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Peter Molyneux Asks For Gov't Help For Small Shops

spot35 writes "Maybe the gaming industry isn't as healthy as I thought. Peter Moluneux has gone on record stating that creating a successful video game is too expensive for the smaller developers. According to this BBC article he suggests that the government helps the smaller developers to keep them afloat. This other article gives a very brief profile of the man."

309 comments

  1. Sorry Peter... by Dalroth · · Score: 4, Insightful

    I lament the small business as well (in all industries), but government financial support is the worse idea possible. Things change, times change, and most especially business changes. It's the belly of the beast out there. The best thing we can hope for is that competition stays alive and the government prevents any one company from taking over the entire market. As long as competition reigns supreme, the market will thrive and that's all that really matters.

    1. Re:Sorry Peter... by Anonymous Coward · · Score: 0

      Better yet, cut taxes on businesses so they can thrive and hire more people.
      Oh wait, the President proposed that.
      Can't give a tax cut to the rich.
      Give one to the poor so THEY can give me a job...
      Smart democrats. Real smart.

    2. Re:Sorry Peter... by Anonymous Coward · · Score: 2, Funny

      Perhaps he can give some small companies some money from all the Populous clones his outfit has been churning out for the last 15 years?

    3. Re:Sorry Peter... by October_30th · · Score: 1
      Yeah, right.

      Let's assume that taxes on businesses are cut.

      Why would a corporation hire more people when it can now afford to give even better benefits to the CEO and the other corporate elite? They're not going to hire more of those ungrateful proles who are always complaining about something. If the production needs to be ramped up, they'll invest in technology.

      Meanwhile cutting taxes deprives the needy from basic healthcare and housing. Great work, capitalist. Really smart.

      --
      The owls are not what they seem
    4. Re:Sorry Peter... by hrieke · · Score: 3, Interesting

      Thanks for beating me to the punch, Dalroth.
      You're right. Accepting government money (in the form of a loan, tax break) only invites the government to poke their nose deeper into your business.

      If a smaller business can't make an AAA game, maybe they should focus on a simpler game that is just as fun to play?

      --
      III.IIVIVIXIIVIVIIIVVIIIIXVIIIXIIIIIIIIVIIIIVVIIIV IIVIIIIIIVIII...
    5. Re:Sorry Peter... by Bilestoad · · Score: 3, Interesting

      "A government funded artist is an unprincipled whore!" - Jubal Harshaw, a character of Robert Heinlein.

      Of course those that want to accept the money to produce a game should be free to do so. Just add the warning on the packaging :-)

    6. Re:Sorry Peter... by Anonymous Coward · · Score: 2, Interesting

      But small businesses ARE the requirement for competition.

      Otherwise we will have few huge companies which will control different parts of the market and won't compete directly with others (like EA + Sports games).

    7. Re:Sorry Peter... by Dalroth · · Score: 4, Interesting

      I want to add a few things more while I'm thinking about it. I don't think my original post went far enough.

      The last thing in the world I would want MY tax money spent on is to support sketchy video game companies for products I might not necessarily agree with (yes I do play and enjoy Vice City) or products which are most likely going to fail and suck (9/10 games are absolutely pathetic in my experience).

      Government money should be used to guarantee that ALL markets remain competitive (not just the video game market). That does not mean subsidizing dreck, that mean preventing monopolies. Government money should be used to provide education benefits to our children. Government money should be used to provide health care for our people. Government money should be used to provide infrastrucutre and public services. Government money should be used to provide protection and safety from those who would do you harm.

      Government money should NOT be used for pork and that's exactly what this request is. You want your government to do something usefull for your industry? How about asking them to provide regulations that guarantee worker safety. How about asking them to enforce regulations that provide appropriate vacation time, or guarantee that programmers only work 40/hours a week when they're paid for 40/hours a week.

      We have enough pork bullshit going on in our governments as it is. This is what government money SHOULD be spent on.

      Bryan

    8. Re:Sorry Peter... by govtcheez · · Score: 1

      maybe they should focus on a simpler game that is just as fun to play?

      Exactly. Croteam created Serious Sam, a mindless shooter that's a blast on a fraction of the budget Molyneux used for Black and White, and that game sucked.

    9. Re:Sorry Peter... by DevilM · · Score: 2, Informative

      I disagree. It is not small businesses per se; it is innovative small businesses! Industries that have a few large players are perfect opporunities for startups to come in and upset the market with better wares at cheaper prices.

      Don't keep small businesses alive that are failing to play the same game as the large players. Incentivise the small businesses that will change the game itself.

    10. Re:Sorry Peter... by Anonymous Coward · · Score: 0

      Actually, in a democracy, government money SHOULD be spent on whatever the party in power says it should be spent on.

    11. Re:Sorry Peter... by japhmi · · Score: 1

      Small businesses. Let me repeat, SMALL buisnesses. We're not talking about companies that give their owners multi-million dollar perks, we're talking about companies of a few people who struggle to make it.

      That being said, I still don't think it's a good idea.

      --
      "Giving money and power to government is like giving whiskey and car keys to teenage boys" P. J. O'Rourke
    12. Re:Sorry Peter... by pmz · · Score: 2, Interesting

      ...government financial support is the worse idea possible.

      I agree. There are small-business allowances for government contracting, where small-businesses are given awards just because (brace yourself) they cannot compete on price but have a powerful congressman on their side. Yuck.

      There are whole industries which are extremely unhealthy and artificially propped up by the government. Defense contractors, airlines, Amtrack, etc. It seems that, when the government gets involved, the outcome is more often worse than better. The main reason is that government bureaucrats don't give a rat's ass if they are actually productive. All they really need to do is blow the budget, and that's all that matters to them.

    13. Re:Sorry Peter... by Directrix1 · · Score: 1

      The market can/will thrive regardless of the well being of the people subjected to it. Just because there are several gigantic megacorporations presenting the pseudoreality that the market is thriving, is a misconception. The market will appear healthy according to the terms of capitalism. But capitalism is inherently flawed in that it considers all items of a particular class to be universally swappable (this has proven to almost never be true in the software market). In other words capitalism considers cost vs. quality concerns to be the only driving force as to which product is purchased (but since no standards are forced upon software and dominant established standard specs are often not published, competing products become impossible to "swap"). But the problem with the case here is that after a certain size is attained in a corporation all they have to do is place their bet high enough and the others will have to fold. Capitalism is so imbalanced that competition is the last thing that it encourages. Obviously, government influence is needed to balance things out. Why should this be an exception. Also, do you just have something against people having a voice, also? Big businesses can afford full time lobbyists to voice/pay off/influence congressmen. A person/small business does not have that luxury. They need any break they can get if you want a balanced economy.

      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
    14. Re:Sorry Peter... by Pharmboy · · Score: 2, Interesting

      but government financial support is the worse idea possible. Things change, times change, and most especially business changes.

      Amen. Big companies buy up small ones, big companies get bloated and create less niche content, new small companies come up with niche products, now tons of small companies producing niche products, that are now mainstream.....rinse and repeat. its in the natural cycle. as long as the playing field is level. Govt. support makes a level playing field NOT level. If the products are worth buying, people will buy it.

      The problems is people freak out on one end "oh my god, there are too few big companies! Its a monopoly!" and on the other "oh my god, there are too many small companies! no standards!" instead of understanding its the ebb and flow of capitalism. Its like "sea level" which is simply the average of low and high tides. It is the ebb and flow, the changes from big companies, then small companies, dominating that helps fuel innovation. Once again, as long as the playing field is level, or as you so elequently put it, "As long as competition reigns supreme, the market will thrive and that's all that really matters"

      The swings from big and small company domination are a good thing. Nothing grows in still water.

      --
      Tequila: It's not just for breakfast anymore!
    15. Re:Sorry Peter... by Boone^ · · Score: 2, Insightful
      to be fair, Serious Sam is but one game in a long line of mindless shooters, whereas Black & White at least attempted at innovating some.

      But I agree, it doesn't take $25M to innovate. There's middleware engines that can be had for a few bucks (or more) which can be adapted for whatever concept you can dream up.

    16. Re:Sorry Peter... by iocat · · Score: 3, Informative
      I work at a small videogame company. The business climate out there is really, really tough. But at the same time, I don't think it's impossible to succeed. The problem is just that the market is really unforgiving. Making any kind of common rookie business mistake -- from bad management, to stupid financial decisions, to slipping your game, whatever -- will kill your company. But there aren't that many companies that do everything right, and fail anyway.

      Luckily, the capital it takes to start a game company and do a demo is relatively minor, even today, which is why you see so many new companies and dev. shops set up, even as others are closing down. It's brutal, but I don't think government subsidies will do anything but prolong the inevitable.

      To run a successful videogame company, you have to know how to successfully run a company -- that's actually more important than anything else today. I know for a fact my company would not be around today, ten years after it started, if we didn't have a president who was a hardcore business guy (who luckily trusts the rest of us to know what we're doing on the game side).

      --

      Dude, I think I can see my house from here.

    17. Re:Sorry Peter... by Pharmboy · · Score: 4, Insightful

      Why would a corporation hire more people when it can now afford to give even better benefits to the CEO and the other corporate elite?

      With all due respect, I don't think you understand corporate philosophy very well. Any decent CEO understands investment. Its not that he needs $ now, so he will invest in anything that will return MORE than the cost of the investment. If you can borrow money for 10% to add more inventory you can easily sell for 20% net profit, then its a good investment.

      People are an investment, too. They are not as likely to invest it in people who already make $1 million, since ITS NOT DEDUCTABLE. (Yes, you can't deduct pay to anyone over one million. Ask your CPA) You CAN make it so attractive to invest that many will.

      And yes, you can rag capitalism, but the fact is: when you cut taxes (to a degree) you increase the amount of taxes collected. Once again, its NOT a zero sum game. When the US cut capital gains from 28% to 20%, they generated about $7000 in extra taxes from ME for example. I would not have made the investments otherwise, the risk wasn't worth the reward because of the taxes. Then it was, and I did, and I hired, and I made, and I paid. So from ME (a very average small business owner) that created a job for someone that now pays several thousand a year in taxes, plus thousands per year from me, all initited from a tax cut.

      If you don't understand that, then you just aren't trying and do not care. Being anti-capitalist is easy when you don't have anything to offer the public that its willing to pay for.

      --
      Tequila: It's not just for breakfast anymore!
    18. Re:Sorry Peter... by GreyyGuy · · Score: 1

      Sure... Just imagine if all products had to be labeled like that. You would barely even be able to figure out what software is in an MS box for all the ethical warning labels!

    19. Re:Sorry Peter... by LucVdB · · Score: 1

      There's no comparing B&W to Serious Sam, but on top of that Croteam live in Croatia, where the cost of life is a good deal lower than in the U.K.

      Molyneux is standing up for his fellow (U.K.) game developers, nothing wrong with that.

    20. Re:Sorry Peter... by Archie+Steel · · Score: 3, Insightful

      I disagree. In Quebec the government gave incentive for multimedia companies (and, to a lesser extent, game developers - there still needs to be some education about the distinction between the two among government officials), paying part of new employee's salaries for the first year, then a smaller part for the next five years or so. It grealy helped to spur the economy (even though the dot-com burst still affected us in the end). However, the only extent to which the government "poked their nose" was to verify that the money indeed went to new employees as salaries, and not to line the pockets of owners. I'm always puzzled by the visceral opposition people in the States have towards government intervention in business - especially considering that, without government subsidies, there would never have been a computer industry. The fact is that the three industries who've enjoyed the biggest growth (hi-tech, pharmaceutical and agriculture) are also the ones that have most benefited from government intervention (loans, tax breaks and subsidies). Also, when you consider the amount of money injected in the private sector through the Pentagon (i.e. your tax dollars at work), it's hard not to conclude that the U.S. has very interventionist economical policies. I know right-wing libertarians are going to flame me for this, but the fact is that a totally free market is an abomination that all industrialized countries abandoned since 1929 in favor of mixed economies (to varying degrees). With that in mind, I think government helping out small, independent studios (be it for games, films, art, books, etc.) is a great idea, as most of these won't be able to survive their first game, which will end up being the property of the publisher instead. Anyway, my subsidized 0.02$

      --

      Reminder: find a new sig
    21. Re:Sorry Peter... by Anonymous Coward · · Score: 0

      That's why this isn't a democracy, fool.

    22. Re:Sorry Peter... by govtcheez · · Score: 4, Insightful

      Sure, the creature AI was interesting and everything, and all the little gimmick things were cool (including Outlook contacts as villagers, having similar weather as your zip code) - I can't deny that. The problem was, at the end of the day, there wasn't enough "game" in there. I spent more time trying to keep my creature from eating its own shit than doing anything fun. Something being innovative doesn't equate to it being a decent game.

      Serious Sam was a cool game because it went over familiar ground, and did it well. Wave after wave of guys came out, and you killed them. Why? Who cares why - it was just damn fun to do. I like to have plots in my games, but sometimes it's a refreshing change of pace to kill the screaming thing running at you and not have to worry if it's someone you'll have to talk to to get a key or a plot point.

    23. Re:Sorry Peter... by geekoid · · Score: 1

      The government helping small bussiness is nothing new. the tax dollars they ue to help a small business is reurned in employee tax, monies generqted from expeses of the business, rent, utilities, computers, ect....
      So the money is not gonr from the government, just reused. This is good for states as well, since it returns some tax dollars to the state from the federal government.
      If a company is a success, the return to the government is huge.
      This is not pork. Pork is when a representive applies pressure to keep a program that should be shut down. example: I build military industry bomb type 'A'. Bomb type 'A' ihas been obsuleted because its designated target is not hardened against it. The represenitive of the state applies presure to the government to not cut bomb type 'A' out of the budget. That is pork.
      Helpuing start a small business is, in general, a good deal for the government.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    24. Re:Sorry Peter... by Kinlan · · Score: 1

      I am under the impression that he (PM) is more or less stating that grants should be issued more willingly to small gaming companies with good ideas. For instance many local councils will provide grants (or at least put you in touch with organisations that do) to small companies that have good business models and are "Investors in People" (ie they employ local talent). Therefore if a games company can produce a reliable and sustainable product and client base then yes; grants are good... If not; they are just the same as all small failing business's and not really worth a damn :)

      Remeber a country that has people in employment (even if it is goverenment subsidised) is technically more ... can't think of the word.... economically stable.

      --
      As cunning as a fox, which has just been appointed professor of cunning at Oxford University. http://www.kinlan.co
    25. Re:Sorry Peter... by Chris+Canfield · · Score: 1

      It depends upon whether you consider videogames an art form or an industry. If it were an industry like the dogfood, wheat, or airlines, consolidation and efficiency would be of the utmost importance, and the invisible hand would be omnipotent. The market would be all that really matters.

      Molyneux obviously considers videogames to be an artform that is culturally worthy of protections afforded filmmakers, musicians, and traditional media artists (in Britain). Artists, like parks, clean air, museums, and pets, give back something intangible but real to society in a way that the free market doesn't generally care about. A small development house may make truly unique and interesting games the way independent musicians do, contributing to the cultural well being of Britain but without achieving financial success. And with the economics of videogames (1 hit to 9 financial failures), and the high-entry cost, most development houses won't survive until that expected hit without loans/support.

      And that is, of course, the roll of government... to cover those human needs that are mere deficiencies in the eyes of the free market, as well as covering the deficiencies in the free market. Britain does have a uniquely artistic gaming industry, and it would be a shame to see that disappear. Free-market pundits may disagree, but art is worth protecting.

      --
      This Sig is a mnemonic device designed to allow you to recognize this author in the future.
    26. Re:Sorry Peter... by E-Tigger · · Score: 1

      The only problem with this is the inherent potential for a revolving door system. Having worked for such a company they had little incentive to keep an employee past the first year and it was instead cheaper for them to hire new blood and get the government break on their salary. Aside from that, I agree it did a good bit towards helping growth.

    27. Re:Sorry Peter... by twalk · · Score: 2, Interesting

      "And yes, you can rag capitalism, but the fact is: when you cut taxes (to a degree) you increase the amount of taxes collected."

      It's a good thing you put "to a degree" there, because this is only true if the extra money is then invested (like you did), and creates more wealth that can then be taxed. Failing that situation, lowering taxes can actually be a bad thing.

      Both taxes and investment redistribute wealth, which is nearly always a good thing for an economy. However investment is the better method because it gives money to those who create yet more wealth, and jobs. Note that lowering taxes != increasing investment unless there is a shortage of supply.

      During the Reagan years there was a shortage in supply, so cutting taxes was a reasonable idea. Now however, there is a massive glut of supply, so the idea of cutting taxes for investors is crazy, because this money won't be reinvested. What's needed is something like a double tax credit for the first $20K for each employee hired. This would create a lot of low paying jobs that would help people get by a lot better than no jobs at all.

    28. Re:Sorry Peter... by Slime-dogg · · Score: 2, Interesting

      I was hoping for a thread like this to begin.

      Over the years, I've been a large purchaser of games. I've got all sorts of games, FPS's, RPG's, Action, Adventure, Puzzle, you name it. What I have noticed, though, is that almost every game that I thought was insanely *cool* have come from the U.K. Let's start with Lemmings. Lemmings managed to hook my dad into playing non-stop, he kept going and going. You have to understand that pre-and-post lemmings, my dad is decidedly not a games guy. It was the first game of it's kind, and it was perhaps the best lemmings game that came out.

      Populace, Relentless, Syndicate (the original mafia), Theme Park... These all came from somewhere in England (usually Bullfrog, sometimes Psygnosis). Compare this to 15 iterations of Wolfenstein 3D, each building graphically but little else. Not until Half-Life, which included a bit of a story, and Deus-Ex were FPS's actually innovative. No, Unreal was just the same as all the others at the time.

      American games tend to have one thing in common: Push the hardware limit. Doom ran on a 386, although slowly and in a tiny window. Quake demanded a 486 DX/2 66 and higher to run. Quake 3 demanded a 3-D accelerator. It seems that the U.S. is the test bed for all the newest technology, and it's up to the U.K. to implement it with any of that addicting story/gameplay.

      SimCity was the first "Sim" game. It was fun. Every other sim game the came after has sucked, with exception of SC2K. SC2K extended the graphics, but didn't fuck too much with the gameplay. It was really fun. SC3K and SC4 suck ass. SimEarth sucks ass. SimTower sucks ass. SimFarm, wtf? SimAnt (cool premise, boring game). The best game that came out was origially done by the Japs in A-Train, anyone remember that? Maxis just bought the rights to it, and managed to kill the game.

      So yeah, Peter's got a point. As long as the heads of business don't steal the money, I think it would benefit the U.K. to pony up some cash. They are the imaginative ones. We, Americans, are the inventive ones.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    29. Re:Sorry Peter... by Upright+Joe · · Score: 1

      What is wrong with the government helping small start-ups stay afloat? If done well, it creates jobs and revenue. This in turn creates more tax dollars. More jobs also means it swings the supply and demand for workers into the excess demand site. This helps assure fair treatment in the workplace more than any legislation ever has. When you can walk out the door for your choice of 10 different jobs, you are guaranteed to be treated more fairly.

      As long as the money is distributed fairly and equitably amongst companies that truly need it, I don't see what the problem is. Also, keep in mind that "the government" in this article refers to Britain which is a socialist country. There are many things the British government does for its citizens that are private here in the states.

    30. Re:Sorry Peter... by patter · · Score: 2, Insightful

      Actually, it's just misperception. If you don't think your fortune 500 companies get government money, or never ever did, you're on crack.

      Tax breaks anyone? Interest free loans? That's exactly what has gone on in the US for years. Someone's been actually believing Bush's BS campaign about 'cheap government subsidized lumber from Canada ruining the economy' if they honestly believe that Canada or the UK does things differently with regards to 'help' from government.

      Maybe the disclosure laws are different, but it happens in the USA every day ;). Or at least it did.

      There's no 'poking' of the nose as the above poster said implicit in getting government assistance in the form of low/no interest loans, which is what Molyneux seems to be on about.

      The point is, if all the conglomerations continue, pretty soon the industry will be one publisher and one developer, and no benefit can be had for the consumer in that case (see any parallels in business software here?).

      Also, you can't always just license an engine (although in many cases you can). An FPS engine is designed to render at insane speeds smaller environments - at least the quake derivatives do, black and white's engine had to support rapid camera changes from many different heights, so much of the traditional 3D backend was useless.

      Games are getting more expensive to produce, you can't break in as an indie if your game LOOKS like it was done on a shoestring. Art costs more and more money, and with things like Dolby 5.1, the sound engineers need to be ever more sophisiticated and expensive. Our governments helping us indies out isn't paving the way for any more than keeping monopilies out before it happens to the games industry, because we've all seen how impossible it is to break up software monopolies.

