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How Apple Is Beating Nintendo At Its Own Game

Zothecula writes "In an industry obsessed with polygon counts and frame rates, Nintendo's Wii console and DS handheld were the proverbial knives at a gunfight. They were grossly underpowered compared to the competition, meaning Nintendo could sell them at a profit from day one. Their innovative control methods ensured they still sold like hotcakes. An animated GIF of Nintendo's Shigeru Miyamoto and Satoru Iwata holding a DS that printed money became the go to picture to run alongside quarterly announcements of Nintendo's gargantuan profits. If a disheveled man emerged from a time-traveling DeLorean with tales of a near-future Nintendo struggling to sell its latest handheld, I'd have been more surprised about the Nintendo thing. So what on earth happened?"

425 comments

  1. General Purpose Device... by wsxyz · · Score: 5, Insightful

    Because iPhones & iPod Touches can do a lot more than just play games?

    1. Re:General Purpose Device... by bhcompy · · Score: 3, Interesting

      Always thought Nintendo kick Apple's ass if they just added GSM to the DS and given it a bluetooth headset with a dialer. DS has games, a web browser, a camera(newer ones), etc. Just doesn't have a phone. They could have done exactly what Sony is doing with the Xperia Play and sold it subsidized. Too late now, though.

    2. Re:General Purpose Device... by AngryDeuce · · Score: 1

      Yeah, I mean, people aren't looking for more crap to carry around these days, they're looking to unify their portable devices...look at the market for standalone MP3 players in general. The only people I even know that still carry one are the ones still rolling with dumbphones. Otherwise, they use their phone as an MP3 player nowadays.

    3. Re:General Purpose Device... by Scragglykat · · Score: 1

      Your argument would be sound, if PC gaming was more popular than XBox/PS3 gaming...

    4. Re:General Purpose Device... by bonch · · Score: 5, Insightful

      Could it also be because people can buy about 20 iPhone games for the price of one 3DS game?

    5. Re:General Purpose Device... by wsxyz · · Score: 1

      Well there is that, but PCs have a complexity that iPhones don't have. Living room video game consoles are successful probably because they offer operational simplicity compared to a PC.

    6. Re:General Purpose Device... by hedwards · · Score: 2

      The iPhones are not suitable gaming devices for anything other than casual gaming and possibly more hardcore card games. They just don't have the controls necessary to allow much in the way of gaming.

      The reason why Apple is moving so many more units is that people need phones, even if not smartphones and with AT&T not offering a discount for people that buy their own, the phones are a lot cheaper than buying a Ds on top of a phone.

      At the end of the day, it's mostly folks that are playing casual games that aren't worth the price that you'd have to pay if you bought the games for Ds.

    7. Re:General Purpose Device... by beelsebob · · Score: 4, Funny
    8. Re:General Purpose Device... by DanTheStone · · Score: 2

      PC gaming was, and still is, more popular than living room console gaming. The only way it's not is if you ignore casual games.

    9. Re:General Purpose Device... by JBMcB · · Score: 1

      Not to mention it's easier to play Madden with three of your friends when you're in a living room, instead of huddled around a desktop.

      --
      My Other Computer Is A Data General Nova III.
    10. Re:General Purpose Device... by Sir_Sri · · Score: 1

      It is, it's just a much more fractured market without any central repository of data. Also, it's easier to pirate on the PC, so, for example in the last project I worked on, within a week over a 1/3rd of all running copies of the game were pirated.

      Steam and GFWL both could have decent data, but neither of them has the big dog World of Warcraft, and while steam does some indi packs it's certainly not the whole marketplace.

      Now if you want to talk about individual title sales sure, PC is thumped by 360 and PS3 for Call of Duty and so on. But that's very different than total gaming hours spent on a platform, and the MMO market is a huge chunk of gaming time.

      But that's beside the point. I think everyone who's chimed in here, 1 device that does phone, music and some games is the way the market is moving. I cannot for the life of me figure out why the PSP2 (vita or some stupid name) is not going to be a phone right off the bat. Sony has vaguely understood how to blend markets in the past, DVD on the PS2, Blu ray on the PS3, PSP1 in a phone (although very late to the party on that one), but seriously it's just a freaking 4 core smartphone... without the phone.

      Also, like the PC, I suspect android is kicking apple and nintendo in the games played area, because you can get decent emulators and Rom's for android pretty easily (including until recently several through official channels).

    11. Re:General Purpose Device... by Skarecrow77 · · Score: 1

      I think that the ability to watch DVD/netflix/blu-ray/networked avis & m4v files on your big screen has gone a long way towards promoting the popularity of consoles like the ps3 and the 360. internet connectivity allowing you to download demos, extra content, and classic games, online matching services matching you with online opponents... these are ALL notes that the consoles cribbed directly from the PC gaming arena.

      I think it's fair to say that the only reason that consoles do so well compared to PCs is because they slowly are becoming PCs.

    12. Re:General Purpose Device... by PRMan · · Score: 1

      Because iPhones & iPod Touches can do a lot more than just play games?

      Even more than this, they play a different TYPE of game. I am constantly trying to get my daughters to eat, go to bed, get in the car or whatever while playing the DS. The answer, "Just a second." and "But Dad, I'm almost to the point where I can save."

      That doesn't work for adults. We sit in the doctor's office or wherever and as responsible adults, need to turn the system off at a moment's notice. Games for phones are made with that in mind. DS games are not.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    13. Re:General Purpose Device... by guruevi · · Score: 1

      No, because practically all iOS games are between 0.99 and 15.00 and practically all Nintendo games start at 25.00 while having the same audience and technically comparable features and power. We don't expect handhelds to run Far Cry 2 at 120fps so that's not really an issue.

      --
      Custom electronics and digital signage for your business: www.evcircuits.com
    14. Re:General Purpose Device... by MobileTatsu-NJG · · Score: 1

      Sort of. Nintendo got the right idea, there is a growing library of $7 games in their equivalent of the App Store.

      That's actually why I bought the 3DS, I wanted a portable version of the Wii Store.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    15. Re:General Purpose Device... by MobileTatsu-NJG · · Score: 1

      PC gaming was, and still is, more popular than living room console gaming.

      No, it's not, and never was.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    16. Re:General Purpose Device... by Anonymous Coward · · Score: 1

      Close DS, put away. Game is paused.

    17. Re:General Purpose Device... by elrous0 · · Score: 1

      Your argument would be sound, if PC gaming was more popular than XBox/PS3 gaming...

      I don't have to carry around my 360, PC, Wii, and PS3 in my pocket.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    18. Re:General Purpose Device... by elrous0 · · Score: 1

      Well, in terms of dollars, the console definitely reigns supreme. The PC game software market is about $700 million a year. Console game sales are over $5 billion a year.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    19. Re:General Purpose Device... by The+Dawn+Of+Time · · Score: 1

      That argument was sort of true 2 years ago. It hasn't been since, though, except in the minds of people who aren't actually playing the games.

    20. Re:General Purpose Device... by pushing-robot · · Score: 1

      Solitaire? Minesweeper? Bejeweled? Farmville? World of Warcraft?

      --
      How can I believe you when you tell me what I don't want to hear?
    21. Re:General Purpose Device... by Anonymous Coward · · Score: 0

      And just wait for Apple to sue Nintendo over gaming patents, that will be the end of Nintendo.

    22. Re:General Purpose Device... by Anonymous Coward · · Score: 0

      You are spouting heresy.

      People, and by people I mean me and the couple like minded guys I know, so therefore everyone, want CHOICE. They want to enormously fine grained choice. They want to agonize over typically inconsequantiel details of their electronics. They want to be faced with selecting 1 of 100 web browers.

      This idea that people will flock to a walled garden that offers a narrow but well refined electronic experience is totally preposterous.

    23. Re:General Purpose Device... by Anonymous Coward · · Score: 0

      That's one idea, but it would cost just as much as an iPhone, and be kinda dorky as a phone. You have to pull it out and open it up, and it would look like you were checking your makeup.

    24. Re:General Purpose Device... by cayenne8 · · Score: 2

      they're looking to unify their portable devices...look at the market for standalone MP3 players in general. The only people I even know that still carry one are the ones still rolling with dumbphones. Otherwise, they use their phone as an MP3 player nowadays.

      I dunno...I have several dedicated mp3 players. For one thing...I don't use the phone all day for music, I don't want the battery to run out in case I need to talk or txt or check email on it. I do use it at times for Pandora at work when I'm up for some 'radio' like experience.

      But aside from that, I have the new iPod nano...for working out at the gym. I don't want the heavy bulky phone there in my pocket...the nano clips on to my shirt and is largely out of the way but providing both mp3's or radio if I want.

      Also, the phone has more limited memory and can't carry my large library of music...only a small subsection. I play my 'brick' iPod classis in my car or I grab it to go when I travel so I can listen to any song I have whenever I think of it....also with many podcasts...videos...etc. The phone can't carry everything I like to bring with me.

      Heck...now I'm starting to carry a tablet with me more and more....I rooted a nook recently and have really been enjoying that.

      So, sure..we are trying to downgrade carrying SO much..but it isn't going away totally....a phone can do many things, but it can't do them all well. The screen is small, it has a lack of memory, and you often need to keep it with enough power for its primary use.....telephone.

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    25. Re:General Purpose Device... by VGPowerlord · · Score: 1

      No, because practically all iOS games are between 0.99 and 15.00 and practically all Nintendo games start at 25.00 while having the same audience and technically comparable features and power. We don't expect handhelds to run Far Cry 2 at 120fps so that's not really an issue.

      The DSi and 3DS both have online game stores that sell games for anywhere from $2 to $15.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    26. Re:General Purpose Device... by bolthole · · Score: 1

      But for anything more than "toy" games.. erm.. wait.. make that mindless games.. erm.. moving on...

      the size of the screen on iphones is annoyingly small, particularly since it will then be obscured by my FINGER on it most of the time.
      A poster below has a halfway good idea with suggestion of adding phone capability to the DS. but.. the res is lame
      400x240 for 3ds, compared to iphone:
      Old 3gs: 480x320
      4: 960x640

      What would be really compelling, would be a high res display but with actual side buttons to preserve screen real estate. Plus phone capability, of course.
      If only some manufacturer would figure that out... oh that's right, Sony has. But they're not releasing anything for another 6 months. SIGH....

      PS Vita: 960x544 res, and all the other goodies. Supposedly march 2012. (MAAAYBE Christmas for Japan)
      On the bright side: targetted for $250.
      Bye-bye, 3DS.

    27. Re:General Purpose Device... by petermgreen · · Score: 2

      Always thought Nintendo kick Apple's ass if they just added GSM to the DS and given it a bluetooth headset with a dialer. DS has games, a web browser, a camera(newer ones), etc. Just doesn't have a phone.

      One big problem is that afaict the DS is designed like an old fashioned game console with the games accessing the hardware directly. Also I don't think the DS has any form of multitasking. So I think the only way to build a usable DSi based smartphone would be to have a seperate processor (on top of the two processors the DS has already) for the smartphone functionality and somehow build an emulated wifi chip that passed packets from the DS hardware to the smatphone hardware.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    28. Re:General Purpose Device... by pushing-robot · · Score: 1
      --
      How can I believe you when you tell me what I don't want to hear?
    29. Re:General Purpose Device... by TheLink · · Score: 1

      Well, in terms of dollars, the console definitely reigns supreme. The PC game software market is about $700 million a year. Console game sales are over $5 billion a year.

      Where'd you get that 700 million figure from? WoW's revenue alone was 1.2 billion for 2010. See page 55: http://investor.activision.com/secfiling.cfm?filingID=1047469-11-1413
      11 million WoW subscribers * 12 months * monthly subscription fee adds up to a fair bit.

      You could say it's rent and not sales, but whatever it is the PC games market is clearly more than $700 million a year.

      There were 4.5 million units of Starcraft 2 sold in 2010:
      http://investor.activision.com/common/download/download.cfm?companyid=ACTI&fileid=440263&filekey=2a37de98-400f-4916-9bb3-ae5ddf1b86b8&filename=ATVI%20C4Q10%20slides%20FINAL.pdf

      Add Valve's Steam and non-Steam sales, then add everyone else.

      --
    30. Re:General Purpose Device... by theArtificial · · Score: 1

      Consoles are typically much cheaper and it's not uncommon for them to be subsidized and phones even more so, lowering the barrier to entry compared to a PC. I think the PC number is a bit low. For example World of Warcraft has monthly subscriptions (let's say 11.5 million subscribers * $12.95 a month = $148,925,000 monthly (or $1.7 billion yearly for this title alone). This figure has grown - not declined and there are multiple MMORPGs which use a subscription model as well as Free 2 Play and oodles of microtransaction games. There are more PCs out there than ever and more games than ever. If the PC market is only $700 million as you claim why are games allowed to balloon up to to $50-100 million range for such an allegedly small market?

      I'd be curious to see Valve's numbers from all of the Steam sales. On Wikipedia it looks like the sims has sold pretty well too, (16million copies = $800 million alone).

      --
      Man blir trött av att gå och göra ingenting.
    31. Re:General Purpose Device... by Anonymous Coward · · Score: 0

      The price has its advantages, particularly when it comes to impulse purchases. But at the same time, I've not actually seen any 'revolutionary' mobile games at all. All of the best have been Newgrounds (or similar site) Flash Game copies. Theres loads of iOS games which i can't bring myself to play for more than a handful of minutes, not to mention loads of games that the iPhone simply can't do well at all - such as platformers.

    32. Re:General Purpose Device... by elrous0 · · Score: 1

      $7 games

      ...or as iOS fans call it: "7 games."

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    33. Re:General Purpose Device... by Anonymous Coward · · Score: 0

      We're in the year 2011. The Nintendo portables have supported 'Standby' for a bit over 10 years now, and on the DS, DSi, and 3DS that function is activated by simply closing the unit.
      For your sake I hope you're more up to date in other tech - because to be frank, not knowing that is an embarrassment.

    34. Re:General Purpose Device... by Wovel · · Score: 1

      The iPhone has a touchscreen,accelerometer, gyroscope, compass, Bluetooth and Wifi. Controllers aren't really an issue. Nintendo could quite easily make a $50 cass that made an iPhone work exactly like a DS (with considerably more power).

    35. Re:General Purpose Device... by gorzek · · Score: 1

      Standby mode?! What is this black magic?!?!?!

    36. Re:General Purpose Device... by Anonymous Coward · · Score: 0

      I'd rather pay $50 to play a classic than $50 for a bunch of turds. If Nintendo puts out the first-party quality that they're known for, I'll be up for a system. And I still won't be buying an iTurd or whatever the latest iteration is called.

    37. Re:General Purpose Device... by CronoCloud · · Score: 1

      You don't know that the DS and PSP both have standby modes? The only reason I'd be worried about standby is if my battery was low and even then, some PSP games have "save anywhere"

    38. Re:General Purpose Device... by elrous0 · · Score: 1

      First of all that's worldwide (my figures were for the U.S. only). Secondly, most of that is MMO subscriptions, not software purchases. WoW subscriptions alone account for $1 billion of that. But if you want to argue that subscriptions should count, would you like me to add in all the Xbox Live subscribers to that? There are about 12 million Xbox Live Gold subscribers worldwide. Multiply that by $60 a year and that's $700 million just there.

      Here is an excellent article on the subject (one that isn't from the biased spin doctors of the "PC Gaming Alliance"). Relevant quote:

      Between just 1998 and 2006 console software sales more than doubled, from $2.5 billion to $6.7 billion, while PC game sales dropped from $1.8 billion to $970 million.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    39. Re:General Purpose Device... by cjb658 · · Score: 1

      *the console market report also includes hardware sales, but the PC game market report does not

    40. Re:General Purpose Device... by Gravatron · · Score: 1

      Pretty much this. Casual gamers are more likely to buy a few 99 cent games on their iOs/droid then they are to buy a $170 handheld. The market that made the wii and Ds a huge hit has moved on, and nintendo can't seem to get their core audience back fast enough. They bet a lot on 3d being a killer app that woudl bring the casuals to the system in force, but it doesn't seem to be panning out.

    41. Re:General Purpose Device... by tepples · · Score: 4, Interesting

      DS has games, a web browser, a camera(newer ones), etc. Just doesn't have a phone.

      Or indie games. It costs $350 per year to develop for the iPhone: $1000 for a MacBook, $250 or thereabouts for an iPod touch, and $500 for a 5-year iOS developer certificate. It costs a lot more than that to develop for any Nintendo platform.

    42. Re:General Purpose Device... by Chris+Burke · · Score: 1

      To me the funny part is that his kids have been playing him for a sucker. Bet Little Tommy gets a surprise tonight when he says "But Dad, I can't go to bed until I saaaaave! [snicker]" :)

      --

      The enemies of Democracy are
    43. Re:General Purpose Device... by digitallife · · Score: 1

      I picked up EA's entire iOS library a few weeks ago (dozens of games) when they went on sale for $1 each. The vast majority of them are equal in quality to standard console or computer games. If you only pay attention to the top lists (by downloads, rating, category, or whatever), then generally you don't see any 'turds'. This idea that the hundreds of thousands of apps on the apple app store are all low quality is ridiculous.

    44. Re:General Purpose Device... by Anonymous Coward · · Score: 0

      I carry my PC and XBox in my pocket... people look at me funny.

    45. Re:General Purpose Device... by tepples · · Score: 1

      The iPhone has a touchscreen

      Good for replicating WarioWare: Touched!

      accelerometer, gyroscope

      Good for replicating WarioWare: Twisted! But what about WarioWare, Inc.: Mega Microgame$! ?

      Bluetooth

      Developers can't be sure whether customers will already own an iControlPad. Otherwise, a $2 game just because a $70.49 game.

      and Wifi.

      This is used for multiplayer, not for controllers.

      Controllers aren't really an issue.

      Unless I want feedback as to what I'm pressing, as CaptainOblivion pointed out.

    46. Re:General Purpose Device... by slyrat · · Score: 1

      Could it also be because people can buy about 20 iPhone games for the price of one 3DS game?

      True, but the online store for the 3ds/dsi has those types of games too. The 3ds also has 3d videos and netflix. I would have a device that can browse, view netflix, do 3d well, play games of both cheap and AAA quality any day. Especially with the back catalog of gameboy advance and nintendo games that are coming to it too.

    47. Re:General Purpose Device... by hedwards · · Score: 1

      I play video games, and it's still very much true. There are some genres where you are correct, but as soon as you need more than pointing and clicking a touchscreen gets to be woefully inadequate.

      Many games legitimately require 4 buttons, plus a D-pad, and that's for relatively simple ones, the XBox 360 and PS3 have a lot more going on than that. It took me a while to get used to it, but you get a lot more flexibility in the types of stories and gaming experiences that the player can have.

      And even for genres that can be played with just one mouse button, a touch screen is still limited as it makes it a lot harder to drag, sure you can drag, but your finger covers the screen whilst you do it, again limiting the sorts of mechanics one can use.

    48. Re:General Purpose Device... by Anonymous Coward · · Score: 0

      Of course what's missing from that discussion is playtime.

      If I buy one game for the 3DS, I'm guaranteed to have about 30 hours of fun if the game is good, or 120 hours of misery if I play it to the end because I spent effin money on it.

      If I buy 40 games for the iPhone, I'm not guaranteed to have 30 hours of fun from the entire 40 games, but I don't feel so ripped off that I don't waste 120 hours playing all of them.

      And shovelware is the name of the game with iPhone and moreso with Android and Xbox Live (Indy/Arcade.) There are a tonne of shit games of ultra-low quality that are there only because people think that because it was downloaded 100,000 times it must be good. Plus there are also DLC ripoffs (see the smurfberry issue) where some games only present the barest of gameplay for free and you have to spend 100 times the amount of money to play the freemium game like you would a packaged game.

      To give you an example, most of these social "cow-clicking" games cost nothing to get, but cost you over 1000$ a year to play. That is just gravy to these companies to produce the cheapest shittiest game they can and make the player pay at every opportunity to enjoy it. Some of the companies like Zynga actually tap into the same part of the gamer psyche that addictions come from, and know just how much they can push it, and make millions from it. Other companies like Nexon, make the game free to play, but cripple the experience if you don't pay both a monthly fee and hundreds of dollars a year to keep ahead of the cheating and robot play.

      So, at first glance, 99 cent games look better, but the long term cost of them fuels a race to the bottom. Remember http://en.wikipedia.org/wiki/North_American_video_game_crash_of_1983 ?
      This is where we are again, too many incompatiable devices, a race to the bottom in game quality, and competition from the home computer.

      Where things are different this time:
      1) Apple lets you play these things on all your devices within reason (more social gamers)
      2) Steam lets you play these things on all your computers/macs (more hardcore gamers, might replace "PSN")

      So right now these are the only two options if you don't want to have to keep re-buying your game library. Xbox Live doesn't let you play your Xbox/Xbox360 games on your windows PC's, so it doesn't yet count.

      These games can be redownloaded at will, even if the company goes out of business. If we're to learn from our mistakes, you put your games on Steam or you put them on iTunes (or both,) otherwise you're missing most of the potential audience. There is no incentive to port a game to Android, nor is there any incentive to make downloadable games for Wiiware, 3DS/DSi, Windows Phone 7, Sony PSN because of low installed base or they are plagued with technical issues. All the pirates are on the older consoles, so you have no incentive to port to broken platforms (PS3, PSP.)

    49. Re:General Purpose Device... by rolfwind · · Score: 2

      Dude, the DS web browser is pathetic. Maybe because the whole system has 4MB ram... still, it's not usable for the greater population in any meaningful sense.

    50. Re:General Purpose Device... by Lanteran · · Score: 1

      Wait what? It costs nothing to develop for a MacBook, I've written plenty of programs on them back when they first swapped to x86_64.

      --
      "People don't want to learn linux" hasn't been a valid excuse since '03.
    51. Re:General Purpose Device... by adolf · · Score: 1

      Punctuation. Note the colon below, just after the word "iPhone":

      It costs $350 per year to develop for the iPhone: $1000 for a MacBook, $250 or thereabouts for an iPod touch, and $500 for a 5-year iOS developer certificate.

      $1000 + 250 + 500 = $1750 for five years of development. $1750 / 5 = $350 per year.

      According to GP, that's what it costs to develop for iOS.

      Developing for OSX has its own costs in that you at least need to have Apple hardware to have an easy go at it, but GP wasn't talking about that at all...

    52. Re:General Purpose Device... by Anonymous Coward · · Score: 0

      I actually wrote "Less than $7", but I forgot less than signs are filtered by Slashdot. My bad.

      MT-NJG.

    53. Re:General Purpose Device... by LWATCDR · · Score: 2

      Not really a bit problem. Odds are good that the wifi chip in the DS uses SPI as the interface. You could add a small arm just to handle the phone side of things and have it emulate wifi adaptor.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    54. Re:General Purpose Device... by Anonymous Coward · · Score: 0

      So cars are the most popular cupholders ever built?

    55. Re:General Purpose Device... by KDR_11k · · Score: 1

      Even 7 iOS games won't stack up to a game that used to be sold for 60$ at retail and simply has lost value. Sure, you could compare the App Store's top games to some C-grade title on another system but you won't get to buy many of your 7 game packs before you have to delve into the shitpool.

      I have yet to see an iOS game that offers the same value-price ratio as Donkey Kong '94.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    56. Re:General Purpose Device... by beelsebob · · Score: 1

      If I buy one game for the 3DS, I'm guaranteed to have about 30 hours of fun if the game is good, or 120 hours of misery if I play it to the end because I spent effin money on it.

      You are? The last (non-rockstar) commercial game that I bought that lasted even 30 hours, let alone 120... I can't remember. Most commercial games are done in 8-12 hours.

      If I buy 40 games for the iPhone, I'm not guaranteed to have 30 hours of fun from the entire 40 games, but I don't feel so ripped off that I don't waste 120 hours playing all of them.

      Pardon? You feel ripped off that you took a punt on $0.99? Or you feel ripped off that said punt gives you 1 or 2 hours of entertainment? I'll take the 40-80 hours of entertainment I get out of that over the 8-12 I get from a commercial game thanks.

