You can change the colors of your windows and your entire GUI in gnome, in fact those i know who run ubuntu have their interface completely customized.
about half life 2 was the "uprising" theme you feel while playing through the games. And while I can't tell if valve is trying to make social commentary, the games themselves are each a master piece.
And I wish episode 2 didn't have to end in such a way;_;
I remember a time when Activision made their own games, a personal favorite: Tony Hawk's Pro Skater 2 was one of them. Is it really inevitable that developers that turn into publishers become malicious to the gamers and to other developers? Hopefully such publishers (and larger developers) will go way of EA, that they deserve, I just hope that all the developers I have come to love don't go down these dark roads.
Right now is really bad time for the gaming industry. Almost a dark age if you will.
I think it would have been cooler if it was somewhat choreographed, instead of 100 people, have maybe 20, and have a preset order that people will die, maybe even a few lines for the characters to shout during it, have people mime out being force-choked, and have the sword fights planned out, instead of just randomly wacking their neighbor, but its all in good fun really, i doubt a huge gathering like that would be allowed in the US, because it is "simulating violence":/
Its probably not that complicated at all, trick the software into thinking that the "remote machine" is the end-user's computer, or even easier a virtual machine with spoofed information. This method would be much quicker and easier than trying to dismantle the drm altogether.
The only thing gearbox really messed up about the port was the netcode, which required players to lead their shots more, other than that it was a very decent port, which allowed dedicated servers as well as modding, and later custom maps to be developed and played online through Halo: Custom Edition. The development of Halo for PC really allowed the pc community to explode, i think at one point there was a mod released that allowed online cooperative play through the campaign.
Its pretty easy to determine whether a port or a game in general is going to be bad, and if you are still going out and dropping 60$ for $20 worth of software, then you probably shouldn't be gaming.
I've been gaming on PCs since the time of Quake, and i find it quite simple to play games on PC, a little bit of technical knowlege is very beneficial considering that PC games are almost always more in depth, come with more features, and offer plenty more options to the end user.
If you are implying that the Halo series "sucked", then you probably weren't around to witness the series unfold, or are just suffering from the "its popular, therefore it sucks" syndrome, or a little fanboyism, or all of the above.
While Halo 2 may have been the blatant sell out that it was, it was still enjoyable and it pioneered the matchmaking concept as well as provide a platform for competitive gaming to thrive on the console market.
The Halo series is a landmark in the first person genre, just the same as say Doom, Quake, and the Half Life series, of course its quite possible, probably guaranteed that without Microsoft's backing, Halo wouldn't have done as half as well as it did in sales.
The Halo canon, while it may be a cookie cutter epic, is quite easy to comprehend and paints a fairly enriching struggle between humanity and the covenant.
Halo is an advanced form of the "shooter-in-a-tube", it is an improved version of marathon, just as marathon is an improved version of Pathways into Darkness. Implying that it was meant to be more complicated than that only reveals that you weren't there to watch it grow, similar how say an adolescent child today who grew up playing Gears of War will find the first Halo game to be simple or "crappy".
I think what we will see developing in the video game industry is a thick line of separation between shitty mainstream sellers, that are thrown together and marketed to make a quick dollar, and the games that are made by developers who make games that they want to play. This is based off of the current state of the film industry, where genuinely good films are far and few between, and every year is littered with stacks of sacks of shit: unwarranted sequels, umpteenth remakes of destroyed franchises, and cookie cutter films. Heck, we already are seeing a clear bias in the media - he who shells out more money, gets better reviews and coverage from gamespot, etc.
I could give you 100 reasons why you shouldn't have bought your xbox or blockbuster game, but the problem is that we dwell within a sea of idiocracy, there are too many idiots buying these shitty games from these mega companies, and our protest will (and has to date) accomplish(ed) very little, so here are our options:
1. Study every game being released, and only buy what is in favor of the end user.
2. Become a developer, make games without bullshit, and be hugely successful, and therefore change the industry
3. Demand regulations from your corresponding government to break publisher monopolies and outlaw things such as DRM
That's all i have to say. And you know, its quite a shame where talented, aspiring developers need to piggyback on a publisher for their software to be successful, and to think that only 10-15 years ago 2 man companies were developing games out of their garage.
And then the tumbleweed gets stuck in a hole and there goes the millions of dollars spent to send it there.
and less companies like EA, Activision, Microsoft, Ubisoft, etc.
Hack the planet!!!
