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Unmaking The Game

Teknogeek writes "Player2Player has just posted an interesting article concerning the massive amounts of platinum being sold on sites like PlayerAuctions, and how it might have been obtained. Quite an interesting read, to be sure!" This is in Everquest, BTW.

204 comments

  1. in the name of the .test community... by Anonymous Coward · · Score: 1, Funny

    Cherish my balls as though they were lost children.

  2. Slow Day by DarkHelmet · · Score: 5, Funny
    It must be a slow news day if we're talking about counterfeiting imaginary money instead of REAL money.

    Speaking of which, does anyone have any mod points for sale? :)

    --
    /^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
    1. Re:Slow Day by DaytonCIM · · Score: 5, Insightful

      I'll second that. Who cares if someone is "duping" or cheating to make "money" in EQ. It's just a GAME.

      Move along, nothing to see here.

    2. Re:Slow Day by irc.goatse.cx+troll · · Score: 5, Interesting

      Because that money can buy items that can make a decent amount of money on ebay.
      EQ money is just a few steps away from some real nice auctions.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    3. Re:Slow Day by Slashdotess · · Score: 1

      Except EQ is what? 3+ years old? The economy must be extremely rich, I bet there's so much plat floating around that no money drain type thing could slow the flow down. By money drain I'm talking about horses and Tboots and stuff like that (I forgot the real name for these types of things)

    4. Re:Slow Day by ProfessorPuke · · Score: 5, Informative
      This report can interest even people who don't play EQ 28hrs/week. Its interesting from several academic standpoints- economically, for instance, this provides a way to quantify how much people value their free time and entertainment (since you can't directly map a person's hourly wage onto the value of his time).

      Moreover, this has implications for Your Rights- EULAs and network access regulations may be defined based on this. Sony creates a game and charges for the priviledge of using it- and the most popular use consists of trying to acquire goodies (which are fungible with platinum pieces) as rapidly as possible. Most gamers try to optimize their income of PP/hour (even if they don't conciously think of it like that).

      But what happens when someone (like these guys) apparently discover the optimal way to earn PP? Its likely that if they spread it around, the Everquest economy will get boring. Earning will be too easy, and players will log off and lapse their $10/monthly subscriptions. Sony would lose million$.

      What can they do about it? Change the game would be the best solution, but it would become a constant struggle against the PP earning optimizers. Corporations are allergic to that kind of indefinite R&D expenditure- they'd rather pay $9/hr network jerks to keep the servers running, not $30/hr software developers to perpetually modify the code.

      Instead, they might try to label the optimizers as "hackers" who are subverting their system. They'll start by revoking these player's accounts, and no one likes to be banned for just doing their best. Even worse, there's the outside possibility that if digital intrusion laws get a little more draconian, they could try to have some of these users prosecuted for their lost potential revenue. (Publizing a "hack" which renders the game unplayable could cost Sony days worth of revenue by "denying" them their servers until it gets fixed. Costing other online companies (such as Ebay) a few days of income by denying their service has gotten people tossed in jail.)

      Scary to imagine that someday a person could be incarcerated for cheating at a game about elf-girls killing lizardmen.

      PS. When I hit google to fact-check my response, the paid ad that popped up offered me platinum cheap!

    5. Re:Slow Day by Noren · · Score: 3, Insightful
      The EQ equivalent of MOTD states that they're banning accounts for using 3rd party software which violates their EULA- and mentions macroing tradeskill items as one specific bannable offense. The future is now.

      They've been banning accounts for using 3rd party for some time- ShowEQ, a packet sniffer, is hard for them to detect if done right, but if they can tell you're using it they actively ban accounts. They've been doing this for a while, at least a year. There's a grey area program that allows EQ to be played in a window which they haven't been enforcing a ban for- but it encourages people to pay for and play multiple accounts. There have been item and platinum duplication schemes discovered in the past, some of which have resulted in bans.

      This is somewhat different, as the characters are doing legal actions in game, they're just doing them without the effort of actually clicking from the keyboard, and likely doing them faster than that. Still, it's yet another action covered by the 3rd party software ban, and from the MOTD they may have figured out how to detect it. Once the method like this gets out to the general public they have in the past always figured out a way to shut it down.

    6. Re:Slow Day by Anonymous Coward · · Score: 0

      Funny. I watch people make their lives miserable working shit jobs or compromising themselves every day in the pursuit of more money, so they can buy more crap they don't need, so they can improve their "status".

      I don't understand why people insist on taking these games so seriously.

    7. Re:Slow Day by machine+of+god · · Score: 0, Offtopic

      Actually, yes. Got any platinum?

    8. Re:Slow Day by mykej · · Score: 1

      You don't care about cheating in games? Fine. Everytime you pick up a mystery book, I'll tell you the ending of it.

      The point isn't which stupid way any particular person cares to waste his or her time. It's that you should should be able to enjoy your leisure activities without assholes ruining it for everyone.

    9. Re:Slow Day by orkysoft · · Score: 1

      Yes, I happen to have five, but not in this thread anymore ;-)

      --

      I suffer from attention surplus disorder.
  3. Scary by CounterZer0 · · Score: 5, Insightful

    That the editor had to add the fact that this was in EQ. Think of all the people who don't read the article's expression when /. posts a story about platinum being sold....

    1. Re:Scary by Anonymous Coward · · Score: 5, Funny

      Which is scarier:

      - The submitter didn't even realize that there are people in the world who don't play EQ who might not have understood the reference

      =or=

      - That the editor had to clue us in, as if we wouldn't have figured out that the submitter is a loser.

    2. Re:Scary by dcollins · · Score: 1

      There are other games in the world, you know.

      --
      We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
    3. Re:Scary by Frank+of+Earth · · Score: 2

      For a second I thought it read they were selling uranium

      *phew*

    4. Re:Scary by Anonymous Coward · · Score: 0

      I was thinking, "Hey, bling, bling!...wait a minute, when did geeks start caring about platinum chains?"

    5. Re:Scary by Erasmus+Darwin · · Score: 2

      Gemstone III, a fairly popular pay MUD, also has a lively platinum trade going where people pay real cash. As such, it's not unreasonable to clarify exactly which online game it's for, even if people already assume it's virtual platinum.

    6. Re:Scary by Anonymous Coward · · Score: 0

      "- The submitter didn't even realize that there are people in the world who don't play EQ who might not have understood the reference"

      The article, when posted, was intended only for visitors to P2P. No one there was confused about the article. It was only when the article was linked here that it reached a wider, less MMORPG-knowledgable audience.

      The author can hardly be blamed for not anticipating the linking of the article by a third party to a completely different audience.

    7. Re:Scary by doc_side · · Score: 1

      So, is the submitter the same person as the author?

  4. Bet you $100 by McFly69 · · Score: 2, Funny

    Bet you $100, that getting platinum jewelery will not help /.ers get laid. Its a lost cause in most cases, as for myself :( *sniff*

    --



    NO! NO! Please don't mod me, I'm too young to die a troll. *click* Oh the pain, the pain...
    1. Re:Bet you $100 by Zevon+2000 · · Score: 5, Funny

      Goodness, if McFly69 can't get laid, it really must be a lost cause for the rest of us.

      --
      "Someone somewhere had to wear pants for the first time. The meek and indecisive do not change our world." -Montville
    2. Re:Bet you $100 by intermodal · · Score: 1

      aha! but what about Tungsten jewelry? http://www.trewtungsten.com/collection.html

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
    3. Re:Bet you $100 by ajd1474 · · Score: 2, Funny

      Tungsten jewelry?? So what happens if you get electrocuted? Do you light up like a Christmas tree??

      --
      I refuse to have a sig... dammit!
  5. /.'ed already? by Loki_1929 · · Score: 5, Funny

    Round and round my Mozilla tab goes..

    Loading? No one really knows..

    --
    -- "Government is the great fiction through which everybody endeavors to live at the expense of everybody else."
    1. Re:/.'ed already? by Anonymous Coward · · Score: 0

      Best. Post. Ever.

      Sloooow day. :-)

    2. Re:/.'ed already? by Anonymous Coward · · Score: 0

      whoever modded that OT needs to die

      thanks

      I"M ABOUT TO DIE LAUGHING!!!

    3. Re:/.'ed already? by Anonymous Coward · · Score: 0

      Get AnalogX Nestat Live! Foo!

  6. Wow, weak server. by Teknogeek · · Score: 4, Informative

    Ah, well, here's the story text:

    Recently, someone posted on the P2P forums about how macros are affecting EQ. This got me to thinking that maybe he was a troll. He was claiming that 3 million PP per day, per server is dumped into the economy that is not earned through entirely legitimate means.

    I decided to start by checking www.playerauctions.com, and found out that on my home server right now, over 3,500K pp is for sale. Currently. That's right, it's about 3 million, 675 thousand platinum for sale. Think about that figure for a minute. That is one server, and that's only the PP that is for sale. Imagine what is NOT for sale and then tell me that 3 million PP per day per server could not easily be dumped into the game?

    Next, I wanted to check the availability of said macro program, to see if in fact a person COULD as easily acquire "free PP" as the poster made it sound. I went to Yahoo and started fishing around, and came up to a lot of sites that offered the "free" macro program along with their guide at the low cost of 20 bucks. I'm sure that, if I was willing to be a bit more in depth, I would find the program itself. But how many are willing to do that?

    What I did find was this site, and I am going to use it as a reference for the remainder of my article: http://www.eqtotalsecrets.com/. Not to act as a pusher, but I found this in 5 seconds. For 20 dollars I could buy this, make the money, and sell PP at half the normal cost. I would make my money back in maybe 2 hours. So yes, the program, for 20 dollars, is easily found.

    So now we have checked our facts and found out that the EQ macro program IS in fact possible. We have found out that it is entirely possible that 3 million PP per day is being made per server. Now that we have our information, lets look at the effects of said facts.

    First, each server averages 10k+ accounts. If you figure on any day 3K people play per server, each person plays for 4 hours a day, and the average level is 40, you can make a make a guess that each account makes 200pp per hour. This is figuring in the 500+pp per hour from Hill Giants and the no PP per hour you make in certain zones. When a newbie makes 10pp an hour and a level 60 makes 500+, the average is not that great. This is a conservative but fairly accurate guess, considering that the normal 60 can pull in about 1k an hour if he wants to. This is simply figuring in PP coming INTO the economy, not PP trading between players. So you subtract the PP coming from rezzes, spells, item trades, MQs, and so on and it's not all that much. Now you add the totals up and you come to 2.4 million PP. That's my guess at the created PP per day per server, but for the sake of argument lets say I low-balled it and 3 million a day is created, on average.

    Now lets do some rough fact checking against EQTotalSecrets. At level 40, they claim you can make 950pp an hour. So 950pp with 4 hours put in a day. That comes to 3800pp a day. If the person doing this is the average player, that is. Let's assume for a moment, though, that the average person is not doing this, and it's mostly the higher-ups. According to this site you can net 4500 PP per hour. Now being fair...at level 50, let's say...I could make 3000pp an hour (using this guide), which comes to 12,000pp a play session. That's not too shabby, to say the least. That's 60,000 pp a week, and then its 3 million PP a month!