    57. Re:General Purpose Device... by KDR_11k · · Score: 1

      They only have comparable features if you ignore the whole controller thing. Which, you know, is pretty damn vital for gaming. Even a basic jump and run is hell to play on an iOS device.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    58. Re:General Purpose Device... by KDR_11k · · Score: 1

      Sony has the Xperia Play which is an Android phone with gaming controls. It's a pretty niche device though. I wouldn't count on the Vita, the PSP failed because its software library simply wasn't suited for a handheld and the Vita will continue that trend with PS3 ports. That was the reason the DS crushed the PSP outside of Japan, the games for the PSP simply didn't work as well for portable gaming.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    59. Re:General Purpose Device... by ArsonSmith · · Score: 1

      seems odd to me that one independent game has over 5% of the total pc gaming market then? Minecraft at over $45M.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    60. Re:General Purpose Device... by sortius_nod · · Score: 2

      That's completely ignoring the way smartphones are headed. Everything is moving to SOC to keep costs downl having 3 chips just so you can play DS games would add way too much to the price. Nintendo would have to completely redesign the DS architecture to make this viable.

    61. Re:General Purpose Device... by Duradin · · Score: 1

      Really, who wants to carry a separate device to play mp3s? That won't help your smartphone drain its pathetic battery even faster. If you're not charging your phone all the time then it's not powerful enough, right?

    62. Re:General Purpose Device... by ninetyninebottles · · Score: 1

      I dunno...I have several dedicated mp3 players. For one thing...I don't use the phone all day for music, I don't want the battery to run out in case I need to talk or txt or check email on it. I do use it at times for Pandora at work when I'm up for some 'radio' like experience.

      This seems like a cop out. Sort of a, "the battery life on my phone sucks so I need another device". Thats akin to "the camera in my phone is poor resolution, so I need a separate camera". It doesn't work in the long term and mostly reflects poor choices about your phone. I listened to music on my phone for hours today and did some web browser and some phone calls and some messaging, and took a few pictures. It's 9:30 PM and I'm at 90% battery. It always amazes me the people that have phones that they plug in every night and still can't last for a whole day of use, but even the laggards in the field will be bolstered by better battery tech within the next few years. Digital cameras are declining in sales because the market has decided phones are good enough to replace them.

      But aside from that, I have the new iPod nano...for working out at the gym. I don't want the heavy bulky phone there in my pocket...the nano clips on to my shirt and is largely out of the way but providing both mp3's or radio if I want.

      This is a valid argument, but pretty easily solved by a good bluetooth headset with controls.

      Also, the phone has more limited memory and can't carry my large library of music...only a small subsection.

      Your phone has less storage than your nano?

      So, sure..we are trying to downgrade carrying SO much..but it isn't going away totally....a phone can do many things, but it can't do them all well.

      I've found a phone does most things better than the other device I left at home, and because the interface is decent, does most everything I want well enough to not bother with say, a GPS, digital camera, music player, stand alone portable game device, etc. Consolidation of the hardware is what I have wanted for years and it is finally getting to the point where it is good enough and I can solve the rest in software.

    63. Re:General Purpose Device... by Anonymous Coward · · Score: 0

      Wait, have you used the DS browser? And compared it to Mobile Safari? I'm not really a fan of mobile browsing, but Mobile Safari is tolerable. The DS browser, not so much.

    64. Re:General Purpose Device... by Cimexus · · Score: 1

      Yeah I think this is right. I would have been in the market for a handheld games device IF I didn't have a smartphone with a lot of very good games on it already. Sure a touchscreen is inferior to proper gaming controls. But it's "good enough" for the times when I need/want to play on the move. Not worth the extra expenditure and extra device to carry around, to have a separate portable games machine (provided you already have a console and/or PC at home for more serious and comfortable gaming).

      Smartphones will never make a huge dent in the core gaming market (PCs and consoles) because the touchscreen controller (or lack thereof) sucks for serious gaming. But it'll wipe out the handheld market I reckon.

      Of course the real risk to Nintendo, and something I think could easily happen in future, is that Apple release a home console. They already have the Apple TV. Whack a decently powered SoC in something like that (with graphical power on par with the current gen of consoles), design a proper wireless controller, and allow the download of games from the App Store infrastructure they already have set up. Wouldn't take much effort really. And Apple know there's huge money to be made from games (given that 9/10 of the App Store best selling apps are usually games at any given moment). Apple could EASILY do this and it would obliterate Nintendo's casual gaming market share I reckon.

    65. Re:General Purpose Device... by Lanteran · · Score: 1

      Whoops, disregard my comment then.

      --
      "People don't want to learn linux" hasn't been a valid excuse since '03.
    66. Re:General Purpose Device... by Cimexus · · Score: 1

      True but if you already have a home PC and/or console (for your serious gaming fix with proper controllers), and you already have a smartphone (which plays games on the move, albeit with crappy control scheme), can you REALLY justify a separate device just so you can enjoy a more 'home consoleish' experience for the small percentage of the day you want to game on the move?

      If you were a very frequent traveller, yes, probably. But for most people the cost v extra benefit doesn't weigh up. And it gets worse when you consider the comparative cost of games on phones vs. handheld consoles.

      Or put it this way:

      - I had a DS, because at that stage, I had a old Motorola Razr that couldn't really play any decent games.
      - But I won't be getting a 3DS, because now I have a smartphone with plenty of very good (and cheap) games. Some of these games work well on touchscreen because they were designed for it. Others are more traditional consoleish games, which yes, are more annoying to control than their console equivalents, but otherwise are pretty damn close.

    67. Re:General Purpose Device... by AzureDiamond · · Score: 1

      I rooted a nook recently and have really been enjoying that.

      We don't want to hear about your degenerate sex life here, buddy. Also calling people 'nooks' is racist.

    68. Re:General Purpose Device... by daddy32 · · Score: 1

      Except that smartphones just don't have enough juice to last through whole day of usage, even without playing mp3s.

    69. Re:General Purpose Device... by mcvos · · Score: 1

      Well, in terms of dollars, the console definitely reigns supreme. The PC game software market is about $700 million a year.

      Are you kidding? WoW alone is more than that.

    70. Re:General Purpose Device... by mcvos · · Score: 1

      PC gaming was, and still is, more popular than living room console gaming.

      No, it's not, and never was.

      Of course it is, and it has always been.

      Well, there may have been a period where consoles really were more popular than PC games, but I'm not sure when exactly that period must have been, and it's definitely over now. I suppose it also depends on how you calculate popularity. Consoles might be more popular with old, big companies, but personally I don't think that matters.

    71. Re:General Purpose Device... by Stuarticus · · Score: 1

      I keep an ipod classic in the car as it's battery lasts a lot longer and it can hold a lot more material than my phone. Mind you, I only do this as I don't want to carry it around with me any more...

      --
      If you think someone isn't free to have a different definition of "freedom" you may be a tyrant.
    72. Re:General Purpose Device... by Anonymous Coward · · Score: 0

      The only people I even know that still carry one are the ones still rolling with dumbphones. Otherwise, they use their phone as an MP3 player nowadays.

      Plenty of people still use mp3 players. They have great battery life and don't shatter when you drop them while you're jogging.

    73. Re:General Purpose Device... by Anonymous Coward · · Score: 0

      Always thought Nintendo kick Apple's ass if they just added GSM to the DS and given it a bluetooth headset with a dialer. DS has games, a web browser, a camera(newer ones), etc. Just doesn't have a phone. They could have done exactly what Sony is doing with the Xperia Play and sold it subsidized. Too late now, though.

      @bhcompy - It's a lot more than simply adding a phone. Nintendo would be entering a business dominated by very large companies with a hefty entrance fee. Nintendo just need to keep innovating in its' gaming devices. Get every bit every technology into a small package to make it a better gaming machine than something that has to be a lot of different things in a small package.

    74. Re:General Purpose Device... by Anonymous Coward · · Score: 0

      A 500$ 5-year iOS developer certificate? What planet are you from?

    75. Re:General Purpose Device... by Hydian · · Score: 1

      I carry a dedicated MP3 player during those times when I just want to listen to music. Much smaller and easier to carry around than my smart phone and it clips right onto my clothing. I also don't waste my phone's memory with music or drain its battery even faster than normal.

      Funnily enough, I also have a camera for taking pictures and a hand held game platform for portable gaming. Just like with music, I can and do use my phone for those functions in a pinch, but no phone is an adequate replacement for a dedicated device when it comes to more extensive usage.

    76. Re:General Purpose Device... by KDR_11k · · Score: 1

      I'm a frequent traveler, another use case is people who can't use the family TV with a console so they have to use something with its own screen for gaming.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    77. Re:General Purpose Device... by MobileTatsu-NJG · · Score: 1

      Wrong on all counts. In almost all cases, console games have outsold PC games by at least 2:1. The PC gaming market has almost always been a joke, especially today, and that's why the meme about the death of games on the PC is ressurected every year.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    78. Re:General Purpose Device... by mcvos · · Score: 1

      That meme has also been wrong every year. Some ignorant people were still repeating that meme when WoW was raking in over $1 billion a year on its own.

      The PC game market is bigger in money than the console game market, and that's only counting games that coast money. I'm pretty sure the market for free games is also bigger on PC than on consoles. You need to ignore quite a lot of the market in order to maintain the position that console games are more popular.

    79. Re:General Purpose Device... by MobileTatsu-NJG · · Score: 1

      ...when WoW was raking in over $1 billion a year on its own.

      That's not a market. That's one really rare exception.

      The PC game market is bigger in money than the console game market...

      No, it's not.

      You need to ignore quite a lot of the market in order to maintain the position that console games are more popular.

      Speaking of that, very few companies are making money in the PC market. That's why virtually all the games involve you being behind the sight of a gun.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    80. Re:General Purpose Device... by Anonymous Coward · · Score: 0

      This is where my shiny gold DS gets the most use - when someone else is already using the Xbox 360... (AC to preserve modding)

    81. Re:General Purpose Device... by bolthole · · Score: 1

      Good point.. you gotta have games, to sell devices.
      What would be nice... but unlikely for sony to do.... would be to make an all-in-one.
      To declare that they are going to have one unified platform as their "next gaming platform". Thus, you would buy one game, and be able to play it mobile, or sitting in front of a big screen.

      They could do it either with a docking station/cabling, OR have two platforms that are still compatible, kinda like iphone/ipad. Most things work on both.

      This could be good in two ways:
      basic: A person who prefers one style of playing, could then pick their personal preference of "small portable" or "big screen setup", yet not miss out on the games
      fancy: If sony went the multiple-hardware route, but they were uncharacteristically nice, they could allow for transfer of a game between home and mobile platform.

      Personally, I'd like the "single unit" approach. But I'm sure sony would prefer the "sell more hardware" approach.

    82. Re:General Purpose Device... by mcvos · · Score: 1

      ...when WoW was raking in over $1 billion a year on its own.

      That's not a market. That's one really rare exception.

      In the sense that there's only one WoW, sure. But it's a really big one, and there are lots of lesser MMOGs that make plenty of money.

      The PC game market is bigger in money than the console game market...

      No, it's not.

      Read this.

      I admit it's a fuzzy market and it's hard to add up everything. I've also seen numbers of 17 billion and more. Keep in mind that the PC is a single platform, whereas there are 3 major console platforms. Maybe if you add them together, they're bigger than the PC market, but individually they're smaller.

      You need to ignore quite a lot of the market in order to maintain the position that console games are more popular.

      Speaking of that, very few companies are making money in the PC market.

      Poor Blizzard and Valve. How will they ever survive? How about the many indie developers? It's only a handful of stupid self-destructive companies that manage to lose money on the PC.

      That's why virtually all the games involve you being behind the sight of a gun.

      On consoles perhaps. On PC you have a lot more variation than that.

    83. Re:General Purpose Device... by MobileTatsu-NJG · · Score: 1

      In the sense that there's only one WoW, sure. But it's a really big one, and there are lots of lesser MMOGs that make plenty of money.

      Again, that is not a market.

      I admit it's a fuzzy market and it's hard to add up everything. I've also seen numbers of 17 billion and more. Keep in mind that the PC is a single platform, whereas there are 3 major console platforms. Maybe if you add them together, they're bigger than the PC market, but individually they're smaller.

      The console market is approach $66 billion. Console game publishers sell way more copies on consoles than on PCs. Console game publishers also often publish across multiple consoles, increasing their sales. Why would you ignore this point?

      Poor Blizzard and Valve. How will they ever survive? How about the many indie developers? It's only a handful of stupid self-destructive companies that manage to lose money on the PC.

      The shelf life of PC games is much shorter and they sell half as many copies.

      On consoles perhaps. On PC you have a lot more variation than that.

      Wrong.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    84. Re:General Purpose Device... by mcvos · · Score: 1

      In the sense that there's only one WoW, sure. But it's a really big one, and there are lots of lesser MMOGs that make plenty of money.

      Again, that is not a market.

      How the hell is that not a market? What kind of insane definition of market are you using?

      The console market is approach $66 billion.

      That number is way bigger than anything I've seen. Does it include hardware? Shall we also include PC hardware then?

      Poor Blizzard and Valve. How will they ever survive? How about the many indie developers? It's only a handful of stupid self-destructive companies that manage to lose money on the PC.

      The shelf life of PC games is much shorter and they sell half as many copies.

      Half as many copies as what? There are PC games that keep selling for years. There's a webshop entirely dedicated to selling old PC games. Many older than even the previous generation of consoles.

      On consoles perhaps. On PC you have a lot more variation than that.

      Wrong.

      Why are you even trying to argue if you don't have anything to say? You can keep saying "Wrong" as often as you like, but that doesn't make it so. If you knew even the slightest thing about PC games, I don't think you could possibly get yourself to claim something so absurd.

    85. Re:General Purpose Device... by MobileTatsu-NJG · · Score: 1

      How the hell is that not a market? What kind of insane definition of market are you using?

      One that doesn't depend on using one extreme example?

      That number is way bigger than anything I've seen. Does it include hardware? Shall we also include PC hardware then?

      Do you think they sold $50 billion at a loss in hardware to make $10 billion in games?

      Half as many copies as what?

      Console games, like I've been saying all along.

      There are PC games that keep selling for years. There's a webshop entirely dedicated to selling old PC games. Many older than even the previous generation of consoles.

      A great deal of console games spend a couple of years on shelves. It's almost comical how few PC games manage to be on shelves longer than 6 weeks. Old console games have quite a market, not only on places like GameStop and eBay, but also on Virtual Console type setups. This is really a non-point.

      You can keep saying "Wrong" as often as you like, but that doesn't make it so.

      Your being wrong is what makes it so.

      If you knew even the slightest thing about PC games....

      This from the guy who didn't have the dimmest clue about how much money the console market brings in. Heh. Meanwhile, being somebody who has worked on PC games...

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    86. Re:General Purpose Device... by mcvos · · Score: 1

      How the hell is that not a market? What kind of insane definition of market are you using?

      One that doesn't depend on using one extreme example?

      That example is part of the market. You can't just go excluding one game because it doesn't happen to fit the facts that you prefer to see.

      That number is way bigger than anything I've seen. Does it include hardware? Shall we also include PC hardware then?

      Do you think they sold $50 billion at a loss in hardware to make $10 billion in games?

      I just want to know where you're getting that number. Google for "console game revenue", and you'll see totals from 11 to 20 billion. For the total console market, not just one single platform. You haven't provided any sources yet.

      You can keep saying "Wrong" as often as you like, but that doesn't make it so.

      Your being wrong is what makes it so.

      Do you really honestly think that PC games are limited to shooters? You really ought to get out of that cave, because that single claim proves that you know absolutely nothing about PC games.

      When I called you on your silly claim, I expected you to say "of course I'm exaggerating a bit", and I'd reply "you're exaggerating a lot", and this discussion would at least remain somewhere in the vicinity of reality. By stubbornly sticking to that ridiculous claim, you're undermining every last shred of credibility you've got. It makes you look like an idiot.

      If you knew even the slightest thing about PC games....

      This from the guy who didn't have the dimmest clue about how much money the console market brings in. Heh. Meanwhile, being somebody who has worked on PC games...

      So far I'm the only one in this discussion with figures to back him up. You're just pulling stuff out of your ass.

    87. Re:General Purpose Device... by MobileTatsu-NJG · · Score: 1

      I want to say one thing: The sales figures for PC games vs. Consoles is really that lopsided. And with that out of the way...

      I just want to know where you're getting that number. Google for "console game revenue", and you'll see totals from 11 to 20 billion. For the total console market, not just one single platform. You haven't provided any sources yet.

      I apologize. The report I read was a 5 year forecast. That is my bad. It looks like console revenue is about 11 billion for 2010.

      Yeah that made my argument fall flat on its face. I concede, you win, have a good weekend, and I apologize for being an ass.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    88. Re:General Purpose Device... by mcvos · · Score: 1

      Thanks. That's very big of you. However, I wasn't entirely correct either: my figures of 11-20 billion look like they're only US revenue. Global revenue for PC + consoles does seem to fall in the 65-77 billion range.

      Here's the clearest article I've found so far. 77 billion total in 2009, of which over 30 billion for consoles.

    89. Re:General Purpose Device... by MobileTatsu-NJG · · Score: 1

      Interesting. What's weird is I ran across an article that said 10-11 billion alone came from on-line subscriptions and DLC. The context was about consoles, but I bet PC figures were in there too. I lost the article tho.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    90. Re:General Purpose Device... by RespekMyAthorati · · Score: 1

      It would appear that PRMan's kids have been making a fool of him. A Public Relations Man, perhaps?

  2. .99 vs 39.99 by Anonymous Coward · · Score: 0

    It's all dollars and cents baby.

    1. Re:.99 vs 39.99 by jellomizer · · Score: 1

      That is one big thing... Plus also the iPhone is something you can go to work with and not be looked at funny as bringing games to work, and you have a bunch of other non-game apps, and it is a Phone too. The DS game system or even the PSP is still just a game system. The iPhone is a Software Platform, that happens to run games well enough not to be embarrassing.
      But added the cost of the game is huge too. If you can get 40 games at the cost of 1 combined that you can get these games when ever you feel board and want a new one it is very handy.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    2. Re:.99 vs 39.99 by blair1q · · Score: 0

      0 vs .99

      My refusal to pay for smartphone games is infinitely more better than your refusal to pay too much for console games.

  3. DS is TOO underpowered by Cyberax · · Score: 0

    It's OK to be slightly less powerful than competitors if you offer creativity.

    However, if you are TOO MUCH underpowered then you're not going to compensate it with better _anything_. And iPhone is also a nice general-purpose computer - you can even make phone calls with it!

    1. Re:DS is TOO underpowered by Anonymous Coward · · Score: 0

      you can even make phone calls with it!

      If you manage to hold it right!

    2. Re:DS is TOO underpowered by Anonymous Coward · · Score: 0

      DS maybe underpowered, but who is in the core market? Not you nor I, but that 12 year old boy you see waiting for the school bus on your street corner. Now if Nintendo made a powerful $350 GPU powered awesome 3D portable 1 billion polygons a second portable-Cray do you think his parents would buy it for him? Uh no ...

      Wii had the awesome games with the wii-mote at the time during its release that were geared for everyone right when the recession hit and was $100 to $150 less. Sure it doesn't do HDMI but rich 22 year olds who have no kids yet are the main market for Sony.

      The Xbox is starting to become popular now after the knetix and the drop in price.

    3. Re:DS is TOO underpowered by Anonymous Coward · · Score: 0

      you can even make phone calls with it!

      If you manage to hold it right!

      And don't have at&t as a carrier.

    4. Re:DS is TOO underpowered by Anonymous Coward · · Score: 0

      Please, do tell me where I can buy the popular new knetix?

    5. Re:DS is TOO underpowered by Anonymous Coward · · Score: 0

      The Wii targeted simpler games for simpler people; that's why it sold. Remember, it used to be at a $300 price point when it FIRST came out, and it sold millions of consoles by word of mouth in it's first weeks.

      Why?

      What defines the game? The sum of the count of objects, count of object interactions (rules), and count of objectives (win/loss).

      The formula defines the type of game:
      RPG's have a lot of objects but few interactions and lots of objectives (Liniar e.g. Final Fantasy, less liniar such as Diablo or Gothic Series)
      FPS have a medium number of objects, medium number of object interactions, and few objectives.
      RTS have lots of objects, few types of interactions, and few objectives.

      The count defines it's complexity and the mix, the kinds of minds it attracts.

      As the counts increase, the sum increases exponentially, and so does the cost. The problem with simple games; you can only make so many until they all begin looking the same and you end up with 5 million versions of tic tak toe and chess.

      When you get into very complex games, the risk increases as it becomes more difficult to balance it right.

      With big complex games, you have to center the rules around a few core consepts and balance them in a PREDICTABLE manner; that's something that hasn't been done well.

      The market's flooded with simple games; as gamers develop their minds they will realize the similarities and get bored faster, thus the economics will force them into the more complex games. The end result is you will have a pyramid like structure to gamers, and as it gets taller, you get your Tic Tak Toe at the bottom, your Deus Ex, StarCraft and Systemshock at the dead center, and your Total Annihilation, Tribes and others at the very tip top.

      Whatever system possesses the easiest method by which to control the environment and can provide it at a reasonable price point will win out. That is until we get telekinetic interfaces. Then the complexity rapidly grows.

    6. Re:DS is TOO underpowered by VGPowerlord · · Score: 1

      The Wii targeted simpler games for simpler people; that's why it sold. Remember, it used to be at a $300 price point when it FIRST came out, and it sold millions of consoles by word of mouth in it's first weeks.

      Actually, not if you're talking USD. It was $250 USD at launch (the same price the 3DS launched at) and was the first Nintendo system to launch at more than $200 USD.

      When the Wii launched, it had two consoles to compete with.

      The incumbent was the Xbox 360, launched a year earlier. While considerably more powerful than the Wii, it had a higher price tag ($400 at the time, as I recall). It had already started to sell to the "hardcore" gamers.

      The other newcomer was the PlayStation 3. While more powerful than the Wii, it had a much higher price ($500 20GB and $600 60GB models) and was much harder to develop games for. Sony appeared to be betting a lot on the PS2's reputation here.

      Here's the thing: At launch, Nintendo managed to successfully target two audiences at once. The first was Nintendo's traditional market, which tends to be the younger generation and parents. The second was the casual market, with Wii Sports and the like. The price point worked for both of these markets.

      To this day, Nintendo still makes games aimed at the younger generation. The thing is that the Casual market has moved away from the Wii. While the motion controls were an interesting concept at first, interest in them has waned. Which makes it all the more amusing that Sony came out with the Move and Microsoft came out with the Kinect.

      The only reason that the Wii is still the top selling console is because the Xbox 360 is, and always has been, selling terribly in Japan/Asia. Incidentally, the Xbox 360 is selling almost as well in two of the major regions (North America and Europe) as the Wii is in all three.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    7. Re:DS is TOO underpowered by Cyberax · · Score: 1

      This schoolkid now is more likely to get iPhone/Androidphone than mobile phone _and_ DS. That's the point.

    8. Re:DS is TOO underpowered by BluBrick · · Score: 1

      It's OK to be slightly less powerful than competitors if you offer creativity.

      However, if you are TOO MUCH underpowered then you're not going to compensate it with better _anything_. And iPhone is also a nice general-purpose computer - you can even make phone calls with it!

      Add to that the fact that the purchase price of the iPhone is often subsidized by the service contract (thus, mostly hidden from the consumer), and a dedicated portable gaming device such as a DSi becomes a much more difficult purchase to justify. People don't usually take the running costs of the iPhone into account when they compare it to the DSi because the latter's is effectively nil*. The ongoing carrier's charge is not viewed as the cost of running an iPhone, it's seen as the cost of running any phone, so it's excluded from the comparison (not necessarily consciously, though).




      * Yes, I know there's electricity for recharging, but that too is a hidden cost.