      --
      -- If at first you do succeed, try to hide your astonishment. -- Harry F. Banks
    31. Re:Sorry Peter... by 10Ghz · · Score: 1
      Great work, capitalist. Really smart.


      I read your post, and when I saw that particular part, I realized that you are a communist (or something similar): a supporter of economic and political system that has over and over again demonstrated what a huge failure it is. And that makes your comment ignorant by default. How can anyone with a half a brain support a system that has nothing but string of failures behind it?
      --
      Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
    32. Re:Sorry Peter... by Pharmboy · · Score: 1

      During the Reagan years there was a shortage in supply, so cutting taxes was a reasonable idea. Now however, there is a massive glut of supply, so the idea of cutting taxes for investors is crazy, because this money won't be reinvested. What's needed is something like a double tax credit for the first $20K for each employee hired. This would create a lot of low paying jobs that would help people get by a lot better than no jobs at all.

      Another option that was actually done about 15 years ago is a direct tax CREDIT for up to $x in investment. Friends purchased delivery vehicles during this time. it was like US buying it for him. I think it was a 10k credit. THAT will cause investment as well.

      As to the "to a degree" yea, you have diminishing returns on any plan. The idea is not punish success. You refer to a glut of supply, from my perspective, this is not entirely true. there may be a glut of CAPACITY, but most companies are running record low inventories. The danger of this is if demand jumps, then inflation can jump up too (supply/demand short term based). We have seen sharper increases in productivity than in growth of jobs, thus unemployement.

      This means factories have less raw materials on hand, which if demand JUMPS rather than gradually rises, it creates a bottleneck throughout the chain. Right now, a company i do work for is enjoying the fact that we can snag up some extra parts inventory for our production at reduced rates and stockpile a bit (prices+storage+interest normal price+availability). We are the exception, however. Lots of manufacturers of basic parts are getting aggressive to keep cash flowing. Once again, too much capacity vs. demand. Its not that they are necessarily STOCKING the parts, they just gotta keep producing SOMETHING or start laying off.

      Part of our problem is we are learning how to produce more and more stuff, with less and less people. In that respect you get into a bind when you can produce more stuff with fewer people thus less jobs, and they dont have the money to buy the new cheaper stuff because they dont have jobs. This is NOT a permanant problem, just part of the cyclical nature of production and productivity. Still hurts in the shortrun.

      Still, when all is said and done, capitalism has lots of shortcomings, and the only thing worse is everything else.

      --
      Tequila: It's not just for breakfast anymore!
    33. Re:Sorry Peter... by elphkotm · · Score: 1

      or guarantee that programmers only work 40/hours a week when they're paid for 40/hours a week.

      Yeah, like that will work. It would be great, but think about it. I kinda doubt that many managers are telling their employees that they are required to work free overtime. They're giving them deadlines that are unrealistic in the amount of work hours/week paid. So what do you do, start up a Bureau of Unrealistic Deadlines? Life sucks and there are injusticies in the world: get used to it.

      --

      <Amanda`> I just went out to the parking lot in my bathrobe to exchange warez CDs.
    34. Re:Sorry Peter... by govtcheez · · Score: 1

      You make some good points, but:
      What I have noticed, though, is that almost every game that I thought was insanely *cool* have come from the U.K.

      Are you really serious? The games you listed are cool, yes (except Syndicate is almost nothing like Mafia, but that's an opinion), but it's not like they're the end-all be-all of games. How about Civilization? Tetris, to expand on your addictive puzzle game? The Ultima series? Most of the Wing Commander series? I could go on. You can't deny those games aren't insanely cool, and they don't have anything to do with the UK. (this is the part where someone comes and tells me I screwed up and one of those was made there...)

    35. Re:Sorry Peter... by Anonymous Coward · · Score: 0

      Thoughtful, informative post, but for one thing:

      Being anti-capitalist is easy when you don't have anything to offer the public that its willing to pay for.

      This is really just circular: a pro-capitalist bias assumes that the public (aka "market") wanting to pay for something is a moral good. The converse "Being pro-capitalist is easy when you have something to offer the public that it's willing to pay for" is equally short on actual meaning. Being anti-capitalist means disagreeing that exploiting the public's willingness to pay for stuff is necessarily good or even neutral. This is as reasonable a stance as yours, merely different. One can certainly think of things people are willing (aka compelled) to pay for that do no one any good.

      Oh well, just a footnote. Economic theory is a bore.

    36. Re:Sorry Peter... by Steveftoth · · Score: 1

      This is only true in businesses that have a low barrier to entry. In the games industry, making a AAA quality title is getting harder every day thanks to technology. Just like movies, games are requiring multi-millions of dollars to make. A small team cannot do as much as a large team. I agree that games DON'T need to cost as much as they do. But the same can be said for all forms of entertainment. As long as people will spend more money on games, companies will try to make the biggest and most popular games they can.

      Usually this means that games are not innovative or original. Just like with blockbuster movies, blockbuster games are not as innovative as the small games.

    37. Re:Sorry Peter... by Anonymous Coward · · Score: 0

      Without the help of gouvernments, there would not be European movies anymore. You should thank the states that helped creators to do other things that the regular hollywood shit.

    38. Re:Sorry Peter... by twalk · · Score: 1

      Capacity, supply, they're different, but not that much in practice. If you have a lot of excess capacity, you can fill any demand PDQ, so you still don't get an investment/employment increase.

      An investment credit can also be a good idea, I personally just don't think that it's a good one right now.

      As you say, we've got a temporary situation causing a lot of job loss. ("And in the long run, we're all dead" applies here.) My feeling is that to help fix this, we need to decrease the cost of labor by some amount. Thus an "employee credit" for a larger tax writeoff for the more employees a company hires. Of course this is really just another hidden tax, because someone must pay the bills. (Right? Err, that is right Mr. President? Isn't it? ahh...) The big thing is that it should increase the number of low-end wage earners, who spend most/all their money, which then increases demand. (Worst case it would likely slow down the rate of job loss.)

    39. Re:Sorry Peter... by iocat · · Score: 1

      But small teams make movies fairly frequently that either break out and are hits (Blair Witch, Resevoir Dogs) or at least do well enough for the prinicples to get noticed and get big jobs. I would argue that the same is true in games. Do a few great licensed games, and you will get your shot at the big time, even today.

      --

      Dude, I think I can see my house from here.

    40. Re:Sorry Peter... by Pharmboy · · Score: 1

      Capacity, supply, they're different, but not that much in practice. If you have a lot of excess capacity, you can fill any demand PDQ, so you still don't get an investment/employment increase.

      Positively untrue. We face this every day. In order for us to manufacture equipment, I have order electronics from Mexico, timers and other electronics from France (looking for a new source now, assume why), lamps from Germany and/or the US, plastics from one plant, raw steel from another, cut steel from another, sheet aluminum from another, order powder coating from yet another plant, hydraulic cylinders from tiawan, nuts, bolts, wiring harnesses, fasteners, etc, etc.. This is just the tip of the iceberg. Most people underestimate what is all involved in manufacturing. Most parts have a lead time of 4 to 8 weeks. Parts from Europe also take about 2 weeks on the water, from the Pacific rim 3 weeks.

      If ONE part is missing, we can't build. Even if its just the cardboard boxes.

      We have the capacity to double production, but we don't have the inventory of all items. If the companies we buy parts from cut back, and then we need to double our orders, then our lead times may increase a couple of months (this does happen at least once every two years). We also have to train people for the assembly line. And we are just a small manufacturer.

      In the real world, for us to jump up production, we have to anticipate our needs 3 to 6 months from now. This is while hoping NONE of our vendors have trouble keeping up with demand (if WE need more parts, there is a good chance our competition does, adding to the posibility of shortage)

      In a nutshell, we have the CAPACITY (building space, most of the employees, machinery, knowlege, dock space, etc) to double our "supply", but we dont have the parts to do it without up to several months lead time. If demand jumped up (dealers were begging for units) that we didn't have, we would raise the price (reduce/elliminate incentives) to choke back demand (inflation, passed on to customer). This gives us more $ to invest in parts to build up. This is common practice. Supply/Demand.

      I don't mean to rag, I just wanted to let you know that manufacturing is WAY different than most people think. The best comparison is to steering a large boat. You can't start or stop on a dime. You have to anticipate and prepare the whole supply chain, or your ass runs into the dock. Except with manufacturing, you never get it right. You just get it close enough. And because many good ARE time sensitive, you DO hire more to fill orders. Ours is an example. Only purchased 6 months of the year.

      Thus an "employee credit" for a larger tax writeoff for the more employees a company hires.

      I can't argue the merits of this, I would have to look at it much closer, but the idea is worth looking at, very interesting. One thing: I personally dont see it as a hidden tax nearly as much as the govt. saying "we will put 1 billion in wage credits, because we think they will generate that 1 billion in taxes, and taxes from what they buy over the next few years." (7x theory) This is an investment.

      --
      Tequila: It's not just for breakfast anymore!
    41. Re:Sorry Peter... by Kinlan · · Score: 1

      All successfull business's recognise that without people, companies are literally worthless. People are the most important asset. they make your products, run your services, clean your toilets. If production needs to be ramped up, the only way to invest in technology is to have the people to do the R&D and the hard work to get it in place!!!

      --
      As cunning as a fox, which has just been appointed professor of cunning at Oxford University. http://www.kinlan.co
    42. Re:Sorry Peter... by Lemmy+Caution · · Score: 1
      I think the point isn't that the UK is the unsung mecca of game development. The point is that there's a lot to be said for people coming from outside the mainstream centers of development, and that "national cultures" of game development can produce a lot of original work that might not be produced or concieved in the US. The trouble is that there's just so damn much capital in the US, that it's easier to get a clone funded there than to get an original idea (which are, of course, riskier) funded elsewhere. (Japan is a fascinating exception.)

      France, Germany, Eastern Europe and Korea also have game dev industries, but sometimes, especially in the case of Eastern Europe, they are just relegated to being the production sweat-shops to implement American-designed games.

      If European governments didn't fund film production within their own countries, it's possible that no films of quality would get produced in those countries: the US has too much leverage worldwide, and foreign markets are more willing to consume Hollywood films than Americans are willing to watch foreign films (even anime has trouble getting theatrical releases - look at the hedging that Disney is doing in the distribution of Spirited Away, even as it is up for Oscar consideration.) Without public investment, filmmakers in other countries would just have too much incentive to move to the US and make films there (you should check out just how many directors and cinematographers are foreign-born.) If those societies are going to want to have a film that really reflects the cultures that they are part of, they really have to subsidize them.

    43. Re:Sorry Peter... by Anonymous Coward · · Score: 0

      Government money should be used to guarantee that ALL markets remain competitive...

      ...Government money should be used to provide education benefits


      So you believe that education does not thrive in a competitive market, but needs to be a government-run monopoly?

    44. Re:Sorry Peter... by hikousen · · Score: 1

      How about Civilization? Tetris, to expand on your addictive puzzle game? The Ultima series? Most of the Wing Commander series?

      Note that all of those games are 5-10 years old.

      Coincidence? No.

      --
      LadyStar - Your Magical and Mysterious Adventure Awaits
    45. Re:Sorry Peter... by twalk · · Score: 1

      Hmmm, maybe I should have said that they aren't much different in theory instead?

      I've got some experience in this, and I think that you are somewhat missing the forest for the trees. (Something that often happens to me when I'm too close to a problem.)

      You've got a 3-6(+) month time lag if you need to increase production unexpectedly. That's a long time, but yet it's not a long time, if you know what I mean. Sales now are low. And you're keeping around extra people in case sales go back up (ie, extra capacity).

      Many companies have already pruned out this extra capacity, with the two thoughts that they'll make just as much if a shortage happens which lets them increase prices, and also that there is no guarantee that they'll ever need this capacity amount again. ie, if the supply is at an oversupply situation, the next thing to go is the excess capacity, and then that goes all down the supply chain and they all reduce capacity. About the only time this doesn't happen is when it's believed that the drop in orders is a short, temporary thing (or wishful thinking, or if the employers are just nice guys with money to burn...). Basically, you always try to keep a positive cash flow if possible, so you don't pay for anything you don't need. (I can tell that you already know this, but this places the debate at a higher "forest" level.)

      With a perfect supply chain, supply directly affects capacity, and vice versa. Of course, like you basically mention, things in the real world aren't perfect...

      The reason that the employee credit is a "hidden tax" is because the only difference between it and welfare is basically forcing people to give free labor to companies in order to get their "welfare check". (It doesn't look like that on the surface though, does it?) Of course with GWB borrowing money like crazy, there wouldn't be much of a "tax" here anyway.

    46. Re:Sorry Peter... by Archie+Steel · · Score: 1

      Er...I guess you were replying to the other poster, since we seem to agree on all points! ;-) Are you in the industry as well?

      --

      Reminder: find a new sig
    47. Re:Sorry Peter... by entrippy · · Score: 1
      Not until Half-Life, which included a bit of a story, and Deus-Ex were FPS's actually innovative. No, Unreal was just the same as all the others at the time.


      You have no idea what you're talking about.

      Ultima Underworld. Which was released in 1992 - that would be the same year as Wolf3D and a year before Doom, in case you're interested. So yes, the FPS arena has been filled with innovation since it first became a fully fledged genre of it's own.

      Sure, there's lots of crap - but that's true of any genre. Your generalisations about the US and UK are just plain ignorant as well - I can name a slew of innovative US games, along with a decent collection of innovative Japanese, British, German, French, Australian titles - and more.

      You may be a large purchaser of games, but you evidently know nothing about their history or what's been going on. Look into Looking Glass as a starting point.
    48. Re:Sorry Peter... by Slime-dogg · · Score: 1

      I'll concede to that point. I didn't say that every game came from the U.K., I said that almost ever game... :-P

      But, that's all just word twisting and whatever. You are absolutely right that there have been some fantastic games that have sprung from the U.S. I'd say that Ultima is the biggest example of them all. I guess the point I was hedging on, but hadn't really thought out, was the fact that English games don't have the same mentality that U.S. games do. They've got a different mood, a different attitude.

      There was a poster here that said that it doesn't matter what country it is, but as long as it came from somewhere non-US. I think it's not even that... it's just the mentality has to be non-US. Lord British certainly does not have the typical US attitude, he seems to be 'eccentric'. Of course, it's the eccentricity that spawns awesome ideas. Alice in Wonderland is a good example (not a game, though. :shrug:)

      The UK, and it's denizens, definitely have a different view of life than most Americans. My sister married some dude from England, and I'd say that they are both rather odd (according to my standard American attitude. :shrug:)

      But yeah, I've seen a few games come from places other than England that were good. Including a few from the U.S. I would hope that you agree with me when I say that although there are few good ones, most U.S. games are crap. A fine example of crapulence: expansion packs.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    49. Re:Sorry Peter... by Archie+Steel · · Score: 1

      Yeah, I agree that can be a problem. Let's just say it can make for long resumes in just a few years! ;-)

      --

      Reminder: find a new sig
    50. Re:Sorry Peter... by cortense · · Score: 1

      I get a kick out of your continued used of the term "government money."

      It's not government money, it's _my_ money.

    51. Re:Sorry Peter... by Anonymous Coward · · Score: 0

      There's very little difference between state capitalism and state socialism in practice; the state is still the final arbiter of all transactions, so it still qualifies as a centrally controlled economy.

    52. Re:Sorry Peter... by Hognoxious · · Score: 1
      What's needed is something like a double tax credit for the first $20K for each employee hired. This would create a lot of low paying jobs that would help people get by a lot better than no jobs at all.
      So the government subsidises the employer by (in a roundabout way) paying part of the employee's salary. Bad idea. Then there's the likelihood that these people will be employed instead of, rather than in addition to, creating real jobs. Worse idea.
      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    53. Re:Sorry Peter... by govtcheez · · Score: 1

      Learn how to read. The games he gave (Populace, Relentless, Syndicate (the original mafia), Theme Park... ) are all about 10 years old.

    54. Re:Sorry Peter... by govtcheez · · Score: 1

      Ignore everything I just said... I should really reply after coffee... Sorry.

    55. Re:Sorry Peter... by Anonymous Coward · · Score: 0

      Why not just get a loan from a bank? If a game developer can't get a loan from a bank why should the government risk it? If the developer succeeds it's great for the developer and the bank. If a developer fails then they're responsible for the failure and the bank has to try to collect. If they are given a loan by the government and fail then everyone loses, not just the developer and the bank.

  2. Why not? by viper21 · · Score: 2, Funny

    The government subsidizes the airlines, so why not the video game industry? I know that I play video games a lot more often than I fly on planes.

    I'm going to go call my congressman.

    Oh, the games should be free too!

    -S

    1. Re:Why not? by yatest5 · · Score: 0, Troll
      The government subsidizes the airlines,

      Because the airlines are a public fucking service. Insightful, my arse.

      --
      • Mod parent up! [a] by Anonymous Coward (Score:5) Thurs, June 31, @13:37
    2. Re:Why not? by dreamchaser · · Score: 2, Insightful

      Videogames, while wonderful pastimes, hardly rise to the level of importance that air or rail travel does. We're talking transportation infrastructure vs. entertainment. I know you were probably being cute with this comment, but some people really feel that way I'm sure!

      Your post should be modded Funny. I think that's how you meant it, too.

    3. Re:Why not? by sporty · · Score: 3, Insightful
      Yeah, but more rely on airlines than on video games.. Lesse...

      • USPS and similar services
      • Multi-homed offices, where exec's need to get to point A from B
      • Families need it from emergencies to reunions
      • Long-distance commuters


      If airlines shut down, trouble abound. Lots of traffic jams, undeliverables and stranded people.

      If you don't get duke nukem forever, you'll live.
      --

      -
      ping -f 255.255.255.255 # if only

    4. Re:Why not? by cybermace5 · · Score: 1

      Yeah, that's great.

      The next goverment-sponsored RTS will be awesome. Pay 500,000 gold for a peasant, 30.6 million for a ballista.

      I'd pay good money for an updated version of Lemmings, in which the characters are models of current government officials, patchable after every election. "Oh, sorry, the bridge to the 21st century is taking a little too long to build. Haha...*splat*"

      --
      ...
    5. Re:Why not? by IIRCAFAIKIANAL · · Score: 2, Funny
      If you don't get duke nukem forever, you'll live.


      You make it sound like it will be out while I am alive.

      Silly old bear...
      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    6. Re:Why not? by jhines0042 · · Score: 1

      USPS can run their own planes (UPS, FEDEX, and others do)

      Exec's have money and can afford to fly

      Long-distance commuters can telecommute or live friggin closer to work!

      Families in emergencies... ok, fine. Give them a discount or let them take a train/bus/whatever.

      Government subsidies of Airports and Air Traffic control I understand. Subsidies of airlines I don't ... if some carriers can make money then why can't they all?

      --
      42 - So long and thanks for all the fish.
    7. Re:Why not? by marktoml · · Score: 1

      >If you don't get duke nukem forever, you'll live.

      Perhaps, but life will really suck :)

    8. Re:Why not? by sporty · · Score: 1

      USPS can run their own planes (UPS, FEDEX, and others do)


      AFAIK, USPS doesn't have its own airline.


      Exec's have money and can afford to fly


      Granted.


      Long-distance commuters can telecommute or live friggin closer to work!


      It's a life choice that a lot of people have made. A good amount of people fly due to business, either commuting or just biz purposes (non-exec). Gov't supports people being able to do business, even if it's for their salary.

      Public transportation in a lot of places work the same way... or at least at one point. You can't just say, "move closer". Sometimes, you just can't. Hell, I live 7 miles from work only because the rent is cheap where I am, i can't afford to drive to work. I rely on public transportation. The market for what I do is beyond terrible where I live because of the layout of the city.

      Point is, gov't likes to subsidize/aide people on grand scales. It helps to "keep the country going".


      Government subsidies of Airports and Air Traffic control I understand. Subsidies of airlines I don't ... if some carriers can make money then why can't they all?


      Because it's life. No one planned on 9/11 or the internet boom. No one plans for a grand downfall. Especially in a large utility. It is a utility since a lot of people require it. The gov't can help prevent it by subsidizing it. No one plans for an inquisition.
      --

      -
      ping -f 255.255.255.255 # if only

    9. Re:Why not? by banzai51 · · Score: 1
      Exec's have money and can afford to fly

      Try telling that to the shareholders. Oh yes, we DID buy a $50 million dollar private jet. Yes, only the execs (all 12 of them) can use it. Golly, why is everyone at the shareholder's conference so pissed?

    10. Re:Why not? by Tackhead · · Score: 1
      > The next goverment-sponsored RTS will be awesome. Pay 500,000 gold for a peasant, 30.6 million for a ballista.

      ROFL.

