You'd think so, but as far as the browser world, there isn't, and believe me, as a devoted linux fan for nearly 6 years now, I'd like for it to be different.
Not having the OPTION to identify by filename extensions is just extremely inconvenient for most users, and although it's how it SHOULD be, it's not.
Another aspect of it, for example replay files for warcraft3 is stored as.w3g files, which most servers will return text/plain as the content-type for. IE ASKS what I want to do with it, mozilla fills my screen with garbage. Now, how many server admins do you think would realistically add a new content-type just for some replay files of a game they've never tried?
What I missed the most was the ability to ctrl+l to get the location bar, write something, then press a arrow key and enter to search on google for what I entered, quite efficient.
I couldn't get the search thingy to work as quick in firebird, all I needed was a hotkey or something.
Exactly, it's too stupid to have things not work just because it's slightly out of whack with the standards. Take broken webservers that send text/plain instead of text/html as the content-type for.html files.
Is it wrong of the webservers to do that? Offcourse it is. Should I have to view it as text because mozilla follows strictly mime-types instead of filextensions?
Offcourse, the file extension concept is wrong, but it's how the world works, damnit.
I wish some people would take a reality check from time to time, you can't make utiopia and ignore the flaws of the real world. Not all the time, atleast.
Well, what strikes me at first is obviously to attack them sooner and not allow them to build such amounts of static defence:)
Also, ancient protectors does not count as units, so your night elf partner could build a 5-6 catapults and helped tearing down the defence.
What helps the most however, is playing the game more: Every day someone is complaining about some part of the game being unbalanced, while in reality it isn't, they just haven't played the game long enough or good enough to learn how to counter it. If someone with 1000+ games and lvl 20+ complains about something being overpowered, THEN i'll listen:)
Just play more and it will get better and better, atleast that's my experience with 200 games or so.
>Blizzard led us all to believe that they were >intent on fixing the broken multiplayer system. Now >I find out that for $30 I can have the game I was >originally promised. Way to go Blizzard.
Except, and you know this as well as i do, that it still won't be the game we where promised.
There will be massive maphacking, just like today, they'll prolly ban a few thousand for a week then let them back in (banning people = less customers = less money), and there will be tons of imbalances, lack of features etc. Then after a couple of patches they realize that the MONEY isn't there anymore and move on to the next game, rinse, repeat.
Siege weapons, earthquake, starfall, bladestorm, that's all things that would blow those rows away with ease. Just like in starcraft, turtling up will never get you anywhere, it allows the opponent to easily out-expand you, and crush you with ease.
It seems to me you haven't really played the game much:)
that blizzard will make this expansion cheat-free, this time they will make it right. (Just like MS keeps on making more stable than ever OS's)
Also, I'm sure the 1.10 patch to diablo 2 will come out soon also, after all, it's only been a year in the making.
I'm sure they will fix the cheating in Diablo2 at the same time.
I'm also sure that any issues people have with the expansion will be taken into consideration.
Ok, that was pure sarcasm, but I am confident that this game will sell a bazillion copies like every other blizzard game, and be unsupported once there's no more money to dig.
It's a shame they make so good games, really. I'd love taking my money to someone who cares about their customers.
Also someone needs to come up with some better netcode for Q3 based games, MOHAA is a bandwidth hog taking 2x the bandwidth compared to Wolf.
You do realize that both these games use the Q3 engine?:)
The thing that sucks about NS
on
Gaming Goodness
·
· Score: 1
NS will suck due to the same reason many many other games sucks:
Combine:
a) A Great game
with
b) The lamers playing on public servers
Example: Battlefield 1942, noticed how your teammates ram your carrier onto shore? Or how they shoot down their own planes when they takeoff since they didn't get it themselves?
Enjoy your cluefull commander:)
Seriously, I've seen soo many games that would absolutely ROCK if you had cluefull players playing them, but 90% or so of everyone playing games (especially popular ones) are total lamers who will do their best to fuckup everything if they get a single chance to do it.
Thank god for clangames:)
Re:Who cares if a football player's taking steroid
on
Unmaking The Game
·
· Score: 1
>When you have that many copies of your software out >in the world some fucker (like you) is always going >exploit a perfectly innocent bug in their code.
here's one example out of 30 or so:
At some point, you could buy items by sending a packet containing basically: 'buy item #23'
There was no check if item #23 was actually for sale. You could buy other people's gear like this.
Innocent bug? Or just blizzard totally missing out a VITAL check?
My point is, security with regard to duping was mostly ignored by blizzard, beyond the most naive checks. They should have done better, if they intended to keep their 'cheat free' realms.
Re:Who cares if a football player's taking steroid
on
Unmaking The Game
·
· Score: 3, Informative
> I played Diablo2 for quite some time, and I watched for two years as Blizzard would constantly fix bugs that allowed item duplication ("duping") > and various other cheats. Without exception after every fix, within a week, I became aware of a new method of duping
Same thing here really, but there's 3 reasons diablo2 had this problem in the worst way:
1) Items was allowed to be sold on ebay, making copying them a lucritive effort
2) Programming-wise, blizzards code is amazingly naive and stupid. For example, up until the expansion pack, items didn't have unique id numbers, so there was no way to tell if a item was a dupe or not. Some of the methods here was just so easy, my best one duped 40-50 sojs in 4-5 seconds.