      --
      Ahh - My eye!
      The doctor said I'm not supposed to get Slashdot in it!
    9. Re:DS is TOO underpowered by KDR_11k · · Score: 1

      The casuals moved away from the Wii due to a lack of compelling software. There hasn't been much since New Super Mario Bros Wii that appeals to those people (yes, they play 2D Mario games, that's why NSMBW massively outsold Galaxy 2 despite every hardcore gamer swearing up and down that Galaxy 2 is better).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  4. touchscreen phone is a terrible control scheme by Anonymous Coward · · Score: 0

    I think Sony's PSP successor is going to take a proverbial shit on the competition. I know we love to hate Sony, but a touchsceen PSP will destroy any stupid phone platform. Particularly, all phones lacking a physical gamepad.

    1. Re:touchscreen phone is a terrible control scheme by Skarecrow77 · · Score: 1

      I love my PSP. It is fantastic, one of the best electronics items I ever purchased... and I never use it anywhere but the shitter anymore. it's just too bulky to carry around when I've already got two cell phones (personal and business) on me as well as my rooted nook (which is now more than half a portable game console itself with cyanogen 7 on it).

      I can't see why I'd buy the new one PSP. not without some killer app that I can't get for android (or windows). maybe i'd buy it to pack for trips to see family or something like that, but for those trips I can usually get away with bringing my laptop. Between laptop and nook, I've got most entertainment options covered, or at least enough to last through half a week at the in-laws.

      As for control scheme, you're right... as long as you're gaming the way we've been gaming for the past 30 years. I never even tried putting an emulator on my phone or tablet, because the controls would be absurd. I don't even like emulation gaming on my computer, having never found a controller I like (I did eventually get a usb adapter for ps2 controllers. that was ok, when it worked.) I tend to prefer my emulation either on my psp or my ps3. But if you're playing a game designed from the outset for touchscreen, it's really not so bad. Take a look at Battleheart. That would actually be a much worse game on D-pad/joypad and buttons. you could do ok with it on mouse, but it shines with touchpad. you could never play robodefense fast enough with dpad/mouse unless you had korean starcraft reflexes. There's nothing wrong with touchscreen interface as long as the game lends itself to the interface (aside from devices that have generally bad/unresponsive touchscreens of course. Can't blame the games for that though).

      As recently as 6 months ago, I'd have said that portable gaming isn't going anywhere. but now with smartphones getting larger screens and cpu/gpus at least as powerful as the computers I had a few yeas ago, and their big brother tablets getting so much software written for them... man it has got to be a scary time to produce a handheld console.

    2. Re:touchscreen phone is a terrible control scheme by cayenne8 · · Score: 1

      ...as well as my rooted nook (which is now more than half a portable game console itself with cyanogen 7 on it).

      I too just recently bought a nook to root. I had some gift cards/rewards points so got it NIB for about $135...and WOW...that a tablet for that kinda price!!

      Anyway...could you elaborate on what apps, and what games you found were the best on it?

      This nook project is my first hands on exposure to anything Android before.

      Thanks in advance!

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    3. Re:touchscreen phone is a terrible control scheme by Skarecrow77 · · Score: 1

      My favorite android games are Battleheart, Robodefense, and Game Dev Story. I've had fun with others, including the ubiquitous Angry Birds series. Also a bunch of the little cheapie games are worth throwing on there. I had fun with jewels, simon, etc. My wife plays words with friends and stair dismount a lot. I must admit that stair dismount is viciously good fun. Zombieville is a pretty good little action game, but suffers a bit from bad controls.

      For ebooks, The Nook android app for it is damn near as nice as the full nook firmware. The title/menu navigation is a bit slower (maybe it's just cause I have like 150 books in the same directory), but the actual reading experience may be even better. I've tried aldiko, the other popular reader software, and I like the nook for android better.

      I'm a big fan of the Winamp app for android. I tried poweramp, which seems to get all the press... and it was nice, but I'm not paying for it when winamp is 95% as good and also free. I got the album art grabber app to help download album covers. I installed rockbox's android port on my droid, but didn't like it enough to try it on my nook. it has a great back end, but it's still unstable and the UI leaves a lot to be desired after the polish seen in winamp and poweramp.

      I have both Astro file manager and ES File explorer on there. ES is probably the better file manager, but I use astro out of habit. Astro will also install .apk files for you, no need to download a dedicated apk installer. Maybe ES will do the same, I haven't tried yet.

      of course you've got apps like yahoo and aim messenger, facebook, google+, etc. For some reason I have problems installing the latter 2 on my nook. the market pages for them are missing a download button. i see everything except a button to get them. maybe 1 out of 10 apps I want have that problem on my nook (no problems at all on my droid). I don't know if it's a configuration problem, a cyanogen problem, or what... but there are other sources (.apk files mostly) for apps you can't get off the market.

      also, dolphin browser is fairly superior experience to the built-in webkit-based browser that android comes with. the only thing dolphin is missing is an easy way to change tabs without scrolling all the way to the top, but perhaps I just haven't dug deep enough into the configuration yet to find it. I haven't tried the firefox android port yet.

    4. Re:touchscreen phone is a terrible control scheme by metalgamer84 · · Score: 1

      Don't bother with FF on Android, its HORRIBLE.

  5. Region Locking by Psx29 · · Score: 3, Interesting

    This is the reason I will never buy a 3DS (until it is cracked, then..maybe) Every previous nintendo handheld was not region locked, I could safely travel anywhere in the world, purchase a game locally and not have to worry about it not working on my DS/GBA/GB. Now suddenly, Nintendo has decided to region lock 3DS games so if I go overseas I can't buy games for my console.

    1. Re:Region Locking by hedwards · · Score: 4, Insightful

      For some gaming niches the games never make it to the US. Also individuals that are looking for gaming in foreign languages are going to have a tougher time playing games if they have to buy a second unit to play those games.

      And, if it really only applied to the GP, then they wouldn't be doing it. They're doing it because it applies to a lot of people.

    2. Re:Region Locking by TheRaven64 · · Score: 2

      Most people who go overseas do it for pleasure travel. Who the hell wants to buy video games when they are on vacation?

      Very few. On the other hand, most people who fly somewhere discover on the way out that the flight is really boring and the in-flight entertainment is awful. They may well want to buy a game to play on the flight back. If they're driving a long distance, then something to keep the children in the back of the car entertained can be useful too.

      --
      I am TheRaven on Soylent News
    3. Re:Region Locking by h4rr4r · · Score: 1

      How do you get overseas?
      I normally do it by plane. Meaning I might want to buy a game just before the return leg.

    4. Re:Region Locking by nedlohs · · Score: 0

      Because when you return from that vacation you have hours on a plane and would like to play a game? You know what a hand held console is for.

      Just because you are a moron who can't see the obvious uses that devices are designed for doesn't mean everyone else is as retarded.

    5. Re:Region Locking by nedlohs · · Score: 1

      Sure for a normal console. But the topic is a hand held portable device. You know that you play on the plane trips often from other regions.

    6. Re:Region Locking by Anonymous Coward · · Score: 0

      Sure for a normal console. But the topic is a hand held portable device. You know that you play on the plane trips often from other regions.

      No. I don't know. I usually sleep on plane trips. And I don't play games on planes. Too noisy. And I usually have better things to do when I get off the plane. Better than playing video games I could've been playing at home, at any rate.

      And I'd like to know what plane you're flying on where they sell 3DS games mid-flight. Or what you're doing on trips where you're bored enough that, not only have you brought your 3DS with you, you've ALSO exhausted your supply of region-matching games for it*, you're seriously considering buying games in other regions, and you've managed to do all this and apparently do it often enough, all somehow without looking up some homebrew hack to break the locking.

      And then I'd like you to consider how many other people do just that, relative to the sheer size mobile video game market. The market that includes people who never travel internationally, people who travel internationally but don't bring a video game console with them, people who travel internationally but don't bother buying out-of-region games, people who... actually, I'll just cut to the chase: The people who are affected by this are a statistically insignificant market. No matter how loud they are in their own insular, myopic import forums, there's not enough of them for anyone outside said forums to care.

      The fact of the matter is simple: Region locking is not the reason the 3DS is suffering, nor has it EVER been the reason a console, portable or not, has suffered in the market. That's it. Face facts. Nobody cares.

      *: Yes, I know there's a lack of quality 3DS games. There's also said lack in other regions, so you won't be able to buy your nonexistent must-have 3DS there, either. So as to not render this entire discussion moot, let's just assume there's a DS-size library of 3DS games out there in your home region and you already have a fair library of them, hence why you play with the console so much to care about dragging it with you on a plane.

    7. Re:Region Locking by brkello · · Score: 1

      Slashdotters find the most insane things to complain about. If you know you have a region locked device, then just buy games in whatever region it is locked to. Wow, that's so difficult.

      --
      Support a great indie game: http://www.abaddon360.com
    8. Re:Region Locking by ChinggisK · · Score: 2

      This is clearly a case of something that doesn't have any effect on 99.9% of people, but is very inconvenient for the .1% of people that are impacted by it.

    9. Re:Region Locking by Anonymous Coward · · Score: 0

      Apple's App Store is region locked too. A number of times I haven't been able to buy an app because the developer decided not to sell it in my country's store. I'd need a credit card in a different country to buy the app. But the developer apparently can do without my money. Since my iPhone is not jailbroken, that means I just don't get that particular app. Of course this doesn't happen too often (most developers not being quite that stupid), but there you have it. In the interest of fairness to Nintendo.

    10. Re:Region Locking by phorm · · Score: 1

      Depends on if you're somebody who travels a lot, or has a penchant for games that might not be available locally.
      It's not such a small market either, if you consider the students who ship to USA/Canada/etc for several years from other countries.

    11. Re:Region Locking by Anonymous Coward · · Score: 0

      That's it for me too. This and the online rental shop without possibility of transfer (it's still like that?).

      I cannot stand the idea of being forced to buy overpriced local releases when I could import for half the price. Globalization should work both ways; they take advantage to cheapen their manufacturing but we are stuck with regions. No thanks.

      Actually I'll consider buying a 3DS as soon as "homebrew" cartridges are reliable. It's been a long time since I stopped having moral reservations; they'll do anything in their power to squeeze us dry, it's only fair that we do the same. If this means the death of a way of entertainment, so be it: it's just progress.

    12. Re:Region Locking by BitZtream · · Score: 1

      Not that you said you'd be buying an iPhone, but I felt it worth mentioning that iOS apps are 'region locked' as well kind of, the author can put it on your store or not put it on your store, which would prevent you from getting it.

      As an iOS developer, theres no way in hell we would ever do that, but I bet EA does.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    13. Re:Region Locking by BitZtream · · Score: 1

      Sorry, I lie. I forgot we have actually cut off a couple countries where every sale resulted in a return, which costs us the %30 take apple takes. No return from any other country in the entire world, except 2. We just stopped selling to those 2 scammers.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    14. Re:Region Locking by vadim_t · · Score: 1

      Or even easier, just not buy the device at all. What could be easier than not going to the shop?

      And, why would I want to pay money to somebody who is very clearly working against my interest? I'd much rather give it to somebody with less controlling tendencies.

    15. Re:Region Locking by dbIII · · Score: 1

      In my case I've got a few Korean language titles for a Korean speaking Australian friend via Hong Kong and a Japanese DS simply because it was black (no black ones locally) and slightly cheaper after shipping. I've also picked up US market only titles via Hong Kong. Region locking would have stuffed all of those things up and made it easier to pirate than try to legally purchase something that just won't work on your locked hardware.

    16. Re:Region Locking by Cimexus · · Score: 1

      Except that plenty of games you might wish to buy aren't released in aforesaid region that your device is locked to. Or, you move around regularly enough that you often aren't in the region you need to buy games for and have to pay for expensive shipping.

      This might sound like an 'insane' thing to you, but if you are a citizen of multiple countries and you move REGULARLY (several times per year) between these (and other) countries, it's freaking annoying. I loved the DS because it was the only region-free console, handheld or otherwise, out there. Now it too has joined the region locking bandwagon.

      I hate all forms of IP-geolocation/region locking/blocking crap: games, blu-rays, Steam downloads, Pandora not being available outside the US (even if you're a US citizen), TV sites and YouTube telling me "this video is not available in your region", etc etc. God it drives me nuts and makes my life needlessly complex on a daily basis. Yes with a bit of IT smarts you can usually get around it ... VPNs, proxies, etc. But I hate that I have to fight to gain access to things I should normally be able to access (and in some cases, such as Steam games, have actually PAID FOR).

    17. Re:Region Locking by Anonymous Coward · · Score: 0

      Uh... you do know that Nintendo has been trying to artificially region lock games since the fucking NES, right? Hell... they even went as far as making the cartridges from different regions physically incompatible.

      So... yeah, if by "now suddenly" you mean "since 1985", you're quite correct.

    18. Re:Region Locking by MemoryDragon · · Score: 1

      That is one big killer argument for me as well.

    19. Re:Region Locking by mcvos · · Score: 1

      Of course there's a workaround. That doesn't change the fact that it's needlessly restrictive.

    20. Re:Region Locking by mcvos · · Score: 1

      Two whole countries where practically everybody returned, and nobody elsewhere? Which two countries were those? Would be useful to know if I ever publish something for the iPhone.

      Also, wouldn't it make more sense if Apple's return policy also had Apple pay back their share of the money? It's a bit strange if the developer has to pay extra for that, doesn't it? (I'd say it's a different matter if it's the developer who decides to reimburse the customer.)

    21. Re:Region Locking by Anonymous Coward · · Score: 0

      Yes, Nintendo's home consoles have always been region-locked, but their portables never were until the 3DS.

    22. Re:Region Locking by nedlohs · · Score: 1

      My annual trip to see the family sees me traveling with a 7 year old (well an 8 year old next time). It is 23.5 hours from when we board the plane to when we land at our final destination. And then 2 months spent in that foreign region during which time the kid might want to play a game on the 3 hour car trip to see grandma.

      I tend not to sleep for 24 hours straight, and neither does the kid.

      There are also these things called noise cancelling headphones which work wonders for that noise.

      if you aren't going to play your portable console while traveling, why do you have a portable console in the first place? Surely an xbox/ps/wii would be a better choice for playing when not traveling. The only time the DS we currently have gets used is while we are traveling - it is literally stored away at the top of a closet with the other travel stuff like power plug adapters at other times.

      obviously I don't own a 3DS, battery life isn't good enough for said trip and region locking means you can't try a new game for the trip back. Why would I bother hacking around the locking when I can just use a different device that isn't locked to start with. And no I don't even have a huge library of games, it's just useful to be able to buy something the day before flying home - gives the kid something to look forward to for the boring flight.

      And yes I agree it isn't a huge market subset, it's just larger than the percentage for a non-portable console. And there hasn't been a region locked portable console prior to this, so obviously it hasn't "EVER" been the reason before (not existing makes that hard). Given there's no prior data for the case I'm not sure how you can know whether it has an impact or not. And "Nobody cares" is clearly false, your initial reply was to someone who cares.

  6. 3DS == Virtual Boy by medv4380 · · Score: 0

    It really isn't that surprising. Nintendo broke away from their pricing model because the reporters at E3 went GaGa over a 3D hand held, and then they forgot they tried this gimik before with the Virtual Boy. The VB when over well with it's initial reviews and people liked to fondle it at the local Block Busters, but no one really wanted to buy it. This isn't Apple beating Nintendo this is Nintendo beating itself up with a gimik it knew wouldn't go over well if they remembered their past.

    1. Re:3DS == Virtual Boy by HuntingHades · · Score: 2

      I'm actually interested in the 3DS, and the reason I haven't bought one isn't because of the 3D being a "gimmick" - its simply that there aren't any "must own" titles out for it. This is really the same problem the Wii had as well, and it looks like the WiiU might have next year. There launch lineups for the last few systems have been fairly weak. In the old days, every Nintendo system launched with a brand new Mario title to show off what the system could do, and a lot of other Nintendo properties were available shortly after launch as well. What Nintendo really needs to do for all of their new systems is make sure one of their main properties has a title out at launch, like a new Mario, Zelda or Metroid, or for the handhelds, there should probably be a Pokemon game at launch.

    2. Re:3DS == Virtual Boy by Skarecrow77 · · Score: 2

      On the contrary, I bet Nintendo thought they had bottled lightning with the new take on the virtual boy.

      Look at it this way. Nintendo had tried motion control before (who had a power glove? I did! looked awesome, worked like complete shit), and it was a dismal failure. They tried it again with newer technology and hit the unexpected console home run of the decade with the Wii. they had console shortages like 3 holiday seasons in a row. You'll never convince me that they didn't purposely orchestrate the lack of supply to drive up demand, but you have to admit that the constant demand over that long a time period was unprecedented. I'm sure Nintendo was just trying to do the same thing again with the 3DS.

    3. Re:3DS == Virtual Boy by hedwards · · Score: 1

      The virtual boy wasn't really very good. I did have a chance a number of years ago to play around with some 80s era virtual reality gear, complete with blocky graphics and the virtual boy was a poor facsimile. Granted, it was also significantly cheaper costing probably only a few pennies on the hundred for what a proper set up would cost, but the device itself wasn't really very well marketed. They named it Virtual Boy, which was right there a huge mistake as it wasn't really a Gameboy successor and wouldn't have been even if successful. And they were only able to come out with I think something like 6 titles at launch.

      As for the 3Ds, if it weren't for the battery life and cost, I'd get one, it's a much better unit than I would have expected. I was genuinely surprised at how good it was.

    4. Re:3DS == Virtual Boy by Gideon+Wells · · Score: 1

      This for me. I just bought a new DS not long ago I barely use. I use it some, but I just don't see the incentive (even if I see my DSi) to get a 3DS when there is maybe two games on it I want. One of them is a remake too.

      --
      by Anonymous Coward: I, for one, welcome the shift from car analogies to pizza analogies. um.. overlords?
    5. Re:3DS == Virtual Boy by hal2814 · · Score: 2

      I remember the Power Glove. I even remember the Mattel logo on the box. Nintendo didn't have anything to do with its development.

    6. Re:3DS == Virtual Boy by Skarecrow77 · · Score: 1

      It was an officially licensed nintendo product. It was all over the pages of Nintendo's own magazine, Nintendo Power, with all sort of articles and commentary devoted to it. Nintendo created a "gaming series" designation specifically for the power glove games. it was featured prominently in the nintendo-produced movie "the wizard".

      I think it's safe to say that even if it was manufactured by Mattel, it still had PLENTY of official Nintendo marketing dollars behind it, pushing it as a significant peripheral to enhance their brand.

    7. Re:3DS == Virtual Boy by Jiro · · Score: 1

      The main reason that the Wii motion control succeeded and the Power Glove didn't is that it comes with the Wii. Since everyone has one, companies are willing to write games for it.

      It's very hard for an add-on to a game machine to succeed as a general purpose device (although it can succeed as an accessory that is basically only used for the game it comes with). Game companies will write games for the lowest common denominator to sell to as wide an audience as possible, so they won't make the game depend on the add-on.

    8. Re:3DS == Virtual Boy by 93+Escort+Wagon · · Score: 1

      This is really the same problem the Wii had as well

      Okay, what? Were you not paying attention while sales of the Wii far, FAR outpaced sales of the next-gen consoles from Microsoft and Sony? Retailers couldn't stock Wiis fast enough to keep them on the shelves for two Christmases in a row.

      Somehow I don't think Nintendo ever thought of the Wii as having any sort of "problem".

      --
      #DeleteChrome
    9. Re:3DS == Virtual Boy by Bieeanda · · Score: 1

      Pretty much. Nintendo jumped on the 3D bandwagon and, like the rest of the entertainment industry is realizing, it isn't a gimmick that people are interested in paying a premium for.

    10. Re:3DS == Virtual Boy by Anonymous Coward · · Score: 0

      I remember playing the Virtual Boy at the local retail shop when I was young...

      After 5 minutes of playing, my eyes were stinging, I had a headache, and it was difficult to walk for a minute or so.

    11. Re:3DS == Virtual Boy by Gravatron · · Score: 1

      Nintendo didn't see a problem, but people who bought it did. Once the novelty wore off, a lot of people started to notice the game line up wasn't too stellar, with a lot of the games using motion as little as possible. A lot of wii's began to gather dust as people waiting for something to do on them. Most of my wii owning friends haven't turn theirs on in months to years.

    12. Re:3DS == Virtual Boy by Vectormatic · · Score: 1

      true that, my wii is sitting on top of my blu ray player, but hasnt been turned on in months. I have it softmodded, so even though the costs of games can be essentially zero for me, i cant be bothered with most. I mostly did the mod just for the hell of it though.

      When i got a gamecube, there were compelling titles at launch, Roque squadron, smash bros, good stuff, but somehow the wii didnt have that much going for it at launch other then the gimmicky movement based games. Sure, metroid 3 is good, the new smash bros/mario kart did the basic iterative improvement which nintendo always does on their franchises, but to me it always lacked the blockbuster titles that other consoles have/had.

      I probably will buy a wii-u, but only because my GF will keep harassing me about some gimmicky motion game..

      --
      People, what a bunch of bastards
  7. Misnomer by Lysander7 · · Score: 5, Insightful

    The title should read "Apple is Beating Nintendo at a Completely Different Game".

    Honestly, it's not even comparable. People want iPhones because it consolidates multiple devices into one, eliminating the desire to carry a GameBoy around, and games from the app store hold an entirely different niche in the market than handheld console games. While yes, that niche is dominating the video game market, I don't think it's safe to call them "video games" as well.

    But of course, naming the title this is a way to get more hits, so I really shouldn't be surprised.

    1. Re:Misnomer by Lysander7 · · Score: 2

      To use the article's lingo, bringing Angry Birds to an E3 convention is akin to bringing a salmon to a knife fight.

    2. Re:Misnomer by bonch · · Score: 4, Insightful

      You come off like an angry Nintendo fan. Nintendo has publicly stated that Apple is their biggest competitor, so they know all too well the threat of mobile gaming. You even refuse to classify app store games as video games, which is bizarre. A system that sells and plays games is a gaming system--if Apple is hurting Nintendo's sales, what other game could it possibly be beating Nintendo at?

    3. Re:Misnomer by Anonymous Coward · · Score: 0

      Completely agree, I had a palm m505 from work in 2001 or 2002. It was color, if I remember that was new for palm then. I thought it would be great to keep organized, I even got a case to keep it from getting scratched. I literally carried with me less than 5 times. I already had a wallet, keys and phone. I didn't want something else that size that it was to carry.

      I admit the only games I play are on my iphone. I am not a hard core gamer of any kind. I just like to play whatever when I waiting on something, riding in the car, etc

    4. Re:Misnomer by Lysander7 · · Score: 1

      But is it hurting Nintendo's sales significantly? From what I can tell, the demographic that they have in common is marginal respective to what they market mostly to. More to the point (and this is more my opinion than anything else), I doubt there are many cases where someone has to decide to purchase either one or the other, which is how Apple would be hurting Nintendo's sales.

    5. Re:Misnomer by Skarecrow77 · · Score: 1

      I mentioned this in another thread, but I don't think we should even view IOS/Android games as competing against triple-A blockbuster titles. Mainly because I don't WANT them to try and migrate to a middle ground. I don't want the $15 or $20 game that's halfway between game dev story and Mass effect. Give me the two extremes. Do you want to have captain america at the multiplex and then come home to watch a hilarious amateur-but-well-done youtube series like epic mealtime or my drunk kitchen.. or do you want some semi-professional middle ground full of low-budget artistic crap nobody wants to see? Sure sometimes you get Juno or Clerks, but most of the time you get navel-gazing pretentious tripe that only Roger Ebert can sit through.

      I'll take the former. keep cheap mobile gaming and expensive console/pc blockbusters separate.

      If you want to kill flash games though, I'm ok with that.

    6. Re:Misnomer by Anonymous Coward · · Score: 0

      Not only because it consolidates stuff. It is because sometimes, it does what stuff did not do before.

      Portable, practical, working, non-wap-crippled-shit websites come to mind. The fact that the first browser good enough to be actually used like in a computer everywhere and small enough to be carried on the pocket is argument enough for me to have one. If it happens to make calls, better.