    This is going to screw the economy up! ROYALLY! That's all there is to it. One person is going to introduce enough PP into the economy to create ripples, but 100 people a server can seriously do A LOT of damage in a short time. I am not an economist, but if one person in a month can create as much as the ENTIRE economy can in a day, there is going to be huge, post WWI-like German inflation. Useful things will skyrocket in cost, making it virtually impossible for the relative neophyte to attain them in a reasonable amount of time, and things that are no longer deemed useful will be destroyed, or sold for next to nothing at all. A prime example of this is that famous haste item, the Flowing Black Silk Sash. It used to cost, at the lowest, 10k. Now it runs (on my server, at least) 25k. Then, there is the Brown Chitin Protector, once among the finest of druid chest armor. It used to cost 5k. Now it costs 50pp. This is what I would call a major depression, and without an outflow of money, we will continue to see the cost of goods rise, and there is no end in sight. Without a clear, well-defined money sink, you cannot have a stable economy. They implemented the horses then added innate run speed, making the horses a pretty pony with no real use to most people. It's like the Pyreal from AC: it got hit hard by the dupe bug, and now has little to no actual value in the game. People might be willing to trade for C-notes, or whatever other form of currency the game has created, such as the shards and all them, but the pyreal itself is almost valueless.

    Now many of you are asking how easy this bug REALLY is to exploit. Well first off, its not a bug. That's part of the problem. There is no bug. I will explain this to you as I understand it. Mind you, I found this at 2amwhile working on my trade skills in EQ. I did NOT go out there looking for this bug, and I would never have noticed it if not for the fact that another PC, a blacksmith, pointed it out. I am a tailor who needs studs and bonings made occasionally. After a great degree of testing we found that with only a 75 skill in smithing, this man was able to make 5pp7gp into 7pp1gp6sp1cp. Now this is a good thing, it gives smiths a way to make PROFIT! No normal player has the 100k+ laying around to up their smithing to 200+! I am sure that boning's are the same way, with a higher degree of profit. One PC without a macro program did all this in about 7 minutes and 30 seconds. I am sure you could stream line the process down to 6 minutes, and if you had a macro program, well, 1 minute. 1 minute, 2 pp. I am adding a few gold in there because his faction with the merchants of shadow haven was apprehensive, even though his charisma was 137. This guy had been playing EQ for a month only, and still he was quickly able to do the math on this and figure it out. So, that's 60pp per hour, if you macro it, which is not much. Unless there are larger degrees of this, which there no doubt are!

    Verant was probably trying to give new smiths a leg up with a way to profit. Perhaps the other trade skills have similar things, slight profit margin items built in. The problem was that it took one guy to write the code on how to exploit this, and they are going to ruin it for the rest of us. Verant actually tries to make trade skills better, and PEOPLE screw it up!

    DAoC was smart, and made trade skills cost money, rather then the majority of the EQ system. EQ has little to know expenses in it, it's mostly what you can hunt up. DAoC has huge out-going expenditures, relative to the other games in its genre, because all of the best stuff is crafted, and crafted items take materials paid for, rather then materials gathered through assassinating monsters. I doubt the EQ dev team ever thought that so much money would be pumped into their system via artificial means, and they never thought it would happen on such a grand scale. I will NOT roast Verant or SoE for this mistake; instead, I am going to leave the blame up to you. I wanted to give you some information to work with, and some facts to draw from. I have made a few observations, and hopefully given you all enough to work with. Personally, though, let me direct your hatred to the players using this. They have decided to screw you over, and for good reason: 3 million PP a month, going for about 20USD per 10kpp. Actually the going rate for PP is 40USD a month, but if you only sell half of it, then you're only going to make 20USD. Only about half of the PP for sale sells. So 3million goes into 10,000 300 times. 300 times 20 is 6000. 6 grand, USD. That's cold, hard American money. That's the motivation, that's the reasoning. Money does not talk, it whispers seductively into your ear promising you everything you have ever wanted. It is the ultimate woman. The second you have a little, you want more, the second you have a little more, you want a lot. These people decided that 6000 dollars a month PER account was worth more to them than playing Everquest. Now, if I offered you 12 grand a month to macro on two computers in a game, even though you might be banned, would you?

    --
    I mod down anyone who uses M$ in their posts. I like to live on the edge.
    1. Re:Wow, weak server. by qortra · · Score: 3, Insightful

      I suppose that, if you were a corrupt server admin, you could make a handsome profit on the side by creating these auctions.... I smell scandle.

    2. Re:Wow, weak server. by domninus.DDR · · Score: 2, Interesting

      For about 3 or 4 months around when Velious came out, I had a group of five friends who I would go to the fungi camp in lower guk (at 4am, it was almost always uncamped) once or twice a week. We stayed 'til we all had a fungi tunic (they are lore) or school started. So we each made ~60k-90k plat a week, from 3-4 hours of playing, which is alot easier than this 60,000pp in a week with constant playing.

    3. Re:Wow, weak server. by echophase · · Score: 4, Funny

      "This is going to screw the economy up! ROYALLY! That's all there is to it. One person is going to introduce enough PP into the economy to create ripples, but 100 people a server can seriously do A LOT of damage in a short time"

      So Everquest ripped this model from the U.S. Government! Are they paying royalties?

    4. Re:Wow, weak server. by mozkill · · Score: 2, Interesting

      your right. does this game work like the real world, where market demand for money is effected by the supply? you can graph this with a simple micro-economics graph and show inefficiency of the game economy...

      --

      -- Betting on the survival of the media industry is a serious risk. I advise investing elsewhere.
    5. Re:Wow, weak server. by domninus.DDR · · Score: 2, Interesting

      If you can find the news archives for Silvan Rangers guild on Fennin Ro server, or The Mystical Order, from a couple years ago you will find a story of a character named Hafez (and logs of chats with the GM involved). Hafez was a leader of TMO and got his RL friend who was a GM on the server to dupe his ENTIRE character. Keep in mind Hafez was the top enchanter on the server at the time - dragon loot and everything. He then sold the character on ebay (highly controversial!). A week later, suddenly there is another enchanter in TMO named Zefah with the exact same equipment =O. He made a cool 2 grand on ebay, btw.

    6. Re:Wow, weak server. by blincoln · · Score: 3, Funny

      I am sure that boning's are the same way, with a higher degree of profit. One PC without a macro program did all this in about 7 minutes and 30 seconds. I am sure you could stream line the process down to 6 minutes, and if you had a macro program, well, 1 minute. 1 minute, 2 pp. I am adding a few gold in there because his faction with the merchants of shadow haven was apprehensive, even though his charisma was 137.

      I'm sorry, but this is the dorkiest thing I've ever read, including the old startrek.tech newsgroup on USENET.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    7. Re:Wow, weak server. by domninus.DDR · · Score: 1

      wow the fungi tunic camp is in lower sebilis, not guk, guess I havent played in more than a year.

    8. Re:Wow, weak server. by Teknogeek · · Score: 2

      Sounds like the GM Darwin incident in UO to me.

      --
      I mod down anyone who uses M$ in their posts. I like to live on the edge.
    9. Re:Wow, weak server. by qortra · · Score: 1

      Thanks for the info! I guess Everquest is the first situation in which virtual commodities within a video game have become truely valuable. I wonder if, like domain names, they will sharply drop off in value in the future.

    10. Re:Wow, weak server. by Twirlip+of+the+Mists · · Score: 5, Funny

      I smell scandle.

      Does it smell anything like scandal? 'Cause we all know what scandal smells like, you know.

      --

      I write in my journal
    11. Re:Wow, weak server. by Feyr · · Score: 0

      first off, it does NOT cost 100k+pp to get a 200+ blacksmithing skill. after they did the first blacksmithing overhaul, i got mine to around 215 by putting in maybe 7-8k (ok, this was with an erudite wizard with 220 int, but you can get your int to around 180 pretty easily)

      second, i know a few peoples who have been doing this for a while, selling plat in bulk on all major servers

    12. Re:Wow, weak server. by bellings · · Score: 5, Insightful

      Wow. That article is incredibly lame, even by Slashdot standards. There's a lot of hand waving, some wild guesses, some downright wrong arithmetic, and nothing even approaching a verified fact.

      I mean, the whole thing reads like this: "I read that you could make a lot of money with macros. I found a place that claimed it would sell me a macro to make money for $20. I have not purchased the macro. If I looked, I may have been able to find macros for free on the net, but I didn't. I have not used the macros. I have never seen the macros. I have no idea what the macros do, and I can't even really guess. So now we have checked our facts and found out that the EQ macro program IS in fact possible." Huh?

      Or, my favorite is this: "... which comes to 12,000pp a play session ... That's 60,000 pp a week, and then its 3 million PP a month!" Uhh... no. 12,000 per day x 30 days is 300,000, not 3,000,000.

      Frankly, I have no idea what is going on in EverQuest. And, I have no idea what is happening to the economy in EverQuest. But, I didn't write a hysterical story about it and submit it to Slashdot, either.

      --
      Slashdot is jumping the shark. I'm just driving the boat.
    13. Re:Wow, weak server. by ajd1474 · · Score: 2, Funny

      If scandal was short for shit-candle, then the smell of scandal would unpleasant indeed...

      --
      I refuse to have a sig... dammit!
    14. Re:Wow, weak server. by domninus.DDR · · Score: 1

      future? Its hard to sell a character for 2-3 hundred now, unlike the 2-4 thousand they used to go for.

    15. Re:Wow, weak server. by Ctrl-Z · · Score: 2


      I think the poster meant to type "candles". Mmmm...sweet apple cinnamon scented ones.

      --
      www.timcoleman.com is a total waste of your time. Never go there.
    16. Re:Wow, weak server. by captain_craptacular · · Score: 1

      I'm glad I'm not the only one who caught the lack of math skills. Maybe this guy should quit playing EQ and start going to school?

      --
      They who would give up an essential liberty for temporary security, deserve neither liberty nor security
    17. Re:Wow, weak server. by DrXym · · Score: 2
      The EQ economy has been screwed up for years. It is this and the twinking that has made the game so utterly worthless to play. Verant don't give a shit about fixing fundamental weaknesses in the game such as the awful UI, game physics etc., which means unless you're some uber-loser spending 60 hours a week on plane raids etc., this game is an exercise in tedium.


      The sad thing is it takes a while to see this. Camping, levelling and watching the exp bar slowly inch upwards are addictive for some inexplicable reason. I'm glad Verant helped me snap out of it by upping their prices and dumping all over their players with the botched Shadows of Luclin release.

    18. Re:Wow, weak server. by qortra · · Score: 1

      Even still, 200-300 is not bad considering its just information. If I had access to a server where I could clone database entries and make $200-300, then I would be very happy indeed. Plus, from the normal gamers standpoint, $200-300 (assuming he dedicates a lot of time into making a decent character) will recover the cost of the game plus many months worth of Sony dues by selling his character. When I talk of a price drop in the future, I'm talking about crappy-baseball-card cheap, like 2-3 dollars. But certainly, the prices have already dropped, most likely a trend for the future. Once again, thanks for the info.

    19. Re:Wow, weak server. by Anonymous Coward · · Score: 0

      Going anon to avoid being branded a junkie (i'm in rehabilitiation!)