You can change the colors of your windows and your entire GUI in gnome, in fact those i know who run ubuntu have their interface completely customized.
We also may see the source engine come to Linux, as it is rumored that valve has been rewriting the engine to run natively on linux. http://www.phoronix.com/scan.php?page=article&item=source_linux&num=1
You could easily go through the console to either noclip to other levels or even spawn radios to keep searching.
about half life 2 was the "uprising" theme you feel while playing through the games. And while I can't tell if valve is trying to make social commentary, the games themselves are each a master piece. And I wish episode 2 didn't have to end in such a way ;_;
I remember a time when Activision made their own games, a personal favorite: Tony Hawk's Pro Skater 2 was one of them. Is it really inevitable that developers that turn into publishers become malicious to the gamers and to other developers? Hopefully such publishers (and larger developers) will go way of EA, that they deserve, I just hope that all the developers I have come to love don't go down these dark roads. Right now is really bad time for the gaming industry. Almost a dark age if you will.
Alcohol is already poison.
I think it would have been cooler if it was somewhat choreographed, instead of 100 people, have maybe 20, and have a preset order that people will die, maybe even a few lines for the characters to shout during it, have people mime out being force-choked, and have the sword fights planned out, instead of just randomly wacking their neighbor, but its all in good fun really, i doubt a huge gathering like that would be allowed in the US, because it is "simulating violence" :/
Its probably not that complicated at all, trick the software into thinking that the "remote machine" is the end-user's computer, or even easier a virtual machine with spoofed information. This method would be much quicker and easier than trying to dismantle the drm altogether.
The only thing gearbox really messed up about the port was the netcode, which required players to lead their shots more, other than that it was a very decent port, which allowed dedicated servers as well as modding, and later custom maps to be developed and played online through Halo: Custom Edition. The development of Halo for PC really allowed the pc community to explode, i think at one point there was a mod released that allowed online cooperative play through the campaign.
Its pretty easy to determine whether a port or a game in general is going to be bad, and if you are still going out and dropping 60$ for $20 worth of software, then you probably shouldn't be gaming. I've been gaming on PCs since the time of Quake, and i find it quite simple to play games on PC, a little bit of technical knowlege is very beneficial considering that PC games are almost always more in depth, come with more features, and offer plenty more options to the end user.
If you are implying that the Halo series "sucked", then you probably weren't around to witness the series unfold, or are just suffering from the "its popular, therefore it sucks" syndrome, or a little fanboyism, or all of the above. While Halo 2 may have been the blatant sell out that it was, it was still enjoyable and it pioneered the matchmaking concept as well as provide a platform for competitive gaming to thrive on the console market. The Halo series is a landmark in the first person genre, just the same as say Doom, Quake, and the Half Life series, of course its quite possible, probably guaranteed that without Microsoft's backing, Halo wouldn't have done as half as well as it did in sales. The Halo canon, while it may be a cookie cutter epic, is quite easy to comprehend and paints a fairly enriching struggle between humanity and the covenant. Halo is an advanced form of the "shooter-in-a-tube", it is an improved version of marathon, just as marathon is an improved version of Pathways into Darkness. Implying that it was meant to be more complicated than that only reveals that you weren't there to watch it grow, similar how say an adolescent child today who grew up playing Gears of War will find the first Halo game to be simple or "crappy".
I think what we will see developing in the video game industry is a thick line of separation between shitty mainstream sellers, that are thrown together and marketed to make a quick dollar, and the games that are made by developers who make games that they want to play. This is based off of the current state of the film industry, where genuinely good films are far and few between, and every year is littered with stacks of sacks of shit: unwarranted sequels, umpteenth remakes of destroyed franchises, and cookie cutter films. Heck, we already are seeing a clear bias in the media - he who shells out more money, gets better reviews and coverage from gamespot, etc. I could give you 100 reasons why you shouldn't have bought your xbox or blockbuster game, but the problem is that we dwell within a sea of idiocracy, there are too many idiots buying these shitty games from these mega companies, and our protest will (and has to date) accomplish(ed) very little, so here are our options: 1. Study every game being released, and only buy what is in favor of the end user. 2. Become a developer, make games without bullshit, and be hugely successful, and therefore change the industry 3. Demand regulations from your corresponding government to break publisher monopolies and outlaw things such as DRM That's all i have to say. And you know, its quite a shame where talented, aspiring developers need to piggyback on a publisher for their software to be successful, and to think that only 10-15 years ago 2 man companies were developing games out of their garage.