      I don't remember any handheld device with a decent browser prior to it. Perhaps the last psion color, but that thing is a monster compared to a mobile phone.

    7. Re:Misnomer by Anonymous Coward · · Score: 0

      iOS devices and handheld gaming devices have a very large overlap in markets. A large amount of casual gamers that get handheld devices want a device they can use to kill time and occupy them while they're away from home. iOS devices fill that niche nicely, having a large number of brainless games that are nothing but a waste of time. With the advent of achievement systems, you can even trick the users into feeling a false sense of achievement for even the most pointless and shallow of games.

      The problem is that Nintendo decided to go after that market with the Wii and the DS, but aren't willing to do what it takes to keep their foothold their. They're going to quickly find themselves in hot water if they don't innovate themselves out of the corner they're headed towards, since the majority of consumers keeping Nintendo afloat are extremely casual and now have an avenue that presents games for a tiny fraction of the cost with most of the features the 3DS has (and possibly even better hardware, I haven't really looked into the specs for an iPhone vs. a 3DS, though).

    8. Re:Misnomer by TheRaven64 · · Score: 2

      I'd have thought the middle ground between YouTube and blockbuster movies was TV. And, for the most part, yes I would prefer a season of a TV show that cost $20M to produce than a movie that cost $200M to produce, or a YouTube video that cost $20 to produce.

      --
      I am TheRaven on Soylent News
    9. Re:Misnomer by dyingtolive · · Score: 2

      Console/computer games are to app store games as the Sistine Chapel is to a Thomas Kincade painting, regardless of what even Nintendo may say. To suggest that an iPhone is a gaming system would also mean we also have to consider my old Nokia 3210 a gaming system because it had games on it too.

      Honestly, what I think is going on is there's just more people coming to the 'gaming market', which dillutes the overall numbers of those who purchase dedicated video game systems. Also, the new 3DS has shit battery life, costs more than I'm willing to pay, and comes out only a few years after the DSi did, and I haven't gotten through my DS games yet anyway.

      I gotta agree with Lysander7 here. The first thing I thought when I read the title was, "Holy shit, Apple put out a gaming system?" But no, they haven't. Wake me up whenever the Android/iPhone can play Doom with controls that don't make me want to stab myself or a developer puts out games with the length and plot complexity of Chrono Trigger. Until then, well, iPhone's a great system for casual gamers. Then again, so is Facebook.

      --
      Support the EFF and Creative Commons. The war is coming, and they're supporting you...
    10. Re:Misnomer by jedidiah · · Score: 1

      No. He's probably just a casual observer that actually pays attention to Nintendo's target demographic.

      Apple creates devices of convenience. For the being they remain clearly inferior to more specialized devices in just about every category you can consider. It's not at all clear that Apple is a complete replacement for any similar competing devices.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    11. Re:Misnomer by harl · · Score: 1

      How exactly is that niche dominating the video game market?

      Consoles and PCs grossly out sell mobile games.
      Hell facebook games grossly out sell mobile.

      Mobile gaming can never dominate since it lacks things like a robust input device and screen size. Due to these two vast limitations mobile can never dominate no matter how much the media talks about it.

      Mobile gaming is simply a new niche.

      --
      I find being offended by me offensive.
    12. Re:Misnomer by Skarecrow77 · · Score: 1

      If the market can support all 3 "levels" of game, great, but I see a lot of talk about how "the market has to change, ios/android games are a wake up call to the industry" etc. with the game of convincing blizzard, bioware, infinity ward, 2k studios, turn 10, etc that they should be moving in that direction, and abandon the high concept, high polish, big budget, big development team projects.

      I think that is entirely the wrong lesson to learn from this. I think the right lesson to learn is that there may be markets that are untapped, and to try and satisfy those markets on their own terms, not try and hybrid yourself into that market by force.

      If there is a 3rd level, midway between angry birds and civ 5, where we get games with the complexity of, say, NES games... I'll be interested to see what we get at that level. But I don't think our best development teams need to aim for that goal blindly, which is what a lot of people seem to suggest is prudent.

    13. Re:Misnomer by SpanglerIsAGod · · Score: 1

      Console/computer games are to app store games as the Sistine Chapel is to a Thomas Kincade painting, regardless of what even Nintendo may say. To suggest that an iPhone is a gaming system would also mean we also have to consider my old Nokia 3210 a gaming system because it had games on it too.

      Based on this statement, to say anything Nintendo makes is a gaming system would mean we need to consider your old Nokia 3210 a gaming system. No Hi-Def, only stereo sound, low pixel and polygon counts. Heck iPhones have higher quality displays then you can get on a DS.

      --
      War doesn't show who is right - just who is left.
    14. Re:Misnomer by avatar139 · · Score: 1

      I gotta agree with Lysander7 here. The first thing I thought when I read the title was, "Holy shit, Apple put out a gaming system?" But no, they haven't. Wake me up whenever the Android/iPhone can play Doom with controls that don't make me want to stab myself or a developer puts out games with the length and plot complexity of Chrono Trigger. Until then, well, iPhone's a great system for casual gamers. Then again, so is Facebook.

      Only if you wake me up when Nintendo or one of the 3rd party developers for their systems does the same.

      Frankly, I think the point that's lost on a lot of people (but mainly Nintendo) is that the real issue for most of us in choosing to buy a system is software not hardware and more specifically the lack of good games on all their consoles, not just handhelds.

      I agree there's a lot of shovelware games on the App store but the biggest problem is mainly just sorting the sheer NUMBER of them, whereas one of my biggest complaints about Nintendo in recent years has been that they've been killing 3rd party support for their consoles since the N64 came out, which wouldn't have been so bad had they not also become more and more unwilling to do anything remotely innovative with their games/franchises outside of the Zelda series.

      The Wii was the last straw for me, I'm not interested in investing another couple of hundred dollars for hardware if the vast majority of what I'm going to be able to play is a bunch of remakes/rereleases of titles that I've been playing since middle school which I could've instead put towards buying new games for my 360!

      --
      I'm honest enough to admit I lie to myself.
    15. Re:Misnomer by dyingtolive · · Score: 1

      Fair enough, I'll concede that my rant was maybe more aimed at the "phone games are the new console games" crowd, though I will point out that the DS does have games with the length and plot complexity of Chrono Trigger. Of course, then again, as you pointed out, they're all remakes of the old games. The Nintendo set of games IS kind of dwindling down to just franchise games on one side and games made by Rare/Nintendo on the other, I guess.

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      Support the EFF and Creative Commons. The war is coming, and they're supporting you...
    16. Re:Misnomer by twocows · · Score: 1

      Care to source your statement? I can't find this supposed press release anywhere.

      And really, you honestly don't think Angry Birds occupies a different niche than Ocarina of Time? That's just silly. Next you'll be saying Nethack and Farmville occupy the same niche.

    17. Re:Misnomer by Chris+Burke · · Score: 1

      Next you'll be saying Nethack and Farmville occupy the same niche.

      Does "things people drop out of school for doing to much of" count as a niche? ;)

      --

      The enemies of Democracy are
    18. Re:Misnomer by tepples · · Score: 1

      If there is a 3rd level, midway between angry birds and civ 5, where we get games with the complexity of, say, NES games

      Angry Birds is already more complex than NES games. The NES can't handle close to that many rotating moving objects.

    19. Re:Misnomer by toriver · · Score: 1

      But Nintendo is in a schizophrenic mode where they cannot decide whether to sell the 3DS to their old fans (like by letting them buy Ocarina of Time yet another time) or the new fans and casual crowd that bought the DS and Wii. There were plenty of angry voices raised at region locking (pissing the "classic" Nintendo fans off) and the short battery life (pissing the new fans off - how portable is a device you need to find a socket for every 3-4 hours?).

      That, combined with excessive prices even for ancient emulated Gameboy games on the 3DS eStore means they are struggling actually to make sense to the customers.

    20. Re:Misnomer by Gravatron · · Score: 1

      Depends on the market. Casuals are the main people are who are really effected by this. If your main use for a Ds was a bit of gaming on your lunch break, or while on the bus/train before/after work, etc, then your the market Apple has taken from Nintendo. That also happens to be the market that made the wii and Ds smash hits.

    21. Re:Misnomer by Skarecrow77 · · Score: 1

      sure it could, it'd just be flickery as all hell. remember mega man?

      by "complexity", I meant complexity of design, plot, and pacing. not graphics or collision physics.

      something like, say, the legend of zelda, super mario bros 3, or final fantasy. they have a lot more substance than just about anything you can get on a portable today, but they're nowhere near a mass effect, a starcraft II, etc.

    22. Re:Misnomer by Anonymous Coward · · Score: 0

      A Symbian-based Nokia was/is a gaming system. I worked on multi-million dollar games made for devices in that class, and so did many others. Konami, Capcom and others companies in your favorite ballpark wrote games for those devices. Sure, they were terrible gaming devices, but there was a huge market there. Unfortunately, the channel was not there to meet the potential. Apple provided it and the result was one many in the industry would expect.

      I've seen a lot of 'casual' talk and that mostly is about hardcore gamers highlighting the games they like as the only 'real games' worth the title. That is, of course, bullshit. Even so, is Final Fantasy Tactics big or complex enough for you? Because it was just ported to the iPhone, and it is the same game that was released on PSP.

      Sure, the tactile screen is not the best device there is for games. However, people were fast to adopt console controllers for FPS, even when aiming latency is ten times worse, and everybody jumped to wireless controllers, including the Wiimote, with latencies in the order of 1/3 second. But the tactile interface is convenient to have in a portable device, just like a controller is convenient to have in the couch instead of a mouse.

    23. Re:Misnomer by harl · · Score: 1

      That's nice but it doesn't address the point of my post.

      --
      I find being offended by me offensive.
    24. Re:Misnomer by KDR_11k · · Score: 1

      Infinite Space isn't a port or remake. Neither is Radiant Historia. You just aren't looking hard enough.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    25. Re:Misnomer by Anonymous Coward · · Score: 0

      Don't worry, Nintendo is still winning in the market for "Nintendo handheld gaming devices"

      Too bad that market has been supplanted by the actual market, which has obviously moved on.

      Their 3d buggy whip will look great next to the virtual boy in the failed platform museum.

    26. Re:Misnomer by KDR_11k · · Score: 1

      Well, there's XBox Live Arcade which is a lower tier than retail but still much higher than the App Store. However modern dev budgets are weighted much more towards polish so games with many times the budgets of old classics like Super Mario Bros 3 have only a tiny fraction of the content. I bet developing Shadow Complex was many times more expensive than making Super Metroid but it's not quite on the same level of fun.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    27. Re:Misnomer by caitsith01 · · Score: 1

      You come off like an angry Nintendo fan. Nintendo has publicly stated that Apple is their biggest competitor, so they know all too well the threat of mobile gaming.

      Could it be that people don't really give a crap about shitty mobile gaming, despite the industry working itself up into a frenzy about it? This would have the following consequences:

      - people maybe willing to risk a few bucks on a mobile game, not $50-100

      - people not being willing to buy a device which ONLY does mobile gaming

      - people trying mobile gaming as an incident to using a much more useful feature of a product (phone/computer)

      In other words, I think Apple and Nintendo are fighting over a market segment that really isn't going to go anywhere. As a gamer, I'm never going to substitute a 3DS or iphone for a real gaming machine. Apple can quite happily sell apps, including games, but that is an incident to the fact that iphones/ipads are useful devices and apps cost virtually nothing, not because there's a huge market dying for crappy 2D games with bad controls.

      --
      Read Pynchon.
    28. Re:Misnomer by mgblst · · Score: 1

      You really are an idiot. Why do you keep ignoring the ipod touch?? Cause you are an idiot.

      The fact is people only have so much money, they can only buy so many things. This is the way Apple and Nintendo know it is, but some idiots refuse to understand.

    29. Re:Misnomer by Anonymous Coward · · Score: 0

      Now that sounds like a good game, Flinging small Nintendo Fans at Steve jobs protected by a shaky stack of i-pods

    30. Re:Misnomer by dyingtolive · · Score: 1

      I'm an idiot who ignores the iPod Touch? This is because I'm an idiot? My arguments include how phone gaming doesn't have effective controls, and that the games released lack complexity and length, and that's why they're sub-par. Who wants to play Doom when your controls consist of a featureless panel that you have to touch in the correct positions with little to no feedback indicating that you're even in the right location?

      On the other hand, YOU accuse me of ignoring the Ipod Touch, and then proceed to talk about how people only have limited amounts of funds. People are going to have a phone. This is a fact. Why in the name of holy fanboi fuck would they then have an iPod Touch AND an iPhone (or other smartphone)? Furthermore, how does the existence of a iPhone that lacks the ability to make a phone call (iPod Touch) mitigate any of my concerns? It's the same 'system', with the same games, unless I'm missing some integral special feature to the Touch, because I've never actually held one. THIS is the reason why I didn't mention the Touch. It's because it doesn't matter. For the purposes of this conversation it's a feature-stripped iPhone. It's irrelevant. It sucks as much as any other smartphone does to play on, be it your iPhone or my DInc. You might as well have suggested that I'm an idiot for not mentioning board games, because they have fuck-all relevance to the conversation at hand.

      I mean, did you INTEND to respond to me? Your response seems confused and not quite well thought out. I'm a little concerned that perhaps you meant it elsewhere, or at any rate, were trying to troll through an obvious and painstaking rape of logic, but forgot to check the AC option. Either way, it does a disservice to the general rep that those with UIDs 5 digits or less typically carry with them. You should be ashamed.

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      Support the EFF and Creative Commons. The war is coming, and they're supporting you...
    31. Re:Misnomer by dyingtolive · · Score: 1

      I'll have to check them out. Thanks for the recommendations.

      --
      Support the EFF and Creative Commons. The war is coming, and they're supporting you...
  8. What's better consumer value? by halivar · · Score: 2

    A Nintendo 3DS that sells for a couple hundred, but costs $20-$30 for cheap little games?
    Or the iPad2, costs $500-$600, but costs $1-$5 for cheap little games. Oh, and you can watch Netflix on it.

    1. Re:What's better consumer value? by Niomosy · · Score: 1

      It depends on the game. A good game may well be worth that $20-30. The latest iteration of Angry Birds is worth significantly less.

    2. Re:What's better consumer value? by custerfluck · · Score: 4, Informative

      Netflix is on the 3DS...

    3. Re:What's better consumer value? by Anonymous Coward · · Score: 1

      Enjoy your $1 Angry Birds on your $500 iApple, while I sit next to you in the train and enjoy my $40 basically perfect port of Super Street Fighter IV or Zelda on my $169 3DS. With actual buttons I can use as inputs.

    4. Re:What's better consumer value? by vux984 · · Score: 1

      LMAO.

      Sure... if you equate ipad games with nintendo games. But even a 4 year old would rather play the nintendo games. There's a lot more value in "New" Super Mario Bro's DS than in Angry Birds and Plants vs Zombies. They just aren't even in the same league.

    5. Re:What's better consumer value? by halivar · · Score: 1

      In the words of Penny Arcade, "You buy your one game, and I'll buy my 40 games, and we'll see who has more fun."

    6. Re:What's better consumer value? by Anonymous Coward · · Score: 0

      For how long on average do you enjoy playing these $1 games? (Honest question.)

    7. Re:What's better consumer value? by hedwards · · Score: 1

      I hope you realize that there's a difference between a $1 game and a $30 game typically. There are definitely some games that are underpriced and others that are overpriced, but by and large the games that are listed for $1 wouldn't sell for even $10 let alone $30.

      There's also the matter of controls, the iPad2 does not have any provision for gaming built in, you're stuck with using the touch screen, which is great for games like angry birds, but if you're wanting to play even a classic platformer, you're largely out of luck.

    8. Re:What's better consumer value? by halivar · · Score: 1

      It depends on which one. The crappy ones I play once. The good ones I'll play for hours (especially social ones). I spend more time on Zynga "With Friends" games than I care to admit.

    9. Re:What's better consumer value? by halivar · · Score: 1

      As an addendum to my previous post: I have a Nintendo DS. I have never played any of my DS games as long as I've played Bejeweled on my iPhone.

    10. Re:What's better consumer value? by mosb1000 · · Score: 1

      Why are people so down on angry birds? It's simple, clever, and innovative. It's the tetras of the 2010's. You're just a gaming elitist who is no longer capable of having fun. You've forgotten what games are for.

    11. Re:What's better consumer value? by Anonymous Coward · · Score: 0

      > It depends on which one. The crappy ones I play once. The good ones I'll play for hours (especially social ones).
      That was kind of the reason I asked for an average. I can easily believe that there are cheap games that can be fun for a good while, but on average their effective cost might go up a bit if you consider the games you buy, try once and than never bother with again. As a comparison, according to the activity log, I have spend 60-120 hours per game on the 3DS games I bought, which is pretty good value in my opinion. Of course the 3DS has bad games too, and spending $40 on those... Well, let's say that it pays to be careful.

    12. Re:What's better consumer value? by TheRaven64 · · Score: 1

      Innovative? Sure, it's fun, but I'd played flash games with the same core gameplay mechanics years before Angry Birds was released. I played it recently, and my reaction was 'oh, another one of these'. Well implemented, yes. Innovative... not so much.

      --
      I am TheRaven on Soylent News
    13. Re:What's better consumer value? by blackraven14250 · · Score: 1

      It's an awesome game, but doesn't provide the sheer amount of time or depth that a real game provides. That's the difference between casual and "real" games, and it's not subtle to anyone who is paying attention.

    14. Re:What's better consumer value? by Anonymous Coward · · Score: 0

      Missed this while responding to the other post. I suppose it just comes down to a difference in taste in games, and preference as far as buttons/number of devices carried is concerned.

    15. Re:What's better consumer value? by TheRaven64 · · Score: 1

      I've bought games from GOG.com for $3 that I've played for over 10 hours. I don't know how long I played Port Royale for - it had the same time-consuming aspect as Civilisation. I've got about a dozen games there that I've bought but not got around to playing. $40 games just seem overpriced compared to that.

      --
      I am TheRaven on Soylent News
    16. Re:What's better consumer value? by jedidiah · · Score: 3, Insightful

      Calling Angry Birds innovative just makes you look stupid.

      It's a fresh approach to an old idea. I am not sure I would exactly call it "innovative".

      It's a good example how some nice design can help effectively recycle an ancient idea. Not quite "innovative".

      It is what it's: a dressed up 2600 game. That's not necessarily a bad thing. Some people just aren't going to pretend that Angry Birds is something that it is not.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    17. Re:What's better consumer value? by jedidiah · · Score: 1

      ...cause we all know that quantity is better than quality.

      It's like all of the Apple fanboys were transformed into 80s era DOS users.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    18. Re:What's better consumer value? by Niomosy · · Score: 1

      The point was to highlight the difference between a $1 game and a $20 game. Angry Birds is a fine $1 game. I have all three installed on my phone (though the free versions, given they're available and I get no glares from the wife) and they're fine for passing a few minutes while the microwave heats up my lunch while at work. Angry Birds is not a good $20 game.

    19. Re:What's better consumer value? by halivar · · Score: 1

      That adds another point in the iPhone/iPad's favor. There are no free "Lite" versions of DS games to see if you like them first.

    20. Re:What's better consumer value? by halivar · · Score: 1

      I guess an "Apple fanboy" is anyone who thinks spending $35 for yet another Mario game is too much, then? I didn't know 'droid users were Apple fanboys. Thanks for setting the record straight.

    21. Re:What's better consumer value? by guspasho · · Score: 1

      It gets boring quickly. And it's descriptive of the iPhone gaming experience. You play it when it's convenient, but you don't ever particularly look forward to playing it. I don't think that's too elitist to want something that you can look forward to spending time on, rather than something that's just there when you are otherwise bored.

    22. Re:What's better consumer value? by jalefkowit · · Score: 1

      It's like all of the Apple fanboys were transformed into 80s era DOS users.

      DOS won that fight, you know...

    23. Re:What's better consumer value? by mosb1000 · · Score: 2

      You could say the same thing about tetras or pack-man, but some people spent hundreds of dollars playing them in arcades. Just because it's a different kind of game doesn't mean it is worth less, and just because it is cheap doesn't mean it isn't a good value. Some games you play for 5 minutes but you come back to again and again. Other games you sit down and play through all at once. Those ones cost more because fewer people have the time to play them, not because they are worth more.

    24. Re:What's better consumer value? by Anonymous Coward · · Score: 0

      Yeah, Angry Birds might be fun, but I'd hardly put it near the same league as classics like Mario or Zelda.

      Having said that, Nintendo would be wise to increase the number of $2 downloads in the 3DS eShop. Killing the region lock too would be sweet but that's not happening. Maybe some of the more old school gamers see the worth in full-fledged games but, especially among the younger crowd, there isn't as much a demand for amazing as much as there is for cheap and amusing.

    25. Re:What's better consumer value? by Riceballsan · · Score: 1

      There are alot of low tech games I have respect for, world of goo sucked weeks from my life. Angry birds, maybe 15 minutes before I got bored with it. Mainly because I had just finished playing more or less the same game a few months earlier when I was playing crush the castle 2, and the 2 at the end pretty much shows that crush the castle wasn't an original game either, nor was the first. Calling something inovative and brilliant when it was just a clone of a good game that happened to be the first in it's genre to port to the platform (phones/tablets) that they are perfect for, does not make the game unique, it makes it lucky in timing and platform choice.

    26. Re:What's better consumer value? by guspasho · · Score: 1

      $500-600 is a significant barrier to entry. If I'm looking for a gaming device am I going to choose 1) the device that is most expensive and with the worst gaming experience, but the crappy games are cheaper! and it can play Netflix and do a lot of other non-gaming things pretty well, or 2) a good, fun, gaming system that's much cheaper, so much so that you can by many of the more expensive games for less than the cost of the more expensive device? That was a run-on, but I'm going to choose #2.

    27. Re:What's better consumer value? by brkello · · Score: 1

      Depends on the consumer. To me, it doesn't matter because I can have both. If you want deeper, traditional games, you go with the DS. If you want time-killing, cute little games, then get an iPad. Though touch screens and sensors are still inferior to a d-pad or a stick in most cases.

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    28. Re:What's better consumer value? by greghodg · · Score: 0

      I remember playing basically the same game on an Exidy Sorceror in the late 1970s. Launch the (rock|bird) over the wall to knock down a tower. There was no touch screen, so you had to manually type in your angle and velocity. But it's just an evolution of the same game. Sort of like Arkanoid was an evolution of Breakout. Both games held my interest for about 3 minutes.

    29. Re:What's better consumer value? by vux984 · · Score: 1

      Trying to relate hours played to cost per unit is a failed argument.

      I haven't watched everything on youtube yet either, but that isn't going to stop me from paying to go see a movie I want to see.

      The fact that there are games out there that I can play for less money than another game is really a stupid argument.

      I mean, you paid $3 on GoG for a game that gave you 10hrs of play? You haven't played every free demo yet, tried every shareware title, played every downloadable rom for MAME, beaten all the downloadable Doom WADs. Played all the free to play games, the browser games, the flash games. Never mind exhausted all the $1 games for ipods!! There are 10s of thousands of horus of entertainment for free... and thousands more available for $1!! And yet you paid $3 bucks for 10 hrs on GoG?! You must be completely retarded!!

      I paid for Portal 2, Left 4 Dead, New Super Mario Bros Wii, and Fallout 3 because I wanted to play those games. The fact that there are thousands of other games available for less or even free is pretty much irrelevant to me. I play those too... but it would be absurd to suggest that I not buy play Portal 2 which I knew I'd enjoy a LOT simply because there is there is a classic on GoG that I haven't played yet, or a flash tower defense game I haven't played yet... even though I enjoy both of those activities too. (And I have a number of GoG titles myself.)

      Entertainment is not gasoline. The "utility" function of entertainment is not solely a function of price.

    30. Re:What's better consumer value? by FatAlb3rt · · Score: 1

      whoa... Angry Birds was first released on the iPhone, right? And the iPhone is an Apple product, so why shouldn't the innovative tag hold?!