      I've always heard that Str is the stat for smithing. At the least it probalby uses the highest stat between str/wis/int (as do other skills)... at the most it uses str.

      So a Warrior with good str equip and a buff is at worst equal to 220 int.. at best he would have an advantage.

      It is dexterity for fletching (boon of the garou!) and I've heard for tailoring as well.

      Wis/Int aren't the gods of tradeskills.

    20. Re:Wow, weak server. by gehrehmee · · Score: 5, Funny

      "So what we did is simplify the process by just rounding off all those fractions of a platinum piece... into an account that we opened."

      "So.. you're making alot of platinum?"

      "Yes.."

      "And it's not yours?"

      "Well.. it becomes ours."

      "Tell me again how that's not stealing?"

      "I don't think I'm explaining this very well."

      --
      "You know, Hobbes, some days even my lucky rocketship underpants don't help" -- Calvin
    21. Re:Wow, weak server. by Tim+Browse · · Score: 2

      "And...umm....I'm gonna have to ask you to go ahead and play Everquest on Sundays, too..."

      Tim

    22. Re:Wow, weak server. by Gutboy · · Score: 1

      go to the fungi camp in lower guk

      Fungus Covered Scale Tunic drops in Sebilis, not Lower Guk. Noob.

    23. Re:Wow, weak server. by Sparr0 · · Score: 3, Informative

      No, you have here the fundamental misunderstanding behind this problem. When you camp the Fungi Tunic you arent MAKING any plat at all, you are just going to get plat from someone else in trade for it. The economy is going to gain an item and plat is just going to change hands, which will LOWER prices. The problem this article addresses is people abusing trade skills to make millions of plat out of thin air. The economy is gaining plat without gainint items, which RAISES prices. The numbers in the article are purely fictional and as an average they are way under the correct amounts. I know individuals who make 2 million pp per day, some of whom sell it on playerauctions, some sell it directly to other people, some sell it to resellers (who buy in bulk below the going rate and then split it up and sell it again for more), and some just use it to fund their (guild's) advancement. The end result is massive inflation in the game, which anyone who has watched prices for the last 3 years can attest to. I remember when the best items in the game, that took 40+ hour camps to get, cost maybe 5000pp. Now there are people spending upwards of 1000000pp for similar time-investment-cost items.

    24. Re:Wow, weak server. by flonker · · Score: 3, Informative

      http://www.progressquest.com

      Just as addictive, but fully automated.

    25. Re:Wow, weak server. by tm1rules · · Score: 0

      "Great!"

    26. Re:Wow, weak server. by t0qer · · Score: 2

      I suppose that, if you were a corrupt server admin, you could make a handsome profit on the side by creating these auctions.... I smell scandle.

      Funny that it happened before....

      Back in the early days of UO there was a GM who would trade stuff in game for blowjobs in RL. The guy was caught when he gave a castle that belonged to someone else to one of these girls.

  7. Re:Imaginary Friends and Currency by Anonymous Coward · · Score: 0

    Are these the same people in the "WillNeverTouchABoob Clan" on Counter Strike?

  8. Maybe with all the platinum.... by Anonymous Coward · · Score: 0

    ... they can buy themselves a faster server. Sheesh.

    This "/. effect" business is just totally out of control. Poor guys, have a nice little site for gamers ... along comes the stampeding horde of Slashdot and waBAM! away they go ....

  9. Bling Bling by Torinaga-Sama · · Score: 5, Funny

    I don't know what is worse, to be materialistic in the meat world or to spend your meat money to be materialisitc in the the game world.

    I wish the Everquest world had a white collar prison.

    Actually, no. I don't even care that much.

    --
    (/local/home/curiosity)-#who -u|grep thecat|cut -c 44-49|xargs kill -9
  10. When I played.. by domninus.DDR · · Score: 4, Interesting

    Pre-SoL I read a stat from sony that said they finally reached the mark where there was 1,000,000 platnium dropped by monsters (both in straight money, and things you sell to merchants, discounts all things sold to people). So people who have been playing since '99... its reasonable to have more than thier fair share of that plat (I would estimate 10,000 active players per server or less, if you were wondering).

    1. Re:When I played.. by Zathrus · · Score: 2

      Wow, that number is so off it's not even funny.

      By the time Kunark came out individuals had amassed hundreds of thousands of pp. I know my character had something like 80k pp prior to Kunark.

      Before SoL came out there were numerous guilds on various servers with over 1 million pp in guildfund. And I know that quite a few people in a guild have more than the guildfund itself - usually because they were obsessive traders and horders.

      Shrug. Platinum is worthless at the high end. It serves only as another expendable commodity like food or water - the only thing you need tons of plat for is reagents (peridots, etc), and with the group buffing spells even that has become irrelevant (or so I hear - I stopped playing over 6 months ago).

  11. The Economics of RPGs by pgrote · · Score: 5, Informative

    A good article with insight on the economics of RPGS.

    The author says, "Players - in contravention of the game's rules - also trade in EverQuest paraphernalia and characters offline. The online auction Web site, eBay, is flooded with them and people pay real money - sometimes up to a thousand dollars - for avatars and their possessions. Auxiliary and surrogate industries sprang around EverQuest and its ilk. There are, for instance, "macroing" programs that emulate the actions of a real-life player - a no-no."

    1. Re:The Economics of RPGs by selectspec · · Score: 2

      The economics are alot like real life, except in Everquest, one day you wake up realizing your virtual assets are worthless and you've just wasted years of your life.

      --

      Someone you trust is one of us.

    2. Re:The Economics of RPGs by dvdeug · · Score: 5, Funny

      The economics are alot like real life, except in Everquest, one day you wake up realizing your virtual assets are worthless and you've just wasted years of your life.

      And _nobody_ has ever woken up in real life and realized their assets were worthless and they'd wasted years of their life.

    3. Re:The Economics of RPGs by Pengo · · Score: 2

      No kidding,

      I am glad I only played for 4-5 months of everquest beta beore I realized what was going on with my life. It's short, and in my opinion no better than sitting mindlessly behind a TV and wasting your life away. Now that my wife and I have a 2 month old baby, the urgency of spending more quality time with loved ones and self/family improving activity is more impressionable to me.

    4. Re:The Economics of RPGs by btellier · · Score: 2

      Some people watch a 3 hour baseball game every day on their special pay sports channel because they enjoy baseball. Some people play 3 hours of EQ every day with their $12/month account because they enjoy fantasy games and economies. These are both, in reality, totally worthless in real life. They both have little to no social contribution. But the people who play EQ instead of watching the fucking tube all day are the ones wasting their lives?

      Sorry buddy, having fun is not wasting your life.

    5. Re:The Economics of RPGs by domninus.DDR · · Score: 1

      Attually, I was responsible for coming up with stratagies for my high level guild, and it was alot better mental exercise than watching tv. Not only coming up with ways to kill rediculous new monsters, but also teaching people how to do it well, and getting them motivated to do it even though they are "just playing a game" was a challange.

    6. Re:The Economics of RPGs by Frank+of+Earth · · Score: 2

      Yeah, but at least you wasted your life living, perhaps experiencing and interacting with those around you. Not clicking on a mouse hours on end into the night.

      I got to level 17 in EQ and came to the realization that I could go all the way to level 60, but at what price? I didn't want to look back when I'm old and gray and kick myself for wasting my youth behind a keyboard for something that adds up to a few bytes of info.

      I think it was best said in Braveheart:

      "Every man dies; not every man really lives."

    7. Re:The Economics of RPGs by cortices · · Score: 1

      While I agree that playing EQ for three hours is not much different than watching three hours of sitcoms, I have yet to find a significant number of people who played just three hours per day. Instead, it was something more like 16.

      --
      You can't kill the boogey man.
    8. Re:The Economics of RPGs by Pengo · · Score: 2

      I never said TV was great way to spend time.

      I think it's the biggest waste of time actually.

    9. Re:The Economics of RPGs by Anonymous Coward · · Score: 0

      I didn't want to look back when I'm old and gray...

      I think what you meant was: I didn't want to look back when I'm old and gay...

      Get a life.

    10. Re:The Economics of RPGs by Anonymous Coward · · Score: 0

      Oh, that happens all the time. You can predict when it's going to happen to you. You'll wake up and realize money and assets are worthless just after you have obtained enough assets that work becomes optional and you have figured out how to live within your means. That's when assets become, erm, "worthless".

      Then, you may proselytize about how foolish the rest are for working so hard...

    11. Re:The Economics of RPGs by Flakeloaf · · Score: 5, Funny

      The economics are alot like real life, except in Everquest, one day you wake up realizing your virtual assets are worthless and you've just wasted years of your life.

      Man, am I glad I quit playing EQ and got two jobs so I could buy up all that Nortel stock. Now I... aww dammit.

      --

      Am I the only one who heard Roxette to sing "I'm gonna get blitzed for some sex"?

    12. Re:The Economics of RPGs by Casca · · Score: 4, Insightful

      One man's wasted life is another man's utopia. Not everyone likes the same things, not everyone places the same values on the same things.

      One man works 80 hours a week, amasses a fortune, retires at 70 with more money than he knows what to do with. He's on his third wife, has several kids he doesn't recognize (but put through college), and a yacht that could sink an iceberg.

      Another man works 40 hours a week, makes a living, retires at 70 with just enough money to maintain his household. He has a loving wife, several kids (that put themselves through college), and a 1997 Buick with 70k miles on it.

      Yet another man works just enough to eat and buys clothes. He followed the Greatful Dead for ten years selling buttons and T-shirts. He's 70 now, living in a little shack on some land owned by one of his buddies from "back in the day". No wife, probably lots of kids, and he has a 1965 Chevy pickup with more miles on it than there are roads in the county he lives in.

      Whos to say which one of them wasted their life?

      --
      Casca
    13. Re:The Economics of RPGs by crevette · · Score: 0

      Mod this gem up!

    14. Re:The Economics of RPGs by Tassach · · Score: 1
      I think it's the biggest waste of time actually.
      Except for posting to slashdot, of course
      --
      Why is it that the proponents of "one nation under God" are so eager to get rid of "liberty and justice for all"?
    15. Re:The Economics of RPGs by hotpotato · · Score: 1
      And _nobody_ has ever woken up in real life and realized their assets were worthless and they'd wasted years of their life.

      This is the most Insightful comment I've seen in /. for a long time, so I can't understand why it's been modded as Funny. It is truly Zen, and this realization is exactly what drives many monks to give up their earthly possessions and pursue a life of sprituality.

      It reminds me of a nice, western koan (a Zen-riddle): A family sat down one evening for a game of Monopoly. As the hours passed the parents were doing fine, but the young boy was slowly heading towards bankruptcy. Time and again he landed on hoteled streets that belonged to his father, at first causing him to pay the rent from his own money, and later forcing him to auction off his own streets. The boy was becoming very upset, shouting at the board whenever he landed on another heavily-populated street, shifting uneasily in his chair. Eventually the little money he had scraped to save aside was taken away by his tycoon father, and he was left with nothing. Dumbfounded, he looked at the board, then at his parents. He realized suddenly it was all but a game; he had neither lost nor gained a thing throughout it. A big smile spread on his face, and he got up, and ran joyfully to his room.

