I don't agree with it, but the wording is correct. He's saying that out of a control group, 71% that played vice city were twice as likely to commit crimes than people who did not.
He's saying nothing about "violent crimes", it's probably a loaded survey in which raising your voice or swearing at somebody is considered "violent".
Personally, I think a much more interesting study would look into how watching soap-operas & reading romance novels fucks up young women, leading them to become petty, backstabbing whores that continually make unhealthy relationship decisons.
An interesting variation of this might be to provide time-limited registration keys which can be purchased cheaply online ($1-2 for a 24hr period or so) allowing you to use a friend's copy to install the game.
I'm not sure which is more tiring, unispired games that are sequels or clones of successful titles or articles that bitch about how the game industry is stagnant and uninspired.
This is somewhat odd since manufacturers are known for making sure that hardware review sites get "golden sample" cards that are known to be defect free and overclock better than normal. On the flipside, many people in one of the forums I frequent not only unlock their cards but get monster overclocks without artifacts - generally not quite to 6800GT levels, but 25% boosts in performance aren't that uncommon.
I won't say this is the best card unlocking ever - I think that goes to the 9500->9700 trick but, if you already have the card, a pure-software tweak that can (relatively) safely boost performance this much is worth the small ammount of time it takes to perform & do some stabilty tests.
I got one back in november (day after thanksgiving sale) for $250, back when vanilla 6800s were still over $300. I managed to unlock (with rivatuner) and overclock it (using the overclocking features in every nVidia driver) without any problems. It only took me about 2hr to find the maximum stable overclock.
Unlocked and with a relatively modest overclock (5 vertex pipes/12 pixel pipes @ 325MHz core/700MHz memory to 6/16@380/820; some cards go over 400/900 on stock cooling) I managed to take myself from 9000 points in 3dmark03 to 11,000 points. You can say what you will about synthetic benchmarks but I am seeing about 20-25% better performance in "real world" tests.
Yes, it's a bit of a gamble, hoping you get a card that unlocks and/or overclocks, but the odds are pretty good - even without unlocking successfully, most of them get decent overclocks. With 6800s selling for just over $200 now, nothing else near price-point even comes close to the ammount of potential "free" performance you can get out of them.
The 6800 chip was designed for AGP. nVidia saw a large enough market for PCIe cards that it would be more cost effective to sell a native PCIe chip than it would be to sell AGP parts with an AGP/PCIe bridge. It's a fairly minor change, but they saw fit to remove the extra 4 pipes from the fabrication process.
I've seen plenty of people try note-taking by typing - generally at the beginning of the semester. It seldom lasts more than 2-3 weeks before they get back to doing it by hand. Even if you can type faster than you can write, most people aren't going to be able to keep up with a speaker verbatim (notice how court reporters use special input devices?).
Since notes are -not- intended to be transcripts, it's a lot easier to use pencil & paper to write down key points & draw a few arrows around. Once you start getting into anything that involves mathematical formulas and diagrams, it just doesn't make sense. The only thing I've seen that would really work is a tablet PC, but there's no real advantage to a tablet PC over a tablet of paper at that point.
Get over it - you have a fringe need that is met by a mass market device. Even if the mass market device is 10x more powerful than you really need, it will stil be comparable in cost to a device that is just powerful enough to do what you need it to do and no more. Just because you only need a tenth the power of a $300 device doesn't mean you can get it for a tenth the price. With a limited market, the dominating factors on price aren't going to be the hardware but the design, support, marketing & manufacture.
The best solution is going to be an low-end (but still overpowered PDA) with an attached keyboard.
It's pretty amazing how much of a difference there is between the old TR and the new TR. The old TR seemed like it was going to be some sort of freeform RPG in a quasi-utopian world. The new one is going to be an FPS/RPG in a "IN THE GRIM FUTURE OF HELLO KITTY, THERE IS ONLY WAR" world.
It's a perfectly logical standpoint. If kids are encouraged to fuck animals instead of eachother, and see it as socially acceptable to do so, I can imagine that it would greatly cut down on teen pregnancy and the resultant abortions.
Word on the street is that their "watercooling" setup is nothing more than a set of heatpipes - an increasingly pedestrian method of cooling in the PC world. I've actually seen mid-range Dell systems with heatpipe coolers & no marketing hype.
That's the biggest problem with taking console marketing at face value - they tend to blow small technical details out of proportion to make the whole device sound more impressive. A recent example is the current generation of consoles; they were refered to as 128-bit units by marketing when all of them actually ran on 32-bit processors because they had a vector unit or some video-processor with a wide pipe.