      Actually, the next government-sponsored RTS is being played right now. Massively-multiplayer. I hear the biggest team has over 300,000 players waiting to go :)

    11. Re:Why not? by Anonymous Coward · · Score: 0

      Life is gonna suck for a long, long time, than.

    12. Re:Why not? by Goldsmith · · Score: 1

      Take a trip to California some time, and see what subjecting movies, technology and programming to the market has done here. You might be surprised, but Hollywood and Silicon Valley actually MAKE the government here quite a bit of money... for, you know, schools, universities and such.

    13. Re:Why not? by Quikah · · Score: 1

      In the UK taxes are going up again in April.

      That is the problem. All these grants results in higher taxes.

      --
      Q.
    14. Re:Why not? by Steveftoth · · Score: 1

      Since when has california spent their money on the schools? They mostly spend money on prisons and highways.

    15. Re:Why not? by mzo23 · · Score: 1

      *cough* America's Army *cough*

      --
      I don't have a sig, can I borrow yours?
    16. Re:Why not? by Galvatron · · Score: 1
      Is there any difference between grants for games companies than grants for films, the arts, museums, neighbourhood community projects, etc...

      Probably not. That's why I'm against it. Here in the US, we get government sponsored art like "piss christ," a crucifix in a jar of urine. Or "lighft," a one word poem whose content is the same as its title. Even another goddamn Madden game would be better than the kind of crap we'd be getting if the government gave handouts to game programmers.

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
  3. Putting his money where his mouth is by e.a.kendrick · · Score: 5, Informative

    In fact, Peter Molyneux actually has initiatives to keep the bedroom coder alive. Admittedly he's supporting Jeff Minter which is a pretty safe bet (check out the the "unity" mention on the lionhead site)

    More of the same, that's what I say!

    1. Re:Putting his money where his mouth is by lucretio · · Score: 2, Insightful

      I think "putting his money where his mouth is" would make more sense if he were advocating that the big guys should help the little guys. Advocating that the government should help the little guys is a bit different.

  4. Film subsidies by leviramsey · · Score: 5, Interesting

    This sounds suspiciously like film subsidies (the gov't gives money to moviemakers to help them make movies). Look at what film subsidies have done for the British film industry. Fifty years ago, the British film industry was in great shape. Actors were easy to find, and the techs behind the scenes (camerapeople, lighting, etc.) were plentiful and extremely competent. Now look at the British film industry. Sure, a lot of movies are filmed in Britain, but most of them are American productions. Even the James Bond films are financed by an American studio (MGM).

    Beware of subsidies...

    1. Re:Film subsidies by Anonymous Coward · · Score: 0

      yeah just look at the American Aerospace, Defence and Agricultural industries. *YAWN*.

      Americans. pfft. don't even know what a free market economy is.

    2. Re:Film subsidies by 91degrees · · Score: 1

      Yep. All the good Movie Brits go over to America. It's possible to have an American film made in Britain, with a British star, a British director, and a large chunk of the crew being British.

    3. Re:Film subsidies by Viol8 · · Score: 0, Flamebait

      But without subsidies how else would be produce quality films about low lifes living in piss
      covered and rat invested squats in some dystopian analogue of the real world that have inciteful
      social comment and deep philosphical points? Ok , maybe they're only watched by the terminally bored, Guardian readers and any homeless people
      who snuck in to the cinema but their of vital importance and are the future of films! *cough*

    4. Re:Film subsidies by Anonymous Coward · · Score: 0

      Who would want to be in a British film? They make their men dress up as women and blow trumpets with their asses. Haven't you guys ever seen Monty Python?

    5. Re:Film subsidies by Anonymous Coward · · Score: 0

      This is a logically flawed analysis. A lot of other relevant events happened in the last 50 years which just might have had an influence on the British film industry.

    6. Re:Film subsidies by leviramsey · · Score: 1
      ...maybe they're only watched by the terminally bored, Guardian readers

      What is this "Guardian" of which you speak? I only know of Teh Grauniad.

    7. Re:Film subsidies by Directrix1 · · Score: 1

      You correlate film subsidies with the collapse of the British film industry, using a weakly quantified statement of before it was good after it was bad. I request more proof, please.

      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
    8. Re:Film subsidies by Anonymous Coward · · Score: 0

      You mean like Austin Powers? YEAH BABY YEAH!

    9. Re:Film subsidies by Ores · · Score: 1

      I would just like to comment on the New Zaland govt film funnding.

      This money has gone to making some great movies which have been internationally aclaimed.

      Rain

      Whale Rider

      They have also funded some novel and innnovative films such as movies made in flash. However no games as of yet.

      New Zealand has an excellent arts funding programme and produces some excellent work that would not otherwise be possible.

      As for being politically correct, there have been two excellent NZ movies recently, one with a road trip drugs plot (hardly PC), and one dealing with statatury rape, again hardly PC.

      I think a funding system like this one, done properly would have help fund an art like gaming scene.

      I'm sick of 3D shooters, sure they're fun, but really the games industry needs to move past them and develop new innovative ideas, and actually introduce real nartive into the storys, funding amatures could really help this cause.

  5. Vote yes on Prop Ten! by October_30th · · Score: 0, Offtopic
    It's time to stop large corporations.

    Prop Ten is about children.

    Vote yes on Prop Ten or else you hate children.

    You don't hate children, do you?

    Remember, keep American business small or else.

    --
    The owls are not what they seem
    1. Re:Vote yes on Prop Ten! by Anonymous Coward · · Score: 0

      Stupid moderators don't watch Southpark.

  6. screw that! by DevilM · · Score: 4, Insightful

    The government shouldn't be in the business of helping companies out. Just think how better the airline industry would be if the government didn't bail them out. Companies like SouthWest, JetBlue, and AmericaWest are making money and are generally kinder to the average consumer. Giving money to the other airlines only hurts the profitable ones that are actually doing good by the consumer.

    1. Re:screw that! by rawb · · Score: 1

      I agree... not to mention, how can the government help out all people in a particular field equally?

      Odds are the corporations who are biggest will get the most help, while the smaller ones might end up being ignored entirely, which has the effect of raising the 'barrier of entry' and keeping the smaller ones down.

    2. Re:screw that! by stratjakt · · Score: 2, Insightful

      I agree that the amount of government support for the airlines was a tad outrageous, but it was prudent for them to keep them afloat. They're part of the infrastructure that keeps the economy moving. Personally I'd rather have seen more of the money diverted to the freight carriers, and not the screw-your-customers passenger lines (because as you pointed out, JetBlue et al can step up and replace them).

      I don't want to see the country revert to a state where it takes a month to move goods from LA to New York.

      Same with the internet, phone system, postal service, roadways, power grid, waterways. That stuff needs to work or business in general doesnt work.

      The economy doesnt need the sequel to Black and White, or the uber-cool new quake clone that some propellerhead is dreaming about. That would be socialism.

      The government has no responsibility to make sure your business stays afloat, that's the businesses business or something.

      --
      I don't need no instructions to know how to rock!!!!
    3. Re:screw that! by ratamacue · · Score: 1

      Bingo. Government handouts (i.e. corporate welfare) introduce coercion into the market. Handouts represent coercion because instead of choosing for ourselves which companies to patronize, we are being forced to support the interests of those in power. The end result is a market which evolves according to the "needs" of those in power, not the needs of the consumer. And that is not free trade.

      Bottom line: In a free, competitive market, where trade is based on the principle of voluntary association and free choice -- not coercion -- corporate welfare does not and cannot exist.

    4. Re:screw that! by Rande · · Score: 1

      Why keep _those_ particular companies afloat? Just because a company goes bust doesn't mean that the planes will cease to exist. The planes will be sold to another company to try to service the debts and another company will buy them
      and fly them (probably with a lot of the original employees).

    5. Re:screw that! by Lemmy+Caution · · Score: 1
      Waitasec. Propping up the essential infrastructure is good old fashioned capitalism, because the Infrastructure Is Important, but funding things like the arts (because that's what it entails, to give grants and loads to small content vendors) is Dangerous, because The Government Screws Things Up, and Would Be Socialism?

      Pardon me while my head explodes.

    6. Re:screw that! by NineNine · · Score: 1

      None of our infrastrcture is gonna collapse without gov't support. If anything, they'll collapse WITH gov't support. Case in point: electricity in CA. CA opened it up to competition, but CAPPED THE PRICES that the companies could charge. So when everyone is yelling about deregulation not working, what in fact happened is that no company was willing to deliver electricity at that arbitrary price. Remove the gov't from the picture, and the need WILL be filled. That's how Capitalism works. If there's money to be made doing something, anything, somebody will do it, whether it be a garbage collector, or an airline.

    7. Re:screw that! by Lemmy+Caution · · Score: 1

      The prices weren't a cap. They were a floor - part of a contractual agreement with the energy providers (and requested by PG&E in order to ensure profitability during the transition to a deregulated environment). The price was locked in by mutual agreement, and then the vendor found out that its upstream was going to jack up the rates. There is nothing about a lack of government involvement that guarantees against costs exceeding profits in any given period of time. And, of course, it turns out that much of the crisis was artificially created by Enron.

    8. Re:screw that! by banzai51 · · Score: 1

      I know. You'd have to think and all. Might be forced to judge the relative strengths and weaknesses in an organization and attempt to extrapolate those into what situations they would help and which they would hinder. We can't have that! Quick, find a Hollywood actor and give this man a bumper sticker cause!

    9. Re:screw that! by jratcliffe · · Score: 1

      2/3 ain't bad, but no gold star for you. Southwest and JetBlue are making money, but America West is pretty far in the red.

    10. Re:screw that! by accountant · · Score: 1

      I normally refrain from commenting on business stories waiting leaving it for those who work in the industry to comment. But there is so much theological capitalist clap trap being written here I think I must say a thing or two.
      Firstly it is not the business of governments to be major providers of capital to businesses BUT it is definitely a government's job (and they ALL do it) to provide a good environment for businesses to thrive. Some people feel subsidies are always a bad way to do this but in this case peter is proposing very modest sums which like the film grants will only go to companies which have not been able to gain funding from elsewhere.
      Secondly, many people are saying that we should not subsidise unprofitable businesses. This is an odd argument for two reasons 1)Profitability is a poor indication of whether a business is a
      "goer". The majority of small businesses that go bankrupt are in fact profitable it's just that the sources of finance run out. (Check my sig I know what I'm talking about). 2) governments are not investors trying to make a return on the shares that they bought. They are governments trying to improve the whole nation and get re-elected. I don't expect any government to try to recoup it's grants in tax revunues from the companies it directly invested in but I do expect it to explain how the subsidies helped the country e.g. helping revitalise a run down area, fostering skills which widely available or even boosting the profile of the country not just for tourism but also to encourage inward investment. This last one is I think the best reason for subsidies for small game companies. By saying look "these succesful companies are already here" the likes of Nintendo, Sega, Microsoft(er..) feel more confident that this is a good place to base a games software company and who knows maybe more later on.
      Thirdly, governments should not be expected to pick winning companies. Every bank manager, stock picker and venture capitalist picks a good proportion of loosers. Don't expect governments to be perfect especially when their investment criteria are different (see above).
      Finally and to tie into this thread, The British film industry has improved dramatically since the Lottery fund began the subsidies about 8 years ago. It may never get up to the level of the fifties but that has much more to do with television, consolidation of the cinema (theatre)owners video rental etc. than with subsidies. Any film which can find capital from elsewhere definitely should not be subsidised by the government. The fact that major moviess like Bond use private money from America is a fact of capitalism. The business is seeking the cheapest capital which happens to be from America becasue America has a critical mass of investors who feel they understand film risk and markets well enough that they are prepared to invest large sums. Britain does not have such an investor pool but with the financial success of British films due in part to subsidies that may yet occur.
      PS personally government subsidised films seem a lot less narrow in scope than Hllywood pulp.

    11. Re:screw that! by Pxtl · · Score: 1

      The same thing happened here in Ontario. The government sold off the distribution rights to one of the best hydroelectric systems in North America, and then the prices went through the roof when they were supposed to go down with private ownership. Private owners didn't compete - they collaborated and price fixed so that all the execs could feed their golf and coke habits.

      So the government set up a price-cap, and it'll go down-hill from their.

      Maybe they should figure out that privatization of essential services is a bad thing, mkay?

    12. Re:screw that! by Hognoxious · · Score: 1
      how can the government help out all people in a particular field equally
      Heh heh, well said. Reminds me of when the referee wishes both teams good luck before the start of the game ... good luck for one is bad luck for the other, isn't it?
      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    13. Re:screw that! by Hognoxious · · Score: 1
      The government shouldn't be in the business of helping companies out.
      It should, and the best way to that would be to stop hindering them. For an example of a hindrance to small businesses in the UK, see IR35.
      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  7. If we start funding every unprofitable business by Anonymous Coward · · Score: 0

    We may as well become socialists, or communists. Right, comrade?

    1. Re:If we start funding every unprofitable business by Anonymous Coward · · Score: 1, Insightful
      We may as well become socialists

      I'd rather have socialism than the current corpocracy that's getting worse and worse.

    2. Re:If we start funding every unprofitable business by Anonymous Coward · · Score: 0

      I'd rather not. Entrepreneurship paired with democracy will eventually conquer current corporatism. Competition is king.

    3. Re:If we start funding every unprofitable business by Anonymous Coward · · Score: 0
      Competition is king

      Like in UK where it fucked up the railways?

      Like in the US where the lack of government imposed standard on cellphone network has left the country in the stone-age of wireless communication.

      Competition is not the mother of all innovation. It must also be controlled, because unlimited competition produces larger and larger companies which, unless dealt with, will actually result in less competition and freedom for consumers (watch what's happening to media corporations like AOL-TIMEWARNER-whatnext, for instance).

    4. Re:If we start funding every unprofitable business by Anonymous Coward · · Score: 0

      1. Railways are one of those sorts of business because of the infrastructure needed, it almost has to be government run or at least an allowed monopoly. It would be quite difficult to have 10 railways in your country, each competiting for the same city, each with their own track. Ick.

      2. In the US, I don't see how lack of a standard relates to competition. Plenty of other things have thrived without any sort of imposed standard. Usually it ends up as 2 competiting standards, people make one more succesful than the other, and the other slowly dies. (Like BETA vs. VHS)

      I didn't claim monopolies are good for business, or say completely uncontrolled competition is good, either. Simply, given a choice, I'd rather live in a society which values competition (and thus technological change) rather than one that has little competition (and thus very little reason to innovate). Competition breeds change because if it makes you more efficient, it'll probably make you wealthier.

    5. Re:If we start funding every unprofitable business by goldspider · · Score: 1
      "I'd rather have socialism than the current corpocracy that's getting worse and worse."

      So the government knows better about how our money best serves us than we do?

      Like it or not, it's that pretentious belief of our elected officials that has allowed government to get as large as it has. People get too lazy to run their own lives, and so the government is more than happy to step in and assume (control) that responsibility.

      --
      "Ask not what your country can do for you." --John F. Kennedy
    6. Re:If we start funding every unprofitable business by Anonymous Coward · · Score: 0

      You're posting on Slashdot... Think... Jesus christ, they have Micheal here. He's nothing but a cunty little socialist.

    7. Re:If we start funding every unprofitable business by some+damn+guy · · Score: 1

      As opposed to socialism which, obviously, just keeps getting better.

      Everyone's got a simple frickin solution.

      You're concerned about corporations having too much power, yet putting most of the power in ONE entity- the GOVERNMENT (of all things) seems like a good idea? Oh they'd be _way_ more responsible. Right. No one would ever think of a way to take advantage of _that_ situation.

      Everyone bitches about corporations/government/whatever but no one talks much about human nature. Corportations, however powerful, still only have their individual slivers of power in terms of the big picture. Giving the government a huge piece of the pie would seem like killing the patient to cure him if you didn't find 'corporation' such a dirty word. Power corrupts, period. You think eliminating greed would help, but you'd just put yourself at the mercy of corruption and incompetence.

      Say what you want about our system, but at least it doesn't depend on everyone playing nice with each other to function, nor does it attempt to make sure everything is 'fair' at all times. Neither of those things are ever going to happen.

      People, no matter what their position, are always going to act in their self interest to a certain extent in a big society because it's far too easy to impersonally screw over strangers.

    8. Re:If we start funding every unprofitable business by Hast · · Score: 1
      So the government knows better about how our money best serves us than we do?

      No, but I prefer the government to decide than the companies who are selling you the products.

      I guess it would make the job for telephone salesmen a bit easier though.

      Hello, Mr Johnson? We have just decided that you want to buy 1000 cases of laser printer toner. Where would you like them to be delivered?

      And no, I'm not so naive as to believe that socialism works. OTOH I'm not so naive as to believe that "the free market" will do anything to serve me.
    9. Re:If we start funding every unprofitable business by goldspider · · Score: 1

      But the difference between Socialism and Free Market is that in the free market, you have the option NOT to buy what they're selling. Under socialism, you HAVE to pay for it whether you want it or not.

      --
      "Ask not what your country can do for you." --John F. Kennedy
    10. Re:If we start funding every unprofitable business by Hast · · Score: 1

      Yes, but as I interpreted the first post in the thread when he talked about "corpocracy" I was assuming that he was aiming for something a bit worse than what we have today.

      And no, under socialism you are not forced to buy (or aquire products if they are already payed for). At least not in real socialism. But then again the real world versions of socialism never turn out very well.

  8. the govt shouldn't help them by Anonymous Coward · · Score: 0

    its capitalism. if they can't cut it, too bad for them. the govt shouldn't put them on life support.

  9. heh. by boschmorden · · Score: 1, Insightful

    first the airlines, then gaming companies. the government needs to let business darwinism take over. the strongest shall survive. why must the United States PAY to keep struggling and non profit bearing companies afloat? Poor or outdated business models should not be an excuse anymore. take the airlines for instance. struggling to make a profit the gov't helps them out to keep a useful transportation infrastructure going. SCREW THEM. Let them die and a new breed of airlines with a different business model will take over. government tax breaks, subsidies for failing companies does not foster innovation. what's next, Microsoft losing money and needs gov't help? I dunno, sorry for the rant. well one thing is for certain, small gamging companies won't have the lobbyists or connections in DC to beg congress for the money.

    1. Re:heh. by Viol8 · · Score: 1

      Why is this marked as insightful? The poster hasn't even read the article because he seems
      to think its about the united states government paying! Hey clueless , its about B.r.i.t.a.i.n!

    2. Re:heh. by Anonymous Coward · · Score: 0

      Okay, as long as you buy the shitty games that big studios put out, because i know that I wont.

    3. Re:heh. by boschmorden · · Score: 1

      Yeah and the next thing you know this stupid idea crawls over the pond and infects the US!

  10. Molyneux overrated by sql*kitten · · Score: 3, Insightful

    Peter Moluneux has gone on record stating that creating a successful video game is too expensive for the smaller developers. According to this BBC article he suggests that the government helps the smaller developers to keep them afloat.

    Let's face it, Peter Molyneux is overrated. Black and white was very pretty, sure, and it was a good idea, but it got tedious very quickly. It simply wasn't a very good game. He got lucky with a few games early on, that's all.

    It's funny, he wants a handout now, but I didn't hear him campaigning for a windfall tax on the games industry in the boom of the late 90s.

    1. Re:Molyneux overrated by Anonymous Coward · · Score: 0

      What's happened to you? Why have you become so bitter? He isn't asking for a handout, he's saying that other smaller companies need them.

      All your posts lately have been so bitter. Cheer up :-)

    2. Re:Molyneux overrated by Anonymous Coward · · Score: 0

      Molyneux's curse is that he's *very* single minded with his game design. He gets *one* idea and harps it to death at the cost of the rest of the game.

      Take B&W: two main idea besides the 'god sim' he's famous for. The whole "Good and evil" thing, and the creature thing. He spent all of his creative design energies on those two, but ended up with a halfassed game because the *rest* of it, which you spent more time on, sucked.

      This has been his curse for a long while, and pretty much any game he's made in the past decade or so has fallen prey to it. If he'd only look at the bigger picture he'd be a much better designer.

    3. Re:Molyneux overrated by Anonymous Coward · · Score: 0

      Lucky?

      If you look at the games he has created: Populous, Populous 2, Magic Carpet, Syndicate, Dungeon Keeper and Theme Park (Did I forget someone). How can you say it's just luck. Luck is creating one good game, there's not that many people in the gaming industry that even come close to the same merits he has.

      B&W was overrated, not PM.

    4. Re:Molyneux overrated by Anonymous Coward · · Score: 0

      Why is it insightful to trot out these same tired old cliches?

      Yeah, right, on what planet does anyone campaign to pay more tax?

    5. Re:Molyneux overrated by Anonymous Coward · · Score: 0

      Let's face it, Peter Molyneux is overrated. Black and white was very pretty, sure, and it was a good idea, but it got tedious very quickly. It simply wasn't a very good game. He got lucky with a few games early on, that's all.