  12. Platinum pricing by fobbman · · Score: 5, Funny

    That stuff is selling at USD578/oz. You'd think with that kind of money that they'd be able to afford a fatter bandwidth pipe for their server.

  13. Help a poor college kid? by |<amikaze · · Score: 1

    I've got 5, and I need money for food.

  14. Who cares if a football player's taking steroids.. by Goonie · · Score: 5, Insightful
    It's just a game.

    I don't play EQ, but it seems a lot of people do, and if people are cheating to spoil the game it's of interest.

    --

    Any sufficiently advanced technology is indistinguishable from a rigged demo
    --Andy Finkel (J. Klass?)
  15. plat is plentiful by Anonymous Coward · · Score: 5, Interesting

    The guild I am in has over 1 million plat in the guild bank. We kill monsters in game that drop items that sell for up to 400K for ONE item.

    So FYI, it is not hard to amass 3 million plat over an entire server. You don't need some NON-exsistent exploit to do it.

    1. Re:plat is plentiful by unicron · · Score: 2

      You're smoking cherry-flavored crack. I play the game regularly, and the highest priced item in the game(except for people trying to charge laughable amounts for manastones) are boots of the flowing slime, and they NEVER go for more than 200k. Give me an example of an item you're talking about.

      --
      Finally, math books without any of that base 6 crap in them.
    2. Re:plat is plentiful by shogun · · Score: 2

      boots of the flowing slime

      They sound stylish, what do they do?

    3. Re:plat is plentiful by unicron · · Score: 2

      Faster mana regeneration..one of the few mana regenerating items that can be traded, hence the value.

      The Manastone is an item that no longer drops in the game that allowed you to sacrifice health for mana..but if you had healing spells you could quickly fill up both health and mana, making you more or less a walking god.

      --
      Finally, math books without any of that base 6 crap in them.
    4. Re:plat is plentiful by spickus · · Score: 1

      I think I stepped in that once......

      --
      Indecision is the key to flexibility.
    5. Re:plat is plentiful by Zatar · · Score: 1

      Um, try looking at some of the droppable items it takes raids to get. Blade of Carnage, Flayed Barbarian Skin Leggings/Mask, Crystalized Acid Bracer, Scepter of Destruction for examples... I saw the leggings for sale for 650k the other day and Boots of Flowing Slime are only 60k on my server.

      There are many items worth more than the Boots.

    6. Re:plat is plentiful by Aquillion · · Score: 2, Interesting

      Do you mean it sells for 400K to some NPC shopkeeper, or 400K to some other player? If you're selling it to some other player, then that doesn't matter. The issue here has to do with the total amount of platinum in the economy, not the amount individuals or guilds manage to funnel to themselves.

    7. Re:plat is plentiful by Sparr0 · · Score: 1

      Thank you for that insightful reply, I was about to say the same but you beat me to it. Some people just dont get it and/or cant read.

    8. Re:plat is plentiful by Zathrus · · Score: 2

      Ok, I quit playing over 6 months ago and haven't looked back. So I have no idea what stuff goes for now, what the cool items are, etc. -- but he's right in general. Plat is plentiful and irrelevant at the high end. Before the last expansion (Shadows of Luclin) plat was needed in massive quantities for high end guilds due to expenditures on spell reagents. My guild would go through roughly 5-10k a night, every night. And since we had a jackass steal plat from the guildfund it was actually an issue for awhile.

      So I started selling. I listed all the crap the guild had and didn't need on a webpage and sold it at below market prices. In 6 hours (one night) I'd average 100k. And I wasn't a trader - they could do 2-3x that easily, but they worked each sale. I didn't care to. In under a month the guildfund went from empty to roughtly 1.5M platinum, at which point I quit the game.

      From what I understand everything has severely depreciated since the Bazaar finally started working (imagine that! Eliminate artificial constraints on trade and false shortages and prices fall!), but the need for platinum in high end guilds has also been severely reduced - raids that used to cost 10k in materials now cost under 1k, because of mass group buff and other special abilities.

      Oh yeah... at various times we had GMs investigate us for duping. Apparantly we were tying up something like 40% of the platinum on the server, and they just couldn't believe that it was legit (which it was).

  16. The EQ Economy by ekephart · · Score: 5, Interesting

    I used to play EQ (cancelled my acct just under a month ago). I witnessed the price changes over the time that I did play. I don't really find it all that disturbing though, and it's nothing to get upset over. I played PvP so my experience may be different from bluebies'. On SZ there are enough people who couldn't take the heat of PvP that the economy doesn't get shaken up too much.

    Market saturation and subsequent boredom of players I think has to be two reasons that Verant keeps releasing expansions. If you don't give people new and exciting things to do they will get tired and quit. There are drops now that are so rare and that so few guilds can obtain that the same power structures are maintained. By this I mean basically that the mass of goodies have shifted down with newer sweeter pieces filling the top. EQ has changed A LOT from its inception, but this isn't a necessarily bad thing. I know people that pay rent and make good money playing. Of course they don't do much of else though. EQ can become a JOB, and it's everyone choice whether to do so.

    So if you are quit bitching. So what, something that cost you a bunch of pp a month ago you can't sell for chicken scraps now. You still used it and there is always ways to make the money back. Let's not forget also that this is a GAME. For most of us who play(ed), we did it for the fun not the RL cash.

    --
    sig
  17. According to my calculations... by gnillort · · Score: 4, Interesting

    The Everquest economy will go bust in ~2 years. This calculation is based on a recent article in the respected Economic Theory journal. Also, for all you lawyers out there, can't this be considered making counterfeit money under U.S. criminal law? I think someone should report this.

    1. Re:According to my calculations... by meta-monkey · · Score: 2

      I don't see how that could possibly be considered counterfeiting, since they're not making U.S. currency. They're making something else, which they are then selling for real currency. They are not introducing any new currency into circulation.

      --
      We don't have a state-run media we have a media-run state.
    2. Re:According to my calculations... by gnillort · · Score: 1

      I mean, the fact they are making something that is worth something out of nothing is counterfeiting. I am no lawyer, but when I plod through that legalese, it looks like that it is illegal. It is at least defraudment, I think...

      Anyhow, it's things like this that push the limits of the laws, and we need a more proactive approach to digital law-making. Perhaps the Secretary of Technology should get moving.

    3. Re:According to my calculations... by InnovATIONS · · Score: 3, Interesting

      Exactly how those articles support your assertion that the EQ economy will go bust in two years is unclear at best. This is in particular suspect since, as a completely artificial construct Verant can adjust it any way they wish.

    4. Re:According to my calculations... by benzapp · · Score: 3, Informative

      HA! What is American currency worth? The good word of the federal government?

      The fact is ALL currency is worthless these days. Forgery back in the day was the same as trying to sell fool's gold as the real deal.

      You are free to use WHATEVER you want as a bargaining chip. Casino's actually USE bargaining chips. They are good ONLY in the casino. If you and I decide to agree upon chickens as the means of exchange between us thats fine. Every time I want 20 widgets from you, I will give you 20 chickens. Its completely legit. Its ONLY between us.

      It is situations like this where the letter of the law is not necessarily the best indicator of the truth. However, a quick search on Lexis-Nexis would help you realize there prosecutions revolving around conterfeiting charges did not deal with anything other than someone making cold hard cash. You can barter with whatever you wish. quid pro quo is the name of the game.

      Also, constitutional prohibitions against anyone other than the US government making currency was to prevent states from minting their own coinage, and to diminish the use of spanish pieces of eight. Thats a whole other story however.

      --
      I don't read or respond to AC posts
    5. Re:According to my calculations... by default+luser · · Score: 1

      It's not illegal.

      But don't worry, they'll get theirs.

      As soon as word gets around that Plat is worthless, it will be 1929 all over again.

      And you know, on 't3H intarW3b', things like that get around fast.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    6. Re:According to my calculations... by istartedi · · Score: 2

      The Everquest economy will go bust in ~2 years

      How do I take a short position?

      --
      For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
    7. Re:According to my calculations... by Mezzrow · · Score: 1

      I prefer to think of it as printing stock.

      Now if Sony starts itemizing platinum created as a business expense, then the IRS gets involved.

    8. Re:According to my calculations... by jeffasselin · · Score: 1
      as a completely artificial construct Verant can adjust it any way they wish.

      And how is the modern economy not an artificial construct? It's not that different really, our economy is based on speculation, our money on confidence in its value and in the capacity of a country to produce, a value that can change unexpectedly.

      Some parts of the modern economy, namely manufacturing, is actual, but in Everquest the same can be said of the people spending time in the game "manufacturing" goods by killing monsters.

      The REAL difference here in EQ is that the economy can be controlled and adjusted by a single entity. Although the government (federal reserve, regulations, etc) can make adjustments, no single entity is in control of our modern economy.

      --
      If he explores all forms and substances Straight homeward to their symbol-essences; He shall not die.
  18. Re:Sigh... by monadicIO · · Score: 1

    One of them players might be willing to do it for about 20,000 platinum. BTW, is the plural of platinum not platina?

    --

    The law of excluded middle : Either I'm foo or I'm foobar

  19. I'm good! by Anonymous Coward · · Score: 0

    Say my name, bitch! Yeah!

    (This handy-dandy translation was brought to you by BabelTroll. BabelTroll, translating trolls since 2001.)

  20. Re:Sigh... by houseofmore · · Score: 0, Troll

    Good god. How can you mod that as off topic. Have you read the article? Anything off topic from that is welcome!

  21. Re:Sigh... by domninus.DDR · · Score: 1

    platnium peices. Thats where they get the acronym pp from ex: 60,000pp.

  22. Translation wanted by f97tosc · · Score: 5, Funny

    For about 3 or 4 months around when Velious came out, I had a group of five friends who I would go to the fungi camp in lower guk (at 4am, it was almost always uncamped) once or twice a week. We stayed 'til we all had a fungi tunic (they are lore) or school started. So we each made ~60k-90k plat a week, from 3-4 hours of playing, which is alot easier than this 60,000pp in a week with constant playing.

    Could somebody please translate the text above into some commonly spoken language. I have tried babelfish but it did not work. The 'Fungi Tunic' part is especially confusing - and frankly the explanation that they are 'lore' did not help me much.

    Tor

    1. Re:Translation wanted by Anonymous Coward · · Score: 0

      A tunic is something like a shirt; or at least it's worn in the same way as a shirt, though no one has worn tunics for a very long time. I assume that 'fungi tunic' is just some special piece of armour dropped by the fungi of "lower guk" (which is apparently somewhere that fungus monsters live...). I don't know what 'lore' means, either, but these items are apparently worth 60-90k pp, which is apparently quite a lot, so they must be some sort of rare & valuable equipment.

    2. Re:Translation wanted by Nintendork · · Score: 1

      I don't know why you got modded as funny. Are we the only two people in the world that aren't playing this game? What the heck is all this talk about PP? Does it mean "Pounds of Platinum"?

    3. Re:Translation wanted by shepd · · Score: 1

      >What the heck is all this talk about PP?

      I thought it was just a childish way of saying "urine".

      Make that 3 people who've never played this game. And you can count me in the haven't played more than 10 hours of RPG games in my entire life crowd too...

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    4. Re:Translation wanted by Xenographic · · Score: 2, Informative

      It means 'platinum pieces', just as GP means 'gold pieces' in almost every RPG.