    31. Re:What's better consumer value? by Sancho · · Score: 1

      That's my experience exactly. I've downloaded dozens of iPad games, and I don't think I've once found one that engrossed me enough to play them when I'm not bored. There's not one that I'd set time aside to play. And I think that's fine. They are what they are, they're good for what they're good for.

    32. Re:What's better consumer value? by phorm · · Score: 1

      Meanwhile the iPhone user can still also do calls, 3G-enabled web-browsing, GPS, etc etc on the iDevice (at least until the crappy battery dies)

      The 3DS user has to cart around an extra phone for that (but at least his DS is probably going to be running after the phone runs out of batteries)

    33. Re:What's better consumer value? by Niomosy · · Score: 1

      Times change, though. Our expectations of what we will get from a given price point have increased with time as hardware and software have improved. What was once a $20-30 game on the Atari 2600 is now likely either free or maybe $1 even with better graphics and sound.

    34. Re:What's better consumer value? by kaizokuace · · Score: 1

      sometimes all it takes to make a good gameplay mechanic sell is the skin. The angry birds characters seem to have hit successfully. Many people enjoy this type of game but usually those games dont have memorable characters/story/art etc. Just an example that it's not just gameplay that's important.

      --
      Balderdash!
    35. Re:What's better consumer value? by jo_ham · · Score: 1

      Carcassonne cost me about £4 and I play it all the time - I have the physical game too, but it's great for passing the time when out and about on the iPhone, and to play with friends remotely.

      I can certainly say I'd got way more out of that £4 than I did from the games on my DS, which I later sold in near immaculate condition because the games and gameplay experience were not grabbing me - I was always playing 'casual' games on my phone instead.

      Nintendo have it right - the casual gamer is being lost to smartphone games that cost less than $10, usually $2 max, which is eating into their demographic. Now it won't kill the DS/3DS/DSi outright - there is still a place for those games (it is a wildly popular device range) but they lost a big chunk of users who are simply using their phones to play games.

    36. Re:What's better consumer value? by slyrat · · Score: 1

      A Nintendo 3DS that sells for a couple hundred, but costs $20-$30 for cheap little games? Or the iPad2, costs $500-$600, but costs $1-$5 for cheap little games. Oh, and you can watch Netflix on it.

      Indeed, netflix is on both, online cheap games are on both. So you have the option to get quality long games on the 3ds along with everything the iPad offers as far as game costs. Oh and it is less than half the cost. Though I think you were drumming up support for Apple, the points you make really give more push towards the 3ds.

    37. Re:What's better consumer value? by Anonymous Coward · · Score: 0

      Downloadable 3DS games cost $2-$15.

    38. Re:What's better consumer value? by Anonymous Coward · · Score: 0

      Maybe if the 3DS had some games on it that weren't utter horseshit, I'd get one.

      But until such time, everything on the 3DS is either a port, or utter horseshit. Why should I buy a handheld console I can't fathom wanting to play? Put out a few good games and then MAYBE I'll start thinking about it.

    39. Re:What's better consumer value? by BitZtream · · Score: 1

      Why are people so down on angry birds? It's simple, clever, and innovative

      Because we were playing Angry Birds 15 years ago, except we called it Scorched Earth, and there was actually considerably more too it even if you couldn't tell at first glance.

      Honestly, I'm just sick of hearing about Angry Birds ... they developers now riddle their pay version of the app with ads which is obnoxious and I'm frankly sick of seeing it on stupid Android commercials its almost as obnoxious as the 'OMFG WE HAVE FLASH ON ANDROID' commercials.

      Its a copy of something we got tired of literally 15 years ago. Its a really good copy, but the developers are douche bags (rich douche bags, but douche bags) who have taken a good thing and made it obnoxious. Its a really good implementation of an old idea, and kudos to them for that, but if all I had to do was copy someone elses game I'd be a billionaire by now. Some of us like to ACTUALLY innovate, which you might want to look up the definition of the word before you use it.

      --
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    40. Re:What's better consumer value? by mosb1000 · · Score: 1

      This game has little in common with Angry Birds. They only way it is similar is that they both involve a parabolic trajectory. Everything else about it is completely different. Using one (obvious) element that happens to have been present in many other games doesn't make it a copy. Innovative doesn't mean entirely new, it means different from what existed before.

    41. Re:What's better consumer value? by vux984 · · Score: 1

      This game has little in common with Angry Birds

      Really? Because when I played angry birds... I pretty much thought... ooh...a scorched earth puzzle game. And that pretty much covers the game.

      You have your trajectory mechanic, different shot types, and you need to hit your targets.

      What does it do that scorched earth doesn't? You have your small bombs, your big bombs, your bouncy bombs, your mirv bombs... you destroy the environment to reach your targets, and in doing so affect how you reach your target.

      Subsequent iterations added deflector shields, dirt bombs (creating new environment), tank parachutes, wind, napalm, movable tanks, tracers.

      What does angry birds add? The bombs are now angry birds?

      The environments instead of just being earth you can create or or destroy has some physics elements of its own, allowing them to stacked up and collapsed etc instead of just being created and destroyed? That's a sequel worthy feature at best... every thing has added physics based environments, and even 15 years ago playing scorched earth we often thought it would be oh so cool if the terrain above would collapse if you dug out under an opponent enough. That development was pretty much inevitable.

      Beyond that Angry Birds simplified the actual game... they removed the competitive and economic elements and the random elements and made it a static set of puzzles.

      Call that innovation if you want.

      Angry Birds is fun for what it is, and well polished. But its actually got less going on than scorched earth had 20 years ago. Oh... and Scorched Earth was shareware 20 years ago... with no ads.

    42. Re:What's better consumer value? by arose · · Score: 1

      There are some demos if you have a Wii.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    43. Re:What's better consumer value? by Vectormatic · · Score: 1

      I'm not really down on angry birds, but honestly, when i get on a plane/long train journey, i dont want to spend hours playing angry birds on my phone, i want some decent games on my PSP (FF crisis core was awesome last holiday). Even when just gaming for half an hour i prefer my PSP over my phone. And angry birds is pretty much the pinacle of mobile phone gaming.

      Angry birds is good, very good, but not exactly a match for a half way decent PSP/DS game once you get beyond the scope of wasting five minutes waiting for the bus

      --
      People, what a bunch of bastards
    44. Re:What's better consumer value? by mcvos · · Score: 1

      Why are people so down on angry birds? It's simple, clever, and innovative. It's the tetras of the 2010's.

      And it's huge. The number of levels is enormous, as are the complexity and cleverness of many of the levels. It's also very well executed and polished.

      I personally prefer 100+ hour CRPGs or strategy games, but Angry Birds is pretty amazing for what it does.

    45. Re:What's better consumer value? by Anonymous Coward · · Score: 0

      A Nintendo 3DS that sells for a couple hundred, but costs $20-$30 for cheap little games?
      Or the iPad2,

      We're talking about phones, not tablets, so your already incorrect comparison of the games is even more insulting.
      Fucking Apple fanboys just can't pass up the chance to astroturf.

    46. Re:What's better consumer value? by Stuarticus · · Score: 1

      You seem to be forgetting that people aren't buying the iOS device specifically for gaming, they already have it. They probably also have a high end gaming machine of one type or other (xbox, PS3, PC, wii) at home. Why pay more for another device purely for gaming while on the move?

      --
      If you think someone isn't free to have a different definition of "freedom" you may be a tyrant.
    47. Re:What's better consumer value? by scot4875 · · Score: 1

      tetras or pack-man

      You've *seriously* limited your video game credibility by misspelling "Tetris" twice, and then topping it off with "Pack-man". If you aren't a non-native English speaker, I suggest you sit quiet while the grown-ups do the talking.

      --Jeremy

      --
      Jesus was a liberal
    48. Re:What's better consumer value? by scot4875 · · Score: 1

      I guess an "Apple fanboy" is anyone who thinks spending $35 for yet another Mario game is too much, then

      Then don't buy it. Enjoy your 40 "yet another whatever ripoff" phone games and come back and gloat about how much more fun you had when you get bored of them.

      --Jeremy

      --
      Jesus was a liberal
    49. Re:What's better consumer value? by mosb1000 · · Score: 1

      While the grown-ups talk about...video games...and how they are spelled? Do I have that right? Thank for lightning up my day with your hilarious comment!

  9. Image matters by Brannoncyll · · Score: 5, Insightful

    We should not forget that people tend to associate handheld gaming consoles with nerds and children, whereas mobile phones are *cool*. Every day I see high powered businessmen suited up for a day at work playing Angry Birds on the subway, but I have never seen an adult using a Nintendo.

    1. Re:Image matters by blair1q · · Score: 1

      That's only because Nintendos don't run Angry Birds.

    2. Re:Image matters by hedwards · · Score: 1

      I'm not sure how true that is any more. Sure people in their 20s and younger are more likely to have time to dedicate to gaming, but I hardly think that it's the case anymore where people associate gaming with kids and nerds to that extent.

      Casual gaming via the iPhone is popular largely because it's casual and on a device that people are likely to be carrying with them. I'll often times break out my Nexus One to do a bit of gaming when I'm waiting somewhere, mainly because I carry my phone with me more than my GBA.

    3. Re:Image matters by Brannoncyll · · Score: 1

      I hardly think that it's the case anymore where people associate gaming with kids and nerds to that extent.

      Caveat: IAAPCG (I am a PC gamer).

      Just going by experience, even in my circle of friends comprising mostly scientists, most people I meet consider gaming to be the domain of kids or people with no life.

      We could always run a Slashdot poll but I suspect the results would be somewhat biased... :)

    4. Re:Image matters by Anonymous Coward · · Score: 0

      Really? You never seen them using Brain Age 1 & 2, Picross, Tetris, Professor Layton, Puzzle Quest, or Harvest Moon, or some such game? That's kinda surprising actually... you live in Utah or something?

    5. Re:Image matters by Anonymous Coward · · Score: 0

      At least not yet, even though the psp has had angry birds for a while.

    6. Re:Image matters by Anonymous Coward · · Score: 0

      Apple does what Nintendon't

    7. Re:Image matters by Riceballsan · · Score: 1

      I believe gaming itself has gone way out of the way of "only for kids" and into full fledged socially acceptable for adults, but there are still protocols. Bringing a device that is exclusively for gaming into public view, is a grey area that is usually frowned upon. PC gaming is always acceptable, consoles are accepted in social get together situations. I think the big nerd stigma however comes mainly to bringing something that's only purpose is gaming to a bus stop or anything. It basically implies you are carrying around a toy all day long, while your phone, is a phone when it isn't being used for games.

    8. Re:Image matters by spire3661 · · Score: 1

      Thats funny because the people in my guild are scientists, doctors, lawyers, cops, paramedics, engineers..all of whom have been playing games all their lives and make no secret about it.

      --
      Good-bye
    9. Re:Image matters by spire3661 · · Score: 1

      I bust out my PSP anytime i damn well see fit. It matters not what others think of it. I mean how DARE I use something that has useable gaming buttons on it in public.........

      --
      Good-bye
    10. Re:Image matters by Anonymous Coward · · Score: 0

      We should not forget that people tend to associate handheld gaming consoles with nerds and children, whereas mobile phones are *cool*. Every day I see high powered businessmen suited up for a day at work playing Angry Birds on the subway, but I have never seen an adult using a Nintendo.

      I've seen men and women of all ages playing DS. ... in Japan.

    11. Re:Image matters by Anonymous Coward · · Score: 0

      You must have missed the past 5 years or so then. A huge portion of the DS market was adults buying it for Brain Age and games like that. The DSi XL was created specifically to cater to that market - it's basically a DSi with a screen intended for people with poor eyesight. For years you couldn't get on a commuter train without seeing tons of adults in suits carrying a briefcase and a DS with Brain Age in it. That portion of the market was so big that it drowned out the traditional game releases for the DS.

    12. Re:Image matters by Anonymous Coward · · Score: 0

      You've never seen someone using "Brain Training" on a DS? Come to Japan then. I see grownups on the subways with DS units all the time. Although PSPs do seem to be more of a high school thing...

    13. Re:Image matters by Askjeffro · · Score: 1

      You have not run into me on the subway. :P But point taken, people think I'm a nerd.

  10. Apple isn't doing jack here. by Jartan · · Score: 5, Insightful

    I love how everyone acts like this really has something to do with Apple. The reality is it would of happened no matter what. Nobody wants to carry an extra device.

    The moment selling graphically powerful phones became normal was the moment handhelds were doomed. Apple brought this about earlier perhaps but Moore's law said it was going to happen no matter what.

    1. Re:Apple isn't doing jack here. by Anonymous Coward · · Score: 0

      parent ...low six digit Slashdot user ID ... up yours Fanboy!p/Apple is now EVIL - get over fag!

    2. Re:Apple isn't doing jack here. by Anonymous Coward · · Score: 0

      Durr I hate Apple, time to complain that a discussion relevant to Apple contains Apple, or that there are too many Apple articles on slashdot.

    3. Re:Apple isn't doing jack here. by TheRaven64 · · Score: 4, Interesting

      It's not even new. My last phone, from around 2004, had a 3D version of snakes on it. For the last 5 or so years, any time I've been waiting for a bus, I've seen people pull out their phones and play games on them. People have been buying games to play on their phones for almost years, and many of these people would never consider buying a games console of any kind. Nokia tried to tap into this - established - market with the N-Gage in 2003.

      The difference with the iPhone is purely one of timing. Phones with a Cortex A8 CPU generally also have a relatively competent GPU on die. This means that they suddenly can run graphically intensive games, which makes them competition for dedicated devices. A modern handheld games device will have the same Cortex A8 or A9 CPU and the same PowerVR, ARM, or nVidia GPU as a modern mobile phone. The only thing that differentiates them is the input devices. There used to be clip-on control panels for adding things like d-pads to Nokia phones, and I'd be surprised if the same didn't exist for the iPhone and friends.

      --
      I am TheRaven on Soylent News
    4. Re:Apple isn't doing jack here. by Anonymous Coward · · Score: 0

      No kidding.

      Apple has nothing to do with this, hasnt beat "nintendo", and hasnt even seriously tried to compete with ANYONE as a gaming platform.

      Sorry, Angry Birds just isn't on the level of one of Nintendo's AAA franchises.

      Those franchises (mario, zelda, donkey kong, kirby) are big N's bread and butter, the hardware is a side business.

      If the hardware business failed, they'd shift gears to a game dev shop, a la Sega, and will likely be around forever.

      PS, that time travelling man with the DeLorean, is going to be saying "whats Apple?" When Steve Jobs dies, the company's image will die with it, and suddenly there is no compelling reason to give a shit about the next iPhone announcement. Unless apple has another turtlenecked hipster cult leader to take his place.

    5. Re:Apple isn't doing jack here. by Uhhhh+oh+ya! · · Score: 1

      I think you may be taking it to an extreme, it was inevitable that powerful phones that could play game would steal some of the handheld market but I wouldn't go so far as to say it doomed all handhelds. Just as it was inevitable that netflix would steal money from cable providers, but then it became the job of cable providers to adapt (something they are doing poorly).

      However, just because many of technologies have died because they failed to evolve with the times doesn't mean handheld gaming devices will, in fact Sony and Nintendo are both very aware of the changes and have each developed new strategies.

      *Apple has designed a phone that can play games. Problem is the games available are nowhere near as powerful or well developed as the competition, and will have a very hard time luring real gamers away from their current devices.

      *Sony move the same direction but from the opposite starting point and is creating a gaming device that can do the same functions as a smart phone. This allows gamers to still play their favorite games while being able to get rid of their smart phone, however, it will turn away people who want the their device to be for more serious applications.

      *Nintendo on the other hand has taken what I think is a very smart move, while Sony and Apple head in the same direction where one inevitably has to win, Nintendo has decided to distinguish their device and go their own direction. While many would argue Nintendo is doing a poor job currently, I would like to remind people how Nintendo has come from behind and turned a silly childish idea into a huge success. Just because they released one flop doesn't mean they have met their end, many didn't really like the GB Advanced but then they release the GB Advanced SP and sales shot through the roof.

      The time may come where technology advances so far that there is no reason why our handheld device doesn't have a phone in it but that time isn't now. Apple may want to claim they are winning but Nintendo would state that they aren't really competing in the same arena.

    6. Re:Apple isn't doing jack here. by UnknowingFool · · Score: 2
      Well three thing that have changed.
      1. The distribution system. Console games have traditionally required physical media. That normal is costlier and take a little longer to distribute and restricted by the number of physical copies. The iPhone games as well as Android games are limited only the download speed of the network. For consumers who want games now, that is a difference.
      2. Development model. Android and iPhone games allow for independent and companies to develop games and distribute them whereas the licensing and media of the 3DS means development was limited to developed who could afford a large initial investment.
      3. Type of game. The smaller capacity of an iPhone means you can't develop epic 4GB games if you want to sell them. iPhone and Android games are smaller and cheaper in nature.
      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    7. Re:Apple isn't doing jack here. by ubergeek65536 · · Score: 2, Funny

      Nobody wants to carry an extra device.

      That's why I won't carry a phone.

    8. Re:Apple isn't doing jack here. by DemonGenius · · Score: 1

      You are absolutely right, Apple isn't doing jack here. Nintendo doesn't need help to reach it's inevitable demise.

    9. Re:Apple isn't doing jack here. by TheLink · · Score: 1

      That's why I think PCs are here to stay and it's the mobile/portable stuff that will cannibalize themselves, some to extinction.

      Imagine in the future if brain-computer-interfaces worked well and were safe. You wouldn't need a touch screen or that many buttons. Lower power consumption if you don't need to light up a screen.

      Why carry a phone with a touch screen when you could have seamless virtual telepathy and telekinesis? Carrying a phone would be as anachronistic as carrying a pocket watch.

      In contrast a very powerful nonportable home computer/sever is likely to still be useful to many people. It might even be part of what makes the "virtual telekinesis" work in your home.

      --
    10. Re:Apple isn't doing jack here. by Em+Adespoton · · Score: 1

      Personally, I see the Apple model going the same way the Atari went -- we've already got Grumpy Bats and other knockoffs, and the lightweight gaming platform on iOS is getting saturated. The thing that's keeping it afloat IMO is advertising, which is something Nintendo doesn't support.

      As for "you can't develop epic 4GB games" -- why not? I've played a few epic 3GB games on iOS, and not only do they play well, they would easily fit on an 8GB iPhone, and often aren't sold -- they're supported by advertising and in-game purchases.

      If you're thinking of OTA installs of epic games, yes, you don't want to be pulling a 4GB game down over EDGE -- but that's what iTunes is all about; you pull the game down over your home network connection and sync it to your device.

    11. Re:Apple isn't doing jack here. by Gravatron · · Score: 1

      Sony's Xperia play isn't their next gen answer, the PSVita is. the Vita is very much a handheld built with games in mind, and that's how sony has billed it and shown it off. The Xperia play is sort of a solution to the 'mobile phone games suck due to lack of buttons' problem, nothing more. It's a phone with a gamepad.

    12. Re:Apple isn't doing jack here. by toriver · · Score: 1

      Why do you people* always drag out Angry Birds? Why not action RPGs like Exitium or the Zenonia series? Why not board game ports like Ticket to Ride, Carcassonne or Small World? (How many real multiplayer games does the 3DS have?) Why not Freelancer wannabe Galaxy on Fire 2?

      But no, it is always Angry Birds for you guys...

      *) Apple haters who live in a weird reality where only strange radiation from Steve Jobs can be the explanation why people want to buy Apple products.

    13. Re:Apple isn't doing jack here. by jbonomi · · Score: 1

      Zenonia is both awful and available on the DSi/3DS.

    14. Re:Apple isn't doing jack here. by BitZtream · · Score: 1

      I've played a few epic 3GB games on iOS

      Could you point me at some? I'm not asking to argue, I just want some game that takes some time to play and isn't just a simple puzzler like World of Goo or Angry Birds. Something I can come back too every so often and invest some more time in, SimCity on the iPad isn't horrible, but its not really something you want to play on a flight unless you REALLY want to hurt when you get out of those coach seats.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    15. Re:Apple isn't doing jack here. by mgblst · · Score: 2

      I love how everyone acts like this really has something to do with Apple.

      You are right, and it has nothing to do with Nintendo as well. If there was another company making the 3ds, then it would be that company. The other thing, what a stupid point to make, you add nothing to the conversation.

    16. Re:Apple isn't doing jack here. by Uhhhh+oh+ya! · · Score: 1

      I was actually referring to the PSVita, guess I should have made that clearer but I wouldn't be surprised if down they road they looked in to combining the projects.

      I meant the PSVita can do most of what a smart phone can do in that it has internet, can play music, play movies, can store files, and who knows what else will be added with software updates. The 3DS on the other hand does very little besides play games. While the PSVita could be considered multimedia device that your could get a ton of use out of without ever playing a game on it the 3DS has a very focused purpose.

    17. Re:Apple isn't doing jack here. by Em+Adespoton · · Score: 1

      In the 10MB+ range:

      Galaxy On Fire

      Galaxy On Fire 2

      City of Secrets

      Reno Air Races

      If you like Tap Tap games, there's also Rhythmatic that'll automatically use any music from your iPod music collection.

      Also on tap:

      WoW clone: Order & Chaos© Online (yes, it's a MMORPG)

      Highborn

      Drawn: The Painted Tower

      Broken Sword (another port), and Broken Sword 2: The Smoking Mirror

      Infinity Blade

      Final Fantasy Tactics: The War of the Lions (ported/improved version of PSP game)

      Ragnarok Violet

      Emissary of War

      Oh, and if you've never played it and want a FPS with a plotline, Marathon 1 is available for free!

    18. Re:Apple isn't doing jack here. by Em+Adespoton · · Score: 1

      and http://www.galoobethgames.com/ for some of the best of RPGs on iOS.

  11. De Lorean by Anonymous Coward · · Score: 0

    It's "De Lorean"

    1. Re:De Lorean by halivar · · Score: 1

      It's "de funct" now, so no one cares.

    2. Re:De Lorean by flimflammer · · Score: 1

      Shut up jerk! I care!

  12. Daft story by ciderbrew · · Score: 1

    Me being in the pub beats both of them at their own game. I'm spending money on things. How else is this story about products competing for your money. As for games on a phone being worthless. You tell me someone with an R4 cartridge did find that one out by game 20. Lots and lost of utter dross. Shame on the people that made it.

    1. Re:Daft story by blair1q · · Score: 1

      Me being in the pub beats both of them at their own game. I'm spending money on things.

      They still have a Pac-Man machine in that pub?

  13. 3DS is doing fine by Anonymous Coward · · Score: 3, Insightful

    The sales figures for the 3DS were respectable, and the price drop will continue those sales.

    Electronics (and everything, it seems) have taken on the blockbuster movie vibe -- if it doesn't hit BIG IMMEDIATELY then it's a total flop.

    1. Re:3DS is doing fine by Captain+Spam · · Score: 1

      Electronics (and everything, it seems) have taken on the blockbuster movie vibe -- if it doesn't hit BIG IMMEDIATELY then it's a total flop.

      I'd say it's more a matter of reputation and pedigree in this case. When was the last time Nintendo released a new portable that didn't print money for them?

      I'll grant that you'd have to assume the Virtual Boy wasn't "portable" and ignore rehashes (i.e. the Game Boy Micro), but whenever Nintendo's released a new portable in the past since and including the original Game Boy some twentyish years ago, they've had a history of dominating the market. Now, they're not. This is what's making people wonder.

      --
      Demanding constant attention will only lead to attention.
    2. Re:3DS is doing fine by Narishma · · Score: 1

      The DS didn't start printing money until the first redesign and price cut. It was being outsold by the PSP at the beginning. The Wii was really the only Nintendo console that was hugely successful from the start.

      --
      Mada mada dane.
    3. Re:3DS is doing fine by Sancho · · Score: 1

      they've had a history of dominating the market. Now, they're not. This is what's making people wonder.

      The 3DS was a horrible idea.