      [gesture] [click] [click] [gesture] [gesture] [slap] [point]

      My avatar gives you the finger and flings its own poo at you!

    6. Re:Molyneux overrated by Jezral · · Score: 1

      He wants help for small developers.

      Lionhead is by far not small, so they wouldn't be the target group for financial aid.

      -- Tino Didriksen / ProjectJJ.dk

    7. Re:Molyneux overrated by sql*kitten · · Score: 1

      Yeah, right, on what planet does anyone campaign to pay more tax?

      Anyone who votes for a left-wing political party does. Of course, in many cases they are campaigning for other people to be made to pay more taxes, but it's the same difference.

    8. Re:Molyneux overrated by $$$exy+Gwen+Araujo · · Score: 1

      You're forgetting Sinister Theme Park! How could you?

      --

      I'm a girl too! See naked chicks in my journal!
    9. Re:Molyneux overrated by mattACK · · Score: 1
      I have to say that B&W was overrated; Molyneux is not. I cannot overemphasize the wonder I felt the first time I played Magic Carpet. Even that hovercraft racing game his publishers cajoled him into making back in the day was fun (not on the PlayStation, though).

      Magic Carpet had convincing (at the time) rolling water with warping reflections and also destrucable terrain. Populous was bit slow for me, though. I'm an instant action kind of gamer.

      --


      "My God, this must be a truly remarkable corn chip, to be so widely and confidently touted."
    10. Re:Molyneux overrated by Anonymous Coward · · Score: 0

      Face yourself sql*kitten!

      Next you will tell me "Woz is nothing special", damn iconoclastic!

      um... um... SQL sucks, btw!

    11. Re:Molyneux overrated by sql*kitten · · Score: 1

      Next you will tell me "Woz is nothing special", damn iconoclastic!

      Man, I got a hell of a lot of ACs posting followups to that... you aren't all Lionhead employees are you? :-P

    12. Re:Molyneux overrated by Anonymous Coward · · Score: 0

      no, I'm not.

      but I am an old Amiga user (Peter was an Amiga game developer back in the day, Populous started on an Amiga, and I believe Power Monger did as well).

      Also, I'm an egotistical megalomaniac and so I'm a sucker for the I Am God games... and therefore Peter is the Man!

      ps: also, I think Peter is the kind of visionary where he builds up a following... we have faith, a few dozen failures would mean nothing to us except that we worry he would get another chance.

      That is, we faithful know that Peter is on the hunt for The One True Game. Don't distract Peter! :)

  11. Smaller companies = smaller games by Flarg! · · Score: 5, Insightful

    There is a huge, emerging market for small games that fit on portable devices (Palms, cellphones, and even GBA). You don't have to publish games on the PS2 and X-box to be successful. They could also join in cooperative ventures with other small design houses to make bigger games, if they want.
    If they can't find a way to survive, they deserve to fail.

    --

    I may be wrong, but I'm never uncertain.

    1. Re:Smaller companies = smaller games by MetalShard · · Score: 1

      I write Pocket War a Pocket PC based war game so, I have some experience here.

      The portable game market (exclude GBA for the moment) is not big enough right now to support a real company. The titles price points are low as well as the number of sales. There are discussions about this on Pocket Gamer, in my forums and at Gamespot.

      GBA is a different beast but it also requires more money to participate on that platform.

      Having said that I still love writing games for these platforms and maybe they will come into their own one day.

    2. Re:Smaller companies = smaller games by stonecypher · · Score: 1

      > There is a huge, emerging market for small
      > games that fit on portable devices (Palms,
      > cellphones, and even GBA). You don't have to
      > publish games on the PS2 and X-box to be
      > successful. They could also join in cooperative
      > ventures with other small design houses to make
      > bigger games, if they want.
      > If they can't find a way to survive, they
      > deserve to fail.

      Horseshit. I've completed three AGB games now, and the market is so saturated that I can't even get my demo carts out to most producers. AGB is probably the most difficult of the closed platforms to enter right now: both Nintendo and Microsoft have large programs for cradling developers for their TV consoles, because PS2 is getting so much more software than they are.

      As far as joining other small development houses, 85-90% of the people trying to get into the business don't have what it takes. You can't join forces if you can't trust them not to fail. Software complexity doesn't scale linearly; read The Mythical Man-Month.

      Nearly every industry has subsidy. The reason subsidy exists is not to save tanking business. The reason subsidy exists is that there's a start-up cost involved with creating a business. For example, you need about $250,000 to start a city resteraunt: equipment, real estate, adsvertising, staffing, foodstuffs, and enough cash to weather the first few (very bad) months.

      The reason Mr. Molyneaux has stepped up is that the cost of creating a video-game company didn't used to be what it is now. Used to be that someone could draw a few NES sprites, write a few thousand lines of code, and that was an acceptable demo ROM. Now, you need huge technology just to get something lackluster out the door.

      Frankly, it's a lot harder than you seem to give it credit for. There's a reason there are only a few dozen new game houses every year, even though everyone you know wants to write video games. Take your foot out of your mouth, your thumb out of your ass, and start giving credit to the thousands of very talented people who fail to do what you just pretended was a walk in the park every year.

      Sometimes you piss people off talking like that, by the way.

      --
      StoneCypher is Full of BS
    3. Re:Smaller companies = smaller games by Flarg! · · Score: 1

      "Sometimes you piss people off talking like that, by the way."
      Really? I couldn't tell.
      I really wasn't trying to piss anyone off, just stating my opinion. Just as an FYI, saying stuff like "Take your foot out of your mouth, your thumb out of your ass" tends to piss people off, too. The difference is, you said that to intentionally anger me.

      In any case, economics drive quality. You said yourself that "85-90% of the people trying to get into the business don't have what it takes". Why should I (through Government subsities) pay for people who can't cut it anyway? Why help people get set up just so they can fail? The result would be more crap games, not less.

      Also, if the market is really that saturated, what makes you think that you could get a game out there making enough money, even with subsities? One of the reasons that it's a good thing for some businesses to go under is that it clears room for new blood.

      I'm sorry that times are rough. I'm sorry it's not as easy to push a game out these days as it used to be. But, honestly, in the heyday of the small developer (Atari and NES) there were lots of developers pushing out shear crap, because it was easy. I'm not crying for them because they are going under now.

      And, you know what? Nobody is entitled to their dream job. It's like writing fiction. You might have good ideas, you might have good skills, but that doesn't automatically mean that you'll ever be able to support yourself by writing. It's always been that way, even for "talented people".

      --

      I may be wrong, but I'm never uncertain.

  12. America's Army by presroi · · Score: 5, Insightful

    Governments are already involved in the gaming industry. America's Army is just one example of computer games produced for state PR (read: propaganda).

    There has always been a long tradition of anti hate-games in Germany, funded by the ministry of the interior. The game series is called "Dunkle Schatten" (dark shadows").

    If Peter wants funding "just for fun", he might think of giving something back to the one who funds him.

    Oh, that reminds me of one question. Are the ads and banners in sport games (for making the game more realistic) sponsored by real companies?

    1. Re:America's Army by Anonymous+Cow+herd · · Score: 2, Interesting

      America's Army is just one example of computer games produced for state PR (read: propaganda).

      I don't know that I'd consider America's Army propaganda... an advertising/recruitment tool would be a more appropriate parallel.

      --
      Ita erat quando hic adveni.
    2. Re:America's Army by presroi · · Score: 1
      "propaganda" has been a neutral term for promoting someones point of view by peaceful means. While sitting in a train (i.e. plenty of time but nothing to do), i listened to some speeches by Noam Chomsky about Propaganda and Control of the Public Mind. I am aware of the fact that Noam does not always represent the mainstream opinion but at least informationen by him seems to be reliable. My English is too bad so I'll better quote from the transscript:


      The term "propaganda," incidentally, did not have negative connotations in those days. It was during the second World War that the term became taboo because it was connected with Germany, and all those bad things. But in this period, the term propaganda just meant information or something like that. So he wrote a book called Propaganda around 1925, and it starts off by saying he is applying the lessons of the first World War.
    3. Re:America's Army by leviramsey · · Score: 2, Interesting
      Oh, that reminds me of one question. Are the ads and banners in sport games (for making the game more realistic) sponsored by real companies?

      They are. If EA doesn't get the money from one advertiser, they either don't bother to put an ad there or put a parody ad in its place ("New Prune-flavored cola! Cures constipation and gives you a caffeine jolt!"). Sometimes, as a condition of licensing the IP for the game (logos, uniform designs, and such), the league or club will require that their sponsors be included in the game (I believe the NFL does this with the recent Madden games).

    4. Re:America's Army by Anonymous Coward · · Score: 0

      I don't know where u live but that is clearly propaganda.

      Or those "exclusive interviews" the CNN often gets from the US army - that's too propaganda.

      Getting only CNN I can't really tell if this is mainstream but compared to media here in Europe CNN is full of propaganda.

      Manipulating your little heads in the interests of government - that is propaganda.

    5. Re:America's Army by ortholattice · · Score: 1
      My general opinion is that having the gov't fund gaming companies is a bad idea. But if it must be so, the people should receive something in return, such as requiring the code to be open source or at least have it revert to open source after some specified period of time.

      By the way try as I might I could not determine if America's Army is open source. Shouldn't it be since it was funded by taxpayers? The guy contracted by the Army to do the Linux port mysteriously said "I have the source code to the game" but provided no clue as to its general availability. (Now the Linux port seems to have disappeared in the links in the slashdot article.)

      In any case I wish someone would fix the damn America's Army bug that still occasionally causes "General Protection Fault" even with GeForce cards, and get the game to work on other cards as well. If it was open source I bet it would be fixed by now.

    6. Re:America's Army by presroi · · Score: 1
      But if it must be so, the people should receive something in return, such as requiring the code to be open source or at least have it revert to open source after some specified period of time.


      Slashdot has already covered this but in this context, a link to the Kroupware Project(working title) mith be interesting and still ontopic. This is not exactly "games" but close enough.


      In any case I wish someone would fix the damn America's Army bug that still occasionally causes "General Protection Fault" even with GeForce cards, and get the game to work on other cards as well. If it was open source I bet it would be fixed by now.


      Imagine a "bug fix" which allows you to play the Taleban *and* actually win the game. Imagine a bug fix "China's Army". Of course, it is possible to create your own game "Taleban's Army" and your own flight simulator for hijacking airplanes but it would be very hard to tell the Joe Sixpack that these "hostile" software was co-sponsored by US taxpayers. This argument is weak, since altering binaries is still possible (thanks to TCPA not being implemented yet) but this is not about arguments, it's about propaganda. Are my prejudices against the non-geeks out there too strong?
    7. Re:America's Army by M.C.+Hampster · · Score: 1
      By the way try as I might I could not determine if America's Army is open source. Shouldn't it be since it was funded by taxpayers?

      They are licensing the engine for the game from the makers of Unreal 2. I guess they could release the code around the engine as open source, but not the engine itself.

      --
      Forget the whales - save the babies.
    8. Re:America's Army by Anonymous Coward · · Score: 0

      ("New Prune-flavored cola! Cures constipation and gives you a caffeine jolt!").

      I'm guessing Dr. Pepper wouldn't pay huh??

    9. Re:America's Army by Anonymous Coward · · Score: 0

      Dr. Pepper DOES NOT contain prune juice!!

      Snopes; Dr. Pepper

  13. Why? by stratjakt · · Score: 2, Insightful

    You know what? The government should pay for everything. The government should own every business, keep them all running, and equally distribute the communal nations wealth to each citizen.

    Then instead of a country where you succeed or fail based on your own skills, quality of product, and business mode, it would be like a one giant commune.

    I think I'll invent a name for my new style of government based on a commune of shared wealth. I'll call it, umm, "the bus that couldnt slow down."

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:Why? by Anonymous Coward · · Score: 0

      Thou art quite wise. After this new form of government is implemented the world shall be free of oppression, hunger, and want. Brothers! Let us unite!

      p.s. We're taking suggestions for a country flag. It must be red and have a sickle, a hammer, or some stars.

      kthx

    2. Re:Why? by Hellraisr · · Score: 0

      In Russia, you don't make game, game makes you!

    3. Re:Why? by blancolioni · · Score: 2, Funny

      I think you're trying to say something, but I keep missing it, because the SLEDGEHAMMER YOU'RE MAKING YOUR POINT WITH HAS LEFT ME UNCONSCIOUS.

    4. Re:Why? by Anonymous Coward · · Score: 0

      Oh, how I wish I still had mod-points left to spend on "+1 funny"...

    5. Re:Why? by stonecypher · · Score: 1

      > I'll call it, umm, "the bus that couldnt slow
      > down."

      Yeah, because there's something inherently marxist about any scheme for a centralized, tax-funded entity to distribute currency for the purpose of capitalization.

      Idiot.

      --
      StoneCypher is Full of BS
  14. meh - not quite by Drunken_Jackass · · Score: 4, Interesting

    I beg to differ. Consider that the (arguably) most popular online multiplayer game (Counter-Strike) was created in a "small shop" - what was it, one guy?

    Also, there are a ton of good games chugged out by small shops - consider Serious Sam.

    Granted that small shop wasn't located in the US, but those are but two examples without blinking. I'm sure you can come up with your own short list of successful games produced by small companies.

    --
    There are 01 types of people in this world. Those that understand binary, and me.
    1. Re:meh - not quite by FortKnox · · Score: 1

      Keep in mind that CS was a mod of a game, meaning the original game studio (sierra or valve, forget which) gets to decide whether you sell it or not.

      But honestly, you can successfully make a good game from scratch if you have the time (it isn't much of a 'money' issue). Graphics are the only thing that you'll need help with. If you want to make a 3d game, Garage Games sells a 1-seat license of their torque engine for $100, which isn't breaking the bank. But the real problem is finding the graphic artists and animators and paying them.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    2. Re:meh - not quite by Repugnant_Shit · · Score: 1

      I don't know what you consider a small shop, but Wolfenstein 3D was produced by a not-quite-as-large-as-they-are-now Id Software. The company Small Rockets has produced Star Monkey, which is a great arcade-style shooter. Heck, even Romero's Monkeystone doesn't seem bad off, and AFAIK it doesn't have tons of money behind it.

    3. Re:meh - not quite by Anonymous Coward · · Score: 0

      Success is questionable, but Space Empires IV was developed by, like, 2 guys.

      Galactic Civilizations is another small house project.

      Both are benefiting from the fiasco of the big-budget big-publisher MOO3.

      Other big fiascos are Civ 3 and Ultima IX and Daikatana and... and bunches of others that had the benefit of pjlenty of money.

      There is no correlation between game quality and money spent. This applies to movies as well. Star Trek II was the one of lower, if not the lowest, budget Star Trek movie. Compare that to the much bigger-budget shitefest (even accounting for inflation) of the most recent one.

    4. Re:meh - not quite by FortKnox · · Score: 1

      Here's a good example:
      Rollercoaster Tycoon
      Written almost entirely by Chris Sawyer at home (I think he wrote it as a rollercoaster sim for his kids), and is one of the highest grossing computer games of all time.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    5. Re:meh - not quite by stonecypher · · Score: 1

      > I beg to differ. Consider that the (arguably)
      > most popular online multiplayer game (Counter-
      > Strike) was created in a "small shop" - what
      > was it, one guy?

      More than. Also, counter-strike isn't a game. It's a mod. They added a few rules on top of a game that an established company spent years and millions developing.

      So, bear some witness to the pre-extant effort.

      --
      StoneCypher is Full of BS
  15. That's the price of success by TopShelf · · Score: 2, Insightful

    The gaming business has, over the last several years, graduated (through its own success) to a higher level of competition. The budget to produce a globally-marketed game has gone up precisely because the markets (and the stakes) are larger. The price of this maturation is that small players get squeezed out to some extent - but not necessarily the talent. The talented designers and developers get picked up by the larger firms. This is (overall) a good thing, and plays out similarly to just about any other industry that has grown so dramatically in such a short time. There are some winners and some losers, but overall we have a net gain for society as a whole, particularly the consumers.

    --
    Stop by my site where I write about ERP systems & more
    1. Re:That's the price of success by Anonymous Coward · · Score: 0

      No it hasn't. The games market is less competitive than it was 5 years ago. Fewer studios = less diversity = less creativity.

    2. Re:That's the price of success by Anonymous Coward · · Score: 0

      The budget to produce a globally-marketed game has gone up precisely because the markets (and the stakes) are larger.

      No it hasn't. It has gone up to satisfy the egos of the "I'm so cool and you're not" producers and "executives" at game publishers.

      "We got the caaa-aaash and you doh-on't nyah nyah nyah" If they had the chance they'd be chanting this on their web sites.

    3. Re:That's the price of success by stonecypher · · Score: 1

      > The budget to produce a globally-marketed game
      > has gone up precisely because the markets (and
      > the stakes) are larger.

      Whereas that's certainly true, there's a larger issue in effect: it's a hell of a lot harder to develop a PS2 game than an NES game. Even before you consider the radical complexity of the newer consoles (well, the PS2, anyway) you need to consider that there's just a hell of a lot more game to Vice City than, say, Bionic Commando.

      I could kick Bionic Commando out on my own in a matter of two weeks, art and music resources notwithstanding. Vice City is more code than I expect I could produce in five years, maybe a decade. Whereas a large team used to be two programmers, now a small team is twenty. There are logistic costs that come with management, interrelations, et cetera. Debugging goes wild. It's just a lot worse to make a modern game than an eighties game.

      --
      StoneCypher is Full of BS
  16. Still room for independant games by silvakow · · Score: 5, Interesting

    A few years ago, the game industry had (for the time) much better graphics than independant companies would use. Grand Theft Auto, however, still made its rounds. Large game companies are good at making games that are good logical progressions from other games on the market, but small game companies innovate. It's true that Rockstar did wind up selling the Grand Theft Auto name to a larger company, but they now have resources to make other games. Just as when, according to the article,

    it was all geeks and nerds, who had long hair, ate pizza and drank Coke

    there is not a huge market for the long-haired developers. Instead, there is a slightly smaller crows watching them, but independant games still have the ability to spread like wildfire. It's a wonderful thing when the geeks and nerds can write games, get it seen by a few hundred people through an independant gaming site, and if it's good enough, have them tell their friends and so on. I think this is much better than getting all of the attention of the thousand-person video-game crowd of the yester-year.

    --
    In the long run, we're all dead.
    1. Re:Still room for independant games by Anonymous Coward · · Score: 0

      Rockstar didn't sell the GTA name to anyone.

    2. Re:Still room for independant games by MisterFancypants · · Score: 2, Informative

      Not to mention that DMA Design (whom have since been bought by Rockstar and renamed Rockstar North), the developer of the GTA games (1, 2, and 3) was an established development studio before GTA1. They were the people behind Lemmings and other great games of the Amiga era.

  17. Example of a Small, Successful Development Group by brulman · · Score: 4, Informative

    I don't buy his arguments. There are small game shops thriving in the marketplace. The best example i can give is the guys at

    www.battlefront.com

    They've produced two games, Combat Mission and Combat Mission 2 that are considered by most afficianados as the best strategic war games ever made. They sell only over the internet, develop for Apple and PC simultaneously, and managed to sell out their first printing of the recent Combat Mission 2. There is still a place for the small guy. Great game by the way, I highly recommend it for those disatisfied with the standard RTS fare.

    --
    "the best safety of the frontier...will be secured by total annihilation of the few remaining indians" L Frank Baum 1890
  18. Art? by jmerelo · · Score: 2, Funny

    Does that mean that games will be (officially) considered art?
    Will whatever you pay for a game be tax-deductible?
    Will there be a national endowment for first-person shooters (NEFPS)?

    1. Re:Art? by Lemmy+Caution · · Score: 1

      If the medium is going to grow into any kind of maturity, and break out of the grip of the genres is it mostly in now (exceptions: Black & White, The Sims, Ico, Mister Mosquito, Rez) then I suspect an "art genre" will develop. And it may develop with some public help. If not in the US (which seems to have an allergy to publicly supported art), then maybe in Europe or Asia.

    2. Re:Art? by robson · · Score: 1
      If the medium is going to grow into any kind of maturity, and break out of the grip of the genres is it mostly in now (exceptions: Black & White, The Sims, Ico, Mister Mosquito, Rez) then I suspect an "art genre" will develop. And it may develop with some public help. If not in the US (which seems to have an allergy to publicly supported art), then maybe in Europe or Asia.
      And excellent set of points. The more innovation succeeds in the marketplace, the more you'll see publishers willing to take risks. As for the U.S. allergy to publically-funded art... it's so true. Invariably, the first reaction to a new piece of public art is, "What the hell is that? Who ordered that? You mean my money was used to pay for that?!?"