Regardless of a source, these specifications are completely unrealistic considering that a launch price will have to be around $500, with a launch date at the end of this year. It's one thing to argue that 'consoles are sold at a loss' but another thing entirely to believe that a console is going to ship with hardware significantly better than anything available on consumer PCs today.
If you look at those CPUs, each of them will be faster than the fastest single-core chip available from either AMD or Intel today. A conservative estimate is that, in 6months, you're still looking at three $500+ CPUs.
Next up is the graphics card. If you consider that the current top-of-the-line cards from ATI and nVidia are running 16-pipelines at about 500MHz, again costing $500 a pop, this makes the graphics chip in the new XBox about four times faster than anything available on the market today. This, of course, would be needed to provide adequate performance with AA enabled at 1080i resolutions (1920x1080).
That's already hardware that, compared to PC components, will be worth more than $2000 come launch date, not including any of the other components of the system. As I said earlier, for this to be a viable console, it must sell for $500 or less at launch. With Moore's Law, that puts them at the break-even point at the end of a 5 year production run. Machines would be getting sold for a loss of over a grand at release which would require each console owner to purchase 4-500 game titles to even break even. I find these numbers pretty hard to swallow.
Consider, additionally, that releasing something this much more powerful than what's available on PCs is completely unprecedented. As far back as I as the 2600, consoles have always been a few steps down from what's available on PCs of the day.
All told, I'm suprised that I'm seeing so many otherwise technically savy sites lapping up this, completely absurd, obviously fabricated, 'leaked' information and spreading it as gospel.
If a game doesn't provide any worthwhile gaming in the first 3 days of play, why is it reasonable to assume that there will be worthwhile content further down the line? If you can't get to any worthwhile content in the first 3 days, that's a pretty major flaw in the game's design, if you ask me.
Maybe you're just not mean to be an RPG player?
An interesting variation of this might be to provide time-limited registration keys which can be purchased cheaply online ($1-2 for a 24hr period or so) allowing you to use a friend's copy to install the game.
I'm not sure which is more tiring, unispired games that are sequels or clones of successful titles or articles that bitch about how the game industry is stagnant and uninspired.
At some point, if you find yourself regularly working on things, you should just get a real toolkit.
Funny. I had an overclocked machine running on quiet fans for the same time period that never overheated or crashed on me.
Sounds interesting. Do you have anything online you've written about it that would be understandable to the educated layman?
The problem is that you're hanging out where everyone has iBooks & MySpace accounds.
This is somewhat odd since manufacturers are known for making sure that hardware review sites get "golden sample" cards that are known to be defect free and overclock better than normal. On the flipside, many people in one of the forums I frequent not only unlock their cards but get monster overclocks without artifacts - generally not quite to 6800GT levels, but 25% boosts in performance aren't that uncommon.
I won't say this is the best card unlocking ever - I think that goes to the 9500->9700 trick but, if you already have the card, a pure-software tweak that can (relatively) safely boost performance this much is worth the small ammount of time it takes to perform & do some stabilty tests.
I got one back in november (day after thanksgiving sale) for $250, back when vanilla 6800s were still over $300. I managed to unlock (with rivatuner) and overclock it (using the overclocking features in every nVidia driver) without any problems. It only took me about 2hr to find the maximum stable overclock.
Unlocked and with a relatively modest overclock (5 vertex pipes/12 pixel pipes @ 325MHz core/700MHz memory to 6/16@380/820; some cards go over 400/900 on stock cooling) I managed to take myself from 9000 points in 3dmark03 to 11,000 points. You can say what you will about synthetic benchmarks but I am seeing about 20-25% better performance in "real world" tests.
Yes, it's a bit of a gamble, hoping you get a card that unlocks and/or overclocks, but the odds are pretty good - even without unlocking successfully, most of them get decent overclocks. With 6800s selling for just over $200 now, nothing else near price-point even comes close to the ammount of potential "free" performance you can get out of them.
The 6800 chip was designed for AGP. nVidia saw a large enough market for PCIe cards that it would be more cost effective to sell a native PCIe chip than it would be to sell AGP parts with an AGP/PCIe bridge. It's a fairly minor change, but they saw fit to remove the extra 4 pipes from the fabrication process.
I've seen plenty of people try note-taking by typing - generally at the beginning of the semester. It seldom lasts more than 2-3 weeks before they get back to doing it by hand. Even if you can type faster than you can write, most people aren't going to be able to keep up with a speaker verbatim (notice how court reporters use special input devices?).