    5. Re:Translation wanted by Anonymous Coward · · Score: 0

      >And you can count me in the haven't played more than 10 hours of RPG games in my entire life crowd too...

      First the implied slight that roleplaying nerds are wasting their lives, and then (the real gem)... the posters tagline:

      >Do you have over 1600 [slashdot.org] comments? Why Not?

      Wow. The ironing is delicious.

    6. Re:Translation wanted by Anonymous Coward · · Score: 0

      No, I totally disagree. At least here we're camping the mainpage in order to get a fresh opportunity to troll real, live, human beings, rather than have us all push a few keys as we roast some wimpy AI.

    7. Re:Translation wanted by beta21 · · Score: 5, Funny

      I think I figured it out. I had to put it through babelfish a few times.

      Here is the clarified version:
      While approximately 3 or 4 months over, if Velious came out, have I a group of five friends had that I would go to that mycètes tents in the niedrigereren guk (to âm nearly always was he uncamped) once or twice one week. We are ' up to us remained had everything that mycètes tunic (they are truck) or the school began. Thus we made everyone at plate ~60k-90k per week starting from 3-4 o'clock play, which alot than this 60,000pp in week with the constant play is simpler.

    8. Re:Translation wanted by shepd · · Score: 1

      >First the implied slight that roleplaying nerds are wasting their lives, and then (the real gem)...

      Strange how people read so much into ASCII characters typed on a VDT. I suppose I have done it from time to time, though.

      If I am going to take some leisure time, I prefer:

      - Electronics projects
      - Driving/Racing Video Games
      - Golf Video Games
      - Bust-A-Move
      - Reading / Posting to Slashdot
      - Watching TV
      - Reading Magazines or Non-Fiction Books

      Over RPGs. I simply don't see a lot of fun in them -- the 10 hours (or so) I played were enough to turn me off them for a very long time. I wouldn't say anyone spending a healthy amount of time on an RPG (ie: An amount of time that doesn't adversely affect your life) is someone who I frown upon, however I do think people that play RPGs until they die are foolish, and are wasting their time (especially if 86 hours is all you have left). I might find it fair to say that someone who chooses not to vary their leisure time experiences is acting a little silly, too.

      >Wow. The ironing is delicious

      Don't have a cow, man!

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    9. Re:Translation wanted by ProfessorPuke · · Score: 2

      > Over RPGs. I simply don't see a lot of fun in them -- the 10 hours (or so) I played were enough

      Actual self-described "RPG players" would be insulted by the way you lump them together with CRPGs like that.

      (True, you could argue that the non-computerized form should be now be called a PRPG, since Evercrack & FinalFantasy have become so overwhelmingly popular. But automatic transmissions are in 90% of new cars, and yet they're not the standard)

    10. Re:Translation wanted by Anonymous Coward · · Score: 0

      .pleh keeS

  23. Re:Who cares if a football player's taking steroid by DaytonCIM · · Score: 4, Insightful

    If someone is cheating to "spoil" EQ, then

    1) Verant should step up and fix what is wrong
    or
    2) Stop paying Verant $12.95 a month and go play one of the other 4 or 5 OnLine roleplaying games.

    You do have a choice.

  24. Re:Who cares if a football player's taking steroid by tealover · · Score: 1

    Are you suggesting that young kids look up to EQ players and dream of playing in the EQ bowl, and that cheating by these super EQ players will induce these young kids to also cheat and therefore harm their health?

    Or were you just using an inappropiate analogy because it took too much work to think of a good one?

    --
    -- You see, there would be these conclusions that you could jump to
  25. Re:*sigh*, morons... qjkx by DaytonCIM · · Score: 3, Interesting

    concept of money is people continuing to pay $12.95 for a game that has no customer service, an obviously flawed monetary system, several "show-stopping" graphics and lag issues, broken zones and loot tables, pathing and xyz axis bugs, and of course very limited in-game support now (except for those playing on the $49.95 a month "Legends" server).

    If someone is exploiting the monetary system (and they have for some time) then Verant should step up and fix the problem. However, please don't figure on that happening for at least 6 months. It took Verant 6 months to address the issue of ManaBurn and the affect it had on the "game" and Planes of Power is due for release next week (and with EVERY new release there are several new and fun issues to deal with, not the least of which a day or two of downtime).

    Bottom line, it is just a GAME. And because it is just a GAME, you have choices. There are numerous other online roleplaying games (albeit they do not have the population like EQ) people can enjoy (and exploit!).

  26. Re:Sigh... by Anonymous Coward · · Score: 0

    Nope. Platina is platinum found in an impure form. The plural of platinum is simply "platinum" ;).

    -Shatai.

  27. Re:Sigh... by f97tosc · · Score: 3, Informative

    The plural of platinum is simply "platinum" ;).

    No, the noun platinum has neither singular nor plural. This is of course true for silver and gold too. You can, however, say things like 'one (two) platinum coin(s)'.

    Tor

  28. Re:Sigh... by ajd1474 · · Score: 2, Funny

    Yeah right... next you will be telling me the plural of sheep is "sheep". ;)

    --
    I refuse to have a sig... dammit!
  29. Re:Sigh... by houseofmore · · Score: 1

    Whoa. I bet you stutter.

  30. This is a problem by Gyorg_Lavode · · Score: 5, Interesting
    People macroing are making MUCH more than the author speculates. Lets remember that the 4 hours of play time is MONITORED. Macroing requires no monitoring so can be done say, at night, while your at work, while your cooking, while your watching TV. The people doing this can make a couple hundred thousand PP per day EASILY.

    And this is effecting the economy. Items that used to not be sold are being sold but for prices unobtainable w/o the use of macroing. Items no longer go to the most worthy but to the people who macro or use the various other exploits which exist, (and which VI is aware of as they are of macroing). No longer is skill the determining factor but instead cheating.

    But VI/SOE(Verant Interactive/Sony Online Entertainment) have given up on the game. They have an expansion due out next week and most conclusions are that it will be the last for Everquest. Everquest 2 is in development and has been for quite some time. While it is possible that the lack of response to the multiple exploits that have been divulged to VI/SOE is due to the cramming required to release a non-buggy expansion on time, (something the company is not known for), it is also possible that by allowing corruption of the economy along with the loss of customer service that has been identified recently VI/SOE is sinking it's own ship in the hopes that those on board will be forced to swim to one of its newer games, (at higher prices and even more 'alternate' - read pay for power - payment plans).

    I am very disguisted with VI/SOE's treatment of it's players recently. Things that were 'against the Vision of the game' have been introduced to ring more cash out of the game. Things such as name changes and server transfers. The Fanfaires that used to be solely run to foster community in everquest are now run instead to make money for the company. I am part of the staff at one of the largest everquest message boards, (currently 37594 registered users). We have an active staff of 10, 9 of which are able to attend this FanFaire. We were originally told by the person in charge of Fanfaires that we would receive vendor badges for the Fanfaire for all our members free. We all made travel plans including a person flying from Germany and another from Britian in good faith. The next email we get back, which we believed would be a confirmation of our badges and table, stated that giving us badges would cost the company 1000 dollars and that we would only receive 4 badges and the table. At 85 dollars per badge, there are those of us who cannot afford it. We are hoping to relinquish such things as the meal in a possible compromise, but the clear backpedaling on their openness to recieve us has definately hurt us since many of us had already spend hundreds on the flights to get us there. It's just another example of the company squeezing money from a product and at the same time killing it to benefit it's next product line.

    --
    I do security
    1. Re:This is a problem by Aquillion · · Score: 1
      Items no longer go to the most worthy but to the people who macro or use the various other exploits which exist



      Because as we all know, worthyness is determined by the amount of free time you are willing to spend clicking on pixelated goblins and fishmen.

    2. Re:This is a problem by Gyorg_Lavode · · Score: 1

      To update, and in fairness to Verant, I want to say they DID give us the passes we were originally promised though they made it clear we would not be granted the hospitality again.

      --
      I do security
  31. Re:Sigh... by f97tosc · · Score: 2

    The plural of platinum is simply "platinum"

    Yeah right... next you will be telling me the plural of sheep is "sheep". ;)

    I am always amused when I get to teach native English speakers (?) their own language.

    Platinum does not have a plural, it is a noun but you can't count it. Thus 'two platinum' is incorrect (try two platinum coins, instead). Sheep does have plural, it is just that that the plural form coincides with the singular form.

    Tor

  32. Re:Sigh... by Anonymous Coward · · Score: 0

    of course, platinum becomes an adjective in your example rather than a noun...

  33. Re:Imaginary Friends and Currency by Anonymous Coward · · Score: 0

    No, but they are all in the same class of lusers. the "WhatIsAWoman Boys" at SciFi conventions or "ITookMyMomToProm Crew" here at Slashdot.

  34. Re:Sigh... by Anonymous Coward · · Score: 0

    the plurual of platinum is plat

    duh.. j00 are the suxor.. ph33r dr00d powa!

  35. maths never was my strong point, but... by Kragg · · Score: 2

    That's 60,000 pp a week, and then its 3 million PP a month!

    Aha. Sure. Can you say 'flawed foundations'?

    --
    If you can't see this, click here to enable sigs.
    1. Re:maths never was my strong point, but... by dpete4552 · · Score: 1

      Well it's more like 240,000pp a month. So they are only off by about 20%, and I'm sure the author just did some sloppy math and estimation in his/her head.

      --
      http://www.archive.org/details/ThePowerOfNightmares
    2. Re:maths never was my strong point, but... by Kragg · · Score: 2

      240,000pp != 2.4 million pp.

      300,000pp != 3 million pp.

      300,0000 == 3 million pp.

      240,000 = 8% of 3 million pp. not 80%. maths oibviously isn't anyone round here's strong point...

      --
      If you can't see this, click here to enable sigs.
  36. Re:Sigh... by ajd1474 · · Score: 2, Informative
    ok let me rephrase that....

    <SARCASM>Yeah right...next you will be telling me the plural of sheep is "sheep".</SARCASM>
    --
    I refuse to have a sig... dammit!
  37. Foo by Lone+Jurist · · Score: 1

    Can someone put up a mirror to the article? It's been slashdotted

  38. Ever notice that... by rusty0101 · · Score: 2

    there isn't much talke about MLMs in EQ...

    Then again, since I don't play the game, I could be wrong. Are people really loosing hundreds or millions in pp's to MLM scams?

    -Rusty

    --
    You never know...
  39. Tax and Legal Issues by jaaron · · Score: 5, Insightful

    This was brought up once before on an article about selling MMORPG items for real world cash -- what are the _real_ world legal consequences of this? Specifically what about taxes? Now granted, most of this is happening over ebay and places that make it hard to track, but still, what happens when the IRS knocks on your door and says, "Hey, I see that you have a level 40 bard with an amulet of zed. According to our research your account has a fair market value of $1000. I believe you're a little short on your taxes this year..."

    Now yeah, I'm being simplistic, but the point is, if these online virtual economies continue to grow (and slip over into the real world), one day some legal genius is going to realize that there's money waiting to be collected. So what are these consequences? Do you think it's likely? What would be the liability of companies like Sony and Mythic?