      It cost $100 more than the DS when the DS launched. $150 more than the DS Lite at the time of the 3DS launch. The primary upgrade from the DSi was a 3D display, but Nintendo warns parents that it can damage children's eyesight and cause eyestrain in adults. It also sports a lower battery life than the previous handhelds.

      The launch titles were a joke. The previous DS handhelds relied heavily on backwards compatibility to inflate the number of titles that the unit could play at launch. They tried the same trick with the 3DS. The problem is that they've sold so many DS compatible devices that their own marketshare is working against them. They've sold a DS, DS Lite, DSi, or DSi XL to just about anyone who's going to buy one. Now they want to sell a 3DS to some of these same people at a huge price increase with few launch titles and fewer good ones. They shouldn't be shocked that sales didn't meet expectations.

      You can only sell people the same thing so many times. Nintendo's been great at doing that for the past 10 years, with rerelease titles on the GBA, DS, and Virtual Consoles, as well as barely-differentiated hardware revisions. Now we're in a recession and they're trying to sell us practically the same device at a considerably higher price tag. They've gotten fat and lazy, and they expect their fans to lap up anything they put out.

      Dropping the price to $170 was a good start, but that alienates early adopters. The ambassador program might help some with that.

    4. Re:3DS is doing fine by dwightk · · Score: 1

      stereographic "3D" is a fad. I hope it dies in movies, tvs, and games sooner rather than later.

      --
      Like anyone can even know that
  14. Not really .. by Anonymous Coward · · Score: 0

    Apple and Nintendo doesnt really play the same game; Both games and (primary) target audience differes a lot.

    I also think its almost ridiculous to say the DS is particularly innovative, it was kind of innovative when it launched 10-15 years ago, but the recent upgrades are just about increasing size, adding 3D and ballooning the pricetag. I should also be noted that the DS still makes huge profits, its just the recent attempt at joining the 3D hype that has flopped and that can be said for lots of 3D implementations.

    Most people here should also remember that the gamecube flopped much harder than any ds model ever has.

  15. And I care, why? by Anonymous Coward · · Score: 0

    One giant corporation eats away at the market of another giant corporation. Wake me up when this movie is over, because there is nothing to see here.

  16. How many points is Cut-and-Paste Attack!!? by blair1q · · Score: 1

    Wow. I want to be a /. contributor with nothing to say! It's supa-kool!

    1. Re:How many points is Cut-and-Paste Attack!!? by Anonymous Coward · · Score: 0

      Wow. I want to be a /. contributor with nothing to say!

      *looks through blair1q's posting history*

      Wish granted.

  17. Asymptotically approaching incoherency by mbone · · Score: 4, Insightful

    So, Nintendo brought a knife to a gunfight (bad) except that they could sell these knives for a profit (good) because they were underpowered (underpowered knives ?), so they could print money (good), except that if a disheveled man emerged from a time machine (say what ?) he would be surprised that they weren't selling after all, or something. And then

    A wild STEVE JOBS appears! STEVE JOBS uses DESTROY VALUE. It's super effective!

    And they say you don't need editors on the Internet.

    1. Re:Asymptotically approaching incoherency by ginbot462 · · Score: 1

      I found it 2BEE a perfectly cromulant article that EMBIGGENED SPACETIME. It's very informatic.

      --
      Atlas Shrugged : Thematic Story :: Battlefield Earth : Organized Religion
    2. Re:Asymptotically approaching incoherency by 93+Escort+Wagon · · Score: 1

      A wild STEVE JOBS appears! STEVE JOBS uses DESTROY VALUE. It's super effective!

      THROW BIRD

      --
      #DeleteChrome
    3. Re:Asymptotically approaching incoherency by Anonymous Coward · · Score: 0

      And they say you don't need editors on the Internet.

      Who says that?

    4. Re:Asymptotically approaching incoherency by Anonymous Coward · · Score: 0

      Jedis bring knives to gunfights all the time. What's the big deal?

      But about the 3DS, I tried it in the store. I find it better not to use the 3D enabled. Maybe that has something to do with it. Although, I don't have enough disposable income to buy something like that to begin with. Maybe Nintendo needs to rethink their gimmicks.

  18. No one wants 3d by residieu · · Score: 1

    The 3DS's major selling point over the DS is the 3D. I'm mildly interested in getting a hold of one just to see how well the 3d works, but I have no interest in owning one. I imagine a lot of people are just perfectly happy with their DS and don't see a need to upgrade for a function they're not interested in.

    1. Re:No one wants 3d by Captain+Spam · · Score: 1

      The 3DS's major selling point over the DS is the 3D.

      That's a shame, actually; I was mostly interested in it because it's a more powerful console than the DS/DSi, even without the 3D. In fact, I was fairly convinced we would've seen a value-priced DS2 next year, one that had all the 3DS's enhancements besides the 3D (especially given you can just turn off the 3D and lose very little, if any, of the gameplay).

      Maybe if Nintendo put more marketing muscle behind the 3DS's actual technical improvements over the DS/DSi instead of focusing all their efforts on what quite frankly already WAS a pointless gimmick in movie theaters even before the console was released...

      --
      Demanding constant attention will only lead to attention.
    2. Re:No one wants 3d by Vectormatic · · Score: 1

      I'm mildly interested in getting a hold of one just to see how well the 3d works

      bring some asperin. I tried one out in a store for two minutes, and while the 3D effect is cool (with your head positioned correctly, which pretty much sucks for a portable), i got a headache within a those two minutes.

      --
      People, what a bunch of bastards
  19. What happened was this: by VGPowerlord · · Score: 0

    Nintendo released a new handheld that has the following "features:"

    1. A much lower battery life than its predecessors ( I believe the numbers are half the DSi XL battery life and one-quarter the DS Lite battery life.)
    2. A gimicky feature that something like 10% of the people in the world can't see (myself included).
    3. An $80 system price increase. ($250 versus the DSi XL's $170 and DS Lite's $120)
    4. Game prices increased $5-10.

    and most importantly

    5. No "killer app" so to speak.

    No, seriously, Nintendo's flagship 3DS title is The Legend of Zelda: Ocarina of Time. If that name sounds familiar to you, it's because Nintendo originally released it 13 years ago for the Nintendo 64.

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    1. Re:What happened was this: by Anonymous Coward · · Score: 0

      3. An $80 system price increase. ($250 versus the DSi XL's $170 and DS Lite's $120)

      It's $170 as of tomorrow. Target and Wal-Mart are already selling it for that price today.

    2. Re:What happened was this: by itsdapead · · Score: 1

      2. A gimicky feature that something like 10% of the people in the world can't see (myself included).

      ...and which prompted "OMG!!! Don't let your children play this or they'll grow up to be blind axe murderers!!!" stories in the press.

      However, forcing people to pay extra for a crappy gimmick that ruins the entertainment seems to be working out for movie theaters, so who's to say...

      --
      In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
    3. Re:What happened was this: by Pope · · Score: 1

      Last I checked, all 3D movies had 2D equivalents playing in the same multiplex. No one is being FORCED to watch a 3D movie.

      --
      It doesn't mean much now, it's built for the future.
    4. Re:What happened was this: by VGPowerlord · · Score: 1

      3. An $80 system price increase. ($250 versus the DSi XL's $170 and DS Lite's $120)

      It's $170 as of tomorrow. Target and Wal-Mart are already selling it for that price today.

      Yes, happened is past tense. This is a list of things they did wrong.

      Even with this price drop, that only fixes one of the five problems I outlined, and even then, you may see the DSi XL drop in price as well.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    5. Re:What happened was this: by itsdapead · · Score: 1

      Last I checked, all 3D movies had 2D equivalents playing in the same multiplex. No one is being FORCED to watch a 3D movie.

      Yeah, right, because all the multiplexes have magically acquired twice as many screens as they had before, so they can do this without restricting your choice of showtimes or reducing the range of movies they carry. Duh!

      --
      In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
  20. Just one word... by SuperKendall · · Score: 1

    Always thought Nintendo kick Apple's ass if they just added GSM to the DS

    Sidetalkin'

    Now in 3D!!

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Just one word... by Samantha+Wright · · Score: 1

      Kind of a big problem, yeah. But I'm guessing the Bluetooth headset would be there to work around that.

      --
      Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
  21. Daily "Apple is reat" article by Anonymous Coward · · Score: 0

    The same fucking thing every time. Make up something that is not happening and give credit to Apple, repeat "IPad will replace desktop pcs, notebooks, smartphones, gaming consoles and everything else", give Apple credit for something it has little to do with.
    While I do not like Apple at all this would piss me off even if I was a fanboy, are articles like this paid or editors are too dumb to realize the amount of BS this is?

  22. The animated GIF in question by Anonymous Coward · · Score: 0

    OK, no big deal but you can see it here.

    1. Re:The animated GIF in question by Anonymous Coward · · Score: 0

      Thanks for the filename; this link actually works.

    2. Re:The animated GIF in question by Anonymous Coward · · Score: 0
  23. Add it by SuperKendall · · Score: 0

    Particularly, all phones lacking a physical gamepad.

    Well I guess the iPhone is set then.

    Being huge means that just about any accessory you could think of, has been thought of by a third party and produced.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Add it by DrgnDancer · · Score: 1

      Could you imagine if Nintendo teamed up with Apple in a full partnership to make something like this? Then they released a bunch of old 16 and 32 bit games for it ported to run natively on the phone? With good advertising, a big name like Nintendo (and their game library) behind it, and a small but lucrative side business licensing the tech to third party developers... that could be a license to print money. I'd certainly be willing to pay $50 or $60 bucks for the controller, and maybe $10 for the games. It's more than phone games usually cost, but with real controllers you could do a lot more.

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    2. Re:Add it by gorzek · · Score: 1

      Ah, but both Apple and Nintendo are worried about the same problem: commoditization of hardware. That's why Apple so tightly controls the iOS platform, and why Nintendo doesn't sell their games for anything besides Nintendo hardware. Nintendo and Apple seem like very unlikely bedfellows for that exact reason. They're much more likely to be competing viciously against each other than working together.

    3. Re:Add it by KDR_11k · · Score: 1

      Why would Nintendo just shove their profits up Apple's ass like that? That would only benefit Apple, Nintendo wouldn't see much of a sales volume increase (what are high sales numbers on the App Store? I know Angry Birds boasts about high *downloads* counts but that's like saying "millions of people saw this on shelves") while their per-sale revenue would drop to a tiny fraction of its old value. Nintendo's biggest hitters regularly sell 20+ million copies at full retail price, on the App Store their prices would have to go down massively but I'm not convinced that they'll sell 200+ million in turn. Are there even that many iPhones out there?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  24. People are waiting for the 3DSLite by RotsiserMho · · Score: 1

    I think they've shot themselves in the foot. The poor battery life and high price lead one to consider just waiting for the inevitable 3DSLite. Why be an early adopter when you know from Nintendo's track record that there will be a better version coming in the next year or so? That and the small launch lineup wasn't very compelling.

    1. Re:People are waiting for the 3DSLite by BitZtream · · Score: 1

      Why be an early adopter when you know from Nintendo's track record that there will be a better version coming in the next year or so?

      Because that will be true until Nintendo drastically changes their business practices ... so you'll be waiting a long time. Eventually, you just have to buy whats on the market. If you keep 'waitting for the next version, it'll be out soon' then you'll just wait forever.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  25. Here's what happened by YojimboJango · · Score: 4, Insightful

    I remember reading (cant find source) that some of the big wigs at Nintendo told their stock holders that the hardware was done, but they wanted to hold off the release of the 3DS till they had an impressive line up of launch titles. Stockholders wanted a quick pay day from the successor to the system that printed money, and forced it out early.

    The system then launched with no games. And gamers, well as much as we like cool new hardware, we actually seem to like games more. No games? No sale. Sorry, that's just how it works. Now the 3DS isn't selling well and there's this sentiment that it won't sell well in the future and everyone (stockholders) is all up in a panic. Actual gamers? Well when that must play game comes out around Christmas then I'll jump, till then... why?

    I'm not convinced that iPhones are killing the dedicated hand held market. Maybe diluting it a bit, but nothing like the scare tactics that we're seeing. You're not going to find a game with depth on your iDevice or android that you will with a 3DS or a Vita. If only for the reason that even last gen portable games often went over a gig in size (UMD discs could hold 1.9 gig on them). Your iPhone would be able to realistically hold about 5 games of psp quality before you'd have to delete the old ones to make room for the new. When you start looking at the vita, you're looking at 6 to 8 gig per game. You'd fit one? Maybe two games on your phone?

    This is all over inflated.

    1. Re:Here's what happened by Anonymous Coward · · Score: 0

      It's definitely about the games. We ended up buying our son a DS and he already had an iPod touch. Our older son is also constantly borrowing the younger siblings DSs. We have 2 DS XLi and 2 ipod touches. I have an iPad, but I like the big high res screen and games that go with that (Need for Speed is the main one I have).

    2. Re:Here's what happened by guspasho · · Score: 1

      This was my initial impression as well, and this article felt like nothing other than scare tactics to me too. The markets are too dissimilar for Apple to be stealing a significant portion of Nintendo's market share. I play games on my iPhone and I play games on my DS Lite but the two are completely different experiences. The gaming experience on the iPhone is, frankly, terrible. Angry Birds is sort of the best there is for it. I tried more in depth things like Wesnoth and Fargoal on the iPhone but put them down because the interface just gets in the way. You can't play games for more than a few minutes on a time with a tiny touch interface screen that's also the screen you have to view things with. Anyone who uses a DS for the games that are popular on a DS are not going to enjoy playing those games on an iPhone. So it doesn't matter that iPhone games are only 1/10 the price of DS games.

      I would guess that the 3DS is simply failing on its own merits. I think 3D is overrated and the 3DS never seemed like a compelling product to me. I love my DS Lite and I wish that Nintendo just kept producing games for that instead.

      Note how I phrased my statements. This is all just my gut feeling based on my own experience. But a lot of market analysis is based on less.

    3. Re:Here's what happened by Anonymous Coward · · Score: 0

      ...you're confusing gigabits with gigabytes; more like 40 games...

    4. Re:Here's what happened by Anonymous Coward · · Score: 0

      "Nintendo told their stock holders"

      Unless something has changed from when last I heard, the Yamauchi family still holds majority interest, suggesting they could tell these "stockholders" to go piss up a rope.

    5. Re:Here's what happened by Anonymous Coward · · Score: 0

      I remember reading (cant find source) that some of the big wigs at Nintendo told their stock holders that the hardware was done, but they wanted to hold off the release of the 3DS till they had an impressive line up of launch titles. Stockholders wanted a quick pay day from the successor to the system that printed money, and forced it out early.

      The system then launched with no games. And gamers, well as much as we like cool new hardware, we actually seem to like games more. No games? No sale. Sorry, that's just how it works. Now the 3DS isn't selling well and there's this sentiment that it won't sell well in the future and everyone (stockholders) is all up in a panic. Actual gamers? Well when that must play game comes out around Christmas then I'll jump, till then... why?

      I'm not convinced that iPhones are killing the dedicated hand held market. Maybe diluting it a bit, but nothing like the scare tactics that we're seeing. You're not going to find a game with depth on your iDevice or android that you will with a 3DS or a Vita. If only for the reason that even last gen portable games often went over a gig in size (UMD discs could hold 1.9 gig on them). Your iPhone would be able to realistically hold about 5 games of psp quality before you'd have to delete the old ones to make room for the new. When you start looking at the vita, you're looking at 6 to 8 gig per game. You'd fit one? Maybe two games on your phone?

      This is all over inflated.

      search "Order & Chaos for Android or Iphone"

      You want depth.. This goes deeper than any 3ds game. Now this is one example, but it proves the point.

    6. Re:Here's what happened by SolemnLord · · Score: 1

      You're not going to find a game with depth on your iDevice or android that you will with a 3DS or a Vita.

      Given that I have a fully-functional copy of Ascendancy running on my iPhone right now, and could in theory be running modern versions of SimCity, Civilization, Final Fantasy Tactics, or even Street Fighter, it's hard to argue that there's no "depth," unless you're deliberately confusing "depth" with "fancy graphics".

      I haven't even tried the numerous adventure games available for iOS.

      That isn't to say that there's no place for dedicated consoles. I can't stand the lack of buttons on my iDevices, so I avoid arcade/platform games which just can't feel right. But when the controls are designed well, and suit touch, iOS sings as well as any other console.

  26. Or more accurately by Godai · · Score: 1

    It should have read "Apple's boat swamps Nintendo's boat by accident". I don't think Apply set out to create some sort of challenger to handheld gaming devices. I'm sure they're pleased to take your money for all those crappy $0.99 games, but I doubt 'dethrone Nintendo' was on their list of objectives for the iPhone.

    That said, I find the whole thing a little troubling. One of the advantages of a dedicate machine is dedicated gaming inputs. Touch is cute, and can be quite a good input for some applications, but in a lot of cases its just goddamn awful. Unless the game is designed around touch, touch just plain sucks. I can't see phones regularly building in dedicated inputs anytime soon (I know there are a few isolated cases, but it doesn't look like a trend that's taking off) so if phones replace handheld gaming devices, I think that's going to be it for a lot of people for handheld gaming.

    And even if its not, it'll just push everyone into an ecosystem where games are either free or a dollar. Games for passing the time on the subway or something are fine at that price, any game that's not meant to be played for no more than five minutes at a time isn't going to get developed if the best they can hope to sell it is at $1 a pop. I wonder if we aren't seeing the start of something akin to the Atari crash, but for mobile gaming.

    --
    Wood Shavings!
    - Godai
  27. Something happened? by Anonymous Coward · · Score: 1

    All that happened is that Wii is nearing end of its life cycle, and 3DS didn't sell as well as they hoped. So what? This summary makes it sound like Nintendo just declared bankruptcy. Wii 2 is slated for next year, and 3DS has a much more attractive price tag now, so let's hold off on premature doomsaying shall we?

  28. I'll tell you what happened. by Millennium · · Score: 1

    Lateral Thinking with Withered Technology.

    Gunpei Yokoi coined the phrase. As long as Nintendo adheres to it, they win every time. When they start blindly grabbing for MOAR POWUR, without offering any meaningful improvements to gaming but only pretty pictures, they lose. They can't compete on graphics-are-everything; that's Sony's and Microsoft's model, and they just plain do it better. Nintendo's only hope to compete is on actual quality, and when they bother to do this, they come out on top.

    You'd think that the Wii and DS would have taught them this lesson once and for all, after the disaster that was the N64/Gamecube era. Apparently, however, they need another go-round.

  29. It's about portability. by ultramk · · Score: 2

    I can't speak for everyone, and I know that there exist many /. UIDs with a strong preference for dedicated devices... but for myself and the people I know, it's all about portability and flexibility.

    There's an old saying in photography that the best camera to use is the one you have with you. The same thing goes for personal electronics. A few years ago, I used to carry around a backpack with the following in it:
    - Spiral bound note pad
    - Paperback book
    - 10" laptop
    - hand-held GPS unit
    - cell phone
    - portable CD player
    - CD wallet case
    - Canon Elph camera
    - assorted and sundry other stuff
    - extra batteries and charging cables for the above
    - (I never got into portable game players, my bag was full--and HEAVY)

    Today, I have two options. Either I just carry my iPhone in my pocket, or I include a small bag just big enough for my iPad and an external battery pack which can be used by either device. (if I bring the bag, I also tuck in a bottle of Ghost Pepper sauce--sealed up super tightly--because it's awesome.)

    The crazy thing is, I haven't really lost much if any functionality over my previous carry, and at the very worst, it weighs less than 1/4 what it used to. I've also added a ton of functionality: always-on internet access is a big one. Also video recording and conferencing. (And 650k scoville hot sauce, but I digress.)

    The absolute last thing I want at this point is to add yet one more device I would have to keep charged and haul around. I don't care if the games are 50 times better, 90% of the time that I play games I'm waiting in line somewhere and don't want a deep gaming experience anyway in the 2 minutes I have.

    --
    You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
    1. Re:It's about portability. by Anonymous Coward · · Score: 0

      "I never got into portable game players, my bag was full--and HEAVY"
      "The crazy thing is, I haven't really lost much if any functionality over my previous carry, and at the very worst, it weighs less than 1/4 what it used to"

      Sounds like your bag is now lite enough for you to carry a 3DS !

    2. Re:It's about portability. by jedidiah · · Score: 1

      > There's an old saying in photography that the best camera to use is the one you have with you.

      That's fine if all that is available to you is some ancient Dageurre camera.

      However, the field isn't quite that limited.

      I think you are wasting your breath about the DS. This fellow clearly doesn't care about the quality of the end result. An iPhone is a shitty camera and really only something to be used as a last resort if you care about having a camera at all.

      The Apple approach to things really is about extreme compromises and just settling for less.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    3. Re:It's about portability. by grapeape · · Score: 1

      Time is always an overlooked factor in handheld gaming, sure games on the Sony and Nintendo handhelds are "deeper" much of the time, but when I have 5 minutes waiting in line or even 30 minutes in a doctors office, I dont want something that is going to take an hour to the next area where I can save or put the game down. With my kids they rarely finished a game anyway so casual stuff works much better.

    4. Re:It's about portability. by guspasho · · Score: 1

      "The absolute last thing I want at this point is to add yet one more device I would have to keep charged and haul around."

      Are you sure you don't need something to go with that hot sauce?

    5. Re:It's about portability. by steelfood · · Score: 1

      I find that there's no replacement for a notebook and pencil combo. You can't quite scribble or doodle on electronic screens the same way.

      Other than that, everything else I regularly use on your list has been completely replaced by my phone. It's not even a smartphone, just a full-featured 2-year old phone.

      Granted, I don't need or use the internet while I'm on the go, and I don't need or use a GPS in general, but other than those two specific features, even a smartphone isn't necessary.

      I'll bring a nicer camera than my phone if I'm looking to take decent pictures, but that's certainly not every day or even every weekend.

      But the handheld game market maybe isn't for your everyday commute. I see people play with their DS at home as much if not more than on the go. Usually, the TV is too big, occupied, or simply not personal for the kind of games that people play on their DS. And multiplayer on the TV requires players to sit in front of and stare at their little section of the TV screen, while with the DS, the same people can sit wherever they want (within a certain physical distance), with their own screen.

      Handhelds sit somewhere between the ultra portable phone and the TV-attached console. I'm fairly certain these are three different markets, and there's enough distinction out there for all three to exist at the same time. Maybe in the future, smartphone and handhelds will eventually meld, but a part of me doubts it.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    6. Re:It's about portability. by ultramk · · Score: 1

      Well, yeah. People relate to note-taking differently, it's a very personal choice. What does it for me is that usually when I used to take notes, I would then bring them back to my office and transcribe them into whatever format suited: spreadsheet, email, scheduling app etc.(or just searchable note-space) Now, I'm entering my notes directly into where-ever needs them, so I'm skipping a step. I don't take notes quite as quickly, but usually by the time a meeting is done I've already completed what would have taken me an additional 1/2 hour back at my desk, in the past.

      I don't doubt that a handheld game market exists... I just wonder how small it's going to be.

      --
      You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
  30. Nintendo refuses to learn from Apple by swan5566 · · Score: 1

    Apple has taught the world how to capitalize on fanboy mentality. Wanna know who has an even larger fanboy base lying in the weeds? Think back to your childhood - Nintendo, Super-Nintendo, 64 games... Don't you miss those? Wouldn't you love to play some of those again on the go? Imagine: "New Feature to 3DS: all Nintendo games from older systems - $5 a pop." Guess what would happen to 3DS sales then? Shoot, they could even sell them on the iPhone if they wanted to go that route. The fact that Nintendo doesn't tap into this full-throttle is, and continues to be, the strangest enigma in free-market capitalism I have ever seen.

    --
    In debates about Christianity, there are two groups: those looking for answers, and those looking to just ask questions.
    1. Re:Nintendo refuses to learn from Apple by Vectormatic · · Score: 1

      that wont work very well. Nintendo is already taking flack from their loyal fanbase for only bringing out rehashed old stuff and casual games (with the occasional new zelda / mario thrown in between). If their killing feature for a system would basically be a nes/snes/n64 emulator, im willing to bet whatever nintendo has left of their old fanbase will be running to the hills

      --
      People, what a bunch of bastards
  31. Wow, why does everyone keep saying this crap? by Anonymous Coward · · Score: 0

    The price cut has people acting like morons.