      The free market ideology has deep roots in our fundamental national consciousness.
    3. Re:Art? by robson · · Score: 1
      If not in the US (which seems to have an allergy to publicly supported art), then maybe in Europe or Asia.
      A couple hours late, but nevertheless... hot off The Onion: Congress Accidentally Approves Arts Funding
      "These congressmen must be held accountable," said Ronald Drake, a Lincoln, NE, hardware-store owner. "My hard-earned tax dollars will be supporting repertory theaters and art galleries--places no decent, hard-working American would ever set foot in. And then there's the museums I always hear about on the news, with the dirty photos and whatnot."
  19. Maybe, but why? by Pike65 · · Score: 1

    To be honest, I have no idea if this is true, but I see no reason why it should be. Just go back to gameplay. Make the games cheap and good fun. They may not last for as long as a fully cinematic, bump-mapped, Radeon-stretching, blah, blah, blah, but they'll pass the time.

    Just look at the quality of work turned out by amateur game developers in their spare time on GameDev and Flipcode and the like. The coders are there. A simple game doesn't need much in the way of level designers or artists. So where are the big costs?

    Whatever. Feel free to flame me - I know shit about the industry - and I am probably missing something big.

    --
    "If being a geek means being passionate about something, then I pity those who aren't geeks." - Pike65
    1. Re:Maybe, but why? by rawb · · Score: 1

      A simple game doesn't need much in the way of level designers or artists. So where are the big costs?

      Most people won't buy simple games anymore when they can get them for free... With how readily available ROMs for older game systems are, as well the existence of ROMs for newer systems, and the overwhelming quality of the graphics and music in the newer games, the public becomes less and less willing to shell out $50 for a simpler game. They just expect more and more for their money.

      not many people would consider paying the same amount for something that looks like it came from the mid 90s.

  20. aproaching Film budgets. by jellomizer · · Score: 4, Insightful

    The problem with gaming indrustry with the cashflow is what people expect and want in the game has became more expensive to use. Back in the 90s and more so in the 80s games were programed by developers they did not have the technology readly available to make the games look perfect so almost any software developer with margninal art skill can make a game with good graphics and have it competitive in the market. But todays vidio games are aproaching film like budgets because of inhanced vidio and music so except for a ragtag team of software developers you now need Professional Artests, Musicians, Writters, and Actors. A story of Your are stuck in the castle and now you need to get out. Dosent seem to work with top games. We are now expecting more in games. Just like the film indrustry most popular movies now need millions of dollars to be popular the games are now needing to be the same. Because people are demanding their games to be just as good if not better then their movies they watch. As for me I am happy with kspaceduels. But I am not the average game player.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    1. Re:aproaching Film budgets. by stratjakt · · Score: 2, Informative

      I think there's still ample room for another low-budget breakthrough like a Tetris or whatnot. I think if a game is good enough, it can get away with less eye candy.

      Even in the film world it happens. Look at the first Blair Witch Project. It cost them like a few thousand to make, and grossed tens of millions.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:aproaching Film budgets. by Anonymous Coward · · Score: 0

      Your sentence. Structure is funny. Because you. Don't seem to understand what. Periods are for. And you just pop them in. Randomly.

    3. Re:aproaching Film budgets. by Anonymous+Cow+herd · · Score: 1

      If a game needs that kind of budget to be commercially viable, it probably doesn't deserve the budget to begin with (excepting MMOG's, which is a whole different story) Sure, beautifully rendered models, cinematics, and a great score can all add alot to a game, but if the game is flawed at the core, all the eye and ear candy in the world won't save it. People will still play the games that are *fun* to play, irrespective of graphics and whatnot.

      --
      Ita erat quando hic adveni.
    4. Re:aproaching Film budgets. by vlad30 · · Score: 1

      And some really good films are made with small budgets then the sequels ruined with big expensive budgets and perfection, personally a good story in a movie is far better than a slick visual with little or non-existant story, same with games good gameplay will beat visuals anyday

      --
      Your'e all thinking it, I just said it for you
  21. Your troll sucks by Anonymous Coward · · Score: 0

    You need to provide some actual/falsified evidence of their snide anti-American remarks. Just mentioning them is just gay.

  22. Lord of the Game developers? Lame. by L0stb0Y · · Score: 1

    Did you happen to catch the title of the article? "Lord of the Game Developers"

    Does this mean he can program without moving his arms?

    (Or is he just going to be sued soon for sexual escapades?)

    *sorry*

    LosT

    --
    "We are the music makers, and we are the dreamers of dreams."
  23. I want to play Pork: Adventures in Gov Spending by Rares+Marian · · Score: 1

    Mission I: Get approval of caffeinated chewing gum project (based on 60 Minutes before their laughing stock show split in two and ratings plunged).

    Other titles:

    Friendly Fire I: I Regret That I Have Only One Lif... Thud!

    Friendly Fire II: No Such Disease

    and My Favorite!

    Electoral College Arena: Capture The Flag

    --
    The message on the other side of this sig is false.
    1. Re:I want to play Pork: Adventures in Gov Spending by Anonymous Coward · · Score: 0

      and My Favorite!

      Electoral College Arena: Capture The Flag


      I think you missed one...

      Supreme Court Justice: Voter Smackdown!

  24. Austin Powers by Anonymous Coward · · Score: 0

    Don't knock the Brits.

  25. Agreed, Sorry Peter... by Mullen · · Score: 4, Insightful

    If your company can not stand on it's own two legs, then it should not be. That goes for airlines, car and game companies. If there is a desire by people willing to pay then someone will run a successful business providing that service or good.

    I don't understand this attitude that says, Privatize profits but socialize loses. Just because you can't come up with a good idea and implement it, does not mean my taxes should be raised to cover any loses.

    And do you really want government to stick its nose into gaming content? Yes, there is a rating system, but it does not limit what can be in a game. The last thing I want is John Ashcroft and President Bush looking over John Carmacks shoulder telling him he can't put in the monsters of my soon to be nightmares into Doom 3.

    --
    Linux O Muerte!
    1. Re:Agreed, Sorry Peter... by Anonymous Coward · · Score: 0

      US Steel?

    2. Re:Agreed, Sorry Peter... by ratamacue · · Score: 3, Interesting
      Privatize profits but socialize loses.

      Good evaluation. Reward the market loser, and penalize everyone else by forcing them to support the market loser. A ridiculous scam if I've ever seen one, obviously designed to benefit special interests at the expense of the taxpayer. Is it surprising? Not in the least. The bigger the government, the more we're going to see these kind of scams put into action.

  26. On the other hand, by nagora · · Score: 2, Insightful
    It helps if said small shops don't hype their product to the skies and then produce something as buggy, short, unfinished, and dull as Black & White.

    TWW

    --
    "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
    1. Re:On the other hand, by stonecypher · · Score: 1

      > buggy, short, unfinished, and dull as Black &
      > White

      You might want to look at other people's opinions of the game. Or, maybe, don't play the game exactly the same way every time if you don't want it to be so short.

      I remember the first thing I heard said badly of Civ3, on Apollyton (I think) about a week after the game came out. The guy was ranting about how easy it had been to beat the game, how it didn't offer anything new, how short and shallow it was.

      Turns out he hadn't even read the manual and didn't realize that there were a bunch of new approaches to winning the game, and that he had been taking the easy way out (military conquest.) Also, he had been playing on a difficulty level where the military was the most neglected of the AI topics.

      Didn't stop him from "informing" everyone how bad at his job Sid Meier was. (For reference, Sid Meier is one of my goddamn heroes.)

      Maybe you should consider backing your claims. It's sort of insulting to see one of the most insightful and creative developers in the industry being lambasted by someone who apparently hasn't enough depth of view to even ratify what they say.

      Oh, but I will give you the "buggy" part.

      --
      StoneCypher is Full of BS
    2. Re:On the other hand, by nagora · · Score: 1
      Oh, but I will give you the "buggy" part.

      Since a lot of the bugs prevented the depth that had been designed from actually appearing in the game - some creatures, many quests, a lot of the little details of the villagers were absent - there was little scope for exploring the other approaches when the game came out.

      A lot of these bugs took a long time to be patched by which time the novelty had worn off and the limitations of the creature AI and the game in general had become very evident. One example being the inability of villagers to actually grow enough food for themselves. Even the zombies on level 4 died of starvation.

      The starving zombies were one of several cases of Star Trekitus, where a storyline is played out and when it's over it has no effect on the world. The villagers being all dead did not prevent the headman coming out to talk to you and killing the ogre did not prevent his re-appearing later and doing the exacy same actions.

      Also, remember what was promised in the hype. At the end of the day there was little new in B+W over, for example, PowerMonger, except in the graphics department.

      TWW

      --
      "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
  27. Government assistance? by Slightly+Askew · · Score: 1

    More than once in the article, the author recommends that the gaming industry receive the same support that the movie industry does. If the quality of recent British films (e.g. The Pianist) is the result of government interfere...er, assistance, I sincerely hope they keep their mitts off the gaming industry.

    On the other hand, for those situations where government assistance is necessary, I think they are choosing the correct path. There are two schools of thought on government meddling in the business sector:

    1) Give money to small businesses, which foster many new ideas but don't have the capital to bring them to market.

    2) Persecute the big businesses so that small, idiotic companies with poor business models can flood the market with every little stupid idea that springs into their double mocha cappucino soaked brains.

    It's pretty obvious which direction the US has chosen. Hopefully they can learn from the UK that option #1 is the better solution.

    --
    Public use of any portable music system is a virtually guaranteed indicator of sociopathic tendencies. -- Zoso
    1. Re:Government assistance? by stonecypher · · Score: 1

      > so that small, idiotic companies with poor
      > business models can flood the market with every
      > little stupid idea that springs into their
      > double mocha cappucino soaked brains.

      Here's a project for you. It's important that you do these in the right order.

      1) Go to a web page which lists games without their publisher's names. Generate a list of the titles you feel were mediocre, and a second list of those you feel were outright bad. Make note in each case of whether you feel the problem was the initial idea, the execution, or something else.

      2) Look at who published those games.

      (There's a third step about no longer blaming the little guy, but you can probably create that one on your own once you note where the fault really lies. I guarantee you that the next Brittney Spears game isn't a little house production.)

      --
      StoneCypher is Full of BS
  28. Indies can't make it? by Anonymous Coward · · Score: 0

    This is the opposite of my own perception. It seems to me that the number of games being published, primarily on the web, is higher than ever before. And the number of small-shop or one-person efforts is driving the bulk of them. It's a healthy environment for innovation in small-scale games.

    Development environments like Flash have made it easier than ever to write games, and self-publishing is easy enough that many children do it. New tools allow motivated non-gearheads with a cute or interesting idea to actually implement their ideas, without funding, without needing to hire a guru.

    Only a small number of the tsumami of games are commercial hits, but some are meant only to help promote something else, and most are just done for the fun of it. But whatever the reason or the rate of success, there are a ton of them.

  29. The art of computer games by kinnell · · Score: 1

    I think small games companies will get funded like small film studios as soon as computer games are acknowledged as an art form by the British art establishment, which will probably be sometime in the next century.

    --
    If I seem short sighted, it is because I stand on the shoulders of midgets
  30. Game Quality by Bonker · · Score: 4, Interesting

    Perhaps Mr. Molyneaux's perspective is tinted by the relative success of 'Black and White' and its expansions in the face of a hostile American market.

    For those not familiar with the game, Black and White is an innovative 'God' sim in which you literally play a god. You have your peasants worship you and command a anthropomorphic animal titan to do your bidding. It's quite interesting and it's quite intriguing. Not only is the 3d game engine great, the AI in the game is astounding. The animal titan really seems to 'learn' from you and from his own actions.

    There was a significant problem with 'Black and White', however. Lionhead and EA shipped the game well behind schedule and with a truly horrible number of bugs still in the game. It crashed frequently and the animal AI had some very serious problems... Your animal learned to become more evil by harvesting fish, for example. In-game quests were broken and hidden features were put in the game that could only be unlocked with 3rd party tools. There were long freezes due to the game's auto-save feature and many, many actions you could take that would crash the game or would somehow 'lock' you. Many features promised during development simply weren't in the game. It was really quite miserable. The game was fun to play, but so punishing that it quit being fun well before you had come close to exhausting even a fraction of the content there.

    Since Molyneaux is a huge name and people were eagerly expecting the game, the backlash was dramatic. Players demanded a patch to fix the problems, but at the same time. It was almost four months in develoment from release. Interest in the game waned. Just when the patch was released, a number of rule-changes were added into the patch to address multi-player concerns. Unfortuneately, these changes made the single-player game vastly more difficult. The patch was required if you wanted to download any of the extras or install any of the expansions. This put players in the position of You could choose to play without the patch and subject yourself to frequent problems and lock yourself out of all other upgrades, or you could install the patch and play a game that wasn't fun any more, even with the upgrades and expansions.

    Accordingly, the expansions didn't do half as well as the original game release. I've heard rumors that the sequel is being scrapped because of poor expansion sales.

    The problem here is not with Lionhead studio's small size, but with their game quality. Molyneaux and crew developed what should have been a revolutionary game, but crippled their own work by bowing to release deadlines, unrealistic expectations, and the angry, but loud demands of a very small minority section of their target audience.

    --
    The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    1. Re:Game Quality by Anonymous Coward · · Score: 2, Interesting

      I work at Black & White Studios and this is completely false. The sequel has not been scrapped, the original sold 2 million copies and the expansion has done very well. Lionhead as a group is doing many more games now on the back of B&W's success (we still get congratulatory messages to this day with people telling us how much they liked the game).

      Of course there were some problems in the original and we have a detailed post-mortem document, but we are addressing these in the sequel to a very great extent. Check out the B&W2 GDC coverage sometime.

    2. Re:Game Quality by Anonymous Coward · · Score: 0

      "crippled their own work by bowing to release deadlines, unrealistic expectations, and the angry, but loud demands of a very small minority section of their target audience."

      Gah. Sounds like a description of Congress.

    3. Re:Game Quality by Anonymous Coward · · Score: 0

      For what it's worth, I didn't find B&W to be nearly as buggy as people claimed, but I did not enjoy playing it beyond the first hour or so.

      I don't think the game was defective or anything; it just wasn't my cup of tea. It happens. I'm sure a lot of other people picked it up and enjoyed it. Good luck with future works.

    4. Re:Game Quality by gid · · Score: 2, Insightful

      but crippled their own work by bowing to release deadlines

      EA is notorious for forcing game companies to release on schedule, even though the game isn't quite done or polished enough. Just ask id Software and about any other game company that has agree to a release date with EA. Take BattleField 1942 as another example for instance, that game still has huge sound issues, but it was still released as is. Although in Dice's defense, I have a feeling the sound issue problem is something with directx/directsound, as Medieval: Total Warfare has similar problems.

      While I hate it when a game is released early, I can see where EA is comming from. EA didn't get to where there are today by being dumb, timing the release of a game can make or break it.

    5. Re:Game Quality by Bonker · · Score: 1

      Well, I'm certainly happy to see that B&W 2 will be produced, despite the rumors. Hopefully, there will more thought put into the creation and maintenance of that game than was put into B&W 1.

      For example, there are many problems still existant with the original game, despite the released patch. There are still crash and locking issues, as well as graphical corruption issues with some video cards. Gameplay was also affected-- the rules of the game were changed enough so that the game is not as enjoyable to some players as it is to others. In particular, as mentioned above, the multiplayer rules affect the single player game. There is no option to turn these rule changes off for the single player game without uninstalling the patch. Again, without installing the patch you are locked out of any of the optional downloads or expansions. You're also locked into going through a long, 30-minute tutorial at the beginning of each new game you start if you refuse to install the patch.

      At least four (Maybe five, it's hard to tell) of the titans/creatures in game are not available. They can only be unlocked with the aid of third party utilties that are apparently not sanctioned by Lionhead games and are certainly not available for download from the official game website. On top of all that, it's still ridiculously hard to backup the creatures you do have in case of system reformat of moving them to a different computer.

      You state that you have a detailed post-mortem document, but this must be a confidential, internal-use only reference document, because I cannot find it on your (flash-based) website or message boards.

      While you state that many of the issues wil be addressed in the sequel, why should I buy a sequel to have issues fixed in the game I've already bought? If you completely disregard that line of thought, what's to make me beleive that B&W 2 won't ship with just as many game breaking bugs as its predecessor? Even if it does not, why should I buy a game from a company when I suspect that company will change the rules and then make future updates dependant upon dealing with those rule changes?

      Bottom line, Lionhead really dropped the ball on B&W 1. My experience was so bad that I will probably never buy another Lionhead game again and will encourage others I know to do the same.

      The hell of it is that I would love to be proven wrong. I would love to see that Lionhead was still supporting people who bought the original game and *not* the expansions. I would love to see the lingering problems fixed with both game system issues and in-game mechanics. I would love to see this 'post-mortem document' be made available to the public for inspection. Black and White was an incredible game, technology and concept wise, and I'd love to *want* to play it again.

      Unfortunately, I haven't seen any of those things. I don't want to play the game. I don't want to buy the expansions or the sequel. I'd rather spend my money on stuff I know is worth it. I've lost trust for Lionhead, just like I'd lose trust in a store that always sold broken itmes or a restaurant that always messed up my order.

      --
      The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    6. Re:Game Quality by Wordplay · · Score: 1

      This would be the expansion that received rather mediocre reviews, and was dropped to a closeout price of $10 at the local Frys within a couple/few months of release?

      I didn't run into any of the bugs the original poster did during the relatively short time it held my interest, but I did observe the critical and Usenet community quickly cool on the game. The initial press was terrific, but the game itself got pretty tedious after the first couple of islands.

      I loved the UI, and generally believe in Peter Molyneux's game designs, so I'm looking forward to B&W2. I do hope you guys are actually including a game this time around though.

    7. Re:Game Quality by Anonymous Coward · · Score: 0

      the original sold 2 million copies and the expansion has done very well.

      Aha, see but that's not good enough for the "what have you done for me lately" game media. Sales lower than eight figures are usually reported as "disappointing" (translation: some asshole associate producer thumbs-up fuck at the publisher didn't make their bonus) unless the developer can come up with a good enough excuse, like "but but but.. we spent $15 million on a new graphics engine!! See? See??"

      All games must do one of two things to be "successful:"

      1) Sell 10 million copies or more

      2) Advance towards "interactive Hollywood" (larger budget, more cutting edge graphics, more ridiculous system requirements)

      Everything else is "niche," "disappointing," or "it sux." ...and that is why the game industry is so fucked.

    8. Re:Game Quality by Anonymous Coward · · Score: 0

      EA didn't get to where there are today by being dumb, timing the release of a game can make or break it.

      Of course, it's a win/win for EA (and fuck the developer), since they keep 98% of the revenues.

    9. Re:Game Quality by Hast · · Score: 1
      You state that you have a detailed post-mortem document, but this must be a confidential, internal-use only reference document, because I cannot find it on your (flash-based) website or message boards.


      It is available on Gamasutra, as a a lot of other postmortems. I haven't read the one on B&W but since I just found it I recon I will quite soon. You will need an account on Gamasutra though(free reg yadda yadda).

      On a lot of the technical problems I know that I myself couldn't play the game on my G400Max under WinXP, but it did work under Win98. I have since upgraded my card but I haven't tried the game again. I really did like it though, but mainly for the potential to "goof off" and no really follow the plot.
  31. Ahem by Rares+Marian · · Score: 1

    No airline = no business meetings
    No business meetings = no companies like hotels
    No hotels = Where do I sleep when DEFCON comes around?

    --
    The message on the other side of this sig is false.
    1. Re:Ahem by Rares+Marian · · Score: 1

      You know you're right. I think it's about time for them flying cars don't you?

      --
      The message on the other side of this sig is false.
  32. Re:If you support Slashdot, you support terrorism by Anonymous Coward · · Score: 0

    there are no innocent americans. every one of them is nocent.

  33. Even a socialist ought to have a problem with this by Junior+J.+Junior+III · · Score: 1

    Subsidizing a luxury like video gaming is hardly the reason people created governments. It's laughable that someone should suggest that the government should prop up an industry like this when they can't even properly feed or educate the population or keep crime at a reasonable level, and when the budgets are already as strained as they are.

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
  34. Sure by Timesprout · · Score: 2

    "Making a computer game now is incredibly expensive," said Mr Molyneux. "You're talking about millions and millions of pounds to make a triple-A, globally successful game."
    Peter nelected to mention the millions and millions and millions of pounds this successful game will generate in revene.
    Nothing ventured, nothing gained ....

    --
    Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
    What truth?
    There is no dupe
    1. Re:Sure by stonecypher · · Score: 1

      > Peter nelected to mention the millions and
      > millions and millions of pounds this successful
      > game will generate in revene.