    --
    Who said Freedom was Fair?
    1. Re:Tax and Legal Issues by j-beda · · Score: 2
      This type of thing would be treated as either come sort of capitol gains or more likely as some type of self employed income. In either case, it is not taxable until converted into real-world money (or goods I guess - barter stuff is taxable).

      So in the year that you sell your items, you would have to declare the income on your taxes, in whatever countries you might be subject to taxes. I imagine that you could probably get away with deducting some of your "business" expenses which might include your game subscription costs, hardware and software costs, and ISP costs, maybe some "home office" expenses, etc. The funny thing is that when you actually include these sorts of expenses in your calculations, many people might find that they were actually not making much money at this type of thing.

      I think that there are also some rules about "hobby businesses" that prevent people from taking paper losses year after year while they play with their beany babies or other hobby type activities that they claim are businesses. In cases such as those, you can probably get away without having to pay taxes on any "business" income you might generate as long as you document sufficient expenses, but I think you are prevented from continually claiming losses against other earned income.

      Of course none of the above should be treated as legal or tax advice. Consult a professional. Don't sue me.

    2. Re:Tax and Legal Issues by nolife · · Score: 2

      Wasn't there an article and a post about this earlier today? I believe it was AOL using simulated money to buy the real world Time Warner..

      I guess it depends on what your definition of a game is.

      --
      Bad boys rape our young girls but Violet gives willingly.
  40. Re:Who cares if a football player's taking steroid by Zebbers · · Score: 1

    exactly I used to play DAOC then stopped...when I went to grab a MMORPG I thought...hey evercrack...50billion cant be wrong.

    Frankly, it sucked. If only DAOC had a linux client ;) Or any decent MMORPG....back to the mudding I spose.

  41. Re:Who cares if a football player's taking steroid by sheetsda · · Score: 5, Informative

    1) Verant should step up and fix what is wrong
    I played Diablo2 for quite some time, and I watched for two years as Blizzard would constantly fix bugs that allowed item duplication ("duping") and various other cheats. Without exception after every fix, within a week, I became aware of a new method of duping (I didn't engage in it, but I knew people who did). I don't know what version Diablo2 is currently in, so I can't say this applies at the moment. My point is, as soon as they fix one bug, another will surface.

    2) Stop paying Verant $12.95 a month and go play one of the other 4 or 5 OnLine roleplaying games.
    And lose all invested time spent building up a character in EQ? Not to mention every one of those other games will suffer from similar bugs. In First Person Shooters it's wall-hacks and aimbots, in map-driven information warfare games (AKA "fog of war") it's map-hacks, in resource management games it's resource duplication, in economy based games (Diablo2 multiplayer, EQ, UO, and a host of others) it's currency counterfeiting.
    There are a number of complex problems behind each of these cheats but they all boil down to basically the same thing: a combination of finite trusted resources and the untrusted client problem, there aren't enough trusted resources to do all the calculations, so some must be shifted over to untrusted resources, the puzzle is to choose which calculations will allow the least severe and lowest number of cheats, taking into account the amount of trusted and untrusted resources available. I have yet to hear of any game with a significant number of players and no cheats/bugs, granted though, some have fewer than others.

    You do have a choice.
    Yes, that choice is to play with the cheaters, or not at all.

  42. Re:Translation wanted -- From a recovering EQ'er by Proudrooster · · Score: 5, Informative

    Here is the translation:

    Velious is an EQ expansion pack. Each time Sony develops another part of the EQ world, they charge everybody $39.95 for the expansion pack, in addition to the $9.89 monthly fee. Think of it as add-on pack.

    Lower Guk is the name of a zone. The EQ world is divided into zones. This cuts down on network traffic and server crashes. If everyone piled into the same zone, imagine the network traffic from updates, and people sending broadcast messages called "shouts" constantly. Velious added more "zones" to the EQ world.

    The "fugi camp" is where a certain MOB (in game monster or creature) spawns (appears). Some MOB's are very rare and only occur once every two weeks or so. I think it's probability based. Anyway, if you want a particular item and don't want to spend all your hard earned cash, you have to wait and wait and wait and wait. When it finally spawns you and your buddies kill it and hope it has the item. In this case the item is a "fungi tunic" which I believe has regenerative powers. That means it heals you when you get beat up in battle. The word "lore" means that you can only have one in your possession at a time. In the U.S. a wife can be considered a "lore" item, since you can only have one. This is an attempt to keep the hardcore players from harvesting all the good items. The theory is once they get their "Fungi Tunic" they'll go try to get something else, since they can only have one.

    The guys in this post weren't interested in the tunic for themselves, they just wanted to get them and sell them for the PP (platinumn) which is the form of currency used in EQ.

    If you need to know anything else, let me know.. I had to quit, it was runing my life. The game is highly addictive and the longer you play the harder it is to make any progress. If you are a person who like to "WIN" video games, don't ever start playing EQ, it's IMPOSSIBLE!!!!!

    The game has ruined many a marriage and cost many a geek their job. It is worse than crack.

  43. Ding 15!! woot! by limbop · · Score: 0, Offtopic

    Ding 15!! woot!

  44. We need your help.. by azcoffeehabit · · Score: 5, Funny

    Hi, My name is Harib Zabar Mitchell III sr. and I am a board member of the Erudin Senate for Platinum Pieces moderation committee. We need your help getting 4.5 Million PP (yes that is 4,500,000 PP!) out of royal tax holding accounts. We are exclusively asking for your help because we need an outside investor to pay the levys and taxes involved with releasing our 4.5M PP. We will refund your money plus a 100% interest. Now note that there may be mulitple normal taxes and leveys that may arise during the course of this transaction...

    --
    :)(smile)
    1. Re:We need your help.. by phlack · · Score: 1

      Pay no attention to the Nigerian accent!

    2. Re:We need your help.. by orkysoft · · Score: 1

      CAPS LOCK. You should've written it in CAPS! :-P

      --

      I suffer from attention surplus disorder.
  45. The macro program they speak of... by Anonymous Coward · · Score: 1, Informative

    http://macroquest.sourceforge.net/

  46. Re:Sigh... by Anonymous Coward · · Score: 0

    One of them players might be willing to do it for about 20,000 platinum. BTW, is the plural of platinum not platina?

    I thought it was platinii.

  47. Re:Sigh... by pmc · · Score: 4, Funny
    Thus 'two platinum' is incorrect (try two platinum coins, instead).


    There were two platinums in your sentence, BTW.

  48. Remiscent of the greatest sci-fi minds by name_already_in_use · · Score: 1

    I don't play Everquest, but I find the whole topic simultaneously enthralling and ludicrous. It reminds of the visions of the future worlds from sci-fi writer's such as Philip K.Dick (Perky Pat), Gibson, and more recently Stephenson (Snow Crash). I mean, REAL money invested for all this virtual paraphenalia. I love it.

    --


    Rake Free + Mac Poker: CardCrusade
  49. Re:Sigh... by Anonymous Coward · · Score: 0

    No. S/he means Platinum is an adjective already. You can't say "Two golds", because gold is an adjective (already).

  50. No, I wasn't by Goonie · · Score: 1
    I was making the point that people get very upset about cheating and unsporting tactics in other games, so why shouldn't they get upset about cheating and unsporting tactics in this one?

    You placed a different interpretation on my analogy to that intended.

    --

    Any sufficiently advanced technology is indistinguishable from a rigged demo
    --Andy Finkel (J. Klass?)
  51. poor player2player by Anonymous Coward · · Score: 0

    They are a pretty cheaply run gaming rant site, but this /. might put them out of business

  52. It's called an INCOME tax by DAldredge · · Score: 1

    not a wealth tax. They IRS could get you if you sold it, but not if you just kept playing it.

  53. While I was on this one server by ChozSun · · Score: 2, Interesting

    ... and I was able to automatically level my character to Level 5 with appropriate equipment in order to go through a DM-ran quest. What was even cooler, I can customize my character the way I want to with multiple character classes.

    Maybe I did not like my character or my server. I made another one, level him/her if need be and equipped accordingly and go to search for other worlds.

    May I will pick a server where I have to start from ground zero. That is okay because I am not worrying about catching up with the Jones' or Smith's because I can actually roleplay my character. If I die due to the storyline, then I can choose to remain dead forever.

    I went to one server who had every type of weapon imagined and to help you buy those weapons, you could exchange 1GP for 50,000GP.

    In my game, I can play gawds or mere mortals on a whim. I can have weapons which destroys waves of enemies or I can tough it out with a humble longsword and the clothes on my back. I play on servers where there are dedicated staff wanting to help those players. The DM-to-player ratio is no more than 1-to-10.

    All of this at the cost of buying the game.

    The game I am refering to should be quite obvious.

    My gawd, why in the hell do people still play and pay MMORPG's especially UO, EverQuest or DAoC? Do you actually think that spending days upon days in a room killing the same creature over and over again just so you can get one item is fun? Is killing the same MoB's over and over again just so you can level up just so you can do it all over again fun?

    That sounds like torture to me. Thanks but no.

    --
    ChozSun
    ChozSun.com
    1. Re:While I was on this one server by Erik+Hollensbe · · Score: 1

      You forgot the truly great thing about NWN:

      If I want to play on a private server, I can.

  54. Re:Who cares if a football player's taking steroid by kubrick · · Score: 1

    Who cares if a football player's taking steroids...

    Not me. It is only a game, and there are much more important things in life, although many people have pretty fucked priorities. :)

    --
    deus does not exist but if he does
  55. Re:Who cares if a football player's taking steroid by dillon_rinker · · Score: 3, Insightful

    I watched for two years as Blizzard would constantly fix...My point is, as soon as they fix one bug, another will surface.

    I'll bet you don't eat, either....a few hours after one meal, you just have to eat another. =)

    Software development is an ITERATIVE process. If a bug is discovered a year after a product comes out, it obviously hasn't affected a whole lot of people...but it's fixed anyway, because clearly people have begun to exercise the software in a fashion that has caused the bug to be exposed. There's something comparable to a learning curve with any software product. Some features are widely used immediately, some take a while to enter widespread usage. Until there's a good-sized userbase for a feature, usable bug reports don't come in for the feature. Once the bug reports start rolling in, the feature is obviously being used (or misused). Failing to fix the bug means that further development for that aspect of the software is halted; users don't use the feature (since it doesn't work), they don't suggest ways to expand it, they don't exercise the features "beyond" the feature, etc.

  56. Re:Who cares if a football player's taking steroid by Ronin+SpoilSpot · · Score: 4, Insightful

    2) Stop paying Verant $12.95 a month and go play one of the other 4 or 5 OnLine roleplaying games.
    And lose all invested time spent building up a character in EQ?

    At this point, it has obviously stopped being a game, and have become an investment. Then, ask yourself: What is the expected return on that investment.

    I'm not saying that I don't understand. I do! I have played a few Muds, and when I stopped playing one, there was always the feeling of "losing the investment".

    At that point, it needed to be reminded that I play games to have fun. Whenever I began playing a game for other reasons than fun, it would no longer be a game (or fun, ofcourse).

    I still haven't been able to find one single reason for playing Diablo 2 on Realms. I always played alone or with a few friends, so we could just host the game ourselves. Especially after single player games could be set to simulate more people in the game, Realms were pointless and laggy. So, there went my invested time again, but it was an investment with no chance of ever giving a return.