    The iPhone and its ilk may have contributed, but the main reasons the handheld isn't selling are the same as any other less-then-stellar game system launch.

    * Weak Library

    * Released at an awkward time, try a bit closer to the holidays next time Nintendo.

    * and finally they just overestimated how much people were willing to pay

    Can every dumb ass stop rattling on about phones taking over the market? I agree that there is an overlap, but come on its like saying that no one who has a PC is ever going to buy a game console.

    It's a load of crap. People buy systems for the games. Put some good games out, and people will buy the fuck out the thing. Case closed.

  32. hmm by nomadic · · Score: 0

    It's interesting, Nintendo fanboys and Apple fanboys are neck and neck when it comes to the most annoying people on the planet; I wonder how much overlap there is between these groups, and if so what happens when the two objects of your mindless worship compete with each other?

    1. Re:hmm by Anonymous Coward · · Score: 0

      It's interesting, Nintendo fanboys and Apple fanboys are neck and neck when it comes to the most annoying people on the planet;

      I think the "anti-Apple" hateboys are running neck and neck with both of them. Every Apple story is 40% gushing and 60% Apple is evil and killing your babies. Having all three major consoles...I don't know how you can be a fanboy of any of them. They seem to have separate strengths that should be your deciding factor.

  33. After losing the carts and the cost of each game.. by boethius · · Score: 4, Interesting

    .... the Nintendo DS became a non-starter for me. My middle "hyper-active" child destroyed 2 Nintendo DSes then after a Craigslist buy of a used DS went badly - the screen was broken - I had had enough of the overhead of the DS. I would find the cartridges all over the house and each new game was typically $35-$45 a pop (yes I know there are used games that can be had much more cheaply and there's also the flash drive attachment) but the fact was my kids were always losing the carts and/or simply breaking the DS much too easily.

    I was almost ready to get a new DS for my eldest child at Costco when I scanned over to the iPod Touch for another $30 or so and it occurred to me it was ultimately way, way cheaper to own the iPod and just use the free app store games - and the occasional $0.99 game as a "treat." I practically started a trend with my friends and relatives as suddenly all their kids had iPod touches after that.

    Now roughly 3 years later the Touch is still around - unbroken! - and we never lose games, pay only a buck here or there when we want a bit nicer game, and those paid games are stored in iTunes so we never lose them regardless. The iPod Touch just seems a whole lot sturdier too, if only because it doesn't have a swiveling base. Overall, for a family when you want your kids to have a road trip gadget, the iPod Touch is a way saner and ultimately less expensive choice - not to mention your kids can also have videos and music on the same device, which is also a huge win for those long road trips.

  34. People are sick... by Anonymous Coward · · Score: 0

    of playing the same 3 games over and over?
    Just a guess.

    1. Re:People are sick... by thetoadwarrior · · Score: 1

      Not true everyone has been playing with your mom since 1985 and it's not getting old yet.

  35. 3ds looks pathetic by __aazsst3756 · · Score: 1

    The 3ds looks like a sad device from the 80's, two tiny little screens surrounded with massive amounts of plastic in a thick case. I see kids squinting playing them and think that is they best they got? In 2011?

    Sadly (for us Sony haters), it looks like Sony is building some decent kit. Hats off. Decent sized screen, nice input buttons (if your going to have buttons, they better be good), still very portable. If I was in the market would likely purchase this over a Nintendo in a heartbeat (admittedly have not looked at other factors like game selection).

    Since phones and iPods can play games "good enough" for the mass market, and do a lot more as well, the portable market for a dedicated game device will hence forth be a niche market, even if that niche is numbered in the millions.

  36. The best handheld is the one you have with you by Anonymous Coward · · Score: 0

    And these days you're almost always going to have a phone with you. If that phone (be it an iOS or Android device) can play games that maybe aren't as epic as those you'd find on the 3DS but are good + fun enough, most folks won't bother lugging around a second dedicated gaming handheld. Same deal with phone cameras, which have for some time been decent enough to replace dedicated point and shoot cameras.

    IMO that's what's letting Apple (who, let's face it, stumbled into this cash cow) beat Nintendo in this area, and the only way it can be "resolved" is if Nintendo either a) comes out with their own phone platform (unlikely), or b) throws in the handheld hardware towel and offers up its software on iOS, Android, and every other mobile phone app stores/markets/whatever out there.

  37. Pirates! by mveloso · · Score: 2

    I can play Pirates! on my iPad - WTF would I want any other gaming device,?

    1. Re:Pirates! by nomadic · · Score: 1

      Because touchscreen games are annoying?

  38. Infinite control by SuperKendall · · Score: 2

    They just don't have the controls necessary to allow much in the way of gaming.

    A touchscreen has infinite possible variations of controls.

    If you must have hardware buttons - buy them.

    But frankly even FPS games do not HAVE to have hardware buttons...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Infinite control by VGPowerlord · · Score: 1

      But frankly even FPS games do not HAVE to have hardware buttons...

      No, but one thing that makes an FPS ridiculously better is a mouse.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    2. Re:Infinite control by Anonymous Coward · · Score: 1

      A touch screen doesn't have infinte possible variations of controls, it can't move the controls to a place where they don't block the screen. [quote]But frankly even FPS games do not HAVE to have hardware buttons...[/qoute] You don't have to have hardware buttons, but the experience is better. I don't need legs to get to the store, but I'd rather have them

    3. Re:Infinite control by CaptainOblivion · · Score: 2, Interesting

      Except the controls are always in the way of what you're trying to see, as are your fingers, so you're pretty much limited to the bottom two corners. And there's no way to feel the buttons, so you can't see what you're hitting while your fingers are covering them up. Onscreen controls are not remotely viable for anything other than very casual games.

    4. Re:Infinite control by hedwards · · Score: 1

      If you're going to do that, you might as well just buy a proper handheld. You'll get a hell of a lot more out of it. Few games are programmed to use that particular device.

      I just checked moments ago and for the cost of the icontrolpad you could just get yourself a Ds and a much better gaming experience. I'm sure the icontrolpad is fine if you just want to play old school emulated games on your iphone, but the cost of doing so is very much out of line with what you're getting. Which is understandable given that it's being sold on a small scale.

    5. Re:Infinite control by KDR_11k · · Score: 1

      You need at least three fingers on controls to play an FPS, movement, aiming and shooting. There are some workarounds for the impossibility of using a separate finger to fire your gun but they're usually clunky as hell and most games just have you hit a button with your right thumb which means you have to stop aiming. That's clunky.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:Infinite control by PeanutButterBreath · · Score: 1

      I don't think touch/tilt is limited to "very casual games". Rather, I think that they work very well for very different styles of gaming. For anything that requires precise pointing (for targeting or placing objects), touch works pretty well. I much prefer tilt for steering a driving game than using a d-pad. However, anything that requires a D-pad or fast button reaction is (for me) pretty much un-playable with touchscreen buttons.

      IMO, touch/tilt gaming appears to have tremendous momentum because it has been able to capitalize on perviously un-tapped potential in game types that were never fully explored on other handhelds. They represented a chance for devs try ideas that had not been possible or worth pursuing, and delivered novel experiences. However, as you well note, touch/tilt suffers from similar limitations. There are many types of games that can not be executed well without buttons.

      I think that handheld consoles are much more likely to absorb the control features of smartphones than the other way around (especially anything from Apple).

    7. Re:Infinite control by BitZtream · · Score: 1

      A touchscreen has infinite possible variations of controls.

      Yep, and they all suck total ass for almost every game out there, a few are playable ... some work fine like Scrabble and Angry Birds, but anything with action sucks ass on a touch screen without tactile feedback. Even with real buttons if they don't feel right, gameplay sucks.

      If you must have hardware buttons - buy them [icontrolpad.com].

      And of course I won't have them with me when I want to play. I don't have a portable game console cause the last one I had was never with me when I wanted it, and I refuse to start carrying a purse just to possibly have it with me.

      But frankly even FPS games do not HAVE to have hardware buttons...

      Yes ... yes, they do. You might be ABLE to play them without buttons, but theres no way I could have fun struggling through one.

      Note: I think my iPhone is the single greatest device I've ever purchased for communications and other sorts of things, but its a fucking shitty game console compared to say a PSP or GB ...

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    8. Re:Infinite control by CaptainOblivion · · Score: 1

      It is true that driving games gain some benefit from tilt steering (provided the tilt sensors are accurate and responsive enough, of course... the pre-motion plus wiimote was not sufficient) but having tried to play some driving games on my phone I have determined that it really doesn't work for me to be tilting the screen I'm playing on. I've only seen one game turn the view the opposite direction such that what I'm seeing stays level, but even then I'd prefer a separate controller to turn and a screen that stays put.

      And yes, considering that Apple has effectively started a war on buttons, I think it's safe to say that they won't be releasing anything with buttons and thumbsticks built in any time soon.

    9. Re:Infinite control by SuperKendall · · Score: 1

      I just checked moments ago and for the cost of the icontrolpad you could just get yourself a Ds and a much better gaming experience

      How would the experience be that much better with no games? I don't mean that in terms of availability, but in terms of it costs more to buy each DS game.

      I greatly admire the Nintendo system and have read a lot of reviews of great games, like Scribblenaughts. But I still don't have one because I am also getting a lot of great games on the iPad/iPhone side of things, and just couldn't see spending the money for that device and the games to go with it... I honestly do not think my gaming experience is that much worse off for that choice.

      I agree that the iControl pad is too expensive though, I don't have one of those either....

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    10. Re:Infinite control by shutdown+-p+now · · Score: 1

      I have yet to see an FPS game on iPad that didn't suck. And it is all because of controls.

      In fact, most traditional real-time genres are suffering. Heck, even Worms - which I thought would work well with touch input - is so-so. The only games that work well with touch are those where gameplay is designed accordingly from ground up, like Infinity Blade. But said gameplay also inevitably tends to be shallow even compared to consoles, much less PC.

      The only port of a PC real-time game to a touch platform that I know of that plays well is Majesty (on Android). But it's not your typical RTS, and requires less mad clicking around due to it's indirect control nature.

    11. Re:Infinite control by mcvos · · Score: 1

      A touchscreen has infinite possible variations of controls.

      Yep, and they all suck total ass for almost every game out there, a few are playable ... some work fine like Scrabble and Angry Birds, but anything with action sucks ass on a touch screen without tactile feedback. Even with real buttons if they don't feel right, gameplay sucks.

      You're entirely correct that action games are the niche where console controllers are really useful, but there are many other genres out there where mouse, keyboard or touch screen are superior.

      Nobody is saying that consoles are going away. They're awesome for party games and action games. Just don't pretend that that's all of the game market.

    12. Re:Infinite control by rthille · · Score: 1

      No, one thing that makes a FPS better is a GUN!

      --
      Awesome furniture, accessories and cabinetry in Santa Rosa, CA: http://humanity-home.com/
    13. Re:Infinite control by Anonymous Coward · · Score: 0

      I honestly do not think my gaming experience is that much worse off for that choice.

      Ignorance is truly bliss.

  39. Could it be? by Anonymous Coward · · Score: 0

    The Nintendo 3DS is defective by design

  40. HERE is what happened: by Anonymous Coward · · Score: 0

    iPad/iPhone is not marketed strictly at kids.

    Nintendo is aimed strictly at kids. The online features are laughable. Friend codes are good for enough of a laugh to roll right out the tenth story window office the 25 year old is working. There is very little in terms of "killer apps" -- remakes of remakes of remakes (see Yoshi's Island being offered as an incentive to buy the 3DS before the pricedrop.. what a deal, a 15 year old game!)..

    Nintendo is spinning its wheels.

    Apple is playing with a stacked deck (iPhone/iPad does so much more than play games) and they offer cheap games, instantly via download. Angry Birds -- $1 -- is better than anything Nintendo has released for the Nintendo 3DS ($30+). It's obvious.

  41. 3D is a fad by 10101001+10101001 · · Score: 1

    Yep, that's exactly why DS sales started tanking the second the iPhone and Android phones became big. Oh, right, they didn't. Perhaps the 3DS's 3D just sucks* and people are buying DSs/iPhones instead? Meanwhile, Nintendo is doing the whole cheaper downloadable games thing on the 3DS with DSiWare and Virtual Console games, although at closer to five times the price. Meanwhile, the "hardcore" gamers can still buy their $50, 50 hour games. Overall, I just don't see how price has to do with it though except the 3DS being priced up front and the iPhone's prices being spread over two years, although the iPhone ends up being a good bit more. The only real thing I could really see Nintendo doing to offset this would be a rent-to-own setup, but that seems pretty ridiculous given there being no obvious monthly setup for pricing.

    *By this, I mean it's a gimmick. The DS only became a hit because there was no good strong competitor (the PSP had a bad reputation on load time/battery life and the DS leveraged years of GBA games). The Wii became a hit in part because it well targeted at the casual game (which the iPhone, if it were really ubiquitous, could do as well) and party because its competitors failed (the PS3 cost too much and the XBox 360 was too devote to hardcore gamers). I can certainly see the Wii's successor falling flat on its face for being gimmicky as well, much the same way the Dreamcast did. Yes, there might be a collection of games or uses for all those features like two screens, one a touch screen, or motion detection or tiny separate screens for multiplayer games, but it's not usually enough on its own to really drive sales.

    --
    Eurohacker European paranoia, gun rights, and h
    1. Re:3D is a fad by Fizzyboy · · Score: 1

      Personally, I find the 3D effects (varying depending on the game) add a good deal of added immersion that wasn't seen before now. Though the 3D may be rather simplistic in concept and takes some time to adjust, once you do it becomes quite exciting to see things flying towards you in the foreground with a sense of depth to what you're playing. I find myself requiring a lot more concentration/focus while playing the games due my eyes being divided to each virtual screen and need to take breaks more often but that doesn't bother me and I'm just glad I don't have to wear any stupid glasses like you would at a move theater. I seem to have the unpopular opinion though based on those I've talked to as most find it a novelty but *shrug* I'm enjoying the feature.

  42. Nintendo thinks they are by SuperKendall · · Score: 1

    But is it hurting Nintendo's sales significantly?

    Since Nintendo considers Apple more of a threat than Sony I think we can assume that in fact it is affecting things - especially combined with the drastic price cut on the 3DS which indicates low sales.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Nintendo thinks they are by DarkXale · · Score: 1

      Which by most indications is for different reasons. Very few games are released for the 3DS; most continue to be released for the DS/DSi. Companies so far are not compelled to make games for a console with about 5 million (?) units, when they can target one with 150 million units. Add in region locking, weak battery life (a XL can last upwards 16 hours gaming), rather bulky size, frailty, and price - and you've got a problem. The 3DS was a step back in almost all areas where 'portable console' are of a concern - its failing at the same points the PSP did.

    2. Re:Nintendo thinks they are by Gravatron · · Score: 1

      to be fair, I think nintendo is right. Nintendo has, for the last decade, been focused on the casual gamer market. Apple has pretty much taken that over.

      Sony focused more on the core and hardcore markets. they stumbled in the US, but they rule in Japan. I think very much that Sony is hurt far less by the rise of the iphone, because the people it's targeting are the same folks who already own PSPs, ps3's, etc. Nintendo, on the other hand, has to get casuals to buy a single use device with more expensive games, rather then just playing on their phones. Sony's market isn't split nearly as badly as Nintendo's is.

    3. Re:Nintendo thinks they are by RespekMyAthorati · · Score: 1

      Exactly. Nintendo's problem is not competition from Apple. It's the fact that they spent a fortune developing the 3DS, and the market said "meh".

  43. What happened by SmallFurryCreature · · Score: 2

    Nintendo got greedy and instead of producing high quality games worth a few tenners it charges 50 euro's for games that are free on phones. Play Ridge Racer. It is an insult at the price. It is the same exact game you paid for decades ago at full price. Where are the triple A titles? Zelda? A remake of an old game that wasn't exactly the best to begin with.

    And while I think there is a market for a GOOD handheld console, the 3DS just wasn't it. 3D and gyro's in the same system. How insane can you get? The screen brightness is a joke in even dim sunlight, the battery life is abysmal and the screen is smaller then the DSi XL. The styling? Decades out of date. This is a kids device but is harmfull for kids eyes according to Nintendo itself and costs a fortune and the games are insanely expensive.

    The GB and GBA came into a world with no competition at the their price point. The quality sucked but hey, they were cheap. Now the 3DS ain't cheap and there is plenty of competition.

    And I am not going to struggle with an insane 3D camera control in Splinter Cell all the while having to hold the machine perfectly still while trying to make anything out on a blackscreen blasted by sunlight.

    Meantime I can play free games all I want on a high-rez amoled screen that automatically adjusts its brightness according to the environment and not worry about the battery draining before it has booted up.

    Back to the drawing board Nintendo or you might just see Sony produce a handheld that does better then a gameboy.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:What happened by kikito · · Score: 2, Informative

      "Zelda? A remake of an old game that wasn't exactly the best to begin with."

      Actually, that Zelda is considered the very best pretty much unanimously. See:

      http://apps.metacritic.com/games/platforms/n64/legendofzeldaocarina

      I agree with you on everything else, except on Sony; I don't think they'll make a huge comeback with the new portable.

    2. Re:What happened by Anonymous Coward · · Score: 0

      psst... ridge racer was for psp, not ds.

    3. Re:What happened by Anonymous Coward · · Score: 0

      A Link to the Past is still the best one.

    4. Re:What happened by Anonymous Coward · · Score: 0

      Windwaker was better. I love my little boat with its sail. I have been sailing for weeks.

  44. Interesting metaphor by Quila · · Score: 1

    Getting whacked in the head with a 30-pound salmon might just kill you.

    1. Re:Interesting metaphor by TheLink · · Score: 1

      Even if it didn't you are more likely to die of embarassment after being pwn'ed with a salmon than with a knife. ;)

      But yeah being hit by a king/chinook salmon could kill you, especially if it's frozen.

      --
    2. Re:Interesting metaphor by KDR_11k · · Score: 1

      Not if it's a nerd wielding it, he couldn't even lift it off the ground.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  45. that's Delorean, you bat rastard by delorean · · Score: 0

    stop misspelling my username

    --
    "You may all go to hell and I will go to Texas"
    Sen. Davy Crocket to US Congress, Nov. 1, 1835
  46. Re:After losing the carts and the cost of each gam by Vyse+of+Arcadia · · Score: 4, Funny

    Not to be "that guy," but it's time to be that guy. How do you justify buying your kids replacements for stuff they don't take care of?

  47. The nGage is Here! by Jawbox · · Score: 1

    It's about time that the nGage finally took off! Sidetalkin' forever yo!

  48. App Store games aren't the same by Fizzyboy · · Score: 1

    Though I do agree that the 3DS was pushed early and that the iPhone is taking *some* market share...you really can't compare the two. The iPhone has some great original games like Cut the Rope, Angry Birds, and Osmos just to name a few which I thoroughly enjoyed and consider quality titles but dedicated handheld gaming platforms like the DS/3DS are on an entirely different scale. You aren't going to see the depth of a modern day Mario or Zelda on an iPhone which has games that are also fun and challenging but lack the longevity and detail that sometimes makes it feel like parlour games in comparison that are more suitable to the casual game player. Oh, and control on the iPhone (or any touch screen) sucks. Yeah I know they have dedicated controls that you can plug in it supposedly but until it becomes more adopted and standard it's not really worthy of argument.

  49. Re:After losing the carts and the cost of each gam by Anonymous Coward · · Score: 0

    My middle "hyper-active" child destroyed 2 Nintendo DSes [...] my kids were always losing the carts

    My son bought his own DS and his own Wii and buys his own games (with the exception of occasional Christmas/birthday presents), using his own money that he earned. Thus he is careful with his games and consoles. It taught him the value of money, the ethic of setting goals and working toward them, and to take care of (at least some) of his things.

    Problem solved. And valuable life lessons thrown in gratis.

  50. Strawman by Anonymous Coward · · Score: 0

    Or the iPad2, costs $500-$600.

    The subsidized iPhone is $200, and the unsubsidized iPod touch is about the same price.

    1. Re:Strawman by halivar · · Score: 1

      I was being generous to the DS for the sake of argument.

  51. It takes a ton more talent by Stan92057 · · Score: 1

    It takes a ton more talent to produce the high quality graphics of todays games High quality graphics means lower profit and more expensive hardware . I bought the WII for 3 games Zelda,Metroid,Mario and exercising and i was extremely disappointed with the sub par graphic. I'm just going to wait it out for better quality games. hope I live long enough though lol. Nintendo doesn't have anything to worry about from Apple.The have time waster games not the AAAA titles Nintendo has even if they are not high quality graphics. Everyones waiting for the next Mario or Zelda titles. :}

    --
    Jack of all trades,master of none
  52. Re:After losing the carts and the cost of each gam by benhattman · · Score: 1

    Agreed. If the kids abuse what you are giving them, then don't give them a second. Calmly explain that this is why they cannot have nice things. Then give them a book to read on long car rides instead. When they complain, be the adult in the room and tell them that life is unfair and it's too bad.

  53. Re:After losing the carts and the cost of each gam by rwv · · Score: 1

    Seems like the justification is that iPod Touch is more durable than Nintendo DS.

  54. Re:After losing the carts and the cost of each gam by nman64 · · Score: 1

    Exactly. I bought the DS for my daughter when she was 3 and have used it to teach her how to treat electronics. She's still got that DS, and it is in great shape. She also hasn't lost any of the games. I had to replace one stylus, but I actually don't think that was her fault. If you don't teach a child how to treat the things they care about, they won't ever learn. I've seen far too many people of all ages abuse their portable devices and then blame the devices for their failures.

  55. Killed the kid and casual gamer market by grapeape · · Score: 1

    The prices and versatility of the iPod touch, iPhone and iPad have all but killed the market when it comes to kids and casual gamers. The versatility makes it more of a useful tool for adults to justify and for kids you can go through 30 games to find one your kid likes cheaper than buying 1 DS cartridge. The quality of iOS games have been steadily improving as well with more and more genres being covered. Even for hardcore gamers there are games with depth showing up that have better multiplayer options and equal gameplay. Some games even look better than anything on the other handhelds. It will be interesting to see what happens with Sony's next handheld offering but I have a feeling that dedicated handheld gaming platforms are going to be a niche product from now on. The only way to really counter that is with pricing and I dont see either sony or nintendo wanting to play that game at all. Nintendo's most reasonable prices stuff are on their download store and the cheapest are 200 points (roughly $2) which sounds reasonable but the stuff in that range generally wouldn't qualify as a demo much less a full game. On the sony side many of the 3rd party games coming out are ports of iOS games at a higher price. I just dont see them being willing or able to compete. The casual war is lost the only thing they can do now is go for the highest specs possible and hope the hardcore can't resist.

  56. JAPAN? by camperdave · · Score: 1

    Speaking of regions, why is this story tagged as Japan, instead of Apple or Nintendo or Games?

    --
    When our name is on the back of your car, we're behind you all the way!
  57. Re:After losing the carts and the cost of each gam by grapeape · · Score: 1

    They are kids accidents happen. My daughter broke her ds when she tripped over the dog in the kitchen...screen snapped off. The DS subsequent devices have been pretty fragile in comparison to the old gameboys and gameboy advance.

  58. Nintendo won't develop for other hardware by Anonymous Coward · · Score: 0

    I think this talk about Nintendo and iOS is moot. Nintendo will never develop for hardware other than their own even if it is in their own interest. Just look at how the first Playstation got started as a CD add on for the SNES and got canned late in the project lifecycle when Nintendo found out Sony would be sharing the profits. Maybe it's a combination of pride and investment in hardware fab plants, but I will say that Nintendo has a better record of selling hardware than Sega.

