Actually steam might apply again. Both Team Fortress 2 and Portal 2 (Valve's own titles at that) feature in game stores for purchasing of content (such as Hats). These in game stores use your steam account in order to process the transaction. If theres any pre-depositet money, it uses that first. If there isn't any, it'll use your regular account information (your credit card) to complete the transaction. Again - this is all handled with the game's own menu.
A VM test of mine from a few weeks ago with W8-32bit with the new task manager active netted a memory consumption of around 260mb after a small amount of idling time - but letting it sit for a while longer than that yielded 220-230mb. For a NT6 client system, its not bad. With another year or so of improvements, and possibly manually tweaking it yourself (this was a stock config) I wonder if its not possible to push it below 200.
The HD3000 will whine if you start fiddling with the Shader setting in SC2 and setting it to upper values, but set that to low and you can pretty much set everything else to Ultra.
I don't even get what the libraries are doing, really. I just ignore them.
A lot of people complain endlessly about this, but I've never really understood why. Libraries simply 'collects' directories that hold a certain type files/media and allows them all to be accessed from a single 'directory' rather than having to go over to your NAS for some of your music, two different places on your local drive for some more, and an additional directory on your external.
This is different from Intel's SRT present on all Z68 boards how? The basics is the same. You have a HDD - and a SSD which acts as a cache. At a glance, I'm guessing the sole difference is that SRT is motherboard managed, while Synapse is done... elsewhere?
I'm not actually sure theres been any computers for a better part of the last 7 or so years sold without Gigabit Ethernet. Routers and Switches are another story mind you. And it just so happens that IPv6 is a repeat story of that.
So its just a matter of hiding the ribbon interface. Not like I used the menu bar in Explorer (with very rare exceptions, but the ribbon makes no difference here).
I quite enjoy spectating video games personally, as its a quite good way to pick up little tricks and strategies in a lot of titles - particularly RTSs. You can enjoy the game itself and benefit by learning from it simultaneously.
That probably means theres a problem with your blocker in question, since if Javascript and 3rd party plugins are properly disabled in the first place the website loads just fine. And in Opera at that.
Which by most indications is for different reasons. Very few games are released for the 3DS; most continue to be released for the DS/DSi. Companies so far are not compelled to make games for a console with about 5 million (?) units, when they can target one with 150 million units. Add in region locking, weak battery life (a XL can last upwards 16 hours gaming), rather bulky size, frailty, and price - and you've got a problem. The 3DS was a step back in almost all areas where 'portable console' are of a concern - its failing at the same points the PSP did.
Windows? You mean the OS where you can remotely tell every single machine to install or update from a local server dedicated to holding system updates? Not even close.
That still only holds true if the program itself is 64-bit; an exceedingly rare occurrence still amongst games, and I can think of no modern game with 64-bit capability. And as most - like I said - furthermore have no LAA flag set - the operating system does not allow them to access more than 2GB of RAM. If they attempt to use more, they will crash with an out of memory error; and for that reason the games are explicitly designed to use less than that at all times.
Then you missed the point. It is important for ensuring that the malware remains securely fastened to the OS, but nobody (sane) argued otherwise. But it doesn't matter if you just want the piece of malware to do its job: e.g. key-log and scan for personal information, in addition to keeping a self-updater that may eventually pull an update that does allow for the use of an escalation exploit.
Not currently able to view more than just the first page but... clicky keyboards aren't really gone. Cherry Blue MX keyboards have been on the rise of late actually as the 'Gamer' market has been quite attracted to Mechanical switch keyboards the past two years. Likewise, "function" keys on the left of the keyboard space still exists on numerous boards; e.g. the Logitech G1* keyboard series. The macro buttons placed there default to F keys, but you can obviously change them to work either as a key-combo or direct macro if you wish.
If you run with the system's Task bar though - thats another 25px, for 150 total. On a ****x600 screen (netbooks) - that ends up being 1/4th of your screen estate. Not exactly what I'd call optimal.
Its even worse than that usually, especially on netbooks.
Standard Firefox 3 configuration and having 1/3rd of the vertical available space used for interface elements (OS & Browser itself) was sadly not uncommon. Then when you add in the toolbar-fox plague (You know the same thing IE used to have problems with?) and up to half the screen is gone, just like that.
Not agreeing they may do it - just saying its a trivial thing TO do if Apple does want to. Companies do 180s plenty of times; Apple has made numerous headlines doing so in the past.
Shipping a locked an non-locked version is trivial. Its the equivalent of "Windows 7 Home Premium" and "Windows 7 Enterprise", or "Ultimate" as its known by most folk. OSX lost the server wars, so thats why its getting consolidated into the main OS.
Actually steam might apply again. Both Team Fortress 2 and Portal 2 (Valve's own titles at that) feature in game stores for purchasing of content (such as Hats). These in game stores use your steam account in order to process the transaction. If theres any pre-depositet money, it uses that first. If there isn't any, it'll use your regular account information (your credit card) to complete the transaction. Again - this is all handled with the game's own menu.