Since notes are -not- intended to be transcripts, it's a lot easier to use pencil & paper to write down key points & draw a few arrows around. Once you start getting into anything that involves mathematical formulas and diagrams, it just doesn't make sense. The only thing I've seen that would really work is a tablet PC, but there's no real advantage to a tablet PC over a tablet of paper at that point.
Get over it - you have a fringe need that is met by a mass market device. Even if the mass market device is 10x more powerful than you really need, it will stil be comparable in cost to a device that is just powerful enough to do what you need it to do and no more. Just because you only need a tenth the power of a $300 device doesn't mean you can get it for a tenth the price. With a limited market, the dominating factors on price aren't going to be the hardware but the design, support, marketing & manufacture.
The best solution is going to be an low-end (but still overpowered PDA) with an attached keyboard.
You're an MBA - most of us around here are suprised if you can read and write let alone click a mouse and download the test.
To hell with the Skaven, this is the only race I'm really concerned about.
It's pretty amazing how much of a difference there is between the old TR and the new TR. The old TR seemed like it was going to be some sort of freeform RPG in a quasi-utopian world. The new one is going to be an FPS/RPG in a "IN THE GRIM FUTURE OF HELLO KITTY, THERE IS ONLY WAR" world.
Depriving people of privacy is a crime? Wow. Didn't know that one.
google://FERPA
check it out. If the database was leaking SSNs, I'm sure pretty much everything else was falling out too.
It's a perfectly logical standpoint. If kids are encouraged to fuck animals instead of eachother, and see it as socially acceptable to do so, I can imagine that it would greatly cut down on teen pregnancy and the resultant abortions.
FUCK A SHEEP FOR JESUS!
Word on the street is that their "watercooling" setup is nothing more than a set of heatpipes - an increasingly pedestrian method of cooling in the PC world. I've actually seen mid-range Dell systems with heatpipe coolers & no marketing hype.
That's the biggest problem with taking console marketing at face value - they tend to blow small technical details out of proportion to make the whole device sound more impressive. A recent example is the current generation of consoles; they were refered to as 128-bit units by marketing when all of them actually ran on 32-bit processors because they had a vector unit or some video-processor with a wide pipe.
I think it's more like "I don't really care what anyone thinks as long as we're making money on it".
Must be a Republican.
No. It's memory. I just can't figure out why all these games that say 512MB is optimal are runnign so slow when I have 120GB.
Next time, try buying a laptop with a proper graphics controller if you plan on gaming with it.
Regardless of a source, these specifications are completely unrealistic considering that a launch price will have to be around $500, with a launch date at the end of this year. It's one thing to argue that 'consoles are sold at a loss' but another thing entirely to believe that a console is going to ship with hardware significantly better than anything available on consumer PCs today.
If you look at those CPUs, each of them will be faster than the fastest single-core chip available from either AMD or Intel today. A conservative estimate is that, in 6months, you're still looking at three $500+ CPUs.
Next up is the graphics card. If you consider that the current top-of-the-line cards from ATI and nVidia are running 16-pipelines at about 500MHz, again costing $500 a pop, this makes the graphics chip in the new XBox about four times faster than anything available on the market today. This, of course, would be needed to provide adequate performance with AA enabled at 1080i resolutions (1920x1080).
That's already hardware that, compared to PC components, will be worth more than $2000 come launch date, not including any of the other components of the system. As I said earlier, for this to be a viable console, it must sell for $500 or less at launch. With Moore's Law, that puts them at the break-even point at the end of a 5 year production run. Machines would be getting sold for a loss of over a grand at release which would require each console owner to purchase 4-500 game titles to even break even. I find these numbers pretty hard to swallow.
Consider, additionally, that releasing something this much more powerful than what's available on PCs is completely unprecedented. As far back as I as the 2600, consoles have always been a few steps down from what's available on PCs of the day.
All told, I'm suprised that I'm seeing so many otherwise technically savy sites lapping up this, completely absurd, obviously fabricated, 'leaked' information and spreading it as gospel.
So, as usual, the problem isn't what the bill brings on its face value - it's the obnoxious clauses that get tacked onto an otherwise good law.
If this is the problem, why is this the only post modded up to 5 that _doesn't_ talk about identification?
If a game doesn't provide any worthwhile gaming in the first 3 days of play, why is it reasonable to assume that there will be worthwhile content further down the line? If you can't get to any worthwhile content in the first 3 days, that's a pretty major flaw in the game's design, if you ask me.