      Which really helps the small startup developer who doesn't have a previous blockbuster funding their current effort.

      At least think your criticisms through.

      --
      StoneCypher is Full of BS
  35. Time to plug my "company" by Rik+Sweeney · · Score: 1
    If everyone from Slashdot can download our games then I can get a handout from the government and make some top quality titles*

    Parallel Realities

    *no really, that's what I'll spend the money on.

  36. Aint that the truth - too late though. by linklater · · Score: 1
    I totally agree with Pete's sentiments. I am part of a small UK games developer (Curly Monsters, last game 'Quantum Redshift' Xbox), and we have just gone bust after our publisher pulled out of the sequel due to unsatisfactory sales (mainly in the US).

    The grim truth is that small developers simply can't ride out any sort of market fluctuation, and if they get one game which doesn't make enough money, they are pretty much out of the game.

    The games industry is in about the worst state that I've seen it in during my 10 years as a developer. Consolidation is inevitable unless small developers get some help. Everyone is just trying to amass enough investment to ride the storm out. Out the window goes innovative off-the-wall ideas from small dedicated teams. It's a shame.

    My only fear is that this call for help is too little, too late. It's certainly too late for us...

    1. Re:Aint that the truth - too late though. by Anonymous Coward · · Score: 0

      Then go out of business.

      Quantum Redshift sucks. End of story. It's not a government conspiracy against you, the game just sucks. Why should my tax dollars pay your salary?

    2. Re:Aint that the truth - too late though. by Anonymous Coward · · Score: 0

      Quantum Redshift is just another version of Wipeout, isn't it? Why did you expect it to sell? What is so compelling about it that you want me to buy it (I'm not even asking "innovative", although obviously I won't buy a carbon copy of a game I've already played to death).

      I feel for you, don't get me wrong. But from what I understand there was nothing compelling about Quantum Redshift; nor in fact, was it very good even as an implementation of Wipeout.

    3. Re:Aint that the truth - too late though. by linklater · · Score: 1
      Well, it's a future racer like wipEout if that's what you mean. Seeing as half our team created the original wipEout that's not really a suprise. I don't want to get into pissy arguments about design, but just because a new game is derivative does not mean that it will flop. Gran Turismo 3 was just the same old stuff but it still shifted millions of copies.

      Anyway, I apprecaite that QR wasn'e everyone's cup of tea, but that's fairly by the by regarding my points about small companies having a hard time.

      I've been programming games professionally for 10 years and there is a definite trend towards consolidation and the extinction of small development studios. Take a look at the top 20 games chart from 10 years ago and then look at the current top 20.

      10 years ago the chart was dominated by original titles. These days it's dominated by licences and sequels. The fact is that unless you have an awful lot of money behind you it's very hard to get anything published that is in any way innovative. This means that small dev teams can only afford to develop one title at a time - and if that flops (for whatever reason) then it's pretty much curtains for the company. These are the realities of the market and I'm not asking anyone to treat games development as some sort of charity case.

      But, for any industrialised country to benefit from a booming technology it is realistic for the government of that country to invest in that market and help secure a decent market share for the future. Governments do this for countless industries - it's good for jobs and keeps the skills and talents in the country.

      I think the point Pete is trying to make is that when you look at the turn over of the games industry compared to the turn over of other similar industries (film etc), there is a distinct lack of government help in securing a viable future. Without this investment the market will move elsewhere where there is investment.

      BTW - I'm talking about the UK here, not the US. Things may be quite different in the US, I don't know.

  37. Re:Ahem^2 by boschmorden · · Score: 1
    Gov't supporting airlines is the result special interest lobbying. It is not the result of a caring gov't.

    If they let the airlines fail, more airlines will sprout up with different profitable business models. We're just caught in a dangerous cycle right now because the airlines have the money to pay for their contacts in Washington to get them to give the company money.

    Just think, if the government gave up on big airlines we might actually have bigger seats, more legroom and cheaper fares.

  38. gov subsidies are bad by sirshannon · · Score: 1

    not only because they distort the worth of companies by allowing some to stay afloat when they need to go under, but more importantly, they create a flow of income that is quickly taken for granted. This is bad because there is no such thing as a free ride or money without strings attached. And this leads to compromised content and/or the eventual end of that money stream. If businesses are relying on government money, when that money disappears, what happens to the businesses? My city's arts funding was cut one year not too long ago. The art community acted like it was the end for them. I realized what a terrible thing it is to rely on money from something as shady as the government.

  39. I'm the most deserving of government money then by CrazyJim0 · · Score: 2, Funny

    I just graduated Carnegie Mellon University for scientific computing. I can't get a job doing shit for anyone.

    I'm coding my own MMOG because theres millions to be had, but in the meinwhile, I have like 50 cents on my table and 50,000$ in debt.

    If other people are bitching for money cuz they're having trouble developing their video game, I should be the first mother fucker who gets it.

    My ai page:
    http://www.contrib.andrew.cmu.edu/~sager/

    My XYZimator for animation for my game:
    http://www.geocities.com/James_Sager_PA/xyz imation /xyzim.htm

    I don't have a webpage yet for my MMORPG mainly because big buisnesses have stolen my ideas in the past. I'm one of the best video game developers in the world, yet I'm broke as a mofo.

    You can watch here though:
    http://delvedesigns.com/websites/clancraz y/index2. html

    1. Re:I'm the most deserving of government money then by Forkenhoppen · · Score: 1

      Should've patented the idea.

      No, really; that's what the system's for, after all.

  40. Boycott the Super-Humungous Games by xjimhb · · Score: 2, Interesting

    All the damn AAA games are too big, too complex, and most of all, too focused on GRAPHICS at the expense of Gameplay. All the big studios are spending all that money on trying to make realistic (that is, indistinguishable from live movies or TV) displays.

    What ever happened to the good old games? Adventure and Zork had no graphics at all, just text. Rogue/Nethack just use ASCII symbols. The early Wizardry games had stick figures. And I still enjoy going back to old Phantasy Star games on my Sega Genesis, primitive graphics but so what?

    We need to stage a revolution, bring back games that can be played on an AVERAGE PC, with a built-in (mobo) video controller, instead of one of these ATGTXYZ Roadrage controllers that cost more than some entire PCs.

    Boycott the "AAA" games (not difficult if you're running Linux or anything else other than Windoze!), bring back the garage-shop game developer, don't worry about selling games at Best Buy or those places, market "Indie" games over the Net.

  41. Content control. by Stanl · · Score: 3, Insightful

    If the government started funding the development of video games, you'd soon have every interest group you can imagine trying to influence the content.

    If you think there are too many efforts to control content in games now, just wait until our ultra-conservative elements hear that tax dollars would be going to help fund violent first-person shooters or Grand Theft Auto-type games. Granted, it seems the publishers of those types of games might not need any government welfare, but do we want game developers to be put in a position where they risk losing the funding (possibly keeping them afloat) if they don't make content compromises?

    Government-funded newspapers and TV stations in foreign countries is a possible parallel. If editors and producers don't parrot what the government says, the funding stops (or the offenders get fired). Either way, it's a quagmire I'd rather avoid.

    1. Re:Content control. by Anonymous+Cow+herd · · Score: 1

      Government-funded newspapers and TV stations in foreign countries is a possible parallel.

      Not really... I've lived in alot of countries with government-funded media, and I don't find them any less restricted than American "private" media. Whether you tone your content down to appease the government or keep soccer moms from boycotting your corporate sponsors, it all boils down to the same thing in the end.

      --
      Ita erat quando hic adveni.
    2. Re:Content control. by Anonymous Coward · · Score: 0

      Coersion would not be limited to ultra-conservative types. Imagine the outcry from the left if a small developer received $1million to develop a Rush Limbaugh game.

  42. Competition is King: AOL to be swallowed up by TW by Rares+Marian · · Score: 1

    See that's where your argument falls apart.

    The lack of competition means fewer companies with a clue to cluebat those without one.

    AOL's stock is almost worthless. In a documentary about the Time-Warner and AOL merger it's reported that AOL will be swallowed up by the very company they tried to buy, Time-Warner.

    What went wrong? Reality bites. They had the content, they had the subscribers, they didn't have the other three magic beans:

    1. The content promotion and exclusivity
    2. The pipe, technology, and geeks to make it possible
    3. A shred of respectability left after being tainted by the spam-breeding, comsumer information selling, child abduction prone, technological dinosaur. They only NOW got email sorting feature! AOL SO R NOT INNOVATION!

    TWOL anyone?

    --
    The message on the other side of this sig is false.
  43. Its the huge game companies that make it suck by haplo21112 · · Score: 1

    Just look at EA and the number of great game companies and game series that they have plowed into the ground. Bullfrog and Origin used to be the best everyone of thier titles was excellent until EA showed up...everything after that was a joke, a pale parody of what it used to be...and what they have done to Maxis is just sameful...

    That grand combining of game companies that brought Sierra, Dynamix, Blizzard, etc under one house almost cost us the whole thing....Sierra is a shell of it former self, Blizzard somehow managed to survive pretty much intact, thank god...

    We need the small time developer they are the ones that drive the industry, by plowing new ground instead of plowing under to grow commodity products on a strict schedule. The larger game companies need to realize that with careful investment in(and not control of) and patience with the right game houses they can make a boatload of cash when the next big idea in games comes out...right now the industry despite some great games is rather stagnant...
    I can't remember the last time I picked up a Space Flight Sim that wasn't more of the same or that evoked the feelings I got playing WC1,2,3 or X-Wing/Tie Fighter (other titles in those series were more of the same or actually pale shadows of the original games)

    Quake was incredible, it broke ground based on its engine, and customizability(which really started as hacks in Doom that they went with)

    Unreal was ground breaking, but just like quake really just Doom with prettier pictures

    Freelancer is really just WC:Privter(sp?) with a bad control system....

    Starcraft rocked, but was basically Warcraft in space....

    We need fresh ideas and fresh blood, but the guys with the ideas can't afford to create them...
    (As an aside I think the cost and complexity of tools is a big factor these days, 3DS Max which seems to be a requirement to complete in the modern Game world is niether cheap nor simple)...

    --
    Power Corrupts,Absolute Power Corrupts Absolutely, leaving one person(group)in charge is absolutely corrupt.
    1. Re:Its the huge game companies that make it suck by stonecypher · · Score: 1

      > Unreal was ground breaking, but just like quake
      > really

      *cough*

      --
      StoneCypher is Full of BS
  44. Lemme guess... by Anonymous Coward · · Score: 0

    ...he will be first in line for the handout.

  45. Taxes by nrohyarts · · Score: 3, Insightful

    If the government subsidized small shops, we'd all pay for it through taxes. Do you want to send your money to a small shop that has a mediocre concept, can't compete, or just isn't smart enough to know when to hang it up. It's not everyone's right to be successful. It's just everyone's right to have the same OPPORTUNITY to be successful. The government (by subsidizing) cannot be expected to guarantee success. If you can't let go of that game concept long enough to get a real job then maybe there are some other psychological issues at work here. Get a paying job, pay taxes, and contribute to society! If you're into medical research or something altruistic besides freakin' games, then maybe I'd be OK with a grant, but COME ON--GAMES?

  46. Film subsidies == "arty" crud by Julian+Morrison · · Score: 3, Insightful

    One other feature of government subsidies is that they come with government strings. Which universally favor "political correctness" and, in the movie industry, result in the creation of a slew of ten hour films of the artist's own belly button, and suchlike trash. One could assume that the game results will be similar. Not to mention they will also likely be bland pap, since there would be public pressure on the government freebie givers to turn up their noses at anything "encouraging violence" or "prurient" or suchlike nanny-behaviorist blather.

    The market reflects the free choices and preferences of the buying public. Attempt to bypass it, and all you get is something by definition unsaleable. Worse, you misallocate resources (in films: actors; in games: programmers) towards the production of unwanted crud, which stifles the market for good stuff and raises its price.

    1. Re:Film subsidies == "arty" crud by leviramsey · · Score: 1

      Also among the strings, are requirements that you hire more personnel than needed (a lot of do-nothing jobs) and pay them full scale for scratching their ass all day. The costs of meeting the subsidy requirements are often greater than the subsidies!

    2. Re:Film subsidies == "arty" crud by Anonymous Coward · · Score: 0

      quite the opposite.

      you can be extremely non-politically-correct when you don't have any financial responsibilities.

    3. Re:Film subsidies == "arty" crud by patter · · Score: 1

      "Not to mention they will also likely be bland pap"

      Yes, I see all the innovation that's coming out of the free market.. unreal 2k23, bf 1942, yes I see the lack of 'bland pap' there...

      --
      -- If at first you do succeed, try to hide your astonishment. -- Harry F. Banks
  47. You're in trouble by paiute · · Score: 1

    Reminds me of the old financial adage directed at a lender: "Loan me a thousand bucks, and I'm in trouble. Loan me a million bucks, and you're in trouble." Ported to the problem at hand, it might become a political adage directed to an elected official "A ten-employee business in your district is losing money, and it's in trouble. A ten thousand-employee business in your district is losing money, and you're in trouble."

    --
    If Slashdot were chemistry it would look like this:Cadaverine
  48. Grand Theft Auto: Nice City by scotay · · Score: 4, Funny

    The Baseball bat is now made out of harmless Nerf.

    Thrills abound as you sit out the real-time mandatory waiting periods for your weapons.

    Earn "Good Citizen" points by driving to the police station to turn yourself in.

    All vehicles meet the highest CAFE standards. Arrested at 55MPH. Must wear seatbelts or vehicle ignition is disabled.

    All monies collected during muggings will be placed into a lockbox. Payout promised at retirement.

    Sexual intercourse with prostitutes is no longer allowed. Earn points by describing abstinence-only programs to the honeys.

    Plenty of side action with missions the let you race across the city in a challenging low-speed chase as you install wheel-chair accessible ramps.

  49. "Maybe the gaming industry isn't as healthy"??? by iainl · · Score: 2, Insightful

    Quoth the author "Maybe the gaming industry isn't as healthy as I thought".

    I take it that the recent collapse of Rage (of Rocky, Lamborghini, GoGo Beckham etc.) and Curly Monsters (Quantum Redshift) and the merger of Sega with Sammy, all in the last month or two passed them by, then?

    --
    "I Know You Are But What Am I?"
    1. Re:"Maybe the gaming industry isn't as healthy"??? by spot35 · · Score: 1

      Yup you're right. I don't really follow the mergers or failures of games companies I just play the games.

      My view the games industry is that when there is a recession then the entertainment industry generally is the only market that stays afloat due to the need for people to escape. So I assumed (obviously wrongly) that the games industry would be in pretty good shape.

      Besides I thought it'd be a good intro to the article ;)

    2. Re:"Maybe the gaming industry isn't as healthy"??? by iainl · · Score: 1

      It really depends on who you look at, I suppose. Sony are absolutely raking it in right now, and EA are doing as well as ever. Anything indie or even vaguely quirky is running at a loss though, much to the detriment of the quality of games - right now the games industry is making the music and film ones look like an absolute eden for smaller artists.

      Nice article, by the way.

      --
      "I Know You Are But What Am I?"
  50. Small game developers need to think like NASA... by Glock27 · · Score: 2, Interesting
    smaller, cheaper, faster.

    My feeling is that a small or one-person team can do a lot given current tools (granted there is a lot for one person to cover) and at least will not fall into a bunch of backbiting and/or large scale corporate stupidity. Too many "big shop" games are either knock-offs, or without any real playability.

    I have a terrific concept for a commercial game I'm trying to develop, so we'll see how the small fish does in my case... ;-)

    --
    Galileo: "The Earth revolves around the Sun!"
    Score: -1 100% Flamebait
  51. Won't work by antis0c · · Score: 1

    The first company the government is going to point to is id Software. They're extremely profitable, and what, only 20 employees now? Used to be a lot less.

    --

    ..There's a-dooin's a-transpirin'
  52. Video Games No more.... by Anonymous Coward · · Score: 0

    No, the videogames industry is not in as good a state as you thought.

    Companies are going to the wall all the time. The money men seem reluctant to take any risks, which means NO non-licenced products, NO originality and a distinct lack of decent jobs.

    Its a wonder to me that we have kept goin this long - the cost of a console/video game has doubled in the last ten years (maybe not even that much) and the cost of making a game is nearly 25x that which it was (multi-millions these days). People arent prepared to pay any more for their games, so its fast becoming difficult/impossible to make a profit in this little world. Result : the money men are panicing - hence the current spree of layoffs.

    Admittedly a little funding would be nice (look what it did to films) but unlikely. My prediction is that in a couple of years only the big boys will survive, churning out shite like FIFA 2006 (all the fun of FIFA 2000 with different shirts) and endless sequels that just aint fun any more. Oh, and dont forget the mindless film licences that back up the revenue for even more mindless films.

    Sucks tbh. I usedto love the industry, and now its turned into a sweat shop.

  53. Re:Example of a Small, Successful Development Grou by ratamacue · · Score: 1
    There are small game shops thriving in the marketplace.

    Not for long, if our lawmakers continue to implement these corporate welfare scams. The primary effect of corporate welfare is to destroy open competition in the market and secure the market share of existing competitors, regardless of whether or not they are endorsed by the consumer. Instead of being driven by the needs of the consumer, the market will be skewed in favor of special interests.

    When open competition is threatened, the first busiensses to go will be the startups. For a new player in the market, it is absolutly vital to have equal opportunity to enter the market. Handouts and corporate welfare do not create equal opportunity; they destroy it.

  54. Why not? by Yer+Mum · · Score: 3, Insightful

    I can tell this is an American board.

    Is there any difference between grants for games companies than grants for films, the arts, museums, neighbourhood community projects, etc...

    Or even just reducing the burden of taxes on these organisations would help.

    Because it costs much less to invest in your own country's companies, keeping your own population in jobs, educated and trained, and having your country produce something whih is then exported and brings money in for the country than slinging everyone out on their ear and watching unemployment benefit costs going off the scale.

    In the UK taxes are going up again in April. Small and medium-sized companies really will go to the wall, as if enough aren't already now.

    If we take the current system to its logical conclusion and outsource everything to the lowest bidder in India, there is very little left that could be done in this country apart from police, lawyers, politicans, and hairdressers. And it won't be some work-free utopian paradise service economy where people spend all day skipping through fields. It'll be an uneducated unemployed population who can only claim off the state because there are no jobs available.

    It's hit the spotlight in the UK with British Telecom staring outsourcing call centre jobs (yes, even the lowest-skilled jobs are being outsourced) to India.

    I would have thought that computer programmers, being the first on the receiving end, would have realised the economics a long time ago. Sadly not.

  55. I want to know more about that Porsche... by dilute · · Score: 2, Funny

    According to one of the articles,

    "He was courted by the likes of Sega and Nintendo, with one games publisher reportedly offering him a Porsche just for meeting with the company."

    This sounds pretty good. Anyone know the story on this?

    1. Re:I want to know more about that Porsche... by spot35 · · Score: 1

      it was a government donation

  56. Absolutely Not by Syncdata · · Score: 2, Insightful

    "Making a computer game now is incredibly expensive," said Mr Molyneux. "You're talking about millions and millions of pounds to make a triple-A, globally successful game."
    So rather than having you, or a small development house shell out the money in exchange for potential windfalls, we should all front your money, at no return to ourselves. This is why we have what is known as "Market Capitalization". Sell some stock, and that will allow you to finish the product.
    Business ventures are not for the faint of heart, whatever field you are talking about, and the development of videogames offers zero return on investment to the taxpayer. The closest example to this was the Army game, and that was given away for free, and had a purpose, namely, recruitment. I fail to see how a game featuring a giant cow furthers any objective a government might have.
    I oppose this for the exact same reason I oppose the National Endowment of the Arts. Do what you want to do, fine, but do it with your own resources. Don't make me subsidize a game that I'll end up paying for anyhow.

    --
    "Inattention makes clowns of us all" -Bean
  57. Cause, effect. by Lemmy+Caution · · Score: 2, Insightful

    The film industry is subsidized in many countries because they were unable to compete against Hollywood, not the other way around. Arts that are thriving without public support don't go looking for public support.

  58. Time may help by Anonymous Coward · · Score: 0

    35 years ago I was programming on punch cards in Fortran II. Now I'm programing in C# producing software that would have taken teams of programmers years to write back then. I see the same future for games. As tools develop, small game developers will be better able to compete. Buy a game engine, a few standard models, some scenery textures and all that is left is the story line. Hell, I see online artist co-op department stores for models and textures so that anyone with a good model or texture can participate.

    The only question is if there is enough interest to make it worth anyone's time developing and standardizing the tools of the trade. You see a little of this already around the file formats of some of the modeling tools. Much more will be done over time.