    Morale (and I have to keep telling this to myself, because it is obviosuly quite counter to my nature): F**k the "investment"! I played because I had fun playing! The playing was the reward!

    /RS
  57. As an EQ player.. by Anonymous Coward · · Score: 0

    I play EQ and as a player I can truly say, "who cares?". If they cheat to get plat. the advantage they have over me is in auctioning for "uber loot". Bottom line, it's a game and I expect to pick things up one bit of equipment at a time and gradually progress through the game. If they think it's more fun to buy pre-fab equipment/outfits that's fine by me. What it says to me is that they don't play the game for the reasons that I play the game. I can only hope for their sake that they get the same satisfaction from a "hard-won" auction as I get from a hard-won battle.

  58. Please Save Kaz-ryn! by Kaz+Riprock · · Score: 3, Funny

    Hello!

    My name is Kaz-ryn, I'm really nice, and I'm asking for your help!

    You see, I have this huge platinum debt and I need 20,000 pp to pay it off!

    So if you have an extra "fugi tunic", please send it my way!
    All I need is 1 pp from 20,000 people, or
    2 pp from 10,000 people, or
    5 pp from 4,000 people...

    -You get the picture!

    Together, we can banish EverQuest debt from my life!

    --
    Mordor...a magical, mythical land where women are more rare than dragons--but where every man would rather find a dragon
  59. The article is the worst form of drek by Synn · · Score: 2

    Next, I wanted to check the availability of said macro program, to see if in fact a person COULD as easily acquire "free PP" as the poster made it sound. I went to Yahoo and started fishing around, and came up to a lot of sites that offered the "free" macro program along with their guide at the low cost of 20 bucks. I'm sure that, if I was willing to be a bit more in depth, I would find the program itself. But how many are willing to do that?

    What I did find was this site, and I am going to use it as a reference for the remainder of my article: http://www.eqtotalsecrets.com/. Not to act as a pusher, but I found this in 5 seconds. For 20 dollars I could buy this, make the money, and sell PP at half the normal cost. I would make my money back in maybe 2 hours. So yes, the program, for 20 dollars, is easily found.

    So now we have checked our facts and found out that the EQ macro program IS in fact possible. We have found out that it is entirely possible that 3 million PP per day is being made per server. Now that we have our information, lets look at the effects of said facts.


    The EQ Total Secrets guide is a joke, a huge scam that's been around for well over a year. I love how the article author uses it as a "fact" that you can easily make plat in Everquest.

    The reason there's so much plat in EQ is really pretty simple, it comes into the economy and never really leaves it. So over 3 years a big ole piles of it built up.

    But if you really do believe EQ Total Secrets can tell you some hidden secrets of earning more EQ plat than you can ever imagine, I can do one better.

    Send me 20 dollars and I'll tell you how to MAKE MONEY FAST! You'll be a millionare within a year, easy. I'll let you in on the secrets those MILLIONARES have used to BUILD THEIR FORTUNES!

    And you know since the above was written on the Internet, it's just gotta be true.

    1. Re:The article is the worst form of drek by MartinB · · Score: 2
      The reason there's so much plat in EQ is really pretty simple, it comes into the economy and never really leaves it. So over 3 years a big ole piles of it built up.

      If this is so, then of course it's going to be hyper-inflationary. It's Monetary Policy 101 - print money indefinitely and you get hyper inflation[1], which is predominantly a problem for savers.

      If you're living in a cash economy, then the value of money is purely nominal anyway, and the fact that something costs you 2X Ningies today when it only cost you 1 Ningy yesterday doesn't matter as long as you're also being paid double what you got yesterday.

      [1] As discovered by the Golgafrincham B-Arkers. From a monetary policy PoV, burning down the forests was exactly the right move to revalue the leaf.

      --

      The only thing you can accurately describe as "Scotch" is a sticky tape made by 3M. And it's

  60. Re:Who cares if a football player's taking steroid by Manes · · Score: 3, Informative

    > I played Diablo2 for quite some time, and I watched for two years as Blizzard would constantly fix bugs that allowed item duplication ("duping")
    > and various other cheats. Without exception after every fix, within a week, I became aware of a new method of duping

    Same thing here really, but there's 3 reasons diablo2 had this problem in the worst way:

    1) Items was allowed to be sold on ebay, making copying them a lucritive effort

    2) Programming-wise, blizzards code is amazingly naive and stupid. For example, up until the expansion pack, items didn't have unique id numbers, so there was no way to tell if a item was a dupe or not. Some of the methods here was just so
    easy, my best one duped 40-50 sojs in 4-5 seconds.

    3) No punishment: Only recently have blizzard begun banning accounts, and up until then, people had no penalty whatsoever for hacking the game and trying whatever trick there is.

    #2 is probably very important, as a software engineer, I have NO respect whatsoever for blizzards production code, some of it is just embarrasing.

  61. Re:Translation wanted -- From a recovering EQ'er by Anonymous Coward · · Score: 0

    really WGAFF????? (who gives a fly'n ****)

  62. Confessions of a plat farmer by Anonymous Coward · · Score: 5, Informative
    The guy at player2player wrote his article after the following post was made on their boards, which I find personally believable.


    "EQ cracks down on macroing, finally huh....


    I thought since the cat was now out of the bag I would share some interesting EQ news that is currently going on with people selling plat for real money on sites like Player Auctions & Ebay. I have been a long time sellers and have always made a nice bit of money selling EQ gear, however about eight months ago I stumbled on a gold mine, err platinum mine.


    I found out how to macro a trade skill in Everquest that made me about 40,000 plat a day, so naturally I set up one computer and started macroing 24/7 and turned around and sold the plat I made on PA for about $240 (for 40,000pps). Well it didn't take long before one computer turned into ten computers, and 40,000 plat a day turned into 400,000 plat a day and $240 a day turned into over $2000 a day in real cash. After a month I noticed other people using the same macro as myself and before long the prices of plat started dropping on all servers from about $60 to depending on the server anywhere between $35 to $50 per 10,000 plat, down from $60 per 10k on all servers. So at this rate I figure I was flooding in about twelve million plat a month into the EQ economy, not bad for one guy!


    Everything was going fine and dandy until about three months ago when everyone and their mother found out about the macro, prices fell both in game and out of game and I saw that I was now making about half of what I used to, still not bad for having a computer sitting there macro on its own and I was making more money of this macro than I was off doing item and character sales. I used to make about $8,000 a month doing item and character sales and I was now making well over $20,000 a month even with the price dips just from this macro! Being a everquest seller you have a lot of contact with other sellers and I was simply amazed at the amount of plat being pushed through, hell I was running ten computers with the macro but I talked to at least six, yes six other sellers who were running more computers than me! One guy was making over a million plat a day! At one point I added up more than 30 million plat being pushed through Player Auctions a day.


    OK, now hopefully you get the idea, a LOT of plat was being made and dumped into the EQ economy, a conservative guess of at least 30 million plat a day for the last three months, I tend to think the number was at least three times as high as you can't see all the sales going on, you only get a small window to look through to see the amount of sales on PA & Ebay. I can't count how many times I was contacted by people claiming all this plat was ruining the game and economy, mainly other sellers worried about the drop in prices of EQ items & characters. I agreed but I wasn't going to sit back and let others do it while I sat by idly. I have seen several posts on various message boards about how there must be some kind of dupe as the amount of plat on the servers is out of hand and EQ has to put an end to it over the last eight months I saw several people defending Sony saying they were doing everything they could to find and put a stop to the influx of plat destroying the servers.


    I know for a fact that Sony has known about this macro for the last six months, as I was cc'd a copy of a email sent to three different people at Verant from a person who used to macro and was trying to get it stopped. The person in question gave them every last detail of the macro, what vendors it worked on, what skill, every detail needed to put a stop to it.


    Of course today was the big crack down, most everyone running macros was finally getting caught, you can read it about it on the boards over at hackersquest and player auctions from a variety of people getting busted. I find it amusing that Verant has never cared a whit about all the plat being dumped on their servers until the time leading up to the release of planes of power. They don't care that all that plat was being dumped on their servers, well at least unless it hurts their sales of planes of power. But don't worry, a month or two after the release, there will be something new, there always is.


    I have no point really, just thought someone out there might find all of this interesting.


    Anonymous"

    1. Re:Confessions of a plat farmer by Anonymous Coward · · Score: 0

      Very interesting...

    2. Re:Confessions of a plat farmer by Anonymous Coward · · Score: 0

      Very interesting...

      And informative as well? Not much insightfull though...

  63. Re:Who cares if a football player's taking steroid by WhiteDragon · · Score: 1

    this sounds equivalent (or at least analagous) to the problem of making secure digital cash/wallets for anonymous peer to peer financial transactions. Also to the problem of secure electronic elections.

    --
    Did you mount a military-grade, variable-focus MASER on an unlicensed artificial intelligence?
  64. Re:Translation wanted -- From a recovering EQ'er by Scrameustache · · Score: 2

    The game has ruined many a marriage and cost many a geek their job. It is worse than crack.


    Maybe they need to put a "CAUTION: Do not play this game under the influence of crack!" warning?

    --

    You can't take the sky from me...

  65. It's not that bad! by sshore · · Score: 2, Informative

    This is probably too late to get modded to a point where anyone will see it, but..

    Verant's oversights in this case may ruin the player economy, but they don't affect the history and lore within the game. A person who plays the game with the intent to have the most awesome equipment available is going to find this cheating frustrating, but this shouldn't affect people who are playing for the role playing element and a chance to explore an expanding world of lore.

    I find the game is more interesting if you refuse to twink (that is, to equip your lower level characters with equipment from your higher level characters). The equipment that you acquire by hard work (so to speak) has greater value than just the currency it will yield, and the effort put into generating a character instead of a "warm body" to put equipment on is well worth it.

  66. Real world money by wizard992 · · Score: 4, Informative

    I think a lot of people are missing the point of this, or at least what I saw as the point.

    The author of the article is talking about the damage potential to the EQ economy. Now, I am not an EQ player, so I could not care less, but I have seen what the damage to an MMORPG can be with Ultima Online.

    I thought the point behind the article, or at least the direction my thoughts ran in, was that you could come into this game, use a few accounts, and make some real world money. After going through some numbers (those in the article and a few posted here), you can make a good living from this.

    Using one slashdot poster's numbers (1k pp per hour selling arrows), you could make (real world) $5 USD per hour. Burger King rates.

    Using the numbers from the article (4500 pp per hour), you could make $22.50 USD per hour. Skilled technician rates.

    Using some of my own numbers, inflating slightly but IMO not unreasonably to 6000 pp to 8000 pp per hour, you could make $30 - $40 USD per hour. Administrator/Engineer rates.

    For most people, that is damn good money.

    These were all calculated assuming an 8 hour day, constantly playing and making pp, and using an average from www.playerauctions.com of $50 USD per 10,000 platinum. Overtime would of course make you more, but not at time-and-a-half. :)

  67. Sorry I can't moderate this by HuguesT · · Score: 1

    Only one word: bravo!