3) No punishment: Only recently have blizzard begun banning accounts, and up until then, people had no penalty whatsoever for hacking the game and trying whatever trick there is.
#2 is probably very important, as a software engineer, I have NO respect whatsoever for blizzards production code, some of it is just embarrasing.
is great and all, especially since they bundle it with the game. (unlike q3, which required getting a different box, which was impossible to get here in norway)
Too bad the game feels like a UT expansion pack though - after 10 minutes you forget the fancy new graphichs and physics models, and you realize that not only are almost all the weapons exactly the same, you still got the same voice taunts, the same feel, the same sounds and the same game.
Ok, i'd really like to be convinced otherwise, but i really can't see how this can't suck compared to what it could have been like if it was a fps PC game.
I mean, i tried The Thing and i was screaming "I want first person perspective!" at the damn thing for 20 minutes before giving up.:)
The background story is great, but without a mouse to aim..
That due to the system you praise above, anyone with a trainer could give themself unlimited health and weapons and whatnot, and since there was no authorative server, they could get away with it!
Cheats totally ruined Descent 1 and 2, anyone could just be an asshole and cheat if he felt like it.
Client/Server is the only way to go to have decent cheat-protection!
What's up with all the new fancy-schmanzy pda's? I still use my old casio SF-7500, and let me tell you, that's more pda power than anyone can handle!
64 KB(!) allows me to store tons of information in the memo section, it even have a built-in calculator too..
Actually, I was quite shocked that it survived y2k, since I bought a looong while ago, but it did, and it works excellent for reminding me of stuff I need to remember:)
Wouldn't this be ridiculously easy to overcome with a gizmo that just filters out the broadcast bit?
You'd think so, but as far as the browser world, there isn't, and believe me, as a devoted linux fan for nearly 6 years now, I'd like for it to be different.
.w3g files, which most servers will return text/plain as the content-type for. IE ASKS what I want to do with it, mozilla fills my screen with garbage. Now, how many server admins do you think would realistically add a new content-type just for some replay files of a game they've never tried?
Not having the OPTION to identify by filename extensions is just extremely inconvenient for most users, and although it's how it SHOULD be, it's not.
Another aspect of it, for example replay files for warcraft3 is stored as
What I missed the most was the ability to ctrl+l to get the location bar, write something, then press a arrow key and enter to search on google for what I entered, quite efficient.
I couldn't get the search thingy to work as quick in firebird, all I needed was a hotkey or something.
he;lp
Exactly, it's too stupid to have things not work just because it's slightly out of whack with the standards. Take broken webservers that send text/plain instead of text/html as the content-type for .html files.
Is it wrong of the webservers to do that? Offcourse it is. Should I have to view it as text because mozilla follows strictly mime-types instead of filextensions?
Offcourse, the file extension concept is wrong, but it's how the world works, damnit.
I wish some people would take a reality check from time to time, you can't make utiopia and ignore the flaws of the real world. Not all the time, atleast.
Well, what strikes me at first is obviously to attack them sooner and not allow them to build such amounts of static defence :)
:)
Also, ancient protectors does not count as units, so
your night elf partner could build a 5-6 catapults and helped tearing down the defence.
What helps the most however, is playing the game more: Every day someone is complaining about some part of the game being unbalanced, while in reality it isn't, they just haven't played the game long enough or good enough to learn how to counter it. If someone with 1000+ games and lvl 20+ complains about something being overpowered, THEN i'll listen
Just play more and it will get better and better, atleast that's my experience with 200 games or so.
>Blizzard led us all to believe that they were >intent on fixing the broken multiplayer system. Now >I find out that for $30 I can have the game I was >originally promised. Way to go Blizzard.
Except, and you know this as well as i do, that it still won't be the game we where promised.
There will be massive maphacking, just like today, they'll prolly ban a few thousand for a week then let them back in (banning people = less customers = less money), and there will be tons of imbalances, lack of features etc. Then after a couple of patches they realize that the MONEY isn't there anymore and move on to the next game, rinse, repeat.
Gotta love blizzard.
10 rows of zigurats?
:)
Siege weapons, earthquake, starfall, bladestorm, that's all things that would blow those rows away with ease. Just like in starcraft, turtling up will never get you anywhere, it allows the opponent to easily out-expand you, and crush you with ease.
It seems to me you haven't really played the game much
that blizzard will make this expansion cheat-free, this time they will make it right. (Just like MS keeps on making more stable than ever OS's)
Also, I'm sure the 1.10 patch to diablo 2 will come out soon also, after all, it's only been a year in the making.
I'm sure they will fix the cheating in Diablo2 at the same time.
I'm also sure that any issues people have with the expansion will be taken into consideration.