  59. FORMAT by Anonymous Coward · · Score: 0

    please do not make a distinction between _BBC_ and _article_ in regard to hyperlinks when the former is an adjective of the latter.

  60. I don't buy it by xenocide2 · · Score: 2, Interesting

    Molyneux wants to make big games with a huge budget, but is finding that its not that profitable. Rather than find a more appropriate design, the UK government should fund the development? Oh yea, DOA Extreme Vollyball was definately a pinnacle of modern expression, and a clear example of why they should fund this new expansion of the arts. Seriously people, there's another group of developers in the UK thats not only smaller than Molyneux but also successfuly. Introversion has released a successful game to the PC market without support of a publisher for distrobution and marketing. Their game Uplink is a nice combination of gameplay that doesn't require a 30+ minute investment of time but still lets you make progress in the game.

    The companies Molyneux cited all suffered from liscencing exposure. Crawfish made several quality GBA games. Unfortunately they were all ports. The bad deal with ports is while the liscence does come with an instant fanbase, it raises the standards for your first game (can't put off features like multiplayer in a street fighter game, even though you haven't figured a way around the slow bus speed yet), and even if you do pull it off to critical acclaim, the liscener will probably do it in house instead, ala Goldeneye/Rare.

    On the other hand, I'd love to see cheaper games, and if the UK is willing to foot the bill on it, I'm game!

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

  61. View from a game developer... by MrIcee · · Score: 2, Interesting
    As an indie game developer (TQworld) I both agree and disagree with the article.

    In agreement I have to say that if you are pursuing a competitive first person shooter, etc... you require a large staff with many graphic artists, prgrammers, etc. You are also going to pour lots of money into marketing and getting big names for voices etc. Additionally, getting into some of the console markets is near-neigh impossible unless your a well known and established company with millions.

    However, in disagreement I offer our own experience. In our view, an indie is most at risk if they (1) accept funding from investors and (2) try to release games that mimic the current genres and (3) do not pay close enough attention to stability (e.g., support issues).

    Our game has been fairly successful, and continues to grow, due in part to the fact that it bucks the traditional genres. We have no problem staying afloat because we funded the venture out of pocket and never once accepted money outside the company. This allowed us to retain total control over the direction of the game. Because we retained total control we also had the ability to ensure that we did not release anything until WE were happy and WE were certain it was stable.

    It is apparent that it will be a slow and steady climb for us (our first release was in 2001) to get to the point where bigger names take notice, and console manufacturers want to talk - but as with anything, if you are tiny and innovative you can overcome most obstacles and become a david among goliths (sorry :).

  62. Peter, Peter, Peter... How screwed up is this? by Mulletproof · · Score: 1

    First, asking the US governement to tick their fingers into free enterprise is never a good thing. These are some of the same people lobbying against violence in videogames and want to act as thought-police. You REALLY want them with greater leverage in the industry? Asking for a government bailout of the US gaming industry is just plain silly. Maybe if it were half the size of Japan's. Maybe. But it's not even close. How in the world is he going to convince the US government this is worth investing in? It's not exactly a national airline in need of bailout...

    --
    You need a FREE iPod Nano
    1. Re:Peter, Peter, Peter... How screwed up is this? by greenius · · Score: 1

      erm... the article is about the UK government not US. The problem is that Britain is in danger of losing another industry in which it currently excels.

      --
      I copied this sig from someone else (but where did they get it from?)
  63. hmmm by bidaum · · Score: 1

    How competitive is the linux video game industry?

  64. Finland does this by Anonymous Coward · · Score: 0

    Remedy received significant funding from the finnish technology agency (TEKES) for development of Max Payne. Unfortunately there doesn't seem to be much information in in english on the web in HTML form.

  65. Molyneux overrated? I think not by WIAKywbfatw · · Score: 4, Insightful

    Let's face it, Peter Molyneux is overrated. Black and white was very pretty, sure, and it was a good idea, but it got tedious very quickly. It simply wasn't a very good game. He got lucky with a few games early on, that's all.

    Peter Molyneux overrated? Got lucky with a few games early on?

    Man, just what are you smoking?

    Ever heard of Populous, the original "god" game? It created a whole new genre and blew the socks off everything else out there at the time.

    How about Powermonger, Magic Carpet, Syndicate, Theme Park, Dungeon Keeper and their derivatives? All original games, all great plays and all great successes.

    Care to name some other developers with as impressive a track record of producing original, highly-addictive games that have been as popular?

    So you didn't like Black And White. Fine, you're entitled to your opinion. But to dismiss one of the industry's most creative and productive minds as "overrated" and "lucky" is ridiculous.

    --

    "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
    1. Re:Molyneux overrated? I think not by DaZedAdAm · · Score: 1

      Care to name some other developers with as impressive a track record of producing original, highly-addictive games that have been as popular?

      Yes, I do. Sid Meier.

    2. Re:Molyneux overrated? I think not by pyrrho · · Score: 1

      You are starting to define the first rank in game development... Peter is still in! ... because... I just said so!

      --

      -pyrrho

    3. Re:Molyneux overrated? I think not by Anonymous Coward · · Score: 0

      Now there's a one hit wonder for you.

      Is that as high as you can count?

  66. Hi, I'm From the Government.... by jazman_777 · · Score: 1

    ...and I'm here to help you.

    --
    Slashdot: Failed Car Analogies. Amateur Lawyering. Anecdote Battles.
  67. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  68. Calling BS on this one by frohike · · Score: 4, Interesting

    I'm one of the co-owners of an independent game company right now so I feel like I have a few things to say on this subject. His premise is flawed, IMO.

    First of all, we heard this same argument on the Dreamcast homebrew development list back in the day when John Byrd (Sega DTS guy) was on there. He literally said that a couple of guys in a garage can't make a game these days. It was basically the same thing Peter Molyneux is saying now. I told him it was BS then, and I'll say it's BS about this as well.

    The problem is one of scope. This same thing applies to movie makers, musicians, anyone. If you start out with the goal of wanting to be a world-wide phenominon, then you are probably going to fail unless you have the bookoo bucks. That's not how normal business people start though. You find yourself a niche somewhere where you can establish yourself, and then you work upwards from there. If you're passionate about it and stay on it hard, and more importantly if you have the talent, then you'll usually get a couple of key breaks eventually. If you don't, then perhaps you should try something else. Or, if you're like me, there's probably no failure too grand to keep you away from it. :)

    You also have to look at the indie film and music scenes to see how this works, it's not that difficult. You find something you can do within the budget you have available to you; you spend time and track down people who have similar interests; and then you band together and make something that will lift all of you up to the next budget level so you can produce something more interesting next time. It takes patience, yes. It definitely takes a load of hard work. But you don't need a "worldwide AAA game" to be successful, just enough to pay yourself to continue your work.

    There is also, of course, an element of "right place at the right time" but that tends to be purely luck (though it can be engineered occasionally).

    And before any of the trolls start... our budget: $0 and a few hours of free time each day.

    1. Re:Calling BS on this one by Phemur · · Score: 2, Interesting
      I have to agree with the original author of the parent post. I believe it's still possible to write games without the big budgets of the top selling games.

      The indie film was a good example, but I think we have to look no further than the Linux desktops. Developing such a desktop takes more than just talented programmers. It takes someone to manage projects on this scale, it takes talented graphic artists (because there aren't that many developers with artistic talent :-) ), etc. Yet several have been built with an intial budget of 0$, and without the expectation of a big profits in the end (my thanks to all those involved in the KDE project, btw).

      Talent and breaks are important, but so is passion. Most games that eventually developed into gendre-defining titles were written by guys in a garage who simply wanted a fun game to play. Doom is a good example. So are the Blizzard titles. And so are a lot of the high-quality mods available for free.

      Even today, independant developers and publishers are still producing very high quality titles. Combat Mission: Beyond Overlord and Combat Mission: Barbarossa to Berlin are very good examples. These were developed by small development teams, with very little budget, because these guys decided that there were no wargames they really liked. So they built it themselves. And their passion and need for such a game has shown itself in their success: both games have won almost every award there is for computer and strategy-based wargaming (www.battlefront.com

      Norm Koger (sp?) is another good example. He's the guy that designed and coded The Operational Art of War, another highly acclaimed wargame. If I recall correctly, he did most of the work himself, design, code, art, docs, etc. The publisher only played a minor role in manufacturing and editing.

      I respect Mr. Molyneux as a designer, but in this case, I believe he's completely wrong.

      Phemur

    2. Re:Calling BS on this one by Matrix2110 · · Score: 1

      I have to chime in here and say that if you are trying to develop a game you should first look to modding some of the great games available now. Never mind the fact that you are not going to make a penny off of the licensed engine, the idea is to prove what you are able to do with the right tools. I find the premise that you need the big bucks to develop a good game laughable. There are many 2-3 person teams that are proving what they can do using the free tools provided by the savvy developers, Id started it with allowing map creation in DoomII, Valve and even the much maligned EA have continued the tradition to this day. Unreal Tournament is an excellent example. Even better is Battlefield 1942. I was looking at at a conversion called Desert Eagle which is a total upgrade from a WWII based game to a current military simulator using the latest technology available to American armed forces. Please don't hand me the line that the glass ceiling is in place to wannabe newcomers. That is bullshit. Prove to the world using free tools that you are worthy and the publishers will beat a path to your door.

    3. Re:Calling BS on this one by Matrix2110 · · Score: 1

      One more thing, You will notice that URT and Battlefield 1942 also offer Linux servers because they understand the value of open sourcing.

      Methinks the whiners out there should spend their time in helping convince the big publishers that it is money well spent.

  69. That Question Mark Guy by rustycage · · Score: 1

    Do we really need to give that guy in the question mark suit(Matthew Lesko)yet another way to tick us off by screaming how people can get free money from the government? "Johnny Smith just got 50,000 dollars just to write low quality video games in his basement. Buy my book and I'll show you how!!" Sheesh...

    --
    No Sig For You
  70. Need money/help? by silverhalide · · Score: 1

    Make an IPO. Plenty of "Small shop" .COM companies in the late 90s got plenty of funding this way. If your idea is that good, then you should have no problem finding an investor to back your proposal. Goverment involvement in this area should be NONE AT ALL. I refuse to have my tax dollars going to some crack-head programmer who complains about not being able to keep up with the big guys. These days, to make a successful product, you don't need a good programmer, rather you need an excellent manager and marketing person. That's the name of the game these days.

  71. Can you name the text and author? :) by timothy · · Score: 1
    This seems to fit:

    "The inherent difficulties of [economics] would be great enough in any case, but they are multiplied a thousandfold by a factor that is insignificant in, say, Physics, mathematics or medicine -- the special pleading of selfish interests.* ...

    In addition to these endless pleadings of self-interest, there is a second main factor that spawns new economic fallacies every day. This is the persistent tendency of men to see only the immediate effects of a given policy, or its effects only on a special group, and to neglect to inquire what the long-run effects of that policy will be not only on that special group but on all groups. It is the fallacy of overlooking secondary consequences. ...


    * Yes, "special" and "selfish" in that order ;)

    In the interest of spawning interest, I will not name the work from which I drew these quotations (probably someone will recognize it and name the book; I hope so, anyhow), but it is one I've heard mentioned for many years and finally picked up my own copy a few days ago. Seemed very appropriate to the subject at hand, and I hope that Molyneaux is roundly and soundly criticized for the shortsightedness and arrogance of what he's asking. It is, after all, what a lot of other industries have sought -- and in many cases obtained -- and they deserve the same drubbing, whether their ploys were successful or not.

    I'm all for people buying games, on their own time and their own dollar. Asking the government to subsidize less-successful makers isn't likely to benefit the world of games, at least not without exacting disproportionate harm to the market overall.

    *******'s work could have used this as an example if it were being written today of just how ludicrous and harmful this sort of pleading really is.

    timothy

    p.s. Unless he's joking, in which case, Bravo!
    --
    jrnl: http://tinyurl.com/c2l8yr / foes: http://tinyurl.com/ckjno5
  72. Can I have some bread with that circus? by Anonymous Coward · · Score: 0

    Govt funded video games? Great!

    Now that we have voted ourselves some entertainment, all we need is to vote ourselves some bread. Ahh, democracy....

  73. ...Beats head against wall... by geekoid · · Score: 1

    "No man is an island." This goes for business as well.
    Lets say for the sake of argument, I get 1 hundred thousand dollars from the government to start my business. Now I buy a couple of computers, which are taxed, hire an employee, who pays taxes, rent a small office from a company that pays taxes. Every friday I hacelebrate with a pizza, which aget deliverd from a guy who pays taxes, and works for a company that pays taxes.

    this kind of thing is one of the good things the government can do in order to generate more money.

    If the company dies in a year, the federal government probably got 20% back, the state government probably will get 10%, plus all the taxes that will be generate by the fact that the peopleI payed to run my business make revenu so they can continue to do business and pay taxes.

    On the unlikley event that my conpany is a success, or gets funding from a private source, the government will make back many times in 100,000 dollars seed money.

    should the government coninue to support a failing company year after year, ad nausium? no.
    Should game companie be treated differently then any other small business? no.

    But, for the government, investing in small business pays off.
    Just like being able to write off your mortgage interest. That pays for it self because more people can buy a house, and pay people to keep the house in shape, (plumbers, electrician, etc...), or do it your selfers who buy there parts from a hardware store. all that generates revenue for the government.
    Now its not as profitable for private investers because the only get money if you are successful, where as the government gets money down stream, whether you are successful or not.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:...Beats head against wall... by ratamacue · · Score: 1
      Lets say for the sake of argument, I get 1 hundred thousand dollars from the government to start my business.

      Stop right there. What makes your business worth more than any other startup? What makes your business so important to me that I need to be forced to support it? Why do I have no say in this matter? Why should I, as a taxpayer and consumer, be penalized because government chooses to invest my tax dollars into your startup? What happens when your business fails -- do I get my "investment" back? What happens if I'm not even a consumer in this particular market -- am I excluded from this scheme?

      Your argument rests on the assumptions:

      1. Increasing revenue for government is always a good thing for the taxpayers, and thus, any increased revenue for government will benefit the taxpayers.

      2. Market competition has no benefit to the consumer, and thus when market competition is destroyed by government (via corporate welfare for example), the consumer experiences no loss.

      I think you will have a tough time proving those two assumptions.

    2. Re:...Beats head against wall... by William+Tanksley · · Score: 1

      Your argument's been used before. Try repeating it, but instead of mentioning "starting a business" try "breaking a window." Yup, breaking a window gives people jobs -- the glazer, policemen, and so on all have something to do thanks to your efforts.

      Enough effort has been spent refuting that fallacy; in short, you have to consider not what appears to have been created, but also where the effort to create that came from, and what else the creation effort was being spent on.

      -Billy

  74. Re:I NEED GOV'T HELP TO KEEP COCKS OUT OF MY ASS. by Anonymous Coward · · Score: 0

    Yeah, we know.

  75. About time! by meta-monkey · · Score: 1

    Well damnit, man, it's about time we started some taxpayer funding for the really important stuff in our society. I mean, hey, in the US, there's old people eating dog food, schools closing early for lack of cash, and whacko Islamo-fascist terrorists trying to snatch our asses up in a bear trap, but forget all that! Pour our tax money into video games!! Yaaaaahhh!!!

    God I hope this is a joke...

    --
    We don't have a state-run media we have a media-run state.
  76. Game development is broken (or hopeless) by Junks+Jerzey · · Score: 1

    It routinely takes a team of 30 or more people 24-30 months to create a single, high-end game, one that isn't even of Triple-A quality. And it is getting worse. Games are getting shorter, while budgets are skyrocketing. The trouble is that you have to devote all your time and all your money to creating one game, and then you have your company riding on that game. If it results in mediocre sales, then you have to fold up shop. Very few games make any kind of profit.

    Two options are:

    1. Come up with a way to make games with fewer people, in less time, but leveraging technology to keep the quality high. Don't use languages as low-level as C++. Use existing graphics engines and tool pipelines. Avoid cutscenes, voice acting, and other huge time sinks.

    2. Admit that shooting for high-end extravaganza games is a losing battle, and refocus your efforts elsewhere. There has to be a medium between games like Halo (the fluke success that fanboys think is the norm) and crappy shocwave retro-remakes.

  77. government support of the arts by RestiffBard · · Score: 1

    ok, lets call computer game creation an art. ( i and I belive many of us believe it is) Now, there is support for the arts. But, there is not the money to support the next quake or lackluster black and white. also, seeing as how many governments keep trying to outlaw gaming why on earth would they turn around and support it?

    --
    - /* dead coders leave no comments */
  78. Misread by Mulletproof · · Score: 1

    Hmm.. I misread. Hmm. The UK IS in kinda dire need of help woth gaming...

    --
    You need a FREE iPod Nano
  79. That's show biz kiddo... by Spit · · Score: 1

    See if the government will pay for a violin player.

    --
    POKE 36879,8
  80. Heh by M.C.+Hampster · · Score: 1
    DOA Extreme Vollyball was definately a pinnacle of modern expression

    Was your use of the word pinnacle intentional when describing DOA Extreme Volleyball? ;-)

    --
    Forget the whales - save the babies.
  81. Too Complex? What about Uplink? by JustAnotherReader · · Score: 1
    Peter Moluneux has gone on record stating that creating a successful video game is too expensive for the smaller developers.

    One word: Uplink

    If Chris at Introversion can write a cool game like Uplink in his apartment after working a full time job then there is still hope. The difference is that Introversion saw that while the graphics in games have become more and more impressive the actual gameplay has suffered.

    I saw the same thing when I worked at Software Sorcery (producers of Sea Rogue, Jutland, Aegis, Guardian of the fleet, Conqueror 1086). As the graphics got better the games were less and less fun (i.e. boring) Do we really need another MMP 1st person shooter? Or another MMP strategy game?

    Disclaimer: I'm one of those freaks who, when given the choice of playing computer games or going outside for a hike, usually chooses to go outside. YMMV.

  82. Why not? by glenrm · · Score: 1

    If we fund the arts, why not games? I am going to make a game that puts up a bitmap of a soup can, it will change color based on mouse movements, that seems like an art/game that deserves funding don't you? The problem as I see it is with art I can force everybody to enjoy it, for instance a giant metal pineapple like piece of art was put in front of City Hall here in Orlando, FL. Now everybody get s to "enjoy" it, but how can I force people to enjoy my game/art, they paid for it after all, and the must be forced to appreciated it!!!

  83. Hi. Bullshit, and no welfare for you. by Anonymous Coward · · Score: 0

    If you can't figure out how to make a game successful in today's market, without government assistance, then you deserve to fail.

    You have no inherent right to succeed. Only to *try*. If you don't want to try without having millions in corporate welfare handed to you, too fscking bad.

    Now, on the grounds that some poor developer out there might actually be trying, here's some ideas.

    1. Fuck graphics. They're important, but you're not going to compete with huge arse studios here. Concentrate more on gameplay and background story if applicable. We'll love you for it.

    2. Advertise, advertise, advertise! Games don't sell because people don't know they exist, or how they play. Put up a demo, get the game reviewed by a few sites. Above all, advertise!

    Banner adds still work actually, usually on sites that aren't obnoxious with them. (Slashdot, a few game sites here and there.) Eh, pick up a cheap book on the ideals of marketeering, too. You need to know important bits of trivia, such as how to appeal to your target demographic.

    For example, if you were attempting to sell a game to the Slashdot crowd, you'd have h0t ch1ckz0rz in the banner/other advertisements. If you were trying to sell it to a bunch of grizzled Civil War reenactors, you'd probably want some Southernly gentleman spewing a quote from a random (in)famous general. The basic idea is don't go the route of Sega. Make your ads relative to what you're trying to sell.

    3. On the design/production phase. Ignore the OSS mantra. If you're working on a commercial product, "When it gets done!" ain't going to cut it. Well, maybe if you were releasing accounting software, but you're not. You're working on a game. Incomplete games with missing features suck more ass than a drunken CowboyNeal held at gunpoint. A simple mantra here? Once the compilation has begun, it is too late for the design gurus to vote.

    4. Find someone good to do a soundtrack for you. Good can mean many things, and it can also mean cheap - there's plenty of decent yet starving musicians out there, if you can't afford some expensive nuts. However, this is of the utmost importance.

    I don't know anyone who fires up a NES emulator to play Contra for the stellar gameplay. They all play it for the bitchin' soundtrack.

  84. Re:Sorry Peter... Look at Farm support, tariffs, by Anonymous Coward · · Score: 1, Informative

    Are you an idiot? Look at what the US government has done to farming and ranching? Oftentimes farmers are paid to _not_ grow anything. Government in business never works long term...

    A better example is Canada's health care system. Everyone is covered, thanks to government mandate, but everyone gets the same mediocre service. Even in the states, where there is at least incentive to innovate in healthcare, the government has meddled and driven up costs for everyone.

