry, but it was me or an AC.
When Windows and Linux update themselves as much as they do, you should at least use both products at their highest level. For example, compairing the newest linux kernel to win98, then claiming that Linux will overtake MS in 5 years is a study that holds no water.
Obviously you are biased to Linux. My question is do you use Windows? Honestly, I have a hard time believing statistics from a one sided person. So if you use Windows as much as Linux and see the pluses to both operating systems, then I'm more likely to take what you say seriously.
Come on. We've all lived this story, so why post it?
Do you want to hear how I taught my mom how to use email?
Front page slashdot material? Pshah!
Arcade's weren't a fad, they just didn't upgrade at the speed of consoles, so consoles caught up and passed up arcades. Why would I fork over $0.50 a game when I could spend $50 for the entire game, and not have to leave my house (plus better graphics, saved gameplay, and no smoke)?
What about the time it will take to convert all the machines to Linux?
Here's a good example:
Rollercoaster Tycoon
Written almost entirely by Chris Sawyer at home (I think he wrote it as a rollercoaster sim for his kids), and is one of the highest grossing computer games of all time.
Keep in mind that CS was a mod of a game, meaning the original game studio (sierra or valve, forget which) gets to decide whether you sell it or not.
But honestly, you can successfully make a good game from scratch if you have the time (it isn't much of a 'money' issue). Graphics are the only thing that you'll need help with. If you want to make a 3d game, Garage Games sells a 1-seat license of their torque engine for $100, which isn't breaking the bank. But the real problem is finding the graphic artists and animators and paying them.
...cause I don't have one, and the title is a red-bar.
I've contemplated this idea for a long time (I've run a mud for several years now).
With a good set of rules, I think its possible:
1.) Remove levels. Everything is based on attributes and skills.
2.) Put in aging (including death date from old age, character is gone forever).
3.) Allow players, on creation, to start from either a young age, middle age, or old age.
You're maniac 50+hours a week players will go for the young age, and can build up better skills when they reach a middle age than any player that starts at middle age. You're 'casual' players start at an older age, which includes a ton of skills, have fun, but don't have to worry about really working on skill development or getting thrashed by the maniac players.
And if maniacs stay maniacs, they'll eventually die.
Of course, this won't work well with games that require tons of monthly fees, because your maniacs give you your steady income, but its a great idea for free games like MUDs, etc...
From the article:
...and a somewhat unorthodox report of the Game Developer Choice Awards, where Metroid Prime was named Game of the Year.
:-P
Off topic my rear
Before naysayers come out through the woodwork, know that serious gamers that have played through have absolutely loved the game. Me, being a hardcore Metroid player on the NES loved all aspects of the game, and loved how they stayed true to the franchise (including the music) in all aspects, except one very minor one.
And, yes, Metroid Prime alone is worth buying a 'cube for (hey, super mario melee makes for an excellent side game, too).