A VM test of mine from a few weeks ago with W8-32bit with the new task manager active netted a memory consumption of around 260mb after a small amount of idling time - but letting it sit for a while longer than that yielded 220-230mb. For a NT6 client system, its not bad. With another year or so of improvements, and possibly manually tweaking it yourself (this was a stock config) I wonder if its not possible to push it below 200.
The HD3000 will whine if you start fiddling with the Shader setting in SC2 and setting it to upper values, but set that to low and you can pretty much set everything else to Ultra.
I don't even get what the libraries are doing, really. I just ignore them.
A lot of people complain endlessly about this, but I've never really understood why. Libraries simply 'collects' directories that hold a certain type files/media and allows them all to be accessed from a single 'directory' rather than having to go over to your NAS for some of your music, two different places on your local drive for some more, and an additional directory on your external.
This is different from Intel's SRT present on all Z68 boards how? The basics is the same. You have a HDD - and a SSD which acts as a cache. At a glance, I'm guessing the sole difference is that SRT is motherboard managed, while Synapse is done... elsewhere?
I'm not actually sure theres been any computers for a better part of the last 7 or so years sold without Gigabit Ethernet. Routers and Switches are another story mind you. And it just so happens that IPv6 is a repeat story of that.
I seem to remember a very similar type of incident a year or two ago - although for what game I can't remember. It did involve Steam though, again.
So its just a matter of hiding the ribbon interface. Not like I used the menu bar in Explorer (with very rare exceptions, but the ribbon makes no difference here).
I quite enjoy spectating video games personally, as its a quite good way to pick up little tricks and strategies in a lot of titles - particularly RTSs. You can enjoy the game itself and benefit by learning from it simultaneously.
Like Microsoft's cakes they sent to the Firefox team being downgraded to cupcakes?
That probably means theres a problem with your blocker in question, since if Javascript and 3rd party plugins are properly disabled in the first place the website loads just fine. And in Opera at that.
Which by most indications is for different reasons. Very few games are released for the 3DS; most continue to be released for the DS/DSi. Companies so far are not compelled to make games for a console with about 5 million (?) units, when they can target one with 150 million units. Add in region locking, weak battery life (a XL can last upwards 16 hours gaming), rather bulky size, frailty, and price - and you've got a problem. The 3DS was a step back in almost all areas where 'portable console' are of a concern - its failing at the same points the PSP did.
Windows? You mean the OS where you can remotely tell every single machine to install or update from a local server dedicated to holding system updates? Not even close.
I don't know about conspiracy. Seems standard to measure in liters per 100km on European cars.
Most of the games when I check have a usage of at most 6GB; not 10-15. Sure theres a few titles in that range, but certainly not the majority.
Not to mention outside of the US - Apple stores practically don't exist.
While I've not tested Crysis 2 - how many of these exceed 2GB in used RAM? (The entire point of this debate)
That still only holds true if the program itself is 64-bit; an exceedingly rare occurrence still amongst games, and I can think of no modern game with 64-bit capability. And as most - like I said - furthermore have no LAA flag set - the operating system does not allow them to access more than 2GB of RAM. If they attempt to use more, they will crash with an out of memory error; and for that reason the games are explicitly designed to use less than that at all times.
Most modern games don't even have LAA flags set, so no. The actual games themselves will generally sit between 800mb to slightly below 2gb.
Then you missed the point. It is important for ensuring that the malware remains securely fastened to the OS, but nobody (sane) argued otherwise. But it doesn't matter if you just want the piece of malware to do its job: e.g. key-log and scan for personal information, in addition to keeping a self-updater that may eventually pull an update that does allow for the use of an escalation exploit.
Not currently able to view more than just the first page but... clicky keyboards aren't really gone. Cherry Blue MX keyboards have been on the rise of late actually as the 'Gamer' market has been quite attracted to Mechanical switch keyboards the past two years. Likewise, "function" keys on the left of the keyboard space still exists on numerous boards; e.g. the Logitech G1* keyboard series. The macro buttons placed there default to F keys, but you can obviously change them to work either as a key-combo or direct macro if you wish.
If you run with the system's Task bar though - thats another 25px, for 150 total. On a ****x600 screen (netbooks) - that ends up being 1/4th of your screen estate. Not exactly what I'd call optimal.
Its even worse than that usually, especially on netbooks. Standard Firefox 3 configuration and having 1/3rd of the vertical available space used for interface elements (OS & Browser itself) was sadly not uncommon. Then when you add in the toolbar-fox plague (You know the same thing IE used to have problems with?) and up to half the screen is gone, just like that.
Not agreeing they may do it - just saying its a trivial thing TO do if Apple does want to. Companies do 180s plenty of times; Apple has made numerous headlines doing so in the past.
Shipping a locked an non-locked version is trivial. Its the equivalent of "Windows 7 Home Premium" and "Windows 7 Enterprise", or "Ultimate" as its known by most folk. OSX lost the server wars, so thats why its getting consolidated into the main OS.