  68. EQ is about time by SpikeSpiff · · Score: 2, Insightful

    The real point here is that the only thing of value in EQ is time. The penalty for dying? time. Need to improve? time. Travel? Time. By changing the money/time equation, these macros take the challenge out of the game. They also shift the balance away from people who have no life.

    --
    "All that is required for evil to triumph is for good men to do nothing." - Edmund Burke
  69. Re:Sigh... by Simon+Garlick · · Score: 2

    There were two platinums in your sentence, BTW.

    Very witty... but not, strictly speaking, accurate :) There WEREN'T two platinums in his sentence, there were two "platinums". Your sentence is only correct if you slip into metalanguage.

  70. Re:Who cares if a football player's taking steroid by Anonymous Coward · · Score: 0

    This problem boils down to the bot-problem. The solution lies in the rules of the game: If something in the game is easily repeatable by a machine, you shouldn't be able to profit from it. The software engineers at Verant overlooked this when they implemented profitable tradeskills (over a certain skill %).

    Sadly this is so because a bot can keep going, simultaneously if you're greedy, much longer and reliable than a human player.

    What I don't understand is how the craftsman can get all the raw materials if he has to "hunt them down" as it says in the article. Me suspects he buys them in a shop.

    I found out a long time ago a better solution is to drop Everquest and play with people who want to have FUN.

  71. I don't think this is really fraud, or illegal by MrMeanie · · Score: 1

    I don't play EQ, so please excuse any inaccuracies.....
    Also, IANAL...

    If I understand correctly EQ players can learn trade skills, ie making arrows, and sell these for EQ platinum.
    By using a macro to do the work, they are simply mechanising the process, much like say knives were made by hand (by a blachsmith?) in the middle ages, but are manufactured by machine these days.
    The macro users are simply automating a manual process; the manual process of mouse clicking!

    I think it would be hard to convince a court or jury that this deserves punishment. I wouldn't be surprised if Verant killed your account for this activity though; there would be something in the EULA.

  72. Industrial Revolution by MartinB · · Score: 2
    [A blacksmith] is able to make 5pp7gp into 7pp1gp6sp1cp. Now this is a good thing, it gives smiths a way to make PROFIT! One PC without a macro program did all this in about 7 minutes and 30 seconds. I am sure you could stream line the process down to 6 minutes, and if you had a macro program, 1 minute.

    I'm sure that the 18th century hand textile spinners also cried shame upon their neighbours who'd bought Hargreave's Spinning Jenny, allowing them to spin 6 or 8 threads at a time - the same level of acceleration as quoted for the macro.

    Advances in technology permit faster production over manual methods - sounds like an industrial revolution to me.

    If you're building what claims to be a realistic economic model then this should be perfectly reasonable. Not fair, you say? Well, realistic economies aren't. Get over it.

    --

    The only thing you can accurately describe as "Scotch" is a sticky tape made by 3M. And it's

  73. Re:Translation wanted -- From a recovering EQ'er by Flounder · · Score: 2
    In the U.S. a wife can be considered a "lore" item, since you can only have one.

    Note: Does not apply in the State of Utah.

    --

    No boom today. Boom tomorrow. There's always a boom tomorrow. - Cmdr. Susan Ivanova

  74. Re:Who cares if a football player's taking steroid by Fesh · · Score: 3, Insightful

    ...in economy based games (Diablo2 multiplayer, EQ, UO, and a host of others) it's currency counterfeiting.
    There are a number of complex problems behind each of these cheats...


    Much as there are complex problems with real life "cheats". The problem is that some folks will game the system if there's a payoff, no matter what the system actually is. The funny bit about game cheats is that the software company controls the "reality" within the game, and in spite of that they still can't lock everything down.

    This sort of thing is never going to go away. The "trusted client" problem isn't just a virtual one. Every day each of us has to trust that those around them are obeying the rules. When that trust is violated, it's called "crime". And if we had an answer to that... *resigned chuckle*

    --
    --Fesh
    Kill -9 'em all, let root@localhost sort 'em out.
  75. I don't play EQ by Andy+Dodd · · Score: 2

    And hence have no idea how their monetary system works.

    I saw "Platinum" and immediately thought "Dark Age of Camelot". (Not that I've seen evidence of things like this happening over there...)

    --
    retrorocket.o not found, launch anyway?
  76. Re:first post by Anonymous Coward · · Score: 0

    Tickenest, is that YOU?!

  77. Why isn't there a REAL economy in these games? by Hektor_Troy · · Score: 2

    As far as I can tell from reading this, it seems every platinum farmer is flooding a vendor with goods, all sold at the same price. Why is that possible?

    Why don't the game developers put in an economy model, that works on supply and demand. If you sell 200.000 arrows to a vendor, that only sells 10.000 arrows a year, why the fuck should he pay you full price for the arrows?

    It can't be THAT hard to build some kind of simple supply and demand model into a game.

    --
    We do not live in the 21st century. We live in the 20 second century.
    1. Re:Why isn't there a REAL economy in these games? by TheReverend · · Score: 1

      Well, one problem with this is that vendor inventories are reset every time a server comes down for a patch. So no matter how many you sell to him, it's going back up to full price every couple weeks.

      --


      "Let me open these blinds so the snipers can see in." - Kevin Giffhorn
    2. Re:Why isn't there a REAL economy in these games? by Hektor_Troy · · Score: 2

      Does your stats go away at those down times? If not, I don't see why the vendors should have their inventory and prices reset - IF a real supply and demand economy model is implemented.

      It's not THAT big a storage requirement to set it up.

      Let's see ... what do we need to know about a vendor and his supply and his demands.

      1) How much does he have in stock now?
      2) How much can he sell over a given time period (say a month) per default?
      3) How much has he been able to sell over a given time period (roughly)?
      4) How much money does he have available RIGHT NOW?
      5) How much of that money (percentage wise) does he want to spend on buying things in a given time period?
      6) How should his prices fluctuate depending on his supply and demands?

      See ... fairly simple. I'm not a game programmer or a game designer. I'm not an economy major or anything like that, but it's still fairly simple. Using stats like those you could probably incorporate a fairly accurate supply and demand model, that would persist even over the course of server patches.

      IF the "powers that be" have any actual interest in making things slightly realistic.

      Incorporating something like this will enable people to become more interested in finding profitable trade routes, that are fairly stable. If you flood a market constantly, you will probably attract robbers, that know that you will be carrying around a lot of money, and you won't get as much money for your goods.

      Hell - selling very rare items to a vendor might become a problem ... where the hell is a smith from a poor village supposed to get 200,000 platinum pieces? And even if another vendor has that kind of money, what are his chances of selling it again? If he can't sell it, he's just thrown 200,000 platinum pieces down the drain, which (in any economy) is just plain stupid.

      --
      We do not live in the 21st century. We live in the 20 second century.
  78. Best line in the article by Anonymous Coward · · Score: 0

    I am a tailor who needs studs and bonings

  79. Wow, weak hitcount++. by Mynn · · Score: 2

    Write stories and submit them to Slashdot? Why didn't thxinfo think of that?

    (If it's really 8pm, why am I still at work?)

    --

    Face it, people are stupid, and the internet is the place where they all meet.
  80. Story is false by Anonymous Coward · · Score: 0

    Simply not true.

    There isnt that much plat being sold and / or macroed.

    Dont fall for the hoax.

  81. Money macroing is worse in Asheron's Call by Anonymous Coward · · Score: 0

    Personally I don't care, it's all virtual stuff so what does it matter how much of it you have, but the money macroing is much more common in Asheron's Call than EQ.

    For the last 12 months it's been well known how to make over a million "pyreals" an hour. Some people have accounts full of characters simply holding cash in the most dense format available (stacks of 100 platinum scarabs). This has lead to the collapse of pyreals as a player tradeable -- nobody will accept them for most trades.

    The bots that generate this kind of cash are very sophisticated. The most popular one would use tradeskills to make arrowheads and sell them.
    This involved casting spells, moving around towns, opening doors, etc.

    However, since this was always going to be nerfed by changing the sell prices (although it took a year for it to happen), more sophisticated bots have been developed.

    Now bots can hunt, kill monsters, loot their corpses, search for rare random loot drops and randomly generate tradeable items (e.g. maximum damage swords), teleport to shops, sell loot, go to house, store tradeables, return to dungeon, keep hunting. They can also do this outdoors, navigating through the map, using basic path finding algorithms or preset routes.

    I wrote a bot that made better XP and better loot than most players could do, and it could run 24/7. AC is the most programmable MMORPG I've seen, the third-party software lets you do all sorts of bot writing that most games have nothing like. AC is now full of buffbots (bots that cast beneficial spells on people completely automatically) so the average new player can powerlevel without even having to talk to a real player. AC never provided players with a facility to do offline trades (e.g. renting a shop) so players have written macros that will conduct trades automatically with live players.

    These bots are not macros like the old keypress and mouse movement macros -- they tie directly into the client and provide functionality like TurnToHeading(angle) and CastSpell(spellname). As a programmer, it's a fun game to program against. As a player, it's a pain in the arse because so many people are just using macros to play the entire game.

    None of this is new, however. Some old MUDs used to let you get a gold piece by bowing in front of a statue. Didn't take long for people to jam down the "paste text" keys of their keyboard and keep sending "bow" to the server until they were very very rich. Any economy that has no limited supply is eventually going to have problems.

  82. Except..... by Snaller · · Score: 2

    . My point is, as soon as they fix one bug, another will surface.
    .... its not a bug - its how the games works. But by using macro programs you can go through the motions much faster than if you were clicking and pointing yourself.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  83. Re:Who cares if a football player's taking steroid by prichardson · · Score: 1

    #2 is probably very important, as a software engineer, I have NO respect whatsoever for blizzards production code, some of it is just embarrasing.

    I suppose you've gotten a good look at blizzard's code, then. If so, please optimize the mac version for Cocoa. If not, don't be a fucking idiot. Blizzard has sold millions of copies of Diablo II. When you have that many copies of your software out in the world some fucker (like you) is always going exploit a perfectly innocent bug in their code. Thus ruining it for people who casually play to enjoy some sensless hacking and slashing.

    --
    Help I'm a rock.
  84. Re:Who cares if a football player's taking steroid by Manes · · Score: 1

    >When you have that many copies of your software out
    >in the world some fucker (like you) is always going
    >exploit a perfectly innocent bug in their code.

    here's one example out of 30 or so:

    At some point, you could buy items by sending a packet containing basically: 'buy item #23'

    There was no check if item #23 was actually for sale. You could buy other people's gear like this.

    Innocent bug? Or just blizzard totally missing out a VITAL check?

    My point is, security with regard to duping was mostly ignored by blizzard, beyond the most naive checks. They should have done better, if they intended to keep their 'cheat free' realms.

  85. Last Post! by alpg · · Score: 1

    Suppose for a moment that the automobile industry had developed at the same
    rate as computers and over the same period: how much cheaper and more
    efficient would the current models be? If you have not already heard the
    analogy, the answer is shattering. Today you would be able to buy a
    Rolls-Royce for $2.75, it would do three million miles to the gallon, and
    it would deliver enough power to drive the Queen Elizabeth II. And if you
    were interested in miniaturization, you could place half a dozen of them on
    a pinhead.
    -- Christopher Evans

    - this post brought to you by the Automated Last Post Generator...