Ok, that was pure sarcasm, but I am confident that this game will sell a bazillion copies like every other blizzard game, and be unsupported once there's no more money to dig.
It's a shame they make so good games, really. I'd love taking my money to someone who cares about their customers.
Any of you rec.games.computers.doom.* regulars still alive? Boy, those where the days :)
:)
My very introduction to USENET was that group, actually, it's amazing how much time has gone by.
Oh, and are there any other D2I's here?
Have they finally confirmed that he's playing on the internet? :)
You do realize that both these games use the Q3 engine? :)
NS will suck due to the same reason many many other games sucks:
:)
:)
Combine:
a) A Great game
with
b) The lamers playing on public servers
Example: Battlefield 1942, noticed how your teammates ram your carrier onto shore? Or how they shoot down their own planes when they takeoff since they didn't get it themselves?
Enjoy your cluefull commander
Seriously, I've seen soo many games that would absolutely ROCK if you had cluefull players playing them, but 90% or so of everyone playing games (especially popular ones) are total lamers who will do their best to fuckup everything if they get a single chance to do it.
Thank god for clangames
>When you have that many copies of your software out
>in the world some fucker (like you) is always going
>exploit a perfectly innocent bug in their code.
here's one example out of 30 or so:
At some point, you could buy items by sending a packet containing basically: 'buy item #23'
There was no check if item #23 was actually for sale. You could buy other people's gear like this.
Innocent bug? Or just blizzard totally missing out a VITAL check?
My point is, security with regard to duping was mostly ignored by blizzard, beyond the most naive checks. They should have done better, if they intended to keep their 'cheat free' realms.
> I played Diablo2 for quite some time, and I watched for two years as Blizzard would constantly fix bugs that allowed item duplication ("duping")
> and various other cheats. Without exception after every fix, within a week, I became aware of a new method of duping
Same thing here really, but there's 3 reasons diablo2 had this problem in the worst way:
1) Items was allowed to be sold on ebay, making copying them a lucritive effort
2) Programming-wise, blizzards code is amazingly naive and stupid. For example, up until the expansion pack, items didn't have unique id numbers, so there was no way to tell if a item was a dupe or not. Some of the methods here was just so
easy, my best one duped 40-50 sojs in 4-5 seconds.
3) No punishment: Only recently have blizzard begun banning accounts, and up until then, people had no penalty whatsoever for hacking the game and trying whatever trick there is.
#2 is probably very important, as a software engineer, I have NO respect whatsoever for blizzards production code, some of it is just embarrasing.
is great and all, especially since they bundle it with the game. (unlike q3, which required getting a different box, which was impossible to get here in norway)
Too bad the game feels like a UT expansion pack though - after 10 minutes you forget the fancy new graphichs and physics models, and you realize that not only are almost all the weapons exactly the same, you still got the same voice taunts, the same feel, the same sounds and the same game.
What was this?
:)
Signed, curious
Ok, i'd really like to be convinced otherwise, but i really can't see how this can't suck compared to what
:)
it could have been like if it was a fps PC game.
I mean, i tried The Thing and i was screaming "I want
first person perspective!" at the damn thing for 20 minutes before giving up.
The background story is great, but without a mouse to aim..
> This is what I've always loved about Descent!
You know what i really hated about Descent?
That due to the system you praise above, anyone with a trainer could give themself unlimited health and weapons and whatnot, and since there was no authorative server, they could get away with it!
Cheats totally ruined Descent 1 and 2, anyone could just be an asshole and cheat if he felt like it.
Client/Server is the only way to go to have decent cheat-protection!
> HL was the last game I remember being an FPS with > a decent storyline
:)
I also enjoyed the story in MOH:AA and Jedi Knight 2, great games that can be recommended
>> It's also a pretty original style of gameplay -- >>fighting to gain territory
:)
It's called domination, and it's been in quite a few games already
They have stated that there will be NO coop!
This p2p thing just doesn't make any sense to me, especially since it will be cheaters haven.
Descent anyone? (oh my did that show me the ugly sides of p2p fps games)
So, who's up for a celebratory game of tetrinet? :)
Woohoo, you got quoted in norways biggest newspaper, isn't that just an amazing honor?
:)
They almost manged to get your point too
http://www.vg.no/pub/vgart.hbs?artid=3282130
You should live in norway, with insane taxes on anything automotive related, there's really no need at all to drive, atleast in urban areas.
:)
A car loan, car taxes and tolls will easily cost you $440 a month, that's without gas which cost almost $1.40 per liter (metric) last i checked.
A friend of mine calculated that he could just as well spend $400 a month on cab fare instead
What's up with all the new fancy-schmanzy pda's? I still use my old casio SF-7500, and let me tell you, that's more pda power than anyone can handle!
:)
64 KB(!) allows me to store tons of information in the memo section, it even have a built-in calculator too..
Actually, I was quite shocked that it survived y2k, since I bought a looong while ago, but it did, and it works excellent for reminding me of stuff I need to remember