  85. wtf? by Anonymous Coward · · Score: 0
    What is up with the blatant hypcricy of running to big brother to solve all your problems. It is called THE FREE MARKET people. I am a humongous supporter of small businesses in general and am very interested personally in smaller quality oriented game companies. Frankly I am tired of wave after wave of gaming crap that is spewed out to the public at such overinflated prices. Clone after clone, these games are mass produced focusing solely on eye and ear candy, buzz words and other superficial crap while the actual gameplay, immersion and interaction are obviously thrown in as a second thought. What causes this is not directly the market of consumers, (note I said directly) but rather the misconception by the marketing firms and big, bloated publishers that ONLY this particular game that does ONLY this and that specifically will make money. More precisely, the entire industry seems at once geared for the short term profit margin yet tooled internally for the 3-5 year development cycle with loads of expensive voice overs, movies, graphics, etc. It is as if they are trying to mimic Hollywood and force the issue of interactive entertainment and non-interactive entertainment (e.g. movies and TV) becomming closer and closer. Sure that may happen someday but let it evolve naturally, please do not force it!

    All this is to say that I put very little faith in the "suit" mentality as they merely wish to pump out more cookie cutter crap. True innovation, the kind that built the industry up from the its floundering beginnings was NOT from the big names or even the mega mergers, rather it was from the innovators that dared to CREATE the types of things that people wanted. Being reminded of Ultima now I can remember how once they were bought out by EA it seemed there were immediate problems that seemed to foreshadow the impending doom to quality gaming. The tradeoff as always is that they have the capital, the name and the muscle to get the best of the best for design and implementation. Yet internally they fall more and more each day into that bottomless pit of bureaucracy in which not only does it cost much more for each "unit" of output but if you factor in actual quality (and here I refer to QA salinity of the unit, not subjective portions about story, gameplay and such) of each unit the numbers drop even more. Think parabolic curves and the law of diminishing returns... This of course is due to the management and infrastructure model they use... but that is something for another time.

    All in all I find the gaming industry suffering from a very similar situation of a tyranical government that comes to power legally and with full initial approval of the populace. IOW, consumers are not blameless in this. Consumers that throw their money so halfhazardly out at the latest game with a pretty box and cute advertisements and/or gets taken in with groupthink and fails to go for what would really interest them are the problem here. When you buy a game you give a vote of approval for the entire process of making it including all the stupid decisions by do-nothing managers absorbing revenue to the actual in game mechanics choices and architecture design. Of course, this means that much of the blame of "consumers" falls to those self labled "professional reviewers." Here is a hint: you are labled as Professional because you get paid but you obviously lack the consistent objection (even if used for subjective review) that would make you a valuable asset to the informed consumer. When games like Ultima 9 get such great reviews and ratings by the likes of Gamespot then I think it is time to sit down and draw up some formal criteria and rating systems to use because it is obvious that the reviewers failed to do their job. So many long time Ultima fans could only weep and gnash their teeth at that travesty yet it at least became clear that sites like Gamespot were not doing an adequate job of putting the right reviewers in the right roles. How you can EVER give a score of better than 20 to a game that is known in all circles to be less stable and "safe" than most pre beta releases I will never know.

    That all said as a long setup... as much as I am against the crap coming out of the gaming industry lately I am COMPLETELY AGAINST any governmental involvement. What needs to happen is that consumers need to pull their heads out of their asses and start showing a little forethought. Stop buying all the crap out there just because it is placed in front of you and show a little discipline and self restraint. DEMAND that games which are unstable and bug ridden are not worth your money and you should get a full return including shipping. As for gameplay elements, suck it up and look at good reviews next time (the ones that like or dislike, do a good job of setting out in plain language the actual structure of the game as to give realistic expectations above the marketroid patter you get from websites (i.e. those that think that RPG means any game with elves, swords, dragons and wizards)) Stop visiting review sites that can not adequately distinguish wheat from chafe and make sure to yourself not become either a fanboy or troll. Those things will help in ways you can not imagine (or maybe you can, in which you might see where I am coming from with this).

    Free market gives you the right to DEMAND quality and like anything in which you do not use it will atrophy. Many here might indeed be self supporting adults (mentally not just physiologically) that have actual budgets they follow. Others will be spoiled children of Mamma that have to get the latest crap just because. Some here will be the type to go to game forums and rationally discuss aspects of the game from bug fixes/work arounds to debates on the merits of certain game aspects (and the decisions to include or omit them) while others here will be nothing but drooling fanboys that are not exactly sure why they are fanboys and those trolls that are nothing but anti-fanboys. All movement from zero is still movement away from equilibrium so it is both amusing and depressing to read flamefestivals on the various boards where even the best written critique or even question about the various interworkings of the game are met with nothing but slavering attacks that it is obvious to anyone with neurons that those people seem to be trying to convince themselves by shouting down anyone who thinks differently especially when they make sense. (sort of like the self labled "anti war" protesters... there is anti war then there is pro-stupid-sheepish-I-must-be-told-what-to-think anti-anyone-non-liberal folk, especially when the later seems to be so pro war for much lesser reasons given the lead is of a country (and country's leader) that is currently "in favor" by the elitist hypocrites of the world) (i.e. the French who's whoring of themselves by selling weapons and weapon parts to murderous tyrants for personal gain is not in any way a new thing... Michelin Tire, anyone?)

    I bet if aliens have been watching us from afar they will damn well stay far away after watching the inconsistent and hypocritical way the "talking monkeys on Earth" seem to go about their lives.

  86. Taxes, Public Goods and Free Software by hotsauce · · Score: 1

    While I agree that the arguments of any other industry apply to Peter's company, software in general is more interesting than most other goods for one reason: it can be shared and duplicated without cost. This makes it a public good inherently unlike most other goods.

    Take a radio station and a car. A radio station can be shared by anyone in a city for a certain fixed cost. Allowing another person in the city to hear it costs nothing (and in fact trying to meter it costs more) so it is a public good and most economists will tell you it is more efficient to have a government pay for public goods. An additional car OTOH does cost more per person and so it is a private good and more efficiently distributed through private enterprise.

    Free software is thus a public good. The jury is still out on whether software is better produced free or not, but public funding for free software has compelling economic arguments. There is also the question of what constitutes infrastructure: the government thought the internet was, so how about a kernel (remember Mach) or an OS?

  87. zerg by Lord+Omlette · · Score: 1

    My Massively Multiplayer Hangman game isn't making any money so clearly I need government intervention to turn a profit.

    --
    [o]_O
  88. No, everything is not hunkydory by Yer+Mum · · Score: 1

    Contrary to quaint local folklore there are places outside the US that are actually subjected to the market and the UK is one of them.

    I take it you're in total agreement with HTB-1 visas (or whatever the US equivelent of a FTV is) and outsourcing? Nothing strikes you as remotely odd that in two years hundreds of thousands of jobs have disappeared or gone abroad, businesses have folded, and the stock market has disappeared up its own arse putting people's retirement in doubt.

    No I'm not some red-flag waving communist but the idea that the government should sit idly by twiddling its thumbs saying, "we can't take any inititive to stop what's happening. That would be interfering with the free market. See you down the unemployment office," seems to me to be fatalistic and dogmatic.

    You're missing the big picture somewhat. The market will always try and reduce the cost of production to zero to undercut competitors. Big businesses that can will outsource as much as possible to cheaper countries. Smaller companies that can't will die. At that point there will be hardly anybody to buy any products anyway as their jobs will have been outsourced and nobody will have any disposible income as they are either unemployed or doing menial work.

    If I were you I would get your country's government to stand up for your country's businesses (I don't mean the globalised megacorporations that don't belong to any country any more) because nobody else will. There's no shame in your government cutting taxes or red tape, investing (not subsidising, there is a difference), or making business development loans available if the end is keeping people in jobs and allowing them to improve an industry in which your country is a recognised leader.

    Likewise there's no shame in making the big boys pay tax on outsourced services and clamping down on them squirreling away money that should be collected as tax in some offshore bank somewhere. How much tax do you think the likes of Microsoft or Murdoch pays? As little as they can. As we've seen with Enron, Worldcom, etc etc...

    If I need to explain it anymore than that, well, it's a lost cause.

    1. Re:No, everything is not hunkydory by Goldsmith · · Score: 1

      In the US, for all our free market talk, it's illegal to buy foreign steel. That's the kind of thing I don't like, and wouldn't want to see. I can't support the idea that it's the government's job to protect a company.

      One thing that seems to pop up in both your posts is the idea that small and medium sized businesses should have much reduced taxes compared to large businesses. In a way, this could be seen as a kind of small business grant. I am, however, a big fan of this idea, mainly because it's presented as a difference in taxation rather than propping up some business that can't make it (perception is reality, I guess). I could even go for reduced taxes for keeping jobs local, as this would lead to more local economic activity (effectively an outsourcing tax).

      You're right when you say everything is not hunkydory. Here in California, for all my talk, things are very much NOT hunkdory... largely because of large companies, and poor management of government resources. I would have much rather we lowered small business taxes, increased University funding and our government didn't give Enron hundreds of millions of dollars just because they could (and did) shut off the whole state's electricity.

  89. Re:Example of a Small, Successful Development Grou by Anonymous Coward · · Score: 0

    Thats not the only one, you might want to check out all kinds of interesting (and small - downloadable on 56k) games here: http://www.positech.co.uk

  90. Tell him to make a game out of it "SimSocialism" by Anonymous Coward · · Score: 0

    "According to this BBC article he suggests that the government helps the smaller developers to keep them afloat."

    Why doesn't he help them? He's the millionaire, not Joe Taxpayer (eg, me).

  91. David Brin's counterargument by Stuntmonkey · · Score: 1

    When I was an undergrad at Caltech, the scifi author David Brin (an alumnus) used to come to campus every year and give very interesting talks on all kinds of random topics.

    Anyway, he has an interesting argument against government subsidy of the arts. He puts people into a pyramid formation based on ability, and observes that the market in effect draws a line through the pyramid based on minimal income needed to sustain the artist's way of life. The people well above this line make a lot of income, and the people just above the line struggle to barely get by. (The people below the line presumably find other work.)

    Now government subsidy moves the line downward, allowing more people in the pyramid to be artists. Brin's key observation is that it also increases the number of people barely getting by, and therefore the total "pain" in the workforce. Geometrically, the area of the pyramid's base gets larger as the cut-line moves lower.

    Molyneux's suggestion only really helps out the "little guy" if you believe that no additional developers would be attracted into the industry as a result of government subsidy, which I doubt. Hell, even I might move to the UK and be a game developer if I thought there was a dole check waiting for me.

    1. Re:David Brin's counterargument by Hast · · Score: 1
      That was a pretty crappy argument. As I see it the main flaw is this:

      (The people below the line presumably find other work. ... increases the number of people barely getting by, and therefore the total "pain" in the workforce

      I though the point of the entire system was to it so that people would have a fair chance doing what they want. Presumably those people would prefer doing what they love and be able to survive on it (although struggling) than working at McDonalds for minimum wage (and still struggling to survive).

      Furthermore there is no guarantee that they even will find a different job. They may just end up as bums. (The fallacy here is that in the original model it was assumed that those that can't make it at their chosen profession will automatically make it in some other profession. There is no reason for why that should be the case.

      And finally I'd like there to be a good argument to why you would use a pyramid shaped structure in the first place. Just because they are all over textbooks for government classes in high-school doesn't have to mean that it's a correct assumtion in this case. I could just as well pick an inverted pyramid and use that as "proof" that it will actually decrease the amount of suffering.

      Show your work Mr Brin!
  92. Laffer Curve by Anonymous Coward · · Score: 0

    And yes, you can rag capitalism, but the fact is: when you cut taxes (to a degree) you increase the amount of taxes collected.

    This 'theory' is a favourite conservative nostrum, called the Laffer Curve. Unfortunately, there is precious little empirical evidence to support it.

    If you look at what has really fuelled economic growth in the USA over the last 20 years, it is not tax cuts, it is cheap oil and the debt explosion.

  93. Molyneux - game genius in his own mind? by ishmaelflood · · Score: 2, Insightful

    Let's have a look at his history, these are his games that I have bought, pretty much in chronological order. I rarely play games through to the bitter end, if I get really stuck on a mission I chuck the game.

    Populous-Innovative, playable, successful, fun

    (early) Populous derivatives - nothing new here that mattered.

    Syndicate - Innovative yada yada. Played this through three times at least. Quite possibly the single best game I have ever played.

    Syndicate add on - Unplayably difficult. Couldn't finish first mission, as I remember.

    Magic Carpet - Innovative, playable, successful, fun. Maybe it got too hard too quickly, but it was a truly astonishing game.

    Magic Carpet follow on - too hard not fun.

    Syndicate Wars - too hard, too ugly

    Populous 3 - innovative, tedious, crashy. gave up on about mission 3

    Black and White - innovative. tedious. Gave up on mission 1

    I make that three good-great games but every sequel is a bust, and Black and White is just not my cup of tea. Maybe I prefer destroying things to building them.

  94. I agree completely by Anonymous Coward · · Score: 1, Insightful

    I thought maybe I liked the game (B&W), but the bugs were horrendous. After playing the game for a couple hours, it was taking literally 5 minutes for a game save to occur, and the game saves occured every 20 minutes or something automatically.

    Eventually during one of the saves, I just got up from my chair and never played it again.

    EA's website said nothing. Lionhead's site was apologetic, and offered an outlaw (unapproved by EA) patch at some point, but still weeks after it was too late.

    As an additional note, I also felt it was unclear at many points in the game what you had to do to unlock the next "quest" to progress through the game.

    Anyway, Syndicate and Magic Carpet were awesome and the pinnacle of Molyneux' work. Some might say Populous was, and I couldn't disagree with that either, I just enjoyed Syndicate too much to agree completely.

    Syndicate Wars was a complete disaster and is one of those sequels (like Civilization Call To Power) that made you wonder if the writers of the sequel/addon even knew what made the original game fun.

  95. Re:Sorry Peter... Look at Farm support, tariffs, by Archie+Steel · · Score: 1

    Are you an idiot? Look at what the US government has done to farming and ranching? Oftentimes farmers are paid to _not_ grow anything. Government in business never works long term...

    Ah, warm breeze of anonymous flames...First, who said anything about long-term? Most govt. involvement in the economy is anything but - if only because governments will sometimes cancel programs just because they were started by the previous one (if it was from the opposing party, of course). Not to mention when businessmen hold political office - Dick Cheney and Halliburton come to mind. One of the few semi-permanent govt. (and therefore, tax-funded) fixture in the american economy is the Pentagon, which has been the private sector's friend for decades. I haven't really heard about the farmers - I'd like a link, if you have one. I always like to read about bureaucratic fuck-ups. Make no mistake, though: private bureaucracies make dumb mistakes as well!

    A better example is Canada's health care system. Everyone is covered, thanks to government mandate, but everyone gets the same mediocre service.

    I beg to differ, having used the Canadian health care sytem on many occasions. The service is very adequate. It might not be stellar, but it sure ain't mediocre! Montreal hospitals are a bit too crowded sometimes (which is mostly due to an aging population), but there are other free services such as CLSCs (similar to community clinics). One thing is for sure: even though they sometimes gripe about it, Canadians are deeply attached to their healthcare system, and the great majority wouldn't trade it in for an american-style one - especially if they've lived in the states for a while. That should tell you something about its value! You know, free as in beer feels a small price to pay for waiting an hour more when your life isn't in danger. So is knowing that poor folks having trouble making ends meet can still get adequate care if they or their children get sick or injured. I guess that's called good old human compassion. (Which reminds me, that's a sentence we don't hear as much these days: compassionate conservatism...I wonder why?)

    Even in the states, where there is at least incentive to innovate in healthcare, the government has meddled and driven up costs for everyone.

    Hey, it's not because you guys didn't get it right that it means it can't work! ;-) Seriously, I'd be curious to read more on this - real serious studies, not anything from a conservative think-thank (yeah, they're impartial towards government intervention...honest!). I'd be curious to see why the U.S. efforts haven't worked, while ours have. Do you suggest any particular, low-bias reading on the matter?

    --

    Reminder: find a new sig
  96. Huh? by MegaHamsterX · · Score: 1

    I read all the other posts debating gov't money, loans and all.

    My post has nothing to do with that since I don't live in England.

    Peter Molyneux has always made good games, even on a small budget and hard times.
    A link for y'all on the man

    I think the thing that made all the UK games for the Amiga rock in the day is love of their pursuit, most US games were shoveled to the platform from the PC and showed it. Well that and most PC games sucked.

    Even without support, a group of kids with some motivation can still code a game, build a web site and sell them. I'm not afraid they won't make it, it's when they do that we lose their creativity i.e. Psygnosis.

    Striking out on your own is never easy and few survive, but those who do are worthy of staying in business and will of their own accord.

    So to those kids in the UK with that twisted game design, go ahead code it, make it fun, push current hardware to it's limits and people will buy it. Millions of dollars aren't needed, that's only needed by those who have run away from creativity. (A slasdot article wouldn't hurt, make a linux version or something for a sure fire slashdotting)

  97. Re:Small game developers need to think like NASA.. by Hast · · Score: 1

    Problem is that while you can do quite a lot with the tools available (the mod scene is a good example of this) if you want to publish anything then it will cost you a lot to license those engines.

    So you either have to buy a license (expensive) or build your own engines (expensive and hard to get right).

  98. Games are getting too hard to write. by sbaker · · Score: 1

    In the 1970's, I could write a great game by myself in a day. You can code "Hunt the Wumpus" or Pong that quickly.

    Later, it took a couple of weeks to write a good game, asteroids, pac man, space invaders, Colossal Cave.

    Still later, it could still be done by one determined person in a year. You could write Doom or perhaps Sim City that quickly.

    But then you started to need a lot of game depth - and depth doesn't come cheap.

    I could write the software for Mario'64, or other early 3D games in a year - but the artwork would need several full time artists. I wrote "Tux - A Quest for Herring" (an OpenSourced game at about the level of Mario'64) in about six months. With another six, I could have it do everything that Mario'64 does - but without level designers and artists, I could not do it.

    But now we are seeing games with immense, detailed 3D worlds with hundreds of 3D characters, vehicles, etc. There is no way you can do that with less than 50 people over several years. I'm too discouraged to even try.

    With every new game, the ante is raised - and raised so high that only someone with a very large bankroll can hope to write a 'modern' computer game. Once you start needing a million dollars to develop it, people tend to become very focussed on getting it right. You can't take as big a risk with a megabuck as you can with a rainy weekend when you can't think of anything better to do.

    Hence, the number of games being written shrinks and with no tolerance for risk, there can be no room for innovation.

    We see this in movies and TV too - every movie is either a sequel, a remake or something based on an already very successful TV show or book. What movies made money over the last few years? Star Trek, Star Wars, James Bond, Harry Potter, SpiderMan, LOTR - every one a sequel or a spinoff. Almost every TV show is a small variation on something that already exists - and if a new idea ever does show up, it's cloned mercilessly until the airwaves are swamped with them and consumers get very pissed at the lack of variety. (Think about the recent waves of Jerry Springer clones, then Court TV shows, then Game show clones and now reality TV.)

    That's because the cost of making a movie is becoming HUGE - you can't afford to take any risks at all. It's not that the industry lacks ideas or motivation.

    Games are going the exact same way for the exact same reason. Government funding won't change that...it's just swapping one risk-averse source of venture capital for another even more risk-averse source.

    I think it takes a change of heart from the gamers. They'll have to get bored with games that need a 3D model of an entire city - or a game that has 30 uniquely modelled levels. They'll have to be so desperate for something new that when something like that does arrive, it can be something small but addictive - downloaded from the Internet probably.

    Since all but the very largest games companies will have gone bust by that time, such a thing can only come from a small independent games house with people working for free in the hope of making money only when their game sells.

    However, independent games writers are becoming frustrated and discouraged by their inability to come up with games as impressive as the big companies - and that's a shame. However, it may only take one or two off-the-wall cult successes to spur people into greater efforts.

    Will we see a "Blair Witch Project" of the gaming business? Only time will tell.

    --
    www.sjbaker.org
  99. Re:Even a socialist ought to have a problem with t by stonecypher · · Score: 1

    > Subsidizing a luxury like video gaming is
    > hardly the reason people created governments.

    That said, promoting the interests of citizens, helping develop economic infrastructure, and meeting the needs of burgeoning businesses is in fact one of the reasons that government exists.

    You might consider a macroeconomics class.

    --
    StoneCypher is Full of BS
  100. Re:Example of a Small, Successful Development Grou by Anonymous Coward · · Score: 0

    Hehe, i was broed so started checking these games out, and they are surprisingly cool. maybe there is something to eb said for small games. The racing ones were pretty funny.