    I will confidently state that it will be a cold day in h*** before Nintendo develops for Apple. Nintendo is not going to want to hand Apple 30% of their software revenues. Nintendo is not going to want to encourage people to buy hardware that they don't sell, especially hardware from a major competitior. Nintendo is not going to want to give up the close links between their EAD software development teams and their hardware design teams.

    What I can see Nintendo doing is releasing a future version of the 3DS that runs Android. It will not be a phone, since so many of those exist already and it's not an area that Nintendo has expertise in. Perhaps the 3DSa will have bigger screens, run the Android OS with Nintendo UI on top, and be able to play all of the games on the Android market (not as many as iOS, but there are a lot) and Nintendo can still release first party games that target that hardware exclusively via the 3DS game cards. And get access to all of the third party apps on the Android Market.

    What do you all think? Would you buy such a device?

  59. Underpowered knives by camperdave · · Score: 1

    So, Nintendo brought a knife to a gunfight (bad) except that they could sell these knives for a profit (good) because they were underpowered (underpowered knives ?)

    That's not a knife...[ssshinggg] That's a knife!.

    Remember: Always keep an edge on your knife

    --
    When our name is on the back of your car, we're behind you all the way!
  60. What a load of shit by thetoadwarrior · · Score: 1, Interesting

    'Pundits' have been paid to hype this whole Apple vs Nintendo thing since the DS came out and no one noticed, the DS went on to sell a metric fuck-ton of units. The 3DS sells well but it hasn't blown away the DS so some people think it's not doing well. THe world is in a recession, the 3DS is more expensive and the DS has a ton of games. Of course it will be slow going and it has nothing to do with Apple.

    1. Re:What a load of shit by LWATCDR · · Score: 1

      The problem is lack of a reason to upgrade IMHO.
      I have a DS. The DSi and 3DS are note worth the cost of upgrading to me.
      The carts are a pain.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    2. Re:What a load of shit by thetoadwarrior · · Score: 1

      I have every iteration of the DS but I admit I'm a special case and there isn't *that* much of an upgrade for most everyone else especially if you don't like 3D. I think the improved graphics, street pass, etc and the fact it's fully backwards compatible makes it a worth purchase but I'll admit if the remake of Zelda 64 didn't come about early on then I may have very well passed on the 3DS until the price was reduced.

    3. Re:What a load of shit by LWATCDR · · Score: 1

      Exactly you are into the DS and it's games and that makes you a small market. When I was in High School I was really into airplanes and loved the P-38. I would buy many models of that one plane and then build every version possible. That is a very small market. Nintendo has not made enough improvement in the DSi and the 3d IMHO.
      Frankly I am not sure that they can make enough of an improvement in a handheld game to make it worth while. In many ways the legacy issues get in the way.
      Here are some examples of what I mean.
      If I was going to build the next gen DS this is what I would like to see.
      1. Keep the size and battery life.
      2. Higher resolution screen. I want 300 dpi on the screens.
      3. Get ride of the carts. Really they are a pain and get lost all the time.
      4. Interrogation to Facebook and or other social media. Let me post my scores to my status pages if I want. Even better use that as a way to match up with friends for multi player.
      5. Keep the price low.
      6. Cheaper games. Not having the carts should help with that a lot. Not having the used market should help even more.
      The problem is what about my current games? I don't want to buy them again. How to convert them to downloads.
      The DS is much better gaming system but I can get fun games on my Evo for cheap and don't have to worry about the carts.
      Yes I know about SD cards but I have not bothered to get one for my DS.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    4. Re:What a load of shit by thetoadwarrior · · Score: 1

      The cartless model won't work unless they make a phone. Retailers (especially game retailers) will turn on NIntendo quickly like they did with Sony and the PSP Go. It would die a quick death and if they make a phone then they will be competing with Apple and they'll need something that is better in a lot of areas other than gaming where they have no experience. The Wii and the DS were two of the two biggest sellers ever if not the biggest. I don't think anyone would be expecting Nintendo to top that when no one else can.

    5. Re:What a load of shit by LWATCDR · · Score: 1

      The go failed because it did less and cost more.
      Oh yes the retailers will not like it but I doubt that like the iPod touch but they carry it. People don't want to carry a bunch of carts, manufactures don't want to make expensive carts. Downloads are cheap for the manufacture and make really easy for the consumer.
      I said that legacy would prevent Nintendo from innovating the product into what people want. They may end up as the next Sega.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
  61. A better comparison is IPod Touch at $200 by clay_shooter · · Score: 0

    That put's them in the same ballpark. My kids tell me almost everyone already has an IPod touch for music and they happen to play games on them also , a lot.

  62. Re:After losing the carts and the cost of each gam by phorm · · Score: 1

    Strange, I know a lot more people who have broken their iPhones (or other smartphones) than those with broken DS's.
    The biggest issue with the DS seemed to be that craptastic hinge which eventually loses resistance and just sorta flops around after that.

  63. Not true by bussdriver · · Score: 1

    Sony broke contract. They made CD tech only (I don't think they did computers yet at that time) and were Japanese so they were a hardware partner. Nintendo sued for breaking the contract, like 10 years later got a HUGE amount of money (billion? I forget) Sadly, the penalty didn't make up for Sony breaking it so what are business contracts worth if you can gamble them away with high profits?? Same goes for worker abuse, pollution etc. without a real business COST to negate the benefits they will ignore law.

  64. 90-in-1 multicart for DS, and it's legal by tepples · · Score: 1

    people can buy about 20 iPhone games for the price of one 3DS game

    Perhaps, but I bought 90 games for the original DS for $35. It even has an editor where you can make your own 8-second games.

  65. Re:After losing the carts and the cost of each gam by Anonymous Coward · · Score: 0

    Having 5 kids of my own, I will state the answer like this...

    It's an investment in your own sanity. There are battles you fight, and there are battles you don't. Pick your battles.

  66. Can't count on players owning a gamepad by tepples · · Score: 1

    There used to be clip-on control panels for adding things like d-pads to Nokia phones, and I'd be surprised if the same didn't exist for the iPhone and friends.

    There is the iControlPad, but developers of games for iPhone and iPod touch can't count on players already owning a $70 accessory.

  67. Go away, you're not 21 by tepples · · Score: 1

    Me being in the pub

    What should people do while waiting 21 years to qualify for that?

    You tell me someone with an R4 cartridge did find that one out by game 20.

    R4 cartridges can run pirated NES and Super NES games as well as pirated DS games. Are you also calling those "utter dross"?

  68. Re:After losing the carts and the cost of each gam by Hatta · · Score: 2

    If you teach your kids to take care of their stuff, you avoid many, many future battles. Teaching kids a little responsibility and the value of a dollar is your job as a parent. If you choose not to fight that battle, you are failing your children.

    --
    Give me Classic Slashdot or give me death!
  69. What happened? Consumers wised up. by theinvisibleguy · · Score: 1

    The 3DS had almost no good launch titles and still suffers from a lack of first party nintendo games, no one wants to buy a console that doesn't have a decent game library. Additionally most people are probably waiting for the inevitable 3DS light or 3DSi upgrade version coming in another year or two that promises improved and additional features at the same price as the original 3DS.

  70. Re:After losing the carts and the cost of each gam by atrocious+cowpat · · Score: 1

    The iPod Touch just seems a whole lot sturdier too

    Seconded. My 4 year old daughter has been using my old 1st Gen. Touch for a year now... dropped it, smeared it with whatever gunk was on her fingers... sometimes the screen was so encrusted with god-knows-what it felt like a relief-map of the alps. At one point some sugary goo must have entered the device, because the home-button stopped working. I figured I hadn't much to lose, so I soaked the bottom half in an alcoholic cleaner... whaddaya know -- it works again like on day one.

    I initially bought the thing as a (rather expensive) toy for myself, but it turned out to be an invaluable Device For Peace And Harmony On Long Road Trips And Train Rides. :-)

    She doesn't yet play games, but loves to watch old Sesame Street clips, Shaun The Sheep, look at the family photos I loaded onto it and listens to music. At 3 years old she had the interface figured out in about two days.

    P.S.: Being a Responsible Parent I obviously severely limit her time with the iPod, also I used the parental controls to lower the maximum volume.

    --
    sig? Oh, that sig...
  71. Re:After losing the carts and the cost of each gam by Anonymous Coward · · Score: 0

    I'm guessing he justifies it with the reduction in whining from the kids. Negative reinforcement can be a powerful thing; that's why kids use it on adults so much!

  72. Snack sized games by tepples · · Score: 1

    The NES can't handle close to that many rotating moving objects.

    sure it could, it'd just be flickery as all hell. remember mega man?

    The NES allows sprites to cover 64 pixels across the screen, or 1/4 of the width, and flicker happens when the 64 pixels are chosen from different sprites in each frame. But it doesn't allow rotating sprites at all, except by 180 degrees, unless all rotations are precalculated and stored in the CHR ROM. Real-time sprite rotation didn't become possible until consoles gained texture mapping hardware (Super FX coprocessor on Super NES, Saturn/PS1/N64, Game Boy Advance).

    by "complexity", I meant complexity of design, plot, and pacing.

    As I understand it, those are possible. A 4 MB game with Super NES-class visuals, especially something with minimal control requirements like a 16-bit Square/Enix RPG, could easily fit on an iDevice or Android-powered device. It's just that the market on these devices has shown its preference for "snack" sized games over "meal" sized games.

    1. Re:Snack sized games by Stuarticus · · Score: 1

      Probably because when people have a meal they prefer it to be at a comfortable table with proper cutlery and a 15" plate rather than eating with their fingers on the go from a take away box.

      --
      If you think someone isn't free to have a different definition of "freedom" you may be a tyrant.
  73. Wither 3D? by HumanEmulator · · Score: 1

    I think it's really telling that in a conversation about the 3DS' lackluster performance, no one seems to be mentioning the 3D screen. That's the feature I assume Nintendo was counting on to set them apart from Apple and Sony (much like the motion control set the Wii apart). But they made that bet back when people were still happy to pay extra for 3D movies, and the tide against 3D has clearly shifted.

    As a 3DS owner I usually turn the 3D effect off because it hurts my eyes, but even if you don't mind it, to most people it's obviously not even worth mentioning.

  74. Touch sucks for platform games by xtal · · Score: 1

    Nintendo doesn't have much to worry about.

    Unless someone makes a nice case with an integrated control button setup that doesn't suck.

    Maybe Nintendo should make that.. what's better than selling a DS? Selling a DS with no electronics inside.

    I'll take royality checks, or a cushy idea job now. :D

    --
    ..don't panic
  75. Re:After losing the carts and the cost of each gam by GlobalEcho · · Score: 2

    How do you justify buying your kids replacements for stuff they don't take care of?

    It is in the nature of children to be immature.

    Adults tend to forget that fact, especially if they are (a) between 18 and 30 or (b) live in a relatively childless hipster haven such as the Bay area or Manhattan. Those demographics are relatively unexposed to children.

    Immaturity manifests itself in many ways that, in adult behavior, is clearly irksome. These include loud speech, intransigence, rambunctiousness, lack of foresight, and reckless or dangerous behavior. If you hold children to adult behavior standards, you will be irked.

    I try to see the good and ignore the faults in everyone. In the case of children, that means allowing for their immaturity (and even sometimes reveling in it). It's made easier because the good side of most kids includes such endearing traits as cuteness and enthusiasm.

    Specific to something like a broken toy, I would tend to use its breakage as a teaching moment. But if the value proposition is still there, I would also replace it.

  76. The reason the 3DS failed wasn't external by KDR_11k · · Score: 1

    The system just sucks, that's it. The library is garbage, the battery life problematic (and this is a NINTENDO system! Well, at least it still gets twice the battery life of an iPod Touch when gaming...), the hardware fairly ugly and badly thought out (bottom screen scratching top screen, anyone?), even the system settings have load screens and until recently it was awfully overpriced. The 3D works but it's not really worth the effort of holding the system very steady and there's a general 3D backlash happening to cinemas, that'll likely hit the 3DS too.

    If you want to play good games you'll likely end up using your 3DS as a DS with worse graphics (the rescaling is ugly and if you disable it you get a tiny screen) and no option to adjust the brightness without quitting out of the game (on the DSi you can adjust the brightness with select + volume, on the 3DS you have to go into the home screen and you can't do that while playing a DS game).

    A few people think "awesome, 3D!" and buy the system but the majority just looks at the library and wonders what the 3DS does that the DS doesn't. There are only a few games even in the green on Metacritic and none of those are system sellers, the best ones (Zelda, Street Fighter) are ports.

    The 3DS hardware could use a DS lite-style redesign and the game library needs some titles that convince people that their old DS just won't cut it anymore.

    What the 3DS has over the iPod Touch is buttons. Many traditional games suffer badly from the lack of physical inputs, only genres that are adjusted to the device are really usable which really limits the library. Same goes for the rock bottom pricing, at 1$ per game companies will either have to cut enough corners to call it a circle or they'll attempt to trick you into paying a ton more than that in the form of microtransactions (and a ton of games are just crappy excuses for selling microtransactions, like Tiny Tower). It's a sparse diet and the vegetation reflects that.

    While simple, cheap minigames probably won't do well at DS-level prices it works the other way around too, the increasing dev costs for those "AAA" games means they can't be sold at single digit prices, especially if they're aimed at the niche that are hardcore gamers. There's just not enough of those to make it up in volume. The iOS systems are going that route with beefier hardware and more middleware like the Unreal Engine that pretty much demand high quality assets and those require high budgets.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  77. Re:After losing the carts and the cost of each gam by trout007 · · Score: 1

    If you break a DS you can go to the nintendo website and buy a replacement for $85.

    --
    I love Jesus, except for his foreign policy.
  78. This is a pat hate... by serviscope_minor · · Score: 1

    This is a pet hate of mine, but "hot cakes" is two words. TWO. 2.

    Not one.

    It's cakes which are hot.

    Delicious because they're freshly baked. That's why the sell well.

    Cakes which are hot.

    hot cakes.

    Two words.

    --
    SJW n. One who posts facts.
    1. Re:This is a pat hate... by dwightk · · Score: 1

      first known use of "hotcake" as a single word: 1683

      --
      Like anyone can even know that
  79. Selling like pancakes. by Anonymous Coward · · Score: 0

    Hotcakes, a.k.a griddlecakes or pancakes, are served hot. Baked cakes must cool in the pan before they can be removed in one piece (and decorated, where applicable).

    "Selling like hotcakes" more likely refers to the former.

  80. Re:After losing the carts and the cost of each gam by Anonymous Coward · · Score: 0

    Another plus to the iTunes Apps is that since Apple allows you to link up to five devices to an iTunes account, each of those five devices can download and run the app/game.

    Even if you bought a $10 "premium" game on the app store, you don't have to buy it x Times for each of your kids.

  81. but the 3DS OS has *polish* by ffflala · · Score: 1

    Thing is that the 3DS, because it is a toy, has just a beautiful interface. It's even shinier and prettier than OSX.

    It's maximized for neither efficiency nor speed, certainly. But the touchscreen interface reactions --the individualized chords built into button click reactions, for example-- are so detailed, they make you want to push all the buttons just to see how they respond. Lag is anticipated, and the meters are much better than multicolored spinning wheels or wildly disparate time estimates.

    The controls are what you would expect from the company that developed the NES controller, after decades of further in-depth button, cross, trigger, and stick interface R&D. Even the tiny little volume slide seems like the braking touch was carefully developed. The media UI through the 3DS OS is much better than the minimum-acceptable-functionality that I can access from my couch with company-supplied VOD remotes. If I can end up using this as a remote, it would seem like top-shelf control hardware compared to those horrible rubber buttons.

    I only bought this thing to play the Ocarina of Time. I managed to never play the original, and going through such a lauded game for the first time on overpriced hardware seems as indulgent as a spa or luxury mattress. So streaming Netflix was an unexpected bonus --even the new Chromebooks cannot, and they're running more than twice as much.

    I'll cop to my own possible bias --I bought a 3DS early, and might be trying to psychologically overcompensate for getting socked the extra cash. The price dropped days after I bought mine; it blows no doubt. Especially b/c you could have both got it at the reduced price and made the "ambassador program", at least if you do it in the next few hours. (Free crap I'd have long ago downloaded elsewhere if I gave a crap about it. Nice to have undoubtedly legal copies of old libraries, I guess.)

    The 3D thing made me dizzy after a minute and I mostly keep it off (except for the cut-scenes, because what the hell), but it's fun to play this, and I've gone a few hours at a stretch. It might easily turn out to be the most polished game for this OS, but polish the 3DS has in spades.

  82. Re:After losing the carts and the cost of each gam by PrimalChrome · · Score: 1

    True. But the teaching moment is found in not replacing the broken toy. If there is no realization that the toy had value and that the value requires effort to replace....there is no lesson to be learned.

    There is also a lesson for the parent. Protect your investment. Buy a nerf cover for your child's DS. Collect the loose DS cartridges and put them in a safe place, unbeknownst to the child. When the child misses his favorite game, explain where it is and why it is there. If the child repeats said behavior, remove the game from play for an extended amount of time.

    Teaching your kid that they are some kind of special Golden Child who will have every desire serviced or that immediate gratification is the way of the world is a serious disservice to both the adult they will become and the world that will have to put up with them. Quite frankly, I'm really getting tired of seeing these adults in the workplace. And yes....I have two children. 10 and 6. The 10 year old had to save his money and buy his first DS. The 6 year old understands that his first one was free because he didn't have an allowance at the time....but if it is damaged it will be replaced with his funds (which may take months or a year to build up). Teaching your child the hard realities of personal or financial responsibility is part of your duty to that child.

  83. Re:After losing the carts and the cost of each gam by Anonymous Coward · · Score: 0

    I am actually surprised and a little bit shocked to see that an Apple product is harder to break than a Nintendo handheld. I always thought of Nintendo products as unbreakable like Toughbooks. But, after a long period of not using it, my DS touchscreen no longer lines up properly, no matter how I do the configuration. Makes all games a pain, and exacting ones like the medical "remove this shard of glass slowly" games impossible.

  84. Re:After losing the carts and the cost of each gam by Anonymous Coward · · Score: 0

    How's the battery life on that iPod Touch after 3 years? The one I have is terrible after less than 2 years. Meanwhile my 4 year old DS Lite can still provide 12 hours of gameplay from the original battery. And when I decide to replace the battery, I won't need special tools and a soldering gun. Even brand new iPods don't hold a candle to the DS Lite when it comes to battery life.

  85. Re:After losing the carts and the cost of each gam by Huge_UID · · Score: 1

    I don't disagree, but as a parent: Are you a parent?

  86. Re:After losing the carts and the cost of each gam by Anonymous Coward · · Score: 0

    Despite what you say, I still have the video games I got back when I was 4 (I'm 25) because we took care of our stuff.

  87. Gaming needs dedicated hardware by AmonTheMetalhead · · Score: 1

    There. I said it.
    Sure, you can play games on your IOS or Android powered phone or tablet, but the control interface on these is far from ideal.Just like you can play movies on your phone and music and games doesn't mean it's the best device for all these things.

    I use a separate MP3 player because I don't want to drain my phone's battery (which oddly enough hardly lasts a day where I work but can last 5 days on a single charge at home, probably too much tower switching).
    I use a separate gaming handheld (in my case a GP2X Caanoo) because my phone lacks proper inputs.

    As for Apple, I care about as much about Apple as i do about Microsoft, namely diddly shit.

  88. To sum things up by MemoryDragon · · Score: 1

    Well to sum things up. When the DS came out, i basically bought myself a hack rom, I uploaded a load of homebrew stuff, and suddenly the thing became a pda with good gaming controllers. I suddenly could play movies use it as an mp3 player etc.. and did not have to carry around the cartridges with me anymore. The thing was so much better. Than I had a look at nintendos half assed approaches and saw how bad the console was compared to what I had.

    Now fast forward a little bit.
    IOS does what I loved about the "jailbroken" NDS + the games are 1-3 dollars each.
    As a parent it makes a difference if I buy a 40-50 dollars casual game or a 1-3 dollars casual game.
    As a user I care about having just one device doing everything and most of it good enough.

    2 Years ago when I saw the introduction of the iPad and a load of kiddies standing around playing on it while the Nintendo section basically was empty (in a local electronics store) I thought to myself. Nintendo now has a serious problem.

  89. Re:After losing the carts and the cost of each gam by Vectormatic · · Score: 1

    buying a second DS for his kid was justified by the fact that the ipod is sturdier?

    Fail, if your kid breaks his DS (and it wasnt a freak accident, just basic carelessness), dont just give them a new one, teach them the value of the thing, by doing weekly chores / having them save up for a new one.

    --
    People, what a bunch of bastards
  90. Nothing to do with apple. by Anonymous Coward · · Score: 0

    This has NOTHING to do with apple. The 3ds is not selling because there are no games specifically for it, it came out too soon after the dsi, and the price.

    Not a thing to do with the iPhone/ipod touch. YOu still cannot play the same games on the iPhone as the ads because a lack of buttons. Playing zelda or mario would be horrible because of the lack of buttons.

    PS yes i have played those games with virtual buttons on the iPhone and i hate them your fingers cover up half the screen and my fingers keep slipping off of the virtual buttons.

  91. Apples and Oranges by ProppaT · · Score: 1

    The 3DS isn't selling because Nintendo misread the market. a) They thought people wanted 3D. They don't. b) Nintendo thought that people would think that $250 for a glasses free 3D system would be a bargain. They didn't.

    People who think that iDevices are killing portable gaming don't really understand the market. Nintendo's portible market has been carried by gamers and soccer mom's buying handhelds for years. Gamers scoff at playing games on a system without buttons, and rightfully so. There's no comparison. Soccer mom's still buy their kids DS's because their kids want real games and because Nintendo systems are rugged. Fruit Ninja only holds its appeal so long and iPod Touches are much more fragile than a DS. Not only that, a DS is a lot cheaper than the touch. Unfortunately, up until today, the 3DS was more expensive...to the point that it made people second guess their purchase. And, frankly, I hardly blame them.

    To throw fuel on the fire, the 3DS just seems downright antiquated. The design is poor (aesthetically) and the graphics just look a generation behind. When ipod touches have better graphics than a dedicated gaming system, that's kind of sad.

    In short, Nintendo is killing their market share, not Apple. I'm sure Apple has taken a few potential customers, but the markets are completely different.

    --
    Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
  92. Physical buttons; how quaint by arcite · · Score: 1

    Apple already has patents on 3d touch technology, physical buttons are history. The future is touch, sensors that can detect where you are in a 3d space and adapt to your movements. With this technology perfected, any interaction can be replicated. It's the future, and Apple is leading the way.

    1. Re:Physical buttons; how quaint by Anonymous Coward · · Score: 0

      I wish there was a mod for "Kool-Aid"

  93. $99 per year for five years by tepples · · Score: 1

    A 500$ 5-year iOS developer certificate? What planet are you from?

    Earth. It costs $99 for the first year, $99 for the second year, $99 for the third year, $99 for the fourth year, and $99 for the fifth year. So I rounded.

  94. Re:After losing the carts and the cost of each gam by Anonymous Coward · · Score: 0

    Is it relevant? You're a parent and you're not disagreeing with it. I'm a parent and I think it is something a good parent would say. He may not be, but it is certainly sound advice regardless.

  95. Re:After losing the carts and the cost of each gam by Vyse+of+Arcadia · · Score: 1

    It's not the immaturity of children that bothers me, but the immaturity of adults. Not having my broken toys replaced was how I learned to take care of them. If every broken toy is replaced, the child never matures. Children need to start learning, as soon as they're able, that their actions have consequences. Just because one does have the money to replace everything one's child breaks doesn't mean one should.

  96. digital downloads and price cuts by schlachter · · Score: 1

    If Nintendo would use their Nintendo 3DS to sell full games as digital downloads at $5 to $10 both the 3DS and their games would sell like crazy.

    Hell, they could even offer a free firmware update for their DS to allow it to accept a of the shelf 8GB SD card and allow for full games to be downloaded for $10 and they would make a shit ton on additional money on the DS.

    --
    My God can beat up your God. Just kidding...don't take offense. I know there's no God.